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Ancestor's Chosen
Creature — Human Cleric
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
4/4
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Ancestor's Chosen
Creature — Human Cleric
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
"The will of all, by my hand done."
4/4
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Angel of Mercy
Creature — Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Every tear shed is a drop of immortality.
3/3
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Angel of Mercy
Creature — Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Every tear shed is a drop of immortality.
3/3
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Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
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Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
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Angelic Chorus
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
The harmony of the glorious is a dirge to the wicked.
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Angelic Wall
Creature — Wall
Defender (This creature can't attack.)
Flying
"The Ancestor protects us in ways we can't begin to comprehend."
—Mystic elder
0/4
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Angelic Wall
Creature — Wall
Defender (This creature can't attack.)
Flying
"The Ancestor protects us in ways we can't begin to comprehend."
—Mystic elder
0/4
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Aura of Silence
Enchantment
Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Not all silences are easily broken.
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Aven Cloudchaser
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2/2
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Aven Cloudchaser
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
"At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer."
—Nomad myth
2/2
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Ballista Squad
Creature — Human Rebel
, : Ballista Squad deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
2/2
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Bandage
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Life is measured in inches. To a healer, every one of those inches is precious.
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Beacon of Immortality
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
The cave floods with light. A thousand rays shine forth and meld into one.
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Benalish Knight
Creature — Human Knight
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
"We called them 'armored lightning.'"
—Gerrard of the *Weatherlight*
2/2
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Benalish Knight
Creature — Human Knight
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
"We called them 'armored lightning.'"
—Gerrard of the *Weatherlight*
2/2
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Cho-Manno, Revolutionary
Legendary Creature — Human Rebel
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
"Mercadia's masks can no longer hide the truth. Our day has come at last."
2/2
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Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!"
—Alovnek, Boros guildmage
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Demystify
Instant
Destroy target enchantment.
"Illusion is a crutch for those with no grounding in reality."
—Cho-Manno
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Field Marshal
Creature — Human Soldier
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
He is the only one who sees the patterns in the overlapping maps and conflicting reports.
2/2
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Field Marshal
Creature — Human Soldier
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
He is the only one who sees the patterns in the overlapping maps and conflicting reports.
2/2
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Ghost Warden
Creature — Spirit
: Target creature gets +1/+1 until end of turn.
"I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life."
—Ilromov, traveling storyteller
1/1
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Glorious Anthem
Enchantment
Creatures you control get +1/+1.
Once heard, the battle song of an angel becomes part of the listener forever.
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Hail of Arrows
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."
—General Takeno
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Heart of Light
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.
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Heart of Light
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.
For those who reach enlightenment, violence is an unnecessary distraction.
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High Ground
Enchantment
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
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Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
"Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow."
—Karrim, Samite healer
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Holy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
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Holy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
"May angels fly at your back. May your blade cleave the darkness."
—War blessing of Serra
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Honor Guard
Creature — Human Soldier
: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
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Icatian Priest
Creature — Human Cleric
: Target creature gets +1/+1 until end of turn.
Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.
1/1
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Kjeldoran Royal Guard
Creature — Human Soldier
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Upon the frozen tundra stand the Kjeldoran Royal Guard, pikes raised, with the king's oath upon their lips.
2/5
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Loxodon Mystic
Creature — Elephant Cleric
, : Tap target creature.
Elder mystics take their vow of silence so seriously that they impose it on any who enter their presence.
3/3
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Loyal Sentry
Creature — Human Soldier
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."
1/1
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Luminesce
Instant
Prevent all damage that black sources and red sources would deal this turn.
"The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest."
—Lucilde Fiksdotter, leader of the Order of the White Shield
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Mobilization
Enchantment
Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.
Wars are won with strength, valor, and numbers—especially numbers.
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Mobilization
Enchantment
Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.
Wars are won with strength, valor, and numbers—especially numbers.
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Nomad Mythmaker
Creature — Human Nomad Cleric
, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.
2/2
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Nomad Mythmaker
Creature — Human Nomad Cleric
, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.
2/2
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Paladin en-Vec
Creature — Human Knight
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
2/2
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Paladin en-Vec
Creature — Human Knight
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
"I do not consider myself a hero. I know only what the Vec teach: justice must always be served and corruption must always be opposed."
2/2
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Pariah
Enchantment — Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
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Pariah
Enchantment — Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
"Why would I consider penance for my actions when I have so many subjects willing to do it for me?"
—Lord Konda
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Reviving Dose
Instant
You gain 3 life.
Draw a card.
Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.
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Reya Dawnbringer
Legendary Creature — Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
4/6
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Reya Dawnbringer
Legendary Creature — Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
4/6
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Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
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Rule of Law
Enchantment
Each player can't cast more than one spell each turn.
Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
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Samite Healer
Creature — Human Cleric
: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
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Serra Angel
Creature — Angel
Flying, vigilance
Her sword sings more beautifully than any choir.
4/4
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Serra Angel
Creature — Angel
Flying, vigilance
Her sword sings more beautifully than any choir.
4/4
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Serra's Embrace
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
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Serra's Embrace
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
The touch of Serra's angels bears hopes aloft and empowers noble causes.
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Skyhunter Patrol
Creature — Cat Knight
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
"We leonin have come to rule the plains by taking to the skies."
—Raksha Golden Cub
2/3
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Skyhunter Patrol
Creature — Cat Knight
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
"We leonin have come to rule the plains by taking to the skies."
—Raksha Golden Cub
2/3
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Skyhunter Prowler
Creature — Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
As tireless as her mount, a skyhunter's vigil is measured in days.
1/3
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Skyhunter Prowler
Creature — Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
As tireless as her mount, a skyhunter's vigil is measured in days.
1/3
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Skyhunter Skirmisher
Creature — Cat Knight
Flying, double strike
1/1
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Skyhunter Skirmisher
Creature — Cat Knight
Flying, double strike
"Take the deadly grace and strength of the leonin, combined with a pteron mount capable of rending a foe in two and armed with notched steel. That is a skyhunter—and why Taj-Nar has never fallen."
—Raksha Golden Cub
1/1
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Soul Warden
Creature — Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
Count carefully the souls and see that none are lost.
—Vec teaching
1/1
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Spirit Link
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
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Spirit Link
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
"We are all inextricably linked, souls woven in tapestry."
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Spirit Weaver
Creature — Human Wizard
: Target green or blue creature gets +0/+1 until end of turn.
"Let my hope be your shield."
2/1
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Starlight Invoker
Creature — Human Cleric Mutant
: You gain 5 life.
"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."
1/3
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Steadfast Guard
Creature — Human Rebel
Vigilance (Attacking doesn't cause this creature to tap.)
"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."
2/2
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Steadfast Guard
Creature — Human Rebel
Vigilance (Attacking doesn't cause this creature to tap.)
"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."
2/2
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Story Circle
Enchantment
As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Suntail Hawk
Creature — Bird
Flying
Its eye the glaring sun, its cry the keening wind.
1/1
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Suntail Hawk
Creature — Bird
Flying
Its eye the glaring sun, its cry the keening wind.
1/1
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Tempest of Light
Instant
Destroy all enchantments.
"Let everything return to its true nature, so that destiny may takes its course."
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Treasure Hunter
Creature — Human
When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
"The treasures of the ancients belong in museums, not in the grubby hands of grave robbers."
2/2
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True Believer
Creature — Human Cleric
You have shroud. (You can't be the target of spells or abilities.)
So great is his certainty that mere facts cannot shake it.
2/2
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True Believer
Creature — Human Cleric
You have shroud. (You can't be the target of spells or abilities.)
So great is his certainty that mere facts cannot shake it.
2/2
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Tundra Wolves
Creature — Wolf
First strike (This creature deals combat damage before creatures without first strike.)
"I heard their eerie howling, the wolves calling their kindred across the frozen plains."
—Onean scout
1/1
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Tundra Wolves
Creature — Wolf
First strike (This creature deals combat damage before creatures without first strike.)
"I heard their eerie howling, the wolves calling their kindred across the frozen plains."
—Onean scout
1/1
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Venerable Monk
Creature — Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
Age wears the flesh but galvanizes the soul.
2/2
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Voice of All
Creature — Angel
Flying
As Voice of All enters the battlefield, choose a color.
Voice of All has protection from the chosen color.
2/2
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Voice of All
Creature — Angel
Flying
As Voice of All enters the battlefield, choose a color.
Voice of All has protection from the chosen color.
2/2
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Wall of Swords
Creature — Wall
Defender (This creature can't attack.)
Flying
The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands.
3/5
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Wall of Swords
Creature — Wall
Defender (This creature can't attack.)
Flying
The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands.
3/5
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Warrior's Honor
Instant
Creatures you control get +1/+1 until end of turn.
"The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other."
—Asmira, holy avenger
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Wild Griffin
Creature — Griffin
Flying
"I abandoned my dream of a squadron of griffin-riders when the cost proved too high. Three trainers were eaten for every griffin broken to the bridle."
—King Darien of Kjeldor
2/2
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Wild Griffin
Creature — Griffin
Flying
"I abandoned my dream of a squadron of griffin-riders when the cost proved too high. Three trainers were eaten for every griffin broken to the bridle."
—King Darien of Kjeldor
2/2
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Windborn Muse
Creature — Spirit
Flying
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"Her voice is justice, clear and relentless."
—Akroma, angelic avenger
2/3
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Windborn Muse
Creature — Spirit
Flying
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"Her voice is justice, clear and relentless."
—Akroma, angelic avenger
2/3
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
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Youthful Knight
Creature — Human Knight
First strike
Idealism fits him better than his armor.
2/1
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Youthful Knight
Creature — Human Knight
First strike
Idealism fits him better than his armor.
2/1
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Academy Researchers
Creature — Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
They brandish their latest theories as warriors would wield weapons.
2/2
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Air Elemental
Creature — Elemental
Flying
"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."
—Joseph Conrad, *The Mirror of the Sea*
4/4
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Air Elemental
Creature — Elemental
Flying
"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."
—Joseph Conrad, *The Mirror of the Sea*
4/4
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Ambassador Laquatus
Legendary Creature — Merfolk Wizard
: Target player mills three cards.
"Life is a game. The only thing that matters is whether you're a pawn or a player."
1/3
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Arcanis the Omnipotent
Legendary Creature — Wizard
: Draw three cards.
: Return Arcanis the Omnipotent to its owner's hand.
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."
3/4
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Aura Graft
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
"It's not really stealing. It's more like extended borrowing."
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Aven Fisher
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
2/2
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Aven Fisher
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
2/2
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Aven Windreader
Creature — Bird Soldier Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
3/3
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Aven Windreader
Creature — Bird Soldier Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
3/3
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Boomerang
Instant
Return target permanent to its owner's hand.
Early Jamuraan hunters devised a weapon that would return to its source. Tolarian Aethermancers developed a spell that skipped the weapon entirely.
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Cancel
Instant
Counter target spell.
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Cephalid Constable
Creature — Cephalid Wizard
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
Cephalids don't police people. They police loyalties.
1/1
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Clone
Creature — Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0/0
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Cloud Elemental
Creature — Elemental
Flying
Cloud Elemental can block only creatures with flying.
The soratami surround their sky-castles with living clouds that serve as both sword and shield.
2/3
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Cloud Elemental
Creature — Elemental
Flying
Cloud Elemental can block only creatures with flying.
The soratami surround their sky-castles with living clouds that serve as both sword and shield.
2/3
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Cloud Sprite
Creature — Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.
1/1
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Cloud Sprite
Creature — Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.
1/1
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Counsel of the Soratami
Sorcery
Draw two cards.
"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."
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Crafty Pathmage
Creature — Human Wizard
: Target creature with power 2 or less can't be blocked this turn.
Follow the pathmage
—Otarian expression meaning "escape quickly"
1/1
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Dehydration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
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Dehydration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
The viashino used the spell to dry foods for crossing the Great Desert. The Suq'Ata later discovered its use in war.
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Deluge
Instant
Tap all creatures without flying.
"From the sea came all life, and to the sea it will return. The sooner the better."
—Emperor Aboshan
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Denizen of the Deep
Creature — Serpent
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.
11/11
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Discombobulate
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
"I said 'pick his brain,' not 'tear off his head.'"
—Riptide Project researcher
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Dreamborn Muse
Creature — Spirit
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
"Her voice is insight, piercing and true."
—Ixidor, reality sculptor
2/2
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Evacuation
Instant
Return all creatures to their owners' hands.
"Once I supply the breeze, you'll see your warriors for the smoke they truly are."
—Alexi, zephyr mage
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Flashfreeze
Instant
Counter target red or green spell.
"Nature? Fire? Bah! Both are chaotic and difficult to control. Ice is structured, latticed, light as a feather, massive as a glacier. In ice, there is power!"
—Heidar, Rimewind master
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Fog Elemental
Creature — Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
"It's the perfect sentry. Those who should pass can go right through it."
—Teferi
4/4
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Fog Elemental
Creature — Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
"It's the perfect sentry. Those who should pass can go right through it."
—Teferi
4/4
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Fugitive Wizard
Creature — Human Wizard
"The law has its place—as a footnote in my spellbook."
—Siyani, fugitive mage
1/1
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Horseshoe Crab
Creature — Crab
: Untap Horseshoe Crab.
"Hmm . . . It looks kinda like a bug. Let's crack it open an' see if it tastes like one!"
—Squee, goblin cabin hand
1/3
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Hurkyl's Recall
Instant
Return all artifacts target player owns to their hand.
Hurkyl's research at the College of Lat-Nam wasn't enough to stop the two brothers, but for centuries thereafter her spellcraft taught artificers restraint.
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Lumengrid Warden
Creature — Human Wizard
The wardens keep watch over an endless sea of progress.
1/3
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Mahamoti Djinn
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
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Mahamoti Djinn
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
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March of the Machines
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
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March of the Machines
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
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Merfolk Looter
Creature — Merfolk Rogue
: Draw a card, then discard a card.
It belongs to the merfolk now.
—Shipwreck prayer
1/1
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Mind Bend
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
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Mind Bend
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
"The world, I've come to realize, is a blank canvas on which to paint."
—Ixidor, reality sculptor
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Peek
Instant
Look at target player's hand.
Draw a card.
Sometimes you have to read between the minds.
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Persuasion
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
You control enchanted creature.
There's no telling what an accomplished mage might collect.
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Persuasion
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
You control enchanted creature.
There's no telling what an accomplished mage might collect.
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Phantom Warrior
Creature — Illusion Warrior
Phantom Warrior can't be blocked.
"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."
—Ralph Waldo Emerson, "Illusions"
2/2
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Plagiarize
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
"Are you thinking what I'm thinking?"
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Puppeteer
Creature — Human Wizard
, : You may tap or untap target creature.
"That's the funny thing about free will. You don't feel any different without it."
—Ambassador Laquatus
1/2
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Reminisce
Sorcery
Target player shuffles their graveyard into their library.
Leave the door to the past even slightly ajar and it could be blown off its hinges.
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Remove Soul
Instant
Counter target creature spell.
When your enemies are denied soldiers, they are denied victory.
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Robe of Mirrors
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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Robe of Mirrors
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
"Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see."
—Arcanis the Omnipotent
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Rootwater Commando
Creature — Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.
2/2
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Rootwater Commando
Creature — Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.
2/2
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Rootwater Matriarch
Creature — Merfolk
: Gain control of target creature for as long as that creature is enchanted.
In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures.
2/3
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Sage Owl
Creature — Bird
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1/1
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Sage Owl
Creature — Bird
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1/1
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Scalpelexis
Creature — Beast
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
1/5
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Scalpelexis
Creature — Beast
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
1/5
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Sea Monster
Creature — Serpent
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
6/6
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Shimmering Wings
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
: Return Shimmering Wings to its owner's hand.
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Shimmering Wings
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
: Return Shimmering Wings to its owner's hand.
"I leave words like 'impossible' to the rabble. Whatever I can imagine, I can create."
—Ixidor, reality sculptor
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Sift
Sorcery
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
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Sky Weaver
Creature — Metathran Wizard
: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
"Let my wisdom give you wings."
2/1
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Sky Weaver
Creature — Metathran Wizard
: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
"Let my wisdom give you wings."
2/1
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Snapping Drake
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.
3/2
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Snapping Drake
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.
3/2
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Spiketail Hatchling
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
It dodges waves of water to prepare for waves of magic.
1/1
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Spiketail Hatchling
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
It dodges waves of water to prepare for waves of magic.
1/1
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Sunken Hope
Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."
—Ambassador Laquatus
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Telepathy
Enchantment
Your opponents play with their hands revealed.
"The question isn't whether I can read minds. It's whether I have yet to find a mind worth reading."
—Ambassador Laquatus
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Telling Time
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when "telling time" becomes "telling time what to do."
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Thieving Magpie
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies collect jewels for theirs.
1/3
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Thieving Magpie
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies collect jewels for theirs.
1/3
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Tidings
Sorcery
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."
—Barrin, master wizard
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Time Stop
Instant
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Time Stop
Instant
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Time Stretch
Sorcery
Target player takes two extra turns after this one.
There's lots of time like the present.
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Traumatize
Sorcery
Target player mills half their library, rounded down.
"The educated mind is heavy with lore and knowledge. It's also the most likely to collapse under its own weight."
—Ambassador Laquatus
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Twincast
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Imitation is the most dangerous form of flattery.
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Twitch
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.
Battles are won in nuance.
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Unsummon
Instant
Return target creature to its owner's hand.
Tolarian apprentices learn to liberate Ætheric energy long before they are taught to bind it.
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Vedalken Mastermind
Creature — Vedalken Wizard
, : Return target permanent you control to its owner's hand.
The vedalken see other beings from a cold distance, as either experimental subjects or objects of study.
1/2
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Wall of Air
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
When no falcons fly, beware the sky.
—Femeref aphorism
1/5
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Wall of Air
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
When no falcons fly, beware the sky.
—Femeref aphorism
1/5
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Afflict
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.
One rarely notices a heartbeat, save when it is stolen.
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Agonizing Memories
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost.
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Ascendant Evincar
Legendary Creature — Phyrexian Vampire Noble
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.
3/3
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Ascendant Evincar
Legendary Creature — Phyrexian Vampire Noble
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.
3/3
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Assassinate
Sorcery
Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."
—Yurin, royal assassin
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Beacon of Unrest
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
A vertical scream pierces the night air and echoes doom through the clouds.
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Bog Wraith
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Knowing Takenuma Swamp to be dangerous, Hisata set wards to warn him of predators. He never imagined that his murderer would pass through them unhindered.
3/3
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Bog Wraith
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Knowing Takenuma Swamp to be dangerous, Hisata set wards to warn him of predators. He never imagined that his murderer would pass through them unhindered.
3/3
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Consume Spirit
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"Your blood, your marrow, your spirit—all are mine."
—Mayvar, minion of Geth
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Contaminated Bond
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
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Contaminated Bond
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
"My favorite curses are those that manifest slowly, blackening the soul in ways the victim cannot hope to understand."
—Erissa, bog witch
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Cruel Edict
Sorcery
Target opponent sacrifices a creature.
"Choose your next words carefully. They will be your last."
—Phage the Untouchable
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Deathmark
Sorcery
Destroy target green or white creature.
"I hope it's true that every snowflake is unique, because I never want to see one like this again. Now clean up that body."
—Thangbrand Gyrdsson, Kjeldoran patrol
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Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
The best ideas often come from the worst minds.
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Distress
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
"They say the eyes are the windows to the soul. I like to break windows and take what's inside."
—Braids, dementia summoner
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Doomed Necromancer
Creature — Human Cleric Mercenary
, , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
Many necromancers share the same last words—the ones that conclude the undeath ritual.
2/2
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Dross Crocodile
Creature — Zombie Crocodile
"As soon as it surfaced, we could all smell it. Its rancid breath reeked of half-digested carrion and its own rotting innards."
—Dafri, Auriok champion
5/1
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Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral, *Necromancer's Handbook*
1/1
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Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral,
*Necromancer's Handbook*
1/1
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Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral,
*Necromancer's Handbook*
1/1
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Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral,
*Necromancer's Handbook*
1/1
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Dusk Imp
Creature — Imp
Flying
Imps are just intelligent enough to have an understanding of cruelty.
2/1
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Dusk Imp
Creature — Imp
Flying
Imps are just intelligent enough to have an understanding of cruelty.
2/1
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Essence Drain
Sorcery
Essence Drain deals 3 damage to any target and you gain 3 life.
"The elves are right: Death inevitably leads to life. But the truly powerful don't just experience this cycle. They control it."
—Crovax, ascendant evincar
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Fear
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Fear
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart."
—Lim-Dûl the Necromancer
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Festering Goblin
Creature — Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
"The bonds of loyalty can tie one to the grave."
—Crovax, ascendant evincar
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Graveborn Muse
Creature — Zombie Spirit
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
"Her voice is damnation, unyielding and certain."
—Phage the Untouchable
3/3
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Gravedigger
Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
2/2
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Hate Weaver
Creature — Zombie Wizard
: Target blue or red creature gets +1/+0 until end of turn.
"Let my hate fuel your fury."
2/1
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Head Games
Sorcery
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
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Hidden Horror
Creature — Horror
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
If the presence of evil were obvious, it wouldn't be nearly as dangerous.
4/4
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Highway Robber
Creature — Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money *and* your life."
2/2
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Hypnotic Specter
Creature — Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
2/2
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Hypnotic Specter
Creature — Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
2/2
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Knight of Dusk
Creature — Human Knight
: Destroy target creature blocking Knight of Dusk.
"Challenge me with your strongest. I will paint my sword with their blood."
2/2
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Looming Shade
Creature — Shade
: Looming Shade gets +1/+1 until end of turn.
Its form never rests, propelled by some undetectable gale from beyond the gloom.
1/1
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Lord of the Pit
Creature — Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
7/7
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Lord of the Pit
Creature — Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
7/7
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Lord of the Undead
Creature — Zombie
Other Zombie creatures get +1/+1.
, : Return target Zombie card from your graveyard to your hand.
"Do not weep at your defeat, my dear. In death, you will serve a greater purpose—mine."
2/2
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Mass of Ghouls
Creature — Zombie Warrior
"An army has filled the valley, but it's not like any army I've ever seen. There are no tents, no fires, no horses . . . just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us."
—Onean scout
5/3
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Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
"Pain is both a tool and a craft. Like any tool, it must be sharpened. Like any craft, it must be practiced."
—Hooks, Cabal torturer
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Midnight Ritual
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Bury old friends deeply, lest they return bearing worms.
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Mind Rot
Sorcery
Target player discards two cards.
"The beauty of mental attacks is that your victims never remember them."
—Volrath
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Mortal Combat
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.
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Mortivore
Creature — Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate Mortivore.
*/*
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Mortivore
Creature — Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate Mortivore.
The light sigh of its breath whistles through its bones.
*/*
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Nantuko Husk
Creature — Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
The soul sheds light, and death is its shadow. When the light dims, life and death embrace.
—Nantuko teaching
2/2
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Nekrataal
Creature — Human Assassin
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1
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Nekrataal
Creature — Human Assassin
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
His victims don't have time to feel despair.
2/1
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Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
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Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
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No Rest for the Wicked
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
"The soul? Here, we have no use for such frivolities."
—Sitrik, birth priest
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Phage the Untouchable
Legendary Creature — Avatar Minion
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
4/4
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Phyrexian Rager
Creature — Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
It takes no prisoners, but it keeps the choicest bits for Phyrexia.
2/2
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Plague Beetle
Creature — Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
1/1
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Plague Beetle
Creature — Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
1/1
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Plague Wind
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
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Rain of Tears
Sorcery
Destroy target land.
"When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep."
—Jacinth, Skyshroud ranger
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Ravenous Rats
Creature — Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
Nothing is sacred to rats. Everything is simply another meal.
1/1
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Recover
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.
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Relentless Rats
Creature — Rat
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
2/2
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Royal Assassin
Creature — Human Assassin
: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
1/1
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Scathe Zombies
Creature — Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
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Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
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Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
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Severed Legion
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
No one in Aphetto answers a knock at the door after sundown.
2/2
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Severed Legion
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
No one in Aphetto answers a knock at the door after sundown.
2/2
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Sleeper Agent
Creature — Phyrexian Minion
When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
3/3
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Soul Feast
Sorcery
Target player loses 4 life and you gain 4 life.
"I smell the tang of a mortal's fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation."
—Yuri, Sengir vampire
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Spineless Thug
Creature — Phyrexian Zombie Mercenary
Spineless Thug can't block.
What it lacks in backbone, it makes up for in cruelty.
2/2
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Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
In Urborg, the instigators of each new rebellion are soaked in the blood of the last.
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Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
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Thrull Surgeon
Creature — Thrull
, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
"Just take a little off the top."
1/1
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Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
—Rabindranath Tagore
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Unholy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
Such power grows the body as it shrinks the soul.
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Unholy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
Such power grows the body as it shrinks the soul.
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Vampire Bats
Creature — Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1
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Vampire Bats
Creature — Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1
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Anaba Bodyguard
Creature — Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
"They who challenge a minotaur enjoy the taste of their own blood."
—Mirri of the *Weatherlight*
2/3
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Anaba Bodyguard
Creature — Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
"They who challenge a minotaur enjoy the taste of their own blood."
—Mirri of the *Weatherlight*
2/3
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Arcane Teachings
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."
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Arcane Teachings
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."
Not all knowledge is learned from parchment.
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Beacon of Destruction
Instant
Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost.
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Blaze
Sorcery
Blaze deals X damage to any target.
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Bloodfire Colossus
Creature — Giant
, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.
It took all its strength to contain the fire within.
6/6
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Bloodrock Cyclops
Creature — Cyclops
Bloodrock Cyclops attacks each combat if able.
"There are only fifty words in the cyclops language, and ten of them mean 'kill.'"
—Ertai
3/3
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Bogardan Firefiend
Creature — Elemental Spirit
When Bogardan Firefiend dies, it deals 2 damage to target creature.
"The next one who tells me to relax and curl up by a fire is dead."
—Mirri of the *Weatherlight*
2/1
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Cone of Flame
Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
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Cryoclasm
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
The people of Terisiare had come to live on frozen fields as though on solid ground. Nothing reminded them of the difference more clearly than the rifts brought on by the Thaw.
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Demolish
Sorcery
Destroy target artifact or land.
"Pound the steel until it fits. Doesn't work? Bash to bits."
—Dwarven forging song
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Dragon Roost
Enchantment
: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
Dragons erupt from peaks of chaos and flow from rivers of molten rage.
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Dragon Roost
Enchantment
: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
Dragons erupt from peaks of chaos and flow from rivers of molten rage.
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Duct Crawler
Creature — Insect
: Target creature can't block Duct Crawler this turn.
"Boss told us to try and train 'em. Trained it to attack—it ate Flugg. Trained it to run fast—it got away. Success!"
—Dlig, goblin spelunker
1/1
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Earth Elemental
Creature — Elemental
Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
4/5
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Firebreathing
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
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Firebreathing
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
"Cradle your rage close to your heart and nurture your grudge with hatred that you may unleash upon your foes a dragon's fury."
—Tomor, dragonspeaker shaman
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Fists of the Anvil
Instant
Target creature gets +4/+0 until end of turn.
Gron's mind reeled with possibilities, most of which are best left unmentioned.
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Flamewave Invoker
Creature — Goblin Mutant
: Flamewave Invoker deals 5 damage to target player or planeswalker.
Inside even the humblest goblin lurks the potential for far greater things—and far worse.
2/2
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Flowstone Slide
Sorcery
All creatures get +X/-X until end of turn.
"Like an avalanche. With teeth. That will chase you. Uphill."
—Flint Foot, viashino runner
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Furnace of Rath
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
The furnace awaits the next master who would stoke the fires of apocalypse.
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Furnace Whelp
Creature — Dragon
Flying
: Furnace Whelp gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
2/2
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Furnace Whelp
Creature — Dragon
Flying
: Furnace Whelp gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
2/2
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Goblin Elite Infantry
Creature — Goblin Warrior
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
They talk a good fight.
2/2
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Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
2/2
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Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
2/2
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Goblin Lore
Sorcery
Draw four cards, then discard three cards at random.
"Now listen closely, my young gob. There are many ways to eat pimple bugs, but I say the best way is all smashed together between two slug chips."
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Goblin Piker
Creature — Goblin Warrior
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
2/1
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Goblin Sky Raider
Creature — Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.)
The goblin word for "flying" is more accurately translated as "falling slowly."
1/2
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Goblin Sky Raider
Creature — Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.)
The goblin word for "flying" is more accurately translated as "falling slowly."
1/2
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Guerrilla Tactics
Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
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Hill Giant
Creature — Giant
Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
3/3
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Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Yes, I think 'toast' is an appropriate description."
—Jaya Ballard, task mage
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Kamahl, Pit Fighter
Legendary Creature — Human Barbarian
Haste (This creature can attack and as soon as it comes under your control.)
: Kamahl, Pit Fighter deals 3 damage to any target.
In times when freedom seems lost, great souls arise to reclaim it.
6/1
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Kamahl, Pit Fighter
Legendary Creature — Human Barbarian
Haste (This creature can attack and as soon as it comes under your control.)
: Kamahl, Pit Fighter deals 3 damage to any target.
In times when freedom seems lost, great souls arise to reclaim it.
6/1
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Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
"Catch!"
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Lavaborn Muse
Creature — Spirit
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player.
"Her voice is disaster, painful and final."
—Matoc, lavamancer
3/3
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Lightning Elemental
Creature — Elemental
Haste (This creature can attack and as soon as it comes under your control.)
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
4/1
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Lightning Elemental
Creature — Elemental
Haste (This creature can attack and as soon as it comes under your control.)
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
4/1
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Manabarbs
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."
—Kamahl, pit fighter
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Mogg Fanatic
Creature — Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
"I got it! I got it! I—"
1/1
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Orcish Artillery
Creature — Orc Warrior
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
"So they want to kill my men? Well two can play at that game."
—General Khurzog
1/3
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Prodigal Pyromancer
Creature — Human Wizard
: Prodigal Pyromancer deals 1 damage to any target.
"What am I looking at? Ashes, dead man."
1/1
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Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
"When the air burns, only death breathes deep."
—Bogardan mage
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Rage Weaver
Creature — Human Wizard
: Target black or green creature gains haste until end of turn. (It can attack and this turn.)
"Let my passion spur your victory."
2/1
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Rage Weaver
Creature — Human Wizard
: Target black or green creature gains haste until end of turn. (It can attack and this turn.)
"Let my passion spur your victory."
2/1
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
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Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
"Mercy? Mercy is for the playground, not the battleground."
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Rock Badger
Creature — Badger Beast
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
"As it charged our keep, I mistook it for a bear. After it tore through our ramparts and half the guard, I wished it had been a bear after all."
—Ballista guard
3/3
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Rock Badger
Creature — Badger Beast
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
"As it charged our keep, I mistook it for a bear. After it tore through our ramparts and half the guard, I wished it had been a bear after all."
—Ballista guard
3/3
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Scoria Wurm
Creature — Wurm
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.
7/7
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Seismic Assault
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
Earth arms itself with fire.
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Shatterstorm
Sorcery
Destroy all artifacts. They can't be regenerated.
From a marvel of magical mechanization to a smoking stack of scrap in one easy step.
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Shivan Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
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Shivan Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
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Shivan Hellkite
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Hellkite deals 1 damage to any target.
A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.
5/5
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Shivan Hellkite
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Hellkite deals 1 damage to any target.
A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.
5/5
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Shock
Instant
Shock deals 2 damage to any target.
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Shunt
Instant
Change the target of target spell with a single target.
Aranghil held her fury in her heart, hard and bright as a ruby. With its razor edge, she rewrote the laws of battle.
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Siege-Gang Commander
Creature — Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2/2
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Smash
Instant
Destroy target artifact.
Draw a card.
Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers.
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Soulblast
Instant
As an additional cost to cast this spell, sacrifice all creatures you control.
Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
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Spark Elemental
Creature — Elemental
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Spark Elemental.
3/1
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Spark Elemental
Creature — Elemental
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Spark Elemental.
Vulshok shamans could never keep them alive for more than a few seconds, yet those few seconds seemed to be enough.
3/1
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Spitting Earth
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
"Within each of you is the strength of a landslide."
—Kumano, to his pupils
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Squee, Goblin Nabob
Legendary Creature — Goblin
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
"Some goblins are expendable. Some are impossible to get rid of. But he's both—at the same time!"
—Starke
1/1
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Stun
Instant
Target creature can't block this turn.
Draw a card.
"Fortunately, merfolk aren't used to opponents with feet."
—Gerrard of the *Weatherlight*
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Sudden Impact
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."
—Dravus, lava mage
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Threaten
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)
Goblins' motivational techniques are crude, but effective.
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Threaten
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)
Goblins' motivational techniques are crude, but effective.
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Thundering Giant
Creature — Giant
Haste (This creature can attack and as soon as it comes under your control.)
The giant was felt a few seconds before he was seen.
4/3
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Thundering Giant
Creature — Giant
Haste (This creature can attack and as soon as it comes under your control.)
The giant was felt a few seconds before he was seen.
4/3
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Uncontrollable Anger
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
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Uncontrollable Anger
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
A barbarian's heart pounds with the fury of a prisoner, threatening at any moment to break the bars of its cage.
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Viashino Runner
Creature — Viashino
Menace (This creature can't be blocked except by two or more creatures.)
"It moved this way, an' that way, an' then before I could stick it, it jumped over my head an' was gone."
—Jula, goblin raider
3/2
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Viashino Sandscout
Creature — Viashino Scout
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
2/1
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Viashino Sandscout
Creature — Viashino Scout
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
A viashino's overlapping scales form a buffer against Shiv's ash-flecked winds and a slippery target for goblin pikes.
2/1
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Wall of Fire
Creature — Wall
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
The erupting flames work as both barrier and weapon.
0/5
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Wall of Fire
Creature — Wall
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
The erupting flames work as both barrier and weapon.
0/5
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Warp World
Sorcery
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
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Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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Aggressive Urge
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
The power of the wild, concentrated in a single charge.
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Avatar of Might
Creature — Avatar
If an opponent controls at least four more creatures than you, this spell costs less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8/8
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Avatar of Might
Creature — Avatar
If an opponent controls at least four more creatures than you, this spell costs less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
In their most desperate hour, the elves of Llanowar had one song left to sing.
8/8
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Birds of Paradise
Creature — Bird
Flying
: Add one mana of any color.
0/1
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Birds of Paradise
Creature — Bird
Flying
: Add one mana of any color.
0/1
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Blanchwood Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
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Blanchwood Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
"Before armor, there was bark. Before blades, there were thorns."
—Molimo, maro-sorcerer
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Canopy Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
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Canopy Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
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Civic Wayfinder
Creature — Elf Druid Warrior
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"These alleys are not safe. Come, I can guide you back to the market square."
2/2
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Commune with Nature
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Craw Wurm
Creature — Wurm
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
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Elven Riders
Creature — Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
"Wirewood cannot hide great size. Only with speed and skill can we survive here."
3/3
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Elvish Berserker
Creature — Elf Berserker
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Their fury scatters enemies like a pile of dry leaves.
1/1
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Elvish Champion
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn
2/2
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Elvish Champion
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn
2/2
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Elvish Piper
Creature — Elf Shaman
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
1/1
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Enormous Baloth
Creature — Beast
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
7/7
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Femeref Archers
Creature — Human Archer
: Femeref Archers deals 4 damage to target attacking creature with flying.
"Bet you can't put it through the eye."
"Left or right?"
2/2
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Gaea's Herald
Creature — Elf
Creature spells can't be countered.
"Gaea sings with the voice of nature rampant: a thousand howls, chitters, and cries, and none of them can be ignored."
1/1
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Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
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Giant Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
"When I trained under Multani, he bade me sit for hours watching Yavimaya's spiders. From them I learned stealth, patience, and the best way to snare a wind drake."
—Mirri of the *Weatherlight*
2/4
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Giant Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
"When I trained under Multani, he bade me sit for hours watching Yavimaya's spiders. From them I learned stealth, patience, and the best way to snare a wind drake."
—Mirri of the *Weatherlight*
2/4
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Grizzly Bears
Creature — Bear
"We cannot forget that among all of Dominaria's wonders, a system of life exists, with prey and predators that will never fight wars nor vie for ancient power."
—Jolrael, empress of beasts
2/2
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Hunted Wumpus
Creature — Beast
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
6/6
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Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
"Don't envy the grandeur of drakes. Their impression of grace fades when the first gust sends them crashing into one another."
—Molimo, maro-sorcerer
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Joiner Adept
Creature — Elf Druid
Lands you control have ": Add one mana of any color."
A talented apprentice makes all things. The master makes all things possible.
2/1
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Karplusan Strider
Creature — Yeti
Karplusan Strider can't be the target of blue or black spells.
The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.
3/4
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Kavu Climber
Creature — Kavu
When Kavu Climber enters the battlefield, draw a card.
"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above."
—Taseen, elvish bard
3/3
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Llanowar Elves
Creature — Elf Druid
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
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Llanowar Sentinel
Creature — Elf
When Llanowar Sentinel enters the battlefield, you may pay . If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
"The forest has as many eyes as leaves."
—Mirri of the *Weatherlight*
2/3
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Lure
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Her true theft was to steal the soldiers away from their posts.
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Lure
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Her true theft was to steal the soldiers away from their posts.
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Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this!"
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Might Weaver
Creature — Human Wizard
: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
"Let my strength harden your resolve."
2/1
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Might Weaver
Creature — Human Wizard
: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
"Let my strength harden your resolve."
2/1
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Mirri, Cat Warrior
Legendary Creature — Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
2/3
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Mirri, Cat Warrior
Legendary Creature — Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
"Full of beauty and grace, with a predator's instincts. . . Although she wanders, I have always thought Mirri belongs in Llanowar most of all."
—Rofellos, Llanowar emissary
2/3
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Molimo, Maro-Sorcerer
Legendary Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
*/*
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Molimo, Maro-Sorcerer
Legendary Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
"My mind is the spread of the canopy. My heart is the embrace of the roots. I am deathless Llanowar, its fury and its peace."
*/*
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Natural Spring
Sorcery
Target player gains 8 life.
"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides."
—Molimo, maro-sorcerer
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Naturalize
Instant
Destroy target artifact or enchantment.
"Well, it also makes a very nice flower pot. . . ."
—Arcum Dagsson, Soldevi machinist
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Overgrowth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
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Overgrowth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
"Let the forest spread! From salt, stone, and fen, let the new trees rise."
—Molimo, maro-sorcerer
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Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
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Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
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Pincher Beetles
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
"No fair! Since when does a bug get ta munch on *me*?"
—Squee, goblin cabin hand
3/1
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Pincher Beetles
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
"No fair! Since when does a bug get ta munch on *me*?"
—Squee, goblin cabin hand
3/1
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Primal Rage
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Primal Rage
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Ferocity and cunning accounted for half the victory. Gravity accounted for the rest.
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Quirion Dryad
Creature — Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
"Never underestimate the ability of natural forces to adapt to unnatural influences."
—Molimo, maro-sorcerer
1/1
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
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Recollect
Sorcery
Return target card from your graveyard to your hand.
"The bones of the past will tell their tales—if you know how to speak their language."
—Savra
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Regeneration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Regeneration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining."
—Freyalise
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Rhox
Creature — Rhino Beast
You may have Rhox assign its combat damage as though it weren't blocked.
: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
5/5
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Rhox
Creature — Rhino Beast
You may have Rhox assign its combat damage as though it weren't blocked.
: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
It's as solid as the club in its hand—and about as subtle.
5/5
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Root Maze
Enchantment
Artifacts and lands enter the battlefield tapped.
Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.
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Rootwalla
Creature — Lizard
: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
2/2
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Rushwood Dryad
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
To a dryad, every tree in the forest is both a doorway and a window.
2/1
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Rushwood Dryad
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
To a dryad, every tree in the forest is both a doorway and a window.
2/1
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Scion of the Wild
Creature — Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
It has a hundred thousand extinctions to avenge.
*/*
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Seedborn Muse
Creature — Spirit
Untap all permanents you control during each other player's untap step.
"Her voice is the wilderness, savage and pure."
—Kamahl, druid acolyte
2/4
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Skyshroud Ranger
Creature — Elf Ranger
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
Not even the elves truly know the Skyshroud Forest. The rangers are merely the best equipped to handle its uncertainty.
1/1
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Spined Wurm
Creature — Wurm
Its spines act like the teeth of a saw, scoring distinctive marks in the vegetation of its territory.
5/4
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Stalking Tiger
Creature — Cat
Stalking Tiger can't be blocked by more than one creature.
In the Jamuraan jungles, there is often no separating beauty from danger.
3/3
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Stampeding Wildebeests
Creature — Antelope Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4
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Stampeding Wildebeests
Creature — Antelope Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
The most violent and destructive storms in Femeref occur on cloudless days.
5/4
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Sylvan Basilisk
Creature — Basilisk
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
"We're not sure what one looks like, so to be safe, nobody look at anything until we're out of here."
—Parbold Drix, veteran explorer
2/4
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Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
One glimpse of an elf's home lasts her weeks away in the wild.
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Tangle Spider
Creature — Spider
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Only rumors have ever escaped its web.
3/4
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Tangle Spider
Creature — Spider
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Only rumors have ever escaped its web.
3/4
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Treetop Bracers
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
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Treetop Bracers
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
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Troll Ascetic
Creature — Troll Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate Troll Ascetic.
3/2
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Troll Ascetic
Creature — Troll Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate Troll Ascetic.
It's no coincidence that the oldest trolls are also the angriest.
3/2
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Upwelling
Enchantment
Players don't lose unspent mana as steps and phases end.
Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.
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Upwelling
Enchantment
Players don't lose unspent mana as steps and phases end.
Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.
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Verdant Force
Creature — Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.
7/7
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Viridian Shaman
Creature — Elf Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
2/2
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Wall of Wood
Creature — Wall
Defender (This creature can't attack.)
Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.
0/3
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Wall of Wood
Creature — Wall
Defender (This creature can't attack.)
Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.
0/3
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Yavimaya Enchantress
Creature — Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
2/2
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Angel's Feather
Artifact
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
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Bottle Gnomes
Artifact Creature — Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
Reinforcements . . . or refreshments?
1/3
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Chimeric Staff
Artifact
: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
The staff unraveled in a chaotic chorus of clanging, becoming an improbable beast of hissing blades.
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Chromatic Star
Artifact
, , Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
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Citanul Flute
Artifact
, : Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
Each note of the flute mimics the call of a different beast.
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Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,
Dunno how to count no more."
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Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,
Dunno how to count no more."
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Colossus of Sardia
Artifact Creature — Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Colossus of Sardia doesn't untap during your untap step.
: Untap Colossus of Sardia. Activate only during your upkeep.
9/9
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Colossus of Sardia
Artifact Creature — Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Colossus of Sardia doesn't untap during your untap step.
: Untap Colossus of Sardia. Activate only during your upkeep.
Buried under a thin layer of dirt, it was known for centuries as Mount Sardia.
9/9
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Composite Golem
Artifact Creature — Golem
Sacrifice Composite Golem: Add .
An artificer's experiment in cross-material engineering found its own purpose as an interpreter between cultures.
4/4
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Crucible of Worlds
Artifact
You may play lands from your graveyard.
Amidst the darkest ashes grow the strongest seeds.
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Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
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Doubling Cube
Artifact
, : Double the amount of each type of unspent mana you have.
The cube's surface is pockmarked with jagged runes that seem to shift when unobserved.
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Dragon's Claw
Artifact
Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.
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Fountain of Youth
Artifact
, : You gain 1 life.
Some say the fountain's waters are the first rains that fell over Dominaria.
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The Hive
Artifact
, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
"Their buzzing makes my bones hum from a mile away."
—Galenti, treasure hunter
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The Hive
Artifact
, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
"Their buzzing makes my bones hum from a mile away."
—Galenti, treasure hunter
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Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
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Icy Manipulator
Artifact
, : Tap target artifact, creature, or land.
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
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Jayemdae Tome
Artifact
, : Draw a card.
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Juggernaut
Artifact Creature — Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
Built with neither a way to steer nor a way to stop, the juggernauts were simply aimed at an enemy's best defenses and told to charge.
5/3
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Kraken's Eye
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Bright as a mirror, dark as the sea.
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Legacy Weapon
Legendary Artifact
: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
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Leonin Scimitar
Artifact — Equipment
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Leonin Scimitar
Artifact — Equipment
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Every scratch tells a story, and every notch has a name. Four generations have held this blade. You shall not disappoint them."
—Initiation of Laena, skyhunter
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Loxodon Warhammer
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
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Loxodon Warhammer
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
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Mantis Engine
Artifact Creature — Insect
: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
3/3
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Mantis Engine
Artifact Creature — Insect
: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
"It's a clever design. You should look closely at its gearing after it swallows your head."
—Jhoira, master artificer
3/3
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Millstone
Artifact
, : Target player mills two cards.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
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Mind Stone
Artifact
: Add .
, , Sacrifice Mind Stone: Draw a card.
"Not by age but by capacity is wisdom gained."
—Titus Maccius Plautus, *Trinummus*
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Ornithopter
Artifact Creature — Thopter
Flying
"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work."
—Urza, in his apprenticeship
0/2
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Ornithopter
Artifact Creature — Thopter
Flying
"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work."
—Urza, in his apprenticeship
0/2
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Phyrexian Vault
Artifact
, , Sacrifice a creature: Draw a card.
"The secrets of Phyrexia are expensive. You will pay in brass and bone, steel and sinew."
—Kaervek
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Pithing Needle
Artifact
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Platinum Angel
Artifact Creature — Angel
Flying
You can't lose the game and your opponents can't win the game.
In its heart lies the secret of immortality.
4/4
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Platinum Angel
Artifact Creature — Angel
Flying
You can't lose the game and your opponents can't win the game.
In its heart lies the secret of immortality.
4/4
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Razormane Masticore
Artifact Creature — Masticore
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
5/5
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Razormane Masticore
Artifact Creature — Masticore
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
5/5
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Rod of Ruin
Artifact
, : Rod of Ruin deals 1 damage to any target.
The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
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Sculpting Steel
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
An artificer once dropped one in a vault full of coins. She has yet to find it.
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Spellbook
Artifact
You have no maximum hand size.
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."
—Karn, silver golem
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Steel Golem
Artifact Creature — Golem
You can't cast creature spells.
"Once you create perfection, what else is there to make?"
—Arcum Dagsson, Soldevi machinist
3/4
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Whispersilk Cloak
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Such cloaks are in high demand both by assassins and by those who fear them.
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Whispersilk Cloak
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Such cloaks are in high demand both by assassins and by those who fear them.
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Wurm's Tooth
Artifact
Whenever a player casts a green spell, you may gain 1 life.
A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.
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Adarkar Wastes
Land
: Add .
: Add or . Adarkar Wastes deals 1 damage to you.
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Battlefield Forge
Land
: Add .
: Add or . Battlefield Forge deals 1 damage to you.
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Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
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Caves of Koilos
Land
: Add .
: Add or . Caves of Koilos deals 1 damage to you.
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Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.
: Add .
: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
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Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.
: Add .
: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
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Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.
: Add .
: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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Karplusan Forest
Land
: Add .
: Add or . Karplusan Forest deals 1 damage to you.
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Llanowar Wastes
Land
: Add .
: Add or . Llanowar Wastes deals 1 damage to you.
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Quicksand
Land
: Add .
, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
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Shivan Reef
Land
: Add .
: Add or . Shivan Reef deals 1 damage to you.
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Spawning Pool
Land
Spawning Pool enters the battlefield tapped.
: Add .
: Spawning Pool becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Spawning Pool
Land
Spawning Pool enters the battlefield tapped.
: Add .
: Spawning Pool becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Sulfurous Springs
Land
: Add .
: Add or . Sulfurous Springs deals 1 damage to you.
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Terramorphic Expanse
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
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Treetop Village
Land
Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Treetop Village
Land
Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
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Yavimaya Coast
Land
: Add .
: Add or . Yavimaya Coast deals 1 damage to you.
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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