Tenth Edition

Image Card Info Mana cost
Ancestor's Chosen

Ancestor's Chosen

Creature — Human Cleric

First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

4/4

5 W W
Ancestor's Chosen

Ancestor's Chosen

Creature — Human Cleric

First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

"The will of all, by my hand done."

4/4

5 W W
Angel of Mercy

Angel of Mercy

Creature — Angel

Flying When Angel of Mercy enters the battlefield, you gain 3 life.

Every tear shed is a drop of immortality.

3/3

4 W
Angel of Mercy

Angel of Mercy

Creature — Angel

Flying When Angel of Mercy enters the battlefield, you gain 3 life.

Every tear shed is a drop of immortality.

3/3

4 W
Angelic Blessing

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

2 W
Angelic Blessing

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

2 W
Angelic Chorus

Angelic Chorus

Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

The harmony of the glorious is a dirge to the wicked.

3 W W
Angelic Wall

Angelic Wall

Creature — Wall

Defender (This creature can't attack.) Flying

"The Ancestor protects us in ways we can't begin to comprehend." —Mystic elder

0/4

1 W
Angelic Wall

Angelic Wall

Creature — Wall

Defender (This creature can't attack.) Flying

"The Ancestor protects us in ways we can't begin to comprehend." —Mystic elder

0/4

1 W
Aura of Silence

Aura of Silence

Enchantment

Artifact and enchantment spells your opponents cast cost more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Not all silences are easily broken.

1 W W
Aven Cloudchaser

Aven Cloudchaser

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment.

2/2

3 W
Aven Cloudchaser

Aven Cloudchaser

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment.

"At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer." —Nomad myth

2/2

3 W
Ballista Squad

Ballista Squad

Creature — Human Rebel

, : Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.

2/2

3 W
Bandage

Bandage

Instant

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.

Life is measured in inches. To a healer, every one of those inches is precious.

W
Beacon of Immortality

Beacon of Immortality

Instant

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

The cave floods with light. A thousand rays shine forth and meld into one.

5 W
Benalish Knight

Benalish Knight

Creature — Human Knight

Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)

"We called them 'armored lightning.'" —Gerrard of the *Weatherlight*

2/2

2 W
Benalish Knight

Benalish Knight

Creature — Human Knight

Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)

"We called them 'armored lightning.'" —Gerrard of the *Weatherlight*

2/2

2 W
Cho-Manno, Revolutionary

Cho-Manno, Revolutionary

Legendary Creature — Human Rebel

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

"Mercadia's masks can no longer hide the truth. Our day has come at last."

2/2

2 W W
Condemn

Condemn

Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!" —Alovnek, Boros guildmage

W
Demystify

Demystify

Instant

Destroy target enchantment.

"Illusion is a crutch for those with no grounding in reality." —Cho-Manno

W
Field Marshal

Field Marshal

Creature — Human Soldier

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

He is the only one who sees the patterns in the overlapping maps and conflicting reports.

2/2

1 W W
Field Marshal

Field Marshal

Creature — Human Soldier

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

He is the only one who sees the patterns in the overlapping maps and conflicting reports.

2/2

1 W W
Ghost Warden

Ghost Warden

Creature — Spirit

: Target creature gets +1/+1 until end of turn.

"I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life." —Ilromov, traveling storyteller

1/1

1 W
Glorious Anthem

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

Once heard, the battle song of an angel becomes part of the listener forever.

1 W W
Hail of Arrows

Hail of Arrows

Instant

Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo." —General Takeno

X W
Heart of Light

Heart of Light

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.

2 W
Heart of Light

Heart of Light

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.

For those who reach enlightenment, violence is an unnecessary distraction.

2 W
High Ground

High Ground

Enchantment

Each creature you control can block an additional creature each combat.

In war, as in society, position is everything.

W
Holy Day

Holy Day

Instant

Prevent all combat damage that would be dealt this turn.

"Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow." —Karrim, Samite healer

W
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2.

W
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2.

"May angels fly at your back. May your blade cleave the darkness." —War blessing of Serra

W
Honor Guard

Honor Guard

Creature — Human Soldier

: Honor Guard gets +0/+1 until end of turn.

The strength of one. The courage of ten.

1/1

W
Icatian Priest

Icatian Priest

Creature — Human Cleric

: Target creature gets +1/+1 until end of turn.

Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.

1/1

W
Kjeldoran Royal Guard

Kjeldoran Royal Guard

Creature — Human Soldier

: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Upon the frozen tundra stand the Kjeldoran Royal Guard, pikes raised, with the king's oath upon their lips.

2/5

3 W W
Loxodon Mystic

Loxodon Mystic

Creature — Elephant Cleric

, : Tap target creature.

Elder mystics take their vow of silence so seriously that they impose it on any who enter their presence.

3/3

3 W W
Loyal Sentry

Loyal Sentry

Creature — Human Soldier

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."

1/1

W
Luminesce

Luminesce

Instant

Prevent all damage that black sources and red sources would deal this turn.

"The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest." —Lucilde Fiksdotter, leader of the Order of the White Shield

W
Mobilization

Mobilization

Enchantment

Soldier creatures have vigilance. : Create a 1/1 white Soldier creature token.

Wars are won with strength, valor, and numbers—especially numbers.

2 W
Mobilization

Mobilization

Enchantment

Soldier creatures have vigilance. : Create a 1/1 white Soldier creature token.

Wars are won with strength, valor, and numbers—especially numbers.

2 W
Nomad Mythmaker

Nomad Mythmaker

Creature — Human Nomad Cleric

, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.

2/2

2 W
Nomad Mythmaker

Nomad Mythmaker

Creature — Human Nomad Cleric

, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.

2/2

2 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Paladin en-Vec

Paladin en-Vec

Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

2/2

1 W W
Paladin en-Vec

Paladin en-Vec

Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

"I do not consider myself a hero. I know only what the Vec teach: justice must always be served and corruption must always be opposed."

2/2

1 W W
Pariah

Pariah

Enchantment — Aura

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

2 W
Pariah

Pariah

Enchantment — Aura

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

"Why would I consider penance for my actions when I have so many subjects willing to do it for me?" —Lord Konda

2 W
Reviving Dose

Reviving Dose

Instant

You gain 3 life. Draw a card.

Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.

2 W
Reya Dawnbringer

Reya Dawnbringer

Legendary Creature — Angel

Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

"You have not died until I consent."

4/6

6 W W W
Reya Dawnbringer

Reya Dawnbringer

Legendary Creature — Angel

Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

"You have not died until I consent."

4/6

6 W W W
Righteousness

Righteousness

Instant

Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.

W
Rule of Law

Rule of Law

Enchantment

Each player can't cast more than one spell each turn.

Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.

2 W
Samite Healer

Samite Healer

Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1

1 W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Her sword sings more beautifully than any choir.

4/4

3 W W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Her sword sings more beautifully than any choir.

4/4

3 W W
Serra's Embrace

Serra's Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.

2 W W
Serra's Embrace

Serra's Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.

The touch of Serra's angels bears hopes aloft and empowers noble causes.

2 W W
Skyhunter Patrol

Skyhunter Patrol

Creature — Cat Knight

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

"We leonin have come to rule the plains by taking to the skies." —Raksha Golden Cub

2/3

2 W W
Skyhunter Patrol

Skyhunter Patrol

Creature — Cat Knight

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

"We leonin have come to rule the plains by taking to the skies." —Raksha Golden Cub

2/3

2 W W
Skyhunter Prowler

Skyhunter Prowler

Creature — Cat Knight

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

As tireless as her mount, a skyhunter's vigil is measured in days.

1/3

2 W
Skyhunter Prowler

Skyhunter Prowler

Creature — Cat Knight

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

As tireless as her mount, a skyhunter's vigil is measured in days.

1/3

2 W
Skyhunter Skirmisher

Skyhunter Skirmisher

Creature — Cat Knight

Flying, double strike

1/1

1 W W
Skyhunter Skirmisher

Skyhunter Skirmisher

Creature — Cat Knight

Flying, double strike

"Take the deadly grace and strength of the leonin, combined with a pteron mount capable of rending a foe in two and armed with notched steel. That is a skyhunter—and why Taj-Nar has never fallen." —Raksha Golden Cub

1/1

1 W W
Soul Warden

Soul Warden

Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

Count carefully the souls and see that none are lost. —Vec teaching

1/1

W
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

W
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

"We are all inextricably linked, souls woven in tapestry."

W
Spirit Weaver

Spirit Weaver

Creature — Human Wizard

: Target green or blue creature gets +0/+1 until end of turn.

"Let my hope be your shield."

2/1

1 W
Starlight Invoker

Starlight Invoker

Creature — Human Cleric Mutant

: You gain 5 life.

"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."

1/3

1 W
Steadfast Guard

Steadfast Guard

Creature — Human Rebel

Vigilance (Attacking doesn't cause this creature to tap.)

"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."

2/2

W W
Steadfast Guard

Steadfast Guard

Creature — Human Rebel

Vigilance (Attacking doesn't cause this creature to tap.)

"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."

2/2

W W
Story Circle

Story Circle

Enchantment

As Story Circle enters the battlefield, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

1 W W
Suntail Hawk

Suntail Hawk

Creature — Bird

Flying

Its eye the glaring sun, its cry the keening wind.

1/1

W
Suntail Hawk

Suntail Hawk

Creature — Bird

Flying

Its eye the glaring sun, its cry the keening wind.

1/1

W
Tempest of Light

Tempest of Light

Instant

Destroy all enchantments.

"Let everything return to its true nature, so that destiny may takes its course."

2 W
Treasure Hunter

Treasure Hunter

Creature — Human

When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.

"The treasures of the ancients belong in museums, not in the grubby hands of grave robbers."

2/2

2 W
True Believer

True Believer

Creature — Human Cleric

You have shroud. (You can't be the target of spells or abilities.)

So great is his certainty that mere facts cannot shake it.

2/2

W W
True Believer

True Believer

Creature — Human Cleric

You have shroud. (You can't be the target of spells or abilities.)

So great is his certainty that mere facts cannot shake it.

2/2

W W
Tundra Wolves

Tundra Wolves

Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

"I heard their eerie howling, the wolves calling their kindred across the frozen plains." —Onean scout

1/1

W
Tundra Wolves

Tundra Wolves

Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

"I heard their eerie howling, the wolves calling their kindred across the frozen plains." —Onean scout

1/1

W
Venerable Monk

Venerable Monk

Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

Age wears the flesh but galvanizes the soul.

2/2

2 W
Voice of All

Voice of All

Creature — Angel

Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color.

2/2

2 W W
Voice of All

Voice of All

Creature — Angel

Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color.

2/2

2 W W
Wall of Swords

Wall of Swords

Creature — Wall

Defender (This creature can't attack.) Flying

The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands.

3/5

3 W
Wall of Swords

Wall of Swords

Creature — Wall

Defender (This creature can't attack.) Flying

The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands.

3/5

3 W
Warrior's Honor

Warrior's Honor

Instant

Creatures you control get +1/+1 until end of turn.

"The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other." —Asmira, holy avenger

2 W
Wild Griffin

Wild Griffin

Creature — Griffin

Flying

"I abandoned my dream of a squadron of griffin-riders when the cost proved too high. Three trainers were eaten for every griffin broken to the bridle." —King Darien of Kjeldor

2/2

2 W
Wild Griffin

Wild Griffin

Creature — Griffin

Flying

"I abandoned my dream of a squadron of griffin-riders when the cost proved too high. Three trainers were eaten for every griffin broken to the bridle." —King Darien of Kjeldor

2/2

2 W
Windborn Muse

Windborn Muse

Creature — Spirit

Flying Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"Her voice is justice, clear and relentless." —Akroma, angelic avenger

2/3

3 W
Windborn Muse

Windborn Muse

Creature — Spirit

Flying Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"Her voice is justice, clear and relentless." —Akroma, angelic avenger

2/3

3 W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Youthful Knight

Youthful Knight

Creature — Human Knight

First strike

Idealism fits him better than his armor.

2/1

1 W
Youthful Knight

Youthful Knight

Creature — Human Knight

First strike

Idealism fits him better than his armor.

2/1

1 W
Academy Researchers

Academy Researchers

Creature — Human Wizard

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

They brandish their latest theories as warriors would wield weapons.

2/2

1 U U
Air Elemental

Air Elemental

Creature — Elemental

Flying

"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab." —Joseph Conrad, *The Mirror of the Sea*

4/4

3 U U
Air Elemental

Air Elemental

Creature — Elemental

Flying

"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab." —Joseph Conrad, *The Mirror of the Sea*

4/4

3 U U
Ambassador Laquatus

Ambassador Laquatus

Legendary Creature — Merfolk Wizard

: Target player mills three cards.

"Life is a game. The only thing that matters is whether you're a pawn or a player."

1/3

1 U U
Arcanis the Omnipotent

Arcanis the Omnipotent

Legendary Creature — Wizard

: Draw three cards. : Return Arcanis the Omnipotent to its owner's hand.

"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."

3/4

3 U U U
Aura Graft

Aura Graft

Instant

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

"It's not really stealing. It's more like extended borrowing."

1 U
Aven Fisher

Aven Fisher

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2

3 U
Aven Fisher

Aven Fisher

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2

3 U
Aven Windreader

Aven Windreader

Creature — Bird Soldier Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.) : Target player reveals the top card of their library.

"The tiniest ripple tells a story ten fathoms deep."

3/3

3 U U
Aven Windreader

Aven Windreader

Creature — Bird Soldier Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.) : Target player reveals the top card of their library.

"The tiniest ripple tells a story ten fathoms deep."

3/3

3 U U
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

Early Jamuraan hunters devised a weapon that would return to its source. Tolarian Aethermancers developed a spell that skipped the weapon entirely.

U U
Cancel

Cancel

Instant

Counter target spell.

1 U U
Cephalid Constable

Cephalid Constable

Creature — Cephalid Wizard

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

Cephalids don't police people. They police loyalties.

1/1

1 U U
Clone

Clone

Creature — Shapeshifter

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

0/0

3 U
Cloud Elemental

Cloud Elemental

Creature — Elemental

Flying Cloud Elemental can block only creatures with flying.

The soratami surround their sky-castles with living clouds that serve as both sword and shield.

2/3

2 U
Cloud Elemental

Cloud Elemental

Creature — Elemental

Flying Cloud Elemental can block only creatures with flying.

The soratami surround their sky-castles with living clouds that serve as both sword and shield.

2/3

2 U
Cloud Sprite

Cloud Sprite

Creature — Faerie

Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying.

The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.

1/1

U
Cloud Sprite

Cloud Sprite

Creature — Faerie

Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying.

The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.

1/1

U
Counsel of the Soratami

Counsel of the Soratami

Sorcery

Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."

2 U
Crafty Pathmage

Crafty Pathmage

Creature — Human Wizard

: Target creature with power 2 or less can't be blocked this turn.

Follow the pathmage —Otarian expression meaning "escape quickly"

1/1

2 U
Dehydration

Dehydration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.

3 U
Dehydration

Dehydration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.

The viashino used the spell to dry foods for crossing the Great Desert. The Suq'Ata later discovered its use in war.

3 U
Deluge

Deluge

Instant

Tap all creatures without flying.

"From the sea came all life, and to the sea it will return. The sooner the better." —Emperor Aboshan

2 U
Denizen of the Deep

Denizen of the Deep

Creature — Serpent

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.

11/11

6 U U
Discombobulate

Discombobulate

Instant

Counter target spell. Look at the top four cards of your library, then put them back in any order.

"I said 'pick his brain,' not 'tear off his head.'" —Riptide Project researcher

2 U U
Dreamborn Muse

Dreamborn Muse

Creature — Spirit

At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.

"Her voice is insight, piercing and true." —Ixidor, reality sculptor

2/2

2 U U
Evacuation

Evacuation

Instant

Return all creatures to their owners' hands.

"Once I supply the breeze, you'll see your warriors for the smoke they truly are." —Alexi, zephyr mage

3 U U
Flashfreeze

Flashfreeze

Instant

Counter target red or green spell.

"Nature? Fire? Bah! Both are chaotic and difficult to control. Ice is structured, latticed, light as a feather, massive as a glacier. In ice, there is power!" —Heidar, Rimewind master

1 U
Fog Elemental

Fog Elemental

Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat.

"It's the perfect sentry. Those who should pass can go right through it." —Teferi

4/4

2 U
Fog Elemental

Fog Elemental

Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat.

"It's the perfect sentry. Those who should pass can go right through it." —Teferi

4/4

2 U
Fugitive Wizard

Fugitive Wizard

Creature — Human Wizard

"The law has its place—as a footnote in my spellbook." —Siyani, fugitive mage

1/1

U
Horseshoe Crab

Horseshoe Crab

Creature — Crab

: Untap Horseshoe Crab.

"Hmm . . . It looks kinda like a bug. Let's crack it open an' see if it tastes like one!" —Squee, goblin cabin hand

1/3

2 U
Hurkyl's Recall

Hurkyl's Recall

Instant

Return all artifacts target player owns to their hand.

Hurkyl's research at the College of Lat-Nam wasn't enough to stop the two brothers, but for centuries thereafter her spellcraft taught artificers restraint.

1 U
Lumengrid Warden

Lumengrid Warden

Creature — Human Wizard

The wardens keep watch over an endless sea of progress.

1/3

1 U
Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

4 U U
Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

4 U U
March of the Machines

March of the Machines

Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

3 U
March of the Machines

March of the Machines

Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

3 U
Merfolk Looter

Merfolk Looter

Creature — Merfolk Rogue

: Draw a card, then discard a card.

It belongs to the merfolk now. —Shipwreck prayer

1/1

1 U
Mind Bend

Mind Bend

Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

U
Mind Bend

Mind Bend

Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

"The world, I've come to realize, is a blank canvas on which to paint." —Ixidor, reality sculptor

U
Peek

Peek

Instant

Look at target player's hand. Draw a card.

Sometimes you have to read between the minds.

U
Persuasion

Persuasion

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) You control enchanted creature.

There's no telling what an accomplished mage might collect.

3 U U
Persuasion

Persuasion

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) You control enchanted creature.

There's no telling what an accomplished mage might collect.

3 U U
Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream." —Ralph Waldo Emerson, "Illusions"

2/2

1 U U
Plagiarize

Plagiarize

Instant

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"

3 U
Puppeteer

Puppeteer

Creature — Human Wizard

, : You may tap or untap target creature.

"That's the funny thing about free will. You don't feel any different without it." —Ambassador Laquatus

1/2

2 U
Reminisce

Reminisce

Sorcery

Target player shuffles their graveyard into their library.

Leave the door to the past even slightly ajar and it could be blown off its hinges.

2 U
Remove Soul

Remove Soul

Instant

Counter target creature spell.

When your enemies are denied soldiers, they are denied victory.

1 U
Robe of Mirrors

Robe of Mirrors

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)

U
Robe of Mirrors

Robe of Mirrors

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Some say you cannot hit what you cannot see. I prefer that you hit what I want you to see." —Arcanis the Omnipotent

U
Rootwater Commando

Rootwater Commando

Creature — Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.

2/2

2 U
Rootwater Commando

Rootwater Commando

Creature — Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.

2/2

2 U
Rootwater Matriarch

Rootwater Matriarch

Creature — Merfolk

: Gain control of target creature for as long as that creature is enchanted.

In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures.

2/3

2 U U
Sage Owl

Sage Owl

Creature — Bird

Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

1/1

1 U
Sage Owl

Sage Owl

Creature — Bird

Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

1/1

1 U
Scalpelexis

Scalpelexis

Creature — Beast

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

1/5

4 U
Scalpelexis

Scalpelexis

Creature — Beast

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

1/5

4 U
Sea Monster

Sea Monster

Creature — Serpent

Sea Monster can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.

6/6

4 U U
Shimmering Wings

Shimmering Wings

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) : Return Shimmering Wings to its owner's hand.

U
Shimmering Wings

Shimmering Wings

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) : Return Shimmering Wings to its owner's hand.

"I leave words like 'impossible' to the rabble. Whatever I can imagine, I can create." —Ixidor, reality sculptor

U
Sift

Sift

Sorcery

Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.

3 U
Sky Weaver

Sky Weaver

Creature — Metathran Wizard

: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

"Let my wisdom give you wings."

2/1

1 U
Sky Weaver

Sky Weaver

Creature — Metathran Wizard

: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

"Let my wisdom give you wings."

2/1

1 U
Snapping Drake

Snapping Drake

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.

3/2

3 U
Snapping Drake

Snapping Drake

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)

The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.

3/2

3 U
Spiketail Hatchling

Spiketail Hatchling

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .

It dodges waves of water to prepare for waves of magic.

1/1

1 U
Spiketail Hatchling

Spiketail Hatchling

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .

It dodges waves of water to prepare for waves of magic.

1/1

1 U
Sunken Hope

Sunken Hope

Enchantment

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough." —Ambassador Laquatus

3 U U
Telepathy

Telepathy

Enchantment

Your opponents play with their hands revealed.

"The question isn't whether I can read minds. It's whether I have yet to find a mind worth reading." —Ambassador Laquatus

U
Telling Time

Telling Time

Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Mastery is achieved when "telling time" becomes "telling time what to do."

1 U
Thieving Magpie

Thieving Magpie

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies collect jewels for theirs.

1/3

2 U U
Thieving Magpie

Thieving Magpie

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies collect jewels for theirs.

1/3

2 U U
Tidings

Tidings

Sorcery

Draw four cards.

"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face." —Barrin, master wizard

3 U U
Time Stop

Time Stop

Instant

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

4 U U
Time Stop

Time Stop

Instant

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

4 U U
Time Stretch

Time Stretch

Sorcery

Target player takes two extra turns after this one.

There's lots of time like the present.

8 U U
Traumatize

Traumatize

Sorcery

Target player mills half their library, rounded down.

"The educated mind is heavy with lore and knowledge. It's also the most likely to collapse under its own weight." —Ambassador Laquatus

3 U U
Twincast

Twincast

Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

Imitation is the most dangerous form of flattery.

U U
Twitch

Twitch

Instant

You may tap or untap target artifact, creature, or land. Draw a card.

Battles are won in nuance.

2 U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

Tolarian apprentices learn to liberate Ætheric energy long before they are taught to bind it.

U
Vedalken Mastermind

Vedalken Mastermind

Creature — Vedalken Wizard

, : Return target permanent you control to its owner's hand.

The vedalken see other beings from a cold distance, as either experimental subjects or objects of study.

1/2

U U
Wall of Air

Wall of Air

Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

When no falcons fly, beware the sky. —Femeref aphorism

1/5

1 U U
Wall of Air

Wall of Air

Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

When no falcons fly, beware the sky. —Femeref aphorism

1/5

1 U U
Afflict

Afflict

Instant

Target creature gets -1/-1 until end of turn. Draw a card.

One rarely notices a heartbeat, save when it is stolen.

2 B
Agonizing Memories

Agonizing Memories

Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost.

2 B B
Ascendant Evincar

Ascendant Evincar

Legendary Creature — Phyrexian Vampire Noble

Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.

His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.

3/3

4 B B
Ascendant Evincar

Ascendant Evincar

Legendary Creature — Phyrexian Vampire Noble

Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.

His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.

3/3

4 B B
Assassinate

Assassinate

Sorcery

Destroy target tapped creature.

"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed." —Yurin, royal assassin

2 B
Beacon of Unrest

Beacon of Unrest

Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

A vertical scream pierces the night air and echoes doom through the clouds.

3 B B
Bog Wraith

Bog Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Knowing Takenuma Swamp to be dangerous, Hisata set wards to warn him of predators. He never imagined that his murderer would pass through them unhindered.

3/3

3 B
Bog Wraith

Bog Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Knowing Takenuma Swamp to be dangerous, Hisata set wards to warn him of predators. He never imagined that his murderer would pass through them unhindered.

3/3

3 B
Consume Spirit

Consume Spirit

Sorcery

Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.

"Your blood, your marrow, your spirit—all are mine." —Mayvar, minion of Geth

X 1 B
Contaminated Bond

Contaminated Bond

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.

1 B
Contaminated Bond

Contaminated Bond

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.

"My favorite curses are those that manifest slowly, blackening the soul in ways the victim cannot hope to understand." —Erissa, bog witch

1 B
Cruel Edict

Cruel Edict

Sorcery

Target opponent sacrifices a creature.

"Choose your next words carefully. They will be your last." —Phage the Untouchable

1 B
Deathmark

Deathmark

Sorcery

Destroy target green or white creature.

"I hope it's true that every snowflake is unique, because I never want to see one like this again. Now clean up that body." —Thangbrand Gyrdsson, Kjeldoran patrol

B
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The best ideas often come from the worst minds.

2 B B
Distress

Distress

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

"They say the eyes are the windows to the soul. I like to break windows and take what's inside." —Braids, dementia summoner

B B
Doomed Necromancer

Doomed Necromancer

Creature — Human Cleric Mercenary

, , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.

Many necromancers share the same last words—the ones that conclude the undeath ritual.

2/2

2 B
Dross Crocodile

Dross Crocodile

Creature — Zombie Crocodile

"As soon as it surfaced, we could all smell it. Its rancid breath reeked of half-digested carrion and its own rotting innards." —Dafri, Auriok champion

5/1

3 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off." —Nevinyrral, *Necromancer's Handbook*

1/1

1 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off." —Nevinyrral, *Necromancer's Handbook*

1/1

1 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off." —Nevinyrral, *Necromancer's Handbook*

1/1

1 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off." —Nevinyrral, *Necromancer's Handbook*

1/1

1 B
Dusk Imp

Dusk Imp

Creature — Imp

Flying

Imps are just intelligent enough to have an understanding of cruelty.

2/1

2 B
Dusk Imp

Dusk Imp

Creature — Imp

Flying

Imps are just intelligent enough to have an understanding of cruelty.

2/1

2 B
Essence Drain

Essence Drain

Sorcery

Essence Drain deals 3 damage to any target and you gain 3 life.

"The elves are right: Death inevitably leads to life. But the truly powerful don't just experience this cycle. They control it." —Crovax, ascendant evincar

4 B
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

B B
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart." —Lim-Dûl the Necromancer

B B
Festering Goblin

Festering Goblin

Creature — Zombie Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

1/1

B
Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave." —Crovax, ascendant evincar

1 B B B
Graveborn Muse

Graveborn Muse

Creature — Zombie Spirit

At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

"Her voice is damnation, unyielding and certain." —Phage the Untouchable

3/3

2 B B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2

3 B
Hate Weaver

Hate Weaver

Creature — Zombie Wizard

: Target blue or red creature gets +1/+0 until end of turn.

"Let my hate fuel your fury."

2/1

1 B
Head Games

Head Games

Sorcery

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.

3 B B
Hidden Horror

Hidden Horror

Creature — Horror

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.

If the presence of evil were obvious, it wouldn't be nearly as dangerous.

4/4

1 B B
Highway Robber

Highway Robber

Creature — Human Mercenary

When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.

"Tonight, madam, it's your money *and* your life."

2/2

2 B B
Hypnotic Specter

Hypnotic Specter

Creature — Specter

Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Its victims are known by their eyes: shattered vessels leaking broken dreams.

2/2

1 B B
Hypnotic Specter

Hypnotic Specter

Creature — Specter

Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Its victims are known by their eyes: shattered vessels leaking broken dreams.

2/2

1 B B
Knight of Dusk

Knight of Dusk

Creature — Human Knight

: Destroy target creature blocking Knight of Dusk.

"Challenge me with your strongest. I will paint my sword with their blood."

2/2

1 B B
Looming Shade

Looming Shade

Creature — Shade

: Looming Shade gets +1/+1 until end of turn.

Its form never rests, propelled by some undetectable gale from beyond the gloom.

1/1

2 B
Lord of the Pit

Lord of the Pit

Creature — Demon

Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

7/7

4 B B B
Lord of the Pit

Lord of the Pit

Creature — Demon

Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

7/7

4 B B B
Lord of the Undead

Lord of the Undead

Creature — Zombie

Other Zombie creatures get +1/+1. , : Return target Zombie card from your graveyard to your hand.

"Do not weep at your defeat, my dear. In death, you will serve a greater purpose—mine."

2/2

1 B B
Mass of Ghouls

Mass of Ghouls

Creature — Zombie Warrior

"An army has filled the valley, but it's not like any army I've ever seen. There are no tents, no fires, no horses . . . just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us." —Onean scout

5/3

3 B B
Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"Pain is both a tool and a craft. Like any tool, it must be sharpened. Like any craft, it must be practiced." —Hooks, Cabal torturer

2 B
Midnight Ritual

Midnight Ritual

Sorcery

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.

Bury old friends deeply, lest they return bearing worms.

X 2 B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them." —Volrath

2 B
Mortal Combat

Mortal Combat

Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.

2 B B
Mortivore

Mortivore

Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. : Regenerate Mortivore.

*/*

2 B B
Mortivore

Mortivore

Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. : Regenerate Mortivore.

The light sigh of its breath whistles through its bones.

*/*

2 B B
Nantuko Husk

Nantuko Husk

Creature — Zombie Insect

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace. —Nantuko teaching

2/2

2 B
Nekrataal

Nekrataal

Creature — Human Assassin

First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

2/1

2 B B
Nekrataal

Nekrataal

Creature — Human Assassin

First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

His victims don't have time to feel despair.

2/1

2 B B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*

5 B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*

5 B
No Rest for the Wicked

No Rest for the Wicked

Enchantment

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

"The soul? Here, we have no use for such frivolities." —Sitrik, birth priest

1 B
Phage the Untouchable

Phage the Untouchable

Legendary Creature — Avatar Minion

When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.

4/4

3 B B B B
Phyrexian Rager

Phyrexian Rager

Creature — Phyrexian Horror

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

It takes no prisoners, but it keeps the choicest bits for Phyrexia.

2/2

2 B
Plague Beetle

Plague Beetle

Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

1/1

B
Plague Beetle

Plague Beetle

Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

1/1

B
Plague Wind

Plague Wind

Sorcery

Destroy all creatures you don't control. They can't be regenerated.

7 B B
Rain of Tears

Rain of Tears

Sorcery

Destroy target land.

"When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep." —Jacinth, Skyshroud ranger

1 B B
Ravenous Rats

Ravenous Rats

Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

Nothing is sacred to rats. Everything is simply another meal.

1/1

1 B
Recover

Recover

Sorcery

Return target creature card from your graveyard to your hand. Draw a card.

As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.

2 B
Relentless Rats

Relentless Rats

Creature — Rat

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.

2/2

1 B B
Royal Assassin

Royal Assassin

Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1

1 B B
Scathe Zombies

Scathe Zombies

Creature — Zombie

"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Taylor Coleridge, "The Rime of the Ancient Mariner"

2/2

2 B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

4/4

3 B B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

4/4

3 B B
Severed Legion

Severed Legion

Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

No one in Aphetto answers a knock at the door after sundown.

2/2

1 B B
Severed Legion

Severed Legion

Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

No one in Aphetto answers a knock at the door after sundown.

2/2

1 B B
Sleeper Agent

Sleeper Agent

Creature — Phyrexian Minion

When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.

3/3

B
Soul Feast

Soul Feast

Sorcery

Target player loses 4 life and you gain 4 life.

"I smell the tang of a mortal's fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation." —Yuri, Sengir vampire

3 B B
Spineless Thug

Spineless Thug

Creature — Phyrexian Zombie Mercenary

Spineless Thug can't block.

What it lacks in backbone, it makes up for in cruelty.

2/2

1 B
Stronghold Discipline

Stronghold Discipline

Sorcery

Each player loses 1 life for each creature they control.

In Urborg, the instigators of each new rebellion are soaked in the blood of the last.

2 B B
Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

1 B
Thrull Surgeon

Thrull Surgeon

Creature — Thrull

, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

"Just take a little off the top."

1/1

1 B
Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." —Rabindranath Tagore

B B B
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1.

Such power grows the body as it shrinks the soul.

B
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1.

Such power grows the body as it shrinks the soul.

B
Vampire Bats

Vampire Bats

Creature — Bat

Flying (This creature can't be blocked except by creatures with flying or reach.) : Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

0/1

B
Vampire Bats

Vampire Bats

Creature — Bat

Flying (This creature can't be blocked except by creatures with flying or reach.) : Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

0/1

B
Anaba Bodyguard

Anaba Bodyguard

Creature — Minotaur

First strike (This creature deals combat damage before creatures without first strike.)

"They who challenge a minotaur enjoy the taste of their own blood." —Mirri of the *Weatherlight*

2/3

3 R
Anaba Bodyguard

Anaba Bodyguard

Creature — Minotaur

First strike (This creature deals combat damage before creatures without first strike.)

"They who challenge a minotaur enjoy the taste of their own blood." —Mirri of the *Weatherlight*

2/3

3 R
Arcane Teachings

Arcane Teachings

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."

2 R
Arcane Teachings

Arcane Teachings

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."

Not all knowledge is learned from parchment.

2 R
Beacon of Destruction

Beacon of Destruction

Instant

Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.

The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost.

3 R R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

X R
Bloodfire Colossus

Bloodfire Colossus

Creature — Giant

, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.

It took all its strength to contain the fire within.

6/6

6 R R
Bloodrock Cyclops

Bloodrock Cyclops

Creature — Cyclops

Bloodrock Cyclops attacks each combat if able.

"There are only fifty words in the cyclops language, and ten of them mean 'kill.'" —Ertai

3/3

2 R
Bogardan Firefiend

Bogardan Firefiend

Creature — Elemental Spirit

When Bogardan Firefiend dies, it deals 2 damage to target creature.

"The next one who tells me to relax and curl up by a fire is dead." —Mirri of the *Weatherlight*

2/1

2 R
Cone of Flame

Cone of Flame

Sorcery

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

3 R R
Cryoclasm

Cryoclasm

Sorcery

Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

The people of Terisiare had come to live on frozen fields as though on solid ground. Nothing reminded them of the difference more clearly than the rifts brought on by the Thaw.

2 R
Demolish

Demolish

Sorcery

Destroy target artifact or land.

"Pound the steel until it fits. Doesn't work? Bash to bits." —Dwarven forging song

3 R
Dragon Roost

Dragon Roost

Enchantment

: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)

Dragons erupt from peaks of chaos and flow from rivers of molten rage.

4 R R
Dragon Roost

Dragon Roost

Enchantment

: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)

Dragons erupt from peaks of chaos and flow from rivers of molten rage.

4 R R
Duct Crawler

Duct Crawler

Creature — Insect

: Target creature can't block Duct Crawler this turn.

"Boss told us to try and train 'em. Trained it to attack—it ate Flugg. Trained it to run fast—it got away. Success!" —Dlig, goblin spelunker

1/1

R
Earth Elemental

Earth Elemental

Creature — Elemental

Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.

4/5

3 R R
Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+0 until end of turn.

R
Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+0 until end of turn.

"Cradle your rage close to your heart and nurture your grudge with hatred that you may unleash upon your foes a dragon's fury." —Tomor, dragonspeaker shaman

R
Fists of the Anvil

Fists of the Anvil

Instant

Target creature gets +4/+0 until end of turn.

Gron's mind reeled with possibilities, most of which are best left unmentioned.

1 R
Flamewave Invoker

Flamewave Invoker

Creature — Goblin Mutant

: Flamewave Invoker deals 5 damage to target player or planeswalker.

Inside even the humblest goblin lurks the potential for far greater things—and far worse.

2/2

2 R
Flowstone Slide

Flowstone Slide

Sorcery

All creatures get +X/-X until end of turn.

"Like an avalanche. With teeth. That will chase you. Uphill." —Flint Foot, viashino runner

X 2 R R
Furnace of Rath

Furnace of Rath

Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.

1 R R R
Furnace Whelp

Furnace Whelp

Creature — Dragon

Flying : Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2

2 R R
Furnace Whelp

Furnace Whelp

Creature — Dragon

Flying : Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2

2 R R
Goblin Elite Infantry

Goblin Elite Infantry

Creature — Goblin Warrior

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

They talk a good fight.

2/2

1 R
Goblin King

Goblin King

Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .

2/2

1 R R
Goblin King

Goblin King

Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .

2/2

1 R R
Goblin Lore

Goblin Lore

Sorcery

Draw four cards, then discard three cards at random.

"Now listen closely, my young gob. There are many ways to eat pimple bugs, but I say the best way is all smashed together between two slug chips."

1 R
Goblin Piker

Goblin Piker

Creature — Goblin Warrior

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

2/1

1 R
Goblin Sky Raider

Goblin Sky Raider

Creature — Goblin Warrior

Flying (This creature can't be blocked except by creatures with flying or reach.)

The goblin word for "flying" is more accurately translated as "falling slowly."

1/2

2 R
Goblin Sky Raider

Goblin Sky Raider

Creature — Goblin Warrior

Flying (This creature can't be blocked except by creatures with flying or reach.)

The goblin word for "flying" is more accurately translated as "falling slowly."

1/2

2 R
Guerrilla Tactics

Guerrilla Tactics

Instant

Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

1 R
Hill Giant

Hill Giant

Creature — Giant

Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.

3/3

3 R
Incinerate

Incinerate

Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

"Yes, I think 'toast' is an appropriate description." —Jaya Ballard, task mage

1 R
Kamahl, Pit Fighter

Kamahl, Pit Fighter

Legendary Creature — Human Barbarian

Haste (This creature can attack and as soon as it comes under your control.) : Kamahl, Pit Fighter deals 3 damage to any target.

In times when freedom seems lost, great souls arise to reclaim it.

6/1

4 R R
Kamahl, Pit Fighter

Kamahl, Pit Fighter

Legendary Creature — Human Barbarian

Haste (This creature can attack and as soon as it comes under your control.) : Kamahl, Pit Fighter deals 3 damage to any target.

In times when freedom seems lost, great souls arise to reclaim it.

6/1

4 R R
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

"Catch!"

4 R
Lavaborn Muse

Lavaborn Muse

Creature — Spirit

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player.

"Her voice is disaster, painful and final." —Matoc, lavamancer

3/3

3 R
Lightning Elemental

Lightning Elemental

Creature — Elemental

Haste (This creature can attack and as soon as it comes under your control.)

"A flash of the lightning, a break of the wave, He passes from life to his rest in the grave." —William Knox, "Mortality"

4/1

3 R
Lightning Elemental

Lightning Elemental

Creature — Elemental

Haste (This creature can attack and as soon as it comes under your control.)

"A flash of the lightning, a break of the wave, He passes from life to his rest in the grave." —William Knox, "Mortality"

4/1

3 R
Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

"I don't know why people say a double-edged sword is bad. It's a sword. With two edges." —Kamahl, pit fighter

3 R
Mogg Fanatic

Mogg Fanatic

Creature — Goblin

Sacrifice Mogg Fanatic: It deals 1 damage to any target.

"I got it! I got it! I—"

1/1

R
Orcish Artillery

Orcish Artillery

Creature — Orc Warrior

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

"So they want to kill my men? Well two can play at that game." —General Khurzog

1/3

1 R R
Prodigal Pyromancer

Prodigal Pyromancer

Creature — Human Wizard

: Prodigal Pyromancer deals 1 damage to any target.

"What am I looking at? Ashes, dead man."

1/1

2 R
Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

"When the air burns, only death breathes deep." —Bogardan mage

1 R
Rage Weaver

Rage Weaver

Creature — Human Wizard

: Target black or green creature gains haste until end of turn. (It can attack and this turn.)

"Let my passion spur your victory."

2/1

1 R
Rage Weaver

Rage Weaver

Creature — Human Wizard

: Target black or green creature gains haste until end of turn. (It can attack and this turn.)

"Let my passion spur your victory."

2/1

1 R
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

1/1

R
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

1/1

R
Relentless Assault

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."

2 R R
Rock Badger

Rock Badger

Creature — Badger Beast

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

"As it charged our keep, I mistook it for a bear. After it tore through our ramparts and half the guard, I wished it had been a bear after all." —Ballista guard

3/3

4 R
Rock Badger

Rock Badger

Creature — Badger Beast

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

"As it charged our keep, I mistook it for a bear. After it tore through our ramparts and half the guard, I wished it had been a bear after all." —Ballista guard

3/3

4 R
Scoria Wurm

Scoria Wurm

Creature — Wurm

At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.

Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.

7/7

4 R
Seismic Assault

Seismic Assault

Enchantment

Discard a land card: Seismic Assault deals 2 damage to any target.

Earth arms itself with fire.

R R R
Shatterstorm

Shatterstorm

Sorcery

Destroy all artifacts. They can't be regenerated.

From a marvel of magical mechanization to a smoking stack of scrap in one easy step.

2 R R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Shivan Hellkite

Shivan Hellkite

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Hellkite deals 1 damage to any target.

A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.

5/5

5 R R
Shivan Hellkite

Shivan Hellkite

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Hellkite deals 1 damage to any target.

A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.

5/5

5 R R
Shock

Shock

Instant

Shock deals 2 damage to any target.

R
Shunt

Shunt

Instant

Change the target of target spell with a single target.

Aranghil held her fury in her heart, hard and bright as a ruby. With its razor edge, she rewrote the laws of battle.

1 R R
Siege-Gang Commander

Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

2/2

3 R R
Smash

Smash

Instant

Destroy target artifact. Draw a card.

Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers.

2 R
Soulblast

Soulblast

Instant

As an additional cost to cast this spell, sacrifice all creatures you control. Soulblast deals damage to any target equal to the total power of the sacrificed creatures.

3 R R R
Spark Elemental

Spark Elemental

Creature — Elemental

Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental.

3/1

R
Spark Elemental

Spark Elemental

Creature — Elemental

Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental.

Vulshok shamans could never keep them alive for more than a few seconds, yet those few seconds seemed to be enough.

3/1

R
Spitting Earth

Spitting Earth

Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

"Within each of you is the strength of a landslide." —Kumano, to his pupils

1 R
Squee, Goblin Nabob

Squee, Goblin Nabob

Legendary Creature — Goblin

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

"Some goblins are expendable. Some are impossible to get rid of. But he's both—at the same time!" —Starke

1/1

2 R
Stun

Stun

Instant

Target creature can't block this turn. Draw a card.

"Fortunately, merfolk aren't used to opponents with feet." —Gerrard of the *Weatherlight*

1 R
Sudden Impact

Sudden Impact

Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them." —Dravus, lava mage

3 R
Threaten

Threaten

Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)

Goblins' motivational techniques are crude, but effective.

2 R
Threaten

Threaten

Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)

Goblins' motivational techniques are crude, but effective.

2 R
Thundering Giant

Thundering Giant

Creature — Giant

Haste (This creature can attack and as soon as it comes under your control.)

The giant was felt a few seconds before he was seen.

4/3

3 R R
Thundering Giant

Thundering Giant

Creature — Giant

Haste (This creature can attack and as soon as it comes under your control.)

The giant was felt a few seconds before he was seen.

4/3

3 R R
Uncontrollable Anger

Uncontrollable Anger

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.

2 R R
Uncontrollable Anger

Uncontrollable Anger

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.

A barbarian's heart pounds with the fury of a prisoner, threatening at any moment to break the bars of its cage.

2 R R
Viashino Runner

Viashino Runner

Creature — Viashino

Menace (This creature can't be blocked except by two or more creatures.)

"It moved this way, an' that way, an' then before I could stick it, it jumped over my head an' was gone." —Jula, goblin raider

3/2

3 R
Viashino Sandscout

Viashino Sandscout

Creature — Viashino Scout

Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)

2/1

1 R
Viashino Sandscout

Viashino Sandscout

Creature — Viashino Scout

Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)

A viashino's overlapping scales form a buffer against Shiv's ash-flecked winds and a slippery target for goblin pikes.

2/1

1 R
Wall of Fire

Wall of Fire

Creature — Wall

Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.

The erupting flames work as both barrier and weapon.

0/5

1 R R
Wall of Fire

Wall of Fire

Creature — Wall

Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.

The erupting flames work as both barrier and weapon.

0/5

1 R R
Warp World

Warp World

Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

5 R R R
Abundance

Abundance

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

2 G G
Aggressive Urge

Aggressive Urge

Instant

Target creature gets +1/+1 until end of turn. Draw a card.

The power of the wild, concentrated in a single charge.

1 G
Avatar of Might

Avatar of Might

Creature — Avatar

If an opponent controls at least four more creatures than you, this spell costs less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

8/8

6 G G
Avatar of Might

Avatar of Might

Creature — Avatar

If an opponent controls at least four more creatures than you, this spell costs less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

In their most desperate hour, the elves of Llanowar had one song left to sing.

8/8

6 G G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

0/1

G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

0/1

G
Blanchwood Armor

Blanchwood Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

2 G
Blanchwood Armor

Blanchwood Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

"Before armor, there was bark. Before blades, there were thorns." —Molimo, maro-sorcerer

2 G
Canopy Spider

Canopy Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.

1/3

1 G
Canopy Spider

Canopy Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.

1/3

1 G
Civic Wayfinder

Civic Wayfinder

Creature — Elf Druid Warrior

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"These alleys are not safe. Come, I can guide you back to the market square."

2/2

2 G
Commune with Nature

Commune with Nature

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

G
Craw Wurm

Craw Wurm

Creature — Wurm

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

6/4

4 G G
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.

2 G G
Elven Riders

Elven Riders

Creature — Elf

Elven Riders can't be blocked except by Walls and/or creatures with flying.

"Wirewood cannot hide great size. Only with speed and skill can we survive here."

3/3

3 G G
Elvish Berserker

Elvish Berserker

Creature — Elf Berserker

Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Their fury scatters enemies like a pile of dry leaves.

1/1

G
Elvish Champion

Elvish Champion

Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless blades To fight a countless foe on high." —Elvish hymn

2/2

1 G G
Elvish Champion

Elvish Champion

Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless blades To fight a countless foe on high." —Elvish hymn

2/2

1 G G
Elvish Piper

Elvish Piper

Creature — Elf Shaman

, : You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more. —Elvish teaching

1/1

3 G
Enormous Baloth

Enormous Baloth

Creature — Beast

Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.

7/7

6 G
Femeref Archers

Femeref Archers

Creature — Human Archer

: Femeref Archers deals 4 damage to target attacking creature with flying.

"Bet you can't put it through the eye." "Left or right?"

2/2

2 G
Gaea's Herald

Gaea's Herald

Creature — Elf

Creature spells can't be countered.

"Gaea sings with the voice of nature rampant: a thousand howls, chitters, and cries, and none of them can be ignored."

1/1

1 G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

"When I trained under Multani, he bade me sit for hours watching Yavimaya's spiders. From them I learned stealth, patience, and the best way to snare a wind drake." —Mirri of the *Weatherlight*

2/4

3 G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

"When I trained under Multani, he bade me sit for hours watching Yavimaya's spiders. From them I learned stealth, patience, and the best way to snare a wind drake." —Mirri of the *Weatherlight*

2/4

3 G
Grizzly Bears

Grizzly Bears

Creature — Bear

"We cannot forget that among all of Dominaria's wonders, a system of life exists, with prey and predators that will never fight wars nor vie for ancient power." —Jolrael, empress of beasts

2/2

1 G
Hunted Wumpus

Hunted Wumpus

Creature — Beast

When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.

Just one can feed a dozen people for a month.

6/6

3 G
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

"Don't envy the grandeur of drakes. Their impression of grace fades when the first gust sends them crashing into one another." —Molimo, maro-sorcerer

X G
Joiner Adept

Joiner Adept

Creature — Elf Druid

Lands you control have ": Add one mana of any color."

A talented apprentice makes all things. The master makes all things possible.

2/1

1 G
Karplusan Strider

Karplusan Strider

Creature — Yeti

Karplusan Strider can't be the target of blue or black spells.

The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.

3/4

3 G
Kavu Climber

Kavu Climber

Creature — Kavu

When Kavu Climber enters the battlefield, draw a card.

"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above." —Taseen, elvish bard

3/3

3 G G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing

1/1

G
Llanowar Sentinel

Llanowar Sentinel

Creature — Elf

When Llanowar Sentinel enters the battlefield, you may pay . If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.

"The forest has as many eyes as leaves." —Mirri of the *Weatherlight*

2/3

2 G
Lure

Lure

Enchantment — Aura

Enchant creature All creatures able to block enchanted creature do so.

Her true theft was to steal the soldiers away from their posts.

1 G G
Lure

Lure

Enchantment — Aura

Enchant creature All creatures able to block enchanted creature do so.

Her true theft was to steal the soldiers away from their posts.

1 G G
Might of Oaks

Might of Oaks

Instant

Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this!"

3 G
Might Weaver

Might Weaver

Creature — Human Wizard

: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"Let my strength harden your resolve."

2/1

1 G
Might Weaver

Might Weaver

Creature — Human Wizard

: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"Let my strength harden your resolve."

2/1

1 G
Mirri, Cat Warrior

Mirri, Cat Warrior

Legendary Creature — Cat Warrior

First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

2/3

1 G G
Mirri, Cat Warrior

Mirri, Cat Warrior

Legendary Creature — Cat Warrior

First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

"Full of beauty and grace, with a predator's instincts. . . Although she wanders, I have always thought Mirri belongs in Llanowar most of all." —Rofellos, Llanowar emissary

2/3

1 G G
Molimo, Maro-Sorcerer

Molimo, Maro-Sorcerer

Legendary Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

*/*

4 G G G
Molimo, Maro-Sorcerer

Molimo, Maro-Sorcerer

Legendary Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

"My mind is the spread of the canopy. My heart is the embrace of the roots. I am deathless Llanowar, its fury and its peace."

*/*

4 G G G
Natural Spring

Natural Spring

Sorcery

Target player gains 8 life.

"Jewels cannot be eaten nor gold drunk. What civilization trades, nature simply provides." —Molimo, maro-sorcerer

3 G G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

"Well, it also makes a very nice flower pot. . . ." —Arcum Dagsson, Soldevi machinist

1 G
Overgrowth

Overgrowth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

2 G
Overgrowth

Overgrowth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

"Let the forest spread! From salt, stone, and fen, let the new trees rise." —Molimo, maro-sorcerer

2 G
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

2 G G G
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.

2 G G G
Pincher Beetles

Pincher Beetles

Creature — Insect

Shroud (This creature can't be the target of spells or abilities.)

"No fair! Since when does a bug get ta munch on *me*?" —Squee, goblin cabin hand

3/1

2 G
Pincher Beetles

Pincher Beetles

Creature — Insect

Shroud (This creature can't be the target of spells or abilities.)

"No fair! Since when does a bug get ta munch on *me*?" —Squee, goblin cabin hand

3/1

2 G
Primal Rage

Primal Rage

Enchantment

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

1 G
Primal Rage

Primal Rage

Enchantment

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Ferocity and cunning accounted for half the victory. Gravity accounted for the rest.

1 G
Quirion Dryad

Quirion Dryad

Creature — Dryad

Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.

"Never underestimate the ability of natural forces to adapt to unnatural influences." —Molimo, maro-sorcerer

1/1

1 G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to her problems.

1 G
Recollect

Recollect

Sorcery

Return target card from your graveyard to your hand.

"The bones of the past will tell their tales—if you know how to speak their language." —Savra

2 G
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1 G
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"A touch of vine sap in the blood, and the flesh knits as quickly as new roots twining." —Freyalise

1 G
Rhox

Rhox

Creature — Rhino Beast

You may have Rhox assign its combat damage as though it weren't blocked. : Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5/5

4 G G
Rhox

Rhox

Creature — Rhino Beast

You may have Rhox assign its combat damage as though it weren't blocked. : Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

It's as solid as the club in its hand—and about as subtle.

5/5

4 G G
Root Maze

Root Maze

Enchantment

Artifacts and lands enter the battlefield tapped.

Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.

G
Rootwalla

Rootwalla

Creature — Lizard

: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.

2/2

2 G
Rushwood Dryad

Rushwood Dryad

Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

To a dryad, every tree in the forest is both a doorway and a window.

2/1

1 G
Rushwood Dryad

Rushwood Dryad

Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

To a dryad, every tree in the forest is both a doorway and a window.

2/1

1 G
Scion of the Wild

Scion of the Wild

Creature — Avatar

Scion of the Wild's power and toughness are each equal to the number of creatures you control.

It has a hundred thousand extinctions to avenge.

*/*

1 G G
Seedborn Muse

Seedborn Muse

Creature — Spirit

Untap all permanents you control during each other player's untap step.

"Her voice is the wilderness, savage and pure." —Kamahl, druid acolyte

2/4

3 G G
Skyshroud Ranger

Skyshroud Ranger

Creature — Elf Ranger

: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.

Not even the elves truly know the Skyshroud Forest. The rangers are merely the best equipped to handle its uncertainty.

1/1

G
Spined Wurm

Spined Wurm

Creature — Wurm

Its spines act like the teeth of a saw, scoring distinctive marks in the vegetation of its territory.

5/4

4 G
Stalking Tiger

Stalking Tiger

Creature — Cat

Stalking Tiger can't be blocked by more than one creature.

In the Jamuraan jungles, there is often no separating beauty from danger.

3/3

3 G
Stampeding Wildebeests

Stampeding Wildebeests

Creature — Antelope Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.

5/4

2 G G
Stampeding Wildebeests

Stampeding Wildebeests

Creature — Antelope Beast

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.

The most violent and destructive storms in Femeref occur on cloudless days.

5/4

2 G G
Sylvan Basilisk

Sylvan Basilisk

Creature — Basilisk

Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.

"We're not sure what one looks like, so to be safe, nobody look at anything until we're out of here." —Parbold Drix, veteran explorer

2/4

3 G G
Sylvan Scrying

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, put it into your hand, then shuffle.

One glimpse of an elf's home lasts her weeks away in the wild.

1 G
Tangle Spider

Tangle Spider

Creature — Spider

Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)

Only rumors have ever escaped its web.

3/4

4 G G
Tangle Spider

Tangle Spider

Creature — Spider

Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)

Only rumors have ever escaped its web.

3/4

4 G G
Treetop Bracers

Treetop Bracers

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.

1 G
Treetop Bracers

Treetop Bracers

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.

1 G
Troll Ascetic

Troll Ascetic

Creature — Troll Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.) : Regenerate Troll Ascetic.

3/2

1 G G
Troll Ascetic

Troll Ascetic

Creature — Troll Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.) : Regenerate Troll Ascetic.

It's no coincidence that the oldest trolls are also the angriest.

3/2

1 G G
Upwelling

Upwelling

Enchantment

Players don't lose unspent mana as steps and phases end.

Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.

3 G
Upwelling

Upwelling

Enchantment

Players don't lose unspent mana as steps and phases end.

Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.

3 G
Verdant Force

Verdant Force

Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

7/7

5 G G G
Viridian Shaman

Viridian Shaman

Creature — Elf Shaman

When Viridian Shaman enters the battlefield, destroy target artifact.

She stands as a living symbol of the natural world and an enemy of the forces that threaten it.

2/2

2 G
Wall of Wood

Wall of Wood

Creature — Wall

Defender (This creature can't attack.)

Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.

0/3

G
Wall of Wood

Wall of Wood

Creature — Wall

Defender (This creature can't attack.)

Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.

0/3

G
Yavimaya Enchantress

Yavimaya Enchantress

Creature — Human Druid

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

2/2

2 G
Angel's Feather

Angel's Feather

Artifact

Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

2
Bottle Gnomes

Bottle Gnomes

Artifact Creature — Gnome

Sacrifice Bottle Gnomes: You gain 3 life.

Reinforcements . . . or refreshments?

1/3

3
Chimeric Staff

Chimeric Staff

Artifact

: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.

The staff unraveled in a chaotic chorus of clanging, becoming an improbable beast of hissing blades.

4
Chromatic Star

Chromatic Star

Artifact

, , Sacrifice Chromatic Star: Add one mana of any color. When Chromatic Star is put into a graveyard from the battlefield, draw a card.

1
Citanul Flute

Citanul Flute

Artifact

, : Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.

Each note of the flute mimics the call of a different beast.

5
Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

"Hup, two, three, four, Dunno how to count no more."

5
Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

"Hup, two, three, four, Dunno how to count no more."

5
Colossus of Sardia

Colossus of Sardia

Artifact Creature — Golem

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Colossus of Sardia doesn't untap during your untap step. : Untap Colossus of Sardia. Activate only during your upkeep.

9/9

9
Colossus of Sardia

Colossus of Sardia

Artifact Creature — Golem

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Colossus of Sardia doesn't untap during your untap step. : Untap Colossus of Sardia. Activate only during your upkeep.

Buried under a thin layer of dirt, it was known for centuries as Mount Sardia.

9/9

9
Composite Golem

Composite Golem

Artifact Creature — Golem

Sacrifice Composite Golem: Add .

An artificer's experiment in cross-material engineering found its own purpose as an interpreter between cultures.

4/4

6
Crucible of Worlds

Crucible of Worlds

Artifact

You may play lands from your graveyard.

Amidst the darkest ashes grow the strongest seeds.

3
Demon's Horn

Demon's Horn

Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

2
Doubling Cube

Doubling Cube

Artifact

, : Double the amount of each type of unspent mana you have.

The cube's surface is pockmarked with jagged runes that seem to shift when unobserved.

2
Dragon's Claw

Dragon's Claw

Artifact

Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.

2
Fountain of Youth

Fountain of Youth

Artifact

, : You gain 1 life.

Some say the fountain's waters are the first rains that fell over Dominaria.

0
The Hive

The Hive

Artifact

, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

"Their buzzing makes my bones hum from a mile away." —Galenti, treasure hunter

5
The Hive

The Hive

Artifact

, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

"Their buzzing makes my bones hum from a mile away." —Galenti, treasure hunter

5
Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Legend has it that the mine howls out the last words of those who died inside.

2
Icy Manipulator

Icy Manipulator

Artifact

, : Tap target artifact, creature, or land.

In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.

4
Jayemdae Tome

Jayemdae Tome

Artifact

, : Draw a card.

4
Juggernaut

Juggernaut

Artifact Creature — Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

Built with neither a way to steer nor a way to stop, the juggernauts were simply aimed at an enemy's best defenses and told to charge.

5/3

4
Kraken's Eye

Kraken's Eye

Artifact

Whenever a player casts a blue spell, you may gain 1 life.

Bright as a mirror, dark as the sea.

2
Legacy Weapon

Legacy Weapon

Legendary Artifact

: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

7
Leonin Scimitar

Leonin Scimitar

Artifact — Equipment

Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Leonin Scimitar

Leonin Scimitar

Artifact — Equipment

Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

"Every scratch tells a story, and every notch has a name. Four generations have held this blade. You shall not disappoint them." —Initiation of Laena, skyhunter

1
Loxodon Warhammer

Loxodon Warhammer

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink. Equip

3
Loxodon Warhammer

Loxodon Warhammer

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink. Equip

3
Mantis Engine

Mantis Engine

Artifact Creature — Insect

: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) : Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

3/3

5
Mantis Engine

Mantis Engine

Artifact Creature — Insect

: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) : Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

"It's a clever design. You should look closely at its gearing after it swallows your head." —Jhoira, master artificer

3/3

5
Millstone

Millstone

Artifact

, : Target player mills two cards.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.

2
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

"Not by age but by capacity is wisdom gained." —Titus Maccius Plautus, *Trinummus*

2
Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying

"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work." —Urza, in his apprenticeship

0/2

0
Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying

"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work." —Urza, in his apprenticeship

0/2

0
Phyrexian Vault

Phyrexian Vault

Artifact

, , Sacrifice a creature: Draw a card.

"The secrets of Phyrexia are expensive. You will pay in brass and bone, steel and sinew." —Kaervek

3
Pithing Needle

Pithing Needle

Artifact

As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

1
Platinum Angel

Platinum Angel

Artifact Creature — Angel

Flying You can't lose the game and your opponents can't win the game.

In its heart lies the secret of immortality.

4/4

7
Platinum Angel

Platinum Angel

Artifact Creature — Angel

Flying You can't lose the game and your opponents can't win the game.

In its heart lies the secret of immortality.

4/4

7
Razormane Masticore

Razormane Masticore

Artifact Creature — Masticore

First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.

5/5

5
Razormane Masticore

Razormane Masticore

Artifact Creature — Masticore

First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.

5/5

5
Rod of Ruin

Rod of Ruin

Artifact

, : Rod of Ruin deals 1 damage to any target.

The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.

4
Sculpting Steel

Sculpting Steel

Artifact

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

An artificer once dropped one in a vault full of coins. She has yet to find it.

3
Spellbook

Spellbook

Artifact

You have no maximum hand size.

"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again." —Karn, silver golem

0
Steel Golem

Steel Golem

Artifact Creature — Golem

You can't cast creature spells.

"Once you create perfection, what else is there to make?" —Arcum Dagsson, Soldevi machinist

3/4

3
Whispersilk Cloak

Whispersilk Cloak

Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip

Such cloaks are in high demand both by assassins and by those who fear them.

3
Whispersilk Cloak

Whispersilk Cloak

Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip

Such cloaks are in high demand both by assassins and by those who fear them.

3
Wurm's Tooth

Wurm's Tooth

Artifact

Whenever a player casts a green spell, you may gain 1 life.

A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.

2
Adarkar Wastes

Adarkar Wastes

Land

: Add . : Add or . Adarkar Wastes deals 1 damage to you.

Battlefield Forge

Battlefield Forge

Land

: Add . : Add or . Battlefield Forge deals 1 damage to you.

Brushland

Brushland

Land

: Add . : Add or . Brushland deals 1 damage to you.

Caves of Koilos

Caves of Koilos

Land

: Add . : Add or . Caves of Koilos deals 1 damage to you.

Faerie Conclave

Faerie Conclave

Land

Faerie Conclave enters the battlefield tapped. : Add . : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Faerie Conclave

Faerie Conclave

Land

Faerie Conclave enters the battlefield tapped. : Add . : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Forbidding Watchtower

Forbidding Watchtower

Land

Forbidding Watchtower enters the battlefield tapped. : Add . : Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Ghitu Encampment

Ghitu Encampment

Land

Ghitu Encampment enters the battlefield tapped. : Add . : Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Ghitu Encampment

Ghitu Encampment

Land

Ghitu Encampment enters the battlefield tapped. : Add . : Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Karplusan Forest

Karplusan Forest

Land

: Add . : Add or . Karplusan Forest deals 1 damage to you.

Llanowar Wastes

Llanowar Wastes

Land

: Add . : Add or . Llanowar Wastes deals 1 damage to you.

Quicksand

Quicksand

Land

: Add . , Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Shivan Reef

Shivan Reef

Land

: Add . : Add or . Shivan Reef deals 1 damage to you.

Spawning Pool

Spawning Pool

Land

Spawning Pool enters the battlefield tapped. : Add . : Spawning Pool becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Spawning Pool

Spawning Pool

Land

Spawning Pool enters the battlefield tapped. : Add . : Spawning Pool becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Sulfurous Springs

Sulfurous Springs

Land

: Add . : Add or . Sulfurous Springs deals 1 damage to you.

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Treetop Village

Treetop Village

Land

Treetop Village enters the battlefield tapped. : Add . : Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Treetop Village

Treetop Village

Land

Treetop Village enters the battlefield tapped. : Add . : Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Underground River

Underground River

Land

: Add . : Add or . Underground River deals 1 damage to you.

Yavimaya Coast

Yavimaya Coast

Land

: Add . : Add or . Yavimaya Coast deals 1 damage to you.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)