Double Masters

Image Card Info Mana cost
Karn Liberated

Karn Liberated

Legendary Planeswalker — Karn

[+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

7
Alabaster Mage

Alabaster Mage

Creature — Human Wizard

: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"We hold sacred the powers of light and life. Truth and honor are our greatest weapons." —Alabaster creed

2/1

1 W
Ancestral Blade

Ancestral Blade

Artifact — Equipment

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 W
Angel of the Dawn

Angel of the Dawn

Creature — Angel

Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

She sings for all those who have been silenced.

3/3

4 W
Archangel of Thune

Archangel of Thune

Creature — Angel

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

Even the wicked have nightmares.

3/4

3 W W
Auriok Salvagers

Auriok Salvagers

Creature — Human Soldier

: Return target artifact card with mana value 1 or less from your graveyard to your hand.

"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."

2/4

3 W
Austere Command

Austere Command

Sorcery

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

4 W W
Avacyn, Angel of Hope

Avacyn, Angel of Hope

Legendary Creature — Angel

Flying, vigilance, indestructible Other permanents you control have indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

8/8

5 W W W
Blade Splicer

Blade Splicer

Creature — Phyrexian Human Artificer

When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.

"Flesh is a betrayal of the self."

1/1

2 W
Boon Reflection

Boon Reflection

Enchantment

If you would gain life, you gain twice that much life instead.

Twice brewed and twice blessed, the remedy restores both body and mind.

4 W
Council's Judgment

Council's Judgment

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

1 W W
Crib Swap

Crib Swap

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

2 W
Crusader of Odric

Crusader of Odric

Creature — Human Soldier

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."

*/*

2 W
Ethersworn Canonist

Ethersworn Canonist

Artifact Creature — Human Cleric

Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

"The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed."

2/2

1 W
Fencing Ace

Fencing Ace

Creature — Human Soldier

Double strike

His prowess gives the guildless hope that they can hold out against tyranny.

1/1

1 W
Flickerwisp

Flickerwisp

Creature — Elemental

Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1

1 W W
Fortify

Fortify

Instant

Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

"Where metal is tainted and wood is scarce, we are best armed by faith." —Tavalus, acolyte of Korlis

2 W
Glint-Sleeve Artisan

Glint-Sleeve Artisan

Creature — Dwarf Artificer

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

"Shine bright, bolts tight."

2/2

2 W
Kemba, Kha Regent

Kemba, Kha Regent

Legendary Creature — Cat Cleric

At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.

"I am not Raksha. I never will be. But I refuse to be the kha who watched her pride be torn asunder."

2/4

1 W W
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

W
Leonin Abunas

Leonin Abunas

Creature — Cat Cleric

Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.

2/5

3 W
Master Splicer

Master Splicer

Creature — Phyrexian Human Artificer

When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1.

With Phyrexia's victory at hand, each sect began perfecting its vision.

1/1

3 W
Myrsmith

Myrsmith

Creature — Human Artificer

Whenever you cast an artifact spell, you may pay . If you do, create a 1/1 colorless Myr artifact creature token.

The Auriok see the artificer as a conduit, beckoning new creations into the world.

2/1

1 W
Open the Vaults

Open the Vaults

Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

When the vaults are empty, everyone is rich.

4 W W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

W
Puresteel Paladin

Puresteel Paladin

Creature — Human Knight

Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

2/2

W W
Remember the Fallen

Remember the Fallen

Sorcery

Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.

When the Mirrans had fallen, Planeswalkers carried the burden of remembrance.

2 W
Revoke Existence

Revoke Existence

Sorcery

Exile target artifact or enchantment.

"The time has come for us to throw off the chains of tyrannical gods and antiquated superstitions." —Tikaia, disciple of Uremides

1 W
Sanctum Gargoyle

Sanctum Gargoyle

Artifact Creature — Gargoyle

Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.

2/3

3 W
Sanctum Spirit

Sanctum Spirit

Creature — Spirit

Lifelink Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

"When history becomes too mournful, even good souls may choose to forget." —Shalai, voice of Plenty

3/2

3 W
Stoneforge Mystic

Stoneforge Mystic

Creature — Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. , : You may put an Equipment card from your hand onto the battlefield.

1/2

1 W
Stonehewer Giant

Stonehewer Giant

Creature — Giant Warrior

Vigilance , : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

"No matter how strong, an unarmed fighter is no more than a fool."

4/4

3 W W
Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

"We fight not for Avacyn, but for her ideals; not for the church, but for its people." —Thalia, Guardian of Thraben

W
Tempered Steel

Tempered Steel

Enchantment

Artifact creatures you control get +2/+2.

"Death shall prevail as long as our will falls to rust. May necessity anneal our resolve." —Ghalma the Shaper

1 W W
Thraben Inspector

Thraben Inspector

Creature — Human Soldier

When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"If you've been at this as long as I have, nothing can surprise you. That's the hope, at least."

1/2

W
Topple the Statue

Topple the Statue

Instant

Tap target permanent. If it's an artifact, destroy it. Draw a card.

Bolas cared little when his statue fell, thinking it a useful distraction, underestimating the surge of resolve it gave his opponents.

2 W
Valor in Akros

Valor in Akros

Enchantment

Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

There's no stronger armor than the bravery of those beside you.

3 W
Valorous Stance

Valorous Stance

Instant

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

"Every choice alters the path of fate." —Sarkhan Vol

1 W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Apprentice Wizard

Apprentice Wizard

Creature — Human Wizard

, : Add .

Aspiring wizards must demonstrate basic levels of willpower and mental discipline to even be considered for an apprenticeship.

0/1

1 U U
Arcum Dagsson

Arcum Dagsson

Legendary Creature — Human Artificer

: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.

"Artifice sundered the world. It shall not again wreak such sorrow."

2/2

3 U
Argivian Restoration

Argivian Restoration

Sorcery

Return target artifact card from your graveyard to the battlefield.

"The Argivian University taught me two things: always look to the past, and never dismiss what appears useless." —Hanna, *Weatherlight* navigator

2 U U
Braids, Conjurer Adept

Braids, Conjurer Adept

Legendary Creature — Human Wizard

At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

The rifted multiverse became a sea of conflicting realities, each peopled by possible versions of every living being.

2/2

2 U U
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.

U
Cloudreader Sphinx

Cloudreader Sphinx

Creature — Sphinx

Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3/4

4 U
Corridor Monitor

Corridor Monitor

Artifact Creature — Construct

When Corridor Monitor enters the battlefield, untap target artifact or creature you control.

Castle Vantress has no locks on its doors, but interlopers rarely make it past the foyer.

1/4

1 U
Cyclonic Rift

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

The Izzet specialize in unnatural disaster.

1 U
Deepglow Skate

Deepglow Skate

Creature — Fish

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Its graceful glide paints the ocean floor with strokes of luminescence.

3/3

4 U
Esperzoa

Esperzoa

Artifact Creature — Jellyfish

Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.

The more metal it digests, the more its jelly will fetch on the alchemists' market.

4/3

2 U
Faerie Mechanist

Faerie Mechanist

Artifact Creature — Faerie Artificer

Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

2/2

3 U
Force of Will

Force of Will

Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

"I alone determine my destiny."

3 U U
Frogify

Frogify

Enchantment — Aura

Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

That gnat was still hovering by the venison, and now both looked delicious.

1 U
Grand Architect

Grand Architect

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1. : Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.

1/3

1 U U
Hinder

Hinder

Instant

Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

"Do not react to force in kind. Turn it aside. Direct it to where it can do no harm." —Meloku the Clouded Mirror

1 U U
Inkwell Leviathan

Inkwell Leviathan

Artifact Creature — Leviathan

Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)

"Into its maw went the seventh sea, never to be seen again while the world remains." —Esper fable

7/11

7 U U
Jace, the Mind Sculptor

Jace, the Mind Sculptor

Legendary Planeswalker — Jace

[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.

2 U U
Master of Etherium

Master of Etherium

Artifact Creature — Vedalken Wizard

Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.

"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."

*/*

2 U
Master Transmuter

Master Transmuter

Artifact Creature — Human Artificer

, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.

"Wasted potential surrounds us. Lend me that bauble, and let me see what it can be made to be."

1/2

3 U
Metallic Rebuke

Metallic Rebuke

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Counter target spell unless its controller pays .

"Too little, too late. The machine is in motion." —Tezzeret

2 U
Parasitic Strix

Parasitic Strix

Artifact Creature — Bird

Flying When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.

After finding no sustenance on the edges of Grixis, it turned to the skies of Bant.

2/2

2 U
Phyrexian Metamorph

Phyrexian Metamorph

Artifact Creature — Phyrexian Shapeshifter

( can be paid with either or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

0/0

3 U / P
Pongify

Pongify

Instant

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Some spellcrafting mistakes go on to become spells of their own.

U
Relic Runner

Relic Runner

Creature — Human Rogue

Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)

Her knack for tampering with wards got her kicked out of the academy, but they also got her back in.

2/1

1 U
Reshape

Reshape

Sorcery

As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

"Today's paperweight, tomorrow's leveler." —Bruenna, Neurok leader

X U U
Riddlesmith

Riddlesmith

Creature — Human Artificer

Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.

The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.

2/1

1 U
Rush of Knowledge

Rush of Knowledge

Sorcery

Draw cards equal to the highest mana value among permanents you control.

"Limitless power is glorious until you gain limitless understanding." —Ixidor, reality sculptor

4 U
Sentinel of the Pearl Trident

Sentinel of the Pearl Trident

Creature — Merfolk Soldier

Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

3/3

4 U
Serra Sphinx

Serra Sphinx

Creature — Sphinx

Flying, vigilance

Sphinxes drink from the mystic meres of Serra's realm, where their keen eyes watch reflections of what is and what is yet to come.

4/4

3 U U
Sift

Sift

Sorcery

Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.

3 U
Steel Sabotage

Steel Sabotage

Instant

Choose one — • Counter target artifact spell. • Return target artifact to its owner's hand.

"You are hopelessly obsolete, my brothers. Come and join the Great Work." —Rhmir, Hand of the Augur

U
Thirst for Knowledge

Thirst for Knowledge

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.

2 U
Thought Reflection

Thought Reflection

Enchantment

If you would draw a card, draw two cards instead.

Only when two oracles speak in unison is an omen accepted as truth.

4 U U U
Treasure Mage

Treasure Mage

Creature — Human Wizard

When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

2/2

2 U
Vedalken Infuser

Vedalken Infuser

Creature — Vedalken Wizard

At the beginning of your upkeep, you may put a charge counter on target artifact.

"All plans begin as dreams. I intend to awaken them."

1/4

3 U
Well of Ideas

Well of Ideas

Enchantment

When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.

5 U
Ad Nauseam

Ad Nauseam

Instant

Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.

When the task spilled over into undeath, he stopped calling it his life's work.

3 B B
Beacon of Unrest

Beacon of Unrest

Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

"The light of my master's guidance traverses all boundaries, even those separating life and death."

3 B B
Bone Picker

Bone Picker

Creature — Bird

This spell costs less to cast if a creature died this turn. Flying, deathtouch

They are the first to greet dissenters on their journey into exile.

3/2

3 B
Cast Down

Cast Down

Instant

Destroy target nonlegendary creature.

"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed." —*Chainer's Torment*

1 B
Costly Plunder

Costly Plunder

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.

No lock of iron is a match for Vraska's will of stone.

1 B
Dark Confidant

Dark Confidant

Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Greatness, at any cost.

2/1

1 B
Death's Shadow

Death's Shadow

Creature — Avatar

Death's Shadow gets -X/-X, where X is your life total.

The shadow of the candle looms tall even as its light grows dim.

13/13

B
Defiant Salvager

Defiant Salvager

Creature — Aetherborn Artificer

Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery.

"I didn't survive that crash just so I could fall to the likes of you."

2/2

2 B
Dire Fleet Hoarder

Dire Fleet Hoarder

Creature — Human Pirate

When Dire Fleet Hoarder dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

Among the pirates of the Brazen Coalition, the only thing more dangerous than failure is success.

2/1

1 B
Disciple of Bolas

Disciple of Bolas

Creature — Human Wizard

When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

"Lord Bolas has shown me how each miserable little life holds untold resources."

2/1

3 B
Disciple of the Vault

Disciple of the Vault

Creature — Human Cleric

Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.

He stands in the shadow of his lord, Geth, drinking in the dark energies of the Vault.

1/1

B
Divest

Divest

Sorcery

Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Flittersprites collect unusually valuable things: coins of fallen empires, baby teeth, and memories of treasured names.

B
Doomed Necromancer

Doomed Necromancer

Creature — Human Cleric Mercenary

, , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.

Many necromancers share the same last words—the ones that conclude the undeath ritual.

2/2

2 B
Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who forget the horrors of the past are doomed to re-meet them.

2 B B
Driver of the Dead

Driver of the Dead

Creature — Vampire

When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.

Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.

3/2

3 B
Drown in Sorrow

Drown in Sorrow

Sorcery

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"The sad truth is that the whip of Erebos is long enough to wrap around all our throats." —Perisophia the philosopher

1 B B
Executioner's Capsule

Executioner's Capsule

Artifact

, , Sacrifice Executioner's Capsule: Destroy target nonblack creature.

There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.

B
Fatal Push

Fatal Push

Instant

Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.

B
Geth, Lord of the Vault

Geth, Lord of the Vault

Legendary Creature — Phyrexian Zombie

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) : Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.

5/5

4 B B
Glaze Fiend

Glaze Fiend

Artifact Creature — Illusion

Flying Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.

Before the zealots of the Ethersworn came to power, Esper illusionists dreamed up creations to mimic a variety of substances.

0/1

1 B
Heartless Pillage

Heartless Pillage

Sorcery

Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

2 B
Magus of the Abyss

Magus of the Abyss

Creature — Human Wizard

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

He climbs a staircase of falling souls, fighting the continuous pull of the void.

4/3

3 B
Magus of the Will

Magus of the Will

Creature — Human Wizard

, , Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

"These eyes have shown me the flaws of flesh."

3/3

2 B
Morkrut Banshee

Morkrut Banshee

Creature — Spirit

Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

"Let go your grudges, or risk wandering the bogs forever in a murderous rage." —Hildin, priest of Avacyn

4/4

3 B B
Oubliette

Oubliette

Enchantment

When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)

1 B B
Ovalchase Daredevil

Ovalchase Daredevil

Creature — Human Pilot

Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.

"Let me guess. You thought I was dead."

4/2

3 B
Painsmith

Painsmith

Creature — Human Artificer

Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.

The Moriok see the artificer as a taskmaster, forcing lazy metal into more potent shapes.

2/1

1 B
Ravenous Trap

Ravenous Trap

Instant — Trap

If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost. Exile target player's graveyard.

2 B B
Salvage Titan

Salvage Titan

Artifact Creature — Golem

You may sacrifice three artifacts rather than pay this spell's mana cost. Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.

6/4

4 B B
Silumgar Scavenger

Silumgar Scavenger

Creature — Zombie Bird

Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.

2/3

4 B
Skirsdag High Priest

Skirsdag High Priest

Creature — Human Cleric

Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

"Thraben's pleas fall on deaf ears. Ours do not."

1/2

1 B
Skithiryx, the Blight Dragon

Skithiryx, the Blight Dragon

Legendary Creature — Phyrexian Dragon Skeleton

Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Skithiryx, the Blight Dragon gains haste until end of turn. : Regenerate Skithiryx.

4/4

3 B B
Supernatural Stamina

Supernatural Stamina

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity." —Senifet, vizier of Bontu

B
Thoughtseize

Thoughtseize

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

"Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind."

B
Toxic Deluge

Toxic Deluge

Sorcery

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

"It's a difficult task to quarantine a plague that moves with the clouds." —Esara, healer adept

2 B
Twisted Abomination

Twisted Abomination

Creature — Zombie Mutant

: Regenerate Twisted Abomination. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/3

5 B
Vampire Hexmage

Vampire Hexmage

Creature — Vampire Shaman

First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent.

When the blood hunt lost its thrill, she looked for less tangible means of domination.

2/1

B B
Wound Reflection

Wound Reflection

Enchantment

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

The greater the suffering, the sweeter the taste.

5 B
Abrade

Abrade

Instant

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

The desert is a voracious beast, devouring both flesh and stone.

1 R
Balduvian Rage

Balduvian Rage

Instant

Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

"Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks." —Lothar Lovisason, Balduvian chieftain

X R
Battle-Rattle Shaman

Battle-Rattle Shaman

Creature — Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.

2/2

3 R
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar

8 R
Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

2 R
Bloodshot Trainee

Bloodshot Trainee

Creature — Goblin Warrior

: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.

"Just think how strong I'll be if my arms don't tear off!"

2/3

3 R
Brimstone Volley

Brimstone Volley

Instant

Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.

Peace had failed. War had failed. There was only one option left.

2 R
Cathartic Reunion

Cathartic Reunion

Sorcery

As an additional cost to cast this spell, discard two cards. Draw three cards.

The chasm of years and worlds collapsed under the power of their embrace.

1 R
Cragganwick Cremator

Cragganwick Cremator

Creature — Giant Shaman

When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player or planeswalker.

Each night that his bowl fills, a village mourns.

5/4

2 R R
Dismantle

Dismantle

Sorcery

Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.

"If only the living were so easily salvaged." —Memnarch

2 R
Dualcaster Mage

Dualcaster Mage

Creature — Human Wizard

Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

"It has been my experience that disasters like to strike in pairs."

2/2

1 R R
Galvanic Blast

Galvanic Blast

Instant

Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.

Mirrodin has little weather, but it certainly has lightning.

R
Goblin Gaveleer

Goblin Gaveleer

Creature — Goblin Warrior

Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it.

"When everything looks like a nail, you really need to get yourself a hammer." —Krol, goblin furnace-priest

1/1

R
Goblin Guide

Goblin Guide

Creature — Goblin Scout

Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

"I've been all over this world. I even remember some of those places."

2/2

R
Godo, Bandit Warlord

Godo, Bandit Warlord

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

3/3

5 R
Grim Lavamancer

Grim Lavamancer

Creature — Human Wizard

, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

1/1

R
Heat Shimmer

Heat Shimmer

Sorcery

Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."

"Better to flare out than to gutter." —Flamekin expression

2 R
Imperial Recruiter

Imperial Recruiter

Creature — Human Advisor

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

A passionate recruiter will win a war before the first arrow flies.

1/1

2 R
Ion Storm

Ion Storm

Enchantment

, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.

When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power.

2 R
Kazuul's Toll Collector

Kazuul's Toll Collector

Creature — Ogre Warrior

: Attach target Equipment you control to Kazuul's Toll Collector. Activate only as a sorcery.

Travelers are advised to bring extra swords, preferably shiny ones.

3/2

2 R
Kuldotha Flamefiend

Kuldotha Flamefiend

Creature — Elemental

When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets.

4/4

4 R R
Lightning Axe

Lightning Axe

Instant

As an additional cost to cast this spell, discard a card or pay . Lightning Axe deals 5 damage to target creature.

"A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ." —Asmoranomardicadaistinaculdacar, *The Underworld Cookbook*

R
Mana Echoes

Mana Echoes

Enchantment

Whenever a creature enters the battlefield, you may add an amount of equal to the number of creatures you control that share a creature type with it.

When the ground is saturated with mana, even the lightest footstep can bring it to the surface.

2 R R
Orcish Vandal

Orcish Vandal

Creature — Orc Warrior

, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.

Every ancient relic is a weapon if you throw it hard enough.

1/1

1 R
Pyrewild Shaman

Pyrewild Shaman

Creature — Goblin Shaman

Bloodrush — , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay . If you do, return Pyrewild Shaman to your hand.

3/1

2 R
Rage Reflection

Rage Reflection

Enchantment

Creatures you control have double strike.

Make every blow count.

4 R R
Rapacious Dragon

Rapacious Dragon

Creature — Dragon

Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

"Surely it won't notice if I take—" —Theria the Sly, last words

3/3

4 R
Ravenous Intruder

Ravenous Intruder

Creature — Gremlin

Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.

"I've made some fine acquisitions of late, so I'm planning to make commensurate improvements to my security systems. I have a consultant coming tomorrow." —Kurna Majan, Luminary League

1/2

1 R
Rolling Earthquake

Rolling Earthquake

Sorcery

Rolling Earthquake deals X damage to each creature without horsemanship and each player.

An empire can take centuries to build but mere moments to destroy.

X R
Salivating Gremlins

Salivating Gremlins

Creature — Gremlin

Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.

If an elf can dream it, a dwarf can build it, and a gremlin can eat it.

2/3

2 R
Skinbrand Goblin

Skinbrand Goblin

Creature — Goblin Warrior

Bloodrush — , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.

"These Gruul skin-runes—discern whether their patterns evoke streets, leylines, or both. You have four days." —Niv-Mizzet, to his assistant

2/1

1 R
Sneak Attack

Sneak Attack

Enchantment

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

3 R
Temur Battle Rage

Temur Battle Rage

Instant

Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

1 R
Thopter Engineer

Thopter Engineer

Creature — Human Artificer

When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)

1/3

2 R
Trash for Treasure

Trash for Treasure

Sorcery

As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.

Goblins generally have two possessions: one per hand.

2 R
Tuktuk the Explorer

Tuktuk the Explorer

Legendary Creature — Goblin

Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.

Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.

1/1

2 R
Weapon Surge

Weapon Surge

Instant

Target creature you control gets +1/+0 and gains first strike until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

R
Ancient Stirrings

Ancient Stirrings

Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

G
Avenger of Zendikar

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

5/5

5 G G
Awakening Zone

Awakening Zone

Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."

The ground erupted in time with the hedron's thrum, a dirge of the last days.

2 G
Bloodbriar

Bloodbriar

Creature — Plant Elemental

Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.

"There is a sourness here that I don't understand. When the land reaches out to me, I hesitate to reach back." —Nissa Revane

2/3

2 G
Bloodspore Thrinax

Bloodspore Thrinax

Creature — Lizard

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.

2/2

2 G G
Champion of Lambholt

Champion of Lambholt

Creature — Human Warrior

Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

1/1

1 G G
Chatter of the Squirrel

Chatter of the Squirrel

Sorcery

Create a 1/1 green Squirrel creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

G
Chord of Calling

Chord of Calling

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

X G G G
Clear Shot

Clear Shot

Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

"What worked to bring down angels will do the same for these horrors." —Rem Karolus, Slayer of Eldrazi

2 G
Conclave Naturalists

Conclave Naturalists

Creature — Dryad

When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.

"Your swords and wards have no power here."

4/4

4 G
Crop Rotation

Crop Rotation

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Zendikar's elves have developed innovative methods to mitigate the effects of the Roil.

G
Crushing Vines

Crushing Vines

Instant

Choose one — • Destroy target creature with flying. • Destroy target artifact.

"Your veil's curse won't stop me, deathmage. I have taken down countless night hunters. This dark plane is not big enough for you to hide." —Garruk Wildspeaker, to Liliana Vess

2 G
Death-Hood Cobra

Death-Hood Cobra

Creature — Phyrexian Snake

: Death-Hood Cobra gains reach until end of turn. : Death-Hood Cobra gains deathtouch until end of turn.

"Size alone does not guarantee survival." —Vorinclex, Voice of Hunger

2/2

1 G
Doubling Season

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

4 G
Elvish Aberration

Elvish Aberration

Creature — Elf Mutant

: Add . Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

4/5

5 G
Enlarge

Enlarge

Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

For Mittens, it was just another day at the beach.

3 G G
Exploration

Exploration

Enchantment

You may play an additional land on each of your turns.

"Only when we journey into the unknown can we find the impossible." —Cyrul the Wanderer

G
Fierce Empath

Fierce Empath

Creature — Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

1/1

2 G
Gelatinous Genesis

Gelatinous Genesis

Sorcery

Create X X/X green Ooze creature tokens.

Even as the world was left cracked and gory by the marauding Eldrazi, new life began to drip from its wounds.

X X G
Greater Good

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

"There's wisdom to be gained in death—whether it be one's own or someone else's." —Jarad, Golgari Lich-Lord

2 G G
Heartbeat of Spring

Heartbeat of Spring

Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

"It is true that we monks hold the key to paradise, but most don't understand that the paradise we guard is the one within." —Diary of Azusa

2 G
Invigorate

Invigorate

Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

2 G
Kozilek's Predator

Kozilek's Predator

Creature — Eldrazi Drone

When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."

It's difficult to outwit something that doesn't speak, strategize, or even think.

3/3

3 G
Liege of the Tangle

Liege of the Tangle

Creature — Elemental

Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.

8/8

6 G G
Mana Reflection

Mana Reflection

Enchantment

If you tap a permanent for mana, it produces twice as much of that mana instead.

The greatest wonders of nature are found in the smallest saplings straining toward the canopy.

4 G G
Might of the Masses

Might of the Masses

Instant

Target creature gets +1/+1 until end of turn for each creature you control.

The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.

G
Noble Hierarch

Noble Hierarch

Creature — Human Druid

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add , , or .

She protects the sacred groves from blight, drought, and the Unbeholden.

0/1

G
Reclamation Sage

Reclamation Sage

Creature — Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1

2 G
Shamanic Revelation

Shamanic Revelation

Sorcery

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.

3 G G
Skullmulcher

Skullmulcher

Creature — Elemental

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Skullmulcher enters the battlefield, draw a card for each creature it devoured.

3/3

4 G
Sylvan Might

Sylvan Might

Instant

Target creature gets +2/+2 and gains trample until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 G
Terastodon

Terastodon

Creature — Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

9/9

6 G G
Thragtusk

Thragtusk

Creature — Beast

When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

"Always carry two spears." —Mokgar, Kalonian hunter

5/3

4 G
Ulvenwald Mysteries

Ulvenwald Mysteries

Enchantment

Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

2 G
Vengevine

Vengevine

Creature — Elemental

Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Leave but a shred of root and it will return, bursting with vigor.

4/3

2 G G
Veteran Explorer

Veteran Explorer

Creature — Human Soldier Scout

When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

1/1

G
Whisperer of the Wilds

Whisperer of the Wilds

Creature — Human Shaman

: Add . Ferocious — : Add . Activate only if you control a creature with power 4 or greater.

She speaks only in whispers but can be heard over the fiercest storm.

0/2

1 G
Woodland Champion

Woodland Champion

Creature — Elf Scout

Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.

"Every footfall on the forest floor is a heartbeat sending strength into my veins."

2/2

1 G
Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle

Legendary Creature — Kraken

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. : Add .

12/12

2 G U
Atraxa, Praetors' Voice

Atraxa, Praetors' Voice

Legendary Creature — Phyrexian Angel Horror

Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

4/4

G W U B
Baleful Strix

Baleful Strix

Artifact Creature — Bird

Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

1/1

U B
Breya, Etherium Shaper

Breya, Etherium Shaper

Legendary Artifact Creature — Human

When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. , Sacrifice two artifacts: Choose one — • Breya deals 3 damage to target player or planeswalker. • Target creature gets -4/-4 until end of turn. • You gain 5 life.

4/4

W U B R
Brudiclad, Telchor Engineer

Brudiclad, Telchor Engineer

Legendary Artifact Creature — Phyrexian Artificer

Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.

4/4

4 U R
Deathreap Ritual

Deathreap Ritual

Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

"All who set foot in Paliano are pawns in someone's play for power." —Marchesa, the Black Rose

2 B G
Falkenrath Aristocrat

Falkenrath Aristocrat

Creature — Vampire Noble

Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

"Your blood is quite pleasing. A pity there's not enough for both of us."

4/1

2 B R
Fulminator Mage

Fulminator Mage

Creature — Elemental Shaman

Sacrifice Fulminator Mage: Destroy target nonbasic land.

"Burn, suffer, and trouble me no more."

2/2

1 B / R B / R
Geist of Saint Traft

Geist of Saint Traft

Legendary Creature — Spirit Cleric

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

2/2

1 W U
Ghor-Clan Rampager

Ghor-Clan Rampager

Creature — Beast

Trample Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?" —Kroshkar, Gruul shaman

4/4

2 R G
Glassdust Hulk

Glassdust Hulk

Artifact Creature — Golem

Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn. Cycling (, Discard this card: Draw a card.)

3/4

3 W U
Hanna, Ship's Navigator

Hanna, Ship's Navigator

Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."

1/2

1 W U
Hidden Stockpile

Hidden Stockpile

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. , Sacrifice a creature: Scry 1.

W B
Izzet Charm

Izzet Charm

Instant

Choose one — • Counter target noncreature spell unless its controller pays . • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.

U R
Jhoira, Weatherlight Captain

Jhoira, Weatherlight Captain

Legendary Creature — Human Artificer

Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)

As she took the wheel of the *Weatherlight* for the first time in a millennium, Jhoira knew she'd been right to restore the ship. Anything was possible now.

3/3

2 U R
Kaalia of the Vast

Kaalia of the Vast

Legendary Creature — Human Cleric

Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

"I'll have my revenge if I have to call on every force from above and below."

2/2

1 R W B
Karrthus, Tyrant of Jund

Karrthus, Tyrant of Jund

Legendary Creature — Dragon

Flying, haste When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.

7/7

4 B R G
Maelstrom Nexus

Maelstrom Nexus

Enchantment

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

W U B R G
Maelstrom Pulse

Maelstrom Pulse

Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

During the collision of the shards, entire ways of life disappeared without a trace.

1 B G
Manamorphose

Manamorphose

Instant

Add two mana in any combination of colors. Draw a card.

"Master the chaotic forces of nature, and you shall master magic." —Yare-Tiva, warden of Gramur forest

1 R / G
Mazirek, Kraul Death Priest

Mazirek, Kraul Death Priest

Legendary Creature — Insect Shaman

Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.

The clicks and buzz of the undercity proclaim him the incarnation of decay.

2/2

3 B G
Meddling Mage

Meddling Mage

Creature — Human Wizard

As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.

"This violent wasteland is an indictment of its people. These cowards lack the will to oppose disorder."

2/2

W U
Merciless Eviction

Merciless Eviction

Sorcery

Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.

4 W B
Progenitor Mimic

Progenitor Mimic

Creature — Shapeshifter

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."

0/0

4 G U
Rhys the Redeemed

Rhys the Redeemed

Legendary Creature — Elf Warrior

, : Create a 1/1 green and white Elf Warrior creature token. , : For each creature token you control, create a token that's a copy of that creature.

Whole again in honor and horn.

1/1

G / W
Riku of Two Reflections

Riku of Two Reflections

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature.

2/2

2 G U R
Savageborn Hydra

Savageborn Hydra

Creature — Hydra

Double strike Savageborn Hydra enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.

0/0

X R G
The Scarab God

The Scarab God

Legendary Creature — God

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. : Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

5/5

3 U B
Selesnya Guildmage

Selesnya Guildmage

Creature — Elf Wizard

: Create a 1/1 green Saproling creature token. : Creatures you control get +1/+1 until end of turn.

2/2

G / W G / W
Sen Triplets

Sen Triplets

Legendary Artifact Creature — Human Wizard

At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.

They are the masters of your mind.

3/3

2 W U B
Sharuum the Hegemon

Sharuum the Hegemon

Legendary Artifact Creature — Sphinx

Flying When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.

To gain audience with the hegemon, one must bring a riddle she has not heard.

5/5

3 W U B
Sphinx Summoner

Sphinx Summoner

Artifact Creature — Sphinx

Flying When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.

3/3

3 U B
Swiftblade Vindicator

Swiftblade Vindicator

Creature — Human Soldier

Double strike, vigilance, trample

A swiftblade is an artist, each fiery trail of their blades a fleeting masterpiece traced on the air.

1/1

R W
Thopter Foundry

Thopter Foundry

Artifact

, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

"Etherium is limited. Innovation is not." —Tezzeret

W / B U
Time Sieve

Time Sieve

Artifact

, Sacrifice five artifacts: Take an extra turn after this one.

"I pray that I am never considered useless or old." —Sharuum the Hegemon

U B
Unlicensed Disintegration

Unlicensed Disintegration

Instant

Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.

"I'd stand back if I were you."

1 B R
Vexing Shusher

Vexing Shusher

Creature — Goblin Shaman

This spell can't be countered. : Target spell can't be countered.

The stench of bloodcap mushrooms on the breath is enough to ward off even the most potent magics, especially when combined with a special chant: "Hushhh."

2/2

R / G R / G
Vish Kal, Blood Arbiter

Vish Kal, Blood Arbiter

Legendary Creature — Vampire

Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.

5/5

4 W B B
Voice of Resurgence

Voice of Resurgence

Creature — Elemental

Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."

2/2

G W
Weapons Trainer

Weapons Trainer

Creature — Human Soldier Ally

Other creatures you control get +1/+0 as long as you control an Equipment.

"When I'm done training you, anything will be a deadly weapon."

3/2

R W
Yavimaya's Embrace

Yavimaya's Embrace

Enchantment — Aura

Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.

5 G U U
Accomplished Automaton

Accomplished Automaton

Artifact Creature — Construct

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Was it just lonely, or was some form of evolution inevitable?

5/7

7
Adaptive Automaton

Adaptive Automaton

Artifact Creature — Construct

As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.

Such loyalty can only be made.

2/2

3
Basalt Monolith

Basalt Monolith

Artifact

Basalt Monolith doesn't untap during your untap step. : Add . : Untap Basalt Monolith.

3
Basilisk Collar

Basilisk Collar

Artifact — Equipment

Equipped creature has deathtouch and lifelink. Equip

During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.

1
Batterskull

Batterskull

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. : Return Batterskull to its owner's hand. Equip

5
Blightsteel Colossus

Blightsteel Colossus

Artifact Creature — Phyrexian Golem

Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

11/11

1 2
Bosh, Iron Golem

Bosh, Iron Golem

Legendary Artifact Creature — Golem

Trample , Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target.

As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past.

6/7

8
Cathodion

Cathodion

Artifact Creature — Construct

When Cathodion dies, add .

Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.

3/3

3
Chief of the Foundry

Chief of the Foundry

Artifact Creature — Construct

Other artifact creatures you control get +1/+1.

The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.

2/3

3
Chromatic Star

Chromatic Star

Artifact

, , Sacrifice Chromatic Star: Add one mana of any color. When Chromatic Star is put into a graveyard from the battlefield, draw a card.

1
Chrome Mox

Chrome Mox

Artifact

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. : Add one mana of any of the exiled card's colors.

0
Clone Shell

Clone Shell

Artifact Creature — Shapeshifter

Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

2/2

5
Cogwork Assembler

Cogwork Assembler

Artifact Creature — Assembly-Worker

: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.

Duplication is neither thievery nor flattery. It is efficiency.

2/3

3
Conjurer's Closet

Conjurer's Closet

Artifact

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

"Tomorrow wears yesterday's face." —Kordel the Cryptic

5
Coretapper

Coretapper

Artifact Creature — Myr

: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.

It converts the faintest surges of power from Mirrodin's core into usable energy, providing endless power for Memnarch's creations on the surface.

1/1

2
Cranial Plating

Cranial Plating

Artifact — Equipment

Equipped creature gets +1/+0 for each artifact you control. : Attach Cranial Plating to target creature you control. Equip

2
Culling Dais

Culling Dais

Artifact

, Sacrifice a creature: Put a charge counter on Culling Dais. , Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.

"Forswear the flesh and you will truly see." —Jin-Gitaxias, Core Augur

2
Darksteel Axe

Darksteel Axe

Artifact — Equipment

Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +2/+0. Equip

Heavier than it looks, tricky to wield, guaranteed to last.

1
Darksteel Forge

Darksteel Forge

Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

"It is as if this world has been expecting our blessings." —Elesh Norn, Grand Cenobite

9
Duplicant

Duplicant

Artifact Creature — Shapeshifter

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

2/4

6
Eager Construct

Eager Construct

Artifact Creature — Construct

When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Loyal to a fault, it anticipates its master's every need.

2/2

2
Endless Atlas

Endless Atlas

Artifact

, : Draw a card. Activate only if you control three or more lands with the same name.

Guarded by cartographers, disdained by warlords, coveted by adventurers.

2
Engineered Explosives

Engineered Explosives

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) , Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.

X
Ensnaring Bridge

Ensnaring Bridge

Artifact

Creatures with power greater than the number of cards in your hand can't attack.

"When I said I needed a hand, I didn't mean this." —Gerrard Capashen

3
Everflowing Chalice

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.

0
Expedition Map

Expedition Map

Artifact

, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

"I use maps to find out where explorers have already been. Then I go the other way." —Javad Nasrin, Ondu relic hunter

1
Flayer Husk

Flayer Husk

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip

1
Gleaming Barrier

Gleaming Barrier

Artifact Creature — Wall

Defender When Gleaming Barrier dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"Gold without freedom might as well be lead." —Angrath

0/4

2
Golem Artisan

Golem Artisan

Artifact Creature — Golem

: Target artifact creature gets +1/+1 until end of turn. : Target artifact creature gains your choice of flying, trample, or haste until end of turn.

Better living through metallurgy.

3/3

5
Golem-Skin Gauntlets

Golem-Skin Gauntlets

Artifact — Equipment

Equipped creature gets +1/+0 for each Equipment attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

1
Hammer of Nazahn

Hammer of Nazahn

Legendary Artifact — Equipment

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip

4
Ichor Wellspring

Ichor Wellspring

Artifact

When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.

"Our glorious infection has taken hold." —Elesh Norn, Grand Cenobite

2
Iron Bully

Iron Bully

Artifact Creature — Golem

Menace (This creature can't be blocked except by two or more creatures.) When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.

"Why would someone have built ... wait, never mind. Send it to the front lines!" —Commander Grozdan

1/1

3
Iron League Steed

Iron League Steed

Artifact Creature — Construct

Haste Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

The Iron League prides itself on its metal-shaping techniques.

2/2

4
Isochron Scepter

Isochron Scepter

Artifact

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. , : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

2
Jhoira's Familiar

Jhoira's Familiar

Artifact Creature — Bird

Flying Historic spells you cast cost less to cast. (Artifacts, legendaries, and Sagas are historic.)

"You could say it was my pet project." —Jhoira

2/2

4
Kuldotha Forgemaster

Kuldotha Forgemaster

Artifact Creature — Construct

, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.

The goblins say it used to be larger, before it began to stoke the Great Furnace with pieces of itself.

3/5

5
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

2
Lux Cannon

Lux Cannon

Artifact

: Put a charge counter on Lux Cannon. , Remove three charge counters from Lux Cannon: Destroy target permanent.

There are few problems that can't be solved by putting a hole in the world.

4
Magnifying Glass

Magnifying Glass

Artifact

: Add . , : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Knight-Inquisitors of Saint Raban delve deep into mysteries best left unexplored.

3
Mana Crypt

Mana Crypt

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add .

0
Masterwork of Ingenuity

Masterwork of Ingenuity

Artifact — Equipment

You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

"The crucible yields what you have forged in your mind. You need only reach in and draw the masterwork forth." —Wahara, Keeper of the Crucible

1
Mesmeric Orb

Mesmeric Orb

Artifact

Whenever a permanent becomes untapped, that permanent's controller mills a card.

A step in one direction is two steps away from another.

2
Metalspinner's Puzzleknot

Metalspinner's Puzzleknot

Artifact

When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. , Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.

2
Mishra's Bauble

Mishra's Bauble

Artifact

, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

"Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance . . ." —Heidar, Rimewind master

0
Mox Opal

Mox Opal

Legendary Artifact

Metalcraft — : Add one mana of any color. Activate only if you control three or more artifacts.

The suns of Mirrodin have shone upon perfection only once.

0
Myr Battlesphere

Myr Battlesphere

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

4/7

7
Myr Retriever

Myr Retriever

Artifact Creature — Myr

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Mephidross gives up treasure easily . . . as long as you take its place.

1/1

2
O-Naginata

O-Naginata

Artifact — Equipment

O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Oblivion Stone

Oblivion Stone

Artifact

, : Put a fate counter on target permanent. , , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

3
Peace Strider

Peace Strider

Artifact Creature — Construct

When Peace Strider enters the battlefield, you gain 3 life.

"The Vanished must have sent it from beyond to aid us in this struggle." —Kessla, Sylvok shaman

3/3

4
Pentad Prism

Pentad Prism

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Pentad Prism: Add one mana of any color.

2
Phyrexian Revoker

Phyrexian Revoker

Artifact Creature — Phyrexian Horror

As Phyrexian Revoker enters the battlefield, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated.

"To be in the presence of a revoker is to be truly alone." —Kara Vrist, Neurok agent

2/1

2
Pyrite Spellbomb

Pyrite Spellbomb

Artifact

, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target. , Sacrifice Pyrite Spellbomb: Draw a card.

"Melt that which was never frozen." —Spellbomb inscription

1
Ratchet Bomb

Ratchet Bomb

Artifact

: Put a charge counter on Ratchet Bomb. , Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.

2
Sandstone Oracle

Sandstone Oracle

Artifact Creature — Sphinx

Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

4/4

7
Sculpting Steel

Sculpting Steel

Artifact

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

An artificer once dropped one in a vault full of coins. She has yet to find it.

3
Sickleslicer

Sickleslicer

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip

3
Skinwing

Skinwing

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip

4
Spellskite

Spellskite

Artifact Creature — Phyrexian Horror

: Change a target of target spell or ability to Spellskite. ( can be paid with either or 2 life.)

"Let's show Vorinclex that progress doesn't always need teeth or claws." —Malcator, Executor of Synthesis

0/4

2
Sphinx of the Guildpact

Sphinx of the Guildpact

Artifact Creature — Sphinx

Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)

5/5

7
Springleaf Drum

Springleaf Drum

Artifact

, Tap an untapped creature you control: Add one mana of any color.

"The music is in the drum. I simply coax it out to be heard."

1
Sundering Titan

Sundering Titan

Artifact Creature — Golem

When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

"Even if we defeat it, what remains to be saved?" —Glissa Sunseeker

7/10

8
Sunforger

Sunforger

Artifact — Equipment

Equipped creature gets +4/+0. , Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip

3
Surge Node

Surge Node

Artifact

Surge Node enters the battlefield with six charge counters on it. , , Remove a charge counter from Surge Node: Put a charge counter on target artifact.

Without a foe to focus on, the machine priests had time to indulge in new sciences.

1
Sword of Body and Mind

Sword of Body and Mind

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip

3
Sword of Feast and Famine

Sword of Feast and Famine

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip

3
Sword of Fire and Ice

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip

3
Sword of Light and Shadow

Sword of Light and Shadow

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip

3
Sword of the Meek

Sword of the Meek

Artifact — Equipment

Equipped creature gets +1/+2. Equip Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

2
Sword of War and Peace

Sword of War and Peace

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip

3
Throne of Geth

Throne of Geth

Artifact

, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

At the heart of Ish Sah, Geth stokes the dark fires of Phyrexia.

2
Treasure Keeper

Treasure Keeper

Artifact Creature — Construct

When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

3/3

4
Trinisphere

Trinisphere

Artifact

As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)

3
Tumble Magnet

Tumble Magnet

Artifact

Tumble Magnet enters the battlefield with three charge counters on it. , Remove a charge counter from Tumble Magnet: Tap target artifact or creature.

Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.

3
Vulshok Gauntlets

Vulshok Gauntlets

Artifact — Equipment

Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

2
Walking Ballista

Walking Ballista

Artifact Creature — Construct

Walking Ballista enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

0/0

X X
Welding Jar

Welding Jar

Artifact

Sacrifice Welding Jar: Regenerate target artifact.

The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.

0
Wurmcoil Engine

Wurmcoil Engine

Artifact Creature — Phyrexian Wurm

Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.

6/6

6
Academy Ruins

Academy Ruins

Legendary Land

: Add . , : Put target artifact card from your graveyard on top of your library.

Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.

Ash Barrens

Ash Barrens

Land

: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Blinkmoth Nexus

Blinkmoth Nexus

Land

: Add . : Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. , : Target Blinkmoth creature gets +1/+1 until end of turn.

Buried Ruin

Buried Ruin

Land

: Add . , , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.

Cascade Bluffs

Cascade Bluffs

Land

: Add . , : Add , , or .

Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.

Dark Depths

Dark Depths

Legendary Snow Land

Dark Depths enters the battlefield with ten ice counters on it. : Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Darksteel Citadel

Darksteel Citadel

Artifact Land

Indestructible : Add .

Structures built from darksteel yield to neither assault nor age.

Fetid Heath

Fetid Heath

Land

: Add . , : Add , , or .

"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." —Talara, elvish safewright

Fire-Lit Thicket

Fire-Lit Thicket

Land

: Add . , : Add , , or .

Occupancy of the den changes from night to night as boggart gangs fight for control of a place they aren't willing to simply eat.

Flooded Grove

Flooded Grove

Land

: Add . , : Add , , or .

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

Glimmervoid

Glimmervoid

Land

At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. : Add one mana of any color.

An empty canvas holds infinite possibilities.

Graven Cairns

Graven Cairns

Land

: Add . , : Add , , or .

"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people." —Illulia of Nighthearth

High Market

High Market

Land

: Add . , Sacrifice a creature: You gain 1 life.

If it can't be had here, it can't be had on any world.

Maze of Ith

Maze of Ith

Land

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Mystic Gate

Mystic Gate

Land

: Add . , : Add , , or .

The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.

Rugged Prairie

Rugged Prairie

Land

: Add . , : Add , , or .

Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.

Sunken Ruins

Sunken Ruins

Land

: Add . , : Add , , or .

Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.

Thespian's Stage

Thespian's Stage

Land

: Add . , : Thespian's Stage becomes a copy of target land, except it has this ability.

Amid rumors of war, the third act of *The Absolution of the Guildpact* was quickly rewritten as a tragedy.

Twilight Mire

Twilight Mire

Land

: Add . , : Add , , or .

As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

In his hunger for power and knowledge, Urza dug deep into Dominaria's ancient past.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Urza threw himself into his research, pushing the boundaries of both possibility and morality.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza studied the creations of the Thran not simply to learn from them, but to surpass them.

Wooded Bastion

Wooded Bastion

Land

: Add . , : Add , , or .

The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls.

Karn Liberated

Karn Liberated

Legendary Planeswalker — Karn

[+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

7
Jace, the Mind Sculptor

Jace, the Mind Sculptor

Legendary Planeswalker — Jace

[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.

2 U U
Avacyn, Angel of Hope

Avacyn, Angel of Hope

Legendary Creature — Angel

Flying, vigilance, indestructible Other permanents you control have indestructible.

Avacyn lives on in the hearts and minds of Innistrad's people.

8/8

5 W W W
Council's Judgment

Council's Judgment

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

"Our ruling is final."

1 W W
Stoneforge Mystic

Stoneforge Mystic

Creature — Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. , : You may put an Equipment card from your hand onto the battlefield.

1/2

1 W
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"In all my years of research, I have yet to accurately quantify that baffling mental process known as 'inspiration.'" —Elmora, mage-analyst

U
Cyclonic Rift

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

"Oh, *that's* what that switch does!"

1 U
Force of Will

Force of Will

Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

"Amateur."

3 U U
Phyrexian Metamorph

Phyrexian Metamorph

Artifact Creature — Phyrexian Shapeshifter

( can be paid with either or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

0/0

3 U / P
Dark Confidant

Dark Confidant

Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Greatness, at any cost.

2/1

1 B
Fatal Push

Fatal Push

Instant

Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.

B
Thoughtseize

Thoughtseize

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

The mind is a fragile thing. Remove the smallest fragment, and the whole thing starts to fall apart.

B
Toxic Deluge

Toxic Deluge

Sorcery

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Armor dissolved into flesh. Flesh melted to bone. Bone fell away to nothing.

2 B
Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

Bathed in deep crimson, the land that once gave comfort and shelter now yielded nothing but hostility.

2 R
Goblin Guide

Goblin Guide

Creature — Goblin Scout

Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.

When the landmarks themselves get up and move, goblin intuition beats any map.

2/2

R
Sneak Attack

Sneak Attack

Enchantment

: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

"Keep watch? Why? Nothing going to mess with us. We too big and scary."

3 R
Crop Rotation

Crop Rotation

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

"The end of my cycle draws near. Rise up, young sprouts, and take root in my place."

G
Doubling Season

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

4 G
Exploration

Exploration

Enchantment

You may play an additional land on each of your turns.

With every step she took, a new world unfolded before her.

G
Noble Hierarch

Noble Hierarch

Creature — Human Druid

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add , , or .

In all her years of vigil, her resolve has never faltered.

0/1

G
Atraxa, Praetors' Voice

Atraxa, Praetors' Voice

Legendary Creature — Phyrexian Angel Horror

Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

4/4

G W U B
Kaalia of the Vast

Kaalia of the Vast

Legendary Creature — Human Cleric

Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

"I'll have my revenge if I have to call on every force from above and below."

2/2

1 R W B
Meddling Mage

Meddling Mage

Creature — Human Wizard

As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.

"Some defy the laws of nature. I dare nature to defy me."

2/2

W U
Batterskull

Batterskull

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. : Return Batterskull to its owner's hand. Equip

5
Blightsteel Colossus

Blightsteel Colossus

Artifact Creature — Phyrexian Golem

Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

11/11

1 2
Chrome Mox

Chrome Mox

Artifact

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. : Add one mana of any of the exiled card's colors.

0
Expedition Map

Expedition Map

Artifact

, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.

"Let's see. I've been here, here, here, here, and here. Where next?" —Olenn, tireless traveler

1
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

2
Mana Crypt

Mana Crypt

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add .

At first they thought the vault was empty. Then the walls began to glow.

0
Mox Opal

Mox Opal

Legendary Artifact

Metalcraft — : Add one mana of any color. Activate only if you control three or more artifacts.

What crossed her mind defied Orthodoxy: could there be perfection beyond *compleation*?

0
Sword of Body and Mind

Sword of Body and Mind

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip

3
Sword of Feast and Famine

Sword of Feast and Famine

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip

3
Sword of Fire and Ice

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip

3
Sword of Light and Shadow

Sword of Light and Shadow

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip

3
Sword of War and Peace

Sword of War and Peace

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip

3
Wurmcoil Engine

Wurmcoil Engine

Artifact Creature — Phyrexian Wurm

Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.

6/6

6
Academy Ruins

Academy Ruins

Legendary Land

: Add . , : Put target artifact card from your graveyard on top of your library.

The Tolarian Academy was home to some of the greatest discoveries in Dominaria's history—as well as its greatest tragedies.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

In his hunger for power and knowledge, Urza dug deep into Dominaria's ancient past.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Urza threw himself into his research, pushing the boundaries of both possibility and morality.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza studied the creations of the Thran not simply to learn from them, but to surpass them.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Chord of Calling

Chord of Calling

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

X G G G