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Szarekh, the Silent King
Legendary Artifact Creature — Necron
Flying
My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
3/4
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Abaddon the Despoiler
Legendary Creature — Astartes Warrior
Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Under his rule, there is but one creed: Chaos shall reign.
5/5
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Inquisitor Greyfax
Legendary Creature — Human Inquisitor
Vigilance
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy — , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
3/3
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The Swarmlord
Legendary Creature — Tyranid
Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.
Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
5/5
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Imotekh the Stormlord
Legendary Artifact Creature — Necron
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
3/3
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Be'lakor, the Dark Master
Legendary Creature — Demon Noble
Flying
Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.
6/5
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Magus Lucea Kane
Legendary Creature — Human Tyranid Wizard
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Psychic Stimulus — : Add . When you next cast a spell with in its mana cost or activate an ability with in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
1/1
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Marneus Calgar
Legendary Creature — Astartes Warrior
Double strike
Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.
Chapter Master — : Create two 2/2 white Astartes Warrior creature tokens with vigilance.
3/5
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And They Shall Know No Fear
Instant
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
"They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines."
—The Emperor of Mankind
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And They Shall Know No Fear
Instant
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
"They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines."
—The Emperor of Mankind
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Celestine, the Living Saint
Legendary Creature — Human Warrior
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
3/4
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Celestine, the Living Saint
Legendary Creature — Human Warrior
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
3/4
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Defenders of Humanity
Enchantment
When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.
, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
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Defenders of Humanity
Enchantment
When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.
, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
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For the Emperor!
Sorcery
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
They all took up the cry, the missionaries, the pilgrims, the sisters of the Orders Militant. The forces of Chaos melted before the fire of their faith.
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For the Emperor!
Sorcery
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
They all took up the cry, the missionaries, the pilgrims, the sisters of the Orders Militant. The forces of Chaos melted before the fire of their faith.
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Grey Knight Paragon
Creature — Astartes Knight
Flash
Rites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.
"Our will shall be our weapons, our faith shall be our armour."
—Canticle of Absolution
4/4
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Grey Knight Paragon
Creature — Astartes Knight
Flash
Rites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.
"Our will shall be our weapons, our faith shall be our armour."
—Canticle of Absolution
4/4
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Space Marine Devastator
Creature — Astartes Warrior
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.
3/3
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Space Marine Devastator
Creature — Astartes Warrior
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.
3/3
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Space Marine Scout
Creature — Astartes Scout
First strike, vigilance
Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Through blood and battle, scouts are forged from raw recruits into the Imperium's finest.
2/1
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Space Marine Scout
Creature — Astartes Scout
First strike, vigilance
Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Through blood and battle, scouts are forged from raw recruits into the Imperium's finest.
2/1
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Thunderwolf Cavalry
Creature — Astartes Warrior
First strike
Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.
The practice of tracking and training Thunderwolves is a sort of initiation ritual into the upper echelons of the Wolf Guard.
4/4
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Thunderwolf Cavalry
Creature — Astartes Warrior
First strike
Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.
The practice of tracking and training Thunderwolves is a sort of initiation ritual into the upper echelons of the Wolf Guard.
4/4
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Triumph of Saint Katherine
Creature — Human Warrior
Lifelink
Praesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
5/5
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Triumph of Saint Katherine
Creature — Human Warrior
Lifelink
Praesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
5/5
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Ultramarines Honour Guard
Creature — Astartes Warrior
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Other creatures you control get +1/+1.
2/2
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Ultramarines Honour Guard
Creature — Astartes Warrior
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Other creatures you control get +1/+1.
2/2
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Vexilus Praetor
Creature — Custodes Warrior
Flash
Vigilance
Aegis of the Emperor — Commanders you control have protection from everything.
There is no greater bulwark than the Praetors of the Adeptus Custodes, the bodyguards of the Emperor of Mankind.
3/4
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Vexilus Praetor
Creature — Custodes Warrior
Flash
Vigilance
Aegis of the Emperor — Commanders you control have protection from everything.
There is no greater bulwark than the Praetors of the Adeptus Custodes, the bodyguards of the Emperor of Mankind.
3/4
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Zephyrim
Creature — Human Warrior
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying, vigilance
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
3/3
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Zephyrim
Creature — Human Warrior
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying, vigilance
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
3/3
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Genestealer Locus
Creature — Tyranid Human
Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.
Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.
Harrowing visions, paralyzing pain, and terrifying brain spasms await those who challenge the cult.
3/3
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Genestealer Locus
Creature — Tyranid Human
Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.
Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.
Harrowing visions, paralyzing pain, and terrifying brain spasms await those who challenge the cult.
3/3
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Genestealer Patriarch
Creature — Tyranid
Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.
Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.
4/4
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Genestealer Patriarch
Creature — Tyranid
Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.
Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.
4/4
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Heralds of Tzeentch
Creature — Demon
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3/3
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Heralds of Tzeentch
Creature — Demon
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3/3
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Lord of Change
Creature — Demon
Flying, ward
Architect of Deception — When Lord of Change enters the battlefield, draw three cards.
The Lords of Change are Tzeentch's greatest servants. The most powerful of them wield fragments of his power over destiny.
6/6
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Lord of Change
Creature — Demon
Flying, ward
Architect of Deception — When Lord of Change enters the battlefield, draw three cards.
The Lords of Change are Tzeentch's greatest servants. The most powerful of them wield fragments of his power over destiny.
6/6
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Sicarian Infiltrator
Artifact Creature — Human Soldier
Flash
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card.
1/2
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Sicarian Infiltrator
Artifact Creature — Human Soldier
Flash
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card.
1/2
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Sister of Silence
Creature — Human Knight
Flash
Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.
3/3
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Sister of Silence
Creature — Human Knight
Flash
Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.
3/3
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Vanguard Suppressor
Creature — Astartes Warrior
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying
Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
3/2
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Vanguard Suppressor
Creature — Astartes Warrior
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying
Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
3/2
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Anrakyr the Traveller
Legendary Artifact Creature — Necron
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
"Though it may take an eternity, I will see the myriad dynasties united once more."
4/4
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Anrakyr the Traveller
Legendary Artifact Creature — Necron
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
"Though it may take an eternity, I will see the myriad dynasties united once more."
4/4
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Arco-Flagellant
Creature — Human
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Arco-Flagellant can't block.
Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
3/1
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Arco-Flagellant
Creature — Human
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Arco-Flagellant can't block.
Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
3/1
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Biotransference
Enchantment
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
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Biotransference
Enchantment
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
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Blight Grenade
Sorcery
Destroy target creature.
All creatures get -3/-3 until end of turn.
Blight grenades—which induce horrendous effects on their victims—have no impact on the Death Guard, who gladly use the devices in extreme close quarters with the enemy.
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Blight Grenade
Sorcery
Destroy target creature.
All creatures get -3/-3 until end of turn.
Blight grenades—which induce horrendous effects on their victims—have no impact on the Death Guard, who gladly use the devices in extreme close quarters with the enemy.
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Chronomancer
Artifact Creature — Necron Wizard
Flying
Atomic Transmutation — , , Sacrifice another artifact: Draw a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1
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Chronomancer
Artifact Creature — Necron Wizard
Flying
Atomic Transmutation — , , Sacrifice another artifact: Draw a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1
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Cryptek
Artifact Creature — Necron Wizard
, : Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control.
There are those who draw false comparisons between the tech-magi of the Adeptus Mechanicus and the xenotechnologists of the necron race. There can be no mercy for such heretics.
3/3
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Cryptek
Artifact Creature — Necron Wizard
, : Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control.
There are those who draw false comparisons between the tech-magi of the Adeptus Mechanicus and the xenotechnologists of the necron race. There can be no mercy for such heretics.
3/3
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Flayed One
Artifact Creature — Necron
Lifelink
Flesh Flayer — When Flayed One enters the battlefield, mill three cards.
Those suspected of carrying the flayer curse are summarily banished, lest the corruption spread to other Necrons.
4/1
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Flayed One
Artifact Creature — Necron
Lifelink
Flesh Flayer — When Flayed One enters the battlefield, mill three cards.
Those suspected of carrying the flayer curse are summarily banished, lest the corruption spread to other Necrons.
4/1
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Great Unclean One
Creature — Demon
Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
4/5
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Great Unclean One
Creature — Demon
Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
4/5
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Hexmark Destroyer
Artifact Creature — Necron
Multi-threat Eliminator — Hexmark Destroyer can't be blocked except by six or more creatures.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
6/6
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Hexmark Destroyer
Artifact Creature — Necron
Multi-threat Eliminator — Hexmark Destroyer can't be blocked except by six or more creatures.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
6/6
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Illuminor Szeras
Legendary Artifact Creature — Necron
Secrets of the Soul — , Sacrifice another creature: Add an amount of equal to the sacrificed creature's mana value.
"Immortality is not quite the same as invulnerability, but it is close enough."
3/3
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Illuminor Szeras
Legendary Artifact Creature — Necron
Secrets of the Soul — , Sacrifice another creature: Add an amount of equal to the sacrificed creature's mana value.
"Immortality is not quite the same as invulnerability, but it is close enough."
3/3
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Lokhust Heavy Destroyer
Artifact Creature — Necron
Flying
Enmitic Exterminator — When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/2
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Lokhust Heavy Destroyer
Artifact Creature — Necron
Flying
Enmitic Exterminator — When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/2
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Lychguard
Artifact Creature — Necron
Guardian Protocols — , Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand.
"Only the deathless can truly comprehend the burden of unfailing loyalty."
—Vargard Obyron of the Sautekh Dynasty
2/3
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Lychguard
Artifact Creature — Necron
Guardian Protocols — , Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand.
"Only the deathless can truly comprehend the burden of unfailing loyalty."
—Vargard Obyron of the Sautekh Dynasty
2/3
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Mandate of Abaddon
Sorcery
Choose target creature you control. Destroy all creatures with power less than that creature's power.
"I am the Arch-fiend, the Despoiler of Worlds, and by my hands shall the false Emperor fall."
—Abaddon the Despoiler
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Mandate of Abaddon
Sorcery
Choose target creature you control. Destroy all creatures with power less than that creature's power.
"I am the Arch-fiend, the Despoiler of Worlds, and by my hands shall the false Emperor fall."
—Abaddon the Despoiler
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Mortarion, Daemon Primarch
Legendary Creature — Demon Primarch
Flying
Primarch of the Death Guard — At the beginning of your end step, you may pay . If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.
5/6
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Mortarion, Daemon Primarch
Legendary Creature — Demon Primarch
Flying
Primarch of the Death Guard — At the beginning of your end step, you may pay . If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.
5/6
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Necron Deathmark
Artifact Creature — Necron
Flash
Synaptic Disintegrator — When Necron Deathmark enters the battlefield, destroy up to one target creature and target player mills three cards.
5/3
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Necron Deathmark
Artifact Creature — Necron
Flash
Synaptic Disintegrator — When Necron Deathmark enters the battlefield, destroy up to one target creature and target player mills three cards.
5/3
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Necron Overlord
Artifact Creature — Necron Noble
Relentless March — , , Tap X untapped artifacts you control: Target opponent loses X life.
"This galaxy once knelt before us, and it will do so again."
2/5
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Necron Overlord
Artifact Creature — Necron Noble
Relentless March — , , Tap X untapped artifacts you control: Target opponent loses X life.
"This galaxy once knelt before us, and it will do so again."
2/5
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Nurgle's Conscription
Instant
Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard.
"In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death."
—Kulvain Hestarius of the Death Guard
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Nurgle's Conscription
Instant
Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard.
"In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death."
—Kulvain Hestarius of the Death Guard
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Nurgle's Rot
Enchantment — Aura
Enchant creature an opponent controls
When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
Each plaguebearer is formed from the blighted soul of a mortal slain by Nurgle's Rot.
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Nurgle's Rot
Enchantment — Aura
Enchant creature an opponent controls
When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
Each plaguebearer is formed from the blighted soul of a mortal slain by Nurgle's Rot.
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Out of the Tombs
Enchantment
At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
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Out of the Tombs
Enchantment
At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
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Plague Drone
Creature — Demon
Flying
Rot Fly — If an opponent would gain life, that player loses that much life instead.
High-ranking plaguebearers of Nurgle's realm ride into realspace mounted upon Rot Flies—colossal daemonic insects whose appearance is so repugnant it scars the mind.
3/3
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Plague Drone
Creature — Demon
Flying
Rot Fly — If an opponent would gain life, that player loses that much life instead.
High-ranking plaguebearers of Nurgle's realm ride into realspace mounted upon Rot Flies—colossal daemonic insects whose appearance is so repugnant it scars the mind.
3/3
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Plasmancer
Artifact Creature — Necron Wizard
Flying
Dynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.
Masters of dimensional dissonance, singularity manipulation, and countless other technologies, plasmancers are terrifying to behold.
3/3
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Plasmancer
Artifact Creature — Necron Wizard
Flying
Dynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.
Masters of dimensional dissonance, singularity manipulation, and countless other technologies, plasmancers are terrifying to behold.
3/3
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Poxwalkers
Creature — Zombie
Deathtouch
Curse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped.
Poxwalkers are victims of the Walking Pox, a cruel virulence which rots the infected to death while keeping them conscious.
3/1
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Poxwalkers
Creature — Zombie
Deathtouch
Curse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped.
Poxwalkers are victims of the Walking Pox, a cruel virulence which rots the infected to death while keeping them conscious.
3/1
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Primaris Eliminator
Creature — Astartes Warrior
When Primaris Eliminator enters the battlefield, choose one —
• Executioner Round — Destroy target creature.
• Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.
3/2
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Primaris Eliminator
Creature — Astartes Warrior
When Primaris Eliminator enters the battlefield, choose one —
• Executioner Round — Destroy target creature.
• Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.
3/2
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Psychomancer
Artifact Creature — Necron Wizard
Flying
Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.
1/1
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Psychomancer
Artifact Creature — Necron Wizard
Flying
Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.
1/1
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Royal Warden
Artifact Creature — Necron
Phalanx Commander — When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/2
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Royal Warden
Artifact Creature — Necron
Phalanx Commander — When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/2
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Sanguinary Priest
Creature — Astartes Cleric
Lifelink
Blood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.
"Embrace the strength of your Primarch, but deny the Red Thirst, brothers! There is no return from that darkest of paths."
2/4
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Sanguinary Priest
Creature — Astartes Cleric
Lifelink
Blood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.
"Embrace the strength of your Primarch, but deny the Red Thirst, brothers! There is no return from that darkest of paths."
2/4
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Sautekh Immortal
Artifact Creature — Necron
Flash
Elite Troops — Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
"Nothing clears a battlefield like a Deathstrike missile. Wait. Is something moving out there?"
—Commander Zander At'lan, Tallarn 115th Armoured Regiment
2/2
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Sautekh Immortal
Artifact Creature — Necron
Flash
Elite Troops — Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
"Nothing clears a battlefield like a Deathstrike missile. Wait. Is something moving out there?"
—Commmander Zander At'lan, Tallarn 115th Armoured Regiment
2/2
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Shard of the Nightbringer
Creature — C'tan
Flying
Drain Life — When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.
"Aza'gorod, the Nightbringer. The embodiment of death. A killer of stars and of worlds."
—Illuminor Szeras
8/8
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Shard of the Nightbringer
Creature — C'tan
Flying
Drain Life — When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.
"Aza'gorod, the Nightbringer. The embodiment of death. A killer of stars and of worlds."
—Illuminor Szeras
8/8
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Shard of the Void Dragon
Creature — C'tan
Flying
Spear of the Void Dragon — Whenever Shard of the Void Dragon attacks, each opponent sacrifices a nonland permanent.
Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on Shard of the Void Dragon.
7/7
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Shard of the Void Dragon
Creature — C'tan
Flying
Spear of the Void Dragon — Whenever Shard of the Void Dragon attacks, each opponent sacrifices a nonland permanent.
Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on Shard of the Void Dragon.
7/7
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Skorpekh Destroyer
Artifact Creature — Necron
Deathtouch
Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.
Nothing can override the hard-wired desire to kill that empowers these rage-driven Necrons.
4/2
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Skorpekh Destroyer
Artifact Creature — Necron
Deathtouch
Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.
Nothing can override the hard-wired desire to kill that empowers these rage-driven Necrons.
4/2
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Skorpekh Lord
Artifact Creature — Necron Noble
Menace
Command Protocols — Other artifact creatures you control get +1/+0 and have menace.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/2
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Skorpekh Lord
Artifact Creature — Necron Noble
Menace
Command Protocols — Other artifact creatures you control get +1/+0 and have menace.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/2
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Sloppity Bilepiper
Creature — Demon
Jolly Gutpipes — , , Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you cast your next creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3/3
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Sloppity Bilepiper
Creature — Demon
Jolly Gutpipes — , , Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you cast your next creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3/3
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Tallyman of Nurgle
Creature — Astartes Warrior
Lifelink
The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.
2/3
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Tallyman of Nurgle
Creature — Astartes Warrior
Lifelink
The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.
2/3
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Technomancer
Artifact Creature — Necron Wizard
When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.
"Witchcraft or technology, it is blasphemous, and it must be stopped."
—Inquisitor Greyfax
5/1
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Technomancer
Artifact Creature — Necron Wizard
When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.
"Witchcraft or technology, it is blasphemous, and it must be stopped."
—Inquisitor Greyfax
5/1
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Their Name Is Death
Sorcery
Destroy all nonartifact creatures.
"When the Silent King saw what had been done, he knew at last the true nature of the C'tan, and the doom they had wrought in his name."
—*The Book of Mournful Night*
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Their Name Is Death
Sorcery
Destroy all nonartifact creatures.
"When the Silent King saw what had been done, he knew at last the true nature of the C'tan, and the doom they had wrought in his name."
—*The Book of Mournful Night*
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Their Number Is Legion
Sorcery
Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.
You may cast Their Number Is Legion from your graveyard.
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Their Number Is Legion
Sorcery
Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.
You may cast Their Number Is Legion from your graveyard.
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Tomb Blade
Artifact Creature — Necron
Flying
Whenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature.
Unearth
5/4
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Tomb Blade
Artifact Creature — Necron
Flying
Whenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature.
Unearth
5/4
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Trazyn the Infinite
Legendary Artifact Creature — Necron
Deathtouch
Prismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
The Archaeovist of the Solemnace Galleries will not rest until every treasure in the galaxy is safely within his clutches.
4/6
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Trazyn the Infinite
Legendary Artifact Creature — Necron
Deathtouch
Prismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
The Archaeovist of the Solemnace Galleries will not rest until every treasure in the galaxy is safely within his clutches.
4/6
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Triarch Praetorian
Artifact Creature — Necron
Flying
Dynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/1
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Triarch Praetorian
Artifact Creature — Necron
Flying
Dynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/1
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Triarch Stalker
Artifact Creature — Necron
Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.
"Scour this world of these impudent trespassers!"
—Lord Traedrekkh of the Sekemtar Dynasty
4/5
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Triarch Stalker
Artifact Creature — Necron
Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.
"Scour this world of these impudent trespassers!"
—Lord Traedrekkh of the Sekemtar Dynasty
4/5
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Venomcrawler
Artifact Creature — Demon
Lifelink
Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on Venomcrawler.
2/2
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Venomcrawler
Artifact Creature — Demon
Lifelink
Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on Venomcrawler.
2/2
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The War in Heaven
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
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The War in Heaven
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You draw three cards and you lose 3 life.
II — Mill three cards.
III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
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Acolyte Hybrid
Creature — Tyranid Human
Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
Too obviously xenos in form to blend into human society, the acolytes haunt the dark places beneath industrial sprawls.
2/2
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Acolyte Hybrid
Creature — Tyranid Human
Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
Too obviously xenos in form to blend into human society, the acolytes haunt the dark places beneath industrial sprawls.
2/2
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Aspiring Champion
Creature — Astartes Warrior
Menace
Ruinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
3/3
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Aspiring Champion
Creature — Astartes Warrior
Menace
Ruinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
3/3
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Bloodcrusher of Khorne
Creature — Demon Knight
Trample
Devastating Charge — Other creatures you control have trample.
The Brazen Thunder, foremost of the bloodcrusher legions, are named for the sound they make as they ride into battle.
3/3
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Bloodcrusher of Khorne
Creature — Demon Knight
Trample
Devastating Charge — Other creatures you control have trample.
The Brazen Thunder, foremost of the bloodcrusher legions, are named for the sound they make as they ride into battle.
3/3
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Bloodthirster
Creature — Demon
Flying, trample
Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.
Bloodthirster can't attack a player it has already attacked this turn.
6/6
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Bloodthirster
Creature — Demon
Flying, trample
Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.
Bloodthirster can't attack a player it has already attacked this turn.
6/6
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Chaos Terminator Lord
Creature — Astartes Warrior
Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
"Charge brothers! Death to the false Emperor!"
3/3
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Chaos Terminator Lord
Creature — Astartes Warrior
Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.
"Charge brothers! Death to the false Emperor!"
3/3
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Dark Apostle
Creature — Astartes Warlock
Gift of Chaos — , : The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3/3
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Dark Apostle
Creature — Astartes Warlock
Gift of Chaos — , : The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3/3
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Exocrine
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Bio-plasmic Barrage — When Exocrine enters the battlefield, it deals X damage to each player and each other creature.
2/2
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Exocrine
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Bio-plasmic Barrage — When Exocrine enters the battlefield, it deals X damage to each player and each other creature.
2/2
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Herald of Slaanesh
Creature — Demon
Locus of Slaanesh — Demon spells you cast cost less to cast.
Other Demons you control have haste.
"I can show you indulgence without regret, delight without boundaries, gratifications beyond count."
—Sha'ris, Deacon of Lust
2/2
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Herald of Slaanesh
Creature — Demon
Locus of Slaanesh — Demon spells you cast cost less to cast.
Other Demons you control have haste.
"I can show you indulgence without regret, delight without boundaries, gratifications beyond count."
—Sha'ris, Deacon of Lust
2/2
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Keeper of Secrets
Creature — Demon
First strike, haste
Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent.
To look upon one is to surrender every last shred of self-will.
6/4
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Keeper of Secrets
Creature — Demon
First strike, haste
Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent.
To look upon one is to surrender every last shred of self-will.
6/4
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Khârn the Betrayer
Legendary Creature — Astartes Berserker
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
5/1
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Khârn the Betrayer
Legendary Creature — Astartes Berserker
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
5/1
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Knight Rampager
Artifact Creature — Knight
Trample
Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.
When Knight Rampager dies, it deals 4 damage to target opponent chosen at random.
6/5
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Knight Rampager
Artifact Creature — Knight
Trample
Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.
When Knight Rampager dies, it deals 4 damage to target opponent chosen at random.
6/5
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Let the Galaxy Burn
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.
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Let the Galaxy Burn
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.
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Noise Marine
Creature — Astartes Warrior
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.
3/2
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Noise Marine
Creature — Astartes Warrior
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.
3/2
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The Red Terror
Legendary Creature — Tyranid
Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
4/3
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The Red Terror
Legendary Creature — Tyranid
Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
4/3
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Screamer-Killer
Creature — Tyranid
Trample
Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target.
Its shriek is unintelligible, but armored bulkheads seem to understand the intent well enough.
5/5
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Screamer-Killer
Creature — Tyranid
Trample
Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target.
Its shriek is unintelligible, but armored bulkheads seem to understand the intent well enough.
5/5
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Seeker of Slaanesh
Creature — Demon
Haste
Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.
War is a dance. And they're looking for partners.
3/3
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Seeker of Slaanesh
Creature — Demon
Haste
Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.
War is a dance. And they're looking for partners.
3/3
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Aberrant
Creature — Tyranid Mutant
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
0/0
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Aberrant
Creature — Tyranid Mutant
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
0/0
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Biophagus
Creature — Human Tyranid Wizard
Genomic Enhancement — : Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
"We guarantee you that within a week, you will feel like a new man."
—Galaxos Klynesmith, biophagus
1/3
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Biophagus
Creature — Human Tyranid Wizard
Genomic Enhancement — : Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
"We guarantee you that within a week, you will feel like a new man."
—Galaxos Klynesmith, biophagus
1/3
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Bone Sabres
Artifact — Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Charged with psychic energy, the melee weapons of the Tyranid are far more than bone and chitin.
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Bone Sabres
Artifact — Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Charged with psychic energy, the melee weapons of the Tyranid are far more than bone and chitin.
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Broodlord
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Brood Telepathy — When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.
3/3
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Broodlord
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Brood Telepathy — When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.
3/3
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Clamavus
Creature — Human Tyranid Artificer
Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.
"The star-born approach! Their holy angels descend! Take up arms, my brothers and sisters, for the Day of Ascension is upon us!"
3/3
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Clamavus
Creature — Human Tyranid Artificer
Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.
"The star-born approach! Their holy angels descend! Take up arms, my brothers and sisters, for the Day of Ascension is upon us!"
3/3
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Haruspex
Creature — Tyranid
Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on Haruspex.
Devouring Monster — , Remove X +1/+1 counters from Haruspex: Add X mana of any one color.
2/2
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Haruspex
Creature — Tyranid
Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on Haruspex.
Devouring Monster — , Remove X +1/+1 counters from Haruspex: Add X mana of any one color.
2/2
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Hierophant Bio-Titan
Creature — Tyranid
Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs less to cast for each counter removed this way.
Vigilance, reach, ward
Titanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less.
12/12
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Hierophant Bio-Titan
Creature — Tyranid
Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs less to cast for each counter removed this way.
Vigilance, reach, ward
Titanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less.
12/12
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Hormagaunt Horde
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Endless Swarm — Whenever a land enters the battlefield under your control, you may pay . If you do, return Hormagaunt Horde from your graveyard to your hand.
1/1
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Hormagaunt Horde
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Endless Swarm — Whenever a land enters the battlefield under your control, you may pay . If you do, return Hormagaunt Horde from your graveyard to your hand.
1/1
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Lictor
Creature — Tyranid
Flash
Pheromone Trail — When Lictor enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.
3/3
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Lictor
Creature — Tyranid
Flash
Pheromone Trail — When Lictor enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.
3/3
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Nexos
Creature — Human Tyranid Advisor
Strategic Coordinator — Basic lands you control have ": Add . Spend this mana only on costs that contain ."
The blessed union of gun, claw, and merciless intent is a force to be truly feared.
2/2
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Nexos
Creature — Human Tyranid Advisor
Strategic Coordinator — Basic lands you control have ": Add . Spend this mana only on costs that contain ."
The blessed union of gun, claw, and merciless intent is a force to be truly feared.
2/2
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Old One Eye
Legendary Creature — Tyranid
Trample
Other creatures you control have trample.
When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.
Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.
6/6
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Old One Eye
Legendary Creature — Tyranid
Trample
Other creatures you control have trample.
When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.
Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.
6/6
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Purestrain Genestealer
Creature — Tyranid
Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.
Vanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
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Purestrain Genestealer
Creature — Tyranid
Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.
Vanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
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Sporocyst
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Defender
Spore Chimney — When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
0/0
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Sporocyst
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Defender
Spore Chimney — When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
0/0
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Termagant Swarm
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power.
0/0
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Termagant Swarm
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power.
0/0
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Tervigon
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Spawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.
0/0
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Tervigon
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Spawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.
0/0
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Toxicrene
Creature — Tyranid
Reach, deathtouch
Hypertoxic Miasma — All lands have ": Add one mana of any color" and lose all other abilities.
It emits a stinking cloud composed of millions of nascent microscopic organisms, each possessing a fragment of predatory sentience.
2/4
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Toxicrene
Creature — Tyranid
Reach, deathtouch
Hypertoxic Miasma — All lands have ": Add one mana of any color" and lose all other abilities.
It emits a stinking cloud composed of millions of nascent microscopic organisms, each possessing a fragment of predatory sentience.
2/4
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Tyranid Invasion
Sorcery
Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.
By the time the Blood Angels descended from the heavens, Phodia was a city transformed. Miles of flesh-filled rivers fed into the central digestion pools and up into the hive fleet above.
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Tyranid Invasion
Sorcery
Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.
By the time the Blood Angels descended from the heavens, Phodia was a city transformed. Miles of flesh-filled rivers fed into the central digestion pools and up into the hive fleet above.
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Tyrant Guard
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
3/3
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Tyrant Guard
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
3/3
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Assault Intercessor
Creature — Astartes Warrior
First strike, menace
Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.
A foe without honour is a foe already beaten.
3/2
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Assault Intercessor
Creature — Astartes Warrior
First strike, menace
Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.
A foe without honour is a foe already beaten.
3/2
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Atalan Jackal
Creature — Human Tyranid Scout
Trample, haste
Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2/2
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Atalan Jackal
Creature — Human Tyranid Scout
Trample, haste
Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2/2
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Belisarius Cawl
Legendary Artifact Creature — Human
Ultima Founding — , Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.
Master of Machines — , Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/4
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Belisarius Cawl
Legendary Artifact Creature — Human
Ultima Founding — , Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.
Master of Machines — , Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/4
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Birth of the Imperium
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
II — Each opponent sacrifices a creature.
III — Draw two cards for each opponent who controls fewer creatures than you.
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Birth of the Imperium
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
II — Each opponent sacrifices a creature.
III — Draw two cards for each opponent who controls fewer creatures than you.
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Blood for the Blood God!
Instant
This spell costs less to cast for each creature that died this turn.
Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
Skulls for the Skull Throne.
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Blood for the Blood God!
Instant
This spell costs less to cast for each creature that died this turn.
Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
Skulls for the Skull Throne.
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Callidus Assassin
Creature — Human Shapeshifter Assassin
Flash
Polymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature."
3/3
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Callidus Assassin
Creature — Human Shapeshifter Assassin
Flash
Polymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature."
3/3
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Chaos Defiler
Artifact Creature — Demon Construct
Trample
Battle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.
5/4
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Chaos Defiler
Artifact Creature — Demon Construct
Trample
Battle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.
5/4
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Chaos Mutation
Instant
Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
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Chaos Mutation
Instant
Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
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Commissar Severina Raine
Legendary Creature — Human Soldier
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
2/2
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Commissar Severina Raine
Legendary Creature — Human Soldier
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
2/2
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Company Commander
Creature — Human Soldier
Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.
Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn.
2/4
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Company Commander
Creature — Human Soldier
Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.
Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn.
2/4
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Cybernetica Datasmith
Artifact Creature — Human Artificer
Protection from Robots
Field Reprogramming — , : Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block."
"Engaging Protector protocol."
0/1
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Cybernetica Datasmith
Artifact Creature — Human Artificer
Protection from Robots
Field Reprogramming — , : Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block."
"Engaging Protector protocol."
0/1
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Deathleaper, Terror Weapon
Legendary Creature — Tyranid
Flash
Haste
Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike.
Created to break will and bone with equal ferocity.
3/3
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Deathleaper, Terror Weapon
Legendary Creature — Tyranid
Flash
Haste
Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike.
Created to break will and bone with equal ferocity.
3/3
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Deny the Witch
Instant
Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
"This heresy cannot stand!"
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Deny the Witch
Instant
Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
"This heresy cannot stand!"
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Drach'Nyen
Legendary Artifact — Equipment
Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature.
Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Drach'Nyen
Legendary Artifact — Equipment
Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature.
Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Epistolary Librarian
Creature — Astartes Wizard
Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
"Bolters? Chainswords? All fine weapons, however I wield a far more dangerous power."
3/4
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Epistolary Librarian
Creature — Astartes Wizard
Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
"Bolters? Chainswords? All fine weapons, however I wield a far more dangerous power."
3/4
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Exalted Flamer of Tzeentch
Creature — Demon
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.
2/4
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Exalted Flamer of Tzeentch
Creature — Demon
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.
2/4
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Exterminatus
Sorcery
Nonland permanents your opponents control lose indestructible until end of turn.
Destroy all nonland permanents.
"Some may question your right to destroy ten billion people. Those who understand know that you have no right to let them live."
—Exterminatus Extremis
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Exterminatus
Sorcery
Nonland permanents your opponents control lose indestructible until end of turn.
Destroy all nonland permanents.
"Some may question your right to destroy ten billion people. Those who understand know that you have no right to let them live."
—Exterminatus Extremis
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The First Tyrannic War
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may put a creature card from your hand onto the battlefield. If its mana cost contains , it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.
II, III — Double the number of each kind of counter on target creature you control.
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The First Tyrannic War
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may put a creature card from your hand onto the battlefield. If its mana cost contains , it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.
II, III — Double the number of each kind of counter on target creature you control.
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The Flesh Is Weak
Enchantment
When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control.
Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.
Nonartifact creatures get -1/-1.
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The Flesh Is Weak
Enchantment
When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control.
Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.
Nonartifact creatures get -1/-1.
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Gargoyle Flock
Creature — Tyranid Gargoyle
Flying
Skyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.
They dive screaming on defensive lines, sowing chaos before the main assault begins.
2/2
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Gargoyle Flock
Creature — Tyranid Gargoyle
Flying
Skyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.
They dive screaming on defensive lines, sowing chaos before the main assault begins.
2/2
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Ghyrson Starn, Kelermorph
Legendary Creature — Tyranid Human
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player.
3/2
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Ghyrson Starn, Kelermorph
Legendary Creature — Tyranid Human
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player.
3/2
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Helbrute
Artifact Creature — Astartes Dreadnought
Haste
Sarcophagus — You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
"No. No! Not the sarcophagus . . . Khorne damn you, you disloyal curs. JUST KILL ME!"
—Kalos the Ravager
5/4
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Helbrute
Artifact Creature — Astartes Dreadnought
Haste
Sarcophagus — You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
"No. No! Not the sarcophagus . . . Khorne damn you, you disloyal curs. JUST KILL ME!"
—Kalos the Ravager
5/4
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The Horus Heresy
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.
II — Draw a card for each creature you control but don't own.
III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
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The Horus Heresy
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.
II — Draw a card for each creature you control but don't own.
III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
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Inquisitor Eisenhorn
Legendary Creature — Human Inquisitor
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
2/3
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Inquisitor Eisenhorn
Legendary Creature — Human Inquisitor
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
2/3
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Kill! Maim! Burn!
Instant
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Kill! Maim! Burn! deals 3 damage to target player.
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Kill! Maim! Burn!
Instant
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Kill! Maim! Burn! deals 3 damage to target player.
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The Lost and the Damned
Enchantment
Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
The gods of Chaos bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer into mindless, writhing chaos spawn.
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The Lost and the Damned
Enchantment
Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
The gods of Chaos bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer its mindless, writhing chaos spawn.
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Lucius the Eternal
Legendary Creature — Astartes Warrior
Haste
Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.
5/3
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Lucius the Eternal
Legendary Creature — Astartes Warrior
Haste
Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.
5/3
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Magnus the Red
Legendary Creature — Demon Primarch
Flying
Unearthly Power — Instant and sorcery spells you cast cost less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
4/5
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Magnus the Red
Legendary Creature — Demon Primarch
Flying
Unearthly Power — Instant and sorcery spells you cast cost less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
4/5
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Malanthrope
Creature — Tyranid
Flying
Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.
2/2
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Malanthrope
Creature — Tyranid
Flying
Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.
2/2
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Mawloc
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
2/2
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Mawloc
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
2/2
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Mutalith Vortex Beast
Creature — Mutant Beast
Trample
Warp Vortex — When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player.
6/6
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Mutalith Vortex Beast
Creature — Mutant Beast
Trample
Warp Vortex — When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player.
6/6
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Neyam Shai Murad
Legendary Creature — Human Rogue
Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.
3/3
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Neyam Shai Murad
Legendary Creature — Human Rogue
Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.
3/3
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Pink Horror
Creature — Demon Horror
Coruscating Flames — Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target.
Split — When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target."
4/4
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Pink Horror
Creature — Demon Horror
Coruscating Flames — Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target.
Split — When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target."
4/4
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Primaris Chaplain
Creature — Astartes Cleric
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn.
Every kill is a sacrament of the Emperor's glory.
3/3
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Primaris Chaplain
Creature — Astartes Cleric
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn.
Every kill is a sacrament of the Emperor's glory.
3/3
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Ravener
Creature — Tyranid
Flash
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
When Ravener enters the battlefield, target creature attacks target opponent this turn if able.
0/0
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Ravener
Creature — Tyranid
Flash
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
When Ravener enters the battlefield, target creature attacks target opponent this turn if able.
0/0
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The Ruinous Powers
Enchantment
At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
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The Ruinous Powers
Enchantment
At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
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Shadow in the Warp
Enchantment
The first creature spell you cast each turn costs less to cast.
Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.
The astropath collapsed, his empty eye sockets aglow. He spoke three words before falling lifeless to the ground: "They . . . are . . . coming!"
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Shadow in the Warp
Enchantment
The first creature spell you cast each turn costs less to cast.
Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.
The astropath collapsed, his empty eye sockets aglow. He spoke three words before falling lifeless to the ground: "They . . . are . . . coming!"
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Sister Hospitaller
Creature — Human Cleric
Medicus Ministorum — When Sister Hospitaller enters the battlefield, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
"Ours is to honour the martyr, tend the fallen, defend the innocent, and walk always in the light."
—*The Hospitaller's Book of Hours*
3/2
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Sister Hospitaller
Creature — Human Cleric
Medicus Ministorum — When Sister Hospitaller enters the battlefield, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
"Ours is to honour the martyr, tend the fallen, defend the innocent, and walk always in the light."
—*The Hospitaller's Book of Hours*
3/2
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Sister Repentia
Creature — Human Warrior
Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
"I shall seek the Emperor's forgiveness in the darkest places of the night."
—Oath of the Penitent
5/1
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Sister Repentia
Creature — Human Warrior
Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
"I shall seek the Emperor's forgiveness in the darkest places of the night."
—Oath the Penitent
5/1
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Trygon Prime
Creature — Tyranid
Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
The walls of the Necron tomb were unbreakable. The ground beneath it was not.
4/4
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Trygon Prime
Creature — Tyranid
Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
The walls of the Necron tomb were unbreakable. The ground beneath it was not.
4/4
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Tyranid Harridan
Creature — Tyranid
Flying, ward
Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.
4/4
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Tyranid Harridan
Creature — Tyranid
Flying, ward
Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.
4/4
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Tyranid Prime
Creature — Tyranid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Synapse Creature — Other creatures you control have evolve.
0/4
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Tyranid Prime
Creature — Tyranid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Synapse Creature — Other creatures you control have evolve.
0/4
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Tzaangor Shaman
Creature — Mutant Shaman
Flying
Sorcerous Elixir — Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
Tzeentch's beastmen twist reality as they themselves are twisted.
3/3
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Tzaangor Shaman
Creature — Mutant Shaman
Flying
Sorcerous Elixir — Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
Tzeentch's beastmen twist reality as they themselves are twisted.
3/3
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Venomthrope
Creature — Tyranid
Flying, deathtouch, hexproof
"See that cloud that hangs around it? More than a minute in there and you'll be bleeding out of places you didn't even know you had."
—Captain Ascote
2/2
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Venomthrope
Creature — Tyranid
Flying, deathtouch, hexproof
"See that cloud that hangs around it? More than a minute in there and you'll be bleeding out of places you didn't even know you had."
—Captain Ascote
2/2
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Winged Hive Tyrant
Creature — Tyranid
Flying, haste
The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
A hive tyrant's synaptic link is the primary conduit through which the Hive Mind enforces its dominance over a hive fleet's lesser creatures.
4/4
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Winged Hive Tyrant
Creature — Tyranid
Flying, haste
The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
A hive tyrant's synaptic link is the primary conduit through which the Hive Mind enforces its dominance over a hive fleet's lesser creatures.
4/4
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Zoanthrope
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Flying, ward
Warp Blast — When Zoanthrope enters the battlefield, it deals X damage to any target.
0/0
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Zoanthrope
Creature — Tyranid
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Flying, ward
Warp Blast — When Zoanthrope enters the battlefield, it deals X damage to any target.
0/0
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Canoptek Scarab Swarm
Artifact Creature — Insect
Flying
Feeder Mandibles — When Canoptek Scarab Swarm enters the battlefield, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
1/1
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Canoptek Scarab Swarm
Artifact Creature — Insect
Flying
Feeder Mandibles — When Canoptek Scarab Swarm enters the battlefield, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
1/1
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Canoptek Spyder
Artifact Creature — Spider
Flying
Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card.
4/4
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Canoptek Spyder
Artifact Creature — Spider
Flying
Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card.
4/4
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Canoptek Tomb Sentinel
Artifact Creature — Insect
Vigilance
Exile Cannon — When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/3
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Canoptek Tomb Sentinel
Artifact Creature — Insect
Vigilance
Exile Cannon — When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/3
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Canoptek Wraith
Artifact Creature — Wraith
Wraith Form — Canoptek Wraith can't be blocked.
Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
2/1
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Canoptek Wraith
Artifact Creature — Wraith
Wraith Form — Canoptek Wraith can't be blocked.
Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
2/1
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Convergence of Dominion
Artifact
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols — , : Mill three cards.
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Convergence of Dominion
Artifact
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols — , : Mill three cards.
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Cryptothrall
Artifact Creature — Construct
Protector — Other artifact creatures you control have hexproof.
Bound to a cryptek, the cryptothrall exists for one reason: to defend its master to the death.
3/3
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Cryptothrall
Artifact Creature — Construct
Protector — Other artifact creatures you control have hexproof.
Bound to a cryptek, the cryptothrall exists for one reason: to defend its master to the death.
3/3
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Ghost Ark
Artifact — Vehicle
Flying
Repair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
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Ghost Ark
Artifact — Vehicle
Flying
Repair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
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The Golden Throne
Legendary Artifact
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.
A Thousand Souls Die Every Day — , Sacrifice a creature: Add three mana in any combination of colors.
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The Golden Throne
Legendary Artifact
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.
A Thousand Souls Die Every Day — , Sacrifice a creature: Add three mana in any combination of colors.
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Goliath Truck
Artifact — Vehicle
Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/4
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Goliath Truck
Artifact — Vehicle
Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/4
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Inquisitorial Rosette
Artifact — Equipment
Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Inquisitorial Rosette
Artifact — Equipment
Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Knight Paladin
Artifact — Vehicle
Trample
Rapid-fire Battle Cannon — When Knight Paladin enters the battlefield, it deals 4 damage to each opponent.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
6/6
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Knight Paladin
Artifact — Vehicle
Trample
Rapid-fire Battle Cannon — When Knight Paladin enters the battlefield, it deals 4 damage to each opponent.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
6/6
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Necron Monolith
Artifact — Vehicle
Flying, indestructible
Eternity Gate — Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
7/7
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Necron Monolith
Artifact — Vehicle
Flying, indestructible
Eternity Gate — Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
7/7
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Night Scythe
Artifact — Vehicle
Flying
Invasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/1
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Night Scythe
Artifact — Vehicle
Flying
Invasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/1
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Reaver Titan
Artifact — Vehicle
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
10/10
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Reaver Titan
Artifact — Vehicle
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
10/10
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Redemptor Dreadnought
Artifact Creature — Astartes Dreadnought
Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.
Trample
Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.
4/4
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Redemptor Dreadnought
Artifact Creature — Astartes Dreadnought
Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.
Trample
Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.
4/4
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Resurrection Orb
Artifact — Equipment
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Resurrection Orb
Artifact — Equipment
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sceptre of Eternal Glory
Legendary Artifact
: Add one mana of any color.
: Add three mana of any one color. Activate only if you control three or more lands with the same name.
It burns with the very fire that doomed Szarekh's species, and channels it to devastate his foes.
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Sceptre of Eternal Glory
Legendary Artifact
: Add one mana of any color.
: Add three mana of any one color. Activate only if you control three or more lands with the same name.
It burns with the very fire that doomed Szarekh's species, and channels it to devastate his foes.
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Thunderhawk Gunship
Artifact — Vehicle
Flying
When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.
Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.
Crew 2
6/6
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Thunderhawk Gunship
Artifact — Vehicle
Flying
When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.
Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.
Crew 2
6/6
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Tomb Fortress
Land
Tomb Fortress enters the battlefield tapped.
: Add .
, , Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Tomb Fortress
Land
Tomb Fortress enters the battlefield tapped.
: Add .
, , Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Imotekh the Stormlord
Legendary Artifact Creature — Necron
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
3/3
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Szarekh, the Silent King
Legendary Artifact Creature — Necron
Flying
My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
3/4
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Abaddon the Despoiler
Legendary Creature — Astartes Warrior
Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Under his rule, there is but one creed: Chaos shall reign.
5/5
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Be'lakor, the Dark Master
Legendary Creature — Demon Noble
Flying
Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.
6/5
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Inquisitor Greyfax
Legendary Creature — Human Inquisitor
Vigilance
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy — , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
3/3
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Magus Lucea Kane
Legendary Creature — Human Tyranid Wizard
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Psychic Stimulus — : Add . When you next cast a spell with in its mana cost or activate an ability with in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
1/1
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Marneus Calgar
Legendary Creature — Astartes Warrior
Double strike
Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.
Chapter Master — : Create two 2/2 white Astartes Warrior creature tokens with vigilance.
3/5
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The Swarmlord
Legendary Creature — Tyranid
Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.
Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
5/5
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Szarekh, the Silent King
Legendary Artifact Creature — Necron
Flying
My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
3/4
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Abaddon the Despoiler
Legendary Creature — Astartes Warrior
Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Under his rule, there is but one creed: Chaos shall reign.
5/5
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Inquisitor Greyfax
Legendary Creature — Human Inquisitor
Vigilance
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy — , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
3/3
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The Swarmlord
Legendary Creature — Tyranid
Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.
Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
5/5
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Fabricate
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
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Bastion Protector
Creature — Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
"By this oath, I pledge to stand by thee, against traitor, beast, or fiend, for only in death does duty end."
3/3
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Bastion Protector
Creature — Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
"By this oath, I pledge to stand by thee, against traitor, beast, or fiend, for only in death does duty end."
3/3
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Collective Effort
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
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Collective Effort
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
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Deploy to the Front
Sorcery
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
"When the door drops, give them a taste of the Emperor's fire!"
—Commissar Yarrick
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Deploy to the Front
Sorcery
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
"When the door drops, give them a taste of the Emperor's fire!"
—Commissar Yarrick
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Entrapment Maneuver
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
"Now!"
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Entrapment Maneuver
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
"Now!"
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Fell the Mighty
Sorcery
Destroy all creatures with power greater than target creature's power.
The battle began with an overwhelming wave of Tyranids and ended with Canoness Lucretia standing atop a huge pile of charred alien corpses.
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Fell the Mighty
Sorcery
Destroy all creatures with power greater than target creature's power.
The battle began with an overwhelming wave of Tyranids and ended with Canoness Lucretia standing atop a huge pile of charred alien corpses.
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Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy all nontoken creatures.
The Battle of Baal was the bloodiest and most costly in the entire noble history of the Sons of Sanguinius.
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Hour of Reckoning
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy all nontoken creatures.
The Battle of Baal was the bloodiest and most costly in the entire noble history of the Sons of Sanguinius.
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Launch the Fleet
Sorcery
Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
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Launch the Fleet
Sorcery
Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
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Martial Coup
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
"It is their duty to fight and die so that Humanity might be preserved."
—Lord Commissar Barron Reed
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Martial Coup
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
"It is their duty to fight and die so that Humanity might be preserved."
—Lord Commissar Barron Reed
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
"Hunger is no different from any other foe; defeat it in the Emperor's name, and save Humanity."
—Motto of the Agri-World Viridia IV
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
"Hunger is no different from any other foe; defeat it in the Emperor's name, and save Humanity."
—Motto of the Argi-World Viridia IV
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Aetherize
Instant
Return all attacking creatures to their owner's hand.
No berzerker charge can stand against the psychic might of the Hive Mind.
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Aetherize
Instant
Return all attacking creatures to their owner's hand.
No berzerker charge can stand against the psychic might of the Hive Mind.
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Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
The Changer of Ways often sends glimpses of possible futures to his most loyal acolytes, visions that would destroy lesser minds.
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Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
The Changer of Ways often sends glimpses of possible futures to his most loyal acolytes, visions that would destroy lesser minds.
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Reconnaissance Mission
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling (, Discard this card: Draw a card.)
"We've reached the xenos HQ. Transmitting coordinates now."
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Reconnaissance Mission
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling (, Discard this card: Draw a card.)
"We've reached the xenos HQ. Transmitting coordinates now."
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Beacon of Unrest
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
"Rise and serve me once more."
—Trazyn the Infinite
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Beacon of Unrest
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
"Rise and serve me once more."
—Trazyn the Infinite
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Bile Blight
Instant
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
"Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin."
—Mortarion, Daemon Primarch
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Bile Blight
Instant
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
"Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin."
—Morarion, Daemon Primarch
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Dark Ritual
Instant
Add .
"Praise Nurgle! For the plague to have progressed so quickly, truly his blessing must be upon us!"
—Ku'gath Plaguefather
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Dark Ritual
Instant
Add .
"Praise Nurgle! For the plague to have progressed so quickly, truly his blessing must be upon us!"
—Ku'gath Plaguefather
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Darkness
Instant
Prevent all combat damage that would be dealt this turn.
By the physical laws of our universe, darkness is merely the absence of light. Necrons can harness the power of other dimensions, where darkness is tangible and moldable.
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Darkness
Instant
Prevent all combat damage that would be dealt this turn.
By the physical laws of the universe, darkness is merely the absence of light. Necrons can harness the power of other dimensions, where darkness is tangible and moldable.
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Decree of Pain
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
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Decree of Pain
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
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Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
"Agresto, bring up the rear . . . Agresto?"
—Sergeant Dremark Eigen, last words
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Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
"Agresto, bring up the rear . . . Agresto?"
—Sergeant Dremark Eigen, last words
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Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Bolters, flamers, plasma—we hit the xenos with everything, and it just kept coming."
—Captain Uriel Ventris
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Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Bolters, flamers, plasma—we hit the xenos with everything, and it just kept coming."
—Captain Uriel Ventris
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Go for the Throat
Instant
Destroy target nonartifact creature.
"Pray that night is upon us, for if this twilight is the work of the Necrons, we are all dead men."
—Address by Lieutenant Krakos prior to the Bloodmoon Massacres
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Go for the Throat
Instant
Destroy target nonartifact creature.
"Pray that night is upon us, for if this twilight is the work of the Necrons, we are all dead men."
—Address by Lieutenant Krakow prior to the Bloodmoon Massacres
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Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
"You mortals turn to dust in the blink of an eye. I only expedite your fate."
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Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
"You mortals turn to dust in the blink of an eye. I only expedite your fate."
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Blasphemous Act
Sorcery
This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
In the roiling depths of the Eye of Terror, the bloodthirsty hordes of Chaos Marines plot the downfall of their loyalist brethren.
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Blasphemous Act
Sorcery
This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
In the roiling depths of the Eye of Terror, the bloodthirsty hordes of Chaos Marines plot the downfall of their loyalist brethren.
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Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
"Tzeentch cares not what they were or what they become. Only that they change."
—Kairos Fateweaver
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Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
"Tzeentch cares not what they were or what they become. Only that they change."
—Kairos Fateweaver
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Past in Flames
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Past in Flames
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reverberate
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
"That which was, will be. That which will be, was."
—Kairos Fateweaver
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Reverberate
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
"That which was, will be. That which will be, was."
—Kairos Fateweaver
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Starstorm
Instant
Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
"They're beasts! What are they going to do, bomb us from orbit?"
—Platoon Commander Cyrus Jalili, Prandium Defence Auxilia
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Starstorm
Instant
Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
"They're beasts! What are they going to do, bomb us from orbit?"
—Platoon Commander Cyrus Jalili, Prandium Defense Auxilia
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Warstorm Surge
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Khorne's sole desire is to drown the galaxy in a tide of slaughter. To conquer and kill every living thing, until there is nothing left but spilled blood and shattered bone.
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Warstorm Surge
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Khorne's sole desire is to drown the galaxy in a tide of slaughter. To conquer and kill every living thing, until there is nothing left but spilled blood and shattered bone.
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Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
A single spore from a Tyranid Hive Ship can spell doom for a solar system.
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Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
A single spore from a Tyranid Hive Ship can spell doom for a solar system.
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Death's Presence
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
The Genestealer Cults rejoiced at the arrival of their gods . . . at first.
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Death's Presence
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
The Genestealer Cults rejoiced at the arrival of their gods . . . at first.
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Explore
Sorcery
You may play an additional land this turn.
Draw a card.
The Tyranids advance inexorably across the galaxy in their living Hive Ships, with one singular goal: to consume all.
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Explore
Sorcery
You may play an additional land this turn.
Draw a card.
The Tyranids advanced inexorably across the galaxy in their living Hive Ships, with one singular goal: to consume all.
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Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"Once we have claimed this planet, we will claim the stars."
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Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"Once we have claimed this planet, we will claim the stars."
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Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
As the fusillade of lasgun fire bounced harmlessly off the carnifex's carapace, the creature roared and advanced.
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Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
As the fusillade of lasgun fire bounced harmlessly off the carnifex's carapace, the creature roared and advanced.
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Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
With each defeat, the hive learns. With each victory, it grows.
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Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
With each defeat, the hive learns. With each victory, it grows.
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Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
The voice of a clamavus commands all who carry the genetic legacy of the Tyranids in their blood.
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Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
The voice of a clamavus commands all who carry the genetic legacy of the Tyranids in their blood.
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New Horizons
Enchantment — Aura
Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any one color."
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New Horizons
Enchantment — Aura
Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any one color."
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Overgrowth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Tyranids flourish in any climate, dominate any ecosystem, crush any resistance.
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Overgrowth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Tyranids flourish in any climate, dominate any ecosystem, crush any resistance.
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Upon impact with a planet's surface, a tyrannocyte's bloated belly bursts open, disgorging a horde of Tyranid invaders.
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Upon impact with a planet's surface, a tyranocyte's bloated belly bursts open, disgorging a horde of Tyranid invaders.
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Bituminous Blast
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Bituminous Blast deals 4 damage to target creature.
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Bituminous Blast
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Bituminous Blast deals 4 damage to target creature.
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Bred for the Hunt
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
"Looks like we've found the source. Torch it quick, before anything crawls out."
—Sergeant "Ripper" Jackson
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Bred for the Hunt
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
"Looks like we've found the source. Torch it quick, before anything crawls out."
—Sergeant "Ripper" Jackson
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Deny Reality
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Return target permanent to its owner's hand.
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Deny Reality
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Return target permanent to its owner's hand.
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Hull Breach
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
At the lash of the hive ship's feeder tentacles, the cruiser vented atmosphere, cargo, and crew members into the void.
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Hull Breach
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
At the lash of the hive ship's feeder tentacles, the cruiser vented atmosphere, cargo, and crew members into the void.
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Mortify
Instant
Destroy target creature or enchantment.
"This sword has many names. You may call it 'Death.'"
—Kaldor Draigo, Supreme Grand Master of the Grey Knights
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Mortify
Instant
Destroy target creature or enchantment.
"This sword has many names. You may call it 'Death.'"
—Kaldor Draigo, Supreme Grand Master of the Grey Knights
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Utter End
Instant
Exile target nonland permanent.
"Target eradicated. That which burns shall ever be blessed."
—Fusilave unit Tor-213
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Utter End
Instant
Exile target nonland permanent.
"Target eradicated. That which burns shall never be blessed."
—Fusilave unit Tor-213
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Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
Countless xenos cults dwell unseen within the Imperium, lurking just beneath the surface.
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Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
Countless xenos cults dwell unseen within the Imperium, lurking just beneath the surface.
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Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
All Necrons bear the mark of the Triarch, a brand upon their living-metal skin that binds them to their dynasty.
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Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
All Necrons bear the mark of the Triarch, a brand upon their living-metal skin that binds them to their dynasty.
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Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
As part of their indoctrination and training, a psyker learns to focus their mental strength through a psycho-reactive staff.
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Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
As part of their indoctrination and training, a psyker learns to focus their mental strength through a psycho-reactive staff.
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Assault Suit
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
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Assault Suit
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
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Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
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Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
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Chromatic Lantern
Artifact
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
Used carefully, material that has been exposed to the baleful energies of the Warp can be contained to fuel powerful rituals.
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Chromatic Lantern
Artifact
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
Used carefully, material has been exposed to the baleful energies of the Warp can be contained to fuel powerful rituals.
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Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
"This cogitator provides a strategic overview of the battlefield. By which I mean, of course, the entire planet."
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Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
"This cogitator provides a strategic overview of the battlefield. By which I mean, of course, the entire planet."
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Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Within it rests the power of a sun, and none of the warmth.
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Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Within it rests the power of a sun, and none of the warmth.
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Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
The arcane sphere that hovers near Magnus's staff imbues it with the power to transform enemies into mindless chaos spawn.
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Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
The arcane sphere that hovers near Magnus's staff imbues it with the power to transform enemies into mindless chaos spawn.
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Cranial Plating
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control.
: Attach Cranial Plating to target creature you control.
Equip
The flesh of the Necrontyr is a memory so distant as to be nearly mythical.
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Cranial Plating
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control.
: Attach Cranial Plating to target creature you control.
Equip
The flesh of the Necrontyr is a memory so distant as to be nearly mythical.
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Endless Atlas
Artifact
, : Draw a card. Activate only if you control three or more lands with the same name.
"While we slept, our inferiors infested the worlds that belong to us. Now, we awaken once more."
—Szarekh, the Silent King
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Endless Atlas
Artifact
, : Draw a card. Activate only if you control three or more lands with the same name.
"While we slept, our inferiors infested the worlds that belong to us. Now, we awaken once more."
—Szarekh, the Silent King
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Everflowing Chalice
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Add for each charge counter on Everflowing Chalice.
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Everflowing Chalice
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Add for each charge counter on Everflowing Chalice.
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Gilded Lotus
Artifact
: Add three mana of any one color.
"The ancient Necron race has achieved this pinnacle of elegance through their relentless pursuit of utility."
—Tech-Priest Darvin, executed for heresy 1256998.M41
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Gilded Lotus
Artifact
: Add three mana of any one color.
"The ancient Necron race has achieved this pinnacle of elegance through their relentless pursuit of utility."
—Tech-Priest Darvin, executed for heresy 1256998.M41
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Hedron Archive
Artifact
: Add .
, , Sacrifice Hedron Archive: Draw two cards.
The vaults of the Necron Dynasties contain all manner of esoteric artifacts, most forged long before many of the younger races even existed.
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Hedron Archive
Artifact
: Add .
, , Sacrifice Hedron Archive: Draw two cards.
The vaults of the Necron Dynasties contain all manner of esoteric artifacts, most forged long before many of the younger races even existed.
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Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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Icon of Ancestry
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Icon of Ancestry
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mind Stone
Artifact
: Add .
, , Sacrifice Mind Stone: Draw a card.
"Pain is an ally. Pain is a friend. Pain is truth."
—Sister Erynica N'botu, Order of the Valorous Heart
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Mind Stone
Artifact
: Add .
, , Sacrifice Mind Stone: Draw a card.
"Pain is an ally. Pain is a friend. Pain is truth."
—Sister Erynia N'botu, Order of the Valorous Heart
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Mind Stone
Artifact
: Add .
, , Sacrifice Mind Stone: Draw a card.
During biotransference, the Necrontyr lost almost all individuality. What little remained was imprisoned within a living metal form.
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Mind Stone
Artifact
: Add .
, , Sacrifice Mind Stone: Draw a card.
During biotransference, the Necrontyr lost almost all individuality. What little remained was imprisoned within a living metal form.
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Mystic Forge
Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
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Mystic Forge
Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
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Sculpting Steel
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
Necrodermis, the living metal from which all Necrons are made, is endlessly adaptive.
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Sculpting Steel
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
Necrodermis, the living metal from which all Necrons are made, is endlessly adaptive.
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Skullclamp
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Only the most pious and devoted Imperial servants are granted the posthumous honor of becoming servo-skulls.
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Skullclamp
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Only the most pious and devoted Imperial servants are granted the posthumous honor of becoming servo-skulls.
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Sol Ring
Artifact
: Add .
"One day, the dark glory of the void will swallow the light of the stars once and for all!"
—Magus Lucea Kane
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Sol Ring
Artifact
: Add .
"One day, the dark glory of the void will swallow the light of the stars once and for all!"
—Magus Lucea Kane
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Sol Ring
Artifact
: Add .
"As Horus once besieged the Sol System, we shall bring the rotting Imperium to its knees."
—Abaddon the Despoiler
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Sol Ring
Artifact
: Add .
"As Horus once besieged the Sol System, we shall bring the rotting Imperium to its knees."
—Abaddon the Despoiler
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Sol Ring
Artifact
: Add .
"Of all the stars in the Galaxy, Sol is of the Emperor. Its heat is His might. Its light is His revelation."
—*Lectitio Divinitatus*
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Sol Ring
Artifact
: Add .
"Of all the stars in the Galaxy, Sol is of the Emperor. Its heat is His might. Its light is His revelation."
—*Lectitio Divinitatus*
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Sol Ring
Artifact
: Add .
"Once, the C'tan sought to rule us. Now it is they who serve us, their shards powering our great machines."
—Szarekh, the Silent King
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Sol Ring
Artifact
: Add .
"Once, the C'tan sought to rule us. Now it is they who serve us, their shards powering our great machines."
—Szarekh, the Silent King
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Talisman of Creativity
Artifact
: Add .
: Add or . Talisman of Creativity deals 1 damage to you.
"It is my cry that wakes you in the night, and my body that crouches in the shadow. I am Tzeentch and you are the puppet that dances to my tune."
—*The Book of Tzeentch*
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Talisman of Creativity
Artifact
: Add .
: Add or . Talisman of Creativity deals 1 damage to you.
"It is my cry that wakes you in the night, and my body that crouches in the shadow. I am Tzeentch and you are the puppet that dances to my tune."
—*The Book of Tzeentch*
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Talisman of Dominance
Artifact
: Add .
: Add or . Talisman of Dominance deals 1 damage to you.
"As swift as a lash mamba, as sharp as a spineleaf, as stubborn as a wild grox."
—Colonel Pannet, in praise of the Catachan warrior
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Talisman of Dominance
Artifact
: Add .
: Add or . Talisman of Dominance deals 1 damage to you.
"As swift as a lash mamba, as sharp as a spineleaf, a stubborn as a wild grox."
—Colonel Pannet, in praise of the Catachan warrior
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Talisman of Dominance
Artifact
: Add .
: Add or . Talisman of Dominance deals 1 damage to you.
"My Master is the Beginning and he is the End. He is the Master of Mortals, and the core of our Dead Hearts."
—*The Saga of Khorne*
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Talisman of Dominance
Artifact
: Add .
: Add or . Talisman of Dominance deals 1 damage to you.
"My Master is the Beginning and he is the End. He is the Master of Mortals, and the core of our Dead Hearts."
—*The Saga of Khorne*
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Talisman of Hierarchy
Artifact
: Add .
: Add or . Talisman of Hierarchy deals 1 damage to you.
"We shall wage this war with undaunted faith and courage. We shall not take one step back."
—Lord Marshal Toshenko to the Vostroyan 16th
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Talisman of Hierarchy
Artifact
: Add .
: Add or . Talisman of Hierarchy deals 1 damage to you.
"We shall wage this war with undaunted faith and courage. We shall not take one step back."
—Lord Marshal Toshenko to the Vostroyan 16th
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Talisman of Indulgence
Artifact
: Add .
: Add or . Talisman of Indulgence deals 1 damage to you.
"Embrace your hunger, your lust, your desire. The universe is ours for the taking!"
—Sanctifer LeVay, Cult of the Sacred Union
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Talisman of Indulgence
Artifact
: Add .
: Add or . Talisman of Indulgence deals 1 damage to you.
"Embrace your hunger, your lust, your desire. The universe is ours for the taking!"
—Sanctifer LeVay, Cult of the Sacred Union
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Talisman of Progress
Artifact
: Add .
: Add or . Talisman of Progress deals 1 damage to you.
"Any Cadian who can't field-strip their own lasgun by age ten was born on the wrong planet."
—Anonymous
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Talisman of Progress
Artifact
: Add .
: Add or . Talisman of Progress deals 1 damage to you.
"Any Cadian who can't field-strip their own lasgun by age ten was born on the wrong planet."
—Anonymous
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Thought Vessel
Artifact
You have no maximum hand size.
: Add .
Before the Great Sleep, the Necrons knew every corner of the galaxy, as only the ultimate conquerors could.
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Thought Vessel
Artifact
You have no maximum hand size.
: Add .
Before the Great Sleep, the Necrons knew every corner of the galaxy, as only the ultimate conquerors could.
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Unstable Obelisk
Artifact
: Add .
, , Sacrifice Unstable Obelisk: Destroy target permanent.
"It's a lifeless ruin of some long-lost race. What is there to fear?"
—Commissar Gadholm
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Unstable Obelisk
Artifact
: Add .
, , Sacrifice Unstable Obelisk: Destroy target permanent.
"It's a lifeless ruin of some long-lost race. What is there to fear?"
—Commissar Gadholm
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Wayfarer's Bauble
Artifact
, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Chaos makes a tool that isn't specifically for destroying things, it's usually for finding new things to destroy.
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Wayfarer's Bauble
Artifact
, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Chaos makes a tool that isn't specifically for destroying things, it's usually for finding new things to destroy.
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Wayfarer's Bauble
Artifact
, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Anrakyr the Traveller awoke from his slumber with a singular goal: to rebuild a united Necron galaxy.
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Wayfarer's Bauble
Artifact
, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Anrakyr the Traveler awoke from his slumber with a singular goal: to rebuild a united Necron galaxy.
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Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.
: Add .
"Power comes in many shapes. But real power does the shaping."
—Abaddon the Despoiler
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Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.
: Add .
"Power comes in many shapes. But real power does the shaping."
—Abaddon the Despoiler
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Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.
: Add , , or .
The Emperor is the greatest psyker in Human history. For thousands of years, he has sat immobile in a palace that spans a continent.
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Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.
: Add , , or .
The Emperor is the greatest psyker in Human history. For thousands of years, he has sat immobile in a palace that spans a continent.
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Ash Barrens
Land
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Deserts of industrial ash surround the hive cities, covering the surface of the planet with an unstable, corrosive skin.
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Ash Barrens
Land
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Deserts of industrial ash surround the hive cities, covering the surface of the planet with an unstable, corrosive skin.
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Barren Moor
Land
Barren Moor enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Millennia of constant warfare have left many planets with very little worth fighting over.
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Barren Moor
Land
Barren Moor enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Millennia of constant warfare have left many planets with very little worth fighting over.
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Cave of Temptation
Land
: Add .
, : Add one mana of any color.
, , Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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Cave of Temptation
Land
: Add .
, : Add one mana of any color.
, , Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
: Add or .
Centuries' worth of black iron lie beneath the soil of every Imperial world, their civilization built on never-ending strife.
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Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
: Add or .
Centuries' worth of black iron lie beneath the soil of every Imperial world, their civilization built on never-ending strife.
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Cinder Glade
Land — Mountain Forest
(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
All orbital bombardment did was till the soil.
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Cinder Glade
Land — Mountain Forest
(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
All orbital bombardment did was till the soil.
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Command Tower
Land
: Add one mana of any color in your commander's color identity.
In the late stages of a Tyranid invasion, vast capillary towers funnel biomass to the Hive Ships waiting in orbit.
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Command Tower
Land
: Add one mana of any color in your commander's color identity.
In the late stages of Tyranid invasion, vast capillary towers funnel biomass to the Hive Ships waiting in orbit.
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Command Tower
Land
: Add one mana of any color in your commander's color identity.
On the Planet of Sorcerers in the Eye of Terror lies the Tower of the Cyclops, the redoubt of Magnus the Red.
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Command Tower
Land
: Add one mana of any color in your commander's color identity.
On the Planet of Sorcerers in the Eye of Terror lies the Tower of the Cyclops, the redoubt of Magnus the Red.
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Command Tower
Land
: Add one mana of any color in your commander's color identity.
"The war will be decided here, where the planet's defences are strongest."
—Marneus Calgar
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Command Tower
Land
: Add one mana of any color in your commander's color identity.
"The war will be decided here, where the planet's defenses are strongest."
—Marneus Calgar
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Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.
: Add , , or .
The squad plunged deep into Hive Pandorial, finding only the shambling corpses of those they came to avenge.
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Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.
: Add , , or .
The squad plunged deep into Hive Pandorial, finding only the shambling corpses of those they came to avenge.
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Darkwater Catacombs
Land
, : Add .
The Chapter's honored dead are interred in the Hall of Heroes, where the mineral-rich water of the catacombs slowly fossilizes their bones, preserving them for all time.
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Darkwater Catacombs
Land
, : Add .
The Chapter's honored dead are interred in the Hall of Heroes, where the mineral-rich water of the catacombs slowly fossilizes their bones, preserving them for all time.
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Desert of the Glorified
Land — Desert
Desert of the Glorified enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
On countless frontier worlds, below silica sand, blasted chalk, or bubbling marsh, slumbering Necrons wait.
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Desert of the Glorified
Land — Desert
Desert of the Glorified enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
On countless frontier worlds, below silica sand, blasted chalk, or bubbling marsh, slumbering Necrons await.
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Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or .
Armageddon has become a site of holy pilgrimage for the Orks: a planet where the fighting never stops.
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Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add or .
Armageddon has become a site of holy pilgrimage for the Orks: a planet where the fighting never stops.
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Evolving Wilds
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"What are ramparts, what are steeples, what are our machines worth in the teeth of this ceaseless hunger?"
—Magos Varnak
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Evolving Wilds
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"What are ramparts, what are steeples, what are our machines worth in the teeth of this ceaseless hunger?"
—Magos Varnak
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Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
In the late stages of a Tyranid invasion, sessile organisms take root in a planet's crust, converting its resources into biomass that can be extracted by the Hive Fleet.
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Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
In the late stages of a Tyranid invasion, sessile organisms take root in a planet's crust, converting its resources into biomass that can be extracted by the Hive Fleet.
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Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
: Add or .
When the Great Rift opened across the Galaxy, many Imperial worlds were lost to Chaos.
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Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
: Add or .
When the Great Rift opened across the galaxy, many Imperial worlds were lost to chaos.
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Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
In the hearts of mortals, in the pages of ancient lore, in the deep, forgotten places of the universe . . . Chaos waits.
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Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
In the hearts of mortals, in the pages of ancient lore, in the deep, forgotten places of the universe . . . Chaos awaits.
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Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.
: Add , , or .
Disillusioned with the Imperium, the population of Chancer's Vale turned to other, hungrier powers for meaning.
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Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.
: Add , , or .
Disillusioned with the Imperium, the population of Chancer's Vale turned to other, hungrier powers for meaning.
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Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
: Add or .
"It appears Old One Eye is on the hunt."
—Marneus Calgar
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Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
: Add or .
"It appears Old One Eye is on the hunt."
—Marneus Calgar
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Memorial to Glory
Land
Memorial to Glory enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
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Memorial to Glory
Land
Memorial to Glory enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
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Molten Slagheap
Land
: Add .
, : Put a storage counter on Molten Slagheap.
, Remove X storage counters from Molten Slagheap: Add X mana in any combination of and/or .
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Molten Slagheap
Land
: Add .
, : Put a storage counter on Molten Slagheap.
, Remove X storage counters from Molten Slagheap: Add X mana in any combination of and/or .
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Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Opal Palace
Land
: Add .
, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
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Opal Palace
Land
: Add .
, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
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Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Polluted Mire
Land
Polluted Mire enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
As the continent sank over the course of eons, the tomb complex slowly flooded. The sleeping Necrons, their stasis crypts corrupted, never awoke.
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Polluted Mire
Land
Polluted Mire enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
As the continent sank over the course of eons, the tomb complex slowly flooded. The sleeping Necrons, their stasis crypts corrupted, never awoke.
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Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
: Add or .
The Imperium's most peaceful worlds serve only to arm and supply the others.
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Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
: Add or .
The Imperium's most peaceful worlds serve only to arm and supply the others.
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Prairie Stream
Land — Plains Island
(: Add or .)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Stripped and blasted by millennia of war, every planet eventually looks the same.
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Prairie Stream
Land — Plains Island
(: Add or .)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Stripped and blasted by millennia of war, every planet eventually looks the same.
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Reliquary Tower
Land
You have no maximum hand size.
: Add .
"Let the others bicker over their little worlds and stars. I have an empire of knowledge, and it encompasses all others."
—Trazyn the Infinite
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Reliquary Tower
Land
You have no maximum hand size.
: Add .
"Let the others bicker over their little worlds and stars. I have an empire of knowledge, and it encompasses all others."
—Trazyn the Infinite
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Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or .
Defence laser emplacements are usually located at high altitude, where the rarified air does little to impede their range of destructive efficacy.
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Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add or .
Defense laser emplacements are usually located at high altitude, where the rarified air does little to impede their range of destructive efficacy.
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Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
: Add or .
The weapons deployed to drive the Traitor Legions into the Eye of Terror were so destructive that some planets still have not recovered.
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Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
: Add or .
The weapons deployed to drive the Traitor Legions into the Eye of Terror were so destructive that some planets still have not recovered.
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Skycloud Expanse
Land
, : Add .
Most denizens of an Imperial hive city live and die without ever setting foot inside the towering skyscrapers of the ruling class.
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Skycloud Expanse
Land
, : Add .
Most denizens of the Imperial hive city live and die without ever setting foot inside the towering skyscrapers of the ruling class.
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Sunken Hollow
Land — Island Swamp
(: Add or .)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Abandoned tunnels and bunkers below the hive city have been secretly recolonized and dubbed the "Forbidden Cities."
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Sunken Hollow
Land — Island Swamp
(: Add or .)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Abandoned tunnels and bunkers below the hive city have been secretly recolonized and dubbed the "Forbidden Cities."
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Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
In its attempts to mirror Tzeentch's convoluted scheming, the Crystal Labyrinth constantly shifts and rearranges itself.
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Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or .
In its attempts to mirror Tzeentch's convoluted scheming, the Crystal Labyrinth constantly shifts and rearranges itself.
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Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
: Add or .
Places of worship become frenzies of violence as the psychic call of the Hive Mind stirs Genestealer Cults to action.
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Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
: Add or .
Places of worship become frenzies of violence as the psychic call of the Hive Mind stirs Genestealer Cults to action.
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Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .
"Hail the Children of the Stars!"
—Magus Lucea Kane
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Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .
"Hail the Children of the Stars!"
—Magus Lucea Kane
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Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
: Add or .
Genestealer Cults bide their time on Imperial worlds, spreading tendrils of corruption through the native population.
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Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
: Add or .
Genestealer Cults bide their time on Imperial worlds, spreading tendrils of corruption through the native population.
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Temple of the False God
Land
: Add . Activate only if you control five or more lands.
Chaos renegades always seek to deface and destroy effigies of Imperial piety, replacing them with blasphemous symbols of the Ruinous Powers.
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Temple of the False God
Land
: Add . Activate only if you control five or more lands.
Chaos renegades always seek to deface and destroy effigies of Imperial piety, replacing them with blasphemous symbols of the Ruinous Powers.
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Terramorphic Expanse
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Cicatrix Maledictum split the galaxy asunder. The raw stuff of Chaos flooded into realspace, transforming whole planets in moments.
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Terramorphic Expanse
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Cicatrix Maledictum split the galaxy asunder. The raw stuff of Chaos flooded into realspace, transforming whole planets in moments.
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Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add or .
Mere weeks later, the planet was scoured of any trace of life. Every scrap of vegetation, every drop of water—gone.
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Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add or .
Mere weeks later, the planet was scoured of any trace of life. Every scrap of vegetation, every drop of water—gone.
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Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .
Deep-space ports provide temporary shelter for Imperial cruisers on long voyages.
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Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .
Deep-space ports provide temporary shelter for Imperial cruisers on long voyages.
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Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Vault of Whispers
Artifact Land
: Add .
Heretic cultists came to the planet Sovereign in search of resources and precious artifacts. They found something else.
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Vault of Whispers
Artifact Land
: Add .
Heretic cultures came to planet Sovereign in search of resources and precious artifacts. They found something else.
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Szarekh, the Silent King
Legendary Artifact Creature — Necron
Flying
My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
3/4
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Abaddon the Despoiler
Legendary Creature — Astartes Warrior
Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Under his rule, there is but one creed: Chaos shall reign.
5/5
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Inquisitor Greyfax
Legendary Creature — Human Inquisitor
Vigilance
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy — , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
3/3
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The Swarmlord
Legendary Creature — Tyranid
Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.
Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
5/5
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Adaptive Automaton
Artifact Creature — Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2/2
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