Fourth Edition Foreign Black Border

Image Card Info Mana cost
Alabaster Potion

Alabaster Potion

Instant

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

X W W
Amrou Kithkin

Amrou Kithkin

Creature — Kithkin

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

1/1

W W
Angry Mob

Angry Mob

Creature — Human

Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

2+*/2+*

2 W W
Animate Wall

Animate Wall

Enchantment — Aura

Enchant Wall Enchanted Wall can attack as though it didn't have defender.

W
Armageddon

Armageddon

Sorcery

Destroy all lands.

3 W
Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

1 W
Benalish Hero

Benalish Hero

Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1/1

W
Black Ward

Black Ward

Enchantment — Aura

Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.

W
Blessing

Blessing

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+1 until end of turn.

W W
Blue Ward

Blue Ward

Enchantment — Aura

Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

W
Brainwash

Brainwash

Enchantment — Aura

Enchant creature Enchanted creature can't attack unless its controller pays .

W
Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

3 W
Circle of Protection: Artifacts

Circle of Protection: Artifacts

Enchantment

: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Black

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Blue

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Green

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: White

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

1 W
Conversion

Conversion

Enchantment

At the beginning of your upkeep, sacrifice Conversion unless you pay . All Mountains are Plains.

2 W W
Crusade

Crusade

Enchantment

White creatures get +1/+1.

W W
Death Ward

Death Ward

Instant

Regenerate target creature.

W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

1 W
Divine Transformation

Divine Transformation

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3.

2 W W
Elder Land Wurm

Elder Land Wurm

Creature — Dragon Wurm

Defender, trample When Elder Land Wurm blocks, it loses defender.

5/5

4 W W W
Eye for an Eye

Eye for an Eye

Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

W W
Fortified Area

Fortified Area

Enchantment

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1 W W
Green Ward

Green Ward

Enchantment — Aura

Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.

W
Healing Salve

Healing Salve

Instant

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

W
Holy Armor

Holy Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +0/+1 until end of turn.

W
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2.

W
Island Sanctuary

Island Sanctuary

Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

1 W
Karma

Karma

Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

2 W W
Kismet

Kismet

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

3 W
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

W
Mesa Pegasus

Mesa Pegasus

Creature — Pegasus

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1/1

1 W
Morale

Morale

Instant

Attacking creatures get +1/+1 until end of turn.

1 W W
Northern Paladin

Northern Paladin

Creature — Human Knight

, : Destroy target black permanent.

3/3

2 W W
Osai Vultures

Osai Vultures

Creature — Bird

Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

1/1

1 W
Pearled Unicorn

Pearled Unicorn

Creature — Unicorn

2/2

2 W
Personal Incarnation

Personal Incarnation

Creature — Avatar Incarnation

: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up.

6/6

3 W W W
Piety

Piety

Instant

Blocking creatures get +0/+3 until end of turn.

2 W
Pikemen

Pikemen

Creature — Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1/1

1 W
Purelace

Purelace

Instant

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)

W
Red Ward

Red Ward

Enchantment — Aura

Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.

W
Reverse Damage

Reverse Damage

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

1 W W
Righteousness

Righteousness

Instant

Target blocking creature gets +7/+7 until end of turn.

W
Samite Healer

Samite Healer

Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

1/1

1 W
Savannah Lions

Savannah Lions

Creature — Cat

2/1

W
Seeker

Seeker

Enchantment — Aura

Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

2 W W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

4/4

3 W W
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

W
Tundra Wolves

Tundra Wolves

Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

1/1

W
Visions

Visions

Sorcery

Look at the top five cards of target player's library. You may then have that player shuffle that library.

W
Wall of Swords

Wall of Swords

Creature — Wall

Defender (This creature can't attack.) Flying

3/5

3 W
White Knight

White Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

2/2

W W
White Ward

White Ward

Enchantment — Aura

Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward.

W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Air Elemental

Air Elemental

Creature — Elemental

Flying

4/4

3 U U
Animate Artifact

Animate Artifact

Enchantment — Aura

Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.

3 U
Apprentice Wizard

Apprentice Wizard

Creature — Human Wizard

, : Add .

0/1

1 U U
Backfire

Backfire

Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.

U
Blue Elemental Blast

Blue Elemental Blast

Instant

Choose one — • Counter target red spell. • Destroy target red permanent.

U
Control Magic

Control Magic

Enchantment — Aura

Enchant creature You control enchanted creature.

2 U U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Creature Bond

Creature Bond

Enchantment — Aura

Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

1 U
Drain Power

Drain Power

Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

U U
Energy Flux

Energy Flux

Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

2 U
Energy Tap

Energy Tap

Sorcery

Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.

U
Erosion

Erosion

Enchantment — Aura

Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.

U U U
Feedback

Feedback

Enchantment — Aura

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.

2 U
Flight

Flight

Enchantment — Aura

Enchant creature Enchanted creature has flying.

U
Flood

Flood

Enchantment

: Tap target creature without flying.

U
Gaseous Form

Gaseous Form

Enchantment — Aura

Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.

2 U
Ghost Ship

Ghost Ship

Creature — Spirit

Flying : Regenerate Ghost Ship.

2/4

2 U U
Giant Tortoise

Giant Tortoise

Creature — Turtle

Giant Tortoise gets +0/+3 as long as it's untapped.

1/1

1 U
Hurkyl's Recall

Hurkyl's Recall

Instant

Return all artifacts target player owns to their hand.

1 U
Island Fish Jasconius

Island Fish Jasconius

Creature — Fish

Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Island Fish Jasconius. Island Fish Jasconius can't attack unless defending player controls an Island. When you control no Islands, sacrifice Island Fish Jasconius.

6/8

4 U U U
Jump

Jump

Instant

Target creature gains flying until end of turn.

U
Leviathan

Leviathan

Creature — Leviathan

Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

10/10

5 U U U U
Lifetap

Lifetap

Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

U U
Lord of Atlantis

Lord of Atlantis

Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

2/2

U U
Magical Hack

Magical Hack

Instant

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

U
Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

5/6

4 U U
Mana Short

Mana Short

Instant

Tap all lands target player controls and that player loses all unspent mana.

2 U
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident

Creature — Merfolk

1/1

U
Mind Bomb

Mind Bomb

Sorcery

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

U
Phantasmal Forces

Phantasmal Forces

Creature — Illusion

Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

4/1

3 U
Phantasmal Terrain

Phantasmal Terrain

Enchantment — Aura

Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.

U U
Phantom Monster

Phantom Monster

Creature — Illusion

Flying

3/3

3 U
Pirate Ship

Pirate Ship

Creature — Human Pirate

Pirate Ship can't attack unless defending player controls an Island. : Pirate Ship deals 1 damage to any target. When you control no Islands, sacrifice Pirate Ship.

4/3

4 U
Power Leak

Power Leak

Enchantment — Aura

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

1 U
Power Sink

Power Sink

Instant

Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

X U
Prodigal Sorcerer

Prodigal Sorcerer

Creature — Human Wizard

: Prodigal Sorcerer deals 1 damage to any target.

1/1

2 U
Psionic Entity

Psionic Entity

Creature — Illusion

: Psionic Entity deals 2 damage to any target and 3 damage to itself.

2/2

4 U
Psychic Venom

Psychic Venom

Enchantment — Aura

Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

1 U
Relic Bind

Relic Bind

Enchantment — Aura

Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • Relic Bind deals 1 damage to target player or planeswalker. • Target player gains 1 life.

2 U
Sea Serpent

Sea Serpent

Creature — Serpent

Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.

5/5

5 U
Segovian Leviathan

Segovian Leviathan

Creature — Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

3/3

4 U
Sindbad

Sindbad

Creature — Human

: Draw a card and reveal it. If it isn't a land card, discard it.

1/1

1 U
Siren's Call

Siren's Call

Instant

Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

U
Sleight of Mind

Sleight of Mind

Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

U
Spell Blast

Spell Blast

Instant

Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.)

X U
Stasis

Stasis

Enchantment

Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay .

1 U
Steal Artifact

Steal Artifact

Enchantment — Aura

Enchant artifact You control enchanted artifact.

2 U U
Sunken City

Sunken City

Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay . Blue creatures get +1/+1.

U U
Thoughtlace

Thoughtlace

Instant

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

U
Time Elemental

Time Elemental

Creature — Elemental

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. , : Return target permanent that isn't enchanted to its owner's hand.

0/2

2 U
Twiddle

Twiddle

Instant

You may tap or untap target artifact, creature, or land.

U
Unstable Mutation

Unstable Mutation

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

U
Volcanic Eruption

Volcanic Eruption

Sorcery

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.

X U U U
Wall of Air

Wall of Air

Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

1/5

1 U U
Wall of Water

Wall of Water

Creature — Wall

Defender (This creature can't attack.) : Wall of Water gets +1/+0 until end of turn.

0/5

1 U U
Water Elemental

Water Elemental

Creature — Elemental

5/4

3 U U
Zephyr Falcon

Zephyr Falcon

Creature — Bird

Flying, vigilance

1/1

1 U
Abomination

Abomination

Creature — Horror

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

2/6

3 B B
Animate Dead

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

1 B
Ashes to Ashes

Ashes to Ashes

Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

1 B B
Bad Moon

Bad Moon

Enchantment

Black creatures get +1/+1.

1 B
Black Knight

Black Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

2/2

B B
Blight

Blight

Enchantment — Aura

Enchant land When enchanted land becomes tapped, destroy it.

B B
Bog Imp

Bog Imp

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

1/1

1 B
Bog Wraith

Bog Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

3/3

3 B
Carrion Ants

Carrion Ants

Creature — Insect

: Carrion Ants gets +1/+1 until end of turn.

0/1

2 B B
Cosmic Horror

Cosmic Horror

Creature — Horror

First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay . If Cosmic Horror is destroyed this way, it deals 7 damage to you.

7/7

3 B B B
Cursed Land

Cursed Land

Enchantment — Aura

Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

2 B B
Cyclopean Mummy

Cyclopean Mummy

Creature — Zombie

When Cyclopean Mummy dies, exile it.

2/1

1 B
Dark Ritual

Dark Ritual

Instant

Add .

B
Deathgrip

Deathgrip

Enchantment

: Counter target green spell.

B B
Deathlace

Deathlace

Instant

Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

B
Drain Life

Drain Life

Sorcery

Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

X 1 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1/1

1 B
El-Hajjâj

El-Hajjâj

Creature — Human Wizard

Whenever El-Hajjâj deals damage, you gain that much life.

1/1

1 B B
Erg Raiders

Erg Raiders

Creature — Human Warrior

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

2/3

1 B
Evil Presence

Evil Presence

Enchantment — Aura

Enchant land Enchanted land is a Swamp.

B
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

B B
Frozen Shade

Frozen Shade

Creature — Shade

: Frozen Shade gets +1/+1 until end of turn.

0/1

2 B
Gloom

Gloom

Enchantment

White spells cost more to cast. Activated abilities of white enchantments cost more to activate.

2 B
Greed

Greed

Enchantment

, Pay 2 life: Draw a card.

3 B
Howl from Beyond

Howl from Beyond

Instant

Target creature gets +X/+0 until end of turn.

X B
Hypnotic Specter

Hypnotic Specter

Creature — Specter

Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

2/2

1 B B
Junún Efreet

Junún Efreet

Creature — Efreet

Flying At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .

3/3

1 B B
Lord of the Pit

Lord of the Pit

Creature — Demon

Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

7/7

4 B B B
Lost Soul

Lost Soul

Creature — Spirit Minion

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

2/1

1 B B
Marsh Gas

Marsh Gas

Instant

All creatures get -2/-0 until end of turn.

B
Mind Twist

Mind Twist

Sorcery

Target player discards X cards at random.

X B
Murk Dwellers

Murk Dwellers

Creature — Zombie

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

2/2

3 B
Nether Shadow

Nether Shadow

Creature — Spirit

Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

1/1

B B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

*/*

5 B
Paralyze

Paralyze

Enchantment — Aura

Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.

B
Pestilence

Pestilence

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. : Pestilence deals 1 damage to each creature and each player.

2 B B
Pit Scorpion

Pit Scorpion

Creature — Scorpion

Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)

1/1

2 B
Plague Rats

Plague Rats

Creature — Rat

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

*/*

2 B
Rag Man

Rag Man

Creature — Human Minion

, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

2/1

2 B B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

B
Royal Assassin

Royal Assassin

Creature — Human Assassin

: Destroy target tapped creature.

1/1

1 B B
Scathe Zombies

Scathe Zombies

Creature — Zombie

2/2

2 B
Scavenging Ghoul

Scavenging Ghoul

Creature — Zombie

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

2/2

3 B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4/4

3 B B
Simulacrum

Simulacrum

Instant

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

1 B
Sorceress Queen

Sorceress Queen

Creature — Human Wizard

: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

1/1

1 B B
Spirit Shackle

Spirit Shackle

Enchantment — Aura

Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

B B
Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

1 B
Uncle Istvan

Uncle Istvan

Creature — Human

Prevent all damage that would be dealt to Uncle Istvan by creatures.

1/3

1 B B B
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1.

B
Vampire Bats

Vampire Bats

Creature — Bat

Flying (This creature can't be blocked except by creatures with flying or reach.) : Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

0/1

B
Wall of Bone

Wall of Bone

Creature — Skeleton Wall

Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1/4

2 B
Warp Artifact

Warp Artifact

Enchantment — Aura

Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

B B
Weakness

Weakness

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-1.

B
Will-o'-the-Wisp

Will-o'-the-Wisp

Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

0/1

B
Word of Binding

Word of Binding

Sorcery

Tap X target creatures.

X B B
Xenic Poltergeist

Xenic Poltergeist

Creature — Spirit

: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

1/1

1 B B
Zombie Master

Zombie Master

Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent."

2/3

1 B B
Ali Baba

Ali Baba

Creature — Human Rogue

: Tap target Wall.

1/1

R
Ball Lightning

Ball Lightning

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.

6/1

R R R
Bird Maiden

Bird Maiden

Creature — Human Bird

Flying

1/2

2 R
Blood Lust

Blood Lust

Instant

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

1 R
Brothers of Fire

Brothers of Fire

Creature — Human Shaman

: Brothers of Fire deals 1 damage to any target and 1 damage to you.

2/2

1 R R
Burrowing

Burrowing

Enchantment — Aura

Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

R
Cave People

Cave People

Creature — Human

Whenever Cave People attacks, it gets +1/-2 until end of turn. , : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

1/4

1 R R
Chaoslace

Chaoslace

Instant

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

R
Crimson Manticore

Crimson Manticore

Creature — Manticore

Flying , : Crimson Manticore deals 1 damage to target attacking or blocking creature.

2/2

2 R R
Detonate

Detonate

Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

X R
Disintegrate

Disintegrate

Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

X R
Dragon Whelp

Dragon Whelp

Creature — Dragon

Flying : Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

2/3

2 R R
Dwarven Warriors

Dwarven Warriors

Creature — Dwarf Warrior

: Target creature with power 2 or less can't be blocked this turn.

1/1

2 R
Earth Elemental

Earth Elemental

Creature — Elemental

4/5

3 R R
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

X R
Eternal Warrior

Eternal Warrior

Enchantment — Aura

Enchant creature Enchanted creature has vigilance.

R
Fire Elemental

Fire Elemental

Creature — Elemental

5/4

3 R R
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

X R
Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+0 until end of turn.

R
Fissure

Fissure

Instant

Destroy target creature or land. It can't be regenerated.

3 R R
Flashfires

Flashfires

Sorcery

Destroy all Plains.

3 R
Giant Strength

Giant Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2.

R R
Goblin Balloon Brigade

Goblin Balloon Brigade

Creature — Goblin Warrior

: Goblin Balloon Brigade gains flying until end of turn.

1/1

R
Goblin King

Goblin King

Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

2/2

1 R R
Goblin Rock Sled

Goblin Rock Sled

Creature — Goblin

Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain.

3/1

1 R
Gray Ogre

Gray Ogre

Creature — Ogre

2/2

2 R
Hill Giant

Hill Giant

Creature — Giant

3/3

3 R
Hurloon Minotaur

Hurloon Minotaur

Creature — Minotaur

2/3

1 R R
Hurr Jackal

Hurr Jackal

Creature — Jackal

: Target creature can't be regenerated this turn.

1/1

R
Immolation

Immolation

Enchantment — Aura

Enchant creature Enchanted creature gets +2/-2.

R
Inferno

Inferno

Instant

Inferno deals 6 damage to each creature and each player.

5 R R
Ironclaw Orcs

Ironclaw Orcs

Creature — Orc

Ironclaw Orcs can't block creatures with power 2 or greater.

2/2

1 R
Keldon Warlord

Keldon Warlord

Creature — Human Barbarian

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

*/*

2 R R
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

R
Magnetic Mountain

Magnetic Mountain

Enchantment

Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.

1 R R
Mana Clash

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

R
Mana Flare

Mana Flare

Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

2 R
Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

3 R
Mons's Goblin Raiders

Mons's Goblin Raiders

Creature — Goblin

1/1

R
Orcish Artillery

Orcish Artillery

Creature — Orc Warrior

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

1/3

1 R R
Orcish Oriflamme

Orcish Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

3 R
Power Surge

Power Surge

Enchantment

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

R R
Pyrotechnics

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

4 R
Red Elemental Blast

Red Elemental Blast

Instant

Choose one — • Counter target blue spell. • Destroy target blue permanent.

R
Shatter

Shatter

Instant

Destroy target artifact.

1 R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

5/5

4 R R
Sisters of the Flame

Sisters of the Flame

Creature — Human Shaman

: Add .

2/2

1 R R
Smoke

Smoke

Enchantment

Players can't untap more than one creature during their untap steps.

R R
Stone Giant

Stone Giant

Creature — Giant

: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

3/4

2 R R
Stone Rain

Stone Rain

Sorcery

Destroy target land.

2 R
Tempest Efreet

Tempest Efreet

Creature — Efreet

Remove Tempest Efreet from your deck before playing if you're not playing for ante. , Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.

3/3

1 R R R
The Brute

The Brute

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0. : Regenerate enchanted creature.

1 R
Tunnel

Tunnel

Instant

Destroy target Wall. It can't be regenerated.

R
Uthden Troll

Uthden Troll

Creature — Troll

: Regenerate Uthden Troll.

2/2

2 R
Wall of Dust

Wall of Dust

Creature — Wall

Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.

1/4

2 R
Wall of Fire

Wall of Fire

Creature — Wall

Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.

0/5

1 R R
Wall of Stone

Wall of Stone

Creature — Wall

Defender (This creature can't attack.)

0/8

1 R R
Winds of Change

Winds of Change

Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

R
Aspect of Wolf

Aspect of Wolf

Enchantment — Aura

Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

1 G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

0/1

G
Carnivorous Plant

Carnivorous Plant

Creature — Plant Wall

Defender

4/5

3 G
Channel

Channel

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

G G
Cockatrice

Cockatrice

Creature — Cockatrice

Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

2/4

3 G G
Craw Wurm

Craw Wurm

Creature — Wurm

6/4

4 G G
Crumble

Crumble

Instant

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.

G
Desert Twister

Desert Twister

Sorcery

Destroy target permanent.

4 G G
Durkwood Boars

Durkwood Boars

Creature — Boar

4/4

4 G
Elven Riders

Elven Riders

Creature — Elf

Elven Riders can't be blocked except by Walls and/or creatures with flying.

3/3

3 G G
Elvish Archers

Elvish Archers

Creature — Elf Archer

First strike

2/1

1 G
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

G
Force of Nature

Force of Nature

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

8/8

2 G G G G
Fungusaur

Fungusaur

Creature — Fungus Dinosaur

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

2/2

3 G
Gaea's Liege

Gaea's Liege

Creature — Avatar

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. : Target land becomes a Forest until Gaea's Liege leaves the battlefield.

*/*

3 G G G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

2/4

3 G
Grizzly Bears

Grizzly Bears

Creature — Bear

2/2

1 G
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

X G
Instill Energy

Instill Energy

Enchantment — Aura

Enchant creature Enchanted creature can attack as though it had haste. : Untap enchanted creature. Activate only during your turn and only once each turn.

G
Ironroot Treefolk

Ironroot Treefolk

Creature — Treefolk

3/5

4 G
Killer Bees

Killer Bees

Creature — Insect

Flying : Killer Bees gets +1/+1 until end of turn.

0/1

1 G G
Land Leeches

Land Leeches

Creature — Leech

First strike

2/2

1 G G
Ley Druid

Ley Druid

Creature — Human Druid

: Untap target land.

1/1

2 G
Lifeforce

Lifeforce

Enchantment

: Counter target black spell.

G G
Lifelace

Lifelace

Instant

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

G
Living Artifact

Living Artifact

Enchantment — Aura

Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

G
Living Lands

Living Lands

Enchantment

All Forests are 1/1 creatures that are still lands.

3 G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

1/1

G
Lure

Lure

Enchantment — Aura

Enchant creature All creatures able to block enchanted creature do so.

1 G G
Marsh Viper

Marsh Viper

Creature — Snake

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

1/2

3 G
Nafs Asp

Nafs Asp

Creature — Snake

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.

1/1

G
Pradesh Gypsies

Pradesh Gypsies

Creature — Human Nomad

, : Target creature gets -2/-0 until end of turn.

1/1

2 G
Radjan Spirit

Radjan Spirit

Creature — Spirit

: Target creature loses flying until end of turn.

3/2

3 G
Rebirth

Rebirth

Sorcery

Remove Rebirth from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20.

3 G G G
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1 G
Sandstorm

Sandstorm

Instant

Sandstorm deals 1 damage to each attacking creature.

G
Scryb Sprites

Scryb Sprites

Creature — Faerie

Flying

1/1

G
Shanodin Dryads

Shanodin Dryads

Creature — Nymph Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

1/1

G
Stream of Life

Stream of Life

Sorcery

Target player gains X life.

X G
Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

1 G
Thicket Basilisk

Thicket Basilisk

Creature — Basilisk

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

2/4

3 G G
Timber Wolves

Timber Wolves

Creature — Wolf

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1/1

G
Titania's Song

Titania's Song

Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.

3 G
Tranquility

Tranquility

Sorcery

Destroy all enchantments.

2 G
Tsunami

Tsunami

Sorcery

Destroy all Islands.

3 G
Untamed Wilds

Untamed Wilds

Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

2 G
Venom

Venom

Enchantment — Aura

Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

1 G G
Verduran Enchantress

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

0/2

1 G G
Wall of Brambles

Wall of Brambles

Creature — Plant Wall

Defender (This creature can't attack.) : Regenerate Wall of Brambles.

2/3

2 G
Wall of Ice

Wall of Ice

Creature — Wall

Defender (This creature can't attack.)

0/7

2 G
Wall of Wood

Wall of Wood

Creature — Wall

Defender (This creature can't attack.)

0/3

G
Wanderlust

Wanderlust

Enchantment — Aura

Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

2 G
War Mammoth

War Mammoth

Creature — Elephant

Trample

3/3

3 G
Web

Web

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

G
Whirling Dervish

Whirling Dervish

Creature — Human Monk

Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

1/1

G G
Wild Growth

Wild Growth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

G
Winter Blast

Winter Blast

Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

X G
Aladdin's Lamp

Aladdin's Lamp

Artifact

, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

1 0
Aladdin's Ring

Aladdin's Ring

Artifact

, : Aladdin's Ring deals 4 damage to any target.

8
Amulet of Kroog

Amulet of Kroog

Artifact

, : Prevent the next 1 damage that would be dealt to any target this turn.

2
Ankh of Mishra

Ankh of Mishra

Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

2
Armageddon Clock

Armageddon Clock

Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. : Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

6
Ashnod's Battle Gear

Ashnod's Battle Gear

Artifact

You may choose not to untap Ashnod's Battle Gear during your untap step. , : Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.

2
Battering Ram

Battering Ram

Artifact Creature — Construct

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

1/1

2
Black Mana Battery

Black Mana Battery

Artifact

, : Put a charge counter on Black Mana Battery. , Remove any number of charge counters from Black Mana Battery: Add , then add an additional for each charge counter removed this way.

4
Black Vise

Black Vise

Artifact

As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

1
Blue Mana Battery

Blue Mana Battery

Artifact

, : Put a charge counter on Blue Mana Battery. , Remove any number of charge counters from Blue Mana Battery: Add , then add an additional for each charge counter removed this way.

4
Bottle of Suleiman

Bottle of Suleiman

Artifact

, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

4
Brass Man

Brass Man

Artifact Creature — Construct

Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Brass Man.

1/3

1
Bronze Tablet

Bronze Tablet

Artifact

Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. , : Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.

6
Celestial Prism

Celestial Prism

Artifact

, : Add one mana of any color.

3
Clay Statue

Clay Statue

Artifact Creature — Golem

: Regenerate Clay Statue.

3/1

4
Clockwork Avian

Clockwork Avian

Artifact Creature — Bird

Flying Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.

0/4

5
Clockwork Beast

Clockwork Beast

Artifact Creature — Beast

Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

0/4

6
Colossus of Sardia

Colossus of Sardia

Artifact Creature — Golem

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Colossus of Sardia doesn't untap during your untap step. : Untap Colossus of Sardia. Activate only during your upkeep.

9/9

9
Conservator

Conservator

Artifact

, : Prevent the next 2 damage that would be dealt to you this turn.

4
Coral Helm

Coral Helm

Artifact

, Discard a card at random: Target creature gets +2/+2 until end of turn.

3
Crystal Rod

Crystal Rod

Artifact

Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.

1
Cursed Rack

Cursed Rack

Artifact

As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four.

4
Dancing Scimitar

Dancing Scimitar

Artifact Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

1/5

4
Diabolic Machine

Diabolic Machine

Artifact Creature — Construct

: Regenerate Diabolic Machine.

4/4

7
Dingus Egg

Dingus Egg

Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

4
Disrupting Scepter

Disrupting Scepter

Artifact

, : Target player discards a card. Activate only during your turn.

3
Dragon Engine

Dragon Engine

Artifact Creature — Construct

: Dragon Engine gets +1/+0 until end of turn.

1/3

3
Ebony Horse

Ebony Horse

Artifact

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

3
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

2
Flying Carpet

Flying Carpet

Artifact

, : Target creature gains flying until end of turn.

4
Glasses of Urza

Glasses of Urza

Artifact

: Look at target player's hand.

1
Grapeshot Catapult

Grapeshot Catapult

Artifact Creature — Construct

: Grapeshot Catapult deals 1 damage to target creature with flying.

2/3

4
Green Mana Battery

Green Mana Battery

Artifact

, : Put a charge counter on Green Mana Battery. , Remove any number of charge counters from Green Mana Battery: Add , then add an additional for each charge counter removed this way.

4
Helm of Chatzuk

Helm of Chatzuk

Artifact

, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1
Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

2
Iron Star

Iron Star

Artifact

Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.

1
Ivory Cup

Ivory Cup

Artifact

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

1
Ivory Tower

Ivory Tower

Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

1
Jade Monolith

Jade Monolith

Artifact

: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

4
Jandor's Saddlebags

Jandor's Saddlebags

Artifact

, : Untap target creature.

2
Jayemdae Tome

Jayemdae Tome

Artifact

, : Draw a card.

4
Kormus Bell

Kormus Bell

Artifact

All Swamps are 1/1 black creatures that are still lands.

4
Library of Leng

Library of Leng

Artifact

You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

1
Mana Vault

Mana Vault

Artifact

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add .

1
Meekstone

Meekstone

Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

1
Millstone

Millstone

Artifact

, : Target player mills two cards.

2
Mishra's War Machine

Mishra's War Machine

Artifact Creature — Juggernaut

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.

5/5

7
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

4
Obsianus Golem

Obsianus Golem

Artifact Creature — Golem

4/6

6
Onulet

Onulet

Artifact Creature — Construct

When Onulet dies, you gain 2 life.

2/2

3
Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying

0/2

0
Primal Clay

Primal Clay

Artifact Creature — Shapeshifter

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

*/*

4
Red Mana Battery

Red Mana Battery

Artifact

, : Put a charge counter on Red Mana Battery. , Remove any number of charge counters from Red Mana Battery: Add , then add an additional for each charge counter removed this way.

4
Rod of Ruin

Rod of Ruin

Artifact

, : Rod of Ruin deals 1 damage to any target.

4
Shapeshifter

Shapeshifter

Artifact Creature — Shapeshifter

As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.

*/7-*

6
Soul Net

Soul Net

Artifact

Whenever a creature dies, you may pay . If you do, you gain 1 life.

1
Sunglasses of Urza

Sunglasses of Urza

Artifact

You may spend white mana as though it were red mana.

3
Tawnos's Wand

Tawnos's Wand

Artifact

, : Target creature with power 2 or less can't be blocked this turn.

4
Tawnos's Weaponry

Tawnos's Weaponry

Artifact

You may choose not to untap Tawnos's Weaponry during your untap step. , : Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.

2
Tetravus

Tetravus

Artifact Creature — Construct

Flying Tetravus enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

1/1

6
The Hive

The Hive

Artifact

, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

5
The Rack

The Rack

Artifact

As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

1
Throne of Bone

Throne of Bone

Artifact

Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.

1
Triskelion

Triskelion

Artifact Creature — Construct

Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

1/1

6
Urza's Avenger

Urza's Avenger

Artifact Creature — Shapeshifter

: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

4/4

6
Wall of Spears

Wall of Spears

Artifact Creature — Wall

Defender (This creature can't attack.) First strike

2/3

3
White Mana Battery

White Mana Battery

Artifact

, : Put a charge counter on White Mana Battery. , Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.

4
Winter Orb

Winter Orb

Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

2
Wooden Sphere

Wooden Sphere

Artifact

Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.

1
Yotian Soldier

Yotian Soldier

Artifact Creature — Soldier

Vigilance

1/4

3
Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Oasis

Oasis

Land

: Prevent the next 1 damage that would be dealt to target creature this turn.

Strip Mine

Strip Mine

Land

: Add . , Sacrifice Strip Mine: Destroy target land.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)