Fourth Edition Foreign Black Border
Image | Card Info | Mana cost |
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Instant Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn. |
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Creature — Kithkin Amrou Kithkin can't be blocked by creatures with power 3 or greater. 1/1 |
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Creature — Human Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. 2+*/2+* |
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Enchantment — Aura Enchant Wall Enchanted Wall can attack as though it didn't have defender. |
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Sorcery Destroy all lands. |
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Sorcery Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. |
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Creature — Human Soldier Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1 |
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Enchantment — Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. |
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Enchantment — Aura Enchant creature : Enchanted creature gets +1/+1 until end of turn. |
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Enchantment — Aura Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. |
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Enchantment — Aura Enchant creature Enchanted creature can't attack unless its controller pays . |
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Enchantment Untapped creatures you control get +0/+2. |
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Circle of Protection: Artifacts Enchantment : The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. |
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Enchantment : The next time a black source of your choice would deal damage to you this turn, prevent that damage. |
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Enchantment : The next time a blue source of your choice would deal damage to you this turn, prevent that damage. |
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Enchantment : The next time a green source of your choice would deal damage to you this turn, prevent that damage. |
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Enchantment : The next time a red source of your choice would deal damage to you this turn, prevent that damage. |
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Enchantment : The next time a white source of your choice would deal damage to you this turn, prevent that damage. |
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Enchantment At the beginning of your upkeep, sacrifice Conversion unless you pay . All Mountains are Plains. |
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Enchantment White creatures get +1/+1. |
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Instant Regenerate target creature. |
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Instant Destroy target artifact or enchantment. |
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Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
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Creature — Dragon Wurm Defender, trample When Elder Land Wurm blocks, it loses defender. 5/5 |
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Instant The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. |
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Enchantment Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
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Enchantment — Aura Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. |
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Instant Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn. |
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Enchantment — Aura Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +0/+1 until end of turn. |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+2. |
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Enchantment If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. |
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Enchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control. |
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Enchantment Artifacts, creatures, and lands your opponents control enter the battlefield tapped. |
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Enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. |
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Creature — Pegasus Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1 |
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Instant Attacking creatures get +1/+1 until end of turn. |
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Creature — Human Knight , : Destroy target black permanent. 3/3 |
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Creature — Bird Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. 1/1 |
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Creature — Unicorn 2/2 |
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Creature — Avatar Incarnation : The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up. 6/6 |
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Instant Blocking creatures get +0/+3 until end of turn. |
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Creature — Human Soldier First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1 |
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Instant Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) |
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Enchantment — Aura Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. |
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Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. |
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Instant Target blocking creature gets +7/+7 until end of turn. |
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Creature — Human Cleric : Prevent the next 1 damage that would be dealt to any target this turn. 1/1 |
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Creature — Cat 2/1 |
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Enchantment — Aura Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. |
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Creature — Angel Flying, vigilance 4/4 |
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Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. |
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Instant Exile target creature. Its controller gains life equal to its power. |
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Creature — Wolf First strike (This creature deals combat damage before creatures without first strike.) 1/1 |
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Sorcery Look at the top five cards of target player's library. You may then have that player shuffle that library. |
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Creature — Wall Defender (This creature can't attack.) Flying 3/5 |
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Creature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. |
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Sorcery Destroy all creatures. They can't be regenerated. |
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Creature — Elemental Flying 4/4 |
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Enchantment — Aura Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value. |
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Creature — Human Wizard , : Add . 0/1 |
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Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. |
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Instant Choose one — • Counter target red spell. • Destroy target red permanent. |
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Enchantment — Aura Enchant creature You control enchanted creature. |
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Instant Counter target spell. |
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Enchantment — Aura Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller. |
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Sorcery Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way. |
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Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ." |
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Sorcery Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value. |
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Enchantment — Aura Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life. |
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Enchantment — Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. |
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Enchantment — Aura Enchant creature Enchanted creature has flying. |
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Enchantment : Tap target creature without flying. |
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Enchantment — Aura Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. |
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Creature — Spirit Flying : Regenerate Ghost Ship. 2/4 |
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Creature — Turtle Giant Tortoise gets +0/+3 as long as it's untapped. 1/1 |
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Instant Return all artifacts target player owns to their hand. |
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Creature — Fish Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Island Fish Jasconius. Island Fish Jasconius can't attack unless defending player controls an Island. When you control no Islands, sacrifice Island Fish Jasconius. 6/8 |
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Instant Target creature gains flying until end of turn. |
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Creature — Leviathan Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.) 10/10 |
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Enchantment Whenever a Forest an opponent controls becomes tapped, you gain 1 life. |
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Creature — Merfolk Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
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Instant Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) |
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Creature — Djinn Flying (This creature can't be blocked except by creatures with flying or reach.) 5/6 |
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Instant Tap all lands target player controls and that player loses all unspent mana. |
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Creature — Merfolk 1/1 |
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Sorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way. |
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Creature — Illusion Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay . 4/1 |
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Enchantment — Aura Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. |
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Creature — Illusion Flying 3/3 |
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Creature — Human Pirate Pirate Ship can't attack unless defending player controls an Island. : Pirate Ship deals 1 damage to any target. When you control no Islands, sacrifice Pirate Ship. 4/3 |
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Enchantment — Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. |
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Instant Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. |
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Creature — Human Wizard : Prodigal Sorcerer deals 1 damage to any target. 1/1 |
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Creature — Illusion : Psionic Entity deals 2 damage to any target and 3 damage to itself. 2/2 |
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Enchantment — Aura Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. |
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Enchantment — Aura Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • Relic Bind deals 1 damage to target player or planeswalker. • Target player gains 1 life. |
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Creature — Serpent Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. 5/5 |
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Creature — Leviathan Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3 |
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Creature — Human : Draw a card and reveal it. If it isn't a land card, discard it. 1/1 |
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Instant Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. |
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Instant Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) |
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Instant Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.) |
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Enchantment Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay . |
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Enchantment — Aura Enchant artifact You control enchanted artifact. |
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Enchantment At the beginning of your upkeep, sacrifice Sunken City unless you pay . Blue creatures get +1/+1. |
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Instant Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) |
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Creature — Elemental When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. , : Return target permanent that isn't enchanted to its owner's hand. 0/2 |
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Instant You may tap or untap target artifact, creature, or land. |
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Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. |
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Instant Return target creature to its owner's hand. |
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Sorcery Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way. |
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Creature — Wall Defender, flying (This creature can't attack, and it can block creatures with flying.) 1/5 |
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Creature — Wall Defender (This creature can't attack.) : Wall of Water gets +1/+0 until end of turn. 0/5 |
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Creature — Elemental 5/4 |
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Creature — Bird Flying, vigilance 1/1 |
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Creature — Horror Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. 2/6 |
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Enchantment — Aura Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. |
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Sorcery Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. |
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Enchantment Black creatures get +1/+1. |
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Creature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) 2/2 |
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Enchantment — Aura Enchant land When enchanted land becomes tapped, destroy it. |
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Creature — Imp Flying (This creature can't be blocked except by creatures with flying or reach.) 1/1 |
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Creature — Wraith Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 |
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Creature — Insect : Carrion Ants gets +1/+1 until end of turn. 0/1 |
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Creature — Horror First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay . If Cosmic Horror is destroyed this way, it deals 7 damage to you. 7/7 |
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Enchantment — Aura Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. |
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Creature — Zombie When Cyclopean Mummy dies, exile it. 2/1 |
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Instant Add . |
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Enchantment : Counter target green spell. |
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Instant Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) |
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Sorcery Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness. |
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Creature — Skeleton : Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 1/1 |
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Creature — Human Wizard Whenever El-Hajjâj deals damage, you gain that much life. 1/1 |
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Creature — Human Warrior At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. 2/3 |
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Enchantment — Aura Enchant land Enchanted land is a Swamp. |
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Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) |
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Creature — Shade : Frozen Shade gets +1/+1 until end of turn. 0/1 |
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Enchantment White spells cost more to cast. Activated abilities of white enchantments cost more to activate. |
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Enchantment , Pay 2 life: Draw a card. |
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Instant Target creature gets +X/+0 until end of turn. |
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Creature — Specter Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. 2/2 |
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Creature — Efreet Flying At the beginning of your upkeep, sacrifice Junún Efreet unless you pay . 3/3 |
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Creature — Demon Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. 7/7 |
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Creature — Spirit Minion Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1 |
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Instant All creatures get -2/-0 until end of turn. |
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Sorcery Target player discards X cards at random. |
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Creature — Zombie Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. 2/2 |
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Creature — Spirit Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. 1/1 |
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Creature — Nightmare Horse Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. */* |
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Enchantment — Aura Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature. |
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Enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. : Pestilence deals 1 damage to each creature and each player. |
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Creature — Scorpion Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) 1/1 |
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Creature — Rat Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. */* |
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Creature — Human Minion , : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn. 2/1 |
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Sorcery Return target creature card from your graveyard to your hand. |
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Creature — Human Assassin : Destroy target tapped creature. 1/1 |
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Creature — Zombie 2/2 |
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Creature — Zombie At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. 2/2 |
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Creature — Vampire Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. 4/4 |
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Instant You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. |
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Creature — Human Wizard : Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn. 1/1 |
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Enchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. |
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Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. |
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Creature — Human Prevent all damage that would be dealt to Uncle Istvan by creatures. 1/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+1. |
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Creature — Bat Flying (This creature can't be blocked except by creatures with flying or reach.) : Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1 |
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Creature — Skeleton Wall Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 1/4 |
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Enchantment — Aura Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. |
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Enchantment — Aura Enchant creature Enchanted creature gets -2/-1. |
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Creature — Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 0/1 |
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Sorcery Tap X target creatures. |
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Creature — Spirit : Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. 1/1 |
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Creature — Zombie Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent." 2/3 |
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Creature — Human Rogue : Tap target Wall. 1/1 |
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Creature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. 6/1 |
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Creature — Human Bird Flying 1/2 |
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Instant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. |
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Creature — Human Shaman : Brothers of Fire deals 1 damage to any target and 1 damage to you. 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) |
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Creature — Human Whenever Cave People attacks, it gets +1/-2 until end of turn. , : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 1/4 |
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Instant Target spell or permanent becomes red. (Its mana symbols remain unchanged.) |
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Creature — Manticore Flying , : Crimson Manticore deals 1 damage to target attacking or blocking creature. 2/2 |
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Sorcery Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller. |
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Sorcery Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. |
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Creature — Dragon Flying : Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. 2/3 |
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Creature — Dwarf Warrior : Target creature with power 2 or less can't be blocked this turn. 1/1 |
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Creature — Elemental 4/5 |
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Sorcery Earthquake deals X damage to each creature without flying and each player. |
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Enchantment — Aura Enchant creature Enchanted creature has vigilance. |
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Creature — Elemental 5/4 |
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Sorcery This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets. |
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Enchantment — Aura Enchant creature : Enchanted creature gets +1/+0 until end of turn. |
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Instant Destroy target creature or land. It can't be regenerated. |
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Sorcery Destroy all Plains. |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. |
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Creature — Goblin Warrior : Goblin Balloon Brigade gains flying until end of turn. 1/1 |
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Creature — Goblin Other Goblins get +1/+1 and have mountainwalk. 2/2 |
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Creature — Goblin Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. 3/1 |
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Creature — Ogre 2/2 |
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Creature — Giant 3/3 |
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Creature — Minotaur 2/3 |
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Creature — Jackal : Target creature can't be regenerated this turn. 1/1 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/-2. |
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Instant Inferno deals 6 damage to each creature and each player. |
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Creature — Orc Ironclaw Orcs can't block creatures with power 2 or greater. 2/2 |
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Creature — Human Barbarian Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. */* |
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Instant Lightning Bolt deals 3 damage to any target. |
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Enchantment Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures. |
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Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. |
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Enchantment Whenever a player taps a land for mana, that player adds one mana of any type that land produced. |
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Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. |
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Creature — Goblin 1/1 |
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Creature — Orc Warrior : Orcish Artillery deals 2 damage to any target and 3 damage to you. 1/3 |
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Enchantment Attacking creatures you control get +1/+0. |
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Enchantment At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn. |
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Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of targets. |
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Instant Choose one — • Counter target blue spell. • Destroy target blue permanent. |
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Instant Destroy target artifact. |
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Creature — Dragon Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn. 5/5 |
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Creature — Human Shaman : Add . 2/2 |
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Enchantment Players can't untap more than one creature during their untap steps. |
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Creature — Giant : Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. 3/4 |
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Sorcery Destroy target land. |
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Creature — Efreet Remove Tempest Efreet from your deck before playing if you're not playing for ante. , Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent. 3/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+0. : Regenerate enchanted creature. |
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Instant Destroy target Wall. It can't be regenerated. |
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Creature — Troll : Regenerate Uthden Troll. 2/2 |
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Creature — Wall Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. 1/4 |
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Creature — Wall Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn. 0/5 |
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Creature — Wall Defender (This creature can't attack.) 0/8 |
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Sorcery Each player shuffles the cards from their hand into their library, then draws that many cards. |
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Enchantment — Aura Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. |
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Creature — Bird Flying : Add one mana of any color. 0/1 |
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Creature — Plant Wall Defender 4/5 |
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Sorcery Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add . |
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Creature — Cockatrice Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4 |
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Creature — Wurm 6/4 |
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Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value. |
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Sorcery Destroy target permanent. |
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Creature — Boar 4/4 |
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Creature — Elf Elven Riders can't be blocked except by Walls and/or creatures with flying. 3/3 |
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Creature — Elf Archer First strike 2/1 |
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Instant Prevent all combat damage that would be dealt this turn. |
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Creature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay . 8/8 |
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Creature — Fungus Dinosaur Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. 2/2 |
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Creature — Avatar As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. : Target land becomes a Forest until Gaea's Liege leaves the battlefield. */* |
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Instant Target creature gets +3/+3 until end of turn. |
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Creature — Spider Reach (This creature can block creatures with flying.) 2/4 |
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Creature — Bear 2/2 |
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Sorcery Hurricane deals X damage to each creature with flying and each player. |
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Enchantment — Aura Enchant creature Enchanted creature can attack as though it had haste. : Untap enchanted creature. Activate only during your turn and only once each turn. |
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Creature — Treefolk 3/5 |
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Creature — Insect Flying : Killer Bees gets +1/+1 until end of turn. 0/1 |
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Creature — Leech First strike 2/2 |
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Creature — Human Druid : Untap target land. 1/1 |
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Enchantment : Counter target black spell. |
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Instant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) |
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Enchantment — Aura Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. |
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Enchantment All Forests are 1/1 creatures that are still lands. |
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Creature — Elf Druid : Add . 1/1 |
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Enchantment — Aura Enchant creature All creatures able to block enchanted creature do so. |
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Creature — Snake Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/2 |
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Creature — Snake Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step. 1/1 |
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Creature — Human Nomad , : Target creature gets -2/-0 until end of turn. 1/1 |
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Creature — Spirit : Target creature loses flying until end of turn. 3/2 |
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Sorcery Remove Rebirth from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20. |
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Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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Instant Sandstorm deals 1 damage to each attacking creature. |
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Creature — Faerie Flying 1/1 |
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Creature — Nymph Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1 |
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Sorcery Target player gains X life. |
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Enchantment At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. |
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Creature — Basilisk Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4 |
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Creature — Wolf Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1 |
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Enchantment Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn. |
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Sorcery Destroy all enchantments. |
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Sorcery Destroy all Islands. |
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Sorcery Search your library for a basic land card, put that card onto the battlefield, then shuffle. |
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Enchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. |
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Creature — Human Druid Whenever you cast an enchantment spell, you may draw a card. 0/2 |
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Creature — Plant Wall Defender (This creature can't attack.) : Regenerate Wall of Brambles. 2/3 |
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Creature — Wall Defender (This creature can't attack.) 0/7 |
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Creature — Wall Defender (This creature can't attack.) 0/3 |
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Enchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. |
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Creature — Elephant Trample 3/3 |
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Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) |
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Creature — Human Monk Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1 |
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Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . |
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Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. |
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Artifact , : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. |
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Artifact , : Aladdin's Ring deals 4 damage to any target. |
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Artifact , : Prevent the next 1 damage that would be dealt to any target this turn. |
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Artifact Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. |
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Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. : Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. |
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Artifact You may choose not to untap Ashnod's Battle Gear during your untap step. , : Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. |
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Artifact Creature — Construct At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. 1/1 |
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Artifact , : Put a charge counter on Black Mana Battery. , Remove any number of charge counters from Black Mana Battery: Add , then add an additional for each charge counter removed this way. |
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Artifact As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. |
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Artifact , : Put a charge counter on Blue Mana Battery. , Remove any number of charge counters from Blue Mana Battery: Add , then add an additional for each charge counter removed this way. |
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Artifact , Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you. |
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Artifact Creature — Construct Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Brass Man. 1/3 |
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Artifact Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. , : Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. |
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Artifact , : Add one mana of any color. |
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Artifact Creature — Golem : Regenerate Clay Statue. 3/1 |
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Artifact Creature — Bird Flying Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep. 0/4 |
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Artifact Creature — Beast Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep. 0/4 |
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Artifact Creature — Golem Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Colossus of Sardia doesn't untap during your untap step. : Untap Colossus of Sardia. Activate only during your upkeep. 9/9 |
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Artifact , : Prevent the next 2 damage that would be dealt to you this turn. |
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Artifact , Discard a card at random: Target creature gets +2/+2 until end of turn. |
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Artifact Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life. |
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Artifact As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four. |
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Artifact Creature — Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) 1/5 |
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Artifact Creature — Construct : Regenerate Diabolic Machine. 4/4 |
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Artifact Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. |
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Artifact , : Target player discards a card. Activate only during your turn. |
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Artifact Creature — Construct : Dragon Engine gets +1/+0 until end of turn. 1/3 |
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Artifact , : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. |
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Artifact : Add one mana of any color that a land an opponent controls could produce. |
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Artifact , : Target creature gains flying until end of turn. |
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Artifact : Look at target player's hand. |
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Artifact Creature — Construct : Grapeshot Catapult deals 1 damage to target creature with flying. 2/3 |
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Artifact , : Put a charge counter on Green Mana Battery. , Remove any number of charge counters from Green Mana Battery: Add , then add an additional for each charge counter removed this way. |
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Artifact , : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
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Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. |
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Artifact Whenever a player casts a red spell, you may pay . If you do, you gain 1 life. |
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Artifact Whenever a player casts a white spell, you may pay . If you do, you gain 1 life. |
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Artifact At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. |
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Artifact : The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. |
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Artifact , : Untap target creature. |
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Artifact , : Draw a card. |
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Artifact All Swamps are 1/1 black creatures that are still lands. |
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Artifact You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. |
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Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add . |
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Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. |
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Artifact , : Target player mills two cards. |
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Artifact Creature — Juggernaut Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it. 5/5 |
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Artifact Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments. |
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Artifact Creature — Golem 4/6 |
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Artifact Creature — Construct When Onulet dies, you gain 2 life. 2/2 |
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Artifact Creature — Thopter Flying 0/2 |
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Artifact Creature — Shapeshifter As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.) */* |
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Artifact , : Put a charge counter on Red Mana Battery. , Remove any number of charge counters from Red Mana Battery: Add , then add an additional for each charge counter removed this way. |
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Artifact , : Rod of Ruin deals 1 damage to any target. |
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Artifact Creature — Shapeshifter As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. */7-* |
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Artifact Whenever a creature dies, you may pay . If you do, you gain 1 life. |
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Artifact You may spend white mana as though it were red mana. |
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Artifact , : Target creature with power 2 or less can't be blocked this turn. |
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Artifact You may choose not to untap Tawnos's Weaponry during your untap step. , : Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. |
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Artifact Creature — Construct Flying Tetravus enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus. 1/1 |
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Artifact , : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.) |
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Artifact As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand. |
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Artifact Whenever a player casts a black spell, you may pay . If you do, you gain 1 life. |
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Artifact Creature — Construct Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target. 1/1 |
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Artifact Creature — Shapeshifter : Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 4/4 |
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Artifact Creature — Wall Defender (This creature can't attack.) First strike 2/3 |
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Artifact , : Put a charge counter on White Mana Battery. , Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way. |
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Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. |
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Artifact Whenever a player casts a green spell, you may pay . If you do, you gain 1 life. |
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Artifact Creature — Soldier Vigilance 1/4 |
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Land : Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn. |
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Land : Prevent the next 1 damage that would be dealt to target creature this turn. |
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Land : Add . , Sacrifice Strip Mine: Destroy target land. |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |