Fourth Edition

Image Card Info Mana cost
Alabaster Potion

Alabaster Potion

Instant

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

"Healing is a matter of time, but it is sometimes also a matter of opportunity." —D'Avenant proverb

X W W
Amrou Kithkin

Amrou Kithkin

Creature — Kithkin

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.

1/1

W W
Angry Mob

Angry Mob

Creature — Human

Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

2+*/2+*

2 W W
Animate Wall

Animate Wall

Enchantment — Aura

Enchant Wall Enchanted Wall can attack as though it didn't have defender.

W
Armageddon

Armageddon

Sorcery

Destroy all lands.

3 W
Balance

Balance

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

1 W
Benalish Hero

Benalish Hero

Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero.

1/1

W
Black Ward

Black Ward

Enchantment — Aura

Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.

W
Blessing

Blessing

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+1 until end of turn.

W W
Blue Ward

Blue Ward

Enchantment — Aura

Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

W
Brainwash

Brainwash

Enchantment — Aura

Enchant creature Enchanted creature can't attack unless its controller pays .

"They're not your friends; they despise you. I'm the only one you can count on. Trust me."

W
Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

3 W
Circle of Protection: Artifacts

Circle of Protection: Artifacts

Enchantment

: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Black

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Blue

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Green

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: White

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

1 W
Conversion

Conversion

Enchantment

At the beginning of your upkeep, sacrifice Conversion unless you pay . All Mountains are Plains.

2 W W
Crusade

Crusade

Enchantment

White creatures get +1/+1.

W W
Death Ward

Death Ward

Instant

Regenerate target creature.

W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

1 W
Divine Transformation

Divine Transformation

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.

2 W W
Elder Land Wurm

Elder Land Wurm

Creature — Dragon Wurm

Defender, trample When Elder Land Wurm blocks, it loses defender.

Sometimes it's best to let sleeping dragons lie.

5/5

4 W W W
Eye for an Eye

Eye for an Eye

Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

W W
Fortified Area

Fortified Area

Enchantment

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1 W W
Green Ward

Green Ward

Enchantment — Aura

Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.

W
Healing Salve

Healing Salve

Instant

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

W
Holy Armor

Holy Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +0/+1 until end of turn.

W
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2.

W
Island Sanctuary

Island Sanctuary

Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

1 W
Karma

Karma

Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

2 W W
Kismet

Kismet

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

3 W
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

W
Mesa Pegasus

Mesa Pegasus

Creature — Pegasus

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.

1/1

1 W
Morale

Morale

Instant

Attacking creatures get +1/+1 until end of turn.

"After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan." —Tivadar of Thorn, *History of the Goblin Wars*

1 W W
Northern Paladin

Northern Paladin

Creature — Human Knight

, : Destroy target black permanent.

"Look to the north; there you will find aid and comfort." —*The Book of Tal*

3/3

2 W W
Osai Vultures

Osai Vultures

Creature — Bird

Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

1/1

1 W
Pearled Unicorn

Pearled Unicorn

Creature — Unicorn

"'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' 'Well, now that we *have* seen each other,' said the Unicorn, 'if you'll believe in me, I'll believe in you.'" —Lewis Carroll

2/2

2 W
Personal Incarnation

Personal Incarnation

Creature — Avatar Incarnation

: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up.

6/6

3 W W W
Piety

Piety

Instant

Blocking creatures get +0/+3 until end of turn.

"Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success." —*The Qur'an, 24:52*

2 W
Pikemen

Pikemen

Creature — Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. 'Don't lift your pikes 'til I give the word,' I said." —Maeveen O'Donagh, *Memoirs of a Soldier*

1/1

1 W
Purelace

Purelace

Instant

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)

W
Red Ward

Red Ward

Enchantment — Aura

Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.

W
Reverse Damage

Reverse Damage

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

1 W W
Righteousness

Righteousness

Instant

Target blocking creature gets +7/+7 until end of turn.

W
Samite Healer

Samite Healer

Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1

1 W
Savannah Lions

Savannah Lions

Creature — Cat

The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless, flat plains of their homeland.

2/1

W
Seeker

Seeker

Enchantment — Aura

Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

2 W W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.

4/4

3 W W
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

W
Tundra Wolves

Tundra Wolves

Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

I heard their eerie howling, the wolves calling their kindred across the frozen plains.

1/1

W
Visions

Visions

Sorcery

Look at the top five cards of target player's library. You may then have that player shuffle that library.

"Visions of glory, spare my aching sight, Ye unborn ages, crowd not on my soul!" —Thomas Gray, "The Bard"

W
Wall of Swords

Wall of Swords

Creature — Wall

Defender (This creature can't attack.) Flying

Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation."

3/5

3 W
White Knight

White Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the Knight had just laid waste.

2/2

W W
White Ward

White Ward

Enchantment — Aura

Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward.

W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Air Elemental

Air Elemental

Creature — Elemental

Flying

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.

4/4

3 U U
Animate Artifact

Animate Artifact

Enchantment — Aura

Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.

3 U
Apprentice Wizard

Apprentice Wizard

Creature — Human Wizard

, : Add .

0/1

1 U U
Backfire

Backfire

Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.

U
Blue Elemental Blast

Blue Elemental Blast

Instant

Choose one — • Counter target red spell. • Destroy target red permanent.

U
Control Magic

Control Magic

Enchantment — Aura

Enchant creature You control enchanted creature.

2 U U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Creature Bond

Creature Bond

Enchantment — Aura

Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

1 U
Drain Power

Drain Power

Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

U U
Energy Flux

Energy Flux

Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

2 U
Energy Tap

Energy Tap

Sorcery

Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.

U
Erosion

Erosion

Enchantment — Aura

Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.

U U U
Feedback

Feedback

Enchantment — Aura

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.

2 U
Flight

Flight

Enchantment — Aura

Enchant creature Enchanted creature has flying.

U
Flood

Flood

Enchantment

: Tap target creature without flying.

"A dash of cool water does wonders to clear a cluttered battlefield." —Vibekke Ragnild, *Witches and War*

U
Gaseous Form

Gaseous Form

Enchantment — Aura

Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.

". . . [A]nd gives to airy nothing A local habitation and a name." —William Shakespeare, *A Midsummer-Night's Dream*

2 U
Ghost Ship

Ghost Ship

Creature — Spirit

Flying : Regenerate Ghost Ship.

"That phantom prow split the storm as lightning cast its long shadow on the battlefield below." —Mireille Gaetane, *The Valeriad*

2/4

2 U U
Giant Tortoise

Giant Tortoise

Creature — Turtle

Giant Tortoise gets +0/+3 as long as it's untapped.

1/1

1 U
Hurkyl's Recall

Hurkyl's Recall

Instant

Return all artifacts target player owns to their hand.

This spell, like many attributed to Drafna, was actually the work of his wife and former student, Hurkyl.

1 U
Island Fish Jasconius

Island Fish Jasconius

Creature — Fish

Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Island Fish Jasconius. Island Fish Jasconius can't attack unless defending player controls an Island. When you control no Islands, sacrifice Island Fish Jasconius.

6/8

4 U U U
Jump

Jump

Instant

Target creature gains flying until end of turn.

U
Leviathan

Leviathan

Creature — Leviathan

Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

10/10

5 U U U U
Lifetap

Lifetap

Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

U U
Lord of Atlantis

Lord of Atlantis

Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.

2/2

U U
Magical Hack

Magical Hack

Instant

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

U
Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

4 U U
Mana Short

Mana Short

Instant

Tap all lands target player controls and that player loses all unspent mana.

2 U
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident

Creature — Merfolk

Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier.

1/1

U
Mind Bomb

Mind Bomb

Sorcery

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

U
Phantasmal Forces

Phantasmal Forces

Creature — Illusion

Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.

4/1

3 U
Phantasmal Terrain

Phantasmal Terrain

Enchantment — Aura

Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.

U U
Phantom Monster

Phantom Monster

Creature — Illusion

Flying

"While, like a ghastly rapid river, Through the pale door, A hideous throng rush out forever, And laugh—but smile no more." —Edgar Allan Poe, "The Haunted Palace"

3/3

3 U
Pirate Ship

Pirate Ship

Creature — Human Pirate

Pirate Ship can't attack unless defending player controls an Island. : Pirate Ship deals 1 damage to any target. When you control no Islands, sacrifice Pirate Ship.

4/3

4 U
Power Leak

Power Leak

Enchantment — Aura

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

1 U
Power Sink

Power Sink

Instant

Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

X U
Prodigal Sorcerer

Prodigal Sorcerer

Creature — Human Wizard

: Prodigal Sorcerer deals 1 damage to any target.

Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment.

1/1

2 U
Psionic Entity

Psionic Entity

Creature — Illusion

: Psionic Entity deals 2 damage to any target and 3 damage to itself.

Creatures of the Æther are notorious for neglecting their own well-being.

2/2

4 U
Psychic Venom

Psychic Venom

Enchantment — Aura

Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

1 U
Relic Bind

Relic Bind

Enchantment — Aura

Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • Relic Bind deals 1 damage to target player or planeswalker. • Target player gains 1 life.

2 U
Sea Serpent

Sea Serpent

Creature — Serpent

Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.

Legend has it that Serpents used to be bigger, but how could that be?

5/5

5 U
Segovian Leviathan

Segovian Leviathan

Creature — Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

"Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?" —Job 40:25

3/3

4 U
Sindbad

Sindbad

Creature — Human

: Draw a card and reveal it. If it isn't a land card, discard it.

1/1

1 U
Siren's Call

Siren's Call

Instant

Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

U
Sleight of Mind

Sleight of Mind

Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

U
Spell Blast

Spell Blast

Instant

Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.)

X U
Stasis

Stasis

Enchantment

Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay .

1 U
Steal Artifact

Steal Artifact

Enchantment — Aura

Enchant artifact You control enchanted artifact.

2 U U
Sunken City

Sunken City

Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay . Blue creatures get +1/+1.

U U
Thoughtlace

Thoughtlace

Instant

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)

U
Time Elemental

Time Elemental

Creature — Elemental

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. , : Return target permanent that isn't enchanted to its owner's hand.

0/2

2 U
Twiddle

Twiddle

Instant

You may tap or untap target artifact, creature, or land.

U
Unstable Mutation

Unstable Mutation

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

U
Volcanic Eruption

Volcanic Eruption

Sorcery

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.

X U U U
Wall of Air

Wall of Air

Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

"This 'standing windstorm' can hold us off indefinitely? Ridiculous!" Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.

1/5

1 U U
Wall of Water

Wall of Water

Creature — Wall

Defender (This creature can't attack.) : Wall of Water gets +1/+0 until end of turn.

A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.

0/5

1 U U
Water Elemental

Water Elemental

Creature — Elemental

Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.

5/4

3 U U
Zephyr Falcon

Zephyr Falcon

Creature — Bird

Flying, vigilance

Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed.

1/1

1 U
Abomination

Abomination

Creature — Horror

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

2/6

3 B B
Animate Dead

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

1 B
Ashes to Ashes

Ashes to Ashes

Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

"All rivers eventually run to the sea. My job is to sort out who goes first." —Maeveen O'Donagh, *Memoirs of a Soldier*

1 B B
Bad Moon

Bad Moon

Enchantment

Black creatures get +1/+1.

1 B
Black Knight

Black Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

2/2

B B
Blight

Blight

Enchantment — Aura

Enchant land When enchanted land becomes tapped, destroy it.

B B
Bog Imp

Bog Imp

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.

1/1

1 B
Bog Wraith

Bog Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

'Twas in the bogs of Cannelbrae My mate did meet an early grave 'Twas nothing left for us to save In the peat-filled bogs of Cannelbrae.

3/3

3 B
Carrion Ants

Carrion Ants

Creature — Insect

: Carrion Ants gets +1/+1 until end of turn.

"War is no picnic," my father liked to say. But the Ants seemed to disagree.

0/1

2 B B
Cosmic Horror

Cosmic Horror

Creature — Horror

First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay . If Cosmic Horror is destroyed this way, it deals 7 damage to you.

". . . [S]creams of horror rend th' affrighted skies." —Alexander Pope, *The Rape of the Lock*

7/7

3 B B B
Cursed Land

Cursed Land

Enchantment — Aura

Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

2 B B
Cyclopean Mummy

Cyclopean Mummy

Creature — Zombie

When Cyclopean Mummy dies, exile it.

The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.

2/1

1 B
Dark Ritual

Dark Ritual

Instant

Add .

B
Deathgrip

Deathgrip

Enchantment

: Counter target green spell.

B B
Deathlace

Deathlace

Instant

Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

B
Drain Life

Drain Life

Sorcery

Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

X 1 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.

1/1

1 B
El-Hajjâj

El-Hajjâj

Creature — Human Wizard

Whenever El-Hajjâj deals damage, you gain that much life.

1/1

1 B B
El-Hajjâj

El-Hajjâj

Creature — Human Wizard

Whenever El-Hajjâj deals damage, you gain that much life.

1/1

1 B B
Erg Raiders

Erg Raiders

Creature — Human Warrior

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

2/3

1 B
Evil Presence

Evil Presence

Enchantment — Aura

Enchant land Enchanted land is a Swamp.

B
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

B B
Frozen Shade

Frozen Shade

Creature — Shade

: Frozen Shade gets +1/+1 until end of turn.

"There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade." —Edgar Allan Poe, "Silence"

0/1

2 B
Gloom

Gloom

Enchantment

White spells cost more to cast. Activated abilities of white enchantments cost more to activate.

2 B
Greed

Greed

Enchantment

, Pay 2 life: Draw a card.

"There is no calamity greater than lavish desires. . . . And there is no greater disaster than greed." —*Tao Tê Ching 46*

3 B
Howl from Beyond

Howl from Beyond

Instant

Target creature gets +X/+0 until end of turn.

X B
Hypnotic Specter

Hypnotic Specter

Creature — Specter

Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

"...There was no trace Of aught on that illumined face...." —Samuel Coleridge, "Phantom"

2/2

1 B B
Junún Efreet

Junún Efreet

Creature — Efreet

Flying At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .

3/3

1 B B
Lord of the Pit

Lord of the Pit

Creature — Demon

Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

7/7

4 B B B
Lost Soul

Lost Soul

Creature — Spirit Minion

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Her hand gently beckons, she whispers your name— But those who go with her are never the same.

2/1

1 B B
Marsh Gas

Marsh Gas

Instant

All creatures get -2/-0 until end of turn.

"Comes right outta th' ground. If ya can smell it, it's too late." —Keevy Bogsbury

B
Mind Twist

Mind Twist

Sorcery

Target player discards X cards at random.

X B
Murk Dwellers

Murk Dwellers

Creature — Zombie

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

When Raganorn unsealed the catacombs, he found more than the dead and their treasures.

2/2

3 B
Nether Shadow

Nether Shadow

Creature — Spirit

Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

1/1

B B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.

*/*

5 B
Paralyze

Paralyze

Enchantment — Aura

Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.

B
Pestilence

Pestilence

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. : Pestilence deals 1 damage to each creature and each player.

2 B B
Pit Scorpion

Pit Scorpion

Creature — Scorpion

Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)

Sometimes the smallest nuisance can be the greatest pain.

1/1

2 B
Plague Rats

Plague Rats

Creature — Rat

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

During the dark times, the rats seemed to grow ever stronger.

*/*

2 B
Rag Man

Rag Man

Creature — Human Minion

, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

"Aw, he's just a silly, dirty little man. What's to be afraid of?"

2/1

2 B B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

B
Royal Assassin

Royal Assassin

Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, the Royal Assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1

1 B B
Scathe Zombies

Scathe Zombies

Creature — Zombie

"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Coleridge, "The Rime of the Ancient Mariner"

2/2

2 B
Scavenging Ghoul

Scavenging Ghoul

Creature — Zombie

At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.

2/2

3 B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4/4

3 B B
Simulacrum

Simulacrum

Instant

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

1 B
Sorceress Queen

Sorceress Queen

Creature — Human Wizard

: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

1/1

1 B B
Spirit Shackle

Spirit Shackle

Enchantment — Aura

Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

B B
Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

1 B
Uncle Istvan

Uncle Istvan

Creature — Human

Prevent all damage that would be dealt to Uncle Istvan by creatures.

Solitude drove the old hermit insane. Now he only keeps company with those he can catch.

1/3

1 B B B
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1.

B
Vampire Bats

Vampire Bats

Creature — Bat

Flying (This creature can't be blocked except by creatures with flying or reach.) : Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

"For something is amiss or out of place When mice with wings can wear a human face." —Theodore Roethke, "The Bat"

0/1

B
Wall of Bone

Wall of Bone

Creature — Skeleton Wall

Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.

1/4

2 B
Warp Artifact

Warp Artifact

Enchantment — Aura

Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

B B
Weakness

Weakness

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-1.

B
Will-o'-the-Wisp

Will-o'-the-Wisp

Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"About, about in reel and rout The death-fires danced at night; The water, like a witch's oils, Burnt green, and blue and white." —Samuel Coleridge, "The Rime of the Ancient Mariner"

0/1

B
Word of Binding

Word of Binding

Sorcery

Tap X target creatures.

"That was the worst experience of my days: standing there helpless as they killed my whole troop." —Maeveen O'Donagh, *Memoirs of a Soldier*

X B B
Xenic Poltergeist

Xenic Poltergeist

Creature — Spirit

: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

1/1

1 B B
Zombie Master

Zombie Master

Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent."

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.

2/3

1 B B
Ali Baba

Ali Baba

Creature — Human Rogue

: Tap target Wall.

"When he reached the entrance of the cavern, he pronounced the words, 'Open, Sesame!'" —*The Arabian Nights*, Junior Classics trans.

1/1

R
Ball Lightning

Ball Lightning

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.

6/1

R R R
Bird Maiden

Bird Maiden

Creature — Human Bird

Flying

Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile." —*The Arabian Nights*, trans. Haddawy

1/2

2 R
Blood Lust

Blood Lust

Instant

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

1 R
Brothers of Fire

Brothers of Fire

Creature — Human Shaman

: Brothers of Fire deals 1 damage to any target and 1 damage to you.

Fire is never a gentle master.

2/2

1 R R
Burrowing

Burrowing

Enchantment — Aura

Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

R
Cave People

Cave People

Creature — Human

Whenever Cave People attacks, it gets +1/-2 until end of turn. , : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

1/4

1 R R
Chaoslace

Chaoslace

Instant

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

R
Crimson Manticore

Crimson Manticore

Creature — Manticore

Flying , : Crimson Manticore deals 1 damage to target attacking or blocking creature.

Noted neither for their good looks nor their charm, Manticores can be fearsome allies. As dinner companions, however, they are best left alone.

2/2

2 R R
Detonate

Detonate

Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

X R
Disintegrate

Disintegrate

Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

X R
Dragon Whelp

Dragon Whelp

Creature — Dragon

Flying : Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

"O to be a dragon . . . of silkworm size or immense . . ." —Marianne Moore, "O to Be a Dragon"

2/3

2 R R
Dwarven Warriors

Dwarven Warriors

Creature — Dwarf Warrior

: Target creature with power 2 or less can't be blocked this turn.

1/1

2 R
Earth Elemental

Earth Elemental

Creature — Elemental

Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.

4/5

3 R R
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

X R
Eternal Warrior

Eternal Warrior

Enchantment — Aura

Enchant creature Enchanted creature has vigilance.

Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.

R
Fire Elemental

Fire Elemental

Creature — Elemental

Fire Elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake.

5/4

3 R R
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

X R
Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+0 until end of turn.

"And topples round the dreary west A looming bastion fringed with fire." —Alfred, Lord Tennyson, "In Memoriam"

R
Fissure

Fissure

Instant

Destroy target creature or land. It can't be regenerated.

"Must not all things at the last be swallowed up in death?" —Plato

3 R R
Flashfires

Flashfires

Sorcery

Destroy all Plains.

3 R
Giant Strength

Giant Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2.

"O! it is excellent To have a giant's strength, but it is tyrannous To use it like a giant." —William Shakespeare, *Measure for Measure*

R R
Goblin Balloon Brigade

Goblin Balloon Brigade

Creature — Goblin Warrior

: Goblin Balloon Brigade gains flying until end of turn.

"From up here we can drop rocks and arrows and more rocks!" "Uh, yeah boss, but how do we get down?"

1/1

R
Goblin King

Goblin King

Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership.

2/2

1 R R
Goblin Rock Sled

Goblin Rock Sled

Creature — Goblin

Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain.

3/1

1 R
Gray Ogre

Gray Ogre

Creature — Ogre

The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, preferring to live entirely on creatures that preyed on sentient beings.

2/2

2 R
Hill Giant

Hill Giant

Creature — Giant

Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.

3/3

3 R
Hurloon Minotaur

Hurloon Minotaur

Creature — Minotaur

The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.

2/3

1 R R
Hurr Jackal

Hurr Jackal

Creature — Jackal

: Target creature can't be regenerated this turn.

1/1

R
Immolation

Immolation

Enchantment — Aura

Enchant creature Enchanted creature gets +2/-2.

R
Inferno

Inferno

Instant

Inferno deals 6 damage to each creature and each player.

"Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames." —Mairsil, called the Pretender

5 R R
Ironclaw Orcs

Ironclaw Orcs

Creature — Orc

Ironclaw Orcs can't block creatures with power 2 or greater.

Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.

2/2

1 R
Keldon Warlord

Keldon Warlord

Creature — Human Barbarian

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

*/*

2 R R
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

R
Magnetic Mountain

Magnetic Mountain

Enchantment

Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.

1 R R
Mana Clash

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

R
Mana Flare

Mana Flare

Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

2 R
Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

3 R
Mons's Goblin Raiders

Mons's Goblin Raiders

Creature — Goblin

The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his Raiders are the thunderhead that leads in the storm.

1/1

R
Orcish Artillery

Orcish Artillery

Creature — Orc Warrior

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

In a rare display of ingenuity, the Orcs invented an incredibly destructive weapon. Most Orcish artillerists are those who dared criticize its effectiveness.

1/3

1 R R
Orcish Oriflamme

Orcish Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

3 R
Power Surge

Power Surge

Enchantment

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

R R
Pyrotechnics

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Hi! ni! ya! Behold the man of flint, that's me! Four lightnings zigzag from me, strike and return." —Navajo war chant

4 R
Red Elemental Blast

Red Elemental Blast

Instant

Choose one — • Counter target blue spell. • Destroy target blue permanent.

R
Shatter

Shatter

Instant

Destroy target artifact.

1 R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.

5/5

4 R R
Sisters of the Flame

Sisters of the Flame

Creature — Human Shaman

: Add .

We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.

2/2

1 R R
Smoke

Smoke

Enchantment

Players can't untap more than one creature during their untap steps.

R R
Stone Giant

Stone Giant

Creature — Giant

: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

3/4

2 R R
Stone Rain

Stone Rain

Sorcery

Destroy target land.

2 R
Tempest Efreet

Tempest Efreet

Creature — Efreet

Remove Tempest Efreet from your deck before playing if you're not playing for ante. , Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.

3/3

1 R R R
The Brute

The Brute

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0. : Regenerate enchanted creature.

"Union may be strength, but it is mere blind brute strength unless wisely directed." —Samuel Butler

1 R
Tunnel

Tunnel

Instant

Destroy target Wall. It can't be regenerated.

R
Uthden Troll

Uthden Troll

Creature — Troll

: Regenerate Uthden Troll.

"Oi oi oi, me gotta hurt in 'ere, Oi oi oi, me smell a ting is near, Gonna bosh 'n gonna nosh 'n da hurt'll disappear." —Troll chant

2/2

2 R
Wall of Dust

Wall of Dust

Creature — Wall

Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.

An ever-moving swarm of dust engulfs and disorients anything that comes near.

1/4

2 R
Wall of Fire

Wall of Fire

Creature — Wall

Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.

Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.

0/5

1 R R
Wall of Stone

Wall of Stone

Creature — Wall

Defender (This creature can't attack.)

The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.

0/8

1 R R
Winds of Change

Winds of Change

Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

"'Tis the set of sails, and not the gales, Which tells us the way to go." —Ella Wheeler Wilcox

R
Aspect of Wolf

Aspect of Wolf

Enchantment — Aura

Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

1 G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

0/1

G
Carnivorous Plant

Carnivorous Plant

Creature — Plant Wall

Defender

"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion." —Vervamon the Elder

4/5

3 G
Channel

Channel

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

G G
Cockatrice

Cockatrice

Creature — Cockatrice

Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

2/4

3 G G
Craw Wurm

Craw Wurm

Creature — Wurm

The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

6/4

4 G G
Crumble

Crumble

Instant

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.

The spirits of Argoth grant new life to those who repent the folly of enslaving their labors to devices.

G
Desert Twister

Desert Twister

Sorcery

Destroy target permanent.

4 G G
Durkwood Boars

Durkwood Boars

Creature — Boar

"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ." —Mark 5:13

4/4

4 G
Elven Riders

Elven Riders

Creature — Elf

Elven Riders can't be blocked except by Walls and/or creatures with flying.

"Sometimes it is better to be swift of foot than strong of swordarm." —Elven proverb

3/3

3 G G
Elvish Archers

Elvish Archers

Creature — Elf Archer

First strike

I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"

2/1

1 G
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

G
Force of Nature

Force of Nature

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

8/8

2 G G G G
Fungusaur

Fungusaur

Creature — Fungus Dinosaur

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth.

2/2

3 G
Gaea's Liege

Gaea's Liege

Creature — Avatar

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. : Target land becomes a Forest until Gaea's Liege leaves the battlefield.

*/*

3 G G G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.

2/4

3 G
Grizzly Bears

Grizzly Bears

Creature — Bear

Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.

2/2

1 G
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

X G
Instill Energy

Instill Energy

Enchantment — Aura

Enchant creature Enchanted creature can attack as though it had haste. : Untap enchanted creature. Activate only during your turn and only once each turn.

G
Ironroot Treefolk

Ironroot Treefolk

Creature — Treefolk

The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.

3/5

4 G
Killer Bees

Killer Bees

Creature — Insect

Flying : Killer Bees gets +1/+1 until end of turn.

The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.

0/1

1 G G
Land Leeches

Land Leeches

Creature — Leech

First strike

"The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech." —Vervamon the Elder

2/2

1 G G
Ley Druid

Ley Druid

Creature — Human Druid

: Untap target land.

After years of training, the Druid becomes one with nature, drawing power from the land and returning it when needed.

1/1

2 G
Lifeforce

Lifeforce

Enchantment

: Counter target black spell.

G G
Lifelace

Lifelace

Instant

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

G
Living Artifact

Living Artifact

Enchantment — Aura

Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

G
Living Lands

Living Lands

Enchantment

All Forests are 1/1 creatures that are still lands.

3 G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

Hardened by their life in the haunted Llanowar Forest, these fierce beings are outcasts among elvenkind.

1/1

G
Lure

Lure

Enchantment — Aura

Enchant creature All creatures able to block enchanted creature do so.

1 G G
Marsh Viper

Marsh Viper

Creature — Snake

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

"All we had left were their black and bloated bodies." —Maeveen O'Donagh, *Memoirs of a Soldier*

1/2

3 G
Nafs Asp

Nafs Asp

Creature — Snake

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.

1/1

G
Pradesh Gypsies

Pradesh Gypsies

Creature — Human Nomad

, : Target creature gets -2/-0 until end of turn.

1/1

2 G
Radjan Spirit

Radjan Spirit

Creature — Spirit

: Target creature loses flying until end of turn.

3/2

3 G
Rebirth

Rebirth

Sorcery

Remove Rebirth from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20.

3 G G G
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1 G
Sandstorm

Sandstorm

Instant

Sandstorm deals 1 damage to each attacking creature.

Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.

G
Scryb Sprites

Scryb Sprites

Creature — Faerie

Flying

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.

1/1

G
Shanodin Dryads

Shanodin Dryads

Creature — Nymph Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.

1/1

G
Stream of Life

Stream of Life

Sorcery

Target player gains X life.

X G
Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

1 G
Thicket Basilisk

Thicket Basilisk

Creature — Basilisk

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Moss-covered statues littered the area, a macabre monument to the Basilisk's power.

2/4

3 G G
Timber Wolves

Timber Wolves

Creature — Wolf

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.

1/1

G
Titania's Song

Titania's Song

Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.

3 G
Tranquility

Tranquility

Sorcery

Destroy all enchantments.

2 G
Tsunami

Tsunami

Sorcery

Destroy all Islands.

3 G
Untamed Wilds

Untamed Wilds

Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

2 G
Venom

Venom

Enchantment — Aura

Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

"I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone." —Maeveen O'Donagh, *Memoirs of a Soldier*

1 G G
Verduran Enchantress

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Some say magic was first practiced by women, who have always felt strong ties to the land.

0/2

1 G G
Wall of Brambles

Wall of Brambles

Creature — Plant Wall

Defender (This creature can't attack.) : Regenerate Wall of Brambles.

"What else, when chaos draws all forces inward to shape a single leaf." —Conrad Aiken

2/3

2 G
Wall of Ice

Wall of Ice

Creature — Wall

Defender (This creature can't attack.)

"And through the drifts the snowy cliffs Did send a dismal sheen: Nor shapes of men nor beasts we ken— The ice was all between." —Samuel Coleridge, "The Rime of the Ancient Mariner"

0/7

2 G
Wall of Wood

Wall of Wood

Creature — Wall

Defender (This creature can't attack.)

Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.

0/3

G
Wanderlust

Wanderlust

Enchantment — Aura

Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

2 G
War Mammoth

War Mammoth

Creature — Elephant

Trample

I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.

3/3

3 G
Web

Web

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

G
Whirling Dervish

Whirling Dervish

Creature — Human Monk

Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

1/1

G G
Wild Growth

Wild Growth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

G
Winter Blast

Winter Blast

Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

"Blow, winds, and crack your cheeks! rage! blow!" —William Shakespeare, *King Lear*

X G
Aladdin's Lamp

Aladdin's Lamp

Artifact

, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

1 0
Aladdin's Ring

Aladdin's Ring

Artifact

, : Aladdin's Ring deals 4 damage to any target.

"After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: 'It is a talisman against all evil, so long as you obey me.'" —*The Arabian Nights*, Junior Classics trans.

8
Amulet of Kroog

Amulet of Kroog

Artifact

, : Prevent the next 1 damage that would be dealt to any target this turn.

Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.

2
Ankh of Mishra

Ankh of Mishra

Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

2
Armageddon Clock

Armageddon Clock

Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. : Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

6
Ashnod's Battle Gear

Ashnod's Battle Gear

Artifact

You may choose not to untap Ashnod's Battle Gear during your untap step. , : Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.

This invention shows why Ashnod was feared by her troops as well as her foes.

2
Battering Ram

Battering Ram

Artifact Creature — Construct

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.

1/1

2
Black Mana Battery

Black Mana Battery

Artifact

, : Put a charge counter on Black Mana Battery. , Remove any number of charge counters from Black Mana Battery: Add , then add an additional for each charge counter removed this way.

4
Black Vise

Black Vise

Artifact

As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

1
Blue Mana Battery

Blue Mana Battery

Artifact

, : Put a charge counter on Blue Mana Battery. , Remove any number of charge counters from Blue Mana Battery: Add , then add an additional for each charge counter removed this way.

4
Bottle of Suleiman

Bottle of Suleiman

Artifact

, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

4
Brass Man

Brass Man

Artifact Creature — Construct

Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Brass Man.

1/3

1
Bronze Tablet

Bronze Tablet

Artifact

Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. , : Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.

6
Celestial Prism

Celestial Prism

Artifact

, : Add one mana of any color.

3
Clay Statue

Clay Statue

Artifact Creature — Golem

: Regenerate Clay Statue.

Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.

3/1

4
Clockwork Avian

Clockwork Avian

Artifact Creature — Bird

Flying Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.

0/4

5
Clockwork Beast

Clockwork Beast

Artifact Creature — Beast

Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

0/4

6
Colossus of Sardia

Colossus of Sardia

Artifact Creature — Golem

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Colossus of Sardia doesn't untap during your untap step. : Untap Colossus of Sardia. Activate only during your upkeep.

From the Sardian mountains wakes ancient doom: Warrior born from a rocky womb.

9/9

9
Conservator

Conservator

Artifact

, : Prevent the next 2 damage that would be dealt to you this turn.

4
Coral Helm

Coral Helm

Artifact

, Discard a card at random: Target creature gets +2/+2 until end of turn.

3
Crystal Rod

Crystal Rod

Artifact

Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.

1
Cursed Rack

Cursed Rack

Artifact

As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four.

Ashnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come.

4
Dancing Scimitar

Dancing Scimitar

Artifact Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.

1/5

4
Diabolic Machine

Diabolic Machine

Artifact Creature — Construct

: Regenerate Diabolic Machine.

"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning." —Sevti Mukul, *The Fall of Alsoor*

4/4

7
Dingus Egg

Dingus Egg

Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

4
Disrupting Scepter

Disrupting Scepter

Artifact

, : Target player discards a card. Activate only during your turn.

3
Dragon Engine

Dragon Engine

Artifact Creature — Construct

: Dragon Engine gets +1/+0 until end of turn.

Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines.

1/3

3
Ebony Horse

Ebony Horse

Artifact

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

3
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" —Mairsil, called the Pretender

2
Flying Carpet

Flying Carpet

Artifact

, : Target creature gains flying until end of turn.

4
Glasses of Urza

Glasses of Urza

Artifact

: Look at target player's hand.

1
Grapeshot Catapult

Grapeshot Catapult

Artifact Creature — Construct

: Grapeshot Catapult deals 1 damage to target creature with flying.

Recent research suggests these creatures were invented by Urza's and Mishra's original master, Tocasia, and that both brothers used them.

2/3

4
Green Mana Battery

Green Mana Battery

Artifact

, : Put a charge counter on Green Mana Battery. , Remove any number of charge counters from Green Mana Battery: Add , then add an additional for each charge counter removed this way.

4
Helm of Chatzuk

Helm of Chatzuk

Artifact

, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1
Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

2
Iron Star

Iron Star

Artifact

Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.

1
Ivory Cup

Ivory Cup

Artifact

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

1
Ivory Tower

Ivory Tower

Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.

1
Jade Monolith

Jade Monolith

Artifact

: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

4
Jandor's Saddlebags

Jandor's Saddlebags

Artifact

, : Untap target creature.

Each day of their journey, Jandor opened the saddlebags and found them full of mutton, quinces, cheese, date rolls, wine, and all manner of delicious and satisfying foods.

2
Jayemdae Tome

Jayemdae Tome

Artifact

, : Draw a card.

4
Kormus Bell

Kormus Bell

Artifact

All Swamps are 1/1 black creatures that are still lands.

4
Library of Leng

Library of Leng

Artifact

You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

1
Mana Vault

Mana Vault

Artifact

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add .

1
Meekstone

Meekstone

Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

1
Millstone

Millstone

Artifact

, : Target player mills two cards.

More than one mage was driven insane by the sound of the Millstone relentlessly grinding away.

2
Mishra's War Machine

Mishra's War Machine

Artifact Creature — Juggernaut

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.

5/5

7
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

4
Obsianus Golem

Obsianus Golem

Artifact Creature — Golem

"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . . ." —Song of the Artificer

4/6

6
Onulet

Onulet

Artifact Creature — Construct

When Onulet dies, you gain 2 life.

An early inspiration for Urza, Tocasia's Onulets contained magical essences that could be cannibalized after they stopped functioning.

2/2

3
Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying

Many scholars believe that these creatures were the result of Urza's first attempt at mechanical life, perhaps created in his early days as an apprentice to Tocasia.

0/2

0
Primal Clay

Primal Clay

Artifact Creature — Shapeshifter

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

*/*

4
Red Mana Battery

Red Mana Battery

Artifact

, : Put a charge counter on Red Mana Battery. , Remove any number of charge counters from Red Mana Battery: Add , then add an additional for each charge counter removed this way.

4
Rod of Ruin

Rod of Ruin

Artifact

, : Rod of Ruin deals 1 damage to any target.

4
Shapeshifter

Shapeshifter

Artifact Creature — Shapeshifter

As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.

*/7-*

6
Soul Net

Soul Net

Artifact

Whenever a creature dies, you may pay . If you do, you gain 1 life.

1
Sunglasses of Urza

Sunglasses of Urza

Artifact

You may spend white mana as though it were red mana.

3
Tawnos's Wand

Tawnos's Wand

Artifact

, : Target creature with power 2 or less can't be blocked this turn.

4
Tawnos's Weaponry

Tawnos's Weaponry

Artifact

You may choose not to untap Tawnos's Weaponry during your untap step. , : Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.

When war machines became too costly, Tawnos's Weaponry replaced them.

2
Tetravus

Tetravus

Artifact Creature — Construct

Flying Tetravus enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.

1/1

6
The Hive

The Hive

Artifact

, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

5
The Rack

The Rack

Artifact

As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

Invented in Mishra's earlier days, the Rack was once his most feared creation.

1
Throne of Bone

Throne of Bone

Artifact

Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.

1
Triskelion

Triskelion

Artifact Creature — Construct

Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

A brainchild of Tawnos, the Triskelion later proved both versatile and useful.

1/1

6
Urza's Avenger

Urza's Avenger

Artifact Creature — Shapeshifter

: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Unable to settle on just one design, Urza decided to create one versatile being.

4/4

6
Wall of Spears

Wall of Spears

Artifact Creature — Wall

Defender (This creature can't attack.) First strike

Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms.

2/3

3
White Mana Battery

White Mana Battery

Artifact

, : Put a charge counter on White Mana Battery. , Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.

4
Winter Orb

Winter Orb

Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

2
Wooden Sphere

Wooden Sphere

Artifact

Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.

1
Yotian Soldier

Yotian Soldier

Artifact Creature — Soldier

Vigilance

After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.

1/4

3
Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Oasis

Oasis

Land

: Prevent the next 1 damage that would be dealt to target creature this turn.

Strip Mine

Strip Mine

Land

: Add . , Sacrifice Strip Mine: Destroy target land.

Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)