Fifth Dawn

Image Card Info Mana cost
Abuna's Chant

Abuna's Chant

Instant

Choose one — • You gain 5 life. • Prevent the next 5 damage that would be dealt to target creature this turn. Entwine (Choose both if you pay the entwine cost.)

3 W
Armed Response

Armed Response

Instant

Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

Raksha watched as the goblins continued to pour onto the Razor Fields. "They just don't know when to stop, do they?"

2 W
Auriok Champion

Auriok Champion

Creature — Human Cleric

Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life.

"Her will shall banish the shadows. Her might shall punish the lawless. Her beauty shall restore the light." —Ushanti, leonin seer

1/1

W W
Auriok Salvagers

Auriok Salvagers

Creature — Human Soldier

: Return target artifact card with mana value 1 or less from your graveyard to your hand.

"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."

2/4

3 W
Auriok Windwalker

Auriok Windwalker

Creature — Human Wizard

Flying : Attach target Equipment you control to target creature you control.

Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel.

2/3

3 W
Beacon of Immortality

Beacon of Immortality

Instant

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

The cave floods with light. A thousand rays shine forth and meld into one.

5 W
Bringer of the White Dawn

Bringer of the White Dawn

Creature — Bringer

You may pay rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.

5/5

7 W W
Circle of Protection: Artifacts

Circle of Protection: Artifacts

Enchantment

: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

"Memnarch shall rage against us. We shall endure."

1 W
Leonin Squire

Leonin Squire

Creature — Cat Soldier

When Leonin Squire enters the battlefield, return target artifact card with mana value 1 or less from your graveyard to your hand.

"I may be kha, but without my soldiers, my people, I am nothing." —Raksha Golden Cub

2/2

1 W
Loxodon Anchorite

Loxodon Anchorite

Creature — Elephant Cleric

: Prevent the next 2 damage that would be dealt to any target this turn.

The loxodon ascribe religious superiority to those born albino, believing them to be spiritually pure.

2/3

2 W W
Loxodon Stalwart

Loxodon Stalwart

Creature — Elephant Soldier

Vigilance : Loxodon Stalwart gets +0/+1 until end of turn.

Long ago, the Auriok attempted peace with the loxodons. The leonin attempted war. Neither succeeded.

3/3

3 W W
Raksha Golden Cub

Raksha Golden Cub

Legendary Creature — Cat Soldier

Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.

Some believe that Raksha, youngest of the kha, is the reincarnation of Dakan, the first and mightiest of leonin leaders.

3/4

5 W W
Retaliate

Retaliate

Instant

Destroy all creatures that dealt damage to you this turn.

The Auriok learned perseverance from their forebears. They learned justice from the leonin.

2 W W
Roar of Reclamation

Roar of Reclamation

Sorcery

Each player returns all artifact cards from their graveyard to the battlefield.

"Yesterday's relics will determine the outcome of tomorrow's war." —Ushanti, leonin seer

5 W W
Skyhunter Prowler

Skyhunter Prowler

Creature — Cat Knight

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

"If what I have seen comes to pass, we will need our guardians more than ever." —Ushanti, leonin seer

1/3

2 W
Skyhunter Skirmisher

Skyhunter Skirmisher

Creature — Cat Knight

Flying, double strike

"Like dawn's first light, blind the unprepared and banish the shadows." —Skyhunter creed

1/1

1 W W
Stand Firm

Stand Firm

Instant

Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

W
Stasis Cocoon

Stasis Cocoon

Enchantment — Aura

Enchant artifact Enchanted artifact can't attack or block, and its activated abilities can't be activated.

Though the grip of a golem is strong, the grip of Auriok magic is far stronger.

1 W
Steelshaper's Gift

Steelshaper's Gift

Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Some blades seek their own wielders.

W
Vanquish

Vanquish

Instant

Destroy target blocking creature.

"All beings have an inner light. Let me show you yours." —Ushanti, leonin seer

2 W
Acquire

Acquire

Sorcery

Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.

Sometimes "innovation" means "stealing another's secret before anyone else can."

3 U U
Advanced Hoverguard

Advanced Hoverguard

Creature — Drone

Flying : Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)

"They are like their vedalken masters: untouchable, aloof, and omnipresent." —Bruenna, Neurok leader

2/2

3 U
Artificer's Intuition

Artificer's Intuition

Enchantment

, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.

1 U
Beacon of Tomorrows

Beacon of Tomorrows

Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

To look into its light is to meet the gaze of history.

6 U U
Blinkmoth Infusion

Blinkmoth Infusion

Instant

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Untap all artifacts.

Power begets power.

1 2 U U
Bringer of the Blue Dawn

Bringer of the Blue Dawn

Creature — Bringer

You may pay rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may draw two cards.

5/5

7 U U
Condescend

Condescend

Instant

Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

X U
Disruption Aura

Disruption Aura

Enchantment — Aura

Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."

Vedalken weapons sold to outsiders are as dependable as the vedalken themselves.

2 U
Early Frost

Early Frost

Instant

Tap up to three target lands.

Under its mists, the earth sleeps.

1 U
Eyes of the Watcher

Eyes of the Watcher

Enchantment

Whenever you cast an instant or sorcery spell, you may pay . If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2 U
Fold into Aether

Fold into Aether

Instant

Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.

Æther portals drift across Mirrodin's surface, dragging creatures across time and space.

2 U U
Hoverguard Sweepers

Hoverguard Sweepers

Creature — Drone

Flying When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.

They only appear in emergencies, and emergencies never last long.

5/6

6 U U
Into Thin Air

Into Thin Air

Instant

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Return target artifact to its owner's hand.

"Perhaps I should take Mirrodin apart and begin again." —Memnarch

5 U
Plasma Elemental

Plasma Elemental

Creature — Elemental

Plasma Elemental can't be blocked.

"I watched a ship sail right through it. I thought it was harmless . . . until I saw what it had done to the crew." —Bruenna, Neurok leader

4/1

5 U
Qumulox

Qumulox

Creature — Beast

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying

Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.

5/4

6 U U
Serum Visions

Serum Visions

Sorcery

Draw a card. Scry 2.

U
Spectral Shift

Spectral Shift

Instant

Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine (Choose both if you pay the entwine cost.)

1 U
Thought Courier

Thought Courier

Creature — Human Wizard

: Draw a card, then discard a card.

It is telling of the vedalkens' culture that they trust human couriers more than their own comrades.

1/1

1 U
Trinket Mage

Trinket Mage

Creature — Human Wizard

When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

2/2

2 U
Vedalken Mastermind

Vedalken Mastermind

Creature — Vedalken Wizard

, : Return target permanent you control to its owner's hand.

The vedalken see other beings from a cold distance, as either experimental subjects or objects of study.

1/2

U U
Beacon of Unrest

Beacon of Unrest

Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

A vertical scream pierces the night air and echoes doom through the clouds.

3 B B
Blind Creeper

Blind Creeper

Creature — Zombie Beast

Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.

It shuns everything except its next meal.

3/3

1 B
Bringer of the Black Dawn

Bringer of the Black Dawn

Creature — Bringer

You may pay rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top.

5/5

7 B B
Cackling Imp

Cackling Imp

Creature — Imp

Flying : Target player loses 1 life.

Its laughter drives needles through your mind.

2/2

2 B B
Desecration Elemental

Desecration Elemental

Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature.

Its precious corpses dance like puppets to attract mindless nim prey.

8/8

3 B
Devour in Shadow

Devour in Shadow

Instant

Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.

"Feel the burn of the mists. Master them. They will devour your enemies." —Geth, keeper of the Vault

B B
Dross Crocodile

Dross Crocodile

Creature — Zombie Crocodile

The necrogen may have taken its sight, but it can still taste the fear of its prey.

5/1

3 B
Ebon Drake

Ebon Drake

Creature — Drake

Flying Whenever a player casts a spell, you lose 1 life.

The deadliest killers serve only those who are not afraid to die.

3/3

2 B
Endless Whispers

Endless Whispers

Enchantment

Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."

Those who find death under the black sun's shadow cannot escape its pull.

2 B B
Fill with Fright

Fill with Fright

Sorcery

Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3 B
Fleshgrafter

Fleshgrafter

Creature — Human Warrior

Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.

Necrogen enflames certain emotional centers in the Morioks' brains: hate, aggression, and especially greed.

2/2

2 B
Lose Hope

Lose Hope

Instant

Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

B
Mephidross Vampire

Mephidross Vampire

Creature — Vampire

Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."

3/4

4 B B
Moriok Rigger

Moriok Rigger

Creature — Human Rogue Rigger

Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.

The Moriok scavenge for weapons, for armor, for food—and ultimately for their souls.

2/2

2 B
Night's Whisper

Night's Whisper

Sorcery

You draw two cards and you lose 2 life.

The Moriok call the black moon the Whisperer. At her apex, she whispers of power.

1 B
Nim Grotesque

Nim Grotesque

Creature — Zombie

Nim Grotesque gets +1/+0 for each artifact you control.

In the swirling mists, you could walk right up to one and not know until its teeth are in your throat.

3/6

6 B
Plunge into Darkness

Plunge into Darkness

Instant

Choose one — • Sacrifice any number of creatures. You gain 3 life for each sacrificed creature. • Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest. Entwine (Choose both if you pay the entwine cost.)

1 B
Relentless Rats

Relentless Rats

Creature — Rat

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.

2/2

1 B B
Shattered Dreams

Shattered Dreams

Sorcery

Target opponent reveals their hand. You choose an artifact card from it. That player discards that card.

Victims are lucky if they remember ever having had what was lost.

B
Vicious Betrayal

Vicious Betrayal

Sorcery

As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.

3 B B
Beacon of Destruction

Beacon of Destruction

Instant

Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.

The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost.

3 R R
Bringer of the Red Dawn

Bringer of the Red Dawn

Creature — Bringer

You may pay rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

5/5

7 R R
Cosmic Larva

Cosmic Larva

Creature — Beast

Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.

For millennia they wandered from plane to plane, devouring all metal. Finally, their wanderings are over.

7/6

1 R R
Feedback Bolt

Feedback Bolt

Instant

Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.

The path of least resistance is often through your enemies.

4 R
Furnace Whelp

Furnace Whelp

Creature — Dragon

Flying : Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2

2 R R
Goblin Brawler

Goblin Brawler

Creature — Goblin Warrior

First strike Goblin Brawler can't be equipped.

Perhaps he shuns technology. Perhaps he appreciates nature. Perhaps he doesn't know the difference.

2/2

2 R
Granulate

Granulate

Sorcery

Destroy each nonland artifact with mana value 4 or less.

There aren't *that* many ways to destroy a solid steel weapon, but somehow the goblins keep finding new ones.

2 R R
Ion Storm

Ion Storm

Enchantment

, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.

When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power.

2 R
Iron-Barb Hellion

Iron-Barb Hellion

Creature — Hellion Beast

Haste Iron-Barb Hellion can't block.

When you feel a rumble in the ground, hold perfectly still. One sound will bring the hellion.

5/4

5 R
Krark-Clan Engineers

Krark-Clan Engineers

Creature — Goblin Artificer

, Sacrifice two artifacts: Destroy target artifact.

"Well, I jammed the whatsit into the whackdoodle, but I think I broke the thingamajigger."

2/2

3 R
Krark-Clan Ogre

Krark-Clan Ogre

Creature — Ogre

, Sacrifice an artifact: Target creature can't block this turn.

The Krark Clan believes it's caught an ogre. The ogre believes he's caught seven goblins.

3/3

3 R R
Magma Giant

Magma Giant

Creature — Giant

When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.

Its open mouth is a furnace blast that blisters the skin. Its smoking fists are meteors that split the earth.

5/5

5 R R
Magma Jet

Magma Jet

Instant

Magma Jet deals 2 damage to any target. Scry 2.

1 R
Magnetic Theft

Magnetic Theft

Instant

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Among the Vulshok, the most prized blades are those that killed their original owners.

R
Mana Geyser

Mana Geyser

Sorcery

Add for each tapped land your opponents control.

The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.

3 R R
Rain of Rust

Rain of Rust

Instant

Choose one — • Destroy target artifact. • Destroy target land. Entwine (Choose both if you pay the entwine cost.)

On Mirrodin, mages who call upon the power of rust are shunned by their people and often turn mercenary to survive.

3 R R
Reversal of Fortune

Reversal of Fortune

Sorcery

Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.

"Why learn hundreds of spells when you can learn only one and use it to steal hundreds?"

4 R R
Screaming Fury

Screaming Fury

Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

He's got an axe to grind.

2 R
Spark Elemental

Spark Elemental

Creature — Elemental

Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental.

Vulshok shamans summon spark elementals to burn paths through thick underbrush—or through goblin salvage squads.

3/1

R
Vulshok Sorcerer

Vulshok Sorcerer

Creature — Human Shaman

Haste : Vulshok Sorcerer deals 1 damage to any target.

Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces.

1/1

1 R R
All Suns' Dawn

All Suns' Dawn

Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

4 G
Beacon of Creation

Beacon of Creation

Sorcery

Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.

A chorus of life heralds the arrival of Mirrodin's final sun.

3 G
Bringer of the Green Dawn

Bringer of the Green Dawn

Creature — Bringer

You may pay rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may create a 3/3 green Beast creature token.

5/5

7 G G
Channel the Suns

Channel the Suns

Sorcery

Add .

To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign.

3 G
Dawn's Reflection

Dawn's Reflection

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.

3 G
Eternal Witness

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1

1 G G
Fangren Pathcutter

Fangren Pathcutter

Creature — Beast

Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.

"Tracking a fangren pack is easy. Catching up to one is fatal." —Viridian scout

4/6

4 G G
Ferocious Charge

Ferocious Charge

Instant

Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2 G
Joiner Adept

Joiner Adept

Creature — Elf Druid

Lands you control have ": Add one mana of any color."

A talented apprentice makes all things. The master makes all things possible.

2/1

1 G
Ouphe Vandals

Ouphe Vandals

Creature — Ouphe Rogue

, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)

The ouphes finally managed to still the clockwork monstrosity by catching themselves in its cogs.

2/2

2 G
Rite of Passage

Rite of Passage

Enchantment

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Every scar is a lesson, every battle a test of what you have learned.

2 G
Rude Awakening

Rude Awakening

Sorcery

Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine (Choose both if you pay the entwine cost.)

4 G
Sylvok Explorer

Sylvok Explorer

Creature — Human Druid

: Add one mana of any color that a land an opponent controls could produce.

Any creature on a druid's shoulder is his family, any land under his feet his home.

1/1

1 G
Tangle Asp

Tangle Asp

Creature — Snake

Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.

"I have no fangs, yet I constantly bite. I have no scales, yet I slither through you. What am I?" —Riddle of the viper's venom

1/2

1 G
Tel-Jilad Justice

Tel-Jilad Justice

Instant

Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1 G
Tel-Jilad Lifebreather

Tel-Jilad Lifebreather

Creature — Troll Shaman

, , Sacrifice a Forest: Regenerate target creature.

"The Tangle loans you life. Spend it well."

3/2

4 G
Tornado Elemental

Tornado Elemental

Creature — Elemental

When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked.

6/6

5 G G
Tyrranax

Tyrranax

Creature — Dinosaur Beast

: Tyrranax gets -1/+1 until end of turn.

It outnumbers you one to many.

5/4

4 G G
Viridian Lorebearers

Viridian Lorebearers

Creature — Elf Shaman

, : Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.

A small band of elves pledged many years ago to avoid the Edges of Forgetting. They have remained hidden until now.

3/3

3 G
Viridian Scout

Viridian Scout

Creature — Elf Warrior Scout

, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.

They know a hoverguard's only blind spot is directly above it.

1/2

3 G
Anodet Lurker

Anodet Lurker

Artifact Creature — Construct

When Anodet Lurker dies, you gain 3 life.

These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them.

3/3

5
Arachnoid

Arachnoid

Artifact Creature — Spider

Reach (This creature can block creatures with flying.)

It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes.

2/6

6
Arcbound Wanderer

Arcbound Wanderer

Artifact Creature — Golem

Modular—Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

6
Avarice Totem

Avarice Totem

Artifact

: Exchange control of Avarice Totem and target nonland permanent.

Souls and steel, the essence of Mirrodin. Memnarch lacks one but has an abundance of the other.

1
Baton of Courage

Baton of Courage

Artifact

Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

3
Battered Golem

Battered Golem

Artifact Creature — Golem

Battered Golem doesn't untap during your untap step. Whenever an artifact enters the battlefield, you may untap Battered Golem.

A dent marks every year of service, and it has as much rust as glory.

3/2

3
Blasting Station

Blasting Station

Artifact

, Sacrifice a creature: Blasting Station deals 1 damage to any target. Whenever a creature enters the battlefield, you may untap Blasting Station.

3
Chimeric Coils

Chimeric Coils

Artifact

: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.

The energy that infuses the rings with life also melts them away, leaving only useless puddles of slag.

1
Clearwater Goblet

Clearwater Goblet

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.

5
Clock of Omens

Clock of Omens

Artifact

Tap two untapped artifacts you control: Untap target artifact.

Those near the clock don't hear it anymore, but their every movement is in time with its ticking.

4
Composite Golem

Composite Golem

Artifact Creature — Golem

Sacrifice Composite Golem: Add .

It binds the five suns in human form.

4/4

6
Conjurer's Bauble

Conjurer's Bauble

Artifact

, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.

It is the moment of discovery, the triumph of the mind, the reimagining of past glory.

1
Cranial Plating

Cranial Plating

Artifact — Equipment

Equipped creature gets +1/+0 for each artifact you control. : Attach Cranial Plating to target creature you control. Equip

2
Crucible of Worlds

Crucible of Worlds

Artifact

You may play lands from your graveyard.

Amidst the darkest ashes grow the strongest seeds.

3
Door to Nothingness

Door to Nothingness

Artifact

Door to Nothingness enters the battlefield tapped. , , Sacrifice Door to Nothingness: Target player loses the game.

"All memory of your existence will be wiped from reality. You will die, and no one will mourn." —Memnarch

5
Doubling Cube

Doubling Cube

Artifact

, : Double the amount of each type of unspent mana you have.

The cube's surface is pockmarked with jagged runes that seem to shift when unobserved.

2
Energy Chamber

Energy Chamber

Artifact

At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact.

2
Engineered Explosives

Engineered Explosives

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) , Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.

X
Ensouled Scimitar

Ensouled Scimitar

Artifact — Equipment

: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip (: Attach to target creature you control. Equip only as a sorcery.)

3
Eon Hub

Eon Hub

Artifact

Players skip their upkeep steps.

Its power source is time itself. It absorbs unused minutes and hours, bringing the end of existence always closer.

5
Etched Oracle

Etched Oracle

Artifact Creature — Wizard

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) , Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

0/0

4
Ferropede

Ferropede

Artifact Creature — Insect

Ferropede can't be blocked. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.

1/1

3
Fist of Suns

Fist of Suns

Artifact

You may pay rather than pay the mana cost for spells you cast.

"It is all in my grasp. Every petty dream, every grand scheme, every soul, every fear. It all flows through me and from me." —Memnarch

3
Gemstone Array

Gemstone Array

Artifact

: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color.

Outside, it reflects the suns' light. Inside, it harvests the suns' power.

4
Goblin Cannon

Goblin Cannon

Artifact

: Goblin Cannon deals 1 damage to any target. Sacrifice Goblin Cannon.

Goblin cannon crews are known not for their aim but for their ability to dive for cover.

4
Grafted Wargear

Grafted Wargear

Artifact — Equipment

Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip (: Attach to target creature you control. Equip only as a sorcery.)

3
Grinding Station

Grinding Station

Artifact

, Sacrifice an artifact: Target player mills three cards. Whenever an artifact enters the battlefield, you may untap Grinding Station.

2
Guardian Idol

Guardian Idol

Artifact

Guardian Idol enters the battlefield tapped. : Add . : Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

2
Healer's Headdress

Healer's Headdress

Artifact — Equipment

Equipped creature gets +0/+2 and has ": Prevent the next 1 damage that would be dealt to any target this turn." : Attach Healer's Headdress to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Heliophial

Heliophial

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) , Sacrifice Heliophial: It deals damage equal to the number of charge counters on it to any target.

5
Helm of Kaldra

Helm of Kaldra

Legendary Artifact — Equipment

Equipped creature has first strike, trample, and haste. : If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it. Equip

3
Horned Helm

Horned Helm

Artifact — Equipment

Equipped creature gets +1/+1 and has trample. : Attach Horned Helm to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Infused Arrows

Infused Arrows

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) , Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.

4
Krark-Clan Ironworks

Krark-Clan Ironworks

Artifact

Sacrifice an artifact: Add .

All the junk, refuse, and offal of the Krark Clan is diligently collected, melted down, and made into more junk, refuse, and offal.

4
Lantern of Insight

Lantern of Insight

Artifact

Players play with the top card of their libraries revealed. , Sacrifice Lantern of Insight: Target player shuffles.

Each eye sees a different possibility for tomorrow.

1
Lunar Avenger

Lunar Avenger

Artifact Creature — Golem

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.

2/2

7
Mycosynth Golem

Mycosynth Golem

Artifact Creature — Golem

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)

4/5

1 1
Myr Quadropod

Myr Quadropod

Artifact Creature — Myr

: Switch Myr Quadropod's power and toughness until end of turn.

Each myr was designed to fill a specific role. This one, for example, was designed to stomp on other myr.

1/4

4
Myr Servitor

Myr Servitor

Artifact Creature — Myr

At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.

The Krark Clan enjoys pulling them apart just to watch them reassemble one another.

1/1

1
Neurok Stealthsuit

Neurok Stealthsuit

Artifact — Equipment

Equipped creature has shroud. (It can't be the target of spells or abilities.) : Attach Neurok Stealthsuit to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Opaline Bracers

Opaline Bracers

Artifact — Equipment

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. Equip (: Attach to target creature you control. Equip only as a sorcery.)

4
Paradise Mantle

Paradise Mantle

Artifact — Equipment

Equipped creature has ": Add one mana of any color." Equip

0
Pentad Prism

Pentad Prism

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Pentad Prism: Add one mana of any color.

2
Possessed Portal

Possessed Portal

Artifact

If a player would draw a card, that player skips that draw instead. At the beginning of each end step, each player sacrifices a permanent unless they discard a card.

8
Razorgrass Screen

Razorgrass Screen

Artifact Creature — Wall

Defender (This creature can't attack.) Razorgrass Screen blocks each combat if able.

Hand-stitched, and marked by the blood of the Auriok.

2/1

1
Razormane Masticore

Razormane Masticore

Artifact Creature — Masticore

First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.

5/5

5
Relic Barrier

Relic Barrier

Artifact

: Tap target artifact.

Its transmissions are the word of Memnarch. It speaks, and metal bows.

2
Salvaging Station

Salvaging Station

Artifact

: Return target noncreature artifact card with mana value 1 or less from your graveyard to the battlefield. Whenever a creature dies, you may untap Salvaging Station.

6
Sawtooth Thresher

Sawtooth Thresher

Artifact Creature — Construct

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.

1/1

6
Silent Arbiter

Silent Arbiter

Artifact Creature — Construct

No more than one creature can attack each combat. No more than one creature can block each combat.

Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice.

1/5

4
Skullcage

Skullcage

Artifact

At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.

Only a focused mind can survive it.

4
Skyreach Manta

Skyreach Manta

Artifact Creature — Fish

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Flying

As the dawns break, the manta soars.

0/0

5
Solarion

Solarion

Artifact Creature — Construct

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) : Double the number of +1/+1 counters on Solarion.

0/0

7
Sparring Collar

Sparring Collar

Artifact — Equipment

Equipped creature has first strike. : Attach Sparring Collar to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Spinal Parasite

Spinal Parasite

Artifact Creature — Insect

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.

-1/-1

5
Staff of Domination

Staff of Domination

Artifact

: Untap Staff of Domination. , : You gain 1 life. , : Untap target creature. , : Tap target creature. , : Draw a card.

3
Summoner's Egg

Summoner's Egg

Artifact Creature — Egg

Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

0/4

4
Summoning Station

Summoning Station

Artifact

: Create a 2/2 colorless Pincher creature token. Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.

7
Suncrusher

Suncrusher

Artifact Creature — Construct

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) , , Remove a +1/+1 counter from Suncrusher: Destroy target creature. , Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.

3/3

9
Suntouched Myr

Suntouched Myr

Artifact Creature — Myr

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin.

0/0

3
Synod Centurion

Synod Centurion

Artifact Creature — Construct

When you control no other artifacts, sacrifice Synod Centurion.

"We order them to stand, they stand. We order them to wait, they wait. We order them to die, they die." —Pontifex, elder researcher

4/4

4
Thermal Navigator

Thermal Navigator

Artifact Creature — Construct

Sacrifice an artifact: Thermal Navigator gains flying until end of turn.

It takes off with a roar of superheated wind, startling wild pterons as they survey the ground below.

2/2

3
Vedalken Orrery

Vedalken Orrery

Artifact

You may cast spells as though they had flash.

The model incorporated the fifth sun effortlessly, as if it had always known.

4
Vedalken Shackles

Vedalken Shackles

Artifact

You may choose not to untap Vedalken Shackles during your untap step. , : Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.

3
Wayfarer's Bauble

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.

1