Fifth Edition

Image Card Info Mana cost
Abbey Gargoyles

Abbey Gargoyles

Creature — Gargoyle

Flying, protection from red

"They don't move, do they?" "Only for the wrong sort of people." "Are *we* the wrong sort of people?"

3/4

2 W W W
Akron Legionnaire

Akron Legionnaire

Creature — Giant Soldier

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

8/4

6 W W
Alabaster Potion

Alabaster Potion

Instant

Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.

Healing is a matter of time, but it is sometimes also a matter of opportunity. —D'Avenant proverb

X W W
Angry Mob

Angry Mob

Creature — Human

Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

2+*/2+*

2 W W
Animate Wall

Animate Wall

Enchantment — Aura

Enchant Wall Enchanted Wall can attack as though it didn't have defender.

"When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers." —Norin the Wary

W
Arenson's Aura

Arenson's Aura

Enchantment

, Sacrifice an enchantment: Destroy target enchantment. : Counter target enchantment spell.

"Cloak me in mystery, hide my names from my enemies, and let me draw from the well of power." —Halvor Arenson, Kjeldoran priest

2 W
Armageddon

Armageddon

Sorcery

Destroy all lands.

3 W
Armor of Faith

Armor of Faith

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. : Enchanted creature gets +0/+1 until end of turn.

"Keep your chain mail, warrior. I have my own form of protection." —Halvor Arenson, Kjeldoran priest

W
Aysen Bureaucrats

Aysen Bureaucrats

Creature — Human Advisor

: Tap target creature with power 2 or less.

"When one's word is law, one's whim is equally binding." —Calmont, Aysen bureaucrat

1/1

1 W
Benalish Hero

Benalish Hero

Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero.

1/1

W
Blessed Wine

Blessed Wine

Instant

You gain 1 life. Draw a card at the beginning of the next turn's upkeep.

"Out there, there are spirits, but here, there is wine." —Blessing for the bounty of Kjeld

1 W
Blinking Spirit

Blinking Spirit

Creature — Spirit

: Return Blinking Spirit to its owner's hand.

"Don't look at it! Maybe it'll go away!" —Ib Halfheart, goblin tactician

2/2

3 W
Brainwash

Brainwash

Enchantment — Aura

Enchant creature Enchanted creature can't attack unless its controller pays .

"They're not your friends; they despise you. I'm the only one you can count on. Trust me."

W
Caribou Range

Caribou Range

Enchantment — Aura

Enchant land you control Enchanted land has ", : Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.

2 W W
Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

"Hang out our banners on the outward walls; / The cry is still, 'They come'; our castle's strength / Will laugh a siege to scorn." —William Shakespeare, *Macbeth*

3 W
Circle of Protection: Artifacts

Circle of Protection: Artifacts

Enchantment

: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Black

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Blue

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Green

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: White

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

1 W
Crusade

Crusade

Enchantment

White creatures get +1/+1.

W W
D'Avenant Archer

D'Avenant Archer

Creature — Human Soldier Archer

: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.

1/2

2 W
Death Speakers

Death Speakers

Creature — Human Cleric

Protection from black

"The dead may be beyond the law, but speaking the wisdom of the dead will afford no protection!" —Calmont, Aysen bureaucrat

1/1

W
Death Ward

Death Ward

Instant

Regenerate target creature.

W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

1 W
Divine Offering

Divine Offering

Instant

Destroy target artifact. You gain life equal to its mana value.

These tears of pain I weep to the skies, Not bitter drops, but water made divine. Each gem of sorrow slips, no longer mine, But proffered thus to echo other cries.

1 W
Divine Transformation

Divine Transformation

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.

2 W W
Dust to Dust

Dust to Dust

Sorcery

Exile two target artifacts.

"All this nonsense made by mages Rusts and crumbles through the ages." —Aline Corralurn, "Inheritance"

1 W W
Eye for an Eye

Eye for an Eye

Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

W W
Greater Realm of Preservation

Greater Realm of Preservation

Enchantment

: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Heal

Heal

Instant

Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.

"Sometimes even the smallest boon can save a life." —Halvor Arenson, Kjeldoran priest

W
Healing Salve

Healing Salve

Instant

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

W
Hipparion

Hipparion

Creature — Horse

Hipparion can't block creatures with power 3 or greater unless you pay .

"Someone once said that hipparions are to warriors what aesthir are to skyknights. Don't believe it." —General Jarkeld, the Arctic Fox

1/3

1 W
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2.

W
Icatian Phalanx

Icatian Phalanx

Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Even after the wall was breached in half a dozen places, the phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.

2/4

4 W
Icatian Scout

Icatian Scout

Creature — Human Soldier Scout

, : Target creature gains first strike until end of turn.

"In these, our final days, I offer this. Though we could not save Icatia, we gave our children time to grow, and love, before it fell." —Ailis Connaut, diary

1/1

W
Icatian Town

Icatian Town

Sorcery

Create four 1/1 white Citizen creature tokens.

Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.

5 W
Island Sanctuary

Island Sanctuary

Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

1 W
Ivory Guardians

Ivory Guardians

Creature — Giant Cleric

Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

"But who is to guard the guards themselves?" —Juvenal, *Satires*

3/3

4 W W
Justice

Justice

Enchantment

At the beginning of your upkeep, sacrifice Justice unless you pay . Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.

2 W W
Karma

Karma

Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

2 W W
Kismet

Kismet

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples." —Gwendlyn Di Corci

3 W
Kjeldoran Royal Guard

Kjeldoran Royal Guard

Creature — Human Soldier

: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Honorable in battle, generous in death. —Motto of the Kjeldoran Royal Guard

2/5

3 W W
Kjeldoran Skycaptain

Kjeldoran Skycaptain

Creature — Human Soldier

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

The heartlink between soldier and steed is hatched with the aesthir struggling from its shell.

2/2

4 W
Mesa Falcon

Mesa Falcon

Creature — Bird

Flying : Mesa Falcon gets +0/+1 until end of turn.

"The faith of Serra is borne on wings of hope." —Gulsen, abbey matron

1/1

1 W
Mesa Pegasus

Mesa Pegasus

Creature — Pegasus

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Before a woman marries in the village of Sursi, she must visit the land of the mesa pegasus. Legend has it that if the woman is pure of heart and her love is true, a mesa pegasus will appear, blessing her family with long life and good fortune.

1/1

1 W
Order of the Sacred Torch

Order of the Sacred Torch

Creature — Human Knight

, Pay 1 life: Counter target black spell.

A blazing light to drive out the shadows.

2/2

1 W W
Order of the White Shield

Order of the White Shield

Creature — Human Knight

Protection from black : Order of the White Shield gains first strike until end of turn. : Order of the White Shield gets +1/+0 until end of turn.

A shield of light admits no shadow.

2/1

W W
Pearled Unicorn

Pearled Unicorn

Creature — Unicorn

"'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' 'Well, now that we have seen each other,' said the Unicorn, 'if you'll believe in me, I'll believe in you.'" —Lewis Carroll, *Through the Looking-Glass*

2/2

2 W
Personal Incarnation

Personal Incarnation

Creature — Avatar Incarnation

: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up.

6/6

3 W W W
Pikemen

Pikemen

Creature — Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. 'Don't lift your pikes 'til I give the word,' I said." —Maeveen O'Donagh, *Memoirs of a Soldier*

1/1

1 W
Prismatic Ward

Prismatic Ward

Enchantment — Aura

Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

1 W
Repentant Blacksmith

Repentant Blacksmith

Creature — Human

Protection from red

"For my confession they burned me with fire / And found that I was for endurance made." —*The Arabian Nights*, trans. Haddawy

1/2

1 W
Reverse Damage

Reverse Damage

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

1 W W
Righteousness

Righteousness

Instant

Target blocking creature gets +7/+7 until end of turn.

"I too shall be brought low by death, but until then let me win glory." —Homer, *Iliad, Book XVIII*

W
Sacred Boon

Sacred Boon

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

"Divine gifts are granted to those who are worthy." —Halvor Arenson, Kjeldoran priest

1 W
Samite Healer

Samite Healer

Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1

1 W
Seraph

Seraph

Creature — Angel

Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

4/4

6 W
Serra Bestiary

Serra Bestiary

Enchantment — Aura

Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay . Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.

W W
Serra Paladin

Serra Paladin

Creature — Human Knight

: Prevent the next 1 damage that would be dealt to any target this turn. , : Target creature gains vigilance until end of turn.

One light, one blade, one purpose. —Vow of the Serra Paladins

2/2

2 W W
Shield Bearer

Shield Bearer

Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"You have almost completed your four years, my son. Soon you shall be a skyknight." —Arna Kennerüd, skyknight

0/3

1 W
Shield Wall

Shield Wall

Instant

Creatures you control get +0/+2 until end of turn.

The strongest walls are made not of stone or steel but of the focused strength of warriors.

1 W
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

"I regret feeding Kaervek's hunger for power—far better to live with animals innocent of such ambitions." —Jolrael

W
Truce

Truce

Instant

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Not all victories require defeat. —Onean idiom

2 W
Tundra Wolves

Tundra Wolves

Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

I heard their eerie howling, the wolves calling their kindred across the frozen plains.

1/1

W
Wall of Swords

Wall of Swords

Creature — Wall

Defender (This creature can't attack.) Flying

Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation."

3/5

3 W
White Knight

White Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.

2/2

W W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Aether Storm

Aether Storm

Enchantment

Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

Thunder in the wind / no rain / peace mourns its passing.

3 U
Air Elemental

Air Elemental

Creature — Elemental

Flying

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.

4/4

3 U U
Anti-Magic Aura

Anti-Magic Aura

Enchantment — Aura

Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras.

2 U
Azure Drake

Azure Drake

Creature — Drake

Flying

Little dreamt could seem so cruel As waiting for the wings outspread, The jagged teeth, the burning eyes, And dagger-claws that clench to nerves.

2/4

3 U
Binding Grasp

Binding Grasp

Enchantment — Aura

Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay . You control enchanted creature. Enchanted creature gets +0/+1.

"What I want, I take." —Gustha Ebbasdotter, Kjeldoran royal mage

3 U
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

"O! call back yesterday, bid time return." —William Shakespeare, *King Richard the Second*

U U
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

U U
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments, victory was mine." —Gustha Ebbasdotter, Kjeldoran royal mage

U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Dance of Many

Dance of Many

Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

U U
Dandân

Dandân

Creature — Fish

Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân.

"Catch good today. Start replacing crew tomorrow." —Faysal al-Mousa, fisher captain, log

4/1

U U
Dark Maze

Dark Maze

Creature — Wall

Defender (This creature can't attack.) : Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

"Stray not onto the path of darkness, or be lost forever." —Baki, wizard attendant

4/5

4 U
Deflection

Deflection

Instant

Change the target of target spell with a single target.

Up and down, over and through, back around— the joke's on you.

3 U
Drain Power

Drain Power

Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

U U
Energy Flux

Energy Flux

Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

"Nothing endures but change." —Heraclitus

2 U
Enervate

Enervate

Instant

Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

"Worlds turn in crucial moments of decision. Make your choice." —Gustha Ebbasdotter, Kjeldoran royal mage

1 U
Feedback

Feedback

Enchantment — Aura

Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.

2 U
Flight

Flight

Enchantment — Aura

Enchant creature Enchanted creature has flying.

U
Flood

Flood

Enchantment

: Tap target creature without flying.

"A dash of cool water does wonders to clear a cluttered battlefield." —Vibekke Ragnild, *Witches and War*

U
Force Spike

Force Spike

Instant

Counter target spell unless its controller pays .

"Unknown spears / Suddenly hurtle before my dream-awakened eyes . . . ." —William Butler Yeats, "The Valley of the Black Pig"

U
Forget

Forget

Sorcery

Target player discards two cards, then draws as many cards as they discarded this way.

U U
Gaseous Form

Gaseous Form

Enchantment — Aura

Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.

". . . [A]nd gives to airy nothing A local habitation and a name." —William Shakespeare, *A Midsummer-Night's Dream*

2 U
Glacial Wall

Glacial Wall

Creature — Wall

Defender (This creature can't attack.)

"As we neared, Belfar proclaimed the wall to be made of glass and went forward to prove it. We had no choice but to pull his hands free from where he had touched it, leaving flesh palmprints on the icy wall." —Tross, Vainus Expedition leader

0/7

2 U
Homarid Warrior

Homarid Warrior

Creature — Homarid Warrior

: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

3/3

4 U
Hurkyl's Recall

Hurkyl's Recall

Instant

Return all artifacts target player owns to their hand.

This spell, like many attributed to Drafna, was actually the work of his wife and former student, Hurkyl.

1 U
Hydroblast

Hydroblast

Instant

Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.

"Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within." —Gustha Ebbasdotter, Kjeldoran royal mage

U
Juxtapose

Juxtapose

Sorcery

You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

3 U
Krovikan Sorcerer

Krovikan Sorcerer

Creature — Human Wizard

, Discard a nonblack card: Draw a card. , Discard a black card: Draw two cards, then discard one of them.

1/1

2 U
Labyrinth Minotaur

Labyrinth Minotaur

Creature — Minotaur

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

"I doubt any labyrinth minotaurs still live—but then we minotaurs are stubborn beings." —Onatah, Anaba shaman

1/4

3 U
Leviathan

Leviathan

Creature — Leviathan

Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

10/10

5 U U U U
Lifetap

Lifetap

Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

"Keep a green tree in your heart and perhaps the singing bird will come." —Chinese proverb

U U
Lord of Atlantis

Lord of Atlantis

Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

"'We have no legs,' the warrior spat, 'for we have finished running.'" —Vodalian folktale

2/2

U U
Magical Hack

Magical Hack

Instant

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

U
Magus of the Unseen

Magus of the Unseen

Creature — Human Wizard

, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

1/1

1 U
Memory Lapse

Memory Lapse

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Oh, I had a conscience once. But alas, I seem to have forgotten where I put it." —Chandler

1 U
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident

Creature — Merfolk

Most human scholars believe that merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from merfolk who adapted themselves in order to explore their last frontier.

1/1

U
Mind Bomb

Mind Bomb

Sorcery

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

U
Phantasmal Forces

Phantasmal Forces

Creature — Illusion

Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.

4/1

3 U
Phantasmal Terrain

Phantasmal Terrain

Enchantment — Aura

Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.

U U
Phantom Monster

Phantom Monster

Creature — Illusion

Flying

"While, like a ghastly rapid river, Through the pale door, A hideous throng rush out forever, And laugh—but smile no more." —Edgar Allan Poe, "The Haunted Palace"

3/3

3 U
Pirate Ship

Pirate Ship

Creature — Human Pirate

Pirate Ship can't attack unless defending player controls an Island. : Pirate Ship deals 1 damage to any target. When you control no Islands, sacrifice Pirate Ship.

4/3

4 U
Portent

Portent

Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

U
Power Sink

Power Sink

Instant

Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

X U
Prodigal Sorcerer

Prodigal Sorcerer

Creature — Human Wizard

: Prodigal Sorcerer deals 1 damage to any target.

Occasionally members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.

1/1

2 U
Psychic Venom

Psychic Venom

Enchantment — Aura

Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

1 U
Ray of Command

Ray of Command

Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

3 U
Recall

Recall

Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

X X U
Reef Pirates

Reef Pirates

Creature — Zombie Pirate

Whenever Reef Pirates deals damage to an opponent, that player mills a card.

Relentless as the tides, souls dark as a moonless night. Bloodshed on their minds, and greed burning in their hearts like molten gold.

2/2

1 U U
Remove Soul

Remove Soul

Instant

Counter target creature spell.

Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.

1 U
Sea Serpent

Sea Serpent

Creature — Serpent

Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent.

Legend has it that serpents used to be bigger, but how could that be?

5/5

5 U
Sea Spirit

Sea Spirit

Creature — Elemental Spirit

: Sea Spirit gets +1/+0 until end of turn.

"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more." —General Jarkeld, the Arctic Fox

2/3

4 U
Sea Sprite

Sea Sprite

Creature — Faerie

Flying, protection from red

"No one can catch what won't be caught." —Kakra, sea troll

1/1

1 U
Seasinger

Seasinger

Creature — Merfolk

When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. : Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

0/1

1 U U
Segovian Leviathan

Segovian Leviathan

Creature — Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

"Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?" —*The Bible*, Job 41:1

3/3

4 U
Sibilant Spirit

Sibilant Spirit

Creature — Spirit

Flying Whenever Sibilant Spirit attacks, defending player may draw a card.

She had expected death to roar, to thunder, to growl. She did not recognize it when it came hissing to her side.

5/6

5 U
Sleight of Mind

Sleight of Mind

Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

U
Soul Barrier

Soul Barrier

Enchantment

Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay .

"The Soul selects her own Society— Then—shuts the Door—" —Emily Dickinson, "The Soul selects her own Society"

2 U
Spell Blast

Spell Blast

Instant

Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.)

X U
Stasis

Stasis

Enchantment

Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay .

1 U
Steal Artifact

Steal Artifact

Enchantment — Aura

Enchant artifact You control enchanted artifact.

2 U U
Time Elemental

Time Elemental

Creature — Elemental

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. , : Return target permanent that isn't enchanted to its owner's hand.

0/2

2 U
Twiddle

Twiddle

Instant

You may tap or untap target artifact, creature, or land.

U
Unstable Mutation

Unstable Mutation

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

U
Updraft

Updraft

Instant

Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.

"Come one, come all! this rock shall fly From its firm base as soon as I." —Sir Walter Scott, "The Lady of the Lake"

1 U
Vodalian Soldiers

Vodalian Soldiers

Creature — Merfolk Soldier

"Vodalian rank is displayed by the colors and patterns of their skin. Beware the color red; that is the badge of the empress's favor." —Corbio, pearl diver

1/2

1 U
Wall of Air

Wall of Air

Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

When no falcons fly, beware the sky. —Femeref aphorism

1/5

1 U U
Wind Spirit

Wind Spirit

Creature — Elemental Spirit

Flying Menace (This creature can't be blocked except by two or more creatures.)

" . . . [W]hen the trees bow down their heads, / The wind is passing by." —Christina Rossetti, "Who Has Seen the Wind?"

3/2

4 U
Zephyr Falcon

Zephyr Falcon

Creature — Bird

Flying, vigilance

Although greatly prized among falconers, the zephyr falcon is capricious and not easily tamed.

1/1

1 U
Zur's Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

3 U
Abyssal Specter

Abyssal Specter

Creature — Specter

Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.

"Mystic shadow, bending near me, / Who art thou? / Whence come ye?" —Stephen Crane, "Mystic shadow, bending near me"

2/3

2 B B
Animate Dead

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

1 B
Ashes to Ashes

Ashes to Ashes

Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

"Kings and beggars, they end the same— Surrounded by stench, rot, and blame." —Aline Corralurn, "Legacy"

1 B B
Ashes to Ashes

Ashes to Ashes

Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

1 B B
Bad Moon

Bad Moon

Enchantment

Black creatures get +1/+1.

1 B
Black Knight

Black Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

2/2

B B
Blight

Blight

Enchantment — Aura

Enchant land When enchanted land becomes tapped, destroy it.

B B
Bog Imp

Bog Imp

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

On guard for larger dangers, we underestimated the power and speed of the imp's muck-crusted claws.

1/1

1 B
Bog Rats

Bog Rats

Creature — Rat

Bog Rats can't be blocked by Walls.

Their stench was vile and strong enough, but not nearly as powerful as their hunger.

1/1

B
Bog Wraith

Bog Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

'Twas in the bogs of Cannelbrae My mate did meet an early grave; 'Twas nothing left for us to save In the peat-filled bogs of Cannelbrae.

3/3

3 B
Bog Wraith

Bog Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

3/3

3 B
Breeding Pit

Breeding Pit

Enchantment

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay . At the beginning of your end step, create a 0/1 black Thrull creature token.

The thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.

3 B
Broken Visage

Broken Visage

Instant

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.

4 B
Carrion Ants

Carrion Ants

Creature — Insect

: Carrion Ants gets +1/+1 until end of turn.

"War is no picnic," my father liked to say. But the ants seemed to disagree.

0/1

2 B B
Cloak of Confusion

Cloak of Confusion

Enchantment — Aura

Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

1 B
Cursed Land

Cursed Land

Enchantment — Aura

Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

2 B B
Dark Ritual

Dark Ritual

Instant

Add .

B
Deathgrip

Deathgrip

Enchantment

: Counter target green spell.

"Every forest is carpeted with the corpses of a thousand trees." —Baron Sengir to Autumn Willow

B B
Derelor

Derelor

Creature — Thrull

Black spells you cast cost more to cast.

"The derelor's greatest contribution to the Ebon Hand was the inspirational effect its creator's execution had upon the other thrull breeders." —*Sarpadian Empires, vol. II*

4/4

3 B
Drain Life

Drain Life

Sorcery

Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

X 1 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off." —Nevinyrral, *Necromancer's Handbook*

1/1

1 B
Erg Raiders

Erg Raiders

Creature — Human Warrior

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

2/3

1 B
Evil Eye of Orms-by-Gore

Evil Eye of Orms-by-Gore

Creature — Eye

Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.

The highway of fear is the shortest route to defeat.

3/6

4 B
Evil Presence

Evil Presence

Enchantment — Aura

Enchant land Enchanted land is a Swamp.

B
Fallen Angel

Fallen Angel

Creature — Angel

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

"Angels are simply extensions of truth upon the fabric of life—and there is far more dark than light." —Baron Sengir

3/3

3 B B
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

B B
Frozen Shade

Frozen Shade

Creature — Shade

: Frozen Shade gets +1/+1 until end of turn.

"There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade." —Edgar Allan Poe, "Silence"

0/1

2 B
Funeral March

Funeral March

Enchantment — Aura

Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.

"Turn the key deftly in the oiled wards, And seal the hushed casket of my soul." —John Keats, "To Sleep"

1 B B
Gloom

Gloom

Enchantment

White spells cost more to cast. Activated abilities of white enchantments cost more to activate.

2 B
Greater Werewolf

Greater Werewolf

Creature — Werewolf

At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.

"Two legs by day, four legs by night, eyes raging in storm-gotten might." —Ancient Northland riddle

2/4

4 B
Hecatomb

Hecatomb

Enchantment

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

1 B B
Howl from Beyond

Howl from Beyond

Instant

Target creature gets +X/+0 until end of turn.

X B
Initiates of the Ebon Hand

Initiates of the Ebon Hand

Creature — Cleric

: Add . If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

"We are no longer Nature's children, but her masters . . . ." —Oath of the Ebon Hand

1/1

B
Initiates of the Ebon Hand

Initiates of the Ebon Hand

Creature — Cleric

: Add . If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

1/1

B
Kjeldoran Dead

Kjeldoran Dead

Creature — Skeleton

When Kjeldoran Dead enters the battlefield, sacrifice a creature. : Regenerate Kjeldoran Dead.

"They shall drink sorrow's dregs. They shall kill those whom once they loved." —Lim-Dûl, the Necromancer

3/1

B
Knight of Stromgald

Knight of Stromgald

Creature — Human Knight

Protection from white : Knight of Stromgald gains first strike until end of turn. : Knight of Stromgald gets +1/+0 until end of turn.

"Kjeldorans should rule supreme, and to the rest, death!" —Avram Garrisson, Leader of the Knights of Stromgald

2/1

B B
Krovikan Fetish

Krovikan Fetish

Enchantment — Aura

Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.

Some Krovikans find strength in the ears and eyes of their victims and wear such fetishes into battle.

2 B
Leshrac's Rite

Leshrac's Rite

Enchantment — Aura

Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

"Bind me to thee, my soul to thine. I am your servant and your slave. Blood for blood, flesh for flesh, Leshrac, my lord." —Lim-Dûl, the Necromancer

B
Lord of the Pit

Lord of the Pit

Creature — Demon

Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

7/7

4 B B B
Lost Soul

Lost Soul

Creature — Spirit Minion

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Her hand gently beckons, she whispers your name—but those who go with her are never the same.

2/1

1 B B
Mind Ravel

Mind Ravel

Sorcery

Target player discards a card. Draw a card at the beginning of the next turn's upkeep.

An end to reason, an end to order. Forget all that has been.

2 B
Mind Warp

Mind Warp

Sorcery

Look at target player's hand and choose X cards from it. That player discards those cards.

The hardest of wizards can have the softest of minds.

X 3 B
Mindstab Thrull

Mindstab Thrull

Creature — Thrull

Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

2/2

1 B B
Mindstab Thrull

Mindstab Thrull

Creature — Thrull

Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

2/2

1 B B
Mole Worms

Mole Worms

Creature — Worm

You may choose not to untap Mole Worms during your untap step. : Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.

1/1

2 B
Murk Dwellers

Murk Dwellers

Creature — Zombie

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

When Raganorn unsealed the catacombs, he found more than the dead and their treasures.

2/2

3 B
Necrite

Necrite

Creature — Thrull

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

Necrites killed Jherana Rure, ending the counterinsurgency.

2/2

1 B B
Necrite

Necrite

Creature — Thrull

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

2/2

1 B B
Necropotence

Necropotence

Enchantment

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

B B B
Nether Shadow

Nether Shadow

Creature — Spirit

Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.

1/1

B B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

The nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the nightmare's rage and terrifying strength.

*/*

5 B
Paralyze

Paralyze

Enchantment — Aura

Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.

B
Pestilence

Pestilence

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. : Pestilence deals 1 damage to each creature and each player.

2 B B
Pit Scorpion

Pit Scorpion

Creature — Scorpion

Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)

Sometimes the smallest nuisance can be the greatest pain.

1/1

2 B
Plague Rats

Plague Rats

Creature — Rat

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

"Should you a Rat to madness tease Why ev'n a Rat may plague you . . . ." —Samuel Coleridge, "Recantation"

*/*

2 B
Pox

Pox

Sorcery

Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.

B B B
Rag Man

Rag Man

Creature — Human Minion

, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

"Aw, he's just a silly, dirty little man. What's to be afraid of?"

2/1

2 B B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

B
Scathe Zombies

Scathe Zombies

Creature — Zombie

"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Coleridge, "The Rime of the Ancient Mariner"

2/2

2 B
Sengir Autocrat

Sengir Autocrat

Creature — Human

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

"Evil is relative. Do sheep think any better of the shepherd?" —Baron Sengir

2/2

3 B
Sorceress Queen

Sorceress Queen

Creature — Human Wizard

: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

"We have always counted time with sand; this pinch is your meaningless life." —Nailah, self-proclaimed Queen of Rabiah

1/1

1 B B
Stromgald Cabal

Stromgald Cabal

Creature — Human Knight

, Pay 1 life: Counter target white spell.

When the alliance between Balduvia and Kjeldor deprived Stromgald of easy victories, its agents were forced to fuel their rituals with their own flesh.

2/2

1 B B
Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

1 B
The Wretched

The Wretched

Creature — Demon

At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.

Once I had the strength but no wisdom; now I have the wisdom but no strength. —Persian proverb

2/5

3 B B
Thrull Retainer

Thrull Retainer

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature.

"Until the Rebellion, thrulls served their masters faithfully—even at the cost of their own lives." —*Sarpadian Empires, vol. II*

B
Torture

Torture

Enchantment — Aura

Enchant creature : Put a -1/-1 counter on enchanted creature.

"It helps pass the time until you die." —Grandmother Sengir

B
Touch of Death

Touch of Death

Sorcery

Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life. Draw a card at the beginning of the next turn's upkeep.

"What was yours is mine. Your land, your people, and now your life." —Lim-Dûl, the Necromancer

2 B
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1.

B
Vampire Bats

Vampire Bats

Creature — Bat

Flying (This creature can't be blocked except by creatures with flying or reach.) : Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

"For something is amiss or out of place / When mice with wings can wear a human face." —Theodore Roethke, "The Bat"

0/1

B
Wall of Bone

Wall of Bone

Creature — Skeleton Wall

Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"Good neighbors make good walls." —Jakkarak the Maimer

1/4

2 B
Warp Artifact

Warp Artifact

Enchantment — Aura

Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

B B
Weakness

Weakness

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-1.

B
Xenic Poltergeist

Xenic Poltergeist

Creature — Spirit

: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

1/1

1 B B
Zombie Master

Zombie Master

Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent."

He controlled the zombies even before his own death; now nothing can make them betray him.

2/3

1 B B
Ambush Party

Ambush Party

Creature — Human Rogue

First strike, haste

"Fair fight? I'll take survival over chivalry any day!" —Tor Wauki, Bandit King

3/1

4 R
Atog

Atog

Creature — Atog

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

The bane of all artificers, the legendary atogs devoured intricate tools to further their own twisted growth.

1/2

1 R
Ball Lightning

Ball Lightning

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.

6/1

R R R
Bird Maiden

Bird Maiden

Creature — Human Bird

Flying

"Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile." —*The Arabian Nights*, trans. Haddawy

1/2

2 R
Blood Lust

Blood Lust

Instant

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

1 R
Brassclaw Orcs

Brassclaw Orcs

Creature — Orc

Brassclaw Orcs can't block creatures with power 2 or greater.

"Modern Sarpadia's swarming with thrulls. It's a testament to the orcs that they've survived there so long." —Elbieta, Argivian scholar

3/2

2 R
Brothers of Fire

Brothers of Fire

Creature — Human Shaman

: Brothers of Fire deals 1 damage to any target and 1 damage to you.

Fire is never a gentle master.

2/2

1 R R
Cave People

Cave People

Creature — Human

Whenever Cave People attacks, it gets +1/-2 until end of turn. , : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

1/4

1 R R
Conquer

Conquer

Enchantment — Aura

Enchant land You control enchanted land.

"Every field watered in warriors' blood is sacred ground. Lay it not to waste, but claim it for our own—for glory, and for Stromgald!" —Avram Garrisson, Leader of the Knights of Stromgald

3 R R
Crimson Manticore

Crimson Manticore

Creature — Manticore

Flying , : Crimson Manticore deals 1 damage to target attacking or blocking creature.

Manticores divide all beings into two categories: other manticores and dinner.

2/2

2 R R
Detonate

Detonate

Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

X R
Disintegrate

Disintegrate

Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

X R
Dwarven Catapult

Dwarven Catapult

Instant

Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

"Often greatly outnumbered in battle, dwarves relied on catapults as one means of damaging a large army." —*Sarpadian Empires, vol. IV*

X R
Dwarven Soldier

Dwarven Soldier

Creature — Dwarf Soldier

Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.

"Orc must die / Orc must die / Not an orc? / March on by." —Dwarven marching song

2/1

1 R
Dwarven Warriors

Dwarven Warriors

Creature — Dwarf Warrior

: Target creature with power 2 or less can't be blocked this turn.

1/1

2 R
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

X R
Errantry

Errantry

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+0 and can only attack alone.

"There is no shame in solitude. The lone knight may succeed where a hundred founder." —Arna Kennerüd, skyknight

1 R
Eternal Warrior

Eternal Warrior

Enchantment — Aura

Enchant creature Enchanted creature has vigilance.

Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.

R
Fire Drake

Fire Drake

Creature — Drake

Flying : Fire Drake gets +1/+0 until end of turn. Activate only once each turn.

Brimstone marks this drake's territory. Unfortunately for travelers, all of the Burning Isles smell likewise.

1/2

1 R R
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

X R
Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+0 until end of turn.

"And topples round the dreary west A looming bastion fringed with fire." —Alfred, Lord Tennyson, "In Memoriam"

R
Flame Spirit

Flame Spirit

Creature — Elemental Spirit

: Flame Spirit gets +1/+0 until end of turn.

"The spirit of the flame is the spirit of change." —Lovisa Coldeyes, Balduvian chieftain

2/3

4 R
Flare

Flare

Instant

Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.

The secret of destruction is simple: everything burns.

2 R
Flashfires

Flashfires

Sorcery

Destroy all Plains.

3 R
Game of Chaos

Game of Chaos

Sorcery

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

R R R
Game of Chaos

Game of Chaos

Sorcery

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

R R R
Giant Strength

Giant Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2.

"O! it is excellent / To have a giant's strength, but it is tyrannous / To use it like a giant." —William Shakespeare, *Measure for Measure*

R R
Goblin Digging Team

Goblin Digging Team

Creature — Goblin

, Sacrifice Goblin Digging Team: Destroy target Wall.

"From down here we can make the whole wall collapse!" "Uh, yeah, boss, but how do we get out?"

1/1

R
Goblin Hero

Goblin Hero

Creature — Goblin

"When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back!" —Biggum Flodrot, goblin veteran

2/2

2 R
Goblin King

Goblin King

Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok . . . .

2/2

1 R R
Goblin War Drums

Goblin War Drums

Enchantment

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

"Goblins charge with a deafening war cry. The cry doesn't mean anything—it just drowns out the drums!" —Reod Dai, mercenary

2 R
Goblin Warrens

Goblin Warrens

Enchantment

, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

"Goblins bred underground, their numbers hidden from the enemy until it was too late." —*Sarpadian Empires, vol. IV*

2 R
Hill Giant

Hill Giant

Creature — Giant

Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.

3/3

3 R
Hurloon Minotaur

Hurloon Minotaur

Creature — Minotaur

The minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.

2/3

1 R R
Imposing Visage

Imposing Visage

Enchantment — Aura

Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)

With the horrible mask, Lagfrak the Low terrorized the countryside. But then he met Il-Chunt, the mask's model . . . .

R
Incinerate

Incinerate

Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

"Yes, I think 'toast' is an appropriate description." —Jaya Ballard, task mage

1 R
Inferno

Inferno

Instant

Inferno deals 6 damage to each creature and each player.

"Some have said there is no subtlety to destruction. You know what? They're dead." —Jaya Ballard, task mage

5 R R
Inferno

Inferno

Instant

Inferno deals 6 damage to each creature and each player.

"Some have said there is no subtlety to destruction. You know what? They're dead." —Jaya Ballard, task mage

5 R R
Ironclaw Curse

Ironclaw Curse

Enchantment — Aura

Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

R
Ironclaw Curse

Ironclaw Curse

Enchantment — Aura

Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

R
Ironclaw Orcs

Ironclaw Orcs

Creature — Orc

Ironclaw Orcs can't block creatures with power 2 or greater.

Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan.

2/2

1 R
Jokulhaups

Jokulhaups

Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

"The raging waters had swept away trees, bridges, and even houses. My healers had much work to do." —Halvor Arenson, Kjeldoran priest

4 R R
Keldon Warlord

Keldon Warlord

Creature — Human Barbarian

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

What if they threw a war, and *everybody* came?

*/*

2 R R
Mana Clash

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

R
Mana Flare

Mana Flare

Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

2 R
Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

3 R
Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

3 R
Mons's Goblin Raiders

Mons's Goblin Raiders

Creature — Goblin

The intricate dynamics of Rundvelt goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.

1/1

R
Mountain Goat

Mountain Goat

Creature — Goat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

"Folklore has it that to capture a mountain goat is a sign of divine blessing. I just know it's a sign that dinner is on the way." —Klazina Jansdotter, Leader of the Order of the Sacred Torch

1/1

R
Orcish Artillery

Orcish Artillery

Creature — Orc Warrior

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

In a rare display of ingenuity, the orcs invented an incredibly destructive weapon. Most orcish artillerists are those who dared criticize its effectiveness.

1/3

1 R R
Orcish Captain

Orcish Captain

Creature — Orc Warrior

: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.

There's a chance to win every battle.

1/1

R
Orcish Conscripts

Orcish Conscripts

Creature — Orc

Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block.

2/2

R
Orcish Farmer

Orcish Farmer

Creature — Orc

: Target land becomes a Swamp until its controller's next untap step.

There is no natural disaster quite like orcish farming.

2/2

1 R R
Orcish Oriflamme

Orcish Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

3 R
Orcish Squatters

Orcish Squatters

Creature — Orc

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

2/3

4 R
Orgg

Orgg

Creature — Orgg

Trample Orgg can't attack if defending player controls an untapped creature with power 3 or greater. Orgg can't block creatures with power 3 or greater.

It's bigger than it thinks.

6/6

3 R R
Panic

Panic

Instant

Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.

R
Primordial Ooze

Primordial Ooze

Creature — Ooze

Primordial Ooze attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.

1/1

R
Pyroblast

Pyroblast

Instant

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

"Just the thing for those pesky water mages." —Jaya Ballard, task mage

R
Pyrotechnics

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Hi! ni! ya! Behold the man of flint, that's me! / Four lightnings zigzag from me, strike and return." —Navajo war chant

4 R
Sabretooth Tiger

Sabretooth Tiger

Creature — Cat

First strike

"I fear anything with teeth measured in handspans!" —Norin the Wary

2/1

2 R
Shatter

Shatter

Instant

Destroy target artifact.

1 R
Shatterstorm

Shatterstorm

Sorcery

Destroy all artifacts. They can't be regenerated.

Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device.

2 R R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

While it's true most dragons are cruel, the Shivan dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.

5/5

4 R R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

While it's true most dragons are cruel, the Shivan dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.

5/5

4 R R
Smoke

Smoke

Enchantment

Players can't untap more than one creature during their untap steps.

R R
Stone Giant

Stone Giant

Creature — Giant

: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

3/4

2 R R
Stone Rain

Stone Rain

Sorcery

Destroy target land.

2 R
Stone Spirit

Stone Spirit

Creature — Elemental Spirit

Stone Spirit can't be blocked by creatures with flying.

"The spirit of the stone is the spirit of strength." —Lovisa Coldeyes, Balduvian chieftain

4/3

4 R
The Brute

The Brute

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0. : Regenerate enchanted creature.

After years of being bullied, Fergo reaped the benefits of his newfound strength: he never met a man he didn't want to fight.

1 R
Wall of Fire

Wall of Fire

Creature — Wall

Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.

"Struggle, and you will only fan the flames." —Talibah, embermage

0/5

1 R R
Wall of Stone

Wall of Stone

Creature — Wall

Defender (This creature can't attack.)

The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.

0/8

1 R R
Winds of Change

Winds of Change

Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

"'Tis the set of sails, and not the gales, Which tells us the way to go." —Ella Wheeler Wilcox, "Winds of Fate"

R
Word of Blasting

Word of Blasting

Instant

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.

"Walls? What walls?" —Jaya Ballard, task mage

1 R
An-Havva Constable

An-Havva Constable

Creature — Human

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

"Joskun and the other constables serve with passion, if not with grace." —Devin, faerie noble

2/1+*

1 G G
Aspect of Wolf

Aspect of Wolf

Enchantment — Aura

Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

1 G
Aurochs

Aurochs

Creature — Aurochs

Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

One auroch may feed a village, but a herd will flatten it.

2/3

3 G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

0/1

G
Carapace

Carapace

Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.

"Now *that's* a fashion statement." —Devin, faerie noble

G
Cat Warriors

Cat Warriors

Creature — Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

These stealthy felines have survived so many battles that some believe they must possess many lives.

2/2

1 G G
Chub Toad

Chub Toad

Creature — Frog

Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.

Chub toad, chub toad At the door. Run away quick Or you'll run no more. —Traditional children's rhyme

1/1

2 G
Cockatrice

Cockatrice

Creature — Cockatrice

Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

2/4

3 G G
Craw Giant

Craw Giant

Creature — Giant

Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"

6/4

3 G G G G
Craw Wurm

Craw Wurm

Creature — Wurm

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

6/4

4 G G
Crumble

Crumble

Instant

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.

"Ashes and dust; dust and ashes. Hope it works before it smashes." —Argivian children's rhyme

G
Desert Twister

Desert Twister

Sorcery

Destroy target permanent.

4 G G
Durkwood Boars

Durkwood Boars

Creature — Boar

"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ." —*The Bible*, Mark 5:13

4/4

4 G
Elder Druid

Elder Druid

Creature — Elf Cleric Druid

, : You may tap or untap target artifact, creature, or land.

"Did clouds dance in his eyes, did thorns play at his fingertips?" —Shesul Fass, faerie bard

2/2

3 G
Elven Riders

Elven Riders

Creature — Elf

Elven Riders can't be blocked except by Walls and/or creatures with flying.

Sometimes it is better to be swift of foot than strong of swordarm. —Elven proverb

3/3

3 G G
Elvish Archers

Elvish Archers

Creature — Elf Archer

First strike

I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"

2/1

1 G
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

G
Force of Nature

Force of Nature

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

"It blinked, and flower petals fell like tears. Harthar, sensing weakness, attacked—and his blood fell like petals." —Shesul Fass, faerie bard

8/8

2 G G G G
Foxfire

Foxfire

Instant

Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep.

"Only the foolish fear foxfire." —Kolbjörn, Elder Druid of the Juniper Order

2 G
Fungusaur

Fungusaur

Creature — Fungus Dinosaur

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.

2/2

3 G
Fyndhorn Elder

Fyndhorn Elder

Creature — Elf Druid

: Add .

"Do we know what we're doing? Yes—the will of Freyalise." —Laina of the Elvish Council

1/1

2 G
Ghazbán Ogre

Ghazbán Ogre

Creature — Ogre

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.

"We were holding our own—until the ogre guiding us suddenly grinned and turned on our commander." —Ivra Jursdotter, Sarpadian mercenary

2/2

G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

While it possesses potent venom, the giant spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.

2/4

3 G
Grizzly Bears

Grizzly Bears

Creature — Bear

Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.

2/2

1 G
Hungry Mist

Hungry Mist

Creature — Elemental

At the beginning of your upkeep, sacrifice Hungry Mist unless you pay .

"All things must eat, after all. Even the air can hunger." —Gemma, Willow priestess

6/2

2 G G
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

"The raging winds . . . , settling on the sea, the surges sweep, / Raise liquid mountains, and disclose the deep." —Virgil, *Aeneid, Book I*, trans. Dryden

X G
Instill Energy

Instill Energy

Enchantment — Aura

Enchant creature Enchanted creature can attack as though it had haste. : Untap enchanted creature. Activate only during your turn and only once each turn.

G
Ironroot Treefolk

Ironroot Treefolk

Creature — Treefolk

"'I'll show you how to handle the treefolk!' the giant bragged, and he strode off into the forest. Two days later he returned, his face masked in sap and a nest behind his ear. None dared ask who won." —Azeworai, "The Treeling"

3/5

4 G
Johtull Wurm

Johtull Wurm

Creature — Wurm

Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.

"To bring her down we must be on all sides at once—leave one avenue open and we'll all be dead." —Taaveti of Kelsinko, elvish hunter

6/6

5 G
Killer Bees

Killer Bees

Creature — Insect

Flying : Killer Bees gets +1/+1 until end of turn.

The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.

0/1

1 G G
Ley Druid

Ley Druid

Creature — Human Druid

: Untap target land.

After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.

1/1

2 G
Lhurgoyf

Lhurgoyf

Creature — Lhurgoyf

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

"Ach! Hans, run! It's the lhurgoyf!" —Saffi Eriksdotter, last words

*/1+*

2 G G
Lifeforce

Lifeforce

Enchantment

: Counter target black spell.

"Every fallen tree nourishes a thousand seedlings." —Autumn Willow to Baron Sengir

G G
Living Artifact

Living Artifact

Enchantment — Aura

Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

G
Living Lands

Living Lands

Enchantment

All Forests are 1/1 creatures that are still lands.

3 G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing

1/1

G
Lure

Lure

Enchantment — Aura

Enchant creature All creatures able to block enchanted creature do so.

"When setting a snare, success depends not on the quality of the trap, but the quality of the bait." —Geyadrone Dihada

1 G G
Marsh Viper

Marsh Viper

Creature — Snake

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

"And the seraphs sob at vermin fangs In human gore imbued." —Edgar Allan Poe, "The Conqueror Wurm"

1/2

3 G
Nature's Lore

Nature's Lore

Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

"It is in our nature to recognize beauty, but to repeat it—ah, that is another feat altogether." —Hannah of Verdura

1 G
Pradesh Gypsies

Pradesh Gypsies

Creature — Human Nomad

, : Target creature gets -2/-0 until end of turn.

"A mysterious people indeed. Their origins are as secret as their traditions." —Lord Magnus of Llanowar

1/1

2 G
Primal Order

Primal Order

Enchantment

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.

"My sorrow: to dream of simple times, and wake in mine . . . ." —Ola DaRiol, "Regrets"

2 G G
Rabid Wombat

Rabid Wombat

Creature — Wombat

Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it.

0/1

2 G G
Radjan Spirit

Radjan Spirit

Creature — Spirit

: Target creature loses flying until end of turn.

"Crawing, crawing, For my crowse crawing, I lost the best feather i' my wing For my crowse crawing." —Anonymous Scottish ballad

3/2

3 G
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1 G
Scaled Wurm

Scaled Wurm

Creature — Wurm

"Flourishing during the Ice Age, these wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age." —*Kjeldor: Ice Civilization*

7/6

7 G
Scavenger Folk

Scavenger Folk

Creature — Human

, , Sacrifice Scavenger Folk: Destroy target artifact.

"Stoop, pick, turn, toss. This is the way we mourn our loss." —Scavenger dirge

1/1

G
Scryb Sprites

Scryb Sprites

Creature — Faerie

Flying

The only sound was the gentle clicking of the faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.

1/1

G
Shanodin Dryads

Shanodin Dryads

Creature — Nymph Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the dryads of Shanodin Forest are seen only when they wish to be.

1/1

G
Shrink

Shrink

Instant

Target creature gets -5/-0 until end of turn.

"May you decrease like coal upon the hearth . . . Evaporate like water in a pail, Become as little as a linseed-grain . . . And so diminish that you come to nothing." —Anglo-Saxon curse

G
Stampede

Stampede

Instant

Attacking creatures get +1/+0 and gain trample until end of turn.

"When are beasts like a river?" —*The One Thousand Questions*

1 G G
Stream of Life

Stream of Life

Sorcery

Target player gains X life.

X G
Sylvan Library

Sylvan Library

Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

1 G
Tarpan

Tarpan

Creature — Horse

When Tarpan dies, you gain 1 life.

"A good tarpan will serve you, faithful and true. A bad one will kick you in the head." —General Jarkeld, the Arctic Fox

1/1

G
Thicket Basilisk

Thicket Basilisk

Creature — Basilisk

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Moss-covered statues littered the area, a macabre monument to the basilisk's terrible power.

2/4

3 G G
Titania's Song

Titania's Song

Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.

3 G
Tranquility

Tranquility

Sorcery

Destroy all enchantments.

2 G
Tsunami

Tsunami

Sorcery

Destroy all Islands.

3 G
Untamed Wilds

Untamed Wilds

Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

2 G
Venom

Venom

Enchantment — Aura

Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

"I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone." —Maeveen O'Donagh, *Memoirs of a Soldier*

1 G G
Verduran Enchantress

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Weave the magic so that it sings to you, and will always fly home . . . ." —Verduran teaching

0/2

1 G G
Wall of Brambles

Wall of Brambles

Creature — Plant Wall

Defender (This creature can't attack.) : Regenerate Wall of Brambles.

Sleeping in brambles —Elven phrase meaning "plagued by guilt"

2/3

2 G
Wanderlust

Wanderlust

Enchantment — Aura

Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

"How terrible to wander wishing only to escape oneself." —Taysir

2 G
War Mammoth

War Mammoth

Creature — Elephant

Trample

I didn't think mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.

3/3

3 G
Whirling Dervish

Whirling Dervish

Creature — Human Monk

Protection from black At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

1/1

G G
Wild Growth

Wild Growth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

G
Winter Blast

Winter Blast

Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

"Blow, winds, and crack your cheeks! rage! blow!" —William Shakespeare, *King Lear*

X G
Wolverine Pack

Wolverine Pack

Creature — Wolverine

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils." —William Shakespeare, *King Henry V*

2/4

2 G G
Wyluli Wolf

Wyluli Wolf

Creature — Wolf

: Target creature gets +1/+1 until end of turn.

"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?" —Maimun al-Wyluli, diary

1/1

1 G
Aladdin's Ring

Aladdin's Ring

Artifact

, : Aladdin's Ring deals 4 damage to any target.

". . . [T]he magician drew a ring off his finger . . . , saying: 'It is a talisman against all evil, so long as you obey me.'" —*The Arabian Nights*, Junior Classics trans.

8
Amulet of Kroog

Amulet of Kroog

Artifact

, : Prevent the next 1 damage that would be dealt to any target this turn.

Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.

2
Ankh of Mishra

Ankh of Mishra

Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.

2
Ashnod's Altar

Ashnod's Altar

Artifact

Sacrifice a creature: Add .

The Brothers' War scarred the land, but Ashnod left her mark in the bloodlines of those she tortured.

3
Ashnod's Transmogrant

Ashnod's Transmogrant

Artifact

, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.

Ashnod found few willing to trade their humanity for the power she offered.

1
Barbed Sextant

Barbed Sextant

Artifact

, , Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.

1
Barl's Cage

Barl's Cage

Artifact

: Target creature doesn't untap during its controller's next untap step.

For a dozen years the cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.

4
Battering Ram

Battering Ram

Artifact Creature — Construct

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.

1/1

2
Bottle of Suleiman

Bottle of Suleiman

Artifact

, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

4
Clay Statue

Clay Statue

Artifact Creature — Golem

: Regenerate Clay Statue.

Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.

3/1

4
Clockwork Beast

Clockwork Beast

Artifact Creature — Beast

Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

0/4

6
Clockwork Steed

Clockwork Steed

Artifact Creature — Horse

Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

0/3

4
Colossus of Sardia

Colossus of Sardia

Artifact Creature — Golem

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Colossus of Sardia doesn't untap during your untap step. : Untap Colossus of Sardia. Activate only during your upkeep.

From the Sardian mountains wakes ancient doom: / Warrior born from a rocky womb.

9/9

9
Coral Helm

Coral Helm

Artifact

, Discard a card at random: Target creature gets +2/+2 until end of turn.

3
Crown of the Ages

Crown of the Ages

Artifact

, : Attach target Aura attached to a creature to another creature.

2
Crystal Rod

Crystal Rod

Artifact

Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.

1
Dancing Scimitar

Dancing Scimitar

Artifact Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.

1/5

4
Diabolic Machine

Diabolic Machine

Artifact Creature — Construct

: Regenerate Diabolic Machine.

"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning." —Sevti Mukul, *The Fall of Alsoor*

4/4

7
Dingus Egg

Dingus Egg

Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

4
Disrupting Scepter

Disrupting Scepter

Artifact

, : Target player discards a card. Activate only during your turn.

3
Dragon Engine

Dragon Engine

Artifact Creature — Construct

: Dragon Engine gets +1/+0 until end of turn.

"How is it the legged engines seem so much more alive than their wheeled counterparts? Simply, they were born, not made." —Mishra

1/3

3
Elkin Bottle

Elkin Bottle

Artifact

, : Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

3
Feldon's Cane

Feldon's Cane

Artifact

, Exile Feldon's Cane: Shuffle your graveyard into your library.

Feldon found the first of these canes frozen in the Ronom Glacier.

1
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

Throw stones, and throw away the world. —Dwarven proverb

2
Feroz's Ban

Feroz's Ban

Artifact

Creature spells cost more to cast.

"Without the protection of Feroz's Ban, I fear the Homelands are lost." —Daria

6
Flying Carpet

Flying Carpet

Artifact

, : Target creature gains flying until end of turn.

4
Fountain of Youth

Fountain of Youth

Artifact

, : You gain 1 life.

The fountain had stood in the town square for centuries, but only the pigeons knew its secret.

0
Gauntlets of Chaos

Gauntlets of Chaos

Artifact

, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.

5
Glasses of Urza

Glasses of Urza

Artifact

: Look at target player's hand.

1
Grapeshot Catapult

Grapeshot Catapult

Artifact Creature — Construct

: Grapeshot Catapult deals 1 damage to target creature with flying.

Recent research suggests these creatures were invented by Urza's and Mishra's original master, Tocasia, and that both brothers used them.

2/3

4
Helm of Chatzuk

Helm of Chatzuk

Artifact

, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Whether inspired by fear or by honor, all loyalty lends might.

1
Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

2
Infinite Hourglass

Infinite Hourglass

Artifact

At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. : Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.

4
Iron Star

Iron Star

Artifact

Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.

1
Ivory Cup

Ivory Cup

Artifact

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

1
Jade Monolith

Jade Monolith

Artifact

: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

4
Jalum Tome

Jalum Tome

Artifact

, : Draw a card, then discard a card.

This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystic runes.

3
Jandor's Saddlebags

Jandor's Saddlebags

Artifact

, : Untap target creature.

Each day of their journey, Jandor opened the saddlebags and found them full of mutton, quinces, cheese, date rolls, wine, and all manner of delicious and satisfying foods.

2
Jayemdae Tome

Jayemdae Tome

Artifact

, : Draw a card.

4
Jester's Cap

Jester's Cap

Artifact

, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.

"Know your foes' strengths as well as their weaknesses." —Arcum Dagsson, Soldevi machinist

4
Joven's Tools

Joven's Tools

Artifact

, : Target creature can't be blocked this turn except by Walls.

"If that thief Joven ever shows his head around here again, make sure he leaves without it." —Eron the Relentless

6
Library of Leng

Library of Leng

Artifact

You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.

1
Mana Vault

Mana Vault

Artifact

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. : Add .

1
Meekstone

Meekstone

Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

When the mighty sleep, the lowly prowl.

1
Millstone

Millstone

Artifact

, : Target player mills two cards.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.

2
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

4
Obelisk of Undoing

Obelisk of Undoing

Artifact

, : Return target permanent you both own and control to your hand.

The Battle of Tomakul taught Urza not to rely on fickle reinforcements.

1
Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying

"It has been my honor to improve on Thran's original design. Perhaps history will remember me in some small part for my work." —Urza, in his apprenticeship

0/2

0
Pentagram of the Ages

Pentagram of the Ages

Artifact

, : The next time a source of your choice would deal damage to you this turn, prevent that damage.

A mirror, a shield, a promise, a great distance, and a kind word—five ways to avoid harm.

4
Primal Clay

Primal Clay

Artifact Creature — Shapeshifter

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

*/*

4
Rod of Ruin

Rod of Ruin

Artifact

, : Rod of Ruin deals 1 damage to any target.

4
Serpent Generator

Serpent Generator

Artifact

, : Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

6
Shapeshifter

Shapeshifter

Artifact Creature — Shapeshifter

As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.

*/7-*

6
Skull Catapult

Skull Catapult

Artifact

, , Sacrifice a creature: Skull Catapult deals 2 damage to any target.

"Let any who doubt the evil of using the ancient devices look at this infernal machine. What manner of fiend would design such a sadistic device?" —Sorine Relicbane, Soldevi heretic

4
Soul Net

Soul Net

Artifact

Whenever a creature dies, you may pay . If you do, you gain 1 life.

1
Tawnos's Weaponry

Tawnos's Weaponry

Artifact

You may choose not to untap Tawnos's Weaponry during your untap step. , : Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.

When war machines became too costly, Tawnos's weaponry replaced them.

2
The Hive

The Hive

Artifact

, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

Mouths and wings beyond numbering, but a single mind to guide them.

5
Throne of Bone

Throne of Bone

Artifact

Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.

1
Time Bomb

Time Bomb

Artifact

At the beginning of your upkeep, put a time counter on Time Bomb. , , Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.

4
Urza's Avenger

Urza's Avenger

Artifact Creature — Shapeshifter

: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Unable to settle on just one design, Urza decided to create one versatile being.

4/4

6
Urza's Bauble

Urza's Bauble

Artifact

, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.

0
Wall of Spears

Wall of Spears

Artifact Creature — Wall

Defender (This creature can't attack.) First strike

Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging craw wurms.

2/3

3
Winter Orb

Winter Orb

Artifact

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

"When once winter has ahold, Not willingly does she withdraw Her icy touch, wistfully caressing— The deepened air sleeps its cold." —Aline Corralurn, "Late Thaw"

2
Wooden Sphere

Wooden Sphere

Artifact

Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.

1
Adarkar Wastes

Adarkar Wastes

Land

: Add . : Add or . Adarkar Wastes deals 1 damage to you.

Bottomless Vault

Bottomless Vault

Land

Bottomless Vault enters the battlefield tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. , Remove any number of storage counters from Bottomless Vault: Add for each storage counter removed this way.

Brushland

Brushland

Land

: Add . : Add or . Brushland deals 1 damage to you.

City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

Dwarven Hold

Dwarven Hold

Land

Dwarven Hold enters the battlefield tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. , Remove any number of storage counters from Dwarven Hold: Add for each storage counter removed this way.

Dwarven Ruins

Dwarven Ruins

Land

Dwarven Ruins enters the battlefield tapped. : Add . , Sacrifice Dwarven Ruins: Add .

Ebon Stronghold

Ebon Stronghold

Land

Ebon Stronghold enters the battlefield tapped. : Add . , Sacrifice Ebon Stronghold: Add .

Havenwood Battleground

Havenwood Battleground

Land

Havenwood Battleground enters the battlefield tapped. : Add . , Sacrifice Havenwood Battleground: Add .

Hollow Trees

Hollow Trees

Land

Hollow Trees enters the battlefield tapped. You may choose not to untap Hollow Trees during your untap step. At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. , Remove any number of storage counters from Hollow Trees: Add for each storage counter removed this way.

Icatian Store

Icatian Store

Land

Icatian Store enters the battlefield tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. , Remove any number of storage counters from Icatian Store: Add for each storage counter removed this way.

Ice Floe

Ice Floe

Land

You may choose not to untap Ice Floe during your untap step. : Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.

Karplusan Forest

Karplusan Forest

Land

: Add . : Add or . Karplusan Forest deals 1 damage to you.

Ruins of Trokair

Ruins of Trokair

Land

Ruins of Trokair enters the battlefield tapped. : Add . , Sacrifice Ruins of Trokair: Add .

Sand Silos

Sand Silos

Land

Sand Silos enters the battlefield tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. , Remove any number of storage counters from Sand Silos: Add for each storage counter removed this way.

Sulfurous Springs

Sulfurous Springs

Land

: Add . : Add or . Sulfurous Springs deals 1 damage to you.

Svyelunite Temple

Svyelunite Temple

Land

Svyelunite Temple enters the battlefield tapped. : Add . , Sacrifice Svyelunite Temple: Add .

Underground River

Underground River

Land

: Add . : Add or . Underground River deals 1 damage to you.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

Mines became common as cities during the days of the artificers.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Artifact construction required immense resources.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza always put Tocasia's lessons on resource-gathering to effective use.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)