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Animate Wall
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
"When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers."
—Norin the Wary
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Archangel
Creature — Angel
Flying, vigilance
"My mother once told me angels sing their swords' names with each strike."
—Sisay, Captain of the *Weatherlight*
5/5
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Ardent Militia
Creature — Human Soldier
Vigilance
Some fight for honor and some for gold, but the militia fight for hearth and home.
2/5
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Armageddon
Sorcery
Destroy all lands.
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Armored Pegasus
Creature — Pegasus
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
1/2
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Castle
Enchantment
Untapped creatures you control get +0/+2.
"Hang out our banners on the outward walls; / The cry is still, 'They come'; our castle's strength / Will laugh a siege to scorn."
—William Shakespeare, *Macbeth*
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Celestial Dawn
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
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Circle of Protection: Black
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Crusade
Enchantment
White creatures get +1/+1.
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Daraja Griffin
Creature — Griffin
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."
—Azeworai, "The Ugly Bird"
2/2
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D'Avenant Archer
Creature — Human Soldier Archer
: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.
1/2
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Disenchant
Instant
Destroy target artifact or enchantment.
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Divine Transformation
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.
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Ekundu Griffin
Creature — Griffin
Flying, first strike
"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it."
—Suq'Ata trader
2/2
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Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
"I do not teach. I simply reveal."
—Daudi, Femeref tutor
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Ethereal Champion
Creature — Avatar
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
"If I have learned anything as a wizard it is this: never fight your own battles."
—Waffa, sorcerer of Nyomba
3/4
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Exile
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
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Healing Salve
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
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Heavy Ballista
Creature — Human Soldier
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
"Archers, ballistae—you can't even get near the island of Avenant."
—Gerrard of the *Weatherlight*
2/3
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Hero's Resolve
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+5.
"Destiny, chance, fate, fortune—they're all just ways of claiming your successes without claiming your failures."
—Gerrard of the *Weatherlight*
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Icatian Town
Sorcery
Create four 1/1 white Citizen creature tokens.
Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.
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Infantry Veteran
Creature — Human Soldier
: Target attacking creature gets +1/+1 until end of turn.
"The true dishonor for a soldier is surviving the war."
—Telim'Tor
1/1
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Kismet
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples."
—Gwendlyn Di Corci
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Kjeldoran Royal Guard
Creature — Human Soldier
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard
2/5
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Light of Day
Enchantment
Black creatures can't attack or block.
"I do not miss sunlight. The very memory of it burns my eyes."
—Volrath
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Longbow Archer
Creature — Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
"If it bears wings, I will pin it to the skies over Tefemburu."
—Roya, Zhalfirin archer
2/2
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Mesa Falcon
Creature — Bird
Flying
: Mesa Falcon gets +0/+1 until end of turn.
"The faith of Serra is borne on wings of hope."
—Gulsen, abbey matron
1/1
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Order of the Sacred Torch
Creature — Human Knight
, Pay 1 life: Counter target black spell.
A blazing light to drive out the shadows.
2/2
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Pearl Dragon
Creature — Dragon
Flying
: Pearl Dragon gets +0/+1 until end of turn.
"They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it—and soon grew wings."
—Hakim, Loreweaver
4/4
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Regal Unicorn
Creature — Unicorn
Unicorns don't care if you believe in them any more than you care if they believe in you.
2/3
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Remedy
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
"These things will protect you while I'm gone, remind you of my love for you."
—"Love Song of Night and Day"
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Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
"The meek shall fight as one, and they shall overcome even the greatest of foes."
—Halvor Arenson, Kjeldoran priest
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Resistance Fighter
Creature — Human Soldier
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
"My soldiers fought without hesitation, died without doubt."
—Sidar Jabari
1/1
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Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
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Samite Healer
Creature — Human Cleric
: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
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Serenity
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
"Just think of me as the storm before the calm."
—Gerrard of the *Weatherlight*
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Serra's Blessing
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
"I have seen your strength imbued in angels' wings, and I have felt your sorrow rain down on the ruins brought by the Lord of the Wastes."
—Hanna, *Weatherlight* navigator
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Spirit Link
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
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Standing Troops
Creature — Human Soldier
Vigilance
The less you have, the harder you fight for it.
1/4
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Staunch Defenders
Creature — Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
"Hold your position! Leave doubt for the dying!"
—Tahngarth of the *Weatherlight*
3/4
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Sunweb
Creature — Wall
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
"There is no sweeter music than the wails of a dying dragon."
—Rashida Scalebane
5/6
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Tariff
Sorcery
Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one.
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Tundra Wolves
Creature — Wolf
First strike (This creature deals combat damage before creatures without first strike.)
I heard their eerie howling, the wolves calling their kindred across the frozen plains.
1/1
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Unyaro Griffin
Creature — Griffin
Flying
Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
The griffin's shadow gives courage to the righteous and dread to the idle.
2/2
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Venerable Monk
Creature — Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
His presence brings not only a strong arm but also renewed hope.
2/2
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Wall of Swords
Creature — Wall
Defender (This creature can't attack.)
Flying
Sharper than wind, lighter than air.
3/5
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Warmth
Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
"Flame grows gentle with but a little distance."
—Orim, Samite healer
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Warrior's Honor
Instant
Creatures you control get +1/+1 until end of turn.
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
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Abduction
Enchantment — Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
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Air Elemental
Creature — Elemental
Flying
As insubstantial, and as powerful, as the wind that carries it.
4/4
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Ancestral Memories
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
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Boomerang
Instant
Return target permanent to its owner's hand.
A lie always returns; be careful how you catch it.
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Browse
Enchantment
: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
"Once great literature—now great litter."
—Jaya Ballard, task mage
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Chill
Enchantment
Red spells cost more to cast.
"Temper, temper."
—Ertai, wizard adept
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Counterspell
Instant
Counter target spell.
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Daring Apprentice
Creature — Human Wizard
, Sacrifice Daring Apprentice: Counter target spell.
In front of every great wizard is a doomed apprentice.
1/1
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Deflection
Instant
Change the target of target spell with a single target.
Up and down,
over and through,
back around—
the joke's on you.
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Desertion
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
First the insult, then the injury.
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Diminishing Returns
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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Dream Cache
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dreams' riches are easily spent.
—Suq'Ata adage
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Flash
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to .
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Flight
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
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Fog Elemental
Creature — Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
"I've seen fog so thick you could cut it, but none that could cut me."
—Tahngarth of the *Weatherlight*
4/4
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Forget
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
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Gaseous Form
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Glacial Wall
Creature — Wall
Defender (This creature can't attack.)
"Huge walls of ice block further travel. We can't believe they are natural."
—Disa the Restless, journal entry
0/7
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Harmattan Efreet
Creature — Efreet
Flying
: Target creature gains flying until end of turn.
"One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face."
—Tarub, Suq'Ata sailor
2/2
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Horned Turtle
Creature — Turtle
"So like men are they: a hardened shell with fragile flesh beneath."
—Selenia, dark angel
1/4
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Insight
Enchantment
Whenever an opponent casts a green spell, you draw a card.
"We can fight with you or against you. After my day, I'd prefer the former."
—Gerrard of the *Weatherlight*
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Inspiration
Instant
Target player draws two cards.
"Madness and genius are separated only by degrees of success."
—Sidar Jabari
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Juxtapose
Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
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Library of Lat-Nam
Sorcery
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
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Lord of Atlantis
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
A master of tactics, the lord of Atlantis makes his people bold in battle merely by arriving to lead them.
2/2
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Mana Short
Instant
Tap all lands target player controls and that player loses all unspent mana.
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Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
"Um . . . oh . . . what was I saying?"
—Reveka, wizard savant
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Merfolk of the Pearl Trident
Creature — Merfolk
Are merfolk humans with fins, or are humans merfolk with feet?
1/1
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Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
"To the tutors, a 'poem of sand' was of little account, a 'poem of ivory,' priceless."
—Afari, *Tales*
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Phantasmal Terrain
Enchantment — Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
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Phantom Warrior
Creature — Illusion Warrior
Phantom Warrior can't be blocked.
The phantom warrior comes from nowhere and returns there just as quickly.
2/2
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Polymorph
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
"Ahh! Opposable digits!"
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Power Sink
Instant
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
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Prodigal Sorcerer
Creature — Human Wizard
: Prodigal Sorcerer deals 1 damage to any target.
Occasionally members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.
1/1
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Prosperity
Sorcery
Each player draws X cards.
"Wealth is a good thing, compared to poverty—your food is better, your robes are softer, and your companions have bathed more recently."
—Kukemssa pirate
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Psychic Transfer
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
"The memory of your existence will fade like the final stars of morning."
—Kaervek
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Psychic Venom
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
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Recall
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Relearn
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
"Barrin taught me that the hardest lessons to grasp are the ones you've already learned."
—Ertai, wizard adept
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Remove Soul
Instant
Counter target creature spell.
Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.
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Sage Owl
Creature — Bird
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
The owl asks but never answers.
1/1
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Sea Monster
Creature — Serpent
Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
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Segovian Leviathan
Creature — Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
"Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?"
—*The Bible*, Job 41:1
3/3
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Sibilant Spirit
Creature — Spirit
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
She had expected death to roar, to thunder, to growl. She did not recognize it when it came hissing to her side.
5/6
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Soldevi Sage
Creature — Human Wizard
, Sacrifice two lands: Draw three cards, then discard one of them.
"To hide the truth is more than folly—it is fatal."
—Sorine Relicbane, Soldevi heretic
1/1
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Spell Blast
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.)
Call it the thinking mage's version of brute force.
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Storm Crow
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
1/2
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Tidal Surge
Sorcery
Tap up to three target creatures without flying.
"It is nature that gives us our boundaries and nature that enforces them."
—Eladamri, Lord of Leaves
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Unsummon
Instant
Return target creature to its owner's hand.
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Vodalian Soldiers
Creature — Merfolk Soldier
"Vodalian rank is displayed by the colors and patterns of their skin. Beware the color red; that is the badge of the empress's favor."
—Corbio, pearl diver
1/2
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Wall of Air
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
When no falcons fly, beware the sky.
—Femeref aphorism
1/5
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Wind Drake
Creature — Drake
Flying
"No bird soars too high, if he soars with his own wings."
—William Blake, *The Marriage of Heaven and Hell*
2/2
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Wind Spirit
Creature — Elemental Spirit
Flying
Menace (This creature can't be blocked except by two or more creatures.)
" . . . When the trees bow down their heads, The wind is passing by."
—Christina Rossetti,
"Who Has Seen the Wind?"
3/2
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Zur's Weirding
Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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Abyssal Hunter
Creature — Human Assassin
, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Some smiles show cheer; some merely show teeth.
1/1
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Abyssal Specter
Creature — Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
2/3
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Agonizing Memories
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
"An innocent man died because of my anger. That knowledge will haunt me for all eternity."
—Karn, silver golem
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Ashen Powder
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
"What you call decay, I call ripening. You'll gain no sustenance from this harvest."
—Kaervek
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Blight
Enchantment — Aura
Enchant land
When enchanted land becomes tapped, destroy it.
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Blighted Shaman
Creature — Human Cleric Shaman
, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
1/1
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Blood Pet
Creature — Thrull
Sacrifice Blood Pet: Add .
"You are wrong," Volrath said. "I do not hate the living. They often prove quite useful to me." And then he laughed.
1/1
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Bog Imp
Creature — Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
Don't be fooled by their looks. Think of them as little knives with wings.
1/1
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Bog Rats
Creature — Rat
Bog Rats can't be blocked by Walls.
Their stench was vile and strong enough, but not nearly as powerful as their hunger.
1/1
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Bog Wraith
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
It moved through the troops leaving no footprints, save on their souls.
3/3
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Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
A rhino's bargain
—Femeref expression meaning "a situation with no choices"
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Derelor
Creature — Thrull
Black spells you cast cost more to cast.
"Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result."
—Execution order of Endrek Sahr, master breeder
4/4
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Doomsday
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
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Dread of Night
Enchantment
White creatures get -1/-1.
"These moonless, foreign skies keep me in thrall. Dark whispers echo in the night, and I cannot resist."
—Selenia, dark angel
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Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."
—Nevinyrral, *Necromancer's Handbook*
1/1
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Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."
—Nevinyrral, *Necromancer's Handbook*
1/1
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Dry Spell
Sorcery
Dry Spell deals 1 damage to each creature and each player.
"Wherever water is lacking, all things suffer."
—Autumn Willow
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Enfeeblement
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
"If it is weak, either kill it or ignore it. Anything else honors it."
—Kaervek
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Evil Eye of Orms-by-Gore
Creature — Eye
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
The highway of fear is the shortest route to defeat.
3/6
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Fallen Angel
Creature — Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Angels are simply extensions of truth upon the fabric of life—and there is far more dark than light."
—Baron Sengir
3/3
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Fatal Blow
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
"What is crueler? To let a wound of the heart fester, or to simply cut it out?"
—Crovax
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Fear
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Feast of the Unicorn
Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+0.
"Could there be a fouler act? No doubt the baron knows of one."
—Autumn Willow
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Feral Shadow
Creature — Nightstalker
Flying
Not all shadows are cast by light—some are cast by darkness.
2/1
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Forbidden Crypt
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
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Gravebane Zombie
Creature — Zombie
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
3/2
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Gravedigger
Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
2/2
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Greed
Enchantment
, Pay 2 life: Draw a card.
"There is no calamity greater than lavish desires. There is no greater guilt than discontentment. And there is no greater disaster than greed."
—Lao Tsu, *Tao Te Ching*, (trans. Chan)
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Hecatomb
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
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Hidden Horror
Creature — Horror
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
4/4
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Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
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Infernal Contract
Sorcery
Draw four cards. You lose half your life, rounded up.
"But I signed nothing!"
—Taraneh, Suq'Ata mage
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Kjeldoran Dead
Creature — Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
: Regenerate Kjeldoran Dead.
"They shall drink sorrow's dregs. They shall kill those whom once they loved."
—Lim-Dûl, the Necromancer
3/1
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Leshrac's Rite
Enchantment — Aura
Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
"Bind me to thee, my soul to thine. I am your servant and your slave. Blood for blood, flesh for flesh, Leshrac, my lord."
—Lim-Dûl, the Necromancer
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Lost Soul
Creature — Spirit Minion
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Her hand gently beckons, she whispers your name—but those who go with her are never the same.
2/1
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Mind Warp
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
The hardest of wizards can have the softest of minds.
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Mischievous Poltergeist
Creature — Spirit
Flying
Pay 1 life: Regenerate Mischievous Poltergeist.
"The past is a ghost that haunts you from the moment it exists until the moment you don't."
—Gerrard of the *Weatherlight*
1/1
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Necrosavant
Creature — Zombie Giant
, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.
5/5
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Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
As the poisoned land spreads, so does the nightmare's rage and terrifying strength.
*/*
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Painful Memories
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
"It is terrible how one brief action can live forever in memory."
—Jolrael
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Perish
Sorcery
Destroy all green creatures. They can't be regenerated.
"There will come a time when the voices of soil and seedling will sing only laments."
—Oracle *en*-Vec
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Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.
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Python
Creature — Snake
"How can you claim the gods are merciless when they robbed the snake of its limbs to give the other creatures a sporting chance?"
—Hakim, Loreweaver
3/2
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Rag Man
Creature — Human Minion
, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
"Aw, he's just a silly, dirty little man. What's to be afraid of?"
2/1
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Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
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Razortooth Rats
Creature — Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
"Men and rats both hunger: we for our playthings; they, for us."
—Crovax
2/1
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Scathe Zombies
Creature — Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Coleridge,
"The Rime of the Ancient Mariner"
2/2
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Sengir Autocrat
Creature — Human
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
2/2
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Strands of Night
Enchantment
, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
"I have seen the night torn into thin darkling strips and woven into shapes too bleak for dreams."
—Crovax
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Stromgald Cabal
Creature — Human Knight
, Pay 1 life: Counter target white spell.
When the alliance between Balduvia and Kjeldor deprived Stromgald of easy victories, its agents were forced to fuel their rituals with their own flesh.
2/2
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Stupor
Sorcery
Target opponent discards a card at random, then discards a card.
There are medicines for all afflictions but idleness.
—Suq'Ata saying
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Syphon Soul
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
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Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
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Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
"I write upon clean white parchment with a sharp quill and the blood of my students, divining their secrets."
—Shauku, Endbringer
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Zombie Master
Creature — Zombie
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."
He controlled the zombies even before his own death; now nothing can make them betray him.
2/3
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Aether Flash
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
"You can't get there from here. Well, you can—it just won't be fun."
—Ertai, wizard adept
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Anaba Bodyguard
Creature — Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
"Not all minotaurs are tribal. Some are freelance."
—Eron the Relentless
2/3
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Anaba Shaman
Creature — Minotaur Shaman
, : Anaba Shaman deals 1 damage to any target.
"The shamans? Ha! They are craven cows not capable of true magic."
—Irini Sengir
2/2
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Balduvian Barbarians
Creature — Human Barbarian
"Barbarian raids were a concern to those living in the northwest provinces, but the skyknights never dealt with the problem in a systematic way. They thought of the Balduvians as an 'amusing model' of their forebears' culture."
—*Kjeldor: Ice Civilization*
3/2
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Balduvian Horde
Creature — Human Barbarian
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
5/5
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Blaze
Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
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Boil
Instant
Destroy all Islands.
"The fishers will throw out their nets and draw them back filled with dust."
—Oracle *en*-Vec
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Burrowing
Enchantment — Aura
Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
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Conquer
Enchantment — Aura
Enchant land
You control enchanted land.
"Why do we trade with those despicable elves? You don't live in forests, you burn them!"
—Avram Garrisson, Leader of the Knights of Stromgald
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Crimson Hellkite
Creature — Dragon
Flying
, : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
"Dragonfire forged me a warrior."
—Rashida Scalebane
6/6
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Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Fervor
Enchantment
Creatures you control have haste. (They can attack and as soon as they come under your control.)
"If your blood doesn't run hot, I will make it run in the sands!"
—Maraxus of Keld
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Final Fortune
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Want all, lose all.
—Zhalfirin aphorism
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Fire Elemental
Creature — Elemental
Fire elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake.
5/4
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Firebreathing
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
"Magic's only part of it, my friend. Diet does the rest."
—Suq'Ata trader
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Fit of Rage
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
"Anger is fleeting; remorse is eternal."
—Karn, silver golem
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Flame Spirit
Creature — Elemental Spirit
: Flame Spirit gets +1/+0 until end of turn.
"The spirit of the flame is the spirit of change."
—Lovisa Coldeyes, Balduvian chieftain
2/3
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Flashfires
Sorcery
Destroy all Plains.
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Giant Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
"O! it is excellent / To have a giant's strength, but it is tyrannous / To use it like a giant."
—William Shakespeare,
*Measure for Measure*
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Goblin Digging Team
Creature — Goblin
, Sacrifice Goblin Digging Team: Destroy target Wall.
"From down here we can make the whole wall collapse!"
"Uh, yeah, boss, but how do we get out?"
1/1
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Goblin Elite Infantry
Creature — Goblin Warrior
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
They talk a good fight.
2/2
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Goblin Hero
Creature — Goblin
"When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back!"
—Biggum Flodrot, goblin veteran
2/2
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Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok . . . .
2/2
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Goblin Recruiter
Creature — Goblin
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
"Next!"
1/1
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Goblin Warrens
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
"Goblins bred underground, their numbers hidden from the enemy until it was too late."
—*Sarpadian Empires*, vol. IV
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Hammer of Bogardan
Sorcery
Hammer of Bogardan deals 3 damage to any target.
: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.
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Hulking Cyclops
Creature — Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
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Illicit Auction
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
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Inferno
Instant
Inferno deals 6 damage to each creature and each player.
"Some have said there is no subtlety to destruction. You know what? They're dead."
—Jaya Ballard, task mage
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Jokulhaups
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
"The raging waters had swept away trees, bridges, and even houses. My healers had much work to do."
—Halvor Arenson, Kjeldoran priest
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Lightning Blast
Instant
Lightning Blast deals 4 damage to any target.
"Those who fear the darkness have never seen what the light can do."
—Selenia, dark angel
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Manabarbs
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
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Mountain Goat
Creature — Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Only the heroic and the mad follow mountain goat trails.
1/1
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Orcish Artillery
Creature — Orc Warrior
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
In a rare display of ingenuity, the orcs invented an incredibly destructive weapon. Most orcish artillerists are those who dared criticize its effectiveness.
1/3
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Orcish Oriflamme
Enchantment
Attacking creatures you control get +1/+0.
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Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
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Pyrotechnics
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
"Hi!ni!ya! Behold the man of flint, that's me! / Four lightnings zigzag from me, strike and return."
—Navajo war chant
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
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Reckless Embermage
Creature — Human Wizard
: Reckless Embermage deals 1 damage to any target and 1 damage to itself.
Many mages have been consumed by their work.
2/2
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Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
"Flog and Squee / Up the tree / See the army / Flee, flee, flee."
—Goblin nursery rhyme/war cry
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Sabretooth Tiger
Creature — Cat
First strike
"I fear anything with teeth measured in handspans!"
—Norin the Wary
2/1
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Shatter
Instant
Destroy target artifact.
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Shatterstorm
Sorcery
Destroy all artifacts. They can't be regenerated.
Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device.
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Shock
Instant
Shock deals 2 damage to any target.
Lightning tethers souls to the world.
—Kor saying
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Spitting Drake
Creature — Drake
Flying
: Spitting Drake gets +1/+0 until end of turn. Activate only once each turn.
It prefers its meals cooked.
2/2
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Spitting Earth
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
"There are times solid ground gives precious little comfort."
—Talibah, embermage
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Stone Rain
Sorcery
Destroy target land.
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Talruum Minotaur
Creature — Minotaur Berserker
Haste
Don't insult a Talruum unless your mount is swift.
—Suq'Ata saying
3/3
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Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
"Where do you run when the earth becomes your enemy?"
—Naimag, Femeref philosopher
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Vertigo
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
"I saw the wizard gesturing, but I didn't guess his plan until my aesthir cried out and went into a dive."
—Arna Kennerüd, skyknight
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Viashino Warrior
Creature — Viashino Warrior
"When traveling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the sands and look poorly on the skinning of their cousins."
—*Zhalfirin Guide to the Desert*
4/2
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Volcanic Dragon
Creature — Dragon
Flying, haste
Speed and fire are always a deadly combination.
4/4
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Volcanic Geyser
Instant
Volcanic Geyser deals X damage to any target.
My thunder comes before the lightning; my lightning comes before the clouds; my rain dries all the land it touches. What am I?
—Femeref riddle
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Wall of Fire
Creature — Wall
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
"Struggle, and you will only fan the flames."
—Talibah, embermage
0/5
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Birds of Paradise
Creature — Bird
Flying
: Add one mana of any color.
0/1
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Call of the Wild
Enchantment
: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Thinking of dinner made Squee realize that the forest was probably thinking the same thing.
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Cat Warriors
Creature — Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
These stealthy felines have survived so many battles that some believe they must possess many lives.
2/2
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Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
"Mold could catch you."
—Suq'Ata insult
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Dense Foliage
Enchantment
Creatures can't be the targets of spells.
"Big plants not only good for hidin', but full o' tasty bugs, too."
—Squee, goblin cabin hand
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Early Harvest
Instant
Target player untaps all basic lands they control.
"Tonight we'll eat a farewell feast. Cold corn porridge is not enough. / Let's peel papayas, pineapples, and mangoes, drink coconut milk, / and bake bananas."
—"Love Song of Night and Day"
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Elder Druid
Creature — Elf Cleric Druid
, : You may tap or untap target artifact, creature, or land.
"Did clouds dance in his eyes,
did thorns play at his fingertips?"
—Shesul Fass, faerie bard
2/2
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Elven Cache
Sorcery
Return target card from your graveyard to your hand.
Elves know where to harvest the best of the forest, for they planted it there themselves.
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Elven Riders
Creature — Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
Sometimes it is better to be swift of foot than strong of swordarm.
—Elven proverb
3/3
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Elvish Archers
Creature — Elf Archer
First strike
"I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, 'Well, at least now we're fighting in the shade!'"
2/1
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Fallow Earth
Sorcery
Put target land on top of its owner's library.
". . . and when the farmer awoke the next morning, all the seeds from his field were once again in their sacks."
—Afari, *Tales*
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Familiar Ground
Enchantment
Each creature you control can't be blocked by more than one creature.
"I'd rather fight on foreign soil. That way, if I lose I can blame it on the terrain."
—Gerrard of the *Weatherlight*
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Femeref Archers
Creature — Human Archer
: Femeref Archers deals 4 damage to target attacking creature with flying.
"They say a Zhalfirin archer can split the eye of a griffin. Nonsense, of course; they have no faith to guide their darts."
—Nuru, Femeref archer
2/2
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Fog
Instant
Prevent all combat damage that would be dealt this turn.
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Fyndhorn Brownie
Creature — Ouphe
, : Untap target creature.
"I've been insulted by drunks in a hundred inns, but never as skillfully or annoyingly as by those blasted brownies."
—General Jarkeld, the Arctic Fox
1/1
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Fyndhorn Elder
Creature — Elf Druid
: Add .
"Do we know what we're doing? Yes—the will of Freyalise."
—Laina of the Elvish Council
1/1
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Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
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Giant Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
It's not far into the trap, as the crow flies.
2/4
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Gorilla Chieftain
Creature — Ape
: Regenerate Gorilla Chieftain.
"In the soil of leadership sprout the seeds of immortality."
—Kaysa, Elder Druid of the Juniper
3/3
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Grizzly Bears
Creature — Bear
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
2/2
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Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Living Lands
Enchantment
All Forests are 1/1 creatures that are still lands.
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Llanowar Elves
Creature — Elf Druid
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
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Lure
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
When setting a snare, success depends not on the quality of the trap, but the quality of the bait.
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Maro
Creature — Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
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Nature's Resurgence
Sorcery
Each player draws a card for each creature card in their graveyard.
Spring follows winter
—Elvish expression meaning "all things pass"
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Panther Warriors
Creature — Cat Warrior
The dogs of war are nothing compared to the cats.
6/3
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Pradesh Gypsies
Creature — Human Nomad
, : Target creature gets -2/-0 until end of turn.
"A mysterious people indeed. Their origins are as secret as their traditions."
—Lord Magnus of Llanowar
1/1
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Radjan Spirit
Creature — Spirit
: Target creature loses flying until end of turn.
3/2
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rath forces plants from its surface as one presses whey from cheese.
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Redwood Treefolk
Creature — Treefolk
The soldiers chopped and chopped, and still the great tree stood, frowning down at them.
3/6
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Regeneration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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River Boa
Creature — Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Regenerate River Boa.
"But no one heard the snake's gentle hiss for peace over the elephant's trumpeting of war."
—Afari, *Tales*
2/1
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Rowen
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
"I've dreamt of a second harvest but fear I will not see it."
—Asmira, holy avenger
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Scaled Wurm
Creature — Wurm
"Flourishing during the Ice Age, these wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age."
—*Kjeldor: Ice Civilization*
7/6
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Shanodin Dryads
Creature — Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the dryads of Shanodin Forest are seen only when they wish to be.
1/1
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Stalking Tiger
Creature — Cat
Stalking Tiger can't be blocked by more than one creature.
In the Jamuraan jungles, there is often no separating beauty from danger.
3/3
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Stream of Life
Sorcery
Target player gains X life.
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Summer Bloom
Sorcery
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
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Thicket Basilisk
Creature — Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Moss-covered statues littered the area, a macabre monument to the basilisk's terrible power.
2/4
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Trained Armodon
Creature — Elephant
These are its last days. Better to grow broad and heavy. Better that the enemy is crushed beneath its carcass.
3/3
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Tranquil Grove
Enchantment
: Destroy all other enchantments.
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Tranquility
Sorcery
Destroy all enchantments.
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Uktabi Orangutan
Creature — Ape
When Uktabi Orangutan enters the battlefield, destroy target artifact.
"Is it true that the apes wear furs of gold when they marry?"
—Rana, Suq'Ata market fool
2/2
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Uktabi Wildcats
Creature — Cat
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate Uktabi Wildcats.
*/*
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Unseen Walker
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
: Target creature gains forestwalk until end of turn.
"To pass through the jungle: silence, courtesy, ferocity, as the occasion demands."
—Kamau, "Proper Passage"
1/1
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Untamed Wilds
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
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Verduran Enchantress
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
Some say magic was first practiced by women, who have always felt strong ties to the land.
0/2
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Vitalize
Instant
Untap all creatures you control.
"After waking to the magic of Llanowar, no dreams can compare."
—Mirri of the *Weatherlight*
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Waiting in the Weeds
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
The trees have ears, eyes, and teeth.
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Warthog
Creature — Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
"Too much work—it takes a long time to break them in, and more than a few recruits."
—Grebog, goblin swine-rider
3/2
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Wild Growth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
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Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
"Aselbo soon had the rhino eating from his palm and the snake waiting at his heels."
—Afari, *Tales*
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Wyluli Wolf
Creature — Wolf
: Target creature gets +1/+1 until end of turn.
"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?"
—Maimun al-Wyluli, diary
1/1
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Aladdin's Ring
Artifact
, : Aladdin's Ring deals 4 damage to any target.
". . . The magician drew a ring off his finger . . . , saying: 'It is a talisman against all evil, so long as you obey me.'"
—*The Arabian Nights*,
Junior Classics trans.
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Amber Prison
Artifact
You may choose not to untap Amber Prison during your untap step.
, : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
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Ankh of Mishra
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.
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Ashnod's Altar
Artifact
Sacrifice a creature: Add .
The Brothers' War scarred the land, but Ashnod left her mark in the bloodlines of those she tortured.
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Bottle of Suleiman
Artifact
, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
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Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.
: Add .
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Crystal Rod
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Cursed Totem
Artifact
Activated abilities of creatures can't be activated.
Pass me from soul to soul, / soldier to herder, herder to beast, beast to soil / until I am everywhere. / Then pass me those souls.
—Totem inscription (translated)
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Dancing Scimitar
Artifact Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.
1/5
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Dingus Egg
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
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Disrupting Scepter
Artifact
, : Target player discards a card. Activate only during your turn.
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Dragon Engine
Artifact Creature — Construct
: Dragon Engine gets +1/+0 until end of turn.
"How is it the legged engines seem so much more alive than their wheeled counterparts? Simply, they were born, not made."
—Mishra
1/3
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Dragon Mask
Artifact
, : Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
"With no further options, I was forced to don the mask."
—Rashida Scalebane
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Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.
: Add .
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Flying Carpet
Artifact
, : Target creature gains flying until end of turn.
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Fountain of Youth
Artifact
, : You gain 1 life.
The fountain had stood in the town square for centuries, but only the pigeons knew its secret.
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Glasses of Urza
Artifact
: Look at target player's hand.
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Grinning Totem
Artifact
, , Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
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The Hive
Artifact
, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
Mouths and wings beyond numbering, but a single mind to guide them.
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Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Iron Star
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
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Ivory Cup
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Jade Monolith
Artifact
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
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Jalum Tome
Artifact
, : Draw a card, then discard a card.
This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystic runes.
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Jayemdae Tome
Artifact
, : Draw a card.
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Lead Golem
Artifact Creature — Golem
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
Slow and heavy swings the club.
3/5
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Mana Prism
Artifact
: Add .
, : Add one mana of any color.
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Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.
: Add .
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Meekstone
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
When the mighty sleep, the lowly prowl.
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Millstone
Artifact
, : Target player mills two cards.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
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Moss Diamond
Artifact
Moss Diamond enters the battlefield tapped.
: Add .
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Mystic Compass
Artifact
, : Target land becomes the basic land type of your choice until end of turn.
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Obsianus Golem
Artifact Creature — Golem
"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . . ."
—"Song of the Artificer"
4/6
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Ornithopter
Artifact Creature — Thopter
Flying
"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work."
—Urza, in his apprenticeship
0/2
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Patagia Golem
Artifact Creature — Golem
: Patagia Golem gains flying until end of turn.
It scattered falcons like a lion hunting among jackals.
2/3
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Pentagram of the Ages
Artifact
, : The next time a source of your choice would deal damage to you this turn, prevent that damage.
A mirror, a shield, a promise, a great distance, and a kind word—five ways to avoid harm.
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Phyrexian Vault
Artifact
, , Sacrifice a creature: Draw a card.
"The secrets of Phyrexia are expensive. You will pay in brass and bone, steel and sinew."
—Kaervek
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Primal Clay
Artifact Creature — Shapeshifter
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
*/*
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Rod of Ruin
Artifact
, : Rod of Ruin deals 1 damage to any target.
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Skull Catapult
Artifact
, , Sacrifice a creature: Skull Catapult deals 2 damage to any target.
"What manner of fiend would design such a sadistic device?"
—Sorine Relicbane, Soldevi heretic
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Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.
: Add .
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Snake Basket
Artifact
, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.
"Uh, does anyone have a flute?"
—Rana, Suq'Ata market fool
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Soul Net
Artifact
Whenever a creature dies, you may pay . If you do, you gain 1 life.
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Storm Cauldron
Artifact
Each player may play an additional land during each of their turns.
Whenever a land is tapped for mana, return it to its owner's hand.
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Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Throne of Bone
Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
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Wand of Denial
Artifact
: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
You'll never miss what you never had.
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Wooden Sphere
Artifact
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.
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Adarkar Wastes
Land
: Add .
: Add or . Adarkar Wastes deals 1 damage to you.
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Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
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City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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Crystal Vein
Land
: Add .
, Sacrifice Crystal Vein: Add .
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Dwarven Ruins
Land
Dwarven Ruins enters the battlefield tapped.
: Add .
, Sacrifice Dwarven Ruins: Add .
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Ebon Stronghold
Land
Ebon Stronghold enters the battlefield tapped.
: Add .
, Sacrifice Ebon Stronghold: Add .
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Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.
: Add .
, Sacrifice Havenwood Battleground: Add .
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Karplusan Forest
Land
: Add .
: Add or . Karplusan Forest deals 1 damage to you.
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Ruins of Trokair
Land
Ruins of Trokair enters the battlefield tapped.
: Add .
, Sacrifice Ruins of Trokair: Add .
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Sulfurous Springs
Land
: Add .
: Add or . Sulfurous Springs deals 1 damage to you.
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Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.
: Add .
, Sacrifice Svyelunite Temple: Add .
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Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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