Classic Sixth Edition

Image Card Info Mana cost
Animate Wall

Animate Wall

Enchantment — Aura

Enchant Wall Enchanted Wall can attack as though it didn't have defender.

"When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers." —Norin the Wary

W
Archangel

Archangel

Creature — Angel

Flying, vigilance

"My mother once told me angels sing their swords' names with each strike." —Sisay, Captain of the *Weatherlight*

5/5

5 W W
Ardent Militia

Ardent Militia

Creature — Human Soldier

Vigilance

Some fight for honor and some for gold, but the militia fight for hearth and home.

2/5

4 W
Armageddon

Armageddon

Sorcery

Destroy all lands.

3 W
Armored Pegasus

Armored Pegasus

Creature — Pegasus

Flying

Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.

1/2

1 W
Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

"Hang out our banners on the outward walls; / The cry is still, 'They come'; our castle's strength / Will laugh a siege to scorn." —William Shakespeare, *Macbeth*

3 W
Celestial Dawn

Celestial Dawn

Enchantment

Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

1 W W
Circle of Protection: Black

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Blue

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Green

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: White

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

1 W
Crusade

Crusade

Enchantment

White creatures get +1/+1.

W W
Daraja Griffin

Daraja Griffin

Creature — Griffin

Flying Sacrifice Daraja Griffin: Destroy target black creature.

"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them." —Azeworai, "The Ugly Bird"

2/2

3 W
D'Avenant Archer

D'Avenant Archer

Creature — Human Soldier Archer

: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.

1/2

2 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

1 W
Divine Transformation

Divine Transformation

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.

2 W W
Ekundu Griffin

Ekundu Griffin

Creature — Griffin

Flying, first strike

"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it." —Suq'Ata trader

2/2

3 W
Enlightened Tutor

Enlightened Tutor

Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"I do not teach. I simply reveal." —Daudi, Femeref tutor

W
Ethereal Champion

Ethereal Champion

Creature — Avatar

Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.

"If I have learned anything as a wizard it is this: never fight your own battles." —Waffa, sorcerer of Nyomba

3/4

2 W W W
Exile

Exile

Instant

Exile target nonwhite attacking creature. You gain life equal to its toughness.

2 W
Healing Salve

Healing Salve

Instant

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

W
Heavy Ballista

Heavy Ballista

Creature — Human Soldier

: Heavy Ballista deals 2 damage to target attacking or blocking creature.

"Archers, ballistae—you can't even get near the island of Avenant." —Gerrard of the *Weatherlight*

2/3

3 W
Hero's Resolve

Hero's Resolve

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+5.

"Destiny, chance, fate, fortune—they're all just ways of claiming your successes without claiming your failures." —Gerrard of the *Weatherlight*

1 W
Icatian Town

Icatian Town

Sorcery

Create four 1/1 white Citizen creature tokens.

Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.

5 W
Infantry Veteran

Infantry Veteran

Creature — Human Soldier

: Target attacking creature gets +1/+1 until end of turn.

"The true dishonor for a soldier is surviving the war." —Telim'Tor

1/1

W
Kismet

Kismet

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples." —Gwendlyn Di Corci

3 W
Kjeldoran Royal Guard

Kjeldoran Royal Guard

Creature — Human Soldier

: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Honorable in battle, generous in death. —Motto of the Kjeldoran Royal Guard

2/5

3 W W
Light of Day

Light of Day

Enchantment

Black creatures can't attack or block.

"I do not miss sunlight. The very memory of it burns my eyes." —Volrath

3 W
Longbow Archer

Longbow Archer

Creature — Human Soldier Archer

First strike; reach (This creature can block creatures with flying.)

"If it bears wings, I will pin it to the skies over Tefemburu." —Roya, Zhalfirin archer

2/2

W W
Mesa Falcon

Mesa Falcon

Creature — Bird

Flying : Mesa Falcon gets +0/+1 until end of turn.

"The faith of Serra is borne on wings of hope." —Gulsen, abbey matron

1/1

1 W
Order of the Sacred Torch

Order of the Sacred Torch

Creature — Human Knight

, Pay 1 life: Counter target black spell.

A blazing light to drive out the shadows.

2/2

1 W W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Pearl Dragon

Pearl Dragon

Creature — Dragon

Flying : Pearl Dragon gets +0/+1 until end of turn.

"They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it—and soon grew wings." —Hakim, Loreweaver

4/4

4 W W
Regal Unicorn

Regal Unicorn

Creature — Unicorn

Unicorns don't care if you believe in them any more than you care if they believe in you.

2/3

2 W
Remedy

Remedy

Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

"These things will protect you while I'm gone, remind you of my love for you." —"Love Song of Night and Day"

1 W
Reprisal

Reprisal

Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

"The meek shall fight as one, and they shall overcome even the greatest of foes." —Halvor Arenson, Kjeldoran priest

1 W
Resistance Fighter

Resistance Fighter

Creature — Human Soldier

Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.

"My soldiers fought without hesitation, died without doubt." —Sidar Jabari

1/1

W
Reverse Damage

Reverse Damage

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

1 W W
Samite Healer

Samite Healer

Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1

1 W
Serenity

Serenity

Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

"Just think of me as the storm before the calm." —Gerrard of the *Weatherlight*

1 W
Serra's Blessing

Serra's Blessing

Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

"I have seen your strength imbued in angels' wings, and I have felt your sorrow rain down on the ruins brought by the Lord of the Wastes." —Hanna, *Weatherlight* navigator

1 W
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

W
Standing Troops

Standing Troops

Creature — Human Soldier

Vigilance

The less you have, the harder you fight for it.

1/4

2 W
Staunch Defenders

Staunch Defenders

Creature — Human Soldier

When Staunch Defenders enters the battlefield, you gain 4 life.

"Hold your position! Leave doubt for the dying!" —Tahngarth of the *Weatherlight*

3/4

3 W W
Sunweb

Sunweb

Creature — Wall

Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.

"There is no sweeter music than the wails of a dying dragon." —Rashida Scalebane

5/6

3 W
Tariff

Tariff

Sorcery

Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one.

1 W
Tundra Wolves

Tundra Wolves

Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

I heard their eerie howling, the wolves calling their kindred across the frozen plains.

1/1

W
Unyaro Griffin

Unyaro Griffin

Creature — Griffin

Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.

The griffin's shadow gives courage to the righteous and dread to the idle.

2/2

3 W
Venerable Monk

Venerable Monk

Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

His presence brings not only a strong arm but also renewed hope.

2/2

2 W
Wall of Swords

Wall of Swords

Creature — Wall

Defender (This creature can't attack.) Flying

Sharper than wind, lighter than air.

3/5

3 W
Warmth

Warmth

Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

"Flame grows gentle with but a little distance." —Orim, Samite healer

1 W
Warrior's Honor

Warrior's Honor

Instant

Creatures you control get +1/+1 until end of turn.

2 W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Abduction

Abduction

Enchantment — Aura

Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.

2 U U
Air Elemental

Air Elemental

Creature — Elemental

Flying

As insubstantial, and as powerful, as the wind that carries it.

4/4

3 U U
Ancestral Memories

Ancestral Memories

Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

2 U U U
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

A lie always returns; be careful how you catch it.

U U
Browse

Browse

Enchantment

: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

"Once great literature—now great litter." —Jaya Ballard, task mage

2 U U
Chill

Chill

Enchantment

Red spells cost more to cast.

"Temper, temper." —Ertai, wizard adept

1 U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Daring Apprentice

Daring Apprentice

Creature — Human Wizard

, Sacrifice Daring Apprentice: Counter target spell.

In front of every great wizard is a doomed apprentice.

1/1

1 U U
Deflection

Deflection

Instant

Change the target of target spell with a single target.

Up and down, over and through, back around— the joke's on you.

3 U
Desertion

Desertion

Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

First the insult, then the injury.

3 U U
Diminishing Returns

Diminishing Returns

Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

2 U U
Dream Cache

Dream Cache

Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Dreams' riches are easily spent. —Suq'Ata adage

2 U
Flash

Flash

Instant

You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to .

1 U
Flight

Flight

Enchantment — Aura

Enchant creature Enchanted creature has flying.

U
Fog Elemental

Fog Elemental

Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.) When Fog Elemental attacks or blocks, sacrifice it at end of combat.

"I've seen fog so thick you could cut it, but none that could cut me." —Tahngarth of the *Weatherlight*

4/4

2 U
Forget

Forget

Sorcery

Target player discards two cards, then draws as many cards as they discarded this way.

U U
Gaseous Form

Gaseous Form

Enchantment — Aura

Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.

2 U
Glacial Wall

Glacial Wall

Creature — Wall

Defender (This creature can't attack.)

"Huge walls of ice block further travel. We can't believe they are natural." —Disa the Restless, journal entry

0/7

2 U
Harmattan Efreet

Harmattan Efreet

Creature — Efreet

Flying : Target creature gains flying until end of turn.

"One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face." —Tarub, Suq'Ata sailor

2/2

2 U U
Horned Turtle

Horned Turtle

Creature — Turtle

"So like men are they: a hardened shell with fragile flesh beneath." —Selenia, dark angel

1/4

2 U
Insight

Insight

Enchantment

Whenever an opponent casts a green spell, you draw a card.

"We can fight with you or against you. After my day, I'd prefer the former." —Gerrard of the *Weatherlight*

2 U
Inspiration

Inspiration

Instant

Target player draws two cards.

"Madness and genius are separated only by degrees of success." —Sidar Jabari

3 U
Juxtapose

Juxtapose

Sorcery

You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

3 U
Library of Lat-Nam

Library of Lat-Nam

Sorcery

An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle.

4 U
Lord of Atlantis

Lord of Atlantis

Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

A master of tactics, the lord of Atlantis makes his people bold in battle merely by arriving to lead them.

2/2

U U
Mana Short

Mana Short

Instant

Tap all lands target player controls and that player loses all unspent mana.

2 U
Memory Lapse

Memory Lapse

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Um . . . oh . . . what was I saying?" —Reveka, wizard savant

1 U
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident

Creature — Merfolk

Are merfolk humans with fins, or are humans merfolk with feet?

1/1

U
Mystical Tutor

Mystical Tutor

Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

"To the tutors, a 'poem of sand' was of little account, a 'poem of ivory,' priceless." —Afari, *Tales*

U
Phantasmal Terrain

Phantasmal Terrain

Enchantment — Aura

Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type.

U U
Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

The phantom warrior comes from nowhere and returns there just as quickly.

2/2

1 U U
Polymorph

Polymorph

Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

"Ahh! Opposable digits!"

3 U
Power Sink

Power Sink

Instant

Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

X U
Prodigal Sorcerer

Prodigal Sorcerer

Creature — Human Wizard

: Prodigal Sorcerer deals 1 damage to any target.

Occasionally members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.

1/1

2 U
Prosperity

Prosperity

Sorcery

Each player draws X cards.

"Wealth is a good thing, compared to poverty—your food is better, your robes are softer, and your companions have bathed more recently." —Kukemssa pirate

X U
Psychic Transfer

Psychic Transfer

Sorcery

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

"The memory of your existence will fade like the final stars of morning." —Kaervek

4 U
Psychic Venom

Psychic Venom

Enchantment — Aura

Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

1 U
Recall

Recall

Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

X X U
Relearn

Relearn

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

"Barrin taught me that the hardest lessons to grasp are the ones you've already learned." —Ertai, wizard adept

1 U U
Remove Soul

Remove Soul

Instant

Counter target creature spell.

Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.

1 U
Sage Owl

Sage Owl

Creature — Bird

Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

The owl asks but never answers.

1/1

1 U
Sea Monster

Sea Monster

Creature — Serpent

Sea Monster can't attack unless defending player controls an Island.

Water is life. Or perhaps it is just something to wash it down with.

6/6

4 U U
Segovian Leviathan

Segovian Leviathan

Creature — Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

"Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?" —*The Bible*, Job 41:1

3/3

4 U
Sibilant Spirit

Sibilant Spirit

Creature — Spirit

Flying Whenever Sibilant Spirit attacks, defending player may draw a card.

She had expected death to roar, to thunder, to growl. She did not recognize it when it came hissing to her side.

5/6

5 U
Soldevi Sage

Soldevi Sage

Creature — Human Wizard

, Sacrifice two lands: Draw three cards, then discard one of them.

"To hide the truth is more than folly—it is fatal." —Sorine Relicbane, Soldevi heretic

1/1

1 U
Spell Blast

Spell Blast

Instant

Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.)

Call it the thinking mage's version of brute force.

X U
Storm Crow

Storm Crow

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2

1 U
Tidal Surge

Tidal Surge

Sorcery

Tap up to three target creatures without flying.

"It is nature that gives us our boundaries and nature that enforces them." —Eladamri, Lord of Leaves

1 U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

U
Vodalian Soldiers

Vodalian Soldiers

Creature — Merfolk Soldier

"Vodalian rank is displayed by the colors and patterns of their skin. Beware the color red; that is the badge of the empress's favor." —Corbio, pearl diver

1/2

1 U
Wall of Air

Wall of Air

Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

When no falcons fly, beware the sky. —Femeref aphorism

1/5

1 U U
Wind Drake

Wind Drake

Creature — Drake

Flying

"No bird soars too high, if he soars with his own wings." —William Blake, *The Marriage of Heaven and Hell*

2/2

2 U
Wind Spirit

Wind Spirit

Creature — Elemental Spirit

Flying Menace (This creature can't be blocked except by two or more creatures.)

" . . . When the trees bow down their heads, The wind is passing by." —Christina Rossetti, "Who Has Seen the Wind?"

3/2

4 U
Zur's Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

3 U
Abyssal Hunter

Abyssal Hunter

Creature — Human Assassin

, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.

Some smiles show cheer; some merely show teeth.

1/1

3 B
Abyssal Specter

Abyssal Specter

Creature — Specter

Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.

2/3

2 B B
Agonizing Memories

Agonizing Memories

Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

"An innocent man died because of my anger. That knowledge will haunt me for all eternity." —Karn, silver golem

2 B B
Ashen Powder

Ashen Powder

Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control.

"What you call decay, I call ripening. You'll gain no sustenance from this harvest." —Kaervek

2 B B
Blight

Blight

Enchantment — Aura

Enchant land When enchanted land becomes tapped, destroy it.

B B
Blighted Shaman

Blighted Shaman

Creature — Human Cleric Shaman

, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. , Sacrifice a creature: Target creature gets +2/+2 until end of turn.

1/1

1 B
Blood Pet

Blood Pet

Creature — Thrull

Sacrifice Blood Pet: Add .

"You are wrong," Volrath said. "I do not hate the living. They often prove quite useful to me." And then he laughed.

1/1

B
Bog Imp

Bog Imp

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Don't be fooled by their looks. Think of them as little knives with wings.

1/1

1 B
Bog Rats

Bog Rats

Creature — Rat

Bog Rats can't be blocked by Walls.

Their stench was vile and strong enough, but not nearly as powerful as their hunger.

1/1

B
Bog Wraith

Bog Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

It moved through the troops leaving no footprints, save on their souls.

3/3

3 B
Coercion

Coercion

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

A rhino's bargain —Femeref expression meaning "a situation with no choices"

2 B
Derelor

Derelor

Creature — Thrull

Black spells you cast cost more to cast.

"Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result." —Execution order of Endrek Sahr, master breeder

4/4

3 B
Doomsday

Doomsday

Sorcery

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

B B B
Dread of Night

Dread of Night

Enchantment

White creatures get -1/-1.

"These moonless, foreign skies keep me in thrall. Dark whispers echo in the night, and I cannot resist." —Selenia, dark angel

B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off." —Nevinyrral, *Necromancer's Handbook*

1/1

1 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off." —Nevinyrral, *Necromancer's Handbook*

1/1

1 B
Dry Spell

Dry Spell

Sorcery

Dry Spell deals 1 damage to each creature and each player.

"Wherever water is lacking, all things suffer." —Autumn Willow

1 B
Enfeeblement

Enfeeblement

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2.

"If it is weak, either kill it or ignore it. Anything else honors it." —Kaervek

B B
Evil Eye of Orms-by-Gore

Evil Eye of Orms-by-Gore

Creature — Eye

Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.

The highway of fear is the shortest route to defeat.

3/6

4 B
Fallen Angel

Fallen Angel

Creature — Angel

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

"Angels are simply extensions of truth upon the fabric of life—and there is far more dark than light." —Baron Sengir

3/3

3 B B
Fatal Blow

Fatal Blow

Instant

Destroy target creature that was dealt damage this turn. It can't be regenerated.

"What is crueler? To let a wound of the heart fester, or to simply cut it out?" —Crovax

B
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

B B
Feast of the Unicorn

Feast of the Unicorn

Enchantment — Aura

Enchant creature Enchanted creature gets +4/+0.

"Could there be a fouler act? No doubt the baron knows of one." —Autumn Willow

3 B
Feral Shadow

Feral Shadow

Creature — Nightstalker

Flying

Not all shadows are cast by light—some are cast by darkness.

2/1

2 B
Forbidden Crypt

Forbidden Crypt

Enchantment

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.

3 B B
Gravebane Zombie

Gravebane Zombie

Creature — Zombie

If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.

3/2

3 B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2

3 B
Greed

Greed

Enchantment

, Pay 2 life: Draw a card.

"There is no calamity greater than lavish desires. There is no greater guilt than discontentment. And there is no greater disaster than greed." —Lao Tsu, *Tao Te Ching*, (trans. Chan)

3 B
Hecatomb

Hecatomb

Enchantment

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

1 B B
Hidden Horror

Hidden Horror

Creature — Horror

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.

4/4

1 B B
Howl from Beyond

Howl from Beyond

Instant

Target creature gets +X/+0 until end of turn.

X B
Infernal Contract

Infernal Contract

Sorcery

Draw four cards. You lose half your life, rounded up.

"But I signed nothing!" —Taraneh, Suq'Ata mage

B B B
Kjeldoran Dead

Kjeldoran Dead

Creature — Skeleton

When Kjeldoran Dead enters the battlefield, sacrifice a creature. : Regenerate Kjeldoran Dead.

"They shall drink sorrow's dregs. They shall kill those whom once they loved." —Lim-Dûl, the Necromancer

3/1

B
Leshrac's Rite

Leshrac's Rite

Enchantment — Aura

Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

"Bind me to thee, my soul to thine. I am your servant and your slave. Blood for blood, flesh for flesh, Leshrac, my lord." —Lim-Dûl, the Necromancer

B
Lost Soul

Lost Soul

Creature — Spirit Minion

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Her hand gently beckons, she whispers your name—but those who go with her are never the same.

2/1

1 B B
Mind Warp

Mind Warp

Sorcery

Look at target player's hand and choose X cards from it. That player discards those cards.

The hardest of wizards can have the softest of minds.

X 3 B
Mischievous Poltergeist

Mischievous Poltergeist

Creature — Spirit

Flying Pay 1 life: Regenerate Mischievous Poltergeist.

"The past is a ghost that haunts you from the moment it exists until the moment you don't." —Gerrard of the *Weatherlight*

1/1

2 B
Necrosavant

Necrosavant

Creature — Zombie Giant

, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.

5/5

3 B B B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

As the poisoned land spreads, so does the nightmare's rage and terrifying strength.

*/*

5 B
Painful Memories

Painful Memories

Sorcery

Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.

"It is terrible how one brief action can live forever in memory." —Jolrael

1 B
Perish

Perish

Sorcery

Destroy all green creatures. They can't be regenerated.

"There will come a time when the voices of soil and seedling will sing only laments." —Oracle *en*-Vec

2 B
Pestilence

Pestilence

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. : Pestilence deals 1 damage to each creature and each player.

2 B B
Python

Python

Creature — Snake

"How can you claim the gods are merciless when they robbed the snake of its limbs to give the other creatures a sporting chance?" —Hakim, Loreweaver

3/2

1 B B
Rag Man

Rag Man

Creature — Human Minion

, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

"Aw, he's just a silly, dirty little man. What's to be afraid of?"

2/1

2 B B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

B
Razortooth Rats

Razortooth Rats

Creature — Rat

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

"Men and rats both hunger: we for our playthings; they, for us." —Crovax

2/1

2 B
Scathe Zombies

Scathe Zombies

Creature — Zombie

"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Coleridge, "The Rime of the Ancient Mariner"

2/2

2 B
Sengir Autocrat

Sengir Autocrat

Creature — Human

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

2/2

3 B
Strands of Night

Strands of Night

Enchantment

, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

"I have seen the night torn into thin darkling strips and woven into shapes too bleak for dreams." —Crovax

2 B B
Stromgald Cabal

Stromgald Cabal

Creature — Human Knight

, Pay 1 life: Counter target white spell.

When the alliance between Balduvia and Kjeldor deprived Stromgald of easy victories, its agents were forced to fuel their rituals with their own flesh.

2/2

1 B B
Stupor

Stupor

Sorcery

Target opponent discards a card at random, then discards a card.

There are medicines for all afflictions but idleness. —Suq'Ata saying

2 B
Syphon Soul

Syphon Soul

Sorcery

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

2 B
Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

1 B
Vampiric Tutor

Vampiric Tutor

Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

"I write upon clean white parchment with a sharp quill and the blood of my students, divining their secrets." —Shauku, Endbringer

B
Zombie Master

Zombie Master

Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent."

He controlled the zombies even before his own death; now nothing can make them betray him.

2/3

1 B B
Aether Flash

Aether Flash

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

"You can't get there from here. Well, you can—it just won't be fun." —Ertai, wizard adept

2 R R
Anaba Bodyguard

Anaba Bodyguard

Creature — Minotaur

First strike (This creature deals combat damage before creatures without first strike.)

"Not all minotaurs are tribal. Some are freelance." —Eron the Relentless

2/3

3 R
Anaba Shaman

Anaba Shaman

Creature — Minotaur Shaman

, : Anaba Shaman deals 1 damage to any target.

"The shamans? Ha! They are craven cows not capable of true magic." —Irini Sengir

2/2

3 R
Balduvian Barbarians

Balduvian Barbarians

Creature — Human Barbarian

"Barbarian raids were a concern to those living in the northwest provinces, but the skyknights never dealt with the problem in a systematic way. They thought of the Balduvians as an 'amusing model' of their forebears' culture." —*Kjeldor: Ice Civilization*

3/2

1 R R
Balduvian Horde

Balduvian Horde

Creature — Human Barbarian

When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

5/5

2 R R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

X R
Boil

Boil

Instant

Destroy all Islands.

"The fishers will throw out their nets and draw them back filled with dust." —Oracle *en*-Vec

3 R
Burrowing

Burrowing

Enchantment — Aura

Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

R
Conquer

Conquer

Enchantment — Aura

Enchant land You control enchanted land.

"Why do we trade with those despicable elves? You don't live in forests, you burn them!" —Avram Garrisson, Leader of the Knights of Stromgald

3 R R
Crimson Hellkite

Crimson Hellkite

Creature — Dragon

Flying , : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.

"Dragonfire forged me a warrior." —Rashida Scalebane

6/6

6 R R R
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

X R
Fervor

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

"If your blood doesn't run hot, I will make it run in the sands!" —Maraxus of Keld

2 R
Final Fortune

Final Fortune

Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Want all, lose all. —Zhalfirin aphorism

R R
Fire Elemental

Fire Elemental

Creature — Elemental

Fire elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake.

5/4

3 R R
Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+0 until end of turn.

"Magic's only part of it, my friend. Diet does the rest." —Suq'Ata trader

R
Fit of Rage

Fit of Rage

Sorcery

Target creature gets +3/+3 and gains first strike until end of turn.

"Anger is fleeting; remorse is eternal." —Karn, silver golem

1 R
Flame Spirit

Flame Spirit

Creature — Elemental Spirit

: Flame Spirit gets +1/+0 until end of turn.

"The spirit of the flame is the spirit of change." —Lovisa Coldeyes, Balduvian chieftain

2/3

4 R
Flashfires

Flashfires

Sorcery

Destroy all Plains.

3 R
Giant Strength

Giant Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2.

"O! it is excellent / To have a giant's strength, but it is tyrannous / To use it like a giant." —William Shakespeare, *Measure for Measure*

R R
Goblin Digging Team

Goblin Digging Team

Creature — Goblin

, Sacrifice Goblin Digging Team: Destroy target Wall.

"From down here we can make the whole wall collapse!" "Uh, yeah, boss, but how do we get out?"

1/1

R
Goblin Elite Infantry

Goblin Elite Infantry

Creature — Goblin Warrior

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

They talk a good fight.

2/2

1 R
Goblin Hero

Goblin Hero

Creature — Goblin

"When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back!" —Biggum Flodrot, goblin veteran

2/2

2 R
Goblin King

Goblin King

Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok . . . .

2/2

1 R R
Goblin Recruiter

Goblin Recruiter

Creature — Goblin

When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

"Next!"

1/1

1 R
Goblin Warrens

Goblin Warrens

Enchantment

, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

"Goblins bred underground, their numbers hidden from the enemy until it was too late." —*Sarpadian Empires*, vol. IV

2 R
Hammer of Bogardan

Hammer of Bogardan

Sorcery

Hammer of Bogardan deals 3 damage to any target. : Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.

1 R R
Hulking Cyclops

Hulking Cyclops

Creature — Cyclops

Hulking Cyclops can't block.

Anyone can get around a cyclops, but few can stand in its way.

5/5

3 R R
Illicit Auction

Illicit Auction

Sorcery

Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)

3 R R
Inferno

Inferno

Instant

Inferno deals 6 damage to each creature and each player.

"Some have said there is no subtlety to destruction. You know what? They're dead." —Jaya Ballard, task mage

5 R R
Jokulhaups

Jokulhaups

Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

"The raging waters had swept away trees, bridges, and even houses. My healers had much work to do." —Halvor Arenson, Kjeldoran priest

4 R R
Lightning Blast

Lightning Blast

Instant

Lightning Blast deals 4 damage to any target.

"Those who fear the darkness have never seen what the light can do." —Selenia, dark angel

3 R
Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

3 R
Mountain Goat

Mountain Goat

Creature — Goat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Only the heroic and the mad follow mountain goat trails.

1/1

R
Orcish Artillery

Orcish Artillery

Creature — Orc Warrior

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

In a rare display of ingenuity, the orcs invented an incredibly destructive weapon. Most orcish artillerists are those who dared criticize its effectiveness.

1/3

1 R R
Orcish Oriflamme

Orcish Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

3 R
Pillage

Pillage

Sorcery

Destroy target artifact or land. It can't be regenerated.

1 R R
Pyrotechnics

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Hi!ni!ya! Behold the man of flint, that's me! / Four lightnings zigzag from me, strike and return." —Navajo war chant

4 R
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

1/1

R
Reckless Embermage

Reckless Embermage

Creature — Human Wizard

: Reckless Embermage deals 1 damage to any target and 1 damage to itself.

Many mages have been consumed by their work.

2/2

3 R
Relentless Assault

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Flog and Squee / Up the tree / See the army / Flee, flee, flee." —Goblin nursery rhyme/war cry

2 R R
Sabretooth Tiger

Sabretooth Tiger

Creature — Cat

First strike

"I fear anything with teeth measured in handspans!" —Norin the Wary

2/1

2 R
Shatter

Shatter

Instant

Destroy target artifact.

1 R
Shatterstorm

Shatterstorm

Sorcery

Destroy all artifacts. They can't be regenerated.

Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device.

2 R R
Shock

Shock

Instant

Shock deals 2 damage to any target.

Lightning tethers souls to the world. —Kor saying

R
Spitting Drake

Spitting Drake

Creature — Drake

Flying : Spitting Drake gets +1/+0 until end of turn. Activate only once each turn.

It prefers its meals cooked.

2/2

3 R
Spitting Earth

Spitting Earth

Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

"There are times solid ground gives precious little comfort." —Talibah, embermage

1 R
Stone Rain

Stone Rain

Sorcery

Destroy target land.

2 R
Talruum Minotaur

Talruum Minotaur

Creature — Minotaur Berserker

Haste

Don't insult a Talruum unless your mount is swift. —Suq'Ata saying

3/3

2 R R
Tremor

Tremor

Sorcery

Tremor deals 1 damage to each creature without flying.

"Where do you run when the earth becomes your enemy?" —Naimag, Femeref philosopher

R
Vertigo

Vertigo

Instant

Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.

"I saw the wizard gesturing, but I didn't guess his plan until my aesthir cried out and went into a dive." —Arna Kennerüd, skyknight

R
Viashino Warrior

Viashino Warrior

Creature — Viashino Warrior

"When traveling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the sands and look poorly on the skinning of their cousins." —*Zhalfirin Guide to the Desert*

4/2

3 R
Volcanic Dragon

Volcanic Dragon

Creature — Dragon

Flying, haste

Speed and fire are always a deadly combination.

4/4

4 R R
Volcanic Geyser

Volcanic Geyser

Instant

Volcanic Geyser deals X damage to any target.

My thunder comes before the lightning; my lightning comes before the clouds; my rain dries all the land it touches. What am I? —Femeref riddle

X R R
Wall of Fire

Wall of Fire

Creature — Wall

Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.

"Struggle, and you will only fan the flames." —Talibah, embermage

0/5

1 R R
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

0/1

G
Call of the Wild

Call of the Wild

Enchantment

: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Thinking of dinner made Squee realize that the forest was probably thinking the same thing.

2 G G
Cat Warriors

Cat Warriors

Creature — Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

These stealthy felines have survived so many battles that some believe they must possess many lives.

2/2

1 G G
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

"Mold could catch you." —Suq'Ata insult

2 G G
Dense Foliage

Dense Foliage

Enchantment

Creatures can't be the targets of spells.

"Big plants not only good for hidin', but full o' tasty bugs, too." —Squee, goblin cabin hand

2 G
Early Harvest

Early Harvest

Instant

Target player untaps all basic lands they control.

"Tonight we'll eat a farewell feast. Cold corn porridge is not enough. / Let's peel papayas, pineapples, and mangoes, drink coconut milk, / and bake bananas." —"Love Song of Night and Day"

1 G G
Elder Druid

Elder Druid

Creature — Elf Cleric Druid

, : You may tap or untap target artifact, creature, or land.

"Did clouds dance in his eyes, did thorns play at his fingertips?" —Shesul Fass, faerie bard

2/2

3 G
Elven Cache

Elven Cache

Sorcery

Return target card from your graveyard to your hand.

Elves know where to harvest the best of the forest, for they planted it there themselves.

2 G G
Elven Riders

Elven Riders

Creature — Elf

Elven Riders can't be blocked except by Walls and/or creatures with flying.

Sometimes it is better to be swift of foot than strong of swordarm. —Elven proverb

3/3

3 G G
Elvish Archers

Elvish Archers

Creature — Elf Archer

First strike

"I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, 'Well, at least now we're fighting in the shade!'"

2/1

1 G
Fallow Earth

Fallow Earth

Sorcery

Put target land on top of its owner's library.

". . . and when the farmer awoke the next morning, all the seeds from his field were once again in their sacks." —Afari, *Tales*

2 G
Familiar Ground

Familiar Ground

Enchantment

Each creature you control can't be blocked by more than one creature.

"I'd rather fight on foreign soil. That way, if I lose I can blame it on the terrain." —Gerrard of the *Weatherlight*

2 G
Femeref Archers

Femeref Archers

Creature — Human Archer

: Femeref Archers deals 4 damage to target attacking creature with flying.

"They say a Zhalfirin archer can split the eye of a griffin. Nonsense, of course; they have no faith to guide their darts." —Nuru, Femeref archer

2/2

2 G
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

G
Fyndhorn Brownie

Fyndhorn Brownie

Creature — Ouphe

, : Untap target creature.

"I've been insulted by drunks in a hundred inns, but never as skillfully or annoyingly as by those blasted brownies." —General Jarkeld, the Arctic Fox

1/1

2 G
Fyndhorn Elder

Fyndhorn Elder

Creature — Elf Druid

: Add .

"Do we know what we're doing? Yes—the will of Freyalise." —Laina of the Elvish Council

1/1

2 G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

It's not far into the trap, as the crow flies.

2/4

3 G
Gorilla Chieftain

Gorilla Chieftain

Creature — Ape

: Regenerate Gorilla Chieftain.

"In the soil of leadership sprout the seeds of immortality." —Kaysa, Elder Druid of the Juniper

3/3

2 G G
Grizzly Bears

Grizzly Bears

Creature — Bear

Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.

2/2

1 G
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

X G
Living Lands

Living Lands

Enchantment

All Forests are 1/1 creatures that are still lands.

3 G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing

1/1

G
Lure

Lure

Enchantment — Aura

Enchant creature All creatures able to block enchanted creature do so.

When setting a snare, success depends not on the quality of the trap, but the quality of the bait.

1 G G
Maro

Maro

Creature — Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

*/*

2 G G
Nature's Resurgence

Nature's Resurgence

Sorcery

Each player draws a card for each creature card in their graveyard.

Spring follows winter —Elvish expression meaning "all things pass"

2 G G
Panther Warriors

Panther Warriors

Creature — Cat Warrior

The dogs of war are nothing compared to the cats.

6/3

4 G
Pradesh Gypsies

Pradesh Gypsies

Creature — Human Nomad

, : Target creature gets -2/-0 until end of turn.

"A mysterious people indeed. Their origins are as secret as their traditions." —Lord Magnus of Llanowar

1/1

2 G
Radjan Spirit

Radjan Spirit

Creature — Spirit

: Target creature loses flying until end of turn.

3/2

3 G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Rath forces plants from its surface as one presses whey from cheese.

1 G
Redwood Treefolk

Redwood Treefolk

Creature — Treefolk

The soldiers chopped and chopped, and still the great tree stood, frowning down at them.

3/6

4 G
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1 G
River Boa

River Boa

Creature — Snake

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Regenerate River Boa.

"But no one heard the snake's gentle hiss for peace over the elephant's trumpeting of war." —Afari, *Tales*

2/1

1 G
Rowen

Rowen

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

"I've dreamt of a second harvest but fear I will not see it." —Asmira, holy avenger

2 G G
Scaled Wurm

Scaled Wurm

Creature — Wurm

"Flourishing during the Ice Age, these wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age." —*Kjeldor: Ice Civilization*

7/6

7 G
Shanodin Dryads

Shanodin Dryads

Creature — Nymph Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the dryads of Shanodin Forest are seen only when they wish to be.

1/1

G
Stalking Tiger

Stalking Tiger

Creature — Cat

Stalking Tiger can't be blocked by more than one creature.

In the Jamuraan jungles, there is often no separating beauty from danger.

3/3

3 G
Stream of Life

Stream of Life

Sorcery

Target player gains X life.

X G
Summer Bloom

Summer Bloom

Sorcery

You may play up to three additional lands this turn.

Summer sends its kiss with warmth and blooming life.

1 G
Thicket Basilisk

Thicket Basilisk

Creature — Basilisk

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Moss-covered statues littered the area, a macabre monument to the basilisk's terrible power.

2/4

3 G G
Trained Armodon

Trained Armodon

Creature — Elephant

These are its last days. Better to grow broad and heavy. Better that the enemy is crushed beneath its carcass.

3/3

1 G G
Tranquil Grove

Tranquil Grove

Enchantment

: Destroy all other enchantments.

1 G
Tranquility

Tranquility

Sorcery

Destroy all enchantments.

2 G
Uktabi Orangutan

Uktabi Orangutan

Creature — Ape

When Uktabi Orangutan enters the battlefield, destroy target artifact.

"Is it true that the apes wear furs of gold when they marry?" —Rana, Suq'Ata market fool

2/2

2 G
Uktabi Wildcats

Uktabi Wildcats

Creature — Cat

Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. , Sacrifice a Forest: Regenerate Uktabi Wildcats.

*/*

4 G
Unseen Walker

Unseen Walker

Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) : Target creature gains forestwalk until end of turn.

"To pass through the jungle: silence, courtesy, ferocity, as the occasion demands." —Kamau, "Proper Passage"

1/1

1 G
Untamed Wilds

Untamed Wilds

Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

2 G
Verduran Enchantress

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Some say magic was first practiced by women, who have always felt strong ties to the land.

0/2

1 G G
Vitalize

Vitalize

Instant

Untap all creatures you control.

"After waking to the magic of Llanowar, no dreams can compare." —Mirri of the *Weatherlight*

G
Waiting in the Weeds

Waiting in the Weeds

Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

The trees have ears, eyes, and teeth.

1 G G
Warthog

Warthog

Creature — Boar

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

"Too much work—it takes a long time to break them in, and more than a few recruits." —Grebog, goblin swine-rider

3/2

1 G G
Wild Growth

Wild Growth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

G
Worldly Tutor

Worldly Tutor

Instant

Search your library for a creature card, reveal it, then shuffle and put the card on top.

"Aselbo soon had the rhino eating from his palm and the snake waiting at his heels." —Afari, *Tales*

G
Wyluli Wolf

Wyluli Wolf

Creature — Wolf

: Target creature gets +1/+1 until end of turn.

"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?" —Maimun al-Wyluli, diary

1/1

1 G
Aladdin's Ring

Aladdin's Ring

Artifact

, : Aladdin's Ring deals 4 damage to any target.

". . . The magician drew a ring off his finger . . . , saying: 'It is a talisman against all evil, so long as you obey me.'" —*The Arabian Nights*, Junior Classics trans.

8
Amber Prison

Amber Prison

Artifact

You may choose not to untap Amber Prison during your untap step. , : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.

4
Ankh of Mishra

Ankh of Mishra

Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.

2
Ashnod's Altar

Ashnod's Altar

Artifact

Sacrifice a creature: Add .

The Brothers' War scarred the land, but Ashnod left her mark in the bloodlines of those she tortured.

3
Bottle of Suleiman

Bottle of Suleiman

Artifact

, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

4
Charcoal Diamond

Charcoal Diamond

Artifact

Charcoal Diamond enters the battlefield tapped. : Add .

2
Crystal Rod

Crystal Rod

Artifact

Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.

1
Cursed Totem

Cursed Totem

Artifact

Activated abilities of creatures can't be activated.

Pass me from soul to soul, / soldier to herder, herder to beast, beast to soil / until I am everywhere. / Then pass me those souls. —Totem inscription (translated)

2
Dancing Scimitar

Dancing Scimitar

Artifact Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.

1/5

4
Dingus Egg

Dingus Egg

Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

4
Disrupting Scepter

Disrupting Scepter

Artifact

, : Target player discards a card. Activate only during your turn.

3
Dragon Engine

Dragon Engine

Artifact Creature — Construct

: Dragon Engine gets +1/+0 until end of turn.

"How is it the legged engines seem so much more alive than their wheeled counterparts? Simply, they were born, not made." —Mishra

1/3

3
Dragon Mask

Dragon Mask

Artifact

, : Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)

"With no further options, I was forced to don the mask." —Rashida Scalebane

3
Fire Diamond

Fire Diamond

Artifact

Fire Diamond enters the battlefield tapped. : Add .

2
Flying Carpet

Flying Carpet

Artifact

, : Target creature gains flying until end of turn.

4
Fountain of Youth

Fountain of Youth

Artifact

, : You gain 1 life.

The fountain had stood in the town square for centuries, but only the pigeons knew its secret.

0
Glasses of Urza

Glasses of Urza

Artifact

: Look at target player's hand.

1
Grinning Totem

Grinning Totem

Artifact

, , Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.

4
The Hive

The Hive

Artifact

, : Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

Mouths and wings beyond numbering, but a single mind to guide them.

5
Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

2
Iron Star

Iron Star

Artifact

Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.

1
Ivory Cup

Ivory Cup

Artifact

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

1
Jade Monolith

Jade Monolith

Artifact

: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

4
Jalum Tome

Jalum Tome

Artifact

, : Draw a card, then discard a card.

This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystic runes.

3
Jayemdae Tome

Jayemdae Tome

Artifact

, : Draw a card.

4
Lead Golem

Lead Golem

Artifact Creature — Golem

Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.

Slow and heavy swings the club.

3/5

5
Mana Prism

Mana Prism

Artifact

: Add . , : Add one mana of any color.

3
Marble Diamond

Marble Diamond

Artifact

Marble Diamond enters the battlefield tapped. : Add .

2
Meekstone

Meekstone

Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

When the mighty sleep, the lowly prowl.

1
Millstone

Millstone

Artifact

, : Target player mills two cards.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.

2
Moss Diamond

Moss Diamond

Artifact

Moss Diamond enters the battlefield tapped. : Add .

2
Mystic Compass

Mystic Compass

Artifact

, : Target land becomes the basic land type of your choice until end of turn.

2
Obsianus Golem

Obsianus Golem

Artifact Creature — Golem

"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . . ." —"Song of the Artificer"

4/6

6
Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying

"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work." —Urza, in his apprenticeship

0/2

0
Patagia Golem

Patagia Golem

Artifact Creature — Golem

: Patagia Golem gains flying until end of turn.

It scattered falcons like a lion hunting among jackals.

2/3

4
Pentagram of the Ages

Pentagram of the Ages

Artifact

, : The next time a source of your choice would deal damage to you this turn, prevent that damage.

A mirror, a shield, a promise, a great distance, and a kind word—five ways to avoid harm.

4
Phyrexian Vault

Phyrexian Vault

Artifact

, , Sacrifice a creature: Draw a card.

"The secrets of Phyrexia are expensive. You will pay in brass and bone, steel and sinew." —Kaervek

3
Primal Clay

Primal Clay

Artifact Creature — Shapeshifter

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

*/*

4
Rod of Ruin

Rod of Ruin

Artifact

, : Rod of Ruin deals 1 damage to any target.

4
Skull Catapult

Skull Catapult

Artifact

, , Sacrifice a creature: Skull Catapult deals 2 damage to any target.

"What manner of fiend would design such a sadistic device?" —Sorine Relicbane, Soldevi heretic

4
Sky Diamond

Sky Diamond

Artifact

Sky Diamond enters the battlefield tapped. : Add .

2
Snake Basket

Snake Basket

Artifact

, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.

"Uh, does anyone have a flute?" —Rana, Suq'Ata market fool

4
Soul Net

Soul Net

Artifact

Whenever a creature dies, you may pay . If you do, you gain 1 life.

1
Storm Cauldron

Storm Cauldron

Artifact

Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.

5
Teferi's Puzzle Box

Teferi's Puzzle Box

Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

4
Throne of Bone

Throne of Bone

Artifact

Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.

1
Wand of Denial

Wand of Denial

Artifact

: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

You'll never miss what you never had.

2
Wooden Sphere

Wooden Sphere

Artifact

Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.

1
Adarkar Wastes

Adarkar Wastes

Land

: Add . : Add or . Adarkar Wastes deals 1 damage to you.

Brushland

Brushland

Land

: Add . : Add or . Brushland deals 1 damage to you.

City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

Crystal Vein

Crystal Vein

Land

: Add . , Sacrifice Crystal Vein: Add .

Dwarven Ruins

Dwarven Ruins

Land

Dwarven Ruins enters the battlefield tapped. : Add . , Sacrifice Dwarven Ruins: Add .

Ebon Stronghold

Ebon Stronghold

Land

Ebon Stronghold enters the battlefield tapped. : Add . , Sacrifice Ebon Stronghold: Add .

Havenwood Battleground

Havenwood Battleground

Land

Havenwood Battleground enters the battlefield tapped. : Add . , Sacrifice Havenwood Battleground: Add .

Karplusan Forest

Karplusan Forest

Land

: Add . : Add or . Karplusan Forest deals 1 damage to you.

Ruins of Trokair

Ruins of Trokair

Land

Ruins of Trokair enters the battlefield tapped. : Add . , Sacrifice Ruins of Trokair: Add .

Sulfurous Springs

Sulfurous Springs

Land

: Add . : Add or . Sulfurous Springs deals 1 damage to you.

Svyelunite Temple

Svyelunite Temple

Land

Svyelunite Temple enters the battlefield tapped. : Add . , Sacrifice Svyelunite Temple: Add .

Underground River

Underground River

Land

: Add . : Add or . Underground River deals 1 damage to you.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)