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Angelic Page
Creature — Angel Spirit
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its messenger.
1/1
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Angelic Page
Creature — Angel Spirit
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its messenger.
1/1
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Ardent Militia
Creature — Human Soldier
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
2/5
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Ardent Militia
Creature — Human Soldier
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
2/5
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Blessed Reversal
Instant
You gain 3 life for each creature attacking you.
"A battle's outcome is never certain."
—The Southern Paladin
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Blessed Reversal
Instant
You gain 3 life for each creature attacking you.
"A battle's outcome is never certain."
—The Southern Paladin
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Breath of Life
Sorcery
Return target creature card from your graveyard to the battlefield.
"Nothing can stop the power of life—not even death."
—Onean cleric
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Breath of Life
Sorcery
Return target creature card from your graveyard to the battlefield.
"Nothing can stop the power of life—not even death."
—Onean cleric
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Castle
Enchantment
Untapped creatures you control get +0/+2.
". . . Our castle's strength
Will laugh a siege to scorn."
—William Shakespeare,
*Macbeth*
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Castle
Enchantment
Untapped creatures you control get +0/+2.
". . . Our castle's strength
Will laugh a siege to scorn."
—William Shakespeare,
*Macbeth*
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Circle of Protection: Black
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Black
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Cloudchaser Eagle
Creature — Bird
Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Most eagles hunt small animals. The cloudchasers hunt magic.
2/2
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Cloudchaser Eagle
Creature — Bird
Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Most eagles hunt small animals. The cloudchasers hunt magic.
2/2
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Crossbow Infantry
Creature — Human Soldier Archer
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Twang. You're dead.
1/1
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Crossbow Infantry
Creature — Human Soldier Archer
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Twang. You're dead.
1/1
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Disenchant
Instant
Destroy target artifact or enchantment.
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Disenchant
Instant
Destroy target artifact or enchantment.
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Eager Cadet
Creature — Human Soldier
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
1/1
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Eager Cadet
Creature — Human Soldier
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
1/1
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Elite Archers
Creature — Human Soldier Archer
: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
3/3
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Elite Archers
Creature — Human Soldier Archer
: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
3/3
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Gerrard's Wisdom
Sorcery
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
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Gerrard's Wisdom
Sorcery
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
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Glorious Anthem
Enchantment
Creatures you control get +1/+1.
"North and South meet and angels sing.
Voices resound with a righteous ring."
—"The Ballad of the Paladins"
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Glorious Anthem
Enchantment
Creatures you control get +1/+1.
"North and South meet and angels sing.
Voices resound with a righteous ring."
—"The Ballad of the Paladins"
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Healing Salve
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
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Healing Salve
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
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Heavy Ballista
Creature — Human Soldier
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
"Soldiers wear down and enemies collapse—but the ballista never tires."
—Ballista captain
2/3
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Heavy Ballista
Creature — Human Soldier
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
"Soldiers wear down and enemies collapse—but the ballista never tires."
—Ballista captain
2/3
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Holy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
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Holy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
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Honor Guard
Creature — Human Soldier
: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
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Honor Guard
Creature — Human Soldier
: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
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Intrepid Hero
Creature — Human Soldier
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
1/1
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Intrepid Hero
Creature — Human Soldier
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
1/1
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Kjeldoran Royal Guard
Creature — Human Soldier
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard
2/5
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Kjeldoran Royal Guard
Creature — Human Soldier
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard
2/5
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Knight Errant
Creature — Human Knight
Knights are quick to pledge their loyalty and even quicker to charge into battle.
2/2
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Knight Errant
Creature — Human Knight
Knights are quick to pledge their loyalty and even quicker to charge into battle.
2/2
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Knighthood
Enchantment
Creatures you control have first strike.
Kings don't make knights. Actions do.
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Knighthood
Enchantment
Creatures you control have first strike.
Kings don't make knights. Actions do.
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Longbow Archer
Creature — Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
Some say they have the blood of hawks running through their veins.
2/2
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Longbow Archer
Creature — Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
Some say they have the blood of hawks running through their veins.
2/2
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Master Healer
Creature — Human Cleric
: Prevent the next 4 damage that would be dealt to any target this turn.
Her heart holds the pain of every soldier she's ever healed.
1/4
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Master Healer
Creature — Human Cleric
: Prevent the next 4 damage that would be dealt to any target this turn.
Her heart holds the pain of every soldier she's ever healed.
1/4
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Northern Paladin
Creature — Human Knight
, : Destroy target black permanent.
"How smooth his face, how sure his thoughts. I look forward to breaking his mighty will."
—The Eastern Paladin
3/3
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Northern Paladin
Creature — Human Knight
, : Destroy target black permanent.
"How smooth his face, how sure his thoughts. I look forward to breaking his mighty will."
—The Eastern Paladin
3/3
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Without warriors there can be no war.
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Without warriors there can be no war.
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Pariah
Enchantment — Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
A valiant knight's life has no meaning without honor.
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Pariah
Enchantment — Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
A valiant knight's life has no meaning without honor.
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Purify
Sorcery
Destroy all artifacts and enchantments.
"We have no need for these trinkets. We need only the strength of our swords and the virtue of our hearts."
—The Northern Paladin
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Purify
Sorcery
Destroy all artifacts and enchantments.
"We have no need for these trinkets. We need only the strength of our swords and the virtue of our hearts."
—The Northern Paladin
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Razorfoot Griffin
Creature — Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
2/2
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Razorfoot Griffin
Creature — Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
2/2
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Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
"Fear this no more!"
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Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
"Fear this no more!"
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Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"Weapons usually bring death. Today, mine will bring life."
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Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"Weapons usually bring death. Today, mine will bring life."
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Rolling Stones
Enchantment
Wall creatures can attack as though they didn't have defender.
"We spent three weeks trying to knock that wall down. Now it's knocking us down."
—Onean sergeant
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Rolling Stones
Enchantment
Wall creatures can attack as though they didn't have defender.
"We spent three weeks trying to knock that wall down. Now it's knocking us down."
—Onean sergeant
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Sacred Ground
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The land will never betray those who gave their lives for it.
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Sacred Ground
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The land will never betray those who gave their lives for it.
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Sacred Nectar
Sorcery
You gain 4 life.
"For he on honey-dew hath fed,
And drunk the milk of Paradise."
—Samuel Taylor Coleridge,
"Kubla Khan"
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Sacred Nectar
Sorcery
You gain 4 life.
"For he on honey-dew hath fed,
And drunk the milk of Paradise."
—Samuel Taylor Coleridge,
"Kubla Khan"
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Samite Healer
Creature — Human Cleric
: Prevent the next 1 damage that would be dealt to any target this turn.
Why does a Samite heal? You might as well ask why a bird flies.
1/1
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Samite Healer
Creature — Human Cleric
: Prevent the next 1 damage that would be dealt to any target this turn.
Why does a Samite heal? You might as well ask why a bird flies.
1/1
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Sanctimony
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
"The peasants labor for my profit. I approve."
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Sanctimony
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
"The peasants labor for my profit. I approve."
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Seasoned Marshal
Creature — Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
He reads the battlefield like a map, always seeking the shortest route to victory.
2/2
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Seasoned Marshal
Creature — Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
He reads the battlefield like a map, always seeking the shortest route to victory.
2/2
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Serra Advocate
Creature — Angel
Flying
: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's blessing prepares a soldier for war better than a thousand military drills.
2/2
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Serra Advocate
Creature — Angel
Flying
: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's blessing prepares a soldier for war better than a thousand military drills.
2/2
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Serra Angel
Creature — Angel
Flying, vigilance
Her sword sings more beautifully than any choir.
4/4
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Serra Angel
Creature — Angel
Flying, vigilance
Her sword sings more beautifully than any choir.
4/4
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Serra's Embrace
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
"With one breath, the newborn angel took to the air . . . and the world sighed."
—*The Book of Serra*
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Serra's Embrace
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
"With one breath, the newborn angel took to the air . . . and the world sighed."
—*The Book of Serra*
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Shield Wall
Instant
Creatures you control get +0/+2 until end of turn.
"If not for the wizard, we'd all be dead now. 'Course, it was him that started all this in the first place."
—Onean veteran
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Shield Wall
Instant
Creatures you control get +0/+2 until end of turn.
"If not for the wizard, we'd all be dead now. 'Course, it was him that started all this in the first place."
—Onean veteran
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Skyshroud Falcon
Creature — Bird
Flying, vigilance
The earliest mystics believed that the falcon slit the sky to let the light break through.
1/1
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Skyshroud Falcon
Creature — Bird
Flying, vigilance
The earliest mystics believed that the falcon slit the sky to let the light break through.
1/1
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Southern Paladin
Creature — Human Knight
, : Destroy target red permanent.
"How can anyone fight so much yet enjoy it so little?"
—The Western Paladin
3/3
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Southern Paladin
Creature — Human Knight
, : Destroy target red permanent.
"How can anyone fight so much yet enjoy it so little?"
—The Western Paladin
3/3
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Spirit Link
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
The noble paladins draw strength from the courage of others.
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Spirit Link
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
The noble paladins draw strength from the courage of others.
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Standing Troops
Creature — Human Soldier
Vigilance
They fight so closely together a mouse couldn't slip past their guard.
1/4
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Standing Troops
Creature — Human Soldier
Vigilance
They fight so closely together a mouse couldn't slip past their guard.
1/4
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Starlight
Sorcery
You gain 3 life for each black creature target opponent controls.
"Even in the darkest night
Stars and angels still shine bright."
—Onean children's rhyme
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Starlight
Sorcery
You gain 3 life for each black creature target opponent controls.
"Even in the darkest night
Stars and angels still shine bright."
—Onean children's rhyme
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Staunch Defenders
Creature — Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
"The key to winning any fight is simply staying alive."
—The Southern Paladin
3/4
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Staunch Defenders
Creature — Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
"The key to winning any fight is simply staying alive."
—The Southern Paladin
3/4
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Sunweb
Creature — Wall
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky.
5/6
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Sunweb
Creature — Wall
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky.
5/6
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Sustainer of the Realm
Creature — Angel
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
You may break her shield, but you'll never break her spirit.
2/3
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Sustainer of the Realm
Creature — Angel
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
You may break her shield, but you'll never break her spirit.
2/3
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Venerable Monk
Creature — Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
"I rely not so much on the wisdom of age as on the overconfidence of youth."
2/2
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Venerable Monk
Creature — Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
"I rely not so much on the wisdom of age as on the overconfidence of youth."
2/2
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Vengeance
Sorcery
Destroy target tapped creature.
"It is the duty of the strong to oppose any who threaten the weak."
—The Southern Paladin
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Vengeance
Sorcery
Destroy target tapped creature.
"It is the duty of the strong to oppose any who threaten the weak."
—The Southern Paladin
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Wall of Swords
Creature — Wall
Defender (This creature can't attack.)
Flying
Sharper than wind, lighter than air.
3/5
|
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Wall of Swords
Creature — Wall
Defender (This creature can't attack.)
Flying
Sharper than wind, lighter than air.
3/5
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Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra
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Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
|
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
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Air Elemental
Creature — Elemental
Flying
Where psycho meets cyclone.
4/4
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Air Elemental
Creature — Elemental
Flying
Where psycho meets cyclone.
4/4
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Ancestral Memories
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
"It's a poor sort of memory that only works backwards."
—Lewis Carroll,
*Through the Looking Glass*
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Ancestral Memories
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
"It's a poor sort of memory that only works backwards."
—Lewis Carroll,
*Through the Looking Glass*
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Arcane Laboratory
Enchantment
Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil the wizard.
—Sign on entry to arcane lab
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Arcane Laboratory
Enchantment
Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil the wizard.
—Sign on entry to arcane lab
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Archivist
Creature — Human Wizard
: Draw a card.
"Knowledge is a feast for the mind. Savor every swallow."
1/1
|
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Archivist
Creature — Human Wizard
: Draw a card.
"Knowledge is a feast for the mind. Savor every swallow."
1/1
|
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Baleful Stare
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
He can drown you in his eyes.
|
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Baleful Stare
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
He can drown you in his eyes.
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Benthic Behemoth
Creature — Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The sea has many secrets, but some are too big to be kept.
7/6
|
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Benthic Behemoth
Creature — Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The sea has many secrets, but some are too big to be kept.
7/6
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Boomerang
Instant
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."
—Edmund Spenser,
*The Faerie Queene*
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Boomerang
Instant
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."
—Edmund Spenser,
*The Faerie Queene*
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Confiscate
Enchantment — Aura
Enchant permanent
You control enchanted permanent.
"The surface world contains nothing I cannot take."
—The Lord of Atlantis
|
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Confiscate
Enchantment — Aura
Enchant permanent
You control enchanted permanent.
"The surface world contains nothing I cannot take."
—The Lord of Atlantis
|
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Coral Merfolk
Creature — Merfolk
The coral merfolk delight in wrestling with their foes, skinning them alive on the razor-sharp edges of their reef.
2/1
|
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Coral Merfolk
Creature — Merfolk
The coral merfolk delight in wrestling with their foes, skinning them alive on the razor-sharp edges of their reef.
2/1
|
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Counterspell
Instant
Counter target spell.
|
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Counterspell
Instant
Counter target spell.
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Daring Apprentice
Creature — Human Wizard
, Sacrifice Daring Apprentice: Counter target spell.
"I've seen my master do this a hundred times. How hard can it be?"
1/1
|
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Daring Apprentice
Creature — Human Wizard
, Sacrifice Daring Apprentice: Counter target spell.
"I've seen my master do this a hundred times. How hard can it be?"
1/1
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Deflection
Instant
Change the target of target spell with a single target.
"You've thrown your net at the wrong fish."
—The Lord of Atlantis
|
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Deflection
Instant
Change the target of target spell with a single target.
"You've thrown your net at the wrong fish."
—The Lord of Atlantis
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Delusions of Mediocrity
Enchantment
When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
When nothing but second best will do.
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Delusions of Mediocrity
Enchantment
When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
When nothing but second best will do.
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Equilibrium
Enchantment
Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.
Seek balance in all things—as long as the scales are weighted in your favor.
—Vodalian saying
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Equilibrium
Enchantment
Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.
Seek balance in all things—as long as the scales are weighted in your favor.
—Vodalian saying
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Evacuation
Instant
Return all creatures to their owners' hands.
"How many people can you save in that thing?"
"All of them," replied the mage with a smile.
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Evacuation
Instant
Return all creatures to their owners' hands.
"How many people can you save in that thing?"
"All of them," replied the mage with a smile.
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Fighting Drake
Creature — Drake
Flying
Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all.
2/4
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Fighting Drake
Creature — Drake
Flying
Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all.
2/4
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Fleeting Image
Creature — Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return Fleeting Image to its owner's hand.
"It was as if we fought a shadow."
—Onean soldier
2/1
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Fleeting Image
Creature — Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return Fleeting Image to its owner's hand.
"It was as if we fought a shadow."
—Onean soldier
2/1
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Flight
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
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Flight
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
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Force Spike
Instant
Counter target spell unless its controller pays .
"I don't *think* so."
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Force Spike
Instant
Counter target spell unless its controller pays .
"I don't *think* so."
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Giant Octopus
Creature — Octopus
The only thing that flows faster than water is fear.
3/3
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Giant Octopus
Creature — Octopus
The only thing that flows faster than water is fear.
3/3
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Glacial Wall
Creature — Wall
Defender (This creature can't attack.)
Like arguing with ice
—Vodalian expression meaning "wasting your time"
0/7
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Glacial Wall
Creature — Wall
Defender (This creature can't attack.)
Like arguing with ice
—Vodalian expression meaning "wasting your time"
0/7
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Hibernation
Instant
Return all green permanents to their owners' hands.
The deep sleep of winter is not always restful.
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Hibernation
Instant
Return all green permanents to their owners' hands.
The deep sleep of winter is not always restful.
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Horned Turtle
Creature — Turtle
It doesn't like having visitors . . . unless it's having them for lunch.
1/4
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Horned Turtle
Creature — Turtle
It doesn't like having visitors . . . unless it's having them for lunch.
1/4
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Inspiration
Instant
Target player draws two cards.
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Inspiration
Instant
Target player draws two cards.
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Levitation
Enchantment
Creatures you control have flying.
"We'll be easy targets if we remain on the ground. Let's take the fight to them."
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Levitation
Enchantment
Creatures you control have flying.
"We'll be easy targets if we remain on the ground. Let's take the fight to them."
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Lord of Atlantis
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.
2/2
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Lord of Atlantis
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.
2/2
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Mahamoti Djinn
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
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Mahamoti Djinn
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
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Mana Breach
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
The mana that binds the world together can also tear it apart.
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Mana Breach
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
The mana that binds the world together can also tear it apart.
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Mana Short
Instant
Tap all lands target player controls and that player loses all unspent mana.
"Remove their power, and their will to fight will follow."
—Tolarian wizard
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Mana Short
Instant
Tap all lands target player controls and that player loses all unspent mana.
"Remove their power, and their will to fight will follow."
—Tolarian wizard
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Mawcor
Creature — Beast
Flying
: Mawcor deals 1 damage to any target.
Neither head holds a brain—that's located somewhere in the chest—but four eyes aim much better than two.
3/3
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Mawcor
Creature — Beast
Flying
: Mawcor deals 1 damage to any target.
Neither head holds a brain—that's located somewhere in the chest—but four eyes aim much better than two.
3/3
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Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
"Eri phar phesta . . . um, phistor . . . er, phistara . . ."
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Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
"Eri phar phesta . . . um, phistor . . . er, phistara . . ."
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Merfolk Looter
Creature — Merfolk Rogue
: Draw a card, then discard a card.
When you sink a lot of ships, it's easy to find sunken treasure.
1/1
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Merfolk Looter
Creature — Merfolk Rogue
: Draw a card, then discard a card.
When you sink a lot of ships, it's easy to find sunken treasure.
1/1
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Merfolk of the Pearl Trident
Creature — Merfolk
"The paladins would be wise not to forget about the Pearl Trident. The merfolk warriors have turned the tide of more than one human war . . . and I have no doubt they shall do so again."
—Onean scholar
1/1
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Merfolk of the Pearl Trident
Creature — Merfolk
"The paladins would be wise not to forget about the Pearl Trident. The merfolk warriors have turned the tide of more than one human war . . . and I have no doubt they shall do so again."
—Onean scholar
1/1
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Opportunity
Instant
Target player draws four cards.
Little things like morals shouldn't hinder one's ambition.
—Pirate creed
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Opportunity
Instant
Target player draws four cards.
Little things like morals shouldn't hinder one's ambition.
—Pirate creed
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Opposition
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
Exhausting a wizard can be exhausting work.
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Opposition
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
Exhausting a wizard can be exhausting work.
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Phantom Warrior
Creature — Illusion Warrior
Phantom Warrior can't be blocked.
It can pass through solid matter—but that doesn't mean it's harmless.
2/2
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Phantom Warrior
Creature — Illusion Warrior
Phantom Warrior can't be blocked.
It can pass through solid matter—but that doesn't mean it's harmless.
2/2
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Prodigal Sorcerer
Creature — Human Wizard
: Prodigal Sorcerer deals 1 damage to any target.
He wastes his amazing talents on proving how amazing he really is.
1/1
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Prodigal Sorcerer
Creature — Human Wizard
: Prodigal Sorcerer deals 1 damage to any target.
He wastes his amazing talents on proving how amazing he really is.
1/1
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Remove Soul
Instant
Counter target creature spell.
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Remove Soul
Instant
Counter target creature spell.
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Sage Owl
Creature — Bird
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1/1
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Sage Owl
Creature — Bird
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1/1
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Sea Monster
Creature — Serpent
Sea Monster can't attack unless defending player controls an Island.
"Abandon ship!"
6/6
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Sea Monster
Creature — Serpent
Sea Monster can't attack unless defending player controls an Island.
"Abandon ship!"
6/6
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Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Most people believe magic is only a trick. Why change their minds?"
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Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Most people believe magic is only a trick. Why change their minds?"
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Steal Artifact
Enchantment — Aura
Enchant artifact
You control enchanted artifact.
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Steal Artifact
Enchantment — Aura
Enchant artifact
You control enchanted artifact.
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Storm Crow
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
1/2
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Storm Crow
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
1/2
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Telepathic Spies
Creature — Human Wizard
When Telepathic Spies enters the battlefield, look at target opponent's hand.
Most spies sneak into enemy camps. These spies sneak into enemy minds.
2/2
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Telepathic Spies
Creature — Human Wizard
When Telepathic Spies enters the battlefield, look at target opponent's hand.
Most spies sneak into enemy camps. These spies sneak into enemy minds.
2/2
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Telepathy
Enchantment
Your opponents play with their hands revealed.
"Secrets? What secrets?"
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Telepathy
Enchantment
Your opponents play with their hands revealed.
"Secrets? What secrets?"
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Temporal Adept
Creature — Human Wizard
, : Return target permanent to its owner's hand.
"Of course she's at the head of her class. All of her classmates have disappeared."
—Tolarian renegade
1/1
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Temporal Adept
Creature — Human Wizard
, : Return target permanent to its owner's hand.
"Of course she's at the head of her class. All of her classmates have disappeared."
—Tolarian renegade
1/1
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Thieving Magpie
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies steal jewels for theirs.
1/3
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Thieving Magpie
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies steal jewels for theirs.
1/3
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Tolarian Winds
Instant
Discard all the cards in your hand, then draw that many cards.
Why not ask the winds?
—Tolarian expression meaning "Who knows?"
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Tolarian Winds
Instant
Discard all the cards in your hand, then draw that many cards.
Why not ask the winds?
—Tolarian expression meaning "Who knows?"
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Treasure Trove
Enchantment
: Draw a card.
"Nope, there's nothing here either. You guys go on ahead, I'll catch up in a minute. . . . Whoo hoo!"
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Treasure Trove
Enchantment
: Draw a card.
"Nope, there's nothing here either. You guys go on ahead, I'll catch up in a minute. . . . Whoo hoo!"
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Twiddle
Instant
You may tap or untap target artifact, creature, or land.
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Twiddle
Instant
You may tap or untap target artifact, creature, or land.
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Unsummon
Instant
Return target creature to its owner's hand.
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Unsummon
Instant
Return target creature to its owner's hand.
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Vigilant Drake
Creature — Drake
Flying
: Untap Vigilant Drake.
It can stay aloft for weeks with little or no sleep.
3/3
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Vigilant Drake
Creature — Drake
Flying
: Untap Vigilant Drake.
It can stay aloft for weeks with little or no sleep.
3/3
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Vizzerdrix
Creature — Rabbit Beast
A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made *that* mistake again.
6/6
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Vizzerdrix
Creature — Rabbit Beast
A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made *that* mistake again.
6/6
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Wall of Air
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
"Let the air itself protect you, for it is everywhere."
—Master wizard
1/5
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Wall of Air
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
"Let the air itself protect you, for it is everywhere."
—Master wizard
1/5
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Wall of Wonder
Creature — Wall
Defender (This creature can't attack.)
: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
They wondered at the size of it. It wondered which to eat first.
1/5
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Wall of Wonder
Creature — Wall
Defender (This creature can't attack.)
: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
They wondered at the size of it. It wondered which to eat first.
1/5
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Wind Dancer
Creature — Faerie
Flying
: Target creature gains flying until end of turn.
The sky is her stage.
1/1
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Wind Dancer
Creature — Faerie
Flying
: Target creature gains flying until end of turn.
The sky is her stage.
1/1
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Wind Drake
Creature — Drake
Flying
"But high she shoots through air and light,
Above all low delay,
Where nothing earthly bounds her flight,
Nor shadow dims her way."
—Thomas Moore,
"Oh that I had Wings"
2/2
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Wind Drake
Creature — Drake
Flying
"But high she shoots through air and light,
Above all low delay,
Where nothing earthly bounds her flight,
Nor shadow dims her way."
—Thomas Moore,
"Oh that I had Wings"
2/2
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Abyssal Horror
Creature — Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
"I dreamt of it once. Now I fear it dreams of me."
—Tolarian scholar
2/2
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Abyssal Horror
Creature — Horror
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
"I dreamt of it once. Now I fear it dreams of me."
—Tolarian scholar
2/2
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Abyssal Specter
Creature — Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
2/3
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|
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Abyssal Specter
Creature — Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
2/3
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Agonizing Memories
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
"I think little of the foes I've slain. But I'm haunted by the friends I've sent to die."
—The Southern Paladin
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Agonizing Memories
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
"I think little of the foes I've slain. But I'm haunted by the friends I've sent to die."
—The Southern Paladin
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Befoul
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
The bog's touch means death to all but the darkest of hearts.
|
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Befoul
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
The bog's touch means death to all but the darkest of hearts.
|
|
|
Bellowing Fiend
Creature — Spirit
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
3/3
|
|
|
Bellowing Fiend
Creature — Spirit
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
3/3
|
|
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Bereavement
Enchantment
Whenever a green creature dies, its controller discards a card.
Grief is a razor that slices the soul.
|
|
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Bereavement
Enchantment
Whenever a green creature dies, its controller discards a card.
Grief is a razor that slices the soul.
|
|
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Blood Pet
Creature — Thrull
Sacrifice Blood Pet: Add .
No thrull has ever been burdened with a long life.
1/1
|
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Blood Pet
Creature — Thrull
Sacrifice Blood Pet: Add .
No thrull has ever been burdened with a long life.
1/1
|
|
|
Bog Imp
Creature — Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
Think of it as a butcher knife with wings.
1/1
|
|
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Bog Imp
Creature — Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
Think of it as a butcher knife with wings.
1/1
|
|
|
Bog Wraith
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
The bodies of its victims are the only tracks it leaves.
3/3
|
|
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Bog Wraith
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
The bodies of its victims are the only tracks it leaves.
3/3
|
|
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Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
|
|
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Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
|
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Crypt Rats
Creature — Rat
: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
Beware anything born among the dead.
—Tolarian saying
1/1
|
|
|
Crypt Rats
Creature — Rat
: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
Beware anything born among the dead.
—Tolarian saying
1/1
|
|
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Dakmor Lancer
Creature — Human Knight
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
The darkness of his shield reflects the inky blackness of his soul.
3/3
|
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Dakmor Lancer
Creature — Human Knight
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
The darkness of his shield reflects the inky blackness of his soul.
3/3
|
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Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
"Hence 'banishèd' is banished from the world, / And the world's exile is death."
—William Shakespeare,
*Romeo and Juliet*
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Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
"Hence 'banishèd' is banished from the world, / And the world's exile is death."
—William Shakespeare,
*Romeo and Juliet*
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|
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Darkest Hour
Enchantment
All creatures are black.
The eclipse made it clear whose side the sky was on.
|
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Darkest Hour
Enchantment
All creatures are black.
The eclipse made it clear whose side the sky was on.
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Dregs of Sorrow
Sorcery
Destroy X target nonblack creatures. Draw X cards.
"We live for a thousand years. The death of even one brings untold sorrow."
—Elvish elder
|
|
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Dregs of Sorrow
Sorcery
Destroy X target nonblack creatures. Draw X cards.
"We live for a thousand years. The death of even one brings untold sorrow."
—Elvish elder
|
|
|
Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."
—Nevinyrral,
*Necromancer's Handbook*
1/1
|
|
|
Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/1
|
|
|
Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."
—Nevinyrral,
*Necromancer's Handbook*
1/1
|
|
|
Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/1
|
|
|
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Change your mind, or I'll change it for you."
|
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Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Change your mind, or I'll change it for you."
|
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Eastern Paladin
Creature — Phyrexian Zombie Knight
, : Destroy target green creature.
"There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it."
—The Southern Paladin
3/3
|
|
|
Eastern Paladin
Creature — Phyrexian Zombie Knight
, : Destroy target green creature.
"There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it."
—The Southern Paladin
3/3
|
|
|
Engineered Plague
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
A single germ can kill more soldiers than ten thousand blades.
|
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Engineered Plague
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
A single germ can kill more soldiers than ten thousand blades.
|
|
|
Fallen Angel
Creature — Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."
—Fallen angel, to Serra
3/3
|
|
|
Fallen Angel
Creature — Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."
—Fallen angel, to Serra
3/3
|
|
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Fear
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"Booga booga booga!"
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Fear
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"Booga booga booga!"
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|
|
Foul Imp
Creature — Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
The villagers call it "winged stench."
2/2
|
|
|
Foul Imp
Creature — Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
The villagers call it "winged stench."
2/2
|
|
|
Fugue
Sorcery
Target player discards three cards.
"It's hard to keep our own troops from fleeing when he's like this. How can our foes possibly stand against him?"
—Field marshal for the Eastern Paladin
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|
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Fugue
Sorcery
Target player discards three cards.
"It's hard to keep our own troops from fleeing when he's like this. How can our foes possibly stand against him?"
—Field marshal for the Eastern Paladin
|
|
|
Giant Cockroach
Creature — Insect
Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.
4/2
|
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Giant Cockroach
Creature — Insect
Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.
4/2
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Gravedigger
Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
2/2
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Gravedigger
Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
2/2
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Greed
Enchantment
, Pay 2 life: Draw a card.
An advisor once asked the Western Paladin how much gold would be enough. "I have no need of fools who can imagine 'enough,'" he told the advisor's corpse.
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Greed
Enchantment
, Pay 2 life: Draw a card.
An advisor once asked the Western Paladin how much gold would be enough. "I have no need of fools who can imagine 'enough,'" he told the advisor's corpse.
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Hollow Dogs
Creature — Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
3/3
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Hollow Dogs
Creature — Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
3/3
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Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
Whether it howls for hunger or for joy, you're in trouble just the same.
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Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
Whether it howls for hunger or for joy, you're in trouble just the same.
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Infernal Contract
Sorcery
Draw four cards. You lose half your life, rounded up.
"East and West meet and angels cry.
Unholy power darkens the sky."
—"The Ballad of the Paladins"
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Infernal Contract
Sorcery
Draw four cards. You lose half your life, rounded up.
"East and West meet and angels cry.
Unholy power darkens the sky."
—"The Ballad of the Paladins"
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Leshrac's Rite
Enchantment — Aura
Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
"Brackish water, dark and blind
Heed my will, to you I bind."
—Opening passage of Leshrac's Rite
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Leshrac's Rite
Enchantment — Aura
Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
"Brackish water, dark and blind
Heed my will, to you I bind."
—Opening passage of Leshrac's Rite
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Looming Shade
Creature — Shade
: Looming Shade gets +1/+1 until end of turn.
On darkness feeding, in nightmares breeding.
1/1
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Looming Shade
Creature — Shade
: Looming Shade gets +1/+1 until end of turn.
On darkness feeding, in nightmares breeding.
1/1
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Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Memories cut from the mind can cut right back.
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Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Memories cut from the mind can cut right back.
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Mind Rot
Sorcery
Target player discards two cards.
What wizards fear most is losing their minds.
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Mind Rot
Sorcery
Target player discards two cards.
What wizards fear most is losing their minds.
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Nausea
Sorcery
All creatures get -1/-1 until end of turn.
No fear. No sense. And soon, no lunch.
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Nausea
Sorcery
All creatures get -1/-1 until end of turn.
No fear. No sense. And soon, no lunch.
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Necrologia
Instant
Cast this spell only during your end step.
As an additional cost to cast this spell, pay X life.
Draw X cards.
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Necrologia
Instant
Cast this spell only during your end step.
As an additional cost to cast this spell, pay X life.
Draw X cards.
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Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
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Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
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Nocturnal Raid
Instant
Black creatures get +2/+0 until end of turn.
The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.
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Nocturnal Raid
Instant
Black creatures get +2/+0 until end of turn.
The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.
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Oppression
Enchantment
Whenever a player casts a spell, that player discards a card.
"Defeating an enemy is not nearly as satisfying as watching one suffer."
—The Western Paladin
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Oppression
Enchantment
Whenever a player casts a spell, that player discards a card.
"Defeating an enemy is not nearly as satisfying as watching one suffer."
—The Western Paladin
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Ostracize
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
"You won't be needing this."
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Ostracize
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
"You won't be needing this."
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Persecute
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
"I want every last one of these tree-hugging, earth-loving, pointy-eared weaklings out of here. Now!"
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Persecute
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
"I want every last one of these tree-hugging, earth-loving, pointy-eared weaklings out of here. Now!"
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Plague Beetle
Creature — Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the diseases they carry or for the speed at which they multiply.
1/1
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Plague Beetle
Creature — Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the diseases they carry or for the speed at which they multiply.
1/1
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Rag Man
Creature — Human Minion
, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
He hunts what might have been.
2/1
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Rag Man
Creature — Human Minion
, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
He hunts what might have been.
2/1
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Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
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Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
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Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
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Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
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Razortooth Rats
Creature — Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
They'll chew through armor, flesh, and bone. They'll even chew through each other if they're hungry enough.
2/1
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Razortooth Rats
Creature — Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
They'll chew through armor, flesh, and bone. They'll even chew through each other if they're hungry enough.
2/1
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Reprocess
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
The battle's end is the meal's beginning.
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Reprocess
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
The battle's end is the meal's beginning.
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Revenant
Creature — Spirit
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
It eats death and drinks pain.
*/*
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Revenant
Creature — Spirit
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
It eats death and drinks pain.
*/*
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Scathe Zombies
Creature — Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
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Scathe Zombies
Creature — Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
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Scathe Zombies
Creature — Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
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Scathe Zombies
Creature — Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
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Serpent Warrior
Creature — Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
They're the fiercest of all the Western Paladin's soldiers. They're also the most fiercely loyal—but that loyalty comes at a price.
3/3
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Serpent Warrior
Creature — Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
They're the fiercest of all the Western Paladin's soldiers. They're also the most fiercely loyal—but that loyalty comes at a price.
3/3
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Soul Feast
Sorcery
Target player loses 4 life and you gain 4 life.
You are who you eat.
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Soul Feast
Sorcery
Target player loses 4 life and you gain 4 life.
You are who you eat.
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Spineless Thug
Creature — Phyrexian Zombie Mercenary
Spineless Thug can't block.
What it lacks in backbone, it makes up for in cruelty.
2/2
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Spineless Thug
Creature — Phyrexian Zombie Mercenary
Spineless Thug can't block.
What it lacks in backbone, it makes up for in cruelty.
2/2
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Strands of Night
Enchantment
, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
When the strands call, only the dead answer.
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Strands of Night
Enchantment
, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
When the strands call, only the dead answer.
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Stronghold Assassin
Creature — Phyrexian Zombie Assassin
, Sacrifice a creature: Destroy target nonblack creature.
The assassin sees only throats and hears only heartbeats.
2/1
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Stronghold Assassin
Creature — Phyrexian Zombie Assassin
, Sacrifice a creature: Destroy target nonblack creature.
The assassin sees only throats and hears only heartbeats.
2/1
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Tainted Aether
Enchantment
Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
Pockets of Æther can be so foul they melt flesh from bone.
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Tainted Aether
Enchantment
Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
Pockets of Æther can be so foul they melt flesh from bone.
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Unholy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
"I don't *feel* any different."
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Unholy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
"I don't *feel* any different."
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Wall of Bone
Creature — Skeleton Wall
Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
A skeletal wall, strengthened by the souls of traitors, rings the city of the Eastern Paladin.
1/4
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Wall of Bone
Creature — Skeleton Wall
Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
A skeletal wall, strengthened by the souls of traitors, rings the city of the Eastern Paladin.
1/4
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Western Paladin
Creature — Phyrexian Zombie Knight
, : Destroy target white creature.
"Expect nothing but scorn, flattery, and lies. And never turn your back on him."
—The Northern Paladin
3/3
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Western Paladin
Creature — Phyrexian Zombie Knight
, : Destroy target white creature.
"Expect nothing but scorn, flattery, and lies. And never turn your back on him."
—The Northern Paladin
3/3
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Yawgmoth's Edict
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
The warping of bodies and souls has become the heart of Yawgmoth's existence.
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Yawgmoth's Edict
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
The warping of bodies and souls has become the heart of Yawgmoth's existence.
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Aether Flash
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
As the foul beast appeared, arcane lightning crackled around it.
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Aether Flash
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
As the foul beast appeared, arcane lightning crackled around it.
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Balduvian Barbarians
Creature — Human Barbarian
"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
—Balduvian tavern song
3/2
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Balduvian Barbarians
Creature — Human Barbarian
"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
—Balduvian tavern song
3/2
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Bedlam
Enchantment
Creatures can't block.
The generals were dead. The battle plans were forgotten. It was everyone for themselves.
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Bedlam
Enchantment
Creatures can't block.
The generals were dead. The battle plans were forgotten. It was everyone for themselves.
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Blaze
Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
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Blaze
Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
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Bloodshot Cyclops
Creature — Cyclops Giant
, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
After their first encounter, the goblins named him Chuck.
4/4
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Bloodshot Cyclops
Creature — Cyclops Giant
, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
After their first encounter, the goblins named him Chuck.
4/4
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Boil
Instant
Destroy all Islands.
"It is a slaughter, the death of a sea. Never speak of it again."
—The Lord of Atlantis
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Boil
Instant
Destroy all Islands.
"It is a slaughter, the death of a sea. Never speak of it again."
—The Lord of Atlantis
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Crimson Hellkite
Creature — Dragon
Flying
, : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
The hellkites are artists with flames, painting the world with fire.
6/6
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Crimson Hellkite
Creature — Dragon
Flying
, : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
The hellkites are artists with flames, painting the world with fire.
6/6
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Disorder
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
"Fire hurts them almost as much as the chaos that follows. Almost."
—The Western Paladin
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Disorder
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
"Fire hurts them almost as much as the chaos that follows. Almost."
—The Western Paladin
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Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Fervor
Enchantment
Creatures you control have haste. (They can attack and as soon as they come under your control.)
The intensity of their glare was soon surpassed by the intensity of their attack.
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Fervor
Enchantment
Creatures you control have haste. (They can attack and as soon as they come under your control.)
The intensity of their glare was soon surpassed by the intensity of their attack.
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Final Fortune
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
A reward is worthless if you aren't around to enjoy it.
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Final Fortune
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
A reward is worthless if you aren't around to enjoy it.
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Fire Elemental
Creature — Elemental
It treads on feet of coals and strikes with the force of a volcano.
5/4
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Fire Elemental
Creature — Elemental
It treads on feet of coals and strikes with the force of a volcano.
5/4
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Ghitu Fire-Eater
Creature — Human Nomad
, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
The Ghitu believe their race was born of fire, and it's an honor to return to it.
2/2
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Ghitu Fire-Eater
Creature — Human Nomad
, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
The Ghitu believe their race was born of fire, and it's an honor to return to it.
2/2
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Goblin Chariot
Creature — Goblin Warrior
Haste (This creature can attack and as soon as it comes under your control.)
The hardest part of his training is learning not to eat the boar.
2/2
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Goblin Chariot
Creature — Goblin Warrior
Haste (This creature can attack and as soon as it comes under your control.)
The hardest part of his training is learning not to eat the boar.
2/2
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Goblin Digging Team
Creature — Goblin
, Sacrifice Goblin Digging Team: Destroy target Wall.
"Dig. Dig. Dig. Dig. Dig. Dig. Die!"
—Goblin chant
1/1
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Goblin Digging Team
Creature — Goblin
, Sacrifice Goblin Digging Team: Destroy target Wall.
"Dig. Dig. Dig. Dig. Dig. Dig. Die!"
—Goblin chant
1/1
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Goblin Elite Infantry
Creature — Goblin Warrior
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
We're *elite*. You're not.
—Infantry motto
2/2
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Goblin Elite Infantry
Creature — Goblin Warrior
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
We're *elite*. You're not.
—Infantry motto
2/2
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Goblin Gardener
Creature — Goblin
When Goblin Gardener dies, destroy target land.
Years of attempts have brought the goblins no closer to growing a sausage tree.
2/1
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Goblin Gardener
Creature — Goblin
When Goblin Gardener dies, destroy target land.
Years of attempts have brought the goblins no closer to growing a sausage tree.
2/1
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Goblin Glider
Creature — Goblin
Flying
Goblin Glider can't block.
"What's got two arms, one wing, and no brains?"
—Ghitu riddle
1/1
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Goblin Glider
Creature — Goblin
Flying
Goblin Glider can't block.
"What's got two arms, one wing, and no brains?"
—Ghitu riddle
1/1
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Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
2/2
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Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
2/2
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Goblin Matron
Creature — Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1/1
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Goblin Matron
Creature — Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1/1
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Goblin Raider
Creature — Goblin Warrior
Goblin Raider can't block.
He's smart for a goblin. He can do *two* things: hit *and* run.
2/2
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Goblin Raider
Creature — Goblin Warrior
Goblin Raider can't block.
He's smart for a goblin. He can do *two* things: hit *and* run.
2/2
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Goblin Spelunkers
Creature — Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Goblins prefer caves to just about anything else. Caves prefer just about anything else to goblins.
2/2
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Goblin Spelunkers
Creature — Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Goblins prefer caves to just about anything else. Caves prefer just about anything else to goblins.
2/2
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Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
The goblin idea of music is to hit something with a stick.
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Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
The goblin idea of music is to hit something with a stick.
|
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Granite Grip
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
"Let me introduce you to Rocky."
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Granite Grip
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
"Let me introduce you to Rocky."
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Hill Giant
Creature — Giant
Hill giants are mostly just big. Of course, that does count for a lot.
3/3
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Hill Giant
Creature — Giant
Hill giants are mostly just big. Of course, that does count for a lot.
3/3
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Impatience
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.
"I'm going to count to three. Three."
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Impatience
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.
"I'm going to count to three. Three."
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Inferno
Instant
Inferno deals 6 damage to each creature and each player.
"Some have said there is no subtlety to destruction. You know what? They're dead."
—Wandering mage
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Inferno
Instant
Inferno deals 6 damage to each creature and each player.
"Some have said there is no subtlety to destruction. You know what? They're dead."
—Wandering mage
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Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
"Catch!"
|
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Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
"Catch!"
|
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Lightning Blast
Instant
Lightning Blast deals 4 damage to any target.
"I'll climb down soon. Don't worry, it's just a thundersto—"
—Former elvish scout
|
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Lightning Blast
Instant
Lightning Blast deals 4 damage to any target.
"I'll climb down soon. Don't worry, it's just a thundersto—"
—Former elvish scout
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Lightning Elemental
Creature — Elemental
Haste (This creature can attack and as soon as it comes under your control.)
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
4/1
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Lightning Elemental
Creature — Elemental
Haste (This creature can attack and as soon as it comes under your control.)
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
4/1
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Mana Clash
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Mana Clash
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Ogre Taskmaster
Creature — Ogre
Ogre Taskmaster can't block.
Ogres learn how to smash stuff even before they learn how to walk.
4/3
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Ogre Taskmaster
Creature — Ogre
Ogre Taskmaster can't block.
Ogres learn how to smash stuff even before they learn how to walk.
4/3
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Okk
Creature — Goblin
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
4/4
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Okk
Creature — Goblin
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
4/4
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Orcish Artillery
Creature — Orc Warrior
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
"Ready . . . aim . . . fire!"
"Ow!"
1/3
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Orcish Artillery
Creature — Orc Warrior
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
"Ready . . . aim . . . fire!"
"Ow!"
1/3
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Orcish Oriflamme
Enchantment
Attacking creatures you control get +1/+0.
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Orcish Oriflamme
Enchantment
Attacking creatures you control get +1/+0.
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Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
"Burn their homes. Salt their lands. Nothing survives."
—The Western Paladin
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Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
"Burn their homes. Salt their lands. Nothing survives."
—The Western Paladin
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Pygmy Pyrosaur
Creature — Lizard
Pygmy Pyrosaur can't block.
: Pygmy Pyrosaur gets +1/+0 until end of turn.
Do not judge a lizard by its size.
—Ghitu proverb
1/1
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Pygmy Pyrosaur
Creature — Lizard
Pygmy Pyrosaur can't block.
: Pygmy Pyrosaur gets +1/+0 until end of turn.
Do not judge a lizard by its size.
—Ghitu proverb
1/1
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Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
"When the air burns, only death breathes deep."
—Bogardan mage
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Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
"When the air burns, only death breathes deep."
—Bogardan mage
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Pyrotechnics
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
"Who says lightning never strikes twice?"
—Storm shaman
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Pyrotechnics
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
"Who says lightning never strikes twice?"
—Storm shaman
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
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Reckless Embermage
Creature — Human Wizard
: Reckless Embermage deals 1 damage to any target and 1 damage to itself.
Those who play with fire are bound to get burned.
2/2
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Reckless Embermage
Creature — Human Wizard
: Reckless Embermage deals 1 damage to any target and 1 damage to itself.
Those who play with fire are bound to get burned.
2/2
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Reflexes
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
"Be as fast as lightning, and you will be just as deadly."
—Combat trainer
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Reflexes
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
"Be as fast as lightning, and you will be just as deadly."
—Combat trainer
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Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
"Mercy? Mercy is for the playground, not the battleground."
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Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
"Mercy? Mercy is for the playground, not the battleground."
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Sabretooth Tiger
Creature — Cat
First strike
"Here, kitty kitty. Here, kitty kitty. Aaaaugh!"
2/1
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Sabretooth Tiger
Creature — Cat
First strike
"Here, kitty kitty. Here, kitty kitty. Aaaaugh!"
2/1
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Seismic Assault
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
Earth arms itself with fire.
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Seismic Assault
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
Earth arms itself with fire.
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Shatter
Instant
Destroy target artifact.
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Shatter
Instant
Destroy target artifact.
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Shivan Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
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Shivan Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
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Shock
Instant
Shock deals 2 damage to any target.
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Shock
Instant
Shock deals 2 damage to any target.
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Spitting Earth
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
"We were ready for an attack from the front, sides, or back—but the mage hit us from below."
—Veteran soldier
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Spitting Earth
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
"We were ready for an attack from the front, sides, or back—but the mage hit us from below."
—Veteran soldier
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Stone Rain
Sorcery
Destroy target land.
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Stone Rain
Sorcery
Destroy target land.
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Storm Shaman
Creature — Human Cleric Shaman
: Storm Shaman gets +1/+0 until end of turn.
She speaks with the voice of the winds, and the earth trembles.
0/4
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Storm Shaman
Creature — Human Cleric Shaman
: Storm Shaman gets +1/+0 until end of turn.
She speaks with the voice of the winds, and the earth trembles.
0/4
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Sudden Impact
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Caught red-handed.
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Sudden Impact
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Caught red-handed.
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Trained Orgg
Creature — Orgg
"That arm's for bashin'. That one's for smashin'. That one's for scratchin'. And that one . . . I don't know what that one's for."
—Orgg trainer
6/6
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Trained Orgg
Creature — Orgg
"That arm's for bashin'. That one's for smashin'. That one's for scratchin'. And that one . . . I don't know what that one's for."
—Orgg trainer
6/6
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Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?
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Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?
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Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
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Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
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Wall of Fire
Creature — Wall
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
The erupting flames work as both barrier and weapon.
0/5
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Wall of Fire
Creature — Wall
Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.
The erupting flames work as both barrier and weapon.
0/5
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Wildfire
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a *big* appetite.
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Wildfire
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a *big* appetite.
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Anaconda
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
You'll never find an anaconda in a swamp. It will always find you first.
3/3
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Anaconda
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
You'll never find an anaconda in a swamp. It will always find you first.
3/3
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Ancient Silverback
Creature — Ape
: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape—they'd never seen it angry.
6/5
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Ancient Silverback
Creature — Ape
: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape—they'd never seen it angry.
6/5
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Birds of Paradise
Creature — Bird
Flying
: Add one mana of any color.
0/1
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Birds of Paradise
Creature — Bird
Flying
: Add one mana of any color.
0/1
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Blanchwood Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
"There's never been a dwarven smith who could match the marvels that Gaea herself forges."
—The Elvish Champion
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Blanchwood Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
"There's never been a dwarven smith who could match the marvels that Gaea herself forges."
—The Elvish Champion
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Bull Hippo
Creature — Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The merfolk may rule the waters, but hippos have never had much respect for authority.
3/3
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Bull Hippo
Creature — Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The merfolk may rule the waters, but hippos have never had much respect for authority.
3/3
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Canopy Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
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Canopy Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
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Compost
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
A fruit must rot before its seed can sprout.
—Yavimaya saying
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Compost
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
A fruit must rot before its seed can sprout.
—Yavimaya saying
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Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
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Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
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Early Harvest
Instant
Target player untaps all basic lands they control.
"Give it a week and it will feed an army."
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Early Harvest
Instant
Target player untaps all basic lands they control.
"Give it a week and it will feed an army."
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Elder Druid
Creature — Elf Cleric Druid
, : You may tap or untap target artifact, creature, or land.
"I may seem wise to you, but I'm merely a sapling among mighty oaks."
2/2
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Elder Druid
Creature — Elf Cleric Druid
, : You may tap or untap target artifact, creature, or land.
"I may seem wise to you, but I'm merely a sapling among mighty oaks."
2/2
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Elvish Archers
Creature — Elf Archer
First strike
The archers have a reputation for attacking without warning. They claim that the first arrow *is* the warning.
2/1
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Elvish Archers
Creature — Elf Archer
First strike
The archers have a reputation for attacking without warning. They claim that the first arrow *is* the warning.
2/1
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Elvish Champion
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn
2/2
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Elvish Champion
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn
2/2
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Elvish Lyrist
Creature — Elf
, , Sacrifice Elvish Lyrist: Destroy target enchantment.
To an elf, magic and music are the same.
1/1
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Elvish Lyrist
Creature — Elf
, , Sacrifice Elvish Lyrist: Destroy target enchantment.
To an elf, magic and music are the same.
1/1
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Elvish Piper
Creature — Elf Shaman
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
1/1
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Elvish Piper
Creature — Elf Shaman
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
1/1
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Familiar Ground
Enchantment
Each creature you control can't be blocked by more than one creature.
More than any other battlefield, the forest gives the advantage to those who know it best.
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Familiar Ground
Enchantment
Each creature you control can't be blocked by more than one creature.
More than any other battlefield, the forest gives the advantage to those who know it best.
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Femeref Archers
Creature — Human Archer
: Femeref Archers deals 4 damage to target attacking creature with flying.
"Bet you can't put it through the eye."
"Left or right?"
2/2
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Femeref Archers
Creature — Human Archer
: Femeref Archers deals 4 damage to target attacking creature with flying.
"Bet you can't put it through the eye."
"Left or right?"
2/2
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Fog
Instant
Prevent all combat damage that would be dealt this turn.
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Fog
Instant
Prevent all combat damage that would be dealt this turn.
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Fyndhorn Elder
Creature — Elf Druid
: Add .
"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."
1/1
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Fyndhorn Elder
Creature — Elf Druid
: Add .
"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."
1/1
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Gang of Elk
Creature — Elk Beast
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
"I felt the ground shake, so I hid in my tent until the earthquake passed. It passed all right, and it left hoofprints."
—Femeref explorer
5/4
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Gang of Elk
Creature — Elk Beast
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
"I felt the ground shake, so I hid in my tent until the earthquake passed. It passed all right, and it left hoofprints."
—Femeref explorer
5/4
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Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
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Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
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Giant Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
Watching the spider's web
—Llanowar expression meaning "focusing on the wrong thing"
2/4
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Giant Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
Watching the spider's web
—Llanowar expression meaning "focusing on the wrong thing"
2/4
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Gorilla Chieftain
Creature — Ape
: Regenerate Gorilla Chieftain.
A gorilla chief must always be prepared to defend his crown. This leads to some pretty tough apes.
3/3
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Gorilla Chieftain
Creature — Ape
: Regenerate Gorilla Chieftain.
A gorilla chief must always be prepared to defend his crown. This leads to some pretty tough apes.
3/3
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Grizzly Bears
Creature — Bear
They've got claws as long as your arm. And they're grouchy. Really, really grouchy.
2/2
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Grizzly Bears
Creature — Bear
They've got claws as long as your arm. And they're grouchy. Really, really grouchy.
2/2
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Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Llanowar Elves
Creature — Elf Druid
: Add .
Llanowar covers a million square miles, yet nobody enters the forest without the elves knowing it.
1/1
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Llanowar Elves
Creature — Elf Druid
: Add .
Llanowar covers a million square miles, yet nobody enters the forest without the elves knowing it.
1/1
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Lone Wolf
Creature — Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
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Lone Wolf
Creature — Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
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Lure
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
"When the forest wants something, no mortal mind can resist her."
—Maro
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Lure
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
"When the forest wants something, no mortal mind can resist her."
—Maro
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Maro
Creature — Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
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Maro
Creature — Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
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Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this!"
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Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this!"
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Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Nature's Resurgence
Sorcery
Each player draws a card for each creature card in their graveyard.
"The dead whisper to the living. If you listen, you will learn."
—Maro
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Nature's Resurgence
Sorcery
Each player draws a card for each creature card in their graveyard.
"The dead whisper to the living. If you listen, you will learn."
—Maro
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Nature's Revolt
Enchantment
All lands are 2/2 creatures that are still lands.
The land rises up to defend against those who would spoil its beauty.
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Nature's Revolt
Enchantment
All lands are 2/2 creatures that are still lands.
The land rises up to defend against those who would spoil its beauty.
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Pride of Lions
Creature — Cat
You may have Pride of Lions assign its combat damage as though it weren't blocked.
There's only one thing worse than a hungry lion—many hungry lions.
4/4
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Pride of Lions
Creature — Cat
You may have Pride of Lions assign its combat damage as though it weren't blocked.
There's only one thing worse than a hungry lion—many hungry lions.
4/4
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
|
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Reclaim
Instant
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
|
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Reclaim
Instant
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
|
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Redwood Treefolk
Creature — Treefolk
And would you strip the bark from a treefolk?
—Elvish expression meaning "Are you crazy?"
3/6
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Redwood Treefolk
Creature — Treefolk
And would you strip the bark from a treefolk?
—Elvish expression meaning "Are you crazy?"
3/6
|
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Regeneration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"Why should death always have the last word?"
—Llanowar druid
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Regeneration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"Why should death always have the last word?"
—Llanowar druid
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Rowen
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Those who understand the forest are free to harvest its bounty.
|
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Rowen
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Those who understand the forest are free to harvest its bounty.
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Scavenger Folk
Creature — Human
, , Sacrifice Scavenger Folk: Destroy target artifact.
"One piece? Now there's a hundred!"
1/1
|
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Scavenger Folk
Creature — Human
, , Sacrifice Scavenger Folk: Destroy target artifact.
"One piece? Now there's a hundred!"
1/1
|
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Seeker of Skybreak
Creature — Elf
: Untap target creature.
Seekers spend their lives protecting a home they rarely visit.
2/1
|
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Seeker of Skybreak
Creature — Elf
: Untap target creature.
Seekers spend their lives protecting a home they rarely visit.
2/1
|
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Shanodin Dryads
Creature — Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Where dryads dance, seeds sprout and flowers bloom.
1/1
|
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Shanodin Dryads
Creature — Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Where dryads dance, seeds sprout and flowers bloom.
1/1
|
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Spined Wurm
Creature — Wurm
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now *that's* a plan!"
—Wandering mage
5/4
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Spined Wurm
Creature — Wurm
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now *that's* a plan!"
—Wandering mage
5/4
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Squall
Sorcery
Squall deals 2 damage to each creature with flying.
"May the winds blow till they have wakened death. . . ."
—William Shakespeare,
*Othello*
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Squall
Sorcery
Squall deals 2 damage to each creature with flying.
"May the winds blow till they have wakened death. . . ."
—William Shakespeare,
*Othello*
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Stream of Life
Sorcery
Target player gains X life.
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Stream of Life
Sorcery
Target player gains X life.
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Thorn Elemental
Creature — Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Rain from this storm leaves you pinned to the ground like an insect.
7/7
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Thorn Elemental
Creature — Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Rain from this storm leaves you pinned to the ground like an insect.
7/7
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Thoughtleech
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
"Their thoughts flow through my mind, and I am healed."
—Fyndhorn elder
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Thoughtleech
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
"Their thoughts flow through my mind, and I am healed."
—Fyndhorn elder
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Trained Armodon
Creature — Elephant
Armodons are trained to step on things. Enemy things.
3/3
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Trained Armodon
Creature — Elephant
Armodons are trained to step on things. Enemy things.
3/3
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Tranquility
Sorcery
Destroy all enchantments.
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Tranquility
Sorcery
Destroy all enchantments.
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Treefolk Seedlings
Creature — Treefolk
Treefolk Seedlings's toughness is equal to the number of Forests you control.
Even the grandest forest begins with a single seedling.
—Llanowar saying
2/*
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Treefolk Seedlings
Creature — Treefolk
Treefolk Seedlings's toughness is equal to the number of Forests you control.
Even the grandest forest begins with a single seedling.
—Llanowar saying
2/*
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Uktabi Wildcats
Creature — Cat
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate Uktabi Wildcats.
*/*
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Uktabi Wildcats
Creature — Cat
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate Uktabi Wildcats.
*/*
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Untamed Wilds
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
No forest is so remote that the elves don't know its secrets.
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Untamed Wilds
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
No forest is so remote that the elves don't know its secrets.
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Verduran Enchantress
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
Each spell has its own song, and the enchantress knows the dance for each.
0/2
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Verduran Enchantress
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
Each spell has its own song, and the enchantress knows the dance for each.
0/2
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Vernal Bloom
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional .
Spring breathes the magic of new life.
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Vernal Bloom
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional .
Spring breathes the magic of new life.
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Wild Growth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
If you stop to listen, you can hear it grow.
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Wild Growth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
If you stop to listen, you can hear it grow.
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Wing Snare
Sorcery
Destroy target creature with flying.
The elves long ago mastered the art of hunting with nets. They call it "fishing the sky."
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Wing Snare
Sorcery
Destroy target creature with flying.
The elves long ago mastered the art of hunting with nets. They call it "fishing the sky."
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Wood Elves
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
1/1
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Wood Elves
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
1/1
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Yavimaya Enchantress
Creature — Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
2/2
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Yavimaya Enchantress
Creature — Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
2/2
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Aladdin's Ring
Artifact
, : Aladdin's Ring deals 4 damage to any target.
Some say Aladdin's third wish was for this ring.
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Aladdin's Ring
Artifact
, : Aladdin's Ring deals 4 damage to any target.
Some say Aladdin's third wish was for this ring.
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Beast of Burden
Artifact Creature — Golem
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
The heavier the load, the harder it works.
*/*
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Beast of Burden
Artifact Creature — Golem
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
The heavier the load, the harder it works.
*/*
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Caltrops
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
The Eastern Paladin knew how highly his southern rival valued horses, so he gleefully prepared a suitable welcome.
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Caltrops
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
The Eastern Paladin knew how highly his southern rival valued horses, so he gleefully prepared a suitable welcome.
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Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.
: Add .
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Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.
: Add .
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Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.
: Add .
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Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.
: Add .
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Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
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Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
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Crystal Rod
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
Polished by a thousand waves.
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Crystal Rod
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
Polished by a thousand waves.
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Dingus Egg
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Legend has it that the world was hatched from a dingus egg.
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Dingus Egg
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Legend has it that the world was hatched from a dingus egg.
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Disrupting Scepter
Artifact
, : Target player discards a card. Activate only during your turn.
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Disrupting Scepter
Artifact
, : Target player discards a card. Activate only during your turn.
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Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
Bridges usually get you from one place to another. This one just gets you.
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Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
Bridges usually get you from one place to another. This one just gets you.
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Feroz's Ban
Artifact
Creature spells cost more to cast.
Feroz is gone, but what remains is his final gift to his people: the right to be left alone.
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Feroz's Ban
Artifact
Creature spells cost more to cast.
Feroz is gone, but what remains is his final gift to his people: the right to be left alone.
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Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.
: Add .
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Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.
: Add .
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Flying Carpet
Artifact
, : Target creature gains flying until end of turn.
"Wheeeeeeeeeeeeeee!"
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Flying Carpet
Artifact
, : Target creature gains flying until end of turn.
"Wheeeeeeeeeeeeeee!"
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Grafted Skullcap
Artifact
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
"Every day, I fight for my life and win. Every night, I fight to remember my name and lose."
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Grafted Skullcap
Artifact
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
"Every day, I fight for my life and win. Every night, I fight to remember my name and lose."
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Grapeshot Catapult
Artifact Creature — Construct
: Grapeshot Catapult deals 1 damage to target creature with flying.
The Southern Paladin taught the airborne vermin to fear the storm that rains upward.
2/3
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Grapeshot Catapult
Artifact Creature — Construct
: Grapeshot Catapult deals 1 damage to target creature with flying.
The Southern Paladin taught the airborne vermin to fear the storm that rains upward.
2/3
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Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
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Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
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Iron Star
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
Forged by a thousand flames.
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Iron Star
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
Forged by a thousand flames.
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Ivory Cup
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Blessed by a thousand prayers.
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Ivory Cup
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Blessed by a thousand prayers.
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Jalum Tome
Artifact
, : Draw a card, then discard a card.
Most books simply deliver knowledge. This one expects some in return.
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Jalum Tome
Artifact
, : Draw a card, then discard a card.
Most books simply deliver knowledge. This one expects some in return.
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Jandor's Saddlebags
Artifact
, : Untap target creature.
Your heart's desire is found within.
—Saddlebag inscription
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Jandor's Saddlebags
Artifact
, : Untap target creature.
Your heart's desire is found within.
—Saddlebag inscription
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Jayemdae Tome
Artifact
, : Draw a card.
"Knowledge is power."
—Sir Francis Bacon,
*Meditationes Sacrae*
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Jayemdae Tome
Artifact
, : Draw a card.
"Knowledge is power."
—Sir Francis Bacon,
*Meditationes Sacrae*
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Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.
: Add .
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Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.
: Add .
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Meekstone
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
The bigger they are, the stronger its pull.
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Meekstone
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
The bigger they are, the stronger its pull.
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Millstone
Artifact
, : Target player mills two cards.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
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Millstone
Artifact
, : Target player mills two cards.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
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Moss Diamond
Artifact
Moss Diamond enters the battlefield tapped.
: Add .
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Moss Diamond
Artifact
Moss Diamond enters the battlefield tapped.
: Add .
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Patagia Golem
Artifact Creature — Golem
: Patagia Golem gains flying until end of turn.
Its wings were only designed to be ornamental, but it learned to use them on its own.
2/3
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Patagia Golem
Artifact Creature — Golem
: Patagia Golem gains flying until end of turn.
Its wings were only designed to be ornamental, but it learned to use them on its own.
2/3
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Phyrexian Colossus
Artifact Creature — Phyrexian Golem
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
8/8
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Phyrexian Colossus
Artifact Creature — Phyrexian Golem
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
8/8
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Phyrexian Hulk
Artifact Creature — Phyrexian Golem
It doesn't think. It doesn't feel.
It doesn't laugh or cry.
All it does from dusk till dawn
Is make the soldiers die.
—Onean children's rhyme
5/4
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Phyrexian Hulk
Artifact Creature — Phyrexian Golem
It doesn't think. It doesn't feel.
It doesn't laugh or cry.
All it does from dusk till dawn
Is make the soldiers die.
—Onean children's rhyme
5/4
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Pit Trap
Artifact
, , Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Never forget your feet
—Elvish expression meaning "watch your step"
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Pit Trap
Artifact
, , Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Never forget your feet
—Elvish expression meaning "watch your step"
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Rod of Ruin
Artifact
, : Rod of Ruin deals 1 damage to any target.
The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
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Rod of Ruin
Artifact
, : Rod of Ruin deals 1 damage to any target.
The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
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Sisay's Ring
Artifact
: Add .
"I'm not one for pretty things," said Sisay. "Unless they're pretty useful as well."
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Sisay's Ring
Artifact
: Add .
"I'm not one for pretty things," said Sisay. "Unless they're pretty useful as well."
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Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.
: Add .
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Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.
: Add .
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Soul Net
Artifact
Whenever a creature dies, you may pay . If you do, you gain 1 life.
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Soul Net
Artifact
Whenever a creature dies, you may pay . If you do, you gain 1 life.
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Spellbook
Artifact
You have no maximum hand size.
Knowledge knows no bounds.
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Spellbook
Artifact
You have no maximum hand size.
Knowledge knows no bounds.
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Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
The warriors fought against the paralyzing waves until even their thoughts froze in place.
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Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
The warriors fought against the paralyzing waves until even their thoughts froze in place.
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Storm Cauldron
Artifact
Each player may play an additional land during each of their turns.
Whenever a land is tapped for mana, return it to its owner's hand.
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Storm Cauldron
Artifact
Each player may play an additional land during each of their turns.
Whenever a land is tapped for mana, return it to its owner's hand.
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Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Throne of Bone
Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
Tainted by a thousand fears.
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Throne of Bone
Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
Tainted by a thousand fears.
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Wall of Spears
Artifact Creature — Wall
Defender (This creature can't attack.)
First strike
"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend."
—Onean sergeant
2/3
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Wall of Spears
Artifact Creature — Wall
Defender (This creature can't attack.)
First strike
"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend."
—Onean sergeant
2/3
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Wooden Sphere
Artifact
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.
Strengthened by a thousand limbs.
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Wooden Sphere
Artifact
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.
Strengthened by a thousand limbs.
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Adarkar Wastes
Land
: Add .
: Add or . Adarkar Wastes deals 1 damage to you.
|
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Adarkar Wastes
Land
: Add .
: Add or . Adarkar Wastes deals 1 damage to you.
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Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
|
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Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
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City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
|
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
|
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Forest
Basic Land — Forest
(: Add .)
|
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Island
Basic Land — Island
(: Add .)
|
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Island
Basic Land — Island
(: Add .)
|
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Island
Basic Land — Island
(: Add .)
|
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Island
Basic Land — Island
(: Add .)
|
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Island
Basic Land — Island
(: Add .)
|
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Island
Basic Land — Island
(: Add .)
|
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Karplusan Forest
Land
: Add .
: Add or . Karplusan Forest deals 1 damage to you.
|
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Karplusan Forest
Land
: Add .
: Add or . Karplusan Forest deals 1 damage to you.
|
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Mountain
Basic Land — Mountain
(: Add .)
|
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Mountain
Basic Land — Mountain
(: Add .)
|
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Mountain
Basic Land — Mountain
(: Add .)
|
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Mountain
Basic Land — Mountain
(: Add .)
|
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Mountain
Basic Land — Mountain
(: Add .)
|
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Mountain
Basic Land — Mountain
(: Add .)
|
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Mountain
Basic Land — Mountain
(: Add .)
|
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Mountain
Basic Land — Mountain
(: Add .)
|
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Plains
Basic Land — Plains
(: Add .)
|
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Plains
Basic Land — Plains
(: Add .)
|
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Plains
Basic Land — Plains
(: Add .)
|
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Plains
Basic Land — Plains
(: Add .)
|
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Plains
Basic Land — Plains
(: Add .)
|
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Plains
Basic Land — Plains
(: Add .)
|
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Plains
Basic Land — Plains
(: Add .)
|
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Plains
Basic Land — Plains
(: Add .)
|
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Sulfurous Springs
Land
: Add .
: Add or . Sulfurous Springs deals 1 damage to you.
|
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Sulfurous Springs
Land
: Add .
: Add or . Sulfurous Springs deals 1 damage to you.
|
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Swamp
Basic Land — Swamp
(: Add .)
|
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Swamp
Basic Land — Swamp
(: Add .)
|
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Swamp
Basic Land — Swamp
(: Add .)
|
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Swamp
Basic Land — Swamp
(: Add .)
|
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Swamp
Basic Land — Swamp
(: Add .)
|
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Swamp
Basic Land — Swamp
(: Add .)
|
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Swamp
Basic Land — Swamp
(: Add .)
|
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Swamp
Basic Land — Swamp
(: Add .)
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Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
|
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Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
|
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