Seventh Edition

Image Card Info Mana cost
Angelic Page

Angelic Page

Creature — Angel Spirit

Flying : Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its messenger.

1/1

1 W
Angelic Page

Angelic Page

Creature — Angel Spirit

Flying : Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its messenger.

1/1

1 W
Ardent Militia

Ardent Militia

Creature — Human Soldier

Vigilance

Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.

2/5

4 W
Ardent Militia

Ardent Militia

Creature — Human Soldier

Vigilance

Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.

2/5

4 W
Blessed Reversal

Blessed Reversal

Instant

You gain 3 life for each creature attacking you.

"A battle's outcome is never certain." —The Southern Paladin

1 W
Blessed Reversal

Blessed Reversal

Instant

You gain 3 life for each creature attacking you.

"A battle's outcome is never certain." —The Southern Paladin

1 W
Breath of Life

Breath of Life

Sorcery

Return target creature card from your graveyard to the battlefield.

"Nothing can stop the power of life—not even death." —Onean cleric

3 W
Breath of Life

Breath of Life

Sorcery

Return target creature card from your graveyard to the battlefield.

"Nothing can stop the power of life—not even death." —Onean cleric

3 W
Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

". . . Our castle's strength Will laugh a siege to scorn." —William Shakespeare, *Macbeth*

3 W
Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

". . . Our castle's strength Will laugh a siege to scorn." —William Shakespeare, *Macbeth*

3 W
Circle of Protection: Black

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Black

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Blue

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Blue

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Green

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Green

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: White

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: White

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

1 W
Cloudchaser Eagle

Cloudchaser Eagle

Creature — Bird

Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment.

Most eagles hunt small animals. The cloudchasers hunt magic.

2/2

3 W
Cloudchaser Eagle

Cloudchaser Eagle

Creature — Bird

Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment.

Most eagles hunt small animals. The cloudchasers hunt magic.

2/2

3 W
Crossbow Infantry

Crossbow Infantry

Creature — Human Soldier Archer

: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Twang. You're dead.

1/1

1 W
Crossbow Infantry

Crossbow Infantry

Creature — Human Soldier Archer

: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Twang. You're dead.

1/1

1 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

1 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

1 W
Eager Cadet

Eager Cadet

Creature — Human Soldier

"Training? Seeing my crops burnt to cinders was all the 'training' I needed."

1/1

W
Eager Cadet

Eager Cadet

Creature — Human Soldier

"Training? Seeing my crops burnt to cinders was all the 'training' I needed."

1/1

W
Elite Archers

Elite Archers

Creature — Human Soldier Archer

: Elite Archers deals 3 damage to target attacking or blocking creature.

They fletch their arrows with the feathers of angels.

3/3

5 W
Elite Archers

Elite Archers

Creature — Human Soldier Archer

: Elite Archers deals 3 damage to target attacking or blocking creature.

They fletch their arrows with the feathers of angels.

3/3

5 W
Gerrard's Wisdom

Gerrard's Wisdom

Sorcery

You gain 2 life for each card in your hand.

A picture is worth a thousand swords.

2 W W
Gerrard's Wisdom

Gerrard's Wisdom

Sorcery

You gain 2 life for each card in your hand.

A picture is worth a thousand swords.

2 W W
Glorious Anthem

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

"North and South meet and angels sing. Voices resound with a righteous ring." —"The Ballad of the Paladins"

1 W W
Glorious Anthem

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

"North and South meet and angels sing. Voices resound with a righteous ring." —"The Ballad of the Paladins"

1 W W
Healing Salve

Healing Salve

Instant

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

W
Healing Salve

Healing Salve

Instant

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

W
Heavy Ballista

Heavy Ballista

Creature — Human Soldier

: Heavy Ballista deals 2 damage to target attacking or blocking creature.

"Soldiers wear down and enemies collapse—but the ballista never tires." —Ballista captain

2/3

3 W
Heavy Ballista

Heavy Ballista

Creature — Human Soldier

: Heavy Ballista deals 2 damage to target attacking or blocking creature.

"Soldiers wear down and enemies collapse—but the ballista never tires." —Ballista captain

2/3

3 W
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2.

W
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2.

W
Honor Guard

Honor Guard

Creature — Human Soldier

: Honor Guard gets +0/+1 until end of turn.

The strength of one. The courage of ten.

1/1

W
Honor Guard

Honor Guard

Creature — Human Soldier

: Honor Guard gets +0/+1 until end of turn.

The strength of one. The courage of ten.

1/1

W
Intrepid Hero

Intrepid Hero

Creature — Human Soldier

: Destroy target creature with power 4 or greater.

A fool knows no fear. A hero shows no fear.

1/1

2 W
Intrepid Hero

Intrepid Hero

Creature — Human Soldier

: Destroy target creature with power 4 or greater.

A fool knows no fear. A hero shows no fear.

1/1

2 W
Kjeldoran Royal Guard

Kjeldoran Royal Guard

Creature — Human Soldier

: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Honorable in battle, generous in death. —Motto of the Kjeldoran Royal Guard

2/5

3 W W
Kjeldoran Royal Guard

Kjeldoran Royal Guard

Creature — Human Soldier

: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Honorable in battle, generous in death. —Motto of the Kjeldoran Royal Guard

2/5

3 W W
Knight Errant

Knight Errant

Creature — Human Knight

Knights are quick to pledge their loyalty and even quicker to charge into battle.

2/2

1 W
Knight Errant

Knight Errant

Creature — Human Knight

Knights are quick to pledge their loyalty and even quicker to charge into battle.

2/2

1 W
Knighthood

Knighthood

Enchantment

Creatures you control have first strike.

Kings don't make knights. Actions do.

2 W
Knighthood

Knighthood

Enchantment

Creatures you control have first strike.

Kings don't make knights. Actions do.

2 W
Longbow Archer

Longbow Archer

Creature — Human Soldier Archer

First strike; reach (This creature can block creatures with flying.)

Some say they have the blood of hawks running through their veins.

2/2

W W
Longbow Archer

Longbow Archer

Creature — Human Soldier Archer

First strike; reach (This creature can block creatures with flying.)

Some say they have the blood of hawks running through their veins.

2/2

W W
Master Healer

Master Healer

Creature — Human Cleric

: Prevent the next 4 damage that would be dealt to any target this turn.

Her heart holds the pain of every soldier she's ever healed.

1/4

4 W
Master Healer

Master Healer

Creature — Human Cleric

: Prevent the next 4 damage that would be dealt to any target this turn.

Her heart holds the pain of every soldier she's ever healed.

1/4

4 W
Northern Paladin

Northern Paladin

Creature — Human Knight

, : Destroy target black permanent.

"How smooth his face, how sure his thoughts. I look forward to breaking his mighty will." —The Eastern Paladin

3/3

2 W W
Northern Paladin

Northern Paladin

Creature — Human Knight

, : Destroy target black permanent.

"How smooth his face, how sure his thoughts. I look forward to breaking his mighty will." —The Eastern Paladin

3/3

2 W W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

Without warriors there can be no war.

1 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

Without warriors there can be no war.

1 W
Pariah

Pariah

Enchantment — Aura

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

A valiant knight's life has no meaning without honor.

2 W
Pariah

Pariah

Enchantment — Aura

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

A valiant knight's life has no meaning without honor.

2 W
Purify

Purify

Sorcery

Destroy all artifacts and enchantments.

"We have no need for these trinkets. We need only the strength of our swords and the virtue of our hearts." —The Northern Paladin

3 W W
Purify

Purify

Sorcery

Destroy all artifacts and enchantments.

"We have no need for these trinkets. We need only the strength of our swords and the virtue of our hearts." —The Northern Paladin

3 W W
Razorfoot Griffin

Razorfoot Griffin

Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)

Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.

2/2

3 W
Razorfoot Griffin

Razorfoot Griffin

Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)

Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.

2/2

3 W
Reprisal

Reprisal

Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

"Fear this no more!"

1 W
Reprisal

Reprisal

Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

"Fear this no more!"

1 W
Reverse Damage

Reverse Damage

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

"Weapons usually bring death. Today, mine will bring life."

1 W W
Reverse Damage

Reverse Damage

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

"Weapons usually bring death. Today, mine will bring life."

1 W W
Rolling Stones

Rolling Stones

Enchantment

Wall creatures can attack as though they didn't have defender.

"We spent three weeks trying to knock that wall down. Now it's knocking us down." —Onean sergeant

1 W
Rolling Stones

Rolling Stones

Enchantment

Wall creatures can attack as though they didn't have defender.

"We spent three weeks trying to knock that wall down. Now it's knocking us down." —Onean sergeant

1 W
Sacred Ground

Sacred Ground

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The land will never betray those who gave their lives for it.

1 W
Sacred Ground

Sacred Ground

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The land will never betray those who gave their lives for it.

1 W
Sacred Nectar

Sacred Nectar

Sorcery

You gain 4 life.

"For he on honey-dew hath fed, And drunk the milk of Paradise." —Samuel Taylor Coleridge, "Kubla Khan"

1 W
Sacred Nectar

Sacred Nectar

Sorcery

You gain 4 life.

"For he on honey-dew hath fed, And drunk the milk of Paradise." —Samuel Taylor Coleridge, "Kubla Khan"

1 W
Samite Healer

Samite Healer

Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Why does a Samite heal? You might as well ask why a bird flies.

1/1

1 W
Samite Healer

Samite Healer

Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Why does a Samite heal? You might as well ask why a bird flies.

1/1

1 W
Sanctimony

Sanctimony

Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

"The peasants labor for my profit. I approve."

1 W
Sanctimony

Sanctimony

Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

"The peasants labor for my profit. I approve."

1 W
Seasoned Marshal

Seasoned Marshal

Creature — Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

He reads the battlefield like a map, always seeking the shortest route to victory.

2/2

2 W W
Seasoned Marshal

Seasoned Marshal

Creature — Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

He reads the battlefield like a map, always seeking the shortest route to victory.

2/2

2 W W
Serra Advocate

Serra Advocate

Creature — Angel

Flying : Target attacking or blocking creature gets +2/+2 until end of turn.

An angel's blessing prepares a soldier for war better than a thousand military drills.

2/2

3 W
Serra Advocate

Serra Advocate

Creature — Angel

Flying : Target attacking or blocking creature gets +2/+2 until end of turn.

An angel's blessing prepares a soldier for war better than a thousand military drills.

2/2

3 W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Her sword sings more beautifully than any choir.

4/4

3 W W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Her sword sings more beautifully than any choir.

4/4

3 W W
Serra's Embrace

Serra's Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.

"With one breath, the newborn angel took to the air . . . and the world sighed." —*The Book of Serra*

2 W W
Serra's Embrace

Serra's Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.

"With one breath, the newborn angel took to the air . . . and the world sighed." —*The Book of Serra*

2 W W
Shield Wall

Shield Wall

Instant

Creatures you control get +0/+2 until end of turn.

"If not for the wizard, we'd all be dead now. 'Course, it was him that started all this in the first place." —Onean veteran

1 W
Shield Wall

Shield Wall

Instant

Creatures you control get +0/+2 until end of turn.

"If not for the wizard, we'd all be dead now. 'Course, it was him that started all this in the first place." —Onean veteran

1 W
Skyshroud Falcon

Skyshroud Falcon

Creature — Bird

Flying, vigilance

The earliest mystics believed that the falcon slit the sky to let the light break through.

1/1

1 W
Skyshroud Falcon

Skyshroud Falcon

Creature — Bird

Flying, vigilance

The earliest mystics believed that the falcon slit the sky to let the light break through.

1/1

1 W
Southern Paladin

Southern Paladin

Creature — Human Knight

, : Destroy target red permanent.

"How can anyone fight so much yet enjoy it so little?" —The Western Paladin

3/3

2 W W
Southern Paladin

Southern Paladin

Creature — Human Knight

, : Destroy target red permanent.

"How can anyone fight so much yet enjoy it so little?" —The Western Paladin

3/3

2 W W
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

The noble paladins draw strength from the courage of others.

W
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

The noble paladins draw strength from the courage of others.

W
Standing Troops

Standing Troops

Creature — Human Soldier

Vigilance

They fight so closely together a mouse couldn't slip past their guard.

1/4

2 W
Standing Troops

Standing Troops

Creature — Human Soldier

Vigilance

They fight so closely together a mouse couldn't slip past their guard.

1/4

2 W
Starlight

Starlight

Sorcery

You gain 3 life for each black creature target opponent controls.

"Even in the darkest night Stars and angels still shine bright." —Onean children's rhyme

1 W
Starlight

Starlight

Sorcery

You gain 3 life for each black creature target opponent controls.

"Even in the darkest night Stars and angels still shine bright." —Onean children's rhyme

1 W
Staunch Defenders

Staunch Defenders

Creature — Human Soldier

When Staunch Defenders enters the battlefield, you gain 4 life.

"The key to winning any fight is simply staying alive." —The Southern Paladin

3/4

3 W W
Staunch Defenders

Staunch Defenders

Creature — Human Soldier

When Staunch Defenders enters the battlefield, you gain 4 life.

"The key to winning any fight is simply staying alive." —The Southern Paladin

3/4

3 W W
Sunweb

Sunweb

Creature — Wall

Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.

Sometimes the wings of fallen dragons refuse to give up the sky.

5/6

3 W
Sunweb

Sunweb

Creature — Wall

Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.

Sometimes the wings of fallen dragons refuse to give up the sky.

5/6

3 W
Sustainer of the Realm

Sustainer of the Realm

Creature — Angel

Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

You may break her shield, but you'll never break her spirit.

2/3

2 W W
Sustainer of the Realm

Sustainer of the Realm

Creature — Angel

Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

You may break her shield, but you'll never break her spirit.

2/3

2 W W
Venerable Monk

Venerable Monk

Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

"I rely not so much on the wisdom of age as on the overconfidence of youth."

2/2

2 W
Venerable Monk

Venerable Monk

Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

"I rely not so much on the wisdom of age as on the overconfidence of youth."

2/2

2 W
Vengeance

Vengeance

Sorcery

Destroy target tapped creature.

"It is the duty of the strong to oppose any who threaten the weak." —The Southern Paladin

3 W
Vengeance

Vengeance

Sorcery

Destroy target tapped creature.

"It is the duty of the strong to oppose any who threaten the weak." —The Southern Paladin

3 W
Wall of Swords

Wall of Swords

Creature — Wall

Defender (This creature can't attack.) Flying

Sharper than wind, lighter than air.

3/5

3 W
Wall of Swords

Wall of Swords

Creature — Wall

Defender (This creature can't attack.) Flying

Sharper than wind, lighter than air.

3/5

3 W
Worship

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol." —Serra

3 W
Worship

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol." —Serra

3 W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Air Elemental

Air Elemental

Creature — Elemental

Flying

Where psycho meets cyclone.

4/4

3 U U
Air Elemental

Air Elemental

Creature — Elemental

Flying

Where psycho meets cyclone.

4/4

3 U U
Ancestral Memories

Ancestral Memories

Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

"It's a poor sort of memory that only works backwards." —Lewis Carroll, *Through the Looking Glass*

2 U U U
Ancestral Memories

Ancestral Memories

Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

"It's a poor sort of memory that only works backwards." —Lewis Carroll, *Through the Looking Glass*

2 U U U
Arcane Laboratory

Arcane Laboratory

Enchantment

Each player can't cast more than one spell each turn.

Too many wizards spoil the spell, but too many spells spoil the wizard. —Sign on entry to arcane lab

2 U
Arcane Laboratory

Arcane Laboratory

Enchantment

Each player can't cast more than one spell each turn.

Too many wizards spoil the spell, but too many spells spoil the wizard. —Sign on entry to arcane lab

2 U
Archivist

Archivist

Creature — Human Wizard

: Draw a card.

"Knowledge is a feast for the mind. Savor every swallow."

1/1

2 U U
Archivist

Archivist

Creature — Human Wizard

: Draw a card.

"Knowledge is a feast for the mind. Savor every swallow."

1/1

2 U U
Baleful Stare

Baleful Stare

Sorcery

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

He can drown you in his eyes.

2 U
Baleful Stare

Baleful Stare

Sorcery

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

He can drown you in his eyes.

2 U
Benthic Behemoth

Benthic Behemoth

Creature — Serpent

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

The sea has many secrets, but some are too big to be kept.

7/6

5 U U U
Benthic Behemoth

Benthic Behemoth

Creature — Serpent

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

The sea has many secrets, but some are too big to be kept.

7/6

5 U U U
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

"Returne from whence ye came. . . ." —Edmund Spenser, *The Faerie Queene*

U U
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

"Returne from whence ye came. . . ." —Edmund Spenser, *The Faerie Queene*

U U
Confiscate

Confiscate

Enchantment — Aura

Enchant permanent You control enchanted permanent.

"The surface world contains nothing I cannot take." —The Lord of Atlantis

4 U U
Confiscate

Confiscate

Enchantment — Aura

Enchant permanent You control enchanted permanent.

"The surface world contains nothing I cannot take." —The Lord of Atlantis

4 U U
Coral Merfolk

Coral Merfolk

Creature — Merfolk

The coral merfolk delight in wrestling with their foes, skinning them alive on the razor-sharp edges of their reef.

2/1

1 U
Coral Merfolk

Coral Merfolk

Creature — Merfolk

The coral merfolk delight in wrestling with their foes, skinning them alive on the razor-sharp edges of their reef.

2/1

1 U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Daring Apprentice

Daring Apprentice

Creature — Human Wizard

, Sacrifice Daring Apprentice: Counter target spell.

"I've seen my master do this a hundred times. How hard can it be?"

1/1

1 U U
Daring Apprentice

Daring Apprentice

Creature — Human Wizard

, Sacrifice Daring Apprentice: Counter target spell.

"I've seen my master do this a hundred times. How hard can it be?"

1/1

1 U U
Deflection

Deflection

Instant

Change the target of target spell with a single target.

"You've thrown your net at the wrong fish." —The Lord of Atlantis

3 U
Deflection

Deflection

Instant

Change the target of target spell with a single target.

"You've thrown your net at the wrong fish." —The Lord of Atlantis

3 U
Delusions of Mediocrity

Delusions of Mediocrity

Enchantment

When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

When nothing but second best will do.

3 U
Delusions of Mediocrity

Delusions of Mediocrity

Enchantment

When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

When nothing but second best will do.

3 U
Equilibrium

Equilibrium

Enchantment

Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.

Seek balance in all things—as long as the scales are weighted in your favor. —Vodalian saying

1 U U
Equilibrium

Equilibrium

Enchantment

Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.

Seek balance in all things—as long as the scales are weighted in your favor. —Vodalian saying

1 U U
Evacuation

Evacuation

Instant

Return all creatures to their owners' hands.

"How many people can you save in that thing?" "All of them," replied the mage with a smile.

3 U U
Evacuation

Evacuation

Instant

Return all creatures to their owners' hands.

"How many people can you save in that thing?" "All of them," replied the mage with a smile.

3 U U
Fighting Drake

Fighting Drake

Creature — Drake

Flying

Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all.

2/4

2 U U
Fighting Drake

Fighting Drake

Creature — Drake

Flying

Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all.

2/4

2 U U
Fleeting Image

Fleeting Image

Creature — Illusion

Flying (This creature can't be blocked except by creatures with flying or reach.) : Return Fleeting Image to its owner's hand.

"It was as if we fought a shadow." —Onean soldier

2/1

2 U
Fleeting Image

Fleeting Image

Creature — Illusion

Flying (This creature can't be blocked except by creatures with flying or reach.) : Return Fleeting Image to its owner's hand.

"It was as if we fought a shadow." —Onean soldier

2/1

2 U
Flight

Flight

Enchantment — Aura

Enchant creature Enchanted creature has flying.

U
Flight

Flight

Enchantment — Aura

Enchant creature Enchanted creature has flying.

U
Force Spike

Force Spike

Instant

Counter target spell unless its controller pays .

"I don't *think* so."

U
Force Spike

Force Spike

Instant

Counter target spell unless its controller pays .

"I don't *think* so."

U
Giant Octopus

Giant Octopus

Creature — Octopus

The only thing that flows faster than water is fear.

3/3

3 U
Giant Octopus

Giant Octopus

Creature — Octopus

The only thing that flows faster than water is fear.

3/3

3 U
Glacial Wall

Glacial Wall

Creature — Wall

Defender (This creature can't attack.)

Like arguing with ice —Vodalian expression meaning "wasting your time"

0/7

2 U
Glacial Wall

Glacial Wall

Creature — Wall

Defender (This creature can't attack.)

Like arguing with ice —Vodalian expression meaning "wasting your time"

0/7

2 U
Hibernation

Hibernation

Instant

Return all green permanents to their owners' hands.

The deep sleep of winter is not always restful.

2 U
Hibernation

Hibernation

Instant

Return all green permanents to their owners' hands.

The deep sleep of winter is not always restful.

2 U
Horned Turtle

Horned Turtle

Creature — Turtle

It doesn't like having visitors . . . unless it's having them for lunch.

1/4

2 U
Horned Turtle

Horned Turtle

Creature — Turtle

It doesn't like having visitors . . . unless it's having them for lunch.

1/4

2 U
Inspiration

Inspiration

Instant

Target player draws two cards.

3 U
Inspiration

Inspiration

Instant

Target player draws two cards.

3 U
Levitation

Levitation

Enchantment

Creatures you control have flying.

"We'll be easy targets if we remain on the ground. Let's take the fight to them."

2 U U
Levitation

Levitation

Enchantment

Creatures you control have flying.

"We'll be easy targets if we remain on the ground. Let's take the fight to them."

2 U U
Lord of Atlantis

Lord of Atlantis

Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.

2/2

U U
Lord of Atlantis

Lord of Atlantis

Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.

2/2

U U
Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

4 U U
Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

4 U U
Mana Breach

Mana Breach

Enchantment

Whenever a player casts a spell, that player returns a land they control to its owner's hand.

The mana that binds the world together can also tear it apart.

2 U
Mana Breach

Mana Breach

Enchantment

Whenever a player casts a spell, that player returns a land they control to its owner's hand.

The mana that binds the world together can also tear it apart.

2 U
Mana Short

Mana Short

Instant

Tap all lands target player controls and that player loses all unspent mana.

"Remove their power, and their will to fight will follow." —Tolarian wizard

2 U
Mana Short

Mana Short

Instant

Tap all lands target player controls and that player loses all unspent mana.

"Remove their power, and their will to fight will follow." —Tolarian wizard

2 U
Mawcor

Mawcor

Creature — Beast

Flying : Mawcor deals 1 damage to any target.

Neither head holds a brain—that's located somewhere in the chest—but four eyes aim much better than two.

3/3

3 U U
Mawcor

Mawcor

Creature — Beast

Flying : Mawcor deals 1 damage to any target.

Neither head holds a brain—that's located somewhere in the chest—but four eyes aim much better than two.

3/3

3 U U
Memory Lapse

Memory Lapse

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Eri phar phesta . . . um, phistor . . . er, phistara . . ."

1 U
Memory Lapse

Memory Lapse

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Eri phar phesta . . . um, phistor . . . er, phistara . . ."

1 U
Merfolk Looter

Merfolk Looter

Creature — Merfolk Rogue

: Draw a card, then discard a card.

When you sink a lot of ships, it's easy to find sunken treasure.

1/1

1 U
Merfolk Looter

Merfolk Looter

Creature — Merfolk Rogue

: Draw a card, then discard a card.

When you sink a lot of ships, it's easy to find sunken treasure.

1/1

1 U
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident

Creature — Merfolk

"The paladins would be wise not to forget about the Pearl Trident. The merfolk warriors have turned the tide of more than one human war . . . and I have no doubt they shall do so again." —Onean scholar

1/1

U
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident

Creature — Merfolk

"The paladins would be wise not to forget about the Pearl Trident. The merfolk warriors have turned the tide of more than one human war . . . and I have no doubt they shall do so again." —Onean scholar

1/1

U
Opportunity

Opportunity

Instant

Target player draws four cards.

Little things like morals shouldn't hinder one's ambition. —Pirate creed

4 U U
Opportunity

Opportunity

Instant

Target player draws four cards.

Little things like morals shouldn't hinder one's ambition. —Pirate creed

4 U U
Opposition

Opposition

Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

Exhausting a wizard can be exhausting work.

2 U U
Opposition

Opposition

Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

Exhausting a wizard can be exhausting work.

2 U U
Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

It can pass through solid matter—but that doesn't mean it's harmless.

2/2

1 U U
Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

It can pass through solid matter—but that doesn't mean it's harmless.

2/2

1 U U
Prodigal Sorcerer

Prodigal Sorcerer

Creature — Human Wizard

: Prodigal Sorcerer deals 1 damage to any target.

He wastes his amazing talents on proving how amazing he really is.

1/1

2 U
Prodigal Sorcerer

Prodigal Sorcerer

Creature — Human Wizard

: Prodigal Sorcerer deals 1 damage to any target.

He wastes his amazing talents on proving how amazing he really is.

1/1

2 U
Remove Soul

Remove Soul

Instant

Counter target creature spell.

1 U
Remove Soul

Remove Soul

Instant

Counter target creature spell.

1 U
Sage Owl

Sage Owl

Creature — Bird

Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

1/1

1 U
Sage Owl

Sage Owl

Creature — Bird

Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

1/1

1 U
Sea Monster

Sea Monster

Creature — Serpent

Sea Monster can't attack unless defending player controls an Island.

"Abandon ship!"

6/6

4 U U
Sea Monster

Sea Monster

Creature — Serpent

Sea Monster can't attack unless defending player controls an Island.

"Abandon ship!"

6/6

4 U U
Sleight of Hand

Sleight of Hand

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"Most people believe magic is only a trick. Why change their minds?"

U
Sleight of Hand

Sleight of Hand

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"Most people believe magic is only a trick. Why change their minds?"

U
Steal Artifact

Steal Artifact

Enchantment — Aura

Enchant artifact You control enchanted artifact.

2 U U
Steal Artifact

Steal Artifact

Enchantment — Aura

Enchant artifact You control enchanted artifact.

2 U U
Storm Crow

Storm Crow

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2

1 U
Storm Crow

Storm Crow

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2

1 U
Telepathic Spies

Telepathic Spies

Creature — Human Wizard

When Telepathic Spies enters the battlefield, look at target opponent's hand.

Most spies sneak into enemy camps. These spies sneak into enemy minds.

2/2

2 U
Telepathic Spies

Telepathic Spies

Creature — Human Wizard

When Telepathic Spies enters the battlefield, look at target opponent's hand.

Most spies sneak into enemy camps. These spies sneak into enemy minds.

2/2

2 U
Telepathy

Telepathy

Enchantment

Your opponents play with their hands revealed.

"Secrets? What secrets?"

U
Telepathy

Telepathy

Enchantment

Your opponents play with their hands revealed.

"Secrets? What secrets?"

U
Temporal Adept

Temporal Adept

Creature — Human Wizard

, : Return target permanent to its owner's hand.

"Of course she's at the head of her class. All of her classmates have disappeared." —Tolarian renegade

1/1

1 U U
Temporal Adept

Temporal Adept

Creature — Human Wizard

, : Return target permanent to its owner's hand.

"Of course she's at the head of her class. All of her classmates have disappeared." —Tolarian renegade

1/1

1 U U
Thieving Magpie

Thieving Magpie

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.

1/3

2 U U
Thieving Magpie

Thieving Magpie

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.

1/3

2 U U
Tolarian Winds

Tolarian Winds

Instant

Discard all the cards in your hand, then draw that many cards.

Why not ask the winds? —Tolarian expression meaning "Who knows?"

1 U
Tolarian Winds

Tolarian Winds

Instant

Discard all the cards in your hand, then draw that many cards.

Why not ask the winds? —Tolarian expression meaning "Who knows?"

1 U
Treasure Trove

Treasure Trove

Enchantment

: Draw a card.

"Nope, there's nothing here either. You guys go on ahead, I'll catch up in a minute. . . . Whoo hoo!"

2 U U
Treasure Trove

Treasure Trove

Enchantment

: Draw a card.

"Nope, there's nothing here either. You guys go on ahead, I'll catch up in a minute. . . . Whoo hoo!"

2 U U
Twiddle

Twiddle

Instant

You may tap or untap target artifact, creature, or land.

U
Twiddle

Twiddle

Instant

You may tap or untap target artifact, creature, or land.

U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

U
Vigilant Drake

Vigilant Drake

Creature — Drake

Flying : Untap Vigilant Drake.

It can stay aloft for weeks with little or no sleep.

3/3

4 U
Vigilant Drake

Vigilant Drake

Creature — Drake

Flying : Untap Vigilant Drake.

It can stay aloft for weeks with little or no sleep.

3/3

4 U
Vizzerdrix

Vizzerdrix

Creature — Rabbit Beast

A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made *that* mistake again.

6/6

6 U
Vizzerdrix

Vizzerdrix

Creature — Rabbit Beast

A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made *that* mistake again.

6/6

6 U
Wall of Air

Wall of Air

Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

"Let the air itself protect you, for it is everywhere." —Master wizard

1/5

1 U U
Wall of Air

Wall of Air

Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

"Let the air itself protect you, for it is everywhere." —Master wizard

1/5

1 U U
Wall of Wonder

Wall of Wonder

Creature — Wall

Defender (This creature can't attack.) : Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

They wondered at the size of it. It wondered which to eat first.

1/5

2 U U
Wall of Wonder

Wall of Wonder

Creature — Wall

Defender (This creature can't attack.) : Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

They wondered at the size of it. It wondered which to eat first.

1/5

2 U U
Wind Dancer

Wind Dancer

Creature — Faerie

Flying : Target creature gains flying until end of turn.

The sky is her stage.

1/1

1 U
Wind Dancer

Wind Dancer

Creature — Faerie

Flying : Target creature gains flying until end of turn.

The sky is her stage.

1/1

1 U
Wind Drake

Wind Drake

Creature — Drake

Flying

"But high she shoots through air and light, Above all low delay, Where nothing earthly bounds her flight, Nor shadow dims her way." —Thomas Moore, "Oh that I had Wings"

2/2

2 U
Wind Drake

Wind Drake

Creature — Drake

Flying

"But high she shoots through air and light, Above all low delay, Where nothing earthly bounds her flight, Nor shadow dims her way." —Thomas Moore, "Oh that I had Wings"

2/2

2 U
Abyssal Horror

Abyssal Horror

Creature — Horror

Flying When Abyssal Horror enters the battlefield, target player discards two cards.

"I dreamt of it once. Now I fear it dreams of me." —Tolarian scholar

2/2

4 B B
Abyssal Horror

Abyssal Horror

Creature — Horror

Flying When Abyssal Horror enters the battlefield, target player discards two cards.

"I dreamt of it once. Now I fear it dreams of me." —Tolarian scholar

2/2

4 B B
Abyssal Specter

Abyssal Specter

Creature — Specter

Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.

To gaze under its hood is to invite death.

2/3

2 B B
Abyssal Specter

Abyssal Specter

Creature — Specter

Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.

To gaze under its hood is to invite death.

2/3

2 B B
Agonizing Memories

Agonizing Memories

Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

"I think little of the foes I've slain. But I'm haunted by the friends I've sent to die." —The Southern Paladin

2 B B
Agonizing Memories

Agonizing Memories

Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

"I think little of the foes I've slain. But I'm haunted by the friends I've sent to die." —The Southern Paladin

2 B B
Befoul

Befoul

Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

The bog's touch means death to all but the darkest of hearts.

2 B B
Befoul

Befoul

Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

The bog's touch means death to all but the darkest of hearts.

2 B B
Bellowing Fiend

Bellowing Fiend

Creature — Spirit

Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

3/3

4 B
Bellowing Fiend

Bellowing Fiend

Creature — Spirit

Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

3/3

4 B
Bereavement

Bereavement

Enchantment

Whenever a green creature dies, its controller discards a card.

Grief is a razor that slices the soul.

1 B
Bereavement

Bereavement

Enchantment

Whenever a green creature dies, its controller discards a card.

Grief is a razor that slices the soul.

1 B
Blood Pet

Blood Pet

Creature — Thrull

Sacrifice Blood Pet: Add .

No thrull has ever been burdened with a long life.

1/1

B
Blood Pet

Blood Pet

Creature — Thrull

Sacrifice Blood Pet: Add .

No thrull has ever been burdened with a long life.

1/1

B
Bog Imp

Bog Imp

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Think of it as a butcher knife with wings.

1/1

1 B
Bog Imp

Bog Imp

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Think of it as a butcher knife with wings.

1/1

1 B
Bog Wraith

Bog Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The bodies of its victims are the only tracks it leaves.

3/3

3 B
Bog Wraith

Bog Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The bodies of its victims are the only tracks it leaves.

3/3

3 B
Corrupt

Corrupt

Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

5 B
Corrupt

Corrupt

Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

5 B
Crypt Rats

Crypt Rats

Creature — Rat

: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.

Beware anything born among the dead. —Tolarian saying

1/1

2 B
Crypt Rats

Crypt Rats

Creature — Rat

: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.

Beware anything born among the dead. —Tolarian saying

1/1

2 B
Dakmor Lancer

Dakmor Lancer

Creature — Human Knight

When Dakmor Lancer enters the battlefield, destroy target nonblack creature.

The darkness of his shield reflects the inky blackness of his soul.

3/3

4 B B
Dakmor Lancer

Dakmor Lancer

Creature — Human Knight

When Dakmor Lancer enters the battlefield, destroy target nonblack creature.

The darkness of his shield reflects the inky blackness of his soul.

3/3

4 B B
Dark Banishing

Dark Banishing

Instant

Destroy target nonblack creature. It can't be regenerated.

"Hence 'banishèd' is banished from the world, / And the world's exile is death." —William Shakespeare, *Romeo and Juliet*

2 B
Dark Banishing

Dark Banishing

Instant

Destroy target nonblack creature. It can't be regenerated.

"Hence 'banishèd' is banished from the world, / And the world's exile is death." —William Shakespeare, *Romeo and Juliet*

2 B
Darkest Hour

Darkest Hour

Enchantment

All creatures are black.

The eclipse made it clear whose side the sky was on.

B
Darkest Hour

Darkest Hour

Enchantment

All creatures are black.

The eclipse made it clear whose side the sky was on.

B
Dregs of Sorrow

Dregs of Sorrow

Sorcery

Destroy X target nonblack creatures. Draw X cards.

"We live for a thousand years. The death of even one brings untold sorrow." —Elvish elder

X 4 B
Dregs of Sorrow

Dregs of Sorrow

Sorcery

Destroy X target nonblack creatures. Draw X cards.

"We live for a thousand years. The death of even one brings untold sorrow." —Elvish elder

X 4 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off." —Nevinyrral, *Necromancer's Handbook*

1/1

1 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1/1

1 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off." —Nevinyrral, *Necromancer's Handbook*

1/1

1 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1/1

1 B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Change your mind, or I'll change it for you."

B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Change your mind, or I'll change it for you."

B
Eastern Paladin

Eastern Paladin

Creature — Phyrexian Zombie Knight

, : Destroy target green creature.

"There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it." —The Southern Paladin

3/3

2 B B
Eastern Paladin

Eastern Paladin

Creature — Phyrexian Zombie Knight

, : Destroy target green creature.

"There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it." —The Southern Paladin

3/3

2 B B
Engineered Plague

Engineered Plague

Enchantment

As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1.

A single germ can kill more soldiers than ten thousand blades.

2 B
Engineered Plague

Engineered Plague

Enchantment

As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1.

A single germ can kill more soldiers than ten thousand blades.

2 B
Fallen Angel

Fallen Angel

Creature — Angel

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

"Why do you weep for the dead? I rejoice, for they have died for me." —Fallen angel, to Serra

3/3

3 B B
Fallen Angel

Fallen Angel

Creature — Angel

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

"Why do you weep for the dead? I rejoice, for they have died for me." —Fallen angel, to Serra

3/3

3 B B
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"Booga booga booga!"

B B
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"Booga booga booga!"

B B
Foul Imp

Foul Imp

Creature — Imp

Flying When Foul Imp enters the battlefield, you lose 2 life.

The villagers call it "winged stench."

2/2

B B
Foul Imp

Foul Imp

Creature — Imp

Flying When Foul Imp enters the battlefield, you lose 2 life.

The villagers call it "winged stench."

2/2

B B
Fugue

Fugue

Sorcery

Target player discards three cards.

"It's hard to keep our own troops from fleeing when he's like this. How can our foes possibly stand against him?" —Field marshal for the Eastern Paladin

3 B B
Fugue

Fugue

Sorcery

Target player discards three cards.

"It's hard to keep our own troops from fleeing when he's like this. How can our foes possibly stand against him?" —Field marshal for the Eastern Paladin

3 B B
Giant Cockroach

Giant Cockroach

Creature — Insect

Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.

4/2

3 B
Giant Cockroach

Giant Cockroach

Creature — Insect

Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.

4/2

3 B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2

3 B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2

3 B
Greed

Greed

Enchantment

, Pay 2 life: Draw a card.

An advisor once asked the Western Paladin how much gold would be enough. "I have no need of fools who can imagine 'enough,'" he told the advisor's corpse.

3 B
Greed

Greed

Enchantment

, Pay 2 life: Draw a card.

An advisor once asked the Western Paladin how much gold would be enough. "I have no need of fools who can imagine 'enough,'" he told the advisor's corpse.

3 B
Hollow Dogs

Hollow Dogs

Creature — Phyrexian Zombie Dog

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

A hollow dog is never empty. It is filled with thirst for the hunt.

3/3

4 B
Hollow Dogs

Hollow Dogs

Creature — Phyrexian Zombie Dog

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

A hollow dog is never empty. It is filled with thirst for the hunt.

3/3

4 B
Howl from Beyond

Howl from Beyond

Instant

Target creature gets +X/+0 until end of turn.

Whether it howls for hunger or for joy, you're in trouble just the same.

X B
Howl from Beyond

Howl from Beyond

Instant

Target creature gets +X/+0 until end of turn.

Whether it howls for hunger or for joy, you're in trouble just the same.

X B
Infernal Contract

Infernal Contract

Sorcery

Draw four cards. You lose half your life, rounded up.

"East and West meet and angels cry. Unholy power darkens the sky." —"The Ballad of the Paladins"

B B B
Infernal Contract

Infernal Contract

Sorcery

Draw four cards. You lose half your life, rounded up.

"East and West meet and angels cry. Unholy power darkens the sky." —"The Ballad of the Paladins"

B B B
Leshrac's Rite

Leshrac's Rite

Enchantment — Aura

Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

"Brackish water, dark and blind Heed my will, to you I bind." —Opening passage of Leshrac's Rite

B
Leshrac's Rite

Leshrac's Rite

Enchantment — Aura

Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

"Brackish water, dark and blind Heed my will, to you I bind." —Opening passage of Leshrac's Rite

B
Looming Shade

Looming Shade

Creature — Shade

: Looming Shade gets +1/+1 until end of turn.

On darkness feeding, in nightmares breeding.

1/1

2 B
Looming Shade

Looming Shade

Creature — Shade

: Looming Shade gets +1/+1 until end of turn.

On darkness feeding, in nightmares breeding.

1/1

2 B
Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Memories cut from the mind can cut right back.

2 B
Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Memories cut from the mind can cut right back.

2 B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

What wizards fear most is losing their minds.

2 B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

What wizards fear most is losing their minds.

2 B
Nausea

Nausea

Sorcery

All creatures get -1/-1 until end of turn.

No fear. No sense. And soon, no lunch.

1 B
Nausea

Nausea

Sorcery

All creatures get -1/-1 until end of turn.

No fear. No sense. And soon, no lunch.

1 B
Necrologia

Necrologia

Instant

Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.

3 B B
Necrologia

Necrologia

Instant

Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.

3 B B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*

5 B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*

5 B
Nocturnal Raid

Nocturnal Raid

Instant

Black creatures get +2/+0 until end of turn.

The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.

2 B B
Nocturnal Raid

Nocturnal Raid

Instant

Black creatures get +2/+0 until end of turn.

The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.

2 B B
Oppression

Oppression

Enchantment

Whenever a player casts a spell, that player discards a card.

"Defeating an enemy is not nearly as satisfying as watching one suffer." —The Western Paladin

1 B B
Oppression

Oppression

Enchantment

Whenever a player casts a spell, that player discards a card.

"Defeating an enemy is not nearly as satisfying as watching one suffer." —The Western Paladin

1 B B
Ostracize

Ostracize

Sorcery

Target opponent reveals their hand. You choose a creature card from it. That player discards that card.

"You won't be needing this."

B
Ostracize

Ostracize

Sorcery

Target opponent reveals their hand. You choose a creature card from it. That player discards that card.

"You won't be needing this."

B
Persecute

Persecute

Sorcery

Choose a color. Target player reveals their hand and discards all cards of that color.

"I want every last one of these tree-hugging, earth-loving, pointy-eared weaklings out of here. Now!"

2 B B
Persecute

Persecute

Sorcery

Choose a color. Target player reveals their hand and discards all cards of that color.

"I want every last one of these tree-hugging, earth-loving, pointy-eared weaklings out of here. Now!"

2 B B
Plague Beetle

Plague Beetle

Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the diseases they carry or for the speed at which they multiply.

1/1

B
Plague Beetle

Plague Beetle

Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the diseases they carry or for the speed at which they multiply.

1/1

B
Rag Man

Rag Man

Creature — Human Minion

, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

He hunts what might have been.

2/1

2 B B
Rag Man

Rag Man

Creature — Human Minion

, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

He hunts what might have been.

2/1

2 B B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

B
Razortooth Rats

Razortooth Rats

Creature — Rat

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

They'll chew through armor, flesh, and bone. They'll even chew through each other if they're hungry enough.

2/1

2 B
Razortooth Rats

Razortooth Rats

Creature — Rat

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

They'll chew through armor, flesh, and bone. They'll even chew through each other if they're hungry enough.

2/1

2 B
Reprocess

Reprocess

Sorcery

Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

The battle's end is the meal's beginning.

2 B B
Reprocess

Reprocess

Sorcery

Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

The battle's end is the meal's beginning.

2 B B
Revenant

Revenant

Creature — Spirit

Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

It eats death and drinks pain.

*/*

4 B
Revenant

Revenant

Creature — Spirit

Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

It eats death and drinks pain.

*/*

4 B
Scathe Zombies

Scathe Zombies

Creature — Zombie

"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Taylor Coleridge, "The Rime of the Ancient Mariner"

2/2

2 B
Scathe Zombies

Scathe Zombies

Creature — Zombie

"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Taylor Coleridge, "The Rime of the Ancient Mariner"

2/2

2 B
Scathe Zombies

Scathe Zombies

Creature — Zombie

"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Taylor Coleridge, "The Rime of the Ancient Mariner"

2/2

2 B
Scathe Zombies

Scathe Zombies

Creature — Zombie

"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Taylor Coleridge, "The Rime of the Ancient Mariner"

2/2

2 B
Serpent Warrior

Serpent Warrior

Creature — Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

They're the fiercest of all the Western Paladin's soldiers. They're also the most fiercely loyal—but that loyalty comes at a price.

3/3

2 B
Serpent Warrior

Serpent Warrior

Creature — Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

They're the fiercest of all the Western Paladin's soldiers. They're also the most fiercely loyal—but that loyalty comes at a price.

3/3

2 B
Soul Feast

Soul Feast

Sorcery

Target player loses 4 life and you gain 4 life.

You are who you eat.

3 B B
Soul Feast

Soul Feast

Sorcery

Target player loses 4 life and you gain 4 life.

You are who you eat.

3 B B
Spineless Thug

Spineless Thug

Creature — Phyrexian Zombie Mercenary

Spineless Thug can't block.

What it lacks in backbone, it makes up for in cruelty.

2/2

1 B
Spineless Thug

Spineless Thug

Creature — Phyrexian Zombie Mercenary

Spineless Thug can't block.

What it lacks in backbone, it makes up for in cruelty.

2/2

1 B
Strands of Night

Strands of Night

Enchantment

, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

When the strands call, only the dead answer.

2 B B
Strands of Night

Strands of Night

Enchantment

, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

When the strands call, only the dead answer.

2 B B
Stronghold Assassin

Stronghold Assassin

Creature — Phyrexian Zombie Assassin

, Sacrifice a creature: Destroy target nonblack creature.

The assassin sees only throats and hears only heartbeats.

2/1

1 B B
Stronghold Assassin

Stronghold Assassin

Creature — Phyrexian Zombie Assassin

, Sacrifice a creature: Destroy target nonblack creature.

The assassin sees only throats and hears only heartbeats.

2/1

1 B B
Tainted Aether

Tainted Aether

Enchantment

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

Pockets of Æther can be so foul they melt flesh from bone.

2 B B
Tainted Aether

Tainted Aether

Enchantment

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

Pockets of Æther can be so foul they melt flesh from bone.

2 B B
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1.

"I don't *feel* any different."

B
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1.

"I don't *feel* any different."

B
Wall of Bone

Wall of Bone

Creature — Skeleton Wall

Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

A skeletal wall, strengthened by the souls of traitors, rings the city of the Eastern Paladin.

1/4

2 B
Wall of Bone

Wall of Bone

Creature — Skeleton Wall

Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

A skeletal wall, strengthened by the souls of traitors, rings the city of the Eastern Paladin.

1/4

2 B
Western Paladin

Western Paladin

Creature — Phyrexian Zombie Knight

, : Destroy target white creature.

"Expect nothing but scorn, flattery, and lies. And never turn your back on him." —The Northern Paladin

3/3

2 B B
Western Paladin

Western Paladin

Creature — Phyrexian Zombie Knight

, : Destroy target white creature.

"Expect nothing but scorn, flattery, and lies. And never turn your back on him." —The Northern Paladin

3/3

2 B B
Yawgmoth's Edict

Yawgmoth's Edict

Enchantment

Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.

The warping of bodies and souls has become the heart of Yawgmoth's existence.

1 B
Yawgmoth's Edict

Yawgmoth's Edict

Enchantment

Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.

The warping of bodies and souls has become the heart of Yawgmoth's existence.

1 B
Aether Flash

Aether Flash

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

As the foul beast appeared, arcane lightning crackled around it.

2 R R
Aether Flash

Aether Flash

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

As the foul beast appeared, arcane lightning crackled around it.

2 R R
Balduvian Barbarians

Balduvian Barbarians

Creature — Human Barbarian

"From the snowy slopes of Kaelor, To the canyons of Bandu, We drink and fight and feast and die As we were born to do." —Balduvian tavern song

3/2

1 R R
Balduvian Barbarians

Balduvian Barbarians

Creature — Human Barbarian

"From the snowy slopes of Kaelor, To the canyons of Bandu, We drink and fight and feast and die As we were born to do." —Balduvian tavern song

3/2

1 R R
Bedlam

Bedlam

Enchantment

Creatures can't block.

The generals were dead. The battle plans were forgotten. It was everyone for themselves.

2 R R
Bedlam

Bedlam

Enchantment

Creatures can't block.

The generals were dead. The battle plans were forgotten. It was everyone for themselves.

2 R R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

X R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

X R
Bloodshot Cyclops

Bloodshot Cyclops

Creature — Cyclops Giant

, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.

After their first encounter, the goblins named him Chuck.

4/4

5 R
Bloodshot Cyclops

Bloodshot Cyclops

Creature — Cyclops Giant

, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.

After their first encounter, the goblins named him Chuck.

4/4

5 R
Boil

Boil

Instant

Destroy all Islands.

"It is a slaughter, the death of a sea. Never speak of it again." —The Lord of Atlantis

3 R
Boil

Boil

Instant

Destroy all Islands.

"It is a slaughter, the death of a sea. Never speak of it again." —The Lord of Atlantis

3 R
Crimson Hellkite

Crimson Hellkite

Creature — Dragon

Flying , : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.

The hellkites are artists with flames, painting the world with fire.

6/6

6 R R R
Crimson Hellkite

Crimson Hellkite

Creature — Dragon

Flying , : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.

The hellkites are artists with flames, painting the world with fire.

6/6

6 R R R
Disorder

Disorder

Sorcery

Disorder deals 2 damage to each white creature and each player who controls a white creature.

"Fire hurts them almost as much as the chaos that follows. Almost." —The Western Paladin

1 R
Disorder

Disorder

Sorcery

Disorder deals 2 damage to each white creature and each player who controls a white creature.

"Fire hurts them almost as much as the chaos that follows. Almost." —The Western Paladin

1 R
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

X R
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

X R
Fervor

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

The intensity of their glare was soon surpassed by the intensity of their attack.

2 R
Fervor

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

The intensity of their glare was soon surpassed by the intensity of their attack.

2 R
Final Fortune

Final Fortune

Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

A reward is worthless if you aren't around to enjoy it.

R R
Final Fortune

Final Fortune

Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

A reward is worthless if you aren't around to enjoy it.

R R
Fire Elemental

Fire Elemental

Creature — Elemental

It treads on feet of coals and strikes with the force of a volcano.

5/4

3 R R
Fire Elemental

Fire Elemental

Creature — Elemental

It treads on feet of coals and strikes with the force of a volcano.

5/4

3 R R
Ghitu Fire-Eater

Ghitu Fire-Eater

Creature — Human Nomad

, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.

The Ghitu believe their race was born of fire, and it's an honor to return to it.

2/2

2 R
Ghitu Fire-Eater

Ghitu Fire-Eater

Creature — Human Nomad

, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.

The Ghitu believe their race was born of fire, and it's an honor to return to it.

2/2

2 R
Goblin Chariot

Goblin Chariot

Creature — Goblin Warrior

Haste (This creature can attack and as soon as it comes under your control.)

The hardest part of his training is learning not to eat the boar.

2/2

2 R
Goblin Chariot

Goblin Chariot

Creature — Goblin Warrior

Haste (This creature can attack and as soon as it comes under your control.)

The hardest part of his training is learning not to eat the boar.

2/2

2 R
Goblin Digging Team

Goblin Digging Team

Creature — Goblin

, Sacrifice Goblin Digging Team: Destroy target Wall.

"Dig. Dig. Dig. Dig. Dig. Dig. Die!" —Goblin chant

1/1

R
Goblin Digging Team

Goblin Digging Team

Creature — Goblin

, Sacrifice Goblin Digging Team: Destroy target Wall.

"Dig. Dig. Dig. Dig. Dig. Dig. Die!" —Goblin chant

1/1

R
Goblin Elite Infantry

Goblin Elite Infantry

Creature — Goblin Warrior

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

We're *elite*. You're not. —Infantry motto

2/2

1 R
Goblin Elite Infantry

Goblin Elite Infantry

Creature — Goblin Warrior

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

We're *elite*. You're not. —Infantry motto

2/2

1 R
Goblin Gardener

Goblin Gardener

Creature — Goblin

When Goblin Gardener dies, destroy target land.

Years of attempts have brought the goblins no closer to growing a sausage tree.

2/1

3 R
Goblin Gardener

Goblin Gardener

Creature — Goblin

When Goblin Gardener dies, destroy target land.

Years of attempts have brought the goblins no closer to growing a sausage tree.

2/1

3 R
Goblin Glider

Goblin Glider

Creature — Goblin

Flying Goblin Glider can't block.

"What's got two arms, one wing, and no brains?" —Ghitu riddle

1/1

1 R
Goblin Glider

Goblin Glider

Creature — Goblin

Flying Goblin Glider can't block.

"What's got two arms, one wing, and no brains?" —Ghitu riddle

1/1

1 R
Goblin King

Goblin King

Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .

2/2

1 R R
Goblin King

Goblin King

Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .

2/2

1 R R
Goblin Matron

Goblin Matron

Creature — Goblin

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

1/1

2 R
Goblin Matron

Goblin Matron

Creature — Goblin

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

1/1

2 R
Goblin Raider

Goblin Raider

Creature — Goblin Warrior

Goblin Raider can't block.

He's smart for a goblin. He can do *two* things: hit *and* run.

2/2

1 R
Goblin Raider

Goblin Raider

Creature — Goblin Warrior

Goblin Raider can't block.

He's smart for a goblin. He can do *two* things: hit *and* run.

2/2

1 R
Goblin Spelunkers

Goblin Spelunkers

Creature — Goblin Warrior

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Goblins prefer caves to just about anything else. Caves prefer just about anything else to goblins.

2/2

2 R
Goblin Spelunkers

Goblin Spelunkers

Creature — Goblin Warrior

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Goblins prefer caves to just about anything else. Caves prefer just about anything else to goblins.

2/2

2 R
Goblin War Drums

Goblin War Drums

Enchantment

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

The goblin idea of music is to hit something with a stick.

2 R
Goblin War Drums

Goblin War Drums

Enchantment

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

The goblin idea of music is to hit something with a stick.

2 R
Granite Grip

Granite Grip

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.

"Let me introduce you to Rocky."

2 R
Granite Grip

Granite Grip

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.

"Let me introduce you to Rocky."

2 R
Hill Giant

Hill Giant

Creature — Giant

Hill giants are mostly just big. Of course, that does count for a lot.

3/3

3 R
Hill Giant

Hill Giant

Creature — Giant

Hill giants are mostly just big. Of course, that does count for a lot.

3/3

3 R
Impatience

Impatience

Enchantment

At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.

"I'm going to count to three. Three."

2 R
Impatience

Impatience

Enchantment

At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.

"I'm going to count to three. Three."

2 R
Inferno

Inferno

Instant

Inferno deals 6 damage to each creature and each player.

"Some have said there is no subtlety to destruction. You know what? They're dead." —Wandering mage

5 R R
Inferno

Inferno

Instant

Inferno deals 6 damage to each creature and each player.

"Some have said there is no subtlety to destruction. You know what? They're dead." —Wandering mage

5 R R
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

"Catch!"

4 R
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

"Catch!"

4 R
Lightning Blast

Lightning Blast

Instant

Lightning Blast deals 4 damage to any target.

"I'll climb down soon. Don't worry, it's just a thundersto—" —Former elvish scout

3 R
Lightning Blast

Lightning Blast

Instant

Lightning Blast deals 4 damage to any target.

"I'll climb down soon. Don't worry, it's just a thundersto—" —Former elvish scout

3 R
Lightning Elemental

Lightning Elemental

Creature — Elemental

Haste (This creature can attack and as soon as it comes under your control.)

"A flash of the lightning, a break of the wave, He passes from life to his rest in the grave." —William Knox, "Mortality"

4/1

3 R
Lightning Elemental

Lightning Elemental

Creature — Elemental

Haste (This creature can attack and as soon as it comes under your control.)

"A flash of the lightning, a break of the wave, He passes from life to his rest in the grave." —William Knox, "Mortality"

4/1

3 R
Mana Clash

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

R
Mana Clash

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

R
Ogre Taskmaster

Ogre Taskmaster

Creature — Ogre

Ogre Taskmaster can't block.

Ogres learn how to smash stuff even before they learn how to walk.

4/3

3 R
Ogre Taskmaster

Ogre Taskmaster

Creature — Ogre

Ogre Taskmaster can't block.

Ogres learn how to smash stuff even before they learn how to walk.

4/3

3 R
Okk

Okk

Creature — Goblin

Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks.

4/4

1 R
Okk

Okk

Creature — Goblin

Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks.

4/4

1 R
Orcish Artillery

Orcish Artillery

Creature — Orc Warrior

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

"Ready . . . aim . . . fire!" "Ow!"

1/3

1 R R
Orcish Artillery

Orcish Artillery

Creature — Orc Warrior

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

"Ready . . . aim . . . fire!" "Ow!"

1/3

1 R R
Orcish Oriflamme

Orcish Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

3 R
Orcish Oriflamme

Orcish Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

3 R
Pillage

Pillage

Sorcery

Destroy target artifact or land. It can't be regenerated.

"Burn their homes. Salt their lands. Nothing survives." —The Western Paladin

1 R R
Pillage

Pillage

Sorcery

Destroy target artifact or land. It can't be regenerated.

"Burn their homes. Salt their lands. Nothing survives." —The Western Paladin

1 R R
Pygmy Pyrosaur

Pygmy Pyrosaur

Creature — Lizard

Pygmy Pyrosaur can't block. : Pygmy Pyrosaur gets +1/+0 until end of turn.

Do not judge a lizard by its size. —Ghitu proverb

1/1

1 R
Pygmy Pyrosaur

Pygmy Pyrosaur

Creature — Lizard

Pygmy Pyrosaur can't block. : Pygmy Pyrosaur gets +1/+0 until end of turn.

Do not judge a lizard by its size. —Ghitu proverb

1/1

1 R
Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

"When the air burns, only death breathes deep." —Bogardan mage

1 R
Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

"When the air burns, only death breathes deep." —Bogardan mage

1 R
Pyrotechnics

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Who says lightning never strikes twice?" —Storm shaman

4 R
Pyrotechnics

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Who says lightning never strikes twice?" —Storm shaman

4 R
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

1/1

R
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

1/1

R
Reckless Embermage

Reckless Embermage

Creature — Human Wizard

: Reckless Embermage deals 1 damage to any target and 1 damage to itself.

Those who play with fire are bound to get burned.

2/2

3 R
Reckless Embermage

Reckless Embermage

Creature — Human Wizard

: Reckless Embermage deals 1 damage to any target and 1 damage to itself.

Those who play with fire are bound to get burned.

2/2

3 R
Reflexes

Reflexes

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

"Be as fast as lightning, and you will be just as deadly." —Combat trainer

R
Reflexes

Reflexes

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

"Be as fast as lightning, and you will be just as deadly." —Combat trainer

R
Relentless Assault

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."

2 R R
Relentless Assault

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."

2 R R
Sabretooth Tiger

Sabretooth Tiger

Creature — Cat

First strike

"Here, kitty kitty. Here, kitty kitty. Aaaaugh!"

2/1

2 R
Sabretooth Tiger

Sabretooth Tiger

Creature — Cat

First strike

"Here, kitty kitty. Here, kitty kitty. Aaaaugh!"

2/1

2 R
Seismic Assault

Seismic Assault

Enchantment

Discard a land card: Seismic Assault deals 2 damage to any target.

Earth arms itself with fire.

R R R
Seismic Assault

Seismic Assault

Enchantment

Discard a land card: Seismic Assault deals 2 damage to any target.

Earth arms itself with fire.

R R R
Shatter

Shatter

Instant

Destroy target artifact.

1 R
Shatter

Shatter

Instant

Destroy target artifact.

1 R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Shock

Shock

Instant

Shock deals 2 damage to any target.

R
Shock

Shock

Instant

Shock deals 2 damage to any target.

R
Spitting Earth

Spitting Earth

Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

"We were ready for an attack from the front, sides, or back—but the mage hit us from below." —Veteran soldier

1 R
Spitting Earth

Spitting Earth

Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

"We were ready for an attack from the front, sides, or back—but the mage hit us from below." —Veteran soldier

1 R
Stone Rain

Stone Rain

Sorcery

Destroy target land.

2 R
Stone Rain

Stone Rain

Sorcery

Destroy target land.

2 R
Storm Shaman

Storm Shaman

Creature — Human Cleric Shaman

: Storm Shaman gets +1/+0 until end of turn.

She speaks with the voice of the winds, and the earth trembles.

0/4

2 R
Storm Shaman

Storm Shaman

Creature — Human Cleric Shaman

: Storm Shaman gets +1/+0 until end of turn.

She speaks with the voice of the winds, and the earth trembles.

0/4

2 R
Sudden Impact

Sudden Impact

Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

Caught red-handed.

3 R
Sudden Impact

Sudden Impact

Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

Caught red-handed.

3 R
Trained Orgg

Trained Orgg

Creature — Orgg

"That arm's for bashin'. That one's for smashin'. That one's for scratchin'. And that one . . . I don't know what that one's for." —Orgg trainer

6/6

6 R
Trained Orgg

Trained Orgg

Creature — Orgg

"That arm's for bashin'. That one's for smashin'. That one's for scratchin'. And that one . . . I don't know what that one's for." —Orgg trainer

6/6

6 R
Tremor

Tremor

Sorcery

Tremor deals 1 damage to each creature without flying.

Where do you run when the earth becomes your enemy?

R
Tremor

Tremor

Sorcery

Tremor deals 1 damage to each creature without flying.

Where do you run when the earth becomes your enemy?

R
Volcanic Hammer

Volcanic Hammer

Sorcery

Volcanic Hammer deals 3 damage to any target.

Fire finds its form in the heat of the forge.

1 R
Volcanic Hammer

Volcanic Hammer

Sorcery

Volcanic Hammer deals 3 damage to any target.

Fire finds its form in the heat of the forge.

1 R
Wall of Fire

Wall of Fire

Creature — Wall

Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.

The erupting flames work as both barrier and weapon.

0/5

1 R R
Wall of Fire

Wall of Fire

Creature — Wall

Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.

The erupting flames work as both barrier and weapon.

0/5

1 R R
Wildfire

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a *big* appetite.

4 R R
Wildfire

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a *big* appetite.

4 R R
Anaconda

Anaconda

Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

You'll never find an anaconda in a swamp. It will always find you first.

3/3

3 G
Anaconda

Anaconda

Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

You'll never find an anaconda in a swamp. It will always find you first.

3/3

3 G
Ancient Silverback

Ancient Silverback

Creature — Ape

: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape—they'd never seen it angry.

6/5

4 G G
Ancient Silverback

Ancient Silverback

Creature — Ape

: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape—they'd never seen it angry.

6/5

4 G G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

0/1

G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

0/1

G
Blanchwood Armor

Blanchwood Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

"There's never been a dwarven smith who could match the marvels that Gaea herself forges." —The Elvish Champion

2 G
Blanchwood Armor

Blanchwood Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

"There's never been a dwarven smith who could match the marvels that Gaea herself forges." —The Elvish Champion

2 G
Bull Hippo

Bull Hippo

Creature — Hippo

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

The merfolk may rule the waters, but hippos have never had much respect for authority.

3/3

3 G
Bull Hippo

Bull Hippo

Creature — Hippo

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

The merfolk may rule the waters, but hippos have never had much respect for authority.

3/3

3 G
Canopy Spider

Canopy Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.

1/3

1 G
Canopy Spider

Canopy Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.

1/3

1 G
Compost

Compost

Enchantment

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

A fruit must rot before its seed can sprout. —Yavimaya saying

1 G
Compost

Compost

Enchantment

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

A fruit must rot before its seed can sprout. —Yavimaya saying

1 G
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.

2 G G
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.

2 G G
Early Harvest

Early Harvest

Instant

Target player untaps all basic lands they control.

"Give it a week and it will feed an army."

1 G G
Early Harvest

Early Harvest

Instant

Target player untaps all basic lands they control.

"Give it a week and it will feed an army."

1 G G
Elder Druid

Elder Druid

Creature — Elf Cleric Druid

, : You may tap or untap target artifact, creature, or land.

"I may seem wise to you, but I'm merely a sapling among mighty oaks."

2/2

3 G
Elder Druid

Elder Druid

Creature — Elf Cleric Druid

, : You may tap or untap target artifact, creature, or land.

"I may seem wise to you, but I'm merely a sapling among mighty oaks."

2/2

3 G
Elvish Archers

Elvish Archers

Creature — Elf Archer

First strike

The archers have a reputation for attacking without warning. They claim that the first arrow *is* the warning.

2/1

1 G
Elvish Archers

Elvish Archers

Creature — Elf Archer

First strike

The archers have a reputation for attacking without warning. They claim that the first arrow *is* the warning.

2/1

1 G
Elvish Champion

Elvish Champion

Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless blades To fight a countless foe on high." —Elvish hymn

2/2

1 G G
Elvish Champion

Elvish Champion

Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless blades To fight a countless foe on high." —Elvish hymn

2/2

1 G G
Elvish Lyrist

Elvish Lyrist

Creature — Elf

, , Sacrifice Elvish Lyrist: Destroy target enchantment.

To an elf, magic and music are the same.

1/1

G
Elvish Lyrist

Elvish Lyrist

Creature — Elf

, , Sacrifice Elvish Lyrist: Destroy target enchantment.

To an elf, magic and music are the same.

1/1

G
Elvish Piper

Elvish Piper

Creature — Elf Shaman

, : You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more. —Elvish teaching

1/1

3 G
Elvish Piper

Elvish Piper

Creature — Elf Shaman

, : You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more. —Elvish teaching

1/1

3 G
Familiar Ground

Familiar Ground

Enchantment

Each creature you control can't be blocked by more than one creature.

More than any other battlefield, the forest gives the advantage to those who know it best.

2 G
Familiar Ground

Familiar Ground

Enchantment

Each creature you control can't be blocked by more than one creature.

More than any other battlefield, the forest gives the advantage to those who know it best.

2 G
Femeref Archers

Femeref Archers

Creature — Human Archer

: Femeref Archers deals 4 damage to target attacking creature with flying.

"Bet you can't put it through the eye." "Left or right?"

2/2

2 G
Femeref Archers

Femeref Archers

Creature — Human Archer

: Femeref Archers deals 4 damage to target attacking creature with flying.

"Bet you can't put it through the eye." "Left or right?"

2/2

2 G
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

G
Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

G
Fyndhorn Elder

Fyndhorn Elder

Creature — Elf Druid

: Add .

"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."

1/1

2 G
Fyndhorn Elder

Fyndhorn Elder

Creature — Elf Druid

: Add .

"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."

1/1

2 G
Gang of Elk

Gang of Elk

Creature — Elk Beast

Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

"I felt the ground shake, so I hid in my tent until the earthquake passed. It passed all right, and it left hoofprints." —Femeref explorer

5/4

5 G
Gang of Elk

Gang of Elk

Creature — Elk Beast

Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

"I felt the ground shake, so I hid in my tent until the earthquake passed. It passed all right, and it left hoofprints." —Femeref explorer

5/4

5 G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

Watching the spider's web —Llanowar expression meaning "focusing on the wrong thing"

2/4

3 G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

Watching the spider's web —Llanowar expression meaning "focusing on the wrong thing"

2/4

3 G
Gorilla Chieftain

Gorilla Chieftain

Creature — Ape

: Regenerate Gorilla Chieftain.

A gorilla chief must always be prepared to defend his crown. This leads to some pretty tough apes.

3/3

2 G G
Gorilla Chieftain

Gorilla Chieftain

Creature — Ape

: Regenerate Gorilla Chieftain.

A gorilla chief must always be prepared to defend his crown. This leads to some pretty tough apes.

3/3

2 G G
Grizzly Bears

Grizzly Bears

Creature — Bear

They've got claws as long as your arm. And they're grouchy. Really, really grouchy.

2/2

1 G
Grizzly Bears

Grizzly Bears

Creature — Bear

They've got claws as long as your arm. And they're grouchy. Really, really grouchy.

2/2

1 G
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

X G
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

X G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

Llanowar covers a million square miles, yet nobody enters the forest without the elves knowing it.

1/1

G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

Llanowar covers a million square miles, yet nobody enters the forest without the elves knowing it.

1/1

G
Lone Wolf

Lone Wolf

Creature — Wolf

You may have Lone Wolf assign its combat damage as though it weren't blocked.

A wolf without a pack is either a survivor or a brute.

2/2

2 G
Lone Wolf

Lone Wolf

Creature — Wolf

You may have Lone Wolf assign its combat damage as though it weren't blocked.

A wolf without a pack is either a survivor or a brute.

2/2

2 G
Lure

Lure

Enchantment — Aura

Enchant creature All creatures able to block enchanted creature do so.

"When the forest wants something, no mortal mind can resist her." —Maro

1 G G
Lure

Lure

Enchantment — Aura

Enchant creature All creatures able to block enchanted creature do so.

"When the forest wants something, no mortal mind can resist her." —Maro

1 G G
Maro

Maro

Creature — Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

*/*

2 G G
Maro

Maro

Creature — Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

*/*

2 G G
Might of Oaks

Might of Oaks

Instant

Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this!"

3 G
Might of Oaks

Might of Oaks

Instant

Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this!"

3 G
Monstrous Growth

Monstrous Growth

Sorcery

Target creature gets +4/+4 until end of turn.

Get in touch with your inner monster.

1 G
Monstrous Growth

Monstrous Growth

Sorcery

Target creature gets +4/+4 until end of turn.

Get in touch with your inner monster.

1 G
Nature's Resurgence

Nature's Resurgence

Sorcery

Each player draws a card for each creature card in their graveyard.

"The dead whisper to the living. If you listen, you will learn." —Maro

2 G G
Nature's Resurgence

Nature's Resurgence

Sorcery

Each player draws a card for each creature card in their graveyard.

"The dead whisper to the living. If you listen, you will learn." —Maro

2 G G
Nature's Revolt

Nature's Revolt

Enchantment

All lands are 2/2 creatures that are still lands.

The land rises up to defend against those who would spoil its beauty.

3 G G
Nature's Revolt

Nature's Revolt

Enchantment

All lands are 2/2 creatures that are still lands.

The land rises up to defend against those who would spoil its beauty.

3 G G
Pride of Lions

Pride of Lions

Creature — Cat

You may have Pride of Lions assign its combat damage as though it weren't blocked.

There's only one thing worse than a hungry lion—many hungry lions.

4/4

3 G G
Pride of Lions

Pride of Lions

Creature — Cat

You may have Pride of Lions assign its combat damage as though it weren't blocked.

There's only one thing worse than a hungry lion—many hungry lions.

4/4

3 G G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to her problems.

1 G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to her problems.

1 G
Reclaim

Reclaim

Instant

Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.

G
Reclaim

Reclaim

Instant

Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.

G
Redwood Treefolk

Redwood Treefolk

Creature — Treefolk

And would you strip the bark from a treefolk? —Elvish expression meaning "Are you crazy?"

3/6

4 G
Redwood Treefolk

Redwood Treefolk

Creature — Treefolk

And would you strip the bark from a treefolk? —Elvish expression meaning "Are you crazy?"

3/6

4 G
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"Why should death always have the last word?" —Llanowar druid

1 G
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"Why should death always have the last word?" —Llanowar druid

1 G
Rowen

Rowen

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Those who understand the forest are free to harvest its bounty.

2 G G
Rowen

Rowen

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Those who understand the forest are free to harvest its bounty.

2 G G
Scavenger Folk

Scavenger Folk

Creature — Human

, , Sacrifice Scavenger Folk: Destroy target artifact.

"One piece? Now there's a hundred!"

1/1

G
Scavenger Folk

Scavenger Folk

Creature — Human

, , Sacrifice Scavenger Folk: Destroy target artifact.

"One piece? Now there's a hundred!"

1/1

G
Seeker of Skybreak

Seeker of Skybreak

Creature — Elf

: Untap target creature.

Seekers spend their lives protecting a home they rarely visit.

2/1

1 G
Seeker of Skybreak

Seeker of Skybreak

Creature — Elf

: Untap target creature.

Seekers spend their lives protecting a home they rarely visit.

2/1

1 G
Shanodin Dryads

Shanodin Dryads

Creature — Nymph Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Where dryads dance, seeds sprout and flowers bloom.

1/1

G
Shanodin Dryads

Shanodin Dryads

Creature — Nymph Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Where dryads dance, seeds sprout and flowers bloom.

1/1

G
Spined Wurm

Spined Wurm

Creature — Wurm

"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now *that's* a plan!" —Wandering mage

5/4

4 G
Spined Wurm

Spined Wurm

Creature — Wurm

"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now *that's* a plan!" —Wandering mage

5/4

4 G
Squall

Squall

Sorcery

Squall deals 2 damage to each creature with flying.

"May the winds blow till they have wakened death. . . ." —William Shakespeare, *Othello*

2 G
Squall

Squall

Sorcery

Squall deals 2 damage to each creature with flying.

"May the winds blow till they have wakened death. . . ." —William Shakespeare, *Othello*

2 G
Stream of Life

Stream of Life

Sorcery

Target player gains X life.

X G
Stream of Life

Stream of Life

Sorcery

Target player gains X life.

X G
Thorn Elemental

Thorn Elemental

Creature — Elemental

You may have Thorn Elemental assign its combat damage as though it weren't blocked.

Rain from this storm leaves you pinned to the ground like an insect.

7/7

5 G G
Thorn Elemental

Thorn Elemental

Creature — Elemental

You may have Thorn Elemental assign its combat damage as though it weren't blocked.

Rain from this storm leaves you pinned to the ground like an insect.

7/7

5 G G
Thoughtleech

Thoughtleech

Enchantment

Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

"Their thoughts flow through my mind, and I am healed." —Fyndhorn elder

G G
Thoughtleech

Thoughtleech

Enchantment

Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

"Their thoughts flow through my mind, and I am healed." —Fyndhorn elder

G G
Trained Armodon

Trained Armodon

Creature — Elephant

Armodons are trained to step on things. Enemy things.

3/3

1 G G
Trained Armodon

Trained Armodon

Creature — Elephant

Armodons are trained to step on things. Enemy things.

3/3

1 G G
Tranquility

Tranquility

Sorcery

Destroy all enchantments.

2 G
Tranquility

Tranquility

Sorcery

Destroy all enchantments.

2 G
Treefolk Seedlings

Treefolk Seedlings

Creature — Treefolk

Treefolk Seedlings's toughness is equal to the number of Forests you control.

Even the grandest forest begins with a single seedling. —Llanowar saying

2/*

2 G
Treefolk Seedlings

Treefolk Seedlings

Creature — Treefolk

Treefolk Seedlings's toughness is equal to the number of Forests you control.

Even the grandest forest begins with a single seedling. —Llanowar saying

2/*

2 G
Uktabi Wildcats

Uktabi Wildcats

Creature — Cat

Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. , Sacrifice a Forest: Regenerate Uktabi Wildcats.

*/*

4 G
Uktabi Wildcats

Uktabi Wildcats

Creature — Cat

Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. , Sacrifice a Forest: Regenerate Uktabi Wildcats.

*/*

4 G
Untamed Wilds

Untamed Wilds

Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

No forest is so remote that the elves don't know its secrets.

2 G
Untamed Wilds

Untamed Wilds

Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

No forest is so remote that the elves don't know its secrets.

2 G
Verduran Enchantress

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Each spell has its own song, and the enchantress knows the dance for each.

0/2

1 G G
Verduran Enchantress

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Each spell has its own song, and the enchantress knows the dance for each.

0/2

1 G G
Vernal Bloom

Vernal Bloom

Enchantment

Whenever a Forest is tapped for mana, its controller adds an additional .

Spring breathes the magic of new life.

3 G
Vernal Bloom

Vernal Bloom

Enchantment

Whenever a Forest is tapped for mana, its controller adds an additional .

Spring breathes the magic of new life.

3 G
Wild Growth

Wild Growth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

If you stop to listen, you can hear it grow.

G
Wild Growth

Wild Growth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

If you stop to listen, you can hear it grow.

G
Wing Snare

Wing Snare

Sorcery

Destroy target creature with flying.

The elves long ago mastered the art of hunting with nets. They call it "fishing the sky."

2 G
Wing Snare

Wing Snare

Sorcery

Destroy target creature with flying.

The elves long ago mastered the art of hunting with nets. They call it "fishing the sky."

2 G
Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1

2 G
Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1

2 G
Yavimaya Enchantress

Yavimaya Enchantress

Creature — Human Druid

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

2/2

2 G
Yavimaya Enchantress

Yavimaya Enchantress

Creature — Human Druid

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

2/2

2 G
Aladdin's Ring

Aladdin's Ring

Artifact

, : Aladdin's Ring deals 4 damage to any target.

Some say Aladdin's third wish was for this ring.

8
Aladdin's Ring

Aladdin's Ring

Artifact

, : Aladdin's Ring deals 4 damage to any target.

Some say Aladdin's third wish was for this ring.

8
Beast of Burden

Beast of Burden

Artifact Creature — Golem

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

The heavier the load, the harder it works.

*/*

6
Beast of Burden

Beast of Burden

Artifact Creature — Golem

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

The heavier the load, the harder it works.

*/*

6
Caltrops

Caltrops

Artifact

Whenever a creature attacks, Caltrops deals 1 damage to it.

The Eastern Paladin knew how highly his southern rival valued horses, so he gleefully prepared a suitable welcome.

3
Caltrops

Caltrops

Artifact

Whenever a creature attacks, Caltrops deals 1 damage to it.

The Eastern Paladin knew how highly his southern rival valued horses, so he gleefully prepared a suitable welcome.

3
Charcoal Diamond

Charcoal Diamond

Artifact

Charcoal Diamond enters the battlefield tapped. : Add .

2
Charcoal Diamond

Charcoal Diamond

Artifact

Charcoal Diamond enters the battlefield tapped. : Add .

2
Charcoal Diamond

Charcoal Diamond

Artifact

Charcoal Diamond enters the battlefield tapped. : Add .

2
Charcoal Diamond

Charcoal Diamond

Artifact

Charcoal Diamond enters the battlefield tapped. : Add .

2
Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

5
Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

5
Crystal Rod

Crystal Rod

Artifact

Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.

Polished by a thousand waves.

1
Crystal Rod

Crystal Rod

Artifact

Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.

Polished by a thousand waves.

1
Dingus Egg

Dingus Egg

Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Legend has it that the world was hatched from a dingus egg.

4
Dingus Egg

Dingus Egg

Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Legend has it that the world was hatched from a dingus egg.

4
Disrupting Scepter

Disrupting Scepter

Artifact

, : Target player discards a card. Activate only during your turn.

3
Disrupting Scepter

Disrupting Scepter

Artifact

, : Target player discards a card. Activate only during your turn.

3
Ensnaring Bridge

Ensnaring Bridge

Artifact

Creatures with power greater than the number of cards in your hand can't attack.

Bridges usually get you from one place to another. This one just gets you.

3
Ensnaring Bridge

Ensnaring Bridge

Artifact

Creatures with power greater than the number of cards in your hand can't attack.

Bridges usually get you from one place to another. This one just gets you.

3
Feroz's Ban

Feroz's Ban

Artifact

Creature spells cost more to cast.

Feroz is gone, but what remains is his final gift to his people: the right to be left alone.

6
Feroz's Ban

Feroz's Ban

Artifact

Creature spells cost more to cast.

Feroz is gone, but what remains is his final gift to his people: the right to be left alone.

6
Fire Diamond

Fire Diamond

Artifact

Fire Diamond enters the battlefield tapped. : Add .

2
Fire Diamond

Fire Diamond

Artifact

Fire Diamond enters the battlefield tapped. : Add .

2
Flying Carpet

Flying Carpet

Artifact

, : Target creature gains flying until end of turn.

"Wheeeeeeeeeeeeeee!"

4
Flying Carpet

Flying Carpet

Artifact

, : Target creature gains flying until end of turn.

"Wheeeeeeeeeeeeeee!"

4
Grafted Skullcap

Grafted Skullcap

Artifact

At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.

"Every day, I fight for my life and win. Every night, I fight to remember my name and lose."

4
Grafted Skullcap

Grafted Skullcap

Artifact

At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.

"Every day, I fight for my life and win. Every night, I fight to remember my name and lose."

4
Grapeshot Catapult

Grapeshot Catapult

Artifact Creature — Construct

: Grapeshot Catapult deals 1 damage to target creature with flying.

The Southern Paladin taught the airborne vermin to fear the storm that rains upward.

2/3

4
Grapeshot Catapult

Grapeshot Catapult

Artifact Creature — Construct

: Grapeshot Catapult deals 1 damage to target creature with flying.

The Southern Paladin taught the airborne vermin to fear the storm that rains upward.

2/3

4
Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Legend has it that the mine howls out the last words of those who died inside.

2
Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Legend has it that the mine howls out the last words of those who died inside.

2
Iron Star

Iron Star

Artifact

Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.

Forged by a thousand flames.

1
Iron Star

Iron Star

Artifact

Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.

Forged by a thousand flames.

1
Ivory Cup

Ivory Cup

Artifact

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

Blessed by a thousand prayers.

1
Ivory Cup

Ivory Cup

Artifact

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

Blessed by a thousand prayers.

1
Jalum Tome

Jalum Tome

Artifact

, : Draw a card, then discard a card.

Most books simply deliver knowledge. This one expects some in return.

3
Jalum Tome

Jalum Tome

Artifact

, : Draw a card, then discard a card.

Most books simply deliver knowledge. This one expects some in return.

3
Jandor's Saddlebags

Jandor's Saddlebags

Artifact

, : Untap target creature.

Your heart's desire is found within. —Saddlebag inscription

2
Jandor's Saddlebags

Jandor's Saddlebags

Artifact

, : Untap target creature.

Your heart's desire is found within. —Saddlebag inscription

2
Jayemdae Tome

Jayemdae Tome

Artifact

, : Draw a card.

"Knowledge is power." —Sir Francis Bacon, *Meditationes Sacrae*

4
Jayemdae Tome

Jayemdae Tome

Artifact

, : Draw a card.

"Knowledge is power." —Sir Francis Bacon, *Meditationes Sacrae*

4
Marble Diamond

Marble Diamond

Artifact

Marble Diamond enters the battlefield tapped. : Add .

2
Marble Diamond

Marble Diamond

Artifact

Marble Diamond enters the battlefield tapped. : Add .

2
Meekstone

Meekstone

Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

The bigger they are, the stronger its pull.

1
Meekstone

Meekstone

Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

The bigger they are, the stronger its pull.

1
Millstone

Millstone

Artifact

, : Target player mills two cards.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.

2
Millstone

Millstone

Artifact

, : Target player mills two cards.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.

2
Moss Diamond

Moss Diamond

Artifact

Moss Diamond enters the battlefield tapped. : Add .

2
Moss Diamond

Moss Diamond

Artifact

Moss Diamond enters the battlefield tapped. : Add .

2
Patagia Golem

Patagia Golem

Artifact Creature — Golem

: Patagia Golem gains flying until end of turn.

Its wings were only designed to be ornamental, but it learned to use them on its own.

2/3

4
Patagia Golem

Patagia Golem

Artifact Creature — Golem

: Patagia Golem gains flying until end of turn.

Its wings were only designed to be ornamental, but it learned to use them on its own.

2/3

4
Phyrexian Colossus

Phyrexian Colossus

Artifact Creature — Phyrexian Golem

Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures.

8/8

7
Phyrexian Colossus

Phyrexian Colossus

Artifact Creature — Phyrexian Golem

Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures.

8/8

7
Phyrexian Hulk

Phyrexian Hulk

Artifact Creature — Phyrexian Golem

It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn Is make the soldiers die. —Onean children's rhyme

5/4

6
Phyrexian Hulk

Phyrexian Hulk

Artifact Creature — Phyrexian Golem

It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn Is make the soldiers die. —Onean children's rhyme

5/4

6
Pit Trap

Pit Trap

Artifact

, , Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.

Never forget your feet —Elvish expression meaning "watch your step"

2
Pit Trap

Pit Trap

Artifact

, , Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.

Never forget your feet —Elvish expression meaning "watch your step"

2
Rod of Ruin

Rod of Ruin

Artifact

, : Rod of Ruin deals 1 damage to any target.

The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.

4
Rod of Ruin

Rod of Ruin

Artifact

, : Rod of Ruin deals 1 damage to any target.

The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.

4
Sisay's Ring

Sisay's Ring

Artifact

: Add .

"I'm not one for pretty things," said Sisay. "Unless they're pretty useful as well."

4
Sisay's Ring

Sisay's Ring

Artifact

: Add .

"I'm not one for pretty things," said Sisay. "Unless they're pretty useful as well."

4
Sky Diamond

Sky Diamond

Artifact

Sky Diamond enters the battlefield tapped. : Add .

2
Sky Diamond

Sky Diamond

Artifact

Sky Diamond enters the battlefield tapped. : Add .

2
Soul Net

Soul Net

Artifact

Whenever a creature dies, you may pay . If you do, you gain 1 life.

1
Soul Net

Soul Net

Artifact

Whenever a creature dies, you may pay . If you do, you gain 1 life.

1
Spellbook

Spellbook

Artifact

You have no maximum hand size.

Knowledge knows no bounds.

0
Spellbook

Spellbook

Artifact

You have no maximum hand size.

Knowledge knows no bounds.

0
Static Orb

Static Orb

Artifact

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

The warriors fought against the paralyzing waves until even their thoughts froze in place.

3
Static Orb

Static Orb

Artifact

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

The warriors fought against the paralyzing waves until even their thoughts froze in place.

3
Storm Cauldron

Storm Cauldron

Artifact

Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.

5
Storm Cauldron

Storm Cauldron

Artifact

Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.

5
Teferi's Puzzle Box

Teferi's Puzzle Box

Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

4
Teferi's Puzzle Box

Teferi's Puzzle Box

Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

4
Throne of Bone

Throne of Bone

Artifact

Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.

Tainted by a thousand fears.

1
Throne of Bone

Throne of Bone

Artifact

Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.

Tainted by a thousand fears.

1
Wall of Spears

Wall of Spears

Artifact Creature — Wall

Defender (This creature can't attack.) First strike

"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend." —Onean sergeant

2/3

3
Wall of Spears

Wall of Spears

Artifact Creature — Wall

Defender (This creature can't attack.) First strike

"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend." —Onean sergeant

2/3

3
Wooden Sphere

Wooden Sphere

Artifact

Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.

Strengthened by a thousand limbs.

1
Wooden Sphere

Wooden Sphere

Artifact

Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.

Strengthened by a thousand limbs.

1
Adarkar Wastes

Adarkar Wastes

Land

: Add . : Add or . Adarkar Wastes deals 1 damage to you.

Adarkar Wastes

Adarkar Wastes

Land

: Add . : Add or . Adarkar Wastes deals 1 damage to you.

Brushland

Brushland

Land

: Add . : Add or . Brushland deals 1 damage to you.

Brushland

Brushland

Land

: Add . : Add or . Brushland deals 1 damage to you.

City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Karplusan Forest

Karplusan Forest

Land

: Add . : Add or . Karplusan Forest deals 1 damage to you.

Karplusan Forest

Karplusan Forest

Land

: Add . : Add or . Karplusan Forest deals 1 damage to you.

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Sulfurous Springs

Sulfurous Springs

Land

: Add . : Add or . Sulfurous Springs deals 1 damage to you.

Sulfurous Springs

Sulfurous Springs

Land

: Add . : Add or . Sulfurous Springs deals 1 damage to you.

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Underground River

Underground River

Land

: Add . : Add or . Underground River deals 1 damage to you.

Underground River

Underground River

Land

: Add . : Add or . Underground River deals 1 damage to you.