Eighth Edition

Image Card Info Mana cost
Angel of Mercy

Angel of Mercy

Creature — Angel

Flying When Angel of Mercy enters the battlefield, you gain 3 life.

A song of life soars over fields of blood.

3/3

4 W
Angel of Mercy

Angel of Mercy

Creature — Angel

Flying When Angel of Mercy enters the battlefield, you gain 3 life.

A song of life soars over fields of blood.

3/3

4 W
Eager Cadet

Eager Cadet

Creature — Human Soldier

"Training? Seeing my crops burnt to cinders was all the 'training' I needed."

1/1

W
Angelic Page

Angelic Page

Creature — Angel Spirit

Flying : Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

1/1

1 W
Angelic Page

Angelic Page

Creature — Angel Spirit

Flying : Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

1/1

1 W
Vengeance

Vengeance

Sorcery

Destroy target tapped creature.

Bitter as wormwood, sweet as mulled wine.

3 W
Ardent Militia

Ardent Militia

Creature — Human Soldier

Vigilance

Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.

2/5

4 W
Ardent Militia

Ardent Militia

Creature — Human Soldier

Vigilance

Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.

2/5

4 W
Giant Octopus

Giant Octopus

Creature — Octopus

"Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair." —Jules Verne, *Twenty Thousand Leagues under the Sea*, trans. Lewis

3/3

3 U
Avatar of Hope

Avatar of Hope

Creature — Avatar

If you have 3 or less life, this spell costs less to cast. Flying Avatar of Hope can block any number of creatures.

4/9

6 W W
Avatar of Hope

Avatar of Hope

Creature — Avatar

If you have 3 or less life, this spell costs less to cast. Flying Avatar of Hope can block any number of creatures.

4/9

6 W W
Sea Eagle

Sea Eagle

Creature — Bird

Flying

Where air meets water, fish meets talon.

1/1

1 U
Aven Cloudchaser

Aven Cloudchaser

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment.

2/2

3 W
Aven Cloudchaser

Aven Cloudchaser

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment.

2/2

3 W
Vizzerdrix

Vizzerdrix

Creature — Rabbit Beast

A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made *that* mistake again.

6/6

6 U
Aven Flock

Aven Flock

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) : Aven Flock gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does the flock grow stronger with each new member.

2/3

4 W
Aven Flock

Aven Flock

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) : Aven Flock gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does the flock grow stronger with each new member.

2/3

4 W
Enormous Baloth

Enormous Baloth

Creature — Beast

Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.

7/7

6 G
Blessed Reversal

Blessed Reversal

Instant

You gain 3 life for each creature attacking you.

Even an enemy is a valuable resource.

1 W
Blessed Reversal

Blessed Reversal

Instant

You gain 3 life for each creature attacking you.

Even an enemy is a valuable resource.

1 W
Silverback Ape

Silverback Ape

Creature — Ape

It does not wear a crown or sit on a throne of gold, but those who have witnessed its power hail it nonetheless.

5/5

3 G G
Blinding Angel

Blinding Angel

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

"Their eyes will shrivel and blacken before faith's true light."

2/4

3 W W
Blinding Angel

Blinding Angel

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

"Their eyes will shrivel and blacken before faith's true light."

2/4

3 W W
Chastise

Chastise

Instant

Destroy target attacking creature. You gain life equal to its power.

"Why do we pray to the Ancestor? Because She listens." —Mystic elder

3 W
Chastise

Chastise

Instant

Destroy target attacking creature. You gain life equal to its power.

"Why do we pray to the Ancestor? Because She listens." —Mystic elder

3 W
Circle of Protection: Black

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Black

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Blue

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Blue

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Green

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Green

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: White

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: White

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

1 W
Crossbow Infantry

Crossbow Infantry

Creature — Human Soldier Archer

: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

"He can split a marshfly in two from halfway across the range." —Onean sergeant

1/1

1 W
Crossbow Infantry

Crossbow Infantry

Creature — Human Soldier Archer

: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

"He can split a marshfly in two from halfway across the range." —Onean sergeant

1/1

1 W
Demystify

Demystify

Instant

Destroy target enchantment.

W
Demystify

Demystify

Instant

Destroy target enchantment.

W
Diving Griffin

Diving Griffin

Creature — Griffin

Flying, vigilance

To outrace the griffin —Kipamu expression meaning "to do the impossible"

2/2

1 W W
Diving Griffin

Diving Griffin

Creature — Griffin

Flying, vigilance

To outrace the griffin —Kipamu expression meaning "to do the impossible"

2/2

1 W W
Elite Archers

Elite Archers

Creature — Human Soldier Archer

: Elite Archers deals 3 damage to target attacking or blocking creature.

They fletch their arrows with the feathers of angels.

3/3

5 W
Elite Archers

Elite Archers

Creature — Human Soldier Archer

: Elite Archers deals 3 damage to target attacking or blocking creature.

They fletch their arrows with the feathers of angels.

3/3

5 W
Elite Javelineer

Elite Javelineer

Creature — Human Soldier

Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.

"Precision is frequently more valuable than force."

2/2

2 W
Elite Javelineer

Elite Javelineer

Creature — Human Soldier

Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.

"Precision is frequently more valuable than force."

2/2

2 W
Glorious Anthem

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

Each victory adds a new verse.

1 W W
Glorious Anthem

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

Each victory adds a new verse.

1 W W
Glory Seeker

Glory Seeker

Creature — Human Soldier

The turning of the tide always begins with one soldier's decision to head back into the fray.

2/2

1 W
Glory Seeker

Glory Seeker

Creature — Human Soldier

The turning of the tide always begins with one soldier's decision to head back into the fray.

2/2

1 W
Healing Salve

Healing Salve

Instant

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

W
Healing Salve

Healing Salve

Instant

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

W
Holy Day

Holy Day

Instant

Prevent all combat damage that would be dealt this turn.

"The day of Spirits; my soul's calm retreat / Which none disturb!" —Henry Vaughan, "The Night"

W
Holy Day

Holy Day

Instant

Prevent all combat damage that would be dealt this turn.

"The day of Spirits; my soul's calm retreat / Which none disturb!" —Henry Vaughan, "The Night"

W
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2.

W
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2.

W
Honor Guard

Honor Guard

Creature — Human Soldier

: Honor Guard gets +0/+1 until end of turn.

"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them." —Oracle *en*-Vec

1/1

W
Honor Guard

Honor Guard

Creature — Human Soldier

: Honor Guard gets +0/+1 until end of turn.

"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them." —Oracle *en*-Vec

1/1

W
Intrepid Hero

Intrepid Hero

Creature — Human Soldier

: Destroy target creature with power 4 or greater.

A fool knows no fear. A hero shows no fear.

1/1

2 W
Intrepid Hero

Intrepid Hero

Creature — Human Soldier

: Destroy target creature with power 4 or greater.

A fool knows no fear. A hero shows no fear.

1/1

2 W
Ivory Mask

Ivory Mask

Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.

2 W W
Ivory Mask

Ivory Mask

Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.

2 W W
Karma

Karma

Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

2 W W
Karma

Karma

Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

2 W W
Master Decoy

Master Decoy

Creature — Human Soldier

, : Tap target creature.

A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.

1/2

1 W
Master Decoy

Master Decoy

Creature — Human Soldier

, : Tap target creature.

A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.

1/2

1 W
Master Healer

Master Healer

Creature — Human Cleric

: Prevent the next 4 damage that would be dealt to any target this turn.

Her heart holds the pain of every soldier she's ever healed.

1/4

4 W
Master Healer

Master Healer

Creature — Human Cleric

: Prevent the next 4 damage that would be dealt to any target this turn.

Her heart holds the pain of every soldier she's ever healed.

1/4

4 W
Noble Purpose

Noble Purpose

Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

Fighting for the right reason is itself a source of strength.

3 W W
Noble Purpose

Noble Purpose

Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

Fighting for the right reason is itself a source of strength.

3 W W
Oracle's Attendants

Oracle's Attendants

Creature — Human Soldier

: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

The future isn't sacred, but its speaker is.

1/5

3 W
Oracle's Attendants

Oracle's Attendants

Creature — Human Soldier

: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

The future isn't sacred, but its speaker is.

1/5

3 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Peach Garden Oath

Peach Garden Oath

Sorcery

You gain 2 life for each creature you control.

"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day." —Peach Garden Oath

W
Peach Garden Oath

Peach Garden Oath

Sorcery

You gain 2 life for each creature you control.

"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day." —Peach Garden Oath

W
Rain of Blades

Rain of Blades

Instant

Rain of Blades deals 1 damage to each attacking creature.

Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.

W
Rain of Blades

Rain of Blades

Instant

Rain of Blades deals 1 damage to each attacking creature.

Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.

W
Razorfoot Griffin

Razorfoot Griffin

Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)

2/2

3 W
Razorfoot Griffin

Razorfoot Griffin

Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)

2/2

3 W
Redeem

Redeem

Instant

Prevent all damage that would be dealt this turn to up to two target creatures.

"Let me redeem my brothers both from death." —William Shakespeare, *Titus Andronicus*

1 W
Redeem

Redeem

Instant

Prevent all damage that would be dealt this turn to up to two target creatures.

"Let me redeem my brothers both from death." —William Shakespeare, *Titus Andronicus*

1 W
Rolling Stones

Rolling Stones

Enchantment

Wall creatures can attack as though they didn't have defender.

"Trust me—the walls have more than just ears." —Orcish spy

1 W
Rolling Stones

Rolling Stones

Enchantment

Wall creatures can attack as though they didn't have defender.

"Trust me—the walls have more than just ears." —Orcish spy

1 W
Sacred Ground

Sacred Ground

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The land will never betray those who gave their lives for it.

1 W
Sacred Ground

Sacred Ground

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The land will never betray those who gave their lives for it.

1 W
Sacred Nectar

Sacred Nectar

Sorcery

You gain 4 life.

"Over the silver mountains, Where spring the nectar fountains, There will I kiss The bowl of bliss; And drink my everlasting fill. . . ." —Sir Walter Raleigh, "The Pilgrimage"

1 W
Sacred Nectar

Sacred Nectar

Sorcery

You gain 4 life.

"Over the silver mountains, Where spring the nectar fountains, There will I kiss The bowl of bliss; And drink my everlasting fill. . . ." —Sir Walter Raleigh, "The Pilgrimage"

1 W
Samite Healer

Samite Healer

Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1

1 W
Samite Healer

Samite Healer

Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1

1 W
Sanctimony

Sanctimony

Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

"The peasants labor for my profit. I approve."

1 W
Sanctimony

Sanctimony

Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

"The peasants labor for my profit. I approve."

1 W
Savannah Lions

Savannah Lions

Creature — Cat

Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face. —Somali proverb

2/1

W
Savannah Lions

Savannah Lions

Creature — Cat

Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face. —Somali proverb

2/1

W
Seasoned Marshal

Seasoned Marshal

Creature — Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

She reads the battlefield like a map, always seeking the shortest route to victory.

2/2

2 W W
Seasoned Marshal

Seasoned Marshal

Creature — Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

She reads the battlefield like a map, always seeking the shortest route to victory.

2/2

2 W W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.

4/4

3 W W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.

4/4

3 W W
Solidarity

Solidarity

Instant

Creatures you control get +0/+5 until end of turn.

"We must all hang together, or assuredly we shall all hang separately." —Benjamin Franklin

3 W
Solidarity

Solidarity

Instant

Creatures you control get +0/+5 until end of turn.

"We must all hang together, or assuredly we shall all hang separately." —Benjamin Franklin

3 W
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

"I am bound to all my children. I share in their joys, I rage at their injuries."

W
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

"I am bound to all my children. I share in their joys, I rage at their injuries."

W
Standing Troops

Standing Troops

Creature — Human Soldier

Vigilance

The less you have, the harder you fight for it.

1/4

2 W
Standing Troops

Standing Troops

Creature — Human Soldier

Vigilance

The less you have, the harder you fight for it.

1/4

2 W
Staunch Defenders

Staunch Defenders

Creature — Human Soldier

When Staunch Defenders enters the battlefield, you gain 4 life.

The key to winning any fight is simply staying alive.

3/4

3 W W
Staunch Defenders

Staunch Defenders

Creature — Human Soldier

When Staunch Defenders enters the battlefield, you gain 4 life.

The key to winning any fight is simply staying alive.

3/4

3 W W
Story Circle

Story Circle

Enchantment

As Story Circle enters the battlefield, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

1 W W
Story Circle

Story Circle

Enchantment

As Story Circle enters the battlefield, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

1 W W
Suntail Hawk

Suntail Hawk

Creature — Bird

Flying

Its eye the glaring sun, its cry the keening wind.

1/1

W
Suntail Hawk

Suntail Hawk

Creature — Bird

Flying

Its eye the glaring sun, its cry the keening wind.

1/1

W
Sunweb

Sunweb

Creature — Wall

Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.

Sometimes the wings of fallen dragons refuse to give up the sky.

5/6

3 W
Sunweb

Sunweb

Creature — Wall

Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less.

Sometimes the wings of fallen dragons refuse to give up the sky.

5/6

3 W
Sword Dancer

Sword Dancer

Creature — Human Rebel

: Target attacking creature gets -1/-0 until end of turn.

Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.

1/2

1 W
Sword Dancer

Sword Dancer

Creature — Human Rebel

: Target attacking creature gets -1/-0 until end of turn.

Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.

1/2

1 W
Tundra Wolves

Tundra Wolves

Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

"I heard their eerie howling, the wolves calling their kindred across the frozen plains." —Onean scout

1/1

W
Tundra Wolves

Tundra Wolves

Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

"I heard their eerie howling, the wolves calling their kindred across the frozen plains." —Onean scout

1/1

W
Venerable Monk

Venerable Monk

Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

Age wears the flesh but galvanizes the soul.

2/2

2 W
Venerable Monk

Venerable Monk

Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

Age wears the flesh but galvanizes the soul.

2/2

2 W
Wall of Swords

Wall of Swords

Creature — Wall

Defender (This creature can't attack.) Flying

Sharper than wind, lighter than air.

3/5

3 W
Wall of Swords

Wall of Swords

Creature — Wall

Defender (This creature can't attack.) Flying

Sharper than wind, lighter than air.

3/5

3 W
Worship

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol." —Serra

3 W
Worship

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol." —Serra

3 W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Air Elemental

Air Elemental

Creature — Elemental

Flying

Pray that it doesn't seek the safety of your lungs.

4/4

3 U U
Air Elemental

Air Elemental

Creature — Elemental

Flying

Pray that it doesn't seek the safety of your lungs.

4/4

3 U U
Archivist

Archivist

Creature — Human Wizard

: Draw a card.

"Words—so innocent and powerless are they, as standing in a dictionary; how potent for good and evil they become to one who knows how to combine them!" —Nathaniel Hawthorne

1/1

2 U U
Archivist

Archivist

Creature — Human Wizard

: Draw a card.

"Words—so innocent and powerless are they, as standing in a dictionary; how potent for good and evil they become to one who knows how to combine them!" —Nathaniel Hawthorne

1/1

2 U U
Aven Fisher

Aven Fisher

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2

3 U
Aven Fisher

Aven Fisher

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2

3 U
Balance of Power

Balance of Power

Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

"To empty your mind is to fill your grave." —Lat-Nam teaching

3 U U
Balance of Power

Balance of Power

Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

"To empty your mind is to fill your grave." —Lat-Nam teaching

3 U U
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

"Returne from whence ye came. . . ." —Edmund Spenser, *The Faerie Queene*

U U
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

"Returne from whence ye came. . . ." —Edmund Spenser, *The Faerie Queene*

U U
Bribery

Bribery

Sorcery

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

In Mercadia City, loyalties extend only as far as your purse can stretch.

3 U U
Bribery

Bribery

Sorcery

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

In Mercadia City, loyalties extend only as far as your purse can stretch.

3 U U
Catalog

Catalog

Instant

Draw two cards, then discard a card.

Though those who study are as many as the hairs on an ox, those who succeed are as rare as unicorns' horns. —Chinese proverb

2 U
Catalog

Catalog

Instant

Draw two cards, then discard a card.

Though those who study are as many as the hairs on an ox, those who succeed are as rare as unicorns' horns. —Chinese proverb

2 U
Coastal Hornclaw

Coastal Hornclaw

Creature — Bird

Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.

3/3

4 U
Coastal Hornclaw

Coastal Hornclaw

Creature — Bird

Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.

3/3

4 U
Coastal Piracy

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."

2 U U
Coastal Piracy

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."

2 U U
Concentrate

Concentrate

Sorcery

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

2 U U
Concentrate

Concentrate

Sorcery

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

2 U U
Confiscate

Confiscate

Enchantment — Aura

Enchant permanent You control enchanted permanent.

"It is better to take what does not belong to you than to let it lie around neglected." —Mark Twain, *More Maxims of Mark*

4 U U
Confiscate

Confiscate

Enchantment — Aura

Enchant permanent You control enchanted permanent.

"It is better to take what does not belong to you than to let it lie around neglected." —Mark Twain, *More Maxims of Mark*

4 U U
Coral Eel

Coral Eel

Creature — Fish

Some fishers like to eat eels, and some eels like to eat fishers.

2/1

1 U
Coral Eel

Coral Eel

Creature — Fish

Some fishers like to eat eels, and some eels like to eat fishers.

2/1

1 U
Cowardice

Cowardice

Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

"Cowards die many times before their deaths; The valiant never taste of death but once." —William Shakespeare, *Julius Caesar*

3 U U
Cowardice

Cowardice

Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

"Cowards die many times before their deaths; The valiant never taste of death but once." —William Shakespeare, *Julius Caesar*

3 U U
Curiosity

Curiosity

Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

"You know that secret? The one that wakes you up at night in a cold sweat? The one you think no one else in the world knows? Well, guess what."

U
Curiosity

Curiosity

Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

"You know that secret? The one that wakes you up at night in a cold sweat? The one you think no one else in the world knows? Well, guess what."

U
Daring Apprentice

Daring Apprentice

Creature — Human Wizard

, Sacrifice Daring Apprentice: Counter target spell.

"I've seen my master do this a hundred times. How hard can it be?"

1/1

1 U U
Daring Apprentice

Daring Apprentice

Creature — Human Wizard

, Sacrifice Daring Apprentice: Counter target spell.

"I've seen my master do this a hundred times. How hard can it be?"

1/1

1 U U
Deflection

Deflection

Instant

Change the target of target spell with a single target.

The golden rule of revenge: Do unto others what they tried to do unto you.

3 U
Deflection

Deflection

Instant

Change the target of target spell with a single target.

The golden rule of revenge: Do unto others what they tried to do unto you.

3 U
Dehydration

Dehydration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.

"Cry to the sun and watch as even your tears forsake you." —Acolyte of Marit Lage

3 U
Dehydration

Dehydration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.

"Cry to the sun and watch as even your tears forsake you." —Acolyte of Marit Lage

3 U
Evacuation

Evacuation

Instant

Return all creatures to their owners' hands.

Which is more unsettling: the roar of battle or the silence that follows?

3 U U
Evacuation

Evacuation

Instant

Return all creatures to their owners' hands.

Which is more unsettling: the roar of battle or the silence that follows?

3 U U
Fighting Drake

Fighting Drake

Creature — Drake

Flying

Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all.

2/4

2 U U
Fighting Drake

Fighting Drake

Creature — Drake

Flying

Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all.

2/4

2 U U
Flash Counter

Flash Counter

Instant

Counter target instant spell.

"So much for that bright idea!"

1 U
Flash Counter

Flash Counter

Instant

Counter target instant spell.

"So much for that bright idea!"

1 U
Fleeting Image

Fleeting Image

Creature — Illusion

Flying (This creature can't be blocked except by creatures with flying or reach.) : Return Fleeting Image to its owner's hand.

"Beware lest you lose the substance by grasping at the shadow." —Aesop, *Fables*, trans. Jacobs

2/1

2 U
Fleeting Image

Fleeting Image

Creature — Illusion

Flying (This creature can't be blocked except by creatures with flying or reach.) : Return Fleeting Image to its owner's hand.

"Beware lest you lose the substance by grasping at the shadow." —Aesop, *Fables*, trans. Jacobs

2/1

2 U
Flight

Flight

Enchantment — Aura

Enchant creature Enchanted creature has flying.

U
Flight

Flight

Enchantment — Aura

Enchant creature Enchanted creature has flying.

U
Fugitive Wizard

Fugitive Wizard

Creature — Human Wizard

The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.

1/1

U
Fugitive Wizard

Fugitive Wizard

Creature — Human Wizard

The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.

1/1

U
Hibernation

Hibernation

Instant

Return all green permanents to their owners' hands.

The deep sleep of winter is not always restful.

2 U
Hibernation

Hibernation

Instant

Return all green permanents to their owners' hands.

The deep sleep of winter is not always restful.

2 U
Horned Turtle

Horned Turtle

Creature — Turtle

It doesn't like having visitors . . . unless it's having them for lunch.

1/4

2 U
Horned Turtle

Horned Turtle

Creature — Turtle

It doesn't like having visitors . . . unless it's having them for lunch.

1/4

2 U
Index

Index

Sorcery

Look at the top five cards of your library, then put them back in any order.

"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."

U
Index

Index

Sorcery

Look at the top five cards of your library, then put them back in any order.

"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."

U
Inspiration

Inspiration

Instant

Target player draws two cards.

Madness and genius are separated only by degrees of success.

3 U
Inspiration

Inspiration

Instant

Target player draws two cards.

Madness and genius are separated only by degrees of success.

3 U
Intruder Alarm

Intruder Alarm

Enchantment

Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.

One footstep among many is silent. One footstep alone is deafening.

2 U
Intruder Alarm

Intruder Alarm

Enchantment

Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.

One footstep among many is silent. One footstep alone is deafening.

2 U
Invisibility

Invisibility

Enchantment — Aura

Enchant creature Enchanted creature can't be blocked except by Walls.

Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.

U U
Invisibility

Invisibility

Enchantment — Aura

Enchant creature Enchanted creature can't be blocked except by Walls.

Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.

U U
Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

4 U U
Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

4 U U
Mana Leak

Mana Leak

Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.

1 U
Mana Leak

Mana Leak

Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.

1 U
Merchant of Secrets

Merchant of Secrets

Creature — Human Wizard

When Merchant of Secrets enters the battlefield, draw a card.

To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth.

1/1

2 U
Merchant of Secrets

Merchant of Secrets

Creature — Human Wizard

When Merchant of Secrets enters the battlefield, draw a card.

To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth.

1/1

2 U
Merchant Scroll

Merchant Scroll

Sorcery

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.

1 U
Merchant Scroll

Merchant Scroll

Sorcery

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.

1 U
Mind Bend

Mind Bend

Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

U
Mind Bend

Mind Bend

Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

U
Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

It can pass through solid matter—but that doesn't mean it's harmless.

2/2

1 U U
Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

It can pass through solid matter—but that doesn't mean it's harmless.

2/2

1 U U
Puppeteer

Puppeteer

Creature — Human Wizard

, : You may tap or untap target creature.

"Getting people to do what you want is merely a matter of telling them what they want to hear."

1/2

2 U
Puppeteer

Puppeteer

Creature — Human Wizard

, : You may tap or untap target creature.

"Getting people to do what you want is merely a matter of telling them what they want to hear."

1/2

2 U
Remove Soul

Remove Soul

Instant

Counter target creature spell.

1 U
Remove Soul

Remove Soul

Instant

Counter target creature spell.

1 U
Rewind

Rewind

Instant

Counter target spell. Untap up to four lands.

"Let's go over this one more time. . . ."

2 U U
Rewind

Rewind

Instant

Counter target spell. Untap up to four lands.

"Let's go over this one more time. . . ."

2 U U
Sage of Lat-Nam

Sage of Lat-Nam

Creature — Human Artificer

, Sacrifice an artifact: Draw a card.

Within each device is a spark of its creator's soul. Within each sage is a lamp that awaits that spark.

1/2

1 U
Sage of Lat-Nam

Sage of Lat-Nam

Creature — Human Artificer

, Sacrifice an artifact: Draw a card.

Within each device is a spark of its creator's soul. Within each sage is a lamp that awaits that spark.

1/2

1 U
Sage Owl

Sage Owl

Creature — Bird

Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

1/1

1 U
Sage Owl

Sage Owl

Creature — Bird

Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

1/1

1 U
Sea Monster

Sea Monster

Creature — Serpent

Sea Monster can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.

6/6

4 U U
Sea Monster

Sea Monster

Creature — Serpent

Sea Monster can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.

6/6

4 U U
Shifting Sky

Shifting Sky

Enchantment

As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color.

Master the sky and you rule everything beneath it. —Metathran saying

2 U
Shifting Sky

Shifting Sky

Enchantment

As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color.

Master the sky and you rule everything beneath it. —Metathran saying

2 U
Sneaky Homunculus

Sneaky Homunculus

Creature — Homunculus Illusion

Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

Keep watch only for the giants and you'll be eaten by the ants.

1/1

1 U
Sneaky Homunculus

Sneaky Homunculus

Creature — Homunculus Illusion

Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

Keep watch only for the giants and you'll be eaten by the ants.

1/1

1 U
Spiketail Hatchling

Spiketail Hatchling

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .

It dodges waves of water to prepare for waves of magic.

1/1

1 U
Spiketail Hatchling

Spiketail Hatchling

Creature — Drake

Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .

It dodges waves of water to prepare for waves of magic.

1/1

1 U
Steal Artifact

Steal Artifact

Enchantment — Aura

Enchant artifact You control enchanted artifact.

2 U U
Steal Artifact

Steal Artifact

Enchantment — Aura

Enchant artifact You control enchanted artifact.

2 U U
Storm Crow

Storm Crow

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2

1 U
Storm Crow

Storm Crow

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2

1 U
Telepathy

Telepathy

Enchantment

Your opponents play with their hands revealed.

"Secrets? What secrets?"

U
Telepathy

Telepathy

Enchantment

Your opponents play with their hands revealed.

"Secrets? What secrets?"

U
Temporal Adept

Temporal Adept

Creature — Human Wizard

, : Return target permanent to its owner's hand.

"Of course she's at the head of her class. All of her classmates have disappeared." —Tolarian renegade

1/1

1 U U
Temporal Adept

Temporal Adept

Creature — Human Wizard

, : Return target permanent to its owner's hand.

"Of course she's at the head of her class. All of her classmates have disappeared." —Tolarian renegade

1/1

1 U U
Thieving Magpie

Thieving Magpie

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.

1/3

2 U U
Thieving Magpie

Thieving Magpie

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.

1/3

2 U U
Tidal Kraken

Tidal Kraken

Creature — Kraken

Tidal Kraken can't be blocked.

To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.

6/6

5 U U U
Tidal Kraken

Tidal Kraken

Creature — Kraken

Tidal Kraken can't be blocked.

To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.

6/6

5 U U U
Trade Routes

Trade Routes

Enchantment

: Return target land you control to its owner's hand. , Discard a land card: Draw a card.

The wise, the righteous, the mighty—the merchant feeds them all.

1 U
Trade Routes

Trade Routes

Enchantment

: Return target land you control to its owner's hand. , Discard a land card: Draw a card.

The wise, the righteous, the mighty—the merchant feeds them all.

1 U
Treasure Trove

Treasure Trove

Enchantment

: Draw a card.

"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade." —Emma Goldman, "Anarchism"

2 U U
Treasure Trove

Treasure Trove

Enchantment

: Draw a card.

"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade." —Emma Goldman, "Anarchism"

2 U U
Twiddle

Twiddle

Instant

You may tap or untap target artifact, creature, or land.

U
Twiddle

Twiddle

Instant

You may tap or untap target artifact, creature, or land.

U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

U
Wall of Air

Wall of Air

Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

When no falcons fly, beware the sky. —Femeref aphorism

1/5

1 U U
Wall of Air

Wall of Air

Creature — Wall

Defender, flying (This creature can't attack, and it can block creatures with flying.)

When no falcons fly, beware the sky. —Femeref aphorism

1/5

1 U U
Wind Drake

Wind Drake

Creature — Drake

Flying

"But high she shoots through air and light, Above all low delay, Where nothing earthly bounds her flight, Nor shadow dims her way." —Thomas Moore, "Oh that I had Wings"

2/2

2 U
Wind Drake

Wind Drake

Creature — Drake

Flying

"But high she shoots through air and light, Above all low delay, Where nothing earthly bounds her flight, Nor shadow dims her way." —Thomas Moore, "Oh that I had Wings"

2/2

2 U
Wrath of Marit Lage

Wrath of Marit Lage

Enchantment

When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps.

"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls." —Halvor Arenson, Kjeldoran priest

3 U U
Wrath of Marit Lage

Wrath of Marit Lage

Enchantment

When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps.

"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls." —Halvor Arenson, Kjeldoran priest

3 U U
Zur's Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

3 U
Zur's Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

3 U
Abyssal Specter

Abyssal Specter

Creature — Specter

Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.

To gaze under its hood is to invite death.

2/3

2 B B
Abyssal Specter

Abyssal Specter

Creature — Specter

Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.

To gaze under its hood is to invite death.

2/3

2 B B
Ambition's Cost

Ambition's Cost

Sorcery

You draw three cards and you lose 3 life.

"Knowledge demands sacrifice."

3 B
Ambition's Cost

Ambition's Cost

Sorcery

You draw three cards and you lose 3 life.

"Knowledge demands sacrifice."

3 B
Bog Imp

Bog Imp

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Think of it as a butcher knife with wings.

1/1

1 B
Bog Imp

Bog Imp

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Think of it as a butcher knife with wings.

1/1

1 B
Bog Wraith

Bog Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The bodies of its victims are the only tracks it leaves.

3/3

3 B
Bog Wraith

Bog Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The bodies of its victims are the only tracks it leaves.

3/3

3 B
Carrion Wall

Carrion Wall

Creature — Wall

Defender (This creature can't attack.) : Regenerate Carrion Wall.

A wall built from the bodies of the enemy will never lack building material in times of war.

3/2

1 B B
Carrion Wall

Carrion Wall

Creature — Wall

Defender (This creature can't attack.) : Regenerate Carrion Wall.

3/2

1 B B
Carrion Wall

Carrion Wall

Creature — Wall

Defender (This creature can't attack.) : Regenerate Carrion Wall.

A wall built from the bodies of the enemy will never lack building material in times of war.

3/2

1 B B
Coercion

Coercion

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

"Human tenderness is simply weakness in a pretty package."

2 B
Coercion

Coercion

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

"Human tenderness is simply weakness in a pretty package."

2 B
Dark Banishing

Dark Banishing

Instant

Destroy target nonblack creature. It can't be regenerated.

"Ha, banishment? Be merciful, say 'death,' For exile hath more terror in his look, Much more than death." —William Shakespeare, *Romeo and Juliet*

2 B
Dark Banishing

Dark Banishing

Instant

Destroy target nonblack creature. It can't be regenerated.

"Ha, banishment? Be merciful, say 'death,' For exile hath more terror in his look, Much more than death." —William Shakespeare, *Romeo and Juliet*

2 B
Death Pit Offering

Death Pit Offering

Enchantment

When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2.

"Kill them all and feed them to the new recruits." —Crovax, ascendant evincar

2 B B
Death Pit Offering

Death Pit Offering

Enchantment

When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2.

"Kill them all and feed them to the new recruits." —Crovax, ascendant evincar

2 B B
Death Pits of Rath

Death Pits of Rath

Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

"Neither could I forget what I had read of these pits—that the *sudden* extinction of life formed no part of their most horrible plan." —Edgar Allan Poe, "The Pit and the Pendulum"

3 B B
Death Pits of Rath

Death Pits of Rath

Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

3 B B
Death Pits of Rath

Death Pits of Rath

Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

"Neither could I forget what I had read of these pits—that the *sudden* extinction of life formed no part of their most horrible plan." —Edgar Allan Poe, "The Pit and the Pendulum"

3 B B
Deathgazer

Deathgazer

Creature — Lizard

Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Your entire life passes before its eyes.

2/2

3 B
Deathgazer

Deathgazer

Creature — Lizard

Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Your entire life passes before its eyes.

2/2

3 B
Deepwood Ghoul

Deepwood Ghoul

Creature — Zombie

Pay 2 life: Regenerate Deepwood Ghoul.

They feed on the living to stay undead.

2/1

2 B
Deepwood Ghoul

Deepwood Ghoul

Creature — Zombie

Pay 2 life: Regenerate Deepwood Ghoul.

They feed on the living to stay undead.

2/1

2 B
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The best ideas often come from the worst minds.

2 B B
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The best ideas often come from the worst minds.

2 B B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off." —Nevinyrral, *Necromancer's Handbook*

1/1

1 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1/1

1 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off." —Nevinyrral, *Necromancer's Handbook*

1/1

1 B
Dusk Imp

Dusk Imp

Creature — Imp

Flying

It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything.

2/1

2 B
Dusk Imp

Dusk Imp

Creature — Imp

Flying

It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything.

2/1

2 B
Eastern Paladin

Eastern Paladin

Creature — Phyrexian Zombie Knight

, : Destroy target green creature.

"There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it." —Southern paladin

3/3

2 B B
Eastern Paladin

Eastern Paladin

Creature — Phyrexian Zombie Knight

, : Destroy target green creature.

"There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it." —Southern paladin

3/3

2 B B
Execute

Execute

Instant

Destroy target white creature. It can't be regenerated. Draw a card.

"Any fool who would die for honor is better off dead." —Cabal Patriarch

2 B
Execute

Execute

Instant

Destroy target white creature. It can't be regenerated. Draw a card.

"Any fool who would die for honor is better off dead." —Cabal Patriarch

2 B
Fallen Angel

Fallen Angel

Creature — Angel

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

"Why do you weep for the dead? I rejoice, for they have died for me."

3/3

3 B B
Fallen Angel

Fallen Angel

Creature — Angel

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

"Why do you weep for the dead? I rejoice, for they have died for me."

3/3

3 B B
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"The horror! The horror!" —Joseph Conrad, *Heart of Darkness*

B B
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"The horror! The horror!" —Joseph Conrad, *Heart of Darkness*

B B
Giant Cockroach

Giant Cockroach

Creature — Insect

Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.

4/2

3 B
Giant Cockroach

Giant Cockroach

Creature — Insect

Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.

4/2

3 B
Gluttonous Zombie

Gluttonous Zombie

Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Greed and gluttony led him to death. Now they are his greatest assets.

3/3

4 B
Gluttonous Zombie

Gluttonous Zombie

Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Greed and gluttony led him to death. Now they are his greatest assets.

3/3

4 B
Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave." —Crovax, ascendant evincar

1 B B B
Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave." —Crovax, ascendant evincar

1 B B B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2

3 B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2

3 B
Larceny

Larceny

Enchantment

Whenever a creature you control deals combat damage to a player, that player discards a card.

Opportunity makes the thief. —Roman proverb

3 B B
Larceny

Larceny

Enchantment

Whenever a creature you control deals combat damage to a player, that player discards a card.

Opportunity makes the thief. —Roman proverb

3 B B
Looming Shade

Looming Shade

Creature — Shade

: Looming Shade gets +1/+1 until end of turn.

On darkness feeding, in nightmares breeding.

1/1

2 B
Looming Shade

Looming Shade

Creature — Shade

: Looming Shade gets +1/+1 until end of turn.

On darkness feeding, in nightmares breeding.

1/1

2 B
Lord of the Undead

Lord of the Undead

Creature — Zombie

Other Zombie creatures get +1/+1. , : Return target Zombie card from your graveyard to your hand.

"I confer with Death itself. What could you possibly do to injure me?"

2/2

1 B B
Lord of the Undead

Lord of the Undead

Creature — Zombie

Other Zombie creatures get +1/+1. , : Return target Zombie card from your graveyard to your hand.

"I confer with Death itself. What could you possibly do to injure me?"

2/2

1 B B
Maggot Carrier

Maggot Carrier

Creature — Zombie

When Maggot Carrier enters the battlefield, each player loses 1 life.

"We do not suddenly fall on death, but advance towards it by slight degrees; we die every day." —Seneca, *Epistles*, trans. Gummere

1/1

B
Maggot Carrier

Maggot Carrier

Creature — Zombie

When Maggot Carrier enters the battlefield, each player loses 1 life.

"We do not suddenly fall on death, but advance towards it by slight degrees; we die every day." —Seneca, *Epistles*, trans. Gummere

1/1

B
Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Memories cut from the mind can cut right back.

2 B
Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Memories cut from the mind can cut right back.

2 B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

What wizards fear most is losing their minds.

2 B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

What wizards fear most is losing their minds.

2 B
Mind Slash

Mind Slash

Enchantment

, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

"I can't think with all that screaming."

1 B B
Mind Slash

Mind Slash

Enchantment

, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

"I can't think with all that screaming."

1 B B
Mind Sludge

Mind Sludge

Sorcery

Target player discards a card for each Swamp you control.

When you get into the swamp, the swamp gets into you.

4 B
Mind Sludge

Mind Sludge

Sorcery

Target player discards a card for each Swamp you control.

When you get into the swamp, the swamp gets into you.

4 B
Murderous Betrayal

Murderous Betrayal

Enchantment

, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.

Which hurts more: a sword in the gut or a dagger in the back?

B B B
Murderous Betrayal

Murderous Betrayal

Enchantment

, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.

Which hurts more: a sword in the gut or a dagger in the back?

B B B
Nausea

Nausea

Sorcery

All creatures get -1/-1 until end of turn.

No fear. No sense. And soon, no lunch.

1 B
Nausea

Nausea

Sorcery

All creatures get -1/-1 until end of turn.

No fear. No sense. And soon, no lunch.

1 B
Nekrataal

Nekrataal

Creature — Human Assassin

First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

2/1

2 B B
Nekrataal

Nekrataal

Creature — Human Assassin

First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

2/1

2 B B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*

5 B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*

5 B
Persecute

Persecute

Sorcery

Choose a color. Target player reveals their hand and discards all cards of that color.

"Of all the tyrannies on humane kind The worst is that which persecutes the mind." —John Dryden, "The Hind and the Panther"

2 B B
Persecute

Persecute

Sorcery

Choose a color. Target player reveals their hand and discards all cards of that color.

"Of all the tyrannies on humane kind The worst is that which persecutes the mind." —John Dryden, "The Hind and the Panther"

2 B B
Phyrexian Arena

Phyrexian Arena

Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

A drop of humanity for a sea of power.

1 B B
Phyrexian Arena

Phyrexian Arena

Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

A drop of humanity for a sea of power.

1 B B
Phyrexian Plaguelord

Phyrexian Plaguelord

Creature — Phyrexian Carrier

, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.

"The final stage of the illness: delirium, convulsions, and death." —Phyrexian progress notes

4/4

3 B B
Phyrexian Plaguelord

Phyrexian Plaguelord

Creature — Phyrexian Carrier

, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.

"The final stage of the illness: delirium, convulsions, and death." —Phyrexian progress notes

4/4

3 B B
Plague Beetle

Plague Beetle

Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

1/1

B
Plague Beetle

Plague Beetle

Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

1/1

B
Plague Wind

Plague Wind

Sorcery

Destroy all creatures you don't control. They can't be regenerated.

"The second wind of ascension is Reaver, slaying the unworthy." —*Keld Triumphant*

7 B B
Plague Wind

Plague Wind

Sorcery

Destroy all creatures you don't control. They can't be regenerated.

"The second wind of ascension is Reaver, slaying the unworthy." —*Keld Triumphant*

7 B B
Primeval Shambler

Primeval Shambler

Creature — Horror Mercenary

: Primeval Shambler gets +1/+1 until end of turn.

His mind, like his body, is made up of the swamp's flotsam.

3/3

4 B
Primeval Shambler

Primeval Shambler

Creature — Horror Mercenary

: Primeval Shambler gets +1/+1 until end of turn.

His mind, like his body, is made up of the swamp's flotsam.

3/3

4 B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

B
Ravenous Rats

Ravenous Rats

Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

Nothing is sacred to the rats. Everything is simply another meal.

1/1

1 B
Ravenous Rats

Ravenous Rats

Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

Nothing is sacred to the rats. Everything is simply another meal.

1/1

1 B
Royal Assassin

Royal Assassin

Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1

1 B B
Royal Assassin

Royal Assassin

Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1

1 B B
Scathe Zombies

Scathe Zombies

Creature — Zombie

"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Taylor Coleridge, "The Rime of the Ancient Mariner"

2/2

2 B
Scathe Zombies

Scathe Zombies

Creature — Zombie

"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Taylor Coleridge, "The Rime of the Ancient Mariner"

2/2

2 B
Serpent Warrior

Serpent Warrior

Creature — Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

A hiss before dying.

3/3

2 B
Serpent Warrior

Serpent Warrior

Creature — Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

A hiss before dying.

3/3

2 B
Sever Soul

Sever Soul

Sorcery

Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

"The mortal world is a grove of sweet fruit, and I am ready to harvest it." —Fallen angel

3 B B
Sever Soul

Sever Soul

Sorcery

Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

"The mortal world is a grove of sweet fruit, and I am ready to harvest it." —Fallen angel

3 B B
Severed Legion

Severed Legion

Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

No one in Aphetto answers a knock at the door after sundown.

2/2

1 B B
Severed Legion

Severed Legion

Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

No one in Aphetto answers a knock at the door after sundown.

2/2

1 B B
Slay

Slay

Instant

Destroy target green creature. It can't be regenerated. Draw a card.

The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.

2 B
Slay

Slay

Instant

Destroy target green creature. It can't be regenerated. Draw a card.

The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.

2 B
Soul Feast

Soul Feast

Sorcery

Target player loses 4 life and you gain 4 life.

You are who you eat.

3 B B
Soul Feast

Soul Feast

Sorcery

Target player loses 4 life and you gain 4 life.

You are who you eat.

3 B B
Spineless Thug

Spineless Thug

Creature — Phyrexian Zombie Mercenary

Spineless Thug can't block.

What it lacks in backbone, it makes up for in cruelty.

2/2

1 B
Spineless Thug

Spineless Thug

Creature — Phyrexian Zombie Mercenary

Spineless Thug can't block.

What it lacks in backbone, it makes up for in cruelty.

2/2

1 B
Swarm of Rats

Swarm of Rats

Creature — Rat

Swarm of Rats's power is equal to the number of Rats you control.

"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life." —Bram Stoker, *Dracula*

*/1

1 B
Swarm of Rats

Swarm of Rats

Creature — Rat

Swarm of Rats's power is equal to the number of Rats you control.

"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life." —Bram Stoker, *Dracula*

*/1

1 B
Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." —Rabindranath Tagore

B B B
Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." —Rabindranath Tagore

B B B
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1.

Such power grows the body as it shrinks the soul.

B
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1.

Such power grows the body as it shrinks the soul.

B
Vampiric Spirit

Vampiric Spirit

Creature — Spirit

Flying When Vampiric Spirit enters the battlefield, you lose 4 life.

4/3

2 B B
Vampiric Spirit

Vampiric Spirit

Creature — Spirit

Flying When Vampiric Spirit enters the battlefield, you lose 4 life.

4/3

2 B B
Vicious Hunger

Vicious Hunger

Sorcery

Vicious Hunger deals 2 damage to target creature and you gain 2 life.

Only the most ravenous soul feeds on the health of the weak.

B B
Vicious Hunger

Vicious Hunger

Sorcery

Vicious Hunger deals 2 damage to target creature and you gain 2 life.

Only the most ravenous soul feeds on the health of the weak.

B B
Warped Devotion

Warped Devotion

Enchantment

Whenever a permanent is returned to a player's hand, that player discards a card.

"The spirit of the devout is easily crushed by the loss of hope." —Fallen angel

2 B
Warped Devotion

Warped Devotion

Enchantment

Whenever a permanent is returned to a player's hand, that player discards a card.

"The spirit of the devout is easily crushed by the loss of hope." —Fallen angel

2 B
Western Paladin

Western Paladin

Creature — Phyrexian Zombie Knight

, : Destroy target white creature.

"Expect nothing but scorn, flattery, and lies. And never turn your back on him." —Northern paladin

3/3

2 B B
Western Paladin

Western Paladin

Creature — Phyrexian Zombie Knight

, : Destroy target white creature.

"Expect nothing but scorn, flattery, and lies. And never turn your back on him." —Northern paladin

3/3

2 B B
Zombify

Zombify

Sorcery

Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it." —Mystic elder

3 B
Zombify

Zombify

Sorcery

Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it." —Mystic elder

3 B
Anaba Shaman

Anaba Shaman

Creature — Minotaur Shaman

, : Anaba Shaman deals 1 damage to any target.

Just try taking *this* bull by the horns.

2/2

3 R
Anaba Shaman

Anaba Shaman

Creature — Minotaur Shaman

, : Anaba Shaman deals 1 damage to any target.

Just try taking *this* bull by the horns.

2/2

3 R
Balduvian Barbarians

Balduvian Barbarians

Creature — Human Barbarian

"From the snowy slopes of Kaelor, To the canyons of Bandu, We drink and fight and feast and die As we were born to do." —Balduvian tavern song

3/2

1 R R
Balduvian Barbarians

Balduvian Barbarians

Creature — Human Barbarian

"From the snowy slopes of Kaelor, To the canyons of Bandu, We drink and fight and feast and die As we were born to do." —Balduvian tavern song

3/2

1 R R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

X R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

X R
Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

2 R
Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

2 R
Bloodshot Cyclops

Bloodshot Cyclops

Creature — Cyclops Giant

, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.

After their first encounter, the goblins named him Chuck.

4/4

5 R
Bloodshot Cyclops

Bloodshot Cyclops

Creature — Cyclops Giant

, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.

After their first encounter, the goblins named him Chuck.

4/4

5 R
Boil

Boil

Instant

Destroy all Islands.

"When every reef is bared and every wave is dust—only then shall I rest."

3 R
Boil

Boil

Instant

Destroy all Islands.

"When every reef is bared and every wave is dust—only then shall I rest."

3 R
Canyon Wildcat

Canyon Wildcat

Creature — Cat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

In the warrior kingdom of Keld, the cats used in the hunt are prized for their tracking sense and ability to climb walls.

2/1

1 R
Canyon Wildcat

Canyon Wildcat

Creature — Cat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

In the warrior kingdom of Keld, the cats used in the hunt are prized for their tracking sense and ability to climb walls.

2/1

1 R
Cinder Wall

Cinder Wall

Creature — Wall

Defender When Cinder Wall blocks, destroy it at end of combat.

"The smell of roasted flesh hung over the valley for hours." —Onean sergeant

3/3

R
Cinder Wall

Cinder Wall

Creature — Wall

Defender When Cinder Wall blocks, destroy it at end of combat.

"The smell of roasted flesh hung over the valley for hours." —Onean sergeant

3/3

R
Demolish

Demolish

Sorcery

Destroy target artifact or land.

"Pound the steel until it fits. Doesn't work? Bash to bits." —Dwarven forging song

3 R
Demolish

Demolish

Sorcery

Destroy target artifact or land.

"Pound the steel until it fits. Doesn't work? Bash to bits." —Dwarven forging song

3 R
Dwarven Demolition Team

Dwarven Demolition Team

Creature — Dwarf

: Destroy target Wall.

Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.

1/1

2 R
Dwarven Demolition Team

Dwarven Demolition Team

Creature — Dwarf

: Destroy target Wall.

Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.

1/1

2 R
Enrage

Enrage

Instant

Target creature gets +X/+0 until end of turn.

"You wouldn't like me when I'm angry."

X R
Enrage

Enrage

Instant

Target creature gets +X/+0 until end of turn.

"You wouldn't like me when I'm angry."

X R
Flashfires

Flashfires

Sorcery

Destroy all Plains.

Dry grass is tinder before the spark.

3 R
Flashfires

Flashfires

Sorcery

Destroy all Plains.

Dry grass is tinder before the spark.

3 R
Furnace of Rath

Furnace of Rath

Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.

1 R R R
Furnace of Rath

Furnace of Rath

Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.

1 R R R
Goblin Chariot

Goblin Chariot

Creature — Goblin Warrior

Haste (This creature can attack and as soon as it comes under your control.)

The hardest part of his training is learning not to eat the boar.

2/2

2 R
Goblin Chariot

Goblin Chariot

Creature — Goblin Warrior

Haste (This creature can attack and as soon as it comes under your control.)

The hardest part of his training is learning not to eat the boar.

2/2

2 R
Goblin Glider

Goblin Glider

Creature — Goblin

Flying Goblin Glider can't block.

"What's got two arms, one wing, and no brains?" —Ghitu riddle

1/1

1 R
Goblin Glider

Goblin Glider

Creature — Goblin

Flying Goblin Glider can't block.

"What's got two arms, one wing, and no brains?" —Ghitu riddle

1/1

1 R
Goblin King

Goblin King

Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .

2/2

1 R R
Goblin King

Goblin King

Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .

2/2

1 R R
Goblin Raider

Goblin Raider

Creature — Goblin Warrior

Goblin Raider can't block.

He's smart for a goblin. He can do *two* things: hit *and* run.

2/2

1 R
Goblin Raider

Goblin Raider

Creature — Goblin Warrior

Goblin Raider can't block.

He's smart for a goblin. He can do *two* things: hit *and* run.

2/2

1 R
Guerrilla Tactics

Guerrilla Tactics

Instant

Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

1 R
Guerrilla Tactics

Guerrilla Tactics

Instant

Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

1 R
Hammer of Bogardan

Hammer of Bogardan

Sorcery

Hammer of Bogardan deals 3 damage to any target. : Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.

1 R R
Hammer of Bogardan

Hammer of Bogardan

Sorcery

Hammer of Bogardan deals 3 damage to any target. : Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.

1 R R
Hill Giant

Hill Giant

Creature — Giant

Bent on a quest for blood, a giant can storm through a fort's wall as if it were nothing more than a picket fence.

3/3

3 R
Hill Giant

Hill Giant

Creature — Giant

Bent on a quest for blood, a giant can storm through a fort's wall as if it were nothing more than a picket fence.

3/3

3 R
Hulking Cyclops

Hulking Cyclops

Creature — Cyclops

Hulking Cyclops can't block.

Anyone can get around a cyclops, but few can stand in its way.

5/5

3 R R
Hulking Cyclops

Hulking Cyclops

Creature — Cyclops

Hulking Cyclops can't block.

Anyone can get around a cyclops, but few can stand in its way.

5/5

3 R R
Inferno

Inferno

Instant

Inferno deals 6 damage to each creature and each player.

"Some have said there is no subtlety to destruction. You know what? They're dead." —Jaya Ballard, task mage

5 R R
Inferno

Inferno

Instant

Inferno deals 6 damage to each creature and each player.

"Some have said there is no subtlety to destruction. You know what? They're dead." —Jaya Ballard, task mage

5 R R
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

"Catch!"

4 R
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

"Catch!"

4 R
Lava Hounds

Lava Hounds

Creature — Dog

Haste When Lava Hounds enters the battlefield, it deals 4 damage to you.

4/4

2 R R
Lava Hounds

Lava Hounds

Creature — Dog

Haste When Lava Hounds enters the battlefield, it deals 4 damage to you.

4/4

2 R R
Lesser Gargadon

Lesser Gargadon

Creature — Beast

Whenever Lesser Gargadon attacks or blocks, sacrifice a land.

"In some cultures, elephants are ridden by those in power. I don't think a mere elephant would even be noticed in Keld." —Onean sergeant

6/4

2 R R
Lesser Gargadon

Lesser Gargadon

Creature — Beast

Whenever Lesser Gargadon attacks or blocks, sacrifice a land.

"In some cultures, elephants are ridden by those in power. I don't think a mere elephant would even be noticed in Keld." —Onean sergeant

6/4

2 R R
Lightning Blast

Lightning Blast

Instant

Lightning Blast deals 4 damage to any target.

"Those who fear the darkness have never seen what the light can do." —Selenia, dark angel

3 R
Lightning Blast

Lightning Blast

Instant

Lightning Blast deals 4 damage to any target.

"Those who fear the darkness have never seen what the light can do." —Selenia, dark angel

3 R
Lightning Elemental

Lightning Elemental

Creature — Elemental

Haste (This creature can attack and as soon as it comes under your control.)

"A flash of the lightning, a break of the wave, He passes from life to his rest in the grave." —William Knox, "Mortality"

4/1

3 R
Lightning Elemental

Lightning Elemental

Creature — Elemental

Haste (This creature can attack and as soon as it comes under your control.)

"A flash of the lightning, a break of the wave, He passes from life to his rest in the grave." —William Knox, "Mortality"

4/1

3 R
Mana Clash

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

R
Mana Clash

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

R
Mogg Sentry

Mogg Sentry

Creature — Goblin Warrior

Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.

Tortured with magic by their masters, the moggs are enflamed by the smell of sorcery.

1/1

R
Mogg Sentry

Mogg Sentry

Creature — Goblin Warrior

Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.

Tortured with magic by their masters, the moggs are enflamed by the smell of sorcery.

1/1

R
Obliterate

Obliterate

Sorcery

This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.

"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ." —Keldon soldier

6 R R
Obliterate

Obliterate

Sorcery

This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.

"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ." —Keldon soldier

6 R R
Ogre Taskmaster

Ogre Taskmaster

Creature — Ogre

Ogre Taskmaster can't block.

Ogres learn how to smash stuff even before they learn how to walk.

4/3

3 R
Ogre Taskmaster

Ogre Taskmaster

Creature — Ogre

Ogre Taskmaster can't block.

Ogres learn how to smash stuff even before they learn how to walk.

4/3

3 R
Okk

Okk

Creature — Goblin

Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks.

4/4

1 R
Okk

Okk

Creature — Goblin

Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks.

4/4

1 R
Orcish Artillery

Orcish Artillery

Creature — Orc Warrior

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

"So they want to kill my men? Well two can play at that game." —General Khurzog

1/3

1 R R
Orcish Artillery

Orcish Artillery

Creature — Orc Warrior

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

"So they want to kill my men? Well two can play at that game." —General Khurzog

1/3

1 R R
Orcish Spy

Orcish Spy

Creature — Orc Rogue

: Look at the top three cards of target player's library.

"You idiot! Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight!" —General Khurzog

1/1

R
Orcish Spy

Orcish Spy

Creature — Orc Rogue

: Look at the top three cards of target player's library.

"You idiot! Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight!" —General Khurzog

1/1

R
Panic Attack

Panic Attack

Sorcery

Up to three target creatures can't block this turn.

Sometimes everyone decides to go for help at the same time.

2 R
Panic Attack

Panic Attack

Sorcery

Up to three target creatures can't block this turn.

Sometimes everyone decides to go for help at the same time.

2 R
Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

"When the air burns, only death breathes deep." —Bogardan mage

1 R
Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

"When the air burns, only death breathes deep." —Bogardan mage

1 R
Pyrotechnics

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Who says lightning never strikes twice?" —Storm shaman

4 R
Pyrotechnics

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

"Who says lightning never strikes twice?" —Storm shaman

4 R
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

1/1

R
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

1/1

R
Reflexes

Reflexes

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

"Be as fast as lightning, and you will be just as deadly." —Combat trainer

R
Reflexes

Reflexes

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

"Be as fast as lightning, and you will be just as deadly." —Combat trainer

R
Relentless Assault

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."

2 R R
Relentless Assault

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."

2 R R
Ridgeline Rager

Ridgeline Rager

Creature — Beast

: Ridgeline Rager gets +1/+0 until end of turn.

While armies battled across Jamuraa, beasts stalked the high places looking for victims.

1/2

2 R
Ridgeline Rager

Ridgeline Rager

Creature — Beast

: Ridgeline Rager gets +1/+0 until end of turn.

While armies battled across Jamuraa, beasts stalked the high places looking for victims.

1/2

2 R
Rukh Egg

Rukh Egg

Creature — Bird Egg

When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.

Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.

0/3

3 R
Rukh Egg

Rukh Egg

Creature — Bird Egg

When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.

Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.

0/3

3 R
Sabretooth Tiger

Sabretooth Tiger

Creature — Cat

First strike

To a sabretooth, all men are mice.

2/1

2 R
Sabretooth Tiger

Sabretooth Tiger

Creature — Cat

First strike

To a sabretooth, all men are mice.

2/1

2 R
Searing Wind

Searing Wind

Instant

Searing Wind deals 10 damage to any target.

"The first wind of ascension is Forger, burning away impurity." —*Keld Triumphant*

8 R
Searing Wind

Searing Wind

Instant

Searing Wind deals 10 damage to any target.

"The first wind of ascension is Forger, burning away impurity." —*Keld Triumphant*

8 R
Seismic Assault

Seismic Assault

Enchantment

Discard a land card: Seismic Assault deals 2 damage to any target.

Earth arms itself with fire.

R R R
Seismic Assault

Seismic Assault

Enchantment

Discard a land card: Seismic Assault deals 2 damage to any target.

Earth arms itself with fire.

R R R
Shatter

Shatter

Instant

Destroy target artifact.

1 R
Shatter

Shatter

Instant

Destroy target artifact.

1 R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Shock

Shock

Instant

Shock deals 2 damage to any target.

"I love lightning! It's my best invention since the rock." —Toggo, goblin weaponsmith

R
Shock

Shock

Instant

Shock deals 2 damage to any target.

"I love lightning! It's my best invention since the rock." —Toggo, goblin weaponsmith

R
Shock Troops

Shock Troops

Creature — Human Soldier

Sacrifice Shock Troops: It deals 2 damage to any target.

War is a conflict that determines not who is right—but who is left.

2/2

3 R
Shock Troops

Shock Troops

Creature — Human Soldier

Sacrifice Shock Troops: It deals 2 damage to any target.

War is a conflict that determines not who is right—but who is left.

2/2

3 R
Sizzle

Sizzle

Sorcery

Sizzle deals 3 damage to each opponent.

"Of course you should fight fire with fire. You should fight *everything* with fire." —Jaya Ballard, task mage

2 R
Sizzle

Sizzle

Sorcery

Sizzle deals 3 damage to each opponent.

"Of course you should fight fire with fire. You should fight *everything* with fire." —Jaya Ballard, task mage

2 R
Stone Rain

Stone Rain

Sorcery

Destroy target land.

2 R
Stone Rain

Stone Rain

Sorcery

Destroy target land.

2 R
Sudden Impact

Sudden Impact

Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

Most people know better. Goblins only know bigger.

3 R
Sudden Impact

Sudden Impact

Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

Most people know better. Goblins only know bigger.

3 R
Thieves' Auction

Thieves' Auction

Sorcery

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

4 R R R
Thieves' Auction

Thieves' Auction

Sorcery

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

4 R R R
Tremor

Tremor

Sorcery

Tremor deals 1 damage to each creature without flying.

Where do you run when the earth becomes your enemy?

R
Tremor

Tremor

Sorcery

Tremor deals 1 damage to each creature without flying.

Where do you run when the earth becomes your enemy?

R
Two-Headed Dragon

Two-Headed Dragon

Creature — Dragon

Flying Menace (This creature can't be blocked except by two or more creatures.) Two-Headed Dragon can block an additional creature each combat. : Two-Headed Dragon gets +2/+0 until end of turn.

4/4

4 R R
Two-Headed Dragon

Two-Headed Dragon

Creature — Dragon

Flying Menace (This creature can't be blocked except by two or more creatures.) Two-Headed Dragon can block an additional creature each combat. : Two-Headed Dragon gets +2/+0 until end of turn.

4/4

4 R R
Viashino Sandstalker

Viashino Sandstalker

Creature — Viashino Warrior

Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)

"Some believe sandstalkers to be illusions; those with scars know better." —*Zhalfirin Guide to the Desert*

4/2

1 R R
Viashino Sandstalker

Viashino Sandstalker

Creature — Viashino Warrior

Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)

"Some believe sandstalkers to be illusions; those with scars know better." —*Zhalfirin Guide to the Desert*

4/2

1 R R
Volcanic Hammer

Volcanic Hammer

Sorcery

Volcanic Hammer deals 3 damage to any target.

Fire finds its form in the heat of the forge.

1 R
Volcanic Hammer

Volcanic Hammer

Sorcery

Volcanic Hammer deals 3 damage to any target.

Fire finds its form in the heat of the forge.

1 R
Wall of Stone

Wall of Stone

Creature — Wall

Defender (This creature can't attack.)

The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.

0/8

1 R R
Wall of Stone

Wall of Stone

Creature — Wall

Defender (This creature can't attack.)

The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.

0/8

1 R R
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

0/1

G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

0/1

G
Blanchwood Armor

Blanchwood Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

"There's never been a dwarven smith who could match the marvels that Gaea herself forges." —Elvish champion

2 G
Blanchwood Armor

Blanchwood Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

"There's never been a dwarven smith who could match the marvels that Gaea herself forges." —Elvish champion

2 G
Call of the Wild

Call of the Wild

Enchantment

: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

From a whisper to a roar, the call is heard by all and refused by none.

2 G G
Call of the Wild

Call of the Wild

Enchantment

: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

From a whisper to a roar, the call is heard by all and refused by none.

2 G G
Canopy Spider

Canopy Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.

1/3

1 G
Canopy Spider

Canopy Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.

1/3

1 G
Choke

Choke

Enchantment

Islands don't untap during their controllers' untap steps.

"One day we shall walk where once was water." —Eladamri, Lord of Leaves

2 G
Choke

Choke

Enchantment

Islands don't untap during their controllers' untap steps.

"One day we shall walk where once was water." —Eladamri, Lord of Leaves

2 G
Collective Unconscious

Collective Unconscious

Sorcery

Draw a card for each creature you control.

"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."

4 G G
Collective Unconscious

Collective Unconscious

Sorcery

Draw a card for each creature you control.

"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."

4 G G
Craw Wurm

Craw Wurm

Creature — Wurm

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

6/4

4 G G
Craw Wurm

Craw Wurm

Creature — Wurm

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

6/4

4 G G
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.

2 G G
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.

2 G G
Elvish Champion

Elvish Champion

Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless blades To fight a countless foe on high." —Elvish hymn

2/2

1 G G
Elvish Champion

Elvish Champion

Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless blades To fight a countless foe on high." —Elvish hymn

2/2

1 G G
Elvish Lyrist

Elvish Lyrist

Creature — Elf

, , Sacrifice Elvish Lyrist: Destroy target enchantment.

Each pluck of the strings breaks the hold of the unnatural on the world.

1/1

G
Elvish Lyrist

Elvish Lyrist

Creature — Elf

, , Sacrifice Elvish Lyrist: Destroy target enchantment.

Each pluck of the strings breaks the hold of the unnatural on the world.

1/1

G
Elvish Pioneer

Elvish Pioneer

Creature — Elf Druid

When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.

"Destruction is the work of an afternoon. Creation is the work of a lifetime."

1/1

G
Elvish Pioneer

Elvish Pioneer

Creature — Elf Druid

When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.

"Destruction is the work of an afternoon. Creation is the work of a lifetime."

1/1

G
Elvish Piper

Elvish Piper

Creature — Elf Shaman

, : You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more. —Elvish teaching

1/1

3 G
Elvish Piper

Elvish Piper

Creature — Elf Shaman

, : You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more. —Elvish teaching

1/1

3 G
Elvish Scrapper

Elvish Scrapper

Creature — Elf

, , Sacrifice Elvish Scrapper: Destroy target artifact.

"The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again."

1/1

G
Elvish Scrapper

Elvish Scrapper

Creature — Elf

, , Sacrifice Elvish Scrapper: Destroy target artifact.

"The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again."

1/1

G
Emperor Crocodile

Emperor Crocodile

Creature — Crocodile

When you control no other creatures, sacrifice Emperor Crocodile.

The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.

5/5

3 G
Emperor Crocodile

Emperor Crocodile

Creature — Crocodile

When you control no other creatures, sacrifice Emperor Crocodile.

The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.

5/5

3 G
Fecundity

Fecundity

Enchantment

Whenever a creature dies, that creature's controller may draw a card.

Life is eternal. A lifetime is ephemeral.

2 G
Fecundity

Fecundity

Enchantment

Whenever a creature dies, that creature's controller may draw a card.

Life is eternal. A lifetime is ephemeral.

2 G
Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

"The love of nature . . . is a furious, burning, physical greed. . . ." —Mary Webb, *The House in Dormer Forest*

1 G
Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

"The love of nature . . . is a furious, burning, physical greed. . . ." —Mary Webb, *The House in Dormer Forest*

1 G
Foratog

Foratog

Creature — Atog

, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.

Five hundred years to grow—barely a minute to eat.

1/2

2 G
Foratog

Foratog

Creature — Atog

, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.

Five hundred years to grow—barely a minute to eat.

1/2

2 G
Fungusaur

Fungusaur

Creature — Fungus Dinosaur

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.

2/2

3 G
Fungusaur

Fungusaur

Creature — Fungus Dinosaur

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.

2/2

3 G
Fyndhorn Elder

Fyndhorn Elder

Creature — Elf Druid

: Add .

"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."

1/1

2 G
Fyndhorn Elder

Fyndhorn Elder

Creature — Elf Druid

: Add .

"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."

1/1

2 G
Gaea's Herald

Gaea's Herald

Creature — Elf

Creature spells can't be countered.

The elves' battle cries cut paths through the Æther, guiding those who would stand in Gaea's defense.

1/1

1 G
Gaea's Herald

Gaea's Herald

Creature — Elf

Creature spells can't be countered.

The elves' battle cries cut paths through the Æther, guiding those who would stand in Gaea's defense.

1/1

1 G
Giant Badger

Giant Badger

Creature — Badger

Whenever Giant Badger blocks, it gets +2/+2 until end of turn.

Disturb a sleeping badger and the snapping of your bones will awaken the countryside.

2/2

1 G G
Giant Badger

Giant Badger

Creature — Badger

Whenever Giant Badger blocks, it gets +2/+2 until end of turn.

Disturb a sleeping badger and the snapping of your bones will awaken the countryside.

2/2

1 G G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

Watching the spider's web —Llanowar expression meaning "focusing on the wrong thing"

2/4

3 G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

Watching the spider's web —Llanowar expression meaning "focusing on the wrong thing"

2/4

3 G
Grizzly Bears

Grizzly Bears

Creature — Bear

Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.

2/2

1 G
Grizzly Bears

Grizzly Bears

Creature — Bear

Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.

2/2

1 G
Horned Troll

Horned Troll

Creature — Troll

: Regenerate Horned Troll.

Sword hilts jut from some trolls' bodies where wounds healed so fast that the weapons were trapped inside.

2/2

2 G
Horned Troll

Horned Troll

Creature — Troll

: Regenerate Horned Troll.

Sword hilts jut from some trolls' bodies where wounds healed so fast that the weapons were trapped inside.

2/2

2 G
Hunted Wumpus

Hunted Wumpus

Creature — Beast

When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.

Just one can feed a dozen people for a month.

6/6

3 G
Hunted Wumpus

Hunted Wumpus

Creature — Beast

When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.

Just one can feed a dozen people for a month.

6/6

3 G
Lhurgoyf

Lhurgoyf

Creature — Lhurgoyf

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

"Ach! Hans, run! It's the lhurgoyf!" —Saffi Eriksdotter, last words

*/1+*

2 G G
Lhurgoyf

Lhurgoyf

Creature — Lhurgoyf

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

"Ach! Hans, run! It's the lhurgoyf!" —Saffi Eriksdotter, last words

*/1+*

2 G G
Living Terrain

Living Terrain

Enchantment — Aura

Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.

Some warriors walk the earth. Others are born of it.

2 G G
Living Terrain

Living Terrain

Enchantment — Aura

Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.

Some warriors walk the earth. Others are born of it.

2 G G
Llanowar Behemoth

Llanowar Behemoth

Creature — Elemental

Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.

"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines." —Gerrard of the *Weatherlight*

4/4

3 G G
Llanowar Behemoth

Llanowar Behemoth

Creature — Elemental

Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.

"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines." —Gerrard of the *Weatherlight*

4/4

3 G G
Lone Wolf

Lone Wolf

Creature — Wolf

You may have Lone Wolf assign its combat damage as though it weren't blocked.

A wolf without a pack is either a survivor or a brute.

2/2

2 G
Lone Wolf

Lone Wolf

Creature — Wolf

You may have Lone Wolf assign its combat damage as though it weren't blocked.

A wolf without a pack is either a survivor or a brute.

2/2

2 G
Lure

Lure

Enchantment — Aura

Enchant creature All creatures able to block enchanted creature do so.

"When the forest wants something, no mortal mind can resist her." —Maro

1 G G
Lure

Lure

Enchantment — Aura

Enchant creature All creatures able to block enchanted creature do so.

"When the forest wants something, no mortal mind can resist her." —Maro

1 G G
Maro

Maro

Creature — Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

*/*

2 G G
Maro

Maro

Creature — Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

*/*

2 G G
Might of Oaks

Might of Oaks

Instant

Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this!"

3 G
Might of Oaks

Might of Oaks

Instant

Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this!"

3 G
Monstrous Growth

Monstrous Growth

Sorcery

Target creature gets +4/+4 until end of turn.

Get in touch with your inner monster.

1 G
Monstrous Growth

Monstrous Growth

Sorcery

Target creature gets +4/+4 until end of turn.

Get in touch with your inner monster.

1 G
Moss Monster

Moss Monster

Creature — Elemental

After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.

3/6

3 G G
Moss Monster

Moss Monster

Creature — Elemental

After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.

3/6

3 G G
Nantuko Disciple

Nantuko Disciple

Creature — Insect Druid

, : Target creature gets +2/+2 until end of turn.

Unanswered prayers are themselves answers. —Nantuko teaching

2/2

3 G
Nantuko Disciple

Nantuko Disciple

Creature — Insect Druid

, : Target creature gets +2/+2 until end of turn.

Unanswered prayers are themselves answers. —Nantuko teaching

2/2

3 G
Natural Affinity

Natural Affinity

Instant

All lands become 2/2 creatures until end of turn. They're still lands.

As long as the dryads are a part of the forest, the forest is a part of the army.

2 G
Natural Affinity

Natural Affinity

Instant

All lands become 2/2 creatures until end of turn. They're still lands.

As long as the dryads are a part of the forest, the forest is a part of the army.

2 G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

"One touch of nature makes the whole world kin." —William Shakespeare, *Troilus and Cressida*

1 G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

"One touch of nature makes the whole world kin." —William Shakespeare, *Troilus and Cressida*

1 G
Norwood Ranger

Norwood Ranger

Creature — Elf Scout Ranger

The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.

1/2

G
Norwood Ranger

Norwood Ranger

Creature — Elf Scout Ranger

The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.

1/2

G
Plow Under

Plow Under

Sorcery

Put two target lands on top of their owners' libraries.

To renew the land, plow the land. To destroy the land, do nothing. —Druids' saying

3 G G
Plow Under

Plow Under

Sorcery

Put two target lands on top of their owners' libraries.

To renew the land, plow the land. To destroy the land, do nothing. —Druids' saying

3 G G
Primeval Force

Primeval Force

Creature — Elemental

When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.

It has germinated in the earth for thousands of years. Finally it wakes to the battle's call.

8/8

2 G G G
Primeval Force

Primeval Force

Creature — Elemental

When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.

It has germinated in the earth for thousands of years. Finally it wakes to the battle's call.

8/8

2 G G G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to her problems.

1 G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to her problems.

1 G
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"Why should death always have the last word?" —Llanowar druid

1 G
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"Why should death always have the last word?" —Llanowar druid

1 G
Revive

Revive

Sorcery

Return target green card from your graveyard to your hand.

Even what is lost beyond recall returns when coaxed by a dryad's hand.

1 G
Revive

Revive

Sorcery

Return target green card from your graveyard to your hand.

Even what is lost beyond recall returns when coaxed by a dryad's hand.

1 G
Rhox

Rhox

Creature — Rhino Beast

You may have Rhox assign its combat damage as though it weren't blocked. : Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5/5

4 G G
Rhox

Rhox

Creature — Rhino Beast

You may have Rhox assign its combat damage as though it weren't blocked. : Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5/5

4 G G
Rushwood Dryad

Rushwood Dryad

Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

To a dryad, every tree in the forest is both a doorway and a window.

2/1

1 G
Rushwood Dryad

Rushwood Dryad

Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

To a dryad, every tree in the forest is both a doorway and a window.

2/1

1 G
Spined Wurm

Spined Wurm

Creature — Wurm

"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now *that's* a plan!" —Wandering mage

5/4

4 G
Spined Wurm

Spined Wurm

Creature — Wurm

"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now *that's* a plan!" —Wandering mage

5/4

4 G
Spitting Spider

Spitting Spider

Creature — Spider

Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.

3/5

3 G G
Spitting Spider

Spitting Spider

Creature — Spider

Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.

3/5

3 G G
Spreading Algae

Spreading Algae

Enchantment — Aura

Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.

G
Spreading Algae

Spreading Algae

Enchantment — Aura

Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.

G
Stream of Life

Stream of Life

Sorcery

Target player gains X life.

X G
Stream of Life

Stream of Life

Sorcery

Target player gains X life.

X G
Thorn Elemental

Thorn Elemental

Creature — Elemental

You may have Thorn Elemental assign its combat damage as though it weren't blocked.

Rain from this storm leaves you pinned to the ground like an insect.

7/7

5 G G
Thorn Elemental

Thorn Elemental

Creature — Elemental

You may have Thorn Elemental assign its combat damage as though it weren't blocked.

Rain from this storm leaves you pinned to the ground like an insect.

7/7

5 G G
Trained Armodon

Trained Armodon

Creature — Elephant

Armodons are trained to step on things. Enemy things.

3/3

1 G G
Trained Armodon

Trained Armodon

Creature — Elephant

Armodons are trained to step on things. Enemy things.

3/3

1 G G
Verduran Enchantress

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not." —Fyndhorn elder

0/2

1 G G
Verduran Enchantress

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not." —Fyndhorn elder

0/2

1 G G
Vernal Bloom

Vernal Bloom

Enchantment

Whenever a Forest is tapped for mana, its controller adds an additional .

The sun breaks, the beasts stir, and the forest awakens to stand against its enemies.

3 G
Vernal Bloom

Vernal Bloom

Enchantment

Whenever a Forest is tapped for mana, its controller adds an additional .

The sun breaks, the beasts stir, and the forest awakens to stand against its enemies.

3 G
Vine Trellis

Vine Trellis

Creature — Plant Wall

Defender (This creature can't attack.) : Add .

Nature twists knots stronger than any rope.

0/4

1 G
Vine Trellis

Vine Trellis

Creature — Plant Wall

Defender (This creature can't attack.) : Add .

Nature twists knots stronger than any rope.

0/4

1 G
Wing Snare

Wing Snare

Sorcery

Destroy target creature with flying.

"We are the hands of the great trees, reaching out to ensnare what threatens their branches." —Elvish hunter

2 G
Wing Snare

Wing Snare

Sorcery

Destroy target creature with flying.

"We are the hands of the great trees, reaching out to ensnare what threatens their branches." —Elvish hunter

2 G
Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1

2 G
Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1

2 G
Yavimaya Enchantress

Yavimaya Enchantress

Creature — Human Druid

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

2/2

2 G
Yavimaya Enchantress

Yavimaya Enchantress

Creature — Human Druid

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

2/2

2 G
Aladdin's Ring

Aladdin's Ring

Artifact

, : Aladdin's Ring deals 4 damage to any target.

"A good lamp will light your way. A good ring will clear it." —Nervan, royal jeweler

8
Aladdin's Ring

Aladdin's Ring

Artifact

, : Aladdin's Ring deals 4 damage to any target.

"A good lamp will light your way. A good ring will clear it." —Nervan, royal jeweler

8
Beast of Burden

Beast of Burden

Artifact Creature — Golem

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

The heavier the load, the harder it works.

*/*

6
Beast of Burden

Beast of Burden

Artifact Creature — Golem

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

The heavier the load, the harder it works.

*/*

6
Brass Herald

Brass Herald

Artifact Creature — Golem

As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.

2/2

6
Brass Herald

Brass Herald

Artifact Creature — Golem

As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.

2/2

6
Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

"Hup, two, three, four, Dunno how to count no more." —Mogg march

5
Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

"Hup, two, three, four, Dunno how to count no more." —Mogg march

5
Crystal Rod

Crystal Rod

Artifact

Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.

Polished by a thousand waves.

1
Crystal Rod

Crystal Rod

Artifact

Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.

Polished by a thousand waves.

1
Defense Grid

Defense Grid

Artifact

Each spell costs more to cast except during its controller's turn.

"A good deal of tyranny goes by the name of protection." —Crystal Eastman, "Equality or Protection"

2
Defense Grid

Defense Grid

Artifact

Each spell costs more to cast except during its controller's turn.

"A good deal of tyranny goes by the name of protection." —Crystal Eastman, "Equality or Protection"

2
Dingus Egg

Dingus Egg

Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Legend has it that the world was hatched from a dingus egg.

4
Dingus Egg

Dingus Egg

Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Legend has it that the world was hatched from a dingus egg.

4
Disrupting Scepter

Disrupting Scepter

Artifact

, : Target player discards a card. Activate only during your turn.

"True power is controlling not only the hearts of your subjects, but their minds as well."

3
Disrupting Scepter

Disrupting Scepter

Artifact

, : Target player discards a card. Activate only during your turn.

"True power is controlling not only the hearts of your subjects, but their minds as well."

3
Distorting Lens

Distorting Lens

Artifact

: Target permanent becomes the color of your choice until end of turn.

"The Eye altering alters all." —William Blake, "The Mental Traveller"

2
Distorting Lens

Distorting Lens

Artifact

: Target permanent becomes the color of your choice until end of turn.

"The Eye altering alters all." —William Blake, "The Mental Traveller"

2
Ensnaring Bridge

Ensnaring Bridge

Artifact

Creatures with power greater than the number of cards in your hand can't attack.

"Why build a bridge that needs to be guarded?" —Elvish champion

3
Ensnaring Bridge

Ensnaring Bridge

Artifact

Creatures with power greater than the number of cards in your hand can't attack.

"Why build a bridge that needs to be guarded?" —Elvish champion

3
Flying Carpet

Flying Carpet

Artifact

, : Target creature gains flying until end of turn.

Woven from strands of griffin mane and pegasus tail.

4
Flying Carpet

Flying Carpet

Artifact

, : Target creature gains flying until end of turn.

Woven from strands of griffin mane and pegasus tail.

4
Fodder Cannon

Fodder Cannon

Artifact

, , Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.

Step 1: Find your cousin. Step 2: Get your cousin in the cannon. Step 3: Find another cousin.

4
Fodder Cannon

Fodder Cannon

Artifact

, , Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.

Step 1: Find your cousin. Step 2: Get your cousin in the cannon. Step 3: Find another cousin.

4
Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Legend has it that the mine howls out the last words of those who died inside.

2
Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Legend has it that the mine howls out the last words of those who died inside.

2
Iron Star

Iron Star

Artifact

Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.

Forged by a thousand flames.

1
Iron Star

Iron Star

Artifact

Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.

Forged by a thousand flames.

1
Ivory Cup

Ivory Cup

Artifact

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

Blessed by a thousand prayers.

1
Ivory Cup

Ivory Cup

Artifact

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

Blessed by a thousand prayers.

1
Jayemdae Tome

Jayemdae Tome

Artifact

, : Draw a card.

"Knowledge is power." —Sir Francis Bacon, *Meditationes Sacrae*

4
Jayemdae Tome

Jayemdae Tome

Artifact

, : Draw a card.

"Knowledge is power." —Sir Francis Bacon, *Meditationes Sacrae*

4
Millstone

Millstone

Artifact

, : Target player mills two cards.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.

2
Millstone

Millstone

Artifact

, : Target player mills two cards.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.

2
Patagia Golem

Patagia Golem

Artifact Creature — Golem

: Patagia Golem gains flying until end of turn.

Its wings were only designed to be ornamental, but it learned to use them on its own.

2/3

4
Patagia Golem

Patagia Golem

Artifact Creature — Golem

: Patagia Golem gains flying until end of turn.

Its wings were only designed to be ornamental, but it learned to use them on its own.

2/3

4
Phyrexian Colossus

Phyrexian Colossus

Artifact Creature — Phyrexian Golem

Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures.

8/8

7
Phyrexian Colossus

Phyrexian Colossus

Artifact Creature — Phyrexian Golem

Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures.

8/8

7
Phyrexian Hulk

Phyrexian Hulk

Artifact Creature — Phyrexian Golem

It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn Is make the soldiers die. —Onean children's rhyme

5/4

6
Phyrexian Hulk

Phyrexian Hulk

Artifact Creature — Phyrexian Golem

It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn Is make the soldiers die. —Onean children's rhyme

5/4

6
Planar Portal

Planar Portal

Artifact

, : Search your library for a card, put that card into your hand, then shuffle.

These devices have been known to pull entire worlds through the Æther.

6
Planar Portal

Planar Portal

Artifact

, : Search your library for a card, put that card into your hand, then shuffle.

These devices have been known to pull entire worlds through the Æther.

6
Rod of Ruin

Rod of Ruin

Artifact

, : Rod of Ruin deals 1 damage to any target.

The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.

4
Rod of Ruin

Rod of Ruin

Artifact

, : Rod of Ruin deals 1 damage to any target.

The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.

4
Skull of Orm

Skull of Orm

Artifact

, : Return target enchantment card from your graveyard to your hand.

Though lifeless, the skull still possessed a strange power over the flow of magic.

3
Skull of Orm

Skull of Orm

Artifact

, : Return target enchantment card from your graveyard to your hand.

Though lifeless, the skull still possessed a strange power over the flow of magic.

3
Spellbook

Spellbook

Artifact

You have no maximum hand size.

Knowledge knows no bounds.

0
Spellbook

Spellbook

Artifact

You have no maximum hand size.

Knowledge knows no bounds.

0
Star Compass

Star Compass

Artifact

Star Compass enters the battlefield tapped. : Add one mana of any color that a basic land you control could produce.

It doesn't point north. It points home.

2
Star Compass

Star Compass

Artifact

Star Compass enters the battlefield tapped. : Add one mana of any color that a basic land you control could produce.

It doesn't point north. It points home.

2
Teferi's Puzzle Box

Teferi's Puzzle Box

Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

4
Teferi's Puzzle Box

Teferi's Puzzle Box

Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

4
Throne of Bone

Throne of Bone

Artifact

Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.

Tainted by a thousand fears.

1
Throne of Bone

Throne of Bone

Artifact

Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.

Tainted by a thousand fears.

1
Urza's Armor

Urza's Armor

Artifact

If a source would deal damage to you, prevent 1 of that damage.

Urza protected his body well, but neglected his soul.

6
Urza's Armor

Urza's Armor

Artifact

If a source would deal damage to you, prevent 1 of that damage.

Urza protected his body well, but neglected his soul.

6
Vexing Arcanix

Vexing Arcanix

Artifact

, : Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.

4
Vexing Arcanix

Vexing Arcanix

Artifact

, : Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.

4
Wall of Spears

Wall of Spears

Artifact Creature — Wall

Defender (This creature can't attack.) First strike

"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend." —Onean sergeant

2/3

3
Wall of Spears

Wall of Spears

Artifact Creature — Wall

Defender (This creature can't attack.) First strike

"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend." —Onean sergeant

2/3

3
Wooden Sphere

Wooden Sphere

Artifact

Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.

Strengthened by a thousand limbs.

1
Wooden Sphere

Wooden Sphere

Artifact

Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.

Strengthened by a thousand limbs.

1
City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

Coastal Tower

Coastal Tower

Land

Coastal Tower enters the battlefield tapped. : Add or .

A beacon in the night, a dream in the fog.

Coastal Tower

Coastal Tower

Land

Coastal Tower enters the battlefield tapped. : Add or .

A beacon in the night, a dream in the fog.

Elfhame Palace

Elfhame Palace

Land

Elfhame Palace enters the battlefield tapped. : Add or .

The elfhames are the closest thing to "civilization" the elves allow themselves.

Elfhame Palace

Elfhame Palace

Land

Elfhame Palace enters the battlefield tapped. : Add or .

The elfhames are the closest thing to "civilization" the elves allow themselves.

Salt Marsh

Salt Marsh

Land

Salt Marsh enters the battlefield tapped. : Add or .

Only death breeds in stagnant water. —Urborg saying

Salt Marsh

Salt Marsh

Land

Salt Marsh enters the battlefield tapped. : Add or .

Only death breeds in stagnant water. —Urborg saying

Shivan Oasis

Shivan Oasis

Land

Shivan Oasis enters the battlefield tapped. : Add or .

Only the hardiest explorers survive to eat the fruit.

Shivan Oasis

Shivan Oasis

Land

Shivan Oasis enters the battlefield tapped. : Add or .

Only the hardiest explorers survive to eat the fruit.

Urborg Volcano

Urborg Volcano

Land

Urborg Volcano enters the battlefield tapped. : Add or .

Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.

Urborg Volcano

Urborg Volcano

Land

Urborg Volcano enters the battlefield tapped. : Add or .

Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)