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Angel of Mercy
Creature — Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
A song of life soars over fields of blood.
3/3
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Angel of Mercy
Creature — Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
A song of life soars over fields of blood.
3/3
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Eager Cadet
Creature — Human Soldier
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
1/1
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Angelic Page
Creature — Angel Spirit
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
1/1
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Angelic Page
Creature — Angel Spirit
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
1/1
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Vengeance
Sorcery
Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.
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Ardent Militia
Creature — Human Soldier
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
2/5
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Ardent Militia
Creature — Human Soldier
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
2/5
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Giant Octopus
Creature — Octopus
"Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair."
—Jules Verne, *Twenty Thousand Leagues under the Sea*, trans. Lewis
3/3
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Avatar of Hope
Creature — Avatar
If you have 3 or less life, this spell costs less to cast.
Flying
Avatar of Hope can block any number of creatures.
4/9
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Avatar of Hope
Creature — Avatar
If you have 3 or less life, this spell costs less to cast.
Flying
Avatar of Hope can block any number of creatures.
4/9
|
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Sea Eagle
Creature — Bird
Flying
Where air meets water, fish meets talon.
1/1
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Aven Cloudchaser
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2/2
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Aven Cloudchaser
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2/2
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Vizzerdrix
Creature — Rabbit Beast
A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made *that* mistake again.
6/6
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Aven Flock
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Aven Flock gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
2/3
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Aven Flock
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Aven Flock gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
2/3
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Enormous Baloth
Creature — Beast
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
7/7
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Blessed Reversal
Instant
You gain 3 life for each creature attacking you.
Even an enemy is a valuable resource.
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Blessed Reversal
Instant
You gain 3 life for each creature attacking you.
Even an enemy is a valuable resource.
|
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Silverback Ape
Creature — Ape
It does not wear a crown or sit on a throne of gold, but those who have witnessed its power hail it nonetheless.
5/5
|
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Blinding Angel
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
2/4
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Blinding Angel
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
2/4
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Chastise
Instant
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
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Chastise
Instant
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
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Circle of Protection: Black
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Black
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
|
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Circle of Protection: Green
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
|
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Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Crossbow Infantry
Creature — Human Soldier Archer
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
1/1
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Crossbow Infantry
Creature — Human Soldier Archer
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
1/1
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Demystify
Instant
Destroy target enchantment.
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Demystify
Instant
Destroy target enchantment.
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Diving Griffin
Creature — Griffin
Flying, vigilance
To outrace the griffin
—Kipamu expression meaning "to do the impossible"
2/2
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Diving Griffin
Creature — Griffin
Flying, vigilance
To outrace the griffin
—Kipamu expression meaning "to do the impossible"
2/2
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Elite Archers
Creature — Human Soldier Archer
: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
3/3
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Elite Archers
Creature — Human Soldier Archer
: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
3/3
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Elite Javelineer
Creature — Human Soldier
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
"Precision is frequently more valuable than force."
2/2
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Elite Javelineer
Creature — Human Soldier
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
"Precision is frequently more valuable than force."
2/2
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Glorious Anthem
Enchantment
Creatures you control get +1/+1.
Each victory adds a new verse.
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Glorious Anthem
Enchantment
Creatures you control get +1/+1.
Each victory adds a new verse.
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Glory Seeker
Creature — Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Glory Seeker
Creature — Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Healing Salve
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
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Healing Salve
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
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Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb!"
—Henry Vaughan, "The Night"
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Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb!"
—Henry Vaughan, "The Night"
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Holy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
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Holy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
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Honor Guard
Creature — Human Soldier
: Honor Guard gets +0/+1 until end of turn.
"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them."
—Oracle *en*-Vec
1/1
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Honor Guard
Creature — Human Soldier
: Honor Guard gets +0/+1 until end of turn.
"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them."
—Oracle *en*-Vec
1/1
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Intrepid Hero
Creature — Human Soldier
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
1/1
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Intrepid Hero
Creature — Human Soldier
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
1/1
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Ivory Mask
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
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Ivory Mask
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
|
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Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
|
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Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
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Master Decoy
Creature — Human Soldier
, : Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
1/2
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Master Decoy
Creature — Human Soldier
, : Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
1/2
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Master Healer
Creature — Human Cleric
: Prevent the next 4 damage that would be dealt to any target this turn.
Her heart holds the pain of every soldier she's ever healed.
1/4
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Master Healer
Creature — Human Cleric
: Prevent the next 4 damage that would be dealt to any target this turn.
Her heart holds the pain of every soldier she's ever healed.
1/4
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Noble Purpose
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
|
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Noble Purpose
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
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Oracle's Attendants
Creature — Human Soldier
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
The future isn't sacred, but its speaker is.
1/5
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Oracle's Attendants
Creature — Human Soldier
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
The future isn't sacred, but its speaker is.
1/5
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Peach Garden Oath
Sorcery
You gain 2 life for each creature you control.
"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day."
—Peach Garden Oath
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Peach Garden Oath
Sorcery
You gain 2 life for each creature you control.
"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day."
—Peach Garden Oath
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Rain of Blades
Instant
Rain of Blades deals 1 damage to each attacking creature.
Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.
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Rain of Blades
Instant
Rain of Blades deals 1 damage to each attacking creature.
Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.
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Razorfoot Griffin
Creature — Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2
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Razorfoot Griffin
Creature — Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2
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Redeem
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
"Let me redeem my brothers both from death."
—William Shakespeare, *Titus Andronicus*
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Redeem
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
"Let me redeem my brothers both from death."
—William Shakespeare, *Titus Andronicus*
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Rolling Stones
Enchantment
Wall creatures can attack as though they didn't have defender.
"Trust me—the walls have more than just ears."
—Orcish spy
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Rolling Stones
Enchantment
Wall creatures can attack as though they didn't have defender.
"Trust me—the walls have more than just ears."
—Orcish spy
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Sacred Ground
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The land will never betray those who gave their lives for it.
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Sacred Ground
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The land will never betray those who gave their lives for it.
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Sacred Nectar
Sorcery
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
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Sacred Nectar
Sorcery
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
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Samite Healer
Creature — Human Cleric
: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
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Samite Healer
Creature — Human Cleric
: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
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Sanctimony
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
"The peasants labor for my profit. I approve."
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Sanctimony
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
"The peasants labor for my profit. I approve."
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Savannah Lions
Creature — Cat
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
2/1
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Savannah Lions
Creature — Cat
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
2/1
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Seasoned Marshal
Creature — Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
She reads the battlefield like a map, always seeking the shortest route to victory.
2/2
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Seasoned Marshal
Creature — Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
She reads the battlefield like a map, always seeking the shortest route to victory.
2/2
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Serra Angel
Creature — Angel
Flying, vigilance
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
4/4
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Serra Angel
Creature — Angel
Flying, vigilance
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
4/4
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Solidarity
Instant
Creatures you control get +0/+5 until end of turn.
"We must all hang together, or assuredly we shall all hang separately."
—Benjamin Franklin
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Solidarity
Instant
Creatures you control get +0/+5 until end of turn.
"We must all hang together, or assuredly we shall all hang separately."
—Benjamin Franklin
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Spirit Link
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
"I am bound to all my children. I share in their joys, I rage at their injuries."
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Spirit Link
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
"I am bound to all my children. I share in their joys, I rage at their injuries."
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Standing Troops
Creature — Human Soldier
Vigilance
The less you have, the harder you fight for it.
1/4
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Standing Troops
Creature — Human Soldier
Vigilance
The less you have, the harder you fight for it.
1/4
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Staunch Defenders
Creature — Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
The key to winning any fight is simply staying alive.
3/4
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Staunch Defenders
Creature — Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
The key to winning any fight is simply staying alive.
3/4
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Story Circle
Enchantment
As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Story Circle
Enchantment
As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Suntail Hawk
Creature — Bird
Flying
Its eye the glaring sun, its cry the keening wind.
1/1
|
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Suntail Hawk
Creature — Bird
Flying
Its eye the glaring sun, its cry the keening wind.
1/1
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Sunweb
Creature — Wall
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky.
5/6
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Sunweb
Creature — Wall
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky.
5/6
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Sword Dancer
Creature — Human Rebel
: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
1/2
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Sword Dancer
Creature — Human Rebel
: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
1/2
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Tundra Wolves
Creature — Wolf
First strike (This creature deals combat damage before creatures without first strike.)
"I heard their eerie howling, the wolves calling their kindred across the frozen plains."
—Onean scout
1/1
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Tundra Wolves
Creature — Wolf
First strike (This creature deals combat damage before creatures without first strike.)
"I heard their eerie howling, the wolves calling their kindred across the frozen plains."
—Onean scout
1/1
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Venerable Monk
Creature — Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
Age wears the flesh but galvanizes the soul.
2/2
|
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Venerable Monk
Creature — Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
Age wears the flesh but galvanizes the soul.
2/2
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Wall of Swords
Creature — Wall
Defender (This creature can't attack.)
Flying
Sharper than wind, lighter than air.
3/5
|
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Wall of Swords
Creature — Wall
Defender (This creature can't attack.)
Flying
Sharper than wind, lighter than air.
3/5
|
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Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra
|
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Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
|
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
|
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Air Elemental
Creature — Elemental
Flying
Pray that it doesn't seek the safety of your lungs.
4/4
|
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Air Elemental
Creature — Elemental
Flying
Pray that it doesn't seek the safety of your lungs.
4/4
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Archivist
Creature — Human Wizard
: Draw a card.
"Words—so innocent and powerless are they, as standing in a dictionary; how potent for good and evil they become to one who knows how to combine them!"
—Nathaniel Hawthorne
1/1
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Archivist
Creature — Human Wizard
: Draw a card.
"Words—so innocent and powerless are they, as standing in a dictionary; how potent for good and evil they become to one who knows how to combine them!"
—Nathaniel Hawthorne
1/1
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Aven Fisher
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
2/2
|
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Aven Fisher
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
2/2
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Balance of Power
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
"To empty your mind is to fill your grave."
—Lat-Nam teaching
|
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Balance of Power
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
"To empty your mind is to fill your grave."
—Lat-Nam teaching
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Boomerang
Instant
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."
—Edmund Spenser, *The Faerie Queene*
|
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Boomerang
Instant
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."
—Edmund Spenser, *The Faerie Queene*
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Bribery
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
In Mercadia City, loyalties extend only as far as your purse can stretch.
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Bribery
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
In Mercadia City, loyalties extend only as far as your purse can stretch.
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Catalog
Instant
Draw two cards, then discard a card.
Though those who study are as many as the hairs on an ox, those who succeed are as rare as unicorns' horns.
—Chinese proverb
|
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Catalog
Instant
Draw two cards, then discard a card.
Though those who study are as many as the hairs on an ox, those who succeed are as rare as unicorns' horns.
—Chinese proverb
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Coastal Hornclaw
Creature — Bird
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
3/3
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Coastal Hornclaw
Creature — Bird
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
3/3
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Coastal Piracy
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."
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Coastal Piracy
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."
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Concentrate
Sorcery
Draw three cards.
"The treasure in my mind is greater than any worldly glory."
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Concentrate
Sorcery
Draw three cards.
"The treasure in my mind is greater than any worldly glory."
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Confiscate
Enchantment — Aura
Enchant permanent
You control enchanted permanent.
"It is better to take what does not belong to you than to let it lie around neglected."
—Mark Twain, *More Maxims of Mark*
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Confiscate
Enchantment — Aura
Enchant permanent
You control enchanted permanent.
"It is better to take what does not belong to you than to let it lie around neglected."
—Mark Twain, *More Maxims of Mark*
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Coral Eel
Creature — Fish
Some fishers like to eat eels, and some eels like to eat fishers.
2/1
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Coral Eel
Creature — Fish
Some fishers like to eat eels, and some eels like to eat fishers.
2/1
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Cowardice
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
"Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, *Julius Caesar*
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Cowardice
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
"Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, *Julius Caesar*
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Curiosity
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
"You know that secret? The one that wakes you up at night in a cold sweat? The one you think no one else in the world knows? Well, guess what."
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Curiosity
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
"You know that secret? The one that wakes you up at night in a cold sweat? The one you think no one else in the world knows? Well, guess what."
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Daring Apprentice
Creature — Human Wizard
, Sacrifice Daring Apprentice: Counter target spell.
"I've seen my master do this a hundred times. How hard can it be?"
1/1
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Daring Apprentice
Creature — Human Wizard
, Sacrifice Daring Apprentice: Counter target spell.
"I've seen my master do this a hundred times. How hard can it be?"
1/1
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Deflection
Instant
Change the target of target spell with a single target.
The golden rule of revenge: Do unto others what they tried to do unto you.
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Deflection
Instant
Change the target of target spell with a single target.
The golden rule of revenge: Do unto others what they tried to do unto you.
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Dehydration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
"Cry to the sun and watch as even your tears forsake you."
—Acolyte of Marit Lage
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Dehydration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
"Cry to the sun and watch as even your tears forsake you."
—Acolyte of Marit Lage
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Evacuation
Instant
Return all creatures to their owners' hands.
Which is more unsettling: the roar of battle or the silence that follows?
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Evacuation
Instant
Return all creatures to their owners' hands.
Which is more unsettling: the roar of battle or the silence that follows?
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Fighting Drake
Creature — Drake
Flying
Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all.
2/4
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Fighting Drake
Creature — Drake
Flying
Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all.
2/4
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Flash Counter
Instant
Counter target instant spell.
"So much for that bright idea!"
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Flash Counter
Instant
Counter target instant spell.
"So much for that bright idea!"
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Fleeting Image
Creature — Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return Fleeting Image to its owner's hand.
"Beware lest you lose the substance by grasping at the shadow."
—Aesop, *Fables*, trans. Jacobs
2/1
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Fleeting Image
Creature — Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return Fleeting Image to its owner's hand.
"Beware lest you lose the substance by grasping at the shadow."
—Aesop, *Fables*, trans. Jacobs
2/1
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Flight
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
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Flight
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
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Fugitive Wizard
Creature — Human Wizard
The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.
1/1
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Fugitive Wizard
Creature — Human Wizard
The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.
1/1
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Hibernation
Instant
Return all green permanents to their owners' hands.
The deep sleep of winter is not always restful.
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Hibernation
Instant
Return all green permanents to their owners' hands.
The deep sleep of winter is not always restful.
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Horned Turtle
Creature — Turtle
It doesn't like having visitors . . . unless it's having them for lunch.
1/4
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Horned Turtle
Creature — Turtle
It doesn't like having visitors . . . unless it's having them for lunch.
1/4
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Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."
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Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."
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Inspiration
Instant
Target player draws two cards.
Madness and genius are separated only by degrees of success.
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Inspiration
Instant
Target player draws two cards.
Madness and genius are separated only by degrees of success.
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Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
One footstep among many is silent. One footstep alone is deafening.
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Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
One footstep among many is silent. One footstep alone is deafening.
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Invisibility
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked except by Walls.
Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.
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Invisibility
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked except by Walls.
Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.
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Mahamoti Djinn
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
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Mahamoti Djinn
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
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Mana Leak
Instant
Counter target spell unless its controller pays .
The fatal flaw in every plan is the assumption that you know more than your enemy.
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Mana Leak
Instant
Counter target spell unless its controller pays .
The fatal flaw in every plan is the assumption that you know more than your enemy.
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Merchant of Secrets
Creature — Human Wizard
When Merchant of Secrets enters the battlefield, draw a card.
To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth.
1/1
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Merchant of Secrets
Creature — Human Wizard
When Merchant of Secrets enters the battlefield, draw a card.
To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth.
1/1
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Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.
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Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.
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Mind Bend
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
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Mind Bend
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
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Phantom Warrior
Creature — Illusion Warrior
Phantom Warrior can't be blocked.
It can pass through solid matter—but that doesn't mean it's harmless.
2/2
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Phantom Warrior
Creature — Illusion Warrior
Phantom Warrior can't be blocked.
It can pass through solid matter—but that doesn't mean it's harmless.
2/2
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Puppeteer
Creature — Human Wizard
, : You may tap or untap target creature.
"Getting people to do what you want is merely a matter of telling them what they want to hear."
1/2
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Puppeteer
Creature — Human Wizard
, : You may tap or untap target creature.
"Getting people to do what you want is merely a matter of telling them what they want to hear."
1/2
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Remove Soul
Instant
Counter target creature spell.
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Remove Soul
Instant
Counter target creature spell.
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Rewind
Instant
Counter target spell. Untap up to four lands.
"Let's go over this one more time. . . ."
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Rewind
Instant
Counter target spell. Untap up to four lands.
"Let's go over this one more time. . . ."
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Sage of Lat-Nam
Creature — Human Artificer
, Sacrifice an artifact: Draw a card.
Within each device is a spark of its creator's soul. Within each sage is a lamp that awaits that spark.
1/2
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Sage of Lat-Nam
Creature — Human Artificer
, Sacrifice an artifact: Draw a card.
Within each device is a spark of its creator's soul. Within each sage is a lamp that awaits that spark.
1/2
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Sage Owl
Creature — Bird
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1/1
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Sage Owl
Creature — Bird
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1/1
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Sea Monster
Creature — Serpent
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
6/6
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Sea Monster
Creature — Serpent
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
6/6
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Shifting Sky
Enchantment
As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.
Master the sky and you rule everything beneath it.
—Metathran saying
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Shifting Sky
Enchantment
As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.
Master the sky and you rule everything beneath it.
—Metathran saying
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Sneaky Homunculus
Creature — Homunculus Illusion
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Keep watch only for the giants and you'll be eaten by the ants.
1/1
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Sneaky Homunculus
Creature — Homunculus Illusion
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Keep watch only for the giants and you'll be eaten by the ants.
1/1
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Spiketail Hatchling
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
It dodges waves of water to prepare for waves of magic.
1/1
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Spiketail Hatchling
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
It dodges waves of water to prepare for waves of magic.
1/1
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Steal Artifact
Enchantment — Aura
Enchant artifact
You control enchanted artifact.
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Steal Artifact
Enchantment — Aura
Enchant artifact
You control enchanted artifact.
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Storm Crow
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
1/2
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Storm Crow
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
1/2
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Telepathy
Enchantment
Your opponents play with their hands revealed.
"Secrets? What secrets?"
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Telepathy
Enchantment
Your opponents play with their hands revealed.
"Secrets? What secrets?"
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Temporal Adept
Creature — Human Wizard
, : Return target permanent to its owner's hand.
"Of course she's at the head of her class. All of her classmates have disappeared."
—Tolarian renegade
1/1
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Temporal Adept
Creature — Human Wizard
, : Return target permanent to its owner's hand.
"Of course she's at the head of her class. All of her classmates have disappeared."
—Tolarian renegade
1/1
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Thieving Magpie
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies steal jewels for theirs.
1/3
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Thieving Magpie
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies steal jewels for theirs.
1/3
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Tidal Kraken
Creature — Kraken
Tidal Kraken can't be blocked.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
6/6
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Tidal Kraken
Creature — Kraken
Tidal Kraken can't be blocked.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
6/6
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Trade Routes
Enchantment
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
The wise, the righteous, the mighty—the merchant feeds them all.
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Trade Routes
Enchantment
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
The wise, the righteous, the mighty—the merchant feeds them all.
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Treasure Trove
Enchantment
: Draw a card.
"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
—Emma Goldman, "Anarchism"
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Treasure Trove
Enchantment
: Draw a card.
"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
—Emma Goldman, "Anarchism"
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Twiddle
Instant
You may tap or untap target artifact, creature, or land.
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Twiddle
Instant
You may tap or untap target artifact, creature, or land.
|
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Unsummon
Instant
Return target creature to its owner's hand.
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Unsummon
Instant
Return target creature to its owner's hand.
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Wall of Air
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
When no falcons fly, beware the sky.
—Femeref aphorism
1/5
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Wall of Air
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
When no falcons fly, beware the sky.
—Femeref aphorism
1/5
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Wind Drake
Creature — Drake
Flying
"But high she shoots through air and light,
Above all low delay,
Where nothing earthly bounds her flight,
Nor shadow dims her way."
—Thomas Moore, "Oh that I had Wings"
2/2
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Wind Drake
Creature — Drake
Flying
"But high she shoots through air and light,
Above all low delay,
Where nothing earthly bounds her flight,
Nor shadow dims her way."
—Thomas Moore, "Oh that I had Wings"
2/2
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Wrath of Marit Lage
Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."
—Halvor Arenson, Kjeldoran priest
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Wrath of Marit Lage
Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."
—Halvor Arenson, Kjeldoran priest
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Zur's Weirding
Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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Zur's Weirding
Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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Abyssal Specter
Creature — Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
2/3
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Abyssal Specter
Creature — Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
2/3
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Ambition's Cost
Sorcery
You draw three cards and you lose 3 life.
"Knowledge demands sacrifice."
|
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Ambition's Cost
Sorcery
You draw three cards and you lose 3 life.
"Knowledge demands sacrifice."
|
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Bog Imp
Creature — Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
Think of it as a butcher knife with wings.
1/1
|
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Bog Imp
Creature — Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
Think of it as a butcher knife with wings.
1/1
|
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Bog Wraith
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
The bodies of its victims are the only tracks it leaves.
3/3
|
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Bog Wraith
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
The bodies of its victims are the only tracks it leaves.
3/3
|
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Carrion Wall
Creature — Wall
Defender (This creature can't attack.)
: Regenerate Carrion Wall.
A wall built from the bodies of the enemy will never lack building material in times of war.
3/2
|
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Carrion Wall
Creature — Wall
Defender (This creature can't attack.)
: Regenerate Carrion Wall.
3/2
|
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Carrion Wall
Creature — Wall
Defender (This creature can't attack.)
: Regenerate Carrion Wall.
A wall built from the bodies of the enemy will never lack building material in times of war.
3/2
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Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"Human tenderness is simply weakness in a pretty package."
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Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"Human tenderness is simply weakness in a pretty package."
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Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
"Ha, banishment? Be merciful, say 'death,'
For exile hath more terror in his look,
Much more than death."
—William Shakespeare, *Romeo and Juliet*
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Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
"Ha, banishment? Be merciful, say 'death,'
For exile hath more terror in his look,
Much more than death."
—William Shakespeare, *Romeo and Juliet*
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Death Pit Offering
Enchantment
When Death Pit Offering enters the battlefield, sacrifice all creatures you control.
Creatures you control get +2/+2.
"Kill them all and feed them to the new recruits."
—Crovax, ascendant evincar
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Death Pit Offering
Enchantment
When Death Pit Offering enters the battlefield, sacrifice all creatures you control.
Creatures you control get +2/+2.
"Kill them all and feed them to the new recruits."
—Crovax, ascendant evincar
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Death Pits of Rath
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
"Neither could I forget what I had read of these pits—that the *sudden* extinction of life formed no part of their most horrible plan."
—Edgar Allan Poe,
"The Pit and the Pendulum"
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Death Pits of Rath
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
|
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Death Pits of Rath
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
"Neither could I forget what I had read of these pits—that the *sudden* extinction of life formed no part of their most horrible plan."
—Edgar Allan Poe,
"The Pit and the Pendulum"
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Deathgazer
Creature — Lizard
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Your entire life passes before its eyes.
2/2
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Deathgazer
Creature — Lizard
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Your entire life passes before its eyes.
2/2
|
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Deepwood Ghoul
Creature — Zombie
Pay 2 life: Regenerate Deepwood Ghoul.
They feed on the living to stay undead.
2/1
|
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Deepwood Ghoul
Creature — Zombie
Pay 2 life: Regenerate Deepwood Ghoul.
They feed on the living to stay undead.
2/1
|
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Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
The best ideas often come from the worst minds.
|
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Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
The best ideas often come from the worst minds.
|
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Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."
—Nevinyrral, *Necromancer's Handbook*
1/1
|
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Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/1
|
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Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."
—Nevinyrral, *Necromancer's Handbook*
1/1
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Dusk Imp
Creature — Imp
Flying
It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything.
2/1
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Dusk Imp
Creature — Imp
Flying
It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything.
2/1
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Eastern Paladin
Creature — Phyrexian Zombie Knight
, : Destroy target green creature.
"There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it."
—Southern paladin
3/3
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Eastern Paladin
Creature — Phyrexian Zombie Knight
, : Destroy target green creature.
"There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it."
—Southern paladin
3/3
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Execute
Instant
Destroy target white creature. It can't be regenerated.
Draw a card.
"Any fool who would die for honor is better off dead."
—Cabal Patriarch
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Execute
Instant
Destroy target white creature. It can't be regenerated.
Draw a card.
"Any fool who would die for honor is better off dead."
—Cabal Patriarch
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Fallen Angel
Creature — Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."
3/3
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Fallen Angel
Creature — Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."
3/3
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Fear
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"The horror! The horror!"
—Joseph Conrad, *Heart of Darkness*
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Fear
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"The horror! The horror!"
—Joseph Conrad, *Heart of Darkness*
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Giant Cockroach
Creature — Insect
Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.
4/2
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Giant Cockroach
Creature — Insect
Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.
4/2
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Gluttonous Zombie
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Greed and gluttony led him to death. Now they are his greatest assets.
3/3
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Gluttonous Zombie
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Greed and gluttony led him to death. Now they are his greatest assets.
3/3
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Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
"The bonds of loyalty can tie one to the grave."
—Crovax, ascendant evincar
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Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
"The bonds of loyalty can tie one to the grave."
—Crovax, ascendant evincar
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Gravedigger
Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
2/2
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Gravedigger
Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
2/2
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Larceny
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
Opportunity makes the thief.
—Roman proverb
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Larceny
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
Opportunity makes the thief.
—Roman proverb
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Looming Shade
Creature — Shade
: Looming Shade gets +1/+1 until end of turn.
On darkness feeding, in nightmares breeding.
1/1
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Looming Shade
Creature — Shade
: Looming Shade gets +1/+1 until end of turn.
On darkness feeding, in nightmares breeding.
1/1
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Lord of the Undead
Creature — Zombie
Other Zombie creatures get +1/+1.
, : Return target Zombie card from your graveyard to your hand.
"I confer with Death itself. What could you possibly do to injure me?"
2/2
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Lord of the Undead
Creature — Zombie
Other Zombie creatures get +1/+1.
, : Return target Zombie card from your graveyard to your hand.
"I confer with Death itself. What could you possibly do to injure me?"
2/2
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Maggot Carrier
Creature — Zombie
When Maggot Carrier enters the battlefield, each player loses 1 life.
"We do not suddenly fall on death, but advance towards it by slight degrees; we die every day."
—Seneca, *Epistles*, trans. Gummere
1/1
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Maggot Carrier
Creature — Zombie
When Maggot Carrier enters the battlefield, each player loses 1 life.
"We do not suddenly fall on death, but advance towards it by slight degrees; we die every day."
—Seneca, *Epistles*, trans. Gummere
1/1
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Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Memories cut from the mind can cut right back.
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Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Memories cut from the mind can cut right back.
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Mind Rot
Sorcery
Target player discards two cards.
What wizards fear most is losing their minds.
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Mind Rot
Sorcery
Target player discards two cards.
What wizards fear most is losing their minds.
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Mind Slash
Enchantment
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
"I can't think with all that screaming."
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Mind Slash
Enchantment
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
"I can't think with all that screaming."
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Mind Sludge
Sorcery
Target player discards a card for each Swamp you control.
When you get into the swamp, the swamp gets into you.
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Mind Sludge
Sorcery
Target player discards a card for each Swamp you control.
When you get into the swamp, the swamp gets into you.
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Murderous Betrayal
Enchantment
, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Which hurts more: a sword in the gut or a dagger in the back?
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Murderous Betrayal
Enchantment
, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Which hurts more: a sword in the gut or a dagger in the back?
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Nausea
Sorcery
All creatures get -1/-1 until end of turn.
No fear. No sense. And soon, no lunch.
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Nausea
Sorcery
All creatures get -1/-1 until end of turn.
No fear. No sense. And soon, no lunch.
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Nekrataal
Creature — Human Assassin
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1
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Nekrataal
Creature — Human Assassin
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1
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Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
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Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
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Persecute
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
"Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
—John Dryden,
"The Hind and the Panther"
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Persecute
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
"Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
—John Dryden,
"The Hind and the Panther"
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Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
A drop of humanity for a sea of power.
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Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
A drop of humanity for a sea of power.
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Phyrexian Plaguelord
Creature — Phyrexian Carrier
, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"The final stage of the illness: delirium, convulsions, and death."
—Phyrexian progress notes
4/4
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Phyrexian Plaguelord
Creature — Phyrexian Carrier
, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"The final stage of the illness: delirium, convulsions, and death."
—Phyrexian progress notes
4/4
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Plague Beetle
Creature — Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
1/1
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Plague Beetle
Creature — Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
1/1
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Plague Wind
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."
—*Keld Triumphant*
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Plague Wind
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."
—*Keld Triumphant*
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Primeval Shambler
Creature — Horror Mercenary
: Primeval Shambler gets +1/+1 until end of turn.
His mind, like his body, is made up of the swamp's flotsam.
3/3
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Primeval Shambler
Creature — Horror Mercenary
: Primeval Shambler gets +1/+1 until end of turn.
His mind, like his body, is made up of the swamp's flotsam.
3/3
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Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
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Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
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Ravenous Rats
Creature — Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
Nothing is sacred to the rats. Everything is simply another meal.
1/1
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Ravenous Rats
Creature — Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
Nothing is sacred to the rats. Everything is simply another meal.
1/1
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Royal Assassin
Creature — Human Assassin
: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
1/1
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Royal Assassin
Creature — Human Assassin
: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
1/1
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Scathe Zombies
Creature — Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
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Scathe Zombies
Creature — Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
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Serpent Warrior
Creature — Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
A hiss before dying.
3/3
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Serpent Warrior
Creature — Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
A hiss before dying.
3/3
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Sever Soul
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"The mortal world is a grove of sweet fruit, and I am ready to harvest it."
—Fallen angel
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Sever Soul
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"The mortal world is a grove of sweet fruit, and I am ready to harvest it."
—Fallen angel
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Severed Legion
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
No one in Aphetto answers a knock at the door after sundown.
2/2
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Severed Legion
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
No one in Aphetto answers a knock at the door after sundown.
2/2
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Slay
Instant
Destroy target green creature. It can't be regenerated.
Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
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Slay
Instant
Destroy target green creature. It can't be regenerated.
Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
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Soul Feast
Sorcery
Target player loses 4 life and you gain 4 life.
You are who you eat.
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Soul Feast
Sorcery
Target player loses 4 life and you gain 4 life.
You are who you eat.
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Spineless Thug
Creature — Phyrexian Zombie Mercenary
Spineless Thug can't block.
What it lacks in backbone, it makes up for in cruelty.
2/2
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Spineless Thug
Creature — Phyrexian Zombie Mercenary
Spineless Thug can't block.
What it lacks in backbone, it makes up for in cruelty.
2/2
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Swarm of Rats
Creature — Rat
Swarm of Rats's power is equal to the number of Rats you control.
"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."
—Bram Stoker, *Dracula*
*/1
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Swarm of Rats
Creature — Rat
Swarm of Rats's power is equal to the number of Rats you control.
"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."
—Bram Stoker, *Dracula*
*/1
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Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
—Rabindranath Tagore
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Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
—Rabindranath Tagore
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Unholy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
Such power grows the body as it shrinks the soul.
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Unholy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
Such power grows the body as it shrinks the soul.
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Vampiric Spirit
Creature — Spirit
Flying
When Vampiric Spirit enters the battlefield, you lose 4 life.
4/3
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Vampiric Spirit
Creature — Spirit
Flying
When Vampiric Spirit enters the battlefield, you lose 4 life.
4/3
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Vicious Hunger
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
Only the most ravenous soul feeds on the health of the weak.
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Vicious Hunger
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
Only the most ravenous soul feeds on the health of the weak.
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Warped Devotion
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.
"The spirit of the devout is easily crushed by the loss of hope."
—Fallen angel
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Warped Devotion
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.
"The spirit of the devout is easily crushed by the loss of hope."
—Fallen angel
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Western Paladin
Creature — Phyrexian Zombie Knight
, : Destroy target white creature.
"Expect nothing but scorn, flattery, and lies. And never turn your back on him."
—Northern paladin
3/3
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Western Paladin
Creature — Phyrexian Zombie Knight
, : Destroy target white creature.
"Expect nothing but scorn, flattery, and lies. And never turn your back on him."
—Northern paladin
3/3
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Zombify
Sorcery
Return target creature card from your graveyard to the battlefield.
"The first birth celebrates life. The second birth mocks it."
—Mystic elder
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Zombify
Sorcery
Return target creature card from your graveyard to the battlefield.
"The first birth celebrates life. The second birth mocks it."
—Mystic elder
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Anaba Shaman
Creature — Minotaur Shaman
, : Anaba Shaman deals 1 damage to any target.
Just try taking *this* bull by the horns.
2/2
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Anaba Shaman
Creature — Minotaur Shaman
, : Anaba Shaman deals 1 damage to any target.
Just try taking *this* bull by the horns.
2/2
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Balduvian Barbarians
Creature — Human Barbarian
"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
—Balduvian tavern song
3/2
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Balduvian Barbarians
Creature — Human Barbarian
"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
—Balduvian tavern song
3/2
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Blaze
Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
|
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Blaze
Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
|
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Blood Moon
Enchantment
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
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Blood Moon
Enchantment
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
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Bloodshot Cyclops
Creature — Cyclops Giant
, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
After their first encounter, the goblins named him Chuck.
4/4
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Bloodshot Cyclops
Creature — Cyclops Giant
, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
After their first encounter, the goblins named him Chuck.
4/4
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Boil
Instant
Destroy all Islands.
"When every reef is bared and every wave is dust—only then shall I rest."
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Boil
Instant
Destroy all Islands.
"When every reef is bared and every wave is dust—only then shall I rest."
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Canyon Wildcat
Creature — Cat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
In the warrior kingdom of Keld, the cats used in the hunt are prized for their tracking sense and ability to climb walls.
2/1
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Canyon Wildcat
Creature — Cat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
In the warrior kingdom of Keld, the cats used in the hunt are prized for their tracking sense and ability to climb walls.
2/1
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Cinder Wall
Creature — Wall
Defender
When Cinder Wall blocks, destroy it at end of combat.
"The smell of roasted flesh hung over the valley for hours."
—Onean sergeant
3/3
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Cinder Wall
Creature — Wall
Defender
When Cinder Wall blocks, destroy it at end of combat.
"The smell of roasted flesh hung over the valley for hours."
—Onean sergeant
3/3
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Demolish
Sorcery
Destroy target artifact or land.
"Pound the steel until it fits. Doesn't work? Bash to bits."
—Dwarven forging song
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Demolish
Sorcery
Destroy target artifact or land.
"Pound the steel until it fits. Doesn't work? Bash to bits."
—Dwarven forging song
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Dwarven Demolition Team
Creature — Dwarf
: Destroy target Wall.
Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.
1/1
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Dwarven Demolition Team
Creature — Dwarf
: Destroy target Wall.
Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.
1/1
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Enrage
Instant
Target creature gets +X/+0 until end of turn.
"You wouldn't like me when I'm angry."
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Enrage
Instant
Target creature gets +X/+0 until end of turn.
"You wouldn't like me when I'm angry."
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Flashfires
Sorcery
Destroy all Plains.
Dry grass is tinder before the spark.
|
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Flashfires
Sorcery
Destroy all Plains.
Dry grass is tinder before the spark.
|
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Furnace of Rath
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
The furnace awaits the next master who would stoke the fires of apocalypse.
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Furnace of Rath
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
The furnace awaits the next master who would stoke the fires of apocalypse.
|
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Goblin Chariot
Creature — Goblin Warrior
Haste (This creature can attack and as soon as it comes under your control.)
The hardest part of his training is learning not to eat the boar.
2/2
|
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Goblin Chariot
Creature — Goblin Warrior
Haste (This creature can attack and as soon as it comes under your control.)
The hardest part of his training is learning not to eat the boar.
2/2
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Goblin Glider
Creature — Goblin
Flying
Goblin Glider can't block.
"What's got two arms, one wing, and no brains?"
—Ghitu riddle
1/1
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Goblin Glider
Creature — Goblin
Flying
Goblin Glider can't block.
"What's got two arms, one wing, and no brains?"
—Ghitu riddle
1/1
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Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
2/2
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Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
2/2
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Goblin Raider
Creature — Goblin Warrior
Goblin Raider can't block.
He's smart for a goblin. He can do *two* things: hit *and* run.
2/2
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Goblin Raider
Creature — Goblin Warrior
Goblin Raider can't block.
He's smart for a goblin. He can do *two* things: hit *and* run.
2/2
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Guerrilla Tactics
Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
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Guerrilla Tactics
Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
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Hammer of Bogardan
Sorcery
Hammer of Bogardan deals 3 damage to any target.
: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.
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Hammer of Bogardan
Sorcery
Hammer of Bogardan deals 3 damage to any target.
: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.
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Hill Giant
Creature — Giant
Bent on a quest for blood, a giant can storm through a fort's wall as if it were nothing more than a picket fence.
3/3
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Hill Giant
Creature — Giant
Bent on a quest for blood, a giant can storm through a fort's wall as if it were nothing more than a picket fence.
3/3
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Hulking Cyclops
Creature — Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
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Hulking Cyclops
Creature — Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
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Inferno
Instant
Inferno deals 6 damage to each creature and each player.
"Some have said there is no subtlety to destruction. You know what? They're dead."
—Jaya Ballard, task mage
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Inferno
Instant
Inferno deals 6 damage to each creature and each player.
"Some have said there is no subtlety to destruction. You know what? They're dead."
—Jaya Ballard, task mage
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Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
"Catch!"
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Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
"Catch!"
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Lava Hounds
Creature — Dog
Haste
When Lava Hounds enters the battlefield, it deals 4 damage to you.
4/4
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Lava Hounds
Creature — Dog
Haste
When Lava Hounds enters the battlefield, it deals 4 damage to you.
4/4
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Lesser Gargadon
Creature — Beast
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
"In some cultures, elephants are ridden by those in power. I don't think a mere elephant would even be noticed in Keld."
—Onean sergeant
6/4
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Lesser Gargadon
Creature — Beast
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
"In some cultures, elephants are ridden by those in power. I don't think a mere elephant would even be noticed in Keld."
—Onean sergeant
6/4
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Lightning Blast
Instant
Lightning Blast deals 4 damage to any target.
"Those who fear the darkness have never seen what the light can do."
—Selenia, dark angel
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Lightning Blast
Instant
Lightning Blast deals 4 damage to any target.
"Those who fear the darkness have never seen what the light can do."
—Selenia, dark angel
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Lightning Elemental
Creature — Elemental
Haste (This creature can attack and as soon as it comes under your control.)
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
4/1
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Lightning Elemental
Creature — Elemental
Haste (This creature can attack and as soon as it comes under your control.)
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
4/1
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Mana Clash
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Mana Clash
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Mogg Sentry
Creature — Goblin Warrior
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
Tortured with magic by their masters, the moggs are enflamed by the smell of sorcery.
1/1
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Mogg Sentry
Creature — Goblin Warrior
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
Tortured with magic by their masters, the moggs are enflamed by the smell of sorcery.
1/1
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Obliterate
Sorcery
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ."
—Keldon soldier
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Obliterate
Sorcery
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
"The enemy has been destroyed, sir. So have the forest, the city, your palace, your dog . . ."
—Keldon soldier
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Ogre Taskmaster
Creature — Ogre
Ogre Taskmaster can't block.
Ogres learn how to smash stuff even before they learn how to walk.
4/3
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Ogre Taskmaster
Creature — Ogre
Ogre Taskmaster can't block.
Ogres learn how to smash stuff even before they learn how to walk.
4/3
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Okk
Creature — Goblin
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
4/4
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Okk
Creature — Goblin
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
4/4
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Orcish Artillery
Creature — Orc Warrior
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
"So they want to kill my men? Well two can play at that game."
—General Khurzog
1/3
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Orcish Artillery
Creature — Orc Warrior
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
"So they want to kill my men? Well two can play at that game."
—General Khurzog
1/3
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Orcish Spy
Creature — Orc Rogue
: Look at the top three cards of target player's library.
"You idiot! Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight!"
—General Khurzog
1/1
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Orcish Spy
Creature — Orc Rogue
: Look at the top three cards of target player's library.
"You idiot! Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight!"
—General Khurzog
1/1
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Panic Attack
Sorcery
Up to three target creatures can't block this turn.
Sometimes everyone decides to go for help at the same time.
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Panic Attack
Sorcery
Up to three target creatures can't block this turn.
Sometimes everyone decides to go for help at the same time.
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Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
"When the air burns, only death breathes deep."
—Bogardan mage
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Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
"When the air burns, only death breathes deep."
—Bogardan mage
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Pyrotechnics
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
"Who says lightning never strikes twice?"
—Storm shaman
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Pyrotechnics
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
"Who says lightning never strikes twice?"
—Storm shaman
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
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Reflexes
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
"Be as fast as lightning, and you will be just as deadly."
—Combat trainer
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Reflexes
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
"Be as fast as lightning, and you will be just as deadly."
—Combat trainer
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Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
"Mercy? Mercy is for the playground, not the battleground."
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Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
"Mercy? Mercy is for the playground, not the battleground."
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Ridgeline Rager
Creature — Beast
: Ridgeline Rager gets +1/+0 until end of turn.
While armies battled across Jamuraa, beasts stalked the high places looking for victims.
1/2
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Ridgeline Rager
Creature — Beast
: Ridgeline Rager gets +1/+0 until end of turn.
While armies battled across Jamuraa, beasts stalked the high places looking for victims.
1/2
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Rukh Egg
Creature — Bird Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.
0/3
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Rukh Egg
Creature — Bird Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.
0/3
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Sabretooth Tiger
Creature — Cat
First strike
To a sabretooth, all men are mice.
2/1
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Sabretooth Tiger
Creature — Cat
First strike
To a sabretooth, all men are mice.
2/1
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Searing Wind
Instant
Searing Wind deals 10 damage to any target.
"The first wind of ascension is Forger, burning away impurity."
—*Keld Triumphant*
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Searing Wind
Instant
Searing Wind deals 10 damage to any target.
"The first wind of ascension is Forger, burning away impurity."
—*Keld Triumphant*
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Seismic Assault
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
Earth arms itself with fire.
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Seismic Assault
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
Earth arms itself with fire.
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Shatter
Instant
Destroy target artifact.
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Shatter
Instant
Destroy target artifact.
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Shivan Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
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Shivan Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
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Shock
Instant
Shock deals 2 damage to any target.
"I love lightning! It's my best invention since the rock."
—Toggo, goblin weaponsmith
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Shock
Instant
Shock deals 2 damage to any target.
"I love lightning! It's my best invention since the rock."
—Toggo, goblin weaponsmith
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Shock Troops
Creature — Human Soldier
Sacrifice Shock Troops: It deals 2 damage to any target.
War is a conflict that determines not who is right—but who is left.
2/2
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Shock Troops
Creature — Human Soldier
Sacrifice Shock Troops: It deals 2 damage to any target.
War is a conflict that determines not who is right—but who is left.
2/2
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Sizzle
Sorcery
Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight *everything* with fire."
—Jaya Ballard, task mage
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Sizzle
Sorcery
Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight *everything* with fire."
—Jaya Ballard, task mage
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Stone Rain
Sorcery
Destroy target land.
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Stone Rain
Sorcery
Destroy target land.
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Sudden Impact
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Most people know better. Goblins only know bigger.
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Sudden Impact
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Most people know better. Goblins only know bigger.
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Thieves' Auction
Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
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Thieves' Auction
Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
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Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?
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Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?
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Two-Headed Dragon
Creature — Dragon
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
: Two-Headed Dragon gets +2/+0 until end of turn.
4/4
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Two-Headed Dragon
Creature — Dragon
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
: Two-Headed Dragon gets +2/+0 until end of turn.
4/4
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Viashino Sandstalker
Creature — Viashino Warrior
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
"Some believe sandstalkers to be illusions; those with scars know better."
—*Zhalfirin Guide to the Desert*
4/2
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Viashino Sandstalker
Creature — Viashino Warrior
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
"Some believe sandstalkers to be illusions; those with scars know better."
—*Zhalfirin Guide to the Desert*
4/2
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Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
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Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
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Wall of Stone
Creature — Wall
Defender (This creature can't attack.)
The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
0/8
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Wall of Stone
Creature — Wall
Defender (This creature can't attack.)
The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
0/8
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Birds of Paradise
Creature — Bird
Flying
: Add one mana of any color.
0/1
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Birds of Paradise
Creature — Bird
Flying
: Add one mana of any color.
0/1
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Blanchwood Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
"There's never been a dwarven smith who could match the marvels that Gaea herself forges."
—Elvish champion
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Blanchwood Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
"There's never been a dwarven smith who could match the marvels that Gaea herself forges."
—Elvish champion
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Call of the Wild
Enchantment
: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
From a whisper to a roar, the call is heard by all and refused by none.
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Call of the Wild
Enchantment
: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
From a whisper to a roar, the call is heard by all and refused by none.
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Canopy Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
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Canopy Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
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Choke
Enchantment
Islands don't untap during their controllers' untap steps.
"One day we shall walk where once was water."
—Eladamri, Lord of Leaves
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Choke
Enchantment
Islands don't untap during their controllers' untap steps.
"One day we shall walk where once was water."
—Eladamri, Lord of Leaves
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Collective Unconscious
Sorcery
Draw a card for each creature you control.
"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."
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Collective Unconscious
Sorcery
Draw a card for each creature you control.
"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."
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Craw Wurm
Creature — Wurm
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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Craw Wurm
Creature — Wurm
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
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Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
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Elvish Champion
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn
2/2
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Elvish Champion
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn
2/2
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Elvish Lyrist
Creature — Elf
, , Sacrifice Elvish Lyrist: Destroy target enchantment.
Each pluck of the strings breaks the hold of the unnatural on the world.
1/1
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Elvish Lyrist
Creature — Elf
, , Sacrifice Elvish Lyrist: Destroy target enchantment.
Each pluck of the strings breaks the hold of the unnatural on the world.
1/1
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Elvish Pioneer
Creature — Elf Druid
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
"Destruction is the work of an afternoon. Creation is the work of a lifetime."
1/1
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Elvish Pioneer
Creature — Elf Druid
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
"Destruction is the work of an afternoon. Creation is the work of a lifetime."
1/1
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Elvish Piper
Creature — Elf Shaman
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
1/1
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Elvish Piper
Creature — Elf Shaman
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
1/1
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Elvish Scrapper
Creature — Elf
, , Sacrifice Elvish Scrapper: Destroy target artifact.
"The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again."
1/1
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Elvish Scrapper
Creature — Elf
, , Sacrifice Elvish Scrapper: Destroy target artifact.
"The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again."
1/1
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Emperor Crocodile
Creature — Crocodile
When you control no other creatures, sacrifice Emperor Crocodile.
The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
5/5
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Emperor Crocodile
Creature — Crocodile
When you control no other creatures, sacrifice Emperor Crocodile.
The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
5/5
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Fecundity
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
Life is eternal. A lifetime is ephemeral.
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Fecundity
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
Life is eternal. A lifetime is ephemeral.
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Fertile Ground
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
"The love of nature . . . is a furious, burning, physical greed. . . ."
—Mary Webb, *The House in Dormer Forest*
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Fertile Ground
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
"The love of nature . . . is a furious, burning, physical greed. . . ."
—Mary Webb, *The House in Dormer Forest*
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Foratog
Creature — Atog
, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
Five hundred years to grow—barely a minute to eat.
1/2
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Foratog
Creature — Atog
, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
Five hundred years to grow—barely a minute to eat.
1/2
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Fungusaur
Creature — Fungus Dinosaur
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.
2/2
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Fungusaur
Creature — Fungus Dinosaur
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Rather than sheltering her young, the female fungusaur often injures her own offspring, thereby ensuring their rapid growth.
2/2
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Fyndhorn Elder
Creature — Elf Druid
: Add .
"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."
1/1
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Fyndhorn Elder
Creature — Elf Druid
: Add .
"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."
1/1
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Gaea's Herald
Creature — Elf
Creature spells can't be countered.
The elves' battle cries cut paths through the Æther, guiding those who would stand in Gaea's defense.
1/1
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Gaea's Herald
Creature — Elf
Creature spells can't be countered.
The elves' battle cries cut paths through the Æther, guiding those who would stand in Gaea's defense.
1/1
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Giant Badger
Creature — Badger
Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
Disturb a sleeping badger and the snapping of your bones will awaken the countryside.
2/2
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Giant Badger
Creature — Badger
Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
Disturb a sleeping badger and the snapping of your bones will awaken the countryside.
2/2
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Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
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Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
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Giant Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
Watching the spider's web
—Llanowar expression meaning "focusing on the wrong thing"
2/4
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Giant Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
Watching the spider's web
—Llanowar expression meaning "focusing on the wrong thing"
2/4
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Grizzly Bears
Creature — Bear
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
2/2
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Grizzly Bears
Creature — Bear
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
2/2
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Horned Troll
Creature — Troll
: Regenerate Horned Troll.
Sword hilts jut from some trolls' bodies where wounds healed so fast that the weapons were trapped inside.
2/2
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Horned Troll
Creature — Troll
: Regenerate Horned Troll.
Sword hilts jut from some trolls' bodies where wounds healed so fast that the weapons were trapped inside.
2/2
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Hunted Wumpus
Creature — Beast
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
6/6
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Hunted Wumpus
Creature — Beast
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
6/6
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Lhurgoyf
Creature — Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
"Ach! Hans, run! It's the lhurgoyf!"
—Saffi Eriksdotter, last words
*/1+*
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Lhurgoyf
Creature — Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
"Ach! Hans, run! It's the lhurgoyf!"
—Saffi Eriksdotter, last words
*/1+*
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Living Terrain
Enchantment — Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Some warriors walk the earth. Others are born of it.
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Living Terrain
Enchantment — Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Some warriors walk the earth. Others are born of it.
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Llanowar Behemoth
Creature — Elemental
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines."
—Gerrard of the *Weatherlight*
4/4
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Llanowar Behemoth
Creature — Elemental
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines."
—Gerrard of the *Weatherlight*
4/4
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Lone Wolf
Creature — Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
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Lone Wolf
Creature — Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
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Lure
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
"When the forest wants something, no mortal mind can resist her."
—Maro
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Lure
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
"When the forest wants something, no mortal mind can resist her."
—Maro
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Maro
Creature — Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
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Maro
Creature — Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
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Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this!"
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Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this!"
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Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
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Moss Monster
Creature — Elemental
After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.
3/6
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Moss Monster
Creature — Elemental
After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.
3/6
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Nantuko Disciple
Creature — Insect Druid
, : Target creature gets +2/+2 until end of turn.
Unanswered prayers are themselves answers.
—Nantuko teaching
2/2
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Nantuko Disciple
Creature — Insect Druid
, : Target creature gets +2/+2 until end of turn.
Unanswered prayers are themselves answers.
—Nantuko teaching
2/2
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Natural Affinity
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
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Natural Affinity
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
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Naturalize
Instant
Destroy target artifact or enchantment.
"One touch of nature makes the whole world kin."
—William Shakespeare,
*Troilus and Cressida*
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Naturalize
Instant
Destroy target artifact or enchantment.
"One touch of nature makes the whole world kin."
—William Shakespeare,
*Troilus and Cressida*
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Norwood Ranger
Creature — Elf Scout Ranger
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
1/2
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Norwood Ranger
Creature — Elf Scout Ranger
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
1/2
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Plow Under
Sorcery
Put two target lands on top of their owners' libraries.
To renew the land, plow the land.
To destroy the land, do nothing.
—Druids' saying
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Plow Under
Sorcery
Put two target lands on top of their owners' libraries.
To renew the land, plow the land.
To destroy the land, do nothing.
—Druids' saying
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Primeval Force
Creature — Elemental
When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
It has germinated in the earth for thousands of years. Finally it wakes to the battle's call.
8/8
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Primeval Force
Creature — Elemental
When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
It has germinated in the earth for thousands of years. Finally it wakes to the battle's call.
8/8
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
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Regeneration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"Why should death always have the last word?"
—Llanowar druid
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Regeneration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"Why should death always have the last word?"
—Llanowar druid
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Revive
Sorcery
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.
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Revive
Sorcery
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.
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Rhox
Creature — Rhino Beast
You may have Rhox assign its combat damage as though it weren't blocked.
: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
5/5
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Rhox
Creature — Rhino Beast
You may have Rhox assign its combat damage as though it weren't blocked.
: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
5/5
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Rushwood Dryad
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
To a dryad, every tree in the forest is both a doorway and a window.
2/1
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Rushwood Dryad
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
To a dryad, every tree in the forest is both a doorway and a window.
2/1
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Spined Wurm
Creature — Wurm
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now *that's* a plan!"
—Wandering mage
5/4
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Spined Wurm
Creature — Wurm
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now *that's* a plan!"
—Wandering mage
5/4
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Spitting Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
3/5
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Spitting Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
3/5
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Spreading Algae
Enchantment — Aura
Enchant Swamp
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
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Spreading Algae
Enchantment — Aura
Enchant Swamp
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
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Stream of Life
Sorcery
Target player gains X life.
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Stream of Life
Sorcery
Target player gains X life.
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Thorn Elemental
Creature — Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Rain from this storm leaves you pinned to the ground like an insect.
7/7
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Thorn Elemental
Creature — Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Rain from this storm leaves you pinned to the ground like an insect.
7/7
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Trained Armodon
Creature — Elephant
Armodons are trained to step on things. Enemy things.
3/3
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Trained Armodon
Creature — Elephant
Armodons are trained to step on things. Enemy things.
3/3
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Verduran Enchantress
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder
0/2
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Verduran Enchantress
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder
0/2
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Vernal Bloom
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional .
The sun breaks, the beasts stir, and the forest awakens to stand against its enemies.
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Vernal Bloom
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional .
The sun breaks, the beasts stir, and the forest awakens to stand against its enemies.
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Vine Trellis
Creature — Plant Wall
Defender (This creature can't attack.)
: Add .
Nature twists knots stronger than any rope.
0/4
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Vine Trellis
Creature — Plant Wall
Defender (This creature can't attack.)
: Add .
Nature twists knots stronger than any rope.
0/4
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Wing Snare
Sorcery
Destroy target creature with flying.
"We are the hands of the great trees, reaching out to ensnare what threatens their branches."
—Elvish hunter
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Wing Snare
Sorcery
Destroy target creature with flying.
"We are the hands of the great trees, reaching out to ensnare what threatens their branches."
—Elvish hunter
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Wood Elves
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
1/1
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Wood Elves
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
1/1
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Yavimaya Enchantress
Creature — Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
2/2
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Yavimaya Enchantress
Creature — Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
2/2
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Aladdin's Ring
Artifact
, : Aladdin's Ring deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
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Aladdin's Ring
Artifact
, : Aladdin's Ring deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
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Beast of Burden
Artifact Creature — Golem
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
The heavier the load, the harder it works.
*/*
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Beast of Burden
Artifact Creature — Golem
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
The heavier the load, the harder it works.
*/*
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Brass Herald
Artifact Creature — Golem
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
2/2
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Brass Herald
Artifact Creature — Golem
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
2/2
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Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,
Dunno how to count no more."
—Mogg march
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Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,
Dunno how to count no more."
—Mogg march
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Crystal Rod
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
Polished by a thousand waves.
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Crystal Rod
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
Polished by a thousand waves.
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Defense Grid
Artifact
Each spell costs more to cast except during its controller's turn.
"A good deal of tyranny goes by the name of protection."
—Crystal Eastman, "Equality or Protection"
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Defense Grid
Artifact
Each spell costs more to cast except during its controller's turn.
"A good deal of tyranny goes by the name of protection."
—Crystal Eastman, "Equality or Protection"
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Dingus Egg
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Legend has it that the world was hatched from a dingus egg.
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Dingus Egg
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Legend has it that the world was hatched from a dingus egg.
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Disrupting Scepter
Artifact
, : Target player discards a card. Activate only during your turn.
"True power is controlling not only the hearts of your subjects, but their minds as well."
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Disrupting Scepter
Artifact
, : Target player discards a card. Activate only during your turn.
"True power is controlling not only the hearts of your subjects, but their minds as well."
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Distorting Lens
Artifact
: Target permanent becomes the color of your choice until end of turn.
"The Eye altering alters all."
—William Blake, "The Mental Traveller"
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Distorting Lens
Artifact
: Target permanent becomes the color of your choice until end of turn.
"The Eye altering alters all."
—William Blake, "The Mental Traveller"
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Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
"Why build a bridge that needs to be guarded?"
—Elvish champion
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Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
"Why build a bridge that needs to be guarded?"
—Elvish champion
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Flying Carpet
Artifact
, : Target creature gains flying until end of turn.
Woven from strands of griffin mane and pegasus tail.
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Flying Carpet
Artifact
, : Target creature gains flying until end of turn.
Woven from strands of griffin mane and pegasus tail.
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Fodder Cannon
Artifact
, , Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
Step 1: Find your cousin. Step 2: Get your cousin in the cannon. Step 3: Find another cousin.
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Fodder Cannon
Artifact
, , Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
Step 1: Find your cousin. Step 2: Get your cousin in the cannon. Step 3: Find another cousin.
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Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
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Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
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Iron Star
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
Forged by a thousand flames.
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Iron Star
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
Forged by a thousand flames.
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Ivory Cup
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Blessed by a thousand prayers.
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Ivory Cup
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Blessed by a thousand prayers.
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Jayemdae Tome
Artifact
, : Draw a card.
"Knowledge is power."
—Sir Francis Bacon, *Meditationes Sacrae*
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Jayemdae Tome
Artifact
, : Draw a card.
"Knowledge is power."
—Sir Francis Bacon, *Meditationes Sacrae*
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Millstone
Artifact
, : Target player mills two cards.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
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Millstone
Artifact
, : Target player mills two cards.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
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Patagia Golem
Artifact Creature — Golem
: Patagia Golem gains flying until end of turn.
Its wings were only designed to be ornamental, but it learned to use them on its own.
2/3
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Patagia Golem
Artifact Creature — Golem
: Patagia Golem gains flying until end of turn.
Its wings were only designed to be ornamental, but it learned to use them on its own.
2/3
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Phyrexian Colossus
Artifact Creature — Phyrexian Golem
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
8/8
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Phyrexian Colossus
Artifact Creature — Phyrexian Golem
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
8/8
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Phyrexian Hulk
Artifact Creature — Phyrexian Golem
It doesn't think. It doesn't feel.
It doesn't laugh or cry.
All it does from dusk till dawn
Is make the soldiers die.
—Onean children's rhyme
5/4
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Phyrexian Hulk
Artifact Creature — Phyrexian Golem
It doesn't think. It doesn't feel.
It doesn't laugh or cry.
All it does from dusk till dawn
Is make the soldiers die.
—Onean children's rhyme
5/4
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Planar Portal
Artifact
, : Search your library for a card, put that card into your hand, then shuffle.
These devices have been known to pull entire worlds through the Æther.
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Planar Portal
Artifact
, : Search your library for a card, put that card into your hand, then shuffle.
These devices have been known to pull entire worlds through the Æther.
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Rod of Ruin
Artifact
, : Rod of Ruin deals 1 damage to any target.
The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
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Rod of Ruin
Artifact
, : Rod of Ruin deals 1 damage to any target.
The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
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Skull of Orm
Artifact
, : Return target enchantment card from your graveyard to your hand.
Though lifeless, the skull still possessed a strange power over the flow of magic.
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Skull of Orm
Artifact
, : Return target enchantment card from your graveyard to your hand.
Though lifeless, the skull still possessed a strange power over the flow of magic.
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Spellbook
Artifact
You have no maximum hand size.
Knowledge knows no bounds.
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Spellbook
Artifact
You have no maximum hand size.
Knowledge knows no bounds.
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Star Compass
Artifact
Star Compass enters the battlefield tapped.
: Add one mana of any color that a basic land you control could produce.
It doesn't point north. It points home.
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Star Compass
Artifact
Star Compass enters the battlefield tapped.
: Add one mana of any color that a basic land you control could produce.
It doesn't point north. It points home.
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Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Throne of Bone
Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
Tainted by a thousand fears.
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Throne of Bone
Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
Tainted by a thousand fears.
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Urza's Armor
Artifact
If a source would deal damage to you, prevent 1 of that damage.
Urza protected his body well, but neglected his soul.
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Urza's Armor
Artifact
If a source would deal damage to you, prevent 1 of that damage.
Urza protected his body well, but neglected his soul.
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Vexing Arcanix
Artifact
, : Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.
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Vexing Arcanix
Artifact
, : Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.
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Wall of Spears
Artifact Creature — Wall
Defender (This creature can't attack.)
First strike
"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend."
—Onean sergeant
2/3
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Wall of Spears
Artifact Creature — Wall
Defender (This creature can't attack.)
First strike
"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend."
—Onean sergeant
2/3
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Wooden Sphere
Artifact
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.
Strengthened by a thousand limbs.
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Wooden Sphere
Artifact
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.
Strengthened by a thousand limbs.
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City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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Coastal Tower
Land
Coastal Tower enters the battlefield tapped.
: Add or .
A beacon in the night, a dream in the fog.
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Coastal Tower
Land
Coastal Tower enters the battlefield tapped.
: Add or .
A beacon in the night, a dream in the fog.
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Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.
: Add or .
The elfhames are the closest thing to "civilization" the elves allow themselves.
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Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.
: Add or .
The elfhames are the closest thing to "civilization" the elves allow themselves.
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Salt Marsh
Land
Salt Marsh enters the battlefield tapped.
: Add or .
Only death breeds in stagnant water.
—Urborg saying
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Salt Marsh
Land
Salt Marsh enters the battlefield tapped.
: Add or .
Only death breeds in stagnant water.
—Urborg saying
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Shivan Oasis
Land
Shivan Oasis enters the battlefield tapped.
: Add or .
Only the hardiest explorers survive to eat the fruit.
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Shivan Oasis
Land
Shivan Oasis enters the battlefield tapped.
: Add or .
Only the hardiest explorers survive to eat the fruit.
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Urborg Volcano
Land
Urborg Volcano enters the battlefield tapped.
: Add or .
Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.
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Urborg Volcano
Land
Urborg Volcano enters the battlefield tapped.
: Add or .
Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.
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Urza's Mine
Land — Urza's Mine
: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.
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Urza's Mine
Land — Urza's Mine
: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.
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Urza's Power Plant
Land — Urza's Power-Plant
: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
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Urza's Power Plant
Land — Urza's Power-Plant
: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
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Urza's Tower
Land — Urza's Tower
: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.
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Urza's Tower
Land — Urza's Tower
: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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