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Angel of Mercy
Creature — Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
3/3
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Angel of Mercy
Creature — Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
3/3
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Eager Cadet
Creature — Human Soldier
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
1/1
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Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
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Angelic Blessing
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
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Vengeance
Sorcery
Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.
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Aven Cloudchaser
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2/2
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Aven Cloudchaser
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2/2
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Coral Eel
Creature — Fish
Some fishers like to eat eels, and some eels like to eat fishers.
2/1
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Aven Flock
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Aven Flock gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
2/3
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Aven Flock
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Aven Flock gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
2/3
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Giant Octopus
Creature — Octopus
"Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair."
—Jules Verne, *Twenty Thousand Leagues under the Sea*, trans. Lewis
3/3
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Ballista Squad
Creature — Human Rebel
 , : Ballista Squad deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
2/2
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Ballista Squad
Creature — Human Rebel
 , : Ballista Squad deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
2/2
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Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."
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Blessed Orator
Creature — Human Cleric
Other creatures you control get +0/+1.
"He spoke with the tongue of Angels; we fought with the strength of lions."
—Handel, infantry soldier
1/4
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Blessed Orator
Creature — Human Cleric
Other creatures you control get +0/+1.
"He spoke with the tongue of Angels; we fought with the strength of lions."
—Handel, infantry soldier
1/4
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Blinding Angel
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
2/4
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Blinding Angel
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
2/4
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Vizzerdrix
Creature — Rabbit Beast
A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made *that* mistake again.
6/6
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Blinking Spirit
Creature — Spirit
: Return Blinking Spirit to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, goblin tactician
2/2
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Blinking Spirit
Creature — Spirit
: Return Blinking Spirit to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, goblin tactician
2/2
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Goblin Raider
Creature — Goblin Warrior
Goblin Raider can't block.
He's smart for a goblin. He can do two things: hit *and* run.
2/2
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Chastise
Instant
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
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Chastise
Instant
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
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Enormous Baloth
Creature — Beast
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
7/7
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Circle of Protection: Black
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Black
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Spined Wurm
Creature — Wurm
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now *that's* a plan!"
—Wandering mage
5/4
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Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Crossbow Infantry
Creature — Human Soldier Archer
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
1/1
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Crossbow Infantry
Creature — Human Soldier Archer
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
1/1
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Demystify
Instant
Destroy target enchantment.
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Demystify
Instant
Destroy target enchantment.
|
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Foot Soldiers
Creature — Human Soldier
Infantry deployment is the art of putting your troops in the wrong place at the right time.
2/4
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Foot Soldiers
Creature — Human Soldier
Infantry deployment is the art of putting your troops in the wrong place at the right time.
2/4
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Gift of Estates
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
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Gift of Estates
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
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Glorious Anthem
Enchantment
Creatures you control get +1/+1.
Each victory adds a new verse.
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Glorious Anthem
Enchantment
Creatures you control get +1/+1.
Each victory adds a new verse.
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Glory Seeker
Creature — Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Glory Seeker
Creature — Human Soldier
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
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Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb!"
—Henry Vaughan, "The Night"
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Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb!"
—Henry Vaughan, "The Night"
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Holy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
Such power protects the body with the strength of the soul.
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Holy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
Such power protects the body with the strength of the soul.
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Honor Guard
Creature — Human Soldier
: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
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Honor Guard
Creature — Human Soldier
: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
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Infantry Veteran
Creature — Human Soldier
: Target attacking creature gets +1/+1 until end of turn.
"This scar? From a zombie's teeth. This scar? From a barbarian's axe. That scar? I don't talk about that one."
1/1
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Infantry Veteran
Creature — Human Soldier
: Target attacking creature gets +1/+1 until end of turn.
"This scar? From a zombie's teeth. This scar? From a barbarian's axe. That scar? I don't talk about that one."
1/1
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Inspirit
Instant
Untap target creature. It gets +2/+4 until end of turn.
"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!"
—General Douglas MacArthur, to the people of the Philippines
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Inspirit
Instant
Untap target creature. It gets +2/+4 until end of turn.
"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!"
—General Douglas MacArthur, to the people of the Philippines
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Ivory Mask
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
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Ivory Mask
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
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Kami of Old Stone
Creature — Spirit
"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains."
—Snow-Fur, kitsune poet
1/7
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Kami of Old Stone
Creature — Spirit
"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains."
—Snow-Fur, kitsune poet
1/7
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Leonin Skyhunter
Creature — Cat Knight
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
2/2
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Leonin Skyhunter
Creature — Cat Knight
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
2/2
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Marble Titan
Creature — Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.
3/3
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Marble Titan
Creature — Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.
3/3
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Master Decoy
Creature — Human Soldier
, : Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
1/2
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Master Decoy
Creature — Human Soldier
, : Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
1/2
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Master Healer
Creature — Human Cleric
: Prevent the next 4 damage that would be dealt to any target this turn.
Behind his eyes is the pain of every soldier his hands have healed.
1/4
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Master Healer
Creature — Human Cleric
: Prevent the next 4 damage that would be dealt to any target this turn.
Behind his eyes is the pain of every soldier his hands have healed.
1/4
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Mending Hands
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope."
—Tender-Hand, kitsune healer
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Mending Hands
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope."
—Tender-Hand, kitsune healer
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Oracle's Attendants
Creature — Human Soldier
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
They follow the prophecy to each new prophet, guarding the future from the present.
1/5
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Oracle's Attendants
Creature — Human Soldier
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
They follow the prophecy to each new prophet, guarding the future from the present.
1/5
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Paladin en-Vec
Creature — Human Knight
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
2/2
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Paladin en-Vec
Creature — Human Knight
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
2/2
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Peace of Mind
Enchantment
, Discard a card: You gain 3 life.
"What can a peasant get for free that an emperor can never buy?"
—Dal riddle
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Peace of Mind
Enchantment
, Discard a card: You gain 3 life.
"What can a peasant get for free that an emperor can never buy?"
—Dal riddle
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Pegasus Charger
Creature — Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Pegasus Charger
Creature — Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"My enemy's hatred is his weakness. My enemy's anger is my strength."
—Remin, venerable monk
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Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"My enemy's hatred is his weakness. My enemy's anger is my strength."
—Remin, venerable monk
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Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
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Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
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Sacred Ground
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.
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Sacred Ground
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.
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Sacred Nectar
Sorcery
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
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Sacred Nectar
Sorcery
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
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Samite Healer
Creature — Human Cleric
: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
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Samite Healer
Creature — Human Cleric
: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
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Sanctum Guardian
Creature — Human Cleric
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
1/4
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Sanctum Guardian
Creature — Human Cleric
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
1/4
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Savannah Lions
Creature — Cat
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
2/1
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Savannah Lions
Creature — Cat
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
2/1
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Seasoned Marshal
Creature — Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
"We are not interested in the possibilities of defeat."
—Queen Victoria
2/2
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Seasoned Marshal
Creature — Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
"We are not interested in the possibilities of defeat."
—Queen Victoria
2/2
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Serra Angel
Creature — Angel
Flying, vigilance
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
4/4
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Serra Angel
Creature — Angel
Flying, vigilance
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
4/4
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Serra's Blessing
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."
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Serra's Blessing
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."
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Skyhunter Prowler
Creature — Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
1/3
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Skyhunter Prowler
Creature — Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
1/3
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Soul Warden
Creature — Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
Count carefully the souls and see that none are lost.
—Vec teaching
1/1
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Soul Warden
Creature — Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
Count carefully the souls and see that none are lost.
—Vec teaching
1/1
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Spirit Link
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
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Spirit Link
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
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Story Circle
Enchantment
As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Story Circle
Enchantment
As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Suntail Hawk
Creature — Bird
Flying
Its eye the glaring sun, its cry the keening wind.
1/1
|
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Suntail Hawk
Creature — Bird
Flying
Its eye the glaring sun, its cry the keening wind.
1/1
|
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Tempest of Light
Instant
Destroy all enchantments.
"Let everything return to its true nature, so that destiny may take its course."
|
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Tempest of Light
Instant
Destroy all enchantments.
"Let everything return to its true nature, so that destiny may take its course."
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Venerable Monk
Creature — Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
Age wears the flesh but galvanizes the soul.
2/2
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Venerable Monk
Creature — Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
Age wears the flesh but galvanizes the soul.
2/2
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Veteran Cavalier
Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
Spirit is the sword and experience the sharpening stone.
—Arabian proverb
2/2
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Veteran Cavalier
Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
Spirit is the sword and experience the sharpening stone.
—Arabian proverb
2/2
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Warrior's Honor
Instant
Creatures you control get +1/+1 until end of turn.
"No person was ever honored for what he received. Honor has been the reward for what he gave."
—Calvin Coolidge
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Warrior's Honor
Instant
Creatures you control get +1/+1 until end of turn.
"No person was ever honored for what he received. Honor has been the reward for what he gave."
—Calvin Coolidge
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Weathered Wayfarer
Creature — Human Nomad Cleric
, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1/1
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Weathered Wayfarer
Creature — Human Nomad Cleric
, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1/1
|
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Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra
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Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
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Zealous Inquisitor
Creature — Human Cleric
 : The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant.
2/2
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Zealous Inquisitor
Creature — Human Cleric
 : The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant.
2/2
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Air Elemental
Creature — Elemental
Flying
Pray that it doesn't seek the safety of your lungs.
4/4
|
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Air Elemental
Creature — Elemental
Flying
Pray that it doesn't seek the safety of your lungs.
4/4
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Annex
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
You should see how small the map is.
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Annex
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
You should see how small the map is.
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Archivist
Creature — Human Wizard
: Draw a card.
"Sit down and read. Educate yourself for the coming conflicts."
—Mary Harris "Mother" Jones
1/1
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Archivist
Creature — Human Wizard
: Draw a card.
"Sit down and read. Educate yourself for the coming conflicts."
—Mary Harris "Mother" Jones
1/1
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Aven Fisher
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
2/2
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Aven Fisher
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
2/2
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Aven Windreader
Creature — Bird Soldier Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
 : Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
3/3
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Aven Windreader
Creature — Bird Soldier Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
 : Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
3/3
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Azure Drake
Creature — Drake
Flying
Little dreamt could seem so cruel
As waiting for the wings outspread,
The jagged teeth, the burning eyes,
And dagger-claws that clench to nerves.
2/4
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Azure Drake
Creature — Drake
Flying
Little dreamt could seem so cruel
As waiting for the wings outspread,
The jagged teeth, the burning eyes,
And dagger-claws that clench to nerves.
2/4
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Baleful Stare
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."
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Baleful Stare
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."
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Battle of Wits
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.
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Battle of Wits
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.
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Boomerang
Instant
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."
—Edmund Spenser, *The Faerie Queene*
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Boomerang
Instant
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."
—Edmund Spenser, *The Faerie Queene*
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Clone
Creature — Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0/0
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Clone
Creature — Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0/0
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Confiscate
Enchantment — Aura
Enchant permanent
You control enchanted permanent.
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Confiscate
Enchantment — Aura
Enchant permanent
You control enchanted permanent.
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Counsel of the Soratami
Sorcery
Draw two cards.
"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."
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Counsel of the Soratami
Sorcery
Draw two cards.
"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."
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Cowardice
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
"Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, *Julius Caesar*
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Cowardice
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
"Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, *Julius Caesar*
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Crafty Pathmage
Creature — Human Wizard
: Target creature with power 2 or less can't be blocked this turn.
Follow the pathmage
—Otarian expression meaning "escape quickly"
1/1
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Crafty Pathmage
Creature — Human Wizard
: Target creature with power 2 or less can't be blocked this turn.
Follow the pathmage
—Otarian expression meaning "escape quickly"
1/1
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Daring Apprentice
Creature — Human Wizard
, Sacrifice Daring Apprentice: Counter target spell.
In front of every great wizard is a doomed apprentice.
1/1
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Daring Apprentice
Creature — Human Wizard
, Sacrifice Daring Apprentice: Counter target spell.
In front of every great wizard is a doomed apprentice.
1/1
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Dehydration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
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Dehydration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
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Dream Prowler
Creature — Illusion
Dream Prowler can't be blocked as long as it's attacking alone.
"To think that some find sleep a restful state."
—Volrath
1/5
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Dream Prowler
Creature — Illusion
Dream Prowler can't be blocked as long as it's attacking alone.
"To think that some find sleep a restful state."
—Volrath
1/5
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Evacuation
Instant
Return all creatures to their owners' hands.
Which is more unsettling: the roar of battle or the silence that follows?
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Evacuation
Instant
Return all creatures to their owners' hands.
Which is more unsettling: the roar of battle or the silence that follows?
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Exhaustion
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
Tired doesn't even begin to cover it.
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Exhaustion
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
Tired doesn't even begin to cover it.
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Fishliver Oil
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
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Fishliver Oil
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
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Fleeting Image
Creature — Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
 : Return Fleeting Image to its owner's hand.
"Beware lest you lose the substance by grasping at the shadow."
—Aesop, *Fables*, trans. Jacobs
2/1
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Fleeting Image
Creature — Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.)
 : Return Fleeting Image to its owner's hand.
"Beware lest you lose the substance by grasping at the shadow."
—Aesop, *Fables*, trans. Jacobs
2/1
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Flight
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
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Flight
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
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Fugitive Wizard
Creature — Human Wizard
The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.
1/1
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Fugitive Wizard
Creature — Human Wizard
The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.
1/1
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Horned Turtle
Creature — Turtle
It doesn't like having visitors . . . unless it's having them for lunch.
1/4
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Horned Turtle
Creature — Turtle
It doesn't like having visitors . . . unless it's having them for lunch.
1/4
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Imaginary Pet
Creature — Illusion
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
"It followed me home. Can I keep it?"
4/4
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Imaginary Pet
Creature — Illusion
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
"It followed me home. Can I keep it?"
4/4
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Levitation
Enchantment
Creatures you control have flying.
Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.
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Levitation
Enchantment
Creatures you control have flying.
Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.
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Lumengrid Warden
Creature — Human Wizard
His peers derive knowledge from ancient tomes locked within dark spires. He finds knowledge within the solitude of a lifetime spent watching the Quicksilver Sea.
1/3
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Lumengrid Warden
Creature — Human Wizard
His peers derive knowledge from ancient tomes locked within dark spires. He finds knowledge within the solitude of a lifetime spent watching the Quicksilver Sea.
1/3
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Mahamoti Djinn
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
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Mahamoti Djinn
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
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Mana Leak
Instant
Counter target spell unless its controller pays .
The fatal flaw in every plan is the assumption that you know more than your enemy.
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Mana Leak
Instant
Counter target spell unless its controller pays .
The fatal flaw in every plan is the assumption that you know more than your enemy.
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Mind Bend
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
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Mind Bend
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
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Phantom Warrior
Creature — Illusion Warrior
Phantom Warrior can't be blocked.
"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."
—Ralph Waldo Emerson, "Illusions"
2/2
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Phantom Warrior
Creature — Illusion Warrior
Phantom Warrior can't be blocked.
"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream."
—Ralph Waldo Emerson, "Illusions"
2/2
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Plagiarize
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
"Are you thinking what I'm thinking?"
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Plagiarize
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
"Are you thinking what I'm thinking?"
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Polymorph
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
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Polymorph
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
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Puppeteer
Creature — Human Wizard
, : You may tap or untap target creature.
"Getting people to do what you want is merely a matter of telling them what they want to hear."
1/2
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Puppeteer
Creature — Human Wizard
, : You may tap or untap target creature.
"Getting people to do what you want is merely a matter of telling them what they want to hear."
1/2
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Reminisce
Sorcery
Target player shuffles their graveyard into their library.
Leave the door to the past even slightly ajar and it could be blown off its hinges.
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Reminisce
Sorcery
Target player shuffles their graveyard into their library.
Leave the door to the past even slightly ajar and it could be blown off its hinges.
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Remove Soul
Instant
Counter target creature spell.
When your enemies are denied soldiers, they are denied victory.
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Remove Soul
Instant
Counter target creature spell.
When your enemies are denied soldiers, they are denied victory.
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Rewind
Instant
Counter target spell. Untap up to four lands.
"Let's go over this one more time. . . ."
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Rewind
Instant
Counter target spell. Untap up to four lands.
"Let's go over this one more time. . . ."
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Sage Aven
Creature — Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
1/3
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Sage Aven
Creature — Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
1/3
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Sea Monster
Creature — Serpent
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
6/6
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Sea Monster
Creature — Serpent
Sea Monster can't attack unless defending player controls an Island.
It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.
6/6
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Sea's Claim
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
"Who's the crazy one now!?"
—Torgle, mountaintop boatmaker
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Sea's Claim
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
"Who's the crazy one now!?"
—Torgle, mountaintop boatmaker
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Sift
Sorcery
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
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Sift
Sorcery
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
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Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Gambling with mages never is."
—Remin, venerable monk
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Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"Gambling with mages never is."
—Remin, venerable monk
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Storm Crow
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
1/2
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Storm Crow
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Storm crow descending, winter unending. Storm crow departing, summer is starting.
1/2
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Telepathy
Enchantment
Your opponents play with their hands revealed.
"Secrets? What secrets?"
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Telepathy
Enchantment
Your opponents play with their hands revealed.
"Secrets? What secrets?"
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Temporal Adept
Creature — Human Wizard
  , : Return target permanent to its owner's hand.
"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"
—Temporal Manipulation 101 final exam, Tolarian Academy
1/1
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Temporal Adept
Creature — Human Wizard
  , : Return target permanent to its owner's hand.
"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"
—Temporal Manipulation 101 final exam, Tolarian Academy
1/1
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Thieving Magpie
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies steal jewels for theirs.
1/3
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Thieving Magpie
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies steal jewels for theirs.
1/3
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Thought Courier
Creature — Human Wizard
: Draw a card, then discard a card.
"There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price."
1/1
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Thought Courier
Creature — Human Wizard
: Draw a card, then discard a card.
"There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price."
1/1
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Tidal Kraken
Creature — Kraken
Tidal Kraken can't be blocked.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
6/6
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Tidal Kraken
Creature — Kraken
Tidal Kraken can't be blocked.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
6/6
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Tidings
Sorcery
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."
—Barrin, master wizard
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Tidings
Sorcery
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."
—Barrin, master wizard
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Time Ebb
Sorcery
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
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Time Ebb
Sorcery
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
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Trade Routes
Enchantment
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
The wise, the righteous, the mighty—the merchant feeds them all.
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Trade Routes
Enchantment
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
The wise, the righteous, the mighty—the merchant feeds them all.
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Traumatize
Sorcery
Target player mills half their library, rounded down.
You won't know what you're missing.
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Traumatize
Sorcery
Target player mills half their library, rounded down.
You won't know what you're missing.
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Treasure Trove
Enchantment
  : Draw a card.
"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
—Emma Goldman, "Anarchism"
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Treasure Trove
Enchantment
  : Draw a card.
"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
—Emma Goldman, "Anarchism"
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Wanderguard Sentry
Creature — Drone
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
It allows those with dangerous weapons to pass. But not those with dangerous thoughts.
3/3
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Wanderguard Sentry
Creature — Drone
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
It allows those with dangerous weapons to pass. But not those with dangerous thoughts.
3/3
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Wind Drake
Creature — Drake
Flying
"But high she shoots through air and light,
Above all low delay,
Where nothing earthly bounds her flight,
Nor shadow dims her way."
—Thomas Moore, "Oh that I had Wings"
2/2
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Wind Drake
Creature — Drake
Flying
"But high she shoots through air and light,
Above all low delay,
Where nothing earthly bounds her flight,
Nor shadow dims her way."
—Thomas Moore, "Oh that I had Wings"
2/2
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Withering Gaze
Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."
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Withering Gaze
Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."
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Zur's Weirding
Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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Zur's Weirding
Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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Blackmail
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.
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Blackmail
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.
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Bog Imp
Creature — Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
Think of it as a butcher knife with wings.
1/1
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Bog Imp
Creature — Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
Think of it as a butcher knife with wings.
1/1
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Bog Wraith
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
The bodies of its victims are the only tracks it leaves.
3/3
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Bog Wraith
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
The bodies of its victims are the only tracks it leaves.
3/3
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Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"Of all I that I have lost, I miss my mind the most."
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Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"Of all I that I have lost, I miss my mind the most."
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Consume Spirit
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"Your blood, your marrow, your spirit—all are mine."
—Mayvar, minion of Geth
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Consume Spirit
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"Your blood, your marrow, your spirit—all are mine."
—Mayvar, minion of Geth
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Contaminated Bond
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
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Contaminated Bond
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
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Cruel Edict
Sorcery
Target opponent sacrifices a creature.
"No mockeries now for them; no prayers nor bells, / Nor any voice of mourning save the choirs,— / The shrill, demented choirs of wailing shells."
—Wilfred Owen, "Anthem for Doomed Youth"
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Cruel Edict
Sorcery
Target opponent sacrifices a creature.
"No mockeries now for them; no prayers nor bells, / Nor any voice of mourning save the choirs,— / The shrill, demented choirs of wailing shells."
—Wilfred Owen, "Anthem for Doomed Youth"
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Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
"Ha, banishment? Be merciful, say 'death,'
For exile hath more terror in his look,
Much more than death."
—William Shakespeare, *Romeo and Juliet*
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Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
"Ha, banishment? Be merciful, say 'death,'
For exile hath more terror in his look,
Much more than death."
—William Shakespeare, *Romeo and Juliet*
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Death Pits of Rath
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
"Neither could I forget what I had read of these pits—that the *sudden* extinction of life formed no part of their most horrible plan."
—Edgar Allan Poe, "The Pit and the Pendulum"
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Death Pits of Rath
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
"Neither could I forget what I had read of these pits—that the *sudden* extinction of life formed no part of their most horrible plan."
—Edgar Allan Poe, "The Pit and the Pendulum"
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Deathgazer
Creature — Lizard
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Your entire life passes before its eyes.
2/2
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Deathgazer
Creature — Lizard
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Your entire life passes before its eyes.
2/2
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Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
The best ideas often come from the worst minds.
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Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
The best ideas often come from the worst minds.
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Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral, *Necromancer's Handbook*
1/1
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Drudge Skeletons
Creature — Skeleton
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral, *Necromancer's Handbook*
1/1
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Enfeeblement
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
"If it is weak, either kill it or ignore it. Anything else honors it."
—Kaervek
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Enfeeblement
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
"If it is weak, either kill it or ignore it. Anything else honors it."
—Kaervek
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Execute
Instant
Destroy target white creature. It can't be regenerated.
Draw a card.
"Any fool who would die for honor is better off dead."
—Cabal Patriarch
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Execute
Instant
Destroy target white creature. It can't be regenerated.
Draw a card.
"Any fool who would die for honor is better off dead."
—Cabal Patriarch
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Fear
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"Don't fear the darkness. Fear what it hides."
—Remin, venerable monk
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Fear
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"Don't fear the darkness. Fear what it hides."
—Remin, venerable monk
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Festering Goblin
Creature — Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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Festering Goblin
Creature — Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
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Final Punishment
Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
The pain of a lifetime—every scrape, illness, and bruise—condensed into a single moment.
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Final Punishment
Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
The pain of a lifetime—every scrape, illness, and bruise—condensed into a single moment.
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Foul Imp
Creature — Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.
2/2
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Foul Imp
Creature — Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.
2/2
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Giant Cockroach
Creature — Insect
Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.
4/2
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Giant Cockroach
Creature — Insect
Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.
4/2
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Gluttonous Zombie
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Greed and gluttony led him to death. Now they are his greatest assets.
3/3
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Gluttonous Zombie
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Greed and gluttony led him to death. Now they are his greatest assets.
3/3
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Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
"The bonds of loyalty can tie one to the grave."
—Crovax, ascendant evincar
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Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
"The bonds of loyalty can tie one to the grave."
—Crovax, ascendant evincar
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Gravedigger
Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
2/2
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Gravedigger
Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
2/2
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Hell's Caretaker
Creature — Horror
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
1/1
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Hell's Caretaker
Creature — Horror
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
1/1
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Highway Robber
Creature — Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money *and* your life."
2/2
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Highway Robber
Creature — Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money *and* your life."
2/2
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Hollow Dogs
Creature — Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
3/3
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Hollow Dogs
Creature — Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
3/3
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Horror of Horrors
Enchantment
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Horror of Horrors
Enchantment
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Hypnotic Specter
Creature — Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2/2
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Hypnotic Specter
Creature — Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2/2
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Looming Shade
Creature — Shade
: Looming Shade gets +1/+1 until end of turn.
On darkness feeding, in nightmares breeding.
1/1
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Looming Shade
Creature — Shade
: Looming Shade gets +1/+1 until end of turn.
On darkness feeding, in nightmares breeding.
1/1
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Lord of the Undead
Creature — Zombie
Other Zombie creatures get +1/+1.
 , : Return target Zombie card from your graveyard to your hand.
"I confer with Death itself. What could you possibly do to injure me?"
2/2
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Lord of the Undead
Creature — Zombie
Other Zombie creatures get +1/+1.
 , : Return target Zombie card from your graveyard to your hand.
"I confer with Death itself. What could you possibly do to injure me?"
2/2
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Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
"You can run from your pain, but you will tire before it does."
—Gerrard of the *Weatherlight*
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Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
"You can run from your pain, but you will tire before it does."
—Gerrard of the *Weatherlight*
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Mind Rot
Sorcery
Target player discards two cards.
"The beauty of mental attacks is that your victims never remember them."
—Volrath
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Mind Rot
Sorcery
Target player discards two cards.
"The beauty of mental attacks is that your victims never remember them."
—Volrath
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Mindslicer
Creature — Horror
When Mindslicer dies, each player discards their hand.
It *is* the thing that goes bump in the night.
4/3
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Mindslicer
Creature — Horror
When Mindslicer dies, each player discards their hand.
It *is* the thing that goes bump in the night.
4/3
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Mortivore
Creature — Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate Mortivore.
*/*
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Mortivore
Creature — Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate Mortivore.
*/*
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Nantuko Husk
Creature — Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
The soul sheds light, and death is its shadow. When the light dims, life and death embrace.
—Nantuko teaching
2/2
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Nantuko Husk
Creature — Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
The soul sheds light, and death is its shadow. When the light dims, life and death embrace.
—Nantuko teaching
2/2
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Nekrataal
Creature — Human Assassin
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1
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Nekrataal
Creature — Human Assassin
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1
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Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
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Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
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Persecute
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
"Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
—John Dryden,
"The Hind and the Panther"
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Persecute
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
"Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
—John Dryden,
"The Hind and the Panther"
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Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
A drop of humanity for a sea of power.
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Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
A drop of humanity for a sea of power.
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Phyrexian Gargantua
Creature — Phyrexian Horror
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.
4/4
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Phyrexian Gargantua
Creature — Phyrexian Horror
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.
4/4
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Plague Beetle
Creature — Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
1/1
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Plague Beetle
Creature — Insect
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
1/1
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Plague Wind
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."
—*Keld Triumphant*
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Plague Wind
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."
—*Keld Triumphant*
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Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
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Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
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Ravenous Rats
Creature — Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
Nothing is sacred to the rats. Everything is simply another meal.
1/1
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Ravenous Rats
Creature — Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
Nothing is sacred to the rats. Everything is simply another meal.
1/1
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Razortooth Rats
Creature — Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
"Men and rats both hunger: we for our playthings; they, for us."
—Crovax, ascendant evincar
2/1
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Razortooth Rats
Creature — Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
"Men and rats both hunger: we for our playthings; they, for us."
—Crovax, ascendant evincar
2/1
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Royal Assassin
Creature — Human Assassin
: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
1/1
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Royal Assassin
Creature — Human Assassin
: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
1/1
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Scathe Zombies
Creature — Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
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Scathe Zombies
Creature — Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
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Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
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Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
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Serpent Warrior
Creature — Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.
3/3
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Serpent Warrior
Creature — Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.
3/3
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Slay
Instant
Destroy target green creature. It can't be regenerated.
Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
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Slay
Instant
Destroy target green creature. It can't be regenerated.
Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
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Soul Feast
Sorcery
Target player loses 4 life and you gain 4 life.
You are who you eat.
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Soul Feast
Sorcery
Target player loses 4 life and you gain 4 life.
You are who you eat.
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Spineless Thug
Creature — Phyrexian Zombie Mercenary
Spineless Thug can't block.
What it lacks in backbone, it makes up for in cruelty.
2/2
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Spineless Thug
Creature — Phyrexian Zombie Mercenary
Spineless Thug can't block.
What it lacks in backbone, it makes up for in cruelty.
2/2
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Swarm of Rats
Creature — Rat
Swarm of Rats's power is equal to the number of Rats you control.
"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."
—Bram Stoker, *Dracula*
*/1
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Swarm of Rats
Creature — Rat
Swarm of Rats's power is equal to the number of Rats you control.
"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."
—Bram Stoker, *Dracula*
*/1
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Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
—Rabindranath Tagore
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Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
—Rabindranath Tagore
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Unholy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
Such power grows the body as it shrinks the soul.
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Unholy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
Such power grows the body as it shrinks the soul.
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Will-o'-the-Wisp
Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
0/1
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Will-o'-the-Wisp
Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
0/1
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Yawgmoth Demon
Creature — Phyrexian Demon
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
6/6
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Yawgmoth Demon
Creature — Phyrexian Demon
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
6/6
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Zombify
Sorcery
Return target creature card from your graveyard to the battlefield.
"The first birth celebrates life. The second birth mocks it."
—Mystic elder
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Zombify
Sorcery
Return target creature card from your graveyard to the battlefield.
"The first birth celebrates life. The second birth mocks it."
—Mystic elder
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Anaba Shaman
Creature — Minotaur Shaman
, : Anaba Shaman deals 1 damage to any target.
Just try taking *this* bull by the horns.
2/2
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Anaba Shaman
Creature — Minotaur Shaman
, : Anaba Shaman deals 1 damage to any target.
Just try taking *this* bull by the horns.
2/2
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Anarchist
Creature — Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Those who will not follow are doomed to lead.
2/2
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Anarchist
Creature — Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Those who will not follow are doomed to lead.
2/2
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Balduvian Barbarians
Creature — Human Barbarian
"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
—Balduvian tavern song
3/2
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Balduvian Barbarians
Creature — Human Barbarian
"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
—Balduvian tavern song
3/2
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Blaze
Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
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Blaze
Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
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Blood Moon
Enchantment
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
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Blood Moon
Enchantment
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
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Bloodfire Colossus
Creature — Giant
, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.
It took all its strength to contain the fire within.
6/6
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Bloodfire Colossus
Creature — Giant
, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.
It took all its strength to contain the fire within.
6/6
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Boiling Seas
Sorcery
Destroy all Islands.
What burns the land, boils the seas.
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Boiling Seas
Sorcery
Destroy all Islands.
What burns the land, boils the seas.
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Demolish
Sorcery
Destroy target artifact or land.
"Pound the steel until it fits. Doesn't work? Bash to bits."
—Dwarven forging song
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Demolish
Sorcery
Destroy target artifact or land.
"Pound the steel until it fits. Doesn't work? Bash to bits."
—Dwarven forging song
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Enrage
Instant
Target creature gets +X/+0 until end of turn.
The barbarians call it "touching the soul of the dragon."
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Enrage
Instant
Target creature gets +X/+0 until end of turn.
The barbarians call it "touching the soul of the dragon."
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Firebreathing
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
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Firebreathing
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
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Flame Wave
Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
"I hear the roaring of a wave whose waters are red and whose mists are black."
—Oracle *en*-Vec
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Flame Wave
Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
"I hear the roaring of a wave whose waters are red and whose mists are black."
—Oracle *en*-Vec
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Flashfires
Sorcery
Destroy all Plains.
Dry grass is tinder before the spark.
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Flashfires
Sorcery
Destroy all Plains.
Dry grass is tinder before the spark.
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Flowstone Crusher
Creature — Beast
: Flowstone Crusher gets +1/-1 until end of turn.
"What's better than smashing things with a rock? A rock that gets up and smashes things for you."
—Toggo, goblin weaponsmith
4/4
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Flowstone Crusher
Creature — Beast
: Flowstone Crusher gets +1/-1 until end of turn.
"What's better than smashing things with a rock? A rock that gets up and smashes things for you."
—Toggo, goblin weaponsmith
4/4
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Flowstone Shambler
Creature — Beast
: Flowstone Shambler gets +1/-1 until end of turn.
Flowstone troops are notoriously difficult to keep in formation.
2/2
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Flowstone Shambler
Creature — Beast
: Flowstone Shambler gets +1/-1 until end of turn.
Flowstone troops are notoriously difficult to keep in formation.
2/2
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Flowstone Slide
Sorcery
All creatures get +X/-X until end of turn.
It may look like soil, but its nature is malice.
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Flowstone Slide
Sorcery
All creatures get +X/-X until end of turn.
It may look like soil, but its nature is malice.
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Form of the Dragon
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
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Form of the Dragon
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
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Furnace of Rath
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
The furnace awaits the next master who would stoke the fires of apocalypse.
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Furnace of Rath
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
The furnace awaits the next master who would stoke the fires of apocalypse.
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Goblin Balloon Brigade
Creature — Goblin Warrior
: Goblin Balloon Brigade gains flying until end of turn.
They patched the holes, loaded their sharpest rocks, spanked their children one last time, and lurched off into the sunset.
1/1
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Goblin Balloon Brigade
Creature — Goblin Warrior
: Goblin Balloon Brigade gains flying until end of turn.
They patched the holes, loaded their sharpest rocks, spanked their children one last time, and lurched off into the sunset.
1/1
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Goblin Brigand
Creature — Goblin Warrior
Goblin Brigand attacks each combat if able.
Like a loaded cannon—point and shoot.
2/2
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Goblin Brigand
Creature — Goblin Warrior
Goblin Brigand attacks each combat if able.
Like a loaded cannon—point and shoot.
2/2
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Goblin Chariot
Creature — Goblin Warrior
Haste (This creature can attack and as soon as it comes under your control.)
The hardest part of his training is learning not to eat the boar.
2/2
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Goblin Chariot
Creature — Goblin Warrior
Haste (This creature can attack and as soon as it comes under your control.)
The hardest part of his training is learning not to eat the boar.
2/2
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Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
2/2
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Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
2/2
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Goblin Mountaineer
Creature — Goblin Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
The only thing worse than a goblin is a goblin that knows his way around.
1/1
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Goblin Mountaineer
Creature — Goblin Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
The only thing worse than a goblin is a goblin that knows his way around.
1/1
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Goblin Piker
Creature — Goblin Warrior
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
2/1
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Goblin Piker
Creature — Goblin Warrior
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
2/1
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Goblin Sky Raider
Creature — Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.)
The goblin word for "flying" is more accurately translated as "falling slowly."
1/2
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Goblin Sky Raider
Creature — Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.)
The goblin word for "flying" is more accurately translated as "falling slowly."
1/2
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Guerrilla Tactics
Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
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Guerrilla Tactics
Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
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Hill Giant
Creature — Giant
Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
3/3
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Hill Giant
Creature — Giant
Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
3/3
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Karplusan Yeti
Creature — Yeti
: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
3/3
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Karplusan Yeti
Creature — Yeti
: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
3/3
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Kird Ape
Creature — Ape
Kird Ape gets +1/+2 as long as you control a Forest.
It puts the "fur" in "fury."
1/1
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Kird Ape
Creature — Ape
Kird Ape gets +1/+2 as long as you control a Forest.
It puts the "fur" in "fury."
1/1
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Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
"Catch!"
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Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
"Catch!"
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Lightning Elemental
Creature — Elemental
Haste (This creature can attack and as soon as it comes under your control.)
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
4/1
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Lightning Elemental
Creature — Elemental
Haste (This creature can attack and as soon as it comes under your control.)
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
4/1
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Magnivore
Creature — Lhurgoyf
Haste (This creature can attack and as soon as it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
*/*
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Magnivore
Creature — Lhurgoyf
Haste (This creature can attack and as soon as it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
*/*
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Mana Clash
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Mana Clash
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Mogg Sentry
Creature — Goblin Warrior
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
Nothing makes a mogg madder than having to wake up.
1/1
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Mogg Sentry
Creature — Goblin Warrior
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
Nothing makes a mogg madder than having to wake up.
1/1
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Ogre Taskmaster
Creature — Ogre
Ogre Taskmaster can't block.
Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.
4/3
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Ogre Taskmaster
Creature — Ogre
Ogre Taskmaster can't block.
Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.
4/3
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Orcish Artillery
Creature — Orc Warrior
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
"So they want to kill my men? Well two can play at that game."
—General Khurzog
1/3
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Orcish Artillery
Creature — Orc Warrior
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
"So they want to kill my men? Well two can play at that game."
—General Khurzog
1/3
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Panic Attack
Sorcery
Up to three target creatures can't block this turn.
Sometimes everyone decides to go for help at the same time.
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Panic Attack
Sorcery
Up to three target creatures can't block this turn.
Sometimes everyone decides to go for help at the same time.
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Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
"When the air burns, only death breathes deep."
—Bogardan mage
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Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
"When the air burns, only death breathes deep."
—Bogardan mage
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
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Rathi Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
5/5
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Rathi Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
5/5
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Reflexes
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
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Reflexes
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
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Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
"Mercy? Mercy is for the playground, not the battleground."
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Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
"Mercy? Mercy is for the playground, not the battleground."
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Rogue Kavu
Creature — Kavu
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
Every litter of kavu yields one cub that refuses to hunt with the pack.
1/1
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Rogue Kavu
Creature — Kavu
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
Every litter of kavu yields one cub that refuses to hunt with the pack.
1/1
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Rukh Egg
Creature — Bird Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.
0/3
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Rukh Egg
Creature — Bird Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.
0/3
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Sandstone Warrior
Creature — Human Soldier Warrior
First strike (This creature deals combat damage before creatures without first strike.)
: Sandstone Warrior gets +1/+0 until end of turn.
1/3
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Sandstone Warrior
Creature — Human Soldier Warrior
First strike (This creature deals combat damage before creatures without first strike.)
: Sandstone Warrior gets +1/+0 until end of turn.
1/3
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Seething Song
Instant
Add     .
"The purest ore is produced from the hottest furnace, and the brightest thunder-bolt is elicited from the darkest storm."
—Charles Colton
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Seething Song
Instant
Add     .
"The purest ore is produced from the hottest furnace, and the brightest thunder-bolt is elicited from the darkest storm."
—Charles Colton
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Shard Phoenix
Creature — Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
  : Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
2/2
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Shard Phoenix
Creature — Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
  : Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
2/2
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Shatter
Instant
Destroy target artifact.
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Shatter
Instant
Destroy target artifact.
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Shivan Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
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Shivan Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
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Shock
Instant
Shock deals 2 damage to any target.
"Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly."
—Wandering mage
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Shock
Instant
Shock deals 2 damage to any target.
"Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly."
—Wandering mage
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Stone Rain
Sorcery
Destroy target land.
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Stone Rain
Sorcery
Destroy target land.
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Sudden Impact
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."
—Dravus, lava mage
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Sudden Impact
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."
—Dravus, lava mage
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Threaten
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)
Goblins' motivational techniques are crude, but effective.
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Threaten
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)
Goblins' motivational techniques are crude, but effective.
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Thundermare
Creature — Elemental Horse
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermare enters the battlefield, tap all other creatures.
Its hooves strike lightning and the thunder follows quickly after.
5/5
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Thundermare
Creature — Elemental Horse
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermare enters the battlefield, tap all other creatures.
Its hooves strike lightning and the thunder follows quickly after.
5/5
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Viashino Sandstalker
Creature — Viashino Warrior
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
"Some believe sandstalkers to be illusions; those with scars know better."
—*Zhalfirin Guide to the Desert*
4/2
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Viashino Sandstalker
Creature — Viashino Warrior
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
"Some believe sandstalkers to be illusions; those with scars know better."
—*Zhalfirin Guide to the Desert*
4/2
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Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
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Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
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Whip Sergeant
Creature — Human Soldier
: Target creature gains haste until end of turn. (It can attack this turn.)
Keldon soldiers learn to move faster than the whip.
2/1
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Whip Sergeant
Creature — Human Soldier
: Target creature gains haste until end of turn. (It can attack this turn.)
Keldon soldiers learn to move faster than the whip.
2/1
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Wildfire
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a *big* appetite.
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Wildfire
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a *big* appetite.
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Anaconda
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.
3/3
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Anaconda
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.
3/3
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Ancient Silverback
Creature — Ape
: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6/5
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Ancient Silverback
Creature — Ape
: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6/5
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Biorhythm
Sorcery
Each player's life total becomes the number of creatures they control.
"I have seen life's purpose, and now it is my own."
—Kamahl, druid acolyte
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Biorhythm
Sorcery
Each player's life total becomes the number of creatures they control.
"I have seen life's purpose, and now it is my own."
—Kamahl, druid acolyte
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Blanchwood Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
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Blanchwood Armor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
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Craw Wurm
Creature — Wurm
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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Craw Wurm
Creature — Wurm
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
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Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
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Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
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Early Harvest
Instant
Target player untaps all basic lands they control.
"Earth's increase, foison plenty,
Barns and garners never empty:
Vines with clust'ring bunches growing;
Plants with goodly burden bowing."
—William Shakespeare, *The Tempest*
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Early Harvest
Instant
Target player untaps all basic lands they control.
"Earth's increase, foison plenty,
Barns and garners never empty:
Vines with clust'ring bunches growing;
Plants with goodly burden bowing."
—William Shakespeare, *The Tempest*
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Elvish Bard
Creature — Elf Shaman Bard
All creatures able to block Elvish Bard do so.
Helplessly drawn in, the bard's enemies quickly find there's more than song to be found.
2/4
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Elvish Bard
Creature — Elf Shaman Bard
All creatures able to block Elvish Bard do so.
Helplessly drawn in, the bard's enemies quickly find there's more than song to be found.
2/4
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Elvish Berserker
Creature — Elf Berserker
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Their fury scatters enemies like a pile of dry leaves.
1/1
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Elvish Berserker
Creature — Elf Berserker
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Their fury scatters enemies like a pile of dry leaves.
1/1
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Elvish Champion
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn
2/2
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Elvish Champion
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn
2/2
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Elvish Piper
Creature — Elf Shaman
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
1/1
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Elvish Piper
Creature — Elf Shaman
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
1/1
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Elvish Warrior
Creature — Elf Warrior
"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
2/3
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Elvish Warrior
Creature — Elf Warrior
"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
2/3
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Emperor Crocodile
Creature — Crocodile
When you control no other creatures, sacrifice Emperor Crocodile.
The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
5/5
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Emperor Crocodile
Creature — Crocodile
When you control no other creatures, sacrifice Emperor Crocodile.
The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
5/5
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Force of Nature
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay    .
8/8
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Force of Nature
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay    .
8/8
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Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
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Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
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Giant Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
Watching the spider's web
—Llanowar expression meaning "focusing on the wrong thing"
2/4
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Giant Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
Watching the spider's web
—Llanowar expression meaning "focusing on the wrong thing"
2/4
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Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
"To examine the causes of life, we must first have recourse to death."
—Mary Shelley, *Frankenstein*
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Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
"To examine the causes of life, we must first have recourse to death."
—Mary Shelley, *Frankenstein*
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Grizzly Bears
Creature — Bear
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
2/2
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Grizzly Bears
Creature — Bear
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
2/2
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Groundskeeper
Creature — Human Druid
 : Return target basic land card from your graveyard to your hand.
"Soldiers speak of defending the soil, but they care only for their nations. I care nothing for their nations and everything for the soil."
1/1
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Groundskeeper
Creature — Human Druid
 : Return target basic land card from your graveyard to your hand.
"Soldiers speak of defending the soil, but they care only for their nations. I care nothing for their nations and everything for the soil."
1/1
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Hunted Wumpus
Creature — Beast
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
6/6
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Hunted Wumpus
Creature — Beast
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
6/6
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Kavu Climber
Creature — Kavu
When Kavu Climber enters the battlefield, draw a card.
"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above."
—Taseen, elvish bard
3/3
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Kavu Climber
Creature — Kavu
When Kavu Climber enters the battlefield, draw a card.
"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above."
—Taseen, elvish bard
3/3
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King Cheetah
Creature — Cat
Flash
If you find yourself and a friend being chased by a king cheetah, you have but one chance: Trip your friend.
—Suq'Ata wisdom
3/2
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King Cheetah
Creature — Cat
Flash
If you find yourself and a friend being chased by a king cheetah, you have but one chance: Trip your friend.
—Suq'Ata wisdom
3/2
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Ley Druid
Creature — Human Druid
: Untap target land.
After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.
1/1
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Ley Druid
Creature — Human Druid
: Untap target land.
After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.
1/1
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Llanowar Behemoth
Creature — Elemental
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines."
—Gerrard of the *Weatherlight*
4/4
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Llanowar Behemoth
Creature — Elemental
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines."
—Gerrard of the *Weatherlight*
4/4
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Llanowar Elves
Creature — Elf Druid
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
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Llanowar Elves
Creature — Elf Druid
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
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Maro
Creature — Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
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Maro
Creature — Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
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Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this!"
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Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this!"
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Natural Affinity
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
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Natural Affinity
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
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Natural Spring
Sorcery
Target player gains 8 life.
The dying ask for water because they know it contains life.
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Natural Spring
Sorcery
Target player gains 8 life.
The dying ask for water because they know it contains life.
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Naturalize
Instant
Destroy target artifact or enchantment.
"Well, it also makes a very nice flower pot. . . ."
—Arcum Dagsson, Soldevi machinist
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Naturalize
Instant
Destroy target artifact or enchantment.
"Well, it also makes a very nice flower pot. . . ."
—Arcum Dagsson, Soldevi machinist
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Needle Storm
Sorcery
Needle Storm deals 4 damage to each creature with flying.
The rain is driven like nails.
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Needle Storm
Sorcery
Needle Storm deals 4 damage to each creature with flying.
The rain is driven like nails.
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Norwood Ranger
Creature — Elf Scout Ranger
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
1/2
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Norwood Ranger
Creature — Elf Scout Ranger
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
1/2
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Order of the Sacred Bell
Creature — Human Monk
"My brother, it may now be time to ring the bell and put out the call for aid."
4/3
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Order of the Sacred Bell
Creature — Human Monk
"My brother, it may now be time to ring the bell and put out the call for aid."
4/3
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Overgrowth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional  .
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Overgrowth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional  .
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
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Reclaim
Instant
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
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Reclaim
Instant
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
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Regeneration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Regeneration
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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River Bear
Creature — Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
3/3
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River Bear
Creature — Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
3/3
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Rootbreaker Wurm
Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6/6
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Rootbreaker Wurm
Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6/6
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Rootwalla
Creature — Lizard
 : Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
2/2
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Rootwalla
Creature — Lizard
 : Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
2/2
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Scaled Wurm
Creature — Wurm
The wurms become so big, a single scale can be used as a roof for a human dwelling.
7/6
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Scaled Wurm
Creature — Wurm
The wurms become so big, a single scale can be used as a roof for a human dwelling.
7/6
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Seedborn Muse
Creature — Spirit
Untap all permanents you control during each other player's untap step.
"Her voice is the wilderness, savage and pure."
—Kamahl, druid acolyte
2/4
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Seedborn Muse
Creature — Spirit
Untap all permanents you control during each other player's untap step.
"Her voice is the wilderness, savage and pure."
—Kamahl, druid acolyte
2/4
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Silklash Spider
Creature — Spider
Reach
  : Silklash Spider deals X damage to each creature with flying.
The only thing that flies over the Krosan Forest is the wind.
2/7
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Silklash Spider
Creature — Spider
Reach
  : Silklash Spider deals X damage to each creature with flying.
The only thing that flies over the Krosan Forest is the wind.
2/7
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Stream of Life
Sorcery
Target player gains X life.
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Stream of Life
Sorcery
Target player gains X life.
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Summer Bloom
Sorcery
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
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Summer Bloom
Sorcery
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
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Trained Armodon
Creature — Elephant
Armodons are trained to step on things. Enemy things.
3/3
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Trained Armodon
Creature — Elephant
Armodons are trained to step on things. Enemy things.
3/3
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Tree Monkey
Creature — Monkey
Reach (This creature can block creatures with flying.)
The vines and branches of the jungle canopy are all the wings it needs.
1/1
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Tree Monkey
Creature — Monkey
Reach (This creature can block creatures with flying.)
The vines and branches of the jungle canopy are all the wings it needs.
1/1
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Treetop Bracers
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
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Treetop Bracers
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
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Utopia Tree
Creature — Plant
: Add one mana of any color.
The fruit of this fabled tree takes on the flavor of whatever food you love most.
0/2
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Utopia Tree
Creature — Plant
: Add one mana of any color.
The fruit of this fabled tree takes on the flavor of whatever food you love most.
0/2
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Verdant Force
Creature — Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
7/7
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Verdant Force
Creature — Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
7/7
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Verduran Enchantress
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder
0/2
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Verduran Enchantress
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder
0/2
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Viridian Shaman
Creature — Elf Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
2/2
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Viridian Shaman
Creature — Elf Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
2/2
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Web
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
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Web
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
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Weird Harvest
Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Krosa's distorted groves bear strange fruit.
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Weird Harvest
Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Krosa's distorted groves bear strange fruit.
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Wood Elves
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
1/1
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Wood Elves
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
1/1
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Yavimaya Enchantress
Creature — Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
2/2
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Yavimaya Enchantress
Creature — Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Her roots connect her to the forest's wishes.
2/2
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Zodiac Monkey
Creature — Monkey
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
It lives mainly on fruit, leaves, and the occasional nose.
2/1
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Zodiac Monkey
Creature — Monkey
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
It lives mainly on fruit, leaves, and the occasional nose.
2/1
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Aladdin's Ring
Artifact
, : Aladdin's Ring deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
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Aladdin's Ring
Artifact
, : Aladdin's Ring deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
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Angel's Feather
Artifact
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
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Angel's Feather
Artifact
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
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Beast of Burden
Artifact Creature — Golem
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
Though it was built as an instrument of labor, it wasn't long before it became an instrument of war.
*/*
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Beast of Burden
Artifact Creature — Golem
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
Though it was built as an instrument of labor, it wasn't long before it became an instrument of war.
*/*
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Booby Trap
Artifact
As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.
The chosen player reveals each card they draw.
When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
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Booby Trap
Artifact
As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.
The chosen player reveals each card they draw.
When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
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Bottle Gnomes
Artifact Creature — Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
Reinforcements . . . or refreshments?
1/3
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Bottle Gnomes
Artifact Creature — Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
Reinforcements . . . or refreshments?
1/3
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Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,
Dunno how to count no more."
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Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
"Hup, two, three, four,
Dunno how to count no more."
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Dancing Scimitar
Artifact Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
A blade that has never known sheath, a hilt that has never known hand.
1/5
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Dancing Scimitar
Artifact Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
A blade that has never known sheath, a hilt that has never known hand.
1/5
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Defense Grid
Artifact
Each spell costs more to cast except during its controller's turn.
It lights up the sky, beckoning enemies only to repel them.
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Defense Grid
Artifact
Each spell costs more to cast except during its controller's turn.
It lights up the sky, beckoning enemies only to repel them.
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Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
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Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
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Disrupting Scepter
Artifact
, : Target player discards a card. Activate only during your turn.
"True power is controlling not only the hearts of your subjects, but their minds as well."
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Disrupting Scepter
Artifact
, : Target player discards a card. Activate only during your turn.
"True power is controlling not only the hearts of your subjects, but their minds as well."
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Dragon's Claw
Artifact
Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.
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Dragon's Claw
Artifact
Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.
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Fellwar Stone
Artifact
: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
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Fellwar Stone
Artifact
: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
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Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
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Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
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Icy Manipulator
Artifact
, : Tap target artifact, creature, or land.
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
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Icy Manipulator
Artifact
, : Tap target artifact, creature, or land.
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
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Jade Statue
Artifact
: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
"The paradox of jade statues is that their victims never really expect attack, but they are never completely surprised either."
—Kabel, Tolarian archivist
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Jade Statue
Artifact
: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
"The paradox of jade statues is that their victims never really expect attack, but they are never completely surprised either."
—Kabel, Tolarian archivist
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Jester's Cap
Artifact
, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
"Know your foes' strengths as well as their weaknesses."
—Arcum Dagsson, Soldevi machinist
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Jester's Cap
Artifact
, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
"Know your foes' strengths as well as their weaknesses."
—Arcum Dagsson, Soldevi machinist
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Kraken's Eye
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Bright as a mirror, dark as the sea.
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Kraken's Eye
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Bright as a mirror, dark as the sea.
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Loxodon Warhammer
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip 
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Loxodon Warhammer
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip 
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Millstone
Artifact
, : Target player mills two cards.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
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Millstone
Artifact
, : Target player mills two cards.
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
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Ornithopter
Artifact Creature — Thopter
Flying
"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work."
—Urza, in his apprenticeship
0/2
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Ornithopter
Artifact Creature — Thopter
Flying
"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work."
—Urza, in his apprenticeship
0/2
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Phyrexian Hulk
Artifact Creature — Phyrexian Golem
It doesn't think. It doesn't feel.
It doesn't laugh or cry.
All it does from dusk till dawn
Is make the soldiers die.
—Onean children's rhyme
5/4
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Phyrexian Hulk
Artifact Creature — Phyrexian Golem
It doesn't think. It doesn't feel.
It doesn't laugh or cry.
All it does from dusk till dawn
Is make the soldiers die.
—Onean children's rhyme
5/4
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Rod of Ruin
Artifact
, : Rod of Ruin deals 1 damage to any target.
The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
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Rod of Ruin
Artifact
, : Rod of Ruin deals 1 damage to any target.
The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
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Slate of Ancestry
Artifact
, , Discard your hand: Draw a card for each creature you control.
The pattern of life can be studied like a book, if you know how to read it.
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Slate of Ancestry
Artifact
, , Discard your hand: Draw a card for each creature you control.
The pattern of life can be studied like a book, if you know how to read it.
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Spellbook
Artifact
You have no maximum hand size.
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."
—Karn, silver golem
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Spellbook
Artifact
You have no maximum hand size.
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."
—Karn, silver golem
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Storage Matrix
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
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Storage Matrix
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
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Tanglebloom
Artifact
, : You gain 1 life.
The bloom contains no seeds. It's meant only to nourish the forest's inhabitants.
|
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Tanglebloom
Artifact
, : You gain 1 life.
The bloom contains no seeds. It's meant only to nourish the forest's inhabitants.
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Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Thran Golem
Artifact Creature — Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
As a beaver's teeth grow unchecked without regular use, so does the golem's armor grow without regular battles.
3/3
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Thran Golem
Artifact Creature — Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
As a beaver's teeth grow unchecked without regular use, so does the golem's armor grow without regular battles.
3/3
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Ur-Golem's Eye
Artifact
: Add  .
It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body.
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Ur-Golem's Eye
Artifact
: Add  .
It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body.
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Vulshok Morningstar
Artifact — Equipment
Equipped creature gets +2/+2.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Vulshok Morningstar
Artifact — Equipment
Equipped creature gets +2/+2.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Wurm's Tooth
Artifact
Whenever a player casts a green spell, you may gain 1 life.
A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.
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Wurm's Tooth
Artifact
Whenever a player casts a green spell, you may gain 1 life.
A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.
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Adarkar Wastes
Land
: Add .
: Add or . Adarkar Wastes deals 1 damage to you.
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Adarkar Wastes
Land
: Add .
: Add or . Adarkar Wastes deals 1 damage to you.
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Battlefield Forge
Land
: Add .
: Add or . Battlefield Forge deals 1 damage to you.
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Battlefield Forge
Land
: Add .
: Add or . Battlefield Forge deals 1 damage to you.
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Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
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Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
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Caves of Koilos
Land
: Add .
: Add or . Caves of Koilos deals 1 damage to you.
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Caves of Koilos
Land
: Add .
: Add or . Caves of Koilos deals 1 damage to you.
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Karplusan Forest
Land
: Add .
: Add or . Karplusan Forest deals 1 damage to you.
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Karplusan Forest
Land
: Add .
: Add or . Karplusan Forest deals 1 damage to you.
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Llanowar Wastes
Land
: Add .
: Add or . Llanowar Wastes deals 1 damage to you.
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Llanowar Wastes
Land
: Add .
: Add or . Llanowar Wastes deals 1 damage to you.
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Quicksand
Land
: Add .
, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
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Quicksand
Land
: Add .
, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
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Shivan Reef
Land
: Add .
: Add or . Shivan Reef deals 1 damage to you.
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Shivan Reef
Land
: Add .
: Add or . Shivan Reef deals 1 damage to you.
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Sulfurous Springs
Land
: Add .
: Add or . Sulfurous Springs deals 1 damage to you.
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Sulfurous Springs
Land
: Add .
: Add or . Sulfurous Springs deals 1 damage to you.
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Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
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Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
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Urza's Mine
Land — Urza's Mine
: Add . If you control an Urza's Power-Plant and an Urza's Tower, add  instead.
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Urza's Mine
Land — Urza's Mine
: Add . If you control an Urza's Power-Plant and an Urza's Tower, add  instead.
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Urza's Power Plant
Land — Urza's Power-Plant
: Add . If you control an Urza's Mine and an Urza's Tower, add  instead.
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Urza's Power Plant
Land — Urza's Power-Plant
: Add . If you control an Urza's Mine and an Urza's Tower, add  instead.
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Urza's Tower
Land — Urza's Tower
: Add . If you control an Urza's Mine and an Urza's Power-Plant, add   instead.
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Urza's Tower
Land — Urza's Tower
: Add . If you control an Urza's Mine and an Urza's Power-Plant, add   instead.
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Yavimaya Coast
Land
: Add .
: Add or . Yavimaya Coast deals 1 damage to you.
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Yavimaya Coast
Land
: Add .
: Add or . Yavimaya Coast deals 1 damage to you.
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Plains
Basic Land — Plains
( : Add .)
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Plains
Basic Land — Plains
( : Add .)
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Plains
Basic Land — Plains
( : Add .)
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Plains
Basic Land — Plains
( : Add .)
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Plains
Basic Land — Plains
( : Add .)
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Plains
Basic Land — Plains
( : Add .)
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Plains
Basic Land — Plains
( : Add .)
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Plains
Basic Land — Plains
( : Add .)
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Island
Basic Land — Island
( : Add .)
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Island
Basic Land — Island
( : Add .)
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Island
Basic Land — Island
( : Add .)
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Island
Basic Land — Island
( : Add .)
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Island
Basic Land — Island
( : Add .)
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Island
Basic Land — Island
( : Add .)
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Island
Basic Land — Island
( : Add .)
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Island
Basic Land — Island
( : Add .)
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Swamp
Basic Land — Swamp
( : Add .)
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Swamp
Basic Land — Swamp
( : Add .)
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Swamp
Basic Land — Swamp
( : Add .)
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Swamp
Basic Land — Swamp
( : Add .)
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Swamp
Basic Land — Swamp
( : Add .)
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Swamp
Basic Land — Swamp
( : Add .)
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Swamp
Basic Land — Swamp
( : Add .)
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Swamp
Basic Land — Swamp
( : Add .)
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Mountain
Basic Land — Mountain
( : Add .)
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Mountain
Basic Land — Mountain
( : Add .)
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Mountain
Basic Land — Mountain
( : Add .)
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Mountain
Basic Land — Mountain
( : Add .)
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Mountain
Basic Land — Mountain
( : Add .)
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Mountain
Basic Land — Mountain
( : Add .)
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Mountain
Basic Land — Mountain
( : Add .)
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Mountain
Basic Land — Mountain
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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Forest
Basic Land — Forest
( : Add .)
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