Ninth Edition

Image Card Info Mana cost
Angel of Mercy

Angel of Mercy

Creature — Angel

Flying When Angel of Mercy enters the battlefield, you gain 3 life.

3/3

4 W
Angel of Mercy

Angel of Mercy

Creature — Angel

Flying When Angel of Mercy enters the battlefield, you gain 3 life.

3/3

4 W
Eager Cadet

Eager Cadet

Creature — Human Soldier

"Training? Seeing my crops burnt to cinders was all the 'training' I needed."

1/1

W
Angelic Blessing

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

2 W
Angelic Blessing

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

2 W
Vengeance

Vengeance

Sorcery

Destroy target tapped creature.

Bitter as wormwood, sweet as mulled wine.

3 W
Aven Cloudchaser

Aven Cloudchaser

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment.

2/2

3 W
Aven Cloudchaser

Aven Cloudchaser

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment.

2/2

3 W
Coral Eel

Coral Eel

Creature — Fish

Some fishers like to eat eels, and some eels like to eat fishers.

2/1

1 U
Aven Flock

Aven Flock

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) : Aven Flock gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does the flock grow stronger with each new member.

2/3

4 W
Aven Flock

Aven Flock

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) : Aven Flock gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does the flock grow stronger with each new member.

2/3

4 W
Giant Octopus

Giant Octopus

Creature — Octopus

"Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair." —Jules Verne, *Twenty Thousand Leagues under the Sea*, trans. Lewis

3/3

3 U
Ballista Squad

Ballista Squad

Creature — Human Rebel

, : Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.

2/2

3 W
Ballista Squad

Ballista Squad

Creature — Human Rebel

, : Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.

2/2

3 W
Index

Index

Sorcery

Look at the top five cards of your library, then put them back in any order.

"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."

U
Blessed Orator

Blessed Orator

Creature — Human Cleric

Other creatures you control get +0/+1.

"He spoke with the tongue of Angels; we fought with the strength of lions." —Handel, infantry soldier

1/4

3 W
Blessed Orator

Blessed Orator

Creature — Human Cleric

Other creatures you control get +0/+1.

"He spoke with the tongue of Angels; we fought with the strength of lions." —Handel, infantry soldier

1/4

3 W
Blinding Angel

Blinding Angel

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

"Their eyes will shrivel and blacken before faith's true light."

2/4

3 W W
Blinding Angel

Blinding Angel

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

"Their eyes will shrivel and blacken before faith's true light."

2/4

3 W W
Vizzerdrix

Vizzerdrix

Creature — Rabbit Beast

A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made *that* mistake again.

6/6

6 U
Blinking Spirit

Blinking Spirit

Creature — Spirit

: Return Blinking Spirit to its owner's hand.

"Don't look at it! Maybe it'll go away!" —Ib Halfheart, goblin tactician

2/2

3 W
Blinking Spirit

Blinking Spirit

Creature — Spirit

: Return Blinking Spirit to its owner's hand.

"Don't look at it! Maybe it'll go away!" —Ib Halfheart, goblin tactician

2/2

3 W
Goblin Raider

Goblin Raider

Creature — Goblin Warrior

Goblin Raider can't block.

He's smart for a goblin. He can do two things: hit *and* run.

2/2

1 R
Chastise

Chastise

Instant

Destroy target attacking creature. You gain life equal to its power.

"Why do we pray to the Ancestor? Because She listens." —Mystic elder

3 W
Chastise

Chastise

Instant

Destroy target attacking creature. You gain life equal to its power.

"Why do we pray to the Ancestor? Because She listens." —Mystic elder

3 W
Enormous Baloth

Enormous Baloth

Creature — Beast

Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.

7/7

6 G
Circle of Protection: Black

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Black

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

1 W
Spined Wurm

Spined Wurm

Creature — Wurm

"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now *that's* a plan!" —Wandering mage

5/4

4 G
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Circle of Protection: Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

1 W
Crossbow Infantry

Crossbow Infantry

Creature — Human Soldier Archer

: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

"He can split a marshfly in two from halfway across the range." —Onean sergeant

1/1

1 W
Crossbow Infantry

Crossbow Infantry

Creature — Human Soldier Archer

: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

"He can split a marshfly in two from halfway across the range." —Onean sergeant

1/1

1 W
Demystify

Demystify

Instant

Destroy target enchantment.

W
Demystify

Demystify

Instant

Destroy target enchantment.

W
Foot Soldiers

Foot Soldiers

Creature — Human Soldier

Infantry deployment is the art of putting your troops in the wrong place at the right time.

2/4

3 W
Foot Soldiers

Foot Soldiers

Creature — Human Soldier

Infantry deployment is the art of putting your troops in the wrong place at the right time.

2/4

3 W
Gift of Estates

Gift of Estates

Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

1 W
Gift of Estates

Gift of Estates

Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

1 W
Glorious Anthem

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

Each victory adds a new verse.

1 W W
Glorious Anthem

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

Each victory adds a new verse.

1 W W
Glory Seeker

Glory Seeker

Creature — Human Soldier

The turning of the tide always begins with one soldier's decision to head back into the fray.

2/2

1 W
Glory Seeker

Glory Seeker

Creature — Human Soldier

The turning of the tide always begins with one soldier's decision to head back into the fray.

2/2

1 W
Holy Day

Holy Day

Instant

Prevent all combat damage that would be dealt this turn.

"The day of Spirits; my soul's calm retreat / Which none disturb!" —Henry Vaughan, "The Night"

W
Holy Day

Holy Day

Instant

Prevent all combat damage that would be dealt this turn.

"The day of Spirits; my soul's calm retreat / Which none disturb!" —Henry Vaughan, "The Night"

W
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2.

Such power protects the body with the strength of the soul.

W
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2.

Such power protects the body with the strength of the soul.

W
Honor Guard

Honor Guard

Creature — Human Soldier

: Honor Guard gets +0/+1 until end of turn.

The strength of one. The courage of ten.

1/1

W
Honor Guard

Honor Guard

Creature — Human Soldier

: Honor Guard gets +0/+1 until end of turn.

The strength of one. The courage of ten.

1/1

W
Infantry Veteran

Infantry Veteran

Creature — Human Soldier

: Target attacking creature gets +1/+1 until end of turn.

"This scar? From a zombie's teeth. This scar? From a barbarian's axe. That scar? I don't talk about that one."

1/1

W
Infantry Veteran

Infantry Veteran

Creature — Human Soldier

: Target attacking creature gets +1/+1 until end of turn.

"This scar? From a zombie's teeth. This scar? From a barbarian's axe. That scar? I don't talk about that one."

1/1

W
Inspirit

Inspirit

Instant

Untap target creature. It gets +2/+4 until end of turn.

"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!" —General Douglas MacArthur, to the people of the Philippines

2 W
Inspirit

Inspirit

Instant

Untap target creature. It gets +2/+4 until end of turn.

"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!" —General Douglas MacArthur, to the people of the Philippines

2 W
Ivory Mask

Ivory Mask

Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.

2 W W
Ivory Mask

Ivory Mask

Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.

2 W W
Kami of Old Stone

Kami of Old Stone

Creature — Spirit

"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains." —Snow-Fur, kitsune poet

1/7

3 W
Kami of Old Stone

Kami of Old Stone

Creature — Spirit

"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains." —Snow-Fur, kitsune poet

1/7

3 W
Leonin Skyhunter

Leonin Skyhunter

Creature — Cat Knight

Flying

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.

2/2

W W
Leonin Skyhunter

Leonin Skyhunter

Creature — Cat Knight

Flying

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.

2/2

W W
Marble Titan

Marble Titan

Creature — Giant

Creatures with power 3 or greater don't untap during their controllers' untap steps.

It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.

3/3

3 W
Marble Titan

Marble Titan

Creature — Giant

Creatures with power 3 or greater don't untap during their controllers' untap steps.

It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.

3/3

3 W
Master Decoy

Master Decoy

Creature — Human Soldier

, : Tap target creature.

A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.

1/2

1 W
Master Decoy

Master Decoy

Creature — Human Soldier

, : Tap target creature.

A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.

1/2

1 W
Master Healer

Master Healer

Creature — Human Cleric

: Prevent the next 4 damage that would be dealt to any target this turn.

Behind his eyes is the pain of every soldier his hands have healed.

1/4

4 W
Master Healer

Master Healer

Creature — Human Cleric

: Prevent the next 4 damage that would be dealt to any target this turn.

Behind his eyes is the pain of every soldier his hands have healed.

1/4

4 W
Mending Hands

Mending Hands

Instant

Prevent the next 4 damage that would be dealt to any target this turn.

"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope." —Tender-Hand, kitsune healer

W
Mending Hands

Mending Hands

Instant

Prevent the next 4 damage that would be dealt to any target this turn.

"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope." —Tender-Hand, kitsune healer

W
Oracle's Attendants

Oracle's Attendants

Creature — Human Soldier

: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

They follow the prophecy to each new prophet, guarding the future from the present.

1/5

3 W
Oracle's Attendants

Oracle's Attendants

Creature — Human Soldier

: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

They follow the prophecy to each new prophet, guarding the future from the present.

1/5

3 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Paladin en-Vec

Paladin en-Vec

Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

2/2

1 W W
Paladin en-Vec

Paladin en-Vec

Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

2/2

1 W W
Peace of Mind

Peace of Mind

Enchantment

, Discard a card: You gain 3 life.

"What can a peasant get for free that an emperor can never buy?" —Dal riddle

1 W
Peace of Mind

Peace of Mind

Enchantment

, Discard a card: You gain 3 life.

"What can a peasant get for free that an emperor can never buy?" —Dal riddle

1 W
Pegasus Charger

Pegasus Charger

Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)

2/1

2 W
Pegasus Charger

Pegasus Charger

Creature — Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)

2/1

2 W
Reverse Damage

Reverse Damage

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

"My enemy's hatred is his weakness. My enemy's anger is my strength." —Remin, venerable monk

1 W W
Reverse Damage

Reverse Damage

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

"My enemy's hatred is his weakness. My enemy's anger is my strength." —Remin, venerable monk

1 W W
Righteousness

Righteousness

Instant

Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.

W
Righteousness

Righteousness

Instant

Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.

W
Sacred Ground

Sacred Ground

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.

1 W
Sacred Ground

Sacred Ground

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.

1 W
Sacred Nectar

Sacred Nectar

Sorcery

You gain 4 life.

"Over the silver mountains, Where spring the nectar fountains, There will I kiss The bowl of bliss; And drink my everlasting fill. . . ." —Sir Walter Raleigh, "The Pilgrimage"

1 W
Sacred Nectar

Sacred Nectar

Sorcery

You gain 4 life.

"Over the silver mountains, Where spring the nectar fountains, There will I kiss The bowl of bliss; And drink my everlasting fill. . . ." —Sir Walter Raleigh, "The Pilgrimage"

1 W
Samite Healer

Samite Healer

Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1

1 W
Samite Healer

Samite Healer

Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1

1 W
Sanctum Guardian

Sanctum Guardian

Creature — Human Cleric

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

1/4

1 W W
Sanctum Guardian

Sanctum Guardian

Creature — Human Cleric

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

1/4

1 W W
Savannah Lions

Savannah Lions

Creature — Cat

Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face. —Somali proverb

2/1

W
Savannah Lions

Savannah Lions

Creature — Cat

Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face. —Somali proverb

2/1

W
Seasoned Marshal

Seasoned Marshal

Creature — Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

"We are not interested in the possibilities of defeat." —Queen Victoria

2/2

2 W W
Seasoned Marshal

Seasoned Marshal

Creature — Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

"We are not interested in the possibilities of defeat." —Queen Victoria

2/2

2 W W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.

4/4

3 W W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.

4/4

3 W W
Serra's Blessing

Serra's Blessing

Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."

1 W
Serra's Blessing

Serra's Blessing

Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."

1 W
Skyhunter Prowler

Skyhunter Prowler

Creature — Cat Knight

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

1/3

2 W
Skyhunter Prowler

Skyhunter Prowler

Creature — Cat Knight

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

1/3

2 W
Soul Warden

Soul Warden

Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

Count carefully the souls and see that none are lost. —Vec teaching

1/1

W
Soul Warden

Soul Warden

Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

Count carefully the souls and see that none are lost. —Vec teaching

1/1

W
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

W
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

W
Story Circle

Story Circle

Enchantment

As Story Circle enters the battlefield, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

1 W W
Story Circle

Story Circle

Enchantment

As Story Circle enters the battlefield, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

1 W W
Suntail Hawk

Suntail Hawk

Creature — Bird

Flying

Its eye the glaring sun, its cry the keening wind.

1/1

W
Suntail Hawk

Suntail Hawk

Creature — Bird

Flying

Its eye the glaring sun, its cry the keening wind.

1/1

W
Tempest of Light

Tempest of Light

Instant

Destroy all enchantments.

"Let everything return to its true nature, so that destiny may take its course."

2 W
Tempest of Light

Tempest of Light

Instant

Destroy all enchantments.

"Let everything return to its true nature, so that destiny may take its course."

2 W
Venerable Monk

Venerable Monk

Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

Age wears the flesh but galvanizes the soul.

2/2

2 W
Venerable Monk

Venerable Monk

Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

Age wears the flesh but galvanizes the soul.

2/2

2 W
Veteran Cavalier

Veteran Cavalier

Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.)

Spirit is the sword and experience the sharpening stone. —Arabian proverb

2/2

W W
Veteran Cavalier

Veteran Cavalier

Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.)

Spirit is the sword and experience the sharpening stone. —Arabian proverb

2/2

W W
Warrior's Honor

Warrior's Honor

Instant

Creatures you control get +1/+1 until end of turn.

"No person was ever honored for what he received. Honor has been the reward for what he gave." —Calvin Coolidge

2 W
Warrior's Honor

Warrior's Honor

Instant

Creatures you control get +1/+1 until end of turn.

"No person was ever honored for what he received. Honor has been the reward for what he gave." —Calvin Coolidge

2 W
Weathered Wayfarer

Weathered Wayfarer

Creature — Human Nomad Cleric

, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

1/1

W
Weathered Wayfarer

Weathered Wayfarer

Creature — Human Nomad Cleric

, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

1/1

W
Worship

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol." —Serra

3 W
Worship

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol." —Serra

3 W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Zealous Inquisitor

Zealous Inquisitor

Creature — Human Cleric

: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant.

2/2

2 W
Zealous Inquisitor

Zealous Inquisitor

Creature — Human Cleric

: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant.

2/2

2 W
Air Elemental

Air Elemental

Creature — Elemental

Flying

Pray that it doesn't seek the safety of your lungs.

4/4

3 U U
Air Elemental

Air Elemental

Creature — Elemental

Flying

Pray that it doesn't seek the safety of your lungs.

4/4

3 U U
Annex

Annex

Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land.

You should see how small the map is.

2 U U
Annex

Annex

Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land.

You should see how small the map is.

2 U U
Archivist

Archivist

Creature — Human Wizard

: Draw a card.

"Sit down and read. Educate yourself for the coming conflicts." —Mary Harris "Mother" Jones

1/1

2 U U
Archivist

Archivist

Creature — Human Wizard

: Draw a card.

"Sit down and read. Educate yourself for the coming conflicts." —Mary Harris "Mother" Jones

1/1

2 U U
Aven Fisher

Aven Fisher

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2

3 U
Aven Fisher

Aven Fisher

Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.

2/2

3 U
Aven Windreader

Aven Windreader

Creature — Bird Soldier Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.) : Target player reveals the top card of their library.

"The tiniest ripple tells a story ten fathoms deep."

3/3

3 U U
Aven Windreader

Aven Windreader

Creature — Bird Soldier Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.) : Target player reveals the top card of their library.

"The tiniest ripple tells a story ten fathoms deep."

3/3

3 U U
Azure Drake

Azure Drake

Creature — Drake

Flying

Little dreamt could seem so cruel As waiting for the wings outspread, The jagged teeth, the burning eyes, And dagger-claws that clench to nerves.

2/4

3 U
Azure Drake

Azure Drake

Creature — Drake

Flying

Little dreamt could seem so cruel As waiting for the wings outspread, The jagged teeth, the burning eyes, And dagger-claws that clench to nerves.

2/4

3 U
Baleful Stare

Baleful Stare

Sorcery

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."

2 U
Baleful Stare

Baleful Stare

Sorcery

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."

2 U
Battle of Wits

Battle of Wits

Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.

3 U U
Battle of Wits

Battle of Wits

Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.

3 U U
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

"Returne from whence ye came. . . ." —Edmund Spenser, *The Faerie Queene*

U U
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

"Returne from whence ye came. . . ." —Edmund Spenser, *The Faerie Queene*

U U
Clone

Clone

Creature — Shapeshifter

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

0/0

3 U
Clone

Clone

Creature — Shapeshifter

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

0/0

3 U
Confiscate

Confiscate

Enchantment — Aura

Enchant permanent You control enchanted permanent.

4 U U
Confiscate

Confiscate

Enchantment — Aura

Enchant permanent You control enchanted permanent.

4 U U
Counsel of the Soratami

Counsel of the Soratami

Sorcery

Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."

2 U
Counsel of the Soratami

Counsel of the Soratami

Sorcery

Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."

2 U
Cowardice

Cowardice

Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

"Cowards die many times before their deaths; The valiant never taste of death but once." —William Shakespeare, *Julius Caesar*

3 U U
Cowardice

Cowardice

Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

"Cowards die many times before their deaths; The valiant never taste of death but once." —William Shakespeare, *Julius Caesar*

3 U U
Crafty Pathmage

Crafty Pathmage

Creature — Human Wizard

: Target creature with power 2 or less can't be blocked this turn.

Follow the pathmage —Otarian expression meaning "escape quickly"

1/1

2 U
Crafty Pathmage

Crafty Pathmage

Creature — Human Wizard

: Target creature with power 2 or less can't be blocked this turn.

Follow the pathmage —Otarian expression meaning "escape quickly"

1/1

2 U
Daring Apprentice

Daring Apprentice

Creature — Human Wizard

, Sacrifice Daring Apprentice: Counter target spell.

In front of every great wizard is a doomed apprentice.

1/1

1 U U
Daring Apprentice

Daring Apprentice

Creature — Human Wizard

, Sacrifice Daring Apprentice: Counter target spell.

In front of every great wizard is a doomed apprentice.

1/1

1 U U
Dehydration

Dehydration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.

3 U
Dehydration

Dehydration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.

3 U
Dream Prowler

Dream Prowler

Creature — Illusion

Dream Prowler can't be blocked as long as it's attacking alone.

"To think that some find sleep a restful state." —Volrath

1/5

2 U U
Dream Prowler

Dream Prowler

Creature — Illusion

Dream Prowler can't be blocked as long as it's attacking alone.

"To think that some find sleep a restful state." —Volrath

1/5

2 U U
Evacuation

Evacuation

Instant

Return all creatures to their owners' hands.

Which is more unsettling: the roar of battle or the silence that follows?

3 U U
Evacuation

Evacuation

Instant

Return all creatures to their owners' hands.

Which is more unsettling: the roar of battle or the silence that follows?

3 U U
Exhaustion

Exhaustion

Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Tired doesn't even begin to cover it.

2 U
Exhaustion

Exhaustion

Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Tired doesn't even begin to cover it.

2 U
Fishliver Oil

Fishliver Oil

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

1 U
Fishliver Oil

Fishliver Oil

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

1 U
Fleeting Image

Fleeting Image

Creature — Illusion

Flying (This creature can't be blocked except by creatures with flying or reach.) : Return Fleeting Image to its owner's hand.

"Beware lest you lose the substance by grasping at the shadow." —Aesop, *Fables*, trans. Jacobs

2/1

2 U
Fleeting Image

Fleeting Image

Creature — Illusion

Flying (This creature can't be blocked except by creatures with flying or reach.) : Return Fleeting Image to its owner's hand.

"Beware lest you lose the substance by grasping at the shadow." —Aesop, *Fables*, trans. Jacobs

2/1

2 U
Flight

Flight

Enchantment — Aura

Enchant creature Enchanted creature has flying.

U
Flight

Flight

Enchantment — Aura

Enchant creature Enchanted creature has flying.

U
Fugitive Wizard

Fugitive Wizard

Creature — Human Wizard

The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.

1/1

U
Fugitive Wizard

Fugitive Wizard

Creature — Human Wizard

The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.

1/1

U
Horned Turtle

Horned Turtle

Creature — Turtle

It doesn't like having visitors . . . unless it's having them for lunch.

1/4

2 U
Horned Turtle

Horned Turtle

Creature — Turtle

It doesn't like having visitors . . . unless it's having them for lunch.

1/4

2 U
Imaginary Pet

Imaginary Pet

Creature — Illusion

At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

"It followed me home. Can I keep it?"

4/4

1 U
Imaginary Pet

Imaginary Pet

Creature — Illusion

At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

"It followed me home. Can I keep it?"

4/4

1 U
Levitation

Levitation

Enchantment

Creatures you control have flying.

Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.

2 U U
Levitation

Levitation

Enchantment

Creatures you control have flying.

Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.

2 U U
Lumengrid Warden

Lumengrid Warden

Creature — Human Wizard

His peers derive knowledge from ancient tomes locked within dark spires. He finds knowledge within the solitude of a lifetime spent watching the Quicksilver Sea.

1/3

1 U
Lumengrid Warden

Lumengrid Warden

Creature — Human Wizard

His peers derive knowledge from ancient tomes locked within dark spires. He finds knowledge within the solitude of a lifetime spent watching the Quicksilver Sea.

1/3

1 U
Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

4 U U
Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6

4 U U
Mana Leak

Mana Leak

Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.

1 U
Mana Leak

Mana Leak

Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.

1 U
Mind Bend

Mind Bend

Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

U
Mind Bend

Mind Bend

Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

U
Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream." —Ralph Waldo Emerson, "Illusions"

2/2

1 U U
Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream." —Ralph Waldo Emerson, "Illusions"

2/2

1 U U
Plagiarize

Plagiarize

Instant

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"

3 U
Plagiarize

Plagiarize

Instant

Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"

3 U
Polymorph

Polymorph

Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

3 U
Polymorph

Polymorph

Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

3 U
Puppeteer

Puppeteer

Creature — Human Wizard

, : You may tap or untap target creature.

"Getting people to do what you want is merely a matter of telling them what they want to hear."

1/2

2 U
Puppeteer

Puppeteer

Creature — Human Wizard

, : You may tap or untap target creature.

"Getting people to do what you want is merely a matter of telling them what they want to hear."

1/2

2 U
Reminisce

Reminisce

Sorcery

Target player shuffles their graveyard into their library.

Leave the door to the past even slightly ajar and it could be blown off its hinges.

2 U
Reminisce

Reminisce

Sorcery

Target player shuffles their graveyard into their library.

Leave the door to the past even slightly ajar and it could be blown off its hinges.

2 U
Remove Soul

Remove Soul

Instant

Counter target creature spell.

When your enemies are denied soldiers, they are denied victory.

1 U
Remove Soul

Remove Soul

Instant

Counter target creature spell.

When your enemies are denied soldiers, they are denied victory.

1 U
Rewind

Rewind

Instant

Counter target spell. Untap up to four lands.

"Let's go over this one more time. . . ."

2 U U
Rewind

Rewind

Instant

Counter target spell. Untap up to four lands.

"Let's go over this one more time. . . ."

2 U U
Sage Aven

Sage Aven

Creature — Bird Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.

1/3

3 U
Sage Aven

Sage Aven

Creature — Bird Wizard

Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.

1/3

3 U
Sea Monster

Sea Monster

Creature — Serpent

Sea Monster can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.

6/6

4 U U
Sea Monster

Sea Monster

Creature — Serpent

Sea Monster can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth—until you feel three hundred thousand pounds of myth crashing down on your ship.

6/6

4 U U
Sea's Claim

Sea's Claim

Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land is an Island.

"Who's the crazy one now!?" —Torgle, mountaintop boatmaker

U
Sea's Claim

Sea's Claim

Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land is an Island.

"Who's the crazy one now!?" —Torgle, mountaintop boatmaker

U
Sift

Sift

Sorcery

Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.

3 U
Sift

Sift

Sorcery

Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.

3 U
Sleight of Hand

Sleight of Hand

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"Gambling with mages never is." —Remin, venerable monk

U
Sleight of Hand

Sleight of Hand

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"Gambling with mages never is." —Remin, venerable monk

U
Storm Crow

Storm Crow

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2

1 U
Storm Crow

Storm Crow

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.

1/2

1 U
Telepathy

Telepathy

Enchantment

Your opponents play with their hands revealed.

"Secrets? What secrets?"

U
Telepathy

Telepathy

Enchantment

Your opponents play with their hands revealed.

"Secrets? What secrets?"

U
Temporal Adept

Temporal Adept

Creature — Human Wizard

, : Return target permanent to its owner's hand.

"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?" —Temporal Manipulation 101 final exam, Tolarian Academy

1/1

1 U U
Temporal Adept

Temporal Adept

Creature — Human Wizard

, : Return target permanent to its owner's hand.

"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?" —Temporal Manipulation 101 final exam, Tolarian Academy

1/1

1 U U
Thieving Magpie

Thieving Magpie

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.

1/3

2 U U
Thieving Magpie

Thieving Magpie

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.

1/3

2 U U
Thought Courier

Thought Courier

Creature — Human Wizard

: Draw a card, then discard a card.

"There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price."

1/1

1 U
Thought Courier

Thought Courier

Creature — Human Wizard

: Draw a card, then discard a card.

"There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price."

1/1

1 U
Tidal Kraken

Tidal Kraken

Creature — Kraken

Tidal Kraken can't be blocked.

To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.

6/6

5 U U U
Tidal Kraken

Tidal Kraken

Creature — Kraken

Tidal Kraken can't be blocked.

To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.

6/6

5 U U U
Tidings

Tidings

Sorcery

Draw four cards.

"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face." —Barrin, master wizard

3 U U
Tidings

Tidings

Sorcery

Draw four cards.

"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face." —Barrin, master wizard

3 U U
Time Ebb

Time Ebb

Sorcery

Put target creature on top of its owner's library.

Like the tide, time both ebbs and flows.

2 U
Time Ebb

Time Ebb

Sorcery

Put target creature on top of its owner's library.

Like the tide, time both ebbs and flows.

2 U
Trade Routes

Trade Routes

Enchantment

: Return target land you control to its owner's hand. , Discard a land card: Draw a card.

The wise, the righteous, the mighty—the merchant feeds them all.

1 U
Trade Routes

Trade Routes

Enchantment

: Return target land you control to its owner's hand. , Discard a land card: Draw a card.

The wise, the righteous, the mighty—the merchant feeds them all.

1 U
Traumatize

Traumatize

Sorcery

Target player mills half their library, rounded down.

You won't know what you're missing.

3 U U
Traumatize

Traumatize

Sorcery

Target player mills half their library, rounded down.

You won't know what you're missing.

3 U U
Treasure Trove

Treasure Trove

Enchantment

: Draw a card.

"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade." —Emma Goldman, "Anarchism"

2 U U
Treasure Trove

Treasure Trove

Enchantment

: Draw a card.

"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade." —Emma Goldman, "Anarchism"

2 U U
Wanderguard Sentry

Wanderguard Sentry

Creature — Drone

When Wanderguard Sentry enters the battlefield, look at target opponent's hand.

It allows those with dangerous weapons to pass. But not those with dangerous thoughts.

3/3

4 U
Wanderguard Sentry

Wanderguard Sentry

Creature — Drone

When Wanderguard Sentry enters the battlefield, look at target opponent's hand.

It allows those with dangerous weapons to pass. But not those with dangerous thoughts.

3/3

4 U
Wind Drake

Wind Drake

Creature — Drake

Flying

"But high she shoots through air and light, Above all low delay, Where nothing earthly bounds her flight, Nor shadow dims her way." —Thomas Moore, "Oh that I had Wings"

2/2

2 U
Wind Drake

Wind Drake

Creature — Drake

Flying

"But high she shoots through air and light, Above all low delay, Where nothing earthly bounds her flight, Nor shadow dims her way." —Thomas Moore, "Oh that I had Wings"

2/2

2 U
Withering Gaze

Withering Gaze

Sorcery

Target opponent reveals their hand. You draw a card for each Forest and green card in it.

"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."

2 U
Withering Gaze

Withering Gaze

Sorcery

Target opponent reveals their hand. You draw a card for each Forest and green card in it.

"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."

2 U
Zur's Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

3 U
Zur's Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

3 U
Blackmail

Blackmail

Sorcery

Target player reveals three cards from their hand and you choose one of them. That player discards that card.

In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.

B
Blackmail

Blackmail

Sorcery

Target player reveals three cards from their hand and you choose one of them. That player discards that card.

In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.

B
Bog Imp

Bog Imp

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Think of it as a butcher knife with wings.

1/1

1 B
Bog Imp

Bog Imp

Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Think of it as a butcher knife with wings.

1/1

1 B
Bog Wraith

Bog Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The bodies of its victims are the only tracks it leaves.

3/3

3 B
Bog Wraith

Bog Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The bodies of its victims are the only tracks it leaves.

3/3

3 B
Coercion

Coercion

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

"Of all I that I have lost, I miss my mind the most."

2 B
Coercion

Coercion

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

"Of all I that I have lost, I miss my mind the most."

2 B
Consume Spirit

Consume Spirit

Sorcery

Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.

"Your blood, your marrow, your spirit—all are mine." —Mayvar, minion of Geth

X 1 B
Consume Spirit

Consume Spirit

Sorcery

Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.

"Your blood, your marrow, your spirit—all are mine." —Mayvar, minion of Geth

X 1 B
Contaminated Bond

Contaminated Bond

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.

1 B
Contaminated Bond

Contaminated Bond

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.

1 B
Cruel Edict

Cruel Edict

Sorcery

Target opponent sacrifices a creature.

"No mockeries now for them; no prayers nor bells, / Nor any voice of mourning save the choirs,— / The shrill, demented choirs of wailing shells." —Wilfred Owen, "Anthem for Doomed Youth"

1 B
Cruel Edict

Cruel Edict

Sorcery

Target opponent sacrifices a creature.

"No mockeries now for them; no prayers nor bells, / Nor any voice of mourning save the choirs,— / The shrill, demented choirs of wailing shells." —Wilfred Owen, "Anthem for Doomed Youth"

1 B
Dark Banishing

Dark Banishing

Instant

Destroy target nonblack creature. It can't be regenerated.

"Ha, banishment? Be merciful, say 'death,' For exile hath more terror in his look, Much more than death." —William Shakespeare, *Romeo and Juliet*

2 B
Dark Banishing

Dark Banishing

Instant

Destroy target nonblack creature. It can't be regenerated.

"Ha, banishment? Be merciful, say 'death,' For exile hath more terror in his look, Much more than death." —William Shakespeare, *Romeo and Juliet*

2 B
Death Pits of Rath

Death Pits of Rath

Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

"Neither could I forget what I had read of these pits—that the *sudden* extinction of life formed no part of their most horrible plan." —Edgar Allan Poe, "The Pit and the Pendulum"

3 B B
Death Pits of Rath

Death Pits of Rath

Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

"Neither could I forget what I had read of these pits—that the *sudden* extinction of life formed no part of their most horrible plan." —Edgar Allan Poe, "The Pit and the Pendulum"

3 B B
Deathgazer

Deathgazer

Creature — Lizard

Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Your entire life passes before its eyes.

2/2

3 B
Deathgazer

Deathgazer

Creature — Lizard

Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Your entire life passes before its eyes.

2/2

3 B
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The best ideas often come from the worst minds.

2 B B
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The best ideas often come from the worst minds.

2 B B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off." —Nevinyrral, *Necromancer's Handbook*

1/1

1 B
Drudge Skeletons

Drudge Skeletons

Creature — Skeleton

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off." —Nevinyrral, *Necromancer's Handbook*

1/1

1 B
Enfeeblement

Enfeeblement

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2.

"If it is weak, either kill it or ignore it. Anything else honors it." —Kaervek

B B
Enfeeblement

Enfeeblement

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2.

"If it is weak, either kill it or ignore it. Anything else honors it." —Kaervek

B B
Execute

Execute

Instant

Destroy target white creature. It can't be regenerated. Draw a card.

"Any fool who would die for honor is better off dead." —Cabal Patriarch

2 B
Execute

Execute

Instant

Destroy target white creature. It can't be regenerated. Draw a card.

"Any fool who would die for honor is better off dead." —Cabal Patriarch

2 B
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"Don't fear the darkness. Fear what it hides." —Remin, venerable monk

B B
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"Don't fear the darkness. Fear what it hides." —Remin, venerable monk

B B
Festering Goblin

Festering Goblin

Creature — Zombie Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

1/1

B
Festering Goblin

Festering Goblin

Creature — Zombie Goblin

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

1/1

B
Final Punishment

Final Punishment

Sorcery

Target player loses life equal to the damage already dealt to that player this turn.

The pain of a lifetime—every scrape, illness, and bruise—condensed into a single moment.

3 B B
Final Punishment

Final Punishment

Sorcery

Target player loses life equal to the damage already dealt to that player this turn.

The pain of a lifetime—every scrape, illness, and bruise—condensed into a single moment.

3 B B
Foul Imp

Foul Imp

Creature — Imp

Flying When Foul Imp enters the battlefield, you lose 2 life.

The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.

2/2

B B
Foul Imp

Foul Imp

Creature — Imp

Flying When Foul Imp enters the battlefield, you lose 2 life.

The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.

2/2

B B
Giant Cockroach

Giant Cockroach

Creature — Insect

Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.

4/2

3 B
Giant Cockroach

Giant Cockroach

Creature — Insect

Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.

4/2

3 B
Gluttonous Zombie

Gluttonous Zombie

Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Greed and gluttony led him to death. Now they are his greatest assets.

3/3

4 B
Gluttonous Zombie

Gluttonous Zombie

Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Greed and gluttony led him to death. Now they are his greatest assets.

3/3

4 B
Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave." —Crovax, ascendant evincar

1 B B B
Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave." —Crovax, ascendant evincar

1 B B B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2

3 B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2

3 B
Hell's Caretaker

Hell's Caretaker

Creature — Horror

, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.

1/1

3 B
Hell's Caretaker

Hell's Caretaker

Creature — Horror

, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.

1/1

3 B
Highway Robber

Highway Robber

Creature — Human Mercenary

When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.

"Tonight, madam, it's your money *and* your life."

2/2

2 B B
Highway Robber

Highway Robber

Creature — Human Mercenary

When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.

"Tonight, madam, it's your money *and* your life."

2/2

2 B B
Hollow Dogs

Hollow Dogs

Creature — Phyrexian Zombie Dog

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

A hollow dog is never empty. It is filled with thirst for the hunt.

3/3

4 B
Hollow Dogs

Hollow Dogs

Creature — Phyrexian Zombie Dog

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

A hollow dog is never empty. It is filled with thirst for the hunt.

3/3

4 B
Horror of Horrors

Horror of Horrors

Enchantment

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

3 B B
Horror of Horrors

Horror of Horrors

Enchantment

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

3 B B
Hypnotic Specter

Hypnotic Specter

Creature — Specter

Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

2/2

1 B B
Hypnotic Specter

Hypnotic Specter

Creature — Specter

Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

2/2

1 B B
Looming Shade

Looming Shade

Creature — Shade

: Looming Shade gets +1/+1 until end of turn.

On darkness feeding, in nightmares breeding.

1/1

2 B
Looming Shade

Looming Shade

Creature — Shade

: Looming Shade gets +1/+1 until end of turn.

On darkness feeding, in nightmares breeding.

1/1

2 B
Lord of the Undead

Lord of the Undead

Creature — Zombie

Other Zombie creatures get +1/+1. , : Return target Zombie card from your graveyard to your hand.

"I confer with Death itself. What could you possibly do to injure me?"

2/2

1 B B
Lord of the Undead

Lord of the Undead

Creature — Zombie

Other Zombie creatures get +1/+1. , : Return target Zombie card from your graveyard to your hand.

"I confer with Death itself. What could you possibly do to injure me?"

2/2

1 B B
Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"You can run from your pain, but you will tire before it does." —Gerrard of the *Weatherlight*

2 B
Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"You can run from your pain, but you will tire before it does." —Gerrard of the *Weatherlight*

2 B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them." —Volrath

2 B
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them." —Volrath

2 B
Mindslicer

Mindslicer

Creature — Horror

When Mindslicer dies, each player discards their hand.

It *is* the thing that goes bump in the night.

4/3

2 B B
Mindslicer

Mindslicer

Creature — Horror

When Mindslicer dies, each player discards their hand.

It *is* the thing that goes bump in the night.

4/3

2 B B
Mortivore

Mortivore

Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. : Regenerate Mortivore.

*/*

2 B B
Mortivore

Mortivore

Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. : Regenerate Mortivore.

*/*

2 B B
Nantuko Husk

Nantuko Husk

Creature — Zombie Insect

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace. —Nantuko teaching

2/2

2 B
Nantuko Husk

Nantuko Husk

Creature — Zombie Insect

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace. —Nantuko teaching

2/2

2 B
Nekrataal

Nekrataal

Creature — Human Assassin

First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

2/1

2 B B
Nekrataal

Nekrataal

Creature — Human Assassin

First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

2/1

2 B B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*

5 B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*

5 B
Persecute

Persecute

Sorcery

Choose a color. Target player reveals their hand and discards all cards of that color.

"Of all the tyrannies on humane kind The worst is that which persecutes the mind." —John Dryden, "The Hind and the Panther"

2 B B
Persecute

Persecute

Sorcery

Choose a color. Target player reveals their hand and discards all cards of that color.

"Of all the tyrannies on humane kind The worst is that which persecutes the mind." —John Dryden, "The Hind and the Panther"

2 B B
Phyrexian Arena

Phyrexian Arena

Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

A drop of humanity for a sea of power.

1 B B
Phyrexian Arena

Phyrexian Arena

Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

A drop of humanity for a sea of power.

1 B B
Phyrexian Gargantua

Phyrexian Gargantua

Creature — Phyrexian Horror

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.

4/4

4 B B
Phyrexian Gargantua

Phyrexian Gargantua

Creature — Phyrexian Horror

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.

4/4

4 B B
Plague Beetle

Plague Beetle

Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

1/1

B
Plague Beetle

Plague Beetle

Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

1/1

B
Plague Wind

Plague Wind

Sorcery

Destroy all creatures you don't control. They can't be regenerated.

"The second wind of ascension is Reaver, slaying the unworthy." —*Keld Triumphant*

7 B B
Plague Wind

Plague Wind

Sorcery

Destroy all creatures you don't control. They can't be regenerated.

"The second wind of ascension is Reaver, slaying the unworthy." —*Keld Triumphant*

7 B B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

B
Ravenous Rats

Ravenous Rats

Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

Nothing is sacred to the rats. Everything is simply another meal.

1/1

1 B
Ravenous Rats

Ravenous Rats

Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

Nothing is sacred to the rats. Everything is simply another meal.

1/1

1 B
Razortooth Rats

Razortooth Rats

Creature — Rat

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

"Men and rats both hunger: we for our playthings; they, for us." —Crovax, ascendant evincar

2/1

2 B
Razortooth Rats

Razortooth Rats

Creature — Rat

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

"Men and rats both hunger: we for our playthings; they, for us." —Crovax, ascendant evincar

2/1

2 B
Royal Assassin

Royal Assassin

Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1

1 B B
Royal Assassin

Royal Assassin

Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1

1 B B
Scathe Zombies

Scathe Zombies

Creature — Zombie

"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Taylor Coleridge, "The Rime of the Ancient Mariner"

2/2

2 B
Scathe Zombies

Scathe Zombies

Creature — Zombie

"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Taylor Coleridge, "The Rime of the Ancient Mariner"

2/2

2 B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

4/4

3 B B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

4/4

3 B B
Serpent Warrior

Serpent Warrior

Creature — Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.

3/3

2 B
Serpent Warrior

Serpent Warrior

Creature — Snake Warrior

When Serpent Warrior enters the battlefield, you lose 3 life.

They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.

3/3

2 B
Slay

Slay

Instant

Destroy target green creature. It can't be regenerated. Draw a card.

The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.

2 B
Slay

Slay

Instant

Destroy target green creature. It can't be regenerated. Draw a card.

The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.

2 B
Soul Feast

Soul Feast

Sorcery

Target player loses 4 life and you gain 4 life.

You are who you eat.

3 B B
Soul Feast

Soul Feast

Sorcery

Target player loses 4 life and you gain 4 life.

You are who you eat.

3 B B
Spineless Thug

Spineless Thug

Creature — Phyrexian Zombie Mercenary

Spineless Thug can't block.

What it lacks in backbone, it makes up for in cruelty.

2/2

1 B
Spineless Thug

Spineless Thug

Creature — Phyrexian Zombie Mercenary

Spineless Thug can't block.

What it lacks in backbone, it makes up for in cruelty.

2/2

1 B
Swarm of Rats

Swarm of Rats

Creature — Rat

Swarm of Rats's power is equal to the number of Rats you control.

"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life." —Bram Stoker, *Dracula*

*/1

1 B
Swarm of Rats

Swarm of Rats

Creature — Rat

Swarm of Rats's power is equal to the number of Rats you control.

"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life." —Bram Stoker, *Dracula*

*/1

1 B
Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." —Rabindranath Tagore

B B B
Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." —Rabindranath Tagore

B B B
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1.

Such power grows the body as it shrinks the soul.

B
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1.

Such power grows the body as it shrinks the soul.

B
Will-o'-the-Wisp

Will-o'-the-Wisp

Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

0/1

B
Will-o'-the-Wisp

Will-o'-the-Wisp

Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

0/1

B
Yawgmoth Demon

Yawgmoth Demon

Creature — Phyrexian Demon

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.

6/6

4 B B
Yawgmoth Demon

Yawgmoth Demon

Creature — Phyrexian Demon

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.

6/6

4 B B
Zombify

Zombify

Sorcery

Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it." —Mystic elder

3 B
Zombify

Zombify

Sorcery

Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it." —Mystic elder

3 B
Anaba Shaman

Anaba Shaman

Creature — Minotaur Shaman

, : Anaba Shaman deals 1 damage to any target.

Just try taking *this* bull by the horns.

2/2

3 R
Anaba Shaman

Anaba Shaman

Creature — Minotaur Shaman

, : Anaba Shaman deals 1 damage to any target.

Just try taking *this* bull by the horns.

2/2

3 R
Anarchist

Anarchist

Creature — Human Wizard

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

Those who will not follow are doomed to lead.

2/2

4 R
Anarchist

Anarchist

Creature — Human Wizard

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

Those who will not follow are doomed to lead.

2/2

4 R
Balduvian Barbarians

Balduvian Barbarians

Creature — Human Barbarian

"From the snowy slopes of Kaelor, To the canyons of Bandu, We drink and fight and feast and die As we were born to do." —Balduvian tavern song

3/2

1 R R
Balduvian Barbarians

Balduvian Barbarians

Creature — Human Barbarian

"From the snowy slopes of Kaelor, To the canyons of Bandu, We drink and fight and feast and die As we were born to do." —Balduvian tavern song

3/2

1 R R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

X R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

X R
Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

2 R
Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

2 R
Bloodfire Colossus

Bloodfire Colossus

Creature — Giant

, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.

It took all its strength to contain the fire within.

6/6

6 R R
Bloodfire Colossus

Bloodfire Colossus

Creature — Giant

, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.

It took all its strength to contain the fire within.

6/6

6 R R
Boiling Seas

Boiling Seas

Sorcery

Destroy all Islands.

What burns the land, boils the seas.

3 R
Boiling Seas

Boiling Seas

Sorcery

Destroy all Islands.

What burns the land, boils the seas.

3 R
Demolish

Demolish

Sorcery

Destroy target artifact or land.

"Pound the steel until it fits. Doesn't work? Bash to bits." —Dwarven forging song

3 R
Demolish

Demolish

Sorcery

Destroy target artifact or land.

"Pound the steel until it fits. Doesn't work? Bash to bits." —Dwarven forging song

3 R
Enrage

Enrage

Instant

Target creature gets +X/+0 until end of turn.

The barbarians call it "touching the soul of the dragon."

X R
Enrage

Enrage

Instant

Target creature gets +X/+0 until end of turn.

The barbarians call it "touching the soul of the dragon."

X R
Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+0 until end of turn.

R
Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/+0 until end of turn.

R
Flame Wave

Flame Wave

Sorcery

Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

"I hear the roaring of a wave whose waters are red and whose mists are black." —Oracle *en*-Vec

3 R R R R
Flame Wave

Flame Wave

Sorcery

Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

"I hear the roaring of a wave whose waters are red and whose mists are black." —Oracle *en*-Vec

3 R R R R
Flashfires

Flashfires

Sorcery

Destroy all Plains.

Dry grass is tinder before the spark.

3 R
Flashfires

Flashfires

Sorcery

Destroy all Plains.

Dry grass is tinder before the spark.

3 R
Flowstone Crusher

Flowstone Crusher

Creature — Beast

: Flowstone Crusher gets +1/-1 until end of turn.

"What's better than smashing things with a rock? A rock that gets up and smashes things for you." —Toggo, goblin weaponsmith

4/4

3 R R
Flowstone Crusher

Flowstone Crusher

Creature — Beast

: Flowstone Crusher gets +1/-1 until end of turn.

"What's better than smashing things with a rock? A rock that gets up and smashes things for you." —Toggo, goblin weaponsmith

4/4

3 R R
Flowstone Shambler

Flowstone Shambler

Creature — Beast

: Flowstone Shambler gets +1/-1 until end of turn.

Flowstone troops are notoriously difficult to keep in formation.

2/2

2 R
Flowstone Shambler

Flowstone Shambler

Creature — Beast

: Flowstone Shambler gets +1/-1 until end of turn.

Flowstone troops are notoriously difficult to keep in formation.

2/2

2 R
Flowstone Slide

Flowstone Slide

Sorcery

All creatures get +X/-X until end of turn.

It may look like soil, but its nature is malice.

X 2 R R
Flowstone Slide

Flowstone Slide

Sorcery

All creatures get +X/-X until end of turn.

It may look like soil, but its nature is malice.

X 2 R R
Form of the Dragon

Form of the Dragon

Enchantment

At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.

4 R R R
Form of the Dragon

Form of the Dragon

Enchantment

At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.

4 R R R
Furnace of Rath

Furnace of Rath

Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.

1 R R R
Furnace of Rath

Furnace of Rath

Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.

1 R R R
Goblin Balloon Brigade

Goblin Balloon Brigade

Creature — Goblin Warrior

: Goblin Balloon Brigade gains flying until end of turn.

They patched the holes, loaded their sharpest rocks, spanked their children one last time, and lurched off into the sunset.

1/1

R
Goblin Balloon Brigade

Goblin Balloon Brigade

Creature — Goblin Warrior

: Goblin Balloon Brigade gains flying until end of turn.

They patched the holes, loaded their sharpest rocks, spanked their children one last time, and lurched off into the sunset.

1/1

R
Goblin Brigand

Goblin Brigand

Creature — Goblin Warrior

Goblin Brigand attacks each combat if able.

Like a loaded cannon—point and shoot.

2/2

1 R
Goblin Brigand

Goblin Brigand

Creature — Goblin Warrior

Goblin Brigand attacks each combat if able.

Like a loaded cannon—point and shoot.

2/2

1 R
Goblin Chariot

Goblin Chariot

Creature — Goblin Warrior

Haste (This creature can attack and as soon as it comes under your control.)

The hardest part of his training is learning not to eat the boar.

2/2

2 R
Goblin Chariot

Goblin Chariot

Creature — Goblin Warrior

Haste (This creature can attack and as soon as it comes under your control.)

The hardest part of his training is learning not to eat the boar.

2/2

2 R
Goblin King

Goblin King

Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .

2/2

1 R R
Goblin King

Goblin King

Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .

2/2

1 R R
Goblin Mountaineer

Goblin Mountaineer

Creature — Goblin Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

The only thing worse than a goblin is a goblin that knows his way around.

1/1

R
Goblin Mountaineer

Goblin Mountaineer

Creature — Goblin Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

The only thing worse than a goblin is a goblin that knows his way around.

1/1

R
Goblin Piker

Goblin Piker

Creature — Goblin Warrior

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

2/1

1 R
Goblin Piker

Goblin Piker

Creature — Goblin Warrior

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

2/1

1 R
Goblin Sky Raider

Goblin Sky Raider

Creature — Goblin Warrior

Flying (This creature can't be blocked except by creatures with flying or reach.)

The goblin word for "flying" is more accurately translated as "falling slowly."

1/2

2 R
Goblin Sky Raider

Goblin Sky Raider

Creature — Goblin Warrior

Flying (This creature can't be blocked except by creatures with flying or reach.)

The goblin word for "flying" is more accurately translated as "falling slowly."

1/2

2 R
Guerrilla Tactics

Guerrilla Tactics

Instant

Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

1 R
Guerrilla Tactics

Guerrilla Tactics

Instant

Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

1 R
Hill Giant

Hill Giant

Creature — Giant

Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.

3/3

3 R
Hill Giant

Hill Giant

Creature — Giant

Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.

3/3

3 R
Karplusan Yeti

Karplusan Yeti

Creature — Yeti

: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.

3/3

3 R R
Karplusan Yeti

Karplusan Yeti

Creature — Yeti

: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.

3/3

3 R R
Kird Ape

Kird Ape

Creature — Ape

Kird Ape gets +1/+2 as long as you control a Forest.

It puts the "fur" in "fury."

1/1

R
Kird Ape

Kird Ape

Creature — Ape

Kird Ape gets +1/+2 as long as you control a Forest.

It puts the "fur" in "fury."

1/1

R
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

"Catch!"

4 R
Lava Axe

Lava Axe

Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

"Catch!"

4 R
Lightning Elemental

Lightning Elemental

Creature — Elemental

Haste (This creature can attack and as soon as it comes under your control.)

"A flash of the lightning, a break of the wave, He passes from life to his rest in the grave." —William Knox, "Mortality"

4/1

3 R
Lightning Elemental

Lightning Elemental

Creature — Elemental

Haste (This creature can attack and as soon as it comes under your control.)

"A flash of the lightning, a break of the wave, He passes from life to his rest in the grave." —William Knox, "Mortality"

4/1

3 R
Magnivore

Magnivore

Creature — Lhurgoyf

Haste (This creature can attack and as soon as it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

*/*

2 R R
Magnivore

Magnivore

Creature — Lhurgoyf

Haste (This creature can attack and as soon as it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

*/*

2 R R
Mana Clash

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

R
Mana Clash

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

R
Mogg Sentry

Mogg Sentry

Creature — Goblin Warrior

Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.

Nothing makes a mogg madder than having to wake up.

1/1

R
Mogg Sentry

Mogg Sentry

Creature — Goblin Warrior

Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.

Nothing makes a mogg madder than having to wake up.

1/1

R
Ogre Taskmaster

Ogre Taskmaster

Creature — Ogre

Ogre Taskmaster can't block.

Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.

4/3

3 R
Ogre Taskmaster

Ogre Taskmaster

Creature — Ogre

Ogre Taskmaster can't block.

Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.

4/3

3 R
Orcish Artillery

Orcish Artillery

Creature — Orc Warrior

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

"So they want to kill my men? Well two can play at that game." —General Khurzog

1/3

1 R R
Orcish Artillery

Orcish Artillery

Creature — Orc Warrior

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

"So they want to kill my men? Well two can play at that game." —General Khurzog

1/3

1 R R
Panic Attack

Panic Attack

Sorcery

Up to three target creatures can't block this turn.

Sometimes everyone decides to go for help at the same time.

2 R
Panic Attack

Panic Attack

Sorcery

Up to three target creatures can't block this turn.

Sometimes everyone decides to go for help at the same time.

2 R
Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

"When the air burns, only death breathes deep." —Bogardan mage

1 R
Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

"When the air burns, only death breathes deep." —Bogardan mage

1 R
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

1/1

R
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

1/1

R
Rathi Dragon

Rathi Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.

5/5

2 R R
Rathi Dragon

Rathi Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.

5/5

2 R R
Reflexes

Reflexes

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

R
Reflexes

Reflexes

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

R
Relentless Assault

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."

2 R R
Relentless Assault

Relentless Assault

Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."

2 R R
Rogue Kavu

Rogue Kavu

Creature — Kavu

Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.

Every litter of kavu yields one cub that refuses to hunt with the pack.

1/1

1 R
Rogue Kavu

Rogue Kavu

Creature — Kavu

Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.

Every litter of kavu yields one cub that refuses to hunt with the pack.

1/1

1 R
Rukh Egg

Rukh Egg

Creature — Bird Egg

When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.

Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.

0/3

3 R
Rukh Egg

Rukh Egg

Creature — Bird Egg

When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.

Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.

0/3

3 R
Sandstone Warrior

Sandstone Warrior

Creature — Human Soldier Warrior

First strike (This creature deals combat damage before creatures without first strike.) : Sandstone Warrior gets +1/+0 until end of turn.

1/3

2 R R
Sandstone Warrior

Sandstone Warrior

Creature — Human Soldier Warrior

First strike (This creature deals combat damage before creatures without first strike.) : Sandstone Warrior gets +1/+0 until end of turn.

1/3

2 R R
Seething Song

Seething Song

Instant

Add .

"The purest ore is produced from the hottest furnace, and the brightest thunder-bolt is elicited from the darkest storm." —Charles Colton

2 R
Seething Song

Seething Song

Instant

Add .

"The purest ore is produced from the hottest furnace, and the brightest thunder-bolt is elicited from the darkest storm." —Charles Colton

2 R
Shard Phoenix

Shard Phoenix

Creature — Phoenix

Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying. : Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.

2/2

4 R
Shard Phoenix

Shard Phoenix

Creature — Phoenix

Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying. : Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.

2/2

4 R
Shatter

Shatter

Instant

Destroy target artifact.

1 R
Shatter

Shatter

Instant

Destroy target artifact.

1 R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Shivan Dragon

Shivan Dragon

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5

4 R R
Shock

Shock

Instant

Shock deals 2 damage to any target.

"Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly." —Wandering mage

R
Shock

Shock

Instant

Shock deals 2 damage to any target.

"Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly." —Wandering mage

R
Stone Rain

Stone Rain

Sorcery

Destroy target land.

2 R
Stone Rain

Stone Rain

Sorcery

Destroy target land.

2 R
Sudden Impact

Sudden Impact

Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them." —Dravus, lava mage

3 R
Sudden Impact

Sudden Impact

Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them." —Dravus, lava mage

3 R
Threaten

Threaten

Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)

Goblins' motivational techniques are crude, but effective.

2 R
Threaten

Threaten

Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)

Goblins' motivational techniques are crude, but effective.

2 R
Thundermare

Thundermare

Creature — Elemental Horse

Haste (This creature can attack and as soon as it comes under your control.) When Thundermare enters the battlefield, tap all other creatures.

Its hooves strike lightning and the thunder follows quickly after.

5/5

5 R
Thundermare

Thundermare

Creature — Elemental Horse

Haste (This creature can attack and as soon as it comes under your control.) When Thundermare enters the battlefield, tap all other creatures.

Its hooves strike lightning and the thunder follows quickly after.

5/5

5 R
Viashino Sandstalker

Viashino Sandstalker

Creature — Viashino Warrior

Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)

"Some believe sandstalkers to be illusions; those with scars know better." —*Zhalfirin Guide to the Desert*

4/2

1 R R
Viashino Sandstalker

Viashino Sandstalker

Creature — Viashino Warrior

Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)

"Some believe sandstalkers to be illusions; those with scars know better." —*Zhalfirin Guide to the Desert*

4/2

1 R R
Volcanic Hammer

Volcanic Hammer

Sorcery

Volcanic Hammer deals 3 damage to any target.

Fire finds its form in the heat of the forge.

1 R
Volcanic Hammer

Volcanic Hammer

Sorcery

Volcanic Hammer deals 3 damage to any target.

Fire finds its form in the heat of the forge.

1 R
Whip Sergeant

Whip Sergeant

Creature — Human Soldier

: Target creature gains haste until end of turn. (It can attack this turn.)

Keldon soldiers learn to move faster than the whip.

2/1

2 R
Whip Sergeant

Whip Sergeant

Creature — Human Soldier

: Target creature gains haste until end of turn. (It can attack this turn.)

Keldon soldiers learn to move faster than the whip.

2/1

2 R
Wildfire

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a *big* appetite.

4 R R
Wildfire

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a *big* appetite.

4 R R
Anaconda

Anaconda

Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.

3/3

3 G
Anaconda

Anaconda

Creature — Snake

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.

3/3

3 G
Ancient Silverback

Ancient Silverback

Creature — Ape

: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

6/5

4 G G
Ancient Silverback

Ancient Silverback

Creature — Ape

: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

6/5

4 G G
Biorhythm

Biorhythm

Sorcery

Each player's life total becomes the number of creatures they control.

"I have seen life's purpose, and now it is my own." —Kamahl, druid acolyte

6 G G
Biorhythm

Biorhythm

Sorcery

Each player's life total becomes the number of creatures they control.

"I have seen life's purpose, and now it is my own." —Kamahl, druid acolyte

6 G G
Blanchwood Armor

Blanchwood Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

2 G
Blanchwood Armor

Blanchwood Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

2 G
Craw Wurm

Craw Wurm

Creature — Wurm

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

6/4

4 G G
Craw Wurm

Craw Wurm

Creature — Wurm

The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

6/4

4 G G
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.

2 G G
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.

2 G G
Early Harvest

Early Harvest

Instant

Target player untaps all basic lands they control.

"Earth's increase, foison plenty, Barns and garners never empty: Vines with clust'ring bunches growing; Plants with goodly burden bowing." —William Shakespeare, *The Tempest*

1 G G
Early Harvest

Early Harvest

Instant

Target player untaps all basic lands they control.

"Earth's increase, foison plenty, Barns and garners never empty: Vines with clust'ring bunches growing; Plants with goodly burden bowing." —William Shakespeare, *The Tempest*

1 G G
Elvish Bard

Elvish Bard

Creature — Elf Shaman Bard

All creatures able to block Elvish Bard do so.

Helplessly drawn in, the bard's enemies quickly find there's more than song to be found.

2/4

3 G G
Elvish Bard

Elvish Bard

Creature — Elf Shaman Bard

All creatures able to block Elvish Bard do so.

Helplessly drawn in, the bard's enemies quickly find there's more than song to be found.

2/4

3 G G
Elvish Berserker

Elvish Berserker

Creature — Elf Berserker

Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Their fury scatters enemies like a pile of dry leaves.

1/1

G
Elvish Berserker

Elvish Berserker

Creature — Elf Berserker

Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Their fury scatters enemies like a pile of dry leaves.

1/1

G
Elvish Champion

Elvish Champion

Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless blades To fight a countless foe on high." —Elvish hymn

2/2

1 G G
Elvish Champion

Elvish Champion

Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

"For what are leaves but countless blades To fight a countless foe on high." —Elvish hymn

2/2

1 G G
Elvish Piper

Elvish Piper

Creature — Elf Shaman

, : You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more. —Elvish teaching

1/1

3 G
Elvish Piper

Elvish Piper

Creature — Elf Shaman

, : You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more. —Elvish teaching

1/1

3 G
Elvish Warrior

Elvish Warrior

Creature — Elf Warrior

"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."

2/3

G G
Elvish Warrior

Elvish Warrior

Creature — Elf Warrior

"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."

2/3

G G
Emperor Crocodile

Emperor Crocodile

Creature — Crocodile

When you control no other creatures, sacrifice Emperor Crocodile.

The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.

5/5

3 G
Emperor Crocodile

Emperor Crocodile

Creature — Crocodile

When you control no other creatures, sacrifice Emperor Crocodile.

The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.

5/5

3 G
Force of Nature

Force of Nature

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

8/8

2 G G G G
Force of Nature

Force of Nature

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .

8/8

2 G G G G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

Watching the spider's web —Llanowar expression meaning "focusing on the wrong thing"

2/4

3 G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

Watching the spider's web —Llanowar expression meaning "focusing on the wrong thing"

2/4

3 G
Greater Good

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

"To examine the causes of life, we must first have recourse to death." —Mary Shelley, *Frankenstein*

2 G G
Greater Good

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

"To examine the causes of life, we must first have recourse to death." —Mary Shelley, *Frankenstein*

2 G G
Grizzly Bears

Grizzly Bears

Creature — Bear

Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.

2/2

1 G
Grizzly Bears

Grizzly Bears

Creature — Bear

Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.

2/2

1 G
Groundskeeper

Groundskeeper

Creature — Human Druid

: Return target basic land card from your graveyard to your hand.

"Soldiers speak of defending the soil, but they care only for their nations. I care nothing for their nations and everything for the soil."

1/1

G
Groundskeeper

Groundskeeper

Creature — Human Druid

: Return target basic land card from your graveyard to your hand.

"Soldiers speak of defending the soil, but they care only for their nations. I care nothing for their nations and everything for the soil."

1/1

G
Hunted Wumpus

Hunted Wumpus

Creature — Beast

When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.

Just one can feed a dozen people for a month.

6/6

3 G
Hunted Wumpus

Hunted Wumpus

Creature — Beast

When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.

Just one can feed a dozen people for a month.

6/6

3 G
Kavu Climber

Kavu Climber

Creature — Kavu

When Kavu Climber enters the battlefield, draw a card.

"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above." —Taseen, elvish bard

3/3

3 G G
Kavu Climber

Kavu Climber

Creature — Kavu

When Kavu Climber enters the battlefield, draw a card.

"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above." —Taseen, elvish bard

3/3

3 G G
King Cheetah

King Cheetah

Creature — Cat

Flash

If you find yourself and a friend being chased by a king cheetah, you have but one chance: Trip your friend. —Suq'Ata wisdom

3/2

3 G
King Cheetah

King Cheetah

Creature — Cat

Flash

If you find yourself and a friend being chased by a king cheetah, you have but one chance: Trip your friend. —Suq'Ata wisdom

3/2

3 G
Ley Druid

Ley Druid

Creature — Human Druid

: Untap target land.

After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.

1/1

2 G
Ley Druid

Ley Druid

Creature — Human Druid

: Untap target land.

After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.

1/1

2 G
Llanowar Behemoth

Llanowar Behemoth

Creature — Elemental

Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.

"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines." —Gerrard of the *Weatherlight*

4/4

3 G G
Llanowar Behemoth

Llanowar Behemoth

Creature — Elemental

Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.

"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines." —Gerrard of the *Weatherlight*

4/4

3 G G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing

1/1

G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing

1/1

G
Maro

Maro

Creature — Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

*/*

2 G G
Maro

Maro

Creature — Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

*/*

2 G G
Might of Oaks

Might of Oaks

Instant

Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this!"

3 G
Might of Oaks

Might of Oaks

Instant

Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this!"

3 G
Natural Affinity

Natural Affinity

Instant

All lands become 2/2 creatures until end of turn. They're still lands.

As long as the dryads are a part of the forest, the forest is a part of the army.

2 G
Natural Affinity

Natural Affinity

Instant

All lands become 2/2 creatures until end of turn. They're still lands.

As long as the dryads are a part of the forest, the forest is a part of the army.

2 G
Natural Spring

Natural Spring

Sorcery

Target player gains 8 life.

The dying ask for water because they know it contains life.

3 G G
Natural Spring

Natural Spring

Sorcery

Target player gains 8 life.

The dying ask for water because they know it contains life.

3 G G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

"Well, it also makes a very nice flower pot. . . ." —Arcum Dagsson, Soldevi machinist

1 G
Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

"Well, it also makes a very nice flower pot. . . ." —Arcum Dagsson, Soldevi machinist

1 G
Needle Storm

Needle Storm

Sorcery

Needle Storm deals 4 damage to each creature with flying.

The rain is driven like nails.

2 G
Needle Storm

Needle Storm

Sorcery

Needle Storm deals 4 damage to each creature with flying.

The rain is driven like nails.

2 G
Norwood Ranger

Norwood Ranger

Creature — Elf Scout Ranger

The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.

1/2

G
Norwood Ranger

Norwood Ranger

Creature — Elf Scout Ranger

The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.

1/2

G
Order of the Sacred Bell

Order of the Sacred Bell

Creature — Human Monk

"My brother, it may now be time to ring the bell and put out the call for aid."

4/3

3 G
Order of the Sacred Bell

Order of the Sacred Bell

Creature — Human Monk

"My brother, it may now be time to ring the bell and put out the call for aid."

4/3

3 G
Overgrowth

Overgrowth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

2 G
Overgrowth

Overgrowth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

2 G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to her problems.

1 G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to her problems.

1 G
Reclaim

Reclaim

Instant

Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.

G
Reclaim

Reclaim

Instant

Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.

G
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1 G
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

1 G
River Bear

River Bear

Creature — Bear

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.

3/3

3 G
River Bear

River Bear

Creature — Bear

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.

3/3

3 G
Rootbreaker Wurm

Rootbreaker Wurm

Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

6/6

5 G G
Rootbreaker Wurm

Rootbreaker Wurm

Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

6/6

5 G G
Rootwalla

Rootwalla

Creature — Lizard

: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.

2/2

2 G
Rootwalla

Rootwalla

Creature — Lizard

: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.

2/2

2 G
Scaled Wurm

Scaled Wurm

Creature — Wurm

The wurms become so big, a single scale can be used as a roof for a human dwelling.

7/6

7 G
Scaled Wurm

Scaled Wurm

Creature — Wurm

The wurms become so big, a single scale can be used as a roof for a human dwelling.

7/6

7 G
Seedborn Muse

Seedborn Muse

Creature — Spirit

Untap all permanents you control during each other player's untap step.

"Her voice is the wilderness, savage and pure." —Kamahl, druid acolyte

2/4

3 G G
Seedborn Muse

Seedborn Muse

Creature — Spirit

Untap all permanents you control during each other player's untap step.

"Her voice is the wilderness, savage and pure." —Kamahl, druid acolyte

2/4

3 G G
Silklash Spider

Silklash Spider

Creature — Spider

Reach : Silklash Spider deals X damage to each creature with flying.

The only thing that flies over the Krosan Forest is the wind.

2/7

3 G G
Silklash Spider

Silklash Spider

Creature — Spider

Reach : Silklash Spider deals X damage to each creature with flying.

The only thing that flies over the Krosan Forest is the wind.

2/7

3 G G
Stream of Life

Stream of Life

Sorcery

Target player gains X life.

X G
Stream of Life

Stream of Life

Sorcery

Target player gains X life.

X G
Summer Bloom

Summer Bloom

Sorcery

You may play up to three additional lands this turn.

Summer sends its kiss with warmth and blooming life.

1 G
Summer Bloom

Summer Bloom

Sorcery

You may play up to three additional lands this turn.

Summer sends its kiss with warmth and blooming life.

1 G
Trained Armodon

Trained Armodon

Creature — Elephant

Armodons are trained to step on things. Enemy things.

3/3

1 G G
Trained Armodon

Trained Armodon

Creature — Elephant

Armodons are trained to step on things. Enemy things.

3/3

1 G G
Tree Monkey

Tree Monkey

Creature — Monkey

Reach (This creature can block creatures with flying.)

The vines and branches of the jungle canopy are all the wings it needs.

1/1

G
Tree Monkey

Tree Monkey

Creature — Monkey

Reach (This creature can block creatures with flying.)

The vines and branches of the jungle canopy are all the wings it needs.

1/1

G
Treetop Bracers

Treetop Bracers

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.

1 G
Treetop Bracers

Treetop Bracers

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.

1 G
Utopia Tree

Utopia Tree

Creature — Plant

: Add one mana of any color.

The fruit of this fabled tree takes on the flavor of whatever food you love most.

0/2

1 G
Utopia Tree

Utopia Tree

Creature — Plant

: Add one mana of any color.

The fruit of this fabled tree takes on the flavor of whatever food you love most.

0/2

1 G
Verdant Force

Verdant Force

Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

7/7

5 G G G
Verdant Force

Verdant Force

Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

7/7

5 G G G
Verduran Enchantress

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not." —Fyndhorn elder

0/2

1 G G
Verduran Enchantress

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not." —Fyndhorn elder

0/2

1 G G
Viridian Shaman

Viridian Shaman

Creature — Elf Shaman

When Viridian Shaman enters the battlefield, destroy target artifact.

She stands as a living symbol of the natural world and an enemy of the forces that threaten it.

2/2

2 G
Viridian Shaman

Viridian Shaman

Creature — Elf Shaman

When Viridian Shaman enters the battlefield, destroy target artifact.

She stands as a living symbol of the natural world and an enemy of the forces that threaten it.

2/2

2 G
Web

Web

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

G
Web

Web

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

G
Weird Harvest

Weird Harvest

Sorcery

Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.

Krosa's distorted groves bear strange fruit.

X G G
Weird Harvest

Weird Harvest

Sorcery

Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.

Krosa's distorted groves bear strange fruit.

X G G
Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1

2 G
Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1

2 G
Yavimaya Enchantress

Yavimaya Enchantress

Creature — Human Druid

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

2/2

2 G
Yavimaya Enchantress

Yavimaya Enchantress

Creature — Human Druid

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

2/2

2 G
Zodiac Monkey

Zodiac Monkey

Creature — Monkey

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

It lives mainly on fruit, leaves, and the occasional nose.

2/1

1 G
Zodiac Monkey

Zodiac Monkey

Creature — Monkey

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

It lives mainly on fruit, leaves, and the occasional nose.

2/1

1 G
Aladdin's Ring

Aladdin's Ring

Artifact

, : Aladdin's Ring deals 4 damage to any target.

"A good lamp will light your way. A good ring will clear it." —Nervan, royal jeweler

8
Aladdin's Ring

Aladdin's Ring

Artifact

, : Aladdin's Ring deals 4 damage to any target.

"A good lamp will light your way. A good ring will clear it." —Nervan, royal jeweler

8
Angel's Feather

Angel's Feather

Artifact

Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

2
Angel's Feather

Angel's Feather

Artifact

Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

2
Beast of Burden

Beast of Burden

Artifact Creature — Golem

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

Though it was built as an instrument of labor, it wasn't long before it became an instrument of war.

*/*

6
Beast of Burden

Beast of Burden

Artifact Creature — Golem

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

Though it was built as an instrument of labor, it wasn't long before it became an instrument of war.

*/*

6
Booby Trap

Booby Trap

Artifact

As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name. The chosen player reveals each card they draw. When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

6
Booby Trap

Booby Trap

Artifact

As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name. The chosen player reveals each card they draw. When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

6
Bottle Gnomes

Bottle Gnomes

Artifact Creature — Gnome

Sacrifice Bottle Gnomes: You gain 3 life.

Reinforcements . . . or refreshments?

1/3

3
Bottle Gnomes

Bottle Gnomes

Artifact Creature — Gnome

Sacrifice Bottle Gnomes: You gain 3 life.

Reinforcements . . . or refreshments?

1/3

3
Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

"Hup, two, three, four, Dunno how to count no more."

5
Coat of Arms

Coat of Arms

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

"Hup, two, three, four, Dunno how to count no more."

5
Dancing Scimitar

Dancing Scimitar

Artifact Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

A blade that has never known sheath, a hilt that has never known hand.

1/5

4
Dancing Scimitar

Dancing Scimitar

Artifact Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

A blade that has never known sheath, a hilt that has never known hand.

1/5

4
Defense Grid

Defense Grid

Artifact

Each spell costs more to cast except during its controller's turn.

It lights up the sky, beckoning enemies only to repel them.

2
Defense Grid

Defense Grid

Artifact

Each spell costs more to cast except during its controller's turn.

It lights up the sky, beckoning enemies only to repel them.

2
Demon's Horn

Demon's Horn

Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

2
Demon's Horn

Demon's Horn

Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

2
Disrupting Scepter

Disrupting Scepter

Artifact

, : Target player discards a card. Activate only during your turn.

"True power is controlling not only the hearts of your subjects, but their minds as well."

3
Disrupting Scepter

Disrupting Scepter

Artifact

, : Target player discards a card. Activate only during your turn.

"True power is controlling not only the hearts of your subjects, but their minds as well."

3
Dragon's Claw

Dragon's Claw

Artifact

Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.

2
Dragon's Claw

Dragon's Claw

Artifact

Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.

2
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" —Mairsil, the Pretender

2
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" —Mairsil, the Pretender

2
Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Legend has it that the mine howls out the last words of those who died inside.

2
Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Legend has it that the mine howls out the last words of those who died inside.

2
Icy Manipulator

Icy Manipulator

Artifact

, : Tap target artifact, creature, or land.

In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.

4
Icy Manipulator

Icy Manipulator

Artifact

, : Tap target artifact, creature, or land.

In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.

4
Jade Statue

Jade Statue

Artifact

: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.

"The paradox of jade statues is that their victims never really expect attack, but they are never completely surprised either." —Kabel, Tolarian archivist

4
Jade Statue

Jade Statue

Artifact

: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.

"The paradox of jade statues is that their victims never really expect attack, but they are never completely surprised either." —Kabel, Tolarian archivist

4
Jester's Cap

Jester's Cap

Artifact

, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.

"Know your foes' strengths as well as their weaknesses." —Arcum Dagsson, Soldevi machinist

4
Jester's Cap

Jester's Cap

Artifact

, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.

"Know your foes' strengths as well as their weaknesses." —Arcum Dagsson, Soldevi machinist

4
Kraken's Eye

Kraken's Eye

Artifact

Whenever a player casts a blue spell, you may gain 1 life.

Bright as a mirror, dark as the sea.

2
Kraken's Eye

Kraken's Eye

Artifact

Whenever a player casts a blue spell, you may gain 1 life.

Bright as a mirror, dark as the sea.

2
Loxodon Warhammer

Loxodon Warhammer

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink. Equip

3
Loxodon Warhammer

Loxodon Warhammer

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink. Equip

3
Millstone

Millstone

Artifact

, : Target player mills two cards.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.

2
Millstone

Millstone

Artifact

, : Target player mills two cards.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.

2
Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying

"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work." —Urza, in his apprenticeship

0/2

0
Ornithopter

Ornithopter

Artifact Creature — Thopter

Flying

"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work." —Urza, in his apprenticeship

0/2

0
Phyrexian Hulk

Phyrexian Hulk

Artifact Creature — Phyrexian Golem

It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn Is make the soldiers die. —Onean children's rhyme

5/4

6
Phyrexian Hulk

Phyrexian Hulk

Artifact Creature — Phyrexian Golem

It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn Is make the soldiers die. —Onean children's rhyme

5/4

6
Rod of Ruin

Rod of Ruin

Artifact

, : Rod of Ruin deals 1 damage to any target.

The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.

4
Rod of Ruin

Rod of Ruin

Artifact

, : Rod of Ruin deals 1 damage to any target.

The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.

4
Slate of Ancestry

Slate of Ancestry

Artifact

, , Discard your hand: Draw a card for each creature you control.

The pattern of life can be studied like a book, if you know how to read it.

4
Slate of Ancestry

Slate of Ancestry

Artifact

, , Discard your hand: Draw a card for each creature you control.

The pattern of life can be studied like a book, if you know how to read it.

4
Spellbook

Spellbook

Artifact

You have no maximum hand size.

"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again." —Karn, silver golem

0
Spellbook

Spellbook

Artifact

You have no maximum hand size.

"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again." —Karn, silver golem

0
Storage Matrix

Storage Matrix

Artifact

As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.

3
Storage Matrix

Storage Matrix

Artifact

As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.

3
Tanglebloom

Tanglebloom

Artifact

, : You gain 1 life.

The bloom contains no seeds. It's meant only to nourish the forest's inhabitants.

1
Tanglebloom

Tanglebloom

Artifact

, : You gain 1 life.

The bloom contains no seeds. It's meant only to nourish the forest's inhabitants.

1
Teferi's Puzzle Box

Teferi's Puzzle Box

Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

4
Teferi's Puzzle Box

Teferi's Puzzle Box

Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

4
Thran Golem

Thran Golem

Artifact Creature — Golem

As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

As a beaver's teeth grow unchecked without regular use, so does the golem's armor grow without regular battles.

3/3

5
Thran Golem

Thran Golem

Artifact Creature — Golem

As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

As a beaver's teeth grow unchecked without regular use, so does the golem's armor grow without regular battles.

3/3

5
Ur-Golem's Eye

Ur-Golem's Eye

Artifact

: Add .

It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body.

4
Ur-Golem's Eye

Ur-Golem's Eye

Artifact

: Add .

It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body.

4
Vulshok Morningstar

Vulshok Morningstar

Artifact — Equipment

Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Vulshok Morningstar

Vulshok Morningstar

Artifact — Equipment

Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Wurm's Tooth

Wurm's Tooth

Artifact

Whenever a player casts a green spell, you may gain 1 life.

A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.

2
Wurm's Tooth

Wurm's Tooth

Artifact

Whenever a player casts a green spell, you may gain 1 life.

A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.

2
Adarkar Wastes

Adarkar Wastes

Land

: Add . : Add or . Adarkar Wastes deals 1 damage to you.

Adarkar Wastes

Adarkar Wastes

Land

: Add . : Add or . Adarkar Wastes deals 1 damage to you.

Battlefield Forge

Battlefield Forge

Land

: Add . : Add or . Battlefield Forge deals 1 damage to you.

Battlefield Forge

Battlefield Forge

Land

: Add . : Add or . Battlefield Forge deals 1 damage to you.

Brushland

Brushland

Land

: Add . : Add or . Brushland deals 1 damage to you.

Brushland

Brushland

Land

: Add . : Add or . Brushland deals 1 damage to you.

Caves of Koilos

Caves of Koilos

Land

: Add . : Add or . Caves of Koilos deals 1 damage to you.

Caves of Koilos

Caves of Koilos

Land

: Add . : Add or . Caves of Koilos deals 1 damage to you.

Karplusan Forest

Karplusan Forest

Land

: Add . : Add or . Karplusan Forest deals 1 damage to you.

Karplusan Forest

Karplusan Forest

Land

: Add . : Add or . Karplusan Forest deals 1 damage to you.

Llanowar Wastes

Llanowar Wastes

Land

: Add . : Add or . Llanowar Wastes deals 1 damage to you.

Llanowar Wastes

Llanowar Wastes

Land

: Add . : Add or . Llanowar Wastes deals 1 damage to you.

Quicksand

Quicksand

Land

: Add . , Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Quicksand

Quicksand

Land

: Add . , Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Shivan Reef

Shivan Reef

Land

: Add . : Add or . Shivan Reef deals 1 damage to you.

Shivan Reef

Shivan Reef

Land

: Add . : Add or . Shivan Reef deals 1 damage to you.

Sulfurous Springs

Sulfurous Springs

Land

: Add . : Add or . Sulfurous Springs deals 1 damage to you.

Sulfurous Springs

Sulfurous Springs

Land

: Add . : Add or . Sulfurous Springs deals 1 damage to you.

Underground River

Underground River

Land

: Add . : Add or . Underground River deals 1 damage to you.

Underground River

Underground River

Land

: Add . : Add or . Underground River deals 1 damage to you.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Yavimaya Coast

Yavimaya Coast

Land

: Add . : Add or . Yavimaya Coast deals 1 damage to you.

Yavimaya Coast

Yavimaya Coast

Land

: Add . : Add or . Yavimaya Coast deals 1 damage to you.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)