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Act of Heroism
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
"On every plane, there are those who run toward danger."
—Gideon Jura
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Akroma, Angel of Wrath
Legendary Creature — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
"Wrath is no vice when inflicted upon the deserving."
6/6
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Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling (, Discard this card: Draw a card.)
"Many must die for the one who should not have perished."
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Angelic Page
Creature — Angel Spirit
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
1/1
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Armageddon
Sorcery
Destroy all lands.
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Auramancer
Creature — Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
2/2
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Cloudshift
Instant
Exile target creature you control, then return that card to the battlefield under your control.
"Even storm clouds bow to worship Avacyn."
—Elder Rimheit
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Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
—*Song of All*, canto 642
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Darien, King of Kjeldor
Legendary Creature — Human Soldier
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
"With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive."
—*Kjeldor: Ice Civilization*
3/3
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Dauntless Cathar
Creature — Human Soldier
, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
"The harder they try to extinguish my faith, the brighter it burns in the darkness."
3/2
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Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.
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Disenchant
Instant
Destroy target artifact or enchantment.
"The tools of evil are mere things. And like all things, they cannot last forever."
—*Song of All*, canto 881
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Fencing Ace
Creature — Human Soldier
Double strike
His prowess gives the guildless hope that they can hold out against tyranny.
1/1
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Fiend Hunter
Creature — Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
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Geist of the Moors
Creature — Spirit
Flying
"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate."
—"The Good Geist's Vow"
3/1
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Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Honor the gods of Theros, and they will return the favor.
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Griffin Protector
Creature — Griffin
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
The drums of war stir the hearts of all who fight for righteousness.
2/3
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Karona's Zealot
Creature — Human Cleric
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
2/5
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Knight of the Skyward Eye
Creature — Human Knight
: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.
The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.
2/2
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Kongming, "Sleeping Dragon"
Legendary Creature — Human Advisor
Other creatures you control get +1/+1.
"Such a lord as this—all virtues' height—
Had never been, nor ever was again."
2/2
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Kor Firewalker
Creature — Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
"A river of lava is just another river to cross."
2/2
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Loyal Sentry
Creature — Human Soldier
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
His watch ends only when he does.
1/1
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Luminarch Ascension
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
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Lunarch Mantle
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."
"A boon from the angels should never be cast aside."
—Manfried Ulmach, Chief Inquisitor
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Noble Templar
Creature — Human Cleric Soldier
Vigilance
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3/6
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Nyx-Fleece Ram
Enchantment Creature — Sheep
At the beginning of your upkeep, you gain 1 life.
The gods are fascinated by innocence, perhaps because it's a quality they themselves lack.
0/5
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Ordeal of Heliod
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Path of Peace
Sorcery
Destroy target creature. Its owner gains 4 life.
As Hedrax stepped into oblivion, he welcomed the unwavering silence.
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Promise of Bunrei
Enchantment
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
"I am not afraid to die today nor afraid of what death will bring."
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Renewed Faith
Instant
You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
Skepticism fades in the face of the miraculous.
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Rest in Peace
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle.
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Savannah Lions
Creature — Cat
"One alone is fearsome; one among many is unstoppable."
—Benalish proverb
2/1
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Squadron Hawk
Creature — Bird
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1/1
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
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Thalia, Guardian of Thraben
Legendary Creature — Human Soldier
First strike
Noncreature spells cost more to cast.
"Thraben is our home and I will not see it fall to this unhallowed horde."
2/1
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Urbis Protector
Creature — Human Cleric
When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.
"Guilds be damned. We can fend for ourselves."
—Vennick of the Gateless
1/1
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Valor in Akros
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
There's no stronger armor than the bravery of those beside you.
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Whitemane Lion
Creature — Cat
Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
2/2
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Accumulated Knowledge
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
"I have seen and heard much here. There are secrets within secrets. Let me show you."
—Takara, to Eladamri
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Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
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Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
, : Creatures your opponents control attack this turn if able.
The wills of mortals shift as the tide ebbs and flows.
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Blue Elemental Blast
Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Nothing escapes a sharp mind.
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Blue Sun's Zenith
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
"The Origin Query will wait. We must ensure we survive to return to it."
—Pelyus, vedalken ordinar
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Borrowing 100,000 Arrows
Sorcery
Draw a card for each tapped creature target opponent controls.
Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.
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Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
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Brine Elemental
Creature — Elemental
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips their next untap step.
Water calls to water, and the world is left exhausted and withered in its wake.
5/4
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Choking Tethers
Instant
Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.
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Coralhelm Guide
Creature — Merfolk Scout Ally
: Target creature can't be blocked this turn.
"She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there."
—Jori En, expedition leader
2/1
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Counterspell
Instant
Counter target spell.
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Court Hussar
Creature — Vedalken Knight
Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless was spent to cast it.
1/3
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Curiosity
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
All Mirri wanted to do was rest, but she couldn't ignore a nagging suspicion as she followed Crovax's skulking form.
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Cursecatcher
Creature — Merfolk Wizard
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .
"Of all the things that can be stolen, opportunity is the most valuable."
1/1
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Dragon's Eye Savants
Creature — Human Wizard
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at target opponent's hand.
0/6
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Exclude
Instant
Counter target creature spell.
Draw a card.
"Terrifying, but thankfully temporary."
—Teferi
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Fathom Seer
Creature — Illusion
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.
1/3
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Flash
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to .
No tactic transforms a battle like a well-timed carnivore.
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Freed from the Real
Enchantment — Aura
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
When a strong mind moves, form and energy shift to heed it.
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Genju of the Falls
Enchantment — Aura
Enchant Island
: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
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Ghost Ship
Creature — Spirit
Flying
: Regenerate Ghost Ship.
Going down with the ship is just the beginning.
2/4
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Horseshoe Crab
Creature — Crab
: Untap Horseshoe Crab.
In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.
1/3
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Jace, the Mind Sculptor
Legendary Planeswalker — Jace
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[−1]: Return target creature to its owner's hand.
[−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
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Jalira, Master Polymorphist
Legendary Creature — Human Wizard
, , Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
"You can become anything if I just put my mind to it."
2/2
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Man-o'-War
Creature — Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
"Beauty to the eye does not always translate to the touch."
—Naimah, Femeref philosopher
2/2
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Merfolk Looter
Creature — Merfolk Rogue
: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certain once they find it.
1/1
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Murder of Crows
Creature — Bird
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
Even more than carrion, they crave the last words of the dying.
4/4
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Mystic of the Hidden Way
Creature — Human Monk
Mystic of the Hidden Way can't be blocked.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"There are no obstacles, only different paths."
3/2
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Pact of Negation
Instant
Counter target spell.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Those who expect betrayal at every turn are seldom disappointed.
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Phantasmal Bear
Creature — Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
"You know it to be false, but when its claws find you, what you know won't matter much at all."
—Pol Jamaar, illusionist
2/2
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Reef Worm
Creature — Worm
When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"
0/1
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Retraction Helix
Instant
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
Where the geometries of the world collapse, a master of the aether can harvest power beyond comprehending.
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Shoreline Ranger
Creature — Bird Soldier Ranger
Flying
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
3/4
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Sift
Sorcery
Draw three cards, then discard a card.
"Twice I have let the Legacy slip away. Never again."
—Karn, silver golem
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Totally Lost
Instant
Put target nonland permanent on top of its owner's library.
Fblthp had always hated crowds.
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Twisted Image
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
"True strength is in the mind, for the body is too malleable a form."
—Politus, vedalken emisar
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Vendilion Clique
Legendary Creature — Faerie Wizard
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3/1
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Vesuvan Shapeshifter
Creature — Shapeshifter
As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."
Morph
0/0
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Willbender
Creature — Human Wizard
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
1/2
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Ancient Craving
Sorcery
You draw three cards and you lose 3 life.
Knowledge demands sacrifice.
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Bloodhunter Bat
Creature — Bat
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
It returns eager to share the feast of blood and gore with its ghoulish master.
2/2
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Caustic Tar
Enchantment — Aura
Enchant land
Enchanted land has ": Target player loses 3 life."
The spite of the Cabal turns meadow into mire.
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Dark Ritual
Instant
Add .
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Deadly Designs
Enchantment
: Put a plot counter on Deadly Designs. Any player may activate this ability.
When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
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Death's-Head Buzzard
Creature — Bird
Flying
When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
Infested with vermin, ever hungering, dropping from night's sky.
2/1
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Diabolic Edict
Instant
Target player sacrifices a creature.
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Dirge of Dread
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling (, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
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Disfigure
Instant
Target creature gets -2/-2 until end of turn.
"Brave scar or unfortunate tale? It all depends on your pain threshold."
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Doomsday
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
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Dusk Legion Zealot
Creature — Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.
1/1
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Erg Raiders
Creature — Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
Their skills are extensive, and their appetite for battle just as vast.
2/3
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Fallen Angel
Creature — Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."
3/3
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Hell's Caretaker
Creature — Horror
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
"The rules are clear. If you want to leave, you need only convince another to take your place."
1/1
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Horror of the Broken Lands
Creature — Horror
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.
Cycling (, Discard this card: Draw a card.)
It feeds on dry bones in the sand and desperate pleas in the wind.
4/4
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Ihsan's Shade
Legendary Creature — Shade Knight
Protection from white
No mortal could atone for Ihsan's betrayal. Redemption required him to become something else.
5/5
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Laquatus's Champion
Creature — Nightmare Horror
When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
: Regenerate Laquatus's Champion.
Chainer's dark gift to a darker soul.
6/3
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Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Mesmeric Fiend
Creature — Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1/1
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Murder
Instant
Destroy target creature.
"No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa
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Nezumi Cutthroat
Creature — Rat Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Nezumi Cutthroat can't block.
"The nezumi will do things for money no other thinking creature would consider. This, of course, makes them useful beyond words."
—Meloku the Clouded Mirror
2/1
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Phyrexian Ghoul
Creature — Phyrexian Zombie
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
Phyrexia wastes nothing. Its food chain is a spiraling cycle.
2/2
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Phyrexian Obliterator
Creature — Phyrexian Horror
Trample
Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
"Behold blessed perfection."
—Sheoldred, Whispering One
5/5
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Plague Wind
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."
—*Keld Triumphant*
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Ratcatcher
Creature — Ogre Rogue
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
An ogre's poisonous stench is like fine Kashkaval cheese to the noses lowest to the ground.
4/4
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Ravenous Chupacabra
Creature — Beast Horror
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
Opening Orazca unleashed more horrors than just the Immortal Sun.
2/2
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Relentless Rats
Creature — Rat
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
2/2
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Returned Phalanx
Creature — Zombie Soldier
Defender
: Returned Phalanx can attack this turn as though it didn't have defender.
They lived in different nations and fought in different eras, but as the Returned, they link arms as one.
3/3
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Ruthless Ripper
Creature — Human Assassin
Deathtouch
Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Ruthless Ripper is turned face up, target player loses 2 life.
1/1
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Street Wraith
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
3/4
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Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity."
—Senifet, vizier of Bontu
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Triskaidekaphobia
Enchantment
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.
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Twisted Abomination
Creature — Zombie Mutant
: Regenerate Twisted Abomination.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5/3
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Undead Gladiator
Creature — Zombie Barbarian
, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.
Cycling (, Discard this card: Draw a card.)
The Cabal loves encores.
3/1
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Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling (, Discard this card: Draw a card.)
No matter how deep you bury it, some evil refuses to stay dead.
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Vampire Lacerator
Creature — Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.
2/2
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Will-o'-the-Wisp
Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"On dark nights you can still see the light of the Vess girl's lantern out in the Caligo, seeking her lost brother. Those who follow are doomed to join her endless search."
—"The Fall of the House of Vess"
0/1
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Zombify
Sorcery
Return target creature card from your graveyard to the battlefield.
"The first birth celebrates life. The second birth mocks it."
—Mystic elder
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Zulaport Cutthroat
Creature — Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."
1/1
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Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
"Rage courses in every heart, yearning to betray its rational prison."
—Sarkhan Vol
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Akroma, Angel of Fury
Legendary Creature — Angel
This spell can't be countered.
Flying, trample, protection from white and from blue
: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
6/6
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Balduvian Horde
Creature — Human Barbarian
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
"We earn no medals and fight for no titles. Blood is proof of our victory."
—Lovisa Coldeyes
5/5
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Ball Lightning
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
The most frightening storms are those not woven by nature's hand.
6/1
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Blood Moon
Enchantment
Nonbasic lands are Mountains.
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Browbeat
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
"Even the threat of power has power."
—Jeska, warrior adept
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Chandra's Outrage
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra never believed in using her "inside voice."
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Chartooth Cougar
Creature — Cat Beast
: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
4/4
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Cinder Storm
Sorcery
Cinder Storm deals 7 damage to any target.
Any pyromancer can summon fire with a thought. The trick is putting it out.
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Crimson Mage
Creature — Human Shaman
: Target creature you control gains haste until end of turn. (It can attack and this turn.)
"We wield the fires of rage. War is our blood and destruction our birthright."
—Crimson creed
2/1
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Eidolon of the Great Revel
Enchantment Creature — Spirit
Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
Xenagos reveled while Theros burned.
2/2
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Enthralling Victor
Creature — Human Warrior
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
If you stare at the sun for too long, you'll lose your ability to see clearly.
3/2
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Fortune Thief
Creature — Human Rogue
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
0/1
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Frenzied Goblin
Creature — Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
1/1
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Genju of the Spires
Enchantment — Aura
Enchant Mountain
: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
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Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Their eardrums may have given out, but the rest of them never will.
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Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
"Leave no scraps, lest you attract pests."
—Mardu threat
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Humble Defector
Creature — Human Rogue
: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
"You were once Mardu, so your body and will are strong. Now we must train your mind."
—Houn, Jeskai elder
2/1
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Imperial Recruiter
Creature — Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
A passionate recruiter will win a war before the first arrow flies.
1/1
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Ire Shaman
Creature — Orc Shaman
Menace (This creature can't be blocked except by two or more creatures.)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
2/1
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Izzet Chemister
Creature — Goblin Wizard
Haste
, : Exile target instant or sorcery card from your graveyard.
, , Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.
1/3
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Jackal Pup
Creature — Jackal
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
The first morning after acquiring her familiar, the wizard awoke with fleabites and mange.
2/1
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Kindle
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
Hope of deliverance is scorched by the fire of futility.
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Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
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Magus of the Wheel
Creature — Human Wizard
, , Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
"Fate is not as fixed as you might think."
3/3
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Mogg Flunkies
Creature — Goblin
Mogg Flunkies can't attack or block alone.
They'll attack whatever's in front of them—as long as you tell them where that is.
3/3
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Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
"The embers of our homes still smolder, and already the villages of Kjeldor burn in retaliation. What they have started, we will finish."
—Lovisa Coldeyes
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Pyre Hound
Creature — Elemental Dog
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
Its growl is the crackling and popping of a wildfire untamed.
2/3
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Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
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Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Nothing restrains a burning passion.
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Simian Spirit Guide
Creature — Ape Spirit
Exile Simian Spirit Guide from your hand: Add .
"It's rarely worth questioning where the mana comes from. Just be grateful."
—Jaya Ballard, task mage
2/2
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Skeletonize
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with ": Regenerate this creature."
Fire burns away both flesh and freedom.
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Skirk Commando
Creature — Goblin
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
2/1
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Soulbright Flamekin
Creature — Elemental Shaman
: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .
When provoked, a flamekin's inner fire burns far hotter than any giant's forge.
2/1
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Spikeshot Goblin
Creature — Goblin Shaman
, : Spikeshot Goblin deals damage equal to its power to any target.
"Proximity discouraged. Do not approach."
—Vulshok field guide
1/2
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Thresher Lizard
Creature — Lizard
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
The sound of its plated tail beating on desert rocks is often mistaken for the footfalls of a much larger predator.
3/2
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Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.
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Uncaged Fury
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
"It's right to fear those that you keep locked away."
—Rahilda, Vildin-Pack alpha
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Zada, Hedron Grinder
Legendary Creature — Goblin Ally
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
"A hedron holds magic for a thousand years—or less, if need be."
3/3
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Ainok Survivalist
Creature — Dog Shaman
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
2/1
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Ambassador Oak
Creature — Treefolk Warrior
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.
3/3
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Ancient Stirrings
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
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Arbor Elf
Creature — Elf Druid
: Untap target Forest.
1/1
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Azusa, Lost but Seeking
Legendary Creature — Human Monk
You may play two additional lands on each of your turns.
"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."
1/2
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Broodhatch Nantuko
Creature — Insect Druid
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
1/1
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Colossal Dreadmaw
Creature — Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
6/6
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Courser of Kruphix
Enchantment Creature — Centaur
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
2/4
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Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
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Echoing Courage
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
A single seed unleashes a flurry of growth.
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Elvish Aberration
Creature — Elf Mutant
: Add .
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
4/5
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Elvish Piper
Creature — Elf Shaman
, : You may put a creature card from your hand onto the battlefield.
"From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more."
—Elvish teaching
1/1
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Ember Weaver
Creature — Spider
Reach (This creature can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."
—Sunseeder myth
2/3
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Epic Confrontation
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
No matter the timeline, some legends will endure.
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Fierce Empath
Creature — Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
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Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
"Only the most effective tactics stand the test of time."
—Gamelen, Citanul elder
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Invigorate
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
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Iwamori of the Open Fist
Legendary Creature — Human Monk
Trample
When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
5/5
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Kavu Climber
Creature — Kavu
When Kavu Climber enters the battlefield, draw a card.
The kavu might be above you
—Llanowar expression meaning "keep an open mind"
3/3
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Kavu Predator
Creature — Kavu
Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
In a withered world, the scent of healthy prey is enough to drive a predator to frenzy.
2/2
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Krosan Colossus
Creature — Beast
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When it walked, it altered geography. When it bellowed, it changed the weather.
9/9
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Krosan Tusker
Creature — Boar Beast
Cycling (, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6/5
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Living Wish
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
The best wishes include the will to tame their consequences.
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Lull
Instant
Prevent all combat damage that would be dealt this turn.
Cycling (, Discard this card: Draw a card.)
The clamor of war ceased as both armies stood and marveled at the beauty of Gaea's work.
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Master of the Wild Hunt
Creature — Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
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Nettle Sentinel
Creature — Elf Warrior
Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.
2/2
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Plummet
Instant
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
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Presence of Gond
Enchantment — Aura
Enchant creature
Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."
"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."
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Protean Hulk
Creature — Beast
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
"Meat *and* eggs. We eat!"
—Borborygmos
6/6
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Rancor
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Hatred outlives the hateful.
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Regrowth
Sorcery
Return target card from your graveyard to your hand.
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Stampede Driver
Creature — Human Spellshaper
, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
"The thunder of hooves is music to my ears."
1/1
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Summoner's Pact
Instant
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Timberpack Wolf
Creature — Wolf
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
"The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose."
—Garruk Wildspeaker
2/2
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Tree of Redemption
Creature — Plant
Defender
: Exchange your life total with Tree of Redemption's toughness.
The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.
0/13
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Utopia Sprawl
Enchantment — Aura
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
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Vessel of Nascency
Enchantment
, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
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Wildheart Invoker
Creature — Elf Shaman
: Target creature gets +5/+5 and gains trample until end of turn.
"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
—*The Invokers' Tales*
4/3
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Woolly Loxodon
Creature — Elephant Warrior
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.
6/7
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Animar, Soul of Elements
Legendary Creature — Elemental
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
1/1
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Baloth Null
Creature — Zombie Beast
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
"Humans use pigs to hunt for mushrooms, don't they? It's like that."
—Harak, Malakir bloodwitch
4/5
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Blightning
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat.
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Boros Charm
Instant
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
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Brion Stoutarm
Legendary Creature — Giant Warrior
Lifelink
, , Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
Boggarts and disturbing bits of boggarts flew through the air with alarming and untidy regularity.
4/4
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Cloudblazer
Creature — Human Scout
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
2/2
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Conflux
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
After years of world-bending machinations, Bolas's triumph is at hand.
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Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Tribal rivalries and petty disputes were laid aside at Eladamri's summons.
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Gisela, Blade of Goldnight
Legendary Creature — Angel
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
5/5
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Grenzo, Dungeon Warden
Legendary Creature — Goblin Rogue
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
2/2
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Hanna, Ship's Navigator
Legendary Creature — Human Artificer
, : Return target artifact or enchantment card from your graveyard to your hand.
"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."
1/2
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Lorescale Coatl
Creature — Snake
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
"The enlightenment I never found in etherium I have found traced in the coatl's scales."
—Ranalus, vedalken heretic
2/2
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Mystic Snake
Creature — Snake
Flash
When Mystic Snake enters the battlefield, counter target spell.
Its fangs are in your flesh before its hiss leaves your ears.
2/2
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Nicol Bolas
Legendary Creature — Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay .
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
Dominaria's most ancient evil.
7/7
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Niv-Mizzet, the Firemind
Legendary Creature — Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
: Draw a card.
"(Z—>)90° — (E—N²W)90°t = 1"
4/4
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Notion Thief
Creature — Human Rogue
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3/1
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Pernicious Deed
Enchantment
, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
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Pillory of the Sleepless
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Which is worse—the sleep which never ends or that which never comes?
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Prossh, Skyraider of Kher
Legendary Creature — Dragon
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
5/5
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Quicksilver Dagger
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."
The dwarves call their quicksilver techniques "improvisational weaponsmithing."
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Ruric Thar, the Unbowed
Legendary Creature — Ogre Warrior
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6/6
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Shadowmage Infiltrator
Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1/3
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Stangg
Legendary Creature — Human Warrior
When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
3/4
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Vindicate
Sorcery
Destroy target permanent.
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Watchwolf
Creature — Wolf
Only in Ravnica do the wolves watch the flock.
3/3
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Assembly-Worker
Artifact Creature — Assembly-Worker
: Target Assembly-Worker creature gets +1/+1 until end of turn.
With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.
2/2
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Chalice of the Void
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
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Coalition Relic
Artifact
: Add one mana of any color.
: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
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Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
"When I said I needed a hand, I didn't mean this."
—Gerrard Capashen
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Heavy Arbalest
Artifact — Equipment
Equipped creature doesn't untap during its controller's untap step.
Equipped creature has ": This creature deals 2 damage to any target."
Equip
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Nihil Spellbomb
Artifact
, Sacrifice Nihil Spellbomb: Exile target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Perilous Myr
Artifact Creature — Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
To Mirrodin, an explosive. To Phyrexia, a missionary.
1/1
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Primal Clay
Artifact Creature — Shapeshifter
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
*/*
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Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.
, : Add one mana of any color.
"The explorer who found it got a bad deal when he sold it. He merely got rich."
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Sai of the Shinobi
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.
Equip
The passing of the sai presages the end of the old clan and the ascent of the new.
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Self-Assembler
Artifact Creature — Assembly-Worker
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
It sees itself in all of its creations.
4/4
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Strionic Resonator
Artifact
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.
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Sundering Titan
Artifact Creature — Golem
When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
"Even if we defeat it, what remains to be saved?"
—Glissa Sunseeker
7/10
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Swiftfoot Boots
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
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Treasure Keeper
Artifact Creature — Construct
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
3/3
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Ash Barrens
Land
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Cascade Bluffs
Land
: Add .
, : Add , , or .
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
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Fetid Heath
Land
: Add .
, : Add , , or .
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."
—Talara, elvish safewright
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Flooded Grove
Land
: Add .
, : Add , , or .
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.
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Haunted Fengraf
Land
: Add .
, , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
A ghoulcaller's playground.
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Mikokoro, Center of the Sea
Legendary Land
: Add .
, : Each player draws a card.
"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed."
—Scroll fragment from the ruins of Minamo
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Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Pendelhaven
Legendary Land
: Add .
: Target 1/1 creature gets +1/+2 until end of turn.
The limbs of Pendelhaven extend as far as the meek roam, and reach as high as they strive.
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Quicksand
Land
: Add .
, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Not all deaths are etched with mythic meaning and iconic glory.
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Rishadan Port
Land
: Add .
, : Tap target land.
Rishada is the gateway to free trade—but the key will cost you.
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Rugged Prairie
Land
: Add .
, : Add , , or .
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.
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Twilight Mire
Land
: Add .
, : Add , , or .
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.
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Zoetic Cavern
Land
: Add .
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Nothing lives within it, yet there is life.
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