Masters 25

Image Card Info Mana cost
Act of Heroism

Act of Heroism

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

"On every plane, there are those who run toward danger." —Gideon Jura

1 W
Akroma, Angel of Wrath

Akroma, Angel of Wrath

Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red

"Wrath is no vice when inflicted upon the deserving."

6/6

5 W W W
Akroma's Vengeance

Akroma's Vengeance

Sorcery

Destroy all artifacts, creatures, and enchantments. Cycling (, Discard this card: Draw a card.)

"Many must die for the one who should not have perished."

4 W W
Angelic Page

Angelic Page

Creature — Angel Spirit

Flying : Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

1/1

1 W
Armageddon

Armageddon

Sorcery

Destroy all lands.

3 W
Auramancer

Auramancer

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

2/2

2 W
Cloudshift

Cloudshift

Instant

Exile target creature you control, then return that card to the battlefield under your control.

"Even storm clouds bow to worship Avacyn." —Elder Rimheit

W
Congregate

Congregate

Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." —*Song of All*, canto 642

3 W
Darien, King of Kjeldor

Darien, King of Kjeldor

Legendary Creature — Human Soldier

Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.

"With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive." —*Kjeldor: Ice Civilization*

3/3

4 W W
Dauntless Cathar

Dauntless Cathar

Creature — Human Soldier

, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.

"The harder they try to extinguish my faith, the brighter it burns in the darkness."

3/2

2 W
Decree of Justice

Decree of Justice

Sorcery

Create X 4/4 white Angel creature tokens with flying. Cycling (, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.

X X 2 W W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

"The tools of evil are mere things. And like all things, they cannot last forever." —*Song of All*, canto 881

1 W
Fencing Ace

Fencing Ace

Creature — Human Soldier

Double strike

His prowess gives the guildless hope that they can hold out against tyranny.

1/1

1 W
Fiend Hunter

Fiend Hunter

Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3

1 W W
Geist of the Moors

Geist of the Moors

Creature — Spirit

Flying

"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate." —"The Good Geist's Vow"

3/1

1 W W
Gods Willing

Gods Willing

Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Honor the gods of Theros, and they will return the favor.

W
Griffin Protector

Griffin Protector

Creature — Griffin

Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

The drums of war stir the hearts of all who fight for righteousness.

2/3

3 W
Karona's Zealot

Karona's Zealot

Creature — Human Cleric

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.

2/5

4 W
Knight of the Skyward Eye

Knight of the Skyward Eye

Creature — Human Knight

: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.

The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.

2/2

1 W
Kongming, "Sleeping Dragon"

Kongming, "Sleeping Dragon"

Legendary Creature — Human Advisor

Other creatures you control get +1/+1.

"Such a lord as this—all virtues' height— Had never been, nor ever was again."

2/2

2 W W
Kor Firewalker

Kor Firewalker

Creature — Kor Soldier

Protection from red Whenever a player casts a red spell, you may gain 1 life.

"A river of lava is just another river to cross."

2/2

W W
Loyal Sentry

Loyal Sentry

Creature — Human Soldier

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

His watch ends only when he does.

1/1

W
Luminarch Ascension

Luminarch Ascension

Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) : Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.

1 W
Lunarch Mantle

Lunarch Mantle

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."

"A boon from the angels should never be cast aside." —Manfried Ulmach, Chief Inquisitor

1 W
Noble Templar

Noble Templar

Creature — Human Cleric Soldier

Vigilance Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3/6

5 W
Nyx-Fleece Ram

Nyx-Fleece Ram

Enchantment Creature — Sheep

At the beginning of your upkeep, you gain 1 life.

The gods are fascinated by innocence, perhaps because it's a quality they themselves lack.

0/5

1 W
Ordeal of Heliod

Ordeal of Heliod

Enchantment — Aura

Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. When you sacrifice Ordeal of Heliod, you gain 10 life.

1 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Path of Peace

Path of Peace

Sorcery

Destroy target creature. Its owner gains 4 life.

As Hedrax stepped into oblivion, he welcomed the unwavering silence.

3 W
Promise of Bunrei

Promise of Bunrei

Enchantment

When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.

"I am not afraid to die today nor afraid of what death will bring."

2 W
Renewed Faith

Renewed Faith

Instant

You gain 6 life. Cycling (, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.

Skepticism fades in the face of the miraculous.

2 W
Rest in Peace

Rest in Peace

Enchantment

When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle.

1 W
Savannah Lions

Savannah Lions

Creature — Cat

"One alone is fearsome; one among many is unstoppable." —Benalish proverb

2/1

W
Squadron Hawk

Squadron Hawk

Creature — Bird

Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.

1/1

1 W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

W
Thalia, Guardian of Thraben

Thalia, Guardian of Thraben

Legendary Creature — Human Soldier

First strike Noncreature spells cost more to cast.

"Thraben is our home and I will not see it fall to this unhallowed horde."

2/1

1 W
Urbis Protector

Urbis Protector

Creature — Human Cleric

When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.

"Guilds be damned. We can fend for ourselves." —Vennick of the Gateless

1/1

4 W W
Valor in Akros

Valor in Akros

Enchantment

Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

There's no stronger armor than the bravery of those beside you.

3 W
Whitemane Lion

Whitemane Lion

Creature — Cat

Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."

2/2

1 W
Accumulated Knowledge

Accumulated Knowledge

Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

"I have seen and heard much here. There are secrets within secrets. Let me show you." —Takara, to Eladamri

1 U
Arcane Denial

Arcane Denial

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

1 U
Bident of Thassa

Bident of Thassa

Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card. , : Creatures your opponents control attack this turn if able.

The wills of mortals shift as the tide ebbs and flows.

2 U U
Blue Elemental Blast

Blue Elemental Blast

Instant

Choose one — • Counter target red spell. • Destroy target red permanent.

Nothing escapes a sharp mind.

U
Blue Sun's Zenith

Blue Sun's Zenith

Instant

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

"The Origin Query will wait. We must ensure we survive to return to it." —Pelyus, vedalken ordinar

X U U U
Borrowing 100,000 Arrows

Borrowing 100,000 Arrows

Sorcery

Draw a card for each tapped creature target opponent controls.

Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.

2 U
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

U
Brine Elemental

Brine Elemental

Creature — Elemental

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips their next untap step.

Water calls to water, and the world is left exhausted and withered in its wake.

5/4

4 U U
Choking Tethers

Choking Tethers

Instant

Tap up to four target creatures. Cycling (, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature.

3 U
Coralhelm Guide

Coralhelm Guide

Creature — Merfolk Scout Ally

: Target creature can't be blocked this turn.

"She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there." —Jori En, expedition leader

2/1

1 U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Court Hussar

Court Hussar

Creature — Vedalken Knight

Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless was spent to cast it.

1/3

2 U
Curiosity

Curiosity

Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

All Mirri wanted to do was rest, but she couldn't ignore a nagging suspicion as she followed Crovax's skulking form.

U
Cursecatcher

Cursecatcher

Creature — Merfolk Wizard

Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .

"Of all the things that can be stolen, opportunity is the most valuable."

1/1

U
Dragon's Eye Savants

Dragon's Eye Savants

Creature — Human Wizard

Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Dragon's Eye Savants is turned face up, look at target opponent's hand.

0/6

1 U
Exclude

Exclude

Instant

Counter target creature spell. Draw a card.

"Terrifying, but thankfully temporary." —Teferi

2 U
Fathom Seer

Fathom Seer

Creature — Illusion

Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards.

1/3

1 U
Flash

Flash

Instant

You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to .

No tactic transforms a battle like a well-timed carnivore.

1 U
Freed from the Real

Freed from the Real

Enchantment — Aura

Enchant creature : Tap enchanted creature. : Untap enchanted creature.

When a strong mind moves, form and energy shift to heed it.

2 U
Genju of the Falls

Genju of the Falls

Enchantment — Aura

Enchant Island : Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

U
Ghost Ship

Ghost Ship

Creature — Spirit

Flying : Regenerate Ghost Ship.

Going down with the ship is just the beginning.

2/4

2 U U
Horseshoe Crab

Horseshoe Crab

Creature — Crab

: Untap Horseshoe Crab.

In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.

1/3

2 U
Jace, the Mind Sculptor

Jace, the Mind Sculptor

Legendary Planeswalker — Jace

[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.

2 U U
Jalira, Master Polymorphist

Jalira, Master Polymorphist

Legendary Creature — Human Wizard

, , Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

"You can become anything if I just put my mind to it."

2/2

3 U
Man-o'-War

Man-o'-War

Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch." —Naimah, Femeref philosopher

2/2

2 U
Merfolk Looter

Merfolk Looter

Creature — Merfolk Rogue

: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.

1/1

1 U
Murder of Crows

Murder of Crows

Creature — Bird

Flying Whenever another creature dies, you may draw a card. If you do, discard a card.

Even more than carrion, they crave the last words of the dying.

4/4

3 U U
Mystic of the Hidden Way

Mystic of the Hidden Way

Creature — Human Monk

Mystic of the Hidden Way can't be blocked. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"There are no obstacles, only different paths."

3/2

4 U
Pact of Negation

Pact of Negation

Instant

Counter target spell. At the beginning of your next upkeep, pay . If you don't, you lose the game.

Those who expect betrayal at every turn are seldom disappointed.

0
Phantasmal Bear

Phantasmal Bear

Creature — Bear Illusion

When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.

"You know it to be false, but when its claws find you, what you know won't matter much at all." —Pol Jamaar, illusionist

2/2

U
Reef Worm

Reef Worm

Creature — Worm

When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"

0/1

3 U
Retraction Helix

Retraction Helix

Instant

Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

Where the geometries of the world collapse, a master of the aether can harvest power beyond comprehending.

U
Shoreline Ranger

Shoreline Ranger

Creature — Bird Soldier Ranger

Flying Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

3/4

5 U
Sift

Sift

Sorcery

Draw three cards, then discard a card.

"Twice I have let the Legacy slip away. Never again." —Karn, silver golem

3 U
Totally Lost

Totally Lost

Instant

Put target nonland permanent on top of its owner's library.

Fblthp had always hated crowds.

4 U
Twisted Image

Twisted Image

Instant

Switch target creature's power and toughness until end of turn. Draw a card.

"True strength is in the mind, for the body is too malleable a form." —Politus, vedalken emisar

U
Vendilion Clique

Vendilion Clique

Legendary Creature — Faerie Wizard

Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

3/1

1 U U
Vesuvan Shapeshifter

Vesuvan Shapeshifter

Creature — Shapeshifter

As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Morph

0/0

3 U U
Willbender

Willbender

Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target.

1/2

1 U
Ancient Craving

Ancient Craving

Sorcery

You draw three cards and you lose 3 life.

Knowledge demands sacrifice.

3 B
Bloodhunter Bat

Bloodhunter Bat

Creature — Bat

Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

It returns eager to share the feast of blood and gore with its ghoulish master.

2/2

3 B
Caustic Tar

Caustic Tar

Enchantment — Aura

Enchant land Enchanted land has ": Target player loses 3 life."

The spite of the Cabal turns meadow into mire.

4 B B
Dark Ritual

Dark Ritual

Instant

Add .

B
Deadly Designs

Deadly Designs

Enchantment

: Put a plot counter on Deadly Designs. Any player may activate this ability. When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.

1 B
Death's-Head Buzzard

Death's-Head Buzzard

Creature — Bird

Flying When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.

Infested with vermin, ever hungering, dropping from night's sky.

2/1

1 B B
Diabolic Edict

Diabolic Edict

Instant

Target player sacrifices a creature.

1 B
Dirge of Dread

Dirge of Dread

Sorcery

All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling (, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

2 B
Disfigure

Disfigure

Instant

Target creature gets -2/-2 until end of turn.

"Brave scar or unfortunate tale? It all depends on your pain threshold."

B
Doomsday

Doomsday

Sorcery

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

B B B
Dusk Legion Zealot

Dusk Legion Zealot

Creature — Vampire Soldier

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.

1/1

1 B
Erg Raiders

Erg Raiders

Creature — Human Warrior

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Their skills are extensive, and their appetite for battle just as vast.

2/3

1 B
Fallen Angel

Fallen Angel

Creature — Angel

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

"Why do you weep for the dead? I rejoice, for they have died for me."

3/3

3 B B
Hell's Caretaker

Hell's Caretaker

Creature — Horror

, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.

"The rules are clear. If you want to leave, you need only convince another to take your place."

1/1

3 B
Horror of the Broken Lands

Horror of the Broken Lands

Creature — Horror

Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. Cycling (, Discard this card: Draw a card.)

It feeds on dry bones in the sand and desperate pleas in the wind.

4/4

4 B
Ihsan's Shade

Ihsan's Shade

Legendary Creature — Shade Knight

Protection from white

No mortal could atone for Ihsan's betrayal. Redemption required him to become something else.

5/5

3 B B B
Laquatus's Champion

Laquatus's Champion

Creature — Nightmare Horror

When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. : Regenerate Laquatus's Champion.

Chainer's dark gift to a darker soul.

6/3

4 B B
Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

3 B B
Mesmeric Fiend

Mesmeric Fiend

Creature — Nightmare Horror

When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

1/1

1 B
Murder

Murder

Instant

Destroy target creature.

"No matter how busy my schedule gets, I always try to take time for that personal touch." —Queen Marchesa

1 B B
Nezumi Cutthroat

Nezumi Cutthroat

Creature — Rat Warrior

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block.

"The nezumi will do things for money no other thinking creature would consider. This, of course, makes them useful beyond words." —Meloku the Clouded Mirror

2/1

1 B
Phyrexian Ghoul

Phyrexian Ghoul

Creature — Phyrexian Zombie

Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.

Phyrexia wastes nothing. Its food chain is a spiraling cycle.

2/2

2 B
Phyrexian Obliterator

Phyrexian Obliterator

Creature — Phyrexian Horror

Trample Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.

"Behold blessed perfection." —Sheoldred, Whispering One

5/5

B B B B
Plague Wind

Plague Wind

Sorcery

Destroy all creatures you don't control. They can't be regenerated.

"The second wind of ascension is Reaver, slaying the unworthy." —*Keld Triumphant*

7 B B
Ratcatcher

Ratcatcher

Creature — Ogre Rogue

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.

An ogre's poisonous stench is like fine Kashkaval cheese to the noses lowest to the ground.

4/4

4 B B
Ravenous Chupacabra

Ravenous Chupacabra

Creature — Beast Horror

When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.

Opening Orazca unleashed more horrors than just the Immortal Sun.

2/2

2 B B
Relentless Rats

Relentless Rats

Creature — Rat

Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.

2/2

1 B B
Returned Phalanx

Returned Phalanx

Creature — Zombie Soldier

Defender : Returned Phalanx can attack this turn as though it didn't have defender.

They lived in different nations and fought in different eras, but as the Returned, they link arms as one.

3/3

1 B
Ruthless Ripper

Ruthless Ripper

Creature — Human Assassin

Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Ruthless Ripper is turned face up, target player loses 2 life.

1/1

B
Street Wraith

Street Wraith

Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.

3/4

3 B B
Supernatural Stamina

Supernatural Stamina

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity." —Senifet, vizier of Bontu

B
Triskaidekaphobia

Triskaidekaphobia

Enchantment

At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.

3 B
Twisted Abomination

Twisted Abomination

Creature — Zombie Mutant

: Regenerate Twisted Abomination. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/3

5 B
Undead Gladiator

Undead Gladiator

Creature — Zombie Barbarian

, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep. Cycling (, Discard this card: Draw a card.)

The Cabal loves encores.

3/1

1 B B
Unearth

Unearth

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling (, Discard this card: Draw a card.)

No matter how deep you bury it, some evil refuses to stay dead.

B
Vampire Lacerator

Vampire Lacerator

Creature — Vampire Warrior

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.

2/2

B
Will-o'-the-Wisp

Will-o'-the-Wisp

Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"On dark nights you can still see the light of the Vess girl's lantern out in the Caligo, seeking her lost brother. Those who follow are doomed to join her endless search." —"The Fall of the House of Vess"

0/1

B
Zombify

Zombify

Sorcery

Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it." —Mystic elder

3 B
Zulaport Cutthroat

Zulaport Cutthroat

Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."

1/1

1 B
Act of Treason

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"Rage courses in every heart, yearning to betray its rational prison." —Sarkhan Vol

2 R
Akroma, Angel of Fury

Akroma, Angel of Fury

Legendary Creature — Angel

This spell can't be countered. Flying, trample, protection from white and from blue : Akroma, Angel of Fury gets +1/+0 until end of turn. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

6/6

5 R R R
Balduvian Horde

Balduvian Horde

Creature — Human Barbarian

When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

"We earn no medals and fight for no titles. Blood is proof of our victory." —Lovisa Coldeyes

5/5

2 R R
Ball Lightning

Ball Lightning

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.

The most frightening storms are those not woven by nature's hand.

6/1

R R R
Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

2 R
Browbeat

Browbeat

Sorcery

Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.

"Even the threat of power has power." —Jeska, warrior adept

2 R
Chandra's Outrage

Chandra's Outrage

Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Chandra never believed in using her "inside voice."

2 R R
Chartooth Cougar

Chartooth Cougar

Creature — Cat Beast

: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

4/4

5 R
Cinder Storm

Cinder Storm

Sorcery

Cinder Storm deals 7 damage to any target.

Any pyromancer can summon fire with a thought. The trick is putting it out.

6 R
Crimson Mage

Crimson Mage

Creature — Human Shaman

: Target creature you control gains haste until end of turn. (It can attack and this turn.)

"We wield the fires of rage. War is our blood and destruction our birthright." —Crimson creed

2/1

1 R
Eidolon of the Great Revel

Eidolon of the Great Revel

Enchantment Creature — Spirit

Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player.

Xenagos reveled while Theros burned.

2/2

R R
Enthralling Victor

Enthralling Victor

Creature — Human Warrior

When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

If you stare at the sun for too long, you'll lose your ability to see clearly.

3/2

3 R
Fortune Thief

Fortune Thief

Creature — Human Rogue

Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0/1

4 R
Frenzied Goblin

Frenzied Goblin

Creature — Goblin Berserker

Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn.

The upside to not thinking about the consequences is that you'll always surprise those who do.

1/1

R
Genju of the Spires

Genju of the Spires

Enchantment — Aura

Enchant Mountain : Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

R
Goblin War Drums

Goblin War Drums

Enchantment

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Their eardrums may have given out, but the rest of them never will.

2 R
Hordeling Outburst

Hordeling Outburst

Sorcery

Create three 1/1 red Goblin creature tokens.

"Leave no scraps, lest you attract pests." —Mardu threat

1 R R
Humble Defector

Humble Defector

Creature — Human Rogue

: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.

"You were once Mardu, so your body and will are strong. Now we must train your mind." —Houn, Jeskai elder

2/1

1 R
Imperial Recruiter

Imperial Recruiter

Creature — Human Advisor

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

A passionate recruiter will win a war before the first arrow flies.

1/1

2 R
Ire Shaman

Ire Shaman

Creature — Orc Shaman

Menace (This creature can't be blocked except by two or more creatures.) Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.

2/1

1 R
Izzet Chemister

Izzet Chemister

Creature — Goblin Wizard

Haste , : Exile target instant or sorcery card from your graveyard. , , Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.

1/3

2 R
Jackal Pup

Jackal Pup

Creature — Jackal

Whenever Jackal Pup is dealt damage, it deals that much damage to you.

The first morning after acquiring her familiar, the wizard awoke with fleabites and mange.

2/1

R
Kindle

Kindle

Instant

Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.

Hope of deliverance is scorched by the fire of futility.

1 R
Lightning Bolt

Lightning Bolt

Instant

Lightning Bolt deals 3 damage to any target.

The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.

R
Magus of the Wheel

Magus of the Wheel

Creature — Human Wizard

, , Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3

2 R
Mogg Flunkies

Mogg Flunkies

Creature — Goblin

Mogg Flunkies can't attack or block alone.

They'll attack whatever's in front of them—as long as you tell them where that is.

3/3

1 R
Pillage

Pillage

Sorcery

Destroy target artifact or land. It can't be regenerated.

"The embers of our homes still smolder, and already the villages of Kjeldor burn in retaliation. What they have started, we will finish." —Lovisa Coldeyes

1 R R
Pyre Hound

Pyre Hound

Creature — Elemental Dog

Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

Its growl is the crackling and popping of a wildfire untamed.

2/3

3 R
Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

1 R
Red Elemental Blast

Red Elemental Blast

Instant

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Nothing restrains a burning passion.

R
Simian Spirit Guide

Simian Spirit Guide

Creature — Ape Spirit

Exile Simian Spirit Guide from your hand: Add .

"It's rarely worth questioning where the mana comes from. Just be grateful." —Jaya Ballard, task mage

2/2

2 R
Skeletonize

Skeletonize

Instant

Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with ": Regenerate this creature."

Fire burns away both flesh and freedom.

4 R
Skirk Commando

Skirk Commando

Creature — Goblin

Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

2/1

1 R R
Soulbright Flamekin

Soulbright Flamekin

Creature — Elemental Shaman

: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .

When provoked, a flamekin's inner fire burns far hotter than any giant's forge.

2/1

1 R
Spikeshot Goblin

Spikeshot Goblin

Creature — Goblin Shaman

, : Spikeshot Goblin deals damage equal to its power to any target.

"Proximity discouraged. Do not approach." —Vulshok field guide

1/2

2 R
Thresher Lizard

Thresher Lizard

Creature — Lizard

Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.

The sound of its plated tail beating on desert rocks is often mistaken for the footfalls of a much larger predator.

3/2

2 R
Trumpet Blast

Trumpet Blast

Instant

Attacking creatures get +2/+0 until end of turn.

Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.

2 R
Uncaged Fury

Uncaged Fury

Instant

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

"It's right to fear those that you keep locked away." —Rahilda, Vildin-Pack alpha

2 R
Zada, Hedron Grinder

Zada, Hedron Grinder

Legendary Creature — Goblin Ally

Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

"A hedron holds magic for a thousand years—or less, if need be."

3/3

3 R
Ainok Survivalist

Ainok Survivalist

Creature — Dog Shaman

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.

2/1

1 G
Ambassador Oak

Ambassador Oak

Creature — Treefolk Warrior

When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.

Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.

3/3

3 G
Ancient Stirrings

Ancient Stirrings

Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

G
Arbor Elf

Arbor Elf

Creature — Elf Druid

: Untap target Forest.

1/1

G
Azusa, Lost but Seeking

Azusa, Lost but Seeking

Legendary Creature — Human Monk

You may play two additional lands on each of your turns.

"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."

1/2

2 G
Broodhatch Nantuko

Broodhatch Nantuko

Creature — Insect Druid

Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

1/1

1 G
Colossal Dreadmaw

Colossal Dreadmaw

Creature — Dinosaur

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.

6/6

4 G G
Courser of Kruphix

Courser of Kruphix

Enchantment Creature — Centaur

Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

2/4

1 G G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

2 G
Echoing Courage

Echoing Courage

Instant

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

A single seed unleashes a flurry of growth.

1 G
Elvish Aberration

Elvish Aberration

Creature — Elf Mutant

: Add . Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

4/5

5 G
Elvish Piper

Elvish Piper

Creature — Elf Shaman

, : You may put a creature card from your hand onto the battlefield.

"From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more." —Elvish teaching

1/1

3 G
Ember Weaver

Ember Weaver

Creature — Spider

Reach (This creature can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky." —Sunseeder myth

2/3

2 G
Epic Confrontation

Epic Confrontation

Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

No matter the timeline, some legends will endure.

1 G
Fierce Empath

Fierce Empath

Creature — Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

1/1

2 G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

"Only the most effective tactics stand the test of time." —Gamelen, Citanul elder

G
Invigorate

Invigorate

Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

2 G
Iwamori of the Open Fist

Iwamori of the Open Fist

Legendary Creature — Human Monk

Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.

5/5

2 G G
Kavu Climber

Kavu Climber

Creature — Kavu

When Kavu Climber enters the battlefield, draw a card.

The kavu might be above you —Llanowar expression meaning "keep an open mind"

3/3

3 G G
Kavu Predator

Kavu Predator

Creature — Kavu

Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.

In a withered world, the scent of healthy prey is enough to drive a predator to frenzy.

2/2

1 G
Krosan Colossus

Krosan Colossus

Creature — Beast

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When it walked, it altered geography. When it bellowed, it changed the weather.

9/9

6 G G G
Krosan Tusker

Krosan Tusker

Creature — Boar Beast

Cycling (, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

6/5

5 G G
Living Wish

Living Wish

Sorcery

You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.

The best wishes include the will to tame their consequences.

1 G
Lull

Lull

Instant

Prevent all combat damage that would be dealt this turn. Cycling (, Discard this card: Draw a card.)

The clamor of war ceased as both armies stood and marveled at the beauty of Gaea's work.

1 G
Master of the Wild Hunt

Master of the Wild Hunt

Creature — Human Shaman

At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

3/3

2 G G
Nettle Sentinel

Nettle Sentinel

Creature — Elf Warrior

Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel.

Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.

2/2

G
Plummet

Plummet

Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind." —Dejara, Giltwood druid

1 G
Presence of Gond

Presence of Gond

Enchantment — Aura

Enchant creature Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."

"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."

2 G
Protean Hulk

Protean Hulk

Creature — Beast

When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.

"Meat *and* eggs. We eat!" —Borborygmos

6/6

5 G G
Rancor

Rancor

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Hatred outlives the hateful.

G
Regrowth

Regrowth

Sorcery

Return target card from your graveyard to your hand.

1 G
Stampede Driver

Stampede Driver

Creature — Human Spellshaper

, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

"The thunder of hooves is music to my ears."

1/1

G
Summoner's Pact

Summoner's Pact

Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay . If you don't, you lose the game.

0
Timberpack Wolf

Timberpack Wolf

Creature — Wolf

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

"The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose." —Garruk Wildspeaker

2/2

1 G
Tree of Redemption

Tree of Redemption

Creature — Plant

Defender : Exchange your life total with Tree of Redemption's toughness.

The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.

0/13

3 G
Utopia Sprawl

Utopia Sprawl

Enchantment — Aura

Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

G
Vessel of Nascency

Vessel of Nascency

Enchantment

, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

G
Wildheart Invoker

Wildheart Invoker

Creature — Elf Shaman

: Target creature gets +5/+5 and gains trample until end of turn.

"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us." —*The Invokers' Tales*

4/3

2 G G
Woolly Loxodon

Woolly Loxodon

Creature — Elephant Warrior

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.

6/7

5 G G
Animar, Soul of Elements

Animar, Soul of Elements

Legendary Creature — Elemental

Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

1/1

G U R
Baloth Null

Baloth Null

Creature — Zombie Beast

When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.

"Humans use pigs to hunt for mushrooms, don't they? It's like that." —Harak, Malakir bloodwitch

4/5

4 B G
Blightning

Blightning

Sorcery

Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.

While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat.

1 B R
Boros Charm

Boros Charm

Instant

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

R W
Brion Stoutarm

Brion Stoutarm

Legendary Creature — Giant Warrior

Lifelink , , Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.

Boggarts and disturbing bits of boggarts flew through the air with alarming and untidy regularity.

4/4

2 R W
Cloudblazer

Cloudblazer

Creature — Human Scout

Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

All the aether charts in the world can't compete with the trained eye of a talented scout.

2/2

3 W U
Conflux

Conflux

Sorcery

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

After years of world-bending machinations, Bolas's triumph is at hand.

3 W U B R G
Eladamri's Call

Eladamri's Call

Instant

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Tribal rivalries and petty disputes were laid aside at Eladamri's summons.

G W
Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

Legendary Creature — Angel

Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

5/5

4 R W W
Grenzo, Dungeon Warden

Grenzo, Dungeon Warden

Legendary Creature — Goblin Rogue

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. : Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

2/2

X B R
Hanna, Ship's Navigator

Hanna, Ship's Navigator

Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."

1/2

1 W U
Lorescale Coatl

Lorescale Coatl

Creature — Snake

Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.

"The enlightenment I never found in etherium I have found traced in the coatl's scales." —Ranalus, vedalken heretic

2/2

1 G U
Mystic Snake

Mystic Snake

Creature — Snake

Flash When Mystic Snake enters the battlefield, counter target spell.

Its fangs are in your flesh before its hiss leaves your ears.

2/2

1 G U U
Nicol Bolas

Nicol Bolas

Legendary Creature — Elder Dragon

Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay . Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.

Dominaria's most ancient evil.

7/7

2 U U B B R R
Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind

Legendary Creature — Dragon Wizard

Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. : Draw a card.

"(Z—>)90° — (E—N²W)90°t = 1"

4/4

2 U U R R
Notion Thief

Notion Thief

Creature — Human Rogue

Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

3/1

2 U B
Pernicious Deed

Pernicious Deed

Enchantment

, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.

"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."

1 B G
Pillory of the Sleepless

Pillory of the Sleepless

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life."

Which is worse—the sleep which never ends or that which never comes?

1 W B
Prossh, Skyraider of Kher

Prossh, Skyraider of Kher

Legendary Creature — Dragon

When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.

5/5

3 B R G
Quicksilver Dagger

Quicksilver Dagger

Enchantment — Aura

Enchant creature Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."

The dwarves call their quicksilver techniques "improvisational weaponsmithing."

1 U R
Ruric Thar, the Unbowed

Ruric Thar, the Unbowed

Legendary Creature — Ogre Warrior

Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

6/6

4 R G
Shadowmage Infiltrator

Shadowmage Infiltrator

Creature — Human Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

1/3

1 U B
Stangg

Stangg

Legendary Creature — Human Warrior

When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.

3/4

4 R G
Vindicate

Vindicate

Sorcery

Destroy target permanent.

1 W B
Watchwolf

Watchwolf

Creature — Wolf

Only in Ravnica do the wolves watch the flock.

3/3

G W
Assembly-Worker

Assembly-Worker

Artifact Creature — Assembly-Worker

: Target Assembly-Worker creature gets +1/+1 until end of turn.

With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.

2/2

3
Chalice of the Void

Chalice of the Void

Artifact

Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

X X
Coalition Relic

Coalition Relic

Artifact

: Add one mana of any color. : Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.

3
Ensnaring Bridge

Ensnaring Bridge

Artifact

Creatures with power greater than the number of cards in your hand can't attack.

"When I said I needed a hand, I didn't mean this." —Gerrard Capashen

3
Heavy Arbalest

Heavy Arbalest

Artifact — Equipment

Equipped creature doesn't untap during its controller's untap step. Equipped creature has ": This creature deals 2 damage to any target." Equip

3
Nihil Spellbomb

Nihil Spellbomb

Artifact

, Sacrifice Nihil Spellbomb: Exile target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

1
Perilous Myr

Perilous Myr

Artifact Creature — Phyrexian Myr

When Perilous Myr dies, it deals 2 damage to any target.

To Mirrodin, an explosive. To Phyrexia, a missionary.

1/1

2
Primal Clay

Primal Clay

Artifact Creature — Shapeshifter

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

*/*

4
Prophetic Prism

Prophetic Prism

Artifact

When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color.

"The explorer who found it got a bad deal when he sold it. He merely got rich."

2
Sai of the Shinobi

Sai of the Shinobi

Artifact — Equipment

Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. Equip

The passing of the sai presages the end of the old clan and the ascent of the new.

1
Self-Assembler

Self-Assembler

Artifact Creature — Assembly-Worker

When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.

It sees itself in all of its creations.

4/4

5
Strionic Resonator

Strionic Resonator

Artifact

, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.

2
Sundering Titan

Sundering Titan

Artifact Creature — Golem

When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

"Even if we defeat it, what remains to be saved?" —Glissa Sunseeker

7/10

8
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

"There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords

2
Treasure Keeper

Treasure Keeper

Artifact Creature — Construct

When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

3/3

4
Ash Barrens

Ash Barrens

Land

: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Cascade Bluffs

Cascade Bluffs

Land

: Add . , : Add , , or .

Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.

Fetid Heath

Fetid Heath

Land

: Add . , : Add , , or .

"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity." —Talara, elvish safewright

Flooded Grove

Flooded Grove

Land

: Add . , : Add , , or .

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

Haunted Fengraf

Haunted Fengraf

Land

: Add . , , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

A ghoulcaller's playground.

Mikokoro, Center of the Sea

Mikokoro, Center of the Sea

Legendary Land

: Add . , : Each player draws a card.

"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed." —Scroll fragment from the ruins of Minamo

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Pendelhaven

Pendelhaven

Legendary Land

: Add . : Target 1/1 creature gets +1/+2 until end of turn.

The limbs of Pendelhaven extend as far as the meek roam, and reach as high as they strive.

Quicksand

Quicksand

Land

: Add . , Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Not all deaths are etched with mythic meaning and iconic glory.

Rishadan Port

Rishadan Port

Land

: Add . , : Tap target land.

Rishada is the gateway to free trade—but the key will cost you.

Rugged Prairie

Rugged Prairie

Land

: Add . , : Add , , or .

Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.

Twilight Mire

Twilight Mire

Land

: Add . , : Add , , or .

As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.

Zoetic Cavern

Zoetic Cavern

Land

: Add . Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Nothing lives within it, yet there is life.