Amonkhet

Image Card Info Mana cost
Angel of Sanctions

Angel of Sanctions

Creature — Angel

Flying When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

3/4

3 W W
Anointed Procession

Anointed Procession

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

"The gods here may walk among the people, but they are not with them." —Gideon Jura

3 W
Anointer Priest

Anointer Priest

Creature — Human Cleric

Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

1/3

1 W
Approach of the Second Sun

Approach of the Second Sun

Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

6 W
Aven Mindcensor

Aven Mindcensor

Creature — Bird Wizard

Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

"The only question we need to ask is how best to fulfill the will of the God-Pharaoh."

2/1

2 W
Binding Mummy

Binding Mummy

Creature — Zombie

Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.

What the gods decree, the mummies enforce.

2/2

1 W
Cartouche of Solidarity

Cartouche of Solidarity

Enchantment — Aura Cartouche

Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike.

W
Cast Out

Cast Out

Enchantment

Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling (, Discard this card: Draw a card.)

3 W
Compulsory Rest

Compulsory Rest

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. Enchanted creature has ", Sacrifice this creature: You gain 2 life."

The pain of death is nothing compared to the pain of failure.

1 W
Devoted Crop-Mate

Devoted Crop-Mate

Creature — Human Warrior

You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)

3/2

2 W
Djeru's Resolve

Djeru's Resolve

Instant

Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling (, Discard this card: Draw a card.)

"When I wish to be strong, I train. When I wish to be wise, I study. When I wish to rest, I start again."

W
Fan Bearer

Fan Bearer

Creature — Zombie

, : Tap target creature.

Rest sometimes requires the right prompting.

1/2

W
Forsake the Worldly

Forsake the Worldly

Instant

Exile target artifact or enchantment. Cycling (, Discard this card: Draw a card.)

"Why cling to these trappings? They are but tools and affectations. True wealth can be possessed only in the afterlife."

2 W
Gideon of the Trials

Gideon of the Trials

Legendary Planeswalker — Gideon

[+1]: Until your next turn, prevent all damage target permanent would deal. [0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

1 W W
Gideon's Intervention

Gideon's Intervention

Enchantment

As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

2 W W
Glory-Bound Initiate

Glory-Bound Initiate

Creature — Human Warrior

You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)

"Fly as an arrow through the trials, and never waver in your course." —Oketra, god of solidarity

3/1

1 W
Gust Walker

Gust Walker

Creature — Human Wizard

You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)

"I'm never unarmed."

2/2

1 W
Impeccable Timing

Impeccable Timing

Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

To a trained warrior, there is scarcely a more potent weapon than patience.

1 W
In Oketra's Name

In Oketra's Name

Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

"A single grain of sand is insignificant, but a sandstorm can reduce pyramids to dust. Stand with your crop. Become the storm." —Oketra, god of solidarity

1 W
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."

1 W
Oketra the True

Oketra the True

Legendary Creature — God

Double strike, indestructible Oketra the True can't attack or block unless you control at least three other creatures. : Create a 1/1 white Warrior creature token with vigilance.

3/6

3 W
Oketra's Attendant

Oketra's Attendant

Creature — Bird Soldier

Flying Cycling (, Discard this card: Draw a card.) Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)

3/3

3 W W
Protection of the Hekma

Protection of the Hekma

Enchantment

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Part of the acolytes' training is to walk along the Hekma, staring out at the ravenous horrors kept at bay by the God-Pharaoh's barrier.

4 W
Regal Caracal

Regal Caracal

Creature — Cat

Other Cats you control get +1/+1 and have lifelink. When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.

Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker.

3/3

3 W W
Renewed Faith

Renewed Faith

Instant

You gain 6 life. Cycling (, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.

"To see gods among the people, part of their daily lives . . . It's inspiring."

2 W
Rhet-Crop Spearmaster

Rhet-Crop Spearmaster

Creature — Human Warrior

You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)

"In the afterlife, I'll have no need of sleep. And until then, I have no time for it!"

3/1

2 W
Sacred Cat

Sacred Cat

Creature — Cat

Lifelink Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

1/1

W
Seraph of the Suns

Seraph of the Suns

Creature — Angel

Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

"Angels? My feelings remain unchanged." —Liliana Vess

4/4

5 W W
Sparring Mummy

Sparring Mummy

Creature — Zombie

When Sparring Mummy enters the battlefield, untap target creature.

Aspiring to earn their place in the afterlife, acolytes train every day against those who fell short of that glory.

3/3

3 W
Supply Caravan

Supply Caravan

Creature — Camel

When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.

"We each have a weight to carry on the road to the afterlife." —Oketra, god of solidarity

3/5

4 W
Tah-Crop Elite

Tah-Crop Elite

Creature — Bird Warrior

Flying You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)

2/2

3 W
Those Who Serve

Those Who Serve

Creature — Zombie

"The dead perform all the work here—farming, building, teaching, even embalming their fellow mummies. The living need do nothing but train. What system could be more perfect?" —Temmet, vizier of Naktamun

2/4

2 W
Time to Reflect

Time to Reflect

Instant

Exile target creature that blocked or was blocked by a Zombie this turn.

"Occasionally, there are those who refuse to appreciate all that the God-Pharaoh provides for us." —Temmet, vizier of Naktamun

W
Trial of Solidarity

Trial of Solidarity

Enchantment

When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.

"You will succeed as one or fail as many."

2 W
Trueheart Duelist

Trueheart Duelist

Creature — Human Warrior

Trueheart Duelist can block an additional creature each combat. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

2/2

1 W
Unwavering Initiate

Unwavering Initiate

Creature — Human Warrior

Vigilance Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

3/2

2 W
Vizier of Deferment

Vizier of Deferment

Creature — Human Cleric

Flash When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.

2/2

2 W
Vizier of Remedies

Vizier of Remedies

Creature — Human Cleric

If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.

"You'll need all your strength for the trials to come."

2/1

1 W
Winged Shepherd

Winged Shepherd

Creature — Angel

Flying, vigilance Cycling (, Discard this card: Draw a card.)

"When the Hour of Promise arrives, the God-Pharaoh will tear down the Hekma, for its protection will be needed no longer." —*The Accounting of Hours*

3/3

5 W
Ancient Crab

Ancient Crab

Creature — Crab

The banks of the Luxa River attract all manner of predator but only the most resilient of prey.

1/5

1 U U
Angler Drake

Angler Drake

Creature — Drake

Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

From the time they are hatchlings, river drakes are taught to pull the largest prey from the Luxa.

4/4

4 U U
As Foretold

As Foretold

Enchantment

At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.

2 U
Aven Initiate

Aven Initiate

Creature — Bird Warrior

Flying Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

3/2

3 U
Cancel

Cancel

Instant

Counter target spell.

"Let me try one of Kefnet's puzzles. This one was too easy."

1 U U
Cartouche of Knowledge

Cartouche of Knowledge

Enchantment — Aura Cartouche

Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has flying.

Cartouches chronicle the initiates' achievements in the trials.

1 U
Censor

Censor

Instant

Counter target spell unless its controller pays . Cycling (, Discard this card: Draw a card.)

"Why so many questions?" —Temmet, vizier of Naktamun

1 U
Compelling Argument

Compelling Argument

Sorcery

Target player mills five cards. Cycling (, Discard this card: Draw a card.)

"How can there be doubt in the presence of such blessings?" —Ukhat, vizier of initiation

1 U
Cryptic Serpent

Cryptic Serpent

Creature — Serpent

This spell costs less to cast for each instant and sorcery card in your graveyard.

It slithers through the senses, constricting consciousness and poisoning perceptions.

6/5

5 U U
Curator of Mysteries

Curator of Mysteries

Creature — Sphinx

Flying Whenever you cycle or discard another card, scry 1. Cycling (, Discard this card: Draw a card.)

To consult a sphinx is a test in patience. Perhaps that's the point.

4/4

2 U U
Decision Paralysis

Decision Paralysis

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

"Eyes see only what is possible. A trained mind can explore the impossible." —Kefnet, god of knowledge

3 U
Drake Haven

Drake Haven

Enchantment

Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.

"If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding." —Etha, initiate of Rhet crop

2 U
Essence Scatter

Essence Scatter

Instant

Counter target creature spell.

Dependence on luck is anathema to Kefnet's rigorous studies. Those who hope to escape his maze by chance never succeed.

1 U
Floodwaters

Floodwaters

Sorcery

Return up to two target creatures to their owners' hands. Cycling (, Discard this card: Draw a card.)

"It usually appears placid, but don't be fooled. The Luxa River is a snake, and it can swallow you whole." —Neponem, vizier of Kefnet

4 U U
Galestrike

Galestrike

Instant

Return target tapped creature to its owner's hand. Draw a card.

Strong wings make strong winds.

2 U
Glyph Keeper

Glyph Keeper

Creature — Sphinx

Flying Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)

5/3

3 U U
Hekma Sentinels

Hekma Sentinels

Creature — Human Cleric

Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.

"The God-Pharaoh created the Hekma to protect us from the horrors beyond and to surround us in his love."

2/3

2 U
Hieroglyphic Illumination

Hieroglyphic Illumination

Instant

Draw two cards. Cycling (, Discard this card: Draw a card.)

"The answers are here. This is the way through the trial."

3 U
Illusory Wrappings

Illusory Wrappings

Enchantment — Aura

Enchant creature Enchanted creature has base power and toughness 0/2.

"No amount of strength can help you overcome my trial. You must be ready to forgo your body and favor your mind." —Kefnet, god of knowledge

2 U
Kefnet the Mindful

Kefnet the Mindful

Legendary Creature — God

Flying, indestructible Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. : Draw a card, then you may return a land you control to its owner's hand.

5/5

2 U
Labyrinth Guardian

Labyrinth Guardian

Creature — Illusion Warrior

When Labyrinth Guardian becomes the target of a spell, sacrifice it. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

2/3

1 U
Lay Claim

Lay Claim

Enchantment — Aura

Enchant permanent You control enchanted permanent. Cycling (, Discard this card: Draw a card.)

Initiates need worry only about the trials. Everything else is in the hands of the gods.

5 U U
Naga Oracle

Naga Oracle

Creature — Naga Cleric

When Naga Oracle enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

"All questions will be answered during the Hour of Revelation."

2/4

3 U
New Perspectives

New Perspectives

Enchantment

When New Perspectives enters the battlefield, draw three cards. As long as you have seven or more cards in hand, you may pay rather than pay cycling costs.

Understanding is a matter of perspective.

5 U
Open into Wonder

Open into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

The one thing the Gatewatch didn't expect to find on a plane ruled by Nicol Bolas was perfection.

X U U
Pull from Tomorrow

Pull from Tomorrow

Instant

Draw X cards, then discard a card.

"I do things in my own time." —Etha, initiate of Rhet crop

X U U
River Serpent

River Serpent

Creature — Serpent

River Serpent can't attack unless there are five or more cards in your graveyard. Cycling (, Discard this card: Draw a card.)

Though the Luxa River brings life to Naktamun, it's not without dangers.

5/5

5 U
Sacred Excavation

Sacred Excavation

Sorcery

Return up to two target cards with cycling from your graveyard to your hand.

The anointed work the mines without pause, their cartouches instilling them with tireless purpose.

3 U
Scribe of the Mindful

Scribe of the Mindful

Creature — Human Cleric

, , Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.

"The best answers solve more than one riddle." —Kefnet, god of knowledge

2/2

2 U
Seeker of Insight

Seeker of Insight

Creature — Human Wizard

: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.

The Trial of Knowledge challenges and broadens the minds of initiates.

1/3

1 U
Shimmerscale Drake

Shimmerscale Drake

Creature — Drake

Flying Cycling (, Discard this card: Draw a card.)

They are drawn by the brilliant blue glint of the mineral lazotep from the mines below.

3/4

4 U
Slither Blade

Slither Blade

Creature — Naga Rogue

Slither Blade can't be blocked.

Some naga initiates move as silently the suns' reflections on the water.

1/2

U
Tah-Crop Skirmisher

Tah-Crop Skirmisher

Creature — Naga Warrior

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.)

Initiates live and train with their crop, the unit that begins the trials together.

2/1

1 U
Trial of Knowledge

Trial of Knowledge

Enchantment

When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

3 U
Vizier of Many Faces

Vizier of Many Faces

Creature — Shapeshifter Cleric

You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm

0/0

2 U U
Vizier of Tumbling Sands

Vizier of Tumbling Sands

Creature — Human Cleric

: Untap another target permanent. Cycling (, Discard this card: Draw a card.) When you cycle Vizier of Tumbling Sands, untap target permanent.

"Time is like the Luxa River—though it flows in one direction, it can be diverted."

1/3

2 U
Winds of Rebuke

Winds of Rebuke

Instant

Return target nonland permanent to its owner's hand. Each player mills two cards.

"I have foreseen that you will not pass my trial."

1 U
Zenith Seeker

Zenith Seeker

Creature — Bird Wizard

Flying Whenever you cycle or discard a card, target creature gains flying until end of turn.

Only from the sky can one fully understand the horrors of the wastes and the wonder of the Hekma's protection.

2/2

3 U
Archfiend of Ifnir

Archfiend of Ifnir

Creature — Demon

Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling (, Discard this card: Draw a card.)

5/4

3 B B
Baleful Ammit

Baleful Ammit

Creature — Crocodile Demon

Lifelink When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

"Not all in our crop deserve the afterlife. We must leave the unworthy behind, Samut." —Djeru, initiate of Tah crop

4/3

2 B
Blighted Bat

Blighted Bat

Creature — Zombie Bat

Flying : Blighted Bat gains haste until end of turn.

Amonkhet's dual suns don't allow for the darkness of night, so bats are most active under the gloom of the frequent sandstorms.

2/1

2 B
Bone Picker

Bone Picker

Creature — Bird

This spell costs less to cast if a creature died this turn. Flying, deathtouch

They are the first to greet dissenters on their journey into exile.

3/2

3 B
Bontu the Glorified

Bontu the Glorified

Legendary Creature — God

Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn. , Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

4/6

2 B
Cartouche of Ambition

Cartouche of Ambition

Enchantment — Aura Cartouche

Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink.

2 B
Cruel Reality

Cruel Reality

Enchantment — Aura Curse

Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.

As Gideon watched the initiate murder his crop-mate, his admiration of the city of Naktamun gave way to horror.

5 B B
Cursed Minotaur

Cursed Minotaur

Creature — Zombie Minotaur

Menace (This creature can't be blocked except by two or more creatures.)

"Look! That is why we must never waver. That is what awaits us if we fail." —Djeru, initiate of Tah crop

3/2

2 B
Dispossess

Dispossess

Sorcery

Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles.

2 B
Doomed Dissenter

Doomed Dissenter

Creature — Human

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

There is only one fate left to those banished from the God-Pharaoh's city.

1/1

1 B
Dread Wanderer

Dread Wanderer

Creature — Zombie Jackal

Dread Wanderer enters the battlefield tapped. : Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.

2/1

B
Dune Beetle

Dune Beetle

Creature — Insect

The scouring sands of Shefet polish its carapace, and the ranks of the cursed fill its belly.

1/4

1 B
Faith of the Devoted

Faith of the Devoted

Enchantment

Whenever you cycle or discard a card, you may pay . If you do, each opponent loses 2 life and you gain 2 life.

"The more I see of this place, the less I want to." —Chandra Nalaar

2 B
Festering Mummy

Festering Mummy

Creature — Zombie

When Festering Mummy dies, you may put a -1/-1 counter on target creature.

As its parched flesh withers away, its malignant hunger grows.

1/1

B
Final Reward

Final Reward

Instant

Exile target creature.

Those who earn a glorious death are given the highest honor. They are carried on funeral barges through the gate to the afterlife.

4 B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

In Amonkhet's ever-shifting sands, nothing stays buried for long.

2/2

3 B
Grim Strider

Grim Strider

Creature — Horror

Grim Strider gets -1/-1 for each card in your hand.

"As a child I saw something walking in the distance, far beyond the Hekma—shadow-dark, and taller than the gods. Even now, it passes through my dreams." —Pytamun, initiate of Nef crop

6/6

3 B
Horror of the Broken Lands

Horror of the Broken Lands

Creature — Horror

Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. Cycling (, Discard this card: Draw a card.)

It feeds on dry bones in the sand and desperate pleas in the wind.

4/4

4 B
Lay Bare the Heart

Lay Bare the Heart

Sorcery

Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.

"True intentions lie not in the head but in the heart." —Bontu, god of ambition

1 B
Liliana, Death's Majesty

Liliana, Death's Majesty

Legendary Planeswalker — Liliana

[+1]: Create a 2/2 black Zombie creature token. Mill two cards. [−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [−7]: Destroy all non-Zombie creatures.

3 B B
Liliana's Mastery

Liliana's Mastery

Enchantment

Zombies you control get +1/+1. When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

"There are so many of them. It seems they've just been waiting for someone to serve."

3 B B
Lord of the Accursed

Lord of the Accursed

Creature — Zombie

Other Zombies you control get +1/+1. , : All Zombies gain menace until end of turn.

The Curse of Wandering leaves only hatred.

2/3

2 B
Miasmic Mummy

Miasmic Mummy

Creature — Zombie Jackal

When Miasmic Mummy enters the battlefield, each player discards a card.

Its breath doesn't assault the senses. It pollutes the mind.

2/2

1 B
Nest of Scarabs

Nest of Scarabs

Enchantment

Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.

"They are small, but they always want more. Learn from them." —Bontu, god of ambition

2 B
Painful Lesson

Painful Lesson

Sorcery

Target player draws two cards and loses 2 life.

"You wish to remember this lesson? I will write it down for you." —Senifet, vizier of Bontu

2 B
Pitiless Vizier

Pitiless Vizier

Creature — Minotaur Cleric

Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

4/2

3 B
Plague Belcher

Plague Belcher

Creature — Zombie Beast

Menace When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life.

5/4

2 B
Ruthless Sniper

Ruthless Sniper

Creature — Human Archer

Whenever you cycle or discard a card, you may pay . If you do, put a -1/-1 counter on target creature.

"You may feel a slight sting."

1/2

B
Scarab Feast

Scarab Feast

Instant

Exile up to three target cards from a single graveyard. Cycling (, Discard this card: Draw a card.)

"The face of mediocrity is wrapped in anointed linen. Aspire to a better end." —Epnokep, vizier of Bontu

B
Shadow of the Grave

Shadow of the Grave

Instant

Return to your hand all cards in your graveyard that you cycled or discarded this turn.

"Death has seeped into every part of this plane. I can feel it on my skin and taste it like sand in my mouth." —Nissa Revane

1 B
Soulstinger

Soulstinger

Creature — Scorpion Demon

When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.

4/5

3 B
Splendid Agony

Splendid Agony

Instant

Distribute two -1/-1 counters among one or two target creatures.

"Wherever you are in the city, you can feel the presence of the God-Pharaoh. Take comfort in that." —Ukhat, vizier of initiation

2 B
Stir the Sands

Stir the Sands

Sorcery

Create three 2/2 black Zombie creature tokens. Cycling (, Discard this card: Draw a card.) When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

4 B B
Supernatural Stamina

Supernatural Stamina

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity." —Senifet, vizier of Bontu

B
Trespasser's Curse

Trespasser's Curse

Enchantment — Aura Curse

Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.

Even in the relative safety of the city, there are places best left undisturbed.

1 B
Trial of Ambition

Trial of Ambition

Enchantment

When Trial of Ambition enters the battlefield, target opponent sacrifices a creature. When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.

1 B
Unburden

Unburden

Sorcery

Target player discards two cards. Cycling (, Discard this card: Draw a card.)

"Ambition requires clarity. If you have any doubts, they must be abandoned." —Bontu, god of ambition

1 B B
Wander in Death

Wander in Death

Sorcery

Return up to two target creature cards from your graveyard to your hand. Cycling (, Discard this card: Draw a card.)

Forever restless. Forever growing in number.

2 B
Wasteland Scorpion

Wasteland Scorpion

Creature — Scorpion

Deathtouch Cycling (, Discard this card: Draw a card.)

All but the gods fear the scorpion's sting.

2/2

2 B
Ahn-Crop Crasher

Ahn-Crop Crasher

Creature — Minotaur Warrior

Haste You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

"Hesitation breeds dissension. To be worthy of the next life, you must never look back." —Anep, vizier of Hazoret

3/2

2 R
Battlefield Scavenger

Battlefield Scavenger

Creature — Jackal Rogue

You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.

2/2

1 R
Blazing Volley

Blazing Volley

Sorcery

Blazing Volley deals 1 damage to each creature your opponents control.

The arrows fell like fiery rain, and for a moment, the sky itself seemed to burn.

R
Bloodlust Inciter

Bloodlust Inciter

Creature — Human Warrior

: Target creature gains haste until end of turn.

"To victory! To glory! To eternity!"

1/1

R
Bloodrage Brawler

Bloodrage Brawler

Creature — Minotaur Warrior

When Bloodrage Brawler enters the battlefield, discard a card.

To Hazoret, those who fight for her are her beloved children.

4/3

1 R
Brute Strength

Brute Strength

Instant

Target creature gets +3/+1 and gains trample until end of turn.

"Oketra had our crop build an obelisk to prove the power of working together. But I am stronger without the weak."

1 R
By Force

By Force

Sorcery

Destroy X target artifacts.

"Dissent? Your gods can't even begin to comprehend the dissent that's about to happen here!" —Chandra Nalaar

X R
Cartouche of Zeal

Cartouche of Zeal

Enchantment — Aura Cartouche

Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.

The fifth cartouche is the final affirmation of glory, granted only to the worthy dead.

R
Combat Celebrant

Combat Celebrant

Creature — Human Warrior

If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)

4/1

2 R
Consuming Fervor

Consuming Fervor

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."

Headlong is the only way to pass through the gate to the afterlife.

R
Deem Worthy

Deem Worthy

Instant

Deem Worthy deals 7 damage to target creature. Cycling (, Discard this card: Draw a card.) When you cycle Deem Worthy, you may have it deal 2 damage to target creature.

4 R
Desert Cerodon

Desert Cerodon

Creature — Beast

Cycling (, Discard this card: Draw a card.)

The endless expanse of desert surrounding Naktamun sometimes yields threats that the gods themselves must answer.

6/4

5 R
Electrify

Electrify

Instant

Electrify deals 4 damage to target creature.

"Some hid from the storm. I embraced it and learned its name."

3 R
Emberhorn Minotaur

Emberhorn Minotaur

Creature — Minotaur Warrior

You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)

"My stride will break only against the twin points of Hazoret's spear."

4/3

3 R
Flameblade Adept

Flameblade Adept

Creature — Jackal Warrior

Menace Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

"Allow zealous flames to light your path and the glory you seek will be revealed." —Hazoret, god of zeal

1/2

R
Fling

Fling

Instant

As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.

Never flinch. Never falter. Never fear.

1 R
Glorious End

Glorious End

Instant

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.

2 R
Glorybringer

Glorybringer

Creature — Dragon

Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

What the initiates face in the final trial is completely at Hazoret's discretion.

4/4

3 R R
Harsh Mentor

Harsh Mentor

Creature — Human Cleric

Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.

"Fight through it."

2/2

1 R
Hazoret the Fervent

Hazoret the Fervent

Legendary Creature — God

Indestructible, haste Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand. , Discard a card: Hazoret deals 2 damage to each opponent.

5/4

3 R
Hazoret's Favor

Hazoret's Favor

Enchantment

At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.

Hazoret's gift is bestowed only once.

2 R
Heart-Piercer Manticore

Heart-Piercer Manticore

Creature — Manticore

When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

4/3

2 R R
Hyena Pack

Hyena Pack

Creature — Hyena

With carrion a rarity in the Broken Lands, the hyenas that stalk the deserts hunt in packs.

3/4

2 R R
Limits of Solidarity

Limits of Solidarity

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling (, Discard this card: Draw a card.)

"When the time comes, only one of you will be honored by my spear." —Hazoret, god of zeal

3 R
Magma Spray

Magma Spray

Instant

Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

"Ashes can't be embalmed." —Neheb, initiate of Ahn crop

R
Manticore of the Gauntlet

Manticore of the Gauntlet

Creature — Manticore

When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent or planeswalker.

In the training ground known as the Gauntlet, initiates are pushed to practice more destructive techniques.

5/4

4 R
Minotaur Sureshot

Minotaur Sureshot

Creature — Minotaur Archer

Reach (This creature can block creatures with flying.) : Minotaur Sureshot gets +1/+0 until end of turn.

"Those wings are no advantage. I will pin them to the ceiling of the Hekma."

2/3

2 R
Nef-Crop Entangler

Nef-Crop Entangler

Creature — Human Warrior

Trample You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

"If you do not feel the thrill of battle, alive like a flame, you will never triumph."

2/1

1 R
Nimble-Blade Khenra

Nimble-Blade Khenra

Creature — Jackal Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"In the Hour of Glory, the gods and the untested will prove their worth before the God-Pharaoh." —*The Accounting of Hours*

1/3

1 R
Pathmaker Initiate

Pathmaker Initiate

Creature — Human Wizard

: Target creature with power 2 or less can't be blocked this turn.

"The expected way through the trial is far too tedious."

2/1

1 R
Pursue Glory

Pursue Glory

Instant

Attacking creatures get +2/+0 until end of turn. Cycling (, Discard this card: Draw a card.)

"Combat is a form of worship, the clash of steel a solemn prayer." —Pytamun, initiate of Nef crop

3 R
Soul-Scar Mage

Soul-Scar Mage

Creature — Human Wizard

Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

1/2

R
Sweltering Suns

Sweltering Suns

Sorcery

Sweltering Suns deals 3 damage to each creature. Cycling (, Discard this card: Draw a card.)

The Hekma may repel storms and monsters, but nothing holds back the heat of the suns.

1 R R
Thresher Lizard

Thresher Lizard

Creature — Lizard

Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.

The sound of its plated tail beating on desert rocks is often mistaken for the footfalls of a much larger predator.

3/2

2 R
Tormenting Voice

Tormenting Voice

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards.

"You are undeserving of the afterlife. You will never feel the God-Pharaoh's embrace."

1 R
Trial of Zeal

Trial of Zeal

Enchantment

When Trial of Zeal enters the battlefield, it deals 3 damage to any target. When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.

"Eternal glory awaits you, my child."

2 R
Trueheart Twins

Trueheart Twins

Creature — Jackal Warrior

You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn.

Shoulder to shoulder until blade must turn against blade.

4/4

4 R
Violent Impact

Violent Impact

Sorcery

Destroy target artifact or land. Cycling (, Discard this card: Draw a card.)

Initiates in the heat of combat must be able to adapt to changing conditions.

3 R
Warfire Javelineer

Warfire Javelineer

Creature — Minotaur Warrior

When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Minotaurs favor magic that manifests as weapons wrapped in flame.

2/3

3 R
Benefaction of Rhonas

Benefaction of Rhonas

Sorcery

Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.

It falls to the gods to help all become worthy of the afterlife.

2 G
Bitterblade Warrior

Bitterblade Warrior

Creature — Jackal Warrior

You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)

"The vizier of poisons teaches an unconventional kind of strength."

2/2

1 G
Cartouche of Strength

Cartouche of Strength

Enchantment — Aura Cartouche

Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.

2 G
Champion of Rhonas

Champion of Rhonas

Creature — Jackal Warrior

You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)

The only way to finish the Trial of Strength is with a basilisk scale in hand.

3/3

3 G
Channeler Initiate

Channeler Initiate

Creature — Human Druid

When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control. , Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.

3/4

1 G
Colossapede

Colossapede

Creature — Insect

"If it is bigger, you must be faster. If it is stronger, you must be sharper. Anything less, and you will never seize a place in our God-Pharaoh's perfect afterlife." —Rhonas, god of strength

5/5

4 G
Crocodile of the Crossing

Crocodile of the Crossing

Creature — Crocodile

Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

"Everything in the trial has teeth. You will overcome them, or you will feed them." —Rhonas, god of strength

5/4

3 G
Defiant Greatmaw

Defiant Greatmaw

Creature — Hippo

When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

4/5

2 G
Dissenter's Deliverance

Dissenter's Deliverance

Instant

Destroy target artifact. Cycling (, Discard this card: Draw a card.)

"When all doubts have melted away, the worthy will meet the Hour of Eternity and earn a place at the God-Pharaoh's side." —*The Accounting of Hours*

1 G
Exemplar of Strength

Exemplar of Strength

Creature — Human Warrior

When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control. Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

"No one is born worthy."

4/4

1 G
Giant Spider

Giant Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

The Broken Lands are littered with the remnants of civilizations long dead and infested by terrors very much alive.

2/4

3 G
Gift of Paradise

Gift of Paradise

Enchantment — Aura

Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has ": Add two mana of any one color."

2 G
Greater Sandwurm

Greater Sandwurm

Creature — Wurm

Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling (, Discard this card: Draw a card.)

A sandwurm can lie in wait beneath the sands for years until the slightest tremor alerts it to the presence of prey.

7/7

5 G G
Hapatra's Mark

Hapatra's Mark

Instant

Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

"If you fear poisons, it is because you are ignorant of them." —Hapatra, vizier of poisons

G
Harvest Season

Harvest Season

Sorcery

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.

A true reflection of nature: death fostering life.

2 G
Haze of Pollen

Haze of Pollen

Instant

Prevent all combat damage that would be dealt this turn. Cycling (, Discard this card: Draw a card.)

Few can overcome an assault of such aggressive serenity.

1 G
Honored Hydra

Honored Hydra

Creature — Snake Hydra

Trample Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)

Even gods have pets.

6/6

5 G
Hooded Brawler

Hooded Brawler

Creature — Naga Warrior

You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

Nagas wielding twin daggers excel at the fighting technique known as the Bite of Rhonas.

3/2

2 G
Initiate's Companion

Initiate's Companion

Creature — Cat

Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.

"I'd like to say that it's our pet, but the reverse may be closer to the truth." —Ixor, initiate of Rhet crop

3/1

1 G
Manglehorn

Manglehorn

Creature — Beast

When Manglehorn enters the battlefield, you may destroy target artifact. Artifacts your opponents control enter the battlefield tapped.

"Rely too much on your weapons and watch your dreams shatter in your hands." —Rhonas, god of strength

2/2

2 G
Naga Vitalist

Naga Vitalist

Creature — Naga Druid

: Add one mana of any type that a land you control could produce.

"The lands of the God-Pharaoh are suffused with his breath."

1/2

1 G
Oashra Cultivator

Oashra Cultivator

Creature — Human Druid

, , Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Like fruits in the field, we will be harvested when the season is right."

0/3

G
Ornery Kudu

Ornery Kudu

Creature — Antelope

When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.

Debate rages among the viziers whether comparing the kudu's horns to the God-Pharaoh's is blasphemy or reverence.

3/4

2 G
Pouncing Cheetah

Pouncing Cheetah

Creature — Cat

Flash

Rhonas's monument is home to a wider variety of creatures than anywhere else in the city of Naktamun—a feature most initiates fail to appreciate.

3/2

2 G
Prowling Serpopard

Prowling Serpopard

Creature — Cat Snake

This spell can't be countered. Creature spells you control can't be countered.

The viziers serving Rhonas, the god of strength, maintain the menagerie of animals employed during his trial.

4/3

1 G G
Quarry Hauler

Quarry Hauler

Creature — Camel

When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.

They labor beside the anointed, constructing the vast monuments of Naktamun.

4/3

3 G
Rhonas the Indomitable

Rhonas the Indomitable

Legendary Creature — God

Deathtouch, indestructible Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. : Another target creature gets +2/+0 and gains trample until end of turn.

5/5

2 G
Sandwurm Convergence

Sandwurm Convergence

Enchantment

Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.

Cantankerous and territorial, sandwurms claim even the skies above their dunes.

6 G G
Scaled Behemoth

Scaled Behemoth

Creature — Crocodile

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Surviving an encounter with it is proof enough that an initiate is ready for the Trial of Strength.

6/7

4 G G
Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

To prepare for the Trial of Strength, nagas shed their old skin—and with it their scars, their doubts, and their fears.

G
Shefet Monitor

Shefet Monitor

Creature — Lizard

Cycling (, Discard this card: Draw a card.) When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)

6/5

5 G
Sixth Sense

Sixth Sense

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

Instinct yields the truest insight.

G
Spidery Grasp

Spidery Grasp

Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

There are no safe paths through the Trial of Strength.

2 G
Stinging Shot

Stinging Shot

Instant

Put three -1/-1 counters on target creature with flying. Cycling (, Discard this card: Draw a card.)

Initiates must train to resist the natural toxins they use as weapons.

G
Synchronized Strike

Synchronized Strike

Instant

Untap up to two target creatures. They each get +2/+2 until end of turn.

Khenra are almost always born as twins. Their instinctual connection lends itself well to their preferred fighting style.

2 G
Trial of Strength

Trial of Strength

Enchantment

When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.

"Instincts to guide. Strength to overcome."

2 G
Vizier of the Menagerie

Vizier of the Menagerie

Creature — Naga Cleric

You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.

3/4

3 G
Watchful Naga

Watchful Naga

Creature — Naga Wizard

You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)

The forked tongue of the naga is sensitive to drifting scent trails from the past, present, and sometimes even the future.

2/2

2 G
Ahn-Crop Champion

Ahn-Crop Champion

Creature — Human Warrior

You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)

"The Second Sun nears its destination! Let it light the way to ours!"

4/4

2 G W
Aven Wind Guide

Aven Wind Guide

Creature — Bird Warrior

Flying, vigilance Creature tokens you control have flying and vigilance. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

2/3

2 W U
Bounty of the Luxa

Bounty of the Luxa

Enchantment

At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add .

2 G U
Decimator Beetle

Decimator Beetle

Creature — Insect

When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control. Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

4/5

3 B G
Enigma Drake

Enigma Drake

Creature — Drake

Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

Many initiates believe it possesses secrets known only to Kefnet himself. Many have become meals trying to learn them.

*/4

1 U R
Hapatra, Vizier of Poisons

Hapatra, Vizier of Poisons

Legendary Creature — Human Cleric

Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

Her subtle smile is suffused with venom.

2/2

B G
Honored Crop-Captain

Honored Crop-Captain

Creature — Human Warrior

Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.

Her words inspire action. Her actions inspire victory.

3/2

R W
Khenra Charioteer

Khenra Charioteer

Creature — Jackal Warrior

Trample Other creatures you control have trample.

"We do not swerve." —Tah-crop charioteer motto

3/3

1 R G
Merciless Javelineer

Merciless Javelineer

Creature — Minotaur Warrior

, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.

"My mind is the calm in the midst of the storm, and my javelin the lightning."

4/2

2 B R
Neheb, the Worthy

Neheb, the Worthy

Legendary Creature — Minotaur Warrior

First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

2/2

1 B R
Nissa, Steward of Elements

Nissa, Steward of Elements

Legendary Planeswalker — Nissa

[+2]: Scry 2. [0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. [−6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

X G U
Samut, Voice of Dissent

Samut, Voice of Dissent

Legendary Creature — Human Warrior

Flash Double strike, vigilance, haste Other creatures you control have haste. , : Untap another target creature.

"I'll fight no more just for the honor of dying. The afterlife will have to wait."

3/4

3 R G
Shadowstorm Vizier

Shadowstorm Vizier

Creature — Human Cleric

Flying Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.

She can coil a breeze like a string around her finger—or twist it into a noose.

1/3

U B
Temmet, Vizier of Naktamun

Temmet, Vizier of Naktamun

Legendary Creature — Human Cleric

At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

2/2

W U
Wayward Servant

Wayward Servant

Creature — Zombie

Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

If one of the anointed fails to serve with perfect obedience, the desert is always ready to receive it.

2/2

W B
Weaver of Currents

Weaver of Currents

Creature — Naga Druid

: Add .

"Your waters sustain the living and carry the dead. Mighty Luxa, let your power flow through me!"

2/2

1 G U
Dusk // Dawn

Dusk // Dawn

Sorcery

Destroy all creatures with power 3 or greater.

2 W W
Dusk // Dawn

Dusk // Dawn

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.

3 W W
Commit // Memory

Commit // Memory

Instant

Put target spell or nonland permanent into its owner's library second from the top.

3 U
Commit // Memory

Commit // Memory

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.

4 U U
Never // Return

Never // Return

Sorcery

Destroy target creature or planeswalker.

1 B B
Never // Return

Never // Return

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

3 B
Insult // Injury

Insult // Injury

Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

2 R
Insult // Injury

Insult // Injury

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

2 R
Mouth // Feed

Mouth // Feed

Sorcery

Create a 3/3 green Hippo creature token.

2 G
Mouth // Feed

Mouth // Feed

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater.

3 G
Start // Finish

Start // Finish

Instant

Create two 1/1 white Warrior creature tokens with vigilance.

2 W
Start // Finish

Start // Finish

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. Destroy target creature.

2 B
Reduce // Rubble

Reduce // Rubble

Instant

Counter target spell unless its controller pays .

2 U
Reduce // Rubble

Reduce // Rubble

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step.

2 R
Destined // Lead

Destined // Lead

Instant

Target creature gets +1/+0 and gains indestructible until end of turn.

1 B
Destined // Lead

Destined // Lead

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so.

3 G
Onward // Victory

Onward // Victory

Instant

Target creature gets +X/+0 until end of turn, where X is its power.

2 R
Onward // Victory

Onward // Victory

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.

2 W
Spring // Mind

Spring // Mind

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

2 G
Spring // Mind

Spring // Mind

Instant

Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards.

4 U U
Prepare // Fight

Prepare // Fight

Instant

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

1 W
Prepare // Fight

Prepare // Fight

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls.

3 G
Failure // Comply

Failure // Comply

Instant

Return target spell to its owner's hand.

1 U
Failure // Comply

Failure // Comply

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

W
Rags // Riches

Rags // Riches

Sorcery

All creatures get -2/-2 until end of turn.

2 B B
Rags // Riches

Rags // Riches

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures.

5 U U
Cut // Ribbons

Cut // Ribbons

Sorcery

Cut deals 4 damage to target creature.

1 R
Cut // Ribbons

Cut // Ribbons

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life.

X B B
Heaven // Earth

Heaven // Earth

Instant

Heaven deals X damage to each creature with flying.

X G
Heaven // Earth

Heaven // Earth

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying.

X R R
Bontu's Monument

Bontu's Monument

Legendary Artifact

Black creature spells you cast cost less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

"The worthy shall strive for greatness. Supremacy in life leads to supremacy in the afterlife." —Monument inscription

3
Edifice of Authority

Edifice of Authority

Artifact

, : Target creature can't attack this turn. Put a brick counter on Edifice of Authority. , : Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority.

3
Embalmer's Tools

Embalmer's Tools

Artifact

Activated abilities of creature cards in your graveyard cost less to activate. Tap an untapped Zombie you control: Target player mills a card.

"They might be dead, but these mummies are masters of their trade." —Jace Beleren

2
Gate to the Afterlife

Gate to the Afterlife

Artifact

Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. , , Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.

3
Hazoret's Monument

Hazoret's Monument

Legendary Artifact

Red creature spells you cast cost less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

"The worthy shall rush to the God-Pharaoh's side with relentless zeal, rising to overcome every obstacle." —Monument inscription

3
Honed Khopesh

Honed Khopesh

Artifact — Equipment

Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Blades and bravery go hand in hand.

1
Kefnet's Monument

Kefnet's Monument

Legendary Artifact

Blue creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.

"The worthy shall cultivate a nimble mind to perceive the glorious wonders that await them." —Monument inscription

3
Luxa River Shrine

Luxa River Shrine

Artifact

, : You gain 1 life. Put a brick counter on Luxa River Shrine. : You gain 2 life. Activate only if there are three or more brick counters on Luxa River Shrine.

Without the God-Pharaoh, there would be no Luxa. Without the Luxa, there would be no life.

3
Oketra's Monument

Oketra's Monument

Legendary Artifact

White creature spells you cast cost less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

"The worthy shall respect the worthy. In the afterlife, all will stand united." —Monument inscription

3
Oracle's Vault

Oracle's Vault

Artifact

, : Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. : Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault.

4
Pyramid of the Pantheon

Pyramid of the Pantheon

Artifact

, : Add one mana of any color. Put a brick counter on Pyramid of the Pantheon. : Add three mana of any one color. Activate only if there are three or more brick counters on Pyramid of the Pantheon.

Five gods, one purpose.

1
Rhonas's Monument

Rhonas's Monument

Legendary Artifact

Green creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

"The worthy shall hone a strong body to endure the boundless energies of the afterlife." —Monument inscription

3
Throne of the God-Pharaoh

Throne of the God-Pharaoh

Legendary Artifact

At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.

"When the Second Sun rests between the horns on the horizon, so begins the Hour of Revelation. Then the Hour of Glory, the Hour of Promise, and finally the Hour of Eternity." —*The Accounting of Hours*

2
Watchers of the Dead

Watchers of the Dead

Artifact Creature — Cat

Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest.

They are tasked with protecting the entrance to the embalming chambers.

2/2

2
Canyon Slough

Canyon Slough

Land — Swamp Mountain

(: Add or .) Canyon Slough enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Cascading Cataracts

Cascading Cataracts

Land

Indestructible : Add . , : Add five mana in any combination of colors.

"The power that flows here cannot be denied. But where is the source?" —Nissa Revane

Cradle of the Accursed

Cradle of the Accursed

Land — Desert

: Add . , , Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

Many such monuments dot the wasteland known as Ifnir.

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Don't you ever wonder what lies beyond the Hekma? Beyond the reach of the gods? Beyond the horns on the horizon?" —Samut, initiate of Tah crop

Fetid Pools

Fetid Pools

Land — Island Swamp

(: Add or .) Fetid Pools enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Grasping Dunes

Grasping Dunes

Land — Desert

: Add . , , Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate only as a sorcery.

Irrigated Farmland

Irrigated Farmland

Land — Plains Island

(: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Painted Bluffs

Painted Bluffs

Land — Desert

: Add . , : Add one mana of any color.

Centuries of scouring sands have carved and polished the rocky terrain of the Shefet.

Scattered Groves

Scattered Groves

Land — Forest Plains

(: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Sheltered Thicket

Sheltered Thicket

Land — Mountain Forest

(: Add or .) Sheltered Thicket enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Sunscorched Desert

Sunscorched Desert

Land — Desert

When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker. : Add .

The only relief in sight is a mirage.

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Gideon, Martial Paragon

Gideon, Martial Paragon

Legendary Planeswalker — Gideon

[+2]: Untap all creatures you control. Those creatures get +1/+1 until end of turn. [0]: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [−10]: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.

4 W
Companion of the Trials

Companion of the Trials

Creature — Bird Soldier

Flying : Untap target creature. Activate only if you control a Gideon planeswalker.

"The fiercest loyalties are earned in battle." —Gideon Jura

2/2

2 W
Gideon's Resolve

Gideon's Resolve

Enchantment

When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle. Creatures you control get +1/+1.

4 W
Graceful Cat

Graceful Cat

Creature — Cat

Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.

Though they are held in high regard as symbols of the god Oketra, cats often lack her sense of solidarity.

2/2

2 W
Stone Quarry

Stone Quarry

Land

Stone Quarry enters the battlefield tapped. : Add or .

Entire valleys have been formed by mummies laboring to find veins of lazotep.

Liliana, Death Wielder

Liliana, Death Wielder

Legendary Planeswalker — Liliana

[+2]: Put a -1/-1 counter on up to one target creature. [−3]: Destroy target creature with a -1/-1 counter on it. [−10]: Return all creature cards from your graveyard to the battlefield.

5 B B
Desiccated Naga

Desiccated Naga

Creature — Zombie Naga

: Target opponent loses 2 life and you gain 2 life. Activate only if you control a Liliana planeswalker.

"The nature of this plane makes it almost too easy for me to command the dead." —Liliana Vess

3/2

2 B
Liliana's Influence

Liliana's Influence

Sorcery

Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle.

4 B B
Tattered Mummy

Tattered Mummy

Creature — Zombie Jackal

When Tattered Mummy dies, each opponent loses 2 life.

The dead who wander beyond the safety of the city crave only to spread their curse.

1/2

1 B
Foul Orchard

Foul Orchard

Land

Foul Orchard enters the battlefield tapped. : Add or .

On Amonkhet, death is an ever-present part of life.

Cinder Barrens

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped. : Add or .

A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash.

Forsaken Sanctuary

Forsaken Sanctuary

Land

Forsaken Sanctuary enters the battlefield tapped. : Add or .

"Prayers will curdle on the tongue and be heard by rotting ears." —Minaldra, the Vizag Atum

Highland Lake

Highland Lake

Land

Highland Lake enters the battlefield tapped. : Add or .

With the fate of Innistrad uncertain, some seek solace in remote areas.

Meandering River

Meandering River

Land

Meandering River enters the battlefield tapped. : Add or .

The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.

Submerged Boneyard

Submerged Boneyard

Land

Submerged Boneyard enters the battlefield tapped. : Add or .

Aether currents in the sky mirror water currents below, including the deadly rapids.

Timber Gorge

Timber Gorge

Land

Timber Gorge enters the battlefield tapped. : Add or .

Tazeem's embrace is harsh, but for those that call it home, nothing else will do.

Tranquil Expanse

Tranquil Expanse

Land

Tranquil Expanse enters the battlefield tapped. : Add or .

Beyond the chaos of Ghirapur lies a vibrant world where aether flows through nature.

Woodland Stream

Woodland Stream

Land

Woodland Stream enters the battlefield tapped. : Add or .

Waterways carve their routes through the land to reflect the paths the aether streams cut through the clouds.