Alliances

Image Card Info Mana cost
Carrier Pigeons

Carrier Pigeons

Creature — Bird

Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.

"Birds know no borders! Why, then, should we?" —General Varchild, in a missive to King Darien of Kjeldor

1/1

3 W
Carrier Pigeons

Carrier Pigeons

Creature — Bird

Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.

"It's true I ask no fealty of the flocks—but surely we are more than mere beasts." —King Darien of Kjeldor, in a missive to General Varchild

1/1

3 W
Errand of Duty

Errand of Duty

Instant

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"Call every able sword to our side. Kjeldor will stand triumphant!" —King Darien of Kjeldor

1 W
Errand of Duty

Errand of Duty

Instant

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"May they speed to their task, for the Skyknights alone cannot hold Kjeldor safe." —Arna Kennerüd, Skycaptain

1 W
Exile

Exile

Instant

Exile target nonwhite attacking creature. You gain life equal to its toughness.

2 W
Inheritance

Inheritance

Enchantment

Whenever a creature dies, you may pay . If you do, draw a card.

"More than lessons may be gained from the past." —Halvor Arensson, Kjeldoran Priest

W
Ivory Gargoyle

Ivory Gargoyle

Creature — Gargoyle

Flying When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. : Exile Ivory Gargoyle.

2/2

4 W
Juniper Order Advocate

Juniper Order Advocate

Creature — Human Knight

As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.

"In these troubled times, we alone carry the hope of reconciliation between Elf and Human." —Jaeuhl Carthalion, Juniper Order Advocate

1/2

2 W
Kjeldoran Escort

Kjeldoran Escort

Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"We willingly trade with Kjeldor, but the peace we build must come from both our lands." —Lovisa Coldeyes, Balduvian Chieftain

2/3

2 W W
Kjeldoran Escort

Kjeldoran Escort

Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"The first caravan has passed safely through the Karplusan Mountains without incident, forging a trade route to Balduvia. Kjeld himself would never have believed it!" —King Darien of Kjeldor

2/3

2 W W
Kjeldoran Home Guard

Kjeldoran Home Guard

Creature — Human Soldier

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.

1/6

3 W
Kjeldoran Pride

Kjeldoran Pride

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2. : Attach Kjeldoran Pride to target creature other than enchanted creature.

1 W
Kjeldoran Pride

Kjeldoran Pride

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2. : Attach Kjeldoran Pride to target creature other than enchanted creature.

1 W
Martyrdom

Martyrdom

Instant

Until end of turn, target creature you control gains ": The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.

"Martyrs are cheaper than mercenaries, and a far better investment." —General Varchild

1 W W
Martyrdom

Martyrdom

Instant

Until end of turn, target creature you control gains ": The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.

"The only true immortality is in dying for a cause." —Halvor Arensson, Kjeldoran Priest

1 W W
Noble Steeds

Noble Steeds

Enchantment

: Target creature gains first strike until end of turn.

"Only an animal born in the wild has sufficient heart to be a true Knight's steed." —King Darien of Kjeldor

2 W
Noble Steeds

Noble Steeds

Enchantment

: Target creature gains first strike until end of turn.

"They are fighters as fine as any Knight they carry." —Arna Kennerüd, Skycaptain

2 W
Reinforcements

Reinforcements

Instant

Put up to three target creature cards from your graveyard on top of your library.

"We aided the Balduvians once before. They need but ask and we shall do so again." —King Darien of Kjeldor

W
Reinforcements

Reinforcements

Instant

Put up to three target creature cards from your graveyard on top of your library.

"Let them send their legions! I will show them that my truth is stronger than their swords." —General Varchild

W
Reprisal

Reprisal

Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

"The meek shall fight as one, and they shall overcome even the greatest of foes." —Halvor Arensson, Kjeldoran Priest

1 W
Reprisal

Reprisal

Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

"Kjeldor's borders are secure, and its citizens are prepared to take up arms in defense of their families." —King Darien of Kjeldor

1 W
Royal Decree

Royal Decree

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.

2 W W
Royal Herbalist

Royal Herbalist

Creature — Human Cleric

, Exile the top card of your library: You gain 1 life.

"Just as an Herbalist heals a wound, so must we heal the rift between Balduvia and Kjeldor." —King Darien of Kjeldor

1/1

W
Royal Herbalist

Royal Herbalist

Creature — Human Cleric

, Exile the top card of your library: You gain 1 life.

"It's not so easy anymore. Nothing grows in Kjeldor but seaweed." —Halvor Arensson, Kjeldoran Priest

1/1

W
Scars of the Veteran

Scars of the Veteran

Instant

You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

4 W
Seasoned Tactician

Seasoned Tactician

Creature — Human Advisor

, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.

"The benefits of peace far outweigh the pride of Generals." —King Darien of Kjeldor

1/3

2 W
Sustaining Spirit

Sustaining Spirit

Creature — Angel Spirit

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Faith is our greatest protector." —Halvor Arensson, Kjeldoran Priest

0/3

1 W
Sworn Defender

Sworn Defender

Creature — Human Knight

: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.

1/3

2 W W
Unlikely Alliance

Unlikely Alliance

Enchantment

: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.

"Strange alliances are alliances still, and provide the same protection." —King Darien of Kjeldor

1 W
Wild Aesthir

Wild Aesthir

Creature — Bird

Flying, first strike : Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.

"High in the Karplusans, death is swift and razor-clawed." —Arna Kennerüd, Skycaptain

1/1

2 W
Wild Aesthir

Wild Aesthir

Creature — Bird

Flying, first strike : Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.

"What Barbarian secrets do they spy from their lofty perch?" —General Varchild

1/1

2 W
Arcane Denial

Arcane Denial

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

1 U
Arcane Denial

Arcane Denial

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

1 U
Awesome Presence

Awesome Presence

Enchantment — Aura

Enchant creature Enchanted creature can't be blocked unless defending player pays for each creature they control that's blocking it.

"At the core of all power is raw passion." —Gerda Äagesdotter, Archmage of the Unseen

U
Awesome Presence

Awesome Presence

Enchantment — Aura

Enchant creature Enchanted creature can't be blocked unless defending player pays for each creature they control that's blocking it.

"I shape my weapons from the fears of my enemies." —Chaeska, Keeper of Tresserhorn

U
Benthic Explorers

Benthic Explorers

Creature — Merfolk Scout

, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

The rising oceans brought new lakes—and new terrors—to Terisiare. The Explorers found their ancient enemies spawning everywhere.

2/4

3 U
Benthic Explorers

Benthic Explorers

Creature — Merfolk Scout

, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

Distant Atlantis charged these Explorers with the task of venturing into unknown waters to track the despised Viscerids.

2/4

3 U
Browse

Browse

Enchantment

: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

"Once great literature—now great litter." —Jaya Ballard, Task Mage

2 U U
Diminishing Returns

Diminishing Returns

Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

2 U U
False Demise

False Demise

Enchantment — Aura

Enchant creature When enchanted creature dies, return that card to the battlefield under your control.

"Far too many of our missing 'dead' seem to be turning up in Varchild's ranks!" —King Darien of Kjeldor

2 U
False Demise

False Demise

Enchantment — Aura

Enchant creature When enchanted creature dies, return that card to the battlefield under your control.

"Fool! Never believe they're dead until you see the body!" —General Varchild

2 U
Force of Will

Force of Will

Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

3 U U
Foresight

Foresight

Sorcery

Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep.

1 U
Foresight

Foresight

Sorcery

Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep.

1 U
Lat-Nam's Legacy

Lat-Nam's Legacy

Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

"Lat-Nam has bequeathed us its secrets. With them we shall attain true enlightenment." —Gerda Äagesdotter, Archmage of the Unseen

1 U
Lat-Nam's Legacy

Lat-Nam's Legacy

Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

"All the knowledge of Lat-Nam could not protect its sages from the Brothers' War." —Gerda Äagesdotter, Archmage of the Unseen

1 U
Library of Lat-Nam

Library of Lat-Nam

Sorcery

An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle.

4 U
Phantasmal Sphere

Phantasmal Sphere

Creature — Illusion

Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.

0/1

1 U
Soldevi Heretic

Soldevi Heretic

Creature — Human Cleric

, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.

"In the arms of tragedy, there is little comfort in being right." —Sorine Relicbane, Soldevi Heretic

2/2

2 U
Soldevi Heretic

Soldevi Heretic

Creature — Human Cleric

, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.

"It cannot be! Soldev crushed, and my machines to blame?" —Arcum Dagsson, Soldevi Machinist

2/2

2 U
Soldevi Sage

Soldevi Sage

Creature — Human Wizard

, Sacrifice two lands: Draw three cards, then discard one of them.

"To hide the truth is more than folly—it is fatal." —Sorine Relicbane, Soldevi Heretic

1/1

1 U
Soldevi Sage

Soldevi Sage

Creature — Human Wizard

, Sacrifice two lands: Draw three cards, then discard one of them.

"Our underground archives grow daily, as our excavators and sages alike dig to uncover hidden wonders." —Arcum Dagsson, Soldevi Machinist

1/1

1 U
Spiny Starfish

Spiny Starfish

Creature — Starfish

: Regenerate Spiny Starfish. At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.

0/1

2 U
Storm Crow

Storm Crow

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

"It tells you that the worst is coming. Do you listen?" —Lovisa Coldeyes, Balduvian Chieftain

1/2

1 U
Storm Crow

Storm Crow

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

"Watch for it! Right on its tailfeathers will be a storm from your nightmares." —Arna Kennerüd, Skycaptain

1/2

1 U
Storm Elemental

Storm Elemental

Creature — Elemental

Flying , Exile the top card of your library: Tap target creature with flying. , Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.

3/4

5 U
Suffocation

Suffocation

Instant

Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep.

1 U
Thought Lash

Thought Lash

Enchantment

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

2 U U
Tidal Control

Tidal Control

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Pay 2 life or : Counter target red or green spell. Any player may activate this ability.

1 U U
Viscerid Armor

Viscerid Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. : Return Viscerid Armor to its owner's hand.

A fallen Viscerid's only tribute is to be worn by a comrade.

1 U
Viscerid Armor

Viscerid Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. : Return Viscerid Armor to its owner's hand.

One Viscerid's death is often another's gain.

1 U
Viscerid Drone

Viscerid Drone

Creature — Homarid Drone

, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. , Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.

Not all of Terisiare's flooding was natural . . . .

1/2

1 U
Balduvian Dead

Balduvian Dead

Creature — Zombie

, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

2/3

3 B
Casting of Bones

Casting of Bones

Enchantment — Aura

Enchant creature When enchanted creature dies, draw three cards, then discard one of them.

"Whether whole or not, still we serve Lim-Dûl's wishes." —Chaeska, Keeper of Tresserhorn

2 B
Casting of Bones

Casting of Bones

Enchantment — Aura

Enchant creature When enchanted creature dies, draw three cards, then discard one of them.

"Only a necromancer would create such a foul form of divination." —Gerda Äagesdotter, Archmage of the Unseen

2 B
Contagion

Contagion

Instant

You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost. Distribute two -2/-1 counters among one or two target creatures.

3 B B
Diseased Vermin

Diseased Vermin

Creature — Rat

Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.

1/1

2 B
Dystopia

Dystopia

Enchantment

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent.

1 B B
Fatal Lore

Fatal Lore

Sorcery

An opponent chooses one — • You draw three cards. • You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.

"All knowledge has its price." —Gerda Äagesdotter, Archmage of the Unseen

2 B B
Feast or Famine

Feast or Famine

Instant

Choose one — • Create a 2/2 black Zombie creature token. • Destroy target nonartifact, nonblack creature. It can't be regenerated.

"We are not yet free of Lim-Dûl's terrors." —Halvor Arensson, Kjeldoran Priest

3 B
Feast or Famine

Feast or Famine

Instant

Choose one — • Create a 2/2 black Zombie creature token. • Destroy target nonartifact, nonblack creature. It can't be regenerated.

"The living cannot understand the benefits of death." —Chaeska, Keeper of Tresserhorn

3 B
Fevered Strength

Fevered Strength

Instant

Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

"The burst of strength brought on by this plague should not be mistaken for a sign of renewed health." —Kolbjörn, High Honored Druid

2 B
Fevered Strength

Fevered Strength

Instant

Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

"The fever clouds the mind as it energizes the body. Both will pass in time." —Halvor Arensson, Kjeldoran Priest

2 B
Insidious Bookworms

Insidious Bookworms

Creature — Worm

When Insidious Bookworms dies, you may pay . If you do, target player discards a card at random.

1/1

B
Insidious Bookworms

Insidious Bookworms

Creature — Worm

When Insidious Bookworms dies, you may pay . If you do, target player discards a card at random.

1/1

B
Keeper of Tresserhorn

Keeper of Tresserhorn

Creature — Avatar

Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.

6/6

5 B
Krovikan Horror

Krovikan Horror

Creature — Horror Spirit

At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. , Sacrifice a creature: Krovikan Horror deals 1 damage to any target.

2/2

3 B
Krovikan Plague

Krovikan Plague

Enchantment — Aura

Enchant non-Wall creature you control When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.

2 B
Lim-Dûl's High Guard

Lim-Dûl's High Guard

Creature — Skeleton

First strike : Regenerate Lim-Dûl's High Guard.

"The Guard will forever stand ready. For them, death is merely an inconvenience, not an ending." —Chaeska, Keeper of Tresserhorn

2/1

1 B B
Lim-Dûl's High Guard

Lim-Dûl's High Guard

Creature — Skeleton

First strike : Regenerate Lim-Dûl's High Guard.

"Death does not prevent us from service to our absent master. As long as Tresserhorn stands, so shall we." —Chaeska, Keeper of Tresserhorn

2/1

1 B B
Misinformation

Misinformation

Instant

Put up to three target cards from an opponent's graveyard on top of their library in any order.

"When you cannot rely on your sources, trust your own senses. When you cannot trust those, you must follow your instincts." —Lovisa Coldeyes, Balduvian Chieftain

B
Phantasmal Fiend

Phantasmal Fiend

Creature — Illusion

: Phantasmal Fiend gets +1/-1 until end of turn. : Switch Phantasmal Fiend's power and toughness until end of turn.

1/5

3 B
Phantasmal Fiend

Phantasmal Fiend

Creature — Illusion

: Phantasmal Fiend gets +1/-1 until end of turn. : Switch Phantasmal Fiend's power and toughness until end of turn.

1/5

3 B
Phyrexian Boon

Phyrexian Boon

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.

"Phyrexia's touch is painful to all but the blackest of hearts." —Gerda Äagesdotter, Archmage of the Unseen

2 B
Phyrexian Boon

Phyrexian Boon

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.

"Dagsson should have paid attention to the lessons of Phyrexia before attempting to create a mechanical utopia." —Sorine Relicbane, Soldevi Heretic

2 B
Ritual of the Machine

Ritual of the Machine

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature.

"Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?" —Sorine Relicbane, Soldevi Heretic

2 B B
Soldevi Adnate

Soldevi Adnate

Creature — Human Cleric

, Sacrifice a black or artifact creature: Add an amount of equal to the sacrificed creature's mana value.

"People love to follow fools; they don't feel so alone then." —Sorine Relicbane, Soldevi Heretic

1/2

1 B
Soldevi Adnate

Soldevi Adnate

Creature — Human Cleric

, Sacrifice a black or artifact creature: Add an amount of equal to the sacrificed creature's mana value.

"An idiot cannot hear sense, even when a thousand people speak it." —Sorine Relicbane, Soldevi Heretic

1/2

1 B
Stench of Decay

Stench of Decay

Instant

Nonartifact creatures get -1/-1 until end of turn.

"Disa is dead, and I am left. I shall allow no others to succumb to this pestilence." —Kolbjörn, High Honored Druid

1 B B
Stench of Decay

Stench of Decay

Instant

Nonartifact creatures get -1/-1 until end of turn.

"My lord, there is only so much I can do. This plague infests Krov worse than any other city." —Halvor Arensson, Kjeldoran Priest

1 B B
Stromgald Spy

Stromgald Spy

Creature — Human Rogue

Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.

2/4

3 B
Swamp Mosquito

Swamp Mosquito

Creature — Insect

Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

0/1

1 B
Swamp Mosquito

Swamp Mosquito

Creature — Insect

Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

0/1

1 B
Agent of Stromgald

Agent of Stromgald

Creature — Human Knight

: Add .

"The Order of Stromgald spreads its poisonous lies from within Varchild's troops, and still she sees only visions of conquest." —Lovisa Coldeyes, Balduvian Chieftain

1/1

R
Agent of Stromgald

Agent of Stromgald

Creature — Human Knight

: Add .

"The 'fabled' Order of Stromgald is cast to the four winds, lost for all time. I, for one, give them no thought." —General Varchild

1/1

R
Balduvian Horde

Balduvian Horde

Creature — Human Barbarian

When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

"Peace will come only when we have taken Varchild's head." —Lovisa Coldeyes, Balduvian Chieftain

5/5

2 R R
Balduvian War-Makers

Balduvian War-Makers

Creature — Human Barbarian

Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

"Those mewling Barbarians will cower before my righteous steel!" —General Varchild

3/3

4 R
Balduvian War-Makers

Balduvian War-Makers

Creature — Human Barbarian

Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

"We send our best to battle, but every man, woman, and child will stand against Varchild's butchers." —Lovisa Coldeyes, Balduvian Chieftain

3/3

4 R
Bestial Fury

Bestial Fury

Enchantment — Aura

Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

2 R
Bestial Fury

Bestial Fury

Enchantment — Aura

Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

2 R
Burnout

Burnout

Instant

Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.

"GOTCHA!" —Jaya Ballard, Task Mage

1 R
Chaos Harlequin

Chaos Harlequin

Creature — Human

: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

2/4

2 R R
Death Spark

Death Spark

Instant

Death Spark deals 1 damage to any target. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay . If you do, return Death Spark to your hand.

R
Enslaved Scout

Enslaved Scout

Creature — Goblin Scout

: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

"Her soldiers' hatred for the Goblins is tempered only by their need for what the Goblins alone hold: knowledge of their mountain home." —King Darien of Kjeldor

2/2

2 R
Enslaved Scout

Enslaved Scout

Creature — Goblin Scout

: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

"Even the basest creatures may serve a purpose. Still, their lives need be only as long as the paths we tread." —General Varchild

2/2

2 R
Gorilla Shaman

Gorilla Shaman

Creature — Ape Shaman

: Destroy target noncreature artifact with mana value X.

"Frankly, destruction is best left to professionals." —Jaya Ballard, Task Mage

1/1

R
Gorilla Shaman

Gorilla Shaman

Creature — Ape Shaman

: Destroy target noncreature artifact with mana value X.

"Each generation teaches the next that artifice is the enemy of natural order." —Kaysa, Elder Druid of the Juniper Order

1/1

R
Gorilla War Cry

Gorilla War Cry

Instant

Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.

"The only 'art' these beasts possess is the art of noise!" —Jaya Ballard

1 R
Gorilla War Cry

Gorilla War Cry

Instant

Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.

"Theirs is the art of blood." —Jaeuhl Carthalion, Juniper Order Advocate

1 R
Guerrilla Tactics

Guerrilla Tactics

Instant

Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

1 R
Guerrilla Tactics

Guerrilla Tactics

Instant

Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

1 R
Omen of Fire

Omen of Fire

Instant

Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.

"Let Balduvia burn to warm Kjeldor's hearth!" —General Varchild

3 R R
Pillage

Pillage

Sorcery

Destroy target artifact or land. It can't be regenerated.

"Were they to reduce us to ash, we would clog their throats and sting their eyes in payment." —Lovisa Coldeyes, Balduvian Chieftain

1 R R
Primitive Justice

Primitive Justice

Sorcery

As an additional cost to cast this spell, you may pay and/or any number of times. Destroy target artifact. For each additional you paid, destroy another target artifact. For each additional you paid, destroy another target artifact, and you gain 1 life.

1 R
Pyrokinesis

Pyrokinesis

Instant

You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

"Anybody want some . . . *toast*?" —Jaya Ballard, Task Mage

4 R R
Rogue Skycaptain

Rogue Skycaptain

Creature — Human Rogue Mercenary

Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.

3/4

2 R
Soldier of Fortune

Soldier of Fortune

Creature — Human Mercenary

, : Target player shuffles their library.

"Loyalty to coin alone is loyalty nonetheless." —General Varchild

1/1

R
Storm Shaman

Storm Shaman

Creature — Human Cleric Shaman

: Storm Shaman gets +1/+0 until end of turn.

"Let the lightning be your warning, and the thunder your battle cry." —Lovisa Coldeyes, Balduvian Chieftain

0/4

2 R
Storm Shaman

Storm Shaman

Creature — Human Cleric Shaman

: Storm Shaman gets +1/+0 until end of turn.

"Embrace the storm. Its voice shall echo within you, and its fire shall become your touch!" —Lovisa Coldeyes, Balduvian Chieftain

0/4

2 R
Varchild's Crusader

Varchild's Crusader

Creature — Human Knight

: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.

"We could have peace, but Varchild would rather have the maps of the new Kjeldor drawn in Balduvian blood." —King Darien of Kjeldor

3/2

3 R
Varchild's Crusader

Varchild's Crusader

Creature — Human Knight

: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.

"Every patch of land must belong to Kjeldor, no matter what the cost!" —General Varchild

3/2

3 R
Varchild's War-Riders

Varchild's War-Riders

Creature — Human Warrior

Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

"What tries to crush our spirit only strengthens our resolve." —Lovisa Coldeyes, Balduvian Chieftain

3/4

1 R
Veteran's Voice

Veteran's Voice

Enchantment — Aura

Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.

"Good soldiers rely first upon their training, then upon their instincts." —King Darien of Kjeldor

R
Veteran's Voice

Veteran's Voice

Enchantment — Aura

Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.

"Teach by example. If your students do not survive, they were not worth the lesson." —General Varchild

R
Bounty of the Hunt

Bounty of the Hunt

Instant

You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

3 G G
Deadly Insect

Deadly Insect

Creature — Insect

Shroud (This creature can't be the target of spells or abilities.)

"Beautiful, indeed—but one sting could fell a Giant in a heartbeat." —Taaveti of Kelsinko, Elvish Hunter

6/1

4 G
Deadly Insect

Deadly Insect

Creature — Insect

Shroud (This creature can't be the target of spells or abilities.)

"There is no time for pain when this beast leaves its terrible sting." —Jaeuhl Carthalion, Juniper Order Advocate

6/1

4 G
Elvish Bard

Elvish Bard

Creature — Elf Shaman Bard

All creatures able to block Elvish Bard do so.

2/4

3 G G
Elvish Ranger

Elvish Ranger

Creature — Elf Ranger

"No one may fault an Elvish Ranger's heart, but the simplest frailty may fell even the proudest warrior." —Kaysa, Elder Druid of the Juniper Order

4/1

2 G
Elvish Ranger

Elvish Ranger

Creature — Elf Ranger

"How can any Human hope to match our skills? We are children of Fyndhorn, and its sap runs in our veins." —Taaveti of Kelsinko, Elvish Hunter

4/1

2 G
Elvish Spirit Guide

Elvish Spirit Guide

Creature — Elf Spirit

Exile Elvish Spirit Guide from your hand: Add .

"We are never without guidance, if we but seek it." —Taaveti of Kelsinko, Elvish Hunter

2/2

2 G
Fyndhorn Druid

Fyndhorn Druid

Creature — Elf Druid

When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.

"All struggles ultimately require sacrifice. It's just that some sacrifices are dearer than others." —Jaeuhl Carthalion, Juniper Order Advocate

2/2

2 G
Fyndhorn Druid

Fyndhorn Druid

Creature — Elf Druid

When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.

"Honor those who honor Fyndhorn above themselves." —Kolbjörn, High Honored Druid

2/2

2 G
Gargantuan Gorilla

Gargantuan Gorilla

Creature — Ape

At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. : Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.

7/7

4 G G G
Gift of the Woods

Gift of the Woods

Enchantment — Aura

Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

G
Gift of the Woods

Gift of the Woods

Enchantment — Aura

Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

G
Gorilla Berserkers

Gorilla Berserkers

Creature — Ape Berserker

Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures.

"Their fury is their greatest weapon." —Taaveti of Kelsinko, Elvish Hunter

2/3

3 G G
Gorilla Berserkers

Gorilla Berserkers

Creature — Ape Berserker

Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures.

"Beneath serenity may lie a hidden rage." —Jaeuhl Carthalion, Juniper Order Advocate

2/3

3 G G
Gorilla Chieftain

Gorilla Chieftain

Creature — Ape

: Regenerate Gorilla Chieftain.

"Oh, no—not *you* again?!" —Jaya Ballard, Task Mage

3/3

2 G G
Gorilla Chieftain

Gorilla Chieftain

Creature — Ape

: Regenerate Gorilla Chieftain.

"In the soil of leadership sprout the seeds of immortality." —Kaysa, Elder Druid of the Juniper Order

3/3

2 G G
Hail Storm

Hail Storm

Instant

Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

"If they can't take the hail, they'd better stay home." —Arna Kennerüd, Skycaptain

1 G G
Kaysa

Kaysa

Legendary Creature — Elf Druid

Green creatures you control get +1/+1.

Kaysa speaks as the Elder Druid, but the Yavimaya recognizes only one voice: its own.

2/3

3 G G
Nature's Chosen

Nature's Chosen

Enchantment — Aura

Enchant creature you control : Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.

G
Nature's Wrath

Nature's Wrath

Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay . Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.

4 G G
Splintering Wind

Splintering Wind

Enchantment

: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep ." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

2 G G
Taste of Paradise

Taste of Paradise

Sorcery

As an additional cost to cast this spell, you may pay any number of times. You gain 3 life plus an additional 3 life for each additional you paid.

"Any who drink of Freyalise's bounty drink the mead of rebirth." —Kaysa, Elder Druid of the Juniper Order

3 G
Taste of Paradise

Taste of Paradise

Sorcery

As an additional cost to cast this spell, you may pay any number of times. You gain 3 life plus an additional 3 life for each additional you paid.

"There is, in each of us, the potential to heal and the gift of renewed life." —Kaysa, Elder Druid of the Juniper Order

3 G
Tornado

Tornado

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) , Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate only once each turn.

4 G
Undergrowth

Undergrowth

Instant

As an additional cost to cast this spell, you may pay . Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.

"It is the work of sorcery. Burn it!" —Taaveti of Kelsinko, Elvish Hunter

G
Undergrowth

Undergrowth

Instant

As an additional cost to cast this spell, you may pay . Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.

"The art of war is turning obstacle to advantage." —Jaeuhl Carthalion, Juniper Order Advocate

G
Whip Vine

Whip Vine

Creature — Plant Wall

Defender; reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. : Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.

1/4

2 G
Whip Vine

Whip Vine

Creature — Plant Wall

Defender; reach (This creature can block creatures with flying.) You may choose not to untap Whip Vine during your untap step. : Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.

1/4

2 G
Yavimaya Ancients

Yavimaya Ancients

Creature — Treefolk

: Yavimaya Ancients gets +1/-2 until end of turn.

"The Ancients teach us that if we can but last, we shall prevail." —Kaysa, Elder Druid of the Juniper Order

2/7

3 G G
Yavimaya Ancients

Yavimaya Ancients

Creature — Treefolk

: Yavimaya Ancients gets +1/-2 until end of turn.

"We orphans of Fyndhorn have found no welcome in this alien place." —Taaveti of Kelsinko, Elvish Hunter

2/7

3 G G
Yavimaya Ants

Yavimaya Ants

Creature — Insect

Trample, haste Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

"Few natural forces are as devastating as hunger." —Kaysa, Elder Druid of the Juniper Order

5/1

2 G G
Energy Arc

Energy Arc

Instant

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

"Relent, and you may transcend your situation." —Gerda Äagesdotter, Archmage of the Unseen

W U
Lim-Dûl's Vault

Lim-Dûl's Vault

Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

U B
Lim-Dûl's Paladin

Lim-Dûl's Paladin

Creature — Human Knight

Trample At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card. Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.

0/3

2 B R
Surge of Strength

Surge of Strength

Instant

As an additional cost to cast this spell, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.

R G
Nature's Blessing

Nature's Blessing

Enchantment

, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"Be open to the blessings, whatever their form." —Kaysa, Elder Druid of the Juniper Order

2 G W
Wandering Mage

Wandering Mage

Creature — Human Cleric Wizard

, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. : Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. , Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

0/3

W U B
Lord of Tresserhorn

Lord of Tresserhorn

Legendary Creature — Zombie

When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. : Regenerate Lord of Tresserhorn.

10/4

1 U B R
Misfortune

Misfortune

Sorcery

An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.

1 B R G
Winter's Night

Winter's Night

World Enchantment

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

R G W
Phelddagrif

Phelddagrif

Legendary Creature — Phelddagrif

: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Phelddagrif gains flying until end of turn. Target opponent gains 2 life. : Return Phelddagrif to its owner's hand. Target opponent may draw a card.

4/4

1 G W U
Aesthir Glider

Aesthir Glider

Artifact Creature — Bird Construct

Flying Aesthir Glider can't block.

"Sacrilege! A noble ally in life, made nothing more than a glorified kite in death!" —Arna Kennerüd, Skycaptain

2/1

3
Aesthir Glider

Aesthir Glider

Artifact Creature — Bird Construct

Flying Aesthir Glider can't block.

"A fine example of the rewards of artifice: a thoroughly obedient steed with wings of Soldevi steel." —Arcum Dagsson, Soldevi Machinist

2/1

3
Ashnod's Cylix

Ashnod's Cylix

Artifact

, : Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.

Few remember that Ashnod's defilement of Terisiare's resources outstripped even that of her peers.

2
Astrolabe

Astrolabe

Artifact

, , Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.

3
Astrolabe

Astrolabe

Artifact

, , Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.

3
Floodwater Dam

Floodwater Dam

Artifact

, : Tap X target lands.

Viscerid dams may be of living creatures as well as bones and mud.

3
Gustha's Scepter

Gustha's Scepter

Artifact

: Exile a card from your hand face down. You may look at it for as long as it remains exiled. : Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.

0
Helm of Obedience

Helm of Obedience

Artifact

, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.

4
Lodestone Bauble

Lodestone Bauble

Artifact

, , Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.

0
Mishra's Groundbreaker

Mishra's Groundbreaker

Artifact

, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)

The very ground yielded to Mishra's wishes.

4
Mystic Compass

Mystic Compass

Artifact

, : Target land becomes the basic land type of your choice until end of turn.

"And *I* say north is where I *want* it to be!" —Jaya Ballard, Task Mage

2
Phyrexian Devourer

Phyrexian Devourer

Artifact Creature — Phyrexian Construct

When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value.

1/1

6
Phyrexian Portal

Phyrexian Portal

Artifact

: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.

3
Phyrexian War Beast

Phyrexian War Beast

Artifact Creature — Phyrexian Beast

When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.

"Deal with the spawn of Phyrexia cautiously; only with time may we control them." —Arcum Dagsson, Soldevi Machinist

3/4

3
Phyrexian War Beast

Phyrexian War Beast

Artifact Creature — Phyrexian Beast

When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.

"Knowing its origins, how could they have thought they could control it?" —Sorine Relicbane, Soldevi Heretic

3/4

3
Scarab of the Unseen

Scarab of the Unseen

Artifact

, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.

2
Shield Sphere

Shield Sphere

Artifact Creature — Wall

Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it.

"My Soldiers know that they need never fear for their protection." —King Darien of Kjeldor

0/6

0
Sol Grail

Sol Grail

Artifact

As Sol Grail enters the battlefield, choose a color. : Add one mana of the chosen color.

"Look deep into the Grail, and see there what you desire most." —Gerda Äagesdotter, Archmage of the Unseen

3
Soldevi Digger

Soldevi Digger

Artifact

: Put the top card of your graveyard on the bottom of your library.

"This ceaseless device has helped uncover marvels unreachable by mere flesh." —Arcum Dagsson, Soldevi Machinist

2
Soldevi Sentry

Soldevi Sentry

Artifact Creature — Soldier

: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

"A dreadful invention. What ease is there under the watchful eye of cold steel?" —Sorine Relicbane, Soldevi Heretic

1/1

1
Soldevi Sentry

Soldevi Sentry

Artifact Creature — Soldier

: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

"Our newfound security enables us to turn more of our attentions to the wonders that lie deep within the soil." —Arcum Dagsson, Soldevi Machinist

1/1

1
Soldevi Steam Beast

Soldevi Steam Beast

Artifact Creature — Beast

Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. : Regenerate Soldevi Steam Beast.

"Dagsson saw the steam as life-giving—until his followers felt its scalding touch." —Sorine Relicbane, Soldevi Heretic

4/2

5
Soldevi Steam Beast

Soldevi Steam Beast

Artifact Creature — Beast

Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. : Regenerate Soldevi Steam Beast.

"Nothing has ever broken my heart so much as this—the betrayal of Soldev by my beloved machines!" —Arcum Dagsson, Soldevi Machinist

4/2

5
Storm Cauldron

Storm Cauldron

Artifact

Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.

5
Urza's Engine

Urza's Engine

Artifact Creature — Juggernaut

Trample : Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) : Attacking creatures banded with Urza's Engine gain trample until end of turn.

"Humans and machines working together can be fearsome indeed!" —Arcum Dagsson

1/5

5
Whirling Catapult

Whirling Catapult

Artifact

, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.

"Direct confrontation never was to the Orcs' taste." —General Varchild

4
Balduvian Trading Post

Balduvian Trading Post

Land

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , : Balduvian Trading Post deals 1 damage to target attacking creature.

Heart of Yavimaya

Heart of Yavimaya

Land

If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. : Add . : Target creature gets +1/+1 until end of turn.

Kjeldoran Outpost

Kjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , : Create a 1/1 white Soldier creature token.

Lake of the Dead

Lake of the Dead

Land

If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , Sacrifice a Swamp: Add .

School of the Unseen

School of the Unseen

Land

: Add . , : Add one mana of any color.

After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world.

Sheltered Valley

Sheltered Valley

Land

If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. : Add .

Soldevi Excavations

Soldevi Excavations

Land

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. : Add . , : Scry 1.

Thawing Glaciers

Thawing Glaciers

Land

Thawing Glaciers enters the battlefield tapped. , : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.