Arena Beginner Set

Image Card Info Mana cost
Angel of Vitality

Angel of Vitality

Creature — Angel

Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life.

2/2

2 W
Angelic Guardian

Angelic Guardian

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

5/5

4 W W
Angelic Reward

Angelic Reward

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 and has flying.

3 W W
Bond of Discipline

Bond of Discipline

Sorcery

Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.

4 W
Charmed Stray

Charmed Stray

Creature — Cat

Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

1/1

W
Confront the Assault

Confront the Assault

Instant

Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying.

4 W
Fencing Ace

Fencing Ace

Creature — Human Soldier

Double strike

1/1

1 W
Goring Ceratops

Goring Ceratops

Creature — Dinosaur

Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

3/3

5 W W
Hallowed Priest

Hallowed Priest

Creature — Human Cleric

Whenever you gain life, put a +1/+1 counter on Hallowed Priest.

1/1

1 W
Impassioned Orator

Impassioned Orator

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, you gain 1 life.

2/2

1 W
Inspiring Commander

Inspiring Commander

Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.

1/4

4 W W
Knight's Pledge

Knight's Pledge

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2.

1 W
Leonin Warleader

Leonin Warleader

Creature — Cat Soldier

Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.

4/4

2 W W
Loxodon Line Breaker

Loxodon Line Breaker

Creature — Elephant Soldier

3/2

2 W
Moorland Inquisitor

Moorland Inquisitor

Creature — Human Soldier

: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

2/2

1 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

1 W
Sanctuary Cat

Sanctuary Cat

Creature — Cat

1/2

W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

4/4

3 W W
Shrine Keeper

Shrine Keeper

Creature — Human Cleric

2/2

W W
Soulmender

Soulmender

Creature — Human Cleric

: You gain 1 life.

1/1

W
Spiritual Guardian

Spiritual Guardian

Creature — Spirit

When Spiritual Guardian enters the battlefield, you gain 4 life.

3/4

3 W W
Tactical Advantage

Tactical Advantage

Instant

Target blocking or blocked creature you control gets +2/+2 until end of turn.

W
Air Elemental

Air Elemental

Creature — Elemental

Flying

4/4

3 U U
Armored Whirl Turtle

Armored Whirl Turtle

Creature — Turtle

0/5

2 U
Cloudkin Seer

Cloudkin Seer

Creature — Elemental Wizard

Flying When Cloudkin Seer enters the battlefield, draw a card.

2/1

2 U
Coral Merfolk

Coral Merfolk

Creature — Merfolk

2/1

1 U
Frilled Sea Serpent

Frilled Sea Serpent

Creature — Serpent

: Frilled Sea Serpent can't be blocked this turn.

4/6

4 U U
Glint

Glint

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

1 U
Octoprophet

Octoprophet

Creature — Octopus

When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3/3

3 U
Overflowing Insight

Overflowing Insight

Sorcery

Target player draws seven cards.

4 U U U
Riddlemaster Sphinx

Riddlemaster Sphinx

Creature — Sphinx

Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.

5/5

4 U U
River's Favor

River's Favor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1.

U
Shorecomber Crab

Shorecomber Crab

Creature — Crab

0/4

U
Sleep

Sleep

Sorcery

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

2 U U
Soulblade Djinn

Soulblade Djinn

Creature — Djinn

Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

4/3

3 U U
Sworn Guardian

Sworn Guardian

Creature — Merfolk Warrior

1/3

1 U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

U
Wall of Runes

Wall of Runes

Creature — Wall

Defender (This creature can't attack.) When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

0/4

U
Warden of Evos Isle

Warden of Evos Isle

Creature — Bird Wizard

Flying Creature spells with flying you cast cost less to cast.

2/2

2 U
Waterkin Shaman

Waterkin Shaman

Creature — Elemental Shaman

Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.

2/1

1 U
Waterknot

Waterknot

Enchantment — Aura

Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

1 U U
Windreader Sphinx

Windreader Sphinx

Creature — Sphinx

Flying Whenever a creature with flying attacks, you may draw a card.

3/7

5 U U
Windstorm Drake

Windstorm Drake

Creature — Drake

Flying Other creatures you control with flying get +1/+0.

3/3

4 U
Winged Words

Winged Words

Sorcery

This spell costs less to cast if you control a creature with flying. Draw two cards.

2 U
Zephyr Gull

Zephyr Gull

Creature — Bird

Flying

1/1

U
Bad Deal

Bad Deal

Sorcery

You draw two cards and each opponent discards two cards. Each player loses 2 life.

4 B B
Compound Fracture

Compound Fracture

Instant

Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.

B
Cruel Cut

Cruel Cut

Instant

Destroy target creature with power 2 or less.

1 B
Demon of Loathing

Demon of Loathing

Creature — Demon

Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.

7/7

5 B B
Eternal Thirst

Eternal Thirst

Enchantment — Aura

Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

1 B
Krovikan Scoundrel

Krovikan Scoundrel

Creature — Human Rogue

2/1

1 B
Malakir Cullblade

Malakir Cullblade

Creature — Vampire Warrior

Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.

1/1

1 B
Mardu Outrider

Mardu Outrider

Creature — Orc Warrior

As an additional cost to cast this spell, discard a card.

5/5

1 B B
Murder

Murder

Instant

Destroy target creature.

1 B B
Nightmare

Nightmare

Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

*/*

5 B
Nimble Pilferer

Nimble Pilferer

Creature — Human Rogue

Flash

2/1

1 B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

B
Rise from the Grave

Rise from the Grave

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

4 B
Sanitarium Skeleton

Sanitarium Skeleton

Creature — Skeleton

: Return Sanitarium Skeleton from your graveyard to your hand.

1/2

B
Savage Gorger

Savage Gorger

Creature — Vampire

Flying At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

1/1

1 B B
Scathe Zombies

Scathe Zombies

Creature — Zombie

2/2

2 B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4/4

3 B B
Skeleton Archer

Skeleton Archer

Creature — Skeleton Archer

When Skeleton Archer enters the battlefield, it deals 1 damage to any target.

3/3

3 B
Soulhunter Rakshasa

Soulhunter Rakshasa

Creature — Demon

Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.

5/5

3 B B
Typhoid Rats

Typhoid Rats

Creature — Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

1/1

B
Unlikely Aid

Unlikely Aid

Instant

Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

1 B
Vampire Opportunist

Vampire Opportunist

Creature — Vampire

: Each opponent loses 2 life and you gain 2 life.

2/1

1 B
Witch's Familiar

Witch's Familiar

Creature — Frog

2/3

2 B
Bombard

Bombard

Instant

Bombard deals 4 damage to target creature.

2 R
Burn Bright

Burn Bright

Instant

Creatures you control get +2/+0 until end of turn.

2 R
Fearless Halberdier

Fearless Halberdier

Creature — Human Warrior

3/2

2 R
Goblin Gang Leader

Goblin Gang Leader

Creature — Goblin Warrior

When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.

2/2

2 R R
Goblin Gathering

Goblin Gathering

Sorcery

Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.

2 R
Goblin Trashmaster

Goblin Trashmaster

Creature — Goblin Warrior

Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.

3/3

2 R R
Goblin Tunneler

Goblin Tunneler

Creature — Goblin Rogue

: Target creature with power 2 or less can't be blocked this turn.

1/1

1 R
Hurloon Minotaur

Hurloon Minotaur

Creature — Minotaur

2/3

1 R R
Immortal Phoenix

Immortal Phoenix

Creature — Phoenix

Flying (This creature can't be blocked except by creatures with flying or reach.) When Immortal Phoenix dies, return it to its owner's hand.

5/3

4 R R
Inescapable Blaze

Inescapable Blaze

Instant

This spell can't be countered. Inescapable Blaze deals 6 damage to any target.

4 R R
Maniacal Rage

Maniacal Rage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't block.

1 R
Molten Ravager

Molten Ravager

Creature — Elemental

: Molten Ravager gets +1/+0 until end of turn.

0/4

2 R
Nest Robber

Nest Robber

Creature — Dinosaur

Haste

2/1

1 R
Ogre Battledriver

Ogre Battledriver

Creature — Ogre Warrior

Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)

3/3

2 R R
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

1/1

R
Raid Bombardment

Raid Bombardment

Enchantment

Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.

2 R
Reduce to Ashes

Reduce to Ashes

Sorcery

Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.

4 R
Shock

Shock

Instant

Shock deals 2 damage to any target.

R
Siege Dragon

Siege Dragon

Creature — Dragon

Flying When Siege Dragon enters the battlefield, destroy all Walls your opponents control. Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.

5/5

5 R R
Storm Strike

Storm Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

R
Tin Street Cadet

Tin Street Cadet

Creature — Goblin

Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.

1/1

R
Volcanic Dragon

Volcanic Dragon

Creature — Dragon

Flying, haste

4/4

4 R R
Affectionate Indrik

Affectionate Indrik

Creature — Beast

When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)

4/4

5 G
Baloth Packhunter

Baloth Packhunter

Creature — Beast

Trample When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.

3/3

3 G
Charging Badger

Charging Badger

Creature — Badger

Trample

1/1

G
Colossal Majesty

Colossal Majesty

Enchantment

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

2 G
Epic Proportions

Epic Proportions

Enchantment — Aura

Flash Enchant creature Enchanted creature gets +5/+5 and has trample.

4 G G
Feral Roar

Feral Roar

Sorcery

Target creature gets +4/+4 until end of turn.

1 G
Generous Stray

Generous Stray

Creature — Cat

When Generous Stray enters the battlefield, draw a card.

1/2

2 G
Gigantosaurus

Gigantosaurus

Creature — Dinosaur

10/10

G G G G G
Greenwood Sentinel

Greenwood Sentinel

Creature — Elf Scout

Vigilance (Attacking doesn't cause this creature to tap.)

2/2

1 G
Ilysian Caryatid

Ilysian Caryatid

Creature — Plant

: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

1/1

1 G
Jungle Delver

Jungle Delver

Creature — Merfolk Warrior

: Put a +1/+1 counter on Jungle Delver.

1/1

G
Prized Unicorn

Prized Unicorn

Creature — Unicorn

All creatures able to block Prized Unicorn do so.

2/2

3 G
Rabid Bite

Rabid Bite

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

1 G
Rampaging Brontodon

Rampaging Brontodon

Creature — Dinosaur

Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

7/7

5 G G
Rumbling Baloth

Rumbling Baloth

Creature — Beast

4/4

2 G G
Sentinel Spider

Sentinel Spider

Creature — Spider

Vigilance, reach

4/4

3 G G
Stony Strength

Stony Strength

Instant

Put a +1/+1 counter on target creature you control. Untap that creature.

G
Titanic Growth

Titanic Growth

Instant

Target creature gets +4/+4 until end of turn.

1 G
Treetop Warden

Treetop Warden

Creature — Elf Warrior

2/2

1 G
Wildwood Patrol

Wildwood Patrol

Creature — Centaur Scout

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

4/2

2 G
Woodland Mystic

Woodland Mystic

Creature — Elf Druid

: Add .

1/1

1 G
World Shaper

World Shaper

Creature — Merfolk Shaman

Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.

3/3

3 G
Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Forest

Forest

Basic Land — Forest

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

2
Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.