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Angel of Vitality
Creature — Angel
Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
2/2
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Angelic Guardian
Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
5/5
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Angelic Reward
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
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Bond of Discipline
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
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Charmed Stray
Creature — Cat
Lifelink
When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.
1/1
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Confront the Assault
Instant
Cast this spell only if a creature is attacking you.
Create three 1/1 white Spirit creature tokens with flying.
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Fencing Ace
Creature — Human Soldier
Double strike
1/1
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Goring Ceratops
Creature — Dinosaur
Double strike
Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
3/3
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Hallowed Priest
Creature — Human Cleric
Whenever you gain life, put a +1/+1 counter on Hallowed Priest.
1/1
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Impassioned Orator
Creature — Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
2/2
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Inspiring Commander
Creature — Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.
1/4
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Knight's Pledge
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
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Leonin Warleader
Creature — Cat Soldier
Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
4/4
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Loxodon Line Breaker
Creature — Elephant Soldier
3/2
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Moorland Inquisitor
Creature — Human Soldier
: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2/2
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
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Sanctuary Cat
Creature — Cat
1/2
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Serra Angel
Creature — Angel
Flying, vigilance
4/4
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Shrine Keeper
Creature — Human Cleric
2/2
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Soulmender
Creature — Human Cleric
: You gain 1 life.
1/1
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Spiritual Guardian
Creature — Spirit
When Spiritual Guardian enters the battlefield, you gain 4 life.
3/4
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Tactical Advantage
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
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Air Elemental
Creature — Elemental
Flying
4/4
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Armored Whirl Turtle
Creature — Turtle
0/5
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Cloudkin Seer
Creature — Elemental Wizard
Flying
When Cloudkin Seer enters the battlefield, draw a card.
2/1
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Coral Merfolk
Creature — Merfolk
2/1
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Frilled Sea Serpent
Creature — Serpent
: Frilled Sea Serpent can't be blocked this turn.
4/6
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Glint
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Octoprophet
Creature — Octopus
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
3/3
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Overflowing Insight
Sorcery
Target player draws seven cards.
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Riddlemaster Sphinx
Creature — Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
5/5
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River's Favor
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
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Shorecomber Crab
Creature — Crab
0/4
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Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
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Soulblade Djinn
Creature — Djinn
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
4/3
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Sworn Guardian
Creature — Merfolk Warrior
1/3
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Unsummon
Instant
Return target creature to its owner's hand.
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Wall of Runes
Creature — Wall
Defender (This creature can't attack.)
When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0/4
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Warden of Evos Isle
Creature — Bird Wizard
Flying
Creature spells with flying you cast cost less to cast.
2/2
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Waterkin Shaman
Creature — Elemental Shaman
Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.
2/1
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Waterknot
Enchantment — Aura
Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
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Windreader Sphinx
Creature — Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
3/7
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Windstorm Drake
Creature — Drake
Flying
Other creatures you control with flying get +1/+0.
3/3
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Winged Words
Sorcery
This spell costs less to cast if you control a creature with flying.
Draw two cards.
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Zephyr Gull
Creature — Bird
Flying
1/1
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Bad Deal
Sorcery
You draw two cards and each opponent discards two cards. Each player loses 2 life.
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Compound Fracture
Instant
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
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Cruel Cut
Instant
Destroy target creature with power 2 or less.
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Demon of Loathing
Creature — Demon
Flying, trample
Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.
7/7
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Eternal Thirst
Enchantment — Aura
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Krovikan Scoundrel
Creature — Human Rogue
2/1
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Malakir Cullblade
Creature — Vampire Warrior
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
1/1
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Mardu Outrider
Creature — Orc Warrior
As an additional cost to cast this spell, discard a card.
5/5
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Murder
Instant
Destroy target creature.
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Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
*/*
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Nimble Pilferer
Creature — Human Rogue
Flash
2/1
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Raise Dead
Sorcery
Return target creature card from your graveyard to your hand.
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Rise from the Grave
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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Sanitarium Skeleton
Creature — Skeleton
: Return Sanitarium Skeleton from your graveyard to your hand.
1/2
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Savage Gorger
Creature — Vampire
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)
1/1
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Scathe Zombies
Creature — Zombie
2/2
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Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4/4
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Skeleton Archer
Creature — Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
3/3
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Soulhunter Rakshasa
Creature — Demon
Soulhunter Rakshasa can't block.
When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
5/5
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Typhoid Rats
Creature — Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/1
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Unlikely Aid
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Vampire Opportunist
Creature — Vampire
: Each opponent loses 2 life and you gain 2 life.
2/1
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Witch's Familiar
Creature — Frog
2/3
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Bombard
Instant
Bombard deals 4 damage to target creature.
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Burn Bright
Instant
Creatures you control get +2/+0 until end of turn.
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Fearless Halberdier
Creature — Human Warrior
3/2
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Goblin Gang Leader
Creature — Goblin Warrior
When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.
2/2
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Goblin Gathering
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
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Goblin Trashmaster
Creature — Goblin Warrior
Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact.
3/3
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Goblin Tunneler
Creature — Goblin Rogue
: Target creature with power 2 or less can't be blocked this turn.
1/1
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Hurloon Minotaur
Creature — Minotaur
2/3
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Immortal Phoenix
Creature — Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Immortal Phoenix dies, return it to its owner's hand.
5/3
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Inescapable Blaze
Instant
This spell can't be countered.
Inescapable Blaze deals 6 damage to any target.
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Maniacal Rage
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
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Molten Ravager
Creature — Elemental
: Molten Ravager gets +1/+0 until end of turn.
0/4
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Nest Robber
Creature — Dinosaur
Haste
2/1
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Ogre Battledriver
Creature — Ogre Warrior
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
3/3
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
1/1
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Raid Bombardment
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
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Reduce to Ashes
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Shock
Instant
Shock deals 2 damage to any target.
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Siege Dragon
Creature — Dragon
Flying
When Siege Dragon enters the battlefield, destroy all Walls your opponents control.
Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
5/5
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Storm Strike
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Tin Street Cadet
Creature — Goblin
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
1/1
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Volcanic Dragon
Creature — Dragon
Flying, haste
4/4
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Affectionate Indrik
Creature — Beast
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
4/4
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Baloth Packhunter
Creature — Beast
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3/3
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Charging Badger
Creature — Badger
Trample
1/1
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Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
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Epic Proportions
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
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Feral Roar
Sorcery
Target creature gets +4/+4 until end of turn.
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Generous Stray
Creature — Cat
When Generous Stray enters the battlefield, draw a card.
1/2
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Gigantosaurus
Creature — Dinosaur
10/10
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Greenwood Sentinel
Creature — Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Ilysian Caryatid
Creature — Plant
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
1/1
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Jungle Delver
Creature — Merfolk Warrior
: Put a +1/+1 counter on Jungle Delver.
1/1
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Prized Unicorn
Creature — Unicorn
All creatures able to block Prized Unicorn do so.
2/2
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Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Rampaging Brontodon
Creature — Dinosaur
Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
7/7
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Rumbling Baloth
Creature — Beast
4/4
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Sentinel Spider
Creature — Spider
Vigilance, reach
4/4
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Stony Strength
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
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Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
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Treetop Warden
Creature — Elf Warrior
2/2
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Wildwood Patrol
Creature — Centaur Scout
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4/2
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Woodland Mystic
Creature — Elf Druid
: Add .
1/1
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World Shaper
Creature — Merfolk Shaman
Whenever World Shaper attacks, you may mill three cards.
When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
3/3
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Evolving Wilds
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Forest
Basic Land — Forest
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
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Command Tower
Land
: Add one mana of any color in your commander's color identity.
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