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Angelfire Crusader
Creature — Human Soldier Knight
: Angelfire Crusader gets +1/+0 until end of turn.
Nothing burns hotter than the fires of holy rage.
2/3
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Coalition Flag
Enchantment — Aura
Enchant creature you control
Enchanted creature is a Flagbearer.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
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Coalition Honor Guard
Creature — Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Giving little thought to their own defense, they carried the flag that united their army.
2/4
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Dega Disciple
Creature — Human Wizard
, : Target creature gets -2/-0 until end of turn.
, : Target creature gets +2/+0 until end of turn.
"There is no true equity of power. There is only more and less."
1/1
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Dega Sanctuary
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
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Degavolver
Creature — Volver
Kicker and/or (You may pay an additional and/or as you cast this spell.)
If Degavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
If Degavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.
1/1
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Diversionary Tactics
Enchantment
Tap two untapped creatures you control: Tap target creature.
"It's the oldest trick in the book," said Guff. "And I ought to know—I wrote it."
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Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
"Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood."
—Lord Windgrace
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Enlistment Officer
Creature — Human Soldier
First strike
When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/3
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False Dawn
Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
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Gerrard Capashen
Legendary Creature — Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
: Tap target creature. Activate only if Gerrard Capashen is attacking.
3/4
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Haunted Angel
Creature — Angel
Flying
When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.
3/3
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Helionaut
Creature — Human Soldier
Flying
, : Add one mana of any color.
Hope kept the defenders aloft, but only courage kept them in the fight.
1/2
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Manacles of Decay
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
: Enchanted creature gets -1/-1 until end of turn.
: Enchanted creature can't block this turn.
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Orim's Thunder
Instant
Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
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Shield of Duty and Reason
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green and from blue.
The duty: to defend. The reason: to survive.
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Spectral Lynx
Creature — Cat Spirit
Protection from green
: Regenerate Spectral Lynx.
A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.
2/1
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Standard Bearer
Creature — Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
The standard was a rallying point for the army and a target for the enemy.
1/1
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Ceta Disciple
Creature — Merfolk Wizard
, : Target creature gets +2/+0 until end of turn.
, : Add one mana of any color.
"The sea holds all that you need. You simply must know how to ask for it."
1/1
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Ceta Sanctuary
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
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Cetavolver
Creature — Volver
Kicker and/or (You may pay an additional and/or as you cast this spell.)
If Cetavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
1/1
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Coastal Drake
Creature — Drake
Flying
, : Return target Kavu to its owner's hand.
When the kavu emerged from their ancient nests, food chains long dormant became vibrant again.
2/1
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Evasive Action
Instant
Domain — Counter target spell unless its controller pays for each basic land type among lands you control.
Effective use of terrain is a lesson good commanders learn quickly.
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Ice Cave
Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Even the oppressive cold of the cave could not temper Eladamri's ire.
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Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."
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Jaded Response
Instant
Counter target spell if it shares a color with a creature you control.
"Calm down everyone; it's nothing we haven't seen before."
—Sisay
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Jilt
Instant
Kicker (You may pay an additional as you cast this spell.)
Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
"You're not my Hanna!"
—Gerrard, to Yawgmoth
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Living Airship
Creature — Metathran
Flying
: Regenerate Living Airship.
The ship has a crew of three: the pilot, the gunner, and the ship itself.
2/3
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Reef Shaman
Creature — Merfolk Shaman
: Target land becomes the basic land type of your choice until end of turn.
With one gesture, she can render a thousand years of navigational charts obsolete.
0/2
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Shimmering Mirage
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
"Oh, is *that* all you need? Why didn't you just say so?"
—Reef shaman
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Tidal Courier
Creature — Merfolk
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
: Tidal Courier gains flying until end of turn.
1/2
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Unnatural Selection
Enchantment
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
What nature makes, magic can modify.
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Vodalian Mystic
Creature — Merfolk Wizard
: Target instant or sorcery spell becomes the color of your choice.
"Sometimes when I look at the ocean, I could swear it changes colors."
—Sisay
1/1
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Whirlpool Drake
Creature — Drake
Flying
When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.
2/2
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Whirlpool Rider
Creature — Merfolk
When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
Where the wind meets the water, change is inevitable.
1/1
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Whirlpool Warrior
Creature — Merfolk Warrior
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
2/2
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Dead Ringers
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
"Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together."
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Desolation Angel
Creature — Angel
Kicker (You may pay an additional as you cast this spell.)
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
5/4
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Foul Presence
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has ": Target creature gets -1/-1 until end of turn."
The Phyrexians have one word that means both "evolution" and "pain."
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Grave Defiler
Creature — Zombie
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
: Regenerate Grave Defiler.
2/1
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Last Caress
Sorcery
Target player loses 1 life and you gain 1 life.
Draw a card.
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Mind Extraction
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
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Mournful Zombie
Creature — Zombie
, : Target player gains 1 life.
Treated with a powerful mix of herbs and potions, its wrappings have a remarkable preservative effect, even for the living.
2/1
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Necra Disciple
Creature — Human Wizard
, : Add one mana of any color.
, : Prevent the next 1 damage that would be dealt to any target this turn.
"The darkness merely hides the light."
1/1
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Necra Sanctuary
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
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Necravolver
Creature — Volver
Kicker and/or (You may pay an additional and/or as you cast this spell.)
If Necravolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with trample.
If Necravolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."
2/2
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Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
An audience of one with the malice of thousands.
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Phyrexian Gargantua
Creature — Phyrexian Horror
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.
4/4
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Phyrexian Rager
Creature — Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
It takes no prisoners, but it keeps the choicest bits for Phyrexia.
2/2
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Planar Despair
Sorcery
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
All of Dominaria recoiled as Yawgmoth and his retainers arrived.
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Quagmire Druid
Creature — Zombie Druid
, , Sacrifice a creature: Destroy target enchantment.
As the druids had devoted their lives to preserving Dominaria, so did they devote their deaths.
2/2
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Suppress
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
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Urborg Uprising
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Draw a card.
In Urborg, few things are less permanent than death.
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Zombie Boa
Creature — Zombie Snake
: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
It doesn't need to feed, but still it hungers.
3/3
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Bloodfire Colossus
Creature — Giant
, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.
It took all its strength to contain the fire within.
6/6
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Bloodfire Dwarf
Creature — Dwarf
, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
For them, the only honorable death is one that leaves a crater.
1/1
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Bloodfire Infusion
Enchantment — Aura
Enchant creature you control
, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
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Bloodfire Kavu
Creature — Kavu
, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.
Heart of fire, blood of lava, teeth of stone.
2/2
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Desolation Giant
Creature — Giant
Kicker (You may pay an additional as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3
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Dwarven Landslide
Sorcery
Kicker—, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.
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Dwarven Patrol
Creature — Dwarf
Dwarven Patrol doesn't untap during your untap step.
Whenever you cast a nonred spell, untap Dwarven Patrol.
Dwarves never worry about who watches their backs.
4/2
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Goblin Ringleader
Creature — Goblin
Haste (This creature can attack and as soon as it comes under your control.)
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
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Illuminate
Sorcery
Kicker and/or (You may pay an additional and/or as you cast this spell.)
Illuminate deals X damage to target creature. If this spell was kicked with its kicker, it deals X damage to that creature's controller. If this spell was kicked with its kicker, you draw X cards.
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Kavu Glider
Creature — Kavu
: Kavu Glider gets +0/+1 until end of turn.
: Kavu Glider gains flying until end of turn.
2/1
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Minotaur Tactician
Creature — Minotaur
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
1/1
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Raka Disciple
Creature — Minotaur Wizard
, : Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains flying until end of turn.
"The strong can also be subtle."
1/1
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Raka Sanctuary
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.
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Rakavolver
Creature — Volver
Kicker and/or (You may pay an additional and/or as you cast this spell.)
If Rakavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."
If Rakavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with flying.
2/2
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Smash
Instant
Destroy target artifact.
Draw a card.
"They're ugly, and they're in my way."
—Tahngarth
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Tahngarth's Glare
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
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Tundra Kavu
Creature — Kavu
: Target land becomes a Plains or an Island until end of turn.
A cross between a jaguar and an armadillo.
2/2
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Wild Research
Enchantment
: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
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Ana Disciple
Creature — Human Wizard
, : Target creature gains flying until end of turn.
, : Target creature gets -2/-0 until end of turn.
"The blessings of Gaea alone are no longer enough."
1/1
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Ana Sanctuary
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
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Anavolver
Creature — Volver
Kicker and/or (You may pay an additional and/or as you cast this spell.)
If Anavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with flying.
If Anavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
3/3
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Bog Gnarr
Creature — Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
Not all of Dominaria's defenders were nourished by the light.
2/2
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Gaea's Balance
Sorcery
As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
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Glade Gnarr
Creature — Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
Long thought merely a legend, the appearance of the gnarr was seen by the defenders as a sign of good luck.
4/4
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Kavu Howler
Creature — Kavu
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
4/5
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Kavu Mauler
Creature — Kavu
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
To the kavu, all Phyrexians are merely crunchy snacks.
4/4
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Lay of the Land
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Victory favors neither the righteous nor the wicked. It favors the prepared.
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Penumbra Bobcat
Creature — Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
This cat has two lives and it's hunting for more.
2/1
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Penumbra Kavu
Creature — Kavu
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
"These kavu are so stubborn they even refuse to die."
—Tahngarth
3/3
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Penumbra Wurm
Creature — Wurm
Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
6/6
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Savage Gorilla
Creature — Ape
, , Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
These omnivorous gorillas have no qualms about a diet composed of equal parts fruit and Phyrexians.
3/3
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Strength of Night
Instant
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
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Sylvan Messenger
Creature — Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
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Symbiotic Deployment
Enchantment
Skip your draw step.
, Tap two untapped creatures you control: Draw a card.
"You know your orders. I know your hearts. Now the stronghold will know defeat."
—Eladamri
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Tranquil Path
Sorcery
Destroy all enchantments.
Draw a card.
Freyalise bought the planeswalkers the time they needed by clearing a path through the misshapen hell of Phyrexia.
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Urborg Elf
Creature — Elf Druid
: Add , , or .
The elves of Urborg are as deadly and capricious as the swamp itself.
1/1
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Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
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Captain's Maneuver
Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Sisay discovered that the mirrored hull of the *Weatherlight* could be used as a defensive weapon.
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Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
As Multani's troops invaded Urborg, the decay of the swamp became a feast for the living.
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Cromat
Legendary Creature — Illusion
: Destroy target creature blocking or blocked by Cromat.
: Cromat gains flying until end of turn.
: Regenerate Cromat.
: Cromat gets +1/+1 until end of turn.
: Put Cromat on top of its owner's library.
5/5
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Death Grasp
Sorcery
Death Grasp deals X damage to any target. You gain X life.
Yawgmoth's greatest joy came from watching one hero defeat another.
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Death Mutation
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
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Ebony Treefolk
Creature — Treefolk
: Ebony Treefolk gets +1/+1 until end of turn.
Its roots are equally happy to drink the water of a clear stream or the oily blood of a Phyrexian warrior.
3/3
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Fervent Charge
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Crovax was nearly buried beneath the weight of his opponents.
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Flowstone Charger
Creature — Beast
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
A mane of flowstone and a mien of fury.
2/5
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Fungal Shambler
Creature — Fungus Beast
Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
6/4
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Gaea's Skyfolk
Creature — Elf Merfolk
Flying
The grace of the forest and the spirit of the sea.
2/2
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Gerrard's Verdict
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
A heart of light and a soul of darkness cannot coexist.
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Goblin Legionnaire
Creature — Goblin Soldier
, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.
, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
2/2
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Goblin Trenches
Enchantment
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
The ground rose and formed into thousands of tiny warriors. This fight was far from over.
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Guided Passage
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
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Jungle Barrier
Creature — Plant Wall
Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
A massive pull of mana caused all of Dominaria to pause—Multani had transplanted Yavimaya to Urborg's edge.
2/6
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Last Stand
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
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Lightning Angel
Creature — Angel
Flying, vigilance, haste
3/4
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Llanowar Dead
Creature — Zombie Elf
: Add .
Just as leaves fall from the branches of a living tree, so too do the dead leave the elfhame.
2/2
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Martyrs' Tomb
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Honor the brave who fought,
Honor the dead who fell,
Honor the world they saved.
—Memorial inscription
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Minotaur Illusionist
Creature — Minotaur Wizard
: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
3/4
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Mystic Snake
Creature — Snake
Flash
When Mystic Snake enters the battlefield, counter target spell.
Its fangs are in your flesh before its hiss leaves your ears.
2/2
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Overgrown Estate
Enchantment
Sacrifice a land: You gain 3 life.
The decay of Crovax's ancestral home matched the state of his soul.
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Pernicious Deed
Enchantment
, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
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Powerstone Minefield
Enchantment
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
"We have fought this far and lost too much. We will not turn back."
—Grizzlegom
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Prophetic Bolt
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Putrid Warrior
Creature — Zombie Soldier Warrior
Whenever Putrid Warrior deals damage, choose one —
• Each player loses 1 life.
• Each player gains 1 life.
"I do not like it," said Grizzlegom, "but I will take every soldier I can get."
2/2
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Quicksilver Dagger
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."
The dwarves call their quicksilver techniques "improvisational weaponsmithing."
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Razorfin Hunter
Creature — Merfolk Goblin
: Razorfin Hunter deals 1 damage to any target.
No one knew if they'd been lurking under the sea all along, or if they'd been created by the Phyrexian overlay.
1/1
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Soul Link
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
They danced like puppets to a tune only Yawgmoth could hear.
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Spiritmonger
Creature — Beast
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
: Regenerate Spiritmonger.
: Spiritmonger becomes the color of your choice until end of turn.
6/6
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Squee's Embrace
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
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Squee's Revenge
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
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Suffocating Blast
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
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Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
One splash of the spring's water knocks you clear into last week.
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Vindicate
Sorcery
Destroy target permanent.
"Don't mourn for me. This is my destiny."
—Gerrard
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Yavimaya's Embrace
Enchantment — Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
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Fire // Ice
Instant
Fire deals 2 damage divided as you choose among one or two targets.
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Fire // Ice
Instant
Tap target permanent.
Draw a card.
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Illusion // Reality
Instant
Target spell or permanent becomes the color of your choice until end of turn.
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Illusion // Reality
Instant
Destroy target artifact.
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Life // Death
Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
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Life // Death
Sorcery
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
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Night // Day
Instant
Target creature gets -1/-1 until end of turn.
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Night // Day
Instant
Creatures target player controls get +1/+1 until end of turn.
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Order // Chaos
Instant
Exile target attacking creature.
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Order // Chaos
Instant
Creatures can't block this turn.
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Brass Herald
Artifact Creature — Golem
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
2/2
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Dodecapod
Artifact Creature — Golem
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
3/3
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Dragon Arch
Artifact
, : You may put a multicolored creature card from your hand onto the battlefield.
In their hunger for the arch's power, mages often forget that it only makes dragons easier to summon. It doesn't make them easier to control.
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Emblazoned Golem
Artifact Creature — Golem
Kicker (You may pay an additional as you cast this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.
1/2
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Legacy Weapon
Legendary Artifact
: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
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Mask of Intolerance
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.
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Battlefield Forge
Land
: Add .
: Add or . Battlefield Forge deals 1 damage to you.
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Caves of Koilos
Land
: Add .
: Add or . Caves of Koilos deals 1 damage to you.
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Llanowar Wastes
Land
: Add .
: Add or . Llanowar Wastes deals 1 damage to you.
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Shivan Reef
Land
: Add .
: Add or . Shivan Reef deals 1 damage to you.
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Yavimaya Coast
Land
: Add .
: Add or . Yavimaya Coast deals 1 damage to you.
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