Apocalypse

Image Card Info Mana cost
Angelfire Crusader

Angelfire Crusader

Creature — Human Soldier Knight

: Angelfire Crusader gets +1/+0 until end of turn.

Nothing burns hotter than the fires of holy rage.

2/3

3 W
Coalition Flag

Coalition Flag

Enchantment — Aura

Enchant creature you control Enchanted creature is a Flagbearer. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

W
Coalition Honor Guard

Coalition Honor Guard

Creature — Human Flagbearer

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Giving little thought to their own defense, they carried the flag that united their army.

2/4

3 W
Dega Disciple

Dega Disciple

Creature — Human Wizard

, : Target creature gets -2/-0 until end of turn. , : Target creature gets +2/+0 until end of turn.

"There is no true equity of power. There is only more and less."

1/1

W
Dega Sanctuary

Dega Sanctuary

Enchantment

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

2 W
Degavolver

Degavolver

Creature — Volver

Kicker and/or (You may pay an additional and/or as you cast this spell.) If Degavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." If Degavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.

1/1

1 W
Diversionary Tactics

Diversionary Tactics

Enchantment

Tap two untapped creatures you control: Tap target creature.

"It's the oldest trick in the book," said Guff. "And I ought to know—I wrote it."

3 W
Divine Light

Divine Light

Sorcery

Prevent all damage that would be dealt this turn to creatures you control.

"Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood." —Lord Windgrace

W
Enlistment Officer

Enlistment Officer

Creature — Human Soldier

First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/3

3 W
False Dawn

False Dawn

Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.

1 W
Gerrard Capashen

Gerrard Capashen

Legendary Creature — Human Soldier

At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. : Tap target creature. Activate only if Gerrard Capashen is attacking.

3/4

3 W W
Haunted Angel

Haunted Angel

Creature — Angel

Flying When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.

3/3

2 W
Helionaut

Helionaut

Creature — Human Soldier

Flying , : Add one mana of any color.

Hope kept the defenders aloft, but only courage kept them in the fight.

1/2

2 W
Manacles of Decay

Manacles of Decay

Enchantment — Aura

Enchant creature Enchanted creature can't attack. : Enchanted creature gets -1/-1 until end of turn. : Enchanted creature can't block this turn.

1 W
Orim's Thunder

Orim's Thunder

Instant

Kicker (You may pay an additional as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

2 W
Shield of Duty and Reason

Shield of Duty and Reason

Enchantment — Aura

Enchant creature Enchanted creature has protection from green and from blue.

The duty: to defend. The reason: to survive.

W
Spectral Lynx

Spectral Lynx

Creature — Cat Spirit

Protection from green : Regenerate Spectral Lynx.

A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.

2/1

1 W
Standard Bearer

Standard Bearer

Creature — Human Flagbearer

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

The standard was a rallying point for the army and a target for the enemy.

1/1

1 W
Ceta Disciple

Ceta Disciple

Creature — Merfolk Wizard

, : Target creature gets +2/+0 until end of turn. , : Add one mana of any color.

"The sea holds all that you need. You simply must know how to ask for it."

1/1

U
Ceta Sanctuary

Ceta Sanctuary

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

2 U
Cetavolver

Cetavolver

Creature — Volver

Kicker and/or (You may pay an additional and/or as you cast this spell.) If Cetavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. If Cetavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with trample.

1/1

1 U
Coastal Drake

Coastal Drake

Creature — Drake

Flying , : Return target Kavu to its owner's hand.

When the kavu emerged from their ancient nests, food chains long dormant became vibrant again.

2/1

2 U
Evasive Action

Evasive Action

Instant

Domain — Counter target spell unless its controller pays for each basic land type among lands you control.

Effective use of terrain is a lesson good commanders learn quickly.

1 U
Ice Cave

Ice Cave

Enchantment

Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)

Even the oppressive cold of the cave could not temper Eladamri's ire.

3 U U
Index

Index

Sorcery

Look at the top five cards of your library, then put them back in any order.

"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."

U
Jaded Response

Jaded Response

Instant

Counter target spell if it shares a color with a creature you control.

"Calm down everyone; it's nothing we haven't seen before." —Sisay

1 U
Jilt

Jilt

Instant

Kicker (You may pay an additional as you cast this spell.) Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.

"You're not my Hanna!" —Gerrard, to Yawgmoth

1 U
Living Airship

Living Airship

Creature — Metathran

Flying : Regenerate Living Airship.

The ship has a crew of three: the pilot, the gunner, and the ship itself.

2/3

3 U
Reef Shaman

Reef Shaman

Creature — Merfolk Shaman

: Target land becomes the basic land type of your choice until end of turn.

With one gesture, she can render a thousand years of navigational charts obsolete.

0/2

U
Shimmering Mirage

Shimmering Mirage

Instant

Target land becomes the basic land type of your choice until end of turn. Draw a card.

"Oh, is *that* all you need? Why didn't you just say so?" —Reef shaman

1 U
Tidal Courier

Tidal Courier

Creature — Merfolk

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. : Tidal Courier gains flying until end of turn.

1/2

3 U
Unnatural Selection

Unnatural Selection

Enchantment

: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

What nature makes, magic can modify.

1 U
Vodalian Mystic

Vodalian Mystic

Creature — Merfolk Wizard

: Target instant or sorcery spell becomes the color of your choice.

"Sometimes when I look at the ocean, I could swear it changes colors." —Sisay

1/1

1 U
Whirlpool Drake

Whirlpool Drake

Creature — Drake

Flying When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.

2/2

3 U
Whirlpool Rider

Whirlpool Rider

Creature — Merfolk

When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

Where the wind meets the water, change is inevitable.

1/1

1 U
Whirlpool Warrior

Whirlpool Warrior

Creature — Merfolk Warrior

When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. , Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.

2/2

2 U
Dead Ringers

Dead Ringers

Sorcery

Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

"Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together."

4 B
Desolation Angel

Desolation Angel

Creature — Angel

Kicker (You may pay an additional as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.

5/4

3 B B
Foul Presence

Foul Presence

Enchantment — Aura

Enchant creature Enchanted creature gets -1/-1 and has ": Target creature gets -1/-1 until end of turn."

The Phyrexians have one word that means both "evolution" and "pain."

2 B
Grave Defiler

Grave Defiler

Creature — Zombie

When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. : Regenerate Grave Defiler.

2/1

3 B
Last Caress

Last Caress

Sorcery

Target player loses 1 life and you gain 1 life. Draw a card.

2 B
Mind Extraction

Mind Extraction

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.

2 B
Mournful Zombie

Mournful Zombie

Creature — Zombie

, : Target player gains 1 life.

Treated with a powerful mix of herbs and potions, its wrappings have a remarkable preservative effect, even for the living.

2/1

2 B
Necra Disciple

Necra Disciple

Creature — Human Wizard

, : Add one mana of any color. , : Prevent the next 1 damage that would be dealt to any target this turn.

"The darkness merely hides the light."

1/1

B
Necra Sanctuary

Necra Sanctuary

Enchantment

At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

2 B
Necravolver

Necravolver

Creature — Volver

Kicker and/or (You may pay an additional and/or as you cast this spell.) If Necravolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with trample. If Necravolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."

2/2

2 B
Phyrexian Arena

Phyrexian Arena

Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

An audience of one with the malice of thousands.

1 B B
Phyrexian Gargantua

Phyrexian Gargantua

Creature — Phyrexian Horror

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.

4/4

4 B B
Phyrexian Rager

Phyrexian Rager

Creature — Phyrexian Horror

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

It takes no prisoners, but it keeps the choicest bits for Phyrexia.

2/2

2 B
Planar Despair

Planar Despair

Sorcery

Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.

All of Dominaria recoiled as Yawgmoth and his retainers arrived.

3 B B
Quagmire Druid

Quagmire Druid

Creature — Zombie Druid

, , Sacrifice a creature: Destroy target enchantment.

As the druids had devoted their lives to preserving Dominaria, so did they devote their deaths.

2/2

2 B
Suppress

Suppress

Sorcery

Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.

2 B
Urborg Uprising

Urborg Uprising

Sorcery

Return up to two target creature cards from your graveyard to your hand. Draw a card.

In Urborg, few things are less permanent than death.

4 B
Zombie Boa

Zombie Boa

Creature — Zombie Snake

: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.

It doesn't need to feed, but still it hungers.

3/3

4 B
Bloodfire Colossus

Bloodfire Colossus

Creature — Giant

, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.

It took all its strength to contain the fire within.

6/6

6 R R
Bloodfire Dwarf

Bloodfire Dwarf

Creature — Dwarf

, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.

For them, the only honorable death is one that leaves a crater.

1/1

R
Bloodfire Infusion

Bloodfire Infusion

Enchantment — Aura

Enchant creature you control , Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

2 R
Bloodfire Kavu

Bloodfire Kavu

Creature — Kavu

, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.

Heart of fire, blood of lava, teeth of stone.

2/2

2 R R
Desolation Giant

Desolation Giant

Creature — Giant

Kicker (You may pay an additional as you cast this spell.) When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.

3/3

2 R R
Dwarven Landslide

Dwarven Landslide

Sorcery

Kicker—, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.) Destroy target land. If this spell was kicked, destroy another target land.

3 R
Dwarven Patrol

Dwarven Patrol

Creature — Dwarf

Dwarven Patrol doesn't untap during your untap step. Whenever you cast a nonred spell, untap Dwarven Patrol.

Dwarves never worry about who watches their backs.

4/2

2 R
Goblin Ringleader

Goblin Ringleader

Creature — Goblin

Haste (This creature can attack and as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2

3 R
Illuminate

Illuminate

Sorcery

Kicker and/or (You may pay an additional and/or as you cast this spell.) Illuminate deals X damage to target creature. If this spell was kicked with its kicker, it deals X damage to that creature's controller. If this spell was kicked with its kicker, you draw X cards.

X R
Kavu Glider

Kavu Glider

Creature — Kavu

: Kavu Glider gets +0/+1 until end of turn. : Kavu Glider gains flying until end of turn.

2/1

2 R
Minotaur Tactician

Minotaur Tactician

Creature — Minotaur

Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature.

1/1

3 R
Raka Disciple

Raka Disciple

Creature — Minotaur Wizard

, : Prevent the next 1 damage that would be dealt to any target this turn. , : Target creature gains flying until end of turn.

"The strong can also be subtle."

1/1

R
Raka Sanctuary

Raka Sanctuary

Enchantment

At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.

2 R
Rakavolver

Rakavolver

Creature — Volver

Kicker and/or (You may pay an additional and/or as you cast this spell.) If Rakavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." If Rakavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with flying.

2/2

2 R
Smash

Smash

Instant

Destroy target artifact. Draw a card.

"They're ugly, and they're in my way." —Tahngarth

2 R
Tahngarth's Glare

Tahngarth's Glare

Sorcery

Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.

R
Tundra Kavu

Tundra Kavu

Creature — Kavu

: Target land becomes a Plains or an Island until end of turn.

A cross between a jaguar and an armadillo.

2/2

2 R
Wild Research

Wild Research

Enchantment

: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle. : Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

2 R
Ana Disciple

Ana Disciple

Creature — Human Wizard

, : Target creature gains flying until end of turn. , : Target creature gets -2/-0 until end of turn.

"The blessings of Gaea alone are no longer enough."

1/1

G
Ana Sanctuary

Ana Sanctuary

Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

2 G
Anavolver

Anavolver

Creature — Volver

Kicker and/or (You may pay an additional and/or as you cast this spell.) If Anavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with flying. If Anavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

3/3

3 G
Bog Gnarr

Bog Gnarr

Creature — Beast

Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.

Not all of Dominaria's defenders were nourished by the light.

2/2

4 G
Gaea's Balance

Gaea's Balance

Sorcery

As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.

3 G
Glade Gnarr

Glade Gnarr

Creature — Beast

Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.

Long thought merely a legend, the appearance of the gnarr was seen by the defenders as a sign of good luck.

4/4

5 G
Kavu Howler

Kavu Howler

Creature — Kavu

When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.

4/5

4 G G
Kavu Mauler

Kavu Mauler

Creature — Kavu

Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.

To the kavu, all Phyrexians are merely crunchy snacks.

4/4

4 G G
Lay of the Land

Lay of the Land

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Victory favors neither the righteous nor the wicked. It favors the prepared.

G
Penumbra Bobcat

Penumbra Bobcat

Creature — Cat

When Penumbra Bobcat dies, create a 2/1 black Cat creature token.

This cat has two lives and it's hunting for more.

2/1

2 G
Penumbra Kavu

Penumbra Kavu

Creature — Kavu

When Penumbra Kavu dies, create a 3/3 black Kavu creature token.

"These kavu are so stubborn they even refuse to die." —Tahngarth

3/3

4 G
Penumbra Wurm

Penumbra Wurm

Creature — Wurm

Trample When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.

6/6

5 G G
Savage Gorilla

Savage Gorilla

Creature — Ape

, , Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.

These omnivorous gorillas have no qualms about a diet composed of equal parts fruit and Phyrexians.

3/3

4 G
Strength of Night

Strength of Night

Instant

Kicker (You may pay an additional as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.

2 G
Sylvan Messenger

Sylvan Messenger

Creature — Elf

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

2/2

3 G
Symbiotic Deployment

Symbiotic Deployment

Enchantment

Skip your draw step. , Tap two untapped creatures you control: Draw a card.

"You know your orders. I know your hearts. Now the stronghold will know defeat." —Eladamri

2 G
Tranquil Path

Tranquil Path

Sorcery

Destroy all enchantments. Draw a card.

Freyalise bought the planeswalkers the time they needed by clearing a path through the misshapen hell of Phyrexia.

4 G
Urborg Elf

Urborg Elf

Creature — Elf Druid

: Add , , or .

The elves of Urborg are as deadly and capricious as the swamp itself.

1/1

1 G
Aether Mutation

Aether Mutation

Sorcery

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

3 G U
Captain's Maneuver

Captain's Maneuver

Instant

The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.

Sisay discovered that the mirrored hull of the *Weatherlight* could be used as a defensive weapon.

X R W
Consume Strength

Consume Strength

Instant

Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

As Multani's troops invaded Urborg, the decay of the swamp became a feast for the living.

1 B G
Cromat

Cromat

Legendary Creature — Illusion

: Destroy target creature blocking or blocked by Cromat. : Cromat gains flying until end of turn. : Regenerate Cromat. : Cromat gets +1/+1 until end of turn. : Put Cromat on top of its owner's library.

5/5

W U B R G
Death Grasp

Death Grasp

Sorcery

Death Grasp deals X damage to any target. You gain X life.

Yawgmoth's greatest joy came from watching one hero defeat another.

X W B
Death Mutation

Death Mutation

Sorcery

Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

6 B G
Ebony Treefolk

Ebony Treefolk

Creature — Treefolk

: Ebony Treefolk gets +1/+1 until end of turn.

Its roots are equally happy to drink the water of a clear stream or the oily blood of a Phyrexian warrior.

3/3

1 B G
Fervent Charge

Fervent Charge

Enchantment

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Crovax was nearly buried beneath the weight of his opponents.

1 R W B
Flowstone Charger

Flowstone Charger

Creature — Beast

Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.

A mane of flowstone and a mien of fury.

2/5

2 R W
Fungal Shambler

Fungal Shambler

Creature — Fungus Beast

Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.

6/4

4 B G U
Gaea's Skyfolk

Gaea's Skyfolk

Creature — Elf Merfolk

Flying

The grace of the forest and the spirit of the sea.

2/2

G U
Gerrard's Verdict

Gerrard's Verdict

Sorcery

Target player discards two cards. You gain 3 life for each land card discarded this way.

A heart of light and a soul of darkness cannot coexist.

W B
Goblin Legionnaire

Goblin Legionnaire

Creature — Goblin Soldier

, Sacrifice Goblin Legionnaire: It deals 2 damage to any target. , Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.

2/2

R W
Goblin Trenches

Goblin Trenches

Enchantment

, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

The ground rose and formed into thousands of tiny warriors. This fight was far from over.

1 R W
Guided Passage

Guided Passage

Sorcery

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.

G U R
Jungle Barrier

Jungle Barrier

Creature — Plant Wall

Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card.

A massive pull of mana caused all of Dominaria to pause—Multani had transplanted Yavimaya to Urborg's edge.

2/6

2 G U
Last Stand

Last Stand

Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

W U B R G
Lightning Angel

Lightning Angel

Creature — Angel

Flying, vigilance, haste

3/4

1 U R W
Llanowar Dead

Llanowar Dead

Creature — Zombie Elf

: Add .

Just as leaves fall from the branches of a living tree, so too do the dead leave the elfhame.

2/2

B G
Martyrs' Tomb

Martyrs' Tomb

Enchantment

Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.

Honor the brave who fought, Honor the dead who fell, Honor the world they saved. —Memorial inscription

2 W B
Minotaur Illusionist

Minotaur Illusionist

Creature — Minotaur Wizard

: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) , Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.

3/4

3 U R
Mystic Snake

Mystic Snake

Creature — Snake

Flash When Mystic Snake enters the battlefield, counter target spell.

Its fangs are in your flesh before its hiss leaves your ears.

2/2

1 G U U
Overgrown Estate

Overgrown Estate

Enchantment

Sacrifice a land: You gain 3 life.

The decay of Crovax's ancestral home matched the state of his soul.

W B G
Pernicious Deed

Pernicious Deed

Enchantment

, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.

"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."

1 B G
Powerstone Minefield

Powerstone Minefield

Enchantment

Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.

"We have fought this far and lost too much. We will not turn back." —Grizzlegom

2 R W
Prophetic Bolt

Prophetic Bolt

Instant

Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.

3 U R
Putrid Warrior

Putrid Warrior

Creature — Zombie Soldier Warrior

Whenever Putrid Warrior deals damage, choose one — • Each player loses 1 life. • Each player gains 1 life.

"I do not like it," said Grizzlegom, "but I will take every soldier I can get."

2/2

W B
Quicksilver Dagger

Quicksilver Dagger

Enchantment — Aura

Enchant creature Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."

The dwarves call their quicksilver techniques "improvisational weaponsmithing."

1 U R
Razorfin Hunter

Razorfin Hunter

Creature — Merfolk Goblin

: Razorfin Hunter deals 1 damage to any target.

No one knew if they'd been lurking under the sea all along, or if they'd been created by the Phyrexian overlay.

1/1

U R
Soul Link

Soul Link

Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life.

They danced like puppets to a tune only Yawgmoth could hear.

1 W B
Spiritmonger

Spiritmonger

Creature — Beast

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. : Regenerate Spiritmonger. : Spiritmonger becomes the color of your choice until end of turn.

6/6

3 B G
Squee's Embrace

Squee's Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand.

R W
Squee's Revenge

Squee's Revenge

Sorcery

Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

1 U R
Suffocating Blast

Suffocating Blast

Instant

Counter target spell and Suffocating Blast deals 3 damage to target creature.

1 U U R
Temporal Spring

Temporal Spring

Sorcery

Put target permanent on top of its owner's library.

One splash of the spring's water knocks you clear into last week.

1 G U
Vindicate

Vindicate

Sorcery

Destroy target permanent.

"Don't mourn for me. This is my destiny." —Gerrard

1 W B
Yavimaya's Embrace

Yavimaya's Embrace

Enchantment — Aura

Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.

5 G U U
Fire // Ice

Fire // Ice

Instant

Fire deals 2 damage divided as you choose among one or two targets.

1 R
Fire // Ice

Fire // Ice

Instant

Tap target permanent. Draw a card.

1 U
Illusion // Reality

Illusion // Reality

Instant

Target spell or permanent becomes the color of your choice until end of turn.

U
Illusion // Reality

Illusion // Reality

Instant

Destroy target artifact.

2 G
Life // Death

Life // Death

Sorcery

All lands you control become 1/1 creatures until end of turn. They're still lands.

G
Life // Death

Life // Death

Sorcery

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

1 B
Night // Day

Night // Day

Instant

Target creature gets -1/-1 until end of turn.

B
Night // Day

Night // Day

Instant

Creatures target player controls get +1/+1 until end of turn.

2 W
Order // Chaos

Order // Chaos

Instant

Exile target attacking creature.

3 W
Order // Chaos

Order // Chaos

Instant

Creatures can't block this turn.

2 R
Brass Herald

Brass Herald

Artifact Creature — Golem

As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.

2/2

6
Dodecapod

Dodecapod

Artifact Creature — Golem

If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.

3/3

4
Dragon Arch

Dragon Arch

Artifact

, : You may put a multicolored creature card from your hand onto the battlefield.

In their hunger for the arch's power, mages often forget that it only makes dragons easier to summon. It doesn't make them easier to control.

5
Emblazoned Golem

Emblazoned Golem

Artifact Creature — Golem

Kicker (You may pay an additional as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.

1/2

2
Legacy Weapon

Legacy Weapon

Legendary Artifact

: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

7
Mask of Intolerance

Mask of Intolerance

Artifact

At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.

2
Battlefield Forge

Battlefield Forge

Land

: Add . : Add or . Battlefield Forge deals 1 damage to you.

Caves of Koilos

Caves of Koilos

Land

: Add . : Add or . Caves of Koilos deals 1 damage to you.

Llanowar Wastes

Llanowar Wastes

Land

: Add . : Add or . Llanowar Wastes deals 1 damage to you.

Shivan Reef

Shivan Reef

Land

: Add . : Add or . Shivan Reef deals 1 damage to you.

Yavimaya Coast

Yavimaya Coast

Land

: Add . : Add or . Yavimaya Coast deals 1 damage to you.