Arabian Nights

Image Card Info Mana cost
Abu Ja'far

Abu Ja'far

Creature — Human

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

0/1

W
Army of Allah

Army of Allah

Instant

Attacking creatures get +2/+0 until end of turn.

On the day of victory no one is tired. —Arab proverb

1 W W
Army of Allah

Army of Allah

Instant

Attacking creatures get +2/+0 until end of turn.

On the day of victory no one is tired. —Arab proverb

1 W W
Camel

Camel

Creature — Camel

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.

Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.

0/1

W
Eye for an Eye

Eye for an Eye

Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

W W
Jihad

Jihad

Enchantment

As Jihad enters the battlefield, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.

W W W
King Suleiman

King Suleiman

Creature — Human Noble

: Destroy target Djinn or Efreet.

"We made tempestuous winds obedient to Solomon . . . And many of the devils We also made obedient to him." —The Qur'an, 21:81

1/1

1 W
Moorish Cavalry

Moorish Cavalry

Creature — Human Knight

Trample

Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.

3/3

2 W W
Moorish Cavalry

Moorish Cavalry

Creature — Human Knight

Trample

Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.

3/3

2 W W
Piety

Piety

Instant

Blocking creatures get +0/+3 until end of turn.

"Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success." —The Qur'an, 24:52

2 W
Piety

Piety

Instant

Blocking creatures get +0/+3 until end of turn.

"Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success." —The Qur'an, 24:52

2 W
Repentant Blacksmith

Repentant Blacksmith

Creature — Human

Protection from red

"For my confession they burned me with fire And found that I was for endurance made." —*The Arabian Nights*, trans. Haddawy

1/2

1 W
Shahrazad

Shahrazad

Sorcery

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

W W
War Elephant

War Elephant

Creature — Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"When elephants fight it is the grass that suffers." —Kikuyu Proverb

2/2

3 W
War Elephant

War Elephant

Creature — Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"When elephants fight it is the grass that suffers." —Kikuyu Proverb

2/2

3 W
Dandân

Dandân

Creature — Fish

Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân.

4/1

U U
Fishliver Oil

Fishliver Oil

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.

1 U
Fishliver Oil

Fishliver Oil

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.

1 U
Flying Men

Flying Men

Creature — Human

Flying

Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.

1/1

U
Giant Tortoise

Giant Tortoise

Creature — Turtle

Giant Tortoise gets +0/+3 as long as it's untapped.

1/1

1 U
Giant Tortoise

Giant Tortoise

Creature — Turtle

Giant Tortoise gets +0/+3 as long as it's untapped.

1/1

1 U
Island Fish Jasconius

Island Fish Jasconius

Creature — Fish

Island Fish Jasconius doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Island Fish Jasconius. Island Fish Jasconius can't attack unless defending player controls an Island. When you control no Islands, sacrifice Island Fish Jasconius.

6/8

4 U U U
Merchant Ship

Merchant Ship

Creature — Human

Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship.

0/2

U
Old Man of the Sea

Old Man of the Sea

Creature — Djinn

You may choose not to untap Old Man of the Sea during your untap step. : Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.

2/3

1 U U
Serendib Djinn

Serendib Djinn

Creature — Djinn

Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn.

5/6

2 U U
Serendib Efreet

Serendib Efreet

Creature — Efreet

Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

3/4

2 U
Sindbad

Sindbad

Creature — Human

: Draw a card and reveal it. If it isn't a land card, discard it.

1/1

1 U
Unstable Mutation

Unstable Mutation

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

U
Cuombajj Witches

Cuombajj Witches

Creature — Human Wizard

: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.

1/3

B B
El-Hajjâj

El-Hajjâj

Creature — Human Wizard

Whenever El-Hajjâj deals damage, you gain that much life.

1/1

1 B B
Erg Raiders

Erg Raiders

Creature — Human Warrior

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

2/3

1 B
Erg Raiders

Erg Raiders

Creature — Human Warrior

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

2/3

1 B
Guardian Beast

Guardian Beast

Creature — Beast

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

2/4

3 B
Hasran Ogress

Hasran Ogress

Creature — Ogre

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .

3/2

B B
Hasran Ogress

Hasran Ogress

Creature — Ogre

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .

3/2

B B
Junún Efreet

Junún Efreet

Creature — Efreet

Flying At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .

3/3

1 B B
Juzám Djinn

Juzám Djinn

Creature — Djinn

At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.

"Expect my visit when the darkness comes. The night I think is best for hiding all." —Ouallada

5/5

2 B B
Khabál Ghoul

Khabál Ghoul

Creature — Zombie

At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.

1/1

2 B
Oubliette

Oubliette

Enchantment

When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)

1 B B
Oubliette

Oubliette

Enchantment

When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)

1 B B
Sorceress Queen

Sorceress Queen

Creature — Human Wizard

: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

1/1

1 B B
Stone-Throwing Devils

Stone-Throwing Devils

Creature — Devil

First strike

Sometimes those with the most sin cast the first stones.

1/1

B
Stone-Throwing Devils

Stone-Throwing Devils

Creature — Devil

First strike

Sometimes those with the most sin cast the first stones.

1/1

B
Aladdin

Aladdin

Creature — Human Rogue

, : Gain control of target artifact for as long as you control Aladdin.

1/1

2 R R
Ali Baba

Ali Baba

Creature — Human Rogue

: Tap target Wall.

"When he reached the entrance of the cavern, he pronounced the words, 'Open, Sesame!'" —*The Arabian Nights*, Junior Classics trans.

1/1

R
Ali from Cairo

Ali from Cairo

Creature — Human

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

0/1

2 R R
Bird Maiden

Bird Maiden

Creature — Human Bird

Flying

"Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile." —*The Arabian Nights*, trans. Haddawy

1/2

2 R
Bird Maiden

Bird Maiden

Creature — Human Bird

Flying

"Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile." —*The Arabian Nights*, trans. Haddawy

1/2

2 R
Desert Nomads

Desert Nomads

Creature — Human Nomad

Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts.

2/2

2 R
Hurr Jackal

Hurr Jackal

Creature — Jackal

: Target creature can't be regenerated this turn.

1/1

R
Kird Ape

Kird Ape

Creature — Ape

Kird Ape gets +1/+2 as long as you control a Forest.

1/1

R
Magnetic Mountain

Magnetic Mountain

Enchantment

Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.

1 R R
Mijae Djinn

Mijae Djinn

Creature — Djinn

Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.

6/3

R R R
Rukh Egg

Rukh Egg

Creature — Bird Egg

When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.

0/3

3 R
Rukh Egg

Rukh Egg

Creature — Bird Egg

When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.

0/3

3 R
Ydwen Efreet

Ydwen Efreet

Creature — Efreet

Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.

3/6

R R R
Cyclone

Cyclone

Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

2 G G
Desert Twister

Desert Twister

Sorcery

Destroy target permanent.

4 G G
Drop of Honey

Drop of Honey

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey.

G
Erhnam Djinn

Erhnam Djinn

Creature — Djinn

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

4/5

3 G
Ghazbán Ogre

Ghazbán Ogre

Creature — Ogre

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.

2/2

G
Ifh-Bíff Efreet

Ifh-Bíff Efreet

Creature — Efreet

Flying : Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.

3/3

2 G G
Metamorphosis

Metamorphosis

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.

G
Nafs Asp

Nafs Asp

Creature — Snake

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.

1/1

G
Nafs Asp

Nafs Asp

Creature — Snake

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.

1/1

G
Sandstorm

Sandstorm

Instant

Sandstorm deals 1 damage to each attacking creature.

Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.

G
Singing Tree

Singing Tree

Creature — Plant

: Target attacking creature has base power 0 until end of turn.

0/3

3 G
Wyluli Wolf

Wyluli Wolf

Creature — Wolf

: Target creature gets +1/+1 until end of turn.

"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?" —Maimun al-Wyluli, *Diary*

1/1

1 G
Wyluli Wolf

Wyluli Wolf

Creature — Wolf

: Target creature gets +1/+1 until end of turn.

"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?" —Maimun al-Wyluli, *Diary*

1/1

1 G
Aladdin's Lamp

Aladdin's Lamp

Artifact

, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

1 0
Aladdin's Ring

Aladdin's Ring

Artifact

, : Aladdin's Ring deals 4 damage to any target.

"After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: 'It is a talisman against all evil, so long as you obey me.'" —*The Arabian Nights*, Junior Classics trans.

8
Bottle of Suleiman

Bottle of Suleiman

Artifact

, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

4
Brass Man

Brass Man

Artifact Creature — Construct

Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Brass Man.

1/3

1
City in a Bottle

City in a Bottle

Artifact

Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

2
Dancing Scimitar

Dancing Scimitar

Artifact Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.

1/5

4
Ebony Horse

Ebony Horse

Artifact

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

3
Flying Carpet

Flying Carpet

Artifact

, : Target creature gains flying until end of turn.

4
Jandor's Ring

Jandor's Ring

Artifact

, , Discard the last card you drew this turn: Draw a card.

6
Jandor's Saddlebags

Jandor's Saddlebags

Artifact

, : Untap target creature.

Each day of their journey, Jandor opened the saddlebags and found them full of mutton, quinces, cheese, date rolls, wine, and all manner of delicious and satisfying foods.

2
Jeweled Bird

Jeweled Bird

Artifact

Remove Jeweled Bird from your deck before playing if you're not playing for ante. : Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.

1
Pyramids

Pyramids

Artifact

: Choose one — • Destroy target Aura attached to a land. • The next time target land would be destroyed this turn, remove all damage marked on it instead.

6
Ring of Ma'rûf

Ring of Ma'rûf

Artifact

, , Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.

5
Sandals of Abdallah

Sandals of Abdallah

Artifact

, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

4
Bazaar of Baghdad

Bazaar of Baghdad

Land

: Draw two cards, then discard three cards.

City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

Desert

Desert

Land — Desert

: Add . : Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.

Diamond Valley

Diamond Valley

Land

, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Elephant Graveyard

Elephant Graveyard

Land

: Add . : Regenerate target Elephant.

Island of Wak-Wak

Island of Wak-Wak

Land

: Target creature with flying has base power 0 until end of turn.

The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak."

Library of Alexandria

Library of Alexandria

Land

: Add . : Draw a card. Activate only if you have exactly seven cards in hand.

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Oasis

Oasis

Land

: Prevent the next 1 damage that would be dealt to target creature this turn.