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Abu Ja'far
Creature — Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1
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Army of Allah
Instant
Attacking creatures get +2/+0 until end of turn.
On the day of victory no one is tired. —Arab proverb
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Army of Allah
Instant
Attacking creatures get +2/+0 until end of turn.
On the day of victory no one is tired. —Arab proverb
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Camel
Creature — Camel
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.
0/1
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Eye for an Eye
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
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Jihad
Enchantment
As Jihad enters the battlefield, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
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King Suleiman
Creature — Human Noble
: Destroy target Djinn or Efreet.
"We made tempestuous winds obedient to Solomon . . . And many of the devils We also made obedient to him."
—The Qur'an, 21:81
1/1
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Moorish Cavalry
Creature — Human Knight
Trample
Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
3/3
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Moorish Cavalry
Creature — Human Knight
Trample
Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
3/3
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Piety
Instant
Blocking creatures get +0/+3 until end of turn.
"Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success." —The Qur'an, 24:52
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Piety
Instant
Blocking creatures get +0/+3 until end of turn.
"Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success." —The Qur'an, 24:52
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Repentant Blacksmith
Creature — Human
Protection from red
"For my confession they burned me with fire And found that I was for endurance made." —*The Arabian Nights*, trans. Haddawy
1/2
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Shahrazad
Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
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War Elephant
Creature — Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"When elephants fight it is the grass that suffers." —Kikuyu Proverb
2/2
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War Elephant
Creature — Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"When elephants fight it is the grass that suffers." —Kikuyu Proverb
2/2
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Dandân
Creature — Fish
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
4/1
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Fishliver Oil
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
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Fishliver Oil
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
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Flying Men
Creature — Human
Flying
Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.
1/1
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Giant Tortoise
Creature — Turtle
Giant Tortoise gets +0/+3 as long as it's untapped.
1/1
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Giant Tortoise
Creature — Turtle
Giant Tortoise gets +0/+3 as long as it's untapped.
1/1
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Island Fish Jasconius
Creature — Fish
Island Fish Jasconius doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Island Fish Jasconius.
Island Fish Jasconius can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Island Fish Jasconius.
6/8
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Merchant Ship
Creature — Human
Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.
0/2
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Old Man of the Sea
Creature — Djinn
You may choose not to untap Old Man of the Sea during your untap step.
: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
2/3
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Serendib Djinn
Creature — Djinn
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
5/6
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Serendib Efreet
Creature — Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
3/4
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Sindbad
Creature — Human
: Draw a card and reveal it. If it isn't a land card, discard it.
1/1
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Unstable Mutation
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
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Cuombajj Witches
Creature — Human Wizard
: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1/3
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El-Hajjâj
Creature — Human Wizard
Whenever El-Hajjâj deals damage, you gain that much life.
1/1
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Erg Raiders
Creature — Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2/3
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Erg Raiders
Creature — Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2/3
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Guardian Beast
Creature — Beast
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
2/4
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Hasran Ogress
Creature — Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .
3/2
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Hasran Ogress
Creature — Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .
3/2
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Junún Efreet
Creature — Efreet
Flying
At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .
3/3
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Juzám Djinn
Creature — Djinn
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
"Expect my visit when the darkness comes. The night I think is best for hiding all." —Ouallada
5/5
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Khabál Ghoul
Creature — Zombie
At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.
1/1
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Oubliette
Enchantment
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
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Oubliette
Enchantment
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
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Sorceress Queen
Creature — Human Wizard
: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
1/1
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Stone-Throwing Devils
Creature — Devil
First strike
Sometimes those with the most sin cast the first stones.
1/1
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Stone-Throwing Devils
Creature — Devil
First strike
Sometimes those with the most sin cast the first stones.
1/1
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Aladdin
Creature — Human Rogue
, : Gain control of target artifact for as long as you control Aladdin.
1/1
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Ali Baba
Creature — Human Rogue
: Tap target Wall.
"When he reached the entrance of the cavern, he pronounced the words, 'Open, Sesame!'" —*The Arabian Nights*, Junior Classics trans.
1/1
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Ali from Cairo
Creature — Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/1
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Bird Maiden
Creature — Human Bird
Flying
"Four things that never meet do here unite
To shed my blood and to ravage my heart,
A radiant brow and tresses that beguile
And rosy cheeks and a glittering smile." —*The Arabian Nights*, trans. Haddawy
1/2
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Bird Maiden
Creature — Human Bird
Flying
"Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile." —*The Arabian Nights*, trans. Haddawy
1/2
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Desert Nomads
Creature — Human Nomad
Desertwalk
Prevent all damage that would be dealt to Desert Nomads by Deserts.
2/2
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Hurr Jackal
Creature — Jackal
: Target creature can't be regenerated this turn.
1/1
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Kird Ape
Creature — Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1/1
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Magnetic Mountain
Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
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Mijae Djinn
Creature — Djinn
Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
6/3
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Rukh Egg
Creature — Bird Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
0/3
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Rukh Egg
Creature — Bird Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
0/3
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Ydwen Efreet
Creature — Efreet
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
3/6
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Cyclone
Enchantment
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
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Desert Twister
Sorcery
Destroy target permanent.
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Drop of Honey
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.
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Erhnam Djinn
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4/5
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Ghazbán Ogre
Creature — Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
2/2
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Ifh-Bíff Efreet
Creature — Efreet
Flying
: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
3/3
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Metamorphosis
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
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Nafs Asp
Creature — Snake
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.
1/1
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Nafs Asp
Creature — Snake
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.
1/1
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Sandstorm
Instant
Sandstorm deals 1 damage to each attacking creature.
Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.
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Singing Tree
Creature — Plant
: Target attacking creature has base power 0 until end of turn.
0/3
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Wyluli Wolf
Creature — Wolf
: Target creature gets +1/+1 until end of turn.
"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?" —Maimun al-Wyluli, *Diary*
1/1
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Wyluli Wolf
Creature — Wolf
: Target creature gets +1/+1 until end of turn.
"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?" —Maimun al-Wyluli, *Diary*
1/1
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Aladdin's Lamp
Artifact
, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
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Aladdin's Ring
Artifact
, : Aladdin's Ring deals 4 damage to any target.
"After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: 'It is a talisman against all evil, so long as you obey me.'" —*The Arabian Nights*, Junior Classics trans.
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Bottle of Suleiman
Artifact
, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
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Brass Man
Artifact Creature — Construct
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Brass Man.
1/3
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City in a Bottle
Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.
Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
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Dancing Scimitar
Artifact Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.
1/5
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Ebony Horse
Artifact
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Flying Carpet
Artifact
, : Target creature gains flying until end of turn.
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Jandor's Ring
Artifact
, , Discard the last card you drew this turn: Draw a card.
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Jandor's Saddlebags
Artifact
, : Untap target creature.
Each day of their journey, Jandor opened the saddlebags and found them full of mutton, quinces, cheese, date rolls, wine, and all manner of delicious and satisfying foods.
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Jeweled Bird
Artifact
Remove Jeweled Bird from your deck before playing if you're not playing for ante.
: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
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Pyramids
Artifact
: Choose one —
• Destroy target Aura attached to a land.
• The next time target land would be destroyed this turn, remove all damage marked on it instead.
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Ring of Ma'rûf
Artifact
, , Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
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Sandals of Abdallah
Artifact
, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
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Bazaar of Baghdad
Land
: Draw two cards, then discard three cards.
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City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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Desert
Land — Desert
: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
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Diamond Valley
Land
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Elephant Graveyard
Land
: Add .
: Regenerate target Elephant.
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Island of Wak-Wak
Land
: Target creature with flying has base power 0 until end of turn.
The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak."
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Library of Alexandria
Land
: Add .
: Draw a card. Activate only if you have exactly seven cards in hand.
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Mountain
Basic Land — Mountain
(: Add .)
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Oasis
Land
: Prevent the next 1 damage that would be dealt to target creature this turn.
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