Antiquities
Image | Card Info | Mana cost |
---|---|---|
|
Creature — Human Artificer
Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era. 1/1 |
|
|
Creature — Human Artificer
Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land. 2/2 |
|
|
Enchantment — Aura Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources. |
|
|
Circle of Protection: Artifacts Enchantment
|
|
|
Enchantment Players can't untap more than one artifact during their untap steps. Eventually, mages learned to harness the power of natural damping fields and use it for their own ends. |
|
|
Creature — Human As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. 1/6 |
|
|
Instant You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. |
|
|
Sorcery Put any number of target artifact cards from target player's graveyard on top of their library in any order. Drafna, founder of the College of Lat-Nam, could create a working model from even the smallest remnants of a newly unearthed artifact. |
|
|
Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay |
|
|
Instant Return all artifacts target player owns to their hand. This spell, attributed to Drafna, was actually the work of his wife Hurkyl. |
|
|
Enchantment — Aura Enchant artifact
Enchanted artifact's activated abilities cost |
|
|
Sorcery Return target artifact card from your graveyard to your hand. Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts. |
|
|
Creature — Human Artificer
1/2 |
|
|
Sorcery Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay |
|
|
Enchantment — Aura Enchant artifact
Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without Any black mage could coax a Thraxodemon to inhabit a magical device. |
|
|
Enchantment Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn. "The warm rain of grease on my face immediately made it clear I had entered Phyrexia." —Jarsyl, *Diary* |
|
|
Enchantment Whenever an artifact becomes tapped or a player activates an artifact's ability without These devices lured so many spirits that sometimes entire battlefields would become haunted at once. |
|
|
Creature — Phyrexian Gremlin You may choose not to untap Phyrexian Gremlins during your untap step.
1/1 |
|
|
Creature — Phyrexian Human Cleric
1/2 |
|
|
Creature — Spirit
1/1 |
|
|
Creature — Phyrexian Demon Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. 6/6 |
|
|
Instant Counter target artifact spell. The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created. |
|
|
Creature — Atog Sacrifice an artifact: Atog gets +2/+2 until end of turn. 1/2 |
|
|
Creature — Atog Sacrifice an artifact: Atog gets +2/+2 until end of turn. 1/2 |
|
|
Sorcery Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller. |
|
|
Creature — Dwarf Artificer
1/1 |
|
|
Creature — Goblin Artificer
1/1 |
|
|
Creature — Orc
1/1 |
|
|
Sorcery Destroy all artifacts. They can't be regenerated. Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device. |
|
|
Creature — Faerie Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends. 2/1 |
|
|
Creature — Treefolk Prevent all damage that would be dealt to Argothian Treefolk by artifact sources. Haunting cries we hear in our dreams As the forest dies, a death from machines. 3/5 |
|
|
Creature — Human Druid Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. Driven mad by the fall of Argoth, the Citanul Druids found peace only in battle. 1/1 |
|
|
Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value. The spirits of Argoth grant new life to those who repent the folly of enslaving their labors to devices. |
|
|
Creature — Treefolk Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. After the destruction of Argoth, Gaea was willing to instill a portion of her own powers into some of her more vengeful followers. 1+*/1+* |
|
|
Enchantment Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without The Forest of Argoth has developed a resistance to mechanical intrusion. |
|
|
Enchantment Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn. |
|
|
Artifact
Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing, greatly adding to the city's glory. |
|
|
Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.
|
|
|
Artifact Sacrifice a creature: Add |
|
|
Artifact You may choose not to untap Ashnod's Battle Gear during your untap step.
This horrid invention clearly illustrates why Mishra's lieutenant was feared as much by her troops as by her foes. |
|
|
Artifact
Ashnod found few willing to trade their humanity for the power she offered them. |
|
|
Artifact Creature — Construct At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls. 1/1 |
|
|
Artifact Remove Bronze Tablet from your deck before playing if you're not playing for ante.
Bronze Tablet enters the battlefield tapped.
|
|
|
Artifact
Tawnos learned quickly from Urza that utter simplicity often led to wondrous, yet subtle utility. |
|
|
Artifact Creature — Golem
Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master. 3/1 |
|
|
Artifact Creature — Bird Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
0/4 |
|
|
Artifact Creature — Golem Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Colossus of Sardia doesn't untap during your untap step.
From the Sardian mountains wakes ancient doom: Warrior born from a rocky womb. 9/9 |
|
|
Artifact
|
|
|
Artifact As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four. Ashnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come. |
|
|
Artifact Creature — Construct
Those who believed the city of Kroog would never fall to Mishra's forces severely underestimated the might of his war machines. 1/3 |
|
|
Artifact
Feldon found the first of these canes frozen in the Ronom Glacier. |
|
|
Artifact
From their earliest educations, the brothers had known that no human contrivance could stand against the true masters of Dominia. |
|
|
Artifact Creature — Construct
For years scholars debated whether these were Urza's or Mishra's creations. Recent research suggests they were invented by the brothers' original master, Tocasia, and that both used these devices. 2/3 |
|
|
Artifact At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge. |
|
|
Artifact
This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystical runes. |
|
|
Artifact Attacking creatures get +1/+0. While exploring the sacred cave of Koilos with his brother Mishra and their master Tocasia, Urza fell behind in the Hall of Tagsin, where he discovered the remarkable Mightstone. |
|
|
Artifact
More than one mage was driven insane by the sound of the Millstone relentlessly grinding away. |
|
|
Artifact Creature — Juggernaut Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it. 5/5 |
|
|
Artifact
The Battle of Tomakul taught Urza not to rely on fickle reinforcements. |
|
|
Artifact Creature — Construct When Onulet dies, you gain 2 life. An early inspiration for Urza, Tocasia's Onulets contained magical essences that could be cannibalized after they stopped functioning. 2/2 |
|
|
Artifact Creature — Thopter Flying Many scholars believe that these creatures were the result of Urza's first attempt at mechanical life, perhaps created in his early days as an apprentice to Tocasia. 0/2 |
|
|
Artifact Creature — Shapeshifter As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.) */* |
|
|
Artifact
Urza was the first to understand that the war would not be lost for lack of power, but for lack of troops. |
|
|
Artifact
What these devices lacked in subtlety, they made up in strength. |
|
|
Artifact Creature — Shapeshifter As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. Born like a Phoenix from the Flame, But neither Bulk nor Shape the same. —Jonathan Swift, "Vanbrug's House" */7-* |
|
|
Artifact
Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential. |
|
|
Artifact Creature — Construct When Su-Chi dies, add Flawed copies of relics from the Thran Empire, the Su-Chi were inherently unstable but provided useful knowledge for Tocasia's students. 4/4 |
|
|
Artifact Whenever an artifact you control is put into a graveyard from the battlefield, you may pay Originally considered the work of Urza, this tablet was created by forgers seeking to imitate Urza's masterpieces. |
|
|
Artifact You may choose not to untap Tawnos's Coffin during your untap step.
|
|
|
Artifact
|
|
|
Artifact You may choose not to untap Tawnos's Weaponry during your untap step.
When Urza's war machines became too costly, Tawnos's weaponry replaced them. |
|
|
Artifact You may choose not to untap Tawnos's Weaponry during your untap step.
When Urza's war machines became too costly, Tawnos's weaponry replaced them. |
|
|
Artifact Creature — Construct Flying Tetravus enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus. 1/1 |
|
|
Artifact As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand. Invented in Mishra's earlier days, the Rack was once his most feared creation. |
|
|
Artifact Creature — Construct Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target. A brainchild of Tawnos, the Triskelion proved its versatility and usefulness in many of the later battles between the brothers. 1/1 |
|
|
Artifact Creature — Shapeshifter
Unable to settle on just one design, Urza decided to create one versatile being. 4/4 |
|
|
Artifact Whenever a player casts an artifact spell, you may pay When sorely wounded or tired, Urza would often retreat to the workshops of his apprentices. They were greatly amazed at how much better he looked each time he took a sip of water. |
|
|
Artifact Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay |
|
|
Artifact Creature — Wall Defender (This creature can't attack.) First strike Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms. 2/3 |
|
|
Artifact Attacking creatures get -1/-0. During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone. |
|
|
Artifact Creature — Soldier Vigilance After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes. 1/4 |
|
|
Land
|
|
|
Land
|
|
|
Land
|
|
|
Land
|
|
|
Land
Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal. |
|
|
Land
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. |
|
|
Land
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. |
|
|
Land
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. |
|
|
Land
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war. |
|
|
Land — Urza's Mine
Mines became common as cities during the days of the artificers. |
|
|
Land — Urza's Mine
Mines became common as cities during the days of the artificers. |
|
|
Land — Urza's Mine
Mines became common as cities during the days of the artificers. |
|
|
Land — Urza's Mine
Mines became common as cities during the days of the artificers. |
|
|
Land — Urza's Power-Plant
Artifact construction required immense resources. |
|
|
Land — Urza's Power-Plant
Artifact construction required immense resources. |
|
|
Land — Urza's Power-Plant
Artifact construction required immense resources. |
|
|
Land — Urza's Power-Plant
Artifact construction required immense resources. |
|
|
Land — Urza's Tower
Urza always put Tocasia's lessons on resource-gathering to effective use. |
|
|
Land — Urza's Tower
Urza always put Tocasia's lessons on resource-gathering to effective use. |
|
|
Land — Urza's Tower
Urza always put Tocasia's lessons on resource-gathering to effective use. |
|
|
Land — Urza's Tower
Urza always put Tocasia's lessons on resource-gathering to effective use. |