Battlebond

Image Card Info Mana cost
Will Kenrith

Will Kenrith

Legendary Planeswalker — Will

[+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. [−2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost less to cast. [−8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander.

4 U U
Rowan Kenrith

Rowan Kenrith

Legendary Planeswalker — Rowan

[+2]: During target player's next turn, each creature that player controls attacks if able. [−2]: Rowan Kenrith deals 3 damage to each tapped creature target player controls. [−8]: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." Partner with Will Kenrith Rowan Kenrith can be your commander.

4 R R
Regna, the Redeemer

Regna, the Redeemer

Legendary Creature — Angel

Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.

4/4

5 W
Krav, the Unredeemed

Krav, the Unredeemed

Legendary Creature — Demon

Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.) , Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.

3/3

4 B
Zndrsplt, Eye of Wisdom

Zndrsplt, Eye of Wisdom

Legendary Creature — Homunculus

Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.

1/4

4 U
Okaun, Eye of Chaos

Okaun, Eye of Chaos

Legendary Creature — Cyclops Berserker

Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.

3/3

4 R
Virtus the Veiled

Virtus the Veiled

Legendary Creature — Azra Assassin

Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.

1/1

2 B
Gorm the Great

Gorm the Great

Legendary Creature — Giant Warrior

Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.

2/7

3 G
Khorvath Brightflame

Khorvath Brightflame

Legendary Creature — Dragon

Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste.

3/4

5 R
Sylvia Brightspear

Sylvia Brightspear

Legendary Creature — Human Knight

Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.

2/2

2 W
Pir, Imaginative Rascal

Pir, Imaginative Rascal

Legendary Creature — Human

Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.

1/1

2 G
Toothy, Imaginary Friend

Toothy, Imaginary Friend

Legendary Creature — Illusion

Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

1/1

3 U
Blaring Recruiter

Blaring Recruiter

Creature — Elf Warrior

Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.) : Create a 1/1 white Warrior creature token.

2/2

3 W
Blaring Captain

Blaring Captain

Creature — Azra Warrior

Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.

2/2

3 B
Chakram Retriever

Chakram Retriever

Creature — Elemental Dog

Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature.

2/4

4 U
Chakram Slinger

Chakram Slinger

Creature — Human Warrior

Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.) , : Chakram Slinger deals 2 damage to target player or planeswalker.

2/4

4 R
Soulblade Corrupter

Soulblade Corrupter

Creature — Human Warrior

Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.

3/3

4 B
Soulblade Renewer

Soulblade Renewer

Creature — Elf Warrior

Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

2/2

4 G
Impetuous Protege

Impetuous Protege

Creature — Human Warrior

Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.) Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.

0/4

2 R
Proud Mentor

Proud Mentor

Creature — Human Warrior

Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.) , : Tap target creature.

"Get ready, son."

1/1

2 W
Ley Weaver

Ley Weaver

Creature — Human Druid

Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.) : Untap two target lands.

2/2

3 G
Lore Weaver

Lore Weaver

Creature — Human Wizard

Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) : Target player draws two cards.

2/2

3 U
Arena Rector

Arena Rector

Creature — Human Cleric

When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.

"I see something special in you—a bright ember that yearns to dance among the stars."

1/2

3 W
Aurora Champion

Aurora Champion

Creature — Elf Warrior

Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.

Many combatants at Valor's Reach wield glowing weapons to distract their enemies and delight the crowd.

3/2

2 W
Brightling

Brightling

Creature — Shapeshifter

: Brightling gains vigilance until end of turn. : Brightling gains lifelink until end of turn. : Return Brightling to its owner's hand. : Brightling gets +1/-1 or -1/+1 until end of turn.

3/3

1 W W
Bring Down

Bring Down

Sorcery

Assist (Another player can pay up to of this spell's cost.) Destroy target creature with power 4 or greater.

"Big, wicked, and not too smart. Poor thing never stood a chance against us, dear." —Regna, to Krav

3 W
Dwarven Lightsmith

Dwarven Lightsmith

Creature — Dwarf Cleric

Assist (Another player can pay up to of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn.

3/4

5 W
Jubilant Mascot

Jubilant Mascot

Creature — Homunculus

At the beginning of combat on your turn, you may pay . If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

The competition is but one aspect of the spectacle.

1/1

2 W
Play of the Game

Play of the Game

Sorcery

Assist (Another player can pay up to of this spell's cost.) Exile all nonland permanents.

The most sensational plays send everyone home breathless.

6 W W
Regna's Sanction

Regna's Sanction

Sorcery

For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.

"Show them the light, my love." —Krav, the Unredeemed

3 W
Skystreamer

Skystreamer

Creature — Griffin

Assist (Another player can pay up to of this spell's cost.) Flying When Skystreamer enters the battlefield, target player gains 4 life.

Victories at Valor's Reach are broadcast via griffins in the sky above.

3/2

4 W
Together Forever

Together Forever

Enchantment

When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) : Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.

W W
Arcane Artisan

Arcane Artisan

Creature — Human Wizard

, : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.

0/3

2 U
Fumble

Fumble

Instant

Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.

A moment of distraction, a lifetime of regret.

1 U
Game Plan

Game Plan

Sorcery

Assist (Another player can pay up to of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Plan for victory, or prepare for defeat.

5 U
Huddle Up

Huddle Up

Sorcery

Assist (Another player can pay up to of this spell's cost.) Two target players each draw a card.

"Are you sure this is going to work?" asked Will. "No," said Rowan. "But if it does, it's going to be spectacular."

2 U
Nimbus Champion

Nimbus Champion

Creature — Avatar Warrior

Flying Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.

4/4

5 U
Out of Bounds

Out of Bounds

Instant

Assist (Another player can pay up to of this spell's cost.) Counter target spell.

The wardens watch for illegal tactics and protect spectators from the occasional rogue fireball.

3 U
Saltwater Stalwart

Saltwater Stalwart

Creature — Merfolk Warrior

Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.

Every attack is a test of your defenses. Every hit marks the map of your defeat.

2/4

3 U
Soaring Show-Off

Soaring Show-Off

Creature — Bird Warrior

Flying When Soaring Show-Off enters the battlefield, each player draws a card.

Some spectators love an underdog, but others are just as happy to support a proven winner.

2/2

2 U
Spellseeker

Spellseeker

Creature — Human Wizard

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

Mages and warriors recruited from across Kylem display their skills at Valor's Reach.

1/1

2 U
Spellweaver Duo

Spellweaver Duo

Creature — Human Wizard

Assist (Another player can pay up to of this spell's cost.) When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.

Synchronized spell weaving is a difficult but rewarding skill to master.

4/4

6 U
Zndrsplt's Judgment

Zndrsplt's Judgment

Sorcery

For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.

Zndrsplt retired from officiating when she teamed up with Okaun, but she still knows the penalties better than anyone else.

4 U
Archfiend of Despair

Archfiend of Despair

Creature — Demon

Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

6/6

6 B B
Bloodborn Scoundrels

Bloodborn Scoundrels

Creature — Vampire Rogue

Assist (Another player can pay up to of this spell's cost.) When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.

The ring plays host to some combatants that the spectators love to hate.

4/4

5 B
Fan Favorite

Fan Favorite

Creature — Human Rogue

Assist (Another player can pay up to of this spell's cost.) : Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.

"Pathetic! I've heard more noise in a monastery. Let me hear you, Valor's Reach!"

2/2

3 B
Gang Up

Gang Up

Instant

Assist (Another player can pay up to of this spell's cost. You choose the value of X.) Destroy target creature with power X or less.

"Well, who do we have here, Gorm?" "No one, Virtus. No one at all."

X B
Inner Demon

Inner Demon

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.

2 B B
Mindblade Render

Mindblade Render

Creature — Azra Warrior

Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.

"There will be no secrets between us... like it or not."

1/3

1 B
Sickle Dancer

Sickle Dancer

Creature — Human Warrior

Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.

"I lead, destruction follows."

3/2

2 B
Stunning Reversal

Stunning Reversal

Instant

The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.

The line between victory and defeat can be as slim as a razor's edge.

3 B
Thrasher Brute

Thrasher Brute

Creature — Orc Warrior

Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life.

Some competitors fight for glory or money. Some just like hitting people.

4/3

3 B
Thrilling Encore

Thrilling Encore

Instant

Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.

"Welcome to the winning team."

4 B
Virtus's Maneuver

Virtus's Maneuver

Sorcery

For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.

Brutality had never been so exquisite.

2 B
Azra Bladeseeker

Azra Bladeseeker

Creature — Azra Warrior

When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.

"Never get too attached to a weapon. You must allow a better one to find its way to you."

3/2

2 R
Bonus Round

Bonus Round

Sorcery

Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

When the twin-spell bonus round begins, the crowd rises to its feet in anticipation of incredible combinations.

1 R R
Bull-Rush Bruiser

Bull-Rush Bruiser

Creature — Minotaur Warrior

Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.

There will always be a spot at Valor's Reach for headlong violence.

4/3

3 R
Cheering Fanatic

Cheering Fanatic

Creature — Goblin

Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost less to cast this turn.

"Punch 'em, kick 'em, bite 'em, beat 'em! Burn 'em all and we'll defeat 'em!"

2/2

1 R
Khorvath's Fury

Khorvath's Fury

Sorcery

For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.

4 R
Lava-Field Overlord

Lava-Field Overlord

Creature — Dragon

Assist (Another player can pay up to of this spell's cost.) Flying When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls.

5/4

7 R R
Magma Hellion

Magma Hellion

Creature — Hellion

Assist (Another player can pay up to of this spell's cost.) Trample, haste

The stadium is well-stocked with hazards to force the action if combatants show too much caution.

5/4

6 R
Najeela, the Blade-Blossom

Najeela, the Blade-Blossom

Legendary Creature — Human Warrior

Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. : Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

3/2

2 R
Stadium Vendors

Stadium Vendors

Creature — Goblin

When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.

"Potions! Mana potions, health potions, energy potions—get your potions here!"

3/3

3 R
Stolen Strategy

Stolen Strategy

Enchantment

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

4 R
Bramble Sovereign

Bramble Sovereign

Creature — Dryad

Whenever another nontoken creature enters the battlefield, you may pay . If you do, that creature's controller creates a token that's a copy of that creature.

"Within this grove, you belong to me."

4/4

2 G G
Charging Binox

Charging Binox

Creature — Beast

Assist (Another player can pay up to of this spell's cost.) Trample

Arena beasts are bred for flashiness and foul temper. An extra head addresses both requirements.

7/5

7 G
Combo Attack

Combo Attack

Sorcery

Two target creatures your team controls each deal damage equal to their power to target creature.

Success at Valor's Reach requires not only individual skill but also the ability to merge that skill with a partner's.

2 G
The Crowd Goes Wild

The Crowd Goes Wild

Sorcery

Assist (Another player can pay up to of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn.

X G
Decorated Champion

Decorated Champion

Creature — Elf Warrior

Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.

The oddsmakers hate him because every fight is a foregone conclusion. The crowd loves him for exactly the same reason.

2/2

1 G
Generous Patron

Generous Patron

Creature — Elf Advisor

When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.

1/4

2 G
Grothama, All-Devouring

Grothama, All-Devouring

Legendary Creature — Wurm

Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

10/8

3 G G
Jungle Wayfinder

Jungle Wayfinder

Creature — Elf Warrior

When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

She is adept at navigating the stadium's ever-changing landscape.

3/3

2 G
Pir's Whim

Pir's Whim

Sorcery

For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.

3 G
Archon of Valor's Reach

Archon of Valor's Reach

Creature — Archon

Flying, vigilance, trample As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type.

5/6

4 G W
Azra Oddsmaker

Azra Oddsmaker

Creature — Azra Warrior

At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.

"I never give odds on my own fights. Unless, of course, you want to bet *against* me . . ."

3/3

1 B R
Last One Standing

Last One Standing

Sorcery

Choose a creature at random, then destroy the rest.

Some train all their lives for a shot at the title. Some just get really, really lucky.

1 B R
Rushblade Commander

Rushblade Commander

Creature — Azra Warrior

Warriors your team controls have haste.

"I like a quick victory. More time to celebrate."

2/2

B R
Vampire Charmseeker

Vampire Charmseeker

Creature — Vampire Wizard

Assist (Another player can pay up to of this spell's cost.) Flying When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand.

3/4

6 U B
Sentinel Tower

Sentinel Tower

Artifact

Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.

The built-in obstacles force competitors to think three moves ahead.

4
Victory Chimes

Victory Chimes

Artifact

Untap Victory Chimes during each other player's untap step. : A player of your choice adds .

The favored noisemaker of goblins ever since the wardens cracked down on explosives.

3
Bountiful Promenade

Bountiful Promenade

Land

Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. : Add or .

No pilgrimage to Valor's Reach is complete without a stroll through its celebrated shopping district.

Luxury Suite

Luxury Suite

Land

Luxury Suite enters the battlefield tapped unless you have two or more opponents. : Add or .

The view is rivaled only by the decadence of the decor.

Morphic Pool

Morphic Pool

Land

Morphic Pool enters the battlefield tapped unless you have two or more opponents. : Add or .

Ancient magic reshapes the stage into a variety of landscapes.

Sea of Clouds

Sea of Clouds

Land

Sea of Clouds enters the battlefield tapped unless you have two or more opponents. : Add or .

Skybridges from across Kylem converge at the grand stadium of Valor's Reach.

Spire Garden

Spire Garden

Land

Spire Garden enters the battlefield tapped unless you have two or more opponents. : Add or .

From thrilling combat to unparalleled vistas, Valor's Reach has it all.

Angel of Retribution

Angel of Retribution

Creature — Angel

Flying, first strike

Bitter vengeance never glowed so bright nor sang so sweet.

5/5

6 W
Angelic Chorus

Angelic Chorus

Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

The harmony of the glorious is a dirge to the wicked.

3 W W
Angelic Gift

Angelic Gift

Enchantment — Aura

Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.

1 W
Battle Mastery

Battle Mastery

Enchantment — Aura

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

"There is elegance in all the Ojutai do—even their killing." —Kirada, Silumgar enforcer

2 W
Champion of Arashin

Champion of Arashin

Creature — Dog Warrior

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"The blood of Dromoka and the blood of my veins are the same."

3/2

3 W
Doomed Traveler

Doomed Traveler

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

1/1

W
Expedition Raptor

Expedition Raptor

Creature — Bird

Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

2/2

3 W W
Kor Spiritdancer

Kor Spiritdancer

Creature — Kor Wizard

Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.

0/2

1 W
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

W
Lightwalker

Lightwalker

Creature — Human Warrior

Lightwalker has flying as long as it has a +1/+1 counter on it.

"The greatest gift Dromoka gives is the ability to fly without wings." —Urdnan, Dromoka warrior

2/1

1 W
Long Road Home

Long Road Home

Instant

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

The person who finishes a journey is rarely the same as the one who starts it.

1 W
Loyal Pegasus

Loyal Pegasus

Creature — Pegasus

Flying Loyal Pegasus can't attack or block alone.

"Even if I should die in the saddle, she will not let me fall to the ground." —Hypatia of the Winged Horse

2/1

W
Mangara of Corondor

Mangara of Corondor

Legendary Creature — Human Wizard

: Exile Mangara of Corondor and target permanent.

"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."

1/1

1 W W
Midnight Guard

Midnight Guard

Creature — Human Soldier

Whenever another creature enters the battlefield, untap Midnight Guard.

"When you're on watch, no noise is harmless and no shadow can be ignored." —Olgard of the Skiltfolk

2/3

2 W
Oreskos Explorer

Oreskos Explorer

Creature — Cat Scout

When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.

2/2

1 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Raptor Companion

Raptor Companion

Creature — Dinosaur

A raptor will follow any order as long as that order is "hunt," "kill," or "go for the guts."

3/1

1 W
Rebuke

Rebuke

Instant

Destroy target attacking creature.

"No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction." —Thalia, Knight-Cathar

2 W
Royal Trooper

Royal Trooper

Creature — Human Soldier

Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.

"Loyalty guides me. Pride compels me. Anger sustains me. And the pay isn't bad."

2/2

2 W
Shoulder to Shoulder

Shoulder to Shoulder

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.

"Sea Gate may have fallen, but we still stand. We still fight." —Gideon Jura

2 W
Silverchase Fox

Silverchase Fox

Creature — Fox

, Sacrifice Silverchase Fox: Exile target enchantment.

"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den." —Britta, midwife of Gatstaf

2/2

1 W
Solemn Offering

Solemn Offering

Sorcery

Destroy target artifact or enchantment. You gain 4 life.

"You will be reimbursed for your donation." "The reimbursement is spiritual." —Temple signs

2 W
Sparring Mummy

Sparring Mummy

Creature — Zombie

When Sparring Mummy enters the battlefield, untap target creature.

Aspiring to earn their place in the afterlife, acolytes train every day against those who fell short of that glory.

3/3

3 W
Steppe Glider

Steppe Glider

Creature — Elemental

Flying, vigilance : Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

It glides over the landscape. It also happens to be one.

2/4

4 W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

W
Take Up Arms

Take Up Arms

Instant

Create three 1/1 white Warrior creature tokens.

"Many scales make the skin of a dragon." —Abzan wisdom

4 W
Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

In times of infestation and war, Zendikar favors the blades that strike in unison.

1 W
Benthic Giant

Benthic Giant

Creature — Giant

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"Some fates you can see coming for you, plain as day, and there's nothing you can do about them." —Callaphe the mariner

4/5

5 U
Call to Heel

Call to Heel

Instant

Return target creature to its owner's hand. Its controller draws a card.

On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.

1 U
Claustrophobia

Claustrophobia

Enchantment — Aura

Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

1 U U
Coralhelm Guide

Coralhelm Guide

Creature — Merfolk Scout Ally

: Target creature can't be blocked this turn.

"She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there." —Jori En, expedition leader

2/1

1 U
Fog Bank

Fog Bank

Creature — Wall

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

"The union of sea and sky makes a perfect cover." —Talrand, sky summoner

0/2

1 U
Frost Lynx

Frost Lynx

Creature — Elemental Cat

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

It readily attacks much larger prey, knowing retaliation is impossible.

2/2

2 U
Impulse

Impulse

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"You call it luck. I call it preparation."

1 U
Kitesail Corsair

Kitesail Corsair

Creature — Human Pirate

Kitesail Corsair has flying as long as it's attacking.

"Why perch in the crow's nest when I can fly like the crows?"

2/1

1 U
Kraken Hatchling

Kraken Hatchling

Creature — Kraken

A spike and a maul are needed to crack their shells, but the taste is worth the effort.

0/4

U
Mystic Confluence

Mystic Confluence

Instant

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays . • Return target creature to its owner's hand. • Draw a card.

3 U U
Negate

Negate

Instant

Counter target noncreature spell.

"It is fascinating to see how the people of this plane replicate magical techniques without a natural gift. Also frustrating." —Jace Beleren

1 U
Nimbus of the Isles

Nimbus of the Isles

Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)

The people of the Sevick Isles have a unique understanding of the term "ominous clouds."

3/3

4 U
Omenspeaker

Omenspeaker

Creature — Human Wizard

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Her prophecies amaze her even as she speaks them.

1/3

1 U
Opportunity

Opportunity

Instant

Target player draws four cards.

"Opportunity isn't something you wait for. It's something you create."

4 U U
Oracle's Insight

Oracle's Insight

Enchantment — Aura

Enchant creature Enchanted creature has ": Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

3 U
Peregrine Drake

Peregrine Drake

Creature — Drake

Flying When Peregrine Drake enters the battlefield, untap up to five lands.

"Always a welcome sight breaking through the clouds." —Talrand, sky summoner

2/3

4 U
Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

"The construction of a defense is not accomplished by adding bricks." —Jace Beleren

2/2

1 U U
Reckless Scholar

Reckless Scholar

Creature — Human Wizard

: Target player draws a card, then discards a card.

Progress comes at a price.

2/1

2 U
Sower of Temptation

Sower of Temptation

Creature — Faerie Wizard

Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side.

2/2

2 U U
Spell Snare

Spell Snare

Instant

Counter target spell with mana value 2.

With practice, the measurement of magic can lead to its mastery.

U
Switcheroo

Switcheroo

Sorcery

Exchange control of two target creatures.

Say hello to your new friend.

4 U
Tidespout Tyrant

Tidespout Tyrant

Creature — Djinn

Flying Whenever you cast a spell, return target permanent to its owner's hand.

The stadium tests more than just fighting skill. For example, swimming ability.

5/5

5 U U U
Totally Lost

Totally Lost

Instant

Put target nonland permanent on top of its owner's library.

Fblthp had always hated crowds.

4 U
True-Name Nemesis

True-Name Nemesis

Creature — Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player.

3/1

1 U U
Watercourser

Watercourser

Creature — Elemental

: Watercourser gets +1/-1 until end of turn.

"Beware an eddy where there should be none or a stretch that flows too fast or too slow." —Old Fishbones, Martyne river guide

2/3

2 U
Assassin's Strike

Assassin's Strike

Sorcery

Destroy target creature. Its controller discards a card.

When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.

4 B B
Assassinate

Assassinate

Sorcery

Destroy target tapped creature.

"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed." —Yurin, royal assassin

2 B
Daggerdrome Imp

Daggerdrome Imp

Creature — Imp

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)

One of the many reasons why open-air markets close at dusk.

1/1

1 B
Diabolic Intent

Diabolic Intent

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

1 B
Doomed Dissenter

Doomed Dissenter

Creature — Human

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

There is only one fate left to those banished from the God-Pharaoh's city.

1/1

1 B
Eyeblight Assassin

Eyeblight Assassin

Creature — Elf Assassin

When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

"Boggart blood disgusts me almost as much as the foul creatures themselves."

2/2

2 B
Fill with Fright

Fill with Fright

Sorcery

Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3 B
Grotesque Mutation

Grotesque Mutation

Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

1 B
Hand of Silumgar

Hand of Silumgar

Creature — Human Warrior

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Silumgar trains those whom he favors in his magic, granting them the ability to spread his disdain across the land.

2/1

1 B
Last Gasp

Last Gasp

Instant

Target creature gets -3/-3 until end of turn.

Takedowns in Valor's Reach are never meant to be lethal, but that doesn't mean they won't be incredibly painful.

1 B
Liturgy of Blood

Liturgy of Blood

Sorcery

Destroy target creature. Add .

"You harbor such vast potential. It would be such a shame to let you die of old age." —Zul Ashur, lich lord

3 B B
Morbid Curiosity

Morbid Curiosity

Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the mana value of the sacrificed permanent.

"Every creation carries a piece of its creators. Their knowledge, their dreams, their soul. That is the best part."

1 B B
Nirkana Revenant

Nirkana Revenant

Creature — Vampire Shade

Whenever you tap a Swamp for mana, add an additional . : Nirkana Revenant gets +1/+1 until end of turn.

Hate is an everlasting wellspring from which it is eternally sustained.

4/4

4 B B
Noosegraf Mob

Noosegraf Mob

Creature — Zombie

Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

0/0

4 B B
Noxious Dragon

Noxious Dragon

Creature — Dragon

Flying When Noxious Dragon dies, you may destroy target creature with mana value 3 or less.

Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work.

4/4

4 B B
Nyxathid

Nyxathid

Creature — Elemental

As Nyxathid enters the battlefield, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand.

Born of volcanic forces, it thrives on the absolute panic it inspires.

7/7

1 B B
Painful Lesson

Painful Lesson

Sorcery

Target player draws two cards and loses 2 life.

"You wish to remember this lesson? I will write it down for you." —Senifet, vizier of Bontu

2 B
Prakhata Club Security

Prakhata Club Security

Creature — Aetherborn Warrior

It's rare that the Prakhata Club closes its doors. It's also rare that Lord Gonti meets with Consul Kambal. What are the odds the two would occur on the same day?

3/4

3 B
Quest for the Gravelord

Quest for the Gravelord

Enchantment

Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.

B
Rotfeaster Maggot

Rotfeaster Maggot

Creature — Insect

When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.

Is it at the top of the food chain or the bottom?

3/5

4 B
Screeching Buzzard

Screeching Buzzard

Creature — Bird

Flying When Screeching Buzzard dies, each opponent discards a card.

"A shrill creature that delights in the misery of others—what's not to love?" —Braids, dementia summoner

2/2

3 B
Shambling Ghoul

Shambling Ghoul

Creature — Zombie

Shambling Ghoul enters the battlefield tapped.

Once he gets up and going, he will forever shamble on.

2/3

1 B
Slum Reaper

Slum Reaper

Creature — Horror

When Slum Reaper enters the battlefield, each player sacrifices a creature.

It's sent into unguilded districts by the Orzhov to collect the souls of those no one will miss.

4/2

3 B
Swarm of Bloodflies

Swarm of Bloodflies

Creature — Insect

Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

In the Gudul delta, bloodfly bites are indistinguishable from spear wounds.

0/0

4 B
Tavern Swindler

Tavern Swindler

Creature — Human Rogue

, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.

2/2

1 B
Tenacious Dead

Tenacious Dead

Creature — Skeleton Warrior

When Tenacious Dead dies, you may pay . If you do, return it to the battlefield tapped under its owner's control.

Raising the bones of Hekjek the Mad proved far easier than getting them to lie back down.

1/1

B
Bathe in Dragonfire

Bathe in Dragonfire

Sorcery

Bathe in Dragonfire deals 4 damage to target creature.

The scent of cooked flesh lingers in the charred landscape of Tarkir.

2 R
Battle Rampart

Battle Rampart

Creature — Wall

Defender : Target creature gains haste until end of turn.

"I will build no sanctuaries. The safety you seek can be won only by the sword." —Yannash, outpost builder

1/3

2 R
Battle-Rattle Shaman

Battle-Rattle Shaman

Creature — Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.

2/2

3 R
Blaze

Blaze

Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

X R
Blood Feud

Blood Feud

Sorcery

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Succession is a matter of blood, and by blood it is often decided.

4 R R
Boldwyr Intimidator

Boldwyr Intimidator

Creature — Giant Warrior

Cowards can't block Warriors. : Target creature becomes a Coward until end of turn. : Target creature becomes a Warrior until end of turn.

"Now everyone knows what you are."

5/5

5 R R
Borderland Marauder

Borderland Marauder

Creature — Human Warrior

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.

1/2

1 R
Chain Lightning

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

R
Dragon Breath

Dragon Breath

Enchantment — Aura

Enchant creature Enchanted creature has haste. : Enchanted creature gets +1/+0 until end of turn. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

1 R
Dragon Hatchling

Dragon Hatchling

Creature — Dragon

Flying : Dragon Hatchling gets +1/+0 until end of turn.

"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth." —Hurdek, Mazar mammoth trainer

0/1

1 R
Earth Elemental

Earth Elemental

Creature — Elemental

Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.

4/5

3 R R
Ember Beast

Ember Beast

Creature — Beast

Ember Beast can't attack or block alone.

The only livestock that will survive for long in the Smelting District, ember beasts serve many functions—none of them willingly.

3/4

2 R
Enthralling Victor

Enthralling Victor

Creature — Human Warrior

When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

If you stare at the sun for too long, you'll lose your ability to see clearly.

3/2

3 R
Expedite

Expedite

Instant

Target creature gains haste until end of turn. Draw a card.

"I run, and thunder follows."

R
Flamewave Invoker

Flamewave Invoker

Creature — Goblin Mutant

: Flamewave Invoker deals 5 damage to target player or planeswalker.

Inside even the humblest goblin lurks the potential for far greater things—and far worse.

2/2

2 R
Goblin Razerunners

Goblin Razerunners

Creature — Goblin Warrior

, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

Finding an unexplored world, they immediately set it on fire.

3/4

2 R R
Lightning Talons

Lightning Talons

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)

"The victim was either clawed to death or struck by lightning. Possibly both." —Pel Javya, Wojek investigator

2 R
Magmatic Force

Magmatic Force

Creature — Elemental

At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.

It's the pinnacle of utter destructiveness.

7/7

5 R R R
Pathmaker Initiate

Pathmaker Initiate

Creature — Human Wizard

: Target creature with power 2 or less can't be blocked this turn.

"The expected way through the trial is far too tedious."

2/1

1 R
Reckless Reveler

Reckless Reveler

Creature — Satyr

, Sacrifice Reckless Reveler: Destroy target artifact.

"The gods of Theros are born of the expectations and beliefs of mortals. If I have found godhood, what does that say about their true desires?" —Xenagos, god of revels

2/1

1 R
Shock

Shock

Instant

Shock deals 2 damage to any target.

The tools of invention became the weapons of revolution.

R
Thunder Strike

Thunder Strike

Instant

Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Lightning reflexes, thunderous might.

1 R
Trumpet Blast

Trumpet Blast

Instant

Attacking creatures get +2/+0 until end of turn.

"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned." —Zurgo, khan of the Mardu

2 R
War's Toll

War's Toll

Enchantment

Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

Razia, archangel of war, demands total commitment.

3 R
Wrap in Flames

Wrap in Flames

Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

"Our pyromancer's flames may not have killed them, but they bought us the time we needed." —*The War Diaries*

3 R
Aim High

Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

"A slayer gets by on wits and reflexes." —Higa, slayer-captain of Gatstaf

1 G
Beast Within

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher

2 G
Canopy Spider

Canopy Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.

1/3

1 G
Charging Rhino

Charging Rhino

Creature — Rhino

Charging Rhino can't be blocked by more than one creature.

The knights of Troinir Keep took the rhino as their emblem due to its intense focus when charging down a perceived threat—a trait they discovered on a hunting excursion.

4/4

3 G G
Cowl Prowler

Cowl Prowler

Creature — Wurm

Consulate guards who pursue fleeing renegades into the Cowl often become lost—occasionally permanently—in the city's wildest greenbelt.

6/6

4 G G
Daggerback Basilisk

Daggerback Basilisk

Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Petrifying gaze, deadly fangs, knifelike dorsal spines, venomous saliva . . . Am I missing anything? . . . Toxic bones? Seriously?" —Samila, Murasa Expeditionary House

2/2

2 G
Doubling Season

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

4 G
Elvish Visionary

Elvish Visionary

Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."

1/1

1 G
Feral Hydra

Feral Hydra

Creature — Hydra Beast

Feral Hydra enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

It shreds its prey as each head fights for the choicest bits.

0/0

X G
Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.

1 G
Fertilid

Fertilid

Creature — Elemental

Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0

2 G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

"The prohibition of unnecessary tossing of the citizenry by giants shall also extend to spontaneous giants." —Isperia's Edict, provision VII.789.2

G
Greater Good

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

"There's wisdom to be gained in death—whether it be one's own or someone else's." —Jarad, Golgari Lich-Lord

2 G G
Hunted Wumpus

Hunted Wumpus

Creature — Beast

When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.

Just one can feed a dozen people for a month.

6/6

3 G
Karametra's Favor

Karametra's Favor

Enchantment — Aura

Enchant creature When Karametra's Favor enters the battlefield, draw a card. Enchanted creature has ": Add one mana of any color."

The harvest god's cornucopia contains the fruits of the fields, the forest, and beyond.

1 G
Kraul Warrior

Kraul Warrior

Creature — Insect Warrior

: Kraul Warrior gets +3/+3 until end of turn.

The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.

2/2

1 G
Lead by Example

Lead by Example

Instant

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gideon and Nissa carved a path through the Eldrazi swarm, and their Zendikari allies charged into the fray behind them.

1 G
Magus of the Candelabra

Magus of the Candelabra

Creature — Human Wizard

, : Untap X target lands.

"What would Urza think, I wonder, if he could hear how the nature mages still snarl at his name, but venerate the work of his apprentice?" —Teferi, to Jhoira

1/2

G
Plated Crusher

Plated Crusher

Creature — Beast

Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"It might fight the Eldrazi, but don't mistake it for a companion, Gideon. It's not interested in your concept of strength through unity." —Najiya, leader of the Tajuru

7/6

4 G G G
Primal Huntbeast

Primal Huntbeast

Creature — Beast

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"To the unskilled, it appears as blurred patches of distorted light. Few have seen its true form." —Garruk Wildspeaker

3/3

3 G
Pulse of Murasa

Pulse of Murasa

Instant

Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

"Little flower twirl and bloom, arise from this your rocky tomb. Little warrior slash and brawl, be born again to free us all."

2 G
Return to the Earth

Return to the Earth

Instant

Destroy target artifact, enchantment, or creature with flying.

"Dragons are feared for their breath and their bite, but it is their wings that make them unconquerable. Bring them to earth, and they die like any other beast." —Kassur, Sultai hunter

3 G
Saddleback Lagac

Saddleback Lagac

Creature — Lizard

When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

"A good lagac will carry you through thick and thin. A bad one ... well, it's a tasty dinner." —Raff Slugeater, goblin shortcutter

3/1

3 G
Seedborn Muse

Seedborn Muse

Creature — Spirit

Untap all permanents you control during each other player's untap step.

"Her voice is the wilderness, savage and pure." —Kamahl, druid acolyte

2/4

3 G G
Skyshroud Claim

Skyshroud Claim

Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

The forest's constant struggle is to keep the spreading flowstone at bay.

3 G
Veteran Explorer

Veteran Explorer

Creature — Human Soldier Scout

When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

1/1

G
Vigor

Vigor

Creature — Elemental Incarnation

Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

3 G G G
Wandering Wolf

Wandering Wolf

Creature — Wolf

Creatures with power less than Wandering Wolf's power can't block it.

Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved.

2/1

1 G
Apocalypse Hydra

Apocalypse Hydra

Creature — Hydra

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. , Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

0/0

X R G
Auger Spree

Auger Spree

Instant

Target creature gets +4/-4 until end of turn.

"Finally, a weapon the Boros can't confiscate!" —Juri, proprietor of the Juri Revue

1 B R
Centaur Healer

Centaur Healer

Creature — Centaur Cleric

When Centaur Healer enters the battlefield, you gain 3 life.

Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.

3/3

1 G W
Dinrova Horror

Dinrova Horror

Creature — Horror

When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits." —Sign outside Dinrova Building

4/4

4 U B
Enduring Scalelord

Enduring Scalelord

Creature — Dragon

Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.

Only the sun that beats down upon Arashin's walls could shine more brightly.

4/4

4 G W
Evil Twin

Evil Twin

Creature — Shapeshifter

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has ", : Destroy target creature with the same name as this creature."

You can always tell the evil one by the dagger he's sticking in you.

0/0

2 U B
Gwafa Hazid, Profiteer

Gwafa Hazid, Profiteer

Legendary Creature — Human Rogue

, : Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.

"Everyone has a price."

2/2

1 W U
Jelenn Sphinx

Jelenn Sphinx

Creature — Sphinx

Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.

Few among the Azorius have ever spoken with the sphinxes, but all have felt their influence.

1/5

3 W U
Kiss of the Amesha

Kiss of the Amesha

Sorcery

Target player gains 7 life and draws two cards.

Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss.

4 W U
Relentless Hunter

Relentless Hunter

Creature — Human Warrior

: Relentless Hunter gets +1/+1 and gains trample until end of turn.

"I swore to take one head for each member of my family they killed. My task is nowhere near its end."

3/3

1 R G
Rhox Brute

Rhox Brute

Creature — Rhino Warrior

"In this new world, I have seen the once-devout rhoxes take up arms with the savages of Jund. I would be offended, but I see the wisdom in their choice." —Gernan, Dawnray archer

4/4

2 R G
Riptide Crab

Riptide Crab

Creature — Crab

Vigilance When Riptide Crab dies, draw a card.

It sleeps with its claws open.

1/3

1 W U
Savage Ventmaw

Savage Ventmaw

Creature — Dragon

Flying Whenever Savage Ventmaw attacks, add . Until end of turn, you don't lose this mana as steps and phases end.

4/4

4 R G
Unflinching Courage

Unflinching Courage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

1 G W
Urborg Drake

Urborg Drake

Creature — Drake

Flying Urborg Drake attacks each combat if able.

Relentless as the sea, remorseless as death.

2/3

1 U B
Consulate Skygate

Consulate Skygate

Artifact Creature — Wall

Defender Reach (This creature can block creatures with flying.)

All skyships entering or leaving the fairgrounds must pass through the security checkpoint.

0/4

2
Culling Dais

Culling Dais

Artifact

, Sacrifice a creature: Put a charge counter on Culling Dais. , Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.

"Forswear the flesh and you will truly see." —Jin-Gitaxias, Core Augur

2
Eager Construct

Eager Construct

Artifact Creature — Construct

When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Loyal to a fault, it anticipates its master's every need.

2/2

2
Genesis Chamber

Genesis Chamber

Artifact

Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.

"As the experimental population grows, so do the number of myr. It's a perfect equilibrium." —Memnarch

2
Gold-Forged Sentinel

Gold-Forged Sentinel

Artifact Creature — Chimera

Flying

Blessed by the gods. Coveted by mortals. Beholden to neither.

4/4

6
Hexplate Golem

Hexplate Golem

Artifact Creature — Golem

"Use everything. Iron, rust, scrap . . . even the ground must join our cause." —Ezuri, renegade leader

5/7

7
Juggernaut

Juggernaut

Artifact Creature — Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.

5/3

4
Millennial Gargoyle

Millennial Gargoyle

Artifact Creature — Gargoyle

Flying

"You've got to keep your wits about you on the roofs. Not all stones are compliant handholds." —Iveta, rooftop runner

2/2

4
Mind's Eye

Mind's Eye

Artifact

Whenever an opponent draws a card, you may pay . If you do, draw a card.

"Ideas drift like petals on the wind. I have only to lift my face to the breeze."

5
Mycosynth Lattice

Mycosynth Lattice

Artifact

All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.

6
Night Market Guard

Night Market Guard

Artifact Creature — Construct

Night Market Guard can block an additional creature each combat.

"One head watches for Consulate enforcers. The other watches for renegade thieves." —Crime Lord Gonti

3/1

3
Peace Strider

Peace Strider

Artifact Creature — Construct

When Peace Strider enters the battlefield, you gain 3 life.

"The Vanished must have sent it from beyond to aid us in this struggle." —Kessla, Sylvok shaman

3/3

4
Pierce Strider

Pierce Strider

Artifact Creature — Phyrexian Construct

When Pierce Strider enters the battlefield, target opponent loses 3 life.

"Pain isn't a negative stimulus. Pain is a sign of your imperfection." —Sheoldred, Whispering One

3/3

4
Seer's Lantern

Seer's Lantern

Artifact

: Add . , : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

A light to bring hope in dark times.

3
Spectral Searchlight

Spectral Searchlight

Artifact

: Choose a player. That player adds one mana of any color they choose.

The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact.

3
Stone Golem

Stone Golem

Artifact Creature — Golem

The sculptor, like most artists, put his heart and soul into his work. But the newly awakened golem decided it wanted its creator's other, more tangible parts.

4/4

5
Tyrant's Machine

Tyrant's Machine

Artifact

, : Tap target creature.

"Though tempered differently, all wills can be broken." —Inquisitor Kyrik

2
Yotian Soldier

Yotian Soldier

Artifact Creature — Soldier

Vigilance

Poets dream the verses of otherworldly stories. Artificers dream the blueprints of otherplanar artifacts.

1/4

3
Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Will Kenrith

Will Kenrith

Legendary Planeswalker — Will

[+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. [−2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost less to cast. [−8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander.

4 U U
Rowan Kenrith

Rowan Kenrith

Legendary Planeswalker — Rowan

[+2]: During target player's next turn, each creature that player controls attacks if able. [−2]: Rowan Kenrith deals 3 damage to each tapped creature target player controls. [−8]: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." Partner with Will Kenrith Rowan Kenrith can be your commander.

4 R R