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Bane of Bala Ged
Creature — Eldrazi
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust.
7/5
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Blight Herder
Creature — Eldrazi Processor
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
4/5
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Breaker of Armies
Creature — Eldrazi
All creatures able to block Breaker of Armies do so.
"There are some who have lost everyone and everything. They actively seek out the Eldrazi, eager for the smallest measure of vengeance."
—Munda, ambush leader
10/8
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Conduit of Ruin
Creature — Eldrazi
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.
The first creature spell you cast each turn costs less to cast.
5/5
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Deathless Behemoth
Creature — Eldrazi
Vigilance
Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate only as a sorcery.
"Over and over it rose. Over and over we fell."
—Ganda, Goma Fada deserter
6/6
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Desolation Twin
Creature — Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
"With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood."
—Munda, ambush leader
10/10
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Eldrazi Devastator
Creature — Eldrazi
Trample
"No matter how big your champion, theirs is bigger. No matter how great your numbers, theirs are greater. No matter how voracious your appetite, they are hungrier. That is why the Eldrazi will win."
—Kalitas, thrall of Ulamog
8/9
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Endless One
Creature — Eldrazi
Endless One enters the battlefield with X +1/+1 counters on it.
It embodies all possible meanings of the word "infinite."
0/0
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Gruesome Slaughter
Sorcery
Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."
Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors to relative safety.
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Kozilek's Channeler
Creature — Eldrazi
: Add .
"In the dark places of our world, something horrible is growing. I fear our foes may be more numerous than we had imagined."
—Nissa Revane
4/4
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Oblivion Sower
Creature — Eldrazi
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
The Eldrazi hunger without limit and consume without pause.
5/8
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Ruin Processor
Creature — Eldrazi Processor
When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
The Eldrazi continue to sweep through the wastes, compounding destruction that already seemed absolute.
7/8
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Scour from Existence
Instant
Exile target permanent.
"Our people and our very lands disappear as if they never were. We no longer fight for glory, or honor. We battle now for the right to exist."
—General Tazri, allied commander
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Titan's Presence
Instant
As an additional cost to cast this spell, reveal a colorless creature card from your hand.
Exile target creature if its power is less than or equal to the revealed card's power.
Dust and memory are all that remain in Ulamog's wake.
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Ulamog, the Ceaseless Hunger
Legendary Creature — Eldrazi
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
A force as voracious as time itself.
10/10
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Ulamog's Despoiler
Creature — Eldrazi Processor
As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it.
5/5
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Void Winnower
Creature — Eldrazi
Your opponents can't cast spells with even mana values. (Zero is even.)
Your opponents can't block with creatures with even mana values.
"Have you ever seen a world fall to its knees? Watch, and learn."
—Ob Nixilis
11/9
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Angel of Renewal
Creature — Angel Ally
Flying
When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
"No more fear. No more failure. No more death. No more!"
4/4
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Angelic Gift
Enchantment — Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
"Zendikar will triumph this day, and our armies will fly with angels."
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Cliffside Lookout
Creature — Kor Scout Ally
: Creatures you control get +1/+1 until end of turn.
Though losses run high among the scouts of the Stone Havens, they never flinch from their duty.
1/1
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Courier Griffin
Creature — Griffin
Flying
When Courier Griffin enters the battlefield, you gain 2 life.
"Sea Gate has fallen. Survivors are on the move. Will send another griffin when we find refuge. Stay hidden. Stay safe."
—Message from Tars Olan, kor world-gift
2/3
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Emeria Shepherd
Creature — Angel
Flying
Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4/4
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Encircling Fissure
Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Expedition Envoy
Creature — Human Scout Ally
The unofficial motto of every expedition house is "ready for anything," a phrase whose significance has been amplified since the emergence of the Eldrazi.
2/1
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Felidar Cub
Creature — Cat Beast
Sacrifice Felidar Cub: Destroy target enchantment.
Felidars that make it through their first year of life can easily live to see a hundred years more.
2/2
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Felidar Sovereign
Creature — Cat Beast
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
It surveys the withering landscape, waiting for a victory only it can see.
4/6
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Fortified Rampart
Creature — Wall
Defender
The refuge's defenses allow new recruits to see lesser Eldrazi up close, steeling their stomachs for what's to come.
0/6
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Ghostly Sentinel
Creature — Kor Spirit
Flying, vigilance
Mystics of the Stone Havens call upon the spirits of fallen heroes to defend the refuges.
3/3
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Gideon, Ally of Zendikar
Legendary Planeswalker — Gideon
[+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: Create a 2/2 white Knight Ally creature token.
[−4]: You get an emblem with "Creatures you control get +1/+1."
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Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
"Suddenly, Gideon was there with us, clearing the way so that we could escape."
—*The War Diaries*
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Hero of Goma Fada
Creature — Human Knight Ally
Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
"They seek to break us. Let us show them our strength!"
4/3
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Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
"For the lands you have lost and the beauty that remains, for freedom and the future, we must hold nothing back!"
—Gideon Jura
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Kitesail Scout
Creature — Kor Scout
Flying
"The wind in one's hair, the sun on one's back, the joy of open skies . . . the next generation of kor must know this kind of peace."
1/1
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Kor Bladewhirl
Creature — Kor Soldier Ally
Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
The high-pitched whirl of a hook is the only battle cry she needs.
2/2
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Kor Castigator
Creature — Kor Wizard Ally
Kor Castigator can't be blocked by Eldrazi Scions.
"He told us not to worry, and he walked into the cavern. The swirling mass of Eldrazi parted to admit him, then closed in his wake."
—Akiri, kor line-slinger
3/1
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Kor Entanglers
Creature — Kor Soldier Ally
Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
"We came into this world together. We fight for this world together. We'll leave this world together."
3/4
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Lantern Scout
Creature — Human Scout Ally
Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
Hedron lanterns fend off more than just the darkness.
3/2
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Lithomancer's Focus
Instant
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
"Even in the hands of amateurs, Nahiri's hedrons can harm the Eldrazi."
—Ugin
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Makindi Patrol
Creature — Human Knight Ally
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.
2/3
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Ondu Greathorn
Creature — Beast
First strike
Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.
"May your horns get lodged in an Eldrazi's bony face, ornery brute!"
—Bruse Tarl, Goma Fada nomad
2/3
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Ondu Rising
Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Planar Outburst
Sorcery
Destroy all nonland creatures.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Quarantine Field
Enchantment
Quarantine Field enters the battlefield with X isolation counters on it.
When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
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Retreat to Emeria
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
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Roil's Retribution
Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
"We can use their hunger to lead them into danger. If we're already prey, we may as well be bait!"
—Yon Basrel, Oran-Rief survivalist
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Serene Steward
Creature — Human Cleric Ally
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature.
"I can give you strength, but you'll have to bring your own courage."
2/2
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Shadow Glider
Creature — Kor Soldier
Flying
A few bands of kor sought refuge from the Eldrazi in Zendikar's vast cave networks, relying on their ability to survive in harsh vertical landscapes.
2/2
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Sheer Drop
Sorcery
Destroy target tapped creature.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
After watching the kor in battle, Gideon understood the difference between working together and working as one.
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Stasis Snare
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
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Stone Haven Medic
Creature — Kor Cleric
, : You gain 1 life.
"These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight."
1/3
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Tandem Tactics
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
In times of infestation and war, Zendikar favors the blades that strike in unison.
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Unified Front
Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar.
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Adverse Conditions
Instant
Devoid (This card has no color.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Benthic Infiltrator
Creature — Eldrazi Drone
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Benthic Infiltrator can't be blocked.
1/4
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Cryptic Cruiser
Creature — Eldrazi Processor
Devoid (This card has no color.)
, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.
"The seas are no less imperiled than the dry lands. This fight is mine as much as it is yours."
—Kiora, to Gideon Jura
3/3
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Drowner of Hope
Creature — Eldrazi
Devoid (This card has no color.)
When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
Sacrifice an Eldrazi Scion: Tap target creature.
5/5
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Eldrazi Skyspawner
Creature — Eldrazi Drone
Devoid (This card has no color.)
Flying
When Eldrazi Skyspawner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
2/1
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Horribly Awry
Instant
Devoid (This card has no color.)
Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"We are nothing but dust to them—our bodies, our actions, even our words."
—Jori En, expedition leader
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Incubator Drone
Creature — Eldrazi Drone
Devoid (This card has no color.)
When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
The touch of an Eldrazi brings life and death in turn.
2/3
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Mist Intruder
Creature — Eldrazi Drone
Devoid (This card has no color.)
Flying
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
The wastes spread as quickly as the wind.
1/2
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Murk Strider
Creature — Eldrazi Processor
Devoid (This card has no color.)
When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
If you can see it, it's too late.
3/2
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Oracle of Dust
Creature — Eldrazi Processor
Devoid (This card has no color.)
, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
Whatever it is searching for, it will stop at nothing to find it.
3/5
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Ruination Guide
Creature — Eldrazi Drone
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Other colorless creatures you control get +1/+0.
3/2
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Salvage Drone
Creature — Eldrazi Drone
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
When Salvage Drone dies, you may draw a card. If you do, discard a card.
1/1
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Spell Shrivel
Instant
Devoid (This card has no color.)
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Tide Drifter
Creature — Eldrazi Drone
Devoid (This card has no color.)
Other colorless creatures you control get +0/+1.
It didn't do much, but the residents of Sea Gate gave it a wide berth all the same.
0/5
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Ulamog's Reclaimer
Creature — Eldrazi Processor
Devoid (This card has no color.)
When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
2/5
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Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Divining the future is easy when you hold the power to sway it.
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Brilliant Spectrum
Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
There are more sights on Zendikar than the eyes can see.
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Cloud Manta
Creature — Fish
Flying
When Emeria's worshippers learned that she was no more than a twisted memory of Emrakul, they abandoned their temples to the god. The deserted shrines now serve as breeding grounds for the mantas.
3/2
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Clutch of Currents
Sorcery
Return target creature to its owner's hand.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Coastal Discovery
Sorcery
Draw two cards.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Coralhelm Guide
Creature — Merfolk Scout Ally
: Target creature can't be blocked this turn.
"She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there."
—Jori En, expedition leader
2/1
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Dampening Pulse
Enchantment
Creatures your opponents control get -1/-0.
"Quiet now, you dreadful vermin."
—Noyan Dar, Tazeem roilmage
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Dispel
Instant
Counter target instant spell.
"I said we should destroy the Eldrazi. Ugin wanted to return them to stasis. Ugin's arguments were . . . unconvincing."
—Jace Beleren
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Exert Influence
Sorcery
Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
"I can't control its mind—I'm not even sure it has one. But I can dominate its will."
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Guardian of Tazeem
Creature — Sphinx
Flying
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
4/5
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Halimar Tidecaller
Creature — Human Wizard Ally
When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
"Quiet the waves? Why would I want to do that?"
2/3
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Part the Waterveil
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Prism Array
Enchantment
Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.
Remove a crystal counter from Prism Array: Tap target creature.
: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Retreat to Coralhelm
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Roilmage's Trick
Instant
Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell.
Draw a card.
Weather on Zendikar is unpredictable—unless you're the one telling it what to do.
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Rush of Ice
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Scatter to the Winds
Instant
Counter target spell.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Tightening Coils
Enchantment — Aura
Enchant creature
Enchanted creature gets -6/-0 and loses flying.
Having gone to the trouble of stealing a bident from a god on another world, Kiora was eager to test its capabilities.
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Ugin's Insight
Sorcery
Scry X, where X is the highest mana value among permanents you control, then draw three cards.
"You speak to me of the threat of Ulamog. But do not forget: they came as three."
—Ugin, to Jace Beleren
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Wave-Wing Elemental
Creature — Elemental
Flying
Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.
"Do you see? All of Tazeem strains at its tether."
—Noyan Dar, Tazeem roilmage
3/4
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Windrider Patrol
Creature — Merfolk Wizard
Flying
Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4/3
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Complete Disregard
Instant
Devoid (This card has no color.)
Exile target creature with power 3 or less.
"We returned to the field and found poor Len, every detail of his final moment perfectly cast in that awful dust."
—Javad Nasrin, outrider captain
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Culling Drone
Creature — Eldrazi Drone
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Silence rules Bala Ged, broken only by the skittering of Eldrazi.
2/2
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Dominator Drone
Creature — Eldrazi Drone
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.
3/2
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Grave Birthing
Instant
Devoid (This card has no color.)
Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
Draw a card.
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Grip of Desolation
Instant
Devoid (This card has no color.)
Exile target creature and target land.
As the hand closed, there was first terror, then numbness, and finally nothingness.
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Mind Raker
Creature — Eldrazi Processor
Devoid (This card has no color.)
When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.
It consumes any dreams of victory.
3/3
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Silent Skimmer
Creature — Eldrazi Drone
Devoid (This card has no color.)
Flying
Whenever Silent Skimmer attacks, defending player loses 2 life.
"I watched it pass at a distance. When I looked back to my companions, Najet was dead."
—Akiri, kor line-slinger
0/4
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Skitterskin
Creature — Eldrazi Drone
Devoid (This card has no color.)
Skitterskin can't block.
: Regenerate Skitterskin. Activate only if you control another colorless creature.
4/3
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Sludge Crawler
Creature — Eldrazi Drone
Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
: Sludge Crawler gets +1/+1 until end of turn.
1/1
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Smothering Abomination
Creature — Eldrazi
Devoid (This card has no color.)
Flying
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.
4/3
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Swarm Surge
Sorcery
Devoid (This card has no color.)
Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
The Eldrazi rampaged across Zendikar in a tide of chittering, heaving flesh.
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Transgress the Mind
Sorcery
Devoid (This card has no color.)
Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
"Fear of the unknown can be a wonderfully innocent thing, relatively speaking."
—Anowon, the Ruin Sage
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Wasteland Strangler
Creature — Eldrazi Processor
Devoid (This card has no color.)
When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
3/2
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Altar's Reap
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"I will secure my revenge on Zendikar one soul at a time."
—Ob Nixilis
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Bloodbond Vampire
Creature — Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
"Let the vampires join us. In this war, we no longer have the luxury of choosing our comrades."
—General Tazri, allied commander
3/3
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Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Vastly outnumbered, the Zendikari found creative ways to even the odds.
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Carrier Thrall
Creature — Vampire
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
"Later we will mourn those we have lost. First we must end their suffering."
—Drana, Kalastria bloodchief
2/1
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Defiant Bloodlord
Creature — Vampire
Flying
Whenever you gain life, target opponent loses that much life.
"Despite their bravado, mortals are fragile. If Zendikar is to endure, its lords must save it."
—Drana, Kalastria bloodchief
4/5
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Demon's Grasp
Sorcery
Target creature gets -5/-5 until end of turn.
"Take what solace you can in the knowledge that you will not be here to witness Zendikar's demise."
—Ob Nixilis
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Drana, Liberator of Malakir
Legendary Creature — Vampire Ally
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
"I will not live as a slave. If you would be free, then fight alongside me."
2/3
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Dutiful Return
Sorcery
Return up to two target creature cards from your graveyard to your hand.
When Malakir's surgeons failed, its death-shamans took over.
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Geyserfield Stalker
Creature — Elemental
Menace (This creature can't be blocked except by two or more creatures.)
Landfall — Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.
3/2
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Guul Draz Overseer
Creature — Vampire
Flying
Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
3/4
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Hagra Sharpshooter
Creature — Human Assassin Ally
: Target creature gets -1/-1 until end of turn.
"It's hard to find their weak points, but I very much enjoy the discovery process."
2/2
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Kalastria Healer
Creature — Vampire Cleric Ally
Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
"Time and again, I have demonstrated my skills as a healer. Why, then, are you so ill at ease?"
1/2
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Kalastria Nightwatch
Creature — Vampire Warrior Ally
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
"Kalitas may have returned to mindless servitude beneath the Eldrazi, but we say never again."
—Drana, Kalastria bloodchief
4/5
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Malakir Familiar
Creature — Bat
Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
"They are deadly, and they are loyal. We can spare them a little blood."
—Harak, Malakir bloodwitch
2/1
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Mire's Malice
Sorcery
Target opponent discards two cards.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Nirkana Assassin
Creature — Vampire Assassin Ally
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species.
2/3
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Ob Nixilis Reignited
Legendary Planeswalker — Nixilis
[+1]: You draw a card and you lose 1 life.
[−3]: Destroy target creature.
[−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
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Painful Truths
Sorcery
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.
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Retreat to Hagra
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
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Rising Miasma
Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Ruinous Path
Sorcery
Destroy target creature or planeswalker.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Vampiric Rites
Enchantment
, Sacrifice a creature: You gain 1 life and draw a card.
For vampires, blood carries more than life. Memories long eroded from the minds of bloodchiefs can be reclaimed from the veins of their sired kin.
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Voracious Null
Creature — Zombie
, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate only as a sorcery.
"These days, there's no shortage of food for the nulls of Guul Draz."
—Drana, Kalastria bloodchief
2/2
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Zulaport Cutthroat
Creature — Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."
1/1
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Barrage Tyrant
Creature — Eldrazi
Devoid (This card has no color.)
, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target.
Terrible fury. Excellent aim.
5/3
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Crumble to Dust
Sorcery
Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
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Kozilek's Sentinel
Creature — Eldrazi Drone
Devoid (This card has no color.)
Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.
It moves through the tunnels as slowly and surely as the shifting stones.
1/4
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Molten Nursery
Enchantment
Devoid (This card has no color.)
Whenever you cast a colorless spell, Molten Nursery deals 1 damage to any target.
"Some detours just aren't worth it."
—Raff Slugeater, goblin shortcutter
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Nettle Drone
Creature — Eldrazi Drone
Devoid (This card has no color.)
: Nettle Drone deals 1 damage to each opponent.
Whenever you cast a colorless spell, untap Nettle Drone.
3/1
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Processor Assault
Sorcery
Devoid (This card has no color.)
As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.
Ulamog's processors trail behind him, converting ruined matter into furious energy.
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Serpentine Spike
Sorcery
Devoid (This card has no color.)
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
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Touch of the Void
Sorcery
Devoid (This card has no color.)
Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Some wounds never heal.
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Turn Against
Instant
Devoid (This card has no color.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"No, don't! Nal, it's me—"
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Vestige of Emrakul
Creature — Eldrazi Drone
Devoid (This card has no color.)
Trample
Emrakul has not been seen in months. Though her brood's numbers have dwindled in her absence, each drone is still a deadly threat.
3/4
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Vile Aggregate
Creature — Eldrazi Drone
Devoid (This card has no color.)
Vile Aggregate's power is equal to the number of colorless creatures you control.
Trample
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
*/5
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Akoum Firebird
Creature — Phoenix
Flying, haste
Akoum Firebird attacks each combat if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, return Akoum Firebird from your graveyard to the battlefield.
3/3
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Akoum Hellkite
Creature — Dragon
Flying
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
4/4
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Akoum Stonewaker
Creature — Human Shaman
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
2/1
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Belligerent Whiptail
Creature — Wurm
Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.
"Whiptails can sense a traveler's footsteps from a great distance. Measuring that distance has been . . . difficult."
—Jalun, Affa sentry
4/2
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Boiling Earth
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Chasm Guide
Creature — Goblin Scout Ally
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
With a single act of bravery, she went from expendable to indispensable.
3/2
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Dragonmaster Outcast
Creature — Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
"This world will be ruled by its rightful sovereigns, not these hideous pretenders."
1/1
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Firemantle Mage
Creature — Human Shaman Ally
Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
"Come on, you twisted things! Don't you want to get acquainted?"
2/2
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Goblin War Paint
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
"The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry
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Lavastep Raider
Creature — Goblin Warrior
: Lavastep Raider gets +2/+0 until end of turn.
Goblins were first to see the potential of hedrons in the fight against the Eldrazi, for the magical stones came ready-made with pointy bits.
1/2
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Makindi Sliderunner
Creature — Beast
Trample
Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
After a battle, it breaks the hillsides into manageable pieces to prepare for next time.
2/1
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Ondu Champion
Creature — Minotaur Warrior Ally
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
"Put a minotaur at the head of an army and suddenly all the soldiers act like they have horns."
—Gideon Jura
4/3
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Outnumber
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Everyone who could still lift a weapon had a part in retaking Sea Gate.
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Radiant Flames
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
The fires of Zendikar are always hungry, and there is much on which they can feed.
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Reckless Cohort
Creature — Human Warrior Ally
Reckless Cohort attacks each combat if able unless you control another Ally.
"You have a family. Mine died at Sea Gate. You go to yours, and I'll go to mine."
2/2
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Retreat to Valakut
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.
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Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Zendikar is always angry, though I've never seen that anger so precisely directed."
—Nablus, North Hada trapper
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Shatterskull Recruit
Creature — Giant Warrior Ally
Menace (This creature can't be blocked except by two or more creatures.)
Saved from certain death by the kor, he considers himself bound to them by an unbreakable blood oath.
4/4
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Stonefury
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
Akoum can make any intruder look small.
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Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.
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Tunneling Geopede
Creature — Insect
Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.
As Ulamog's brood reduces the earth to dust, geopedes burst from their tunnels in search of solid ground.
3/2
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Valakut Invoker
Creature — Human Shaman
: Valakut Invoker deals 3 damage to any target.
"As long as we have walked this world, we have known it as a harsh and unforgiving place."
—*The Invokers' Tales*
2/3
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Valakut Predator
Creature — Elemental
Landfall — Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
"Whatever volcanoes dream of, it seems like they always wake up grumpy."
—Raff Slugeater, goblin shortcutter
2/2
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Volcanic Upheaval
Instant
Destroy target land.
Like a living organism, Zendikar rids itself of infection, and it does so abruptly and ruthlessly.
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Zada, Hedron Grinder
Legendary Creature — Goblin Ally
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
"A hedron holds magic for a thousand years—or less, if need be."
3/3
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Blisterpod
Creature — Eldrazi Drone
Devoid (This card has no color.)
When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
A blisterpod's corpse is a scion's cradle.
1/1
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Brood Monitor
Creature — Eldrazi Drone
Devoid (This card has no color.)
When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
The tenderness of a mother. The pity of a mantis.
3/3
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Call the Scions
Sorcery
Devoid (This card has no color.)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger.
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Eyeless Watcher
Creature — Eldrazi Drone
Devoid (This card has no color.)
When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
Every Eldrazi in Ulamog's lineage is an extension of the titan's will.
1/1
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From Beyond
Enchantment
Devoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
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Unnatural Aggression
Instant
Devoid (This card has no color.)
Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
The battle served as a grim reminder of what a final victory for the Eldrazi would mean.
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Void Attendant
Creature — Eldrazi Processor
Devoid (This card has no color.)
, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
The Eldrazi don't merely extinguish life—they supplant it.
2/3
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Beastcaller Savant
Creature — Elf Shaman Ally
Haste
: Add one mana of any color. Spend this mana only to cast a creature spell.
"They come because I call. They stay because I listen."
1/1
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Broodhunter Wurm
Creature — Wurm
The native creatures of Zendikar have adapted to live under rocks and crawl through underbrush in order to avoid the most voracious predators. The Eldrazi have yet to make such adjustments.
4/3
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Earthen Arms
Sorcery
Put two +1/+1 counters on target permanent.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Giant Mantis
Creature — Insect
Reach (This creature can block creatures with flying.)
"I always thought the great insects of Tazeem were frightening until I saw the Eldrazi. Now I welcome the sight of mantises perched in the treetops."
—Ryza, Oran-Rief scout
2/4
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Greenwarden of Murasa
Creature — Elemental
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.
When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
5/4
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Infuse with the Elements
Instant
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
"Zendikar has given us the weapons to wage war on the appropriate scale."
—Najiya, leader of the Tajuru
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Jaddi Offshoot
Creature — Plant
Defender
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
On Murasa, even the trees grow trees.
0/3
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Lifespring Druid
Creature — Elf Druid
: Add one mana of any color.
"The land is not dead, merely sick. I will nurse it back to health."
2/1
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Murasa Ranger
Creature — Human Warrior Ranger
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, put two +1/+1 counters on Murasa Ranger.
"If you're not prepared to fight, you'd best be prepared to die."
3/3
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Natural Connection
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Zendikar will not surrender, and neither can we."
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Nissa's Renewal
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.
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Oran-Rief Hydra
Creature — Hydra
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
5/5
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Oran-Rief Invoker
Creature — Human Shaman
: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
"The world was not hostile to us—we were beneath its notice, and presented no danger."
—*The Invokers' Tales*
2/2
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Plated Crusher
Creature — Beast
Trample
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"It might fight the Eldrazi, but don't mistake it for a companion, Gideon. It's not interested in your concept of strength through unity."
—Najiya, leader of the Tajuru
7/6
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Plummet
Instant
Destroy target creature with flying.
The elf's blade carved deep into the Eldrazi drone's fleshy lattices. Without a sound, the drone lost equilibrium and tumbled from the sky.
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Reclaiming Vines
Sorcery
Destroy target artifact, enchantment, or land.
"This world tires of its long occupation."
—Nissa Revane
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Retreat to Kazandu
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.
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Rot Shambler
Creature — Fungus
Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
"If I die, feed me to a shambler. At least that way I'll be doing some good."
—Ryza, Oran-Rief scout
1/1
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Scythe Leopard
Creature — Cat
Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
Eldrazi are not the leopard's preferred prey, but they are better than no prey at all.
1/1
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Seek the Wilds
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."
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Snapping Gnarlid
Creature — Beast
Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
All of Zendikar's beings sense the upheaval that accompanies the Eldrazi.
2/2
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Swell of Growth
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
"Nissa is not the only one with a deep connection to Zendikar's primal elements."
—Kiora
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Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
"As long as there is a single shred of life, there is hope."
—Nissa Revane
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Tajuru Beastmaster
Creature — Elf Warrior Ally
Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
"My mount needs neither reins nor bridle. We both share a common purpose."
5/5
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Tajuru Stalwart
Creature — Elf Scout Ally
Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
"In its time of hardship, all of Zendikar cries out in pain. Are you listening?"
0/1
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Tajuru Warcaller
Creature — Elf Warrior Ally
Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
Her rallying cry reaches far beyond the Tajuru elves, inspiring all those who hear it.
2/1
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Territorial Baloth
Creature — Beast
Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
It knows nothing of Eldrazi or Planeswalkers, just that there are new intruders in its territory.
4/4
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Undergrowth Champion
Creature — Elemental
If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.
2/2
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Woodland Wanderer
Creature — Elemental
Vigilance, trample
Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
"The elements understand better than anyone that actions speak louder than words."
—Gideon Jura
2/2
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Brood Butcher
Creature — Eldrazi Drone
Devoid (This card has no color.)
When Brood Butcher enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
3/3
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Brutal Expulsion
Instant
Devoid (This card has no color.)
Choose one or both —
• Return target spell or creature to its owner's hand.
• Brutal Expulsion deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Catacomb Sifter
Creature — Eldrazi Drone
Devoid (This card has no color.)
When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2/3
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Dust Stalker
Creature — Eldrazi
Devoid (This card has no color.)
Haste
At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.
The only traces it leaves are silent gusts and prodigious amounts of wreckage.
5/3
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Fathom Feeder
Creature — Eldrazi Drone
Devoid (This card has no color.)
Deathtouch
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
: Draw a card. Each opponent exiles the top card of their library.
1/1
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Forerunner of Slaughter
Creature — Eldrazi Drone
Devoid (This card has no color.)
: Target colorless creature gains haste until end of turn.
"While we delay, they're on the move. They will not wait as we bicker. We are losing this war by moments as our goal slips beyond our reach."
—Gideon Jura
3/2
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Herald of Kozilek
Creature — Eldrazi Drone
Devoid (This card has no color.)
Colorless spells you cast cost less to cast.
"Some Eldrazi, their purpose is obvious: suck the life out of the land, birth new Eldrazi. Others aren't so obvious, and those are the ones that make me really nervous."
—Chadir the Navigator
2/4
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Sire of Stagnation
Creature — Eldrazi
Devoid (This card has no color.)
Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards.
As the great scourge passed by, Zendikar shivered, then lay silent.
5/7
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Ulamog's Nullifier
Creature — Eldrazi Processor
Devoid (This card has no color.)
Flash
Flying
When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.
2/3
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Angelic Captain
Creature — Angel Ally
Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.
4/3
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Bring to Light
Sorcery
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
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Drana's Emissary
Creature — Vampire Cleric Ally
Flying
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
"The taste of freedom is sweeter than blood."
2/2
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Grove Rumbler
Creature — Elemental
Trample
Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.
"The land will not wait for the enemy to arrive."
—Nissa Revane
3/3
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Grovetender Druids
Creature — Elf Druid Ally
Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay . If you do, create a 1/1 green Plant creature token.
"The seedlings scream for us to loose them upon the Eldrazi, and we shall oblige."
3/3
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Kiora, Master of the Depths
Legendary Planeswalker — Kiora
[+1]: Untap up to one target creature and up to one target land.
[−2]: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
[−8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
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March from the Tomb
Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
They came from all walks of life, from every part of Zendikar, and they returned with one unifying cause.
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Munda, Ambush Leader
Legendary Creature — Kor Ally
Haste
Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
3/4
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Noyan Dar, Roil Shaper
Legendary Creature — Merfolk Ally
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
After many years as a lullmage, Noyan Dar turned his talents from allaying Zendikar's fury to the considerably easier task of rousing it.
4/4
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Omnath, Locus of Rage
Legendary Creature — Elemental
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
5/5
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Resolute Blademaster
Creature — Human Soldier Ally
Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.
"Great steel is born in the hottest forges. Great soldiers are born in war."
2/2
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Roil Spout
Sorcery
Put target creature on top of its owner's library.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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Skyrider Elf
Creature — Elf Warrior Ally
Flying
Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
"It may be unconventional, but I'll take any steady mount in a storm."
0/0
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Veteran Warleader
Creature — Human Soldier Ally
Veteran Warleader's power and toughness are each equal to the number of creatures you control.
Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
*/*
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Aligned Hedron Network
Artifact
When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy.
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Hedron Archive
Artifact
: Add .
, , Sacrifice Hedron Archive: Draw two cards.
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned.""And how did that work out last time?" asked Jace.
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Hedron Blade
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Pathway Arrows
Artifact — Equipment
Equipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."
Equip
Also called "pathway stones," hedron shards can immobilize Eldrazi on contact.
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Pilgrim's Eye
Artifact Creature — Thopter
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Each time it is sent to find a safe haven, it takes longer to return.
1/1
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Slab Hammer
Artifact — Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.
Equip
Neither subtle nor pretty.
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Ally Encampment
Land
: Add .
: Add one mana of any color. Spend this mana only to cast an Ally spell.
, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
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Blighted Cataract
Land
: Add .
, , Sacrifice Blighted Cataract: Draw two cards.
Once, water ran here. Now only dust and ash fall from the clifftops.
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Blighted Fen
Land
: Add .
, , Sacrifice Blighted Fen: Target opponent sacrifices a creature.
"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."
—Greenweaver Mina
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Blighted Gorge
Land
: Add .
, , Sacrifice Blighted Gorge: It deals 2 damage to any target.
The land is dying, but it will not go peacefully.
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Blighted Steppe
Land
: Add .
, , Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
"When a limb is gangrenous, you cut it off. This is no different."
—Greenweaver Mina
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Blighted Woodland
Land
: Add .
, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Canopy Vista
Land — Forest Plains
(: Add or .)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
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Cinder Glade
Land — Mountain Forest
(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
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Evolving Wilds
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Eldrazi may be ruthless, but Zendikar is relentless.
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Fertile Thicket
Land
Fertile Thicket enters the battlefield tapped.
When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
: Add .
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Looming Spires
Land
Looming Spires enters the battlefield tapped.
When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
: Add .
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Lumbering Falls
Land
Lumbering Falls enters the battlefield tapped.
: Add or .
: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
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Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
: Add .
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Prairie Stream
Land — Plains Island
(: Add or .)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
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Sanctum of Ugin
Land
: Add .
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
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Sandstone Bridge
Land
Sandstone Bridge enters the battlefield tapped.
When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
: Add .
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Shambling Vent
Land
Shambling Vent enters the battlefield tapped.
: Add or .
: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
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Shrine of the Forsaken Gods
Land
: Add .
: Add . Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek.
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Skyline Cascade
Land
Skyline Cascade enters the battlefield tapped.
When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
: Add .
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Smoldering Marsh
Land — Swamp Mountain
(: Add or .)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
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Spawning Bed
Land
: Add .
, , Sacrifice Spawning Bed: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
Young Eldrazi crawl forth from the dust, compelled by a greater will.
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Sunken Hollow
Land — Island Swamp
(: Add or .)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.
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Plains
Basic Land — Plains
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Plains
Basic Land — Plains
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Plains
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Plains
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Plains
Basic Land — Plains
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Plains
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Plains
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Plains
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Plains
Basic Land — Plains
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Plains
Basic Land — Plains
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Island
Basic Land — Island
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Island
Basic Land — Island
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Island
Basic Land — Island
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Island
Basic Land — Island
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Island
Basic Land — Island
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Island
Basic Land — Island
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Island
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Island
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Island
Basic Land — Island
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Island
Basic Land — Island
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Swamp
Basic Land — Swamp
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Swamp
Basic Land — Swamp
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Swamp
Basic Land — Swamp
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Swamp
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Swamp
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Swamp
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Swamp
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Swamp
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Swamp
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Swamp
Basic Land — Swamp
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Mountain
Basic Land — Mountain
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Mountain
Basic Land — Mountain
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Mountain
Basic Land — Mountain
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Mountain
Basic Land — Mountain
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Mountain
Basic Land — Mountain
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Mountain
Basic Land — Mountain
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Mountain
Basic Land — Mountain
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Mountain
Basic Land — Mountain
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Mountain
Basic Land — Mountain
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Mountain
Basic Land — Mountain
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Forest
Basic Land — Forest
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Forest
Basic Land — Forest
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Forest
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Forest
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Forest
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Forest
Basic Land — Forest
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Forest
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Forest
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Forest
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