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Abyssal Specter
Creature — Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
2/3
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Advance Scout
Creature — Human Soldier Scout
First strike
: Target creature gains first strike until end of turn.
"The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning."
—Oracle *en*-Vec
1/1
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Air Elemental
Creature — Elemental
Flying
These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.
4/4
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Angelic Page
Creature — Angel Spirit
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
1/1
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Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Rainclouds don't last long in Shiv, but that doesn't stop the lightning.
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Argothian Elder
Creature — Elf Druid
: Untap two target lands.
Sharpen your ears
—Elvish expression meaning "grow wiser"
2/2
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Armored Pegasus
Creature — Pegasus
Flying
"I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits."
—Tahli *en*-Dal, bounty hunter
1/2
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Azure Drake
Creature — Drake
Flying
Little dreamt could seem so cruel
As waiting for the wings outspread,
The jagged teeth, the burning eyes,
And dagger-claws that clench to nerves.
2/4
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Blinking Spirit
Creature — Spirit
: Return Blinking Spirit to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, goblin tactician
2/2
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Broken Fall
Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
"I think I used up all my good luck and all my bad luck in the same fall."
—Gerrard of the *Weatherlight*
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Cackling Fiend
Creature — Zombie
When Cackling Fiend enters the battlefield, each opponent discards a card.
Its windpipe is only the first to amplify its maddening laughter.
2/1
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Catastrophe
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."
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Cinder Marsh
Land
: Add .
: Add or . Cinder Marsh doesn't untap during your next untap step.
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Control Magic
Enchantment — Aura
Enchant creature
You control enchanted creature.
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Counterspell
Instant
Counter target spell.
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Crazed Skirge
Creature — Phyrexian Imp
Flying, haste
They are Phyrexia's couriers; the messages they carry are inscribed on their slick hides.
2/2
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Curfew
Instant
Each player returns a creature they control to its owner's hand.
". . . But I'm not tired!"
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Dark Ritual
Instant
Add .
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Dirtcowl Wurm
Creature — Wurm
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
Few of Rath's rivers follow a steady course, so many new channels are carved for them.
3/4
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Disenchant
Instant
Destroy target artifact or enchantment.
"I implore you not to forget the horrors of the past. You would have us start the Brothers' War anew!"
—Sorine Relicbane, Soldevi heretic
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Disruptive Student
Creature — Human Wizard
: Counter target spell unless its controller pays .
"Teferi is a problem student. Always late for class. No appreciation for constructive use of time."
—Barrin, progress report
1/1
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Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Elvish Lyrist
Creature — Elf
, , Sacrifice Elvish Lyrist: Destroy target enchantment.
Bring the spear of ancient briar;
Bring the torch to light the pyre.
Bring the one who trod our ground;
Bring the spade to dig his mound.
1/1
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Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
"Death—an outmoded concept. We sleep, and we change."
—Sitrik, birth priest
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Fecundity
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
Life is eternal. A lifetime is ephemeral.
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Fertile Ground
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
The forest was too lush for the brothers to despoil—almost.
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Fire Ants
Creature — Insect
: Fire Ants deals 1 damage to each other creature without flying.
Visitors to Shiv fear the dragons, the goblins, or the viashino. Natives fear the ants.
2/1
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Flood
Enchantment
: Tap target creature without flying.
"A dash of cool water does wonders to clear a cluttered battlefield."
—Vibekke Ragnild, *Witches and War*
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Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
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Gorilla Warrior
Creature — Ape Warrior
They were formidable even before they learned the use of weapons.
3/2
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Healing Salve
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
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Heat Ray
Instant
Heat Ray deals X damage to target creature.
It's not known whether the Thran built the device to forge their wonders or to defend them.
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Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Infantry Veteran
Creature — Human Soldier
: Target attacking creature gets +1/+1 until end of turn.
"The true dishonor for a soldier is surviving the war."
—Telim'Tor
1/1
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Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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Lhurgoyf
Creature — Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
"Ach! Hans, run! It's the lhurgoyf!"
—Saffi Eriksdotter, last words
*/1+*
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Lightning Elemental
Creature — Elemental
Haste (This creature can attack and as soon as it comes under your control.)
A lightning elemental once killed an entire tribe of merfolk—simply by going for a swim.
4/1
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Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Llanowar Elves
Creature — Elf Druid
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
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Man-o'-War
Creature — Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
"Beauty to the eye does not always translate to the touch."
—Naimah, Femeref philosopher
2/2
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Mana Leak
Instant
Counter target spell unless its controller pays .
"The fatal flaw in every plan is the assumption that you know more than your enemy."
—Volrath
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Maniacal Rage
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Only by sacrificing any semblance of defense could Gerrard best Greven.
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Manta Riders
Creature — Merfolk
: Manta Riders gains flying until end of turn.
"Water is firmament to the finned."
—Oracle *en*-Vec
1/1
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Master Decoy
Creature — Human Soldier
, : Tap target creature.
"A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again."
—Gerrard of the *Weatherlight*
1/2
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Mogg Hollows
Land
: Add .
: Add or . Mogg Hollows doesn't untap during your next untap step.
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Nekrataal
Creature — Human Assassin
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
"I have seen the horrors Kaervek has freed. My Betrayal is certain—but of Kaervek or of Jamuraa, I cannot say."
—Jolrael
2/1
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Opportunity
Instant
Target player draws four cards.
"He cocooned himself alone in his workshop for months. When he finally emerged, all broad grins and excited chatter, I knew he'd found his answer."
—Barrin, master wizard
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
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Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.
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Phyrexian Ghoul
Creature — Phyrexian Zombie
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
Phyrexia wastes nothing. Its food chain is a spiraling cycle.
2/2
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Pincher Beetles
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
"No fair! Since when does a bug get ta munch on *me*?"
—Squee, goblin cabin hand
3/1
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Plated Rootwalla
Creature — Lizard
: Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn.
" . . . And the third little boar built his house out of rootwalla plates . . . ."
—Skyshroud children's story
3/3
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Polluted Mire
Land
Polluted Mire enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Prodigal Sorcerer
Creature — Human Wizard
: Prodigal Sorcerer deals 1 damage to any target.
Occasionally members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.
1/1
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
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Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
"Heel."
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Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
"You will learn to earn death."
—Volrath
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Remote Isle
Land
Remote Isle enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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River Boa
Creature — Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Regenerate River Boa.
"But no one heard the snake's gentle hiss for peace over the elephant's trumpeting of war."
—Afari, *Tales*
2/1
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Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Such rage," thought Vhati, gazing up at the thunderhead from the *Predator*. "It is Greven's mind manifest."
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Sadistic Glee
Enchantment — Aura
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
"First blood isn't as important as last blood."
—Gerrard of the *Weatherlight*
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Sanctum Custodian
Creature — Human Cleric
: Prevent the next 2 damage that would be dealt to any target this turn.
Serra told them to guard Urza as he healed. Five years they stood.
1/2
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Sanctum Guardian
Creature — Human Cleric
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
"Protect our mother in her womb."
1/4
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Sandstorm
Instant
Sandstorm deals 1 damage to each attacking creature.
Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.
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Scaled Wurm
Creature — Wurm
"Flourishing during the Ice Age, these wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age."
—*Kjeldor: Ice Civilization*
7/6
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Scryb Sprites
Creature — Faerie
Flying
The only sound was the gentle clicking of the faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.
1/1
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Seasoned Marshal
Creature — Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
There are only two rules of tactics: never be without a plan, and never rely on it.
2/2
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Seeker of Skybreak
Creature — Elf
: Untap target creature.
"We shun them not for their dream but for their refusal to let such a noble dream die a noble death."
—Eladamri, Lord of Leaves
2/1
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Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4/4
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Sewer Rats
Creature — Rat
, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
You lie down with rats, and the rats run away.
—Suq'Ata insult
1/1
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Shower of Sparks
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
The viashino had learned how to operate the rig through trial and error—mostly error.
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Skyshroud Elite
Creature — Elf
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
"Civilization is a conspiracy to disguise the mutilation of nature."
—Skyshroud elite creed
1/1
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Slippery Karst
Land
Slippery Karst enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Soltari Foot Soldier
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
"Children of the Ruins, raised to be warriors, know that life begins when another speaks their names."
—Soltari *Tales of Life*
1/1
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Songstitcher
Creature — Human Cleric
: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
The true names of birds are songs woven into their souls.
1/1
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Soul Warden
Creature — Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
Count carefully the souls and see that none are lost.
—Vec teaching
1/1
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Spike Colony
Creature — Spike
Spike Colony enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
0/0
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Spike Feeder
Creature — Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
0/0
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Spike Weaver
Creature — Spike
Spike Weaver enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
0/0
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Spike Worker
Creature — Spike
Spike Worker enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
0/0
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Steam Blast
Sorcery
Steam Blast deals 2 damage to each creature and each player.
The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses.
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Subversion
Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Kerrick's corrupt domain swelled like a blister on Tolaria's skin.
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Sun Clasp
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
: Return enchanted creature to its owner's hand.
"And darkness shall be cast from me
For my soul resides in the Sun."
—Femeref dirge
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
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Symbiosis
Instant
Two target creatures each get +2/+2 until end of turn.
Although the elves of Argoth always considered them a nuisance, the pixies made fine allies during the war against the machines.
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Syphon Soul
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
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Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
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Thalakos Lowlands
Land
: Add .
: Add or . Thalakos Lowlands doesn't untap during your next untap step.
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Tranquility
Sorcery
Destroy all enchantments.
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Trumpeting Armodon
Creature — Elephant
: Target creature blocks Trumpeting Armodon this turn if able.
These are its last days. But it will not go quietly.
3/3
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Unnerve
Sorcery
Each opponent discards two cards.
"If fear is the only tool you have left, then you'll never control me."
—Xantcha, to Gix
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Uthden Troll
Creature — Troll
: Regenerate Uthden Troll.
"Oi oi oi, me gotta hurt in 'ere,
Oi oi oi, me smell a ting is near,
Gonna bosh 'n gonna nosh
'n da hurt'll disappear."
—Troll chant
2/2
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Vec Townships
Land
: Add .
: Add or . Vec Townships doesn't untap during your next untap step.
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Village Elder
Creature — Human Druid
, , Sacrifice a Forest: Regenerate target creature.
1/1
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Wall of Heat
Creature — Wall
Defender (This creature can't attack.)
At a distance, we mistook the sound for a waterfall . . . .
2/6
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Weakness
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-1.
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Wildfire Emissary
Creature — Efreet
Protection from white
: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, vizier of Amiqat
2/4
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Wind Drake
Creature — Drake
Flying
"No bird soars too high, if he soars with his own wings."
—William Blake,
*The Marriage of Heaven and Hell*
2/2
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Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"To fill your mind with knowledge, we must start by emptying it."
—Barrin, master wizard
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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