Battle Royale Box Set

Image Card Info Mana cost
Abyssal Specter

Abyssal Specter

Creature — Specter

Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.

2/3

2 B B
Advance Scout

Advance Scout

Creature — Human Soldier Scout

First strike : Target creature gains first strike until end of turn.

"The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning." —Oracle *en*-Vec

1/1

1 W
Air Elemental

Air Elemental

Creature — Elemental

Flying

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.

4/4

3 U U
Angelic Page

Angelic Page

Creature — Angel Spirit

Flying : Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

1/1

1 W
Arc Lightning

Arc Lightning

Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Rainclouds don't last long in Shiv, but that doesn't stop the lightning.

2 R
Argothian Elder

Argothian Elder

Creature — Elf Druid

: Untap two target lands.

Sharpen your ears —Elvish expression meaning "grow wiser"

2/2

3 G
Armored Pegasus

Armored Pegasus

Creature — Pegasus

Flying

"I always charge a little extra to take on a pegasus. They fly like eagles, kick like mules, and hide like hermits." —Tahli *en*-Dal, bounty hunter

1/2

1 W
Azure Drake

Azure Drake

Creature — Drake

Flying

Little dreamt could seem so cruel As waiting for the wings outspread, The jagged teeth, the burning eyes, And dagger-claws that clench to nerves.

2/4

3 U
Blinking Spirit

Blinking Spirit

Creature — Spirit

: Return Blinking Spirit to its owner's hand.

"Don't look at it! Maybe it'll go away!" —Ib Halfheart, goblin tactician

2/2

3 W
Broken Fall

Broken Fall

Enchantment

Return Broken Fall to its owner's hand: Regenerate target creature.

"I think I used up all my good luck and all my bad luck in the same fall." —Gerrard of the *Weatherlight*

2 G
Cackling Fiend

Cackling Fiend

Creature — Zombie

When Cackling Fiend enters the battlefield, each opponent discards a card.

Its windpipe is only the first to amplify its maddening laughter.

2/1

2 B B
Catastrophe

Catastrophe

Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."

4 W W
Cinder Marsh

Cinder Marsh

Land

: Add . : Add or . Cinder Marsh doesn't untap during your next untap step.

Control Magic

Control Magic

Enchantment — Aura

Enchant creature You control enchanted creature.

2 U U
Counterspell

Counterspell

Instant

Counter target spell.

U U
Crazed Skirge

Crazed Skirge

Creature — Phyrexian Imp

Flying, haste

They are Phyrexia's couriers; the messages they carry are inscribed on their slick hides.

2/2

3 B
Curfew

Curfew

Instant

Each player returns a creature they control to its owner's hand.

". . . But I'm not tired!"

U
Dark Ritual

Dark Ritual

Instant

Add .

B
Dirtcowl Wurm

Dirtcowl Wurm

Creature — Wurm

Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.

Few of Rath's rivers follow a steady course, so many new channels are carved for them.

3/4

4 G
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

"I implore you not to forget the horrors of the past. You would have us start the Brothers' War anew!" —Sorine Relicbane, Soldevi heretic

1 W
Disruptive Student

Disruptive Student

Creature — Human Wizard

: Counter target spell unless its controller pays .

"Teferi is a problem student. Always late for class. No appreciation for constructive use of time." —Barrin, progress report

1/1

2 U
Drifting Meadow

Drifting Meadow

Land

Drifting Meadow enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Elvish Lyrist

Elvish Lyrist

Creature — Elf

, , Sacrifice Elvish Lyrist: Destroy target enchantment.

Bring the spear of ancient briar; Bring the torch to light the pyre. Bring the one who trod our ground; Bring the spade to dig his mound.

1/1

G
Exhume

Exhume

Sorcery

Each player puts a creature card from their graveyard onto the battlefield.

"Death—an outmoded concept. We sleep, and we change." —Sitrik, birth priest

1 B
Fecundity

Fecundity

Enchantment

Whenever a creature dies, that creature's controller may draw a card.

Life is eternal. A lifetime is ephemeral.

2 G
Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

The forest was too lush for the brothers to despoil—almost.

1 G
Fire Ants

Fire Ants

Creature — Insect

: Fire Ants deals 1 damage to each other creature without flying.

Visitors to Shiv fear the dragons, the goblins, or the viashino. Natives fear the ants.

2/1

2 R
Flood

Flood

Enchantment

: Tap target creature without flying.

"A dash of cool water does wonders to clear a cluttered battlefield." —Vibekke Ragnild, *Witches and War*

U
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

G
Gorilla Warrior

Gorilla Warrior

Creature — Ape Warrior

They were formidable even before they learned the use of weapons.

3/2

2 G
Healing Salve

Healing Salve

Instant

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

W
Heat Ray

Heat Ray

Instant

Heat Ray deals X damage to target creature.

It's not known whether the Thran built the device to forge their wonders or to defend them.

X R
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

X G
Infantry Veteran

Infantry Veteran

Creature — Human Soldier

: Target attacking creature gets +1/+1 until end of turn.

"The true dishonor for a soldier is surviving the war." —Telim'Tor

1/1

W
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

W
Lhurgoyf

Lhurgoyf

Creature — Lhurgoyf

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

"Ach! Hans, run! It's the lhurgoyf!" —Saffi Eriksdotter, last words

*/1+*

2 G G
Lightning Elemental

Lightning Elemental

Creature — Elemental

Haste (This creature can attack and as soon as it comes under your control.)

A lightning elemental once killed an entire tribe of merfolk—simply by going for a swim.

4/1

3 R
Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

3 B B
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing

1/1

G
Man-o'-War

Man-o'-War

Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch." —Naimah, Femeref philosopher

2/2

2 U
Mana Leak

Mana Leak

Instant

Counter target spell unless its controller pays .

"The fatal flaw in every plan is the assumption that you know more than your enemy." —Volrath

1 U
Maniacal Rage

Maniacal Rage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't block.

Only by sacrificing any semblance of defense could Gerrard best Greven.

1 R
Manta Riders

Manta Riders

Creature — Merfolk

: Manta Riders gains flying until end of turn.

"Water is firmament to the finned." —Oracle *en*-Vec

1/1

U
Master Decoy

Master Decoy

Creature — Human Soldier

, : Tap target creature.

"A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again." —Gerrard of the *Weatherlight*

1/2

1 W
Mogg Hollows

Mogg Hollows

Land

: Add . : Add or . Mogg Hollows doesn't untap during your next untap step.

Nekrataal

Nekrataal

Creature — Human Assassin

First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

"I have seen the horrors Kaervek has freed. My Betrayal is certain—but of Kaervek or of Jamuraa, I cannot say." —Jolrael

2/1

2 B B
Opportunity

Opportunity

Instant

Target player draws four cards.

"He cocooned himself alone in his workshop for months. When he finally emerged, all broad grins and excited chatter, I knew he'd found his answer." —Barrin, master wizard

4 U U
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

1 W
Pestilence

Pestilence

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. : Pestilence deals 1 damage to each creature and each player.

2 B B
Phyrexian Ghoul

Phyrexian Ghoul

Creature — Phyrexian Zombie

Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.

Phyrexia wastes nothing. Its food chain is a spiraling cycle.

2/2

2 B
Pincher Beetles

Pincher Beetles

Creature — Insect

Shroud (This creature can't be the target of spells or abilities.)

"No fair! Since when does a bug get ta munch on *me*?" —Squee, goblin cabin hand

3/1

2 G
Plated Rootwalla

Plated Rootwalla

Creature — Lizard

: Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn.

" . . . And the third little boar built his house out of rootwalla plates . . . ." —Skyshroud children's story

3/3

4 G
Polluted Mire

Polluted Mire

Land

Polluted Mire enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Prodigal Sorcerer

Prodigal Sorcerer

Creature — Human Wizard

: Prodigal Sorcerer deals 1 damage to any target.

Occasionally members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.

1/1

2 U
Raging Goblin

Raging Goblin

Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

1/1

R
Ray of Command

Ray of Command

Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

"Heel."

3 U
Reanimate

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

"You will learn to earn death." —Volrath

B
Remote Isle

Remote Isle

Land

Remote Isle enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

River Boa

River Boa

Creature — Snake

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Regenerate River Boa.

"But no one heard the snake's gentle hiss for peace over the elephant's trumpeting of war." —Afari, *Tales*

2/1

1 G
Rolling Thunder

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

"Such rage," thought Vhati, gazing up at the thunderhead from the *Predator*. "It is Greven's mind manifest."

X R R
Sadistic Glee

Sadistic Glee

Enchantment — Aura

Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature.

"First blood isn't as important as last blood." —Gerrard of the *Weatherlight*

B
Sanctum Custodian

Sanctum Custodian

Creature — Human Cleric

: Prevent the next 2 damage that would be dealt to any target this turn.

Serra told them to guard Urza as he healed. Five years they stood.

1/2

2 W
Sanctum Guardian

Sanctum Guardian

Creature — Human Cleric

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

"Protect our mother in her womb."

1/4

1 W W
Sandstorm

Sandstorm

Instant

Sandstorm deals 1 damage to each attacking creature.

Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.

G
Scaled Wurm

Scaled Wurm

Creature — Wurm

"Flourishing during the Ice Age, these wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age." —*Kjeldor: Ice Civilization*

7/6

7 G
Scryb Sprites

Scryb Sprites

Creature — Faerie

Flying

The only sound was the gentle clicking of the faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.

1/1

G
Seasoned Marshal

Seasoned Marshal

Creature — Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

There are only two rules of tactics: never be without a plan, and never rely on it.

2/2

2 W W
Seeker of Skybreak

Seeker of Skybreak

Creature — Elf

: Untap target creature.

"We shun them not for their dream but for their refusal to let such a noble dream die a noble death." —Eladamri, Lord of Leaves

2/1

1 G
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4/4

3 B B
Sewer Rats

Sewer Rats

Creature — Rat

, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.

You lie down with rats, and the rats run away. —Suq'Ata insult

1/1

B
Shower of Sparks

Shower of Sparks

Instant

Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.

The viashino had learned how to operate the rig through trial and error—mostly error.

R
Skyshroud Elite

Skyshroud Elite

Creature — Elf

Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.

"Civilization is a conspiracy to disguise the mutilation of nature." —Skyshroud elite creed

1/1

G
Slippery Karst

Slippery Karst

Land

Slippery Karst enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Soltari Foot Soldier

Soltari Foot Soldier

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

"Children of the Ruins, raised to be warriors, know that life begins when another speaks their names." —Soltari *Tales of Life*

1/1

W
Songstitcher

Songstitcher

Creature — Human Cleric

: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.

The true names of birds are songs woven into their souls.

1/1

W
Soul Warden

Soul Warden

Creature — Human Cleric

Whenever another creature enters the battlefield, you gain 1 life.

Count carefully the souls and see that none are lost. —Vec teaching

1/1

W
Spike Colony

Spike Colony

Creature — Spike

Spike Colony enters the battlefield with four +1/+1 counters on it. , Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.

0/0

4 G
Spike Feeder

Spike Feeder

Creature — Spike

Spike Feeder enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

0/0

1 G G
Spike Weaver

Spike Weaver

Creature — Spike

Spike Weaver enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

0/0

2 G G
Spike Worker

Spike Worker

Creature — Spike

Spike Worker enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.

0/0

2 G
Steam Blast

Steam Blast

Sorcery

Steam Blast deals 2 damage to each creature and each player.

The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses.

2 R
Subversion

Subversion

Enchantment

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

Kerrick's corrupt domain swelled like a blister on Tolaria's skin.

3 B B
Sun Clasp

Sun Clasp

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+3. : Return enchanted creature to its owner's hand.

"And darkness shall be cast from me For my soul resides in the Sun." —Femeref dirge

1 W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

W
Symbiosis

Symbiosis

Instant

Two target creatures each get +2/+2 until end of turn.

Although the elves of Argoth always considered them a nuisance, the pixies made fine allies during the war against the machines.

1 G
Syphon Soul

Syphon Soul

Sorcery

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

2 B
Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

1 B
Thalakos Lowlands

Thalakos Lowlands

Land

: Add . : Add or . Thalakos Lowlands doesn't untap during your next untap step.

Tranquility

Tranquility

Sorcery

Destroy all enchantments.

2 G
Trumpeting Armodon

Trumpeting Armodon

Creature — Elephant

: Target creature blocks Trumpeting Armodon this turn if able.

These are its last days. But it will not go quietly.

3/3

3 G
Unnerve

Unnerve

Sorcery

Each opponent discards two cards.

"If fear is the only tool you have left, then you'll never control me." —Xantcha, to Gix

3 B
Uthden Troll

Uthden Troll

Creature — Troll

: Regenerate Uthden Troll.

"Oi oi oi, me gotta hurt in 'ere, Oi oi oi, me smell a ting is near, Gonna bosh 'n gonna nosh 'n da hurt'll disappear." —Troll chant

2/2

2 R
Vec Townships

Vec Townships

Land

: Add . : Add or . Vec Townships doesn't untap during your next untap step.

Village Elder

Village Elder

Creature — Human Druid

, , Sacrifice a Forest: Regenerate target creature.

1/1

G
Wall of Heat

Wall of Heat

Creature — Wall

Defender (This creature can't attack.)

At a distance, we mistook the sound for a waterfall . . . .

2/6

2 R
Weakness

Weakness

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-1.

B
Wildfire Emissary

Wildfire Emissary

Creature — Efreet

Protection from white : Wildfire Emissary gets +1/+0 until end of turn.

"The efreet is a striding storm with a voice that crackles like fire." —Qhattib, vizier of Amiqat

2/4

3 R
Wind Drake

Wind Drake

Creature — Drake

Flying

"No bird soars too high, if he soars with his own wings." —William Blake, *The Marriage of Heaven and Hell*

2/2

2 U
Windfall

Windfall

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"To fill your mind with knowledge, we must start by emptying it." —Barrin, master wizard

2 U
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

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Island

Island

Basic Land — Island

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Basic Land — Island

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Island

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Mountain

Mountain

Basic Land — Mountain

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Mountain

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Basic Land — Mountain

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Mountain

Mountain

Basic Land — Mountain

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Mountain

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Basic Land — Mountain

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Plains

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Swamp

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Basic Land — Swamp

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Basic Land — Swamp

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Basic Land — Swamp

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