The Brothers' War

Image Card Info Mana cost
Aeronaut Cavalry

Aeronaut Cavalry

Creature — Human Soldier

Flying When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.

"The ground is where wars are waged, but the air is where they are won." —Harbin, vanguard aviator

3/4

4 W
Airlift Chaplain

Airlift Chaplain

Creature — Human Cleric

Flying When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)

1/1

2 W
Ambush Paratrooper

Ambush Paratrooper

Creature — Human Soldier

Flash Flying : Creatures you control get +1/+1 until end of turn.

"It would be folly to fight a dragon engine head-on. Let's hit it from above."

1/2

1 W
Calamity's Wake

Calamity's Wake

Instant

Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.

The sylex's blast had razed the land, leaving behind only snow and sorrow. Urza stood alone in the sudden silence.

1 W
Deadly Riposte

Deadly Riposte

Instant

Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.

"Automatons are fast, precise, and tireless, but they all share one weakness: predictability. Learn their patterns. Strike when they're vulnerable." —Horance, Urzan general

1 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

"One down, several thousand more to go."

1 W
Great Desert Prospector

Great Desert Prospector

Creature — Human Artificer

When Great Desert Prospector enters the battlefield, create a tapped Powerstone token for each other creature you control. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")

"Hello, beautiful."

3/2

4 W
In the Trenches

In the Trenches

Enchantment

Creatures you control get +1/+1. : Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.

The battlefield became so pockmarked with craters and trenches that casualties were regularly attributed to "fell in a hole."

1 W W
Kayla's Command

Kayla's Command

Sorcery

Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2.

1 W W
Kayla's Reconstruction

Kayla's Reconstruction

Sorcery

Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Anyone can destroy a continent. Few have the vision to rebuild one.

X W W W
Lay Down Arms

Lay Down Arms

Sorcery

Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.

She'll swing a blade all her life, but never again for war.

W
Loran of the Third Path

Loran of the Third Path

Legendary Creature — Human Artificer

Vigilance When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. : You and target opponent each draw a card.

As a scholar, she saw the sylex not as a weapon, but as a key to the past.

2/1

2 W
Loran, Disciple of History

Loran, Disciple of History

Legendary Creature — Human Artificer

Whenever Loran, Disciple of History or another legendary creature enters the battlefield under your control, return target artifact card from your graveyard to your hand.

Urza and Mishra may have been Tocasia's most famous students, but Loran was the true heir to her legacy.

3/3

3 W
Loran's Escape

Loran's Escape

Instant

Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.

As Terisia City burned, Feldon pressed the sylex into Loran's hands and urged her to run. Hope ran with her.

W
Mass Production

Mass Production

Sorcery

Create four 1/1 colorless Soldier artifact creature tokens.

"I need an army, not a masterpiece. Accelerate output, whatever it takes." —Urza, notes to his engineers

5 W
Meticulous Excavation

Meticulous Excavation

Enchantment

: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.

"Remember, students, if it's glowing, humming, or whirring, don't touch it!"

W
Military Discipline

Military Discipline

Enchantment — Aura

Flash Enchant creature When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0.

W
Myrel, Shield of Argive

Myrel, Shield of Argive

Legendary Creature — Human Soldier

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

3/4

3 W
Phalanx Vanguard

Phalanx Vanguard

Creature — Human Soldier

Vigilance Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn.

The cool, sleek automatons beside her mirrored her own iron resolve.

2/2

1 W
Powerstone Engineer

Powerstone Engineer

Creature — Human Artificer

When Powerstone Engineer dies, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

"Well there's your problem—resonance leak lowering output by thirty percent. I can patch that up."

2/1

1 W
Prison Sentence

Prison Sentence

Enchantment — Aura

Enchant creature When Prison Sentence enters the battlefield, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated.

War prisoners were ineffective political pawns, as neither brother cared enough to trade for them.

2 W
Recommission

Recommission

Sorcery

Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it.

"Put your backs into it! If we don't lay claim to it, the Fallaji will!"

1 W
Recruitment Officer

Recruitment Officer

Creature — Human Soldier

: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"Every name on this list is already a hero! Will you add your own to it?"

2/1

W
Repair and Recharge

Repair and Recharge

Sorcery

Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

"Throw the bodies out. They'll just weigh down the frame." —Rolf, Argivian mechanic

3 W W
Siege Veteran

Siege Veteran

Creature — Human Soldier

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

"Steady, recruit. We fight in the light of justice. We cast no shadow."

2/2

2 W
Soul Partition

Soul Partition

Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.

Teferi's body couldn't travel through time far enough, but with Kaya's help, his spirit could.

1 W
Static Net

Static Net

Enchantment

When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield. When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

3 W
Survivor of Korlis

Survivor of Korlis

Creature — Human Soldier

First strike , Exile Survivor of Korlis from your graveyard: Scry 2.

At first, the merchant state of Korlis saw no need to involve itself in the conflict between Yotia and the Fallaji. Mishra's dragon engines changed that.

1/1

W
Thopter Architect

Thopter Architect

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn.

"She'll only fly once. Make it count!"

2/3

3 W
Tocasia's Welcome

Tocasia's Welcome

Enchantment

Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

"Your father was a dear friend to whom I owe much. He wanted me to look after you, to care for you should something happen to him."

2 W
Union of the Third Path

Union of the Third Path

Instant

Draw a card, then you gain life equal to the number of cards in your hand.

Terisia City at last opened its ivory towers to all who sought respite from the endless war.

2 W
Warlord's Elite

Warlord's Elite

Creature — Human Soldier

As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.

"The Warlord thinks we've gone soft, does he? The Fist of Progress will prove him wrong!"

4/4

2 W
Yotian Medic

Yotian Medic

Creature — Human Cleric Soldier

Lifelink

"Go, save as many as you can! The city walls may be rubble, but Kroog will live on in its people." —Queen Kayla bin-Kroog

1/4

2 W
Autonomous Assembler

Autonomous Assembler

Artifact Creature — Assembly-Worker

Prototype — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance , : Put a +1/+1 counter on target Assembly-Worker you control.

4/5

5
Combat Thresher

Combat Thresher

Artifact Creature — Construct

Prototype — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Double strike When Combat Thresher enters the battlefield, draw a card.

3/3

7
Platoon Dispenser

Platoon Dispenser

Artifact Creature — Construct

At the beginning of your end step, if you control two or more other creatures, draw a card. : Create a 1/1 colorless Soldier artifact creature token. Unearth

"Hear that thud-clank, thud-clank? We're saved." —Ani, Urzan soldier

4/6

5
Scrapwork Cohort

Scrapwork Cohort

Artifact Creature — Soldier

When Scrapwork Cohort enters the battlefield, create a 1/1 colorless Soldier artifact creature token. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/1

4
Steel Seraph

Steel Seraph

Artifact Creature — Angel

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

5/4

6
Tocasia's Onulet

Tocasia's Onulet

Artifact Creature — Construct

When Tocasia's Onulet leaves the battlefield, you gain 2 life. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4

5
Urza's Sylex

Urza's Sylex

Legendary Artifact

, , Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. When Urza's Sylex is put into exile from the battlefield, you may pay . If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

3
Veteran's Powerblade

Veteran's Powerblade

Artifact — Equipment

Equipped creature gets +2/+0. Equip Soldier Equip (: Attach to target creature you control. Equip only as a sorcery.)

3
Yotian Frontliner

Yotian Frontliner

Artifact Creature — Soldier

Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1/1

1
Air Marshal

Air Marshal

Creature — Human Soldier

: Target Soldier gains flying until end of turn.

"Today our blades remember Kroog! May the seven brass gods be with us!"

2/1

1 U
Curate

Curate

Instant

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

"Aha! This must be one of the ancient keys to... No, wait. It's just another puzzle toy."

1 U
Defabricate

Defabricate

Instant

Choose one — • Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard. • Counter target activated or triggered ability.

1 U
Desynchronize

Desynchronize

Instant

Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2.

Before Kaya could pull Teferi's spirit back, the overloaded temporal anchor failed, and he was set adrift in the currents of time.

4 U
Drafna, Founder of Lat-Nam

Drafna, Founder of Lat-Nam

Legendary Creature — Human Artificer Advisor

: Return target artifact you control to its owner's hand. , : Copy target artifact spell you control. (The copy becomes a token.)

Alongside his wife, Hurkyl, Drafna built a legacy of scholarship that endured for millennia.

2/1

1 U
Fallaji Archaeologist

Fallaji Archaeologist

Creature — Human Scout

When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)

0/3

1 U
Flow of Knowledge

Flow of Knowledge

Instant

Draw a card for each Island you control, then discard two cards.

"Focus your mind. Do you hold a piece of the ocean or a thousand drops of rain?" —Hurkyl

4 U
Forging the Anchor

Forging the Anchor

Sorcery

Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

The metal turned and blossomed with Saheeli's will, each filigreed twist bringing the temporal anchor closer to completion.

2 U
Hurkyl, Master Wizard

Hurkyl, Master Wizard

Legendary Creature — Human Wizard Advisor

At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

2/4

1 U U
Hurkyl's Final Meditation

Hurkyl's Final Meditation

Instant

As long as it's not your turn, this spell costs more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

4 U U U
Involuntary Cooldown

Involuntary Cooldown

Sorcery

Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

"Back to the ivory towers! This won't hold for long!" —Vayor, Third Path cryomancer

3 U
Keeper of the Cadence

Keeper of the Cadence

Creature — Human Wizard

: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.

"What you call magic, I call the power of memory."

2/5

4 U
Koilos Roc

Koilos Roc

Creature — Bird

Flash Flying When Koilos Roc enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

3/3

4 U
Lat-Nam Adept

Lat-Nam Adept

Creature — Human Wizard

Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept.

"Every book is a doorway to enlightenment. Curiosity is your key."

3/3

3 U
Machine Over Matter

Machine Over Matter

Instant

This spell costs less to cast if you control an artifact creature. Return target nonland permanent to its owner's hand.

The Warlord decreed that only someone who could move the statue would be strong enough to marry the princess. So Urza moved it.

1 U
Mightstone's Animation

Mightstone's Animation

Enchantment — Aura

Enchant artifact When Mightstone's Animation enters the battlefield, draw a card. Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.

3 U
A-Mightstone's Animation

A-Mightstone's Animation

Enchantment — Aura

Enchant artifact When Mightstone's Animation enters the battlefield, draw two cards, then discard a card. Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.

2 U
One with the Multiverse

One with the Multiverse

Enchantment

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

6 U U
Retrieval Agent

Retrieval Agent

Creature — Human Soldier

: Retrieval Agent gets +1/-1 until end of turn.

The humming tome burned his leather glove, nearly taking his hand along with it. Then a strange power coursed through him.

2/5

3 U
Scatter Ray

Scatter Ray

Instant

Counter target artifact or creature spell unless its controller pays .

Mishra's army demanded the secrets of the Third Path. Hurkyl's followers graciously showed them.

1 U
Skystrike Officer

Skystrike Officer

Creature — Human Soldier

Flying Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card.

"Landing zone is clear. Activate and deploy!"

2/3

2 U
Splitting the Powerstone

Splitting the Powerstone

Sorcery

As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")

As the glowing stone broke apart, so too did the last shred of the brothers' bond.

2 U
A-Splitting the Powerstone

A-Splitting the Powerstone

Instant

As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. Draw a card.

2 U
Stern Lesson

Stern Lesson

Instant

Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

"The brothers are brilliant, but their quarreling will be the death of me." —Tocasia, journal entry

2 U
Take Flight

Take Flight

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."

Though neither brother cared to admit it, flying the ancient thopter was their last happy moment together.

3 U
Teferi, Temporal Pilgrim

Teferi, Temporal Pilgrim

Legendary Planeswalker — Teferi

Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim. [0]: Draw a card. [−2]: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature." [−12]: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

3 U U
Third Path Savant

Third Path Savant

Creature — Human Wizard

: Draw two cards.

As Mishra's army bore down on Terisia City, Corlo felt his focus, his patience, and his willpower twine together. With a deep breath, he plucked answers from the air.

2/3

2 U
Thopter Mechanic

Thopter Mechanic

Creature — Human Artificer

Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic. When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying.

"You want me to install a seat belt? Please. You're lucky to get a seat!"

2/1

1 U
Urza, Powerstone Prodigy

Urza, Powerstone Prodigy

Legendary Creature — Human Artificer

Vigilance , : Draw a card, then discard a card. Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

1/3

2 U
A-Urza, Powerstone Prodigy

A-Urza, Powerstone Prodigy

Legendary Creature — Human Artificer

, : Draw a card, then discard a card. Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

1/3

1 U
Urza's Command

Urza's Command

Instant

Choose two — • Creatures you don't control get -2/-0 until end of turn. • Create a tapped Powerstone token. • Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." • Scry 1, then draw a card.

2 U U
A-Urza's Command

A-Urza's Command

Instant

Choose two — • Creatures you don't control get -3/-0 until end of turn. • Create two tapped Powerstone tokens. • Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." • Scry 2, then draw a card.

2 U U
Urza's Rebuff

Urza's Rebuff

Instant

Choose one — • Counter target spell. • Tap up to two target creatures.

"As usual, my brother's maneuvers are brash and impulsive." —Urza

1 U U
Weakstone's Subjugation

Weakstone's Subjugation

Enchantment — Aura

Enchant artifact or creature When Weakstone's Subjugation enters the battlefield, you may pay . If you do, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.

U
Wing Commando

Wing Commando

Creature — Human Soldier

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"The welds are weaker at the top."

2/2

2 U
Zephyr Sentinel

Zephyr Sentinel

Creature — Human Soldier

Flash Flying When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.

2/1

1 U
Arcane Proxy

Arcane Proxy

Artifact Creature — Wizard

Prototype — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.

4/3

7
Coastal Bulwark

Coastal Bulwark

Artifact Creature — Wall

Defender Coastal Bulwark gets +2/+0 as long as you control an Island. , : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

1/3

2
Combat Courier

Combat Courier

Artifact Creature — Construct

, Sacrifice Combat Courier: Draw a card. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1/1

1
Depth Charge Colossus

Depth Charge Colossus

Artifact Creature — Dreadnought

Prototype — 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Depth Charge Colossus doesn't untap during your untap step. : Untap Depth Charge Colossus.

9/9

9
Hulking Metamorph

Hulking Metamorph

Artifact Creature — Shapeshifter

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) You may have Hulking Metamorph enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness.

7/7

9
Spotter Thopter

Spotter Thopter

Artifact Creature — Thopter

Prototype — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying When Spotter Thopter enters the battlefield, scry X, where X is its power.

4/5

8
Surge Engine

Surge Engine

Artifact Creature — Construct

Defender : Surge Engine loses defender and gains "This creature can't be blocked." : Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. : Draw three cards. Activate only if Surge Engine is blue and only once.

3/2

2
The Temporal Anchor

The Temporal Anchor

Legendary Artifact

At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor.

3 U U U
Terisian Mindbreaker

Terisian Mindbreaker

Artifact Creature — Juggernaut

Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

6/4

7
Ashnod, Flesh Mechanist

Ashnod, Flesh Mechanist

Legendary Creature — Human Artificer

Deathtouch Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. , Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.

1/1

B
Ashnod's Intervention

Ashnod's Intervention

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."

"Listen, Duck. Gix is everywhere, playing every side. Mishra won't listen . . . but perhaps Urza will."

B
Battlefield Butcher

Battlefield Butcher

Creature — Human Soldier

, : Each opponent loses 2 life. This ability costs less to activate for each creature card in your graveyard.

"Any more giant metal monsters want to try their luck? I'm just getting warmed up!"

1/4

2 B
Carrion Locust

Carrion Locust

Creature — Insect Horror

Flying When Carrion Locust enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.

No honor. No glory. No leftovers.

2/1

2 B
Corrupt

Corrupt

Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

"Most wise, most thoughtful, most powerful qadir," said the Gixian, "we offer whatever help we may give in your illustrious name."

5 B
Diabolic Intent

Diabolic Intent

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Gix pierced his disciples' minds and savored their experiences as he took in their knowledge.

1 B
Disciples of Gix

Disciples of Gix

Creature — Phyrexian Human

When Disciples of Gix enters the battlefield, search your library for up to three artifact cards, put them into your graveyard, then shuffle.

"Machines feel no fear, no sorrow, no hunger—only glorious purpose, true and pure."

4/4

4 B B
Disfigure

Disfigure

Instant

Target creature gets -2/-2 until end of turn.

With a snap of metal like a strike of lightning, the tide of war shifted in Mishra's favor.

B
Dreams of Steel and Oil

Dreams of Steel and Oil

Sorcery

Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.

Mishra's nightmares of Phyrexia rang with screams of agony and groans of twisted metal. The sounds stayed with him long after he awoke.

B
Emergency Weld

Emergency Weld

Sorcery

Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.

Scurrying repair bots quietly turned the tide of many battles, patching damaged automatons back into fighting form.

1 B
Fateful Handoff

Fateful Handoff

Sorcery

Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

"Get the sylex to Urza at any cost. Tell him to fill it with memories of the land." —Ashnod, to Tawnos

3 B
Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

Legendary Creature — Phyrexian Praetor

Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. , Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.

3/3

1 B B
Gix's Caress

Gix's Caress

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

"Show me all the delicious misery you've sown."

2 B
Gix's Command

Gix's Command

Sorcery

Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the highest power among creatures they control.

3 B B
Gixian Infiltrator

Gixian Infiltrator

Creature — Phyrexian Human

Whenever you sacrifice another permanent, put a +1/+1 counter on Gixian Infiltrator.

"Terisia City's fall is inevitable. My master's plan runs as sure and steady as the oil in my veins."

2/1

1 B
Gixian Puppeteer

Gixian Puppeteer

Creature — Phyrexian Warlock

Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield.

To some, desecration. To Gix, decoration.

4/3

3 B
Gixian Skullflayer

Gixian Skullflayer

Creature — Phyrexian Human Assassin

At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer.

"With every culling, we bring this world closer to *compleation*."

2/3

2 B
Gnawing Vermin

Gnawing Vermin

Creature — Rat

When Gnawing Vermin enters the battlefield, target player mills two cards. When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.

"Everyone warns about the sand and the food, but the rats are worse than both put together!" —Sanwell, letter to his family

1/1

B
Go for the Throat

Go for the Throat

Instant

Destroy target nonartifact creature.

When Titania offered peace, Urza merely turned her down. Mishra made her people pay for the insult.

1 B
Gruesome Realization

Gruesome Realization

Sorcery

Choose one — • You draw two cards and you lose 2 life. • Creatures your opponents control get -1/-1 until end of turn.

Mishra was gone—all that remained was a machine wearing his face.

1 B B
Gurgling Anointer

Gurgling Anointer

Creature — Phyrexian Horror

Flying Whenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer. When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield.

1/3

2 B
Hostile Negotiations

Hostile Negotiations

Instant

Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life.

3 B
Kill-Zone Acrobat

Kill-Zone Acrobat

Creature — Human Soldier

Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn.

Her circus training proved surprisingly valuable on the battlefield.

3/2

2 B
Misery's Shadow

Misery's Shadow

Creature — Shade

If a creature an opponent controls would die, exile it instead. : Misery's Shadow gets +1/+1 until end of turn.

In the ruins of Kroog, only anguish thrived.

2/2

1 B
Moment of Defiance

Moment of Defiance

Instant

Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card.

"Well? What are you waiting for? Let's not keep the buzzards waiting."

2 B
No One Left Behind

No One Left Behind

Sorcery

This spell costs less to cast if it targets a creature card with mana value 3 or less. Return target creature card from your graveyard to the battlefield.

Dying for the cause is overrated.

4 B
Overwhelming Remorse

Overwhelming Remorse

Instant

This spell costs less to cast for each creature card in your graveyard. Exile target creature or planeswalker.

Tocasia's face haunted his vision. The explosion still rung in his ears. Mishra kept running and never once looked back.

4 B
Painful Quandary

Painful Quandary

Enchantment

Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.

In Mishra's desperation to destroy his brother, he allowed Gix to destroy him instead.

3 B B
Powerstone Fracture

Powerstone Fracture

Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or planeswalker.

"Move! When the powerstone blows, that behemoth will be nothing but a hole in the ground." —Ashnod, to Hajar

1 B
Ravenous Gigamole

Ravenous Gigamole

Creature — Mole Horror

When Ravenous Gigamole enters the battlefield, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Ravenous Gigamole. (To mill a card, put the top card of your library into your graveyard.)

2/3

3 B
Thran Vigil

Thran Vigil

Enchantment

Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.

Glacian built his automatons to last, and last they did, beyond even the Thran themselves.

1 B
Thraxodemon

Thraxodemon

Creature — Demon

, , Sacrifice another creature or artifact: Draw a card.

Urza and Mishra weren't the only denizens of Terisiare to covet the powerstones' energy.

2/2

1 B
Trench Stalker

Trench Stalker

Creature — Beast Horror

As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink.

It can hear a panicked heartbeat from a thousand paces away.

4/5

4 B
Ashnod's Harvester

Ashnod's Harvester

Artifact Creature — Construct

Whenever Ashnod's Harvester attacks, exile target card from a graveyard. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/1

2
Clay Revenant

Clay Revenant

Artifact Creature — Golem

Clay Revenant enters the battlefield tapped. : Return Clay Revenant from your graveyard to your hand.

Tawnos built his clay statues for durability, not knowing they'd keep fighting long after the war.

1/2

1
Dredging Claw

Dredging Claw

Artifact — Equipment

Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Goring Warplow

Goring Warplow

Artifact Creature — Construct

Prototype — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Deathtouch

Built to crush walls and wills in equal measure.

5/4

6
Phyrexian Fleshgorger

Phyrexian Fleshgorger

Artifact Creature — Phyrexian Wurm

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Menace, lifelink Ward—Pay life equal to Phyrexian Fleshgorger's power.

7/5

7
Razorlash Transmogrant

Razorlash Transmogrant

Artifact Creature — Zombie

Razorlash Transmogrant can't block. : Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs less to activate if an opponent controls four or more nonbasic lands.

3/1

2
Scrapwork Rager

Scrapwork Rager

Artifact Creature — Phyrexian Horror

When Scrapwork Rager enters the battlefield, you draw a card and you lose 1 life. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2

4
Transmogrant Altar

Transmogrant Altar

Artifact

, , Sacrifice a creature: Add . , , Sacrifice a creature: Create a 3/3 colorless Zombie artifact creature token. Activate only as a sorcery.

"The human body—like any other machine—can be stripped for parts." —Ashnod

3
Transmogrant's Crown

Transmogrant's Crown

Artifact — Equipment

Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip or

Fallaji soldiers hated seeing loved ones' faces among the transmogrants. Ashnod devised a solution.

2
Arms Race

Arms Race

Enchantment

: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.

"You want it good, fast, or cheap? You can't have all three."

3 R
Bitter Reunion

Bitter Reunion

Enchantment

When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards. , Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.

The peace summit proved the grudge between Urza and Mishra could end only in blood.

1 R
Brotherhood's End

Brotherhood's End

Sorcery

Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.

The brothers' rivalry escalated into all-out enmity, and Tocasia paid the price.

1 R R
Conscripted Infantry

Conscripted Infantry

Creature — Human Soldier

When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token.

"Funny," remarked Laga to his squad. "Mishra's lackeys wear luxurious silks in their gilded palaces, while we toil in the trenches eating stale bread."

3/1

2 R
Draconic Destiny

Draconic Destiny

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand.

1 R R
Dwarven Forge-Chanter

Dwarven Forge-Chanter

Creature — Dwarf Wizard

Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

1/3

1 R
Excavation Explosion

Excavation Explosion

Sorcery

Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

Urza's engineers could take weeks to dig out a powerstone. The goblins weren't so painstaking.

2 R
A-Excavation Explosion

A-Excavation Explosion

Instant

Excavation Explosion deals 4 damage to target creature or planeswalker. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

2 R
The Fall of Kroog

The Fall of Kroog

Sorcery

Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.

As retaliation for the Warlord's ambush at the peace summit, Mishra leveled Yotia's capital city.

4 R R
Fallaji Chaindancer

Fallaji Chaindancer

Creature — Human Soldier

: Fallaji Chaindancer gains double strike until end of turn.

She was eager to show the invading Yotians how she earned her nickname, "The Sandstorm of Tomakul."

2/4

3 R
Feldon, Ronom Excavator

Feldon, Ronom Excavator

Legendary Creature — Human Artificer

Haste Feldon, Ronom Excavator can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.

2/2

1 R
Giant Cindermaw

Giant Cindermaw

Creature — Dinosaur Beast

Trample Players can't gain life.

"Don't excavate too far into those canyons. I promised your parents I'd return you in one piece." —Tocasia

4/3

2 R
Goblin Blast-Runner

Goblin Blast-Runner

Creature — Goblin

Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn.

Most goblins can light a fuse and run, but only the cleverest remember to drop the bomb.

1/2

R
Horned Stoneseeker

Horned Stoneseeker

Creature — Lizard

Menace When Horned Stoneseeker enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") When Horned Stoneseeker leaves the battlefield, sacrifice a Powerstone.

2/2

1 R
Mechanized Warfare

Mechanized Warfare

Enchantment

If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

First the automatons reinforced depleted squads. Then they replaced them entirely.

1 R R
Mishra, Excavation Prodigy

Mishra, Excavation Prodigy

Legendary Creature — Human Artificer

Haste , , Discard a card: Draw a card. Whenever you discard one or more artifact cards, add . This ability triggers only once each turn.

While Urza read books, Mishra learned to read the desert itself.

2/1

2 R
A-Mishra, Excavation Prodigy

A-Mishra, Excavation Prodigy

Legendary Creature — Human Artificer

, , Discard a card: Draw a card. Whenever you discard one or more artifact cards, add . This ability triggers only once each turn.

2/1

1 R
Mishra's Command

Mishra's Command

Sorcery

Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains haste until end of turn.

X R
Mishra's Domination

Mishra's Domination

Enchantment — Aura

Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.

Power radiated from the Weakstone, binding the dragon engine to Mishra's command.

1 R
Mishra's Onslaught

Mishra's Onslaught

Instant

Choose one — • Create two 1/1 colorless Soldier artifact creature tokens. • Creatures you control get +2/+0 until end of turn.

"Hah. Urza has underestimated my strength yet again." —Mishra

3 R
Monastery Swiftspear

Monastery Swiftspear

Creature — Human Monk

Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

She focused her mind on the volcano's fury, and hers erupted in kind.

1/2

R
Obliterating Bolt

Obliterating Bolt

Sorcery

Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

In desperation, Pero called on his memory of a lightning storm that nearly killed his family. When he opened his eyes, only smoke and dust remained.

1 R
Over the Top

Over the Top

Sorcery

Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.

5 R R
Penregon Strongbull

Penregon Strongbull

Creature — Minotaur

, Sacrifice an artifact: Penregon Strongbull gets +1/+1 until end of turn and deals 1 damage to each opponent.

His child-lifting act was second only to his cauldron-punting routine.

2/3

2 R
Pyrrhic Blast

Pyrrhic Blast

Instant

As an additional cost to cast this spell, sacrifice a creature. Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.

Only the quartermaster wept for their loss.

3 R
Raze to the Ground

Raze to the Ground

Sorcery

This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card.

First one, then a second, then a third of the ivory towers fell to the invaders, who moved in a circle around the city like an apocalyptic clock.

2 R
Roc Hunter

Roc Hunter

Creature — Human Soldier

Reach

"Never track the roc itself with your eyes, for it will swoop with the sun at its back and blind you. Instead, track its shadow and, when it's almost upon you, heave your javelin upward with all your might."

3/1

1 R
Sardian Cliffstomper

Sardian Cliffstomper

Creature — Minotaur Barbarian

As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.

When Urza betrayed the Sardian dwarves, they called upon the might of their neighbors for aid.

0/4

1 R
Sibling Rivalry

Sibling Rivalry

Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

3 R
Tomakul Scrapsmith

Tomakul Scrapsmith

Creature — Human Artificer

When Tomakul Scrapsmith enters the battlefield, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith. (To mill a card, put the top card of your library into your graveyard.)

2/1

2 R
Tyrant of Kher Ridges

Tyrant of Kher Ridges

Creature — Dragon

Flying When Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target. : Tyrant of Kher Ridges gets +1/+0 until end of turn.

In war, dragons don't see sides, just side dishes.

4/5

4 R R
Unleash Shell

Unleash Shell

Instant

Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.

The new cannon's destructive power more than made up for its unpredictable blast radius.

3 R R
Visions of Phyrexia

Visions of Phyrexia

Enchantment

At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

2 R R
A-Visions of Phyrexia

A-Visions of Phyrexia

Enchantment

At the beginning of your upkeep, exile the top two cards of your library. Until your next end step, you may play one of those cards. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

2 R R
Whirling Strike

Whirling Strike

Instant

Target creature gets +2/+0 and gains first strike and trample until end of turn.

"I will trust desert steel in Fallaji hands over a soulless machine any day." —Hajar, Mishra's bodyguard

1 R
Blitz Automaton

Blitz Automaton

Artifact Creature — Construct

Prototype — 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Haste

While Urza's machines favored defense, Mishra built his to end the war quickly.

6/4

7
Fallaji Dragon Engine

Fallaji Dragon Engine

Artifact Creature — Dragon

Prototype — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying : Fallaji Dragon Engine gets +1/+0 until end of turn.

5/5

8
Heavyweight Demolisher

Heavyweight Demolisher

Artifact Creature — Construct

Menace At the beginning of your upkeep, tap Heavyweight Demolisher unless you pay . Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

8/6

7
Mishra's Juggernaut

Mishra's Juggernaut

Artifact Creature — Juggernaut

Trample Mishra's Juggernaut attacks each combat if able. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/3

5
Mishra's Research Desk

Mishra's Research Desk

Artifact

, , Sacrifice Mishra's Research Desk: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1
Phyrexian Dragon Engine // Mishra, Lost to Phyrexia

Phyrexian Dragon Engine // Mishra, Lost to Phyrexia

Artifact Creature — Phyrexian Dragon

Double strike When Phyrexian Dragon Engine enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards. Unearth (Melds with Mishra, Claimed by Gix.)

2/2

3
Mishra, Lost to Phyrexia

Mishra, Lost to Phyrexia

Legendary Artifact Creature — Phyrexian Artificer

Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three — • Target opponent discards two cards. • Mishra deals 3 damage to any target. • Destroy target artifact or planeswalker. • Creatures you control gain menace and trample until end of turn. • Creatures you don't control get -1/-1 until end of turn. • Create two tapped Powerstone tokens.

9/9

Scrapwork Mutt

Scrapwork Mutt

Artifact Creature — Dog

When Scrapwork Mutt enters the battlefield, you may discard a card. If you do, draw a card. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/1

2
Skitterbeam Battalion

Skitterbeam Battalion

Artifact Creature — Construct

Prototype — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Trample, haste When Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it.

4/4

9
Alloy Animist

Alloy Animist

Creature — Human Druid

: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.

"This metal belonged to Argoth before it was ripped from the ground. Now it belongs to Argoth again."

1/1

G
Argothian Opportunist

Argothian Opportunist

Creature — Human Scout

When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

"Nature adapts. So should we."

3/2

2 G
Argothian Sprite

Argothian Sprite

Creature — Faerie

Argothian Sprite can't be blocked by artifact creatures. : Put two +1/+1 counters on Argothian Sprite.

"Make the exhaust vents smaller next time!" —Urza, notes to his engineers

2/2

1 G
Audacity

Audacity

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+0 and has trample. When Audacity is put into a graveyard from the battlefield, draw a card.

Bravery outlives the brave.

G
Awaken the Woods

Awaken the Woods

Sorcery

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

"We expected the Argothians to stand their ground. We didn't expect the ground itself to stand." —Myrel, Shield of Argive

X G G
Blanchwood Armor

Blanchwood Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

Some armor is forged, some is forested.

2 G
Blanchwood Prowler

Blanchwood Prowler

Creature — Elemental

When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.)

1/1

1 G
Burrowing Razormaw

Burrowing Razormaw

Creature — Beast

When Burrowing Razormaw dies, mill four cards. (Put the top four cards of your library into your graveyard.)

"That's odd. I don't remember seeing plans to dig a trench near here." —Lognell, Argivian scout

4/2

2 G
Bushwhack

Bushwhack

Sorcery

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

G
Citanul Stalwart

Citanul Stalwart

Creature — Elf Druid Soldier

, Tap an untapped artifact or creature you control: Add one mana of any color.

The endless grind of the Brothers' War had fouled Terisiare's land and blackened its skies. Argoth's defenders were determined to protect their isle from the same fate.

1/1

G
Epic Confrontation

Epic Confrontation

Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

"You've let yourself grow old, and your light is dimming. Shall we talk one last time, or must I slay you now?" —Mishra, to Urza

1 G
Fade from History

Fade from History

Sorcery

Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.

After a long hibernation, Argoth began slowly recovering from the ravages of war.

2 G G
Fallaji Excavation

Fallaji Excavation

Sorcery

Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")

Few relics excited Fallaji archaeologists more than Thran powerstones, which they called "eyes of the Old Ones."

3 G G
Fauna Shaman

Fauna Shaman

Creature — Elf Shaman

, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

"I call on both predators and protectors, for now is a season of war."

2/2

1 G
Fog of War

Fog of War

Instant

You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.

So thick was the fog on Argoth's shores that the brothers' forces passed within shouting distance of each other without realizing it.

2 G
Gaea's Courser

Gaea's Courser

Creature — Centaur Soldier

Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card.

"Even the leaves oppose your being here. What hope have you against nature's might?"

4/5

4 G
Gaea's Gift

Gaea's Gift

Instant

Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

When it came to fighting an army of trees, even Mishra's best generals were stumped.

1 G
Giant Growth

Giant Growth

Instant

Target creature gets +3/+3 until end of turn.

"Imagine being scared of pixies. Just smoosh them under your boot!" —Kerish, Urzan mechanist

G
Gnarlroot Pallbearer

Gnarlroot Pallbearer

Creature — Treefolk Druid

Trample When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

The flames of war consumed most of Argoth's treefolk. Vengeance consumed the rest.

5/5

4 G G
Gwenna, Eyes of Gaea

Gwenna, Eyes of Gaea

Legendary Creature — Elf Druid Scout

: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of a creature or creature card. Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it.

2/3

2 G
Hoarding Recluse

Hoarding Recluse

Creature — Spider

Reach, deathtouch When Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library.

To the spiders of Argoth, thopters were just bigger, crunchier flies.

2/3

3 G
Obstinate Baloth

Obstinate Baloth

Creature — Beast

When Obstinate Baloth enters the battlefield, you gain 4 life. If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

4/4

2 G G
Perimeter Patrol

Perimeter Patrol

Creature — Human Soldier

Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn.

The Fallaji quickly learned that the Kher Ridges held too many caves and valleys to be surveyed from the air alone.

3/3

2 G
Sarinth Steelseeker

Sarinth Steelseeker

Creature — Human Artificer Scout

Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

"This metal junk is ugly, but it's got its uses."

1/2

1 G
Shoot Down

Shoot Down

Sorcery

Exile target artifact, enchantment, or creature with flying.

Gwenna stayed her hand only once, to save young Harbin's life—a mistake she would never repeat.

3 G
Tawnos's Tinkering

Tawnos's Tinkering

Instant

Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types.

While his master tried to surpass nature, Tawnos aimed to capture its beauty.

3 G
Teething Wurmlet

Teething Wurmlet

Creature — Wurm

Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.

1/1

G
Titania, Voice of Gaea // Titania, Gaea Incarnate

Titania, Voice of Gaea // Titania, Gaea Incarnate

Legendary Creature — Elemental

Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.

3/4

1 G G
Titania's Command

Titania's Command

Sorcery

Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.

4 G G
Tomakul Honor Guard

Tomakul Honor Guard

Creature — Human Soldier

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

In the Great Desert, one law is enforced over all others: water belongs to all.

3/1

1 G
Wasteful Harvest

Wasteful Harvest

Instant

Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.)

Once the brothers discovered the pristine island of Argoth, the war came down to who could plunder it faster.

2 G
Boulderbranch Golem

Boulderbranch Golem

Artifact Creature — Golem

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Boulderbranch Golem enters the battlefield, you gain life equal to its power.

"Artifice is not the only form of creation." —Titania

6/5

7
Cradle Clearcutter

Cradle Clearcutter

Artifact Creature — Golem

Prototype — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) : Add an amount of equal to Cradle Clearcutter's power.

A thousand years of growth, harvested in minutes.

3/6

6
Haywire Mite

Haywire Mite

Artifact Creature — Insect

When Haywire Mite dies, you gain 2 life. , Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.

"They're easy enough to squish, but they're a pain to wash out of a workbench." —Tergel, goblin explosioneer

1/1

1
A-Haywire Mite

A-Haywire Mite

Artifact Creature — Insect

When Haywire Mite dies, you gain 3 life. , Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.

1/2

1
Iron-Craw Crusher

Iron-Craw Crusher

Artifact Creature — Wurm

Prototype — 2/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Whenever Iron-Craw Crusher attacks, target attacking creature gets +X/+0 until end of turn, where X is Iron-Craw Crusher's power.

4/6

7
Mask of the Jadecrafter

Mask of the Jadecrafter

Artifact

, , Sacrifice Mask of the Jadecrafter: Create an X/X colorless Golem artifact creature token. Activate only as a sorcery. Unearth (: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2
Perennial Behemoth

Perennial Behemoth

Artifact Creature — Beast

You may play lands from your graveyard. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/7

5
Rootwire Amalgam

Rootwire Amalgam

Artifact Creature — Golem

Prototype — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) , Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery.

5/5

5
Rust Goliath

Rust Goliath

Artifact Creature — Construct

Prototype — 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Reach, trample

"You know those seedpods cluttering the eastern approach? I've got an idea . . . ." —Calle, Urzan sergeant

10/10

1 0
Simian Simulacrum

Simian Simulacrum

Artifact Creature — Ape

When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/1

3
Arbalest Engineers

Arbalest Engineers

Creature — Human Artificer

When Arbalest Engineers enters the battlefield, choose one — • Arbalest Engineers deals 1 damage to any target. • Put a +1/+1 counter on target creature. It gains trample and haste until end of turn. • Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

2/2

1 R G
Battery Bearer

Battery Bearer

Creature — Human Artificer

Creatures you control have ": Add . This mana can't be spent to cast a nonartifact spell." Whenever you cast an artifact spell with mana value 6 or greater, draw a card.

She always leads the charge.

3/4

2 G U
Deathbloom Ritualist

Deathbloom Ritualist

Creature — Elf Warlock

: Add X mana of any one color, where X is the number of creature cards in your graveyard.

Each fallen friend was a seed of regret, eager to blossom again in Gaea's name.

3/5

3 B G
Evangel of Synthesis

Evangel of Synthesis

Creature — Phyrexian Human Cleric

When Evangel of Synthesis enters the battlefield, draw a card, then discard a card. As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace.

"Forge the future in metal and oil!"

2/3

U B
Fallaji Vanguard

Fallaji Vanguard

Creature — Human Soldier

First strike Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.

"The Burnished Banner will show the Warlord that the Suwwardi Marches belong to the Fallaji!"

2/3

2 R W
Hajar, Loyal Bodyguard

Hajar, Loyal Bodyguard

Legendary Creature — Human Soldier

Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.

"I've stood by Mishra's side from the beginning. I will not abandon him now."

3/3

R G
Harbin, Vanguard Aviator

Harbin, Vanguard Aviator

Legendary Creature — Human Soldier

Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.

"Yotia is my birthright, father. Let me fight for it."

3/2

W U
Hero of the Dunes

Hero of the Dunes

Creature — Human Soldier

When Hero of the Dunes enters the battlefield, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. Creatures you control with mana value 3 or less get +1/+0.

History forgot her name but not her victories.

3/2

3 W B
Junkyard Genius

Junkyard Genius

Creature — Human Artificer

When Junkyard Genius enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") , Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste.

2/2

1 B R
Legions to Ashes

Legions to Ashes

Sorcery

Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.

"For the love of the seven brass gods, it's a city of academics! How are they doing this?" —Sharaman, Urzan lieutenant

1 W B
Mishra, Claimed by Gix // Mishra, Lost to Phyrexia

Mishra, Claimed by Gix // Mishra, Lost to Phyrexia

Legendary Creature — Phyrexian Human Artificer

Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking.

3/5

2 B R
Mishra, Tamer of Mak Fawa

Mishra, Tamer of Mak Fawa

Legendary Creature — Human Artificer

Permanents you control have "Ward—Sacrifice a permanent." Each artifact card in your graveyard has unearth . (: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4

3 B R
Queen Kayla bin-Kroog

Queen Kayla bin-Kroog

Legendary Creature — Human Noble

, : Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.

2/3

1 R W
Saheeli, Filigree Master

Saheeli, Filigree Master

Legendary Planeswalker — Saheeli

[+1]: Scry 1. You may tap an untapped artifact you control. If you do, draw a card. [−2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. [−4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost less to cast."

2 U R
A-Saheeli, Filigree Master

A-Saheeli, Filigree Master

Legendary Planeswalker — Saheeli

[+1]: Scry 2. If you control an artifact, draw a card. [−2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. [−4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost less to cast."

2 U R
Sarinth Greatwurm

Sarinth Greatwurm

Creature — Wurm

Trample Whenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

It felt the rumblings of war and uncoiled itself from the depths of the world.

7/6

4 R G
Skyfisher Spider

Skyfisher Spider

Creature — Spider

Reach When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.

3/3

2 B G
Tawnos, the Toymaker

Tawnos, the Toymaker

Legendary Creature — Human Artificer

Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.)

"Don't thank me. Thank nature for its wondrous designs!"

3/5

3 G U
Third Path Iconoclast

Third Path Iconoclast

Creature — Human Monk

Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

"When all you have is a hammer, everything looks like a nail. I merely propose expanding our toolbox."

2/1

U R
Tocasia, Dig Site Mentor

Tocasia, Dig Site Mentor

Legendary Creature — Human Artificer

Creatures you control have vigilance and ": Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.) , Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.

4/3

1 G W U
Urza, Lord Protector // Urza, Planeswalker

Urza, Lord Protector // Urza, Planeswalker

Legendary Creature — Human Artificer

Artifact, instant, and sorcery spells you cast cost less to cast. : If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.

2/4

1 W U
Urza, Prince of Kroog

Urza, Prince of Kroog

Legendary Creature — Human Artificer

Artifact creatures you control get +2/+2. : Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.

The prince consort was happy to let Yotia's coffers fund his extravagant research.

2/3

2 W U
Yotian Dissident

Yotian Dissident

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control.

"I joined this war to protect my homeland, not to destroy someone else's."

1/1

G W
Yotian Tactician

Yotian Tactician

Creature — Human Soldier

Other Soldiers you control get +1/+1.

"Time for the Iron Alliance to remind the qadir's army how inhospitable the Sword Marches can be."

3/4

2 W U
Bladecoil Serpent

Bladecoil Serpent

Artifact Creature — Serpent

When Bladecoil Serpent enters the battlefield, for each spent to cast it, draw a card. When Bladecoil Serpent enters the battlefield, for each spent to cast it, each opponent discards a card. When Bladecoil Serpent enters the battlefield, for each spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.

5/4

X 6
Clay Champion

Clay Champion

Artifact Creature — Construct

Clay Champion enters the battlefield with three +1/+1 counters on it for each spent to cast it. When Clay Champion enters the battlefield, choose up to two other target creatures you control. For each spent to cast Clay Champion, put a +1/+1 counter on each of them.

2/2

X 4
Aeronaut's Wings

Aeronaut's Wings

Artifact — Equipment

Equipped creature gets +1/+0 and has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Volunteers rarely questioned why the airborne battalion always seemed to be recruiting.

2
Argivian Avenger

Argivian Avenger

Artifact Creature — Shapeshifter

: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.

Unable to settle on just one versatile being, Urza decided to create myriad adaptable machines.

5/5

6
Cityscape Leveler

Cityscape Leveler

Artifact Creature — Construct

Trample When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth

8/8

8
Energy Refractor

Energy Refractor

Artifact

When Energy Refractor enters the battlefield, draw a card. : Add one mana of any color.

"Raw energy contains infinite possibility." —Urza

2
Goblin Firebomb

Goblin Firebomb

Artifact

Flash , , Sacrifice Goblin Firebomb: Destroy target permanent.

"And if this works, Tawnos is gonna let us build the full-sized version!" —Tergel, goblin explosioneer

1
Levitating Statue

Levitating Statue

Artifact

Flying Whenever you cast a noncreature spell, put a +1/+1 counter on Levitating Statue. : Levitating Statue becomes a 1/1 Construct artifact creature until end of turn.

2
Liberator, Urza's Battlethopter

Liberator, Urza's Battlethopter

Legendary Artifact Creature — Thopter

Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator.

1/2

3
The Mightstone and Weakstone // Urza, Planeswalker

The Mightstone and Weakstone // Urza, Planeswalker

Legendary Artifact — Powerstone

When The Mightstone and Weakstone enters the battlefield, choose one — • Draw two cards. • Target creature gets -5/-5 until end of turn. : Add . This mana can't be spent to cast nonartifact spells. (Melds with Urza, Lord Protector.)

5
Urza, Planeswalker

Urza, Planeswalker

Legendary Planeswalker — Urza

You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once. [+2]: Artifact, instant, and sorcery spells you cast this turn cost less to cast. You gain 2 life. [+1]: Draw two cards, then discard a card. [0]: Create two 1/1 colorless Soldier artifact creature tokens. [−3]: Exile target nonland permanent. [−10]: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.

Mine Worker

Mine Worker

Artifact Creature — Assembly-Worker

: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead.

Following his hunger for knowledge and power from the past, Urza starved Dominaria's future.

2/1

2
Portal to Phyrexia

Portal to Phyrexia

Artifact

When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.

After five thousand years, the nightmare returned.

9
Power Plant Worker

Power Plant Worker

Artifact Creature — Assembly-Worker

: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn.

Mechanical workers toiled away, tirelessly fueling the impossible.

4/4

5
Reconstructed Thopter

Reconstructed Thopter

Artifact Creature — Thopter

Flying Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

From above, the brothers noticed strange glyphs etched into the desert sand.

2/1

3
Slagstone Refinery

Slagstone Refinery

Artifact

Whenever Slagstone Refinery or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

4
Spectrum Sentinel

Spectrum Sentinel

Artifact Creature — Soldier

Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life.

1/2

1
The Stasis Coffin

The Stasis Coffin

Legendary Artifact

, , Exile The Stasis Coffin: You gain protection from everything until your next turn.

Tawnos built it to be absolutely impermeable to any force inside. Luckily it worked for any force outside as well.

3
Steel Exemplar

Steel Exemplar

Artifact Creature — Wizard

Trample Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.

Reports differed on whether the figure was an automaton or a mage, mostly because few who saw it survived.

4/4

5
The Stone Brain

The Stone Brain

Legendary Artifact

, , Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.

2
Stone Retrieval Unit

Stone Retrieval Unit

Artifact Creature — Construct

When Stone Retrieval Unit enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

Automatons could be rebuilt. Powerstones could not.

2/3

4
Su-Chi Cave Guard

Su-Chi Cave Guard

Artifact Creature — Construct

Vigilance Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Su-Chi Cave Guard dies, add eight . Until end of turn, you don't lose this mana as steps and phases end.

8/8

8
Supply Drop

Supply Drop

Artifact

Flash When Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn. , , Sacrifice Supply Drop: Draw a card.

New armaments, fresh provisions, and best of all, dry socks.

3
Swiftgear Drake

Swiftgear Drake

Artifact Creature — Drake

Flying, haste When Swiftgear Drake enters the battlefield, put up to one target card from a graveyard on the bottom of its owner's library.

Inspired by fishing raptors, Tawnos designed the drake's talons to seize prey with overwhelming speed and precision.

2/4

5
Symmetry Matrix

Symmetry Matrix

Artifact

Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay . If you do, draw a card.

"Achieving perfection is simple. Watch, I'll do it twice." —Mishra

4
Thran Power Suit

Thran Power Suit

Artifact — Equipment

Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Thran Spider

Thran Spider

Artifact Creature — Spider

Reach When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token. : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/4

3
A-Thran Spider

A-Thran Spider

Artifact Creature — Spider

Reach When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token. : Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

2/4

3
Tower Worker

Tower Worker

Artifact Creature — Assembly-Worker

Reach : Add . If you control creatures named Mine Worker and Power Plant Worker, add instead.

Even Urza's most mundane creations shared his obsession with perfection.

1/3

3
Argoth, Sanctum of Nature // Titania, Gaea Incarnate

Argoth, Sanctum of Nature // Titania, Gaea Incarnate

Land

Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature. : Add . , : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. (Melds with Titania, Voice of Gaea.)

Titania, Gaea Incarnate

Titania, Gaea Incarnate

Legendary Creature — Elemental Avatar

Vigilance, reach, trample, haste Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control. When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped. : Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

*/*

Battlefield Forge

Battlefield Forge

Land

: Add . : Add or . Battlefield Forge deals 1 damage to you.

"As Terisiare's mines ran dry, scrap metal became increasingly plentiful." —*The Antiquities War*

Blast Zone

Blast Zone

Land

Blast Zone enters the battlefield with a charge counter on it. : Add . , : Put X charge counters on Blast Zone. , , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

Brushland

Brushland

Land

: Add . : Add or . Brushland deals 1 damage to you.

"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades." —*The Antiquities War*

Demolition Field

Demolition Field

Land

: Add . , , Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"There's a certain beauty in destruction. Some will consider this war a masterpiece." —Ashnod

Fortified Beachhead

Fortified Beachhead

Land

As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier. : Add or . , : Soldiers you control get +1/+1 until end of turn.

Hall of Tagsin

Hall of Tagsin

Land

: Add . , : Add one mana of any color. , : Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

The Thran's machines were not dead after all, merely dormant . . . and waiting.

A-Hall of Tagsin

A-Hall of Tagsin

Land

: Add . , : Add one mana of any color. , : Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

Llanowar Wastes

Llanowar Wastes

Land

: Add . : Add or . Llanowar Wastes deals 1 damage to you.

"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it." —*The Antiquities War*

Mishra's Foundry

Mishra's Foundry

Land

: Add . : Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. , : Target attacking Assembly-Worker gets +2/+2 until end of turn.

Tocasia's Dig Site

Tocasia's Dig Site

Land

: Add . , : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Sent by their noble parents to toughen up and learn something of the world's past, Urza and Mishra instead uncovered Terisiare's future.

Underground River

Underground River

Land

: Add . : Add or . Underground River deals 1 damage to you.

"The war polluted the land, turning what had once been fruitful fields into fetid morasses of mud and rusted corpses." —*The Antiquities War*

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Rescue Retriever

Rescue Retriever

Creature — Dog Soldier

Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.

It brings the two things weary soldiers need most: medicine and morale.

3/3

3 W W
Geology Enthusiast

Geology Enthusiast

Creature — Human Artificer

At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") : Draw a card and put a +1/+1 counter on Geology Enthusiast.

2/5

3 U U
A-Geology Enthusiast

A-Geology Enthusiast

Creature — Human Artificer

Vigilance At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") : Draw a card and put a +1/+1 counter on Geology Enthusiast.

3/4

2 U U
Terror Ballista

Terror Ballista

Artifact Creature — Construct

Menace Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/3

7
Artificer's Dragon

Artificer's Dragon

Artifact Creature — Dragon

Flying : Artifact creatures you control get +1/+0 until end of turn. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4

6
Woodcaller Automaton

Woodcaller Automaton

Artifact Creature — Construct

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.

8/8

1 0
Teferi, Temporal Pilgrim

Teferi, Temporal Pilgrim

Legendary Planeswalker — Teferi

Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim. [0]: Draw a card. [−2]: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature." [−12]: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.

3 U U
Saheeli, Filigree Master

Saheeli, Filigree Master

Legendary Planeswalker — Saheeli

[+1]: Scry 1. You may tap an untapped artifact you control. If you do, draw a card. [−2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. [−4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost less to cast."

2 U R
Mishra, Tamer of Mak Fawa

Mishra, Tamer of Mak Fawa

Legendary Creature — Human Artificer

Permanents you control have "Ward—Sacrifice a permanent." Each artifact card in your graveyard has unearth . (: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

"With the Brotherhood of Gix whispering in his ear, Mishra's drive to prove himself was slowly twisted into an insatiable hunger for power." -*The Antiquities War*

4/4

3 B R
Urza, Prince of Kroog

Urza, Prince of Kroog

Legendary Creature — Human Artificer

Artifact creatures you control get +2/+2. : Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.

"At heart, Urza was an inventor, not a warlord. Over time, the burdens of leadership left him as cold and calculating as his mechanical creations." —*The Antiquities War*

2/3

2 W U
Battlefield Forge

Battlefield Forge

Land

: Add . : Add or . Battlefield Forge deals 1 damage to you.

Brushland

Brushland

Land

: Add . : Add or . Brushland deals 1 damage to you.

Llanowar Wastes

Llanowar Wastes

Land

: Add . : Add or . Llanowar Wastes deals 1 damage to you.

Underground River

Underground River

Land

: Add . : Add or . Underground River deals 1 damage to you.

In the Trenches

In the Trenches

Enchantment

Creatures you control get +1/+1. : Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.

1 W W
Kayla's Command

Kayla's Command

Sorcery

Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2.

1 W W
Kayla's Reconstruction

Kayla's Reconstruction

Sorcery

Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

X W W W
Loran of the Third Path

Loran of the Third Path

Legendary Creature — Human Artificer

Vigilance When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. : You and target opponent each draw a card.

2/1

2 W
Myrel, Shield of Argive

Myrel, Shield of Argive

Legendary Creature — Human Soldier

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

3/4

3 W
Siege Veteran

Siege Veteran

Creature — Human Soldier

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

2/2

2 W
Soul Partition

Soul Partition

Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.

1 W
Tocasia's Welcome

Tocasia's Welcome

Enchantment

Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

2 W
Autonomous Assembler

Autonomous Assembler

Artifact Creature — Assembly-Worker

Prototype — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance , : Put a +1/+1 counter on target Assembly-Worker you control.

4/5

5
Platoon Dispenser

Platoon Dispenser

Artifact Creature — Construct

At the beginning of your end step, if you control two or more other creatures, draw a card. : Create a 1/1 colorless Soldier artifact creature token. Unearth

4/6

5
Steel Seraph

Steel Seraph

Artifact Creature — Angel

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

5/4

6
Urza's Sylex

Urza's Sylex

Legendary Artifact

, , Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. When Urza's Sylex is put into exile from the battlefield, you may pay . If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

3
Drafna, Founder of Lat-Nam

Drafna, Founder of Lat-Nam

Legendary Creature — Human Artificer Advisor

: Return target artifact you control to its owner's hand. , : Copy target artifact spell you control. (The copy becomes a token.)

2/1

1 U
Hurkyl, Master Wizard

Hurkyl, Master Wizard

Legendary Creature — Human Wizard Advisor

At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

2/4

1 U U
Hurkyl's Final Meditation

Hurkyl's Final Meditation

Instant

As long as it's not your turn, this spell costs more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

4 U U U
One with the Multiverse

One with the Multiverse

Enchantment

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

6 U U
Skystrike Officer

Skystrike Officer

Creature — Human Soldier

Flying Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card.

2/3

2 U
Urza's Command

Urza's Command

Instant

Choose two — • Creatures you don't control get -2/-0 until end of turn. • Create a tapped Powerstone token. • Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." • Scry 1, then draw a card.

2 U U
Arcane Proxy

Arcane Proxy

Artifact Creature — Wizard

Prototype — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.

4/3

7
Surge Engine

Surge Engine

Artifact Creature — Construct

Defender : Surge Engine loses defender and gains "This creature can't be blocked." : Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. : Draw three cards. Activate only if Surge Engine is blue and only once.

3/2

2
The Temporal Anchor

The Temporal Anchor

Legendary Artifact

At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor.

3 U U U
Terisian Mindbreaker

Terisian Mindbreaker

Artifact Creature — Juggernaut

Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

6/4

7
Ashnod, Flesh Mechanist

Ashnod, Flesh Mechanist

Legendary Creature — Human Artificer

Deathtouch Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. , Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.

1/1

B
Diabolic Intent

Diabolic Intent

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

1 B
Fateful Handoff

Fateful Handoff

Sorcery

Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

3 B
Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

Legendary Creature — Phyrexian Praetor

Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. , Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.

3/3

1 B B
Gix's Command

Gix's Command

Sorcery

Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the highest power among creatures they control.

3 B B
Gixian Puppeteer

Gixian Puppeteer

Creature — Phyrexian Warlock

Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield.

4/3

3 B
Hostile Negotiations

Hostile Negotiations

Instant

Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life.

3 B
Misery's Shadow

Misery's Shadow

Creature — Shade

If a creature an opponent controls would die, exile it instead. : Misery's Shadow gets +1/+1 until end of turn.

2/2

1 B
Painful Quandary

Painful Quandary

Enchantment

Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.

3 B B
Phyrexian Fleshgorger

Phyrexian Fleshgorger

Artifact Creature — Phyrexian Wurm

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Menace, lifelink Ward—Pay life equal to Phyrexian Fleshgorger's power.

7/5

7
Razorlash Transmogrant

Razorlash Transmogrant

Artifact Creature — Zombie

Razorlash Transmogrant can't block. : Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs less to activate if an opponent controls four or more nonbasic lands.

3/1

2
Transmogrant's Crown

Transmogrant's Crown

Artifact — Equipment

Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip or

2
Brotherhood's End

Brotherhood's End

Sorcery

Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.

1 R R
Draconic Destiny

Draconic Destiny

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand.

1 R R
Feldon, Ronom Excavator

Feldon, Ronom Excavator

Legendary Creature — Human Artificer

Haste Feldon, Ronom Excavator can't block. Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.

2/2

1 R
Mechanized Warfare

Mechanized Warfare

Enchantment

If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

1 R R
Mishra's Command

Mishra's Command

Sorcery

Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains haste until end of turn.

X R
Over the Top

Over the Top

Sorcery

Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.

5 R R
Tyrant of Kher Ridges

Tyrant of Kher Ridges

Creature — Dragon

Flying When Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target. : Tyrant of Kher Ridges gets +1/+0 until end of turn.

4/5

4 R R
Visions of Phyrexia

Visions of Phyrexia

Enchantment

At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

2 R R
Skitterbeam Battalion

Skitterbeam Battalion

Artifact Creature — Construct

Prototype — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Trample, haste When Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it.

4/4

9
Awaken the Woods

Awaken the Woods

Sorcery

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

X G G
Fade from History

Fade from History

Sorcery

Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.

2 G G
Fauna Shaman

Fauna Shaman

Creature — Elf Shaman

, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

2/2

1 G
Gwenna, Eyes of Gaea

Gwenna, Eyes of Gaea

Legendary Creature — Elf Druid Scout

: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of a creature or creature card. Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it.

2/3

2 G
Teething Wurmlet

Teething Wurmlet

Creature — Wurm

Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact enters the battlefield under your control, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.

1/1

G
Titania's Command

Titania's Command

Sorcery

Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.

4 G G
Perennial Behemoth

Perennial Behemoth

Artifact Creature — Beast

You may play lands from your graveyard. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/7

5
Rootwire Amalgam

Rootwire Amalgam

Artifact Creature — Golem

Prototype — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) , Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery.

5/5

5
Simian Simulacrum

Simian Simulacrum

Artifact Creature — Ape

When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/1

3
Deathbloom Ritualist

Deathbloom Ritualist

Creature — Elf Warlock

: Add X mana of any one color, where X is the number of creature cards in your graveyard.

3/5

3 B G
Hajar, Loyal Bodyguard

Hajar, Loyal Bodyguard

Legendary Creature — Human Soldier

Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.

3/3

R G
Harbin, Vanguard Aviator

Harbin, Vanguard Aviator

Legendary Creature — Human Soldier

Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.

3/2

W U
Legions to Ashes

Legions to Ashes

Sorcery

Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.

1 W B
Queen Kayla bin-Kroog

Queen Kayla bin-Kroog

Legendary Creature — Human Noble

, : Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.

2/3

1 R W
Sarinth Greatwurm

Sarinth Greatwurm

Creature — Wurm

Trample Whenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

7/6

4 R G
Tawnos, the Toymaker

Tawnos, the Toymaker

Legendary Creature — Human Artificer

Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.)

3/5

3 G U
Tocasia, Dig Site Mentor

Tocasia, Dig Site Mentor

Legendary Creature — Human Artificer

Creatures you control have vigilance and ": Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.) , Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.

4/3

1 G W U
Bladecoil Serpent

Bladecoil Serpent

Artifact Creature — Serpent

When Bladecoil Serpent enters the battlefield, for each spent to cast it, draw a card. When Bladecoil Serpent enters the battlefield, for each spent to cast it, each opponent discards a card. When Bladecoil Serpent enters the battlefield, for each spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.

5/4

X 6
Clay Champion

Clay Champion

Artifact Creature — Construct

Clay Champion enters the battlefield with three +1/+1 counters on it for each spent to cast it. When Clay Champion enters the battlefield, choose up to two other target creatures you control. For each spent to cast Clay Champion, put a +1/+1 counter on each of them.

2/2

X 4
Cityscape Leveler

Cityscape Leveler

Artifact Creature — Construct

Trample When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth

8/8

8
Liberator, Urza's Battlethopter

Liberator, Urza's Battlethopter

Legendary Artifact Creature — Thopter

Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator.

1/2

3
Portal to Phyrexia

Portal to Phyrexia

Artifact

When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.

9
The Stasis Coffin

The Stasis Coffin

Legendary Artifact

, , Exile The Stasis Coffin: You gain protection from everything until your next turn.

3
The Stone Brain

The Stone Brain

Legendary Artifact

, , Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.

2
Thran Spider

Thran Spider

Artifact Creature — Spider

Reach When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token. : Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/4

3
Blast Zone

Blast Zone

Land

Blast Zone enters the battlefield with a charge counter on it. : Add . , : Put X charge counters on Blast Zone. , , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

Fortified Beachhead

Fortified Beachhead

Land

As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier. : Add or . , : Soldiers you control get +1/+1 until end of turn.

Hall of Tagsin

Hall of Tagsin

Land

: Add . , : Add one mana of any color. , : Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

Mishra's Foundry

Mishra's Foundry

Land

: Add . : Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. , : Target attacking Assembly-Worker gets +2/+2 until end of turn.

Rescue Retriever

Rescue Retriever

Creature — Dog Soldier

Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.

3/3

3 W W
Geology Enthusiast

Geology Enthusiast

Creature — Human Artificer

At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") : Draw a card and put a +1/+1 counter on Geology Enthusiast.

2/5

3 U U
Terror Ballista

Terror Ballista

Artifact Creature — Construct

Menace Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/3

7
Artificer's Dragon

Artificer's Dragon

Artifact Creature — Dragon

Flying : Artifact creatures you control get +1/+0 until end of turn. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4

6
Woodcaller Automaton

Woodcaller Automaton

Artifact Creature — Construct

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.

8/8

1 0
Mishra's Foundry

Mishra's Foundry

Land

: Add . : Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. , : Target attacking Assembly-Worker gets +2/+2 until end of turn.

Queen Kayla bin-Kroog

Queen Kayla bin-Kroog

Legendary Creature — Human Noble

, : Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.

2/3

1 R W
Lay Down Arms

Lay Down Arms

Sorcery

Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.

She'll swing a blade all her life, but never again for war.

W
Flow of Knowledge

Flow of Knowledge

Instant

Draw a card for each Island you control, then discard two cards.

"Focus your mind. Do you hold a piece of the ocean or a thousand drops of rain?" —Hurkyl

4 U
Corrupt

Corrupt

Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

"Most wise, most thoughtful, most powerful qadir," said the Gixian, "we offer whatever help we may give in your illustrious name."

5 B
Sardian Cliffstomper

Sardian Cliffstomper

Creature — Minotaur Barbarian

As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.

When Urza betrayed the Sardian dwarves, they called upon the might of their neighbors for aid.

0/4

1 R
Blanchwood Armor

Blanchwood Armor

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

Some armor is forged, some is forested.

2 G