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Air Elemental
Creature — Elemental
Flying
As insubstantial, and as powerful, as the wind that carries it.
4/4
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Blizzard Elemental
Creature — Elemental
Flying
: Untap Blizzard Elemental.
Students who had seen Rayne argue with Urza were certain she had summoned it to make him seem warmer by comparison.
5/5
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Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
"I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments victory was mine."
—Gustha Ebbasdotter
Kjeldoran royal mage
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Cloud Djinn
Creature — Djinn
Flying
Cloud Djinn can block only creatures with flying.
As elusive as the footprint of a djinn
—Suq'Ata expression
5/4
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Cloud Elemental
Creature — Elemental
Flying
Cloud Elemental can block only creatures with flying.
"You know you've angered the gods when the clouds turn against you."
—Sisay, Captain of the *Weatherlight*
2/3
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Counterspell
Instant
Counter target spell.
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Fog Elemental
Creature — Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
"I've seen fog so thick you could cut it, but none that could cut me."
—Tahngarth of the *Weatherlight*
4/4
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Gaseous Form
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
"It's hard to hurt anyone when you're as transparent as your motives."
—Ertai, wizard adept
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Giant Crab
Creature — Crab
: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
During the giant crabs' mating season, Skyshroud nights are filled with the clatter of their skirmishes.
3/3
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Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"Controlling time ensures you need never look impulsive again."
—Teferi
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Killer Whale
Creature — Whale
: Killer Whale gains flying until end of turn.
Hunger is like the sea: deep, endless, and unforgiving.
3/5
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Leviathan
Creature — Leviathan
Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
10/10
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Mahamoti Djinn
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
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Power Sink
Instant
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
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Snapping Drake
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Drakes claim to be dragons—until the dragons show up.
3/2
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Tolarian Winds
Instant
Discard all the cards in your hand, then draw that many cards.
Afterward, Tolaria's winds were like the whispers of lost wizards, calling for life.
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Vigilant Drake
Creature — Drake
Flying
: Untap Vigilant Drake.
Awake and awing in the blink of an eye.
3/3
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Wayward Soul
Creature — Spirit
Flying
: Put Wayward Soul on top of its owner's library.
"no home no heart no hope"
—Stronghold graffito
3/2
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Bone Harvest
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
"Only fools believe they will face my armies but once."
—Kaervek
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Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"There's very little that escapes me, Greven. And you will escape very little if you fail."
—Volrath
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Dark Ritual
Instant
Add .
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Death Stroke
Sorcery
Destroy target tapped creature.
For a sharp second, Selenia froze, and Crovax's blade found home, As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled.
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Diabolic Edict
Instant
Target player sacrifices a creature.
Greven *il*-Vec lifted Vhati off his feet. "The fall will give you time to think on your failure."
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Drain Life
Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Fallen Angel
Creature — Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Angels are simply extensions of truth upon the fabric of life—and there is far more dark than light."
—Baron Sengir
3/3
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Feral Shadow
Creature — Nightstalker
Flying
"The nightstalkers are such a minor power in Urborg. Their sad eagerness to elevate themselves makes them willing tools in the plundering of little Femeref."
—Kaervek
2/1
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Gravedigger
Creature — Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
2/2
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Hollow Dogs
Creature — Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
3/3
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Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4/4
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Skittering Horror
Creature — Phyrexian Horror
When you cast a creature spell, sacrifice Skittering Horror.
"This monstrosity will do—for now."
—Davvol, Evincar of Rath
4/3
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Skittering Skirge
Creature — Phyrexian Imp
Flying
When you cast a creature spell, sacrifice Skittering Skirge.
The imps' warbling cries echo through Phyrexia's towers like those of mourning doves in a cathedral.
3/2
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Tar Pit Warrior
Creature — Cyclops Warrior
When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
"The cyclops shrugged off savage blows, but casual insults made him weep."
—Azeworai, "The Cyclops who Couldn't"
3/4
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Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
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Balduvian Horde
Creature — Human Barbarian
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
5/5
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Ball Lightning
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
6/1
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Bloodrock Cyclops
Creature — Cyclops
Bloodrock Cyclops attacks each combat if able.
"He's big an' dumb an' ready to fight. A lot like ol' Hornhead here."
—Squee, goblin cabin hand, scouting report
3/3
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Fireball
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Hulking Cyclops
Creature — Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
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Kird Ape
Creature — Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1/1
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Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
"Catch!"
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Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
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Lowland Giant
Creature — Giant
"Faugh!" snorted Tahngarth. "Why would it make a meal of something like you?" Squee looked relieved. "No," he continued, "you'd make a much better toothpick."
4/3
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Raging Goblin
Creature — Goblin Berserker
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
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Shivan Dragon
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
5/5
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Shock
Instant
Shock deals 2 damage to any target.
Lightning tethers souls to the world.
—Kor saying
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Sonic Burst
Instant
As an additional cost to cast this spell, discard a card at random.
Sonic Burst deals 4 damage to any target.
Music scythes the savage beast.
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Talruum Minotaur
Creature — Minotaur Berserker
Haste
Don't insult a Talruum unless your mount is swift.
—Suq'Ata saying
3/3
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Thunderbolt
Instant
Choose one —
• Thunderbolt deals 3 damage to target player or planeswalker.
• Thunderbolt deals 4 damage to target creature with flying.
"Most wizards consider a thunderbolt to be a proper retort."
—Ertai, wizard adept
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Thundering Giant
Creature — Giant
Haste (This creature can attack and as soon as it comes under your control.)
The giant was felt a few seconds before he was seen.
4/3
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Viashino Warrior
Creature — Viashino Warrior
"When traveling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the sands and look poorly on the skinning of their cousins."
—Zhalfirin Guide to the Desert
4/2
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Crash of Rhinos
Creature — Rhino
Trample
Love is like a rhino, short-sighted and hasty; if it cannot find a way, it will make a way.
—Femeref adage
8/4
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Crashing Boars
Creature — Boar
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
Bores ruin a party. Boars are party to ruin.
4/4
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Deadly Insect
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
With his newfound sense of self-importance, Squee set his sights on ever-bigger bugs.
6/1
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Erhnam Djinn
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4/5
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Fog
Instant
Prevent all combat damage that would be dealt this turn.
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Force of Nature
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .
8/8
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Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
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Llanowar Elves
Creature — Elf Druid
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
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Plated Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
Most spiders wait patiently for their prey to arrive. Most spiders aren't forty feet tall.
4/4
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Quirion Elves
Creature — Elf Druid
As Quirion Elves enters the battlefield, choose a color.
: Add .
: Add one mana of the chosen color.
1/1
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Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rath forces plants from its surface as one presses whey from cheese.
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Scaled Wurm
Creature — Wurm
"Flourishing during the Ice Age, these wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age."
—*Kjeldor: Ice Civilization*
7/6
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Shambling Strider
Creature — Yeti
: Shambling Strider gets +1/-1 until end of turn.
Freyalise forbid that any stranger should wander into the striders' territory.
5/5
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Wild Growth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
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Woolly Spider
Creature — Spider
Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
"We need not fear the forces of the air; I've yet to see a spider without an appetite."
—Taaveti of Kelsinko, elvish hunter
2/3
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Yavimaya Wurm
Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When the gorilla playfully grabbed the wurm's tail, the wurm doubled back and playfully ate the gorilla's head.
6/4
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Diabolic Vision
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
"I have seen the true path. I will not warm myself by the fire—I will become the flame."
—Lim-Dûl, the Necromancer
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Segmented Wurm
Creature — Wurm
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
"If only we could so easily leave behind those parts of ourselves that pain us."
—Crovax
5/5
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Clockwork Avian
Artifact Creature — Bird
Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.
0/4
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Clockwork Beast
Artifact Creature — Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
0/4
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Dwarven Ruins
Land
Dwarven Ruins enters the battlefield tapped.
: Add .
, Sacrifice Dwarven Ruins: Add .
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Ebon Stronghold
Land
Ebon Stronghold enters the battlefield tapped.
: Add .
, Sacrifice Ebon Stronghold: Add .
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Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.
: Add .
, Sacrifice Havenwood Battleground: Add .
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Polluted Mire
Land
Polluted Mire enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Remote Isle
Land
Remote Isle enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Slippery Karst
Land
Slippery Karst enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.
: Add .
, Sacrifice Svyelunite Temple: Add .
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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