Commander 2013

Image Card Info Mana cost
Act of Authority

Act of Authority

Enchantment

When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

1 W W
Aerie Mystics

Aerie Mystics

Creature — Bird Wizard

Flying : Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.

3/3

4 W
Ajani's Pridemate

Ajani's Pridemate

Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

"When one of us prospers, the pride prospers." —Jazal Goldmane

2/2

1 W
Angel of Finality

Angel of Finality

Creature — Angel

Flying When Angel of Finality enters the battlefield, exile target player's graveyard.

"Better the dead depart utterly than be enslaved."

3/4

3 W
Archangel

Archangel

Creature — Angel

Flying, vigilance

The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.

5/5

5 W W
Azorius Herald

Azorius Herald

Creature — Spirit

Azorius Herald can't be blocked. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless was spent to cast it.

"As peace should be—gentle yet unstoppable." —Augustin IV

2/1

2 W
Cradle of Vitality

Cradle of Vitality

Enchantment

Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life.

3 W
Curse of the Forsaken

Curse of the Forsaken

Enchantment — Aura Curse

Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.

"Purge the damned, for they have no place among the righteous!" —Seeta of Thraben

2 W
Darksteel Mutation

Darksteel Mutation

Enchantment — Aura

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Infinitely powerless.

1 W
Eternal Dragon

Eternal Dragon

Creature — Dragon Spirit

Flying : Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/5

5 W W
Fiend Hunter

Fiend Hunter

Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3

1 W W
Flickerform

Flickerform

Enchantment — Aura

Enchant creature : Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

1 W
Flickerwisp

Flickerwisp

Creature — Elemental

Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1

1 W W
Karmic Guide

Karmic Guide

Creature — Angel Spirit

Flying, protection from black Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

2/2

3 W W
Kirtar's Wrath

Kirtar's Wrath

Sorcery

Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

4 W W
Kongming, "Sleeping Dragon"

Kongming, "Sleeping Dragon"

Legendary Creature — Human Advisor

Other creatures you control get +1/+1.

"Such a lord as this—all virtues' height—Had never been, nor ever was again."

2/2

2 W W
Mirror Entity

Mirror Entity

Creature — Shapeshifter

Changeling (This card is every creature type.) : Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.

1/1

2 W
Mystic Barrier

Mystic Barrier

Enchantment

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.

4 W
Razor Hippogriff

Razor Hippogriff

Creature — Hippogriff

Flying When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.

She incubates her eggs in gold and mana.

3/3

3 W W
Serene Master

Serene Master

Creature — Human Monk

Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.

"A great warrior studies many different disciplines and takes the best from each." —Gideon Jura

0/2

1 W
Serra Avatar

Serra Avatar

Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

"Serra isn't dead. She lives on through me."

*/*

4 W W W
Stonecloaker

Stonecloaker

Creature — Gargoyle

Flash Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard.

3/2

2 W
Survival Cache

Survival Cache

Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

2 W
Tempt with Glory

Tempt with Glory

Sorcery

Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.

5 W
Unexpectedly Absent

Unexpectedly Absent

Instant

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.

X W W
Wall of Reverence

Wall of Reverence

Creature — Spirit Wall

Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.

The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.

1/6

3 W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

2 W W
Arcane Denial

Arcane Denial

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

1 U
Arcane Melee

Arcane Melee

Enchantment

Instant and sorcery spells cost less to cast.

Debates between wizards are never purely academic.

4 U
Augur of Bolas

Augur of Bolas

Creature — Merfolk Wizard

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1/3

1 U
Azami, Lady of Scrolls

Azami, Lady of Scrolls

Legendary Creature — Human Wizard

Tap an untapped Wizard you control: Draw a card.

"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami." —Lady Azami, letter to Sensei Hisoka

0/2

2 U U U
Blue Sun's Zenith

Blue Sun's Zenith

Instant

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

"The Origin Query will wait. We must ensure we survive to return to it." —Pelyus, vedalken ordinar

X U U U
Borrowing 100,000 Arrows

Borrowing 100,000 Arrows

Sorcery

Draw a card for each tapped creature target opponent controls.

Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.

2 U
Brilliant Plan

Brilliant Plan

Sorcery

Draw three cards.

At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire."

4 U
Control Magic

Control Magic

Enchantment — Aura

Enchant creature You control enchanted creature.

"Do as I think, not as I do." —Jace Beleren

2 U U
Curse of Inertia

Curse of Inertia

Enchantment — Aura Curse

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

"As long as I pull the strings, you will dance." —Tezzeret

2 U
Deceiver Exarch

Deceiver Exarch

Creature — Phyrexian Cleric

Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.

1/4

2 U
Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

3 U
Dismiss

Dismiss

Instant

Counter target spell. Draw a card.

"There is nothing you can do that I cannot simply deny." —Ertai, wizard adept

2 U U
Diviner Spirit

Diviner Spirit

Creature — Spirit

Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.

Sentience is its natural habitat.

2/4

4 U
Djinn of Infinite Deceits

Djinn of Infinite Deceits

Creature — Djinn

Flying : Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.

The winds of change have a mind of their own.

2/7

4 U U
Dungeon Geists

Dungeon Geists

Creature — Spirit

Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

3/3

2 U U
Echo Mage

Echo Mage

Creature — Human Wizard

Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 , : Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 , : Copy target instant or sorcery spell twice. You may choose new targets for the copies.

2/3

1 U U
Fog Bank

Fog Bank

Creature — Wall

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

"The union of sea and sky makes a perfect cover." —Talrand, sky summoner

0/2

1 U
Guard Gomazoa

Guard Gomazoa

Creature — Jellyfish

Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa.

It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.

1/3

2 U
Hada Spy Patrol

Hada Spy Patrol

Creature — Human Rogue

Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) Hada Spy Patrol can't be blocked.

1/1

1 U
Illusionist's Gambit

Illusionist's Gambit

Instant

Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.

2 U U
Jace's Archivist

Jace's Archivist

Creature — Vedalken Wizard

, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."

2/2

1 U U
Lu Xun, Scholar General

Lu Xun, Scholar General

Legendary Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.

1/3

2 U U
Mnemonic Wall

Mnemonic Wall

Creature — Wall

Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

"I'd build an entire fortress of them if I could." —Mzali, Lighthouse archmage

0/4

4 U
Opportunity

Opportunity

Instant

Target player draws four cards.

"Opportunity isn't something you wait for. It's something you create."

4 U U
Order of Succession

Order of Succession

Sorcery

Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.

"Long live . . . me."

3 U
Propaganda

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"The cost of your opposition will be extracted from your wits." —Nekusar, the Mindrazer

2 U
Prosperity

Prosperity

Sorcery

Each player draws X cards.

"True riches are found in the mazes of the mind." —Tamiyo, the Moon Sage

X U
Raven Familiar

Raven Familiar

Creature — Bird

Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

1/2

2 U
Sharding Sphinx

Sharding Sphinx

Artifact Creature — Sphinx

Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

Whether mechanical or biological, life finds a way to propagate itself.

4/4

4 U U
Skyscribing

Skyscribing

Sorcery

Each player draws X cards. Forecast — , Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)

"All clouds should be so organized." —Isperia

X U U
Stormscape Battlemage

Stormscape Battlemage

Creature — Metathran Wizard

Kicker and/or (You may pay an additional and/or as you cast this spell.) When Stormscape Battlemage enters the battlefield, if it was kicked with its kicker, you gain 3 life. When Stormscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target nonblack creature. That creature can't be regenerated.

2/2

2 U
Strategic Planning

Strategic Planning

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

"Plans evolved within the tent decide a victory 1,000 *li* away."

1 U
Tempt with Reflections

Tempt with Reflections

Sorcery

Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.

3 U
Thornwind Faeries

Thornwind Faeries

Creature — Faerie

Flying : Thornwind Faeries deals 1 damage to any target.

Guarding the ship is the Thornwinds' first concern. Getting along with the locals ranks fourth or fifth at best.

1/1

1 U U
Tidal Force

Tidal Force

Creature — Elemental

At the beginning of each upkeep, you may tap or untap target permanent.

"Do not speak the name of the sea, for if it should hear you and rise up, no fortress in the world could hide you." —Gimara of Halimar

7/7

5 U U U
True-Name Nemesis

True-Name Nemesis

Creature — Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player.

3/1

1 U U
Uyo, Silent Prophet

Uyo, Silent Prophet

Legendary Creature — Moonfolk Wizard

Flying , Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.

4/4

4 U U
Vision Skeins

Vision Skeins

Instant

Each player draws two cards.

"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."

1 U
Wash Out

Wash Out

Sorcery

Return all permanents of the color of your choice to their owners' hands.

"It's not the darkness I fear but dull and numbing shades of gray." —Sydri, galvanic genius

3 U
Wonder

Wonder

Creature — Incarnation

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." —*Scroll of Beginnings*

2/2

3 U
Annihilate

Annihilate

Instant

Destroy target nonblack creature. It can't be regenerated. Draw a card.

"Whatever Yawgmoth marks, dies. There is no escape." —Tsabo Tavoc, Phyrexian general

3 B B
Army of the Damned

Army of the Damned

Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

5 B B B
Baleful Force

Baleful Force

Creature — Elemental

At the beginning of each upkeep, you draw a card and you lose 1 life.

"As with any malevolent being, the trick is knowing how long you can afford to keep it in your service." —Liliana Vess

7/7

5 B B B
Curse of Shallow Graves

Curse of Shallow Graves

Enchantment — Aura Curse

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.

2 B
Decree of Pain

Decree of Pain

Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling (, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

6 B B
Dirge of Dread

Dirge of Dread

Sorcery

All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling (, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

2 B
Disciple of Griselbrand

Disciple of Griselbrand

Creature — Human Cleric

, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

The demon Griselbrand dared to stand against Avacyn, earning him the loathing of thousands and the admiration of a few.

1/1

1 B
Endless Cockroaches

Endless Cockroaches

Creature — Insect

When Endless Cockroaches dies, return it to its owner's hand.

There is nothing more repulsive than a cockroach—except a cockroach and all its friends.

1/1

1 B B
Endrek Sahr, Master Breeder

Endrek Sahr, Master Breeder

Legendary Creature — Human Wizard

Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

2/2

4 B
Famine

Famine

Sorcery

Famine deals 3 damage to each creature and each player.

"Better to starve to death than be bored to death." —Liliana Vess

3 B B
Fell Shepherd

Fell Shepherd

Creature — Avatar

Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. , Sacrifice another creature: Target creature gets -2/-2 until end of turn.

8/6

5 B B
Greed

Greed

Enchantment

, Pay 2 life: Draw a card.

What is a sliver of one's soul compared to unimaginable wealth?

3 B
Hooded Horror

Hooded Horror

Creature — Horror

Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.

Insidious fear can be the undoing of the greatest of armies.

4/4

4 B
Infest

Infest

Sorcery

All creatures get -2/-2 until end of turn.

"This is why we don't go out in banewasp weather." —Rannon, Vithian holdout

1 B B
Marrow Bats

Marrow Bats

Creature — Bat Skeleton

Flying Pay 4 life: Regenerate Marrow Bats.

"No matter how far we push into Stensia, undeath will always remain in these lands." —Terhold, archmage of Drunau

4/1

4 B
Nightscape Familiar

Nightscape Familiar

Creature — Zombie

Blue spells and red spells you cast cost less to cast. : Regenerate Nightscape Familiar.

Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.

1/1

1 B
Ophiomancer

Ophiomancer

Creature — Human Shaman

At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.

"There are dark, ancient arts that fascinate even me." —Sorin Markov

2/2

2 B
Phthisis

Phthisis

Sorcery

Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

3 B B B B
Phyrexian Delver

Phyrexian Delver

Creature — Phyrexian Zombie

When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.

Because the dead have no will to resist.

3/2

3 B B
Phyrexian Gargantua

Phyrexian Gargantua

Creature — Phyrexian Horror

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.

4/4

4 B B
Phyrexian Reclamation

Phyrexian Reclamation

Enchantment

, Pay 2 life: Return target creature card from your graveyard to your hand.

Death is no excuse to stop working.

B
Price of Knowledge

Price of Knowledge

Enchantment

Players have no maximum hand size. At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.

6 B
Quagmire Druid

Quagmire Druid

Creature — Zombie Druid

, , Sacrifice a creature: Destroy target enchantment.

As the druids had devoted their lives to preserving Dominaria, so did they devote their deaths.

2/2

2 B
Reckless Spite

Reckless Spite

Instant

Destroy two target nonblack creatures. You lose 5 life.

"The end is justified in being mean. Or something like that."

1 B B
Sanguine Bond

Sanguine Bond

Enchantment

Whenever you gain life, target opponent loses that much life.

"Blood is constant. Every drop I drink, someone must bleed." —Vradeen, vampire nocturnus

3 B B
Stronghold Assassin

Stronghold Assassin

Creature — Phyrexian Zombie Assassin

, Sacrifice a creature: Destroy target nonblack creature.

The assassin sees only throats and hears only heartbeats.

2/1

1 B B
Sudden Spoiling

Sudden Spoiling

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

1 B B
Tempt with Immortality

Tempt with Immortality

Sorcery

Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.

4 B
Toxic Deluge

Toxic Deluge

Sorcery

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

"It's a difficult task to quarantine a plague that moves with the clouds." —Esara, healer adept

2 B
Vampire Nighthawk

Vampire Nighthawk

Creature — Vampire Shaman

Flying, deathtouch, lifelink

2/3

1 B B
Vile Requiem

Vile Requiem

Enchantment

At the beginning of your upkeep, you may put a verse counter on Vile Requiem. , Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.

2 B B
Viscera Seer

Viscera Seer

Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

In matters of life and death, he trusts his gut.

1/1

B
Wight of Precinct Six

Wight of Precinct Six

Creature — Zombie

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

Even the lost and undead need a protector.

1/1

1 B
Blood Rites

Blood Rites

Enchantment

, Sacrifice a creature: Blood Rites deals 2 damage to any target.

In war, the best leaders are open to all tactics.

3 R R
Capricious Efreet

Capricious Efreet

Creature — Efreet

At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.

"You wish for great destruction? It is done, my master."

6/4

4 R R
Charmbreaker Devils

Charmbreaker Devils

Creature — Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

4/4

5 R
Crater Hellion

Crater Hellion

Creature — Hellion Beast

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

6/6

4 R R
Curse of Chaos

Curse of Chaos

Enchantment — Aura Curse

Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.

"Let them cry for mercy. The only one who can hear them is me." —Siglind the Conqueror

2 R
Fireball

Fireball

Sorcery

This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

X R
Fissure Vent

Fissure Vent

Sorcery

Choose one or both — • Destroy target artifact. • Destroy target nonbasic land.

"Something down there has an appetite for what we're standing on. Let's hope it doesn't want seconds." —Samila, Murasa Expeditionary House

3 R R
From the Ashes

From the Ashes

Sorcery

Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.

3 R
Furnace Celebration

Furnace Celebration

Enchantment

Whenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to any target.

Nothing impresses goblins more than something that's bound to kill them.

1 R R
Goblin Bombardment

Goblin Bombardment

Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

One mogg to aim the catapult, one mogg to steer the rock.

1 R
Goblin Sharpshooter

Goblin Sharpshooter

Creature — Goblin

Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. : Goblin Sharpshooter deals 1 damage to any target.

1/1

2 R
Guttersnipe

Guttersnipe

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

He wants to watch Ravnica burn, one soul at a time.

2/2

2 R
Incendiary Command

Incendiary Command

Sorcery

Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.

3 R R
Inferno Titan

Inferno Titan

Creature — Giant

: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

6/6

4 R R
Magus of the Arena

Magus of the Arena

Creature — Human Wizard

, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

The magus still hears the roar of the crowds. They're gone, but the will to compete remains.

5/5

4 R R
Mass Mutiny

Mass Mutiny

Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

"What say you, my most trusted advisors? . . . Advisors?" —Edra, merfolk sovereign

3 R R
Molten Disaster

Molten Disaster

Sorcery

Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.

X R R
Rough // Tumble

Rough // Tumble

Sorcery

Rough deals 2 damage to each creature without flying.

1 R
Rough // Tumble

Rough // Tumble

Sorcery

Tumble deals 6 damage to each creature with flying.

5 R
Slice and Dice

Slice and Dice

Sorcery

Slice and Dice deals 4 damage to each creature. Cycling (, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

4 R R
Spitebellows

Spitebellows

Creature — Elemental

When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Disaster stalks with gaping jaws across unready lands.

6/1

5 R
Stalking Vengeance

Stalking Vengeance

Creature — Avatar

Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.

Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws.

5/5

5 R R
Starstorm

Starstorm

Instant

Starstorm deals X damage to each creature. Cycling (, Discard this card: Draw a card.)

Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.

X R R
Street Spasm

Street Spasm

Instant

Street Spasm deals X damage to target creature without flying you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

X R
Sudden Demise

Sudden Demise

Sorcery

Choose a color. Sudden Demise deals X damage to each creature of the chosen color.

In the Skyfang Mountains, one misstep can mean the end of an entire clan.

X R
Tempt with Vengeance

Tempt with Vengeance

Sorcery

Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.

X R
Terra Ravager

Terra Ravager

Creature — Elemental Beast

Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.

It lives in the mountaintops, feeds at the mountains' feet, and kills anything it finds on the path between.

0/4

2 R R
Tooth and Claw

Tooth and Claw

Enchantment

Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.

"You deify nature as female—kind and gentle—yet you cringe at what is natural." —Mirri of the *Weatherlight*

3 R
War Cadence

War Cadence

Enchantment

: This turn, creatures can't block unless their controller pays for each blocking creature they control.

The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.

2 R
Warstorm Surge

Warstorm Surge

Enchantment

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"

5 R
Where Ancients Tread

Where Ancients Tread

Enchantment

Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.

"Never subtle nor cryptic is the reckoning of the mighty." —Mayael the Anima

4 R
Widespread Panic

Widespread Panic

Enchantment

Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.

"How thin is the veneer of civilization! A modest measure of panic will wash it off completely." —Guard Erdrud of An Karras

2 R
Wild Ricochet

Wild Ricochet

Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

"May your day never match your expectations." —Scriptus Fleen, flectomancer

2 R R
Witch Hunt

Witch Hunt

Enchantment

Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.

The accusations spread like hungry flames.

4 R
Acidic Slime

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

2/2

3 G G
Avenger of Zendikar

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

5/5

5 G G
Baloth Woodcrasher

Baloth Woodcrasher

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

4/4

4 G G
Bane of Progress

Bane of Progress

Creature — Elemental

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

It sees shaped stone and carved wood as mutilations.

2/2

4 G G
Brooding Saurian

Brooding Saurian

Creature — Lizard

At the beginning of each end step, each player gains control of all nontoken permanents they own.

"I have been trapped in the lizard's lair for days. It seems to regard me as its child and will not let me leave." —Aevar Borg, northern guide, journal entry

4/4

2 G G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

2 G
Curse of Predation

Curse of Predation

Enchantment — Aura Curse

Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

"Hunters feed on the fear of their prey." —Garruk Wildspeaker

2 G
Deadwood Treefolk

Deadwood Treefolk

Creature — Treefolk

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

3/6

5 G
Drumhunter

Drumhunter

Creature — Human Druid Warrior

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. : Add .

"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."

2/2

3 G
Elvish Skysweeper

Elvish Skysweeper

Creature — Elf Warrior

, Sacrifice a creature: Destroy target creature with flying.

The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.

1/1

G
Farhaven Elf

Farhaven Elf

Creature — Elf Druid

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Verdant bloom does exist. It merely hides for its own safety."

1/1

2 G
Fecundity

Fecundity

Enchantment

Whenever a creature dies, that creature's controller may draw a card.

Life is eternal. A lifetime is ephemeral.

2 G
Foster

Foster

Enchantment

Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

2 G G
Grazing Gladehart

Grazing Gladehart

Creature — Antelope

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

"Don't be fooled. If it were as docile as it looks, it would've died off long ago." —Yon Basrel, Oran-Rief survivalist

2/2

2 G
Harmonize

Harmonize

Sorcery

Draw three cards.

"Words lie. People lie. The land tells the truth."

2 G G
Hua Tuo, Honored Physician

Hua Tuo, Honored Physician

Legendary Creature — Human

: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.

1/2

1 G G
Hunted Troll

Hunted Troll

Creature — Troll Warrior

When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying. : Regenerate Hunted Troll.

8/4

2 G G
Jade Mage

Jade Mage

Creature — Human Shaman

: Create a 1/1 green Saproling creature token.

"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons." —Jade creed

2/1

1 G
Kazandu Tuskcaller

Kazandu Tuskcaller

Creature — Human Shaman

Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 : Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 : Create two 3/3 green Elephant creature tokens.

1/1

1 G
Krosan Grip

Krosan Grip

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough." —Zyd, Kamahlite druid

2 G
Krosan Tusker

Krosan Tusker

Creature — Boar Beast

Cycling (, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

6/5

5 G G
Krosan Warchief

Krosan Warchief

Creature — Beast

Beast spells you cast cost less to cast. : Regenerate target Beast.

It turns prey into predator.

2/2

2 G
Mold Shambler

Mold Shambler

Creature — Fungus Beast

Kicker (You may pay an additional as you cast this spell.) When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.

When civilization encroaches on nature, Zendikar encroaches back.

3/3

3 G
Naya Soulbeast

Naya Soulbeast

Creature — Beast

When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way. Trample

0/0

6 G G
Night Soil

Night Soil

Enchantment

, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

Some said killing the thallids only encouraged them.

G G
One Dozen Eyes

One Dozen Eyes

Sorcery

Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine (Choose both if you pay the entwine cost.)

5 G
Phantom Nantuko

Phantom Nantuko

Creature — Insect Spirit

Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. : Put a +1/+1 counter on Phantom Nantuko.

0/0

2 G
Presence of Gond

Presence of Gond

Enchantment — Aura

Enchant creature Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."

"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."

2 G
Primal Vigor

Primal Vigor

Enchantment

If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

4 G
Rain of Thorns

Rain of Thorns

Sorcery

Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.

When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.

4 G G
Rampaging Baloths

Rampaging Baloths

Creature — Beast

Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

"When the land is angry, so are they." —Nissa Revane

6/6

4 G G
Ravenous Baloth

Ravenous Baloth

Creature — Beast

Sacrifice a Beast: You gain 4 life.

"All we know about the Krosan Forest we have learned from those few who made it out alive." —Elvish refugee

4/4

2 G G
Reincarnation

Reincarnation

Instant

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

"You cannot imagine what eyes you may look through tomorrow." —Aerona, elder druid

1 G G
Restore

Restore

Sorcery

Put target land card from a graveyard onto the battlefield under your control.

"See, the land itself raises an altar to the ascendancy of nature." —Mayael the Anima

1 G
Sakura-Tribe Elder

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

1/1

1 G
Silklash Spider

Silklash Spider

Creature — Spider

Reach : Silklash Spider deals X damage to each creature with flying.

By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk.

2/7

3 G G
Slice in Twain

Slice in Twain

Instant

Destroy target artifact or enchantment. Draw a card.

"The hypocrisy of these elves is thicker than steel—destroying 'unnatural metal' with their own enchanted swords." —Kara Vrist, Neurok agent

2 G G
Spawning Grounds

Spawning Grounds

Enchantment — Aura

Enchant land Enchanted land has ": Create a 5/5 green Beast creature token with trample."

It's the only water source in miles of desert, but the local tribes avoid it at all costs.

6 G G
Spoils of Victory

Spoils of Victory

Sorcery

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.

2 G
Sprouting Vines

Sprouting Vines

Instant

Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

2 G
Tempt with Discovery

Tempt with Discovery

Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

3 G
Walker of the Grove

Walker of the Grove

Creature — Elemental

When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

7/7

6 G G
Aethermage's Touch

Aethermage's Touch

Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

2 W U
Baleful Strix

Baleful Strix

Artifact Creature — Bird

Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

1/1

U B
Behemoth Sledge

Behemoth Sledge

Artifact — Equipment

Equipped creature gets +2/+2 and has trample and lifelink. Equip

Those who worship the great gargantuans could hardly be expected to fight with a subtle weapon.

1 G W
Boros Charm

Boros Charm

Instant

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

"Practice compassion and mercy. But know when they must end." —Aurelia

R W
Charnelhoard Wurm

Charnelhoard Wurm

Creature — Wurm

Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.

6/6

4 B R G
Crosis's Charm

Crosis's Charm

Instant

Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.

A pretty bauble of persecution.

U B R
Cruel Ultimatum

Cruel Ultimatum

Sorcery

Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

There is always a greater power.

U U B B B R R
Death Grasp

Death Grasp

Sorcery

Death Grasp deals X damage to any target. You gain X life.

Plate mail, the skin of the chest, the rib cage, the heart—all useless against the mage who can reach directly for the soul.

X W B
Deathbringer Thoctar

Deathbringer Thoctar

Creature — Zombie Beast

Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: It deals 1 damage to any target.

3/3

4 B R
Deepfire Elemental

Deepfire Elemental

Creature — Elemental

: Destroy target artifact or creature with mana value X.

"There are deep, deep places in this world that have long burned hot with little regard for the whitening of the earth's thin skin." —Sek'Kuar, Deathkeeper

4/4

4 B R
Derevi, Empyrial Tactician

Derevi, Empyrial Tactician

Legendary Creature — Bird Wizard

Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. : Put Derevi onto the battlefield from the command zone.

2/3

G W U
Dromar's Charm

Dromar's Charm

Instant

Choose one — • You gain 5 life. • Counter target spell. • Target creature gets -2/-2 until end of turn.

"Wisdom can be summed up in two rules: Control what you can. Eliminate what you cannot." —Dromar, the Banisher

W U B
Fiery Justice

Fiery Justice

Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

When the rebels couldn't breach the castle to kill Lalor the Obstinate, they tried a more internal approach to depose the pretender king.

R G W
Filigree Angel

Filigree Angel

Artifact Creature — Angel

Flying When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.

"I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe."

4/4

5 W W U
Fires of Yavimaya

Fires of Yavimaya

Enchantment

Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Yavimaya lights the quickest path to battle.

1 R G
Gahiji, Honored One

Gahiji, Honored One

Legendary Creature — Beast

Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.

He can stir the gentlest spirit to wild ferocity.

4/4

2 R G W
Grixis Charm

Grixis Charm

Instant

Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn.

"So many choices. Shall I choose loathing, hate, or malice today?" —Eliza of the Keep

U B R
Hull Breach

Hull Breach

Sorcery

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

"Crovax knows we're coming now," said a grinning Sisay. "I just sent the *Predator* crashing into his stronghold."

R G
Jeleva, Nephalia's Scourge

Jeleva, Nephalia's Scourge

Legendary Creature — Vampire Wizard

Flying When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.

1/3

1 U B R
Jund Charm

Jund Charm

Instant

Choose one — • Exile target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature.

Jund pulses with raw energy, waiting for shamans to shape it into useful form.

B R G
Leafdrake Roost

Leafdrake Roost

Enchantment — Aura

Enchant land Enchanted land has ", : Create a 2/2 green and blue Drake creature token with flying."

"The best experiments are those whose successes replicate themselves." —Yolov, Simic bioengineer

3 G U
Lim-Dûl's Vault

Lim-Dûl's Vault

Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

U B
Marath, Will of the Wild

Marath, Will of the Wild

Legendary Creature — Elemental Beast

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. , Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0.

0/0

R G W
Mayael the Anima

Mayael the Anima

Legendary Creature — Elf Shaman

, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.

The sacred Anima's eyes are blind to all but the grandest truths.

2/3

R G W
Naya Charm

Naya Charm

Instant

Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.

Deep in nature's core lies a potential unsullied by greed or civilization.

R G W
Nekusar, the Mindrazer

Nekusar, the Mindrazer

Legendary Creature — Zombie Wizard

At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along.

2/4

2 U B R
Nivix Guildmage

Nivix Guildmage

Creature — Human Wizard

: Draw a card, then discard a card. : Copy target instant or sorcery spell you control. You may choose new targets for the copy.

"The only action worth taking is one with an unknown outcome."

2/2

U R
Oloro, Ageless Ascetic

Oloro, Ageless Ascetic

Legendary Creature — Giant Soldier

At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.

4/5

3 W U B
Prossh, Skyraider of Kher

Prossh, Skyraider of Kher

Legendary Creature — Dragon

When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.

5/5

3 B R G
Rakeclaw Gargantuan

Rakeclaw Gargantuan

Creature — Beast

: Target creature with power 5 or greater gains first strike until end of turn.

Naya teems with gargantuans, titanic monsters to whom both nature and civilization defer.

5/3

2 R G W
Roon of the Hidden Realm

Roon of the Hidden Realm

Legendary Creature — Rhino Soldier

Vigilance, trample , : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

"Time and space are just new battlefields to be mastered."

4/4

2 G W U
Rubinia Soulsinger

Rubinia Soulsinger

Legendary Creature — Faerie

You may choose not to untap Rubinia Soulsinger during your untap step. : Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.

"Take up the quill, and feel your future flow into the runes."

2/3

2 G W U
Savage Twister

Savage Twister

Sorcery

Savage Twister deals X damage to each creature.

"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example." —Trigori, Azorius senator

X R G
Scarland Thrinax

Scarland Thrinax

Creature — Lizard

Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.

"There is only one way of life in Jund: feed on the weak until you are cut down by something stronger." —Jorshu of Clan Nel Toth

2/2

B R G
Sek'Kuar, Deathkeeper

Sek'Kuar, Deathkeeper

Legendary Creature — Orc Shaman

Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.

The orcs believe Sek'Kuar still lives in the Karplusan Mountains, gathering his dead army, intent on revenge.

4/3

2 B R G
Selesnya Charm

Selesnya Charm

Instant

Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.

G W
Sharuum the Hegemon

Sharuum the Hegemon

Legendary Artifact Creature — Sphinx

Flying When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.

To gain audience with the hegemon, one must bring a riddle she has not heard.

5/5

3 W U B
Shattergang Brothers

Shattergang Brothers

Legendary Creature — Goblin Artificer

, Sacrifice a creature: Each other player sacrifices a creature. , Sacrifice an artifact: Each other player sacrifices an artifact. , Sacrifice an enchantment: Each other player sacrifices an enchantment.

3/3

1 B R G
Skyward Eye Prophets

Skyward Eye Prophets

Creature — Human Wizard

Vigilance : Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

They lament the doom that is coming to Bant without realizing the part their own leaders have played in it.

3/3

3 G W U
Soul Manipulation

Soul Manipulation

Instant

Choose one or both — • Counter target creature spell. • Return target creature card from your graveyard to your hand.

"Birth and death are both reversible." —Nicol Bolas

1 U B
Spellbreaker Behemoth

Spellbreaker Behemoth

Creature — Beast

This spell can't be countered. Creature spells you control with power 5 or greater can't be countered.

"Some think its immunity to countermagic evolved because of the constant mage attacks on Naya. I think it just ate a bunch of wizards." —Broka, drumhunter

5/5

1 R G G
Sphinx of the Steel Wind

Sphinx of the Steel Wind

Artifact Creature — Sphinx

Flying, first strike, vigilance, lifelink, protection from red and from green

No one has properly answered her favorite riddle: "Why should I spare your life?"

6/6

5 W U B
Spinal Embrace

Spinal Embrace

Instant

Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

3 U U B
Sprouting Thrinax

Sprouting Thrinax

Creature — Lizard

When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.

The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten.

3/3

B R G
Sydri, Galvanic Genius

Sydri, Galvanic Genius

Legendary Creature — Human Artificer

: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. : Target artifact creature gains deathtouch and lifelink until end of turn.

2/2

W U B
Thraximundar

Thraximundar

Legendary Creature — Zombie Assassin

Haste Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.

His name means "he who paints the earth red."

6/6

4 U B R
Tidehollow Strix

Tidehollow Strix

Artifact Creature — Bird

Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay.

2/1

U B
Tower Gargoyle

Tower Gargoyle

Artifact Creature — Gargoyle

Flying

"Esper, like any work of art, can be truly appreciated only from a distance." —Tezzeret

4/4

1 W U B
Valley Rannet

Valley Rannet

Creature — Beast

Mountaincycling , forestcycling (, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)

6/3

4 R G
Vizkopa Guildmage

Vizkopa Guildmage

Creature — Human Wizard

: Target creature gains lifelink until end of turn. : Whenever you gain life this turn, each opponent loses that much life.

2/2

W B
Winged Coatl

Winged Coatl

Creature — Snake

Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

The nacatl called this new species "vetli," their word for poison arrows.

1/1

1 G U
Augury Adept

Augury Adept

Creature — Kithkin Wizard

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.

Moonstones grant limited foresight but unlimited advantages.

2/2

1 W / U W / U
Divinity of Pride

Divinity of Pride

Creature — Spirit Avatar

Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life.

"She spoke of mystery and portent, of such unfathomable things that my mind screamed for pity." —*The Seer's Parables*

4/4

W / B W / B W / B W / B W / B
Golgari Guildmage

Golgari Guildmage

Creature — Elf Shaman

, Sacrifice a creature: Return target creature card from your graveyard to your hand. : Put a +1/+1 counter on target creature.

2/2

B / G B / G
Mistmeadow Witch

Mistmeadow Witch

Creature — Kithkin Wizard

: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.

1/1

1 W / U
Murkfiend Liege

Murkfiend Liege

Creature — Horror

Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.

4/4

2 G / U G / U G / U
Selesnya Guildmage

Selesnya Guildmage

Creature — Elf Wizard

: Create a 1/1 green Saproling creature token. : Creatures you control get +1/+1 until end of turn.

2/2

G / W G / W
Spiteful Visions

Spiteful Visions

Enchantment

At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Knowledge brings the sting of disillusionment, but the pain teaches perspective.

2 B / R B / R
Thopter Foundry

Thopter Foundry

Artifact

, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

"Etherium is limited. Innovation is not." —Tezzeret

W / B U
Armillary Sphere

Armillary Sphere

Artifact

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

2
Azorius Keyrune

Azorius Keyrune

Artifact

: Add or . : Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

"The higher the mind soars, the greater its understanding of the law." —Isperia

3
Basalt Monolith

Basalt Monolith

Artifact

Basalt Monolith doesn't untap during your untap step. : Add . : Untap Basalt Monolith.

3
Carnage Altar

Carnage Altar

Artifact

, Sacrifice a creature: Draw a card.

"In these bloodstains I will find the fingerprints of our oppressors." —Anowon, the Ruin Sage

2
Conjurer's Closet

Conjurer's Closet

Artifact

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

"Tomorrow wears yesterday's face." —Kordel the Cryptic

5
Crawlspace

Crawlspace

Artifact

No more than two creatures can attack you each combat.

Lord Rondor arrived for battle with sixty war elephants, ten catapults, and two hundred of his finest archers. Then he saw the battlefield . . .

3
Darksteel Ingot

Darksteel Ingot

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.) : Add one mana of any color.

"It reflects the purity of Mirrodin-that-was." —Koth of the Hammer

3
Druidic Satchel

Druidic Satchel

Artifact

, : Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

3
Eye of Doom

Eye of Doom

Artifact

When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. , , Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.

4
Jar of Eyeballs

Jar of Eyeballs

Artifact

Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. , , Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.

3
Leonin Bladetrap

Leonin Bladetrap

Artifact

Flash (You may cast this spell any time you could cast an instant.) , Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.

3
Mirari

Mirari

Legendary Artifact

Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.

"It offers you what you want, not what you need." —Braids, dementia summoner

5
Myr Battlesphere

Myr Battlesphere

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

4/7

7
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

4
Nihil Spellbomb

Nihil Spellbomb

Artifact

, Sacrifice Nihil Spellbomb: Exile target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

1
Obelisk of Esper

Obelisk of Esper

Artifact

: Add , , or .

It is a monument as austere, unyielding, and inscrutable as Esper itself.

3
Obelisk of Grixis

Obelisk of Grixis

Artifact

: Add , , or .

Like most features of Grixis, the obelisks that remain from the time of Alara now exist only for dark exploitation.

3
Obelisk of Jund

Obelisk of Jund

Artifact

: Add , , or .

Volcanic ash-winds batter it, climbing vines overwhelm it, dragonfire roasts it, and yet it still stands as a testament to a forgotten world.

3
Pilgrim's Eye

Pilgrim's Eye

Artifact Creature — Thopter

Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The kor send their thopter kites to see if the land is in a welcoming mood.

1/1

3
Plague Boiler

Plague Boiler

Artifact

At the beginning of your upkeep, put a plague counter on Plague Boiler. : Put a plague counter on Plague Boiler or remove a plague counter from it. When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.

3
Pristine Talisman

Pristine Talisman

Artifact

: Add . You gain 1 life.

"Tools and artisans can be destroyed, but the act of creation is inviolate." —Elspeth Tirel

3
Seer's Sundial

Seer's Sundial

Artifact

Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.

"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."

4
Selesnya Signet

Selesnya Signet

Artifact

, : Add .

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

2
Simic Signet

Simic Signet

Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

2
Sol Ring

Sol Ring

Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

1
Spine of Ish Sah

Spine of Ish Sah

Artifact

When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.

7
Sun Droplet

Sun Droplet

Artifact

Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

2
Surveyor's Scope

Surveyor's Scope

Artifact

, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.

2
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

2
Sword of the Paruns

Sword of the Paruns

Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. : You may tap or untap equipped creature. Equip

4
Temple Bell

Temple Bell

Artifact

: Each player draws a card.

Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.

3
Thousand-Year Elixir

Thousand-Year Elixir

Artifact

You may activate abilities of creatures you control as though those creatures had haste. , : Untap target creature.

Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.

3
Thunderstaff

Thunderstaff

Artifact

As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. , : Attacking creatures get +1/+0 until end of turn.

Jort the Thunder-Mad spent his life perfecting a way to harness the power of the heavens.

3
Tower of Fortunes

Tower of Fortunes

Artifact

, : Draw four cards.

The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.

4
Viseling

Viseling

Artifact Creature — Phyrexian Construct

At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.

"This may hurt a lot."

2/2

4
Wayfarer's Bauble

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.

1
Well of Lost Dreams

Well of Lost Dreams

Artifact

Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.

4
Akoum Refuge

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. : Add or .

Arcane Sanctum

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped. : Add , , or .

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." —Tullus of Palandius

Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add .

Azorius Guildgate

Azorius Guildgate

Land — Gate

Azorius Guildgate enters the battlefield tapped. : Add or .

Enter the Senate, the seat of justice and the foundation of Ravnican society.

Bant Panorama

Bant Panorama

Land

: Add . , , Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Bant's hearts are as pure as its air and as bright as its skies.

Barren Moor

Barren Moor

Land

Barren Moor enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Bojuka Bog

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add .

Boros Garrison

Boros Garrison

Land

Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add .

Boros Guildgate

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped. : Add or .

Enter with merciful hearts. Exit with battle cries.

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Contested Cliffs

Contested Cliffs

Land

: Add . , : Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Crumbling Necropolis

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped. : Add , , or .

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living." —Olcot, Rider of Joffik

Dimir Guildgate

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped. : Add or .

Enter and become a mastermind of spies, lies, and deception.

Drifting Meadow

Drifting Meadow

Land

Drifting Meadow enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Esper Panorama

Esper Panorama

Land

: Add . , , Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.

Esper is an expansive canvas painted by precise, controlling hands.

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Faerie Conclave

Faerie Conclave

Land

Faerie Conclave enters the battlefield tapped. : Add . : Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Forgotten Cave

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Golgari Guildgate

Golgari Guildgate

Land — Gate

Golgari Guildgate enters the battlefield tapped. : Add or .

Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.

Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .

Grim Backwoods

Grim Backwoods

Land

: Add . , , Sacrifice a creature: Draw a card.

"I love what they've done with the place." —Liliana Vess

Grixis Panorama

Grixis Panorama

Land

: Add . , , Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

There is no height above Grixis that is free from the stench of death.

Gruul Guildgate

Gruul Guildgate

Land — Gate

Gruul Guildgate enters the battlefield tapped. : Add or .

Enter and leave the shackles of society behind.

Homeward Path

Homeward Path

Land

: Add . : Each player gains control of all creatures they own.

"Let your heels point you home." —Ancient blessing

Izzet Boilerworks

Izzet Boilerworks

Land

Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add .

Izzet Guildgate

Izzet Guildgate

Land — Gate

Izzet Guildgate enters the battlefield tapped. : Add or .

Enter those with the vision to create and the daring to release their creations.

Jund Panorama

Jund Panorama

Land

: Add . , , Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.

The sky is the dragon's throne, the seat from which it issues its fiery decrees.

Jungle Shrine

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped. : Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Jwar Isle Refuge

Jwar Isle Refuge

Land

Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. : Add or .

Kazandu Refuge

Kazandu Refuge

Land

Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. : Add or .

Khalni Garden

Khalni Garden

Land

Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. : Add .

Kher Keep

Kher Keep

Legendary Land

: Add . , : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

"They're still here?! The cockroach may have finally met its match." —Teferi

Llanowar Reborn

Llanowar Reborn

Land

Llanowar Reborn enters the battlefield tapped. : Add . Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)

Lonely Sandbar

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Molten Slagheap

Molten Slagheap

Land

: Add . , : Put a storage counter on Molten Slagheap. , Remove X storage counters from Molten Slagheap: Add X mana in any combination of and/or .

Mosswort Bridge

Mosswort Bridge

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Naya Panorama

Naya Panorama

Land

: Add . , , Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.

New Benalia

New Benalia

Land

New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add .

Opal Palace

Opal Palace

Land

: Add . , : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Orzhov Basilica

Orzhov Basilica

Land

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add .

Orzhov Guildgate

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped. : Add or .

Enter to find wealth, security, and eternal life . . . for just a small price up front.

Rakdos Carnarium

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add .

Rakdos Guildgate

Rakdos Guildgate

Land — Gate

Rakdos Guildgate enters the battlefield tapped. : Add or .

Enter and indulge your darkest fantasies, for you may never pass this way again.

Rupture Spire

Rupture Spire

Land

Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.

Saltcrusted Steppe

Saltcrusted Steppe

Land

: Add . , : Put a storage counter on Saltcrusted Steppe. , Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of and/or .

Savage Lands

Savage Lands

Land

Savage Lands enters the battlefield tapped. : Add , , or .

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Seaside Citadel

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped. : Add , , or .

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Secluded Steppe

Secluded Steppe

Land

Secluded Steppe enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Sejiri Refuge

Sejiri Refuge

Land

Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. : Add or .

Selesnya Guildgate

Selesnya Guildgate

Land — Gate

Selesnya Guildgate enters the battlefield tapped. : Add or .

Enter and rejoice! The Conclave stands united, open to one and all.

Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .

Simic Guildgate

Simic Guildgate

Land — Gate

Simic Guildgate enters the battlefield tapped. : Add or .

Enter and comprehend the perfection of orchestrated life.

Slippery Karst

Slippery Karst

Land

Slippery Karst enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Smoldering Crater

Smoldering Crater

Land

Smoldering Crater enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Springjack Pasture

Springjack Pasture

Land

: Add . , : Create a 0/1 white Goat creature token. , Sacrifice X Goats: Add X mana of any one color. You gain X life.

Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

Those who bring nothing to the temple take nothing away.

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Tranquil Thicket

Tranquil Thicket

Land

Tranquil Thicket enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Transguild Promenade

Transguild Promenade

Land

Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.

Urza's Factory

Urza's Factory

Land — Urza's

: Add . , : Create a 2/2 colorless Assembly-Worker artifact creature token.

"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." —Tocasia, journal entry

Vitu-Ghazi, the City-Tree

Vitu-Ghazi, the City-Tree

Land

: Add . , : Create a 1/1 green Saproling creature token.

In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.

Vivid Crag

Vivid Crag

Land

Vivid Crag enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Crag: Add one mana of any color.

Vivid Creek

Vivid Creek

Land

Vivid Creek enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Creek: Add one mana of any color.

Vivid Grove

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Grove: Add one mana of any color.

Vivid Marsh

Vivid Marsh

Land

Vivid Marsh enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Marsh: Add one mana of any color.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)