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Act of Authority
Enchantment
When Act of Authority enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
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Aerie Mystics
Creature — Bird Wizard
Flying
: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.
3/3
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Ajani's Pridemate
Creature — Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
"When one of us prospers, the pride prospers."
—Jazal Goldmane
2/2
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Angel of Finality
Creature — Angel
Flying
When Angel of Finality enters the battlefield, exile target player's graveyard.
"Better the dead depart utterly than be enslaved."
3/4
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Archangel
Creature — Angel
Flying, vigilance
The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.
5/5
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Azorius Herald
Creature — Spirit
Azorius Herald can't be blocked.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless was spent to cast it.
"As peace should be—gentle yet unstoppable."
—Augustin IV
2/1
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Cradle of Vitality
Enchantment
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life.
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Curse of the Forsaken
Enchantment — Aura Curse
Enchant player
Whenever a creature attacks enchanted player, its controller gains 1 life.
"Purge the damned, for they have no place among the righteous!"
—Seeta of Thraben
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Darksteel Mutation
Enchantment — Aura
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Infinitely powerless.
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Eternal Dragon
Creature — Dragon Spirit
Flying
: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5/5
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Fiend Hunter
Creature — Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
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Flickerform
Enchantment — Aura
Enchant creature
: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
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Flickerwisp
Creature — Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
3/1
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Karmic Guide
Creature — Angel Spirit
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2/2
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Kirtar's Wrath
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
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Kongming, "Sleeping Dragon"
Legendary Creature — Human Advisor
Other creatures you control get +1/+1.
"Such a lord as this—all virtues' height—Had never been, nor ever was again."
2/2
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Mirror Entity
Creature — Shapeshifter
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
1/1
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Mystic Barrier
Enchantment
When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.
Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
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Razor Hippogriff
Creature — Hippogriff
Flying
When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.
She incubates her eggs in gold and mana.
3/3
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Serene Master
Creature — Human Monk
Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.
"A great warrior studies many different disciplines and takes the best from each."
—Gideon Jura
0/2
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Serra Avatar
Creature — Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
"Serra isn't dead. She lives on through me."
*/*
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Stonecloaker
Creature — Gargoyle
Flash
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
3/2
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Survival Cache
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Tempt with Glory
Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
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Unexpectedly Absent
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.
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Wall of Reverence
Creature — Spirit Wall
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.
1/6
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Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
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Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
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Arcane Melee
Enchantment
Instant and sorcery spells cost less to cast.
Debates between wizards are never purely academic.
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Augur of Bolas
Creature — Merfolk Wizard
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
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Azami, Lady of Scrolls
Legendary Creature — Human Wizard
Tap an untapped Wizard you control: Draw a card.
"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami."
—Lady Azami, letter to Sensei Hisoka
0/2
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Blue Sun's Zenith
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
"The Origin Query will wait. We must ensure we survive to return to it."
—Pelyus, vedalken ordinar
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Borrowing 100,000 Arrows
Sorcery
Draw a card for each tapped creature target opponent controls.
Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.
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Brilliant Plan
Sorcery
Draw three cards.
At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire."
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Control Magic
Enchantment — Aura
Enchant creature
You control enchanted creature.
"Do as I think, not as I do."
—Jace Beleren
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Curse of Inertia
Enchantment — Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
"As long as I pull the strings, you will dance."
—Tezzeret
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Deceiver Exarch
Creature — Phyrexian Cleric
Flash (You may cast this spell any time you could cast an instant.)
When Deceiver Exarch enters the battlefield, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.
1/4
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Deep Analysis
Sorcery
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"The specimen seems to be broken."
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Dismiss
Instant
Counter target spell.
Draw a card.
"There is nothing you can do that I cannot simply deny."
—Ertai, wizard adept
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Diviner Spirit
Creature — Spirit
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
Sentience is its natural habitat.
2/4
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Djinn of Infinite Deceits
Creature — Djinn
Flying
: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
The winds of change have a mind of their own.
2/7
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Dungeon Geists
Creature — Spirit
Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
3/3
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Echo Mage
Creature — Human Wizard
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/4
, : Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
, : Copy target instant or sorcery spell twice. You may choose new targets for the copies.
2/3
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Fog Bank
Creature — Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
"The union of sea and sky makes a perfect cover."
—Talrand, sky summoner
0/2
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Guard Gomazoa
Creature — Jellyfish
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.
1/3
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Hada Spy Patrol
Creature — Human Rogue
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
Hada Spy Patrol can't be blocked.
LEVEL 3+
3/3
Shroud (This creature can't be the target of spells or abilities.)
Hada Spy Patrol can't be blocked.
1/1
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Illusionist's Gambit
Instant
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
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Jace's Archivist
Creature — Vedalken Wizard
, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."
2/2
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Lu Xun, Scholar General
Legendary Creature — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
1/3
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Mnemonic Wall
Creature — Wall
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
"I'd build an entire fortress of them if I could."
—Mzali, Lighthouse archmage
0/4
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Opportunity
Instant
Target player draws four cards.
"Opportunity isn't something you wait for. It's something you create."
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Order of Succession
Sorcery
Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.
"Long live . . . me."
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Propaganda
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"The cost of your opposition will be extracted from your wits."
—Nekusar, the Mindrazer
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Prosperity
Sorcery
Each player draws X cards.
"True riches are found in the mazes of the mind."
—Tamiyo, the Moon Sage
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Raven Familiar
Creature — Bird
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/2
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Sharding Sphinx
Artifact Creature — Sphinx
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Whether mechanical or biological, life finds a way to propagate itself.
4/4
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Skyscribing
Sorcery
Each player draws X cards.
Forecast — , Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
"All clouds should be so organized."
—Isperia
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Stormscape Battlemage
Creature — Metathran Wizard
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Stormscape Battlemage enters the battlefield, if it was kicked with its kicker, you gain 3 life.
When Stormscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target nonblack creature. That creature can't be regenerated.
2/2
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Strategic Planning
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"Plans evolved within the tent decide a victory 1,000 *li* away."
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Tempt with Reflections
Sorcery
Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
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Thornwind Faeries
Creature — Faerie
Flying
: Thornwind Faeries deals 1 damage to any target.
Guarding the ship is the Thornwinds' first concern. Getting along with the locals ranks fourth or fifth at best.
1/1
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Tidal Force
Creature — Elemental
At the beginning of each upkeep, you may tap or untap target permanent.
"Do not speak the name of the sea, for if it should hear you and rise up, no fortress in the world could hide you."
—Gimara of Halimar
7/7
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True-Name Nemesis
Creature — Merfolk Rogue
As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection from the chosen player.
3/1
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Uyo, Silent Prophet
Legendary Creature — Moonfolk Wizard
Flying
, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
4/4
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Vision Skeins
Instant
Each player draws two cards.
"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."
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Wash Out
Sorcery
Return all permanents of the color of your choice to their owners' hands.
"It's not the darkness I fear but dull and numbing shades of gray."
—Sydri, galvanic genius
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Wonder
Creature — Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
—*Scroll of Beginnings*
2/2
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Annihilate
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
"Whatever Yawgmoth marks, dies. There is no escape."
—Tsabo Tavoc, Phyrexian general
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Army of the Damned
Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sometimes death comes knocking. Sometimes it tears down the walls.
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Baleful Force
Creature — Elemental
At the beginning of each upkeep, you draw a card and you lose 1 life.
"As with any malevolent being, the trick is knowing how long you can afford to keep it in your service."
—Liliana Vess
7/7
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Curse of Shallow Graves
Enchantment — Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
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Decree of Pain
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
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Dirge of Dread
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling (, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
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Disciple of Griselbrand
Creature — Human Cleric
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
The demon Griselbrand dared to stand against Avacyn, earning him the loathing of thousands and the admiration of a few.
1/1
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Endless Cockroaches
Creature — Insect
When Endless Cockroaches dies, return it to its owner's hand.
There is nothing more repulsive than a cockroach—except a cockroach and all its friends.
1/1
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Endrek Sahr, Master Breeder
Legendary Creature — Human Wizard
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
2/2
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Famine
Sorcery
Famine deals 3 damage to each creature and each player.
"Better to starve to death than be bored to death."
—Liliana Vess
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Fell Shepherd
Creature — Avatar
Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.
, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
8/6
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Greed
Enchantment
, Pay 2 life: Draw a card.
What is a sliver of one's soul compared to unimaginable wealth?
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Hooded Horror
Creature — Horror
Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.
Insidious fear can be the undoing of the greatest of armies.
4/4
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Infest
Sorcery
All creatures get -2/-2 until end of turn.
"This is why we don't go out in banewasp weather."
—Rannon, Vithian holdout
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Marrow Bats
Creature — Bat Skeleton
Flying
Pay 4 life: Regenerate Marrow Bats.
"No matter how far we push into Stensia, undeath will always remain in these lands."
—Terhold, archmage of Drunau
4/1
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Nightscape Familiar
Creature — Zombie
Blue spells and red spells you cast cost less to cast.
: Regenerate Nightscape Familiar.
Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.
1/1
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Ophiomancer
Creature — Human Shaman
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
"There are dark, ancient arts that fascinate even me."
—Sorin Markov
2/2
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Phthisis
Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Phyrexian Delver
Creature — Phyrexian Zombie
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
Because the dead have no will to resist.
3/2
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Phyrexian Gargantua
Creature — Phyrexian Horror
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.
4/4
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Phyrexian Reclamation
Enchantment
, Pay 2 life: Return target creature card from your graveyard to your hand.
Death is no excuse to stop working.
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Price of Knowledge
Enchantment
Players have no maximum hand size.
At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
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Quagmire Druid
Creature — Zombie Druid
, , Sacrifice a creature: Destroy target enchantment.
As the druids had devoted their lives to preserving Dominaria, so did they devote their deaths.
2/2
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Reckless Spite
Instant
Destroy two target nonblack creatures. You lose 5 life.
"The end is justified in being mean. Or something like that."
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Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
"Blood is constant. Every drop I drink, someone must bleed."
—Vradeen, vampire nocturnus
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Stronghold Assassin
Creature — Phyrexian Zombie Assassin
, Sacrifice a creature: Destroy target nonblack creature.
The assassin sees only throats and hears only heartbeats.
2/1
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Sudden Spoiling
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
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Tempt with Immortality
Sorcery
Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.
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Toxic Deluge
Sorcery
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
"It's a difficult task to quarantine a plague that moves with the clouds."
—Esara, healer adept
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Vampire Nighthawk
Creature — Vampire Shaman
Flying, deathtouch, lifelink
2/3
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Vile Requiem
Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
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Viscera Seer
Creature — Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
In matters of life and death, he trusts his gut.
1/1
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Wight of Precinct Six
Creature — Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Even the lost and undead need a protector.
1/1
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Blood Rites
Enchantment
, Sacrifice a creature: Blood Rites deals 2 damage to any target.
In war, the best leaders are open to all tactics.
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Capricious Efreet
Creature — Efreet
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
"You wish for great destruction? It is done, my master."
6/4
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Charmbreaker Devils
Creature — Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
4/4
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Crater Hellion
Creature — Hellion Beast
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
6/6
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Curse of Chaos
Enchantment — Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.
"Let them cry for mercy. The only one who can hear them is me."
—Siglind the Conqueror
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Fireball
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
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Fissure Vent
Sorcery
Choose one or both —
• Destroy target artifact.
• Destroy target nonbasic land.
"Something down there has an appetite for what we're standing on. Let's hope it doesn't want seconds."
—Samila, Murasa Expeditionary House
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From the Ashes
Sorcery
Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.
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Furnace Celebration
Enchantment
Whenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to any target.
Nothing impresses goblins more than something that's bound to kill them.
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Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
One mogg to aim the catapult, one mogg to steer the rock.
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Goblin Sharpshooter
Creature — Goblin
Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature dies, untap Goblin Sharpshooter.
: Goblin Sharpshooter deals 1 damage to any target.
1/1
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Guttersnipe
Creature — Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
He wants to watch Ravnica burn, one soul at a time.
2/2
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Incendiary Command
Sorcery
Choose two —
• Incendiary Command deals 4 damage to target player or planeswalker.
• Incendiary Command deals 2 damage to each creature.
• Destroy target nonbasic land.
• Each player discards all the cards in their hand, then draws that many cards.
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Inferno Titan
Creature — Giant
: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
6/6
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Magus of the Arena
Creature — Human Wizard
, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
The magus still hears the roar of the crowds. They're gone, but the will to compete remains.
5/5
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Mass Mutiny
Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
"What say you, my most trusted advisors? . . . Advisors?"
—Edra, merfolk sovereign
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Molten Disaster
Sorcery
Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.
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Rough // Tumble
Sorcery
Rough deals 2 damage to each creature without flying.
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Rough // Tumble
Sorcery
Tumble deals 6 damage to each creature with flying.
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Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling (, Discard this card: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
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Spitebellows
Creature — Elemental
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Disaster stalks with gaping jaws across unready lands.
6/1
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Stalking Vengeance
Creature — Avatar
Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws.
5/5
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Starstorm
Instant
Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.
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Street Spasm
Instant
Street Spasm deals X damage to target creature without flying you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Sudden Demise
Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
In the Skyfang Mountains, one misstep can mean the end of an entire clan.
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Tempt with Vengeance
Sorcery
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
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Terra Ravager
Creature — Elemental Beast
Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.
It lives in the mountaintops, feeds at the mountains' feet, and kills anything it finds on the path between.
0/4
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Tooth and Claw
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
"You deify nature as female—kind and gentle—yet you cringe at what is natural."
—Mirri of the *Weatherlight*
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War Cadence
Enchantment
: This turn, creatures can't block unless their controller pays for each blocking creature they control.
The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.
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Warstorm Surge
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"
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Where Ancients Tread
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.
"Never subtle nor cryptic is the reckoning of the mighty."
—Mayael the Anima
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Widespread Panic
Enchantment
Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.
"How thin is the veneer of civilization! A modest measure of panic will wash it off completely."
—Guard Erdrud of An Karras
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Wild Ricochet
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
"May your day never match your expectations."
—Scriptus Fleen, flectomancer
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Witch Hunt
Enchantment
Players can't gain life.
At the beginning of your upkeep, Witch Hunt deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
The accusations spread like hungry flames.
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Acidic Slime
Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
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Avenger of Zendikar
Creature — Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5/5
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Baloth Woodcrasher
Creature — Beast
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
4/4
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Bane of Progress
Creature — Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
It sees shaped stone and carved wood as mutilations.
2/2
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Brooding Saurian
Creature — Lizard
At the beginning of each end step, each player gains control of all nontoken permanents they own.
"I have been trapped in the lizard's lair for days. It seems to regard me as its child and will not let me leave."
—Aevar Borg, northern guide, journal entry
4/4
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Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
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Curse of Predation
Enchantment — Aura Curse
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
"Hunters feed on the fear of their prey."
—Garruk Wildspeaker
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Deadwood Treefolk
Creature — Treefolk
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
3/6
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Drumhunter
Creature — Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Add .
"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."
2/2
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Elvish Skysweeper
Creature — Elf Warrior
, Sacrifice a creature: Destroy target creature with flying.
The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.
1/1
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Farhaven Elf
Creature — Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Verdant bloom does exist. It merely hides for its own safety."
1/1
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Fecundity
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
Life is eternal. A lifetime is ephemeral.
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Foster
Enchantment
Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
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Grazing Gladehart
Creature — Antelope
Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
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Harmonize
Sorcery
Draw three cards.
"Words lie. People lie. The land tells the truth."
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Hua Tuo, Honored Physician
Legendary Creature — Human
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
1/2
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Hunted Troll
Creature — Troll Warrior
When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.
: Regenerate Hunted Troll.
8/4
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Jade Mage
Creature — Human Shaman
: Create a 1/1 green Saproling creature token.
"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."
—Jade creed
2/1
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Kazandu Tuskcaller
Creature — Human Shaman
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-5
1/1
: Create a 3/3 green Elephant creature token.
LEVEL 6+
1/1
: Create two 3/3 green Elephant creature tokens.
1/1
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Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough."
—Zyd, Kamahlite druid
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Krosan Tusker
Creature — Boar Beast
Cycling (, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6/5
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Krosan Warchief
Creature — Beast
Beast spells you cast cost less to cast.
: Regenerate target Beast.
It turns prey into predator.
2/2
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Mold Shambler
Creature — Fungus Beast
Kicker (You may pay an additional as you cast this spell.)
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
When civilization encroaches on nature, Zendikar encroaches back.
3/3
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Naya Soulbeast
Creature — Beast
When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way.
Trample
0/0
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Night Soil
Enchantment
, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Some said killing the thallids only encouraged them.
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One Dozen Eyes
Sorcery
Choose one —
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine (Choose both if you pay the entwine cost.)
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Phantom Nantuko
Creature — Insect Spirit
Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
: Put a +1/+1 counter on Phantom Nantuko.
0/0
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Presence of Gond
Enchantment — Aura
Enchant creature
Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."
"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."
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Primal Vigor
Enchantment
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
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Rain of Thorns
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target land.
When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.
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Rampaging Baloths
Creature — Beast
Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
"When the land is angry, so are they."
—Nissa Revane
6/6
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Ravenous Baloth
Creature — Beast
Sacrifice a Beast: You gain 4 life.
"All we know about the Krosan Forest we have learned from those few who made it out alive."
—Elvish refugee
4/4
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Reincarnation
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
"You cannot imagine what eyes you may look through tomorrow."
—Aerona, elder druid
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Restore
Sorcery
Put target land card from a graveyard onto the battlefield under your control.
"See, the land itself raises an altar to the ascendancy of nature."
—Mayael the Anima
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Sakura-Tribe Elder
Creature — Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
1/1
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Silklash Spider
Creature — Spider
Reach
: Silklash Spider deals X damage to each creature with flying.
By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk.
2/7
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Slice in Twain
Instant
Destroy target artifact or enchantment.
Draw a card.
"The hypocrisy of these elves is thicker than steel—destroying 'unnatural metal' with their own enchanted swords."
—Kara Vrist, Neurok agent
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Spawning Grounds
Enchantment — Aura
Enchant land
Enchanted land has ": Create a 5/5 green Beast creature token with trample."
It's the only water source in miles of desert, but the local tribes avoid it at all costs.
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Spoils of Victory
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
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Sprouting Vines
Instant
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Tempt with Discovery
Sorcery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
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Walker of the Grove
Creature — Elemental
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
7/7
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Aethermage's Touch
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
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Baleful Strix
Artifact Creature — Bird
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
Its beak rends flesh and bone, exposing the tender marrow of dream.
1/1
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Behemoth Sledge
Artifact — Equipment
Equipped creature gets +2/+2 and has trample and lifelink.
Equip
Those who worship the great gargantuans could hardly be expected to fight with a subtle weapon.
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Boros Charm
Instant
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
"Practice compassion and mercy. But know when they must end."
—Aurelia
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Charnelhoard Wurm
Creature — Wurm
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.
6/6
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Crosis's Charm
Instant
Choose one —
• Return target permanent to its owner's hand.
• Destroy target nonblack creature. It can't be regenerated.
• Destroy target artifact.
A pretty bauble of persecution.
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Cruel Ultimatum
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
There is always a greater power.
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Death Grasp
Sorcery
Death Grasp deals X damage to any target. You gain X life.
Plate mail, the skin of the chest, the rib cage, the heart—all useless against the mage who can reach directly for the soul.
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Deathbringer Thoctar
Creature — Zombie Beast
Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: It deals 1 damage to any target.
3/3
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Deepfire Elemental
Creature — Elemental
: Destroy target artifact or creature with mana value X.
"There are deep, deep places in this world that have long burned hot with little regard for the whitening of the earth's thin skin."
—Sek'Kuar, Deathkeeper
4/4
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Derevi, Empyrial Tactician
Legendary Creature — Bird Wizard
Flying
Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.
: Put Derevi onto the battlefield from the command zone.
2/3
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Dromar's Charm
Instant
Choose one —
• You gain 5 life.
• Counter target spell.
• Target creature gets -2/-2 until end of turn.
"Wisdom can be summed up in two rules: Control what you can. Eliminate what you cannot."
—Dromar, the Banisher
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Fiery Justice
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
When the rebels couldn't breach the castle to kill Lalor the Obstinate, they tried a more internal approach to depose the pretender king.
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Filigree Angel
Artifact Creature — Angel
Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
"I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe."
4/4
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Fires of Yavimaya
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Yavimaya lights the quickest path to battle.
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Gahiji, Honored One
Legendary Creature — Beast
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
He can stir the gentlest spirit to wild ferocity.
4/4
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Grixis Charm
Instant
Choose one —
• Return target permanent to its owner's hand.
• Target creature gets -4/-4 until end of turn.
• Creatures you control get +2/+0 until end of turn.
"So many choices. Shall I choose loathing, hate, or malice today?"
—Eliza of the Keep
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Hull Breach
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
"Crovax knows we're coming now," said a grinning Sisay. "I just sent the *Predator* crashing into his stronghold."
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Jeleva, Nephalia's Scourge
Legendary Creature — Vampire Wizard
Flying
When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.
Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
1/3
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Jund Charm
Instant
Choose one —
• Exile target player's graveyard.
• Jund Charm deals 2 damage to each creature.
• Put two +1/+1 counters on target creature.
Jund pulses with raw energy, waiting for shamans to shape it into useful form.
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Leafdrake Roost
Enchantment — Aura
Enchant land
Enchanted land has ", : Create a 2/2 green and blue Drake creature token with flying."
"The best experiments are those whose successes replicate themselves."
—Yolov, Simic bioengineer
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Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
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Marath, Will of the Wild
Legendary Creature — Elemental Beast
Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
0/0
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Mayael the Anima
Legendary Creature — Elf Shaman
, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
The sacred Anima's eyes are blind to all but the grandest truths.
2/3
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Naya Charm
Instant
Choose one —
• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.
Deep in nature's core lies a potential unsullied by greed or civilization.
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Nekusar, the Mindrazer
Legendary Creature — Zombie Wizard
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along.
2/4
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Nivix Guildmage
Creature — Human Wizard
: Draw a card, then discard a card.
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
"The only action worth taking is one with an unknown outcome."
2/2
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Oloro, Ageless Ascetic
Legendary Creature — Giant Soldier
At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.
4/5
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Prossh, Skyraider of Kher
Legendary Creature — Dragon
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
5/5
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Rakeclaw Gargantuan
Creature — Beast
: Target creature with power 5 or greater gains first strike until end of turn.
Naya teems with gargantuans, titanic monsters to whom both nature and civilization defer.
5/3
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Roon of the Hidden Realm
Legendary Creature — Rhino Soldier
Vigilance, trample
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"Time and space are just new battlefields to be mastered."
4/4
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Rubinia Soulsinger
Legendary Creature — Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.
: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
"Take up the quill, and feel your future flow into the runes."
2/3
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Savage Twister
Sorcery
Savage Twister deals X damage to each creature.
"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example."
—Trigori, Azorius senator
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Scarland Thrinax
Creature — Lizard
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
"There is only one way of life in Jund: feed on the weak until you are cut down by something stronger."
—Jorshu of Clan Nel Toth
2/2
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Sek'Kuar, Deathkeeper
Legendary Creature — Orc Shaman
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
The orcs believe Sek'Kuar still lives in the Karplusan Mountains, gathering his dead army, intent on revenge.
4/3
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Selesnya Charm
Instant
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
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Sharuum the Hegemon
Legendary Artifact Creature — Sphinx
Flying
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
To gain audience with the hegemon, one must bring a riddle she has not heard.
5/5
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Shattergang Brothers
Legendary Creature — Goblin Artificer
, Sacrifice a creature: Each other player sacrifices a creature.
, Sacrifice an artifact: Each other player sacrifices an artifact.
, Sacrifice an enchantment: Each other player sacrifices an enchantment.
3/3
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Skyward Eye Prophets
Creature — Human Wizard
Vigilance
: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
They lament the doom that is coming to Bant without realizing the part their own leaders have played in it.
3/3
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Soul Manipulation
Instant
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
"Birth and death are both reversible."
—Nicol Bolas
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Spellbreaker Behemoth
Creature — Beast
This spell can't be countered.
Creature spells you control with power 5 or greater can't be countered.
"Some think its immunity to countermagic evolved because of the constant mage attacks on Naya. I think it just ate a bunch of wizards."
—Broka, drumhunter
5/5
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Sphinx of the Steel Wind
Artifact Creature — Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
No one has properly answered her favorite riddle: "Why should I spare your life?"
6/6
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Spinal Embrace
Instant
Cast this spell only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
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Sprouting Thrinax
Creature — Lizard
When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten.
3/3
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Sydri, Galvanic Genius
Legendary Creature — Human Artificer
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
: Target artifact creature gains deathtouch and lifelink until end of turn.
2/2
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Thraximundar
Legendary Creature — Zombie Assassin
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
His name means "he who paints the earth red."
6/6
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Tidehollow Strix
Artifact Creature — Bird
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay.
2/1
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Tower Gargoyle
Artifact Creature — Gargoyle
Flying
"Esper, like any work of art, can be truly appreciated only from a distance."
—Tezzeret
4/4
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Valley Rannet
Creature — Beast
Mountaincycling , forestcycling (, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)
6/3
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Vizkopa Guildmage
Creature — Human Wizard
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
2/2
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Winged Coatl
Creature — Snake
Flash (You may cast this spell any time you could cast an instant.)
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
The nacatl called this new species "vetli," their word for poison arrows.
1/1
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Augury Adept
Creature — Kithkin Wizard
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
Moonstones grant limited foresight but unlimited advantages.
2/2
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Divinity of Pride
Creature — Spirit Avatar
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
"She spoke of mystery and portent, of such unfathomable things that my mind screamed for pity."
—*The Seer's Parables*
4/4
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Golgari Guildmage
Creature — Elf Shaman
, Sacrifice a creature: Return target creature card from your graveyard to your hand.
: Put a +1/+1 counter on target creature.
2/2
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Mistmeadow Witch
Creature — Kithkin Wizard
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.
1/1
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Murkfiend Liege
Creature — Horror
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
4/4
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Selesnya Guildmage
Creature — Elf Wizard
: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.
2/2
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Spiteful Visions
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Knowledge brings the sting of disillusionment, but the pain teaches perspective.
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Thopter Foundry
Artifact
, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
"Etherium is limited. Innovation is not."
—Tezzeret
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Armillary Sphere
Artifact
, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
The mysterious purpose of two of the rings had eluded Esper mages—until now.
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Azorius Keyrune
Artifact
: Add or .
: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
"The higher the mind soars, the greater its understanding of the law."
—Isperia
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Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.
: Add .
: Untap Basalt Monolith.
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Carnage Altar
Artifact
, Sacrifice a creature: Draw a card.
"In these bloodstains I will find the fingerprints of our oppressors."
—Anowon, the Ruin Sage
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Conjurer's Closet
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
"Tomorrow wears yesterday's face."
—Kordel the Cryptic
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Crawlspace
Artifact
No more than two creatures can attack you each combat.
Lord Rondor arrived for battle with sixty war elephants, ten catapults, and two hundred of his finest archers. Then he saw the battlefield . . .
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Darksteel Ingot
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
: Add one mana of any color.
"It reflects the purity of Mirrodin-that-was."
—Koth of the Hammer
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Druidic Satchel
Artifact
, : Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
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Eye of Doom
Artifact
When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.
, , Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
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Jar of Eyeballs
Artifact
Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.
, , Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
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Leonin Bladetrap
Artifact
Flash (You may cast this spell any time you could cast an instant.)
, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.
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Mirari
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.
"It offers you what you want, not what you need."
—Braids, dementia summoner
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Myr Battlesphere
Artifact Creature — Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
4/7
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Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
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Nihil Spellbomb
Artifact
, Sacrifice Nihil Spellbomb: Exile target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Obelisk of Esper
Artifact
: Add , , or .
It is a monument as austere, unyielding, and inscrutable as Esper itself.
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Obelisk of Grixis
Artifact
: Add , , or .
Like most features of Grixis, the obelisks that remain from the time of Alara now exist only for dark exploitation.
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Obelisk of Jund
Artifact
: Add , , or .
Volcanic ash-winds batter it, climbing vines overwhelm it, dragonfire roasts it, and yet it still stands as a testament to a forgotten world.
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Pilgrim's Eye
Artifact Creature — Thopter
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The kor send their thopter kites to see if the land is in a welcoming mood.
1/1
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Plague Boiler
Artifact
At the beginning of your upkeep, put a plague counter on Plague Boiler.
: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
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Pristine Talisman
Artifact
: Add . You gain 1 life.
"Tools and artisans can be destroyed, but the act of creation is inviolate."
—Elspeth Tirel
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Seer's Sundial
Artifact
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.
"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."
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Selesnya Signet
Artifact
, : Add .
The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.
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Simic Signet
Artifact
, : Add .
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
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Sol Ring
Artifact
: Add .
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
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Spine of Ish Sah
Artifact
When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
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Sun Droplet
Artifact
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
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Surveyor's Scope
Artifact
, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
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Swiftfoot Boots
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip
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Sword of the Paruns
Artifact — Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip
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Temple Bell
Artifact
: Each player draws a card.
Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.
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Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.
, : Untap target creature.
Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.
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Thunderstaff
Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
, : Attacking creatures get +1/+0 until end of turn.
Jort the Thunder-Mad spent his life perfecting a way to harness the power of the heavens.
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Tower of Fortunes
Artifact
, : Draw four cards.
The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.
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Viseling
Artifact Creature — Phyrexian Construct
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
"This may hurt a lot."
2/2
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Wayfarer's Bauble
Artifact
, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
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Well of Lost Dreams
Artifact
Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.
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Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
: Add or .
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Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.
: Add , , or .
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
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Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
: Add .
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Azorius Guildgate
Land — Gate
Azorius Guildgate enters the battlefield tapped.
: Add or .
Enter the Senate, the seat of justice and the foundation of Ravnican society.
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Bant Panorama
Land
: Add .
, , Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Bant's hearts are as pure as its air and as bright as its skies.
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Barren Moor
Land
Barren Moor enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
: Add .
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Boros Garrison
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Add .
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Boros Guildgate
Land — Gate
Boros Guildgate enters the battlefield tapped.
: Add or .
Enter with merciful hearts. Exit with battle cries.
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Command Tower
Land
: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
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Contested Cliffs
Land
: Add .
, : Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.
: Add , , or .
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik
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Dimir Guildgate
Land — Gate
Dimir Guildgate enters the battlefield tapped.
: Add or .
Enter and become a mastermind of spies, lies, and deception.
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Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Esper Panorama
Land
: Add .
, , Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Esper is an expansive canvas painted by precise, controlling hands.
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Evolving Wilds
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
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Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.
: Add .
: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
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Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Golgari Guildgate
Land — Gate
Golgari Guildgate enters the battlefield tapped.
: Add or .
Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.
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Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
: Add .
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Grim Backwoods
Land
: Add .
, , Sacrifice a creature: Draw a card.
"I love what they've done with the place."
—Liliana Vess
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Grixis Panorama
Land
: Add .
, , Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
There is no height above Grixis that is free from the stench of death.
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Gruul Guildgate
Land — Gate
Gruul Guildgate enters the battlefield tapped.
: Add or .
Enter and leave the shackles of society behind.
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Homeward Path
Land
: Add .
: Each player gains control of all creatures they own.
"Let your heels point you home."
—Ancient blessing
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Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
: Add .
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Izzet Guildgate
Land — Gate
Izzet Guildgate enters the battlefield tapped.
: Add or .
Enter those with the vision to create and the daring to release their creations.
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Jund Panorama
Land
: Add .
, , Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
The sky is the dragon's throne, the seat from which it issues its fiery decrees.
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Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
: Add , , or .
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
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Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
: Add or .
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Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
: Add or .
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Khalni Garden
Land
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.
: Add .
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Kher Keep
Legendary Land
: Add .
, : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
"They're still here?! The cockroach may have finally met its match."
—Teferi
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Llanowar Reborn
Land
Llanowar Reborn enters the battlefield tapped.
: Add .
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
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Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Molten Slagheap
Land
: Add .
, : Put a storage counter on Molten Slagheap.
, Remove X storage counters from Molten Slagheap: Add X mana in any combination of and/or .
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Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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Naya Panorama
Land
: Add .
, , Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.
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New Benalia
Land
New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add .
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Opal Palace
Land
: Add .
, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
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Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
: Add .
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Orzhov Guildgate
Land — Gate
Orzhov Guildgate enters the battlefield tapped.
: Add or .
Enter to find wealth, security, and eternal life . . . for just a small price up front.
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Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
: Add .
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Rakdos Guildgate
Land — Gate
Rakdos Guildgate enters the battlefield tapped.
: Add or .
Enter and indulge your darkest fantasies, for you may never pass this way again.
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Rupture Spire
Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.
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Saltcrusted Steppe
Land
: Add .
, : Put a storage counter on Saltcrusted Steppe.
, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of and/or .
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Savage Lands
Land
Savage Lands enters the battlefield tapped.
: Add , , or .
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
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Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.
: Add , , or .
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
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Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
: Add or .
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Selesnya Guildgate
Land — Gate
Selesnya Guildgate enters the battlefield tapped.
: Add or .
Enter and rejoice! The Conclave stands united, open to one and all.
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Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
: Add .
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Simic Guildgate
Land — Gate
Simic Guildgate enters the battlefield tapped.
: Add or .
Enter and comprehend the perfection of orchestrated life.
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Slippery Karst
Land
Slippery Karst enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Springjack Pasture
Land
: Add .
, : Create a 0/1 white Goat creature token.
, Sacrifice X Goats: Add X mana of any one color. You gain X life.
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Temple of the False God
Land
: Add . Activate only if you control five or more lands.
Those who bring nothing to the temple take nothing away.
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Terramorphic Expanse
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.
When Transguild Promenade enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.
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Urza's Factory
Land — Urza's
: Add .
, : Create a 2/2 colorless Assembly-Worker artifact creature token.
"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another."
—Tocasia, journal entry
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Vitu-Ghazi, the City-Tree
Land
: Add .
, : Create a 1/1 green Saproling creature token.
In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.
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Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Crag: Add one mana of any color.
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Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Creek: Add one mana of any color.
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Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Grove: Add one mana of any color.
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Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Marsh: Add one mana of any color.
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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