Commander 2014

Image Card Info Mana cost
Angel of the Dire Hour

Angel of the Dire Hour

Creature — Angel

Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance.

5/4

5 W W
Angelic Field Marshal

Angelic Field Marshal

Creature — Angel

Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Her presence on the battlefield can transform an unruly mob into a disciplined army.

3/3

2 W W
Benevolent Offering

Benevolent Offering

Instant

Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.

3 W
Comeuppance

Comeuppance

Instant

Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

3 W
Containment Priest

Containment Priest

Creature — Human Cleric

Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Some protection requires a bit of finesse.

2/2

1 W
Deploy to the Front

Deploy to the Front

Sorcery

Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

"We will descend upon you like a plague of locusts to purge you from our lands!" —Hirov, commander of the Thousand Swords

5 W W
Fell the Mighty

Fell the Mighty

Sorcery

Destroy all creatures with power greater than target creature's power.

"They had it coming." —Squire Imalia, savior of Thiswick

4 W
Hallowed Spiritkeeper

Hallowed Spiritkeeper

Creature — Avatar

Vigilance When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.

3/2

1 W W
Jazal Goldmane

Jazal Goldmane

Legendary Creature — Cat Warrior

First strike : Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations." —Ajani Goldmane

4/4

2 W W
Nahiri, the Lithomancer

Nahiri, the Lithomancer

Legendary Planeswalker — Nahiri

[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. [−2]: You may put an Equipment card from your hand or graveyard onto the battlefield. [−10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip . Nahiri, the Lithomancer can be your commander.

3 W W
Aether Gale

Aether Gale

Sorcery

Return six target nonland permanents to their owners' hands.

The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.

3 U U
Breaching Leviathan

Breaching Leviathan

Creature — Leviathan

When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.

These waters remain uncharted, but not for lack of trying.

9/9

7 U U
Domineering Will

Domineering Will

Instant

Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.

3 U
Dulcet Sirens

Dulcet Sirens

Creature — Siren

, : Target creature attacks target opponent this turn if able. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

What are the orders of a king or the demands of a creed next to such melodies?

1/3

2 U
Intellectual Offering

Intellectual Offering

Instant

Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

4 U
Reef Worm

Reef Worm

Creature — Worm

When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"

0/1

3 U
Stitcher Geralf

Stitcher Geralf

Legendary Creature — Human Wizard

, : Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.

3/4

3 U U
Stormsurge Kraken

Stormsurge Kraken

Creature — Kraken

Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."

Most see krakens as wantonly violent, failing to notice their meticulous attention to detail when dismantling a vessel.

5/5

3 U U
Teferi, Temporal Archmage

Teferi, Temporal Archmage

Legendary Planeswalker — Teferi

[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.

4 U U
Well of Ideas

Well of Ideas

Enchantment

When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.

5 U
Demon of Wailing Agonies

Demon of Wailing Agonies

Creature — Demon

Flying Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."

4/4

3 B B
Flesh Carver

Flesh Carver

Creature — Human Wizard

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) , Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power.

"Just a taste?"

2/2

2 B
Ghoulcaller Gisa

Ghoulcaller Gisa

Legendary Creature — Human Wizard

, , Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.

"Geralf, must you always whine? I agreed to nothing. I'll raise ghouls anytime I wish."

3/4

3 B B
Infernal Offering

Infernal Offering

Sorcery

Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.

4 B
Malicious Affliction

Malicious Affliction

Instant

Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. Destroy target nonblack creature.

"Such an affliction appears to seek out the pure." —Byro, plague doctor

B B
Necromantic Selection

Necromantic Selection

Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

It shambled from the cloud of ash and bone dust, undeterred by its own extinction.

4 B B B
Ob Nixilis of the Black Oath

Ob Nixilis of the Black Oath

Legendary Planeswalker — Nixilis

[+2]: Each opponent loses 1 life. You gain life equal to the life lost this way. [−2]: Create a 5/5 black Demon creature token with flying. You lose 2 life. [−8]: You get an emblem with ", Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander.

3 B B
Overseer of the Damned

Overseer of the Damned

Creature — Demon

Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

5/5

5 B B
Raving Dead

Raving Dead

Creature — Zombie

Deathtouch At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.

2/6

4 B
Spoils of Blood

Spoils of Blood

Instant

Create an X/X black Horror creature token, where X is the number of creatures that died this turn.

"There are always leftovers." —Derecht, flesh carver

B
Wake the Dead

Wake the Dead

Instant

Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.

X B B
Bitter Feud

Bitter Feud

Enchantment

As Bitter Feud enters the battlefield, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.

4 R
Daretti, Scrap Savant

Daretti, Scrap Savant

Legendary Planeswalker — Daretti

[+2]: Discard up to two cards, then draw that many cards. [−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. [−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.

3 R
Dualcaster Mage

Dualcaster Mage

Creature — Human Wizard

Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

"It has been my experience that disasters like to strike in pairs."

2/2

1 R R
Feldon of the Third Path

Feldon of the Third Path

Legendary Creature — Human Artificer

, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

"She will come back to me."

2/3

1 R R
Impact Resonance

Impact Resonance

Instant

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

1 R
Incite Rebellion

Incite Rebellion

Sorcery

For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.

Nothing breaks the monotony like a good old-fashioned riot.

4 R R
Scrap Mastery

Scrap Mastery

Sorcery

Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.

"Where a lesser mind sees junk, I see infinite potential."

3 R R
Tyrant's Familiar

Tyrant's Familiar

Creature — Dragon

Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."

Nothing escapes its gaze—or its breath.

5/5

5 R R
Volcanic Offering

Volcanic Offering

Instant

Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.

4 R
Warmonger Hellkite

Warmonger Hellkite

Creature — Dragon

Flying All creatures attack each combat if able. : Attacking creatures get +1/+0 until end of turn.

Its wings beat to the howls of war and fan the fires of rage.

5/5

4 R R
Creeperhulk

Creeperhulk

Creature — Plant Elemental

Trample : Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

"I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking." —Janji, sylvan druid

5/5

3 G G
Freyalise, Llanowar's Fury

Freyalise, Llanowar's Fury

Legendary Planeswalker — Freyalise

[+2]: Create a 1/1 green Elf Druid creature token with ": Add ." [−2]: Destroy target artifact or enchantment. [−6]: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.

3 G G
Grave Sifter

Grave Sifter

Creature — Elemental Beast

When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.

It claws at the earth in a vain attempt to reclaim what it once was.

5/7

5 G
Lifeblood Hydra

Lifeblood Hydra

Creature — Hydra

Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.

Pharika has written her secrets on its bones so that only the worthy may discover them.

0/0

X G G G
Siege Behemoth

Siege Behemoth

Creature — Beast

Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.

"Hold the line, hold the li—" —General Srok, last words

7/4

5 G G
Song of the Dryads

Song of the Dryads

Enchantment — Aura

Enchant permanent Enchanted permanent is a colorless Forest land.

Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears.

2 G
Sylvan Offering

Sylvan Offering

Sorcery

Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.

X G
Thunderfoot Baloth

Thunderfoot Baloth

Creature — Beast

Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.

If you hear it, it's too late.

5/5

4 G G
Titania, Protector of Argoth

Titania, Protector of Argoth

Legendary Creature — Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

5/3

3 G G
Wave of Vitriol

Wave of Vitriol

Sorcery

Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.

5 G G
Wolfcaller's Howl

Wolfcaller's Howl

Enchantment

At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.

"Knowledge is a stain that only instinct and ferocity can cleanse." —Drarg, wolfcaller

3 G
Assault Suit

Assault Suit

Artifact — Equipment

Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip

4
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

3
Crown of Doom

Crown of Doom

Artifact

Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. : Target player other than Crown of Doom's owner gains control of it. Activate only during your turn.

Every head it rests upon winds up severed.

3
Loreseeker's Stone

Loreseeker's Stone

Artifact

, : Draw three cards. This ability costs more to activate for each card in your hand.

Mages come from far and wide to bathe in its wisdom.

6
Masterwork of Ingenuity

Masterwork of Ingenuity

Artifact — Equipment

You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

"The crucible yields what you have forged in your mind. You need only reach in and draw the masterwork forth." —Wahara, Keeper of the Crucible

1
Unstable Obelisk

Unstable Obelisk

Artifact

: Add . , , Sacrifice Unstable Obelisk: Destroy target permanent.

Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.

3
Arcane Lighthouse

Arcane Lighthouse

Land

: Add . , : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Flamekin Village

Flamekin Village

Land

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. : Add . , : Target creature gains haste until end of turn.

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Artisan of Kozilek

Artisan of Kozilek

Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

10/9

9
Adarkar Valkyrie

Adarkar Valkyrie

Snow Creature — Angel

Flying, vigilance : When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.

4/5

4 W W
Afterlife

Afterlife

Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

2 W
Armistice

Armistice

Enchantment

: You draw a card and target opponent gains 3 life.

We all must profit for peace to last. —Mercadian saying

2 W
Brave the Elements

Brave the Elements

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri." —Zahr Gada, Halimar expedition leader

W
Cathars' Crusade

Cathars' Crusade

Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.

3 W W
Celestial Crusader

Celestial Crusader

Creature — Spirit

Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.

2/2

2 W W
Condemn

Condemn

Instant

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now." —Alovnek, Boros guildmage

W
Decree of Justice

Decree of Justice

Sorcery

Create X 4/4 white Angel creature tokens with flying. Cycling (, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.

X X 2 W W
Flickerwisp

Flickerwisp

Creature — Elemental

Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1

1 W W
Geist-Honored Monk

Geist-Honored Monk

Creature — Human Monk

Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

*/*

3 W W
Gift of Estates

Gift of Estates

Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

1 W
Grand Abolisher

Grand Abolisher

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

"Your superstitions and mumblings are useless chaff before my righteousness."

2/2

W W
Kemba, Kha Regent

Kemba, Kha Regent

Legendary Creature — Cat Cleric

At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.

"I am not Raksha. I never will be. But I refuse to be the kha who watched her pride be torn asunder."

2/4

1 W W
Kor Sanctifiers

Kor Sanctifiers

Creature — Kor Cleric

Kicker (You may pay an additional as you cast this spell.) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

"Why keep such trinkets? They only add weight to your travels."

2/3

2 W
Marshal's Anthem

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

2 W W
Martial Coup

Martial Coup

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Their war forgotten, the nations of Bant stood united in the face of a common threat.

X W W
Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

2/2

2 W
Midnight Haunting

Midnight Haunting

Instant

Create two 1/1 white Spirit creature tokens with flying.

The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.

2 W
Mobilization

Mobilization

Enchantment

Soldier creatures have vigilance. : Create a 1/1 white Soldier creature token.

Wars are won with strength, valor, and numbers—especially numbers.

2 W
Nomads' Assembly

Nomads' Assembly

Sorcery

Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

4 W W
Oblation

Oblation

Instant

The owner of target nonland permanent shuffles it into their library, then draws two cards.

"A richer people could give more but they could never give as much."

2 W
Requiem Angel

Requiem Angel

Creature — Angel

Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

When angels despair, what hope can remain for mortals?

5/5

5 W
Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

2 W W
Sacred Mesa

Sacred Mesa

Enchantment

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. : Create a 1/1 white Pegasus creature token with flying.

2 W
Serra Avatar

Serra Avatar

Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

"Serra isn't dead. She lives on through me."

*/*

4 W W W
Silverblade Paladin

Silverblade Paladin

Creature — Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

2/2

1 W W
Skyhunter Skirmisher

Skyhunter Skirmisher

Creature — Cat Knight

Flying, double strike

"Like dawn's first light, blind the unprepared and banish the shadows." —Skyhunter creed

1/1

1 W W
Spectral Procession

Spectral Procession

Sorcery

Create three 1/1 white Spirit creature tokens with flying.

"The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it." —Olka, mistmeadow witch

2 / W 2 / W 2 / W
Sun Titan

Sun Titan

Creature — Giant

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6

4 W W
Sunblast Angel

Sunblast Angel

Creature — Angel

Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.

There may exist powers even greater than Phyrexia.

4/5

4 W W
True Conviction

True Conviction

Enchantment

Creatures you control have double strike and lifelink.

Dozens of spells known only to the Auriok elders were lost, but the next generation, galvanized by war, devised even more potent magic.

3 W W W
Twilight Shepherd

Twilight Shepherd

Creature — Angel

Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

5/5

3 W W W
White Sun's Zenith

White Sun's Zenith

Instant

Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.

X W W W
Whitemane Lion

Whitemane Lion

Creature — Cat

Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."

2/2

1 W
Wing Shards

Wing Shards

Instant

Target player sacrifices an attacking creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

1 W W
Azure Mage

Azure Mage

Creature — Human Wizard

: Draw a card.

"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived." —Azure creed

2/1

1 U
Brine Elemental

Brine Elemental

Creature — Elemental

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips their next untap step.

Water calls to water, and the world is left exhausted and withered in its wake.

5/4

4 U U
Cackling Counterpart

Cackling Counterpart

Instant

Create a token that's a copy of target creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 U U
Call to Mind

Call to Mind

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place." —Evo Ragus

2 U
Compulsive Research

Compulsive Research

Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

2 U
Concentrate

Concentrate

Sorcery

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

2 U U
Cyclonic Rift

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

The Izzet specialize in unnatural disaster.

1 U
Deep-Sea Kraken

Deep-Sea Kraken

Creature — Kraken

Deep-Sea Kraken can't be blocked. Suspend 9— (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

6/6

7 U U U
Dismiss

Dismiss

Instant

Counter target spell. Draw a card.

"There is nothing you can do that I cannot simply deny." —Ertai, wizard adept

2 U U
Distorting Wake

Distorting Wake

Sorcery

Return X target nonland permanents to their owners' hands.

Gerrard savored a grim smile as the Phyrexian portals disappeared behind the *Weatherlight*.

X U U U
Exclude

Exclude

Instant

Counter target creature spell. Draw a card.

"I don't have time for you right now." —Teferi

2 U
Fathom Seer

Fathom Seer

Creature — Illusion

Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards.

1/3

1 U
Fog Bank

Fog Bank

Creature — Wall

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

"The union of sea and sky makes a perfect cover." —Talrand, sky summoner

0/2

1 U
Fool's Demise

Fool's Demise

Enchantment — Aura

Enchant creature When enchanted creature dies, return that card to the battlefield under your control. When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.

4 U
Frost Titan

Frost Titan

Creature — Giant

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

6/6

4 U U
Hoverguard Sweepers

Hoverguard Sweepers

Creature — Drone

Flying When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.

They only appear in emergencies, and emergencies never last long.

5/6

6 U U
Infinite Reflection

Infinite Reflection

Enchantment — Aura

Enchant creature When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. Nontoken creatures you control enter the battlefield as a copy of enchanted creature.

5 U
Into the Roil

Into the Roil

Instant

Kicker (You may pay an additional as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

"Roil tide! Roil tide! Tie yourselves down!"

1 U
Ixidron

Ixidron

Creature — Illusion

As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.

*/*

3 U U
Lorthos, the Tidemaker

Lorthos, the Tidemaker

Legendary Creature — Octopus

Whenever Lorthos, the Tidemaker attacks, you may pay . If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.

8/8

5 U U U
Mulldrifter

Mulldrifter

Creature — Elemental

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/2

4 U
Phyrexian Ingester

Phyrexian Ingester

Creature — Phyrexian Beast

Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.

3/3

6 U
Pongify

Pongify

Instant

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Some spellcrafting mistakes go on to become spells of their own.

U
Riptide Survivor

Riptide Survivor

Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Riptide Survivor is turned face up, discard two cards, then draw three cards.

2/1

2 U
Rite of Replication

Rite of Replication

Sorcery

Kicker (You may pay an additional as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

2 U U
Rush of Knowledge

Rush of Knowledge

Sorcery

Draw cards equal to the highest mana value among permanents you control.

"Limitless power is glorious until you gain limitless understanding." —Ixidor, reality sculptor

4 U
Sea Gate Oracle

Sea Gate Oracle

Creature — Human Wizard

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."

1/3

2 U
Shaper Parasite

Shaper Parasite

Creature — Illusion

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.

2/3

1 U U
Sphinx of Jwar Isle

Sphinx of Jwar Isle

Creature — Sphinx

Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.

5/5

4 U U
Sphinx of Magosi

Sphinx of Magosi

Creature — Sphinx

Flying : Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."

6/6

3 U U U
Sphinx of Uthuun

Sphinx of Uthuun

Creature — Sphinx

Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

5/6

5 U U
Stroke of Genius

Stroke of Genius

Instant

Target player draws X cards.

After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.

X 2 U
Turn to Frog

Turn to Frog

Instant

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"Ribbit."

1 U
Willbender

Willbender

Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target.

1/2

1 U
Abyssal Persecutor

Abyssal Persecutor

Creature — Demon

Flying, trample You can't win the game and your opponents can't lose the game.

His slaves crave death more than they desire freedom. He denies them both.

6/6

2 B B
Aether Snap

Aether Snap

Sorcery

Remove all counters from all permanents and exile all tokens.

"May you wake to find you were only ever a dream." —Mephidross curse

3 B B
Annihilate

Annihilate

Instant

Destroy target nonblack creature. It can't be regenerated. Draw a card.

"Whatever Yawgmoth marks, dies. There is no escape." —Tsabo Tavoc, Phyrexian general

3 B B
Bad Moon

Bad Moon

Enchantment

Black creatures get +1/+1.

1 B
Black Sun's Zenith

Black Sun's Zenith

Sorcery

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

"Under the suns, Mirrodin kneels and begs us for perfection." —Geth, Lord of the Vault

X B B
Bloodgift Demon

Bloodgift Demon

Creature — Demon

Flying At the beginning of your upkeep, target player draws a card and loses 1 life.

He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.

5/4

3 B B
Butcher of Malakir

Butcher of Malakir

Creature — Vampire Warrior

Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.

5/4

5 B B
Crypt Ghast

Crypt Ghast

Creature — Spirit

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional .

2/2

3 B
Disciple of Bolas

Disciple of Bolas

Creature — Human Wizard

When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

"Lord Bolas has shown me how each miserable little life holds untold resources."

2/1

3 B
Drana, Kalastria Bloodchief

Drana, Kalastria Bloodchief

Legendary Creature — Vampire Shaman

Flying : Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

"If our former masters would have us kneel again, they shall feel our defiance slashed across their membranes."

4/4

3 B B
Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who forget the horrors of the past are doomed to re-meet them.

2 B B
Dregs of Sorrow

Dregs of Sorrow

Sorcery

Destroy X target nonblack creatures. Draw X cards.

Crovax gazed on the dead, and for one dark moment he saw a banquet.

X 4 B
Evernight Shade

Evernight Shade

Creature — Shade

: Evernight Shade gets +1/+1 until end of turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

1/1

3 B
Grave Titan

Grave Titan

Creature — Giant

Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.

Death in form and function.

6/6

4 B B
Gray Merchant of Asphodel

Gray Merchant of Asphodel

Creature — Zombie

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)

2/4

3 B B
Liliana's Reaver

Liliana's Reaver

Creature — Zombie

Deathtouch Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.

4/3

2 B B
Magus of the Coffers

Magus of the Coffers

Creature — Human Wizard

, : Add for each Swamp you control.

All that remains of the Cabal are the echoes in its deepest vault. Yet those who hear the echoes feel a power undiminished by the dust of ages.

4/4

4 B
Morkrut Banshee

Morkrut Banshee

Creature — Spirit

Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

"Let go your grudges, or risk wandering the bogs forever in a murderous rage." —Hildin, priest of Avacyn

4/4

3 B B
Mutilate

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

"It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy either way." —Liliana Vess

2 B B
Nantuko Shade

Nantuko Shade

Creature — Insect Shade

: Nantuko Shade gets +1/+1 until end of turn.

In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.

2/1

B B
Nekrataal

Nekrataal

Creature — Human Assassin

First strike When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

His victims don't have time to feel despair.

2/1

2 B B
Pestilence Demon

Pestilence Demon

Creature — Demon

Flying : Pestilence Demon deals 1 damage to each creature and each player.

"I have schemed too long to be supplanted by dead gods. If I cannot have this world, no one can."

7/6

5 B B B
Phyrexian Gargantua

Phyrexian Gargantua

Creature — Phyrexian Horror

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.

4/4

4 B B
Pontiff of Blight

Pontiff of Blight

Creature — Zombie Cleric

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

2/7

4 B B
Profane Command

Profane Command

Sorcery

Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

X B B
Promise of Power

Promise of Power

Sorcery

Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine (Choose both if you pay the entwine cost.)

2 B B B
Read the Bones

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life.

The dead know lessons the living haven't learned.

2 B
Reaper from the Abyss

Reaper from the Abyss

Creature — Demon

Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

"Avacyn has deserted you. I welcome your devotion in her stead."

6/6

3 B B B
Shriekmaw

Shriekmaw

Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3/2

4 B
Sign in Blood

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

B B
Skeletal Scrying

Skeletal Scrying

Instant

As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.

X B
Skirsdag High Priest

Skirsdag High Priest

Creature — Human Cleric

Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

"Thraben's pleas fall on deaf ears. Ours do not."

1/2

1 B
Sudden Spoiling

Sudden Spoiling

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

1 B B
Syphon Mind

Syphon Mind

Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

When tempers run high, it's easy to lose your head.

3 B
Tendrils of Corruption

Tendrils of Corruption

Instant

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Darkness doesn't always send its minions to do its dirty work.

3 B
Tragic Slip

Tragic Slip

Instant

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Linger on death's door and risk being invited in.

B
Vampire Hexmage

Vampire Hexmage

Creature — Vampire Shaman

First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent.

When the blood hunt lost its thrill, she looked for less tangible means of domination.

2/1

B B
Victimize

Victimize

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

The priest cast Xantcha to the ground. "It is defective. We must scrap it."

2 B
Xathrid Demon

Xathrid Demon

Creature — Demon

Flying, trample At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.

7/7

3 B B B
Beetleback Chief

Beetleback Chief

Creature — Goblin Warrior

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.

2/2

2 R R
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar

8 R
Bogardan Hellkite

Bogardan Hellkite

Creature — Dragon

Flash Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

5/5

6 R R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

2 R
Faithless Looting

Faithless Looting

Sorcery

Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Avacyn has abandoned us! We have nothing left except what we can take!"

R
Flametongue Kavu

Flametongue Kavu

Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim." —Sisay, captain of the *Weatherlight*

4/2

3 R
Goblin Welder

Goblin Welder

Creature — Goblin Artificer

: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

"I wrecked your metal guy, boss. But look! I made you an ashtray."

1/1

R
Hoard-Smelter Dragon

Hoard-Smelter Dragon

Creature — Dragon

Flying : Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.

He collects the precious metals, and then converts the rest to propellant.

5/5

4 R R
Ingot Chewer

Ingot Chewer

Creature — Elemental

When Ingot Chewer enters the battlefield, destroy target artifact. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Elementals are ideas given form. This one is the idea of "smashitude."

3/3

4 R
Magmaquake

Magmaquake

Instant

Magmaquake deals X damage to each creature without flying and each planeswalker.

"Where will you run when I punish you with the very ground you flee on?" —Nicol Bolas

X R R
Spitebellows

Spitebellows

Creature — Elemental

When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Disaster stalks with gaping jaws across unready lands.

6/1

5 R
Starstorm

Starstorm

Instant

Starstorm deals X damage to each creature. Cycling (, Discard this card: Draw a card.)

Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.

X R R
Tuktuk the Explorer

Tuktuk the Explorer

Legendary Creature — Goblin

Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.

Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.

1/1

2 R
Whipflare

Whipflare

Sorcery

Whipflare deals 2 damage to each nonartifact creature.

The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the *incompleat*.

1 R
Word of Seizing

Word of Seizing

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

"Obey!"

3 R R
Beastmaster Ascension

Beastmaster Ascension

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

2 G
Collective Unconscious

Collective Unconscious

Sorcery

Draw a card for each creature you control.

"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."

4 G G
Desert Twister

Desert Twister

Sorcery

Destroy target permanent.

Massive, mindless, and imbued with one terrible purpose.

4 G G
Drove of Elves

Drove of Elves

Creature — Elf

Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.

"The light of beauty protects our journeys through darkness."

*/*

3 G
Elvish Archdruid

Elvish Archdruid

Creature — Elf Druid

Other Elf creatures you control get +1/+1. : Add for each Elf you control.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.

2/2

1 G G
Elvish Mystic

Elvish Mystic

Creature — Elf Druid

: Add .

"Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane

1/1

G
Elvish Skysweeper

Elvish Skysweeper

Creature — Elf Warrior

, Sacrifice a creature: Destroy target creature with flying.

The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.

1/1

G
Elvish Visionary

Elvish Visionary

Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."

1/1

1 G
Essence Warden

Essence Warden

Creature — Elf Shaman

Whenever another creature enters the battlefield, you gain 1 life.

"The more our numbers grow, the more I gain hope that Volrath and his cursed stronghold will one day fall." —Eladamri, Lord of Leaves

1/1

G
Ezuri, Renegade Leader

Ezuri, Renegade Leader

Legendary Creature — Elf Warrior

: Regenerate another target Elf. : Elf creatures you control get +3/+3 and gain trample until end of turn.

The infamous Ezuri commands the highest bounty the vedalken have ever placed upon an outlaw.

2/2

1 G G
Farhaven Elf

Farhaven Elf

Creature — Elf Druid

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Verdant bloom does exist. It merely hides for its own safety."

1/1

2 G
Fresh Meat

Fresh Meat

Instant

Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.

A scavenger's favorite appetizer is death.

3 G
Grim Flowering

Grim Flowering

Sorcery

Draw a card for each creature card in your graveyard.

"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire." —Halana of Ulvenwald

5 G
Harrow

Harrow

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

No spot in nature is truly barren.

2 G
Hunting Triad

Hunting Triad

Tribal Sorcery — Elf

Create three 1/1 green Elf Warrior creature tokens. Reinforce 3— (, Discard this card: Put three +1/+1 counters on target creature.)

"Eyeblights are easy to track. Just follow the imperfections."

3 G
Immaculate Magistrate

Immaculate Magistrate

Creature — Elf Shaman

: Put a +1/+1 counter on target creature for each Elf you control.

Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.

2/2

3 G
Imperious Perfect

Imperious Perfect

Creature — Elf Warrior

Other Elves you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

2/2

2 G
Joraga Warcaller

Joraga Warcaller

Creature — Elf Warrior

Multikicker (You may pay an additional any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.

1/1

G
Llanowar Elves

Llanowar Elves

Creature — Elf Druid

: Add .

One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing

1/1

G
Lys Alana Huntmaster

Lys Alana Huntmaster

Creature — Elf Warrior

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.

3/3

2 G G
Masked Admirers

Masked Admirers

Creature — Elf Shaman

When Masked Admirers enters the battlefield, draw a card. Whenever you cast a creature spell, you may pay . If you do, return Masked Admirers from your graveyard to your hand.

"Beauty determines value, and we determine beauty."

3/2

2 G G
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.

2 G G G
Overwhelming Stampede

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

3 G G
Praetor's Counsel

Praetor's Counsel

Sorcery

Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.

As the Phyrexian contagion corroded Karn's body, the praetors whispered psalms to corrupt his mind.

5 G G G
Priest of Titania

Priest of Titania

Creature — Elf Druid

: Add for each Elf on the battlefield.

Titania rewards all who honor the forest by making them a living part of it.

1/1

1 G
Primordial Sage

Primordial Sage

Creature — Spirit

Whenever you cast a creature spell, you may draw a card.

For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.

4/5

4 G G
Rampaging Baloths

Rampaging Baloths

Creature — Beast

Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

"When the land is angry, so are they." —Nissa Revane

6/6

4 G G
Reclamation Sage

Reclamation Sage

Creature — Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1

2 G
Silklash Spider

Silklash Spider

Creature — Spider

Reach : Silklash Spider deals X damage to each creature with flying.

By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk.

2/7

3 G G
Soul of the Harvest

Soul of the Harvest

Creature — Elemental

Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon.

6/6

4 G G
Sylvan Ranger

Sylvan Ranger

Creature — Elf Scout Ranger

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"Not all paths are found on the forest floor."

1/1

1 G
Sylvan Safekeeper

Sylvan Safekeeper

Creature — Human Wizard

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

"He has been to the heart of the wood. Did you truly expect to wield power over him?" —Oakhide druid

1/1

G
Terastodon

Terastodon

Creature — Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

9/9

6 G G
Thornweald Archer

Thornweald Archer

Creature — Elf Archer

Reach, deathtouch

Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.

2/1

1 G
Timberwatch Elf

Timberwatch Elf

Creature — Elf

: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Even through the Mirari's voice, the elves still hear the call of their kinship.

1/2

2 G
Titania's Chosen

Titania's Chosen

Creature — Elf Archer

Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.

"What do a hero and an arrow have in common? In times of war are many more made." —Elvish riddle

1/1

2 G
Tornado Elemental

Tornado Elemental

Creature — Elemental

When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked.

6/6

5 G G
Wellwisher

Wellwisher

Creature — Elf

: You gain 1 life for each Elf on the battlefield.

"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."

1/1

1 G
Whirlwind

Whirlwind

Sorcery

Destroy all creatures with flying.

Urza tried to rule the air, but Gaea taught him that she controlled all the elements.

2 G G
Wolfbriar Elemental

Wolfbriar Elemental

Creature — Elemental

Multikicker (You may pay an additional any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.

4/4

2 G G
Wood Elves

Wood Elves

Creature — Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1

2 G
Wren's Run Packmaster

Wren's Run Packmaster

Creature — Elf Warrior

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) : Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.

5/5

3 G
Argentum Armor

Argentum Armor

Artifact — Equipment

Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip

Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.

6
Bonehoard

Bonehoard

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip

4
Bosh, Iron Golem

Bosh, Iron Golem

Legendary Artifact Creature — Golem

Trample , Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target.

As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past.

6/7

8
Bottle Gnomes

Bottle Gnomes

Artifact Creature — Gnome

Sacrifice Bottle Gnomes: You gain 3 life.

Reinforcements . . . or refreshments?

1/3

3
Burnished Hart

Burnished Hart

Artifact Creature — Elk

, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Forged by divine hands to wander mortal realms.

2/2

3
Caged Sun

Caged Sun

Artifact

As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

6
Cathodion

Cathodion

Artifact Creature — Construct

When Cathodion dies, add .

Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.

3/3

3
Charcoal Diamond

Charcoal Diamond

Artifact

Charcoal Diamond enters the battlefield tapped. : Add .

2
Dreamstone Hedron

Dreamstone Hedron

Artifact

: Add . , , Sacrifice Dreamstone Hedron: Draw three cards.

Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.

6
Emerald Medallion

Emerald Medallion

Artifact

Green spells you cast cost less to cast.

2
Epochrasite

Epochrasite

Artifact Creature — Construct

Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)

1/1

2
Everflowing Chalice

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.

0
Fire Diamond

Fire Diamond

Artifact

Fire Diamond enters the battlefield tapped. : Add .

2
Ichor Wellspring

Ichor Wellspring

Artifact

When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.

"Our glorious infection has taken hold." —Elesh Norn, Grand Cenobite

2
Jalum Tome

Jalum Tome

Artifact

, : Draw a card, then discard a card.

Most books simply deliver knowledge. This one expects some in return.

3
Jet Medallion

Jet Medallion

Artifact

Black spells you cast cost less to cast.

2
Junk Diver

Junk Diver

Artifact Creature — Bird

Flying When Junk Diver dies, return another target artifact card from your graveyard to your hand.

Garbage in, treasure out.

1/1

3
Lashwrithe

Lashwrithe

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each Swamp you control. Equip ( can be paid with either or 2 life.)

4
Liquimetal Coating

Liquimetal Coating

Artifact

: Target permanent becomes an artifact in addition to its other types until end of turn.

"They'll soon become accustomed to wearing skin that is not their own." —Elesh Norn, Grand Cenobite

2
Loxodon Warhammer

Loxodon Warhammer

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink. Equip

"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing." —Melira

3
Marble Diamond

Marble Diamond

Artifact

Marble Diamond enters the battlefield tapped. : Add .

2
Mask of Memory

Mask of Memory

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

"What is mana but possibility, an idea not yet given form?" —Jhoira, master artificer

2
Moonsilver Spear

Moonsilver Spear

Artifact — Equipment

Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip

4
Moss Diamond

Moss Diamond

Artifact

Moss Diamond enters the battlefield tapped. : Add .

2
Mycosynth Wellspring

Mycosynth Wellspring

Artifact

When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The oil created the mycosynth. The mycosynth created New Phyrexia.

2
Myr Battlesphere

Myr Battlesphere

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

4/7

7
Myr Retriever

Myr Retriever

Artifact Creature — Myr

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Mephidross gives up treasure easily . . . as long as you take its place.

1/1

2
Myr Sire

Myr Sire

Artifact Creature — Phyrexian Myr

When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

For the Phyrexians, death is not an end, nor a one-time occurrence.

1/1

2
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

4
Palladium Myr

Palladium Myr

Artifact Creature — Myr

: Add .

The myr are like the Glimmervoid: blank canvases on which to build grand creations.

2/2

3
Panic Spellbomb

Panic Spellbomb

Artifact

, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

1
Pearl Medallion

Pearl Medallion

Artifact

White spells you cast cost less to cast.

2
Pentavus

Pentavus

Artifact Creature — Construct

Pentavus enters the battlefield with five +1/+1 counters on it. , Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying. , Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

0/0

7
Pilgrim's Eye

Pilgrim's Eye

Artifact Creature — Thopter

Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The kor send their thopter kites to see if the land is in a welcoming mood.

1/1

3
Predator, Flagship

Predator, Flagship

Legendary Artifact

: Target creature gains flying until end of turn. , : Destroy target creature with flying.

"The scourge of Skyshroud is airborne once more." —Oracle *en*-Vec

5
Pristine Talisman

Pristine Talisman

Artifact

: Add . You gain 1 life.

"Tools and artisans can be destroyed, but the act of creation is inviolate." —Elspeth Tirel

3
Ruby Medallion

Ruby Medallion

Artifact

Red spells you cast cost less to cast.

2
Sapphire Medallion

Sapphire Medallion

Artifact

Blue spells you cast cost less to cast.

2
Seer's Sundial

Seer's Sundial

Artifact

Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.

"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."

4
Skullclamp

Skullclamp

Artifact — Equipment

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip

The mind is a beautiful bounty encased in an annoying bone container.

1
Sky Diamond

Sky Diamond

Artifact

Sky Diamond enters the battlefield tapped. : Add .

2
Sol Ring

Sol Ring

Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

1
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Spine of Ish Sah

Spine of Ish Sah

Artifact

When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.

7
Steel Hellkite

Steel Hellkite

Artifact Creature — Dragon

Flying : Steel Hellkite gets +1/+0 until end of turn. : Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.

5/5

6
Strata Scythe

Strata Scythe

Artifact — Equipment

Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip

3
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

"There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords

2
Sword of Vengeance

Sword of Vengeance

Artifact — Equipment

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip

When wielded by a true believer, it matters little whether the sword is a relic or a replica.

3
Thran Dynamo

Thran Dynamo

Artifact

: Add .

Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.

4
Tormod's Crypt

Tormod's Crypt

Artifact

, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Dominaria's most extravagant crypt nevertheless holds an empty grave.

0
Trading Post

Trading Post

Artifact

, , Discard a card: You gain 4 life. , , Pay 1 life: Create a 0/1 white Goat creature token. , , Sacrifice a creature: Return target artifact card from your graveyard to your hand. , , Sacrifice an artifact: Draw a card.

4
Ur-Golem's Eye

Ur-Golem's Eye

Artifact

: Add .

Ur-golems once dominated the plane. Even now, they maintain a deep connection to it.

4
Wayfarer's Bauble

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.

1
Worn Powerstone

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped. : Add .

Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.

3
Wurmcoil Engine

Wurmcoil Engine

Artifact Creature — Phyrexian Wurm

Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.

6/6

6
Barren Moor

Barren Moor

Land

Barren Moor enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Bojuka Bog

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add .

Buried Ruin

Buried Ruin

Land

: Add . , , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.

Coral Atoll

Coral Atoll

Land

Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. : Add .

Crypt of Agadeem

Crypt of Agadeem

Land

Crypt of Agadeem enters the battlefield tapped. : Add . , : Add for each black creature card in your graveyard.

Crystal Vein

Crystal Vein

Land

: Add . , Sacrifice Crystal Vein: Add .

Darksteel Citadel

Darksteel Citadel

Artifact Land

Indestructible : Add .

Structures built from darksteel yield to neither assault nor age.

Dormant Volcano

Dormant Volcano

Land

Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. : Add .

Drifting Meadow

Drifting Meadow

Land

Drifting Meadow enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Emeria, the Sky Ruin

Emeria, the Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. : Add .

Everglades

Everglades

Land

Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. : Add .

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Forgotten Cave

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Gargoyle Castle

Gargoyle Castle

Land

: Add . , , Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.

Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master.

Ghost Quarter

Ghost Quarter

Land

: Add . , Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Deserted, but not uninhabited.

Great Furnace

Great Furnace

Artifact Land

: Add .

Kuldotha, wellspring of molten metal, temple of the goblin horde.

Haunted Fengraf

Haunted Fengraf

Land

: Add . , , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

A ghoulcaller's playground.

Havenwood Battleground

Havenwood Battleground

Land

Havenwood Battleground enters the battlefield tapped. : Add . , Sacrifice Havenwood Battleground: Add .

Jungle Basin

Jungle Basin

Land

Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. : Add .

Karoo

Karoo

Land

Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. : Add .

Lonely Sandbar

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Land

Oran-Rief, the Vastwood enters the battlefield tapped. : Add . : Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Phyrexia's Core

Phyrexia's Core

Land

: Add . , , Sacrifice an artifact: You gain 1 life.

"So even the heart of our world has succumbed." —Koth of the Hammer

Polluted Mire

Polluted Mire

Land

Polluted Mire enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Reliquary Tower

Reliquary Tower

Land

You have no maximum hand size. : Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Remote Isle

Remote Isle

Land

Remote Isle enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Secluded Steppe

Secluded Steppe

Land

Secluded Steppe enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Slippery Karst

Slippery Karst

Land

Slippery Karst enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Smoldering Crater

Smoldering Crater

Land

Smoldering Crater enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Tectonic Edge

Tectonic Edge

Land

: Add . , , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.

"We move because the earth does." —Bruse Tarl, Goma Fada nomad

Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

Those who bring nothing to the temple take nothing away.

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Tranquil Thicket

Tranquil Thicket

Land

Tranquil Thicket enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Zoetic Cavern

Zoetic Cavern

Land

: Add . Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Nothing lives within it, yet there is life.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)