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Angel of the Dire Hour
Creature — Angel
Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance.
5/4
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Angelic Field Marshal
Creature — Angel
Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Her presence on the battlefield can transform an unruly mob into a disciplined army.
3/3
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Benevolent Offering
Instant
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
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Comeuppance
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
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Containment Priest
Creature — Human Cleric
Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Some protection requires a bit of finesse.
2/2
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Deploy to the Front
Sorcery
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
"We will descend upon you like a plague of locusts to purge you from our lands!"
—Hirov, commander of the Thousand Swords
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Fell the Mighty
Sorcery
Destroy all creatures with power greater than target creature's power.
"They had it coming."
—Squire Imalia, savior of Thiswick
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Hallowed Spiritkeeper
Creature — Avatar
Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
3/2
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Jazal Goldmane
Legendary Creature — Cat Warrior
First strike
: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations."
—Ajani Goldmane
4/4
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Nahiri, the Lithomancer
Legendary Planeswalker — Nahiri
[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
[−2]: You may put an Equipment card from your hand or graveyard onto the battlefield.
[−10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip .
Nahiri, the Lithomancer can be your commander.
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Aether Gale
Sorcery
Return six target nonland permanents to their owners' hands.
The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.
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Breaching Leviathan
Creature — Leviathan
When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
These waters remain uncharted, but not for lack of trying.
9/9
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Domineering Will
Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
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Dulcet Sirens
Creature — Siren
, : Target creature attacks target opponent this turn if able.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
What are the orders of a king or the demands of a creed next to such melodies?
1/3
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Intellectual Offering
Instant
Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
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Reef Worm
Creature — Worm
When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"
0/1
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Stitcher Geralf
Legendary Creature — Human Wizard
, : Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
3/4
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Stormsurge Kraken
Creature — Kraken
Hexproof
Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
Most see krakens as wantonly violent, failing to notice their meticulous attention to detail when dismantling a vessel.
5/5
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Teferi, Temporal Archmage
Legendary Planeswalker — Teferi
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
[−1]: Untap up to four target permanents.
[−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
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Well of Ideas
Enchantment
When Well of Ideas enters the battlefield, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
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Demon of Wailing Agonies
Creature — Demon
Flying
Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."
4/4
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Flesh Carver
Creature — Human Wizard
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.
When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power.
"Just a taste?"
2/2
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Ghoulcaller Gisa
Legendary Creature — Human Wizard
, , Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
"Geralf, must you always whine? I agreed to nothing. I'll raise ghouls anytime I wish."
3/4
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Infernal Offering
Sorcery
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.
Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
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Malicious Affliction
Instant
Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.
Destroy target nonblack creature.
"Such an affliction appears to seek out the pure."
—Byro, plague doctor
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Necromantic Selection
Sorcery
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
It shambled from the cloud of ash and bone dust, undeterred by its own extinction.
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Ob Nixilis of the Black Oath
Legendary Planeswalker — Nixilis
[+2]: Each opponent loses 1 life. You gain life equal to the life lost this way.
[−2]: Create a 5/5 black Demon creature token with flying. You lose 2 life.
[−8]: You get an emblem with ", Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power."
Ob Nixilis of the Black Oath can be your commander.
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Overseer of the Damned
Creature — Demon
Flying
When Overseer of the Damned enters the battlefield, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
5/5
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Raving Dead
Creature — Zombie
Deathtouch
At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.
Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.
2/6
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Spoils of Blood
Instant
Create an X/X black Horror creature token, where X is the number of creatures that died this turn.
"There are always leftovers."
—Derecht, flesh carver
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Wake the Dead
Instant
Cast this spell only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
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Bitter Feud
Enchantment
As Bitter Feud enters the battlefield, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
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Daretti, Scrap Savant
Legendary Planeswalker — Daretti
[+2]: Discard up to two cards, then draw that many cards.
[−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
[−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
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Dualcaster Mage
Creature — Human Wizard
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
"It has been my experience that disasters like to strike in pairs."
2/2
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Feldon of the Third Path
Legendary Creature — Human Artificer
, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
"She will come back to me."
2/3
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Impact Resonance
Instant
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
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Incite Rebellion
Sorcery
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
Nothing breaks the monotony like a good old-fashioned riot.
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Scrap Mastery
Sorcery
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
"Where a lesser mind sees junk, I see infinite potential."
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Tyrant's Familiar
Creature — Dragon
Flying, haste
Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
Nothing escapes its gaze—or its breath.
5/5
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Volcanic Offering
Instant
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.
Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
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Warmonger Hellkite
Creature — Dragon
Flying
All creatures attack each combat if able.
: Attacking creatures get +1/+0 until end of turn.
Its wings beat to the howls of war and fan the fires of rage.
5/5
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Creeperhulk
Creature — Plant Elemental
Trample
: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
"I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking."
—Janji, sylvan druid
5/5
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Freyalise, Llanowar's Fury
Legendary Planeswalker — Freyalise
[+2]: Create a 1/1 green Elf Druid creature token with ": Add ."
[−2]: Destroy target artifact or enchantment.
[−6]: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
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Grave Sifter
Creature — Elemental Beast
When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.
It claws at the earth in a vain attempt to reclaim what it once was.
5/7
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Lifeblood Hydra
Creature — Hydra
Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
Pharika has written her secrets on its bones so that only the worthy may discover them.
0/0
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Siege Behemoth
Creature — Beast
Hexproof
As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
"Hold the line, hold the li—"
—General Srok, last words
7/4
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Song of the Dryads
Enchantment — Aura
Enchant permanent
Enchanted permanent is a colorless Forest land.
Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears.
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Sylvan Offering
Sorcery
Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
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Thunderfoot Baloth
Creature — Beast
Trample
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
If you hear it, it's too late.
5/5
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Titania, Protector of Argoth
Legendary Creature — Elemental
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
5/3
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Wave of Vitriol
Sorcery
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
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Wolfcaller's Howl
Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
"Knowledge is a stain that only instinct and ferocity can cleanse."
—Drarg, wolfcaller
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Assault Suit
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
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Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
It harmonizes with the essence of its master.
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Crown of Doom
Artifact
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn.
: Target player other than Crown of Doom's owner gains control of it. Activate only during your turn.
Every head it rests upon winds up severed.
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Loreseeker's Stone
Artifact
, : Draw three cards. This ability costs more to activate for each card in your hand.
Mages come from far and wide to bathe in its wisdom.
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Masterwork of Ingenuity
Artifact — Equipment
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
"The crucible yields what you have forged in your mind. You need only reach in and draw the masterwork forth."
—Wahara, Keeper of the Crucible
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Unstable Obelisk
Artifact
: Add .
, , Sacrifice Unstable Obelisk: Destroy target permanent.
Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.
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Arcane Lighthouse
Land
: Add .
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
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Flamekin Village
Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
: Add .
, : Target creature gains haste until end of turn.
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Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Artisan of Kozilek
Creature — Eldrazi
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
10/9
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Adarkar Valkyrie
Snow Creature — Angel
Flying, vigilance
: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.
4/5
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Afterlife
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
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Armistice
Enchantment
: You draw a card and target opponent gains 3 life.
We all must profit for peace to last.
—Mercadian saying
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Brave the Elements
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri."
—Zahr Gada, Halimar expedition leader
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Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
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Celestial Crusader
Creature — Spirit
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
2/2
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Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."
—Alovnek, Boros guildmage
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Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.
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Flickerwisp
Creature — Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
3/1
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Geist-Honored Monk
Creature — Human Monk
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
*/*
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Gift of Estates
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
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Grand Abolisher
Creature — Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"Your superstitions and mumblings are useless chaff before my righteousness."
2/2
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Kemba, Kha Regent
Legendary Creature — Cat Cleric
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
"I am not Raksha. I never will be. But I refuse to be the kha who watched her pride be torn asunder."
2/4
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Kor Sanctifiers
Creature — Kor Cleric
Kicker (You may pay an additional as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels."
2/3
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Marshal's Anthem
Enchantment
Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
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Martial Coup
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Their war forgotten, the nations of Bant stood united in the face of a common threat.
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Mentor of the Meek
Creature — Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
2/2
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Midnight Haunting
Instant
Create two 1/1 white Spirit creature tokens with flying.
The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.
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Mobilization
Enchantment
Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.
Wars are won with strength, valor, and numbers—especially numbers.
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Nomads' Assembly
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Oblation
Instant
The owner of target nonland permanent shuffles it into their library, then draws two cards.
"A richer people could give more but they could never give as much."
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Requiem Angel
Creature — Angel
Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
When angels despair, what hope can remain for mortals?
5/5
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Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
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Sacred Mesa
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
: Create a 1/1 white Pegasus creature token with flying.
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Serra Avatar
Creature — Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
"Serra isn't dead. She lives on through me."
*/*
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Silverblade Paladin
Creature — Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
2/2
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Skyhunter Skirmisher
Creature — Cat Knight
Flying, double strike
"Like dawn's first light, blind the unprepared and banish the shadows."
—Skyhunter creed
1/1
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Spectral Procession
Sorcery
Create three 1/1 white Spirit creature tokens with flying.
"The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it."
—Olka, mistmeadow witch
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Sun Titan
Creature — Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
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Sunblast Angel
Creature — Angel
Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
There may exist powers even greater than Phyrexia.
4/5
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True Conviction
Enchantment
Creatures you control have double strike and lifelink.
Dozens of spells known only to the Auriok elders were lost, but the next generation, galvanized by war, devised even more potent magic.
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Twilight Shepherd
Creature — Angel
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5/5
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White Sun's Zenith
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.
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Whitemane Lion
Creature — Cat
Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
2/2
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Wing Shards
Instant
Target player sacrifices an attacking creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Azure Mage
Creature — Human Wizard
: Draw a card.
"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
—Azure creed
2/1
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Brine Elemental
Creature — Elemental
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips their next untap step.
Water calls to water, and the world is left exhausted and withered in its wake.
5/4
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Cackling Counterpart
Instant
Create a token that's a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Call to Mind
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place."
—Evo Ragus
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Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
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Concentrate
Sorcery
Draw three cards.
"The treasure in my mind is greater than any worldly glory."
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Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
The Izzet specialize in unnatural disaster.
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Deep-Sea Kraken
Creature — Kraken
Deep-Sea Kraken can't be blocked.
Suspend 9— (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
6/6
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Dismiss
Instant
Counter target spell.
Draw a card.
"There is nothing you can do that I cannot simply deny."
—Ertai, wizard adept
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Distorting Wake
Sorcery
Return X target nonland permanents to their owners' hands.
Gerrard savored a grim smile as the Phyrexian portals disappeared behind the *Weatherlight*.
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Exclude
Instant
Counter target creature spell.
Draw a card.
"I don't have time for you right now."
—Teferi
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Fathom Seer
Creature — Illusion
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.
1/3
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Fog Bank
Creature — Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
"The union of sea and sky makes a perfect cover."
—Talrand, sky summoner
0/2
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Fool's Demise
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
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Frost Titan
Creature — Giant
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
6/6
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Hoverguard Sweepers
Creature — Drone
Flying
When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.
They only appear in emergencies, and emergencies never last long.
5/6
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Infinite Reflection
Enchantment — Aura
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
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Into the Roil
Instant
Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
"Roil tide! Roil tide! Tie yourselves down!"
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Ixidron
Creature — Illusion
As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
*/*
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Lorthos, the Tidemaker
Legendary Creature — Octopus
Whenever Lorthos, the Tidemaker attacks, you may pay . If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.
8/8
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Mulldrifter
Creature — Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2/2
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Phyrexian Ingester
Creature — Phyrexian Beast
Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.
Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
3/3
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Pongify
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Some spellcrafting mistakes go on to become spells of their own.
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Riptide Survivor
Creature — Human Wizard
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Riptide Survivor is turned face up, discard two cards, then draw three cards.
2/1
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Rite of Replication
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
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Rush of Knowledge
Sorcery
Draw cards equal to the highest mana value among permanents you control.
"Limitless power is glorious until you gain limitless understanding."
—Ixidor, reality sculptor
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Sea Gate Oracle
Creature — Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."
1/3
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Shaper Parasite
Creature — Illusion
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
2/3
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Sphinx of Jwar Isle
Creature — Sphinx
Flying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library any time.
5/5
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Sphinx of Magosi
Creature — Sphinx
Flying
: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."
6/6
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Sphinx of Uthuun
Creature — Sphinx
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5/6
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Stroke of Genius
Instant
Target player draws X cards.
After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.
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Turn to Frog
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"Ribbit."
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Willbender
Creature — Human Wizard
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
1/2
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Abyssal Persecutor
Creature — Demon
Flying, trample
You can't win the game and your opponents can't lose the game.
His slaves crave death more than they desire freedom. He denies them both.
6/6
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Aether Snap
Sorcery
Remove all counters from all permanents and exile all tokens.
"May you wake to find you were only ever a dream."
—Mephidross curse
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Annihilate
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
"Whatever Yawgmoth marks, dies. There is no escape."
—Tsabo Tavoc, Phyrexian general
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Bad Moon
Enchantment
Black creatures get +1/+1.
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Black Sun's Zenith
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
"Under the suns, Mirrodin kneels and begs us for perfection."
—Geth, Lord of the Vault
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Bloodgift Demon
Creature — Demon
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.
5/4
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Butcher of Malakir
Creature — Vampire Warrior
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
His verdict is always guilty. His sentence is always death.
5/4
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Crypt Ghast
Creature — Spirit
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional .
2/2
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Disciple of Bolas
Creature — Human Wizard
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
"Lord Bolas has shown me how each miserable little life holds untold resources."
2/1
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Drana, Kalastria Bloodchief
Legendary Creature — Vampire Shaman
Flying
: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
"If our former masters would have us kneel again, they shall feel our defiance slashed across their membranes."
4/4
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Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Those who forget the horrors of the past are doomed to re-meet them.
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Dregs of Sorrow
Sorcery
Destroy X target nonblack creatures. Draw X cards.
Crovax gazed on the dead, and for one dark moment he saw a banquet.
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Evernight Shade
Creature — Shade
: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1/1
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Grave Titan
Creature — Giant
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
Death in form and function.
6/6
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Gray Merchant of Asphodel
Creature — Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
2/4
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Liliana's Reaver
Creature — Zombie
Deathtouch
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
4/3
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Magus of the Coffers
Creature — Human Wizard
, : Add for each Swamp you control.
All that remains of the Cabal are the echoes in its deepest vault. Yet those who hear the echoes feel a power undiminished by the dust of ages.
4/4
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Morkrut Banshee
Creature — Spirit
Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
"Let go your grudges, or risk wandering the bogs forever in a murderous rage."
—Hildin, priest of Avacyn
4/4
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Mutilate
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
"It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy either way."
—Liliana Vess
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Nantuko Shade
Creature — Insect Shade
: Nantuko Shade gets +1/+1 until end of turn.
In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.
2/1
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Nekrataal
Creature — Human Assassin
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
His victims don't have time to feel despair.
2/1
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Pestilence Demon
Creature — Demon
Flying
: Pestilence Demon deals 1 damage to each creature and each player.
"I have schemed too long to be supplanted by dead gods. If I cannot have this world, no one can."
7/6
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Phyrexian Gargantua
Creature — Phyrexian Horror
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.
4/4
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Pontiff of Blight
Creature — Zombie Cleric
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
2/7
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Profane Command
Sorcery
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Promise of Power
Sorcery
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine (Choose both if you pay the entwine cost.)
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Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
The dead know lessons the living haven't learned.
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Reaper from the Abyss
Creature — Demon
Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
"Avacyn has deserted you. I welcome your devotion in her stead."
6/6
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Shriekmaw
Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/2
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Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
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Skeletal Scrying
Instant
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
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Skirsdag High Priest
Creature — Human Cleric
Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
"Thraben's pleas fall on deaf ears. Ours do not."
1/2
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Sudden Spoiling
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
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Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
When tempers run high, it's easy to lose your head.
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Tendrils of Corruption
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness doesn't always send its minions to do its dirty work.
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Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Linger on death's door and risk being invited in.
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Vampire Hexmage
Creature — Vampire Shaman
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
When the blood hunt lost its thrill, she looked for less tangible means of domination.
2/1
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Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
The priest cast Xantcha to the ground. "It is defective. We must scrap it."
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Xathrid Demon
Creature — Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7/7
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Beetleback Chief
Creature — Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.
2/2
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Blasphemous Act
Sorcery
This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar
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Bogardan Hellkite
Creature — Dragon
Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
5/5
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Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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Faithless Looting
Sorcery
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Avacyn has abandoned us! We have nothing left except what we can take!"
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Flametongue Kavu
Creature — Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay, captain of the *Weatherlight*
4/2
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Goblin Welder
Creature — Goblin Artificer
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
"I wrecked your metal guy, boss. But look! I made you an ashtray."
1/1
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Hoard-Smelter Dragon
Creature — Dragon
Flying
: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.
He collects the precious metals, and then converts the rest to propellant.
5/5
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Ingot Chewer
Creature — Elemental
When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Elementals are ideas given form. This one is the idea of "smashitude."
3/3
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Magmaquake
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
"Where will you run when I punish you with the very ground you flee on?"
—Nicol Bolas
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Spitebellows
Creature — Elemental
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Disaster stalks with gaping jaws across unready lands.
6/1
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Starstorm
Instant
Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.
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Tuktuk the Explorer
Legendary Creature — Goblin
Haste
When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.
1/1
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Whipflare
Sorcery
Whipflare deals 2 damage to each nonartifact creature.
The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the *incompleat*.
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Word of Seizing
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
"Obey!"
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Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
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Collective Unconscious
Sorcery
Draw a card for each creature you control.
"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."
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Desert Twister
Sorcery
Destroy target permanent.
Massive, mindless, and imbued with one terrible purpose.
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Drove of Elves
Creature — Elf
Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
"The light of beauty protects our journeys through darkness."
*/*
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Elvish Archdruid
Creature — Elf Druid
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.
2/2
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Elvish Mystic
Creature — Elf Druid
: Add .
"Life grows everywhere. My kin merely find those places where it grows strongest."
—Nissa Revane
1/1
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Elvish Skysweeper
Creature — Elf Warrior
, Sacrifice a creature: Destroy target creature with flying.
The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.
1/1
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Elvish Visionary
Creature — Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
1/1
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Essence Warden
Creature — Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
"The more our numbers grow, the more I gain hope that Volrath and his cursed stronghold will one day fall."
—Eladamri, Lord of Leaves
1/1
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Ezuri, Renegade Leader
Legendary Creature — Elf Warrior
: Regenerate another target Elf.
: Elf creatures you control get +3/+3 and gain trample until end of turn.
The infamous Ezuri commands the highest bounty the vedalken have ever placed upon an outlaw.
2/2
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Farhaven Elf
Creature — Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Verdant bloom does exist. It merely hides for its own safety."
1/1
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Fresh Meat
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
A scavenger's favorite appetizer is death.
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Grim Flowering
Sorcery
Draw a card for each creature card in your graveyard.
"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire."
—Halana of Ulvenwald
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Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
No spot in nature is truly barren.
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Hunting Triad
Tribal Sorcery — Elf
Create three 1/1 green Elf Warrior creature tokens.
Reinforce 3— (, Discard this card: Put three +1/+1 counters on target creature.)
"Eyeblights are easy to track. Just follow the imperfections."
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Immaculate Magistrate
Creature — Elf Shaman
: Put a +1/+1 counter on target creature for each Elf you control.
Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.
2/2
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Imperious Perfect
Creature — Elf Warrior
Other Elves you control get +1/+1.
, : Create a 1/1 green Elf Warrior creature token.
In a culture of beauty, the most beautiful are worshipped as gods.
2/2
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Joraga Warcaller
Creature — Elf Warrior
Multikicker (You may pay an additional any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1/1
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Llanowar Elves
Creature — Elf Druid
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
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Lys Alana Huntmaster
Creature — Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.
3/3
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Masked Admirers
Creature — Elf Shaman
When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay . If you do, return Masked Admirers from your graveyard to your hand.
"Beauty determines value, and we determine beauty."
3/2
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Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
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Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
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Praetor's Counsel
Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
As the Phyrexian contagion corroded Karn's body, the praetors whispered psalms to corrupt his mind.
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Priest of Titania
Creature — Elf Druid
: Add for each Elf on the battlefield.
Titania rewards all who honor the forest by making them a living part of it.
1/1
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Primordial Sage
Creature — Spirit
Whenever you cast a creature spell, you may draw a card.
For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.
4/5
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Rampaging Baloths
Creature — Beast
Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
"When the land is angry, so are they."
—Nissa Revane
6/6
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Reclamation Sage
Creature — Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
2/1
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Silklash Spider
Creature — Spider
Reach
: Silklash Spider deals X damage to each creature with flying.
By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk.
2/7
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Soul of the Harvest
Creature — Elemental
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon.
6/6
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Sylvan Ranger
Creature — Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Not all paths are found on the forest floor."
1/1
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Sylvan Safekeeper
Creature — Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
"He has been to the heart of the wood. Did you truly expect to wield power over him?"
—Oakhide druid
1/1
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Terastodon
Creature — Elephant
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9/9
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Thornweald Archer
Creature — Elf Archer
Reach, deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
2/1
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Timberwatch Elf
Creature — Elf
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Even through the Mirari's voice, the elves still hear the call of their kinship.
1/2
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Titania's Chosen
Creature — Elf Archer
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
"What do a hero and an arrow have in common? In times of war are many more made."
—Elvish riddle
1/1
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Tornado Elemental
Creature — Elemental
When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.
You may have Tornado Elemental assign its combat damage as though it weren't blocked.
6/6
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Wellwisher
Creature — Elf
: You gain 1 life for each Elf on the battlefield.
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."
1/1
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Whirlwind
Sorcery
Destroy all creatures with flying.
Urza tried to rule the air, but Gaea taught him that she controlled all the elements.
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Wolfbriar Elemental
Creature — Elemental
Multikicker (You may pay an additional any number of times as you cast this spell.)
When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
4/4
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Wood Elves
Creature — Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
1/1
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Wren's Run Packmaster
Creature — Elf Warrior
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
5/5
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Argentum Armor
Artifact — Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.
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Bonehoard
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip
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Bosh, Iron Golem
Legendary Artifact Creature — Golem
Trample
, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target.
As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past.
6/7
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Bottle Gnomes
Artifact Creature — Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
Reinforcements . . . or refreshments?
1/3
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Burnished Hart
Artifact Creature — Elk
, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Forged by divine hands to wander mortal realms.
2/2
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Caged Sun
Artifact
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
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Cathodion
Artifact Creature — Construct
When Cathodion dies, add .
Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.
3/3
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Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.
: Add .
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Dreamstone Hedron
Artifact
: Add .
, , Sacrifice Dreamstone Hedron: Draw three cards.
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
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Emerald Medallion
Artifact
Green spells you cast cost less to cast.
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Epochrasite
Artifact Creature — Construct
Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)
1/1
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Everflowing Chalice
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Add for each charge counter on Everflowing Chalice.
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Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.
: Add .
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Ichor Wellspring
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
"Our glorious infection has taken hold."
—Elesh Norn, Grand Cenobite
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Jalum Tome
Artifact
, : Draw a card, then discard a card.
Most books simply deliver knowledge. This one expects some in return.
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Jet Medallion
Artifact
Black spells you cast cost less to cast.
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Junk Diver
Artifact Creature — Bird
Flying
When Junk Diver dies, return another target artifact card from your graveyard to your hand.
Garbage in, treasure out.
1/1
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Lashwrithe
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip ( can be paid with either or 2 life.)
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Liquimetal Coating
Artifact
: Target permanent becomes an artifact in addition to its other types until end of turn.
"They'll soon become accustomed to wearing skin that is not their own."
—Elesh Norn, Grand Cenobite
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Loxodon Warhammer
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."
—Melira
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Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.
: Add .
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Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mind Stone
Artifact
: Add .
, , Sacrifice Mind Stone: Draw a card.
"What is mana but possibility, an idea not yet given form?"
—Jhoira, master artificer
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Moonsilver Spear
Artifact — Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip
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Moss Diamond
Artifact
Moss Diamond enters the battlefield tapped.
: Add .
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Mycosynth Wellspring
Artifact
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The oil created the mycosynth. The mycosynth created New Phyrexia.
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Myr Battlesphere
Artifact Creature — Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
4/7
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Myr Retriever
Artifact Creature — Myr
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Mephidross gives up treasure easily . . . as long as you take its place.
1/1
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Myr Sire
Artifact Creature — Phyrexian Myr
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
For the Phyrexians, death is not an end, nor a one-time occurrence.
1/1
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Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
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Palladium Myr
Artifact Creature — Myr
: Add .
The myr are like the Glimmervoid: blank canvases on which to build grand creations.
2/2
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Panic Spellbomb
Artifact
, Sacrifice Panic Spellbomb: Target creature can't block this turn.
When Panic Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Pearl Medallion
Artifact
White spells you cast cost less to cast.
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Pentavus
Artifact Creature — Construct
Pentavus enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0/0
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Pilgrim's Eye
Artifact Creature — Thopter
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The kor send their thopter kites to see if the land is in a welcoming mood.
1/1
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Predator, Flagship
Legendary Artifact
: Target creature gains flying until end of turn.
, : Destroy target creature with flying.
"The scourge of Skyshroud is airborne once more."
—Oracle *en*-Vec
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Pristine Talisman
Artifact
: Add . You gain 1 life.
"Tools and artisans can be destroyed, but the act of creation is inviolate."
—Elspeth Tirel
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Ruby Medallion
Artifact
Red spells you cast cost less to cast.
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Sapphire Medallion
Artifact
Blue spells you cast cost less to cast.
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Seer's Sundial
Artifact
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.
"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."
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Skullclamp
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
The mind is a beautiful bounty encased in an annoying bone container.
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Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.
: Add .
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Sol Ring
Artifact
: Add .
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
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Solemn Simulacrum
Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
2/2
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Spine of Ish Sah
Artifact
When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
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Steel Hellkite
Artifact Creature — Dragon
Flying
: Steel Hellkite gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
5/5
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Strata Scythe
Artifact — Equipment
Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip
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Swiftfoot Boots
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
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Sword of Vengeance
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
When wielded by a true believer, it matters little whether the sword is a relic or a replica.
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Thran Dynamo
Artifact
: Add .
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
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Tormod's Crypt
Artifact
, Sacrifice Tormod's Crypt: Exile target player's graveyard.
Dominaria's most extravagant crypt nevertheless holds an empty grave.
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Trading Post
Artifact
, , Discard a card: You gain 4 life.
, , Pay 1 life: Create a 0/1 white Goat creature token.
, , Sacrifice a creature: Return target artifact card from your graveyard to your hand.
, , Sacrifice an artifact: Draw a card.
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Ur-Golem's Eye
Artifact
: Add .
Ur-golems once dominated the plane. Even now, they maintain a deep connection to it.
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Wayfarer's Bauble
Artifact
, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
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Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.
: Add .
Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.
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Wurmcoil Engine
Artifact Creature — Phyrexian Wurm
Deathtouch, lifelink
When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
6/6
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Barren Moor
Land
Barren Moor enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
: Add .
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Buried Ruin
Land
: Add .
, , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
History has buried its treasures deep.
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Coral Atoll
Land
Coral Atoll enters the battlefield tapped.
When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add .
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Crypt of Agadeem
Land
Crypt of Agadeem enters the battlefield tapped.
: Add .
, : Add for each black creature card in your graveyard.
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Crystal Vein
Land
: Add .
, Sacrifice Crystal Vein: Add .
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Darksteel Citadel
Artifact Land
Indestructible
: Add .
Structures built from darksteel yield to neither assault nor age.
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Dormant Volcano
Land
Dormant Volcano enters the battlefield tapped.
When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
: Add .
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Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add .
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Everglades
Land
Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
: Add .
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Evolving Wilds
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
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Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Gargoyle Castle
Land
: Add .
, , Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master.
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Ghost Quarter
Land
: Add .
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Deserted, but not uninhabited.
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Great Furnace
Artifact Land
: Add .
Kuldotha, wellspring of molten metal, temple of the goblin horde.
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Haunted Fengraf
Land
: Add .
, , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
A ghoulcaller's playground.
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Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.
: Add .
, Sacrifice Havenwood Battleground: Add .
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Jungle Basin
Land
Jungle Basin enters the battlefield tapped.
When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.
: Add .
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Karoo
Land
Karoo enters the battlefield tapped.
When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.
: Add .
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Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
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Phyrexia's Core
Land
: Add .
, , Sacrifice an artifact: You gain 1 life.
"So even the heart of our world has succumbed."
—Koth of the Hammer
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Polluted Mire
Land
Polluted Mire enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Reliquary Tower
Land
You have no maximum hand size.
: Add .
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
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Remote Isle
Land
Remote Isle enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Slippery Karst
Land
Slippery Karst enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Tectonic Edge
Land
: Add .
, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
"We move because the earth does."
—Bruse Tarl, Goma Fada nomad
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Temple of the False God
Land
: Add . Activate only if you control five or more lands.
Those who bring nothing to the temple take nothing away.
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Terramorphic Expanse
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Zoetic Cavern
Land
: Add .
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Nothing lives within it, yet there is life.
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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