Commander 2016

Image Card Info Mana cost
Duelist's Heritage

Duelist's Heritage

Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

The best techniques outlive their creators.

2 W
Entrapment Maneuver

Entrapment Maneuver

Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

"Greed, rage, and bloodlust all lead to death at the hands of those who keep their heads." —Sergeant Eyra

3 W
Orzhov Advokist

Orzhov Advokist

Creature — Human Advisor

At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.

The Orzhov care not for repentance, only repayment.

1/4

2 W
Selfless Squire

Selfless Squire

Creature — Human Soldier

Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.

1/1

3 W
Sublime Exhalation

Sublime Exhalation

Sorcery

Undaunted (This spell costs less to cast for each opponent.) Destroy all creatures.

Exhale, and let the winds carry your soul for all eternity.

6 W
Coastal Breach

Coastal Breach

Sorcery

Undaunted (This spell costs less to cast for each opponent.) Return all nonland permanents to their owners' hands.

The sea filled the villagers' nets until the day it cast its own.

6 U
Deepglow Skate

Deepglow Skate

Creature — Fish

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Its graceful glide paints the ocean floor with strokes of luminescence.

3/3

4 U
Faerie Artisans

Faerie Artisans

Creature — Faerie Artificer

Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

2/2

3 U
Grip of Phyresis

Grip of Phyresis

Instant

Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.

"Even your blade knows who will triumph here." —Atraxa, Praetors' Voice

2 U
Manifold Insights

Manifold Insights

Sorcery

Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

2 U
Cruel Entertainment

Cruel Entertainment

Sorcery

Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.

6 B
Curse of Vengeance

Curse of Vengeance

Enchantment — Aura Curse

Enchant player Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.

B
Curtains' Call

Curtains' Call

Instant

Undaunted (This spell costs less to cast for each opponent.) Destroy two target creatures.

"We give the audience what they want." —Juri, proprietor of the Juri Revue

5 B
Magus of the Will

Magus of the Will

Creature — Human Wizard

, , Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

"These eyes have shown me the flaws of flesh."

3/3

2 B
Parting Thoughts

Parting Thoughts

Sorcery

Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.

"To spend your life seeking, only to find regret upon achieving . . . this is the most delicious irony of all." —Leshrac, Walker of Night

2 B
Charging Cinderhorn

Charging Cinderhorn

Creature — Elemental Ox

Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.

4/2

3 R
Divergent Transformations

Divergent Transformations

Instant

Undaunted (This spell costs less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

6 R
Frenzied Fugue

Frenzied Fugue

Enchantment — Aura

Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Forever after, she lived in fear of the madness reclaiming her.

3 R
Goblin Spymaster

Goblin Spymaster

Creature — Goblin Rogue

First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."

"Infiltrate and infuriate!" —Goblin Espionage League motto

2/1

2 R
Runehorn Hellkite

Runehorn Hellkite

Creature — Dragon

Flying , Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.

Inscribed with runes that predate the dragon, its horns possess their own ancient magic.

5/5

5 R
Benefactor's Draught

Benefactor's Draught

Instant

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.

1 G
Evolutionary Escalation

Evolutionary Escalation

Enchantment

At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.

Survival is a constant competition from which both sides can benefit.

1 G
Primeval Protector

Primeval Protector

Creature — Avatar

This spell costs less to cast for each creature your opponents control. When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.

The earth shook in support of their cause, offering a champion of its own.

10/10

1 0 G
Seeds of Renewal

Seeds of Renewal

Sorcery

Undaunted (This spell costs less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.

6 G
Stonehoof Chieftain

Stonehoof Chieftain

Creature — Centaur Warrior

Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.

The pounding of his followers' hearts matched the beat of his hooves, and their voices echoed his bellows.

8/8

7 G
Akiri, Line-Slinger

Akiri, Line-Slinger

Legendary Creature — Kor Soldier Ally

First strike, vigilance Akiri, Line-Slinger gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)

Her bold movements are anchored in the careful precision of each rope.

0/3

R W
Ancient Excavation

Ancient Excavation

Instant

Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

2 U B
Atraxa, Praetors' Voice

Atraxa, Praetors' Voice

Legendary Creature — Phyrexian Angel Horror

Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

4/4

G W U B
Breya, Etherium Shaper

Breya, Etherium Shaper

Legendary Artifact Creature — Human

When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. , Sacrifice two artifacts: Choose one — • Breya deals 3 damage to target player or planeswalker. • Target creature gets -4/-4 until end of turn. • You gain 5 life.

4/4

W U B R
Bruse Tarl, Boorish Herder

Bruse Tarl, Boorish Herder

Legendary Creature — Human Ally

Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)

3/3

2 R W
Grave Upheaval

Grave Upheaval

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. It gains haste. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

4 B R
Ikra Shidiqi, the Usurper

Ikra Shidiqi, the Usurper

Legendary Creature — Naga Wizard

Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)

"Now the scaled ones rule Tarkir."

3/7

3 B G
Ishai, Ojutai Dragonspeaker

Ishai, Ojutai Dragonspeaker

Legendary Creature — Bird Monk

Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.)

"Through me, the Great Teacher's voice will rattle this world."

1/1

2 W U
Kraum, Ludevic's Opus

Kraum, Ludevic's Opus

Legendary Creature — Zombie Horror

Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)

"It lives . . . IT LIVES!" —Ludevic, necro-alchemist

4/4

3 U R
Kydele, Chosen of Kruphix

Kydele, Chosen of Kruphix

Legendary Creature — Human Wizard

: Add for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)

She bears the greatest burden of all: that of knowing.

2/3

2 G U
Kynaios and Tiro of Meletis

Kynaios and Tiro of Meletis

Legendary Creature — Human Soldier

At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

"Look what we fought for. Look what we built together."

2/8

R G W U
Ludevic, Necro-Alchemist

Ludevic, Necro-Alchemist

Legendary Creature — Human Wizard

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)

"How does one become a self-taught genius? Naturally, it requires brains."

1/4

1 U R
Migratory Route

Migratory Route

Sorcery

Create four 1/1 white Bird creature tokens with flying. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3 W U
Ravos, Soultender

Ravos, Soultender

Legendary Creature — Human Cleric

Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)

2/2

3 W B
Reyhan, Last of the Abzan

Reyhan, Last of the Abzan

Legendary Creature — Human Warrior

Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)

0/0

1 B G
Saskia the Unyielding

Saskia the Unyielding

Legendary Creature — Human Soldier

Vigilance, haste As Saskia the Unyielding enters the battlefield, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

3/4

B R G W
Sidar Kondo of Jamuraa

Sidar Kondo of Jamuraa

Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)

2/5

2 G W
Silas Renn, Seeker Adept

Silas Renn, Seeker Adept

Legendary Artifact Creature — Human

Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)

2/2

1 U B
Sylvan Reclamation

Sylvan Reclamation

Instant

Exile up to two target artifacts and/or enchantments. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3 G W
Tana, the Bloodsower

Tana, the Bloodsower

Legendary Creature — Elf Druid

Trample Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)

2/2

2 R G
Thrasios, Triton Hero

Thrasios, Triton Hero

Legendary Creature — Merfolk Wizard

: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)

Beneath crashing waves lies an ocean of secrets waiting to be explored.

1/3

G U
Treacherous Terrain

Treacherous Terrain

Sorcery

Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

6 R G
Tymna the Weaver

Tymna the Weaver

Legendary Creature — Human Cleric

Lifelink At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)

2/2

1 W B
Vial Smasher the Fierce

Vial Smasher the Fierce

Legendary Creature — Goblin Berserker

Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)

2/3

1 B R
Yidris, Maelstrom Wielder

Yidris, Maelstrom Wielder

Legendary Creature — Ogre Wizard

Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

5/4

U B R G
Armory Automaton

Armory Automaton

Artifact Creature — Construct

Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.

2/2

3
Boompile

Boompile

Artifact

: Flip a coin. If you win the flip, destroy all nonland permanents.

"Fuses? We have more than enough! Now . . . which one was it?" —Flearan One-Eye, goblin engineer

4
Conqueror's Flail

Conqueror's Flail

Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip

2
Crystalline Crawler

Crystalline Crawler

Artifact Creature — Construct

Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color. : Put a +1/+1 counter on Crystalline Crawler.

1/1

4
Prismatic Geoscope

Prismatic Geoscope

Artifact

Prismatic Geoscope enters the battlefield tapped. Domain — : Add X mana in any combination of colors, where X is the number of basic land types among lands you control.

5
Ash Barrens

Ash Barrens

Land

: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Abzan Falconer

Abzan Falconer

Creature — Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3

2 W
Blazing Archon

Blazing Archon

Creature — Archon

Flying Creatures can't attack you.

"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war." —Dravin, Gruul deserter

5/6

6 W W W
Blind Obedience

Blind Obedience

Enchantment

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.

"By the time your knees have worn through your robe, you may have begun to learn your place."

1 W
Brave the Sands

Brave the Sands

Enchantment

Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.

1 W
Cathars' Crusade

Cathars' Crusade

Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.

3 W W
Citadel Siege

Citadel Siege

Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

2 W W
Custodi Soulbinders

Custodi Soulbinders

Creature — Human Cleric

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. , Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

0/0

3 W
Dispeller's Capsule

Dispeller's Capsule

Artifact

, , Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

"I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself." —Dolomarus, Proctor of the Clean

W
Elite Scaleguard

Elite Scaleguard

Creature — Human Soldier

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

2/3

4 W
Ghostly Prison

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men." —Great Threshold of Monserkat inscription

2 W
Hoofprints of the Stag

Hoofprints of the Stag

Tribal Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. , Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.

1 W
Hushwing Gryff

Hushwing Gryff

Creature — Hippogriff

Flash Flying Creatures entering the battlefield don't cause abilities to trigger.

An overwhelming sense of calm accompanies the gryffs that wheel above the roofs of Gavony.

2/1

2 W
Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

2/2

2 W
Mirror Entity

Mirror Entity

Creature — Shapeshifter

Changeling (This card is every creature type.) : Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.

1/1

2 W
Oblation

Oblation

Instant

The owner of target nonland permanent shuffles it into their library, then draws two cards.

"A richer people could give more but they could never give as much."

2 W
Open the Vaults

Open the Vaults

Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

When the vaults are empty, everyone is rich.

4 W W
Phyrexian Rebirth

Phyrexian Rebirth

Sorcery

Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.

As long as one drop of the oil exists, the joyous work continues.

4 W W
Reveillark

Reveillark

Creature — Elemental

Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/3

4 W
Reverse the Sands

Reverse the Sands

Sorcery

Redistribute any number of players' life totals. (Each of those players gets one life total back.)

Worse than the years of aging was the burden of memory. The young monk lost his youth and gained a vicarious lifetime of hardship and woe.

6 W W
Sanctum Gargoyle

Sanctum Gargoyle

Artifact Creature — Gargoyle

Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.

2/3

3 W
Sphere of Safety

Sphere of Safety

Enchantment

Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.

The Rakdos believe that all are eager to join their revels, even when told otherwise.

4 W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

W
Wave of Reckoning

Wave of Reckoning

Sorcery

Each creature deals damage to itself equal to its power.

We shall suffer turmoil equal to that which we have wrought, whether in this life or the next.

4 W
Windborn Muse

Windborn Muse

Creature — Spirit

Flying Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"Her voice is justice, clear and relentless." —Akroma, angelic avenger

2/3

3 W
Academy Elite

Academy Elite

Creature — Human Wizard

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. , Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

0/0

3 U
Aeon Chronicler

Aeon Chronicler

Creature — Avatar

Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—. X can't be 0. Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.

*/*

3 U U
Arcane Denial

Arcane Denial

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

1 U
Chain of Vapor

Chain of Vapor

Instant

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

U
Chasm Skulker

Chasm Skulker

Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

1/1

2 U
Chief Engineer

Chief Engineer

Creature — Vedalken Artificer

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)

An eye for detail, a mind for numbers, a soul of clockwork.

1/3

1 U
Devastation Tide

Devastation Tide

Sorcery

Return all nonland permanents to their owners' hands. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

It's hard to argue with a force made of divine will.

3 U U
Disdainful Stroke

Disdainful Stroke

Instant

Counter target spell with mana value 4 or greater.

"You are beneath contempt. Your lineage will be forgotten."

1 U
Etherium Sculptor

Etherium Sculptor

Artifact Creature — Vedalken Artificer

Artifact spells you cast cost less to cast.

The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.

1/2

1 U
Ethersworn Adjudicator

Ethersworn Adjudicator

Artifact Creature — Vedalken Knight

Flying , : Destroy target creature or enchantment. : Untap Ethersworn Adjudicator.

Esper mages devised their weapons to be so devastating that war seemed unnecessary.

4/4

4 U
Evacuation

Evacuation

Instant

Return all creatures to their owners' hands.

"Once I supply the breeze, you'll see your warriors for the smoke they truly are." —Alexi, zephyr mage

3 U U
Master of Etherium

Master of Etherium

Artifact Creature — Vedalken Wizard

Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.

"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."

*/*

2 U
Minds Aglow

Minds Aglow

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

U
Propaganda

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"The cost of your opposition will be extracted from your wits." —Nekusar, the Mindrazer

2 U
Read the Runes

Read the Runes

Instant

Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.

"The world is a puzzle, and the mind is its key."

X U
Reins of Power

Reins of Power

Instant

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

2 U U
Spelltwine

Spelltwine

Sorcery

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

5 U
Swan Song

Swan Song

Instant

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

"The most enlightened mages create beauty from violence." —Medomai the Ageless

U
Tezzeret's Gambit

Tezzeret's Gambit

Sorcery

( can be paid with either or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

3 U / P
Thrummingbird

Thrummingbird

Creature — Phyrexian Bird Horror

Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/1

1 U
Treasure Cruise

Treasure Cruise

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .) Draw three cards.

Countless delights drift on the surface while dark schemes run below.

7 U
Trinket Mage

Trinket Mage

Creature — Human Wizard

When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

2/2

2 U
Vedalken Engineer

Vedalken Engineer

Creature — Vedalken Artificer

: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Art is unknown to the vedalken—for them, all creations must serve a purpose.

1/1

1 U
Windfall

Windfall

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

2 U
Army of the Damned

Army of the Damned

Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

5 B B B
Bane of the Living

Bane of the Living

Creature — Insect

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

4/3

2 B B
Beacon of Unrest

Beacon of Unrest

Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

"The light of my master's guidance traverses all boundaries, even those separating life and death."

3 B B
Brutal Hordechief

Brutal Hordechief

Creature — Orc Warrior

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. : Creatures your opponents control block this turn if able, and you choose how those creatures block.

3/3

3 B
Executioner's Capsule

Executioner's Capsule

Artifact

, , Sacrifice Executioner's Capsule: Destroy target nonblack creature.

There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.

B
Festercreep

Festercreep

Creature — Elemental

Festercreep enters the battlefield with a +1/+1 counter on it. , Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

A single festercreep isn't alone. It's already an infestation.

0/0

1 B
Ghastly Conscription

Ghastly Conscription

Sorcery

Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

5 B B
Guiltfeeder

Guiltfeeder

Creature — Horror

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.

0/4

3 B B
In Garruk's Wake

In Garruk's Wake

Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.

7 B B
Languish

Languish

Sorcery

All creatures get -4/-4 until end of turn.

Life is such a fragile thing.

2 B B
Necroplasm

Necroplasm

Creature — Ooze

At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

1/1

1 B B
Sangromancer

Sangromancer

Creature — Vampire Shaman

Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.

3/3

2 B B
Waste Not

Waste Not

Enchantment

Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add . Whenever an opponent discards a noncreature, nonland card, draw a card.

1 B
Wight of Precinct Six

Wight of Precinct Six

Creature — Zombie

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

Even the lost and undead need a protector.

1/1

1 B
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death

Legendary Creature — Human Warrior

First strike Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

"Greet death with sword in hand."

3/2

2 R
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar

8 R
Breath of Fury

Breath of Fury

Enchantment — Aura

Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

2 R R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

2 R
Daretti, Scrap Savant

Daretti, Scrap Savant

Legendary Planeswalker — Daretti

[+2]: Discard up to two cards, then draw that many cards. [−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. [−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.

3 R
Dragon Mage

Dragon Mage

Creature — Dragon Wizard

Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.

"You'll bend to my will—with or without your precious sanity."

5/5

5 R R
Godo, Bandit Warlord

Godo, Bandit Warlord

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

3/3

5 R
Grab the Reins

Grab the Reins

Instant

Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine (Choose both if you pay the entwine cost.)

3 R
Hellkite Igniter

Hellkite Igniter

Creature — Dragon

Flying, haste : Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.

Its flight sets the sky itself on fire.

5/5

5 R R
Hellkite Tyrant

Hellkite Tyrant

Creature — Dragon

Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

6/5

4 R R
Humble Defector

Humble Defector

Creature — Human Rogue

: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.

"You were once Mardu, so your body and will are strong. Now we must train your mind." —Houn, Jeskai elder

2/1

1 R
Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

Legendary Creature — Ogre Warrior

Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .

Warning to those who scale the cliffs without paying tribute: It's a long way down.

5/4

3 R R
Past in Flames

Past in Flames

Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 R
Reforge the Soul

Reforge the Soul

Sorcery

Each player discards their hand, then draws seven cards. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.

3 R R
Slobad, Goblin Tinkerer

Slobad, Goblin Tinkerer

Legendary Creature — Goblin Artificer

Sacrifice an artifact: Target artifact gains indestructible until end of turn.

"I used to joke that he had been exiled for being too smart. Now I know why he never laughed." —Glissa Sunseeker

1/2

1 R
Stalking Vengeance

Stalking Vengeance

Creature — Avatar

Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.

Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws.

5/5

5 R R
Taurean Mauler

Taurean Mauler

Creature — Shapeshifter

Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.

2/2

2 R
Trash for Treasure

Trash for Treasure

Sorcery

As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.

Goblins generally have two possessions: one per hand.

2 R
Volcanic Vision

Volcanic Vision

Sorcery

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.

5 R R
Wheel of Fate

Wheel of Fate

Sorcery

Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.

Whims of the Fates

Whims of the Fates

Sorcery

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

5 R
Whipflare

Whipflare

Sorcery

Whipflare deals 2 damage to each nonartifact creature.

The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the *incompleat*.

1 R
Beast Within

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher

2 G
Beastmaster Ascension

Beastmaster Ascension

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

2 G
Burgeoning

Burgeoning

Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

The first vine shows the others where to grow.

G
Champion of Lambholt

Champion of Lambholt

Creature — Human Warrior

Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

1/1

1 G G
Collective Voyage

Collective Voyage

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

2 G
Den Protector

Den Protector

Creature — Human Warrior

Creatures with power less than Den Protector's power can't block it. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Den Protector is turned face up, return target card from your graveyard to your hand.

2/1

1 G
Far Wanderings

Far Wanderings

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

2 G
Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

1 G
Forgotten Ancient

Forgotten Ancient

Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Its blood is life. Its body is growth.

0/3

3 G
Gamekeeper

Gamekeeper

Creature — Elf

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

2/2

3 G
Hardened Scales

Hardened Scales

Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

"Naga shed their scales. We wear ours with pride." —Golran, dragonscale captain

G
Inspiring Call

Inspiring Call

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

2 G
Kalonian Hydra

Kalonian Hydra

Creature — Hydra

Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

Even baloths fear its feeding time.

0/0

3 G G
Kodama's Reach

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it." —Dosan the Falling Leaf

2 G
Lurking Predators

Lurking Predators

Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

All are prey to the eyes of the wild.

4 G G
Managorger Hydra

Managorger Hydra

Creature — Hydra

Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

1/1

2 G
Mycoloth

Mycoloth

Creature — Fungus

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.

4/4

3 G G
Oath of Druids

Oath of Druids

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

1 G
Quirion Explorer

Quirion Explorer

Creature — Elf Druid Scout

: Add one mana of any color that a land an opponent controls could produce.

Fight with a friend at your back, steel in your hands, and magic in your veins. —Quirion creed

1/1

1 G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

1 G
Realm Seekers

Realm Seekers

Creature — Elf Scout

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. , Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.

0/0

4 G G
Rites of Flourishing

Rites of Flourishing

Enchantment

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."

2 G
Sakura-Tribe Elder

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

1/1

1 G
Satyr Wayfinder

Satyr Wayfinder

Creature — Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.

1/1

1 G
Scavenging Ooze

Scavenging Ooze

Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2

1 G
Shamanic Revelation

Shamanic Revelation

Sorcery

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.

3 G G
Solidarity of Heroes

Solidarity of Heroes

Instant

Strive — This spell costs more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

1 G
Sylvok Explorer

Sylvok Explorer

Creature — Human Druid

: Add one mana of any color that a land an opponent controls could produce.

Any creature on a druid's shoulder is his family, any land under his feet his home.

1/1

1 G
Tempt with Discovery

Tempt with Discovery

Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

3 G
Thelonite Hermit

Thelonite Hermit

Creature — Elf Shaman

All Saprolings get +1/+1. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.

1/1

3 G
Thunderfoot Baloth

Thunderfoot Baloth

Creature — Beast

Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.

If you hear it, it's too late.

5/5

4 G G
Tuskguard Captain

Tuskguard Captain

Creature — Human Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.

One quiet word sets off the stampede.

2/3

2 G
Veteran Explorer

Veteran Explorer

Creature — Human Soldier Scout

When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

1/1

G
Wall of Blossoms

Wall of Blossoms

Creature — Plant Wall

Defender When Wall of Blossoms enters the battlefield, draw a card.

Each flower identical, every leaf and petal disturbingly exact.

0/4

1 G
Wild Beastmaster

Wild Beastmaster

Creature — Human Shaman

Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.

"When they covered the world in city, all they did was give themselves nowhere to run."

1/1

2 G
Abzan Charm

Abzan Charm

Instant

Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.

W B G
Ankle Shanker

Ankle Shanker

Creature — Goblin Berserker

Haste Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

The stature of the fighter matters less than the depth of the cut.

2/2

2 R W B
Artifact Mutation

Artifact Mutation

Instant

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.

"From shards and splinters I call forth my living horde." —Molimo, maro-sorcerer

R G
Aura Mutation

Aura Mutation

Instant

Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.

"Life can be found in all things, even things unnatural." —Multani, maro-sorcerer

G W
Baleful Strix

Baleful Strix

Artifact Creature — Bird

Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

1/1

U B
Bituminous Blast

Bituminous Blast

Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Bituminous Blast deals 4 damage to target creature.

3 B R
Blood Tyrant

Blood Tyrant

Creature — Vampire

Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

5/5

4 U B R
Bloodbraid Elf

Bloodbraid Elf

Creature — Elf Berserker

Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3/2

2 R G
Boros Charm

Boros Charm

Instant

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

R W
Bred for the Hunt

Bred for the Hunt

Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate.

1 G U
Clan Defiance

Clan Defiance

Sorcery

Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.

X R G
Coiling Oracle

Coiling Oracle

Creature — Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.

1/1

G U
Consuming Aberration

Consuming Aberration

Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

*/*

3 U B
Corpsejack Menace

Corpsejack Menace

Creature — Fungus

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Weakness is not in the nature of the Swarm.

4/4

2 B G
Crackling Doom

Crackling Doom

Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Do not fear the lightning. Fear the one it obeys.

R W B
Dauntless Escort

Dauntless Escort

Creature — Rhino Soldier

Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.

Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.

3/3

1 G W
Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Anarchy comes in many forms: social, individual, Gruul . . .

2 R G
Duneblast

Duneblast

Sorcery

Choose up to one creature. Destroy the rest.

The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.

4 W B G
Edric, Spymaster of Trest

Edric, Spymaster of Trest

Legendary Creature — Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."

2/2

1 G U
Enduring Scalelord

Enduring Scalelord

Creature — Dragon

Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.

Only the sun that beats down upon Arashin's walls could shine more brightly.

4/4

4 G W
Etherium-Horn Sorcerer

Etherium-Horn Sorcerer

Artifact Creature — Minotaur Wizard

: Return Etherium-Horn Sorcerer to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3/6

4 U R
Fathom Mage

Fathom Mage

Creature — Human Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.

1/1

2 G U
Filigree Angel

Filigree Angel

Artifact Creature — Angel

Flying When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.

"I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe."

4/4

5 W W U
Ghave, Guru of Spores

Ghave, Guru of Spores

Legendary Creature — Fungus Shaman

Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. , Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. , Sacrifice a creature: Put a +1/+1 counter on target creature.

0/0

2 W B G
Glint-Eye Nephilim

Glint-Eye Nephilim

Creature — Nephilim

Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. , Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.

When it awoke, it shook the plane with the thunder of its craving.

2/2

U B R G
Gwafa Hazid, Profiteer

Gwafa Hazid, Profiteer

Legendary Creature — Human Rogue

, : Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.

"Everyone has a price."

2/2

1 W U
Hanna, Ship's Navigator

Hanna, Ship's Navigator

Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."

1/2

1 W U
Horizon Chimera

Horizon Chimera

Creature — Chimera

Flash Flying, trample Whenever you draw a card, you gain 1 life.

"Do not try to make sense of the chimera. Impossibility is its habitat." —Kydele, prophet of Kruphix

3/2

2 G U
Iroas, God of Victory

Iroas, God of Victory

Legendary Enchantment Creature — God

Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.

7/4

2 R W
Jor Kadeen, the Prevailer

Jor Kadeen, the Prevailer

Legendary Creature — Human Warrior

First strike Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.

"As long as my hand holds a blade, there's hope for a pure Mirrodin once again."

5/4

3 R W
Juniper Order Ranger

Juniper Order Ranger

Creature — Human Knight Ranger

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.

2/4

3 G W
Korozda Guildmage

Korozda Guildmage

Creature — Elf Shaman

: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) , Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.

2/2

B G
Lavalanche

Lavalanche

Sorcery

Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

Alara's burning blood cannot be contained by mere earth and stone.

X B R G
Master Biomancer

Master Biomancer

Creature — Elf Wizard

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

"Nature is a wonderful engineer but works far too slowly for my tastes."

2/4

2 G U
Merciless Eviction

Merciless Eviction

Sorcery

Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.

4 W B
Mortify

Mortify

Instant

Destroy target creature or enchantment.

Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.

1 W B
Nath of the Gilt-Leaf

Nath of the Gilt-Leaf

Legendary Creature — Elf Warrior

At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.

A savage hunter with a prince's bearing.

4/4

3 B G
Naya Charm

Naya Charm

Instant

Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.

R G W
Necrogenesis

Necrogenesis

Enchantment

: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.

"Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone." —Rakka Mar

B G
Progenitor Mimic

Progenitor Mimic

Creature — Shapeshifter

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."

0/0

4 G U
Putrefy

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down." —Cevraya, Golgari shaman

1 B G
Rakdos Charm

Rakdos Charm

Instant

Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.

B R
Rubblehulk

Rubblehulk

Creature — Elemental

Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

*/*

4 R G
Selvala, Explorer Returned

Selvala, Explorer Returned

Legendary Creature — Elf Scout

Parley — : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.

"The Lowlands refuse to suffer at the whims of the High City."

2/4

1 G W
Sharuum the Hegemon

Sharuum the Hegemon

Legendary Artifact Creature — Sphinx

Flying When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.

To gain audience with the hegemon, one must bring a riddle she has not heard.

5/5

3 W U B
Spellheart Chimera

Spellheart Chimera

Creature — Chimera

Flying, trample Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.

Thaumaturges remain silent around chimeras, lest their words conjure even stranger beasts.

*/3

1 U R
Sphinx Summoner

Sphinx Summoner

Artifact Creature — Sphinx

Flying When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.

3/3

3 U B
Sydri, Galvanic Genius

Sydri, Galvanic Genius

Legendary Creature — Human Artificer

: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. : Target artifact creature gains deathtouch and lifelink until end of turn.

2/2

W U B
Terminate

Terminate

Instant

Destroy target creature. It can't be regenerated.

"I've seen death before. My mother succumbing to illness, my comrades bleeding on the battlefield . . . But I'd never seen anything as dreadful as that." —Taani, berserker of Etlan

B R
Utter End

Utter End

Instant

Exile target nonland permanent.

"I came seeking a challenge. All I found was you." —Zurgo, khan of the Mardu

2 W B
Vorel of the Hull Clade

Vorel of the Hull Clade

Legendary Creature — Human Merfolk

, : Double the number of each kind of counter on target artifact, creature, or land.

"I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility."

1/4

1 G U
Vulturous Zombie

Vulturous Zombie

Creature — Plant Zombie

Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

"When something dies, all things benefit. Well okay, just our things." —Ezoc, Golgari rot farmer

3/3

3 B G
Whispering Madness

Whispering Madness

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

2 U B
Wilderness Elemental

Wilderness Elemental

Creature — Elemental

Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom." —Taaveti of Kelsinko, elvish hunter

*/3

1 R G
Zedruu the Greathearted

Zedruu the Greathearted

Legendary Creature — Minotaur Monk

At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. : Target opponent gains control of target permanent you control.

2/4

1 U R W
Zhur-Taa Druid

Zhur-Taa Druid

Creature — Human Druid

: Add . Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

"Only the decadent think magic should be pristine and without cost."

1/1

R G
Everlasting Torment

Everlasting Torment

Enchantment

Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

When night fell, the plane itself was scarred.

2 B / R
Mirrorweave

Mirrorweave

Instant

Each other creature becomes a copy of target nonlegendary creature until end of turn.

"Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind." —Bowen, Barrenton guardcaptain

2 W / U W / U
Selesnya Guildmage

Selesnya Guildmage

Creature — Elf Wizard

: Create a 1/1 green Saproling creature token. : Creatures you control get +1/+1 until end of turn.

2/2

G / W G / W
Spitting Image

Spitting Image

Sorcery

Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Spitting is the customary greeting between a creature and its magical impostor.

4 G / U G / U
Thopter Foundry

Thopter Foundry

Artifact

, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

"Etherium is limited. Innovation is not." —Tezzeret

W / B U
Worm Harvest

Worm Harvest

Sorcery

Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

2 B / G B / G B / G
Trial // Error

Trial // Error

Instant

Return all creatures blocking or blocked by target creature to their owner's hand.

W U
Trial // Error

Trial // Error

Instant

Counter target multicolored spell.

U B
Order // Chaos

Order // Chaos

Instant

Exile target attacking creature.

3 W
Order // Chaos

Order // Chaos

Instant

Creatures can't block this turn.

2 R
Akroan Horse

Akroan Horse

Artifact Creature — Horse

Defender When Akroan Horse enters the battlefield, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

0/4

4
Assault Suit

Assault Suit

Artifact — Equipment

Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip

4
Astral Cornucopia

Astral Cornucopia

Artifact

Astral Cornucopia enters the battlefield with X charge counters on it. : Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.

X X X
Blinkmoth Urn

Blinkmoth Urn

Artifact

At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds for each artifact they control.

The vedalken embed such urns in their living artifact creations.

5
Bonehoard

Bonehoard

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip

4
Cauldron of Souls

Cauldron of Souls

Artifact

: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

5
Chromatic Lantern

Chromatic Lantern

Artifact

Lands you control have ": Add one mana of any color." : Add one mana of any color.

Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.

3
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

3
Cranial Plating

Cranial Plating

Artifact — Equipment

Equipped creature gets +1/+0 for each artifact you control. : Attach Cranial Plating to target creature you control. Equip

2
Darksteel Ingot

Darksteel Ingot

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.) : Add one mana of any color.

"It reflects the purity of Mirrodin-that-was." —Koth of the Hammer

3
Empyrial Plate

Empyrial Plate

Artifact — Equipment

Equipped creature gets +1/+1 for each card in your hand. Equip

A body clad in steel reflects a warrior's resolve.

2
Etched Oracle

Etched Oracle

Artifact Creature — Wizard

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) , Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

0/0

4
Everflowing Chalice

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.

0
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" —Mairsil, the Pretender

2
Golgari Signet

Golgari Signet

Artifact

, : Add .

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

2
Gruul Signet

Gruul Signet

Artifact

, : Add .

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.

2
Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

The mine's riches never end, nor do the moans of the spirits doomed to haunt them.

2
Ichor Wellspring

Ichor Wellspring

Artifact

When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.

"Our glorious infection has taken hold." —Elesh Norn, Grand Cenobite

2
Keening Stone

Keening Stone

Artifact

, : Target player mills X cards, where X is the number of cards in that player's graveyard.

As it spins, dead voices shriek in an ever-increasing cacophony, rending the mind asunder.

6
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

2
Loxodon Warhammer

Loxodon Warhammer

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink. Equip

"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing." —Melira, sylvok outcast

3
Mycosynth Wellspring

Mycosynth Wellspring

Artifact

When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The oil created the mycosynth. The mycosynth created New Phyrexia.

2
Myr Battlesphere

Myr Battlesphere

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

4/7

7
Myr Retriever

Myr Retriever

Artifact Creature — Myr

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Mephidross gives up treasure easily . . . as long as you take its place.

1/1

2
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

4
Orzhov Signet

Orzhov Signet

Artifact

, : Add .

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.

2
Psychosis Crawler

Psychosis Crawler

Artifact Creature — Phyrexian Horror

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

"If that brain can't figure out the secret of the serum, then add more brains." —Rhmir, Hand of the Augur

*/*

5
Rakdos Signet

Rakdos Signet

Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

2
Shimmer Myr

Shimmer Myr

Artifact Creature — Myr

Flash You may cast artifact spells as though they had flash.

It evades Phyrexians by hiding in the spaces between seconds.

2/2

3
Simic Signet

Simic Signet

Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

2
Skullclamp

Skullclamp

Artifact — Equipment

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip

The mind is a beautiful bounty encased in an annoying bone container.

1
Sol Ring

Sol Ring

Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

1
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Soul of New Phyrexia

Soul of New Phyrexia

Artifact Creature — Phyrexian Avatar

Trample : Permanents you control gain indestructible until end of turn. , Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

6/6

6
Sunforger

Sunforger

Artifact — Equipment

Equipped creature gets +4/+0. , Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip

3
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

"There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords

2
Temple Bell

Temple Bell

Artifact

: Each player draws a card.

Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.

3
Trading Post

Trading Post

Artifact

, , Discard a card: You gain 4 life. , , Pay 1 life: Create a 0/1 white Goat creature token. , , Sacrifice a creature: Return target artifact card from your graveyard to your hand. , , Sacrifice an artifact: Draw a card.

4
Venser's Journal

Venser's Journal

Artifact

You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.

A Planeswalker's chronicle spans worlds and civilizations, each page a lifetime.

5
Whispersilk Cloak

Whispersilk Cloak

Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip

Such cloaks are in high demand both by assassins and by those who fear them.

3
Arcane Sanctum

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped. : Add , , or .

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." —Tullus of Palandius

Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add .

Boros Garrison

Boros Garrison

Land

Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add .

Buried Ruin

Buried Ruin

Land

: Add . , , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.

Caves of Koilos

Caves of Koilos

Land

: Add . : Add or . Caves of Koilos deals 1 damage to you.

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Crumbling Necropolis

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped. : Add , , or .

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living." —Olcot, Rider of Joffik

Darksteel Citadel

Darksteel Citadel

Artifact Land

Indestructible : Add .

Structures built from darksteel yield to neither assault nor age.

Darkwater Catacombs

Darkwater Catacombs

Land

, : Add .

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Dimir Aqueduct

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add .

Dismal Backwater

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .

Dragonskull Summit

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or .

Dreadship Reef

Dreadship Reef

Land

: Add . , : Put a storage counter on Dreadship Reef. , Remove X storage counters from Dreadship Reef: Add X mana in any combination of and/or .

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist

Forbidden Orchard

Forbidden Orchard

Land

: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

Frontier Bivouac

Frontier Bivouac

Land

Frontier Bivouac enters the battlefield tapped. : Add , , or .

"The most powerful dreams visit those who shelter in a dragon's skull." —Chianul, Who Whispers Twice

Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .

Grand Coliseum

Grand Coliseum

Land

Grand Coliseum enters the battlefield tapped. : Add . : Add one mana of any color. Grand Coliseum deals 1 damage to you.

Gruul Turf

Gruul Turf

Land

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add .

Homeward Path

Homeward Path

Land

: Add . : Each player gains control of all creatures they own.

"Let your heels point you home." —Ancient blessing

Izzet Boilerworks

Izzet Boilerworks

Land

Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add .

Jungle Hollow

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. : Add or .

Jungle Shrine

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped. : Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Karplusan Forest

Karplusan Forest

Land

: Add . : Add or . Karplusan Forest deals 1 damage to you.

Krosan Verge

Krosan Verge

Land

Krosan Verge enters the battlefield tapped. : Add . , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Mosswort Bridge

Mosswort Bridge

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Murmuring Bosk

Murmuring Bosk

Land — Forest

(: Add .) As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. : Add or . Murmuring Bosk deals 1 damage to you.

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Mystic Monastery

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped. : Add , , or .

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Nomad Outpost

Nomad Outpost

Land

Nomad Outpost enters the battlefield tapped. : Add , , or .

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." —Zurgo, khan of the Mardu

Opal Palace

Opal Palace

Land

: Add . , : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Opulent Palace

Opulent Palace

Land

Opulent Palace enters the battlefield tapped. : Add , , or .

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

Orzhov Basilica

Orzhov Basilica

Land

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add .

Rakdos Carnarium

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add .

Reliquary Tower

Reliquary Tower

Land

You have no maximum hand size. : Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Rootbound Crag

Rootbound Crag

Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .

Rugged Highlands

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. : Add or .

Rupture Spire

Rupture Spire

Land

Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.

Sandsteppe Citadel

Sandsteppe Citadel

Land

Sandsteppe Citadel enters the battlefield tapped. : Add , , or .

That which endures, survives.

Savage Lands

Savage Lands

Land

Savage Lands enters the battlefield tapped. : Add , , or .

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Seaside Citadel

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped. : Add , , or .

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Seat of the Synod

Seat of the Synod

Artifact Land

: Add .

Lumengrid, site of the Knowledge Pool, source of vedalken arcana.

Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .

Shadowblood Ridge

Shadowblood Ridge

Land

, : Add .

The carnage of conflicts long past still stains the Otarian soil.

Simic Growth Chamber

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add .

Spinerock Knoll

Spinerock Knoll

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Sungrass Prairie

Sungrass Prairie

Land

, : Add .

On Otaria, peace and harmony are rare. Places that provide both are cherished.

Sunpetal Grove

Sunpetal Grove

Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or .

Swiftwater Cliffs

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. : Add or .

Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Thornwood Falls

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. : Add or .

Transguild Promenade

Transguild Promenade

Land

Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.

Underground River

Underground River

Land

: Add . : Add or . Underground River deals 1 damage to you.

Windbrisk Heights

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)