Commander 2018
Image | Card Info | Mana cost |
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Creature — Pegasus Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle. 2/1 |
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Sorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying. An inspiring and glorious ascent. |
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Creature — Angel Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. 3/6 |
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Creature — Unicorn Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. 3/4 |
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Creature — Human Wizard , , Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. 2/2 |
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Sorcery Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. |
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Sorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact. An organized and methodical reproduction. |
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Enchantment You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control." Enchanters add layer upon layer of complexity to the world around them. |
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Enchantment Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card. "You think they know we're here?" —Orlo, goblin raider |
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Creature — Drake Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. "Doves and pigeons are too subtle. When I send a message, I want it to have some teeth." —Aeschel, royal diplomat 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Enchantment At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.) |
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Creature — Vedalken Wizard Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn. "And who will stop me? You?" 3/4 |
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Creature — Vampire Wizard Flying , Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. "Flee all you like. The further you run the more firmly I feel your heartbeat." 2/2 |
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Sorcery Return X target creature cards from your graveyard to the battlefield. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
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Creature — Zombie Menace Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. Zombies work best when they're fed appropriately, so it's prudent to let them eat on the job. 3/1 |
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Creature — Elemental Deathtouch When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/4 |
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Sorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up. A rapid and catastrophic decline. |
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Creature — Demon Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life. 6/6 |
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Creature — Efreet Flying, haste As Emissary of Grudges enters the battlefield, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once. 6/5 |
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Enchantment At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it. Those who fail to respect power will soon be consumed by it. |
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Instant When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy. |
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Creature — Human Artificer Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. Those with knowledge are wise to listen to those with imagination. 2/1 |
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Creature — Dragon Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ': This creature gets +1/+0 until end of turn.'" 5/4 |
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Sorcery Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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Sorcery Improvise (Each artifact you tap after you're done activating mana abilities pays for .) Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. |
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Creature — Goblin Rogue Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. The Law of Givesies Backsies is respected by every noble pursuer of shiny things. 3/2 |
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Legendary Creature — Human Knight Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors. 3/3 |
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Creature — Insect Trample Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands. "When the herd moves, so should you." —Yon Basrel, Oran-Rief survivalist 5/5 |
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Sorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. |
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Creature — Rhino Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. Each scar on its hide is a badge of honor. 4/4 |
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Enchantment Your commander costs less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card. There are precious few names that echo throughout the Multiverse. |
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Enchantment Creature — Giant Constellation — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn. "Those who seek my protection shall receive it." —Nylea, god of the hunt 6/6 |
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Creature — Ooze Ravenous Slime can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime. Death eventually wiggles toward us all. 1/1 |
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Creature — Elf Druid Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. , Sacrifice three creatures: Return target land card from your graveyard to your hand. "Zendikar's wounds can be healed." 3/3 |
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Creature — Lizard Hydra Reach When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way. "Where'd all the birds go?" —Kaldrin, jungle sightseer 4/4 |
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Legendary Planeswalker — Aminatou [+1]: Draw a card, then put a card from your hand on top of your library. [−1]: Exile another target permanent you own, then return it to the battlefield under your control. [−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander. |
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Legendary Creature — Kraken Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. : Add . 12/12 |
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Legendary Artifact Creature — Phyrexian Artificer Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. 4/4 |
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Legendary Planeswalker — Estrid [+2]: Untap each enchanted permanent you control. [−1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. [−7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander. |
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Legendary Creature — Hydra Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat. 0/0 |
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Legendary Enchantment Creature — Nymph Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+4. Whenever an enchanted creature or enchantment creature you control attacks, draw a card. 4/4 |
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Legendary Planeswalker — Windgrace [+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander. |
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Legendary Planeswalker — Saheeli [+1]: Create a 1/1 colorless Servo artifact creature token. [+1]: The next spell you cast this turn costs less to cast for each artifact you control as you cast it. [−7]: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. Saheeli, the Gifted can be your commander. |
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Legendary Creature — Human Artificer Haste , : Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.) "My master believes anything is achievable." 1/3 |
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Legendary Creature — Spider Vigilance, reach All creatures attack each combat if able. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver. She spins a web few can resist. Its sweet aroma sparks chaos in every heart. 5/5 |
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Legendary Creature — Merfolk Shaman Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card. "My people have always been here, and here we shall remain." 1/1 |
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Legendary Creature — Zombie Wizard Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. , Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. 4/4 |
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Instant For any number of opponents, destroy target nonland permanent that player controls. Not all who remember Urza do so with fondness. |
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Legendary Creature — Phyrexian Minion Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. : Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability. 5/5 |
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Legendary Creature — Sphinx Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card. She talks using riddles her disciples alone can unravel. 3/5 |
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Legendary Creature — Human Ninja Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. 1/3 |
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Artifact Creature — Golem Flash This spell costs less to cast for each attacking creature. Trample When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. 12/12 |
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Artifact When Coveted Jewel enters the battlefield, draw three cards. : Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. |
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Artifact , : Draw a card. Activate only if you control three or more lands with the same name. Guarded by cartographers, disdained by warlords, coveted by adventurers. |
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Artifact Creature — Golem Trample Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.) 5/3 |
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Artifact : Untap Retrofitter Foundry. , : Create a 1/1 colorless Servo artifact creature token. , , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token. |
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Land : Add . : Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker. History is not delicately woven. It is hammered with fire. |
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Land : Add . , : Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you. |
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Snow Creature — Angel Flying, vigilance : When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control. She doesn't escort the dead to the afterlife, but instead raises them to fight and die again. 4/5 |
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Creature — Cat Soldier Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. "United, our roar will level mountains." 3/3 |
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Sorcery Destroy all artifacts, creatures, and enchantments. Cycling (, Discard this card: Draw a card.) "Many must die for the one who should not have perished." |
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Instant Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
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Enchantment Creature — Archon Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike. 4/4 |
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Tribal Instant — Shapeshifter Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. |
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Instant Kicker (You may pay an additional as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards. |
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Sorcery Create X 4/4 white Angel creature tokens with flying. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
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Enchantment When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink. |
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Sorcery Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Their war forgotten, the nations of Bant stood united in the face of a common threat. |
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Sorcery Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way. As long as one drop of the oil exists, the joyous work continues. |
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Instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Some timelines forever fray, branch, and intermingle. Others end abruptly. |
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Enchantment — Aura Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. |
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Creature — Avatar Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. "Serra isn't dead. She lives on through me." */* |
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Enchantment Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. When Asha left Bant, she ensured that the world would have protection and order in her absence. |
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Creature — Archon Flying Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. It serves a justice higher than the whims of the gods. 4/6 |
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Enchantment , Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. "Body and spirit are sworn enemies. They will take any excuse to be rid of each other." —Tariel, Reckoner of Souls |
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Sorcery Put all creatures on the bottom of their owners' libraries. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
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Enchantment — Aura Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures. After Gideon cleansed the Ninth District, none of the ganglords challenged the Boros. |
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Sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. "There shall be a vast shout and then a vaster silence." —Oracle *en*-Vec |
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Sorcery Return six target nonland permanents to their owners' hands. The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it. |
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Enchantment Creature — Human Wizard Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. "Is it not the embodiment of our aspirations?" —Prokopios, astronomer of Meletis 3/2 |
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Instant Draw three cards, then put two cards from your hand on top of your library in any order. The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked. |
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Enchantment When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and hexproof. |
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Creature — Sphinx Flying Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. 4/4 |
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Sorcery Return all nonland permanents to their owners' hands. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) It's hard to argue with a force made of divine will. |
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Enchantment Flash At the beginning of each player's draw step, that player draws an additional card. "Knowledge is cruel. It will break your heart and test your allegiances. Are you certain you want this curse?" |
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Creature — Djinn Flying Djinn of Wishes enters the battlefield with three wish counters on it. , Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. 4/4 |
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Sorcery Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. Dreams' riches are easily spent. —Suq'Ata adage |
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Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Artifact Creature — Vedalken Artificer Artifact spells you cast cost less to cast. The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone. 1/2 |
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Artifact Creature — Leviathan Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.) "Into its maw went the seventh sea, never to be seen again while the world remains." —Esper fable 7/11 |
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Instant Kicker (You may pay an additional as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. "Roil tide! Roil tide! Tie yourselves down!" |
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Creature — Human Monk Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 2/3 |
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Creature — Elemental Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2 |
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Creature — Human Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. 2/2 |
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Sorcery Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. Tomorrow belongs to those who prepare for it today. |
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Sorcery Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep. |
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Instant Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card. |
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Sorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw three cards. The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence. |
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Sorcery Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types. "From the first touch, I know exactly what the metal wants to be." |
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Artifact Creature — Sphinx Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. Whether mechanical or biological, life finds a way to propagate itself. 4/4 |
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Creature — Starfish : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them. 0/3 |
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Creature — Sphinx Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time. 5/5 |
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Creature — Sphinx Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 5/6 |
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Instant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. Mastery is achieved when "telling time" becomes "telling time what to do." |
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Instant Draw three cards. Then discard two cards unless you discard an artifact card. "To truly know something, you must become it. The trick is to not lose yourself in the process." |
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Enchantment At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. |
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Sorcery Draw four cards. "Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face." —Barrin, master wizard |
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Sorcery Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. "The longer the journey, the more one learns." —Isanke, Halimar seastalker |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control. "Soaring is wasted on the winged." —Edric, Spymaster of Trest |
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Creature — Human Rogue Artificer When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. 2/2 |
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Enchantment Creature — Nymph Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. Stand against the crash of the river's rapids and you will know the power of the naiads. 4/4 |
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Sorcery Create thirteen tapped 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Sometimes death comes knocking. Sometimes it tears down the walls. |
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Instant Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. At every fifth full moon, the Moon Market convenes to peddle Ravnica's most forbidden wares. |
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Creature — Phyrexian Zombie When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value. Because the dead have no will to resist. 3/2 |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life. |
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Sorcery Destroy target creature or planeswalker. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Creature — Avatar Deathtouch : Return up to three target creature cards from your graveyard to your hand. , Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand. 6/6 |
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Sorcery Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. |
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Sorcery This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. "Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar |
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Sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. "We train for the improbable, like lightning striking the same place twice, or striking everywhere at once." —Nundari, Sea Gate militia captain |
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Instant The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. |
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Creature — Dragon Flying Whenever Flameblast Dragon attacks, you may pay . If you do, Flameblast Dragon deals X damage to any target. He marks his territory with fire and wrath, etching the mountainside with his charring breath. 5/5 |
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Creature — Dragon Flying, haste : Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. Its flight sets the sky itself on fire. 5/5 |
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Instant Magmaquake deals X damage to each creature without flying and each planeswalker. "Where will you run when I punish you with the very ground you flee on?" —Nicol Bolas |
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Creature — Human Artificer When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and as soon as they come under your control.) 1/3 |
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Creature — Ooze Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. It fears no sword and leaves no bones behind. 2/2 |
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Creature — Beast Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield. Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done. 2/2 |
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Creature — Elemental When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. 5/5 |
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Creature — Beast Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk. 4/4 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Enchantment Creature — Satyr Flash Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2. 4/2 |
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Creature — Elf Scout When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle. 3/1 |
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Budoka Gardener // Dokai, Weaver of Life Creature — Human Monk : You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. 2/1 |
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Budoka Gardener // Dokai, Weaver of Life Legendary Creature — Human Monk , : Create an X/X green Elemental creature token, where X is the number of lands you control. 3/3 |
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Creature — Plant Centaur Trample Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand. 1/1 |
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Instant Strive — This spell costs more to cast for each target beyond the first. Destroy any number of target artifacts and/or enchantments. |
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Sorcery Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. All seeds share a common bond, calling to each other across infinity. |
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Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors. Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise. |
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Enchantment Creature — Spirit Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. The emotional echoes of dryad gatherings attract lost souls. 2/2 |
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Enchantment Whenever you cast an enchantment spell, draw a card. "The wise learn from successes as well as mistakes." |
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Enchantment — Aura Flash Enchant creature Enchanted creature gets +5/+5 and has trample. From mite to mighty. |
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Sorcery You may play an additional land this turn. Draw a card. An explorer's reward is a view of tomorrow's possibilities. |
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Sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Torching Krosa would be pointless. It grows faster than it burns. |
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Sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. |
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Creature — Elf Druid When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. "Verdant bloom does exist. It merely hides for its own safety." 1/1 |
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Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life. |
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Instant Mill three cards, then you may return a creature or land card from your graveyard to your hand. Emrakul does not grant wishes. Desires simply align to her will. |
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Enchantment When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. "Let all we have buried be buried forever." —Seton, centaur druid |
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Instant As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. No spot in nature is truly barren. |
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Creature — Centaur Shaman Enchantment spells you cast cost less to cast. Whenever you cast an enchantment spell, you gain 1 life. The distinction of bearing the gods' banner is nothing compared to the glory of being closer to Nyx. 2/2 |
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Sorcery Kicker (You may pay an additional as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands. |
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Creature — Hydra Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. "We should learn from the hydra. It never plays favorites; it devours everyone equally." —Thrass, elder druid 8/8 |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |
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Sorcery Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. The horizon is tantalizing in both its uncertainty and its potential. |
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Creature — Insect Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. The border between life and death is as thin as a layer of topsoil. 8/8 |
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Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . "Let the forest spread! From salt, stone, and fen, let the new trees rise." —Molimo, maro-sorcerer |
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Creature — Beast Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. "When the land is angry, so are they." —Nissa Revane 6/6 |
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Creature — Elf Shaman When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. "What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth." 2/1 |
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Creature — Snake Shaman Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death. 1/1 |
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Creature — Insect At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. "Survival rule 781: There are always more scute bugs." —Zurdi, goblin shortcutter 1/1 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Enchantment — Aura Enchant land Enchanted land has ": Create a 5/5 green Beast creature token with trample." It's the only water source in miles of desert, but the local tribes avoid it at all costs. |
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Enchantment — Aura Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control. "Savagery is the birthright of every creature that draws breath—or wishes it could." —Karador, Ghost Chieftain |
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Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . If you stop to listen, you can hear it grow. |
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Creature — Human Druid When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. , Sacrifice Yavimaya Elder: Draw a card. 2/1 |
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Creature — Human Druid Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. Her roots connect her to the forest's wishes. 2/2 |
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Instant Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. |
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Instant Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell. Bant is a world where death and chaos hold no sway. |
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Legendary Creature — Angel Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. 5/5 |
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Creature — Wurm Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky. 6/6 |
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Creature — Merfolk Rogue Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. She follows the old tributaries built when merrows still shaped the tides. 1/1 |
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Legendary Creature — Human Soldier Daxos of Meletis can't be blocked by creatures with power 3 or greater. Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2 |
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Enchantment Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card. "All who set foot in Paliano are pawns in someone's play for power." —Marchesa, the Black Rose |
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Sorcery Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) Anarchy comes in many forms: social, individual, Gruul . . . |
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Creature — Vampire Wizard Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. 4/4 |
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Creature — Elemental Trample, lifelink Spells you cast that target Elderwood Scion cost less to cast. Spells your opponents cast that target Elderwood Scion cost more to cast. The Sunbriar druids believe that every life begins in its heart and ends under its hooves. 4/4 |
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Artifact Creature — Sphinx Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 5/4 |
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Instant Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards. |
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Enchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. |
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Sorcery Destroy each nonland permanent with mana value X or less. Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone. |
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Instant Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. To the Golgari, anything buried is treasure. |
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Creature — Human Cleric Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. "All I require is faith, loyalty, obedience, trust, and complete and utter devotion." 1/1 |
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Sorcery Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Alara's burning blood cannot be contained by mere earth and stone. |
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Creature — Human Artificer Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. 2/2 |
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Instant Destroy target creature or enchantment. Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire. |
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Instant Destroy target artifact or creature. It can't be regenerated. "We are all decaying, always in a state of near-death. One moment without breath and we begin to break down." —Cevraya, Golgari shaman |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. |
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Creature — Elemental Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */* |
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Sorcery Savage Twister deals X damage to each creature. "Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example." —Trigori, Azorius senator |
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Creature — Demon Ninja Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost. 6/5 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) As Trostani's influence grew, vitality spread through the Conclave—much to the other guilds' dismay. |
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Instant Exile target nonland permanent. "I came seeking a challenge. All I found was you." —Zurgo, khan of the Mardu |
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Sorcery Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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Creature — Elemental Zendikar Incarnate's power is equal to the number of lands you control. "Her people angered Zendikar, and they faced the land's wrath. That is why Nissa is the last of the animists." —Numa, Joraga chieftain */4 |
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Artifact , : Add . The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change. |
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Artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds for each artifact they control. The vedalken embed such urns in their living artifact creations. |
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Legendary Artifact Creature — Golem Trample , Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target. As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past. 6/7 |
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Artifact Creature — Construct Other artifact creatures you control get +1/+1. The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers. 2/3 |
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Artifact : Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. It harmonizes with the essence of its master. |
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Artifact , : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) It glints with arcane truths to those who know how to glimpse them. |
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Artifact Creature — Juggernaut Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut attacks each combat if able. */* |
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Artifact , : Add . An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed. |
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Artifact : Add . , , Sacrifice Dreamstone Hedron: Draw three cards. Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within. |
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Artifact Creature — Shapeshifter Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. 2/4 |
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Artifact : Add . , , Sacrifice Hedron Archive: Draw two cards. "You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned." "And how did that work out last time?" asked Jace. |
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Artifact , : Add . The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet. |
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Artifact : Add . , : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Knight-Inquisitors of Saint Raban delve deep into mysteries best left unexplored. |
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Artifact Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. , : Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. |
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Artifact : Add . , , Sacrifice Mind Stone: Draw a card. "What is mana but possibility, an idea not yet given form?" —Jhoira, master artificer |
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Artifact Whenever another nontoken artifact enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that artifact. The faces of Geth's corpse-dredgers are disturbingly similar. |
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Artifact Creature — Myr Construct When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. 4/7 |
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Artifact , : Add . The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave. |
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Artifact Creature — Thopter Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. The kor send their thopter kites to see if the land is in a welcoming mood. 1/1 |
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Artifact : Add . , : Add one mana of any color. It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes. |
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Artifact Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. , : Create a token that's a copy of the exiled card. X is the mana value of that card. |
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Artifact Creature — Phyrexian Horror Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. "If that brain can't figure out the secret of the serum, then add more brains." —Rhmir, Hand of the Augur */* |
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Artifact : Target player exiles a card from their graveyard. , Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card. |
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Artifact Creature — Construct Scuttling Doom Engine can't be blocked by creatures with power 2 or less. When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker. A masterwork of spite, inspired by madness. 6/6 |
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Artifact : Add . , : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) A light to bring hope in dark times. |
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Artifact Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card. "The shadow travels toward the apex. I predict we will soon see the true measure of darkness." |
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Artifact : Add . Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold. |
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Artifact Creature — Phyrexian Avatar Trample : Permanents you control gain indestructible until end of turn. , Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. 6/6 |
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Artifact Creature — Dragon Flying : Steel Hellkite gets +1/+0 until end of turn. : Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. 5/5 |
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Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip "There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords |
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Artifact Creature — Thopter Flying At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying. 5/5 |
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Artifact : Add . , , Sacrifice Unstable Obelisk: Destroy target permanent. Its collapse is like the lashing out of a long-dead civilization that resents being forgotten. |
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Artifact Untap all artifacts you control during each other player's untap step. "The partisans have unearthed a strange artifact. None know its origin, but it gives them hope of a life beyond." —Elspeth's journal |
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Artifact When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. : Add one mana of any color. |
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Artifact Worn Powerstone enters the battlefield tapped. : Add . Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal. |
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Land Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. : Add or . |
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Land Arcane Sanctum enters the battlefield tapped. : Add , , or . "We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." —Tullus of Palandius |
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Land Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land — Gate Azorius Guildgate enters the battlefield tapped. : Add or . The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages. |
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Land Barren Moor enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.) |
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Land : Add . , , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |
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Land Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or . |
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Land Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add . |
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Land : Add . , , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. History has buried its treasures deep. |
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Land : Add one mana of any color in your commander's color identity. When defeat is near and guidance is scarce, all eyes look in one direction. |
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Artifact Land Indestructible : Add . Structures built from darksteel yield to neither assault nor age. |
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Land Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land — Gate Dimir Guildgate enters the battlefield tapped. : Add or . In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain. |
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Land Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or . |
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Land , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Without the interfering hands of civilization, nature will always shape itself to its own needs. |
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Land Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.) |
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Land Forsaken Sanctuary enters the battlefield tapped. : Add or . "Prayers will curdle on the tongue and be heard by rotting ears." —Minaldra, the Vizag Atum |
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Land : Add . , , Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying. All around the foundry, automatons unhitched themselves from their mounts and pivoted to face Chandra. |
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Land Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add . |
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Artifact Land : Add . Kuldotha, wellspring of molten metal, temple of the goblin horde. |
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Land : Add . , , Sacrifice a creature: Draw a card. "I love what they've done with the place." —Liliana Vess |
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Land Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. : Add . |
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Land : Add . , , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. A ghoulcaller's playground. |
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Land Highland Lake enters the battlefield tapped. : Add or . "A place like this makes me wonder if there's more to life than blood and treasure . . . Nah." —Boyl Bucksalt, Storm Fleet swab |
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Land Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land — Gate Izzet Guildgate enters the battlefield tapped. : Add or . Enter those with the vision to create and the daring to release their creations. |
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Land : Add . , , Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle. The sky is the dragon's throne, the seat from which it issues its fiery decrees. |
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Land Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. : Add or . |
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Land Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. : Add or . |
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Land Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. : Add or . |
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Land Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. : Add . |
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Land Krosan Verge enters the battlefield tapped. : Add . , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. |
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Land Lonely Sandbar enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.) |
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Land Meandering River enters the battlefield tapped. : Add or . The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice. |
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Land Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add . |
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Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. |
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Land Mountain Valley enters the battlefield tapped. , Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. |
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Land Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. |
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Land New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add . |
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Land Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land — Gate Orzhov Guildgate enters the battlefield tapped. : Add or . "We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness." —Teysa Karlov, Grand Envoy of Orzhov |
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Land Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land Rocky Tar Pit enters the battlefield tapped. , Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. |
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Land Savage Lands enters the battlefield tapped. : Add , , or . Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. |
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Land Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. : Add or . |
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Land Seaside Citadel enters the battlefield tapped. : Add , , or . For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks. |
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Artifact Land : Add . Lumengrid, site of the Knowledge Pool, source of vedalken arcana. |
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Land Secluded Steppe enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.) |
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Land Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. : Add or . |
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Land Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land Submerged Boneyard enters the battlefield tapped. : Add or . "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." —Kiora |
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Land Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. : Add or . |
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Land : Add . Activate only if you control five or more lands. "When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora |
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Land , Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
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Land Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. : Add or . |
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Land Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or . |
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Land Tranquil Expanse enters the battlefield tapped. : Add or . Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. |
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Land Tranquil Thicket enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.) |
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Land : Add . , , Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Each cryptolith twists the plane's mana, bending its flow to a singular purpose. |
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Land Woodland Stream enters the battlefield tapped. : Add or . Waterways carve their routes through the land to reflect the paths the aether streams cut through the clouds. |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |