Commander 2018

Image Card Info Mana cost
Boreas Charger

Boreas Charger

Creature — Pegasus

Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.

2/1

2 W
Empyrial Storm

Empyrial Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying.

An inspiring and glorious ascent.

4 W W
Heavenly Blademaster

Heavenly Blademaster

Creature — Angel

Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.

3/6

5 W
Loyal Unicorn

Loyal Unicorn

Creature — Unicorn

Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

3/4

3 W
Magus of the Balance

Magus of the Balance

Creature — Human Wizard

, , Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

2/2

1 W
Aminatou's Augury

Aminatou's Augury

Sorcery

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

6 U U
Echo Storm

Echo Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.

An organized and methodical reproduction.

3 U U
Estrid's Invocation

Estrid's Invocation

Enchantment

You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

Enchanters add layer upon layer of complexity to the world around them.

2 U
Ever-Watching Threshold

Ever-Watching Threshold

Enchantment

Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.

"You think they know we're here?" —Orlo, goblin raider

2 U
Loyal Drake

Loyal Drake

Creature — Drake

Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.

"Doves and pigeons are too subtle. When I send a message, I want it to have some teeth." —Aeschel, royal diplomat

2/2

2 U
Octopus Umbra

Octopus Umbra

Enchantment — Aura

Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

3 U U
Primordial Mist

Primordial Mist

Enchantment

At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)

4 U
Vedalken Humiliator

Vedalken Humiliator

Creature — Vedalken Wizard

Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.

"And who will stop me? You?"

3/4

3 U
Bloodtracker

Bloodtracker

Creature — Vampire Wizard

Flying , Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.

"Flee all you like. The further you run the more firmly I feel your heartbeat."

2/2

3 B
Entreat the Dead

Entreat the Dead

Sorcery

Return X target creature cards from your graveyard to the battlefield. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

X X B B B
Loyal Subordinate

Loyal Subordinate

Creature — Zombie

Menace Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.

Zombies work best when they're fed appropriately, so it's prudent to let them eat on the job.

3/1

2 B
Night Incarnate

Night Incarnate

Creature — Elemental

Deathtouch When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3/4

4 B
Skull Storm

Skull Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.

A rapid and catastrophic decline.

7 B B
Sower of Discord

Sower of Discord

Creature — Demon

Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.

6/6

4 B B
Emissary of Grudges

Emissary of Grudges

Creature — Efreet

Flying, haste As Emissary of Grudges enters the battlefield, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.

6/5

5 R
Enchanter's Bane

Enchanter's Bane

Enchantment

At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.

Those who fail to respect power will soon be consumed by it.

1 R
Fury Storm

Fury Storm

Instant

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.

2 R R
Loyal Apprentice

Loyal Apprentice

Creature — Human Artificer

Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Those with knowledge are wise to listen to those with imagination.

2/1

1 R
Nesting Dragon

Nesting Dragon

Creature — Dragon

Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ': This creature gets +1/+0 until end of turn.'"

5/4

3 R R
Reality Scramble

Reality Scramble

Sorcery

Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

2 R R
Saheeli's Directive

Saheeli's Directive

Sorcery

Improvise (Each artifact you tap after you're done activating mana abilities pays for .) Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

X R R R
Treasure Nabber

Treasure Nabber

Creature — Goblin Rogue

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

The Law of Givesies Backsies is respected by every noble pursuer of shiny things.

3/2

2 R
Varchild, Betrayer of Kjeldor

Varchild, Betrayer of Kjeldor

Legendary Creature — Human Knight

Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors.

3/3

2 R
Crash of Rhino Beetles

Crash of Rhino Beetles

Creature — Insect

Trample Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.

"When the herd moves, so should you." —Yon Basrel, Oran-Rief survivalist

5/5

4 G
Genesis Storm

Genesis Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.

4 G G
Loyal Guardian

Loyal Guardian

Creature — Rhino

Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

Each scar on its hide is a badge of honor.

4/4

4 G
Myth Unbound

Myth Unbound

Enchantment

Your commander costs less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.

There are precious few names that echo throughout the Multiverse.

2 G
Nylea's Colossus

Nylea's Colossus

Enchantment Creature — Giant

Constellation — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.

"Those who seek my protection shall receive it." —Nylea, god of the hunt

6/6

6 G
Ravenous Slime

Ravenous Slime

Creature — Ooze

Ravenous Slime can't be blocked by creatures with power 2 or less. If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.

Death eventually wiggles toward us all.

1/1

2 G
Turntimber Sower

Turntimber Sower

Creature — Elf Druid

Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. , Sacrifice three creatures: Return target land card from your graveyard to your hand.

"Zendikar's wounds can be healed."

3/3

2 G
Whiptongue Hydra

Whiptongue Hydra

Creature — Lizard Hydra

Reach When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.

"Where'd all the birds go?" —Kaldrin, jungle sightseer

4/4

5 G
Aminatou, the Fateshifter

Aminatou, the Fateshifter

Legendary Planeswalker — Aminatou

[+1]: Draw a card, then put a card from your hand on top of your library. [−1]: Exile another target permanent you own, then return it to the battlefield under your control. [−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.

W U B
Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle

Legendary Creature — Kraken

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. : Add .

12/12

2 G U
Brudiclad, Telchor Engineer

Brudiclad, Telchor Engineer

Legendary Artifact Creature — Phyrexian Artificer

Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.

4/4

4 U R
Estrid, the Masked

Estrid, the Masked

Legendary Planeswalker — Estrid

[+2]: Untap each enchanted permanent you control. [−1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. [−7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander.

1 G W U
Gyrus, Waker of Corpses

Gyrus, Waker of Corpses

Legendary Creature — Hydra

Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.

0/0

X B R G
Kestia, the Cultivator

Kestia, the Cultivator

Legendary Enchantment Creature — Nymph

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+4. Whenever an enchanted creature or enchantment creature you control attacks, draw a card.

4/4

1 G W U
Lord Windgrace

Lord Windgrace

Legendary Planeswalker — Windgrace

[+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.

2 B R G
Saheeli, the Gifted

Saheeli, the Gifted

Legendary Planeswalker — Saheeli

[+1]: Create a 1/1 colorless Servo artifact creature token. [+1]: The next spell you cast this turn costs less to cast for each artifact you control as you cast it. [−7]: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. Saheeli, the Gifted can be your commander.

2 U R
Tawnos, Urza's Apprentice

Tawnos, Urza's Apprentice

Legendary Creature — Human Artificer

Haste , : Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

"My master believes anything is achievable."

1/3

U R
Thantis, the Warweaver

Thantis, the Warweaver

Legendary Creature — Spider

Vigilance, reach All creatures attack each combat if able. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.

She spins a web few can resist. Its sweet aroma sparks chaos in every heart.

5/5

3 B R G
Tuvasa the Sunlit

Tuvasa the Sunlit

Legendary Creature — Merfolk Shaman

Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card.

"My people have always been here, and here we shall remain."

1/1

G W U
Varina, Lich Queen

Varina, Lich Queen

Legendary Creature — Zombie Wizard

Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. , Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.

4/4

1 W U B
Windgrace's Judgment

Windgrace's Judgment

Instant

For any number of opponents, destroy target nonland permanent that player controls.

Not all who remember Urza do so with fondness.

3 B G
Xantcha, Sleeper Agent

Xantcha, Sleeper Agent

Legendary Creature — Phyrexian Minion

Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. : Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.

5/5

1 B R
Yennett, Cryptic Sovereign

Yennett, Cryptic Sovereign

Legendary Creature — Sphinx

Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.

She talks using riddles her disciples alone can unravel.

3/5

2 W U B
Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow

Legendary Creature — Human Ninja

Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

1/3

1 U B
Ancient Stone Idol

Ancient Stone Idol

Artifact Creature — Golem

Flash This spell costs less to cast for each attacking creature. Trample When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.

12/12

1 0
Coveted Jewel

Coveted Jewel

Artifact

When Coveted Jewel enters the battlefield, draw three cards. : Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.

6
Endless Atlas

Endless Atlas

Artifact

, : Draw a card. Activate only if you control three or more lands with the same name.

Guarded by cartographers, disdained by warlords, coveted by adventurers.

2
Geode Golem

Geode Golem

Artifact Creature — Golem

Trample Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)

5/3

5
Retrofitter Foundry

Retrofitter Foundry

Artifact

: Untap Retrofitter Foundry. , : Create a 1/1 colorless Servo artifact creature token. , , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.

1
Forge of Heroes

Forge of Heroes

Land

: Add . : Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.

History is not delicately woven. It is hammered with fire.

Isolated Watchtower

Isolated Watchtower

Land

: Add . , : Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.

Adarkar Valkyrie

Adarkar Valkyrie

Snow Creature — Angel

Flying, vigilance : When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.

4/5

4 W W
Ajani's Chosen

Ajani's Chosen

Creature — Cat Soldier

Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.

"United, our roar will level mountains."

3/3

2 W W
Akroma's Vengeance

Akroma's Vengeance

Sorcery

Destroy all artifacts, creatures, and enchantments. Cycling (, Discard this card: Draw a card.)

"Many must die for the one who should not have perished."

4 W W
Banishing Stroke

Banishing Stroke

Instant

Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

5 W
Celestial Archon

Celestial Archon

Enchantment Creature — Archon

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.

4/4

3 W W
Crib Swap

Crib Swap

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

2 W
Dismantling Blow

Dismantling Blow

Instant

Kicker (You may pay an additional as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, draw two cards.

2 W
Entreat the Angels

Entreat the Angels

Sorcery

Create X 4/4 white Angel creature tokens with flying. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

X X W W W
Lightform

Lightform

Enchantment

When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink.

1 W W
Martial Coup

Martial Coup

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Their war forgotten, the nations of Bant stood united in the face of a common threat.

X W W
Phyrexian Rebirth

Phyrexian Rebirth

Sorcery

Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.

As long as one drop of the oil exists, the joyous work continues.

4 W W
Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

2 W W
Sage's Reverie

Sage's Reverie

Enchantment — Aura

Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

3 W
Serra Avatar

Serra Avatar

Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

"Serra isn't dead. She lives on through me."

*/*

4 W W W
Sigil of the Empty Throne

Sigil of the Empty Throne

Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

When Asha left Bant, she ensured that the world would have protection and order in her absence.

3 W W
Silent Sentinel

Silent Sentinel

Creature — Archon

Flying Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.

It serves a justice higher than the whims of the gods.

4/6

5 W W
Soul Snare

Soul Snare

Enchantment

, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.

"Body and spirit are sworn enemies. They will take any excuse to be rid of each other." —Tariel, Reckoner of Souls

W
Terminus

Terminus

Sorcery

Put all creatures on the bottom of their owners' libraries. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

4 W W
Unquestioned Authority

Unquestioned Authority

Enchantment — Aura

Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.

After Gideon cleansed the Ninth District, none of the ganglords challenged the Boros.

2 W
Winds of Rath

Winds of Rath

Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

"There shall be a vast shout and then a vaster silence." —Oracle *en*-Vec

3 W W
Aether Gale

Aether Gale

Sorcery

Return six target nonland permanents to their owners' hands.

The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.

3 U U
Archetype of Imagination

Archetype of Imagination

Enchantment Creature — Human Wizard

Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

"Is it not the embodiment of our aspirations?" —Prokopios, astronomer of Meletis

3/2

4 U U
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.

U
Cloudform

Cloudform

Enchantment

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and hexproof.

1 U U
Conundrum Sphinx

Conundrum Sphinx

Creature — Sphinx

Flying Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.

4/4

2 U U
Devastation Tide

Devastation Tide

Sorcery

Return all nonland permanents to their owners' hands. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

It's hard to argue with a force made of divine will.

3 U U
Dictate of Kruphix

Dictate of Kruphix

Enchantment

Flash At the beginning of each player's draw step, that player draws an additional card.

"Knowledge is cruel. It will break your heart and test your allegiances. Are you certain you want this curse?"

1 U U
Djinn of Wishes

Djinn of Wishes

Creature — Djinn

Flying Djinn of Wishes enters the battlefield with three wish counters on it. , Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

4/4

3 U U
Dream Cache

Dream Cache

Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Dreams' riches are easily spent. —Suq'Ata adage

2 U
Eel Umbra

Eel Umbra

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

1 U
Etherium Sculptor

Etherium Sculptor

Artifact Creature — Vedalken Artificer

Artifact spells you cast cost less to cast.

The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.

1/2

1 U
Inkwell Leviathan

Inkwell Leviathan

Artifact Creature — Leviathan

Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)

"Into its maw went the seventh sea, never to be seen again while the world remains." —Esper fable

7/11

7 U U
Into the Roil

Into the Roil

Instant

Kicker (You may pay an additional as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

"Roil tide! Roil tide! Tie yourselves down!"

1 U
Jeskai Infiltrator

Jeskai Infiltrator

Creature — Human Monk

Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

2/3

2 U
Mulldrifter

Mulldrifter

Creature — Elemental

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/2

4 U
Ninja of the Deep Hours

Ninja of the Deep Hours

Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

2/2

3 U
Ponder

Ponder

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Tomorrow belongs to those who prepare for it today.

U
Portent

Portent

Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

U
Predict

Predict

Instant

Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.

1 U
Reverse Engineer

Reverse Engineer

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw three cards.

The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence.

3 U U
Saheeli's Artistry

Saheeli's Artistry

Sorcery

Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

"From the first touch, I know exactly what the metal wants to be."

4 U U
Sharding Sphinx

Sharding Sphinx

Artifact Creature — Sphinx

Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

Whether mechanical or biological, life finds a way to propagate itself.

4/4

4 U U
Sigiled Starfish

Sigiled Starfish

Creature — Starfish

: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them.

0/3

1 U
Sphinx of Jwar Isle

Sphinx of Jwar Isle

Creature — Sphinx

Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.

5/5

4 U U
Sphinx of Uthuun

Sphinx of Uthuun

Creature — Sphinx

Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

5/6

5 U U
Telling Time

Telling Time

Instant

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Mastery is achieved when "telling time" becomes "telling time what to do."

1 U
Thirst for Knowledge

Thirst for Knowledge

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

"To truly know something, you must become it. The trick is to not lose yourself in the process."

2 U
Thopter Spy Network

Thopter Spy Network

Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

2 U U
Tidings

Tidings

Sorcery

Draw four cards.

"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face." —Barrin, master wizard

3 U U
Treasure Hunt

Treasure Hunt

Sorcery

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.

"The longer the journey, the more one learns." —Isanke, Halimar seastalker

1 U
Vow of Flight

Vow of Flight

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.

"Soaring is wasted on the winged." —Edric, Spymaster of Trest

2 U
Whirler Rogue

Whirler Rogue

Creature — Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2

2 U U
Whitewater Naiads

Whitewater Naiads

Enchantment Creature — Nymph

Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.

Stand against the crash of the river's rapids and you will know the power of the naiads.

4/4

3 U U
Army of the Damned

Army of the Damned

Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

5 B B B
Moonlight Bargain

Moonlight Bargain

Instant

Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

At every fifth full moon, the Moon Market convenes to peddle Ravnica's most forbidden wares.

3 B B
Phyrexian Delver

Phyrexian Delver

Creature — Phyrexian Zombie

When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.

Because the dead have no will to resist.

3/2

3 B B
Retreat to Hagra

Retreat to Hagra

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.

2 B
Ruinous Path

Ruinous Path

Sorcery

Destroy target creature or planeswalker. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

1 B B
Soul of Innistrad

Soul of Innistrad

Creature — Avatar

Deathtouch : Return up to three target creature cards from your graveyard to your hand. , Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.

6/6

4 B B
Stitch Together

Stitch Together

Sorcery

Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

B B
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar

8 R
Chain Reaction

Chain Reaction

Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once." —Nundari, Sea Gate militia captain

2 R R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

2 R
Flameblast Dragon

Flameblast Dragon

Creature — Dragon

Flying Whenever Flameblast Dragon attacks, you may pay . If you do, Flameblast Dragon deals X damage to any target.

He marks his territory with fire and wrath, etching the mountainside with his charring breath.

5/5

4 R R
Hellkite Igniter

Hellkite Igniter

Creature — Dragon

Flying, haste : Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.

Its flight sets the sky itself on fire.

5/5

5 R R
Magmaquake

Magmaquake

Instant

Magmaquake deals X damage to each creature without flying and each planeswalker.

"Where will you run when I punish you with the very ground you flee on?" —Nicol Bolas

X R R
Thopter Engineer

Thopter Engineer

Creature — Human Artificer

When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)

1/3

2 R
Acidic Slime

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

It fears no sword and leaves no bones behind.

2/2

3 G G
Aura Gnarlid

Aura Gnarlid

Creature — Beast

Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.

2/2

2 G
Avenger of Zendikar

Avenger of Zendikar

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

5/5

5 G G
Baloth Woodcrasher

Baloth Woodcrasher

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

4/4

4 G G
Bear Umbra

Bear Umbra

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

2 G G
Boon Satyr

Boon Satyr

Enchantment Creature — Satyr

Flash Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2.

4/2

1 G G
Borderland Explorer

Borderland Explorer

Creature — Elf Scout

When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

3/1

1 G
Budoka Gardener // Dokai, Weaver of Life

Budoka Gardener // Dokai, Weaver of Life

Creature — Human Monk

: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.

2/1

1 G
Budoka Gardener // Dokai, Weaver of Life

Budoka Gardener // Dokai, Weaver of Life

Legendary Creature — Human Monk

, : Create an X/X green Elemental creature token, where X is the number of lands you control.

3/3

Centaur Vinecrasher

Centaur Vinecrasher

Creature — Plant Centaur

Trample Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.

1/1

3 G
Consign to Dust

Consign to Dust

Instant

Strive — This spell costs more to cast for each target beyond the first. Destroy any number of target artifacts and/or enchantments.

2 G
Creeping Renaissance

Creeping Renaissance

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 G G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

2 G
Dawn's Reflection

Dawn's Reflection

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.

3 G
Eidolon of Blossoms

Eidolon of Blossoms

Enchantment Creature — Spirit

Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

The emotional echoes of dryad gatherings attract lost souls.

2/2

2 G G
Enchantress's Presence

Enchantress's Presence

Enchantment

Whenever you cast an enchantment spell, draw a card.

"The wise learn from successes as well as mistakes."

2 G
Epic Proportions

Epic Proportions

Enchantment — Aura

Flash Enchant creature Enchanted creature gets +5/+5 and has trample.

From mite to mighty.

4 G G
Explore

Explore

Sorcery

You may play an additional land this turn. Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

1 G
Explosive Vegetation

Explosive Vegetation

Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Torching Krosa would be pointless. It grows faster than it burns.

3 G
Far Wanderings

Far Wanderings

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

2 G
Farhaven Elf

Farhaven Elf

Creature — Elf Druid

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Verdant bloom does exist. It merely hides for its own safety."

1/1

2 G
Fertile Ground

Fertile Ground

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.

1 G
Grapple with the Past

Grapple with the Past

Instant

Mill three cards, then you may return a creature or land card from your graveyard to your hand.

Emrakul does not grant wishes. Desires simply align to her will.

1 G
Ground Seal

Ground Seal

Enchantment

When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities.

"Let all we have buried be buried forever." —Seton, centaur druid

1 G
Harrow

Harrow

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

No spot in nature is truly barren.

2 G
Herald of the Pantheon

Herald of the Pantheon

Creature — Centaur Shaman

Enchantment spells you cast cost less to cast. Whenever you cast an enchantment spell, you gain 1 life.

The distinction of bearing the gods' banner is nothing compared to the glory of being closer to Nyx.

2/2

1 G
Hunting Wilds

Hunting Wilds

Sorcery

Kicker (You may pay an additional as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.

3 G
Hydra Omnivore

Hydra Omnivore

Creature — Hydra

Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.

"We should learn from the hydra. It never plays favorites; it devours everyone equally." —Thrass, elder druid

8/8

4 G G
Khalni Heart Expedition

Khalni Heart Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

1 G
Kruphix's Insight

Kruphix's Insight

Sorcery

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.

The horizon is tantalizing in both its uncertainty and its potential.

2 G
Moldgraf Monstrosity

Moldgraf Monstrosity

Creature — Insect

Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

The border between life and death is as thin as a layer of topsoil.

8/8

4 G G G
Overgrowth

Overgrowth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

"Let the forest spread! From salt, stone, and fen, let the new trees rise." —Molimo, maro-sorcerer

2 G
Rampaging Baloths

Rampaging Baloths

Creature — Beast

Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

"When the land is angry, so are they." —Nissa Revane

6/6

4 G G
Reclamation Sage

Reclamation Sage

Creature — Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1

2 G
Sakura-Tribe Elder

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

1/1

1 G
Scute Mob

Scute Mob

Creature — Insect

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

"Survival rule 781: There are always more scute bugs." —Zurdi, goblin shortcutter

1/1

G
Snake Umbra

Snake Umbra

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

2 G
Spawning Grounds

Spawning Grounds

Enchantment — Aura

Enchant land Enchanted land has ": Create a 5/5 green Beast creature token with trample."

It's the only water source in miles of desert, but the local tribes avoid it at all costs.

6 G G
Vow of Wildness

Vow of Wildness

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

"Savagery is the birthright of every creature that draws breath—or wishes it could." —Karador, Ghost Chieftain

2 G
Wild Growth

Wild Growth

Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

If you stop to listen, you can hear it grow.

G
Yavimaya Elder

Yavimaya Elder

Creature — Human Druid

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. , Sacrifice Yavimaya Elder: Draw a card.

2/1

1 G G
Yavimaya Enchantress

Yavimaya Enchantress

Creature — Human Druid

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.

2/2

2 G
Aethermage's Touch

Aethermage's Touch

Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

2 W U
Bant Charm

Bant Charm

Instant

Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.

Bant is a world where death and chaos hold no sway.

G W U
Bruna, Light of Alabaster

Bruna, Light of Alabaster

Legendary Creature — Angel

Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.

5/5

3 W W U
Charnelhoard Wurm

Charnelhoard Wurm

Creature — Wurm

Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.

6/6

4 B R G
Cold-Eyed Selkie

Cold-Eyed Selkie

Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

1/1

1 G / U G / U
Daxos of Meletis

Daxos of Meletis

Legendary Creature — Human Soldier

Daxos of Meletis can't be blocked by creatures with power 3 or greater. Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

2/2

1 W U
Deathreap Ritual

Deathreap Ritual

Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

"All who set foot in Paliano are pawns in someone's play for power." —Marchesa, the Black Rose

2 B G
Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Anarchy comes in many forms: social, individual, Gruul . . .

2 R G
Duskmantle Seer

Duskmantle Seer

Creature — Vampire Wizard

Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.

4/4

2 U B
Elderwood Scion

Elderwood Scion

Creature — Elemental

Trample, lifelink Spells you cast that target Elderwood Scion cost less to cast. Spells your opponents cast that target Elderwood Scion cost more to cast.

The Sunbriar druids believe that every life begins in its heart and ends under its hooves.

4/4

3 G W
Enigma Sphinx

Enigma Sphinx

Artifact Creature — Sphinx

Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

5/4

4 W U B
Esper Charm

Esper Charm

Instant

Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards.

W U B
Finest Hour

Finest Hour

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

2 G W U
Gaze of Granite

Gaze of Granite

Sorcery

Destroy each nonland permanent with mana value X or less.

Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.

X B B G
Grisly Salvage

Grisly Salvage

Instant

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

To the Golgari, anything buried is treasure.

B G
High Priest of Penance

High Priest of Penance

Creature — Human Cleric

Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.

"All I require is faith, loyalty, obedience, trust, and complete and utter devotion."

1/1

W B
Lavalanche

Lavalanche

Sorcery

Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

Alara's burning blood cannot be contained by mere earth and stone.

X B R G
Maverick Thopterist

Maverick Thopterist

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

2/2

3 U R
Mortify

Mortify

Instant

Destroy target creature or enchantment.

Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.

1 W B
Putrefy

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down." —Cevraya, Golgari shaman

1 B G
Righteous Authority

Righteous Authority

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

3 W U
Rubblehulk

Rubblehulk

Creature — Elemental

Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

*/*

4 R G
Savage Twister

Savage Twister

Sorcery

Savage Twister deals X damage to each creature.

"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example." —Trigori, Azorius senator

X R G
Silent-Blade Oni

Silent-Blade Oni

Creature — Demon Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.

6/5

3 U U B B
Unflinching Courage

Unflinching Courage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

As Trostani's influence grew, vitality spread through the Conclave—much to the other guilds' dismay.

1 G W
Utter End

Utter End

Instant

Exile target nonland permanent.

"I came seeking a challenge. All I found was you." —Zurgo, khan of the Mardu

2 W B
Worm Harvest

Worm Harvest

Sorcery

Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

2 B / G B / G B / G
Zendikar Incarnate

Zendikar Incarnate

Creature — Elemental

Zendikar Incarnate's power is equal to the number of lands you control.

"Her people angered Zendikar, and they faced the land's wrath. That is why Nissa is the last of the animists." —Numa, Joraga chieftain

*/4

2 R G
Azorius Signet

Azorius Signet

Artifact

, : Add .

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

2
Blinkmoth Urn

Blinkmoth Urn

Artifact

At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds for each artifact they control.

The vedalken embed such urns in their living artifact creations.

5
Bosh, Iron Golem

Bosh, Iron Golem

Legendary Artifact Creature — Golem

Trample , Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's mana value to any target.

As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past.

6/7

8
Chief of the Foundry

Chief of the Foundry

Artifact Creature — Construct

Other artifact creatures you control get +1/+1.

The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.

2/3

3
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

3
Crystal Ball

Crystal Ball

Artifact

, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

It glints with arcane truths to those who know how to glimpse them.

3
Darksteel Juggernaut

Darksteel Juggernaut

Artifact Creature — Juggernaut

Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut attacks each combat if able.

*/*

5
Dimir Signet

Dimir Signet

Artifact

, : Add .

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

2
Dreamstone Hedron

Dreamstone Hedron

Artifact

: Add . , , Sacrifice Dreamstone Hedron: Draw three cards.

Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.

6
Duplicant

Duplicant

Artifact Creature — Shapeshifter

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

2/4

6
Hedron Archive

Hedron Archive

Artifact

: Add . , , Sacrifice Hedron Archive: Draw two cards.

"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned." "And how did that work out last time?" asked Jace.

4
Izzet Signet

Izzet Signet

Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

2
Magnifying Glass

Magnifying Glass

Artifact

: Add . , : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Knight-Inquisitors of Saint Raban delve deep into mysteries best left unexplored.

3
Mimic Vat

Mimic Vat

Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. , : Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.

3
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

"What is mana but possibility, an idea not yet given form?" —Jhoira, master artificer

2
Mirrorworks

Mirrorworks

Artifact

Whenever another nontoken artifact enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that artifact.

The faces of Geth's corpse-dredgers are disturbingly similar.

5
Myr Battlesphere

Myr Battlesphere

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

4/7

7
Orzhov Signet

Orzhov Signet

Artifact

, : Add .

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.

2
Pilgrim's Eye

Pilgrim's Eye

Artifact Creature — Thopter

Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The kor send their thopter kites to see if the land is in a welcoming mood.

1/1

3
Prismatic Lens

Prismatic Lens

Artifact

: Add . , : Add one mana of any color.

It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.

2
Prototype Portal

Prototype Portal

Artifact

Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. , : Create a token that's a copy of the exiled card. X is the mana value of that card.

4
Psychosis Crawler

Psychosis Crawler

Artifact Creature — Phyrexian Horror

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

"If that brain can't figure out the secret of the serum, then add more brains." —Rhmir, Hand of the Augur

*/*

5
Scrabbling Claws

Scrabbling Claws

Artifact

: Target player exiles a card from their graveyard. , Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

1
Scuttling Doom Engine

Scuttling Doom Engine

Artifact Creature — Construct

Scuttling Doom Engine can't be blocked by creatures with power 2 or less. When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.

A masterwork of spite, inspired by madness.

6/6

6
Seer's Lantern

Seer's Lantern

Artifact

: Add . , : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

A light to bring hope in dark times.

3
Seer's Sundial

Seer's Sundial

Artifact

Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.

"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."

4
Sol Ring

Sol Ring

Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

1
Soul of New Phyrexia

Soul of New Phyrexia

Artifact Creature — Phyrexian Avatar

Trample : Permanents you control gain indestructible until end of turn. , Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

6/6

6
Steel Hellkite

Steel Hellkite

Artifact Creature — Dragon

Flying : Steel Hellkite gets +1/+0 until end of turn. : Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.

5/5

6
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

"There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords

2
Thopter Assembly

Thopter Assembly

Artifact Creature — Thopter

Flying At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.

5/5

6
Unstable Obelisk

Unstable Obelisk

Artifact

: Add . , , Sacrifice Unstable Obelisk: Destroy target permanent.

Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.

3
Unwinding Clock

Unwinding Clock

Artifact

Untap all artifacts you control during each other player's untap step.

"The partisans have unearthed a strange artifact. None know its origin, but it gives them hope of a life beyond." —Elspeth's journal

4
Vessel of Endless Rest

Vessel of Endless Rest

Artifact

When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. : Add one mana of any color.

3
Worn Powerstone

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped. : Add .

Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.

3
Akoum Refuge

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. : Add or .

Arcane Sanctum

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped. : Add , , or .

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes." —Tullus of Palandius

Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add .

Azorius Guildgate

Azorius Guildgate

Land — Gate

Azorius Guildgate enters the battlefield tapped. : Add or .

The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.

Barren Moor

Barren Moor

Land

Barren Moor enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Blighted Woodland

Blighted Woodland

Land

: Add . , , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Blossoming Sands

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .

Bojuka Bog

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add .

Buried Ruin

Buried Ruin

Land

: Add . , , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Darksteel Citadel

Darksteel Citadel

Artifact Land

Indestructible : Add .

Structures built from darksteel yield to neither assault nor age.

Dimir Aqueduct

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add .

Dimir Guildgate

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped. : Add or .

In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.

Dismal Backwater

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Forgotten Cave

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Forsaken Sanctuary

Forsaken Sanctuary

Land

Forsaken Sanctuary enters the battlefield tapped. : Add or .

"Prayers will curdle on the tongue and be heard by rotting ears." —Minaldra, the Vizag Atum

Foundry of the Consuls

Foundry of the Consuls

Land

: Add . , , Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.

All around the foundry, automatons unhitched themselves from their mounts and pivoted to face Chandra.

Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .

Great Furnace

Great Furnace

Artifact Land

: Add .

Kuldotha, wellspring of molten metal, temple of the goblin horde.

Grim Backwoods

Grim Backwoods

Land

: Add . , , Sacrifice a creature: Draw a card.

"I love what they've done with the place." —Liliana Vess

Gruul Turf

Gruul Turf

Land

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add .

Halimar Depths

Halimar Depths

Land

Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. : Add .

Haunted Fengraf

Haunted Fengraf

Land

: Add . , , Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

A ghoulcaller's playground.

Highland Lake

Highland Lake

Land

Highland Lake enters the battlefield tapped. : Add or .

"A place like this makes me wonder if there's more to life than blood and treasure . . . Nah." —Boyl Bucksalt, Storm Fleet swab

Izzet Boilerworks

Izzet Boilerworks

Land

Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add .

Izzet Guildgate

Izzet Guildgate

Land — Gate

Izzet Guildgate enters the battlefield tapped. : Add or .

Enter those with the vision to create and the daring to release their creations.

Jund Panorama

Jund Panorama

Land

: Add . , , Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.

The sky is the dragon's throne, the seat from which it issues its fiery decrees.

Jungle Hollow

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. : Add or .

Jwar Isle Refuge

Jwar Isle Refuge

Land

Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. : Add or .

Kazandu Refuge

Kazandu Refuge

Land

Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. : Add or .

Khalni Garden

Khalni Garden

Land

Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. : Add .

Krosan Verge

Krosan Verge

Land

Krosan Verge enters the battlefield tapped. : Add . , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Lonely Sandbar

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Meandering River

Meandering River

Land

Meandering River enters the battlefield tapped. : Add or .

The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.

Mortuary Mire

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add .

Mosswort Bridge

Mosswort Bridge

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Mountain Valley

Mountain Valley

Land

Mountain Valley enters the battlefield tapped. , Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

New Benalia

New Benalia

Land

New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add .

Orzhov Basilica

Orzhov Basilica

Land

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add .

Orzhov Guildgate

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped. : Add or .

"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness." —Teysa Karlov, Grand Envoy of Orzhov

Rakdos Carnarium

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add .

Rocky Tar Pit

Rocky Tar Pit

Land

Rocky Tar Pit enters the battlefield tapped. , Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Savage Lands

Savage Lands

Land

Savage Lands enters the battlefield tapped. : Add , , or .

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Scoured Barrens

Scoured Barrens

Land

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. : Add or .

Seaside Citadel

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped. : Add , , or .

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Seat of the Synod

Seat of the Synod

Artifact Land

: Add .

Lumengrid, site of the Knowledge Pool, source of vedalken arcana.

Secluded Steppe

Secluded Steppe

Land

Secluded Steppe enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Sejiri Refuge

Sejiri Refuge

Land

Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. : Add or .

Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .

Simic Growth Chamber

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add .

Submerged Boneyard

Submerged Boneyard

Land

Submerged Boneyard enters the battlefield tapped. : Add or .

"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." —Kiora

Swiftwater Cliffs

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. : Add or .

Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Thornwood Falls

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. : Add or .

Tranquil Cove

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .

Tranquil Expanse

Tranquil Expanse

Land

Tranquil Expanse enters the battlefield tapped. : Add or .

Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty.

Tranquil Thicket

Tranquil Thicket

Land

Tranquil Thicket enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Warped Landscape

Warped Landscape

Land

: Add . , , Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Each cryptolith twists the plane's mana, bending its flow to a singular purpose.

Woodland Stream

Woodland Stream

Land

Woodland Stream enters the battlefield tapped. : Add or .

Waterways carve their routes through the land to reflect the paths the aether streams cut through the clouds.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)