Commander 2019

Image Card Info Mana cost
Cliffside Rescuer

Cliffside Rescuer

Creature — Kor Soldier

Vigilance , Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

"Keep going! I'll buy you time!"

2/2

1 W
Commander's Insignia

Commander's Insignia

Enchantment

Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.

At the general's triumphant return, renewed strength surged through the soldiers' ranks.

2 W W
Doomed Artisan

Doomed Artisan

Creature — Human Artificer

Sculptures you control can't attack or block. At the beginning of your end step, create a colorless Sculpture artifact creature token with "This creature's power and toughness are each equal to the number of Sculptures you control."

"Remember me not as I am, but as I should have been."

1/1

2 W
Mandate of Peace

Mandate of Peace

Instant

Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)

1 W
Sevinne's Reclamation

Sevinne's Reclamation

Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 W
Song of the Worldsoul

Song of the Worldsoul

Enchantment

Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)

"Mat'Selesnya sings out, and life flourishes in answer."

4 W W
Thalia's Geistcaller

Thalia's Geistcaller

Creature — Human Cleric

Lifelink Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn.

3/1

2 W
Kadena's Silencer

Kadena's Silencer

Creature — Naga Wizard

When Kadena's Silencer is turned face up, counter all abilities your opponents control. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

2/1

1 U
Leadership Vacuum

Leadership Vacuum

Instant

Target player returns each commander they control from the battlefield to the command zone. Draw a card.

"While they scramble to fill the sudden vacancy at the top, we strike." —Sedris, the Traitor King

2 U
Mass Diminish

Mass Diminish

Sorcery

Until your next turn, creatures target player controls have base power and toughness 1/1. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Transformed from brute to cute.

1 U
Sudden Substitution

Sudden Substitution

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.

"Bow before the might of—wait, what?"

2 U U
Thought Sponge

Thought Sponge

Creature — Sponge

Flash Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. When Thought Sponge dies, draw cards equal to its power.

1/1

3 U
Wall of Stolen Identity

Wall of Stolen Identity

Creature — Shapeshifter Wall

You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.

0/0

3 U
Archfiend of Spite

Archfiend of Spite

Creature — Demon

Flying Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6/6

5 B B
Bone Miser

Bone Miser

Creature — Zombie Wizard

Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add . Whenever you discard a noncreature, nonland card, draw a card.

4/4

4 B
Curse of Fool's Wisdom

Curse of Fool's Wisdom

Enchantment — Aura Curse

Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4 B B
Gift of Doom

Gift of Doom

Enchantment — Aura

Enchant creature Enchanted creature has deathtouch and indestructible. Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) As Gift of Doom is turned face up, you may attach it to a creature.

4 B
K'rrik, Son of Yawgmoth

K'rrik, Son of Yawgmoth

Legendary Creature — Phyrexian Horror Minion

( can be paid with either or 2 life.) Lifelink For each in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.

2/2

4 B / P B / P B / P
Mire in Misery

Mire in Misery

Sorcery

Each opponent sacrifices a creature or enchantment.

Misery loves company.

1 B
Nightmare Unmaking

Nightmare Unmaking

Sorcery

Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand.

3 B B
Thieving Amalgam

Thieving Amalgam

Creature — Ape Snake

At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.

6/7

5 B B
Anje's Ravager

Anje's Ravager

Creature — Vampire Berserker

Anje's Ravager attacks each combat if able. Whenever Anje's Ravager attacks, discard your hand, then draw three cards. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/3

2 R
Backdraft Hellkite

Backdraft Hellkite

Creature — Dragon

Flying Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Memories burn with the brightest flames.

4/4

3 R R
Dockside Extortionist

Dockside Extortionist

Creature — Goblin Pirate

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with ", Sacrifice this artifact: Add one mana of any color.")

"A small price to keep such pretty things safe!"

1/2

1 R
Ghired's Belligerence

Ghired's Belligerence

Sorcery

Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)

"Harmony is no longer an option." —Ghired, Conclave exile

X R R
Hate Mirage

Hate Mirage

Sorcery

Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

A trick of the light, though momentary, can still be deadly.

3 R
Ignite the Future

Ignite the Future

Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 R
Skyfire Phoenix

Skyfire Phoenix

Creature — Phoenix

Flying, haste When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield.

Its fury sets the clouds alight.

3/3

2 R R
Tectonic Hellion

Tectonic Hellion

Creature — Hellion

Haste Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands.

Hellions measure their meals in mountains.

8/5

5 R R
Wildfire Devils

Wildfire Devils

Creature — Devil

When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.

Devils sow grief and harvest glee.

4/2

3 R
Apex Altisaur

Apex Altisaur

Creature — Dinosaur

When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.

It brings belligerence to new heights.

10/10

7 G G
Full Flowering

Full Flowering

Sorcery

Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)

A swirl of light, a whisper through the leaves, and all at once the forest came to life.

X X G
Ohran Frostfang

Ohran Frostfang

Snow Creature — Snake

Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.

Silent as a snowdrift. Inexorable as an avalanche.

2/6

3 G G
Road of Return

Road of Return

Sorcery

Choose one — • Return target permanent card from your graveyard to your hand. • Put your commander into your hand from the command zone. Entwine (Choose both if you pay the entwine cost.)

G G
Selesnya Eulogist

Selesnya Eulogist

Creature — Centaur Druid

: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)

"Let the example of the fallen inspire us all to greater courage."

3/3

2 G
Voice of Many

Voice of Many

Creature — Elf Druid

When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you.

His words echo every roar, screech, and howl of the wilds.

3/3

2 G G
Anje Falkenrath

Anje Falkenrath

Legendary Creature — Vampire

Haste , Discard a card: Draw a card. Whenever you discard a card, if it has madness, untap Anje Falkenrath.

"We all hide a little madness behind our sophistication, do we not?"

1/3

1 B R
Atla Palani, Nest Tender

Atla Palani, Nest Tender

Legendary Creature — Human Shaman

, : Create a 0/1 green Egg creature token with defender. Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

2/3

1 R G W
Chainer, Nightmare Adept

Chainer, Nightmare Adept

Legendary Creature — Human Minion

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.

3/2

2 B R
Elsha of the Infinite

Elsha of the Infinite

Legendary Creature — Djinn Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.

3/3

2 U R W
Gerrard, Weatherlight Hero

Gerrard, Weatherlight Hero

Legendary Creature — Human Soldier

First strike When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.

Gerrard's final act ensured his legacy would never die.

3/3

2 R W
Ghired, Conclave Exile

Ghired, Conclave Exile

Legendary Creature — Human Shaman

When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample. Whenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)

2/5

2 R G W
Greven, Predator Captain

Greven, Predator Captain

Legendary Creature — Phyrexian Human Warrior

Menace Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.

5/5

3 B R
Grismold, the Dreadsower

Grismold, the Dreadsower

Legendary Creature — Troll Shaman

Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.

3/3

1 B G
Kadena, Slinking Sorcerer

Kadena, Slinking Sorcerer

Legendary Creature — Naga Wizard

The first face-down creature spell you cast each turn costs less to cast. Whenever a face-down creature enters the battlefield under your control, draw a card.

"The only constant in life is the unknown."

3/3

1 B G U
Marisi, Breaker of the Coil

Marisi, Breaker of the Coil

Legendary Creature — Cat Warrior

Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

"Cast off the law! Awaken your rage!"

5/4

1 R G W
Pramikon, Sky Rampart

Pramikon, Sky Rampart

Legendary Creature — Wall

Flying, defender As Pramikon, Sky Rampart enters the battlefield, choose left or right. Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.

Its colors entrance aggressors, directing their violence.

1/5

U R W
Rayami, First of the Fallen

Rayami, First of the Fallen

Legendary Creature — Vampire

If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

5/4

1 B G U
Sevinne, the Chronoclasm

Sevinne, the Chronoclasm

Legendary Creature — Human Wizard

Prevent all damage that would be dealt to Sevinne, the Chronoclasm. Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.

"The best moments are worth reliving."

2/2

2 U R W
Tahngarth, First Mate

Tahngarth, First Mate

Legendary Creature — Minotaur Warrior

Tahngarth, First Mate can't be blocked by more than one creature. Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.

5/5

2 R G
Volrath, the Shapestealer

Volrath, the Shapestealer

Legendary Creature — Phyrexian Shapeshifter

At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature. : Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.

7/5

2 B G U
Aeon Engine

Aeon Engine

Artifact

Aeon Engine enters the battlefield tapped. , Exile Aeon Engine: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)

"Paradox? Eh, we'll worry about that yesterday." —Edorin, the Timesmith

5
Bloodthirsty Blade

Bloodthirsty Blade

Artifact — Equipment

Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) : Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.

The weapon wields the hand that holds it.

2
Empowered Autogenerator

Empowered Autogenerator

Artifact

Empowered Autogenerator enters the battlefield tapped. : Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.

Magic, unlike physics, has no unbreakable laws.

4
Idol of Oblivion

Idol of Oblivion

Artifact

: Draw a card. Activate only if you created a token this turn. , , Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.

"Arise, great one, and cleanse the world of our enemies!"

2
Pendant of Prosperity

Pendant of Prosperity

Artifact

Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. , : Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.

3
Scaretiller

Scaretiller

Artifact Creature — Scarecrow

Whenever Scaretiller becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.

Fields of battle turn to fields of grain.

1/4

4
Scroll of Fate

Scroll of Fate

Artifact

: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

"Our stories define our reality." —Ugin

3
Sanctum of Eternity

Sanctum of Eternity

Land

: Add . , : Return target commander you own from the battlefield to your hand. Activate only during your turn.

Come and rest here, beyond the constraints of space and time.

Desolation Twin

Desolation Twin

Creature — Eldrazi

When you cast this spell, create a 10/10 colorless Eldrazi creature token.

"With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood." —Munda, ambush leader

10/10

1 0
Angel of Sanctions

Angel of Sanctions

Creature — Angel

Flying When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

3/4

3 W W
Divine Reckoning

Divine Reckoning

Sorcery

Each player chooses a creature they control. Destroy the rest. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Survival of the purest.

2 W W
Dusk // Dawn

Dusk // Dawn

Sorcery

Destroy all creatures with power 3 or greater.

2 W W
Dusk // Dawn

Dusk // Dawn

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.

3 W W
Ghostly Prison

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men." —Great Threshold of Monserkat inscription

2 W
Hour of Reckoning

Hour of Reckoning

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.

Those who are chosen do not doubt. Those who remain do not lament.

4 W W W
Increasing Devotion

Increasing Devotion

Sorcery

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 W W
Intangible Virtue

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

1 W
Phyrexian Rebirth

Phyrexian Rebirth

Sorcery

Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.

As long as one drop of the oil exists, the joyous work continues.

4 W W
Prismatic Strands

Prismatic Strands

Instant

Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 W
Pristine Angel

Pristine Angel

Creature — Angel

Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel.

4/4

4 W W
Purify the Grave

Purify the Grave

Instant

Exile target card from a graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Some priests speak in whispers of the Helvault, a silver prison of unpurged evils.

W
Ray of Distortion

Ray of Distortion

Instant

Destroy target artifact or enchantment. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Now your staff is as twisted as your soul."

3 W
Roc Egg

Roc Egg

Creature — Bird Egg

Defender (This creature can't attack.) When Roc Egg dies, create a 3/3 white Bird creature token with flying.

A thin shell lies between the roc and a world of bite-sized treats.

0/3

2 W
Rootborn Defenses

Rootborn Defenses

Instant

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

"No harm can come to me while the Worldsoul shelters me."

2 W
Storm Herd

Storm Herd

Sorcery

Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

"When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd." —Skotov, Tin Street basket vendor

8 W W
Sun Titan

Sun Titan

Creature — Giant

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6

4 W W
Trostani's Judgment

Trostani's Judgment

Instant

Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)

"Some cannot be saved as they are, but all can serve the Worldsoul." —Trostani

5 W
Wingmate Roc

Wingmate Roc

Creature — Bird

Flying Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

3/4

3 W W
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

6 W W
Chemister's Insight

Chemister's Insight

Instant

Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

"My specialty is theoretical universal limits and ways to circumvent them."

3 U
Chromeshell Crab

Chromeshell Crab

Creature — Crab Beast

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.

3/3

4 U
Clever Impersonator

Clever Impersonator

Creature — Shapeshifter

You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

"Our own selves are the greatest obstacles to enlightenment." —Narset, khan of the Jeskai

0/0

2 U U
Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

3 U
Echoing Truth

Echoing Truth

Instant

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

A single lie unleashes a tide of disbelief.

1 U
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Try to pretend like you understand what's important."

3 U
Fervent Denial

Fervent Denial

Instant

Counter target spell. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"I prefer a reality in which you are not."

3 U U
Ixidron

Ixidron

Creature — Illusion

As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.

*/*

3 U U
Jace's Sanctum

Jace's Sanctum

Enchantment

Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"For all our lofty talk of keeping watch, we had no idea what we were getting into." —Jace Beleren

3 U
Kheru Spellsnatcher

Kheru Spellsnatcher

Creature — Naga Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

3/3

3 U
Mystic Retrieval

Mystic Retrieval

Sorcery

Return target instant or sorcery card from your graveyard to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 U
Oona's Grace

Oona's Grace

Instant

Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Oona grants her favored subjects a dream from her own guarded heart.

2 U
Reality Shift

Reality Shift

Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

1 U
River Kelpie

River Kelpie

Creature — Beast

Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

3 U U
Runic Repetition

Runic Repetition

Sorcery

Return target exiled card with flashback you own to your hand.

"What some call obsession, I call the quest for perfection."

2 U
Secrets of the Dead

Secrets of the Dead

Enchantment

Whenever you cast a spell from your graveyard, draw a card.

"The veil between the living and the dead is so very thin that the whispers of the ancients can finally be heard." —Amalric of Midvast Hall

2 U
Stratus Dancer

Stratus Dancer

Creature — Djinn Monk

Flying Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Stratus Dancer is turned face up, counter target instant or sorcery spell.

2/1

1 U
Talrand, Sky Summoner

Talrand, Sky Summoner

Legendary Creature — Merfolk Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"

2/2

2 U U
Tezzeret's Gambit

Tezzeret's Gambit

Sorcery

( can be paid with either or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

3 U / P
Think Twice

Think Twice

Instant

Draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Either I know just the spell I need, or I'm about to."

1 U
Thousand Winds

Thousand Winds

Creature — Elemental

Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.

5/6

4 U U
Vesuvan Shapeshifter

Vesuvan Shapeshifter

Creature — Shapeshifter

As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Morph

0/0

3 U U
Willbender

Willbender

Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target.

1/2

1 U
Asylum Visitor

Asylum Visitor

Creature — Vampire Wizard

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"The ravings of the mad are laced with eldritch knowledge."

3/1

1 B
Bane of the Living

Bane of the Living

Creature — Insect

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

4/3

2 B B
Beacon of Unrest

Beacon of Unrest

Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

"The light of my master's guidance traverses all boundaries, even those separating life and death."

3 B B
Big Game Hunter

Big Game Hunter

Creature — Human Rebel Assassin

When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1/1

1 B B
Boneyard Parley

Boneyard Parley

Sorcery

Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

5 B B
Call to the Netherworld

Call to the Netherworld

Sorcery

Return target black creature card from your graveyard to your hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

B
Champion of Stray Souls

Champion of Stray Souls

Creature — Skeleton Warrior

, , Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. : Put Champion of Stray Souls on top of your library from your graveyard.

4/4

4 B B
Dark Withering

Dark Withering

Instant

Destroy target nonblack creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4 B B
Doomed Necromancer

Doomed Necromancer

Creature — Human Cleric Mercenary

, , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.

Many necromancers share the same last words—the ones that conclude the undeath ritual.

2/2

2 B
Faith of the Devoted

Faith of the Devoted

Enchantment

Whenever you cycle or discard a card, you may pay . If you do, each opponent loses 2 life and you gain 2 life.

"The more I see of this place, the less I want to." —Chandra Nalaar

2 B
From Under the Floorboards

From Under the Floorboards

Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.

3 B B
Geth, Lord of the Vault

Geth, Lord of the Vault

Legendary Creature — Phyrexian Zombie

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) : Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.

5/5

4 B B
Ghastly Conscription

Ghastly Conscription

Sorcery

Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

5 B B
Gorgon Recluse

Gorgon Recluse

Creature — Gorgon

Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/4

3 B B
Grave Scrabbler

Grave Scrabbler

Creature — Zombie

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.

2/2

3 B
Grim Haruspex

Grim Haruspex

Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.

"We all want to know what's going on in someone else's head. I simply open it up and look."

3/2

2 B
Hedonist's Trove

Hedonist's Trove

Enchantment

When Hedonist's Trove enters the battlefield, exile target opponent's graveyard. You may play lands from among cards exiled with Hedonist's Trove. You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.

5 B B
Hex

Hex

Sorcery

Destroy six target creatures.

When killing five just isn't enough.

4 B B
In Garruk's Wake

In Garruk's Wake

Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.

7 B B
Murderous Compulsion

Murderous Compulsion

Sorcery

Destroy target tapped creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Thank you. This blade becomes so hot in my hand, but your blood has quenched it."

1 B
Nightshade Assassin

Nightshade Assassin

Creature — Human Assassin

First strike When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/1

2 B B
Ob Nixilis Reignited

Ob Nixilis Reignited

Legendary Planeswalker — Nixilis

[+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."

3 B B
Overseer of the Damned

Overseer of the Damned

Creature — Demon

Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

5/5

5 B B
Plaguecrafter

Plaguecrafter

Creature — Human Shaman

When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.

"My power is generosity, in a way. I give my survivors an appreciation for their lives."

3/2

2 B
Sanitarium Skeleton

Sanitarium Skeleton

Creature — Skeleton

: Return Sanitarium Skeleton from your graveyard to your hand.

His mind was lost long before his flesh.

1/2

B
Silumgar Assassin

Silumgar Assassin

Creature — Human Assassin

Creatures with power greater than Silumgar Assassin's power can't block it. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.

2/1

1 B
Skinthinner

Skinthinner

Creature — Zombie

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.

2/1

1 B
Soul of Innistrad

Soul of Innistrad

Creature — Avatar

Deathtouch : Return up to three target creature cards from your graveyard to your hand. , Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.

6/6

4 B B
The Eldest Reborn

The Eldest Reborn

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker. II — Each opponent discards a card. III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

4 B
Zombie Infestation

Zombie Infestation

Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

The nomads' funeral pyres are more practical than ceremonial.

1 B
Alchemist's Greeting

Alchemist's Greeting

Sorcery

Alchemist's Greeting deals 4 damage to target creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Impressive." —Chandra Nalaar

4 R
Avacyn's Judgment

Avacyn's Judgment

Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.

1 R
Burning Vengeance

Burning Vengeance

Enchantment

Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.

Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance.

2 R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

2 R
Desperate Ravings

Desperate Ravings

Instant

Draw two cards, then discard a card at random. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Her mind was quite gone, yet she spoke nothing but truth.

1 R
Devil's Play

Devil's Play

Sorcery

Devil's Play deals X damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

A devil's hands are never idle.

X R
Dragonmaster Outcast

Dragonmaster Outcast

Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

"This world will be ruled by its rightful sovereigns, not these hideous pretenders."

1/1

R
Faithless Looting

Faithless Looting

Sorcery

Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

R
Feldon of the Third Path

Feldon of the Third Path

Legendary Creature — Human Artificer

, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

"She will come back to me."

2/3

1 R R
Fiery Temper

Fiery Temper

Instant

Fiery Temper deals 3 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Let the flames ignore the sinless."

1 R R
Flamerush Rider

Flamerush Rider

Creature — Human Warrior

Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3/3

4 R
Flayer of the Hatebound

Flayer of the Hatebound

Creature — Devil

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.

4/2

5 R
Guttersnipe

Guttersnipe

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

"I found a new toy. Wanna play?"

2/2

2 R
Heart-Piercer Manticore

Heart-Piercer Manticore

Creature — Manticore

When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

4/3

2 R R
Increasing Vengeance

Increasing Vengeance

Instant

Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

R R
Magmaquake

Magmaquake

Instant

Magmaquake deals X damage to each creature without flying and each planeswalker.

"Where will you run when I punish you with the very ground you flee on?" —Nicol Bolas

X R R
Magus of the Wheel

Magus of the Wheel

Creature — Human Wizard

, , Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3

2 R
Malevolent Whispers

Malevolent Whispers

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3 R
Rolling Temblor

Rolling Temblor

Sorcery

Rolling Temblor deals 2 damage to each creature without flying. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

When demons open a path to your front door, it's time to move.

2 R
Squee, Goblin Nabob

Squee, Goblin Nabob

Legendary Creature — Goblin

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

"Some goblins are expendable. Some are impossible to get rid of. But he's both—at the same time!" —Starke

1/1

2 R
Stromkirk Occultist

Stromkirk Occultist

Creature — Vampire Horror

Trample Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/2

2 R
Violent Eruption

Violent Eruption

Instant

Violent Eruption deals 4 damage divided as you choose among any number of targets. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1 R R R
Warstorm Surge

Warstorm Surge

Enchantment

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"

5 R
Ainok Survivalist

Ainok Survivalist

Creature — Dog Shaman

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.

2/1

1 G
Beast Within

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher

2 G
Colossal Majesty

Colossal Majesty

Enchantment

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

"Might doesn't just build empires. It protects them." —Inti, Sun Empire knight

2 G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

2 G
Deathmist Raptor

Deathmist Raptor

Creature — Dinosaur Beast

Deathtouch Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

3/3

1 G G
Den Protector

Den Protector

Creature — Human Warrior

Creatures with power less than Den Protector's power can't block it. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Den Protector is turned face up, return target card from your graveyard to your hand.

2/1

1 G
Druid's Deliverance

Druid's Deliverance

Instant

Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)

"Selesnya's roots reach deep into the Worldsoul, and we will not be moved."

1 G
Elemental Bond

Elemental Bond

Enchantment

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

"I want to help Zendikar. Show me the way." —Nissa Revane

2 G
Explore

Explore

Sorcery

You may play an additional land this turn. Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

1 G
Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

1 G
Fresh Meat

Fresh Meat

Instant

Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.

A scavenger's favorite appetizer is death.

3 G
Garruk, Primal Hunter

Garruk, Primal Hunter

Legendary Planeswalker — Garruk

[+1]: Create a 3/3 green Beast creature token. [−3]: Draw cards equal to the greatest power among creatures you control. [−6]: Create a 6/6 green Wurm creature token for each land you control.

2 G G G
Garruk's Packleader

Garruk's Packleader

Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

"He has learned much in his long years. And unlike selfish humans, he's willing to share." —Garruk Wildspeaker

4/4

4 G
Giant Adephage

Giant Adephage

Creature — Insect

Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.

"To a creature like that, we must seem like, well, bugs." —Dars Gostok, Firefist captain

7/7

5 G G
Great Oak Guardian

Great Oak Guardian

Creature — Treefolk

Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.

His roots reach deep and grip hard.

4/5

5 G
Harmonize

Harmonize

Sorcery

Draw three cards.

"Words lie. People lie. The land tells the truth."

2 G G
Hooded Hydra

Hooded Hydra

Creature — Snake Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it. When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph As Hooded Hydra is turned face up, put five +1/+1 counters on it.

0/0

X G G
Momentous Fall

Momentous Fall

Instant

As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

It wasn't long until the elves had developed a use for every part of the Eldrazi.

2 G G
Nantuko Vigilante

Nantuko Vigilante

Creature — Insect Druid Mutant

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.

3/2

3 G
Overwhelming Stampede

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

"I trust the instincts of any beast over the advice of any human who presumes to be an expert in the art of war." —Rinshel, elf insurgent

3 G G
Rampaging Baloths

Rampaging Baloths

Creature — Beast

Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

"When the land is angry, so are they." —Nissa Revane

6/6

4 G G
Sakura-Tribe Elder

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

1/1

1 G
Second Harvest

Second Harvest

Instant

For each token you control, create a token that's a copy of that permanent.

"The cornfields promise a good yield this season." —Radwick, farmer of Gatstaf

2 G G
Seedborn Muse

Seedborn Muse

Creature — Spirit

Untap all permanents you control during each other player's untap step.

"Her voice is the wilderness, savage and pure." —Kamahl, druid acolyte

2/4

3 G G
Shamanic Revelation

Shamanic Revelation

Sorcery

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.

3 G G
Slice in Twain

Slice in Twain

Instant

Destroy target artifact or enchantment. Draw a card.

The magic of the River Heralds is so great that even a single shaman can fend off a pirate landing party.

2 G G
Soul of Zendikar

Soul of Zendikar

Creature — Avatar

Reach : Create a 3/3 green Beast creature token. , Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token.

6/6

4 G G
Tempt with Discovery

Tempt with Discovery

Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

3 G
Thelonite Hermit

Thelonite Hermit

Creature — Elf Shaman

All Saprolings get +1/+1. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.

1/1

3 G
Thragtusk

Thragtusk

Creature — Beast

When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

"Always carry two spears." —Mokgar, Kalonian hunter

5/3

4 G
Trail of Mystery

Trail of Mystery

Enchantment

Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

1 G
Biomass Mutation

Biomass Mutation

Instant

Creatures you control have base power and toughness X/X until end of turn.

"A regression to ancient forms? A glimpse of future evolutions? Or a fleeting alteration of the present?" —Vorel of the Hull Clade

X G / U G / U
Bloodhall Priest

Bloodhall Priest

Creature — Vampire Cleric

Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/4

2 B R
Bounty of the Luxa

Bounty of the Luxa

Enchantment

At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add .

2 G U
Crackling Drake

Crackling Drake

Creature — Drake

Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card.

*/4

U U R R
Emmara Tandris

Emmara Tandris

Legendary Creature — Elf Shaman

Prevent all damage that would be dealt to creature tokens you control.

When Selesnya needed a champion, Emmara put the ranks of her guild before herself—making her the perfect choice.

5/7

5 G W
Farm // Market

Farm // Market

Instant

Destroy target attacking or blocking creature.

2 W
Farm // Market

Farm // Market

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards.

2 U
Growing Ranks

Growing Ranks

Enchantment

At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)

"We will grow an army large enough to withstand the Izzet's madness." —Trostani

2 G / W G / W
Icefeather Aven

Icefeather Aven

Creature — Bird Shaman

Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.

2/2

G U
Naya Charm

Naya Charm

Instant

Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.

R G W
Pristine Skywise

Pristine Skywise

Creature — Dragon

Flying Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.

The elite of Ojutai's brood, the skywise see their enemies as puzzles to be solved.

6/4

4 W U
Putrefy

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down." —Cevraya, Golgari shaman

1 B G
Ral Zarek

Ral Zarek

Legendary Planeswalker — Ral

[+1]: Tap target permanent, then untap another target permanent. [−2]: Ral Zarek deals 3 damage to any target. [−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

2 U R
Refuse // Cooperate

Refuse // Cooperate

Instant

Refuse deals damage to target spell's controller equal to that spell's mana value.

3 R
Refuse // Cooperate

Refuse // Cooperate

Instant

Aftermath (Cast this spell only from your graveyard. Then exile it.) Copy target instant or sorcery spell. You may choose new targets for the copy.

2 U
Sagu Mauler

Sagu Mauler

Creature — Beast

Trample, hexproof Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The Sagu Jungle's thick undergrowth conceals even the largest predators—if they wish to remain hidden.

6/6

4 G U
Secret Plans

Secret Plans

Enchantment

Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card.

Rakshasa trade in secrets, amassing wealth from their careful revelation.

G U
Sultai Charm

Sultai Charm

Instant

Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.

"Strike," the fumes hiss. "Raise an empire with your ambition."

B G U
Sundering Growth

Sundering Growth

Instant

Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

"One day every pillar will be a tree and every hall a glade." —Trostani

G / W G / W
Trostani, Selesnya's Voice

Trostani, Selesnya's Voice

Legendary Creature — Dryad

Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. , : Populate. (Create a token that's a copy of a creature token you control.)

There are no soloists in the chorus of Selesnya.

2/5

G G W W
Urban Evolution

Urban Evolution

Sorcery

Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.

3 G U
Vitu-Ghazi Guildmage

Vitu-Ghazi Guildmage

Creature — Dryad Shaman

: Create a 3/3 green Centaur creature token. : Populate. (Create a token that's a copy of a creature token you control.)

"Preachers of freedom forget that conformity can be beautiful."

2/2

G W
Vraska the Unseen

Vraska the Unseen

Legendary Planeswalker — Vraska

[+1]: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. [−3]: Destroy target nonland permanent. [−7]: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."

3 B G
Wayfaring Temple

Wayfaring Temple

Creature — Elemental

Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)

*/*

1 G W
Armillary Sphere

Armillary Sphere

Artifact

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

2
Azorius Locket

Azorius Locket

Artifact

: Add or . , , Sacrifice Azorius Locket: Draw two cards.

"Mandatory lockets enable the tracking of all Senate personnel for improved security and efficiency." —Dovin Baan

3
Burnished Hart

Burnished Hart

Artifact Creature — Elk

, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Forged by divine hands to wander mortal realms.

2/2

3
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

3
Grimoire of the Dead

Grimoire of the Dead

Legendary Artifact

, , Discard a card: Put a study counter on Grimoire of the Dead. , Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.

4
Hedron Archive

Hedron Archive

Artifact

: Add . , , Sacrifice Hedron Archive: Draw two cards.

"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned." "And how did that work out last time?" asked Jace.

4
Izzet Locket

Izzet Locket

Artifact

: Add or . , , Sacrifice Izzet Locket: Draw two cards.

"Remember to discharge your locket every seven hours. Unless you prefer the spontaneous aether overload, of course." —Daxiver, Izzet electromancer

3
Key to the City

Key to the City

Artifact

, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay . If you do, draw a card.

It would be unfortunate if the key fell into the wrong hands.

2
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

2
Meteor Golem

Meteor Golem

Artifact Creature — Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

The impact sent the soldiers scattering—then something came out of the crater.

3/3

7
Mimic Vat

Mimic Vat

Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. , : Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.

3
Rakdos Locket

Rakdos Locket

Artifact

: Add or . , , Sacrifice Rakdos Locket: Draw two cards.

"This trinket will gain you admittance to some painfully exclusive gatherings." —Exava, blood witch

3
Sol Ring

Sol Ring

Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

1
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Soul Foundry

Soul Foundry

Artifact

Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand. , : Create a token that's a copy of the exiled card. X is the mana value of that card.

4
Strionic Resonator

Strionic Resonator

Artifact

, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.

2
Thran Dynamo

Thran Dynamo

Artifact

: Add .

Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.

4
Akoum Refuge

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. : Add or .

Ash Barrens

Ash Barrens

Land

: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add .

Barren Moor

Barren Moor

Land

Barren Moor enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Bloodfell Caves

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. : Add or .

Blossoming Sands

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .

Bojuka Bog

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add .

Boros Garrison

Boros Garrison

Land

Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add .

Boros Guildgate

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped. : Add or .

It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.

Cinder Barrens

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped. : Add or .

"I do as I choose with what is mine. And it is all mine." —Nicol Bolas

Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Darkwater Catacombs

Darkwater Catacombs

Land

, : Add .

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Dimir Aqueduct

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add .

Drownyard Temple

Drownyard Temple

Land

: Add . : Return Drownyard Temple from your graveyard to the battlefield tapped.

"This is it! All the cryptoliths point here!" —Jace Beleren

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist

Forgotten Cave

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Foul Orchard

Foul Orchard

Land

Foul Orchard enters the battlefield tapped. : Add or .

The stench of rotting meat lures flies, goblins, and young raptors.

Gargoyle Castle

Gargoyle Castle

Land

: Add . , , Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.

Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master.

Geier Reach Sanitarium

Geier Reach Sanitarium

Legendary Land

: Add . , : Each player draws a card, then discards a card.

All are welcome.

Golgari Guildgate

Golgari Guildgate

Land — Gate

Golgari Guildgate enters the battlefield tapped. : Add or .

"Shut the gates. In the Underrealm we will outlast the coming doom." —Vraska

Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .

Graypelt Refuge

Graypelt Refuge

Land

Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. : Add or .

Gruul Turf

Gruul Turf

Land

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add .

Highland Lake

Highland Lake

Land

Highland Lake enters the battlefield tapped. : Add or .

"A place like this makes me wonder if there's more to life than blood and treasure . . . Nah." —Boyl Bucksalt, Storm Fleet swab

Izzet Boilerworks

Izzet Boilerworks

Land

Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add .

Izzet Guildgate

Izzet Guildgate

Land — Gate

Izzet Guildgate enters the battlefield tapped. : Add or .

Every laboratory buzzes with new experiments, each a piece of Ral's ambitious project.

Jungle Hollow

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. : Add or .

Jungle Shrine

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped. : Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Kazandu Refuge

Kazandu Refuge

Land

Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. : Add or .

Krosan Verge

Krosan Verge

Land

Krosan Verge enters the battlefield tapped. : Add . , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Llanowar Wastes

Llanowar Wastes

Land

: Add . : Add or . Llanowar Wastes deals 1 damage to you.

Memorial to Folly

Memorial to Folly

Land

Memorial to Folly enters the battlefield tapped. : Add . , , Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

Mortuary Mire

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add .

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Mystic Monastery

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped. : Add , , or .

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Naya Panorama

Naya Panorama

Land

: Add . , , Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.

Opulent Palace

Opulent Palace

Land

Opulent Palace enters the battlefield tapped. : Add , , or .

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

Prairie Stream

Prairie Stream

Land — Plains Island

(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Rakdos Carnarium

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add .

Rakdos Guildgate

Rakdos Guildgate

Land — Gate

Rakdos Guildgate enters the battlefield tapped. : Add or .

Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.

Reliquary Tower

Reliquary Tower

Land

You have no maximum hand size. : Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Rix Maadi, Dungeon Palace

Rix Maadi, Dungeon Palace

Land

: Add . , : Each player discards a card. Activate only as a sorcery.

Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter.

Rogue's Passage

Rogue's Passage

Land

: Add . , : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Rugged Highlands

Rugged Highlands

Land

Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. : Add or .

Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .

Shrine of the Forsaken Gods

Shrine of the Forsaken Gods

Land

: Add . : Add . Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.

The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek.

Simic Growth Chamber

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add .

Simic Guildgate

Simic Guildgate

Land — Gate

Simic Guildgate enters the battlefield tapped. : Add or .

"Mystery is beauty. Within the unknown we plumb revelation." —Vannifar

Stone Quarry

Stone Quarry

Land

Stone Quarry enters the battlefield tapped. : Add or .

The Sun Empire's cities are built from the bones of the earth.

Sungrass Prairie

Sungrass Prairie

Land

, : Add .

On Otaria, peace and harmony are rare. Places that provide both are cherished.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Swiftwater Cliffs

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. : Add or .

Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Thespian's Stage

Thespian's Stage

Land

: Add . , : Thespian's Stage becomes a copy of target land, except it has this ability.

Amid rumors of war, the third act of *The Absolution of the Guildpact* was quickly rewritten as a tragedy.

Thornwood Falls

Thornwood Falls

Land

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. : Add or .

Tranquil Cove

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .

Wind-Scarred Crag

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. : Add or .

Woodland Stream

Woodland Stream

Land

Woodland Stream enters the battlefield tapped. : Add or .

Waterways carve their routes through the land to reflect the paths the aether streams cut through the clouds.

Yavimaya Coast

Yavimaya Coast

Land

: Add . : Add or . Yavimaya Coast deals 1 damage to you.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)