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Trynn, Champion of Freedom
Legendary Creature — Human Soldier
Partner with Silvar, Devourer of the Free (When this creature enters the battlefield, target player may put Silvar into their hand from their library, then shuffle.)
At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
3/3
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Haldan, Avid Arcanist
Legendary Creature — Human Wizard
Partner with Pako, Arcane Retriever (When this creature enters the battlefield, target player may put Pako into their hand from their library, then shuffle.)
You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
1/4
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Nikara, Lair Scavenger
Legendary Creature — Human Cleric
Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.)
Menace
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
2/2
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Brallin, Skyshark Rider
Legendary Creature — Human Shaman
Partner with Shabraz, the Skyshark (When this creature enters the battlefield, target player may put Shabraz into their hand from their library, then shuffle.)
Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.
3/3
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Cazur, Ruthless Stalker
Legendary Creature — Human Warrior
Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
3/3
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Akim, the Soaring Wind
Legendary Creature — Bird Dinosaur
Flying
Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.
: Creature tokens you control gain double strike until end of turn.
3/4
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Gavi, Nest Warden
Legendary Creature — Human Shaman
You may pay rather than pay the cycling cost of the first card you cycle each turn.
Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
A mother's love transcends species.
2/5
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Jirina Kudro
Legendary Creature — Human Soldier
When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game.
Other Humans you control get +2/+0.
"Strength is what keeps us alive. Compassion is what keeps us human."
3/3
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Kalamax, the Stormsire
Legendary Creature — Elemental Dinosaur
Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.
Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
Its mood changes with the weather, and vice versa.
4/4
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Kathril, Aspect Warper
Legendary Creature — Nightmare Insect
When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
3/3
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Kelsien, the Plague
Legendary Creature — Human Assassin
Vigilance, haste
Kelsien, the Plague gets +1/+1 for each experience counter you have.
: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.
"Aim for an eye. Better they never see you."
2/2
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Otrimi, the Ever-Playful
Legendary Creature — Nightmare Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
6/6
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Pako, Arcane Retriever
Legendary Creature — Elemental Dog
Partner with Haldan, Avid Arcanist
Haste
Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
3/3
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Shabraz, the Skyshark
Legendary Creature — Shark Bird
Partner with Brallin, Skyshark Rider
Flying
Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.
: Target Human gains flying until end of turn.
3/3
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Silvar, Devourer of the Free
Legendary Creature — Cat Nightmare
Partner with Trynn, Champion of Freedom (When this creature enters the battlefield, target player may put Trynn into their hand from their library, then shuffle.)
Menace
Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn.
4/2
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Tayam, Luminous Enigma
Legendary Creature — Nightmare Beast
Each other creature you control enters the battlefield with an additional vigilance counter on it.
, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.
3/3
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Ukkima, Stalking Shadow
Legendary Creature — Whale Wolf
Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.)
Ukkima, Stalking Shadow can't be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
2/2
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Xyris, the Writhing Storm
Legendary Creature — Snake Leviathan
Flying
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards.
3/5
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Yannik, Scavenging Sentinel
Legendary Creature — Hyena Beast
Partner with Nikara, Lair Scavenger
Vigilance
When Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
3/3
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Zaxara, the Exemplary
Legendary Creature — Nightmare Hydra
Deathtouch
: Add two mana of any one color.
Whenever you cast a spell with in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
2/3
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Cryptic Trilobite
Creature — Trilobite
Cryptic Trilobite enters the battlefield with X +1/+1 counters on it.
Remove a +1/+1 counter from Cryptic Trilobite: Add . Spend this mana only to activate abilities.
, : Put a +1/+1 counter on Cryptic Trilobite.
0/0
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Avenging Huntbonder
Creature — Human Warrior
Double strike
Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.
"I teach the cubs how to kill the two-legs quickly, and why it's best for the pride."
3/3
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Call the Coppercoats
Instant
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
When the alarm crystals flash, Drannith's finest answer the call.
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Cartographer's Hawk
Creature — Bird
Flying
When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2/1
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Dismantling Wave
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling (, Discard this card: Draw a card.)
When you cycle Dismantling Wave, destroy all artifacts and enchantments.
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Flawless Maneuver
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
"Captain, your units are the tip of our spear. There is zero room for failure."
—Jirina Kudro
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Herald of the Forgotten
Creature — Cat Beast
Flying
When Herald of the Forgotten enters the battlefield, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
6/6
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Martial Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
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Verge Rangers
Creature — Human Scout Ranger
First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
3/3
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Vitality Hunter
Creature — Nightmare
Lifelink
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Vitality Hunter becomes monstrous, put a lifelink counter on each of up to X target creatures.
3/4
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Crystalline Resonance
Enchantment
Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.
"As a boulder diverts a stream, the crystals bend life around them."
—Rielle, the Everwise
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Decoy Gambit
Instant
For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
"We'll distract them. The rest of you, get out of here!"
—Alux, Skysail defender
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Eon Frolicker
Creature — Elemental Otter
Flying
When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
5/5
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Ethereal Forager
Creature — Elemental Whale
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand.
3/3
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Fierce Guardianship
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
"Hunt somewhere else. This is your only warning."
—Gavi, nest warden
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Nascent Metamorph
Creature — Shapeshifter
Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.
1/1
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Psychic Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
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Souvenir Snatcher
Creature — Bird
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, gain control of target noncreature artifact.
4/4
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Tidal Barracuda
Creature — Fish
Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.
It lurks in the spaces between moments.
3/4
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Boneyard Mycodrax
Creature — Fungus
Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard.
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
*/*
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Daring Fiendbonder
Creature — Human Warlock
Haste
Daring Fiendbonder attacks each combat if able.
, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
5/1
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Deadly Rollick
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Otrimi was disappointed at how quickly its new friend got tired and stopped playing.
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Dredge the Mire
Sorcery
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Fortunately, the reanimation spell just missed the long-dead colony of dung scorpions.
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Mindleecher
Creature — Nightmare
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.
5/5
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Netherborn Altar
Artifact
, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar.
It is spoken of only in whispers, visited only by the desperate.
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Parasitic Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
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Species Specialist
Creature — Human Warrior
As Species Specialist enters the battlefield, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.
"I don't have anything against Snapdax. I'm just more of a dog person."
2/3
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Titan Hunter
Creature — Human Warrior
At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player.
, Sacrifice a creature: You gain 4 life.
"Monster or human, my rate's the same."
4/5
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Agitator Ant
Creature — Insect
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
2/2
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Deflecting Swat
Instant
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Archmage attacks are little more than annoyances to Kalamax.
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Fireflux Squad
Creature — Human Soldier
Haste
Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
4/3
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Frontier Warmonger
Creature — Human Warrior
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
She cares little for leaders or loyalties, so long as the battle rages on.
4/4
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Lavabrink Floodgates
Artifact
: Add .
At the beginning of each player's upkeep, that player may put a doom counter on Lavabrink Floodgates or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice Lavabrink Floodgates. When you do, it deals 6 damage to each creature.
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Molten Echoes
Enchantment
As Molten Echoes enters the battlefield, choose a creature type.
Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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Shiny Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Spellpyre Phoenix
Creature — Phoenix
Flying
When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand.
4/2
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Surly Badgersaur
Creature — Badger Dinosaur
Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control.
3/3
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Capricopian
Creature — Goat Hydra
Capricopian enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
0/0
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Curious Herd
Instant
Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.
"If you don't break camp as you leave, you'll return to find it broken for you."
—Jonald, mission naturalist
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Glademuse
Creature — Beast
Whenever a player casts a spell, if it's not their turn, that player draws a card.
"Rage can be heard throughout the world, but wisdom comes at a whisper."
—Rielle, the Everwise
2/4
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Obscuring Haze
Instant
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Whether hunter or hunted, Kathril chooses when it is seen.
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Predatory Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
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Ravenous Gigantotherium
Creature — Beast
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
When Ravenous Gigantotherium enters the battlefield, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to Ravenous Gigantotherium.
3/3
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Sawtusk Demolisher
Creature — Beast
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
6/6
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Selective Adaptation
Sorcery
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
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Slippery Bogbonder
Creature — Human Druid
Flash
Hexproof
When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
3/3
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Bonder's Ornament
Artifact
: Add one mana of any color.
, : Each player who controls a permanent named Bonder's Ornament draws a card.
"Found families deserve a family crest too."
—Kinnan, bonder prodigy
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Manascape Refractor
Artifact
Manascape Refractor enters the battlefield tapped.
Manascape Refractor has all activated abilities of all lands on the battlefield.
You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.
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Sanctuary Blade
Artifact — Equipment
As Sanctuary Blade becomes attached to a creature, choose a color.
Equipped creature gets +2/+0 and has protection from the last chosen color.
Equip
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Twinning Staff
Artifact
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Nesting Grounds
Land
: Add .
, : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.
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Aerial Responder
Creature — Dwarf Soldier
Flying, vigilance, lifelink
Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.
2/3
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Akroma, Angel of Wrath
Legendary Creature — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
"Wrath is no vice when inflicted upon the deserving."
6/6
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Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling (, Discard this card: Draw a card.)
"Many must die for the one who should not have perished."
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Angel of Finality
Creature — Angel
Flying
When Angel of Finality enters the battlefield, exile target player's graveyard.
"Better the dead depart utterly than be enslaved."
3/4
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Astral Drift
Enchantment
Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
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Banisher Priest
Creature — Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
"Oathbreaker, I cast you out!"
2/2
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Bounty Agent
Creature — Human Soldier
Vigilance
, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
"Lately I've seen the biggest bounties of my career—and for the biggest names."
2/2
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Cast Out
Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling (, Discard this card: Draw a card.)
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Cataclysmic Gearhulk
Artifact Creature — Construct
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4/5
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Cavalry Pegasus
Creature — Pegasus
Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
"It is hope, hooved and winged."
—Cymede, queen of Akros
1/1
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Citywide Bust
Sorcery
Destroy all creatures with toughness 4 or greater.
"Oh, you fellas are going to love the lockup. Excellent gruel. Very low ceilings."
—Libuse, Boros sergeant
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Cleansing Nova
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
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Dearly Departed
Creature — Spirit
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
"Never forget our ancestors. They have not forgotten us."
—Mikaeus, the Lunarch
5/5
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Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.
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Descend upon the Sinful
Sorcery
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Above the cries, a phrase rang out: "You will all be saved."
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Devout Chaplain
Creature — Human Cleric
, Tap two untapped Humans you control: Exile target artifact or enchantment.
"By Avacyn's decree, we shall cleanse these relics of their demonic past."
2/2
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Eternal Dragon
Creature — Dragon Spirit
Flying
: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5/5
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Frontline Medic
Creature — Human Cleric
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .
3/3
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Hoofprints of the Stag
Tribal Enchantment — Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
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Increasing Devotion
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Kalemne's Captain
Creature — Giant Soldier
Vigilance
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.
5/5
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Knight of the White Orchid
Creature — Human Knight
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2/2
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Magus of the Disk
Creature — Human Wizard
Magus of the Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment.
2/4
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Odric, Lunarch Marshal
Legendary Creature — Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3/3
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Odric, Master Tactician
Legendary Creature — Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
"Fear holds no place in faith's battle plan."
3/4
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Reveillark
Creature — Elemental
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4/3
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Riders of Gavony
Creature — Human Knight
Vigilance
As Riders of Gavony enters the battlefield, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.
3/3
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Solemn Recruit
Creature — Dwarf Warrior
Double strike
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
"I can no longer sit in my workshop and ignore the events outside. My hammers strike for the people of Ghirapur."
2/2
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Spirit Cairn
Enchantment
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
The most beautiful souls shine even in death.
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Sun Titan
Creature — Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
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Sunblast Angel
Creature — Angel
Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
There may exist powers even greater than Phyrexia.
4/5
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Thalia's Lieutenant
Creature — Human Soldier
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.
1/1
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Thraben Doomsayer
Creature — Human Cleric
: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
"Swarms of the unhallowed claw at Thraben's gates! Do you still deny the end approaches?"
2/2
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Together Forever
Enchantment
When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
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Unexpectedly Absent
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.
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Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
The sky takes flight and the earth trembles.
4/8
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Chemister's Insight
Instant
Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
"My specialty is theoretical universal limits and ways to circumvent them."
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Curator of Mysteries
Creature — Sphinx
Flying
Whenever you cycle or discard another card, scry 1.
Cycling (, Discard this card: Draw a card.)
To consult a sphinx is a test in patience. Perhaps that's the point.
4/4
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Drake Haven
Enchantment
Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.
"If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding."
—Etha, initiate of Rhet crop
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Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.
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Hieroglyphic Illumination
Instant
Draw two cards.
Cycling (, Discard this card: Draw a card.)
"The answers are here. This is the way through the trial."
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Illusory Ambusher
Creature — Cat Illusion
Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.
"Violence is the food it craves. Feed it if you dare."
—Doriel, mentor of Mistral Isle
4/1
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Jace, Architect of Thought
Legendary Planeswalker — Jace
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
[−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
[−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
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Lunar Mystic
Creature — Human Wizard
Whenever you cast an instant spell, you may pay . If you do, draw a card.
"I'm pleased this world has learned the moon affects more than the tides."
—Tamiyo, the Moon Sage
2/2
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Mind Spring
Sorcery
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
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Mulldrifter
Creature — Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2/2
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Murmuring Mystic
Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Rumors float through the city like crows, alighting on citizens seemingly at random.
1/5
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New Perspectives
Enchantment
When New Perspectives enters the battlefield, draw three cards.
As long as you have seven or more cards in hand, you may pay rather than pay cycling costs.
Understanding is a matter of perspective.
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Niblis of Frost
Creature — Spirit
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
3/3
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Nimble Obstructionist
Creature — Bird Wizard
Flash
Flying
Cycling (, Discard this card: Draw a card.)
When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
3/1
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Portal Mage
Creature — Human Wizard
Flash
When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)
2/2
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Propaganda
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"The cost of your opposition will be extracted from your wits."
—Nekusar, the Mindrazer
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Swarm Intelligence
Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
The Locust God's children were numberless, relentlessly eating away every trace of the city's protection.
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Talrand, Sky Summoner
Legendary Creature — Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"
2/2
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Vizier of Tumbling Sands
Creature — Human Cleric
: Untap another target permanent.
Cycling (, Discard this card: Draw a card.)
When you cycle Vizier of Tumbling Sands, untap target permanent.
"Time is like the Luxa River—though it flows in one direction, it can be diverted."
1/3
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Whiplash Trap
Instant — Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
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Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"Rich" is a relative term.
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Ambition's Cost
Sorcery
You draw three cards and you lose 3 life.
"Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier."
—Ob Nixilis
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Cairn Wanderer
Creature — Shapeshifter
Changeling (This card is every creature type.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
4/4
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Deadly Tempest
Sorcery
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
When the winds blow out of the abyss, death is the only harvest.
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Disciple of Bolas
Creature — Human Wizard
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
"Lord Bolas has shown me how each miserable little life holds untold resources."
2/1
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Ever After
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
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Painful Truths
Sorcery
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.
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Profane Command
Sorcery
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Shriekmaw
Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/2
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Soul of Innistrad
Creature — Avatar
Deathtouch
: Return up to three target creature cards from your graveyard to your hand.
, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.
6/6
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Soulflayer
Creature — Demon
Delve (Each card you exile from your graveyard while casting this spell pays for .)
If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
4/4
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Unburial Rites
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
All crave the Blessed Sleep. Few receive it.
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Vampire Nighthawk
Creature — Vampire Shaman
Flying, deathtouch, lifelink
As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.
2/3
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Xathrid Necromancer
Creature — Human Wizard
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
"My commands shall echo forever in their dusty skulls."
2/2
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Zulaport Cutthroat
Creature — Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."
1/1
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Alesha, Who Smiles at Death
Legendary Creature — Human Warrior
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
"Greet death with sword in hand."
3/2
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Captivating Crew
Creature — Human Pirate
: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"We sail. We plunder. Then we dance."
4/3
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Chandra, Flamecaller
Legendary Planeswalker — Chandra
[+1]: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
[0]: Discard all the cards in your hand, then draw that many cards plus one.
[−X]: Chandra, Flamecaller deals X damage to each creature.
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Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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Charmbreaker Devils
Creature — Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
4/4
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Comet Storm
Instant
Multikicker (You may pay an additional any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
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Commune with Lava
Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Atarka conquered Qadat, the Fire Rim, long ago, winning over its efreet with a promise to spread the glory of fire to all the world.
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Dualcaster Mage
Creature — Human Wizard
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
"It has been my experience that disasters like to strike in pairs."
2/2
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Etali, Primal Storm
Legendary Creature — Elder Dinosaur
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
The storm rages and the earth breaks.
6/6
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Fumiko the Lowblood
Legendary Creature — Human Samurai
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.
3/2
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Goblin Dark-Dwellers
Creature — Goblin
Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4/4
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Humble Defector
Creature — Human Rogue
: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
"You were once Mardu, so your body and will are strong. Now we must train your mind."
—Houn, Jeskai elder
2/1
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Lightning Rift
Enchantment
Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to any target.
"Jealous of storms, Vadrok took lightning from the sky and buried it deep under the earth. It still rumbles there, longing to escape."
—*Tales of the Ozolith*
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Magus of the Wheel
Creature — Human Wizard
, , Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
"Fate is not as fixed as you might think."
3/3
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Outpost Siege
Enchantment
As Outpost Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
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Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
"It is the nature of souls that they burn more brightly together than apart."
—Vessifrus, flamekin demagogue
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Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling (, Discard this card: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
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Starstorm
Instant
Starstorm deals X damage to each creature.
Cycling (, Discard this card: Draw a card.)
Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.
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Surreal Memoir
Sorcery
Return an instant card at random from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Tectonic Reformation
Enchantment
Each land card in your hand has cycling .
Cycling (, Discard this card: Draw a card.)
Alone in the charred desolation of her kingdom, she regretted many things—most of all not acting sooner.
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Titan of Eternal Fire
Creature — Giant
Each Human creature you control has ", : This creature deals 1 damage to any target."
There is no gift more precious or more perilous than fire.
5/6
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Vigilante Justice
Enchantment
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
It begins as a whisper and ends with the red roar of fire.
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Acidic Slime
Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
It fears no sword and leaves no bones behind.
2/2
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Animist's Awakening
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
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Beast Whisperer
Creature — Elf Druid
Whenever you cast a creature spell, draw a card.
"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."
2/3
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Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
"Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher
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Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Zendikar's elves have developed innovative methods to mitigate the effects of the Roil.
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Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
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Evolution Charm
Instant
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
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Genesis Hydra
Creature — Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0/0
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Harmonize
Sorcery
Draw three cards.
"Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words."
—Vivien Reid
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Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
No spot in nature is truly barren.
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Heroes' Bane
Creature — Hydra
Heroes' Bane enters the battlefield with four +1/+1 counters on it.
: Put X +1/+1 counters on Heroes' Bane, where X is its power.
Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.
0/0
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Hornet Queen
Creature — Insect
Flying, deathtouch
When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
2/2
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Hungering Hydra
Creature — Hydra
Hungering Hydra enters the battlefield with X +1/+1 counters on it.
Hungering Hydra can't be blocked by more than one creature.
Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
0/0
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Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker
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Hunting Pack
Instant
Create a 4/4 green Beast creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Kodama's Reach
Sorcery — Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The land grows only where the kami will it."
—Dosan the Falling Leaf
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Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough."
—Zyd, Kamahlite druid
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Majestic Myriarch
Creature — Chimera
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
*/*
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Masked Admirers
Creature — Elf Shaman
When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay . If you do, return Masked Admirers from your graveyard to your hand.
"Beauty determines value, and we determine beauty."
3/2
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Natural Connection
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Zendikar will not surrender, and neither can we."
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Predator Ooze
Creature — Ooze
Indestructible
Whenever Predator Ooze attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
1/1
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Reclamation Sage
Creature — Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
2/1
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Sakura-Tribe Elder
Creature — Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
1/1
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Satyr Wayfinder
Creature — Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
The first satyr to wake after a revel must search for the site of the next one.
1/1
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Skullwinder
Creature — Snake
Deathtouch
When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
1/3
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Slice in Twain
Instant
Destroy target artifact or enchantment.
Draw a card.
The magic of the River Heralds is so great that even a single shaman can fend off a pirate landing party.
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Splinterfright
Creature — Elemental
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards.
*/*
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Strength of the Tajuru
Instant
Multikicker (You may pay an additional any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
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Tribute to the Wild
Instant
Each opponent sacrifices an artifact or enchantment.
"You may enter, but leave those lifeless things of your world behind."
—Modruni, maro-sorcerer
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Vastwood Hydra
Creature — Hydra
Vastwood Hydra enters the battlefield with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
0/0
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Vorapede
Creature — Insect
Vigilance, trample
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
"If you think you've killed one, guess again."
—Thalia, Knight-Cathar
5/4
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Wilderness Reclamation
Enchantment
At the beginning of your end step, untap all lands you control.
"Walls crack. Buildings fall. Always the wilds return."
—Domri Rade
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Yavimaya Dryad
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
2/1
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Abzan Ascendancy
Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
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Abzan Charm
Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
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Adriana, Captain of the Guard
Legendary Creature — Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
4/4
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Ajani Unyielding
Legendary Planeswalker — Ajani
[+2]: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.
[−2]: Exile target creature. Its controller gains life equal to its power.
[−9]: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
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Archon of Valor's Reach
Creature — Archon
Flying, vigilance, trample
As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.
5/6
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Artifact Mutation
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
"From shards and splinters I call forth my living horde."
—Molimo, maro-sorcerer
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Cold-Eyed Selkie
Creature — Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
She follows the old tributaries built when merrows still shaped the tides.
1/1
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Crackling Doom
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Do not fear the lightning. Fear the one it obeys.
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Crackling Drake
Creature — Drake
Flying
Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.
*/4
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Deadbridge Chant
Enchantment
When Deadbridge Chant enters the battlefield, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
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Deathsprout
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"They say nothing lasts forever. I say everything lasts forever, just not in the form you may be accustomed to."
—Vraska
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Despark
Instant
Exile target permanent with mana value 4 or greater.
Liliana whispered to whatever consciousness Oketra and Bontu had left. "You are the gods. He is the usurper. You know what to do."
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Djinn Illuminatus
Creature — Djinn
( can be paid with either or .)
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
3/5
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Duneblast
Sorcery
Choose up to one creature. Destroy the rest.
The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.
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Find // Finality
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Find // Finality
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
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Garna, the Bloodflame
Legendary Creature — Human Warrior
Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
3/3
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Gaze of Granite
Sorcery
Destroy each nonland permanent with mana value X or less.
Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.
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Grisly Salvage
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
To the Golgari, anything buried is treasure.
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Growth Spiral
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature.
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Isperia, Supreme Judge
Legendary Creature — Sphinx
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
"I serve only justice. But through that duty, I serve all of Ravnica."
6/4
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Karametra, God of Harvests
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6/7
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The Locust God
Legendary Creature — God
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
4/4
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Melek, Izzet Paragon
Legendary Creature — Weird Wizard
Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
2/4
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Mercurial Chemister
Creature — Human Wizard
, : Draw two cards.
, , Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.
What some see as "distracted" is really "fathoming the unfathomable."
2/3
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Migratory Route
Sorcery
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Nahiri, the Harbinger
Legendary Planeswalker — Nahiri
[+2]: You may discard a card. If you do, draw a card.
[−2]: Exile target enchantment, tapped artifact, or tapped creature.
[−8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
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Nissa, Steward of Elements
Legendary Planeswalker — Nissa
[+2]: Scry 2.
[0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
[−6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
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Niv-Mizzet, the Firemind
Legendary Creature — Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
: Draw a card.
As brilliant as a cut diamond, and with just as cruel an edge.
4/4
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Nyx Weaver
Enchantment Creature — Spider
Reach
At the beginning of your upkeep, mill two cards.
, Exile Nyx Weaver: Return target card from your graveyard to your hand.
2/3
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Prophetic Bolt
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down."
—Cevraya, Golgari shaman
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Rashmi, Eternities Crafter
Legendary Creature — Elf Druid
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
2/3
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Temur Charm
Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can't block this turn.
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Terminate
Instant
Destroy target creature. It can't be regenerated.
All suns must set.
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Trygon Predator
Creature — Beast
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.
2/3
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Villainous Wealth
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Gold buys death. Death earns gold.
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Wort, the Raidmother
Legendary Creature — Goblin Shaman
When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
3/3
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Wydwen, the Biting Gale
Legendary Creature — Faerie Wizard
Flash
Flying
, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
In a world of bright, cloudless skies, she is the dark storm on the horizon.
3/3
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Abandoned Sarcophagus
Artifact
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Although long since dead, the banished dissenters finally took their vengeance.
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Arcane Signet
Artifact
: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
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Azorius Signet
Artifact
, : Add .
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
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Boros Signet
Artifact
, : Add .
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."
—Agrus Kos
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Commander's Sphere
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
It harmonizes with the essence of its master.
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Fluctuator
Artifact
Cycling abilities you activate cost up to less to activate.
"It generates power by harnessing the nature of possibility itself."
"But will it work?"
". . . Possibly."
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Heirloom Blade
Artifact — Equipment
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip
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Izzet Signet
Artifact
, : Add .
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
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Lifecrafter's Bestiary
Artifact
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay . If you do, draw a card.
"Inspiration is found by looking outward."
—Oviya Pashiri, sage lifecrafter
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Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
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Mimic Vat
Artifact
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
, : Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
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Orzhov Signet
Artifact
, : Add .
The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.
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Psychosis Crawler
Artifact Creature — Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
"If that brain can't figure out the secret of the serum, then add more brains."
—Rhmir, Hand of the Augur
*/*
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Rakdos Signet
Artifact
, : Add .
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
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Silent Arbiter
Artifact Creature — Construct
No more than one creature can attack each combat.
No more than one creature can block each combat.
Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice.
1/5
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Skullclamp
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
The mind is a beautiful bounty encased in an annoying bone container.
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Sol Ring
Artifact
: Add .
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
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Solemn Simulacrum
Artifact Creature — Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
2/2
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Swiftfoot Boots
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
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Ash Barrens
Land
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
: Add .
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Battlefield Forge
Land
: Add .
: Add or . Battlefield Forge deals 1 damage to you.
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Blighted Woodland
Land
: Add .
, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
: Add .
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Boros Garrison
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Add .
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Canopy Vista
Land — Forest Plains
(: Add or .)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
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Caves of Koilos
Land
: Add .
: Add or . Caves of Koilos deals 1 damage to you.
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Cinder Glade
Land — Mountain Forest
(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
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Command Tower
Land
: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
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Darkwater Catacombs
Land
, : Add .
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
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Desert of the Fervent
Land — Desert
Desert of the Fervent enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Desert of the Mindful
Land — Desert
Desert of the Mindful enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Desert of the True
Land — Desert
Desert of the True enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Desolate Lighthouse
Land
: Add .
, : Draw a card, then discard a card.
A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.
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Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add .
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Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Endless Sands
Land — Desert
: Add .
, : Exile target creature you control.
, , Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
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Exotic Orchard
Land
: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
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Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.
: Add , , or .
"The most powerful dreams visit those who shelter in a dragon's skull."
—Chianul, Who Whispers Twice
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Gavony Township
Land
: Add .
, : Put a +1/+1 counter on each creature you control.
"The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses."
—Gregel, militia leader
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Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
: Add .
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Grim Backwoods
Land
: Add .
, , Sacrifice a creature: Draw a card.
"I love what they've done with the place."
—Liliana Vess
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Gruul Turf
Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
: Add .
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Halimar Depths
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Add .
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Hostile Desert
Land — Desert
: Add .
, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
Amonkhet's desiccated land thirsts for blood.
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Irrigated Farmland
Land — Plains Island
(: Add or .)
Irrigated Farmland enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
: Add .
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Kessig Wolf Run
Land
: Add .
, : Target creature gets +X/+0 and gains trample until end of turn.
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.
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Krosan Verge
Land
Krosan Verge enters the battlefield tapped.
: Add .
, , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
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Llanowar Wastes
Land
: Add .
: Add or . Llanowar Wastes deals 1 damage to you.
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Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Memorial to Folly
Land
Memorial to Folly enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
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Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
: Add .
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Mossfire Valley
Land
, : Add .
Lush growth spreads like a ferocious blaze across the Otarian hillsides.
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Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.
: Add , , or .
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
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Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.
: Add , , or .
"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."
—Zurgo, khan of the Mardu
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Opulent Palace
Land
Opulent Palace enters the battlefield tapped.
: Add , , or .
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
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Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
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Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
: Add .
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Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Prairie Stream
Land — Plains Island
(: Add or .)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
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Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
: Add .
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Reliquary Tower
Land
You have no maximum hand size.
: Add .
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
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Remote Isle
Land
Remote Isle enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Rogue's Passage
Land
: Add .
, : Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
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Rupture Spire
Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.
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Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.
: Add , , or .
That which endures, survives.
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Scavenger Grounds
Land — Desert
: Add .
, , Sacrifice a Desert: Exile all graveyards.
When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep.
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Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
: Add .
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Shadowblood Ridge
Land
, : Add .
The carnage of conflicts long past still stains the Otarian soil.
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Shivan Reef
Land
: Add .
: Add or . Shivan Reef deals 1 damage to you.
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Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
: Add .
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Skycloud Expanse
Land
, : Add .
From Otaria, the sun above meets the sea below at a glittering horizon.
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Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Smoldering Marsh
Land — Swamp Mountain
(: Add or .)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
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Soaring Seacliff
Land
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
: Add .
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Spinerock Knoll
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Spinerock Knoll enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
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Sungrass Prairie
Land
, : Add .
On Otaria, peace and harmony are rare. Places that provide both are cherished.
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Sunken Hollow
Land — Island Swamp
(: Add or .)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.
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Temple of the False God
Land
: Add . Activate only if you control five or more lands.
"When gods become apathetic, the people will worship anyone who answers their pleas."
—Kiora
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Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Windbrisk Heights
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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Yavimaya Coast
Land
: Add .
: Add or . Yavimaya Coast deals 1 damage to you.
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