Commander 2020

Image Card Info Mana cost
Trynn, Champion of Freedom

Trynn, Champion of Freedom

Legendary Creature — Human Soldier

Partner with Silvar, Devourer of the Free (When this creature enters the battlefield, target player may put Silvar into their hand from their library, then shuffle.) At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.

3/3

3 W
Haldan, Avid Arcanist

Haldan, Avid Arcanist

Legendary Creature — Human Wizard

Partner with Pako, Arcane Retriever (When this creature enters the battlefield, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.

1/4

2 U
Nikara, Lair Scavenger

Nikara, Lair Scavenger

Legendary Creature — Human Cleric

Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.) Menace Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.

2/2

2 B
Brallin, Skyshark Rider

Brallin, Skyshark Rider

Legendary Creature — Human Shaman

Partner with Shabraz, the Skyshark (When this creature enters the battlefield, target player may put Shabraz into their hand from their library, then shuffle.) Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent. : Target Shark gains trample until end of turn.

3/3

3 R
Cazur, Ruthless Stalker

Cazur, Ruthless Stalker

Legendary Creature — Human Warrior

Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.) Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

3/3

3 G
Akim, the Soaring Wind

Akim, the Soaring Wind

Legendary Creature — Bird Dinosaur

Flying Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. : Creature tokens you control gain double strike until end of turn.

3/4

2 U R W
Gavi, Nest Warden

Gavi, Nest Warden

Legendary Creature — Human Shaman

You may pay rather than pay the cycling cost of the first card you cycle each turn. Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.

A mother's love transcends species.

2/5

2 U R W
Jirina Kudro

Jirina Kudro

Legendary Creature — Human Soldier

When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game. Other Humans you control get +2/+0.

"Strength is what keeps us alive. Compassion is what keeps us human."

3/3

1 R W B
Kalamax, the Stormsire

Kalamax, the Stormsire

Legendary Creature — Elemental Dinosaur

Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.

Its mood changes with the weather, and vice versa.

4/4

1 G U R
Kathril, Aspect Warper

Kathril, Aspect Warper

Legendary Creature — Nightmare Insect

When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.

3/3

2 W B G
Kelsien, the Plague

Kelsien, the Plague

Legendary Creature — Human Assassin

Vigilance, haste Kelsien, the Plague gets +1/+1 for each experience counter you have. : Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.

"Aim for an eye. Better they never see you."

2/2

R W B
Otrimi, the Ever-Playful

Otrimi, the Ever-Playful

Legendary Creature — Nightmare Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.

6/6

3 B G U
Pako, Arcane Retriever

Pako, Arcane Retriever

Legendary Creature — Elemental Dog

Partner with Haldan, Avid Arcanist Haste Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.

3/3

3 R G
Shabraz, the Skyshark

Shabraz, the Skyshark

Legendary Creature — Shark Bird

Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life. : Target Human gains flying until end of turn.

3/3

3 W U
Silvar, Devourer of the Free

Silvar, Devourer of the Free

Legendary Creature — Cat Nightmare

Partner with Trynn, Champion of Freedom (When this creature enters the battlefield, target player may put Trynn into their hand from their library, then shuffle.) Menace Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn.

4/2

3 B R
Tayam, Luminous Enigma

Tayam, Luminous Enigma

Legendary Creature — Nightmare Beast

Each other creature you control enters the battlefield with an additional vigilance counter on it. , Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.

3/3

1 W B G
Ukkima, Stalking Shadow

Ukkima, Stalking Shadow

Legendary Creature — Whale Wolf

Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.) Ukkima, Stalking Shadow can't be blocked. When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.

2/2

1 U B
Xyris, the Writhing Storm

Xyris, the Writhing Storm

Legendary Creature — Snake Leviathan

Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards.

3/5

2 G U R
Yannik, Scavenging Sentinel

Yannik, Scavenging Sentinel

Legendary Creature — Hyena Beast

Partner with Nikara, Lair Scavenger Vigilance When Yannik, Scavenging Sentinel enters the battlefield, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.

3/3

2 G W
Zaxara, the Exemplary

Zaxara, the Exemplary

Legendary Creature — Nightmare Hydra

Deathtouch : Add two mana of any one color. Whenever you cast a spell with in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.

2/3

1 B G U
Cryptic Trilobite

Cryptic Trilobite

Creature — Trilobite

Cryptic Trilobite enters the battlefield with X +1/+1 counters on it. Remove a +1/+1 counter from Cryptic Trilobite: Add . Spend this mana only to activate abilities. , : Put a +1/+1 counter on Cryptic Trilobite.

0/0

X X
Avenging Huntbonder

Avenging Huntbonder

Creature — Human Warrior

Double strike Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.

"I teach the cubs how to kill the two-legs quickly, and why it's best for the pride."

3/3

3 W W
Call the Coppercoats

Call the Coppercoats

Instant

Strive — This spell costs more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

When the alarm crystals flash, Drannith's finest answer the call.

2 W
Cartographer's Hawk

Cartographer's Hawk

Creature — Bird

Flying When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

2/1

1 W
Dismantling Wave

Dismantling Wave

Sorcery

For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling (, Discard this card: Draw a card.) When you cycle Dismantling Wave, destroy all artifacts and enchantments.

2 W
Flawless Maneuver

Flawless Maneuver

Instant

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

"Captain, your units are the tip of our spear. There is zero room for failure." —Jirina Kudro

2 W
Herald of the Forgotten

Herald of the Forgotten

Creature — Cat Beast

Flying When Herald of the Forgotten enters the battlefield, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.

6/6

6 W W
Martial Impetus

Martial Impetus

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.

2 W
Verge Rangers

Verge Rangers

Creature — Human Scout Ranger

First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)

3/3

2 W
Vitality Hunter

Vitality Hunter

Creature — Nightmare

Lifelink : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Vitality Hunter becomes monstrous, put a lifelink counter on each of up to X target creatures.

3/4

3 W
Crystalline Resonance

Crystalline Resonance

Enchantment

Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.

"As a boulder diverts a stream, the crystals bend life around them." —Rielle, the Everwise

2 U
Decoy Gambit

Decoy Gambit

Instant

For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.

"We'll distract them. The rest of you, get out of here!" —Alux, Skysail defender

2 U
Eon Frolicker

Eon Frolicker

Creature — Elemental Otter

Flying When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

5/5

2 U U
Ethereal Forager

Ethereal Forager

Creature — Elemental Whale

Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand.

3/3

4 U U
Fierce Guardianship

Fierce Guardianship

Instant

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

"Hunt somewhere else. This is your only warning." —Gavi, nest warden

2 U
Nascent Metamorph

Nascent Metamorph

Creature — Shapeshifter

Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.

1/1

1 U
Psychic Impetus

Psychic Impetus

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.

2 U
Souvenir Snatcher

Souvenir Snatcher

Creature — Bird

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, gain control of target noncreature artifact.

4/4

4 U
Tidal Barracuda

Tidal Barracuda

Creature — Fish

Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.

It lurks in the spaces between moments.

3/4

3 U
Boneyard Mycodrax

Boneyard Mycodrax

Creature — Fungus

Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard. Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

*/*

2 B
Daring Fiendbonder

Daring Fiendbonder

Creature — Human Warlock

Haste Daring Fiendbonder attacks each combat if able. , Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.

5/1

3 B
Deadly Rollick

Deadly Rollick

Instant

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Otrimi was disappointed at how quickly its new friend got tired and stopped playing.

3 B
Dredge the Mire

Dredge the Mire

Sorcery

Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.

Fortunately, the reanimation spell just missed the long-dead colony of dung scorpions.

3 B
Mindleecher

Mindleecher

Creature — Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.

5/5

4 B B
Netherborn Altar

Netherborn Altar

Artifact

, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar.

It is spoken of only in whispers, visited only by the desperate.

1 B
Parasitic Impetus

Parasitic Impetus

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.

2 B
Species Specialist

Species Specialist

Creature — Human Warrior

As Species Specialist enters the battlefield, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card.

"I don't have anything against Snapdax. I'm just more of a dog person."

2/3

2 B B
Titan Hunter

Titan Hunter

Creature — Human Warrior

At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player. , Sacrifice a creature: You gain 4 life.

"Monster or human, my rate's the same."

4/5

4 B
Agitator Ant

Agitator Ant

Creature — Insect

At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

2/2

2 R
Deflecting Swat

Deflecting Swat

Instant

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Archmage attacks are little more than annoyances to Kalamax.

2 R
Fireflux Squad

Fireflux Squad

Creature — Human Soldier

Haste Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.

4/3

3 R
Frontier Warmonger

Frontier Warmonger

Creature — Human Warrior

Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.

She cares little for leaders or loyalties, so long as the battle rages on.

4/4

3 R
Lavabrink Floodgates

Lavabrink Floodgates

Artifact

: Add . At the beginning of each player's upkeep, that player may put a doom counter on Lavabrink Floodgates or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice Lavabrink Floodgates. When you do, it deals 6 damage to each creature.

3 R
Molten Echoes

Molten Echoes

Enchantment

As Molten Echoes enters the battlefield, choose a creature type. Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

2 R R
Shiny Impetus

Shiny Impetus

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

2 R
Spellpyre Phoenix

Spellpyre Phoenix

Creature — Phoenix

Flying When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand. At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand.

4/2

3 R R
Surly Badgersaur

Surly Badgersaur

Creature — Badger Dinosaur

Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur. Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control.

3/3

3 R
Capricopian

Capricopian

Creature — Goat Hydra

Capricopian enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)

0/0

X G
Curious Herd

Curious Herd

Instant

Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.

"If you don't break camp as you leave, you'll return to find it broken for you." —Jonald, mission naturalist

3 G
Glademuse

Glademuse

Creature — Beast

Whenever a player casts a spell, if it's not their turn, that player draws a card.

"Rage can be heard throughout the world, but wisdom comes at a whisper." —Rielle, the Everwise

2/4

2 G
Obscuring Haze

Obscuring Haze

Instant

If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.

Whether hunter or hunted, Kathril chooses when it is seen.

2 G
Predatory Impetus

Predatory Impetus

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

4 G
Ravenous Gigantotherium

Ravenous Gigantotherium

Creature — Beast

Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) When Ravenous Gigantotherium enters the battlefield, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to Ravenous Gigantotherium.

3/3

5 G G
Sawtusk Demolisher

Sawtusk Demolisher

Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.

6/6

4 G G
Selective Adaptation

Selective Adaptation

Sorcery

Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.

4 G G
Slippery Bogbonder

Slippery Bogbonder

Creature — Human Druid

Flash Hexproof When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.

3/3

3 G
Bonder's Ornament

Bonder's Ornament

Artifact

: Add one mana of any color. , : Each player who controls a permanent named Bonder's Ornament draws a card.

"Found families deserve a family crest too." —Kinnan, bonder prodigy

3
Manascape Refractor

Manascape Refractor

Artifact

Manascape Refractor enters the battlefield tapped. Manascape Refractor has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.

3
Sanctuary Blade

Sanctuary Blade

Artifact — Equipment

As Sanctuary Blade becomes attached to a creature, choose a color. Equipped creature gets +2/+0 and has protection from the last chosen color. Equip

2
Twinning Staff

Twinning Staff

Artifact

If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. , : Copy target instant or sorcery spell you control. You may choose new targets for the copy.

3
Nesting Grounds

Nesting Grounds

Land

: Add . , : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.

Aerial Responder

Aerial Responder

Creature — Dwarf Soldier

Flying, vigilance, lifelink

Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.

2/3

1 W W
Akroma, Angel of Wrath

Akroma, Angel of Wrath

Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red

"Wrath is no vice when inflicted upon the deserving."

6/6

5 W W W
Akroma's Vengeance

Akroma's Vengeance

Sorcery

Destroy all artifacts, creatures, and enchantments. Cycling (, Discard this card: Draw a card.)

"Many must die for the one who should not have perished."

4 W W
Angel of Finality

Angel of Finality

Creature — Angel

Flying When Angel of Finality enters the battlefield, exile target player's graveyard.

"Better the dead depart utterly than be enslaved."

3/4

3 W
Astral Drift

Astral Drift

Enchantment

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling (, Discard this card: Draw a card.)

2 W
Banisher Priest

Banisher Priest

Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

"Oathbreaker, I cast you out!"

2/2

1 W W
Bounty Agent

Bounty Agent

Creature — Human Soldier

Vigilance , Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

"Lately I've seen the biggest bounties of my career—and for the biggest names."

2/2

1 W
Cast Out

Cast Out

Enchantment

Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling (, Discard this card: Draw a card.)

3 W
Cataclysmic Gearhulk

Cataclysmic Gearhulk

Artifact Creature — Construct

Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

4/5

3 W W
Cavalry Pegasus

Cavalry Pegasus

Creature — Pegasus

Flying Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

"It is hope, hooved and winged." —Cymede, queen of Akros

1/1

1 W
Citywide Bust

Citywide Bust

Sorcery

Destroy all creatures with toughness 4 or greater.

"Oh, you fellas are going to love the lockup. Excellent gruel. Very low ceilings." —Libuse, Boros sergeant

1 W W
Cleansing Nova

Cleansing Nova

Sorcery

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

In their final moments, the demons gazed upon grace in its purest form.

3 W W
Dearly Departed

Dearly Departed

Creature — Spirit

Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

"Never forget our ancestors. They have not forgotten us." —Mikaeus, the Lunarch

5/5

4 W W
Decree of Justice

Decree of Justice

Sorcery

Create X 4/4 white Angel creature tokens with flying. Cycling (, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.

X X 2 W W
Descend upon the Sinful

Descend upon the Sinful

Sorcery

Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Above the cries, a phrase rang out: "You will all be saved."

4 W W
Devout Chaplain

Devout Chaplain

Creature — Human Cleric

, Tap two untapped Humans you control: Exile target artifact or enchantment.

"By Avacyn's decree, we shall cleanse these relics of their demonic past."

2/2

2 W
Eternal Dragon

Eternal Dragon

Creature — Dragon Spirit

Flying : Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/5

5 W W
Frontline Medic

Frontline Medic

Creature — Human Cleric

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .

3/3

2 W
Hoofprints of the Stag

Hoofprints of the Stag

Tribal Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. , Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.

1 W
Increasing Devotion

Increasing Devotion

Sorcery

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 W W
Kalemne's Captain

Kalemne's Captain

Creature — Giant Soldier

Vigilance : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.

5/5

3 W W
Knight of the White Orchid

Knight of the White Orchid

Creature — Human Knight

First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

2/2

W W
Magus of the Disk

Magus of the Disk

Creature — Human Wizard

Magus of the Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment.

2/4

2 W W
Odric, Lunarch Marshal

Odric, Lunarch Marshal

Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

3/3

3 W
Odric, Master Tactician

Odric, Master Tactician

Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

"Fear holds no place in faith's battle plan."

3/4

2 W W
Reveillark

Reveillark

Creature — Elemental

Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/3

4 W
Riders of Gavony

Riders of Gavony

Creature — Human Knight

Vigilance As Riders of Gavony enters the battlefield, choose a creature type. Human creatures you control have protection from creatures of the chosen type.

3/3

2 W W
Solemn Recruit

Solemn Recruit

Creature — Dwarf Warrior

Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.

"I can no longer sit in my workshop and ignore the events outside. My hammers strike for the people of Ghirapur."

2/2

1 W W
Spirit Cairn

Spirit Cairn

Enchantment

Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.

The most beautiful souls shine even in death.

2 W
Sun Titan

Sun Titan

Creature — Giant

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6

4 W W
Sunblast Angel

Sunblast Angel

Creature — Angel

Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.

There may exist powers even greater than Phyrexia.

4/5

4 W W
Thalia's Lieutenant

Thalia's Lieutenant

Creature — Human Soldier

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

1/1

1 W
Thraben Doomsayer

Thraben Doomsayer

Creature — Human Cleric

: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

"Swarms of the unhallowed claw at Thraben's gates! Do you still deny the end approaches?"

2/2

1 W W
Together Forever

Together Forever

Enchantment

When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) : Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.

W W
Unexpectedly Absent

Unexpectedly Absent

Instant

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.

X W W
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

6 W W
Chemister's Insight

Chemister's Insight

Instant

Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

"My specialty is theoretical universal limits and ways to circumvent them."

3 U
Curator of Mysteries

Curator of Mysteries

Creature — Sphinx

Flying Whenever you cycle or discard another card, scry 1. Cycling (, Discard this card: Draw a card.)

To consult a sphinx is a test in patience. Perhaps that's the point.

4/4

2 U U
Drake Haven

Drake Haven

Enchantment

Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.

"If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding." —Etha, initiate of Rhet crop

2 U
Frantic Search

Frantic Search

Instant

Draw two cards, then discard two cards. Untap up to three lands.

It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.

2 U
Hieroglyphic Illumination

Hieroglyphic Illumination

Instant

Draw two cards. Cycling (, Discard this card: Draw a card.)

"The answers are here. This is the way through the trial."

3 U
Illusory Ambusher

Illusory Ambusher

Creature — Cat Illusion

Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards.

"Violence is the food it craves. Feed it if you dare." —Doriel, mentor of Mistral Isle

4/1

4 U
Jace, Architect of Thought

Jace, Architect of Thought

Legendary Planeswalker — Jace

[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. [−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. [−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

2 U U
Lunar Mystic

Lunar Mystic

Creature — Human Wizard

Whenever you cast an instant spell, you may pay . If you do, draw a card.

"I'm pleased this world has learned the moon affects more than the tides." —Tamiyo, the Moon Sage

2/2

2 U U
Mind Spring

Mind Spring

Sorcery

Draw X cards.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.

X U U
Mulldrifter

Mulldrifter

Creature — Elemental

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/2

4 U
Murmuring Mystic

Murmuring Mystic

Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Rumors float through the city like crows, alighting on citizens seemingly at random.

1/5

3 U
New Perspectives

New Perspectives

Enchantment

When New Perspectives enters the battlefield, draw three cards. As long as you have seven or more cards in hand, you may pay rather than pay cycling costs.

Understanding is a matter of perspective.

5 U
Niblis of Frost

Niblis of Frost

Creature — Spirit

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

3/3

2 U U
Nimble Obstructionist

Nimble Obstructionist

Creature — Bird Wizard

Flash Flying Cycling (, Discard this card: Draw a card.) When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.

3/1

2 U
Portal Mage

Portal Mage

Creature — Human Wizard

Flash When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)

2/2

2 U
Propaganda

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"The cost of your opposition will be extracted from your wits." —Nekusar, the Mindrazer

2 U
Swarm Intelligence

Swarm Intelligence

Enchantment

Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.

The Locust God's children were numberless, relentlessly eating away every trace of the city's protection.

6 U
Talrand, Sky Summoner

Talrand, Sky Summoner

Legendary Creature — Merfolk Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"

2/2

2 U U
Vizier of Tumbling Sands

Vizier of Tumbling Sands

Creature — Human Cleric

: Untap another target permanent. Cycling (, Discard this card: Draw a card.) When you cycle Vizier of Tumbling Sands, untap target permanent.

"Time is like the Luxa River—though it flows in one direction, it can be diverted."

1/3

2 U
Whiplash Trap

Whiplash Trap

Instant — Trap

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. Return two target creatures to their owners' hands.

3 U U
Windfall

Windfall

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"Rich" is a relative term.

2 U
Ambition's Cost

Ambition's Cost

Sorcery

You draw three cards and you lose 3 life.

"Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier." —Ob Nixilis

3 B
Cairn Wanderer

Cairn Wanderer

Creature — Shapeshifter

Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

4/4

4 B
Deadly Tempest

Deadly Tempest

Sorcery

Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.

When the winds blow out of the abyss, death is the only harvest.

4 B B
Disciple of Bolas

Disciple of Bolas

Creature — Human Wizard

When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

"Lord Bolas has shown me how each miserable little life holds untold resources."

2/1

3 B
Ever After

Ever After

Sorcery

Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

4 B B
Painful Truths

Painful Truths

Sorcery

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.

As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.

2 B
Profane Command

Profane Command

Sorcery

Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

X B B
Shriekmaw

Shriekmaw

Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3/2

4 B
Soul of Innistrad

Soul of Innistrad

Creature — Avatar

Deathtouch : Return up to three target creature cards from your graveyard to your hand. , Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.

6/6

4 B B
Soulflayer

Soulflayer

Creature — Demon

Delve (Each card you exile from your graveyard while casting this spell pays for .) If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.

4/4

4 B B
Unburial Rites

Unburial Rites

Sorcery

Return target creature card from your graveyard to the battlefield. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

All crave the Blessed Sleep. Few receive it.

4 B
Vampire Nighthawk

Vampire Nighthawk

Creature — Vampire Shaman

Flying, deathtouch, lifelink

As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.

2/3

1 B B
Xathrid Necromancer

Xathrid Necromancer

Creature — Human Wizard

Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.

"My commands shall echo forever in their dusty skulls."

2/2

2 B
Zulaport Cutthroat

Zulaport Cutthroat

Creature — Human Rogue Ally

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous."

1/1

1 B
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death

Legendary Creature — Human Warrior

First strike Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

"Greet death with sword in hand."

3/2

2 R
Captivating Crew

Captivating Crew

Creature — Human Pirate

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

"We sail. We plunder. Then we dance."

4/3

3 R
Chandra, Flamecaller

Chandra, Flamecaller

Legendary Planeswalker — Chandra

[+1]: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. [0]: Discard all the cards in your hand, then draw that many cards plus one. [−X]: Chandra, Flamecaller deals X damage to each creature.

4 R R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

2 R
Charmbreaker Devils

Charmbreaker Devils

Creature — Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

4/4

5 R
Comet Storm

Comet Storm

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

X R R
Commune with Lava

Commune with Lava

Instant

Exile the top X cards of your library. Until the end of your next turn, you may play those cards.

Atarka conquered Qadat, the Fire Rim, long ago, winning over its efreet with a promise to spread the glory of fire to all the world.

X R R
Dualcaster Mage

Dualcaster Mage

Creature — Human Wizard

Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

"It has been my experience that disasters like to strike in pairs."

2/2

1 R R
Etali, Primal Storm

Etali, Primal Storm

Legendary Creature — Elder Dinosaur

Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

6/6

4 R R
Fumiko the Lowblood

Fumiko the Lowblood

Legendary Creature — Human Samurai

Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.

3/2

2 R R
Goblin Dark-Dwellers

Goblin Dark-Dwellers

Creature — Goblin

Menace When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

4/4

3 R R
Humble Defector

Humble Defector

Creature — Human Rogue

: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.

"You were once Mardu, so your body and will are strong. Now we must train your mind." —Houn, Jeskai elder

2/1

1 R
Lightning Rift

Lightning Rift

Enchantment

Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to any target.

"Jealous of storms, Vadrok took lightning from the sky and buried it deep under the earth. It still rumbles there, longing to escape." —*Tales of the Ozolith*

1 R
Magus of the Wheel

Magus of the Wheel

Creature — Human Wizard

, , Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3

2 R
Outpost Siege

Outpost Siege

Enchantment

As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

3 R
Shared Animosity

Shared Animosity

Enchantment

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

"It is the nature of souls that they burn more brightly together than apart." —Vessifrus, flamekin demagogue

2 R
Slice and Dice

Slice and Dice

Sorcery

Slice and Dice deals 4 damage to each creature. Cycling (, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

4 R R
Starstorm

Starstorm

Instant

Starstorm deals X damage to each creature. Cycling (, Discard this card: Draw a card.)

Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.

X R R
Surreal Memoir

Surreal Memoir

Sorcery

Return an instant card at random from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

3 R
Tectonic Reformation

Tectonic Reformation

Enchantment

Each land card in your hand has cycling . Cycling (, Discard this card: Draw a card.)

Alone in the charred desolation of her kingdom, she regretted many things—most of all not acting sooner.

1 R
Titan of Eternal Fire

Titan of Eternal Fire

Creature — Giant

Each Human creature you control has ", : This creature deals 1 damage to any target."

There is no gift more precious or more perilous than fire.

5/6

5 R
Vigilante Justice

Vigilante Justice

Enchantment

Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.

It begins as a whisper and ends with the red roar of fire.

3 R
Acidic Slime

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

It fears no sword and leaves no bones behind.

2/2

3 G G
Animist's Awakening

Animist's Awakening

Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

X G
Beast Whisperer

Beast Whisperer

Creature — Elf Druid

Whenever you cast a creature spell, draw a card.

"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."

2/3

2 G G
Beast Within

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher

2 G
Crop Rotation

Crop Rotation

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Zendikar's elves have developed innovative methods to mitigate the effects of the Roil.

G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

2 G
Evolution Charm

Evolution Charm

Instant

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.

1 G
Genesis Hydra

Genesis Hydra

Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it.

0/0

X G G
Harmonize

Harmonize

Sorcery

Draw three cards.

"Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words." —Vivien Reid

2 G G
Harrow

Harrow

Instant

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

No spot in nature is truly barren.

2 G
Heroes' Bane

Heroes' Bane

Creature — Hydra

Heroes' Bane enters the battlefield with four +1/+1 counters on it. : Put X +1/+1 counters on Heroes' Bane, where X is its power.

Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.

0/0

3 G G
Hornet Queen

Hornet Queen

Creature — Insect

Flying, deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

2/2

4 G G G
Hungering Hydra

Hungering Hydra

Creature — Hydra

Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

0/0

X G
Hunter's Insight

Hunter's Insight

Instant

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

"The predator knows the true way of the world. Life is conflict. Only the strong survive." —Garruk Wildspeaker

2 G
Hunting Pack

Hunting Pack

Instant

Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

5 G G
Kodama's Reach

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it." —Dosan the Falling Leaf

2 G
Krosan Grip

Krosan Grip

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough." —Zyd, Kamahlite druid

2 G
Majestic Myriarch

Majestic Myriarch

Creature — Chimera

Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

*/*

4 G
Masked Admirers

Masked Admirers

Creature — Elf Shaman

When Masked Admirers enters the battlefield, draw a card. Whenever you cast a creature spell, you may pay . If you do, return Masked Admirers from your graveyard to your hand.

"Beauty determines value, and we determine beauty."

3/2

2 G G
Natural Connection

Natural Connection

Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Zendikar will not surrender, and neither can we."

2 G
Predator Ooze

Predator Ooze

Creature — Ooze

Indestructible Whenever Predator Ooze attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.

1/1

G G G
Reclamation Sage

Reclamation Sage

Creature — Elf Shaman

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1

2 G
Sakura-Tribe Elder

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

1/1

1 G
Satyr Wayfinder

Satyr Wayfinder

Creature — Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.

1/1

1 G
Skullwinder

Skullwinder

Creature — Snake

Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

1/3

2 G
Slice in Twain

Slice in Twain

Instant

Destroy target artifact or enchantment. Draw a card.

The magic of the River Heralds is so great that even a single shaman can fend off a pirate landing party.

2 G G
Splinterfright

Splinterfright

Creature — Elemental

Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards.

*/*

2 G
Strength of the Tajuru

Strength of the Tajuru

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.

X G G
Tribute to the Wild

Tribute to the Wild

Instant

Each opponent sacrifices an artifact or enchantment.

"You may enter, but leave those lifeless things of your world behind." —Modruni, maro-sorcerer

1 G
Vastwood Hydra

Vastwood Hydra

Creature — Hydra

Vastwood Hydra enters the battlefield with X +1/+1 counters on it. When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.

0/0

X G G
Vorapede

Vorapede

Creature — Insect

Vigilance, trample Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

"If you think you've killed one, guess again." —Thalia, Knight-Cathar

5/4

2 G G G
Wilderness Reclamation

Wilderness Reclamation

Enchantment

At the beginning of your end step, untap all lands you control.

"Walls crack. Buildings fall. Always the wilds return." —Domri Rade

3 G
Yavimaya Dryad

Yavimaya Dryad

Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.

2/1

1 G G
Abzan Ascendancy

Abzan Ascendancy

Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

W B G
Abzan Charm

Abzan Charm

Instant

Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.

W B G
Adriana, Captain of the Guard

Adriana, Captain of the Guard

Legendary Creature — Human Knight

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

4/4

3 R W
Ajani Unyielding

Ajani Unyielding

Legendary Planeswalker — Ajani

[+2]: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. [−2]: Exile target creature. Its controller gains life equal to its power. [−9]: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.

4 G W
Archon of Valor's Reach

Archon of Valor's Reach

Creature — Archon

Flying, vigilance, trample As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. Players can't cast spells of the chosen type.

5/6

4 G W
Artifact Mutation

Artifact Mutation

Instant

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.

"From shards and splinters I call forth my living horde." —Molimo, maro-sorcerer

R G
Cold-Eyed Selkie

Cold-Eyed Selkie

Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.

1/1

1 G / U G / U
Crackling Doom

Crackling Doom

Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Do not fear the lightning. Fear the one it obeys.

R W B
Crackling Drake

Crackling Drake

Creature — Drake

Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card.

*/4

U U R R
Deadbridge Chant

Deadbridge Chant

Enchantment

When Deadbridge Chant enters the battlefield, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

4 B G
Deathsprout

Deathsprout

Instant

Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"They say nothing lasts forever. I say everything lasts forever, just not in the form you may be accustomed to." —Vraska

1 B B G
Despark

Despark

Instant

Exile target permanent with mana value 4 or greater.

Liliana whispered to whatever consciousness Oketra and Bontu had left. "You are the gods. He is the usurper. You know what to do."

W B
Djinn Illuminatus

Djinn Illuminatus

Creature — Djinn

( can be paid with either or .) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

3/5

5 U / R U / R
Duneblast

Duneblast

Sorcery

Choose up to one creature. Destroy the rest.

The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.

4 W B G
Find // Finality

Find // Finality

Sorcery

Return up to two target creature cards from your graveyard to your hand.

B / G B / G
Find // Finality

Find // Finality

Sorcery

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

4 B G
Garna, the Bloodflame

Garna, the Bloodflame

Legendary Creature — Human Warrior

Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.

3/3

3 B R
Gaze of Granite

Gaze of Granite

Sorcery

Destroy each nonland permanent with mana value X or less.

Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.

X B B G
Grisly Salvage

Grisly Salvage

Instant

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

To the Golgari, anything buried is treasure.

B G
Growth Spiral

Growth Spiral

Instant

Draw a card. You may put a land card from your hand onto the battlefield.

Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature.

G U
Isperia, Supreme Judge

Isperia, Supreme Judge

Legendary Creature — Sphinx

Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.

"I serve only justice. But through that duty, I serve all of Ravnica."

6/4

2 W W U U
Karametra, God of Harvests

Karametra, God of Harvests

Legendary Enchantment Creature — God

Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.

6/7

3 G W
The Locust God

The Locust God

Legendary Creature — God

Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. : Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.

4/4

4 U R
Melek, Izzet Paragon

Melek, Izzet Paragon

Legendary Creature — Weird Wizard

Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

2/4

4 U R
Mercurial Chemister

Mercurial Chemister

Creature — Human Wizard

, : Draw two cards. , , Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.

What some see as "distracted" is really "fathoming the unfathomable."

2/3

3 U R
Migratory Route

Migratory Route

Sorcery

Create four 1/1 white Bird creature tokens with flying. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3 W U
Nahiri, the Harbinger

Nahiri, the Harbinger

Legendary Planeswalker — Nahiri

[+2]: You may discard a card. If you do, draw a card. [−2]: Exile target enchantment, tapped artifact, or tapped creature. [−8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.

2 R W
Nissa, Steward of Elements

Nissa, Steward of Elements

Legendary Planeswalker — Nissa

[+2]: Scry 2. [0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. [−6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

X G U
Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind

Legendary Creature — Dragon Wizard

Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. : Draw a card.

As brilliant as a cut diamond, and with just as cruel an edge.

4/4

2 U U R R
Nyx Weaver

Nyx Weaver

Enchantment Creature — Spider

Reach At the beginning of your upkeep, mill two cards. , Exile Nyx Weaver: Return target card from your graveyard to your hand.

2/3

1 B G
Prophetic Bolt

Prophetic Bolt

Instant

Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.

3 U R
Putrefy

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down." —Cevraya, Golgari shaman

1 B G
Rashmi, Eternities Crafter

Rashmi, Eternities Crafter

Legendary Creature — Elf Druid

Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.

2/3

2 G U
Temur Charm

Temur Charm

Instant

Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays . • Creatures with power 3 or less can't block this turn.

G U R
Terminate

Terminate

Instant

Destroy target creature. It can't be regenerated.

All suns must set.

B R
Trygon Predator

Trygon Predator

Creature — Beast

Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.

2/3

1 G U
Villainous Wealth

Villainous Wealth

Sorcery

Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

Gold buys death. Death earns gold.

X B G U
Wort, the Raidmother

Wort, the Raidmother

Legendary Creature — Goblin Shaman

When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

3/3

4 R / G R / G
Wydwen, the Biting Gale

Wydwen, the Biting Gale

Legendary Creature — Faerie Wizard

Flash Flying , Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.

In a world of bright, cloudless skies, she is the dark storm on the horizon.

3/3

2 U B
Abandoned Sarcophagus

Abandoned Sarcophagus

Artifact

You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.

Although long since dead, the banished dissenters finally took their vengeance.

3
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

2
Azorius Signet

Azorius Signet

Artifact

, : Add .

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

2
Boros Signet

Boros Signet

Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride." —Agrus Kos

2
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

3
Fluctuator

Fluctuator

Artifact

Cycling abilities you activate cost up to less to activate.

"It generates power by harnessing the nature of possibility itself." "But will it work?" ". . . Possibly."

2
Heirloom Blade

Heirloom Blade

Artifact — Equipment

Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip

3
Izzet Signet

Izzet Signet

Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

2
Lifecrafter's Bestiary

Lifecrafter's Bestiary

Artifact

At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay . If you do, draw a card.

"Inspiration is found by looking outward." —Oviya Pashiri, sage lifecrafter

3
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

2
Mimic Vat

Mimic Vat

Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. , : Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.

3
Orzhov Signet

Orzhov Signet

Artifact

, : Add .

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.

2
Psychosis Crawler

Psychosis Crawler

Artifact Creature — Phyrexian Horror

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

"If that brain can't figure out the secret of the serum, then add more brains." —Rhmir, Hand of the Augur

*/*

5
Rakdos Signet

Rakdos Signet

Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

2
Silent Arbiter

Silent Arbiter

Artifact Creature — Construct

No more than one creature can attack each combat. No more than one creature can block each combat.

Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice.

1/5

4
Skullclamp

Skullclamp

Artifact — Equipment

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip

The mind is a beautiful bounty encased in an annoying bone container.

1
Sol Ring

Sol Ring

Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

1
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip

"There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords

2
Ash Barrens

Ash Barrens

Land

: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add .

Battlefield Forge

Battlefield Forge

Land

: Add . : Add or . Battlefield Forge deals 1 damage to you.

Blighted Woodland

Blighted Woodland

Land

: Add . , , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Bojuka Bog

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add .

Boros Garrison

Boros Garrison

Land

Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add .

Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Caves of Koilos

Caves of Koilos

Land

: Add . : Add or . Caves of Koilos deals 1 damage to you.

Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Darkwater Catacombs

Darkwater Catacombs

Land

, : Add .

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Desert of the Fervent

Desert of the Fervent

Land — Desert

Desert of the Fervent enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Desert of the Mindful

Desert of the Mindful

Land — Desert

Desert of the Mindful enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Desert of the True

Desert of the True

Land — Desert

Desert of the True enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Desolate Lighthouse

Desolate Lighthouse

Land

: Add . , : Draw a card, then discard a card.

A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.

Dimir Aqueduct

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add .

Drifting Meadow

Drifting Meadow

Land

Drifting Meadow enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Endless Sands

Endless Sands

Land — Desert

: Add . , : Exile target creature you control. , , Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist

Forgotten Cave

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Frontier Bivouac

Frontier Bivouac

Land

Frontier Bivouac enters the battlefield tapped. : Add , , or .

"The most powerful dreams visit those who shelter in a dragon's skull." —Chianul, Who Whispers Twice

Gavony Township

Gavony Township

Land

: Add . , : Put a +1/+1 counter on each creature you control.

"The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses." —Gregel, militia leader

Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .

Grim Backwoods

Grim Backwoods

Land

: Add . , , Sacrifice a creature: Draw a card.

"I love what they've done with the place." —Liliana Vess

Gruul Turf

Gruul Turf

Land

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add .

Halimar Depths

Halimar Depths

Land

Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. : Add .

Hostile Desert

Hostile Desert

Land — Desert

: Add . , Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.

Amonkhet's desiccated land thirsts for blood.

Irrigated Farmland

Irrigated Farmland

Land — Plains Island

(: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Izzet Boilerworks

Izzet Boilerworks

Land

Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add .

Kessig Wolf Run

Kessig Wolf Run

Land

: Add . , : Target creature gets +X/+0 and gains trample until end of turn.

When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.

Krosan Verge

Krosan Verge

Land

Krosan Verge enters the battlefield tapped. : Add . , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Llanowar Wastes

Llanowar Wastes

Land

: Add . : Add or . Llanowar Wastes deals 1 damage to you.

Lonely Sandbar

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Memorial to Folly

Memorial to Folly

Land

Memorial to Folly enters the battlefield tapped. : Add . , , Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

Mortuary Mire

Mortuary Mire

Land

Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add .

Mossfire Valley

Mossfire Valley

Land

, : Add .

Lush growth spreads like a ferocious blaze across the Otarian hillsides.

Mosswort Bridge

Mosswort Bridge

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Mystic Monastery

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped. : Add , , or .

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Nomad Outpost

Nomad Outpost

Land

Nomad Outpost enters the battlefield tapped. : Add , , or .

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." —Zurgo, khan of the Mardu

Opulent Palace

Opulent Palace

Land

Opulent Palace enters the battlefield tapped. : Add , , or .

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Land

Oran-Rief, the Vastwood enters the battlefield tapped. : Add . : Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Orzhov Basilica

Orzhov Basilica

Land

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add .

Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Prairie Stream

Prairie Stream

Land — Plains Island

(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Rakdos Carnarium

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add .

Reliquary Tower

Reliquary Tower

Land

You have no maximum hand size. : Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Remote Isle

Remote Isle

Land

Remote Isle enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Rogue's Passage

Rogue's Passage

Land

: Add . , : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Rupture Spire

Rupture Spire

Land

Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.

Sandsteppe Citadel

Sandsteppe Citadel

Land

Sandsteppe Citadel enters the battlefield tapped. : Add , , or .

That which endures, survives.

Scavenger Grounds

Scavenger Grounds

Land — Desert

: Add . , , Sacrifice a Desert: Exile all graveyards.

When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep.

Secluded Steppe

Secluded Steppe

Land

Secluded Steppe enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .

Shadowblood Ridge

Shadowblood Ridge

Land

, : Add .

The carnage of conflicts long past still stains the Otarian soil.

Shivan Reef

Shivan Reef

Land

: Add . : Add or . Shivan Reef deals 1 damage to you.

Simic Growth Chamber

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add .

Skycloud Expanse

Skycloud Expanse

Land

, : Add .

From Otaria, the sun above meets the sea below at a glittering horizon.

Smoldering Crater

Smoldering Crater

Land

Smoldering Crater enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Soaring Seacliff

Soaring Seacliff

Land

Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. : Add .

Spinerock Knoll

Spinerock Knoll

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Sungrass Prairie

Sungrass Prairie

Land

, : Add .

On Otaria, peace and harmony are rare. Places that provide both are cherished.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora

Unclaimed Territory

Unclaimed Territory

Land

As Unclaimed Territory enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Windbrisk Heights

Windbrisk Heights

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Yavimaya Coast

Yavimaya Coast

Land

: Add . : Add or . Yavimaya Coast deals 1 damage to you.