Champions of Kamigawa
Image | Card Info | Mana cost |
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Instant — Arcane Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Bushi Tenderfoot // Kenzo the Hardhearted Creature — Human Soldier When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot. 1/1 |
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Bushi Tenderfoot // Kenzo the Hardhearted Legendary Creature — Human Samurai Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 3/4 |
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Enchantment — Aura Enchant creature Enchanted creature can't attack or block. : Return Cage of Hands to its owner's hand. "Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much." —Dosan the Falling Leaf |
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Instant Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. "General Takeno glared at us as if we were the enemy. 'The day is not over yet,' he shouted, 'and unless you have a nezumi's heart, you *will* stand and fight!'" —*Battle of Akagi River: A Survivor's Tale* |
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Instant — Arcane Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Sorcery — Arcane Destroy all enchantments. During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse. |
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Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Deep within Eiganjo Castle lay the Palace of Infinite Halls, a seemingly endless network of corridors once guarded by a seemingly endless legion of samurai. 1/1 |
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Legendary Creature — Fox Cleric : Target permanent you control gains protection from white until end of turn. : Target spell or permanent becomes white until end of turn. "Virtue is an inner light that can prevail in every soul." 2/2 |
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Instant — Arcane Prevent all damage that would be dealt by creatures this turn. "Imagine a dove flying through smoke. Does the dove injure the smoke? Does the smoke impede the dove?" —Teachings of Eight-and-a-Half-Tails |
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Enchantment Creatures can't attack you unless their controller pays for each creature they control that's attacking you. Destroyed in one of the first battles of the Kami War, the town of Reito still grieved. |
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Creature — Spirit : Look at the top card of your library. : Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn. 1/4 |
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Legendary Creature — Spirit Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. 4/4 |
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Instant Blocking creatures get +7/+7 until end of turn. "Forgive me, Master Kami, but in the interest of my people I must halt your advance." |
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Legendary Enchantment — Shrine At the beginning of your upkeep, you gain 2 life for each Shrine you control. To the sorrow of all, its fire was turned toward those who worshipped it. |
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Creature — Spirit Whenever you cast a Spirit or Arcane spell, regenerate target creature. In peaceful times, these beings escorted the honored kami to their new shrines. In the Kami War, they became the medics of an unstoppable army. 2/1 |
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Creature — Spirit Flying Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) 2/3 |
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Enchantment — Aura Flash Enchant creature Enchanted creature gets +1/+2. "None of you are yet samurai. Defend your homes with honor, die for your cause, and perhaps then you will be worthy of the word." —General Takeno |
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Creature — Spirit , : Tap target creature. Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. Her voice was light, her substance music. 2/3 |
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Legendary Creature — Dog The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the men. The kami are coming." 2/2 |
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Creature — Spirit Flying : Target creature gets +1/+2 until end of turn. "Many great warriors died in the first days of the war, as the spirits of their weaponry turned against them with terrifying rage." —*Observations of the Kami War* 1/2 |
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Creature — Spirit Sacrifice Kami of Ancient Law: Destroy target enchantment. "Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them." —Lord Konda 2/2 |
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Creature — Spirit "There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains." —Snow-Fur, kitsune poet 1/7 |
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Creature — Spirit Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. In ancient times, precepts of kami law were inscribed onto bridges as a gesture of respect. During the war, humans regarded them as warnings of where not to travel. 3/3 |
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Creature — Spirit Flying, first strike Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.) 3/2 |
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Creature — Fox Samurai First strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Those kitsune trained in the blade preferred to fight with a blade-catching jitte in the off hand, buying them just enough time to deliver the first deadly cut. 2/2 |
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Creature — Fox Cleric : Tap target Spirit. She who once led prayers honoring the kami adapted to use her influence to stay them. 0/1 |
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Creature — Fox Cleric : Prevent the next 1 damage that would be dealt to any target this turn. : Prevent all damage that would be dealt to target legendary creature this turn. 2/2 |
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Kitsune Mystic // Autumn-Tail, Kitsune Sage Creature — Fox Wizard At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it. 2/3 |
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Kitsune Mystic // Autumn-Tail, Kitsune Sage Legendary Creature — Fox Wizard : Attach target Aura attached to a creature to another creature. 4/5 |
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Creature — Fox Wizard Protection from Spirits and from Arcane The wake of his passage shoved aside the influence of the kami. 2/1 |
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Legendary Creature — Human Samurai Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.) 3/3 |
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Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) 1/2 |
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Creature — Spirit Flying "Snuffing the light of a lantern without saying a small prayer is bad luck. Though its flame can only singe, its soul can repeatedly visit misery on one's house." —Teachings of Eight-and-a-Half-Tails 1/1 |
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Legendary Creature — Human Advisor Flash Tapped creatures you control can block as though they were untapped. Konda's servants dared not neglect their duties for a moment under Masako's icy gaze, knowing that what she saw, Lord Konda would hear. 2/1 |
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Creature — Human Samurai Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) When the night blossoms open, the wings of Eiganjo take flight. 2/2 |
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Legendary Creature — Spirit Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. 4/6 |
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Legendary Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. 3/3 |
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Instant — Arcane Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. "The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends." —Journal found in Numai |
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Creature — Fox Cleric At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. , Remove a devotion counter from Pious Kitsune: You gain 1 life. 1/2 |
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Instant — Arcane Destroy target enchantment. "When the Kami of Utter Silence passes, walls lose their secrets. Scrolls lose their lessons. Tapestries lose their beauty. Where there was meaning, there is only stillness." —Sensei Hisoka |
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Instant Exile target creature that dealt damage to you this turn. "Just as the noble soul calls virtue to itself, the evil soul summons harm." —Teachings of Eight-and-a-Half-Tails |
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Sorcery Redistribute any number of players' life totals. (Each of those players gets one life total back.) Worse than the years of aging was the burden of memory. The young monk lost his youth and gained a vicarious lifetime of hardship and woe. |
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Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) From the moment they swore their oaths, they belonged to their lord, sword and soul. 4/4 |
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Creature — Fox Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead. 2/2 |
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Legendary Creature — Fox Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) , : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery. 2/1 |
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Creature — Zubera Spirit When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn. When the Honden of Cleansing Fire was abandoned, its attendants swarmed Kamigawa to erode mortal will. 1/2 |
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Legendary Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has. 3/3 |
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Sorcery — Arcane Tap up to three target creatures. "The sun kami is terrible to behold. When its temper flares, best seek shade and pray for forgiveness." —Sensei Golden-Tail |
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Enchantment : The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. "My life is yours, my lord. There is no greater service than to yield it for your safety." |
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Enchantment — Aura Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.) "Put a spear in a peasant's hands, and you have an expendable troop. Put a purpose in his heart, and you win a warrior." —Sensei Golden-Tail |
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Legendary Creature — Dragon Spirit Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls. 5/5 |
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Enchantment — Aura Enchant creature , Tap an untapped creature you control: Untap enchanted creature. "Lies and deceit do yield results, but legitimate authority is the ultimate form of control." —Meloku the Clouded Mirror |
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Legendary Creature — Human Wizard Tap an untapped Wizard you control: Draw a card. "Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami." —Lady Azami, letter to Sensei Hisoka 0/2 |
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Creature — Spirit : Look at the top card of your library. : Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn. 1/3 |
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Instant — Arcane Return target creature to its owner's hand. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Sorcery Draw two cards. "Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth." |
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Sorcery For each Spirit, return it to its owner's hand unless that player pays . "You cannot bar the path of gods. You can only divert their journey for a while." —Sensei Hisoka |
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Instant — Arcane Target player mills four cards. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Sorcery — Arcane Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle. "Though in years past speculation was not encouraged about the strange ways of kami, now we must understand their motivations, if such is even possible to the mortal mind." —Lady Azami |
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Sorcery — Arcane Return target permanent to its owner's hand. "Once we prayed to the kaijin for safe voyage. Now we only pray that we can escape their gaze." —Hayato, master sailor |
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Enchantment — Aura Enchant creature Enchanted creature can't be blocked by Spirits. : Return Field of Reality to its owner's hand. "The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it." —*Observations of the Kami War* |
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Creature — Zubera Spirit When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn. When the Honden of Seeing Winds was forgotten, its attendants swarmed Kamigawa to uncover mortal secrets. 1/2 |
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Instant Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. |
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Creature — Human Wizard You have no maximum hand size. "When you have mastered my lessons, it will seem as though the whole of the world has opened up to your mind and nothing is beyond your grasp." —Lady Azami 1/3 |
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Creature — Spirit Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. "It seemed an easy thing, to step into the nothingness, to fall, to die. But then, for an instant, I saw it, eyes filled with endless sorrow, and I turned back to face my pain." —Snow-Fur, kitsune poet 1/2 |
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Instant Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. "Do not react to force in kind. Turn it aside. Direct it to where it can do no harm." —Meloku the Clouded Mirror |
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Legendary Creature — Human Wizard , Discard a card: Counter target spell if it has the same mana value as the discarded card. "By all rights we should have perished in the Kami War. Our perseverence is a tribute to mortal ingenuity. And perhaps a few forgotten secrets found in the nick of time." 1/3 |
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Instant Counter target Spirit or Arcane spell. "With every passing day, the kami shape our world to suit their will. I, for one, would not see them succeed." |
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Creature — Human Wizard You may choose not to untap Hisoka's Guard during your untap step. , : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.) 1/1 |
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Legendary Enchantment — Shrine At the beginning of your upkeep, draw a card for each Shrine you control. To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom. |
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Jushi Apprentice // Tomoya the Revealer Creature — Human Wizard , : Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2 |
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Jushi Apprentice // Tomoya the Revealer Legendary Creature — Human Wizard , : Target player draws X cards, where X is the number of cards in your hand. 2/3 |
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Creature — Spirit Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. Its form reflected humanity as it stood during the Kami War: disjointed, confused, and incomplete. 2/2 |
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Legendary Creature — Dragon Spirit Flying When Keiga, the Tide Star dies, gain control of target creature. 5/5 |
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Instant — Arcane Target creature gains flying until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Legendary Creature — Moonfolk Wizard Flying , Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying. He loved his cities in the clouds. When he traveled to the lands below, he brought many reminders of his home. 2/4 |
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Legendary Creature — Spirit Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. 3/3 |
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Enchantment — Aura Flash Enchant creature When Mystic Restraints enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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Instant — Arcane Return all creatures you control to their owner's hand. At the waterfall, the border between the humanoid and the spirit worlds was weakest. The kami moved across it with ease and at will. |
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Instant — Arcane Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Sorcery — Arcane Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards. |
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Instant — Arcane You may tap or untap target permanent. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Instant — Arcane Draw a card. "Know one part of the name, obsession begins. Know two parts, paranoia sets in. Know three parts, madness descends. Know all, and only the kami know what will become of you." —Lady Azami |
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Instant — Arcane Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Creature — Spirit "Since the war began, fishermen don't sing to the kaijin to ask for full nets. They guard the shore with thrice-blessed spears, saving the nets for their wives to pack their belongings and leave." —Hayato, master sailor 1/4 |
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Instant — Arcane Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle. |
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Creature — Spirit Flying Whenever you cast a Spirit or Arcane spell, you may draw a card. This storm blows gales through the dreams of men. 3/3 |
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Creature — Moonfolk Rogue Flying , Return a land you control to its owner's hand: Draw a card, then discard a card. "You hide your actions from eyes on the ground, but nothing escapes the clouds." 1/1 |
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Creature — Moonfolk Wizard Flying , Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn. 3/1 |
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Creature — Moonfolk Wizard Flying , Return three lands you control to their owner's hand: Return target creature to its owner's hand. "The clouds obey my whims, and you'll obey theirs." 2/1 |
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Creature — Moonfolk Wizard Flying , Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/1 |
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Creature — Moonfolk Wizard Flying , Return a land you control to its owner's hand: Counter target spell unless its controller pays . "To prevent, one must first predict." 2/2 |
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Creature — Moonfolk Wizard Flying , Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. Their mirrors show two worlds: that which is and that which should be. 2/3 |
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Instant Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. Oku-Doku had gone through all the motions: the same akki cursewords, the same ingredients with their horrid stink, the same rude gestures. Yet not a person died. |
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Student of Elements // Tobita, Master of Winds Creature — Human Wizard When Student of Elements has flying, flip it. 1/1 |
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Student of Elements // Tobita, Master of Winds Legendary Creature — Human Wizard Creatures you control have flying. 3/3 |
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Enchantment As Swirl the Mists enters the battlefield, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word. |
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Creature — Spirit Flying Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. Words never uttered by mortals flowed incessantly from its many mouths. 3/3 |
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Instant Counter target spell with mana value 4 or less. "As the rest of the mortal world waged war, Lady Azami and her students invaded tomes of knowledge. Their search yielded spells critical in the fight." —*Observations of the Kami War* |
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Instant End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
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Legendary Creature — Spirit Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. It is madness that drives men to seek forbidden knowledge, and madness has given it form. 6/7 |
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Legendary Creature — Moonfolk Wizard Flying , Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. 4/4 |
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Creature — Spirit "I saw them once, when I was a child. They led me to my parents' arms when I was lost. Why have they abandoned me now? Why won't they take me home again?" —Unnamed beggar 1/1 |
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Creature — Zubera Spirit When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn. When the Honden of Night's Reach began to crumble, its attendants swarmed Kamigawa to haunt mortal dreams. 1/2 |
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Sorcery Destroy target land or nonblack creature. It can't be regenerated. "When the rampaging kami at Reito had crushed the opposing militia, swarms of minor kami swept over the battlefield to consume all that remained." —*Great Battles of Kamigawa* |
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Creature — Ogre Shaman At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle. Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. 3/2 |
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Creature — Ogre Warrior Shaman : Put a devotion counter on Bloodthirsty Ogre. : Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate only if you control a Demon. 3/1 |
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Sorcery — Arcane Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles. |
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Creature — Spirit : Look at the top card of your library. : Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn. 2/1 |
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Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : Cursed Ronin gets +1/+1 until end of turn. "You are fortunate, my enemy. You have paid the price but once. I never stop paying." 1/1 |
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Sorcery — Arcane Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) "Only one man survived, barely sane. He got out two words before collapsing: shadows' shadows." |
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Creature — Ogre Warrior When Deathcurse Ogre dies, each player loses 3 life. After their worship of oni began, only a few of Kamigawa's ogres remained in the bitter cold of the Tendo Peaks. Most were drawn to the darkness of Takenuma. 3/3 |
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Sorcery — Arcane As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. |
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Sorcery Target player reveals their hand. You choose a nonland card from it. That player discards that card. "Today I asked Master Dosan what the ogre mages did with the humans they sacrificed. He gave me a hard look and said to think no more on the matter." —Meditation journal of young budoka |
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Creature — Spirit Flying Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 2/2 |
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Creature — Demon Spirit Trample At the beginning of your upkeep, discard a card if you don't control an Ogre. "Blood drips. Blood sings. Blood devours all and only blood remains." —Ogre chant 5/4 |
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Legendary Creature — Spirit Flying , Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery. Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) 3/2 |
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Instant — Arcane All creatures get -2/-2 until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Legendary Enchantment — Shrine At the beginning of your upkeep, target opponent discards a card for each Shrine you control. To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil. |
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Legendary Creature — Spirit Flying Whenever a creature becomes the target of a spell or ability, destroy that creature. "From the ashes of Reito rose a new kami. And thereafter at every battle came Horobi, Death's Wail." —*The History of Kamigawa* 4/4 |
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Legendary Creature — Spirit When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle. Iname revels in sadistic glee at the crushing of souls, but soon mourns the lives so cruelly cut short. So the cycle begins anew. 4/4 |
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Creature — Spirit Flying Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.) 4/1 |
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Creature — Spirit Flying Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) "For a moment, Reito's defenders regrouped. Then wailing kami reappeared to send them scattering like flocks of frightened birds." —*Great Battles of Kamigawa* 1/1 |
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Legendary Creature — Human Assassin , : Target creature deals damage to itself equal to its power. "A wanderer has told me of an assassin in the Takenuma Swamp who uses her dark arts to animate her enemies' shadows against them. A wild tale, but it explains much." —Diary of Azusa 1/1 |
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Legendary Creature — Dragon Spirit Flying When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way. 5/5 |
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Legendary Creature — Demon Spirit At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay . Pay 1 life: Target creature gets -1/-1 until end of turn. 9/9 |
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Legendary Creature — Rat Rogue All Rats have fear. , Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control. Marrow-Gnawer united three nezumi gangs when he slew their leaders in a single night. Now they call him their first lord. 2/3 |
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Enchantment — Aura Enchant creature Enchanted creature has ": This creature gets +1/+1 until end of turn." "Not all mortals fought the kami. The ogres revered the oni, while some humans made pacts based upon empty promises." —*The History of Kamigawa* |
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Legendary Creature — Spirit Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand. 5/2 |
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Creature — Rat Shaman , Sacrifice a creature: Target player discards a card. Activate only as a sorcery. Four generations ago, old Split-Tail stole a bundle of scrolls from the Minamo School. Soon after, the first nezumi shamans were born. 1/1 |
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Creature — Rat Warrior Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block. "These nezumi, they disgust me. The things they will do for money no other thinking creature would consider. This, of course, makes them useful beyond words." —Meloku the Clouded Mirror 2/1 |
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Nezumi Graverobber // Nighteyes the Desecrator Creature — Rat Rogue : Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. 2/1 |
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Nezumi Graverobber // Nighteyes the Desecrator Legendary Creature — Rat Wizard : Put target creature card from a graveyard onto the battlefield under your control. 4/2 |
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Creature — Rat Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) "Some nezumi became as skilled in the samurai arts as the humans and kitsune. Yet no lord would have them, so they sold their swords to the highest bidder." —*The History of Kamigawa* 3/1 |
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Nezumi Shortfang // Stabwhisker the Odious Creature — Rat Rogue , : Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. 1/1 |
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Nezumi Shortfang // Stabwhisker the Odious Legendary Creature — Rat Shaman At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in their hand. 3/3 |
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Enchantment Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. , Remove X theft counters from Night Dealings: Search your library for a nonland card with mana value X, reveal it, put it into your hand, then shuffle. |
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Legendary Enchantment All creatures get -1/-1. "How can we wage war against ourselves? What happens when the kami of our very souls rise against us? I answer simply: We cannot. We die. There can be no victory in this war." —Sensei Hisoka, letter to Lord Konda |
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Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) , Pay 5 life: Regenerate Numai Outcast. "Beware the blade of dishonor. It kills more silently than war, more quickly than age." —Sensei Golden-Tail 1/1 |
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Enchantment — Aura Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit. |
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Creature — Demon Spirit Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre. "Blood flows. Blood calls. Blood devours all and only blood remains." —Ogre chant 5/4 |
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Instant — Arcane Target creature gets -5/-5 until end of turn. "Although nowhere on Kamigawa was safe during the war, the Takenuma Swamp was the most horrifying. The rotting bamboo itself rebelled against its mortal inhabitants, pulling them into unmarked graves." —*Observations of the Kami War* |
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Creature — Human Rogue , : Exile up to three target cards from a single graveyard. "After General Takeno found the Oathkeeper amidst the bamboo marshes, more scavengers braved the swamp's nezumi, oni, and kami in hopes of glory." —*The History of Kamigawa* 1/1 |
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Enchantment — Aura Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life. |
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Instant — Arcane Destroy target non-Spirit creature. "The Reito Massacre was a testament to the kami's unstoppable power. The human defenders might as well have been moths battling a forest fire." —*Great Battles of Kamigawa* |
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Instant Destroy target Spirit. "The battle at Ganzan Pass was a testament to human endurance. The untrained and frightened group escaped three legions of kami, leaving more than their share of slain foes in their wake." —*Great Battles of Kamigawa* |
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Creature — Spirit Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) 4/2 |
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Legendary Creature — Demon Spirit At the beginning of each player's upkeep, that player loses 2 life and draws two cards. "If you would taste the wisdom of the oni, be prepared to salt it with your blood." —Kiku, Night's Flower 6/5 |
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Instant — Arcane Return target creature card from your graveyard to your hand. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Sorcery Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard. |
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Sorcery — Arcane Swallowing Plague deals X damage to target creature and you gain X life. "We are recalling all forces from the Takenuma Swamp. We lose men daily to kami attacks, and it seems our defeats only encourage them further." —General Takeno, letter to Lord Konda |
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Creature — Spirit Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.) 2/2 |
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Creature — Ogre Warrior Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has ": Regenerate Villainous Ogre." "The war saw the ogres emerge from their caves, reeking of blood, with the power of oni in their veins." —*Observations of the Kami War* 3/2 |
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Sorcery — Arcane Target player discards two cards. "Once each year, the oni and other evil spirits paraded through villages to disturb mortals' sleep. During the war, this parade became a nightly event." —*Observations of the Kami War* |
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Creature — Spirit : Target player dealt damage by Wicked Akuba this turn loses 1 life. The sound of children weeping is a song that fills its heart with joy. 2/2 |
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Creature — Goblin Warrior Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn. Among Godo's hordes, "beware of falling rocks" came to mean "akki live nearby." 1/1 |
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Creature — Goblin Shaman First strike , : Attacking creatures gain first strike until end of turn. No matter where you find them, goblins love rocks. 2/2 |
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Akki Lavarunner // Tok-Tok, Volcano Born Creature — Goblin Warrior Haste Whenever Akki Lavarunner deals damage to an opponent, flip it. 1/1 |
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Akki Lavarunner // Tok-Tok, Volcano Born Legendary Creature — Goblin Shaman Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. 2/2 |
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Creature — Goblin Shaman When Akki Rockspeaker enters the battlefield, add . The lava-proof shells of akki evolved over centuries, as akki pranks almost always got seriously out of hand. 1/1 |
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Creature — Goblin Rogue Shaman Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. "Deep inside the Sokenzan Mountains, a band of akki discovered a cache of ancient items of power. Their ensuing spree of destruction became known as 'The Three Days of Fun.'" —*Observations of the Kami War* 1/1 |
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Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each combat if able. "I fought fiercely, bravely, and without mercy. Had I not struck down my captain in the heat of battle, I might have become a hero instead of an outcast." 1/1 |
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Legendary Creature — Goblin Shaman : Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. Some akki thought of Ben-Ben as a kami of trickery in disguise. They hunted for him in the maze of warrens, often falling prey to his traps. 1/1 |
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Instant — Arcane Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. "I can post only the most honorable and strong-willed samurai to defend your stronghold. I have seen what can happen to lesser men." —General Takeno, letter to Lord Konda |
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Enchantment , Sacrifice a creature: Blood Rites deals 2 damage to any target. "The threat of the kami was made worse by the blood rituals of the ogres, who freed terrifying oni to wander Kamigawa unhindered." —*Observations of the Kami War* |
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Legendary Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. 2/1 |
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Legendary Creature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste. 2/1 |
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Creature — Spirit : Look at the top card of your library. : Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate only once each turn. 2/2 |
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Instant — Arcane Crushing Pain deals 6 damage to target creature that was dealt damage this turn. It is said that the mere touch of a kami is like embracing the sun itself. |
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Instant — Arcane Add . Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Instant — Arcane As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. |
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Creature — Spirit Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. It scaled the Sokenzan Mountains in search of Kumano's secret. The mountain shook for two days, and the kami never returned. 4/5 |
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Creature — Zubera Spirit When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn. When the Honden of Infinite Rage shattered, its attendants swarmed Kamigawa to sow mortal destruction. 1/2 |
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Creature — Human Shaman If a creature dealt damage by Frostwielder this turn would die, exile it instead. : Frostwielder deals 1 damage to any target. 1/2 |
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Instant — Arcane Glacial Ray deals 2 damage to any target. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Legendary Creature — Human Barbarian When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. 3/3 |
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Instant Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random. The most powerful of akki fire spells were developed at the cost of blood, toil, tears, sweat, and usually a nose or two. |
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Creature — Spirit , Sacrifice Hearth Kami: Destroy target artifact with mana value X. "Every treachery, great or small, begets a spirit that rages at the injustice. Given the opportunity, each will return that treachery to its owner tenfold." —Sensei Hisoka 2/1 |
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Legendary Enchantment — Shrine At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control. To the sorrow of all, its rage became focused on those who once stoked it. |
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Initiate of Blood // Goka the Unjust Creature — Ogre Shaman : Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. 2/2 |
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Initiate of Blood // Goka the Unjust Legendary Creature — Ogre Shaman : Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. 4/4 |
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Creature — Spirit Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. "I can hear the shamans chanting in the hills. They say their magic will protect us from the kami, that our gold has bought our safety. But no one sleeps soundly tonight." —Scroll fragment from the ruins of Reito 2/3 |
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Legendary Creature — Goblin Shaman Haste : Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. 2/2 |
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Legendary Creature — Human Shaman : Kumano, Master Yamabushi deals 1 damage to any target. If a creature dealt damage by Kumano this turn would die, exile it instead. 4/4 |
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Creature — Human Shaman If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. "Long before he reluctantly joined the war, stories spread of Kumano's followers winning victories against the kami." —*Observations of the Kami War* 3/3 |
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Sorcery — Arcane Lava Spike deals 3 damage to target player or planeswalker. Some kami attacks during the war were rife with trickery, subterfuge, and subtlety, draining hope and pride from the mortal world. Other attacks were a lot more straightforward. |
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Sorcery Sacrifice any number of lands, then add that much . "It is the nature of humanity not to worry about tomorrow, especially when there's a good chance they won't live to see the end of today." —Kiku, Night's Flower |
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Sorcery Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles. |
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Legendary Creature — Spirit Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. 7/4 |
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Creature — Spirit Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. "We've stumbled upon a network of caves not on our maps. We can only hope it is safe to spend the night." —Lost Battalion, message to General Takeno 3/1 |
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Creature — Spirit , Sacrifice Pain Kami: It deals X damage to target creature. "All kami are our enemies now, A very tough lesson to learn. But it's one that's taken quickly, When you feel what it's like to burn!" —Ku-Ku, akki poet 2/2 |
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Creature — Human Samurai Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Some samurai fell so far out of grace that only dogs would keep them company. 2/2 |
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Legendary Creature — Dragon Spirit Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. 5/5 |
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Legendary Creature — Demon Spirit As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. Their dominion over dark and destructive forces twisted the oni into beings of pure malevolence. 0/0 |
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Instant You may change any targets of target Arcane spell. Hisoka's wizards struggled for years to master the art of redirection that came so naturally to the shamans of Ganzan Pass. |
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Creature — Ogre Warrior Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) "We camped near the Sokenzan Mountains. Though I know its inhabitants are sparse, I hear cries coming from the highest peaks every night, as if the mountains themselves bellow for vengeance." —Lost Battalion, message to General Takeno 3/3 |
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Creature — Spirit Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. "In every other mind, the battle was lost. General Takeno alone was not touched by despair. Drawing his blade, he was attack and rallying cry in one." —*Battle of Akagi River: A Survivor's Tale* 2/2 |
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Instant As an additional cost to cast this spell, sacrifice all creatures you control. Soulblast deals damage to any target equal to the total power of the sacrificed creatures. |
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Sorcery Destroy target land. "The kami struck with gouts of fire, showers of rock, and the combined rage of the spirit world. Only Eiganjo Castle remained standing, glistening untouched in the sun." —*The History of Kamigawa* |
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Instant — Arcane Switch target creature's power and toughness until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Instant — Arcane You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Enchantment Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller. |
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Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. To an akki warrior, gravity is the direction of the nearest unsmashed face. |
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Sorcery — Arcane Up to three target creatures can't block this turn. "We are trapped. The mountains and blinding kami storms have made us hopelessly lost. We are starving. In the name of all things sacred, please, send help . . . ." —Lost Battalion, final message to General Takeno |
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Instant — Arcane Target creature gains haste until end of turn. "How can we hope to match the speed of lightning? The fury of storms? The power of mountains? The answer is simple. We cannot. I advise against this war." —Sensei Hisoka, letter to Lord Konda |
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Instant Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |
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Sorcery Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. |
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Legendary Creature — Goblin Warrior Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. "He can cause a lot of pain and do it with no fuss. That's all good, but I just wish he didn't do it to us!" —Ku-Ku, akki poet 2/2 |
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Legendary Creature — Human Monk You may play two additional lands on each of your turns. "I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home." 1/2 |
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Budoka Gardener // Dokai, Weaver of Life Creature — Human Monk : You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. 2/1 |
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Budoka Gardener // Dokai, Weaver of Life Legendary Creature — Human Monk , : Create an X/X green Elemental creature token, where X is the number of lands you control. 3/3 |
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Creature — Spirit Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 2/2 |
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Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Legendary Creature — Human Monk Players can cast spells only during their own turns. "Each night as Master Dosan prays to the kami, the hate he receives in return withers his body a little more. Though the kami are slowly killing him, still he continues his prayers." —Meditation journal of a young budoka 2/2 |
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Creature — Zubera Spirit When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn. When the Honden of Life's Web was destroyed, its attendants swarmed Kamigawa to ensure mortal defeat. 1/2 |
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Sorcery — Arcane Destroy target land. If that land was legendary, its controller sacrifices another land. "The dust beneath our feet was once part of a mighty civilization. Shall we too provide the path for a future generation?" —Sensei Golden-Tail |
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Creature — Spirit : Look at the top card of your library. : Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn. 3/2 |
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Sorcery Gale Force deals 5 damage to each creature with flying. Everything the kami had done, they did with more force. Gentle breezes became typhoons, rolling rivers turned to crushing rapids, and gentle growth became overnight masses of thorns and vines. |
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Sorcery Whenever you cast a creature spell this turn, draw a card. Dosan sat in repose for many hours. He made no motion, no sound at all. And as he sat, nature revealed itself to him. |
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Creature — Spirit , Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. It grew in lands lit by pride and watered by tears. 1/1 |
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Enchantment Whenever a player taps a land for mana, that player adds one mana of any type that land produced. "It is true that we monks hold the key to paradise, but most don't understand that the paradise we guard is the one within." —Diary of Azusa |
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Legendary Enchantment — Shrine At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control. To the sorrow of all, its web became a net that strangled those who helped weave it. |
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Creature — Human Monk Shroud (This creature can't be the target of spells or abilities.) Each time wanderers entered the forest seeking enlightenment, Dosan was there, waiting for them to arrive. 2/2 |
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Legendary Creature — Spirit When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. Iname rejoices in the dawn of a new life, but soon becomes jealous of the simple joys denied him by his station. So the cycle begins anew. 4/4 |
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Sorcery — Arcane You gain 1 life for each land you control. "I have been gifted by the kami with long life. So far, they have not seen fit to withdraw their gift. There may yet be a way to stop the killing without more blood, human or kami, being spilled." —Dosan the Falling Leaf |
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Legendary Creature — Dragon Spirit Flying When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures. 5/5 |
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Creature — Human Monk Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Dosan's monks, deep in spiritual thought, could walk through the thickest of forests without leaving a mark, even the leaves beneath their feet unaffected by their passing. 1/1 |
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Creature — Spirit Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. "Don't worry, Jiro. The kami would never attack us this close to home . . . . Jiro?" —Hoto, temple guardian, last words 2/2 |
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Creature — Snake Warrior Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. : Regenerate Kashi-Tribe Reaver. 3/2 |
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Creature — Snake Warrior Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. The orochi and the monks had always had an unspoken agreement: live and let live. But when the kami began raging, some warrior youths began questioning that agreement. 2/4 |
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Legendary Creature — Spirit Trample Shroud (This creature can't be the target of spells or abilities.) "The monks of the North Tree rarely saw their kodama until the Kami War, when it woke like a slumbering, angry bear." —"Poem of the Five Trees" 6/4 |
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Legendary Creature — Spirit Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. "The monks of the South Tree had always reveled beneath their kodama's friendly gaze. During the Kami War, this gaze became fierce and full of hate." —"Poem of the Five Trees" 4/4 |
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Instant — Arcane Target creature gets +2/+2 until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Sorcery — Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. "The land grows only where the kami will it." —Dosan the Falling Leaf |
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Enchantment — Aura Enchant creature All creatures able to block enchanted creature do so. Jukai Forest was known for its secrets, which drew in many wayfarers and wizards. But it was those same secrets that kept most of those seekers from ever being heard from again. |
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Creature — Snake Warrior : Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/3 |
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Creature — Spirit Trample Kami manifest in the form of whatever they embody in the physical plane. Some tower in the shape of moss or bark, while others take forms beyond mortal imagining. 5/5 |
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Legendary Creature — Spirit Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. 8/8 |
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Enchantment Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. "Without the kami to speak to nature on our behalf, we must beg help from nature directly." —Seshiro the Anointed |
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Creature — Spirit Reach (This creature can block creatures with flying.) Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 3/4 |
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Creature — Human Monk "Our bodies are weak compared to those of the kami, our knowledge limited, and our magic poor. Yet we draw breath. That alone is reason to hope." 4/3 |
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Orochi Eggwatcher // Shidako, Broodmistress Creature — Snake Shaman , : Create a 1/1 green Snake creature token. If you control ten or more creatures, flip Orochi Eggwatcher. 1/1 |
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Orochi Eggwatcher // Shidako, Broodmistress Legendary Creature — Snake Shaman , Sacrifice a creature: Target creature gets +3/+3 until end of turn. 3/3 |
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Creature — Snake Shaman : Add one mana of any color. "Only orochi hatched from eggs 'touched by the kami' may become shamans. These days, there are fewer and fewer new shamans being born." 1/1 |
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Creature — Snake Warrior Ranger Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. "The young come to me, confused. They have been taught to respect the kami, and now they must fight them? I do not know what to say." —Sachi, to her father 2/1 |
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Creature — Snake Shaman : Add . "Nothing is the same anymore. The forests are not as lush, the waters not as pure, the air not as clear. Without the kami to direct and sustain the forces of nature, it's only a matter of time before we feel their neglect." 1/2 |
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Creature — Spirit , Sacrifice Rootrunner: Put target land on top of its owner's library. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 3/3 |
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Legendary Creature — Snake Shaman Other Snake creatures you control get +0/+1. Shamans you control have ": Add ." "The warriors deal in poison and fangs. We shamans remember why our ancestors crawled with their bellies to the earth." 1/3 |
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Creature — Snake Shaman Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death. 1/1 |
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Enchantment — Aura Flash Enchant creature Enchanted creature gets +1/+1. : Regenerate enchanted creature. |
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Legendary Creature — Snake Monk Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. His family was the first to reach out to the human monks. He soon knew as many koans as he did blade strikes. 3/4 |
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Legendary Creature — Snake Warrior At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips their next untap step. 2/2 |
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Creature — Spirit Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. It spoke with the voice of nature, but its words were curses spat upon humankind. 1/1 |
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Legendary Creature — Snake Warrior Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. 3/4 |
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Instant — Arcane Target creature gets +X/+X until end of turn, where X is the number of lands you control. "No sooner had the beast collapsed under the blows of Takeno's sword than the earth rippled and the creature rose again to face him." —*Battle of Akagi River: A Survivor's Tale* |
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Creature — Spirit Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.) 6/6 |
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Sorcery Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. "When the kumo attacked the monks' sacred shrine, a mournful toll for help echoed through the forest. Thus began the Battle of Silk, which would last six years." —*Great Battles of Kamigawa* |
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Creature — Spirit Reach (This creature can block creatures with flying.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) 2/3 |
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Creature — Spirit Menace (This creature can't be blocked except by two or more creatures.) Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.) 4/4 |
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Instant — Arcane Destroy target artifact or enchantment. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
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Artifact — Equipment Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact Tap an untapped creature you control: Target player mills a card. "The Kami War drove many members of Konda's court insane. As their spiritual world turned against them, so too did their minds turn from reality." —*The History of Kamigawa* |
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Artifact — Equipment Equipped creature has ": Put an aim counter on Hankyu" and ", Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way." Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact : Add . Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. Before being presented to its lord, each shaku is blessed by every hero of every region within that lord's domain. |
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Artifact Players can't untap more than one artifact during their untap steps. "Just looking at it fills me with dread . . . . Yet since it arrived, I've done little else. My blades have dulled and my business has failed, and still I cannot look away." —Keisaku, master swordmaker |
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Artifact Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. Before the Kami War, the shishi were symbolic guardians, protecting the shrines where they stood. But after the kami turned on the material world, shishi began pouncing from their perches to attack would-be supplicants. |
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Artifact , : Search your library for a basic land card, reveal it, put it into your hand, then shuffle. "From the clouds, you can see as far as the distant horizon. It's a reminder of the infinite possibilities of everyday life." —Noboru, master kitemaker |
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Artifact At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step. |
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Legendary Artifact — Equipment Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip |
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Artifact — Equipment Equipped creature has ": This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact Arcane spells you cast cost less to cast. Spirit creatures you control get +1/+1. Long ago, the priests would wave the gohei to call down the gods. Now it lies forgotten, but the spirits still feel its pull. |
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Artifact Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand. |
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Artifact : Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead. "We received an anonymous letter suggesting that Kumano holds a secret to defeating the kami, but he is nowhere to be found." —General Takeno, letter to Lord Konda |
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Artifact — Equipment Equipped creature gets +2/+0 and has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.) Not keen-edged enough for cutting armor, the no-dachi slew by folding its victim rapidly and violently under the weight of its impact. |
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Legendary Artifact — Equipment Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip |
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Artifact Orochi Hatchery enters the battlefield with X charge counters on it. , : Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery. |
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Artifact : Put target card from a graveyard on the bottom of its owner's library. Lanterns carved from the mystic stones of the Reito Mines were said to light the way of lost souls. |
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Artifact : Look at the top three cards of your library, then put them back in any order. : Draw a card, then put Sensei's Divining Top on top of its owner's library. |
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Legendary Artifact , : Exile target instant or sorcery spell that targets you. (The spell has no effect.) , , Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost. |
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Legendary Artifact — Equipment Equipped creature gets +5/+5. , Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies. Equip |
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Legendary Artifact — Equipment Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact If a player would draw a card, that player exiles that card face up instead. Each player may play lands and cast spells from among cards they exiled with Uba Mask this turn. |
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Legendary Land Boseiju, Who Shelters All enters the battlefield tapped. , Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered. |
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Land : Add . : Add or . Cloudcrest Lake doesn't untap during your next untap step. |
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Legendary Land : Add . , : Prevent the next 2 damage that would be dealt to target legendary creature this turn. Since the war began, the castle's walls mark the only place on Kamigawa where no kami has ever set foot. |
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Land : Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token. |
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Legendary Land Hall of the Bandit Lord enters the battlefield tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste. |
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Land : Add . : Add or . Lantern-Lit Graveyard doesn't untap during your next untap step. |
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Minamo, School at Water's Edge Legendary Land : Add . , : Untap target legendary permanent. Its students graduate the school and enter history. |
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Okina, Temple to the Grandfathers Legendary Land : Add . , : Target legendary creature gets +1/+1 until end of turn. If a land can be said to have a heart, Okina is the heart of Kamigawa. |
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Land : Add . : Add or . Pinecrest Ridge doesn't untap during your next untap step. |
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Legendary Land : Add . , : Target legendary creature gains first strike until end of turn. The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot. |
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Legendary Land : Add . , : Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor. |
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Land : Add . : Add or . Tranquil Garden doesn't untap during your next untap step. |
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Legendary Land Untaidake, the Cloud Keeper enters the battlefield tapped. , Pay 2 life: Add . Spend this mana only to cast legendary spells. Untaidake is the needle that weaves the fabric of creation. |
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Land : Add . : Add or . Waterveil Cavern doesn't untap during your next untap step. |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Swamp (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |