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Abu Ja'far
Creature — Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1
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Akron Legionnaire
Creature — Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8/4
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Angelic Voices
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
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Blood of the Martyr
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.
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D'Avenant Archer
Creature — Human Soldier Archer
: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
1/2
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Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.
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Indestructible Aura
Instant
Prevent all damage that would be dealt to target creature this turn.
Theodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him.
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Ivory Guardians
Creature — Giant Cleric
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
The elite guard of the Mesa High Priests, the Ivory Guardians were created to protect the innocent and faithful.
3/3
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Keepers of the Faith
Creature — Human Cleric
And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith."
2/3
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Petra Sphinx
Creature — Sphinx
: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.
3/4
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Repentant Blacksmith
Creature — Human
Protection from red
"For my confession they burned me with fire
And found that I was for endurance made."
—*The Arabian Nights*, trans. Haddawy
1/2
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Shield Wall
Instant
Creatures you control get +0/+2 until end of turn.
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War Elephant
Creature — Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"When elephants fight it is the grass that suffers."
—Kikuyu proverb
2/2
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Witch Hunter
Creature — Human Cleric
: Witch Hunter deals 1 damage to target player or planeswalker.
, : Return target creature an opponent controls to its owner's hand.
1/1
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Azure Drake
Creature — Drake
Flying
The Azure Drake would be more powerful were it not so easily distracted.
2/4
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Boomerang
Instant
Return target permanent to its owner's hand.
"O! call back yesterday, bid time return." —William Shakespeare, *King Richard the Second*
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Dance of Many
Enchantment
When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay .
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Dandân
Creature — Fish
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
4/1
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Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
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Fishliver Oil
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
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Flash Flood
Instant
Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Many people say that no power can bring the mountains low. Many people are fools.
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Juxtapose
Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
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Puppet Master
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay . If you do, return Puppet Master to its owner's hand.
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Recall
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Remove Soul
Instant
Counter target creature spell.
Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.
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Teleport
Instant
Cast this spell only during the declare attackers step.
Target creature can't be blocked this turn.
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Wall of Vapor
Creature — Wall
Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
"Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood."
—Chrysoberyl Earthsdaughter, *Incantations*
0/1
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Wall of Wonder
Creature — Wall
Defender (This creature can't attack.)
: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
So confusing is the Wall's appearance that few of its victims even see it move.
1/5
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Banshee
Creature — Spirit
, : Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.
0/1
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Bog Rats
Creature — Rat
Bog Rats can't be blocked by Walls.
Their stench was vile and strong enough, but not nearly as powerful as their hunger.
1/1
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Cuombajj Witches
Creature — Human Wizard
: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1/3
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Fallen Angel
Creature — Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
3/3
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Giant Slug
Creature — Slug
: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
1/1
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Hasran Ogress
Creature — Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .
3/2
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Hell's Caretaker
Creature — Horror
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
You might leave here, Chenndra, should another take your place . . . .
1/1
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Shimian Night Stalker
Creature — Nightstalker
, : All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
"When churchyards yawn and hell itself breathes out/ Contagion to this world."
—William Shakespeare, *Hamlet*
4/4
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Takklemaggot
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
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The Fallen
Creature — Zombie
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
Magic often masters those who cannot master it.
2/3
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The Wretched
Creature — Demon
At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
2/5
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Transmutation
Instant
Switch target creature's power and toughness until end of turn.
"You know what I was,/ You see what I am: change me, change me!"
—Randall Jarrell, *The Woman at the Washington Zoo*
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Wall of Shadows
Creature — Wall
Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0/1
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Yawgmoth Demon
Creature — Phyrexian Demon
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
6/6
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Active Volcano
Instant
Choose one —
• Destroy target blue permanent.
• Return target Island to its owner's hand.
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Aladdin
Creature — Human Rogue
, : Gain control of target artifact for as long as you control Aladdin.
1/1
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Beasts of Bogardan
Creature — Beast
Protection from red
Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
Bogardan is a land as volatile as the creatures who live there.
3/3
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Blood Moon
Enchantment
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
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Fire Drake
Creature — Drake
Flying
: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
1/2
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Goblin Artisans
Creature — Goblin Artificer
: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1/1
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Goblin Digging Team
Creature — Goblin
, Sacrifice Goblin Digging Team: Destroy target Wall.
"From down here we can make the whole wall collapse!" "Uh, yeah, boss, but how do we get out?"
1/1
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Goblin Shrine
Enchantment — Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
"I knew it weren't no ordinary pile of—you know."
—Norin the Wary
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Goblins of the Flarg
Creature — Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When you control a Dwarf, sacrifice Goblins of the Flarg.
1/1
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Land's Edge
World Enchantment
Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability.
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Mountain Yeti
Creature — Yeti
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Protection from white
The Yeti's single greatest asset is its unnerving ability to blend in with its surroundings.
3/3
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Primordial Ooze
Creature — Ooze
Primordial Ooze attacks each combat if able.
At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.
1/1
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Wall of Heat
Creature — Wall
Defender (This creature can't attack.)
At a distance, we mistook the sound for a waterfall . . . .
2/6
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Wall of Opposition
Creature — Wall
Defender (This creature can't attack.)
: Wall of Opposition gets +1/+0 until end of turn.
Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it.
0/6
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Argothian Pixies
Creature — Faerie
Argothian Pixies can't be blocked by artifact creatures.
Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends.
2/1
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Cat Warriors
Creature — Cat Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
These stealthy felines have survived so many battles that some believe they must possess many lives.
2/2
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Cocoon
Enchantment — Aura
Enchant creature you control
When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.
Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
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Concordant Crossroads
World Enchantment
All creatures have haste.
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Craw Giant
Creature — Giant
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"
6/4
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Cyclone
Enchantment
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
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Emerald Dragonfly
Creature — Insect
Flying
: Emerald Dragonfly gains first strike until end of turn.
"Flittering, wheeling, / darting in to strike, and then / gone just as you blink." —"Dragonfly Haiku," poet unknown
1/1
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Erhnam Djinn
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4/5
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Ghazbán Ogre
Creature — Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
2/2
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Metamorphosis
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
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Rabid Wombat
Creature — Wombat
Vigilance
Rabid Wombat gets +2/+2 for each Aura attached to it.
0/1
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Revelation
World Enchantment
Players play with their hands revealed.
"Many are in high place, and of renown: but mysteries are revealed unto the meek." —Ecclesiasticus 3:19
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Scavenger Folk
Creature — Human
, , Sacrifice Scavenger Folk: Destroy target artifact.
String, weapons, wax, or jewels—it makes no difference. Leave nothing unguarded in Scarwood.
1/1
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Storm Seeker
Instant
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
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Arcades Sabboth
Legendary Creature — Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay .
Each untapped creature you control gets +0/+2 as long as it's not attacking.
: Arcades Sabboth gets +0/+1 until end of turn.
7/7
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Axelrod Gunnarson
Legendary Creature — Giant
Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker.
5/5
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Ayesha Tanaka
Legendary Creature — Human Artificer
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: Counter target activated ability from an artifact source unless that ability's controller pays . (Mana abilities can't be targeted.)
2/2
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Chromium
Legendary Creature — Elder Dragon
Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay .
7/7
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Dakkon Blackblade
Legendary Creature — Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
"My power is as vast as the plains; my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins."
—Dakkon Blackblade, *Memoirs*
*/*
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Gabriel Angelfire
Legendary Creature — Angel
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
4/4
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Johan
Legendary Creature — Human Wizard
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
5/4
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Kei Takahashi
Legendary Creature — Human Cleric
: Prevent the next 2 damage that would be dealt to target creature this turn.
2/2
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Marhault Elsdragon
Legendary Creature — Elf Warrior
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Marhault Elsdragon follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart.
4/6
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Nebuchadnezzar
Legendary Creature — Human Wizard
, : Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
3/3
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Nicol Bolas
Legendary Creature — Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay .
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
7/7
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Palladia-Mors
Legendary Creature — Elder Dragon
Flying, trample
At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay .
7/7
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Rubinia Soulsinger
Legendary Creature — Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.
: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
2/3
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Sivitri Scarzam
Legendary Creature — Human
Even the brave have cause to tremble at the sight of Sivitri Scarzam. Who else has tamed Scarzam's Dragon?
6/4
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Sol'kanar the Swamp King
Legendary Creature — Demon
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
5/5
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Stangg
Legendary Creature — Human Warrior
When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
3/4
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Tobias Andrion
Legendary Creature — Human Advisor
Administrator of the military state of Sheoltun, Tobias Andrion is the military right arm of the empire and the figurehead of its freedom.
4/4
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Tor Wauki
Legendary Creature — Human Archer
: Tor Wauki deals 2 damage to target attacking or blocking creature.
3/3
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Vaevictis Asmadi
Legendary Creature — Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay .
: Vaevictis Asmadi gets +1/+0 until end of turn.
: Vaevictis Asmadi gets +1/+0 until end of turn.
: Vaevictis Asmadi gets +1/+0 until end of turn.
7/7
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Xira Arien
Legendary Creature — Insect Wizard
Flying
, : Target player draws a card.
A regular guest at the Royal Masquerade, Arien is the envy of the Court. She appears in a new costume every hour.
1/2
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Arena of the Ancients
Artifact
Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients enters the battlefield, tap all legendary creatures.
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Ashnod's Altar
Artifact
Sacrifice a creature: Add .
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Ashnod's Transmogrant
Artifact
, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
Ashnod found few willing to trade their humanity for the power she offered them.
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Barl's Cage
Artifact
: Target creature doesn't untap during its controller's next untap step.
For a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.
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Book of Rass
Artifact
, Pay 2 life: Draw a card.
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Bronze Horse
Artifact Creature — Horse
Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
4/4
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Feldon's Cane
Artifact
, Exile Feldon's Cane: Shuffle your graveyard into your library.
Feldon found the first of these canes frozen in the Ronom Glacier.
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Fountain of Youth
Artifact
, : You gain 1 life.
The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.
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Gauntlets of Chaos
Artifact
, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
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Horn of Deafening
Artifact
, : Prevent all combat damage that would be dealt by target creature this turn.
"A blast, an echo . . . then silence."
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Jalum Tome
Artifact
, : Draw a card, then discard a card.
This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystic runes.
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Jeweled Bird
Artifact
Remove Jeweled Bird from your deck before playing if you're not playing for ante.
: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
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Living Armor
Artifact
, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value.
Though it affords excellent protection, few don this armor. The process is uncomfortable and not easily reversed.
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Obelisk of Undoing
Artifact
, : Return target permanent you both own and control to your hand.
The Battle of Tomakul taught Urza not to rely on fickle reinforcements.
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Rakalite
Artifact
: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
Urza was the first to understand that the war would not be lost for lack of power, but for lack of troops.
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Runesword
Artifact
, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
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Sentinel
Artifact Creature — Shapeshifter
: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)
1/1
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Serpent Generator
Artifact
, : Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
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Tormod's Crypt
Artifact
, Sacrifice Tormod's Crypt: Exile target player's graveyard.
The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.
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Triassic Egg
Artifact
, : Put a hatchling counter on Triassic Egg.
Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg.
• You may put a creature card from your hand onto the battlefield.
• Return target creature card from your graveyard to the battlefield.
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Voodoo Doll
Artifact
At the beginning of your upkeep, put a pin counter on Voodoo Doll.
At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.
, : Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.
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City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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Safe Haven
Land
, : Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
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Urza's Mine
Land — Urza's Mine
: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.
Mines became common as cities during the days of the artificers.
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Urza's Mine
Land — Urza's Mine
: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.
Mines became common as cities during the days of the artificers.
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Urza's Mine
Land — Urza's Mine
: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.
Mines became common as cities during the days of the artificers.
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Urza's Mine
Land — Urza's Mine
: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.
Mines became common as cities during the days of the artificers.
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Urza's Power Plant
Land — Urza's Power-Plant
: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
Artifact construction required immense resources.
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Urza's Power Plant
Land — Urza's Power-Plant
: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
Artifact construction required immense resources.
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Urza's Power Plant
Land — Urza's Power-Plant
: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
Artifact construction required immense resources.
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Urza's Power Plant
Land — Urza's Power-Plant
: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
Artifact construction required immense resources.
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Urza's Tower
Land — Urza's Tower
: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.
Urza always put Tocasia's lessons on resource-gathering to effective use.
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Urza's Tower
Land — Urza's Tower
: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.
Urza always put Tocasia's lessons on resource-gathering to effective use.
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Urza's Tower
Land — Urza's Tower
: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.
Urza always put Tocasia's lessons on resource-gathering to effective use.
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Urza's Tower
Land — Urza's Tower
: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.
Urza always put Tocasia's lessons on resource-gathering to effective use.
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