Chronicles

Image Card Info Mana cost
Abu Ja'far

Abu Ja'far

Creature — Human

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

0/1

W
Akron Legionnaire

Akron Legionnaire

Creature — Giant Soldier

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

8/4

6 W W
Angelic Voices

Angelic Voices

Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

2 W W
Blood of the Martyr

Blood of the Martyr

Instant

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.

W W W
D'Avenant Archer

D'Avenant Archer

Creature — Human Soldier Archer

: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

1/2

2 W
Divine Offering

Divine Offering

Instant

Destroy target artifact. You gain life equal to its mana value.

D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.

1 W
Indestructible Aura

Indestructible Aura

Instant

Prevent all damage that would be dealt to target creature this turn.

Theodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him.

W
Ivory Guardians

Ivory Guardians

Creature — Giant Cleric

Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

The elite guard of the Mesa High Priests, the Ivory Guardians were created to protect the innocent and faithful.

3/3

4 W W
Keepers of the Faith

Keepers of the Faith

Creature — Human Cleric

And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith."

2/3

1 W W
Petra Sphinx

Petra Sphinx

Creature — Sphinx

: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.

3/4

2 W W W
Repentant Blacksmith

Repentant Blacksmith

Creature — Human

Protection from red

"For my confession they burned me with fire And found that I was for endurance made." —*The Arabian Nights*, trans. Haddawy

1/2

1 W
Shield Wall

Shield Wall

Instant

Creatures you control get +0/+2 until end of turn.

1 W
War Elephant

War Elephant

Creature — Elephant

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"When elephants fight it is the grass that suffers." —Kikuyu proverb

2/2

3 W
Witch Hunter

Witch Hunter

Creature — Human Cleric

: Witch Hunter deals 1 damage to target player or planeswalker. , : Return target creature an opponent controls to its owner's hand.

1/1

2 W W
Azure Drake

Azure Drake

Creature — Drake

Flying

The Azure Drake would be more powerful were it not so easily distracted.

2/4

3 U
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

"O! call back yesterday, bid time return." —William Shakespeare, *King Richard the Second*

U U
Dance of Many

Dance of Many

Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

U U
Dandân

Dandân

Creature — Fish

Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân.

4/1

U U
Enchantment Alteration

Enchantment Alteration

Instant

Attach target Aura attached to a creature or land to another permanent of that type.

U
Fishliver Oil

Fishliver Oil

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.

1 U
Flash Flood

Flash Flood

Instant

Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.

Many people say that no power can bring the mountains low. Many people are fools.

U
Juxtapose

Juxtapose

Sorcery

You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

3 U
Puppet Master

Puppet Master

Enchantment — Aura

Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay . If you do, return Puppet Master to its owner's hand.

U U U
Recall

Recall

Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

X X U
Remove Soul

Remove Soul

Instant

Counter target creature spell.

Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.

1 U
Teleport

Teleport

Instant

Cast this spell only during the declare attackers step. Target creature can't be blocked this turn.

U U U
Wall of Vapor

Wall of Vapor

Creature — Wall

Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.

"Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood." —Chrysoberyl Earthsdaughter, *Incantations*

0/1

3 U
Wall of Wonder

Wall of Wonder

Creature — Wall

Defender (This creature can't attack.) : Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

So confusing is the Wall's appearance that few of its victims even see it move.

1/5

2 U U
Banshee

Banshee

Creature — Spirit

, : Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.

Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.

0/1

2 B B
Bog Rats

Bog Rats

Creature — Rat

Bog Rats can't be blocked by Walls.

Their stench was vile and strong enough, but not nearly as powerful as their hunger.

1/1

B
Cuombajj Witches

Cuombajj Witches

Creature — Human Wizard

: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.

1/3

B B
Fallen Angel

Fallen Angel

Creature — Angel

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

3/3

3 B B
Giant Slug

Giant Slug

Creature — Slug

: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)

1/1

1 B
Hasran Ogress

Hasran Ogress

Creature — Ogre

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .

3/2

B B
Hell's Caretaker

Hell's Caretaker

Creature — Horror

, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.

You might leave here, Chenndra, should another take your place . . . .

1/1

3 B
Shimian Night Stalker

Shimian Night Stalker

Creature — Nightstalker

, : All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.

"When churchyards yawn and hell itself breathes out/ Contagion to this world." —William Shakespeare, *Hamlet*

4/4

3 B B
Takklemaggot

Takklemaggot

Enchantment — Aura

Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."

2 B B
The Fallen

The Fallen

Creature — Zombie

At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.

Magic often masters those who cannot master it.

2/3

1 B B B
The Wretched

The Wretched

Creature — Demon

At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.

2/5

3 B B
Transmutation

Transmutation

Instant

Switch target creature's power and toughness until end of turn.

"You know what I was,/ You see what I am: change me, change me!" —Randall Jarrell, *The Woman at the Washington Zoo*

1 B
Wall of Shadows

Wall of Shadows

Creature — Wall

Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.

0/1

1 B B
Yawgmoth Demon

Yawgmoth Demon

Creature — Phyrexian Demon

Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.

6/6

4 B B
Active Volcano

Active Volcano

Instant

Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand.

R
Aladdin

Aladdin

Creature — Human Rogue

, : Gain control of target artifact for as long as you control Aladdin.

1/1

2 R R
Beasts of Bogardan

Beasts of Bogardan

Creature — Beast

Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.

Bogardan is a land as volatile as the creatures who live there.

3/3

4 R
Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

2 R
Fire Drake

Fire Drake

Creature — Drake

Flying : Fire Drake gets +1/+0 until end of turn. Activate only once each turn.

1/2

1 R R
Goblin Artisans

Goblin Artisans

Creature — Goblin Artificer

: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.

1/1

R
Goblin Digging Team

Goblin Digging Team

Creature — Goblin

, Sacrifice Goblin Digging Team: Destroy target Wall.

"From down here we can make the whole wall collapse!" "Uh, yeah, boss, but how do we get out?"

1/1

R
Goblin Shrine

Goblin Shrine

Enchantment — Aura

Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

"I knew it weren't no ordinary pile of—you know." —Norin the Wary

1 R R
Goblins of the Flarg

Goblins of the Flarg

Creature — Goblin Warrior

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice Goblins of the Flarg.

1/1

R
Land's Edge

Land's Edge

World Enchantment

Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability.

1 R R
Mountain Yeti

Mountain Yeti

Creature — Yeti

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white

The Yeti's single greatest asset is its unnerving ability to blend in with its surroundings.

3/3

2 R R
Primordial Ooze

Primordial Ooze

Creature — Ooze

Primordial Ooze attacks each combat if able. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay , where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.

1/1

R
Wall of Heat

Wall of Heat

Creature — Wall

Defender (This creature can't attack.)

At a distance, we mistook the sound for a waterfall . . . .

2/6

2 R
Wall of Opposition

Wall of Opposition

Creature — Wall

Defender (This creature can't attack.) : Wall of Opposition gets +1/+0 until end of turn.

Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it.

0/6

3 R R
Argothian Pixies

Argothian Pixies

Creature — Faerie

Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.

After the rape of Argoth Forest during the rule of the artificers, the Pixies of Argoth bent their magic to more practical ends.

2/1

1 G
Cat Warriors

Cat Warriors

Creature — Cat Warrior

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

These stealthy felines have survived so many battles that some believe they must possess many lives.

2/2

1 G G
Cocoon

Cocoon

Enchantment — Aura

Enchant creature you control When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.

G
Concordant Crossroads

Concordant Crossroads

World Enchantment

All creatures have haste.

G
Craw Giant

Craw Giant

Creature — Giant

Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"

6/4

3 G G G G
Cyclone

Cyclone

Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

2 G G
Emerald Dragonfly

Emerald Dragonfly

Creature — Insect

Flying : Emerald Dragonfly gains first strike until end of turn.

"Flittering, wheeling, / darting in to strike, and then / gone just as you blink." —"Dragonfly Haiku," poet unknown

1/1

1 G
Erhnam Djinn

Erhnam Djinn

Creature — Djinn

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

4/5

3 G
Ghazbán Ogre

Ghazbán Ogre

Creature — Ogre

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.

2/2

G
Metamorphosis

Metamorphosis

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.

G
Rabid Wombat

Rabid Wombat

Creature — Wombat

Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it.

0/1

2 G G
Revelation

Revelation

World Enchantment

Players play with their hands revealed.

"Many are in high place, and of renown: but mysteries are revealed unto the meek." —Ecclesiasticus 3:19

G
Scavenger Folk

Scavenger Folk

Creature — Human

, , Sacrifice Scavenger Folk: Destroy target artifact.

String, weapons, wax, or jewels—it makes no difference. Leave nothing unguarded in Scarwood.

1/1

G
Storm Seeker

Storm Seeker

Instant

Storm Seeker deals damage to target player equal to the number of cards in that player's hand.

3 G
Arcades Sabboth

Arcades Sabboth

Legendary Creature — Elder Dragon

Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay . Each untapped creature you control gets +0/+2 as long as it's not attacking. : Arcades Sabboth gets +0/+1 until end of turn.

7/7

2 G G W W U U
Axelrod Gunnarson

Axelrod Gunnarson

Legendary Creature — Giant

Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker.

5/5

4 B B R R
Ayesha Tanaka

Ayesha Tanaka

Legendary Creature — Human Artificer

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) : Counter target activated ability from an artifact source unless that ability's controller pays . (Mana abilities can't be targeted.)

2/2

W W U U
Chromium

Chromium

Legendary Creature — Elder Dragon

Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay .

7/7

2 W W U U B B
Dakkon Blackblade

Dakkon Blackblade

Legendary Creature — Human Warrior

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

"My power is as vast as the plains; my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins." —Dakkon Blackblade, *Memoirs*

*/*

2 W U U B
Gabriel Angelfire

Gabriel Angelfire

Legendary Creature — Angel

At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

4/4

3 G G W W
Johan

Johan

Legendary Creature — Human Wizard

At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.

5/4

3 R G W
Kei Takahashi

Kei Takahashi

Legendary Creature — Human Cleric

: Prevent the next 2 damage that would be dealt to target creature this turn.

2/2

2 G W
Marhault Elsdragon

Marhault Elsdragon

Legendary Creature — Elf Warrior

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Marhault Elsdragon follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart.

4/6

3 R R G
Nebuchadnezzar

Nebuchadnezzar

Legendary Creature — Human Wizard

, : Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.

3/3

3 U B
Nicol Bolas

Nicol Bolas

Legendary Creature — Elder Dragon

Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay . Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.

7/7

2 U U B B R R
Palladia-Mors

Palladia-Mors

Legendary Creature — Elder Dragon

Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay .

7/7

2 R R G G W W
Rubinia Soulsinger

Rubinia Soulsinger

Legendary Creature — Faerie

You may choose not to untap Rubinia Soulsinger during your untap step. : Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.

2/3

2 G W U
Sivitri Scarzam

Sivitri Scarzam

Legendary Creature — Human

Even the brave have cause to tremble at the sight of Sivitri Scarzam. Who else has tamed Scarzam's Dragon?

6/4

5 U B
Sol'kanar the Swamp King

Sol'kanar the Swamp King

Legendary Creature — Demon

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.

5/5

2 U B R
Stangg

Stangg

Legendary Creature — Human Warrior

When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.

3/4

4 R G
Tobias Andrion

Tobias Andrion

Legendary Creature — Human Advisor

Administrator of the military state of Sheoltun, Tobias Andrion is the military right arm of the empire and the figurehead of its freedom.

4/4

3 W U
Tor Wauki

Tor Wauki

Legendary Creature — Human Archer

: Tor Wauki deals 2 damage to target attacking or blocking creature.

3/3

2 B B R
Vaevictis Asmadi

Vaevictis Asmadi

Legendary Creature — Elder Dragon

Flying At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay . : Vaevictis Asmadi gets +1/+0 until end of turn. : Vaevictis Asmadi gets +1/+0 until end of turn. : Vaevictis Asmadi gets +1/+0 until end of turn.

7/7

2 B B R R G G
Xira Arien

Xira Arien

Legendary Creature — Insect Wizard

Flying , : Target player draws a card.

A regular guest at the Royal Masquerade, Arien is the envy of the Court. She appears in a new costume every hour.

1/2

B R G
Arena of the Ancients

Arena of the Ancients

Artifact

Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients enters the battlefield, tap all legendary creatures.

3
Ashnod's Altar

Ashnod's Altar

Artifact

Sacrifice a creature: Add .

3
Ashnod's Transmogrant

Ashnod's Transmogrant

Artifact

, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.

Ashnod found few willing to trade their humanity for the power she offered them.

1
Barl's Cage

Barl's Cage

Artifact

: Target creature doesn't untap during its controller's next untap step.

For a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.

4
Book of Rass

Book of Rass

Artifact

, Pay 2 life: Draw a card.

6
Bronze Horse

Bronze Horse

Artifact Creature — Horse

Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.

4/4

7
Feldon's Cane

Feldon's Cane

Artifact

, Exile Feldon's Cane: Shuffle your graveyard into your library.

Feldon found the first of these canes frozen in the Ronom Glacier.

1
Fountain of Youth

Fountain of Youth

Artifact

, : You gain 1 life.

The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.

0
Gauntlets of Chaos

Gauntlets of Chaos

Artifact

, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.

5
Horn of Deafening

Horn of Deafening

Artifact

, : Prevent all combat damage that would be dealt by target creature this turn.

"A blast, an echo . . . then silence."

4
Jalum Tome

Jalum Tome

Artifact

, : Draw a card, then discard a card.

This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystic runes.

3
Jeweled Bird

Jeweled Bird

Artifact

Remove Jeweled Bird from your deck before playing if you're not playing for ante. : Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.

1
Living Armor

Living Armor

Artifact

, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value.

Though it affords excellent protection, few don this armor. The process is uncomfortable and not easily reversed.

4
Obelisk of Undoing

Obelisk of Undoing

Artifact

, : Return target permanent you both own and control to your hand.

The Battle of Tomakul taught Urza not to rely on fickle reinforcements.

1
Rakalite

Rakalite

Artifact

: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.

Urza was the first to understand that the war would not be lost for lack of power, but for lack of troops.

6
Runesword

Runesword

Artifact

, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

6
Sentinel

Sentinel

Artifact Creature — Shapeshifter

: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)

1/1

4
Serpent Generator

Serpent Generator

Artifact

, : Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

6
Tormod's Crypt

Tormod's Crypt

Artifact

, Sacrifice Tormod's Crypt: Exile target player's graveyard.

The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.

0
Triassic Egg

Triassic Egg

Artifact

, : Put a hatchling counter on Triassic Egg. Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg. • You may put a creature card from your hand onto the battlefield. • Return target creature card from your graveyard to the battlefield.

4
Voodoo Doll

Voodoo Doll

Artifact

At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it. , : Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.

6
City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.

Safe Haven

Safe Haven

Land

, : Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

Mines became common as cities during the days of the artificers.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

Mines became common as cities during the days of the artificers.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

Mines became common as cities during the days of the artificers.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

Mines became common as cities during the days of the artificers.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Artifact construction required immense resources.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Artifact construction required immense resources.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Artifact construction required immense resources.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Artifact construction required immense resources.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza always put Tocasia's lessons on resource-gathering to effective use.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza always put Tocasia's lessons on resource-gathering to effective use.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza always put Tocasia's lessons on resource-gathering to effective use.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza always put Tocasia's lessons on resource-gathering to effective use.