Commander Legends: Battle for Baldur's Gate
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Legendary Enchantment Creature — Background If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color. Choose a Background (You can have a Background as a second commander.) 3/3 |
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Legendary Creature — Human Warrior When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.) 4/4 |
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Creature — Elder Dragon Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. 7/10 |
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Creature — Halfling Cleric Flash Whenever an opponent searches their library, you gain 1 life and draw a card. "Knowledge is the greatest tool of the mortal mind, outweighing anything made by mortal hands. Before anything else can exist, the idea must exist." 2/2 |
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Sorcery Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus. Smoke clogged the streets and rubble littered the ground, but sunlight shining on the long-lost towers of Elturel was still a beautiful sight. |
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Instant This spell costs less to cast for each opponent you're attacking. Exile target creature. "After voyaging all the way through the Astral Sea with my life hanging by a silver thread, fighting the mind flayer was the easy part." |
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Creature — Human Cleric Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn. "The Lord of Darkness elevates only those who serve." 2/2 |
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Enchantment Flash When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield. |
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Creature — Angel Knight Flying, myriad Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. 4/4 |
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Creature — Spirit Flying Lure the Unwary — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player get +1/+0. Follow the light at your own risk. 1/3 |
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Blessed Hippogriff // Tyr's Blessing Creature — Hippogriff Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3 |
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Blessed Hippogriff // Tyr's Blessing Instant — Adventure Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Instant Exile target creature, then roll a d20. 1—9 | Its controller creates a 4/4 green Ox creature token. 10—19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token. |
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Crystal Dragon // Rob the Hoard Creature — Dragon Flying, vigilance "Wait, it was just guarding a bunch of eggs! Where is the treasure?" —Xalcorin the bard 4/4 |
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Crystal Dragon // Rob the Hoard Sorcery — Adventure Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) "Wait, it was just guarding a bunch of eggs! Where is the treasure?" —Xalcorin the bard |
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Sorcery Each opponent draws a card, then you draw a card for each opponent who drew a card this way. "It's a win-win arrangement. I just happen to win the most." —Duke Thalamra Vanthampur |
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Creature — Human Cleric When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/3 |
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Legendary Creature — Human Peasant : Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Choose a Background (You can have a Background as a second commander.) 2/4 |
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Legendary Enchantment — Background Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control." You have traveled to many places, over mountains and across seas, but a new journey always calls. |
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Legendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." You carry the security of Baldur's Gate on your shoulders, and you welcome the weight of responsibility. |
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Creature — Gnome Soldier Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer. "Got the remaining citizens to safety! These miscreants have an appointment with my spear." 2/2 |
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Creature — Gith Monk Flash Flying Psychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control. The githzerai dwell in the heart of Limbo, shaping the chaos of that plane with their powerful psionic abilities. 3/2 |
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Creature — Giant Knight Vigilance When Goliath Paladin enters the battlefield, you take the initiative. "Why do you cower in the darkness, little gnolls? If you would challenge me, step into the light." 3/6 |
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Artifact — Equipment Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip (: Attach to target creature you control. Equip only as a sorcery.) In the light of its gleaming blade, the faithful shine and the wicked cower. |
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Guardian Naga // Banishing Coils Creature — Naga Vigilance As long as it's your turn, prevent all damage that would be dealt to Guardian Naga. 5/6 |
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Guardian Naga // Banishing Coils Instant — Adventure Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.) |
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Instant Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Creature — Dwarf Cleric Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. 3/3 |
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Horn of Valhalla // Ysgard's Call Artifact — Equipment Equipped creature gets +1/+1 for each creature you control. Equip |
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Horn of Valhalla // Ysgard's Call Sorcery — Adventure Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.) |
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Creature — Tiefling Warrior Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. "Get behind my shield!" 3/3 |
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Legendary Enchantment — Background Commander creatures you own have "Creature tokens you control get +2/+2." Your family needed a farmer, so you tilled. Your town needed a fighter, so you trained. When your people needed a leader, you knew what you had to do. |
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Legendary Creature — Gith Warrior If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.) 3/3 |
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Instant Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step. |
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Enchantment Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) |
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Legendary Creature — Elephant Angel Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.) 3/2 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. |
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Enchantment — Aura Enchant nonland permanent Enchanted permanent is a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.) |
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Legendary Enchantment — Background Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) |
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Pegasus Guardian // Rescue the Foal Creature — Pegasus Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying. 3/3 |
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Pegasus Guardian // Rescue the Foal Instant — Adventure Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.) |
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Legendary Creature — Human Monk Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.) 0/3 |
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Sorcery Roll a d20. 1—9 | Create two 1/1 white Soldier creature tokens. 10—19 | Create two 2/2 white Knight creature tokens. 20 | Create three 2/2 white Knight creature tokens. |
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Creature — Elemental Spirit Flash Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand. Fortunately for lost travelers, chwingas' curiosity often gets the better of their shyness. 2/2 |
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Creature — Elf Scout When Roving Harper enters the battlefield, draw a card. The Harpers value peaceful coexistence, historical preservation, and harmony with nature, and each day they spread their ideals a little farther. 2/2 |
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Creature — Bird Flying Keen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 1/1 |
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Sorcery Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way. A searing light that spares only the chosen. |
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Sorcery Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. It was a big day for the gravediggers at Cliffside Cemetery. |
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Creature — Unicorn : Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. Only the good-hearted may set foot in a unicorn's domain. 1/2 |
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Enchantment — Aura Flash Enchant creature Enchanted creature gets +0/+10. "Ooh, nice shot! I almost felt that one." |
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Creature — Cat Ranger Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 3/2 |
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Enchantment When Undercellar Sweep enters the battlefield, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking. |
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Legendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent." You've always been happiest fighting for a cause you believe in alongside loyal comrades. |
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Creature — Orc Cleric When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3 |
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Creature — Angel Flash Flying When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.) 4/4 |
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Creature — Human Soldier Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 1/1 |
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Instant Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards. "You trespass on sacred ground, monster. Leave while you still can." |
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Instant Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens. Their only mistake was giving the bard time to speak. |
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Creature — Bird Rogue Flying When Aarakocra Sneak enters the battlefield, you take the initiative. "Shhh! I think I hear goblins. And I definitely smell them." 1/4 |
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Legendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.) 3/2 |
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Creature — Elder Dragon Flying Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. 8/8 |
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Instant Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card. "My whims dictate the fate of nations. Your pitiful mortal magic is no more significant than a gnat buzzing in my ear." |
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Instant Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card. "It's as much of a trick of the mind as it is a trick of the eye." |
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Sorcery Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure. Tales of heroes past galvanize the heroes of the future. |
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Legendary Enchantment — Background Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card." You love the smell of dusty tomes, the flicker of candles during late-night reading, and the old texts that bring to life the scholars who have come before. |
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Sorcery Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped. |
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Instant Roll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards. |
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Creature — Cat Beast Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. "Isn't she the cutest thing you've almost seen?" —Doen, purveyor of exotic pets 2/2 |
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Instant This spell costs less to cast if you control a Dragon. Draw three cards. The wyrmling studied the ancient carvings and dreamed of a day when her own exploits would be immortalized in stone. |
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Creature — Dragon Rogue , : Draw a card, then discard a card. Erdur never thought of it as stealing. Treasure simply didn't deserve to be stuck underground where no one could admire it. 1/2 |
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Instant Counter target spell. Its controller draws a card. Draw a card. In her dream, Lola gazed into a mirror. Her familiar features warped, her jaw stretching wider and wider until it cracked and her reflection pulled her into its gaping maw. |
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Legendary Enchantment — Background Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." You're driven not by a lust for gold or baubles, but by the thrill of danger and the excitement of the unknown. |
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Instant For each opponent, you create a token that's a copy of up to one target creature that player controls. "Why simply sit back and applaud the good ideas of others when I can improve upon them?" —Elminster |
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Creature — Orc Wizard When Feywild Caretaker enters the battlefield, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying. "Hello, my fluttering friends! Isn't it a beautiful day?" 3/4 |
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Legendary Enchantment — Background Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying." Fey energy clings to you, a shimmering reminder of your otherworldly travels. |
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Enchantment Instant and sorcery spells you cast cost less to cast for each time you've cast a commander from the command zone this game. Warnis had always felt a glimmer of potential within herself, flickering just out of reach. That night, as the cultists attacked, it became a torrent of power that was hers to command. |
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Legendary Creature — Human Wizard Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.) 1/3 |
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Instant Exile target spell, then roll a d20 and add that spell's mana value. 1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled. |
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Artifact — Equipment Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Creature — Merfolk Rogue Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. Harbormasters tend to forget that security shouldn't stop at the surface. 0/3 |
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Illithid Harvester // Plant Tadpoles Creature — Horror Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures. "Your mind belongs to the Emperor now." 4/4 |
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Illithid Harvester // Plant Tadpoles Sorcery — Adventure Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.) "Your mind belongs to the Emperor now." |
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Legendary Creature — Human Rogue Wizard Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 2/3 |
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Sorcery Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary. "You will serve me better in this form." —Jon Irenicus |
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Creature — Dragon Flying Confounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step. 4/3 |
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Creature — Bird Artificer Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying. Though her words may be unoriginal, her creations are anything but. 1/1 |
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Enchantment As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. A family that welcomes birds of all feathers. |
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Artifact : Add . When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Sorcery Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards. Percival's clothes itched and his dinner was unpleasantly wriggly, but the kobold looked like he was having the time of his life. |
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Creature — Faerie Flying When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn. 2/2 |
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Instant — Adventure Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Artifact — Equipment When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Creature — Dragon Wizard Bigby's Hand — : Untap two other target permanents. Activate only as a sorcery and only once each turn. "Don't worry, I can reach it." 2/3 |
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Creature — Dragon Flying When Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/5 |
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Creature — Dragon Flying : Target creature gains flying until end of turn. Pseudodragons are favored companions of wizards, prized for their cunning and curiosity. 2/1 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2. |
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Legendary Creature — Dragon Artificer You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.) "Sure, you can get one elsewhere . . . if you want a knockoff that'll break the first time you use it." 2/4 |
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Artifact — Equipment Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip Equip Shaman, Warlock, or Wizard It offers the power to shape worlds and the elegance to do so with style. |
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Instant Choose two target creatures controlled by different players. Return those creatures to their owners' hands. True love means always knowing what's on the other's mind. |
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Creature — Dragon Turtle This spell costs less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) 7/7 |
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Sapphire Dragon // Psionic Pulse Creature — Dragon Flying Whenever Sapphire Dragon attacks or blocks, scry 2. 5/6 |
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Sapphire Dragon // Psionic Pulse Instant — Adventure Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Hag When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn. 3/5 |
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Instant — Adventure Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.) |
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Legendary Enchantment — Background Commander creatures you own have ": This creature becomes a copy of another target creature." You see your next disguise in every stranger's smile. |
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Enchantment — Aura Flash Enchant creature When Stunning Strike enters the battlefield, tap enchanted creature and remove it from combat. As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step. |
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Legendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." You were born at sea, and your legs are steadiest when the waves are rowdiest. |
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Sword Coast Serpent // Capsizing Wave Creature — Serpent Dragon Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn. 6/6 |
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Sword Coast Serpent // Capsizing Wave Instant — Adventure Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Elf Monk When Tomb of Horrors Adventurer enters the battlefield, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) 4/4 |
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Creature — Orc Rogue Sleight of Hand — : Draw two cards. "May Lady Luck smile upon you some other day, pal." 1/3 |
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Legendary Creature — Human Wizard Vigilance : Add an amount of equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.) 2/3 |
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Legendary Creature — Human Wizard When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact." , : Draw a card for each creature type noted for target permanent you control named Volo's Journal. Choose a Background 2/3 |
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Creature — Faerie Elf Wizard Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand. "If you want a warm welcome, you'll have to seek it elsewhere." 2/2 |
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Creature — Human Wizard Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost less to cast. You may cast sorcery spells as though they had flash. 3/3 |
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Young Blue Dragon // Sand Augury Creature — Dragon Flying "I see the far side of tomorrow and the lost memories of queens. What do you wish to learn?" 3/3 |
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Young Blue Dragon // Sand Augury Sorcery — Adventure Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) "I see the far side of tomorrow and the lost memories of queens. What do you wish to learn?" |
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Legendary Enchantment — Background Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life." You give your clients what they want at a fair price. What happens after that is none of your concern. |
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Legendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn." Your skill, dexterity, and moral flexibility make you a valuable asset to your guild. |
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Altar of Bhaal // Bone Offering Artifact , , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. |
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Altar of Bhaal // Bone Offering Sorcery — Adventure Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.) |
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Sorcery You draw three cards and you lose 3 life. "Of course it can be yours. Anything is possible, for the right price. Speaking of which . . ." |
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Creature — Elder Dragon Flying Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. 7/6 |
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Instant Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) "What's softer than silk, stronger than steel, and quieter than thought?" —Warlock riddle |
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Sorcery Creatures target player controls get -2/-2 until end of turn. Burning slowly into annihilation, the elder evil Hadar grants fearsome powers to warlocks willing to help satiate its dark hunger. |
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Instant Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way. "Stop bleeding. It's distracting." —Astarion, the Decadent |
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Sorcery Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) There is no line Jon Irenicus would not cross to regain his lost immortality. |
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Sorcery Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. For the patriar class, wealth is in the blood. |
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Creature — Human Cleric , Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. The bell's unearthly chime slips into the ears of the dead, waking them rudely from their eternal slumber. 2/1 |
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Sorcery Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way. Bhaal's mortal children carried within them a darkness that, left unchecked, would devour them all. |
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Instant Destroy target nonlegendary creature. "We simply cannot tolerate a petty thief among the servants. I'm afraid I'll have to let you go." —Rog, steward of House Rillyn |
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Creature — Devil Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature. To these fiends, there's no symphony more beautiful than the melodies of rattling chains and ripping flesh. 4/2 |
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Sorcery All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. As the acrid fumes drifted through the Lower City, even the vermin ceased to stir. |
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Legendary Enchantment — Background Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.) You've never cared much for laws or authority, especially when they get in your way. |
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Legendary Enchantment — Background Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." You embrace power at any cost, and if it consumes you, so be it. |
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Instant As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "That's a pretty ring! Trade you my knife for it." |
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Creature — Horror Menace Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. 6/6 |
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Sorcery Target player draws X cards and loses X life, where X is the number of cards in their graveyard. The Night Serpent tasted the warlock's ambition and savored the dark hunger in her soul. |
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Creature — Beholder Skeleton When Ghastly Death Tyrant enters the battlefield, choose one — • Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value. • Death Ray — Creatures you control gain deathtouch until end of turn. 6/5 |
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Artifact — Equipment Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip |
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Instant — Adventure Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.) |
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Creature — Frog Horror As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch. 4/1 |
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Sorcery — Adventure Mill four cards. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Tiefling Rogue Assassin Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card. "Of course it's part of my plan. Who do you think started the bar fight?" 2/1 |
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Creature — Frog Demon Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn. 6/6 |
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Instant — Adventure Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Horror Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield. Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. 2/4 |
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Creature — Fungus Warrior Lifelink Mold Harvest — , Sacrifice another creature or an artifact: Put a +1/+1 counter on Mold Folk. "Corpses of those slain by russet mold grow new moldies. Not the legacy most of us aspire to." —Elminster 1/1 |
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Instant Destroy target creature. "Pave your path to the throne with yet another body if you must, Sarevok. It will make your stolen godhood no less false." —Gorion, wise mentor |
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Sorcery Roll a d20. 1—9 | Choose an opponent. That player sacrifices a creature. 10—19 | Each opponent sacrifices a creature. 20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls. |
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Creature — Cat Rogue Psychic Blades — : Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) "Your death will make a fine tribute for the Lord of Bones." 2/3 |
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Creature — Imp Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) It listens to all of their plans and plots creative ways to turn them to ruin. 2/1 |
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Creature — Horror Weird Insight — When Nothic dies, roll a d20. 1—9 | You draw a card and you lose 1 life. 10—19 | You draw two cards and you lose 2 life. 20 | You draw seven cards and you lose 7 life. 4/3 |
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Artifact — Equipment As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card. |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. |
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Creature — Tiefling Warlock Lifelink When Passageway Seer enters the battlefield, you take the initiative. At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer. "I'm certain there's a shortcut here . . ." 2/2 |
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Creature — Human Rogue Assassin When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. 3/4 |
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Legendary Creature — Human Rogue Menace At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 3/2 |
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Legendary Creature — Human Knight At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.) 3/4 |
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Legendary Enchantment — Background Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card." Most see the Mad Mage as a deranged menace, but you recognize the genius behind his paranoia. |
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Legendary Creature — Human Elf Cleric , , Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.) "Shar's will shall be done. As sure as night will fall." 3/4 |
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Enchantment At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.) |
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Legendary Creature — Snake Cleric Warlock , Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.) 3/3 |
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Creature — Dwarf Citizen When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") , Sacrifice another creature or a Treasure: Draw a card. "Buy something or move along." 1/4 |
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Creature — Insect Bat Flying Stirge can't block. Blood Drain — , Pay 1 life, Sacrifice Stirge: Draw a card. "I will never complain about mosquitos again." —Imoen 1/1 |
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Sorcery You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.) The air itself shuddered at the wizard's words, and from the dark beyond, her call was answered. |
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Artifact — Equipment When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Topaz Dragon // Entropic Cloud Creature — Dragon Flying, deathtouch What its gaze doesn't wither, its breath surely will. 4/4 |
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Topaz Dragon // Entropic Cloud Instant — Adventure Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.) What its gaze doesn't wither, its breath surely will. |
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Creature — Lizard Warrior Menace (This creature can't be blocked except by two or more creatures.) When Underdark Explorer enters the battlefield, you take the initiative. "Keep your fancy magic. All I need is a hook and a sturdy length of rope." 5/3 |
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Creature — Dwarf Barbarian When Vicious Battlerager enters the battlefield, you take the initiative. Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life. 1/5 |
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Legendary Creature — Elf Cleric At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.) 2/3 |
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Creature — Bird Demon Flying Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life. "Don't try to bribe them. They'll take your gold *and* your liver." —Volo's field notes 3/3 |
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Creature — Halfling Rogue Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "The Zhentarim are ruthless, unscrupulous, and dishonest. But I must admit, they are effective." —Commander Liara Portyr 2/1 |
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Legendary Creature — Dwarf Cleric Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.) 3/3 |
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Amethyst Dragon // Explosive Crystal Creature — Dragon Flying, haste "At least it's a beautiful way to die." —Erinis, gloom stalker 4/4 |
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Amethyst Dragon // Explosive Crystal Sorcery — Adventure Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.) "At least it's a beautiful way to die." —Erinis, gloom stalker |
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Creature — Elder Dragon Flying Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. 6/5 |
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Creature — Demon Flying Whenever Balor attacks or dies, choose one or more. Each mode must target a different player. • Target opponent draws three cards, then discards three cards at random. • Target opponent sacrifices a nontoken artifact. • Balor deals damage to target opponent equal to the number of cards in their hand. 5/5 |
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Creature — Dragon Shaman Scorching Ray — : Bhaal's Invoker deals 4 damage to each opponent. "The Lord of Murder has freed me from the shackles of mortal laws and gifted me with fire to carry out his will." 4/2 |
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Creature — Human Shaman When Bloodboil Sorcerer enters the battlefield, you take the initiative. Crown of Madness — , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3 |
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Instant Breath Weapon deals 2 damage to each non-Dragon creature. "In the name of Tempus, Lord of Battles, you will die honorably in righteous fire." |
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Artifact : Add . If that mana is spent on a Dragon creature spell, it gains haste until end of turn. The essence of a red dragon burns within, always ready to rise with wrath. |
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Creature — Human Barbarian Trample When Caves of Chaos Adventurer enters the battlefield, you take the initiative. Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn. 5/3 |
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Sorcery Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) When Sarevok's deception was unmasked, the cheering crowd erupted into an outraged mob. |
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Enchantment At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. |
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Legendary Enchantment — Background Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying." You know that mighty dracoliches will one day rule over this world. For you, that day can't come soon enough. |
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Instant Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control. "Every cave-in is Moradin telling you to leave the earth where it is." —Halgar, dwarven recluse |
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Creature — Tiefling Peasant Trample, myriad As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls. They fought with the desperate courage of those who have nothing left to lose. 0/4 |
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Creature — Dragon Flying "Watch out for its teeth, tail, claws, wings, back, and front." —Olga, cavalier 6/3 |
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Sorcery — Adventure Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.) "Watch out for its teeth, tail, claws, wings, back, and front." —Olga, cavalier |
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Creature — Giant Bard Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 4/4 |
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Sorcery This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets. The orchard soon reeked of sulfur, smoke, and scorched bugbear, with just a hint of peach. |
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Legendary Creature — Dragon Flying Whenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Choose a Background (You can have a Background as a second commander.) 3/4 |
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Creature — Elemental Shaman Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) : Creatures you control named Genasi Enforcers get +1/+0 until end of turn. 1/3 |
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Creature — Gnoll This spell costs less to cast for each opponent who was dealt damage this turn. Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5 |
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Legendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") Your discerning eye for value makes you nearly impossible to swindle. |
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Legendary Creature — Goblin Shaman Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.) Choose a Background (You can have a Background as a second commander.) 2/2 |
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Creature — Ogre Whenever Hoarding Ogre attacks, roll a d20. 1—9 | Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") 10—19 | Create two Treasure tokens. 20 | Create three Treasure tokens. 3/3 |
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Creature — Human Artificer Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent. "Sure, you can help me calibrate the aiming mechanism. Stand over there." 3/1 |
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Sorcery Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") "What do you mean 'Does it work?' What an insulting question." |
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Creature — Dwarf Bard Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/1 |
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Artifact — Equipment Flash When Javelin of Lightning enters the battlefield, attach it to target creature you control. As long as it's your turn, equipped creature gets +2/+0 and has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Legendary Creature — Tiefling Barbarian Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.) 5/4 |
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Instant Lightning Bolt deals 3 damage to any target. "Hasn't she heard of knocking?!" —Snerd, Flaming Fist guard |
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Legendary Creature — Dragon Shaman Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value. Choose a Background (You can have a Background as a second commander.) Her hunger for power consumes what the fire cannot. 1/3 |
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Creature — Phoenix Flying : Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. A flame as bright and merciless as the sun. 4/2 |
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Instant Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. Draw a card. Kobold tactics rarely account for little things like diplomacy, mercy, or surrender. |
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Creature — Dragon Noble When Patron of the Arts enters the battlefield or dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "It's okay. My mother owns the museum." 3/1 |
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Legendary Enchantment — Background Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) The last thing anyone would describe you as is shy. You love the spotlight, and it loves you back. |
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Creature — Dragon Barbarian Sacrifice Reckless Barbarian: Add . The best defense is not even knowing what the word "defense" means. 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Creature — Dragon Bard Defender When Stirring Bard enters the battlefield, you take the initiative. Mantle of Inspiration — : Target creature gains menace and haste until end of turn. At the first sign of danger, she breaks out the power chords. 0/4 |
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Instant When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. "I alone am worthy to decide where lighting strikes." —Hekaton, storm giant king |
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Legendary Enchantment — Background Commander creatures you own have ", Sacrifice another creature or an artifact: This creature deals 1 damage to any target." Your harsh upbringing on the streets of the city left you crafty, resilient, and wise beyond your years. |
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Creature — Dragon Rogue Warrior When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn. 2/2 |
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Creature — Kobold Haste Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Pozo's heart was full of courage, right up until it was full of elven steel. 0/1 |
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Legendary Enchantment — Background Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn." The only thing you love more than a good drink is a good fight. Luckily, one usually follows the other. |
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Sorcery Roll a d20. 1—9 | Thunderwave deals 3 damage to each creature. 10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control. |
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Creature — Dragon Warrior Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 4/3 |
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Two-Handed Axe // Sweeping Cleave Artifact — Equipment Whenever equipped creature attacks, double its power until end of turn. Equip |
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Two-Handed Axe // Sweeping Cleave Instant — Adventure Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.) |
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Artifact , : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three. |
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Creature — Tiefling Rogue , , Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card. Wealthy patriars make up the vast majority of both his victims and his customers. 4/2 |
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Instant Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order. |
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Creature — Dragon Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. "We'll put it all back! The gems, the gold, the chalice that would've looked great on my mantle; we'll put everythi—" 5/5 |
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Legendary Creature — Human Warlock If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. Choose a Background (You can have a Background as a second commander.) 1/1 |
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Instant Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1—14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy. |
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Young Red Dragon // Bathe in Gold Creature — Dragon Flying Young Red Dragon can't block. For most, deadly. For a dragon, decadent. 3/2 |
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Young Red Dragon // Bathe in Gold Instant — Adventure Create a Treasure token. (Then exile this card. You may cast the creature later from exile.) For most, deadly. For a dragon, decadent. |
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Sorcery Choose one — • Threaten the Merchant — Each creature blocks this turn if able. • Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Legendary Enchantment — Background Commander creatures you own have "The first Dragon spell you cast each turn costs less to cast." You were on a wayward path until Bahamut showed you that power and kindness can unite beneath the same banner. |
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Creature — Dragon Barbarian Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard. The raging green dragon left destruction—and at least one admirer—in its wake. 0/0 |
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Creature — Elder Dragon Flying Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. 7/7 |
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Creature — Dragon Ranger Trample When Avenging Hunter enters the battlefield, you take the initiative. "I will remember my friends. But you? You won't be remembered at all." 5/4 |
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Instant Up to two target creatures you control each deal damage equal to their power to another target creature. "Boo, let's see how this miscreant handles a furry missile of justice!" |
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Sorcery Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy. "I'll see your three dragons and raise you two fists!" |
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Creature — Dryad Whenever another nontoken creature enters the battlefield, you may pay . If you do, that creature's controller creates a token that's a copy of that creature. Life runs wild amid the tangled branches. 4/4 |
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Creature — Gnome Ranger Whenever Carefree Swinemaster attacks, you may pay . If you do, create a 2/2 green Boar creature token that's tapped and attacking. "C'mon, Boodigan, let's go see what kind of treasure this place has!" 1/4 |
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Creature — Gnome Druid When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 1/1 |
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Legendary Enchantment — Background Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens." You've always preferred the company of animals to people. |
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Creature — Elf Ranger Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper. When he's threatened, the forest buzzes and the air hums with dragonfly wings. 1/1 |
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Creature — Badger When Colossal Badger enters the battlefield, you gain 3 life. Rip through enough dirt and you'll eventually find something edible. 6/5 |
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Sorcery — Adventure Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way. Rip through enough dirt and you'll eventually find something edible. |
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Creature — Dragon Bard When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. "We must never allow the deeds of our great ancestors to be forgotten." 4/3 |
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Dread Linnorm // Scale Deflection Creature — Snake Dragon Dread Linnorm can't be blocked by creatures with power 3 or less. A serpent's cruelty, a dragon's appetite. 7/6 |
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Dread Linnorm // Scale Deflection Instant — Adventure Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.) A serpent's cruelty, a dragon's appetite. |
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Creature — Dwarf Druid When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle. 2/2 |
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Sorcery You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) Bone, root, and seed—the past, the present, and future in one handful of earth. |
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Creature — Elemental Dragon This spell costs less to cast, where X is the total mana value of Dragons you control. Flying, trample , Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. 10/10 |
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Emerald Dragon // Dissonant Wave Creature — Dragon Flying, trample Emerald dragons hate prying eyes, and they have a host of ways to deter them. 4/4 |
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Emerald Dragon // Dissonant Wave Instant — Adventure Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.) Emerald dragons hate prying eyes, and they have a host of ways to deter them. |
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Legendary Creature — Halfling Ranger Deathtouch Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.) 3/3 |
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Creature — Spider Beast Reach "Filthy, sticky, vile, noxious—and I haven't even started describing the webs." —Erinis, gloom stalker 2/5 |
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Instant — Adventure Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.) "Filthy, sticky, vile, noxious—and I haven't even started describing the webs." —Erinis, gloom stalker |
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Sorcery Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative. "Careful near those pretty glowing plants. What do you think they feed on?" —Talin, Underdark guide |
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Creature — Insect Trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Other creatures you control have trample and ward . 8/8 |
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Legendary Creature — Elf Druid : Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.) 2/4 |
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Legendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." You're a born explorer, happiest forging your way through the untamed wilds. |
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Artifact : Add . When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.) |
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Legendary Creature — Human Elf Druid Tokens you control have ": Add ." Choose a Background (You can have a Background as a second commander.) "The Harpers' movement grows, but it needs sunlight to blossom. We can be that light." 2/3 |
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Instant Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. Prevent all combat damage that would be dealt this turn. |
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Creature — Dragon Flying Lurking Green Dragon can't attack unless defending player controls a creature with flying. "Territorial. Scary. No further notes." —Volo's field notes 4/4 |
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Sorcery Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Legendary Enchantment — Background Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them." You never thought "rations" was an appropriate term for the feasts you prepare for your party. |
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Monster Manual // Zoological Study Artifact , : You may put a creature card from your hand onto the battlefield. The detail really makes the monsters jump off the page. |
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Monster Manual // Zoological Study Sorcery — Adventure Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.) The detail really makes the monsters jump off the page. |
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Creature — Fungus Infesting Spores — When Myconid Spore Tender enters the battlefield, destroy up to one target artifact or enchantment. Myconid colonies grow and expand at an aggressive rate, but they are friendly and peaceful unless provoked. 4/1 |
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Sorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle. Druidcraft is a simple invocation to spirits of nature, promising a glimpse of nature's secrets. |
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Sorcery Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control. |
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Creature — Bird Bear Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order. 3/3 |
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Creature — Goblin Druid At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card. When your pack is nowhere to be found, you form a new one. 1/4 |
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Instant Target creature gains deathtouch until end of turn. Draw a card. "Breath of basilisk, sting of scorpion, or medusa's tears? All may be distilled, for a price." |
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Enchantment — Aura Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) |
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Legendary Enchantment — Background Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types. Your parents taught you that strength can be nurtured and honed, no matter one's size. |
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Artifact — Equipment Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip ". . . and I will need an equally righteous but slightly smaller saddle for my space hamster companion." —Minsc, beloved ranger |
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Creature — Dragon Druid : Add . When you spend this mana to cast a Dragon creature spell, you gain 2 life. "Life always starts small. Only time will tell what heights it may reach." 0/2 |
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Creature — Elf Ranger Reach Sharpshooter Elf's power is equal to the number of creatures you control. When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. */2 |
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Creature — Dragon Druid Conjure Elemental — : Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. "Arise, friend, and seize the horizon in the name of the Oak Father." 3/2 |
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Legendary Creature — Dragon Ranger Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.) 4/4 |
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Creature — Snake Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. 1/3 |
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Sorcery Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) "That half is yours. These halves are mine." |
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Sorcery Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. "By the time you've seen it all, all have already changed." —Wandering treant, name unknown |
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Creature — Fungus Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token. : Add one mana of any color. Water, barley, yeast, darkness—the tavern cellar had everything a growing mold could need. 1/2 |
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Creature — Giant Warrior Vigilance When Undermountain Adventurer enters the battlefield, you take the initiative. : Add . If you've completed a dungeon, add six instead. 3/4 |
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Legendary Creature — Bear Warrior This spell can't be countered. Vigilance, reach, trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Choose a Background (You can have a Background as a second commander.) 2/2 |
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Instant Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so. |
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Sorcery Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn. |
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Legendary Creature — Human Shaman : Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. 3/5 |
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Legendary Creature — Vampire Elf Rogue Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn. 4/4 |
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Legendary Creature — Human Warlock , Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. Better the cold night than her warm hospitality. 3/3 |
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Legendary Creature — God As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. 5/2 |
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Legendary Creature — God As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. 4/4 |
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Legendary Creature — Orc Ranger Trample Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. She roams the border between wilderness and civilization, protecting those who need it most. 3/3 |
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Legendary Creature — Human Soldier Whenever you attack, spells you cast from exile this turn cost less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. "It's a ghoul-eat-you world out there. Follow my orders if you want to survive." 5/3 |
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Legendary Creature — Human Noble Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. Ambition has a price in Baldur's Gate, and it is paid to the Council. 0/8 |
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Legendary Creature — Human Noble Soldier At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5 |
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Legendary Creature — Human Wizard Haste You may activate abilities of other creatures you control as though those creatures had haste. : When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. 4/4 |
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Legendary Planeswalker — Elminster Whenever you scry, the next instant or sorcery spell you cast this turn costs less to cast, where X is the number of cards looked at while scrying this way. [+2]: Draw a card, then scry 2. [−3]: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander. |
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Legendary Creature — Jellyfish Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. 0/5 |
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Legendary Creature — Human Wizard Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. "You are safest in Candlekeep, Abdel, but I cannot keep you from the world forever." 3/4 |
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Legendary Creature — Gnome Artificer Haste , Sacrifice an artifact creature: Create two Treasure tokens. , Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. 3/3 |
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Legendary Creature — Elf Wizard At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card. 3/3 |
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Legendary Creature — Elf Druid Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. 1/4 |
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Legendary Creature — Dragon Bard You may look at the top card of your library any time. You may cast Dragon spells from the top of your library. "Would you like a song of wing-wind and fire, or one of gentle heartbeats atop a golden hoard?" 1/4 |
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Legendary Creature — Dragon Shaman Flying Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. She channels myth and memory into waves of deadly arcane force. 4/2 |
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Legendary Creature — Devil At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "Welcome to the Wandering Emporium. Feel free to browse the bazaar. We have everything a lost soul could want, need, or afford." 3/3 |
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Legendary Creature — Halfling Knight Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4 |
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Legendary Creature — Dragon Spirit Flying, ward Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary. 6/6 |
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Legendary Planeswalker — Minsc When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander. |
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Legendary Creature — Elf Cleric Ward , where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have. 2/2 |
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Legendary Creature — God As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. 7/5 |
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Legendary Creature — Human Elf Shaman Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. 2/7 |
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Legendary Creature — Human Rogue Menace Ward—Pay 9 life. Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. 4/4 |
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Legendary Creature — Human Monk When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. They walk the Path of Kensei with perfect balance. 2/3 |
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Legendary Creature — Human Boar Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. 4/4 |
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Legendary Creature — Devil Noble Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 4/4 |
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Legendary Creature — Human Rogue Deathtouch When Rilsa Rael, Kingpin enters the battlefield, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. 2/5 |
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Legendary Planeswalker — Tasha Whenever you cast a spell you don't own, create a 3/3 black Demon creature token. [+1]: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it. [−3]: You may cast a spell from among cards in exile with page counters on them without paying its mana cost. Tasha, the Witch Queen can be your commander. |
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Legendary Creature — Dragon Peasant Trample Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn. Somehow, he never seems to run out of fresh meat. 3/4 |
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Legendary Creature — Tiefling Warrior Haste , : When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. 4/2 |
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Artifact , : Draw a card. A quill from the First Reader at Candlekeep, the spectacles of the Most Holy Servant of Gond, a woven bookmark from the Caleph Arcane of Calimport: readers always leave something of themselves behind. |
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Artifact : Add one mana of any color in your commander's color identity. "To feel no constraint but the four points of a compass, to tread a path that only you can find . . . these are the flavors of power I've learned to savor." —Keon, horizon walker |
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Artifact Whenever you discard a card, exile that card from your graveyard. , : Draw a card, then discard a card. , , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. Leave no treasure behind. |
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Artifact — Equipment Equipped creature has deathtouch and lifelink. Equip Some patriars pay massive sums for exotic pets that can give their posh, predictable lives an edge of danger. |
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Artifact — Equipment Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip |
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Artifact Creature — Walrus When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) : Add one mana of any color. 2/2 |
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Artifact Creature — Elk , Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Not born of nature, but deeply connected to it nonetheless. 2/2 |
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Artifact , : You gain 2 life. , , Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library. |
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Artifact Charcoal Diamond enters the battlefield tapped. : Add . Every facet a portent of Kelemvor's inevitable judgment. |
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Artifact Creature — Dragon Flying First discovered in ancient Netheril, chardalyn stones absorb and hold magical energy, enabling constructs to be infused with fearsome power and unnatural malice. 4/4 |
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Artifact — Equipment Equipped creature has flying and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.) "How about the power of silent flight? Does that suit your needs, cutthroat?" —Rivalen Blackhand, proprietor of Sorcerous Sundries |
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Artifact Creature — Fox When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card. "It might just be my greatest invention yet: A lovable pet that *decreases* the need for chores!" —Jan Jansen 3/2 |
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Artifact You have no maximum hand size. : Add one mana of any color. "Now, remember: Under no circumstances should you utter the word 'geyser' in the same room as—oh, blast it!" —Bindlehaim, Upper City merchant |
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Artifact — Treasure Flash , Sacrifice Dire Mimic: Add one mana of any color. : Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn. Sometimes the closet *is* the monster. |
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Artifact Creature — Mole , : Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control. The Flaming Fist soldiers prepared to face a bulette, or worse, but the cause of the rumblings turned out to be much more benign and bizarre. 1/1 |
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Artifact Dungeoneer's Pack enters the battlefield tapped. , , Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Artifact Fire Diamond enters the battlefield tapped. : Add . Every facet aglow like iron in Moradin's mighty forge. |
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Artifact When Fraying Line enters the battlefield, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. |
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Artifact Creature — Construct This spell costs less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library. 8/8 |
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Artifact Creature — Golem Trample Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.) 5/3 |
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Artifact Creature — Dog Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | Iron Mastiff deals damage equal to its power to you. 10—19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent. 4/4 |
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Artifact : Add one mana of any color. , : Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library. |
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Artifact , : Untap another target artifact. , : Target creature can't be blocked this turn. "Finally! It was worth the price to never have to fiddle with lockpicks ever again." —Davvry Mineshadow, thief |
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Artifact Marble Diamond enters the battlefield tapped. : Add . Every facet a benediction of Lathander's light. |
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Artifact Creature — Construct Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "One-two! One-two! One-two! One-two!" 2/2 |
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Artifact Creature — Construct Trample When Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") 7/7 |
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Artifact Creature — Golem When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. The strongest golems are forged from meteoric iron that has been tempered in the heat of an elemental plane. 3/3 |
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Artifact — Vehicle Trample Ward—Discard a card. Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn. Crew 4 6/6 |
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Artifact : Add . , , Sacrifice Mind Stone: Draw a card. "I don't study it because I want answers; I study it because there is beauty in pursuing the unknown." —Misvaad, Candlekeep librarian |
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Artifact Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control. Quenton barely had a second to admire his exquisite handsomeness before reality collapsed around him. |
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Artifact Moss Diamond enters the battlefield tapped. : Add . Every facet a promise of Chauntea's bounty. |
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Artifact — Vehicle Flying When Nautiloid Ship enters the battlefield, exile target player's graveyard. Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control. Crew 3 5/5 |
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Artifact , , Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Travel the world without ever leaving the comfort of home. |
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Artifact When Nimblewright Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token. "While it is certainly a unique touch, Jan, does the mustache really need to be there?" —High Artificer Andar Beech |
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Artifact Noble's Purse enters the battlefield tapped and with three coin counters on it. , Remove a coin counter from Noble's Purse: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Artifact : Add one mana of any color. , : Untap target legendary creature you control. Only a fool ignores a letter bearing the official mark of a patriar family. |
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Artifact Creature — Thopter Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Charting the Spine of the World is best left to the disposable. 1/1 |
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Artifact When Prized Statue enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") To the cultists, the sacred idol was priceless. To the adventurers, it was worth about two sturdy mules and a barrel of ale. |
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Artifact When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color. To understand Baldur's Gate, one must first understand how wealth and commerce shape every facet of life. |
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Artifact Creature — Construct Flying Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn. "No, not an accessory to murder—I'm looking for an accessory *for* murder." —Nadja, Flaming Fist investigator 1/3 |
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Artifact Sky Diamond enters the battlefield tapped. : Add . Every facet a window into Oghma's divine insight. |
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Artifact : Add . , , Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card. It whispers words spoken centuries ago, coaxing wisdom from the ghosts of civilizations past. |
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Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip One who wears magical *boots of striding and springing* can jump astounding distances. |
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Artifact — Equipment When Trailblazer's Torch enters the battlefield, you take the initiative. Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact Creature — Construct When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. 3/3 |
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Artifact , , Sacrifice Universal Solvent: Destroy target permanent. A few drops could dissolve the webs of Lolth herself. |
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Artifact Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. : Add one mana of any color. Roll a d20. , Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle. |
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Artifact , , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Druids hold certain plants to be sacred and use their leaves and wood as a spellcasting focus. |
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Legendary Land — Gate : Add . , : Add X mana of any one color, where X is the number of other Gates you control. "Of course I know what 'eponymous' means! It's a little horse." —Krizz, gate guard |
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Land — Gate : Add . , : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery. The eastern passage into the city is filled with reminders that the patriars are literally looking down on you. |
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Land — Gate Black Dragon Gate enters the battlefield tapped. As Black Dragon Gate enters the battlefield, choose a color other than black. : Add or one mana of the chosen color. An imposing visage that looms over all who would rise above their station. |
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Land Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. : Add or . Servants tend to the garden meticulously, ensuring that Upper City residents aren't bothered by the messier parts of nature. |
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Land — Gate Citadel Gate enters the battlefield tapped. As Citadel Gate enters the battlefield, choose a color other than white. : Add or one mana of the chosen color. A beacon of order and safety, for those who can afford it. |
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Land — Gate Cliffgate enters the battlefield tapped. As Cliffgate enters the battlefield, choose a color other than red. : Add or one mana of the chosen color. A partition between the hopeless living and the restless dead. |
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Land : Add one mana of any color in your commander's color identity. Durlag's Tower is filled with enough treasure to last a lifetime, and enough traps to drastically shorten that lifetime. |
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Land , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. There is an immense diversity of life in the Underdark, almost all of which can kill you. |
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Land — Gate Gates you control enter the battlefield untapped. : Add . : Add one mana of any color that a Gate you control could produce. |
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Land — Gate : Add . , : Add one mana of any color. , , Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Land Luxury Suite enters the battlefield tapped unless you have two or more opponents. : Add or . In opulent chambers behind closed doors, dynasties are made and broken with but a few murmured words. |
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Land — Gate Manor Gate enters the battlefield tapped. As Manor Gate enters the battlefield, choose a color other than green. : Add or one mana of the chosen color. A barrier that shields privileged eyes from the city's woes. |
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Land Morphic Pool enters the battlefield tapped unless you have two or more opponents. : Add or . No one really knows how deep the waters go beneath Undercity, nor what amorphous horrors lurk within. |
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Land : Add one mana of any type that a land you control could produce. Gale stared into the pool and saw a stranger. The similarities were uncanny, but it was not him. |
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Land — Gate Sea Gate enters the battlefield tapped. As Sea Gate enters the battlefield, choose a color other than blue. : Add or one mana of the chosen color. An efficient route from a smuggler's ship to a patriar's manor. |
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Land Sea of Clouds enters the battlefield tapped unless you have two or more opponents. : Add or . A shoreless sea extends to every horizon, sharing its beauty only with those who can fly high enough to see it. |
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Land Spire Garden enters the battlefield tapped unless you have two or more opponents. : Add or . The village's name was long forgotten, its crumbling ruins a monument to the fragility of civilization. |
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Legendary Planeswalker — Elminster Whenever you scry, the next instant or sorcery spell you cast this turn costs less to cast, where X is the number of cards looked at while scrying this way. [+2]: Draw a card, then scry 2. [−3]: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander. |
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Legendary Planeswalker — Minsc When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander. |
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Legendary Planeswalker — Tasha Whenever you cast a spell you don't own, create a 3/3 black Demon creature token. [+1]: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it. [−3]: You may cast a spell from among cards in exile with page counters on them without paying its mana cost. Tasha, the Witch Queen can be your commander. |
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Creature — Elder Dragon Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. 7/10 |
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Creature — Elder Dragon Flying Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. 8/8 |
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Creature — Elder Dragon Flying Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. 7/6 |
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Creature — Elder Dragon Flying Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. 6/5 |
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Creature — Elder Dragon Flying Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. 7/7 |
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Creature — Angel Knight Flying, myriad Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. 4/4 |
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Enchantment Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) |
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Creature — Dryad Whenever another nontoken creature enters the battlefield, you may pay . If you do, that creature's controller creates a token that's a copy of that creature. 4/4 |
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Artifact — Vehicle Flying When Nautiloid Ship enters the battlefield, exile target player's graveyard. Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control. Crew 3 5/5 |
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Artifact Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. : Add one mana of any color. Roll a d20. , Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle. |
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Legendary Creature — Human Warrior When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.) 4/4 |
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Creature — Elder Dragon Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. 7/10 |
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Legendary Creature — Human Peasant : Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Choose a Background (You can have a Background as a second commander.) 2/4 |
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Legendary Creature — Gith Warrior If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.) 3/3 |
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Legendary Creature — Elephant Angel Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.) 3/2 |
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Legendary Creature — Human Monk Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.) 0/3 |
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Legendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.) 3/2 |
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Creature — Elder Dragon Flying Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. 8/8 |
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Legendary Creature — Human Wizard Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.) 1/3 |
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Artifact — Equipment Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Legendary Creature — Human Rogue Wizard Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 2/3 |
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Legendary Creature — Dragon Artificer You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.) 2/4 |
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Legendary Creature — Human Wizard Vigilance : Add an amount of equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.) 2/3 |
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Legendary Creature — Human Wizard When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact." , : Draw a card for each creature type noted for target permanent you control named Volo's Journal. Choose a Background 2/3 |
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Creature — Elder Dragon Flying Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. 7/6 |
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Legendary Creature — Human Rogue Menace At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 3/2 |
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Legendary Creature — Human Knight At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.) 3/4 |
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Legendary Creature — Human Elf Cleric , , Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.) 3/4 |
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Legendary Creature — Snake Cleric Warlock , Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.) 3/3 |
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Legendary Creature — Elf Cleric At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.) 2/3 |
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Legendary Creature — Dwarf Cleric Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.) 3/3 |
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Creature — Elder Dragon Flying Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. 6/5 |
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Sorcery This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets. |
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Legendary Creature — Dragon Flying Whenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Choose a Background (You can have a Background as a second commander.) 3/4 |
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Legendary Creature — Goblin Shaman Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.) Choose a Background (You can have a Background as a second commander.) 2/2 |
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Legendary Creature — Tiefling Barbarian Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.) 5/4 |
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Instant Lightning Bolt deals 3 damage to any target. |
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Legendary Creature — Dragon Shaman Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value. Choose a Background (You can have a Background as a second commander.) 1/3 |
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Creature — Phoenix Flying : Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. 4/2 |
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Creature — Kobold Haste Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 0/1 |
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Legendary Creature — Human Warlock If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. Choose a Background (You can have a Background as a second commander.) 1/1 |
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Creature — Elder Dragon Flying Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. 7/7 |
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Legendary Creature — Halfling Ranger Deathtouch Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.) 3/3 |
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Legendary Creature — Elf Druid : Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.) 2/4 |
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Legendary Creature — Human Elf Druid Tokens you control have ": Add ." Choose a Background (You can have a Background as a second commander.) 2/3 |
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Legendary Creature — Dragon Ranger Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.) 4/4 |
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Legendary Creature — Bear Warrior This spell can't be countered. Vigilance, reach, trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Choose a Background (You can have a Background as a second commander.) 2/2 |
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Legendary Creature — Human Shaman : Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. 3/5 |
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Legendary Creature — Vampire Elf Rogue Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn. 4/4 |
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Legendary Creature — Human Warlock , Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. 3/3 |
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Legendary Creature — God As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. 5/2 |
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Legendary Creature — God As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. 4/4 |
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Legendary Creature — Orc Ranger Trample Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. 3/3 |
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Legendary Creature — Human Soldier Whenever you attack, spells you cast from exile this turn cost less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. 5/3 |
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Legendary Creature — Human Noble Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. 0/8 |
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Legendary Creature — Human Noble Soldier At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5 |
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Legendary Creature — Human Wizard Haste You may activate abilities of other creatures you control as though those creatures had haste. : When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. 4/4 |
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Legendary Creature — Jellyfish Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. 0/5 |
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Legendary Creature — Human Wizard Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. 3/4 |
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Legendary Creature — Gnome Artificer Haste , Sacrifice an artifact creature: Create two Treasure tokens. , Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. 3/3 |
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Legendary Creature — Elf Wizard At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card. 3/3 |
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Legendary Creature — Elf Druid Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. 1/4 |
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Legendary Creature — Dragon Bard You may look at the top card of your library any time. You may cast Dragon spells from the top of your library. 1/4 |
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Legendary Creature — Dragon Shaman Flying Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. 4/2 |
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Legendary Creature — Devil At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") 3/3 |
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Legendary Creature — Halfling Knight Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4 |
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Legendary Creature — Dragon Spirit Flying, ward Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary. 6/6 |
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Legendary Creature — Elf Cleric Ward , where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have. 2/2 |
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Legendary Creature — God As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. 7/5 |
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Legendary Creature — Human Elf Shaman Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. 2/7 |
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Legendary Creature — Human Rogue Menace Ward—Pay 9 life. Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. 4/4 |
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Legendary Creature — Human Monk When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. 2/3 |
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Legendary Creature — Human Boar Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. 4/4 |
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Legendary Creature — Devil Noble Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 4/4 |
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Legendary Creature — Human Rogue Deathtouch When Rilsa Rael, Kingpin enters the battlefield, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. 2/5 |
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Legendary Creature — Dragon Peasant Trample Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn. 3/4 |
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Legendary Creature — Tiefling Warrior Haste , : When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. 4/2 |
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Artifact Charcoal Diamond enters the battlefield tapped. : Add . |
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Artifact — Equipment Equipped creature has flying and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact You have no maximum hand size. : Add one mana of any color. |
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Artifact Fire Diamond enters the battlefield tapped. : Add . |
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Artifact Marble Diamond enters the battlefield tapped. : Add . |
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Artifact Creature — Construct Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") 2/2 |
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Artifact Moss Diamond enters the battlefield tapped. : Add . |
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Artifact Sky Diamond enters the battlefield tapped. : Add . |
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Artifact : Add . , , Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card. |
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Basic Land — Plains (: Add .) You've heard rumors of bandits along the Coast Way, but your journey so far has even surprisingly uneventful. |
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Basic Land — Plains (: Add .) Lady Bormul claims an owlbear has been trampling her fields, but there's something unnatural about the tracks it left behind. |
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Basic Land — Plains (: Add .) After spending all day trying to track down a rare tome, you're about to give up when you hear your name whispered from a dark alley. |
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Basic Land — Plains (: Add .) You arrive at Baldur's Gate with instructions to head straight to the heart of the rumor mill: the bakery. |
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Basic Land — Island (: Add .) As you sail past the imposing Seatower of Balduran, you realize that breaking your friend out of that prison will be much harder than you thought. |
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Basic Land — Island (: Add .) As you gaze down upon Wyrm's Crossing, you hear distant cries of alarm, and you notice that all traffic on the bridge has come to a halt. |
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Basic Land — Island (: Add .) You're about to disembark to find the harbormaster when you spot a merfolk darting underneath your ship. |
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Basic Land — Island (: Add .) The ship's captain promised she'd get you safely to the Netherese ruin, but *she* is the one who just washed overboard. |
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Basic Land — Swamp (: Add .) Now that you've clearly hit the "marsh" part of Lizard Marsh, you begin to worry about the "lizard" part. |
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Basic Land — Swamp (: Add .) The sudden sinkhole was surprising enough, but nothing could have prepared you for the ancient city that was hidden underneath. |
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Basic Land — Swamp (: Add .) The old wizard's experiments destroyed the castle centuries ago. So why does some of the rubble look recent? |
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Basic Land — Swamp (: Add .) At the mouth of the sewer pipe, you realize it's massive enough that even a giant could walk through without stooping. That gives you an idea . . . |
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Basic Land — Mountain (: Add .) As you explore the slums of the Outer City, you keep hearing rumors of a den of werewolves in the caves below Dusthawk Hill. |
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Basic Land — Mountain (: Add .) Lord Jannath sent you to secure the mine from gnoll raiders, but so far you haven't seen any gnolls . . . or, for that matter, any miners. |
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Basic Land — Mountain (: Add .) Rumor holds that powerful artifacts and untold wealth are hidden away in Ramazith's Tower, and today you plan to find out for yourself. |
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Basic Land — Mountain (: Add .) As you pause mid-climb to catch your breath, you'd swear you can hear a heartbeat pulsing deep within the mountain. |
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Basic Land — Forest (: Add .) You know that hiexel bark produces a lot of smoke when burned, but why would Rilsa Rael need so much of it? |
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Basic Land — Forest (: Add .) The lights in the cavern glow and fade, glow and fade in a rhythm that must have a deeper meaning, if only you can figure it out. |
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Basic Land — Forest (: Add .) You continue to mutter and complain as you trip over yet another gnarled root. From behind the nearest tree trunk, something mutters back. |
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Basic Land — Forest (: Add .) You're on your way home when you spot the gates of a strange city . . . one that isn't on the map and wasn't here when you traveled this path four days ago. |
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Legendary Creature — Human Warrior When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.) 4/4 |
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Legendary Creature — Human Peasant : Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Choose a Background (You can have a Background as a second commander.) 2/4 |
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Legendary Enchantment — Background Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control." You have traveled to many places, over mountains and across seas, but a new journey always calls. |
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Legendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." You carry the security of Baldur's Gate on your shoulders, and you welcome the weight of responsibility. |
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Legendary Enchantment — Background Commander creatures you own have "Creature tokens you control get +2/+2." Your family needed a farmer, so you tilled. Your town needed a fighter, so you trained. When your people needed a leader, you knew what you had to do. |
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Legendary Creature — Gith Warrior If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.) 3/3 |
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Legendary Creature — Elephant Angel Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.) 3/2 |
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Legendary Enchantment — Background Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) |
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Legendary Creature — Human Monk Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.) 0/3 |
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Legendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent." You've always been happiest fighting for a cause you believe in alongside loyal comrades. |
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Legendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.) 3/2 |
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Legendary Enchantment — Background Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card." You love the smell of dusty tomes, the flicker of candles during late-night reading, and the old texts that bring to life the scholars who have come before. |
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Legendary Enchantment — Background Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." You're driven not by a lust for gold or baubles, but by the thrill of danger and the excitement of the unknown. |
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Legendary Enchantment — Background Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying." Fey energy clings to you, a shimmering reminder of your otherworldly travels. |
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Legendary Creature — Human Wizard Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.) 1/3 |
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Legendary Creature — Human Rogue Wizard Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 2/3 |
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Legendary Creature — Dragon Artificer You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.) "Sure, you can get one elsewhere ... if you want a knockoff that'll break the first time you use it." 2/4 |
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Legendary Enchantment — Background Commander creatures you own have ": This creature becomes a copy of another target creature." You see your next disguise in every stranger's smile. |
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Legendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." You were born at sea, and your legs are steadiest when the waves are rowdiest. |
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Legendary Creature — Human Wizard Vigilance : Add an amount of equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.) 2/3 |
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Legendary Creature — Human Wizard When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact." , : Draw a card for each creature type noted for target permanent you control named Volo's Journal. Choose a Background 2/3 |
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Legendary Enchantment — Background Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life." You give your clients what they want at a fair price. What happens after that is none of your concern. |
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Legendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn." Your skill, dexterity, and moral flexibility make you a valuable asset to your guild. |
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Legendary Enchantment — Background Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.) You've never cared much for laws or authority, especially when they get in your way. |
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Legendary Enchantment — Background Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." You embrace power at any cost, and if it consumes you, so be it. |
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Legendary Creature — Human Rogue Menace At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 3/2 |
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Legendary Creature — Human Knight At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.) 3/4 |
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Legendary Enchantment — Background Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card." Most see the Mad Mage as a deranged menace, but you recognize the genius behind his paranoia |
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Legendary Creature — Human Elf Cleric , , Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.) "Shar's will shall be done. As sure as night will fall." 3/4 |
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Legendary Creature — Snake Cleric Warlock , Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.) 3/3 |
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Legendary Creature — Elf Cleric At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.) 2/3 |
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Legendary Creature — Dwarf Cleric Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.) 3/3 |
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Legendary Enchantment — Background Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying." You know that mighty dracoliches will one day rule over this world. For you, that day can't come soon enough. |
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Legendary Creature — Dragon Flying Whenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Choose a Background (You can have a Background as a second commander.) 3/4 |
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Legendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") Your discerning eye for value makes you nearly impossible to swindle. |
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Legendary Creature — Goblin Shaman Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.) Choose a Background (You can have a Background as a second commander.) 2/2 |
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Legendary Creature — Tiefling Barbarian Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.) 5/4 |
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Legendary Creature — Dragon Shaman Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value. Choose a Background (You can have a Background as a second commander.) Her hunger for power consumes what the fire cannot. 1/3 |
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Legendary Enchantment — Background Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) The last thing anyone would describe you as is shy. You love the spotlight, and it loves you back. |
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Legendary Enchantment — Background Commander creatures you own have ", Sacrifice another creature or an artifact: This creature deals 1 damage to any target." Your harsh upbringing on the streets of the city left you crafty, resilient, and wise beyond your years. |
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Legendary Enchantment — Background Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn." The only thing you love more than a good drink is a good fight. Luckily, one usually follows the other. |
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Legendary Creature — Human Warlock If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers. Choose a Background (You can have a Background as a second commander.) 1/1 |
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Legendary Enchantment — Background Commander creatures you own have "The first Dragon spell you cast each turn costs less to cast." You were on a wayward path until Bahamut showed you that power and kindness can unite beneath the same banner. |
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Legendary Enchantment — Background Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens." You've always preferred the company of animals to people. |
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Legendary Creature — Halfling Ranger Deathtouch Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.) 3/3 |
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Legendary Creature — Elf Druid : Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.) 2/4 |
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Legendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." You're a born explorer, happiest forging your way through the untamed wilds. |
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Legendary Creature — Human Elf Druid Tokens you control have ": Add ." Choose a Background (You can have a Background as a second commander.) "The Harpers' movement grows, but it needs sunlight to blossom. We can be that light." 2/3 |
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Legendary Enchantment — Background Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them." You never thought "rations" was an appropriate term for the feasts you prepare for your party. |
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Legendary Enchantment — Background Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types. Your parents taught you that strength can be nurtured and honed, no matter one's size. |
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Legendary Creature — Dragon Ranger Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.) 4/4 |
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Legendary Creature — Bear Warrior This spell can't be countered. Vigilance, reach, trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Choose a Background (You can have a Background as a second commander.) 2/2 |
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Legendary Creature — Human Shaman : Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. 3/5 |
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Legendary Creature — Vampire Elf Rogue Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn. 4/4 |
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Legendary Creature — Human Warlock , Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. Better the cold night than her warm hospitality. 3/3 |
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Legendary Creature — God As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. 5/2 |
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Legendary Creature — God As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. 4/4 |
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Legendary Creature — Orc Ranger Trample Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. She roams the border between wilderness and civilization, protecting those who need it most. 3/3 |
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Legendary Creature — Human Soldier Whenever you attack, spells you cast from exile this turn cost less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. "It's a ghoul-eat-you world out there. Follow my orders if you want to survive." 5/3 |
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Legendary Creature — Human Noble Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. Ambition has a price in Baldur's Gate, and it is paid to the Council. 0/8 |
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Legendary Creature — Human Noble Soldier At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5 |
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Legendary Creature — Human Wizard Haste You may activate abilities of other creatures you control as though those creatures had haste. : When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. 4/4 |
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Legendary Creature — Jellyfish Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. 0/5 |
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Legendary Creature — Human Wizard Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. "You are safest in Candlekeep, Abdel, but I cannot keep you from the world forever." 3/4 |
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Legendary Creature — Gnome Artificer Haste , Sacrifice an artifact creature: Create two Treasure tokens. , Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. 3/3 |
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Legendary Creature — Elf Wizard At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card. 3/3 |
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Legendary Creature — Elf Druid Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. 1/4 |
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Legendary Creature — Dragon Bard You may look at the top card of your library any time. You may cast Dragon spells from the top of your library. "Would you like a song of wing-wind and fire, or one of gentle heartbeats atop a golden hoard?" 1/4 |
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Legendary Creature — Dragon Shaman Flying Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. She channels myth and memory into waves of deadly arcane force. 4/2 |
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Legendary Creature — Devil At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "Welcome to the Wandering Emporium. Feel free to browse the bazaar. We have everything a lost soul could want, need, or afford." 3/3 |
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Legendary Creature — Halfling Knight Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4 |
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Legendary Creature — Dragon Spirit Flying, ward Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary. 6/6 |
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Legendary Creature — Elf Cleric Ward , where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have. 2/2 |
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Legendary Creature — God As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. 7/5 |
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Legendary Creature — Human Elf Shaman Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. 2/7 |
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Legendary Creature — Human Rogue Menace Ward—Pay 9 life. Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. 4/4 |
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Legendary Creature — Human Monk When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. They walk the Path of Kensei with perfect balance. 2/3 |
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Legendary Creature — Human Boar Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. 4/4 |
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Legendary Creature — Devil Noble Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 4/4 |
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Legendary Creature — Human Rogue Deathtouch When Rilsa Rael, Kingpin enters the battlefield, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. 2/5 |
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Legendary Creature — Dragon Peasant Trample Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn. Somehow he never seems to run out of meat. 3/4 |
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Legendary Creature — Tiefling Warrior Haste , : When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. 4/2 |
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Creature — Halfling Cleric Flash Whenever an opponent searches their library, you gain 1 life and draw a card. 2/2 |
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Sorcery Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus. |
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Horn of Valhalla // Ysgard's Call Artifact — Equipment Equipped creature gets +1/+1 for each creature you control. Equip |
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Horn of Valhalla // Ysgard's Call Sorcery — Adventure Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.) |
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Instant Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step. |
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Sorcery Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way. |
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Creature — Orc Cleric When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3 |
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Creature — Angel Flash Flying When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.) 4/4 |
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Creature — Cat Beast Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. 2/2 |
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Instant For each opponent, you create a token that's a copy of up to one target creature that player controls. |
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Enchantment Instant and sorcery spells you cast cost less to cast for each time you've cast a commander from the command zone this game. |
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Instant Exile target spell, then roll a d20 and add that spell's mana value. 1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled. |
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Illithid Harvester // Plant Tadpoles Creature — Horror Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures. 4/4 |
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Illithid Harvester // Plant Tadpoles Sorcery — Adventure Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.) |
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Enchantment As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. |
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Artifact — Equipment Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip Equip Shaman, Warlock, or Wizard |
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Creature — Elf Monk When Tomb of Horrors Adventurer enters the battlefield, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) 4/4 |
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Creature — Human Wizard Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost less to cast. You may cast sorcery spells as though they had flash. 3/3 |
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Altar of Bhaal // Bone Offering Artifact , , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. |
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Altar of Bhaal // Bone Offering Sorcery — Adventure Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.) |
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Instant Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way. |
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Sorcery Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. |
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Sorcery Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way. |
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Creature — Horror Menace Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. 6/6 |
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Sorcery Target player draws X cards and loses X life, where X is the number of cards in their graveyard. |
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Creature — Horror Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield. Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. 2/4 |
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Artifact — Equipment As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card. |
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Creature — Human Rogue Assassin When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. 3/4 |
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Creature — Demon Flying Whenever Balor attacks or dies, choose one or more. Each mode must target a different player. • Target opponent draws three cards, then discards three cards at random. • Target opponent sacrifices a nontoken artifact. • Balor deals damage to target opponent equal to the number of cards in their hand. 5/5 |
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Creature — Human Barbarian Trample When Caves of Chaos Adventurer enters the battlefield, you take the initiative. Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn. 5/3 |
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Enchantment At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. |
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Creature — Tiefling Peasant Trample, myriad As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls. 0/4 |
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Creature — Giant Bard Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 4/4 |
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Instant When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. |
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Artifact , : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three. |
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Creature — Dragon Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. 5/5 |
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Instant Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1—14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy. |
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Sorcery Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy. |
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Creature — Elemental Dragon This spell costs less to cast, where X is the total mana value of Dragons you control. Flying, trample , Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. 10/10 |
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Instant Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. Prevent all combat damage that would be dealt this turn. |
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Sorcery Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Monster Manual // Zoological Study Artifact , : You may put a creature card from your hand onto the battlefield. |
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Monster Manual // Zoological Study Sorcery — Adventure Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.) |
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Creature — Bird Bear Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order. 3/3 |
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Sorcery Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. |
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Creature — Giant Warrior Vigilance When Undermountain Adventurer enters the battlefield, you take the initiative. : Add . If you've completed a dungeon, add six instead. 3/4 |
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Artifact — Equipment Equipped creature has deathtouch and lifelink. Equip |
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Artifact — Equipment Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip |
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Artifact When Fraying Line enters the battlefield, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. |
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Artifact — Vehicle Trample Ward—Discard a card. Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn. Crew 4 6/6 |
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Artifact Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control. |
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Legendary Land — Gate : Add . , : Add X mana of any one color, where X is the number of other Gates you control. |
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Land Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. : Add or . |
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Land Luxury Suite enters the battlefield tapped unless you have two or more opponents. : Add or . |
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Land Morphic Pool enters the battlefield tapped unless you have two or more opponents. : Add or . |
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Land : Add one mana of any type that a land you control could produce. |
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Land Sea of Clouds enters the battlefield tapped unless you have two or more opponents. : Add or . |
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Land Spire Garden enters the battlefield tapped unless you have two or more opponents. : Add or . |
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Creature — Gnome Wizard Flash Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn. 2/2 |
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Legendary Enchantment — Background Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn." |
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Creature — Human Warrior Flying Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order. 3/1 |
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Creature — Human Warrior When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4 |
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Sorcery Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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Creature — Fish Horror Flash Ward Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy. 2/3 |
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Creature — Dragon Flying Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying. 4/4 |
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Legendary Enchantment — Background Commander creatures you own have ", Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card." |
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Enchantment — Aura Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand. |
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Creature — Horror Wizard Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities. 1/4 |
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Creature — Shapeshifter Flash You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.) 0/0 |
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Sorcery Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost. Exile Psionic Ritual. |
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Legendary Creature — Horror Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. , : Target player mills three cards. Choose a Background (You can have a Background as a second commander.) 2/3 |
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Enchantment At the beginning of your precombat main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.) |
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Creature — Dragon Horror Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. 6/6 |
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Legendary Creature — Orc Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard. Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party. Choose a Background (You can have a Background as a second commander.) 2/4 |
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Sorcery Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. You take the initiative. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Legendary Enchantment — Background Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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Creature — Tiefling Cleric Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth . (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5 |
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Creature — Crab Ooze Horror Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control. Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of Uchuulon. */4 |
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Legendary Creature — Elf Shaman Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.) Whenever a goaded attacking or blocking creature dies, you create a Treasure token. Choose a Background (You can have a Background as a second commander.) 2/5 |
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Creature — Demon Menace Goaded creatures your opponents control can't block. Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/2 |
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Creature — Beholder Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn. : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Death Kiss becomes monstrous, goad up to X target creatures your opponents control. 5/5 |
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Instant Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Enchantment When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token. Whenever you attack the player who has the initiative, create a Treasure token. Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying. |
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Creature — Beast Demon Flying Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.) 4/6 |
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Legendary Enchantment — Background Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent." |
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Sorcery Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
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Legendary Creature — Human Warrior Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs less to cast for each opponent.) Choose a Background (You can have a Background as a second commander.) 3/3 |
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Creature — Ooze Flash When Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 2/2 |
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Enchantment At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1—9 | You may put a land card from among those cards onto the battlefield. 10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it. |
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Tlincalli Hunter // Retrieve Prey Creature — Scorpion Scout Trample Once each turn, you may pay rather than pay the mana cost for a creature spell you cast from exile. 7/7 |
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Tlincalli Hunter // Retrieve Prey Sorcery — Adventure Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.) |
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Sorcery Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. Suspend 3— |
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Legendary Creature — Horror Pirate Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. 3/6 |
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Legendary Creature — Human Druid Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token. , , Discard a card: Exile the top card of your library. You may play it this turn. 3/3 |
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Legendary Creature — Dragon Flying, haste Whenever one or more Dragons you control attack an opponent, goad target creature that player controls. Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card. 3/3 |
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Legendary Creature — Human Rogue You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn. 3/3 |
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Artifact — Equipment Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip |
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Artifact When Sarevok's Tome enters the battlefield, you take the initiative. : Add . If you have the initiative, add instead. , : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon. |
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Legendary Creature — Horror Pirate Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. 3/6 |
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Legendary Creature — Human Druid Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token. , , Discard a card: Exile the top card of your library. You may play it this turn. "Cities are a blight on the beauty of nature." 3/3 |
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Legendary Creature — Dragon Flying, haste Whenever one or more Dragons you control attack an opponent, goad target creature that player controls. Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card. 3/3 |
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Legendary Creature — Human Rogue You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn. 3/3 |
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Legendary Enchantment — Background Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn." Tales of your great deeds follow you no matter how far you travel from your hometown. |
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Legendary Enchantment — Background Commander creatures you own have ", Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card." Trained by a dwarven master, you see the potential in every scrap of metal. |
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Legendary Creature — Horror Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. , : Target player mills three cards. Choose a Background (You can have a Background as a second commander.) 2/3 |
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Legendary Creature — Orc Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard. Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party. Choose a Background (You can have a Background as a second commander.) 2/4 |
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Legendary Enchantment — Background Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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Legendary Creature — Elf Shaman Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.) Whenever a goaded attacking or blocking creature dies, you create a Treasure token. Choose a Background (You can have a Background as a second commander.) 2/5 |
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Legendary Enchantment — Background Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent." You can't remember a time when you didn't feel the pull of forgotten stories and buried secrets. |
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Legendary Creature — Human Warrior Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs less to cast for each opponent.) Choose a Background (You can have a Background as a second commander.) 3/3 |
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Creature — Gnome Wizard Flash Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn. 2/2 |
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Creature — Human Warrior Flying Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order. 3/1 |
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Creature — Human Warrior When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4 |
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Sorcery Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.) Every veteran adventurer will tell you to stick with your party, because the ones who split up aren't around to give advice. |
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Creature — Fish Horror Flash Ward Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy. 2/3 |
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Enchantment — Class (Gain the next level as a sorcery to add its ability.) The first artifact spell you cast each turn costs less to cast. : Level 2 When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. : Level 3 At the beginning of your end step, create a token that's a copy of target artifact you control. |
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Creature — Dragon Flying Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying. 4/4 |
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Enchantment — Aura Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand. |
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Creature — Horror Wizard Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities. 1/4 |
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Creature — Shapeshifter Flash You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.) 0/0 |
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Sorcery Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost. Exile Psionic Ritual. |
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Enchantment At the beginning of your precombat main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.) |
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Creature — Dragon Horror Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. 6/6 |
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Sorcery Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. You take the initiative. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Creature — Tiefling Cleric Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth . (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5 |
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Creature — Crab Ooze Horror Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control. Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of Uchuulon. */4 |
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Creature — Demon Menace Goaded creatures your opponents control can't block. Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/2 |
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Creature — Beholder Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn. : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Death Kiss becomes monstrous, goad up to X target creatures your opponents control. 5/5 |
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Instant Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Enchantment When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token. Whenever you attack the player who has the initiative, create a Treasure token. Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying. |
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Creature — Beast Demon Flying Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.) 4/6 |
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Sorcery Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
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Creature — Ooze Flash When Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 2/2 |
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Enchantment At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1—9 | You may put a land card from among those cards onto the battlefield. 10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it. |
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Tlincalli Hunter // Retrieve Prey Creature — Scorpion Scout Trample Once each turn, you may pay rather than pay the mana cost for a creature spell you cast from exile. 7/7 |
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Tlincalli Hunter // Retrieve Prey Sorcery — Adventure Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.) |
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Sorcery Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. Suspend 3— |
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Artifact — Equipment Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip |
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Artifact When Sarevok's Tome enters the battlefield, you take the initiative. : Add . If you have the initiative, add instead. , : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon. |
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Creature — Human Cleric Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. */2 |
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Sorcery Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. |
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Creature — Bird Wizard Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead. 2/1 |
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Creature — Spirit Cleric Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") 2/3 |
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Tribal Instant — Shapeshifter Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. |
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Sorcery Destroy all creatures with power 3 or greater. |
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Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. |
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Legendary Creature — Fox Cleric : Target permanent you control gains protection from white until end of turn. : Target spell or permanent becomes white until end of turn. "Virtue is an inner light that can prevail in every soul." 2/2 |
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Creature — Human Cleric Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays . 3/3 |
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Creature — Kithkin Wizard Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/3 |
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Creature — Angel Cleric Flash Flying When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell 3/4 |
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Creature — Shapeshifter Changeling (This card is every creature type.) When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling. Where fickle form meets lasting loyalty. 2/2 |
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Legendary Creature — Cat Warrior First strike : Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. "As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations." —Ajani Goldmane 4/4 |
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Creature — Cat Rogue When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with ", Sacrifice this creature: Counter target noncreature spell unless its controller pays ." Crime sometimes makes unlikely allies into lifelong friends. 3/2 |
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Creature — Human Wizard , , Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. 2/2 |
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Legendary Creature — Human Cleric Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Mikaeus. , Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. 0/0 |
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Creature — Shapeshifter Changeling (This card is every creature type.) : Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over. 1/1 |
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Creature — Human Cleric : Target creature you control gains protection from the color of your choice until end of turn. "My family protects all families." 1/1 |
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Creature — Kithkin Cleric , : Return target creature card with mana value 3 or less from your graveyard to the battlefield. ( is the untap symbol.) Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt. 1/4 |
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Creature — Dwarf Cleric When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. "We are a product of our ancestors, the apotheosis of countless noble generations. Speak their names with reverence, and they will guide your path." 2/1 |
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Creature — Elf Wizard Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead. "It's delightful, the things their owners reveal when they think no one is listening." 2/1 |
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Creature — Spirit Cleric Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. "There is always more to give." 2/1 |
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Sorcery Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Dwarf Warrior Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. "I can no longer sit in my workshop and ignore the events outside. My hammers strike for the people of Ghirapur." 2/2 |
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Creature — Kor Warrior When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
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Instant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Creature — Shapeshifter This spell costs less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than . Changeling (This card is every creature type.) Double strike 3/3 |
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Sorcery Return six target nonland permanents to their owners' hands. The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it. |
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Creature — Turtle Hexproof Creatures your opponents control attack each combat if able. It is ancient, immense, and irresistible. 5/7 |
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Creature — Squid Horror Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.) 1/1 |
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Sorcery Target player draws three cards. Then that player discards two cards unless they discard a land card. "Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?" |
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Sorcery Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. Another imminent battle subsided in busy snuffling and carefree rooting. |
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Enchantment — Aura Curse Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. Idle chatter beckons many an attentive ear. |
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Enchantment Whenever a permanent deals damage to you, return it to its owner's hand. "Strike me once, shame on you. Strike me twice . . . Well, let's just see if you can." —Kara Vrist, Neurok agent |
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Instant Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able. |
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Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. "Try to pretend like you understand what's important." |
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Creature — Zombie Horror Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. "My earliest work escapes me." —Stitcher Geralf 3/3 |
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Sorcery Each opponent mills fourteen cards. Cycling (, Discard this card: Draw a card.) When you cycle Fractured Sanity, each opponent mills four cards. The body grows stronger under stress. The mind does not. |
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Legendary Creature — Horror Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. "You studied hard. How delicious!" 3/2 |
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Creature — Kraken Horror Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand. 7/8 |
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Legendary Creature — Dragon Spirit Flying When Keiga, the Tide Star dies, gain control of target creature. The pull of the tide star holds eternal sway. 5/5 |
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Enchantment If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash. |
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Artifact : Add . : Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. |
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Creature — Horror Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. "Shed your thoughts and let my will flow through you." 3/3 |
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Creature — Zombie Horror Flash Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. 3/3 |
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Enchantment Creatures can't attack you unless their controller pays for each creature they control that's attacking you. "The cost of your opposition will be extracted from your wits." —Nekusar, the Mindrazer |
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Instant Draw X cards, then discard a card. "I do things in my own time." —Etha, initiate of Rhet crop |
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Creature — Whale When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target Pursued Whale cost more to cast. 8/8 |
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Enchantment As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) The masks float downstream toward the Mirrorlake, where faces arise to wear them. |
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Instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. |
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Creature — Horror Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. Tracking it isn't the hard part. 5/5 |
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Creature — Human Wizard , : Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) "Me? I'm just an innocent bystander!" 2/4 |
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Creature — Human Horror Skulk (This creature can't be blocked by creatures with greater power.) Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token. 1/1 |
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Legendary Planeswalker — Will [+2]: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. [−2]: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost less to cast. [−8]: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander. |
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Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market. |
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Creature — Human Warrior Bloodsoaked Champion can't block. Raid — : Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn. "Death is merely another foe the Mardu will overcome." 2/1 |
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Creature — Vampire Warrior Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. His verdict is always guilty. His sentence is always death. 5/4 |
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Creature — Zombie Wizard Menace Whenever a creature attacks one of your opponents, that player loses 1 life. "We share a common enemy. Does that not make us friends?" 5/5 |
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Creature — Shapeshifter Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked. A mercurial face sows distrust. Distrust reaps a lonely life. 1/1 |
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Creature — Zombie Wizard When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. Even when the flesh grows cold, knowledge waits in the bones for a master to release it. 4/2 |
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Sorcery Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn. Panic spread like wildfire as the demons of Immersturm poured into Bretagard, slaughtering as they came. |
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Instant Undaunted (This spell costs less to cast for each opponent.) Destroy two target creatures. "We give the audience what they want." —Juri, proprietor of the Juri Revue |
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Creature — Horror Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. 3/3 |
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Creature — Dauthi Horror Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. 2/1 |
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Creature — Orc Pirate Wizard Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. His fists fume with the decay of death, each strike a plague on the hearts of his enemies. 4/4 |
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Creature — Horror Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life. 4/4 |
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Creature — Horror As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life. 5/4 |
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Sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. "On vile wings and bloody wind, the swarm will rise." —Skyclave inscription |
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Legendary Creature — Aetherborn Rogue Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/3 |
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Creature — Human Wizard Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card. "We all want to know what's going on in someone else's head. I simply open it up and look." 3/2 |
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Creature — Tiefling Rogue Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. , Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery. 3/2 |
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Creature — Horror Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard. 0/4 |
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Sorcery Destroy six target creatures. When killing five just isn't enough. |
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Creature — Horror Trample When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black. 7/7 |
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Sorcery Destroy all creatures you don't control and all planeswalkers you don't control. Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach. |
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Creature — Vampire Cleric When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "From your veins to mine." 2/1 |
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Creature — Human Warrior Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/2 |
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Creature — Azra Warrior Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life. "There will be no secrets between us... like it or not." 1/3 |
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Creature — Vampire Rogue Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. Under Drana's leadership, vampires are finding new strength in unity. 1+*/3 |
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Enchantment Creature — Horror Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. 0/0 |
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Creature — Horror Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 7— (Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. 4/4 |
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Creature — Phyrexian Horror When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. "I believe many worlds will bow to Phyrexia. Mirrodin is merely the first." —Sheoldred, Whispering One 2/2 |
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Creature — Phyrexian Horror At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter dies, it deals 1 damage to each creature and each player. 2/2 |
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Creature — Zombie Cleric Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.) 2/7 |
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Creature — Faerie Wizard Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2 |
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Creature — Beast Horror When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. Opening Orazca unleashed more horrors than just the Immortal Sun. 2/2 |
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Creature — Horror As Sewer Nemesis enters the battlefield, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card. */* |
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Sorcery Each other player discards a card. You draw a card for each card discarded this way. When tempers run high, it's easy to lose your head. |
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Sorcery This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield. |
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Creature — Horror When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it. 3/2 |
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Creature — Human Rogue Ally Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. "Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now *that's* dangerous." 1/1 |
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Creature — Insect At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) 2/2 |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power. |
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Creature — Phoenix Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. 5/3 |
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Creature — Avatar All creatures have double strike and attack each combat if able. "Diplomacy has solved nothing. Only bloodspill can end this now. Call forth the warbringer." —Basandra, Battle Seraph 8/8 |
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Sorcery This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. "Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar |
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Creature — Giant Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. Not every tale ends in glory. 4/3 |
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Instant — Adventure Damage can't be prevented this turn. Stomp deals 2 damage to any target. Not every tale ends in glory. |
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Creature — Goblin Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. , : Brash Taunter fights another target creature. "You hit like a kobold!" 1/1 |
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Sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. "We train for the improbable, like lightning striking the same place twice, or striking everywhere at once." —Nundari, Sea Gate militia captain |
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Creature — Dragon Flying, haste Chaos Dragon attacks each combat if able. At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat. 4/4 |
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Instant The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. |
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Enchantment — Aura Curse Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") Jingling coins beckon many an eager hand. |
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Instant Demon Bolt deals 4 damage to target creature or planeswalker. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) "Burn them from the sky." —Varragoth |
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Creature — Human Pirate First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. 2/1 |
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Sorcery Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Dinner and politics don't mix. |
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Legendary Creature — Dragon Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. "Spread out, you idiots! Spread out!" —Marsden, party leader, last words 7/7 |
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Creature — Dragon Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards. Its wings shimmer with dreams absorbed from its enemies. 4/4 |
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Embereth Shieldbreaker // Battle Display Creature — Human Knight "Courage is the only shield I need." 2/1 |
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Embereth Shieldbreaker // Battle Display Sorcery — Adventure Destroy target artifact. (Then exile this card. You may cast the creature later from exile.) "Courage is the only shield I need." |
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Legendary Creature — Elder Dinosaur Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. The storm rages and the earth breaks. 6/6 |
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Creature — Elemental First strike Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Its crystalline core refracts light into chaos. 4/3 |
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Creature — Goblin Rogue First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able." "Infiltrate and infuriate!" —Goblin Espionage League motto 2/1 |
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Creature — Beast Suspend 10— Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended. 9/7 |
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Sorcery Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Creature — Goblin Wizard Haste , : Exile target instant or sorcery card from your graveyard. , , Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs. 1/3 |
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Sorcery Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn. "Gather your strength. Prepare yourself." —Jeska, to Radha |
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Legendary Creature — Ogre Warrior Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays . Warning to those who scale the cliffs without paying tribute: It's a long way down. 5/4 |
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Legendary Creature — Spirit Warrior Haste Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia. 2/2 |
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Sorcery Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards. "Places, everyone!" —Judith |
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Sorcery Mizzium Mortars deals 4 damage to target creature you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
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Enchantment As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. |
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Legendary Planeswalker — Rowan [+2]: During target player's next turn, each creature that player controls attacks if able. [−2]: Rowan Kenrith deals 3 damage to each tapped creature target player controls. [−8]: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." Partner with Will Kenrith Rowan Kenrith can be your commander. |
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Legendary Creature — Dragon Spirit Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. The course of the falling star always ends in ruin. 5/5 |
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Enchantment At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. |
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Creature — Elemental Giant Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one — • Tectonic Giant deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. 3/4 |
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Creature — Dragon Flying, haste At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite. 6/5 |
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Creature — Dragon Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. Sometimes primitive cultures attributed natural phenomena to monsters. Sometimes they were right. 5/5 |
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Legendary Creature — Phyrexian Praetor Creatures you control have haste. Creatures your opponents control enter the battlefield tapped. When the Mirran resistance arrived, the furnace dwellers looked to Urabrask for guidance. His decree stunned the others: "Let them be." 4/4 |
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Creature — Spirit Dragon Flying Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller. 3/4 |
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Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. |
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Creature — Dragon Flying All creatures attack each combat if able. : Attacking creatures get +1/+0 until end of turn. Its wings beat to the howls of war and fan the fires of rage. 5/5 |
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Enchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. "Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!" |
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Creature — Orc Shaman The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 4/3 |
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Legendary Enchantment Creature — Spider Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld. 3/5 |
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Creature — Elephant Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 6/5 |
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Beanstalk Giant // Fertile Footsteps Creature — Giant Beanstalk Giant's power and toughness are each equal to the number of lands you control. */* |
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Beanstalk Giant // Fertile Footsteps Sorcery — Adventure Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.) |
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Instant Destroy target permanent. Its controller creates a 3/3 green Beast creature token. "Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher |
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Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. All seeds share a common bond, calling to each other across infinity. |
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Creature — Boar Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. "Smash this city to pieces." —Domri Rade 7/7 |
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Sorcery You may play an additional land this turn. Draw a card. An explorer's reward is a view of tomorrow's possibilities. |
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Sorcery For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. "Those who do not submit will be consumed." |
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Creature — Insect Flying, deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. 2/2 |
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Sorcery — Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. "The land grows only where the kami will it." —Dosan the Falling Leaf |
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Lovestruck Beast // Heart's Desire Creature — Beast Noble Lovestruck Beast can't attack unless you control a 1/1 creature. His mind chose solitude, but his heart disagreed. 5/5 |
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Lovestruck Beast // Heart's Desire Sorcery — Adventure Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) His mind chose solitude, but his heart disagreed. |
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Creature — Hydra Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. 1/1 |
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Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Destroy target artifact or enchantment. |
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Enchantment Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land enters the battlefield under your control, you gain 3 life. |
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Instant Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. "The curse is broken." |
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Creature — Snake Shaman Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death. 1/1 |
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Enchantment Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token. Cantankerous and territorial, sandwurms claim even the skies above their dunes. |
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Sorcery Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
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Creature — Spider Flash Cascade Reach When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. 0/3 |
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Sorcery Search your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle. Those who love the woods only wish to spread its majesty. |
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Legendary Planeswalker — Vivien You may cast creature spells as though they had flash. [+1]: Until your next turn, up to one target creature gains vigilance and reach. [−2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell. |
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Creature — Elf Berserker Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2 |
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Creature — Horror Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. */* |
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Instant Exile target permanent with mana value 4 or greater. Liliana whispered to whatever consciousness Oketra and Bontu had left. "You are the gods. He is the usurper. You know what to do." |
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Instant Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard. |
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Sorcery Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. The guards kindled the hearth and locked the door to Ellwen's chamber. By morning, the fire was out and Ellwen was gone. |
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Sorcery Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. If you want to wreak havoc above, sometimes it's best to look below. |
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Legendary Creature — Vampire Wizard Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. 3/2 |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain ": Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn. |
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Legendary Creature — Goblin Shaman Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. "Does it matter what it is? Take it and be grateful!" 3/3 |
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Creature — Human Cleric Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. "All I require is faith, loyalty, obedience, trust, and complete and utter devotion." 1/1 |
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Instant You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. "Vengeance is the echo of the victim's own crime." —Grensch, merrow cutthroat |
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Creature — Leviathan Horror Whenever Nemesis of Reason attacks, defending player mills ten cards. Words describing it fail. Pages relating it shrivel. Tales recounting it end. 3/7 |
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Legendary Creature — Dragon Wizard This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. 5/5 |
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Creature — Faerie Dragon Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. Size of a pixie, rage of a hellkite. 1/1 |
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Legendary Planeswalker — Xenagos [+1]: Add X mana in any combination of and/or , where X is the number of creatures you control. [0]: Create a 2/2 red and green Satyr creature token with haste. [−6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. |
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Artifact — Equipment Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) : Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery. The weapon wields the hand that holds it. |
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Artifact , : Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. |
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Artifact : Add or . : Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn. A key that slips through every lock. |
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Artifact , : Add . An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed. |
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Artifact Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. , Remove a gold counter from Dragon's Hoard: Draw a card. : Add one mana of any color. |
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Artifact Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice. |
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Artifact : Add one mana of any color that a land an opponent controls could produce. "What do you have that I cannot obtain?" —Mairsil, the Pretender |
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Artifact : Add . , , Sacrifice Hedron Archive: Draw two cards. "You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned." "And how did that work out last time?" asked Jace. |
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Artifact As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. |
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Artifact , : Add . The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet. |
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Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left. |
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Artifact Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. , : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) |
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Artifact Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.) "Let go of your memories and be reborn." —Argent Etchings, plate 106, passage 27 |
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Artifact , : Add . The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt. |
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Artifact Creature — Phyrexian Horror As Phyrexian Revoker enters the battlefield, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated. "To be in the presence of a revoker is to be truly alone." —Kara Vrist, Neurok agent 2/1 |
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Artifact Creature — Phyrexian Horror Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. "If that brain can't figure out the secret of the serum, then add more brains." —Rhmir, Hand of the Augur */* |
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Artifact — Equipment Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip The mind is a beautiful bounty encased in an annoying bone container. |
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Artifact : Add . Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold. |
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Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. 2/2 |
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Artifact Creature — Phyrexian Horror : Change a target of target spell or ability to Spellskite. ( can be paid with either or 2 life.) "Let's show Vorinclex that progress doesn't always need teeth or claws." —Malcator, Executor of Synthesis 0/4 |
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Artifact Creature — Dragon Flying : Steel Hellkite gets +1/+0 until end of turn. : Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. 5/5 |
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Artifact Creature — Construct Indestructible As Stuffy Doll enters the battlefield, choose a player. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. : Stuffy Doll deals 1 damage to itself. 0/1 |
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Artifact : Add . : Add or . Talisman of Creativity deals 1 damage to you. "Good ideas don't take time. They take a lot of bad ideas first." —Ral Zarek |
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Artifact : Add . : Add or . Talisman of Dominance deals 1 damage to you. |
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Artifact : Add . : Add or . Talisman of Hierarchy deals 1 damage to you. "You'll never get to the top if you don't know who's already there." —Kaya |
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Artifact You have no maximum hand size. : Add . Infinite possibilities contained in a finite space. |
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Land : Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
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Land : Add . , , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |
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Land Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add . |
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Land Castle Embereth enters the battlefield tapped unless you control a Mountain. : Add . , : Creatures you control get +1/+0 until end of turn. Without Embereth's courage, the realm would falter and fall. |
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Land Castle Locthwain enters the battlefield tapped unless you control a Swamp. : Add . , : Draw a card, then you lose life equal to the number of cards in your hand. Without Locthwain's persistence, the realm would stagnate and die. |
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Land Castle Vantress enters the battlefield tapped unless you control an Island. : Add . , : Scry 2. Without Vantress's knowledge, the realm would lose itself in darkness. |
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Land As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or . |
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Land — Mountain Forest (: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air. |
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Land Creeping Tar Pit enters the battlefield tapped. : Add or . : Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land. |
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Land , : Add . Underdark flooding has swallowed ancient drow burial chambers, which are now haunted . . . and infested with oozes. |
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Land : Add . , : Draw a card, then discard a card. A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits. |
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Land Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land : Add . : Return Drownyard Temple from your graveyard to the battlefield tapped. "This is it! All the cryptoliths point here!" —Jace Beleren |
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Land : Add one mana of any color that a land an opponent controls could produce. "It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist |
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Land As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. : Add or . |
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Land Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add . |
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Snow Land — Mountain Forest (: Add or .) Highland Forest enters the battlefield tapped. "Tread carefully! The last time I walked this path, half the snowdrifts were, in fact, sleeping trolls. I've never run so fast in my life!" —Iskene, Kannah storyteller |
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Land Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land : Add . , : Target creature gets +X/+0 and gains trample until end of turn. When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset. |
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Legendary Land : Add . , : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. "They're still here?! The cockroach may have finally met its match." —Teferi |
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Land Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add . |
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Land , : Add . Plant life in the valley changes for the worse as runoff from dwarven forges contaminates the water. |
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Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. |
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Land : Add . : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. Some worlds possess a hidden core where life's essence constantly surges. |
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Land Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. |
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Land : Add . , : Target player mills three cards. "Some see a coastal disaster. I see a fully-stocked seagraf." —Jadar, ghoulcaller of Nephalia |
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Land Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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Land Port of Karfell enters the battlefield tapped. : Add . , , Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.) |
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Land Prismari Campus enters the battlefield tapped. : Add or . , : Scry 1. Mage-students who see spellcraft as the highest form of expression choose Prismari, the college of elemental arts. |
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Land Raging Ravine enters the battlefield tapped. : Add or . : Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. |
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Land You have no maximum hand size. : Add . Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. |
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Land : Add . If you played a land this turn, add instead. "The Westfolk wept, and their tears wore winding rivers into the cheek of the world." —Glem the Lonebard, "Origins of Kholon" |
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Land : Add . , : Target creature can't be blocked this turn. Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth. |
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Land Shambling Vent enters the battlefield tapped. : Add or . : Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. |
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Snow Land — Plains Swamp (: Add or .) Snowfield Sinkhole enters the battlefield tapped. "Young Vitima bellowed to the Cosmos, daring the gods to punish her hubris! Well, she got their attention, as you can see." —Iskene, Kannah storyteller |
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Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. |
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Land : Add . , , Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. , , Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. |
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Land — Island Swamp (: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Land : Add . : Add or . Activate only if you control a Swamp. |
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Land : Add . : Add or . Activate only if you control a Swamp. |
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Land Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or . |
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Land Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or . |
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Land Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or . |
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Land Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or . |
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Land : Add . Activate only if you control five or more lands. "When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora |
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Land : Add . , : You may put a basic land card from your hand onto the battlefield tapped. |
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Land : Add . , : Creatures you control gain deathtouch and lifelink until end of turn. "For centuries my creation kept this world in balance. Now only her shadow remains." —Sorin Markov |
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Land Wandering Fumarole enters the battlefield tapped. : Add or . : Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land. |
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Land : Add . , , Pay life equal to the number of colors in your commanders' color identity: Draw a card. A figure is moved on a map, and the tide of war changes. |
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Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. |
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Legendary Creature — Horror Pirate Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. 3/6 |
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Legendary Creature — Human Druid Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token. , , Discard a card: Exile the top card of your library. You may play it this turn. "Cities are a blight on the beauty of nature." 3/3 |
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Legendary Creature — Dragon Flying, haste Whenever one or more Dragons you control attack an opponent, goad target creature that player controls. Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card. 3/3 |
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Legendary Creature — Human Rogue You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn. 3/3 |
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Artifact , : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three. |
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Creature — Horror Menace Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. 6/6 |