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Apothecary White
Legendary Creature — Human Cleric
Vigilance
Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
, , Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
3/4
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Senator Peacock
Legendary Creature — Human Advisor
Artifacts you control are Clues in addition to their other types and have ", Sacrifice this artifact: Draw a card."
Whenever you sacrifice a Clue, target creature can't be blocked this turn.
3/4
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Mastermind Plum
Legendary Creature — Human Wizard
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
2/2
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Headliner Scarlett
Legendary Creature — Human Warlock
Haste
When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn.
At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.
3/3
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Emissary Green
Legendary Creature — Human Advisor
Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.
3/3
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Commander Mustard
Legendary Creature — Human Soldier
Vigilance
Other Soldiers you control have vigilance, trample, and haste.
: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."
5/5
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Wrench
Artifact — Clue Equipment
Equipped creature gets +1/+1 and has vigilance and ", : Tap target creature."
, Sacrifice Wrench: Draw a card.
Equip
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Candlestick
Artifact — Clue Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, Sacrifice Candlestick: Draw a card.
Equip
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Lead Pipe
Artifact — Clue Equipment
Equipped creature gets +2/+0.
Whenever equipped creature dies, each opponent loses 1 life.
, Sacrifice Lead Pipe: Draw a card.
Equip
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Knife
Artifact — Clue Equipment
As long as it's your turn, equipped creature gets +1/+0 and has first strike.
, Sacrifice Knife: Draw a card.
Equip
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Rope
Artifact — Clue Equipment
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.
, Sacrifice Rope: Draw a card.
Equip
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Ballroom
Land
Ballroom enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Billiard Room
Land
Billiard Room enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Conservatory
Land
Conservatory enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Dining Room
Land
Dining Room enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Hall
Land
Hall enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Kitchen
Land
Kitchen enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Library
Land
Library enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Lounge
Land
Lounge enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Secret Passage
Land
Secret Passage enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Study
Land
Study enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Aegis of the Legion
Artifact — Equipment
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)
Equip
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Afterlife Insurance
Instant
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
As far as the Orzhov Syndicate is concerned, it is the height of irresponsibility not to have a plan for your own ghost.
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Amzu, Swarm's Hunger
Legendary Creature — Insect Shaman
Flying, menace
Other Insects you control have menace.
Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
3/3
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Boros Strike-Captain
Creature — Minotaur Soldier
Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card.
"Keep up with me, comrades, or I cannot guarantee you a fair share of the fracas."
3/3
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Carnage Interpreter
Creature — Devil Detective
When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace.
3/3
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Conclave Evangelist
Creature — Elephant Cleric
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist.
4/4
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Corporeal Projection
Sorcery
Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Covetous Elegy
Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
Wealthier than ever thanks to exorbitant interest on wartime loans, the Orzhov only grew hungrier for more.
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Dimir Strandcatcher
Creature — Faerie Rogue
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
3/3
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Ecstatic Electromancer
Creature — Goblin Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card.
Her theories are grounded. Her experiments are not.
2/3
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Frenzied Gorespawn
Creature — Horror
When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
4/4
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Furious Spinesplitter
Creature — Ogre Warrior
Trample
At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn.
The Gruul believe the best way to protect Ravnica's wilderness is to destroy civilization and all who defend it.
3/3
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Herald of Ilharg
Creature — Boar Beast
Trample
Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent.
3/3
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Incriminating Impetus
Enchantment — Aura
Enchant creature
When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
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Lavinia, Foil to Conspiracy
Legendary Creature — Human Detective
Vigilance
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
: Add . Activate only during an opponent's turn.
2/3
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Lonis, Genetics Expert
Legendary Creature — Snake Elf Detective
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Lonis, investigate that many times.
Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.
1/2
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Memory Vampire
Creature — Vampire Detective
Flying
Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
4/4
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Ordruun Mentor
Creature — Minotaur Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.
The recruits had a lot to learn. Luckily, she had a lot to teach.
3/2
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Portal Manipulator
Creature — Human Wizard
Flash
When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.
"The next punch you throw hits the back of your own head."
3/2
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Resonance Technician
Creature — Weird Detective
Flying
When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice.
, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
4/4
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Scuttling Sentinel
Creature — Crab Elf
Flash
Vigilance
When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)
3/2
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Sludge Titan
Creature — Zombie Giant
Trample
Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
A hideous, living residue of countless corpses dissolving anonymously in the scummy depths.
6/6
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Stampede Surfer
Creature — Human Warrior
Haste
Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent.
"This little piggy goes to war!"
4/4
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Sumala Rumblers
Creature — Wurm
Sumala Rumblers's power is equal to the number of creatures you control.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
*/4
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Suppressor Skyguard
Creature — Human Knight
Flying
Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
"Attention, brawlers! You are in violation of Senate statute 2309.76-22. Halt your melee before you incur further charges."
2/4
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Syndicate Heavy
Creature — Giant Rogue
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
4/4
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Tribune of Rot
Creature — Elf Shaman
Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token.
"I bestow upon you a great honor—your flesh alone will nourish a new generation of saprolings."
3/3
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Undercover Butler
Creature — Human Rogue
Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn.
Dress for the job you want them to think you have.
2/3
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Unruly Krasis
Creature — Shark Octopus Lizard
Trample
Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
4/4
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Vernal Sovereign
Creature — Elemental Elk
Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
It is spring incarnate, its gentle warmth chasing away the last of winter's bite.
4/4
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Ajani's Pridemate
Creature — Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Planeswalkers conjured replicas of old allies, reminders of the homeworlds that would fall next if Bolas prevailed.
2/2
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Angel of Vitality
Creature — Angel
Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
2/2
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Azorius Arrester
Creature — Human Soldier
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
"You have the right to remain silent. Mostly because I tire of your excuses."
2/1
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Azorius Justiciar
Creature — Human Wizard
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
"Your potential to commit a crime warrants further investigation."
2/2
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Conclave Tribunal
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
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Council's Judgment
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
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Deadly Riposte
Instant
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
"Automatons are fast, precise, and tireless, but they all share one weakness: predictability. Learn their patterns. Strike when they're vulnerable."
—Horance, Urzan general
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Doomed Traveler
Creature — Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
He vowed he would never rest until he reached his destination. He doesn't know how right he was.
1/1
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Enforcer Griffin
Creature — Griffin
Flying
"A company of infantry is trapped behind the lines. We need to strike hard and fast to free them, or the casualties will be horrific. Send the griffins."
—Tajic
3/4
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Finale of Glory
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
The sky boiled over the citadel, dire and dark. Then the angels brought the dawn.
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Glorifier of Dusk
Creature — Vampire Soldier
Pay 2 life: Glorifier of Dusk gains flying until end of turn.
Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.
"The blood of the enemy is a sacrament. The strength it gives is proof that our cause is just."
4/4
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Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Honor the gods of Theros, and they will return the favor.
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Law-Rune Enforcer
Creature — Human Soldier
, : Tap target creature with mana value 2 or greater.
"See that no one enters or leaves New Prahv today. And notify me at once of any Planeswalker activity."
—Dovin Baan
1/2
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Martial Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
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Mighty Leap
Instant
Target creature gets +2/+2 and gains flying until end of turn.
"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."
—Brezard Skeinbow, captain of the guard
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Oust
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
"'Invincible' is just a word."
—Gideon Jura
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Parhelion Patrol
Creature — Human Knight
Flying, vigilance
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
"Too many have disappeared in these dark days. I am the light that will lead them home."
2/3
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Rally to Battle
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
The guildmasters loom large in the political sphere, but in the end, the rulers of Ravnica are its people.
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Roc Charger
Creature — Bird
Flying
Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.
Rocs' innate fearlessness makes them ideal mounts for emergency response.
1/3
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Rootborn Defenses
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
"No harm can come to me while the Worldsoul shelters me."
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Seller of Songbirds
Creature — Human
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
"Lady Wren is the one merchant in Keyhole Downs who isn't running a scam."
—Mirela, Azorius hussar
1/2
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Sunhome Stalwart
Creature — Human Soldier
First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
"Before I let you wield one of these, let's see you dodge one!"
2/2
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Syndic of Tithes
Creature — Human Cleric
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
"Entrance is free. Donations are required."
—Notice outside Vizkopa Bank
2/2
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Syndicate Messenger
Creature — Bird
Flying
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
"Many wings haunt the skies these days. Few of them bear good tidings."
—Lavinia
2/3
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Tandem Tactics
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
In times of infestation and war, Zendikar favors the blades that strike in unison.
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Trusted Pegasus
Creature — Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
"Would you give your life to save this world?" Gideon murmured. The pegasus snorted and spread wide its mighty wings.
2/2
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Twilight Panther
Creature — Cat Spirit
: Twilight Panther gains deathtouch until end of turn.
A pet that can hunt both flesh and spirit is precious in a place where smiling assassins keep company with ghostly shadows.
1/2
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Urbis Protector
Creature — Human Cleric
When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.
"I hear that Boros is losing its angels to the Gateless Movement. I'm sure this comes as no surprise to you."
—Teysa, to Lazav
1/1
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War Screecher
Creature — Bird
Flying
, : Other creatures you control get +1/+1 until end of turn.
Soaring over Vitu-Ghazi, New Prahv, and Orzhova, the Conclave's trained falcons provided critical intelligence.
1/3
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Chemister's Insight
Instant
Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
"My specialty is theoretical universal limits and ways to circumvent them."
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Cloudkin Seer
Creature — Elemental Wizard
Flying
When Cloudkin Seer enters the battlefield, draw a card.
"I can see which way the wind is blowing."
2/1
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Code of Constraint
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
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Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Ivold gasped in surprise. Either a very strange insect had crawled onto one of the lenses or he was seeing geists at last!
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Erratic Visionary
Creature — Human Wizard
, : Draw a card, then discard a card.
An Izzet experiment begins with a "what if," gets approved with a "why not," and concludes with a "eureka!"
1/3
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Forbidden Alchemy
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Helium Squirter
Creature — Beast Mutant
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains flying until end of turn.
0/0
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Jeering Homunculus
Creature — Homunculus
When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Mklthd had always hated crowds . . . and they had always hated him.
0/4
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Leapfrog
Creature — Frog
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
"Most compete for insects at street level. Some dwell near Izzet laboratories and ride the thermal updrafts."
—Yolov, Simic bioengineer
3/1
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Owl Familiar
Creature — Bird
Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
1/1
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Passwall Adept
Creature — Human Wizard
: Target creature can't be blocked this turn.
"My doors are called trespassing, my signatures, forgeries. They don't respect my talents, and I don't respect their labels."
1/3
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Psychic Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
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Rapid Hybridization
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
"We've merged your life essence with that of several creatures at once. You're welcome."
—Speaker Trifon
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Repeal
Instant
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
"Your deed cannot be undone. You, however, can be."
—Agosto, Azorius imperator
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Rescuer Sphinx
Creature — Sphinx
Flying
As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.
"Now, little fighter, show me you deserved this second chance."
3/2
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Roaming Ghostlight
Creature — Spirit
Flying
When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.
Some who die senseless deaths return as formless spirits, seeking answers where there are none.
3/2
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Sage's Row Savant
Creature — Vedalken Wizard
When Sage's Row Savant enters the battlefield, scry 2.
The streets of Ravnica are full of former guild members now using their institutional skills for personal gain.
2/1
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Skitter Eel
Creature — Fish Crab
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
"Life has no mistakes, only experiments."
—Yolov, Simic bioengineer
3/3
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Slip Out the Back
Instant
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
"I was never here."
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Snow Day
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Draw two cards, then discard a card.
"Advanced Elemental Manifestations is canceled until all students have thawed."
—Prismari dormitory notice
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Stunt Double
Creature — Shapeshifter
Flash
You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
No duelist is without equal in Paliano.
0/0
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Thunder Drake
Creature — Elemental Drake
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.
The arrival of the Planar Bridge caused eddies in the aether, creating some entirely new species while transforming others.
2/3
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Turn to Frog
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"Ribbit."
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Watcher in the Mist
Creature — Spirit
Flying
When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3/4
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Basilica Screecher
Creature — Bat
Flying
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses.
1/2
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Blade Juggler
Creature — Human Rogue
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
3/2
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Corpse Churn
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
"How did we find each other? So there I was, exploring a mound of monster corpses..."
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Daggerclaw Imp
Creature — Imp
Flying
Daggerclaw Imp can't block.
The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.
3/1
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Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
"That's a pretty ring! Trade you my knife for it."
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Deal Gone Bad
Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
"Feed the rumor mills with delicious treachery. Bad blood between those two is a good deal for us."
—Kamiz, Obscura Oculus
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Fleshbag Marauder
Creature — Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
3/1
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Gorging Vulture
Creature — Bird
Flying
When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
2/2
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Gurmag Swiftwing
Creature — Bat
Flying, first strike, haste
"Anything a falcon can do, a bat can do in pitch darkness."
—Urdnan the Wanderer
1/2
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Infest
Sorcery
All creatures get -2/-2 until end of turn.
"This is why we don't go out in banewasp weather."
—Rannon, Vithian holdout
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Masked Blackguard
Creature — Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
: Masked Blackguard gets +1/+1 until end of turn.
Her footsteps are whispers, her passage a last breath.
2/1
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Mausoleum Turnkey
Creature — Ogre Rogue
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
When he reaches for his key ring, you should be running for the exit.
3/2
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Orzhov Racketeers
Creature — Human Rogue
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
"Looks like you need protection."
3/2
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Parasitic Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
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Rakdos Trumpeter
Creature — Human Shaman
Menace (This creature can't be blocked except by two or more creatures.)
: Rakdos Trumpeter gets +2/+0 until end of turn.
"The louder their performance, the quieter we become in comparison. They are the perfect distractions, for only fools ignore the Rakdos."
—Lazav
1/3
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Ribbons of Night
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast this spell, draw a card.
"My favorite meal is angel's flesh, slain in agony and iced with black vinegar."
—Aszala of House Dimir
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Roofstalker Wight
Creature — Zombie
: Roofstalker Wight gains flying until end of turn.
No heartbeat to hear, no greed to bribe, no fear of death.
2/1
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Spawn of Mayhem
Creature — Demon
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
4/4
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Syndicate Enforcer
Creature — Human Rogue
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Even the darkest corners of Ravnica still lie in the shadow of the Church.
3/2
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Tithebearer Giant
Creature — Giant Warrior
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
"I've always said full war chests win wars, but I didn't mean by bashing enemy skulls with them."
—Teysa
4/5
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Venomous Hierophant
Creature — Gorgon Cleric
Deathtouch
When Venomous Hierophant enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)
"Many have sought snake-twined Pharika's panacea. Do you wish to share their fate?"
3/3
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Vindictive Vampire
Creature — Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.
2/3
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Chainwhip Cyclops
Creature — Cyclops Warrior
: Target creature can't block this turn.
"You say this Tenth District, not Rubblebelt. But where smash happen, that Rubblebelt. Rubblebelt state of mind."
—Urgdar, cyclops philosopher
4/4
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Coordinated Assault
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
It's hard to shout "Shields up!" with a javelin in your chest.
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Cosmotronic Wave
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
"This sort of innovation occurs when you set out to improve an electric tea kettle and misplace a decimal."
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Dagger Caster
Creature — Viashino Rogue
When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
"Keep coming. I have knives enough for everyone."
2/3
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Deputized Protester
Creature — Human Warrior
Menace (This creature can't be blocked except by two or more creatures.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Butcher's training, warrior's heart.
2/1
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Direct Current
Sorcery
Direct Current deals 2 damage to any target.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Fire Urchin
Creature — Elemental
Trample
Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.
Rain runoff in the Smelting District is known to spontaneously burst into flame.
1/3
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Firefist Striker
Creature — Human Soldier
Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
The flaming fist of Boros holds the promise of both protection and destruction in its grasp.
2/1
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Frenzied Goblin
Creature — Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
1/1
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Goblin Wizardry
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
"Quiet in the library" soon gave way to larger concerns.
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Gravel-Hide Goblin
Creature — Goblin Shaman
: Gravel-Hide Goblin gets +2/+2 until end of turn.
"No peace accord will save Ravnica. You don't build on rot. You burn it down and start again."
—Domri Rade
2/1
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Havoc Jester
Creature — Devil
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
To the Rakdos, screams of delight and screams of terror are one and the same.
5/5
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Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
Krenko's hirelings are unflinchingly loyal.
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Light Up the Stage
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
"Places, everyone!"
—Judith
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Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
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Living Lightning
Creature — Elemental Shaman
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
Not all storms come from the sky.
3/2
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Ornery Goblin
Creature — Goblin Warrior
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
"Nobody ever listens to my complaints! Not even when I use the listening stick."
2/1
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Pyrewild Shaman
Creature — Goblin Shaman
Bloodrush — , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay . If you do, return Pyrewild Shaman to your hand.
3/1
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Reduce to Ashes
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
"Before they can go to their final rest, the wicked must be purified by fire."
—Harra the Adjudicator
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Ripscale Predator
Creature — Dinosaur
Menace (This creature can't be blocked except by two or more creatures.)
As Ravnica's wilds expanded, even advocates for nature had to confront fiercer natural threats.
6/5
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Shiny Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Spellgorger Weird
Creature — Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
2/2
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Stormblood Berserker
Creature — Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)
Blood is holy to those whose god is War.
1/1
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Street Spasm
Instant
Street Spasm deals X damage to target creature without flying you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Towering Thunderfist
Creature — Giant Soldier
: Towering Thunderfist gains vigilance until end of turn.
"Nothing ruins a party like one of those big killjoys bursting through the door and setting all the guests free."
—Ruba, Rakdos cultist
4/4
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Turret Ogre
Creature — Ogre Warrior
Reach (This creature can block creatures with flying.)
When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
Common Gruul career aspirations: berserker, shaman, catapult.
4/3
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Utvara Scalper
Creature — Goblin Scout
Flying
Utvara Scalper attacks each combat if able.
He wages war wherever the wind carries him.
1/2
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Wojek Bodyguard
Creature — Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Wojek Bodyguard can't attack or block alone.
"By all means, take another step toward the captain."
3/3
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Affectionate Indrik
Creature — Beast
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails.
4/4
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Band Together
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
In times of peril, the vision the ancient paruns had for their city comes into focus.
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Battlefront Krushok
Creature — Beast
Battlefront Krushok can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
Krushoks clear debris from fertile fields, fallow fields, and battlefields.
3/4
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Beast Whisperer
Creature — Elf Druid
Whenever you cast a creature spell, draw a card.
"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."
2/3
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Challenger Troll
Creature — Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
For most, war is a calamity. For some, an opportunity. And for the very few, a pleasure.
6/5
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Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just build empires. It protects them."
—Inti, Sun Empire knight
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Duskshell Crawler
Creature — Insect
When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
They often perch on street lamps, causing the poles to buckle under their weight.
0/3
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Enraged Ceratok
Creature — Rhino
Enraged Ceratok can't be blocked by creatures with power 2 or less.
"There's no time to calm it down! Run!"
4/4
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Fungal Rebirth
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
"We're all food for something in the end."
—Cevraya, Golgari shaman
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Giant Adephage
Creature — Insect
Trample
Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
"To a creature like that, we must seem like, well, bugs."
—Dars Gostok, Firefist captain
7/7
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Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
"When the sky screams, when the ground groans, the End-Raze will soon begin."
—Nikya of the Old Ways
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Ivy Lane Denizen
Creature — Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."
2/3
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Kraul Harpooner
Creature — Insect Warrior
Reach
Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature you don't control with flying. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
3/2
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Kraul Warrior
Creature — Insect Warrior
: Kraul Warrior gets +3/+3 until end of turn.
The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.
2/2
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Kronch Wrangler
Creature — Human Warrior
Trample
Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
Looking over two city blocks of destruction, he could only cackle with pride.
2/1
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Nissa's Judgment
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
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Overcome
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn.
"Forward! Until the horizon is ours!"
—Khemses, charioteer
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Predatory Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
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Sauroform Hybrid
Creature — Human Lizard Warrior
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
"Within each of us, the potential for great power waits to be released."
—Zija, Simic mutationist
2/2
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Steeple Creeper
Creature — Frog Snake
: Steeple Creeper gains flying until end of turn.
"If the Fin Clade cannot produce a reliable venomous krasis, mobile in both air and water, then the Guardian Project will absorb its resources."
—Vannifar
4/2
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Territorial Boar
Creature — Boar
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
"The presence of the strong will make you stronger."
—Yeva, Nature's Herald
2/2
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Thrashing Mossdog
Creature — Plant Dog
Reach (This creature can block creatures with flying.)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3/3
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Transluminant
Creature — Dryad Shaman
, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
"Forget yourself. Forget your city. Forget your homes, your families, the debts and obligations that hold you to this world."
2/2
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Vines of the Recluse
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
"The most elegant solutions are found in nature. You just have to know where to look."
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Wildsize
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Two times the size, four times the smell.
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Wildwood Patrol
Creature — Centaur Scout
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If you're lucky, the centaurs will give a single warning to leave their territory before driving a spear into you. If you're unlucky, the spear is the warning.
4/2
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Yeva's Forcemage
Creature — Elf Shaman
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."
2/2
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Clan Defiance
Sorcery
Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker.
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Curse of Chains
Enchantment — Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.
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Deadbridge Chant
Enchantment
When Deadbridge Chant enters the battlefield, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
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Depose // Deploy
Instant
Tap target creature.
Draw a card.
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Depose // Deploy
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
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Dimir Guildmage
Creature — Human Wizard
( can be paid with either or .)
: Target player draws a card. Activate only as a sorcery.
: Target player discards a card. Activate only as a sorcery.
2/2
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Discovery // Dispersal
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Discovery // Dispersal
Instant
Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
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Duskmantle Seer
Creature — Vampire Wizard
Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
4/4
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Firemane Avenger
Creature — Angel
Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
Firemane Nevena led the victorious assault on the Barbu Rooftop rebels. Now the Gateless have marked her for death.
3/3
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Firespout
Sorcery
Firespout deals 3 damage to each creature without flying if was spent to cast this spell and 3 damage to each creature with flying if was spent to cast this spell. (Do both if was spent.)
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Footlight Fiend
Creature — Devil
When Footlight Fiend dies, it deals 1 damage to any target.
"This footlight's broken. Get me a stagehand!"
—Judith
1/1
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Fresh-Faced Recruit
Creature — Human Soldier
As long as it's your turn, Fresh-Faced Recruit has first strike.
"Hold on to your ideals. They'll be tested more than your armor or the edge of your blade."
—Tajic
2/1
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Frostburn Weird
Creature — Weird
: Frostburn Weird gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
1/4
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Golgari Guildmage
Creature — Elf Shaman
, Sacrifice a creature: Return target creature card from your graveyard to your hand.
: Put a +1/+1 counter on target creature.
2/2
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Hydroid Krasis
Creature — Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
Havoc is a small price to pay for data.
0/0
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Hypersonic Dragon
Creature — Dragon
Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
"Even this primitive specimen of my kind is impressive."
—Niv-Mizzet
4/4
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Incubation // Incongruity
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Incubation // Incongruity
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
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Integrity // Intervention
Instant
Target creature gets +2/+2 until end of turn.
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Integrity // Intervention
Instant
Intervention deals 3 damage to any target and you gain 3 life.
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Lavinia of the Tenth
Legendary Creature — Human Soldier
Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
4/4
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Master Biomancer
Creature — Elf Wizard
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
"Nature is a wonderful engineer but works far too slowly for my tastes."
2/4
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Orzhov Guildmage
Creature — Human Wizard
: Target player gains 1 life.
: Each player loses 1 life.
2/2
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Pit Fight
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
"All the coins in Ravnica can't save his soul now."
—Narbulg Nine Fingers
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Pitiless Gorgon
Creature — Gorgon
Deathtouch
"The reign of the Swarm begins. Let us rise now and dress ourselves in vengeance."
2/2
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Rakdos Shred-Freak
Creature — Human Berserker
Haste
"If there were such a thing as a soul, I think it would be behind the gallbladder but above the kidneys."
2/1
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Rakdos, the Showstopper
Legendary Creature — Demon
Flying, trample
When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
"Entertain me."
6/6
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Scuttlegator
Creature — Crab Turtle Crocodile
Defender
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
6/6
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Selesnya Guildmage
Creature — Elf Wizard
: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.
2/2
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Seraph of the Scales
Creature — Angel
Flying
: Seraph of the Scales gains vigilance until end of turn.
: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
4/3
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Snakeform
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.
Losing his possessions distressed him, but the lack of limbs was strangely liberating.
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Status // Statue
Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
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Status // Statue
Instant
Destroy target artifact, creature, or enchantment.
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Supreme Verdict
Sorcery
This spell can't be countered.
Destroy all creatures.
Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy.
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Thief of Sanity
Creature — Specter
Flying
Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/2
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Trostani Discordant
Legendary Creature — Dryad
Other creatures you control get +1/+1.
When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.
1/4
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Turn to Mist
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"Did you expect me to dodge? How quaint."
—Olka, mistmeadow witch
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Underrealm Lich
Creature — Zombie Elf Shaman
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
"You've strayed, overworlder."
4/3
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Vernadi Shieldmate
Creature — Human Soldier
Vigilance
"Selesnya's soil is sacred, and you're about to meet it with your face."
2/2
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Vizkopa Vampire
Creature — Vampire
Lifelink
Orzhov vampires look for allies in unlikely places in case their new guildmaster turns on them. The fate of the Obzedat is proof of Kaya's power and her hatred of the living dead.
3/1
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Whisper Agent
Creature — Human Rogue
Flash
When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
He has a job to finish, and it's you.
3/2
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Azorius Signet
Artifact
, : Add .
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
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Boros Signet
Artifact
, : Add .
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."
—Agrus Kos
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Dimir Signet
Artifact
, : Add .
An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.
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Golgari Signet
Artifact
, : Add .
Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.
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Gruul Signet
Artifact
, : Add .
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.
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Izzet Signet
Artifact
, : Add .
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
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Orzhov Signet
Artifact
, : Add .
The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.
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Rakdos Signet
Artifact
, : Add .
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
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Selesnya Signet
Artifact
, : Add .
The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.
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Simic Signet
Artifact
, : Add .
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
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Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
: Add .
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Azorius Guildgate
Land — Gate
Azorius Guildgate enters the battlefield tapped.
: Add or .
Enter the Senate, the seat of justice and the foundation of Ravnican society.
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Boros Garrison
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Add .
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Boros Guildgate
Land — Gate
Boros Guildgate enters the battlefield tapped.
: Add or .
"It is our duty to protect all those in need. But the other guilds have never shown themselves worthy of that protection."
—Tajic
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Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add .
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Dimir Guildgate
Land — Gate
Dimir Guildgate enters the battlefield tapped.
: Add or .
In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.
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Golgari Guildgate
Land — Gate
Golgari Guildgate enters the battlefield tapped.
: Add or .
Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.
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Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
: Add .
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Gruul Guildgate
Land — Gate
Gruul Guildgate enters the battlefield tapped.
: Add or .
Enter and leave the shackles of society behind.
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Gruul Turf
Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
: Add .
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Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
: Add .
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Izzet Guildgate
Land — Gate
Izzet Guildgate enters the battlefield tapped.
: Add or .
Every laboratory buzzes with new experiments, each a piece of Ral's ambitious project.
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Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
: Add .
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Orzhov Guildgate
Land — Gate
Orzhov Guildgate enters the battlefield tapped.
: Add or .
"So much wealth. So much splendor. So much temptation to believe the gilded lie."
—Kaya
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Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
: Add .
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Rakdos Guildgate
Land — Gate
Rakdos Guildgate enters the battlefield tapped.
: Add or .
Enter and indulge your darkest fantasies, for you may never pass this way again.
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Selesnya Guildgate
Land — Gate
Selesnya Guildgate enters the battlefield tapped.
: Add or .
Enter and rejoice! The Conclave stands united, open to one and all.
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Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
: Add .
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Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
: Add .
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Simic Guildgate
Land — Gate
Simic Guildgate enters the battlefield tapped.
: Add or .
Enter and comprehend the perfection of orchestrated life.
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Thriving Bluff
Land
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
: Add or one mana of the chosen color.
As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.
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Thriving Grove
Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
: Add or one mana of the chosen color.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise.
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Thriving Heath
Land
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
: Add or one mana of the chosen color.
Wildflowers here bloom not with the season but with the ebb and flow of magic.
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Thriving Isle
Land
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
: Add or one mana of the chosen color.
All the wonders of the natural world in one breathtaking microcosm.
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Thriving Moor
Land
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
: Add or one mana of the chosen color.
Beauty appears in strange places for those with eyes to see it.
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Blood Crypt
Land — Swamp Mountain
(: Add or .)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Breeding Pool
Land — Forest Island
(: Add or .)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Godless Shrine
Land — Plains Swamp
(: Add or .)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Hallowed Fountain
Land — Plains Island
(: Add or .)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Overgrown Tomb
Land — Swamp Forest
(: Add or .)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Sacred Foundry
Land — Mountain Plains
(: Add or .)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Steam Vents
Land — Island Mountain
(: Add or .)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Stomping Ground
Land — Mountain Forest
(: Add or .)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Temple Garden
Land — Forest Plains
(: Add or .)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Watery Grave
Land — Island Swamp
(: Add or .)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Lavinia, Foil to Conspiracy
Legendary Creature — Human Detective
Vigilance
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
: Add . Activate only during an opponent's turn.
2/3
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