Commander 2011

Image Card Info Mana cost
Artisan of Kozilek

Artisan of Kozilek

Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

10/9

9
Afterlife

Afterlife

Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

2 W
Akroma's Vengeance

Akroma's Vengeance

Sorcery

Destroy all artifacts, creatures, and enchantments. Cycling (, Discard this card: Draw a card.)

Ixidor had only to imagine their ruin and Akroma made it so.

4 W W
Alliance of Arms

Alliance of Arms

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.

W
Angelic Arbiter

Angelic Arbiter

Creature — Angel

Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.

5/6

5 W W
Arbiter of Knollridge

Arbiter of Knollridge

Creature — Giant Wizard

Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.

Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.

5/5

6 W
Archangel of Strife

Archangel of Strife

Creature — Angel

Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.

6/6

5 W W
Austere Command

Austere Command

Sorcery

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

4 W W
Bathe in Light

Bathe in Light

Instant

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

"Truth shines even in darkness. Those who march on the side of truth walk always in righteous light."

1 W
Celestial Force

Celestial Force

Creature — Elemental

At the beginning of each upkeep, you gain 3 life.

"Wishing upon only one star seems like a failure of imagination." —Vish Kal, Blood Arbiter

7/7

5 W W W
Congregate

Congregate

Instant

Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." —*Song of All*, canto 642

3 W
Crescendo of War

Crescendo of War

Enchantment

At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.

3 W
False Prophet

False Prophet

Creature — Human Cleric

When False Prophet dies, exile all creatures.

"You lived for Serra's love. Will you not die for it?"

2/2

2 W W
Ghostly Prison

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men." —Great Threshold of Monserkat inscription

2 W
Hour of Reckoning

Hour of Reckoning

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy all nontoken creatures.

"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity." —Niszka, Selesnya evangel

4 W W W
Jötun Grunt

Jötun Grunt

Creature — Giant Soldier

Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

4/4

1 W
Journey to Nowhere

Journey to Nowhere

Enchantment

When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1 W
Lightkeeper of Emeria

Lightkeeper of Emeria

Creature — Angel

Multikicker (You may pay an additional any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.

2/4

3 W
Martyr's Bond

Martyr's Bond

Enchantment

Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.

"Our lives are connected by divine law. The truth of this will be made evident in time." —Zedruu the Greathearted

4 W W
Monk Realist

Monk Realist

Creature — Human Monk Cleric

When Monk Realist enters the battlefield, destroy target enchantment.

"We plant the seeds of doubt to harvest the crop of wisdom."

1/1

1 W
Mother of Runes

Mother of Runes

Creature — Human Cleric

: Target creature you control gains protection from the color of your choice until end of turn.

"My family protects all families."

1/1

W
Oblation

Oblation

Instant

The owner of target nonland permanent shuffles it into their library, then draws two cards.

"A richer people could give more but they could never give as much."

2 W
Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2 W
Orim's Thunder

Orim's Thunder

Instant

Kicker (You may pay an additional as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

2 W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

W
Pollen Lullaby

Pollen Lullaby

Instant

Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1 W
Prison Term

Prison Term

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

1 W W
Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

2 W W
Righteous Cause

Righteous Cause

Enchantment

Whenever a creature attacks, you gain 1 life.

"Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand." —Akroma, angelic avenger

3 W W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Perfect justice in service of a perfect will.

4/4

3 W W
Shattered Angel

Shattered Angel

Creature — Phyrexian Angel

Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.

She preaches the blessings of the Machine Orthodoxy.

3/3

3 W W
Soul Snare

Soul Snare

Enchantment

, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.

"Body and spirit are sworn enemies. They will take any excuse to be rid of each other." —Tariel, Reckoner of Souls

W
Spurnmage Advocate

Spurnmage Advocate

Creature — Human Nomad

: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.

"Our unity humbles our foes."

1/1

W
Storm Herd

Storm Herd

Sorcery

Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

"When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd." —Skotov, Tin Street basket vendor

8 W W
Voice of All

Voice of All

Creature — Angel

Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color.

2/2

2 W W
Vow of Duty

Vow of Duty

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

"I prefer loyalty to be a matter of respect, not of magic. But one does what one must." —Kaalia of the Vast

2 W
Wall of Omens

Wall of Omens

Creature — Wall

Defender When Wall of Omens enters the battlefield, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry

0/4

1 W
Windborn Muse

Windborn Muse

Creature — Spirit

Flying Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"Her voice is justice, clear and relentless." —Akroma, angelic avenger

2/3

3 W
Aethersnipe

Aethersnipe

Creature — Elemental

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/4

5 U
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"I see more than others do because I know where to look." —Saprazzan vizier

U
Chromeshell Crab

Chromeshell Crab

Creature — Crab Beast

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.

3/3

4 U
Conundrum Sphinx

Conundrum Sphinx

Creature — Sphinx

Flying Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.

4/4

2 U U
Court Hussar

Court Hussar

Creature — Vedalken Knight

Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless was spent to cast it.

1/3

2 U
Dreamborn Muse

Dreamborn Muse

Creature — Spirit

At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.

"Her voice is insight, piercing and true." —Ixidor, reality sculptor

2/2

2 U U
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Try to pretend like you understand what's important."

3 U
Flusterstorm

Flusterstorm

Instant

Counter target instant or sorcery spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

U
Fog Bank

Fog Bank

Creature — Wall

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

0/2

1 U
Gomazoa

Gomazoa

Creature — Jellyfish

Defender, flying : Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.

To explorers, "point man" is a polite way of saying "gomazoa fodder."

0/3

2 U
Guard Gomazoa

Guard Gomazoa

Creature — Jellyfish

Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa.

It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.

1/3

2 U
Memory Erosion

Memory Erosion

Enchantment

Whenever an opponent casts a spell, that player mills two cards.

"The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail." —Lodus of the Ethersworn

1 U U
Minds Aglow

Minds Aglow

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

U
Mulldrifter

Mulldrifter

Creature — Elemental

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

2/2

4 U
Murmurs from Beyond

Murmurs from Beyond

Instant — Arcane

Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.

Like pools of fog that hid treacherous rocks from sailors' eyes, so too were the hands of the kami.

2 U
Perilous Research

Perilous Research

Instant

Draw two cards, then sacrifice a permanent.

When the School of the Unseen fell, so many magical treasures lay abandoned that no amount of death could deter the stream of thieves and desperate scholars.

1 U
Propaganda

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"You've failed Gerrard. You've failed the Legacy. You've failed yourself. I can do no more." —Volrath, to Karn

2 U
Ray of Command

Ray of Command

Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

"Heel."

3 U
Reins of Power

Reins of Power

Instant

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

2 U U
Repulse

Repulse

Instant

Return target creature to its owner's hand. Draw a card.

"You aren't invited."

2 U
Riddlekeeper

Riddlekeeper

Creature — Homunculus

Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.

Fools surrender their sanity to his riddles. Even greater fools try to solve them.

1/4

2 U
Scattering Stroke

Scattering Stroke

Instant

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2 U U
Skyscribing

Skyscribing

Sorcery

Each player draws X cards. Forecast — , Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)

X U U
Slipstream Eel

Slipstream Eel

Creature — Fish Beast

Slipstream Eel can't attack unless defending player controls an Island. Cycling (, Discard this card: Draw a card.)

"It's a fine way to travel, if you don't mind the smell."

6/6

5 U U
Spell Crumple

Spell Crumple

Instant

Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.

1 U U
Trade Secrets

Trade Secrets

Sorcery

Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.

1 U U
Trench Gorger

Trench Gorger

Creature — Leviathan

Trample When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.

6/6

6 U U
Vedalken Plotter

Vedalken Plotter

Creature — Vedalken Wizard

When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.

"Fair? At what point in our negotiations did you convince yourself my goal was to be fair?"

1/1

2 U
Vision Skeins

Vision Skeins

Instant

Each player draws two cards.

"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."

1 U
Vow of Flight

Vow of Flight

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.

"Soaring is wasted on the winged." —Edric, Spymaster of Trest

2 U
Whirlpool Whelm

Whirlpool Whelm

Instant

Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1 U
Windfall

Windfall

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"To fill your mind with knowledge, we must start by emptying it." —Barrin, master wizard

2 U
Wonder

Wonder

Creature — Incarnation

Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." —*Scroll of Beginnings*

2/2

3 U
Attrition

Attrition

Enchantment

, Sacrifice a creature: Destroy target nonblack creature.

"I will trade life for life with the insurgents. Our resources, unlike theirs, are limitless." —Davvol, Evincar of Rath

1 B B
Avatar of Woe

Avatar of Woe

Creature — Avatar

If there are ten or more creature cards total in all graveyards, this spell costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated.

6/5

6 B B
Buried Alive

Buried Alive

Sorcery

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

The scrape of shovels and the tumble of cold dirt soon muffled their pleas.

2 B
Butcher of Malakir

Butcher of Malakir

Creature — Vampire Warrior

Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.

5/4

5 B B
Dark Hatchling

Dark Hatchling

Creature — Horror

Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.

3/3

4 B B
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The wise always keep an ear open to the whispers of power.

2 B B
Doom Blade

Doom Blade

Instant

Destroy target nonblack creature.

The void is without substance but cuts like steel.

1 B
Dread Cacodemon

Dread Cacodemon

Creature — Demon

When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.

Those who hear its roar perish. The lucky ones only feel its fetid breath.

8/8

7 B B B
Evincar's Justice

Evincar's Justice

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.

2 B B
Extractor Demon

Extractor Demon

Creature — Demon

Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/5

4 B B
Fallen Angel

Fallen Angel

Creature — Angel

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

"Why do you weep for the dead? I rejoice, for they have died for me."

3/3

3 B B
Fleshbag Marauder

Fleshbag Marauder

Creature — Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

3/1

2 B
Footbottom Feast

Footbottom Feast

Instant

Put any number of target creature cards from your graveyard on top of your library. Draw a card.

The scent of rot and vinegar fills the marsh, inviting boggarts from every warren to reunite and feast.

2 B
Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave." —Crovax, ascendant evincar

1 B B B
Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Only a thin layer of dirt separates civilization from an undead apocalypse.

2/2

3 B
Hex

Hex

Sorcery

Destroy six target creatures.

When killing five just isn't enough.

4 B B
Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

3 B B
Mortivore

Mortivore

Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. : Regenerate Mortivore.

The light sigh of its breath whistles through its bones.

*/*

2 B B
Nantuko Husk

Nantuko Husk

Creature — Zombie Insect

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace. —Nantuko teaching

2/2

2 B
Nemesis Trap

Nemesis Trap

Instant — Trap

If a white creature is attacking, you may pay rather than pay this spell's mana cost. Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

4 B B
Nezumi Graverobber // Nighteyes the Desecrator

Nezumi Graverobber // Nighteyes the Desecrator

Creature — Rat Rogue

: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.

2/1

1 B
Nezumi Graverobber // Nighteyes the Desecrator

Nezumi Graverobber // Nighteyes the Desecrator

Legendary Creature — Rat Wizard

: Put target creature card from a graveyard onto the battlefield under your control.

4/2

Patron of the Nezumi

Patron of the Nezumi

Legendary Creature — Spirit

Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.

6/6

5 B B
Razorjaw Oni

Razorjaw Oni

Creature — Demon Spirit

Black creatures can't block.

It gnashed its teeth, and the battlefield filled with the screech of blade striking blade.

4/5

3 B
Reiver Demon

Reiver Demon

Creature — Demon

Flying When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

6/6

4 B B B B
Rise from the Grave

Rise from the Grave

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience." —Liliana Vess

4 B
Scythe Specter

Scythe Specter

Creature — Specter

Flying Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.

4/4

4 B B
Sewer Nemesis

Sewer Nemesis

Creature — Horror

As Sewer Nemesis enters the battlefield, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card.

*/*

3 B
Shared Trauma

Shared Trauma

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.

B
Shriekmaw

Shriekmaw

Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3/2

4 B
Sign in Blood

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

B B
Stitch Together

Stitch Together

Sorcery

Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

B B
Syphon Flesh

Syphon Flesh

Sorcery

Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.

Necromancers deal in commodities far more precious than gold and grain.

4 B
Syphon Mind

Syphon Mind

Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

When tempers run high, it's easy to lose your head.

3 B
Unnerve

Unnerve

Sorcery

Each opponent discards two cards.

"If fear is the only tool you have left, then you'll never control me." —Xantcha, to Gix

3 B
Vampire Nighthawk

Vampire Nighthawk

Creature — Vampire Shaman

Flying, deathtouch, lifelink

2/3

1 B B
Vow of Malice

Vow of Malice

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

"I grant you blades—on the condition that they are not pointed at me." —Damia, Sage of Stone

2 B
Akroma, Angel of Fury

Akroma, Angel of Fury

Legendary Creature — Angel

This spell can't be countered. Flying, trample, protection from white and from blue : Akroma, Angel of Fury gets +1/+0 until end of turn. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

6/6

5 R R R
Anger

Anger

Creature — Incarnation

Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

"For its time as a mortal, Anger chose a shell of boiling rock." —*Scroll of Beginnings*

2/2

3 R
Avatar of Fury

Avatar of Fury

Creature — Avatar

If an opponent controls seven or more lands, this spell costs less to cast. Flying : Avatar of Fury gets +1/+0 until end of turn.

6/6

6 R R
Avatar of Slaughter

Avatar of Slaughter

Creature — Avatar

All creatures have double strike and attack each combat if able.

"Diplomacy has solved nothing. Only bloodspill can end this now. Call forth the warbringer." —Basandra, Battle Seraph

8/8

6 R R
Breath of Darigaaz

Breath of Darigaaz

Sorcery

Kicker (You may pay an additional as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

1 R
Chain Reaction

Chain Reaction

Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once." —Nundari, Sea Gate militia captain

2 R R
Chaos Warp

Chaos Warp

Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

2 R
Chartooth Cougar

Chartooth Cougar

Creature — Cat Beast

: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

4/4

5 R
Cleansing Beam

Cleansing Beam

Instant

Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

"Justice is toothless without punishment. Righteousness cannot succeed without the suffering of the guilty." —Razia, Boros archangel

4 R
Comet Storm

Comet Storm

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

X R R
Death by Dragons

Death by Dragons

Sorcery

Each player other than target player creates a 5/5 red Dragon creature token with flying.

Suddenly, Eldo felt very alone.

4 R R
Disaster Radius

Disaster Radius

Sorcery

As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.

5 R R
Dragon Whelp

Dragon Whelp

Creature — Dragon

Flying : Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

2/3

2 R R
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

They fell screaming into the depths of the chasm like so many pebbles tossed down a well.

X R
Faultgrinder

Faultgrinder

Creature — Elemental

Trample When Faultgrinder enters the battlefield, destroy target land. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

4/4

6 R
Flametongue Kavu

Flametongue Kavu

Creature — Kavu

When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim." —Sisay, captain of the *Weatherlight*

4/2

3 R
Furnace Whelp

Furnace Whelp

Creature — Dragon

Flying : Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?

2/2

2 R R
Goblin Cadets

Goblin Cadets

Creature — Goblin

Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)

"If you kids don't stop that racket, I'm turning this expedition around *right now!*"

2/1

R
Insurrection

Insurrection

Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

"Maybe they wanted to be on the winning side for once." —Matoc, lavamancer

5 R R R
Lash Out

Lash Out

Instant

Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1 R
Magmatic Force

Magmatic Force

Creature — Elemental

At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.

"Granted, it's the pinnacle of utter destructiveness. So what would you call *two* of them?" —Riku of Two Reflections

7/7

5 R R R
Mana-Charged Dragon

Mana-Charged Dragon

Creature — Dragon

Flying, trample Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.

5/5

4 R R
Oni of Wild Places

Oni of Wild Places

Creature — Demon Spirit

Haste At the beginning of your upkeep, return a red creature you control to its owner's hand.

The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare.

6/5

5 R
Punishing Fire

Punishing Fire

Instant

Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay . If you do, return Punishing Fire from your graveyard to your hand.

1 R
Pyrohemia

Pyrohemia

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. : Pyrohemia deals 1 damage to each creature and each player.

2 R R
Rapacious One

Rapacious One

Creature — Eldrazi Drone

Trample Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."

5/4

5 R
Ruination

Ruination

Sorcery

Destroy all nonbasic lands.

"We have built a wall upon sand. The wall will vanish. The sand will remain." —Oracle *en*-Vec

3 R
Spitebellows

Spitebellows

Creature — Elemental

When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Disaster stalks with gaping jaws across unready lands.

6/1

5 R
Stranglehold

Stranglehold

Enchantment

Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.

The correct answer to a barbarian's riddle is to choke on your cleverness and die.

3 R
Sulfurous Blast

Sulfurous Blast

Instant

Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.

2 R R
Vow of Lightning

Vow of Lightning

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.

"Ruhan would never agree to such terms." —Ruhan of the Fomori

2 R
Wild Ricochet

Wild Ricochet

Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

"I knew that trick long before your great-grandmother's great-grandmother was born."

2 R R
Acidic Slime

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

2/2

3 G G
Aquastrand Spider

Aquastrand Spider

Creature — Spider Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

0/0

1 G
Awakening Zone

Awakening Zone

Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."

The ground erupted in time with the hedron's thrum, a dirge of the last days.

2 G
Baloth Woodcrasher

Baloth Woodcrasher

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

4/4

4 G G
Bestial Menace

Bestial Menace

Sorcery

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

"My battle cry reaches ears far keener than yours." —Saidah, Joraga hunter

3 G G
Brawn

Brawn

Creature — Incarnation

Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

"'I have arrived,' bellowed Brawn, and the plane shuddered." —*Scroll of Beginnings*

3/3

3 G
Cobra Trap

Cobra Trap

Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost. Create four 1/1 green Snake creature tokens.

4 G G
Collective Voyage

Collective Voyage

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

2 G
Deadly Recluse

Deadly Recluse

Creature — Spider

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

1/2

1 G
Deadwood Treefolk

Deadwood Treefolk

Creature — Treefolk

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

3/6

5 G
Elvish Aberration

Elvish Aberration

Creature — Elf Mutant

: Add . Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

4/5

5 G
Eternal Witness

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1

1 G G
Explosive Vegetation

Explosive Vegetation

Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Torching Krosa would be pointless. It grows faster than it burns.

3 G
Fertilid

Fertilid

Creature — Elemental

Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0

2 G
Fierce Empath

Fierce Empath

Creature — Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

1/1

2 G
Fists of Ironwood

Fists of Ironwood

Enchantment — Aura

Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample.

Saprolings add the three and the four to the "one-two punch."

1 G
Garruk Wildspeaker

Garruk Wildspeaker

Legendary Planeswalker — Garruk

[+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn.

2 G G
Harmonize

Harmonize

Sorcery

Draw three cards.

"Words lie. People lie. The land tells the truth."

2 G G
Hornet Queen

Hornet Queen

Creature — Insect

Flying, deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

2/2

4 G G G
Hunting Pack

Hunting Pack

Instant

Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

5 G G
Hydra Omnivore

Hydra Omnivore

Creature — Hydra

Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.

"We should learn from the hydra. It never plays favorites; it devours everyone equally." —Thrass, elder druid

8/8

4 G G
Invigorate

Invigorate

Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.

2 G
Kodama's Reach

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it." —Dosan the Falling Leaf

2 G
Krosan Tusker

Krosan Tusker

Creature — Boar Beast

Cycling (, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

6/5

5 G G
Lhurgoyf

Lhurgoyf

Creature — Lhurgoyf

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

"Ach! Hans, run! It's the lhurgoyf!" —Saffi Eriksdotter, last words

*/1+*

2 G G
Magus of the Vineyard

Magus of the Vineyard

Creature — Human Wizard

At the beginning of each player's precombat main phase, that player adds .

Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root.

1/1

G
Penumbra Spider

Penumbra Spider

Creature — Spider

Reach When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.

2/4

2 G G
Relic Crush

Relic Crush

Instant

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

There are many ruins, but there used to be many more.

4 G
Sakura-Tribe Elder

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

1/1

1 G
Scavenging Ooze

Scavenging Ooze

Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2

1 G
Spawnwrithe

Spawnwrithe

Creature — Elemental

Trample Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.

Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.

2/2

2 G
Spike Feeder

Spike Feeder

Creature — Spike

Spike Feeder enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

0/0

1 G G
Squallmonger

Squallmonger

Creature — Monger

: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.

"Squall, gale, hurricane—it's all a matter of size . . . and price."

3/3

3 G
Symbiotic Wurm

Symbiotic Wurm

Creature — Wurm

When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.

The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects.

7/7

5 G G G
Tribute to the Wild

Tribute to the Wild

Instant

Each opponent sacrifices an artifact or enchantment.

"You may enter, but leave those lifeless things of your world behind." —Modruni, maro-sorcerer

1 G
Troll Ascetic

Troll Ascetic

Creature — Troll Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.) : Regenerate Troll Ascetic.

It's no coincidence that the oldest trolls are also the angriest.

3/2

1 G G
Veteran Explorer

Veteran Explorer

Creature — Human Soldier Scout

When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

1/1

G
Vow of Wildness

Vow of Wildness

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

"Savagery is the birthright of every creature that draws breath—or wishes it could." —Karador, Ghost Chieftain

2 G
Yavimaya Elder

Yavimaya Elder

Creature — Human Druid

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. , Sacrifice Yavimaya Elder: Draw a card.

2/1

1 G G
Angel of Despair

Angel of Despair

Creature — Angel

Flying When Angel of Despair enters the battlefield, destroy target permanent.

"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void." —Razia, Boros archangel

5/5

3 W W B B
Animar, Soul of Elements

Animar, Soul of Elements

Legendary Creature — Elemental

Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

1/1

G U R
Aura Shards

Aura Shards

Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Gaea forged her soldiers into self-wielding weapons that struck down all impurities.

1 G W
Azorius Guildmage

Azorius Guildmage

Creature — Vedalken Wizard

: Tap target creature. : Counter target activated ability. (Mana abilities can't be targeted.)

2/2

W / U W / U
Basandra, Battle Seraph

Basandra, Battle Seraph

Legendary Creature — Angel

Flying Players can't cast spells during combat. : Target creature attacks this turn if able.

"Why listen to the mumblings of wizards when the lash speaks true?"

4/4

3 R W
Bladewing the Risen

Bladewing the Risen

Legendary Creature — Zombie Dragon

Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. : Dragon creatures get +1/+1 until end of turn.

4/4

3 B B R R
Boros Guildmage

Boros Guildmage

Creature — Human Wizard

: Target creature gains haste until end of turn. : Target creature gains first strike until end of turn.

2/2

R / W R / W
Brion Stoutarm

Brion Stoutarm

Legendary Creature — Giant Warrior

Lifelink , , Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.

4/4

2 R W
Call the Skybreaker

Call the Skybreaker

Sorcery

Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It hears and answers every orison across Shadowmoor.

5 U / R U / R
Chorus of the Conclave

Chorus of the Conclave

Legendary Creature — Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.

"We are many, yet one. We are separate in body, yet speak with a single voice. Join us in our chorus."

3/8

4 G G W W
Colossal Might

Colossal Might

Instant

Target creature gets +4/+2 and gains trample until end of turn.

"Never corner a barbarian. You become the path of least resistance." —Sarkhan Vol

R G
Damia, Sage of Stone

Damia, Sage of Stone

Legendary Creature — Gorgon Wizard

Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

Ask your query and be on your way. Just don't look her in the eye.

4/4

4 B G U
Death Mutation

Death Mutation

Sorcery

Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

6 B G
Desecrator Hag

Desecrator Hag

Creature — Hag

When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

Loose earth is not a burial but an appetizer.

2/2

2 B / G B / G
Dominus of Fealty

Dominus of Fealty

Creature — Spirit Avatar

Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

"Nothing is truly your own. It is his, whether you know it or not." —*The Seer's Parables*

4/4

U / R U / R U / R U / R U / R
Duergar Hedge-Mage

Duergar Hedge-Mage

Creature — Dwarf Shaman

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

2/2

2 R / W
Edric, Spymaster of Trest

Edric, Spymaster of Trest

Legendary Creature — Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."

2/2

1 G U
Electrolyze

Electrolyze

Instant

Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.

The Izzet learn something from every lesson they teach.

1 U R
Fire // Ice

Fire // Ice

Instant

Fire deals 2 damage divided as you choose among one or two targets.

1 R
Fire // Ice

Fire // Ice

Instant

Tap target permanent. Draw a card.

1 U
Firespout

Firespout

Sorcery

Firespout deals 3 damage to each creature without flying if was spent to cast this spell and 3 damage to each creature with flying if was spent to cast this spell. (Do both if was spent.)

2 R / G
Ghave, Guru of Spores

Ghave, Guru of Spores

Legendary Creature — Fungus Shaman

Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. , Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token. , Sacrifice a creature: Put a +1/+1 counter on target creature.

0/0

2 W B G
Golgari Guildmage

Golgari Guildmage

Creature — Elf Shaman

, Sacrifice a creature: Return target creature card from your graveyard to your hand. : Put a +1/+1 counter on target creature.

2/2

B / G B / G
Gwyllion Hedge-Mage

Gwyllion Hedge-Mage

Creature — Hag Wizard

When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.

2/2

2 W / B
Hull Breach

Hull Breach

Sorcery

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

"Crovax knows we're coming now," said a grinning Sisay. "I just sent the *Predator* crashing into his stronghold."

R G
Intet, the Dreamer

Intet, the Dreamer

Legendary Creature — Dragon

Flying Whenever Intet, the Dreamer deals combat damage to a player, you may pay . If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.

6/6

3 G U R
Izzet Chronarch

Izzet Chronarch

Creature — Human Wizard

When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

He ensures not only whether but also when and where the lightning strikes twice.

2/2

3 U R
Kaalia of the Vast

Kaalia of the Vast

Legendary Creature — Human Cleric

Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

"I'll have my revenge if I have to call on every force from above and below."

2/2

1 R W B
Karador, Ghost Chieftain

Karador, Ghost Chieftain

Legendary Creature — Centaur Spirit

This spell costs less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.

"Death tried to uncrown me. But now I return, king of a greater realm."

3/4

5 W B G
Malfegor

Malfegor

Legendary Creature — Demon Dragon

Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.

A demon cannot be trusted, and a dragon will not be ruled.

6/6

2 B B R R
Master Warcraft

Master Warcraft

Instant

Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.

2 R / W R / W
The Mimeoplasm

The Mimeoplasm

Legendary Creature — Ooze

As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

0/0

2 B G U
Mortify

Mortify

Instant

Destroy target creature or enchantment.

The eyes let flow with tears, then blood, then the very soul—the whole wrung inside out, dripping down into the blackened puddle of the past.

1 W B
Necrogenesis

Necrogenesis

Enchantment

: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.

"Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone." —Rakka Mar

B G
Nin, the Pain Artist

Nin, the Pain Artist

Legendary Creature — Vedalken Wizard

, : Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.

"Your body is a delicate instrument that tells me truths. These devices help me 'tune' that instrument."

1/1

U R
Nucklavee

Nucklavee

Creature — Beast

When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.

It loathes all tastes but two: spells and flesh.

4/4

4 U / R U / R
Numot, the Devastator

Numot, the Devastator

Legendary Creature — Dragon

Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay . If you do, destroy up to two target lands.

6/6

3 U R W
Oros, the Avenger

Oros, the Avenger

Legendary Creature — Dragon

Flying Whenever Oros, the Avenger deals combat damage to a player, you may pay . If you do, Oros deals 3 damage to each nonwhite creature.

6/6

3 R W B
Orzhov Guildmage

Orzhov Guildmage

Creature — Human Wizard

: Target player gains 1 life. : Each player loses 1 life.

2/2

W / B W / B
Plumeveil

Plumeveil

Creature — Elemental

Flash Defender, flying

"It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold." —Grensch, merrow cutthroat

4/4

W / U W / U W / U
Prophetic Bolt

Prophetic Bolt

Instant

Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.

3 U R
Riku of Two Reflections

Riku of Two Reflections

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature.

2/2

2 G U R
Ruhan of the Fomori

Ruhan of the Fomori

Legendary Creature — Giant Warrior

At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.

Unfettered by allegiance, driven by war.

7/7

1 U R W
Savage Twister

Savage Twister

Sorcery

Savage Twister deals X damage to each creature.

"Frozen, we watched the funnel pluck up three of the goats—pook! pook! pook!—before we ran for the wadi." —*Travelogue of Najat*

X R G
Selesnya Evangel

Selesnya Evangel

Creature — Elf Shaman

, , Tap an untapped creature you control: Create a 1/1 green Saproling creature token.

"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."

1/2

G W
Selesnya Guildmage

Selesnya Guildmage

Creature — Elf Wizard

: Create a 1/1 green Saproling creature token. : Creatures you control get +1/+1 until end of turn.

2/2

G / W G / W
Sigil Captain

Sigil Captain

Creature — Rhino Soldier

Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.

"One sigil awarded for valor, the other awarded for surviving Hellkite's Pass."

3/3

1 G W W
Simic Sky Swallower

Simic Sky Swallower

Creature — Leviathan

Flying, trample Shroud (This creature can't be the target of spells or abilities.)

"We've bred out the shortcomings of the species' natural form and replaced them with assets of our own design." —Momir Vig

6/6

5 G U
Skullbriar, the Walking Grave

Skullbriar, the Walking Grave

Legendary Creature — Zombie Elemental

Haste Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

1/1

B G
Szadek, Lord of Secrets

Szadek, Lord of Secrets

Legendary Creature — Vampire

Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.

5/5

3 U U B B
Tariel, Reckoner of Souls

Tariel, Reckoner of Souls

Legendary Creature — Angel

Flying, vigilance : Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.

"After death you face paradise, damnation, or Tariel." —Priest's teaching

4/7

4 R W B
Teneb, the Harvester

Teneb, the Harvester

Legendary Creature — Dragon

Flying Whenever Teneb, the Harvester deals combat damage to a player, you may pay . If you do, put target creature card from a graveyard onto the battlefield under your control.

6/6

3 W B G
Terminate

Terminate

Instant

Destroy target creature. It can't be regenerated.

"I've seen death before. My mother succumbing to illness, my comrades bleeding on the battlefield . . . But I'd never seen anything as dreadful as that." —Taani, berserker of Etlan

B R
Valley Rannet

Valley Rannet

Creature — Beast

Mountaincycling , forestcycling (, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)

6/3

4 R G
Vengeful Rebirth

Vengeful Rebirth

Sorcery

Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. Exile Vengeful Rebirth.

4 R G
Vish Kal, Blood Arbiter

Vish Kal, Blood Arbiter

Legendary Creature — Vampire

Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.

5/5

4 W B B
Vorosh, the Hunter

Vorosh, the Hunter

Legendary Creature — Dragon

Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay . If you do, put six +1/+1 counters on Vorosh.

6/6

3 B G U
Vulturous Zombie

Vulturous Zombie

Creature — Plant Zombie

Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

"When something dies, all things benefit. Well okay, just our things." —Ezoc, Golgari rot farmer

3/3

3 B G
Wall of Denial

Wall of Denial

Creature — Wall

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

It provides what every discerning mage requires—time to think.

0/8

1 W U
Wrecking Ball

Wrecking Ball

Instant

Destroy target creature or land.

Rakdos festivals almost leave enough rubble in their wake to hide the bodies.

2 B R
Wrexial, the Risen Deep

Wrexial, the Risen Deep

Legendary Creature — Kraken

Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

5/8

3 U U B
Zedruu the Greathearted

Zedruu the Greathearted

Legendary Creature — Minotaur Monk

At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. : Target opponent gains control of target permanent you control.

2/4

1 U R W
Acorn Catapult

Acorn Catapult

Artifact

, : Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.

The Kalonian word for "ammunition" is the same as the word for "bait."

4
Armillary Sphere

Armillary Sphere

Artifact

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

2
Boros Signet

Boros Signet

Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride." —Agrus Kos

2
Champion's Helm

Champion's Helm

Artifact — Equipment

Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip

3
Darksteel Ingot

Darksteel Ingot

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.) : Add one mana of any color.

3
Dimir Signet

Dimir Signet

Artifact

, : Add .

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

2
Dreamstone Hedron

Dreamstone Hedron

Artifact

: Add . , , Sacrifice Dreamstone Hedron: Draw three cards.

Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.

6
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" —Mairsil, the Pretender

2
Golgari Signet

Golgari Signet

Artifact

, : Add .

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

2
Gruul Signet

Gruul Signet

Artifact

, : Add .

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.

2
Howling Mine

Howling Mine

Artifact

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

The mine's riches never end, nor do the moans of the spirits doomed to haunt them.

2
Izzet Signet

Izzet Signet

Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

2
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

2
Oblivion Stone

Oblivion Stone

Artifact

, : Put a fate counter on target permanent. , , Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

3
Orzhov Signet

Orzhov Signet

Artifact

, : Add .

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.

2
Prophetic Prism

Prophetic Prism

Artifact

When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color.

"The explorer who found it got a bad deal when he sold it. He merely got rich."

2
Rakdos Signet

Rakdos Signet

Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

2
Selesnya Signet

Selesnya Signet

Artifact

, : Add .

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

2
Simic Signet

Simic Signet

Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

2
Skullclamp

Skullclamp

Artifact — Equipment

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip

The mind is a beautiful bounty encased in an annoying bone container.

1
Sol Ring

Sol Ring

Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

1
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Triskelavus

Triskelavus

Artifact Creature — Construct

Flying Triskelavus enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this creature: This creature deals 1 damage to any target."

1/1

7
Akoum Refuge

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. : Add or .

Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add .

Barren Moor

Barren Moor

Land

Barren Moor enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Bojuka Bog

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add .

Boros Garrison

Boros Garrison

Land

Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add .

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Dimir Aqueduct

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add .

Dreadship Reef

Dreadship Reef

Land

: Add . , : Put a storage counter on Dreadship Reef. , Remove X storage counters from Dreadship Reef: Add X mana in any combination of and/or .

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Every world is an organism, able to grow new lands. Some just do it faster than others.

Forgotten Cave

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Fungal Reaches

Fungal Reaches

Land

: Add . , : Put a storage counter on Fungal Reaches. , Remove X storage counters from Fungal Reaches: Add X mana in any combination of and/or .

Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .

Gruul Turf

Gruul Turf

Land

Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add .

Homeward Path

Homeward Path

Land

: Add . : Each player gains control of all creatures they own.

"Let your heels point you home." —Ancient blessing

Izzet Boilerworks

Izzet Boilerworks

Land

Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add .

Jwar Isle Refuge

Jwar Isle Refuge

Land

Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. : Add or .

Kazandu Refuge

Kazandu Refuge

Land

Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. : Add or .

Lonely Sandbar

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Molten Slagheap

Molten Slagheap

Land

: Add . , : Put a storage counter on Molten Slagheap. , Remove X storage counters from Molten Slagheap: Add X mana in any combination of and/or .

Orzhov Basilica

Orzhov Basilica

Land

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add .

Rakdos Carnarium

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add .

Rupture Spire

Rupture Spire

Land

Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.

Secluded Steppe

Secluded Steppe

Land

Secluded Steppe enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .

Simic Growth Chamber

Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add .

Svogthos, the Restless Tomb

Svogthos, the Restless Tomb

Land

: Add . : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

Those who bring nothing to the temple take nothing away.

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Tranquil Thicket

Tranquil Thicket

Land

Tranquil Thicket enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Vivid Crag

Vivid Crag

Land

Vivid Crag enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Crag: Add one mana of any color.

Vivid Creek

Vivid Creek

Land

Vivid Creek enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Creek: Add one mana of any color.

Vivid Grove

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Grove: Add one mana of any color.

Vivid Marsh

Vivid Marsh

Land

Vivid Marsh enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Marsh: Add one mana of any color.

Vivid Meadow

Vivid Meadow

Land

Vivid Meadow enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Meadow: Add one mana of any color.

Zoetic Cavern

Zoetic Cavern

Land

: Add . Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Nothing lives within it, yet there is life.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)