Commander 2011
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Creature — Eldrazi When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) 10/9 |
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Instant Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying. |
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Sorcery Destroy all artifacts, creatures, and enchantments.
Cycling Ixidor had only to imagine their ruin and Akroma made it so. |
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Sorcery Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way. |
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Creature — Angel Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells. 5/6 |
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Creature — Giant Wizard Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die. 5/5 |
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Creature — Angel Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6 |
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Sorcery Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. |
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Instant Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. "Truth shines even in darkness. Those who march on the side of truth walk always in righteous light." |
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Creature — Elemental At the beginning of each upkeep, you gain 3 life. "Wishing upon only one star seems like a failure of imagination." —Vish Kal, Blood Arbiter 7/7 |
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Instant Target player gains 2 life for each creature on the battlefield. "In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." —*Song of All*, canto 642 |
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Enchantment At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War. |
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Creature — Human Cleric When False Prophet dies, exile all creatures. "You lived for Serra's love. Will you not die for it?" 2/2 |
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Enchantment Creatures can't attack you unless their controller pays "May the memory of our fallen heroes ensnare the violent hearts of lesser men." —Great Threshold of Monserkat inscription |
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Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for "Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity." —Niszka, Selesnya evangel |
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Creature — Giant Soldier Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 4/4 |
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Enchantment When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
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Creature — Angel Multikicker 2/4 |
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Enchantment Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. "Our lives are connected by divine law. The truth of this will be made evident in time." —Zedruu the Greathearted |
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Creature — Human Monk Cleric When Monk Realist enters the battlefield, destroy target enchantment. "We plant the seeds of doubt to harvest the crop of wisdom." 1/1 |
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Creature — Human Cleric
"My family protects all families." 1/1 |
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Instant The owner of target nonland permanent shuffles it into their library, then draws two cards. "A richer people could give more but they could never give as much." |
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Enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
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Instant Kicker |
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Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
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Instant Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
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Enchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. |
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Instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Some timelines forever fray, branch, and intermingle. Others end abruptly. |
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Enchantment Whenever a creature attacks, you gain 1 life. "Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand." —Akroma, angelic avenger |
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Creature — Angel Flying, vigilance Perfect justice in service of a perfect will. 4/4 |
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Creature — Phyrexian Angel Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. She preaches the blessings of the Machine Orthodoxy. 3/3 |
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Enchantment
"Body and spirit are sworn enemies. They will take any excuse to be rid of each other." —Tariel, Reckoner of Souls |
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Creature — Human Nomad
"Our unity humbles our foes." 1/1 |
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Sorcery Create X 1/1 white Pegasus creature tokens with flying, where X is your life total. "When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd." —Skotov, Tin Street basket vendor |
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Creature — Angel Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color. 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control. "I prefer loyalty to be a matter of respect, not of magic. But one does what one must." —Kaalia of the Vast |
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Creature — Wall Defender When Wall of Omens enters the battlefield, draw a card. "I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry 0/4 |
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Creature — Spirit Flying
Creatures can't attack you unless their controller pays "Her voice is justice, clear and relentless." —Akroma, angelic avenger 2/3 |
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Creature — Elemental When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke 4/4 |
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Instant Draw three cards, then put two cards from your hand on top of your library in any order. "I see more than others do because I know where to look." —Saprazzan vizier |
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Creature — Crab Beast Morph 3/3 |
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Creature — Sphinx Flying Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. 4/4 |
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Creature — Vedalken Knight Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless 1/3 |
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Creature — Spirit At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand. "Her voice is insight, piercing and true." —Ixidor, reality sculptor 2/2 |
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Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. "Try to pretend like you understand what's important." |
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Instant Counter target instant or sorcery spell unless its controller pays |
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Creature — Wall Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. 0/2 |
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Creature — Jellyfish Defender, flying
To explorers, "point man" is a polite way of saying "gomazoa fodder." 0/3 |
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Creature — Jellyfish Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa. It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense. 1/3 |
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Enchantment Whenever an opponent casts a spell, that player mills two cards. "The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail." —Lodus of the Ethersworn |
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Sorcery Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. |
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Creature — Elemental Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke 2/2 |
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Instant — Arcane Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. Like pools of fog that hid treacherous rocks from sailors' eyes, so too were the hands of the kami. |
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Instant Draw two cards, then sacrifice a permanent. When the School of the Unseen fell, so many magical treasures lay abandoned that no amount of death could deter the stream of thieves and desperate scholars. |
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Enchantment Creatures can't attack you unless their controller pays "You've failed Gerrard. You've failed the Legacy. You've failed yourself. I can do no more." —Volrath, to Karn |
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Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. "Heel." |
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Instant Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. |
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Instant Return target creature to its owner's hand. Draw a card. "You aren't invited." |
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Creature — Homunculus Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards. Fools surrender their sanity to his riddles. Even greater fools try to solve them. 1/4 |
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Instant Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of |
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Sorcery Each player draws X cards.
Forecast — |
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Creature — Fish Beast Slipstream Eel can't attack unless defending player controls an Island.
Cycling "It's a fine way to travel, if you don't mind the smell." 6/6 |
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Instant Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library. |
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Sorcery Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose. |
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Creature — Leviathan Trample When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way. 6/6 |
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Creature — Vedalken Wizard When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. "Fair? At what point in our negotiations did you convince yourself my goal was to be fair?" 1/1 |
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Instant Each player draws two cards. "I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first." |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control. "Soaring is wasted on the winged." —Edric, Spymaster of Trest |
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Instant Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
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Sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. "To fill your mind with knowledge, we must start by emptying it." —Barrin, master wizard |
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Creature — Incarnation Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. "The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." —*Scroll of Beginnings* 2/2 |
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Enchantment
"I will trade life for life with the insurgents. Our resources, unlike theirs, are limitless." —Davvol, Evincar of Rath |
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Creature — Avatar If there are ten or more creature cards total in all graveyards, this spell costs 6/5 |
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Sorcery Search your library for up to three creature cards, put them into your graveyard, then shuffle. The scrape of shovels and the tumble of cold dirt soon muffled their pleas. |
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Creature — Vampire Warrior Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. His verdict is always guilty. His sentence is always death. 5/4 |
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Creature — Horror Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. 3/3 |
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Sorcery Search your library for a card, put that card into your hand, then shuffle. The wise always keep an ear open to the whispers of power. |
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Instant Destroy target nonblack creature. The void is without substance but cuts like steel. |
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Creature — Demon When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. Those who hear its roar perish. The lucky ones only feel its fetid breath. 8/8 |
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Sorcery Buyback |
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Creature — Demon Flying
Whenever another creature leaves the battlefield, you may have target player mill two cards.
Unearth 5/5 |
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Creature — Angel Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. "Why do you weep for the dead? I rejoice, for they have died for me." 3/3 |
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Creature — Zombie Warrior When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons. 3/1 |
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Instant Put any number of target creature cards from your graveyard on top of your library. Draw a card. The scent of rot and vinegar fills the marsh, inviting boggarts from every warren to reunite and feast. |
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Enchantment Whenever a creature you control dies, each other player sacrifices a creature. "The bonds of loyalty can tie one to the grave." —Crovax, ascendant evincar |
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Creature — Zombie When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. Only a thin layer of dirt separates civilization from an undead apocalypse. 2/2 |
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Sorcery Destroy six target creatures. When killing five just isn't enough. |
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Sorcery Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. |
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Creature — Lhurgoyf Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
The light sigh of its breath whistles through its bones. */* |
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Creature — Zombie Insect Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. The soul sheds light, and death is its shadow. When the light dims, life and death embrace. —Nantuko teaching 2/2 |
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Instant — Trap If a white creature is attacking, you may pay |
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Nezumi Graverobber // Nighteyes the Desecrator Creature — Rat Rogue
2/1 |
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Nezumi Graverobber // Nighteyes the Desecrator Legendary Creature — Rat Wizard
4/2 |
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Legendary Creature — Spirit Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. 6/6 |
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Creature — Demon Spirit Black creatures can't block. It gnashed its teeth, and the battlefield filled with the screech of blade striking blade. 4/5 |
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Creature — Demon Flying When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. 6/6 |
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Sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. "Death is no excuse for disobedience." —Liliana Vess |
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Creature — Specter Flying Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value. 4/4 |
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Creature — Horror As Sewer Nemesis enters the battlefield, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card. */* |
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Sorcery Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way. |
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Creature — Elemental Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke 3/2 |
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Sorcery Target player draws two cards and loses 2 life. Little agonies pave the way to greater power. |
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Sorcery Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. |
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Sorcery Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way. Necromancers deal in commodities far more precious than gold and grain. |
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Sorcery Each other player discards a card. You draw a card for each card discarded this way. When tempers run high, it's easy to lose your head. |
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Sorcery Each opponent discards two cards. "If fear is the only tool you have left, then you'll never control me." —Xantcha, to Gix |
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Creature — Vampire Shaman Flying, deathtouch, lifelink 2/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) "I grant you blades—on the condition that they are not pointed at me." —Damia, Sage of Stone |
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Legendary Creature — Angel This spell can't be countered.
Flying, trample, protection from white and from blue
6/6 |
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Creature — Incarnation Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. "For its time as a mortal, Anger chose a shell of boiling rock." —*Scroll of Beginnings* 2/2 |
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Creature — Avatar If an opponent controls seven or more lands, this spell costs 6/6 |
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Creature — Avatar All creatures have double strike and attack each combat if able. "Diplomacy has solved nothing. Only bloodspill can end this now. Call forth the warbringer." —Basandra, Battle Seraph 8/8 |
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Sorcery Kicker |
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Sorcery Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. "We train for the improbable, like lightning striking the same place twice, or striking everywhere at once." —Nundari, Sea Gate militia captain |
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Instant The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. |
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Creature — Cat Beast
4/4 |
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Instant Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. "Justice is toothless without punishment. Righteousness cannot succeed without the suffering of the guilty." —Razia, Boros archangel |
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Instant Multikicker |
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Sorcery Each player other than target player creates a 5/5 red Dragon creature token with flying. Suddenly, Eldo felt very alone. |
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Sorcery As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value. |
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Creature — Dragon Flying
2/3 |
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Sorcery Earthquake deals X damage to each creature without flying and each player. They fell screaming into the depths of the chasm like so many pebbles tossed down a well. |
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Creature — Elemental Trample
When Faultgrinder enters the battlefield, destroy target land.
Evoke 4/4 |
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Creature — Kavu When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. "For dim-witted, thick-skulled genetic mutants, they have pretty good aim." —Sisay, captain of the *Weatherlight* 4/2 |
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Creature — Dragon Flying
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure? 2/2 |
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Creature — Goblin Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) "If you kids don't stop that racket, I'm turning this expedition around *right now!*" 2/1 |
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Sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. "Maybe they wanted to be on the winning side for once." —Matoc, lavamancer |
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Instant Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
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Creature — Elemental At the beginning of each upkeep, Magmatic Force deals 3 damage to any target. "Granted, it's the pinnacle of utter destructiveness. So what would you call *two* of them?" —Riku of Two Reflections 7/7 |
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Creature — Dragon Flying, trample Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. 5/5 |
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Creature — Demon Spirit Haste At the beginning of your upkeep, return a red creature you control to its owner's hand. The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare. 6/5 |
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Instant Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay |
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Enchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.
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Creature — Eldrazi Drone Trample
Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add 5/4 |
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Sorcery Destroy all nonbasic lands. "We have built a wall upon sand. The wall will vanish. The sand will remain." —Oracle *en*-Vec |
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Creature — Elemental When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke Disaster stalks with gaping jaws across unready lands. 6/1 |
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Enchantment Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead. The correct answer to a barbarian's riddle is to choke on your cleverness and die. |
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Instant Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. The Keldons used the toxic vents in the cracked earth to bolster their home's defenses. |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control. "Ruhan would never agree to such terms." —Ruhan of the Fomori |
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Instant You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. "I knew that trick long before your great-grandmother's great-grandmother was born." |
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Creature — Ooze Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. 2/2 |
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Creature — Spider Mutant Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
0/0 |
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Enchantment At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add The ground erupted in time with the hedron's thrum, a dirge of the last days. |
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Creature — Beast Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk. 4/4 |
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Sorcery Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token. "My battle cry reaches ears far keener than yours." —Saidah, Joraga hunter |
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Creature — Incarnation Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. "'I have arrived,' bellowed Brawn, and the plane shuddered." —*Scroll of Beginnings* 3/3 |
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Instant — Trap If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay |
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Sorcery Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles. |
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Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. All seeds share a common bond, calling to each other across infinity. |
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Creature — Spider Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/2 |
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Creature — Treefolk Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand. 3/6 |
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Creature — Elf Mutant
4/5 |
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Creature — Human Shaman When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. She remembers every word spoken, from the hero's oath to the baby's cry. 2/1 |
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Sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Torching Krosa would be pointless. It grows faster than it burns. |
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Creature — Elemental Fertilid enters the battlefield with two +1/+1 counters on it.
0/0 |
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Creature — Elf When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. 1/1 |
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Enchantment — Aura Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample. Saprolings add the three and the four to the "one-two punch." |
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Legendary Planeswalker — Garruk [+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn. |
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Sorcery Draw three cards. "Words lie. People lie. The land tells the truth." |
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Creature — Insect Flying, deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. 2/2 |
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Instant Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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Creature — Hydra Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. "We should learn from the hydra. It never plays favorites; it devours everyone equally." —Thrass, elder druid 8/8 |
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Instant If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn. |
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Sorcery — Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. "The land grows only where the kami will it." —Dosan the Falling Leaf |
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Creature — Boar Beast Cycling 6/5 |
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Creature — Lhurgoyf Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. "Ach! Hans, run! It's the lhurgoyf!" —Saffi Eriksdotter, last words */1+* |
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Creature — Human Wizard At the beginning of each player's precombat main phase, that player adds Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root. 1/1 |
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Creature — Spider Reach When Penumbra Spider dies, create a 2/4 black Spider creature token with reach. 2/4 |
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Instant Destroy target artifact or enchantment and up to one other target artifact or enchantment. There are many ruins, but there used to be many more. |
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Creature — Snake Shaman Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death. 1/1 |
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Creature — Ooze
In nature, not a single bone or scrap of flesh goes to waste. 2/2 |
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Creature — Elemental Trample Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe. Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late. 2/2 |
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Creature — Spike Spike Feeder enters the battlefield with two +1/+1 counters on it.
0/0 |
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Creature — Monger
"Squall, gale, hurricane—it's all a matter of size . . . and price." 3/3 |
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Creature — Wurm When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens. The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects. 7/7 |
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Instant Each opponent sacrifices an artifact or enchantment. "You may enter, but leave those lifeless things of your world behind." —Modruni, maro-sorcerer |
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Creature — Troll Shaman Hexproof (This creature can't be the target of spells or abilities your opponents control.)
It's no coincidence that the oldest trolls are also the angriest. 3/2 |
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Creature — Human Soldier Scout When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle. 1/1 |
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Enchantment — Aura Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control. "Savagery is the birthright of every creature that draws breath—or wishes it could." —Karador, Ghost Chieftain |
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Creature — Human Druid When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
2/1 |
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Creature — Angel Flying When Angel of Despair enters the battlefield, destroy target permanent. "I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void." —Razia, Boros archangel 5/5 |
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Legendary Creature — Elemental Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost 1/1 |
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Enchantment Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. Gaea forged her soldiers into self-wielding weapons that struck down all impurities. |
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Creature — Vedalken Wizard
2/2 |
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Legendary Creature — Angel Flying
Players can't cast spells during combat.
"Why listen to the mumblings of wizards when the lash speaks true?" 4/4 |
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Legendary Creature — Zombie Dragon Flying
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
4/4 |
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Creature — Human Wizard
2/2 |
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Legendary Creature — Giant Warrior Lifelink
4/4 |
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Sorcery Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) It hears and answers every orison across Shadowmoor. |
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Legendary Creature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. "We are many, yet one. We are separate in body, yet speak with a single voice. Join us in our chorus." 3/8 |
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Instant Target creature gets +4/+2 and gains trample until end of turn. "Never corner a barbarian. You become the path of least resistance." —Sarkhan Vol |
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Legendary Creature — Gorgon Wizard Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. Ask your query and be on your way. Just don't look her in the eye. 4/4 |
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Sorcery Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value. |
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Creature — Hag When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. Loose earth is not a burial but an appetizer. 2/2 |
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Creature — Spirit Avatar Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. "Nothing is truly your own. It is his, whether you know it or not." —*The Seer's Parables* 4/4 |
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Creature — Dwarf Shaman When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. 2/2 |
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Legendary Creature — Elf Rogue Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. "I am not at liberty to reveal my sources, but I can assure you, the price on your head is high." 2/2 |
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Instant Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card. The Izzet learn something from every lesson they teach. |
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Instant Fire deals 2 damage divided as you choose among one or two targets. |
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Instant Tap target permanent. Draw a card. |
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Sorcery Firespout deals 3 damage to each creature without flying if |
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Legendary Creature — Fungus Shaman Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.
0/0 |
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Creature — Elf Shaman
2/2 |
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Creature — Hag Wizard When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. 2/2 |
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Sorcery Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment. "Crovax knows we're coming now," said a grinning Sisay. "I just sent the *Predator* crashing into his stronghold." |
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Legendary Creature — Dragon Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay 6/6 |
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Creature — Human Wizard When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. He ensures not only whether but also when and where the lightning strikes twice. 2/2 |
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Legendary Creature — Human Cleric Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. "I'll have my revenge if I have to call on every force from above and below." 2/2 |
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Legendary Creature — Centaur Spirit This spell costs "Death tried to uncrown me. But now I return, king of a greater realm." 3/4 |
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Legendary Creature — Demon Dragon Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. A demon cannot be trusted, and a dragon will not be ruled. 6/6 |
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Instant Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block. |
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Legendary Creature — Ooze As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. 0/0 |
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Instant Destroy target creature or enchantment. The eyes let flow with tears, then blood, then the very soul—the whole wrung inside out, dripping down into the blackened puddle of the past. |
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Enchantment
"Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone." —Rakka Mar |
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Legendary Creature — Vedalken Wizard
"Your body is a delicate instrument that tells me truths. These devices help me 'tune' that instrument." 1/1 |
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Creature — Beast When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. It loathes all tastes but two: spells and flesh. 4/4 |
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Legendary Creature — Dragon Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay 6/6 |
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Legendary Creature — Dragon Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay 6/6 |
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Creature — Human Wizard
2/2 |
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Creature — Elemental Flash Defender, flying "It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold." —Grensch, merrow cutthroat 4/4 |
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Instant Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. |
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Legendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, you may pay 2/2 |
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Legendary Creature — Giant Warrior At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. Unfettered by allegiance, driven by war. 7/7 |
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Sorcery Savage Twister deals X damage to each creature. "Frozen, we watched the funnel pluck up three of the goats—pook! pook! pook!—before we ran for the wadi." —*Travelogue of Najat* |
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Creature — Elf Shaman
"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells." 1/2 |
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Creature — Elf Wizard
2/2 |
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Creature — Rhino Soldier Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. "One sigil awarded for valor, the other awarded for surviving Hellkite's Pass." 3/3 |
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Creature — Leviathan Flying, trample Shroud (This creature can't be the target of spells or abilities.) "We've bred out the shortcomings of the species' natural form and replaced them with assets of our own design." —Momir Vig 6/6 |
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Legendary Creature — Zombie Elemental Haste Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. 1/1 |
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Legendary Creature — Vampire Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards. 5/5 |
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Legendary Creature — Angel Flying, vigilance
"After death you face paradise, damnation, or Tariel." —Priest's teaching 4/7 |
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Legendary Creature — Dragon Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay 6/6 |
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Instant Destroy target creature. It can't be regenerated. "I've seen death before. My mother succumbing to illness, my comrades bleeding on the battlefield . . . But I'd never seen anything as dreadful as that." —Taani, berserker of Etlan |
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Creature — Beast Mountaincycling 6/3 |
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Sorcery Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. Exile Vengeful Rebirth. |
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Legendary Creature — Vampire Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. 5/5 |
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Legendary Creature — Dragon Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay 6/6 |
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Creature — Plant Zombie Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. "When something dies, all things benefit. Well okay, just our things." —Ezoc, Golgari rot farmer 3/3 |
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Creature — Wall Defender, flying Shroud (This creature can't be the target of spells or abilities.) It provides what every discerning mage requires—time to think. 0/8 |
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Instant Destroy target creature or land. Rakdos festivals almost leave enough rubble in their wake to hide the bodies. |
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Legendary Creature — Kraken Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. 5/8 |
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Legendary Creature — Minotaur Monk At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
2/4 |
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Artifact
The Kalonian word for "ammunition" is the same as the word for "bait." |
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Artifact
The mysterious purpose of two of the rings had eluded Esper mages—until now. |
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Artifact
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride." —Agrus Kos |
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Artifact — Equipment Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip |
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Artifact Indestructible (Effects that say "destroy" don't destroy this artifact.)
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Artifact
An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed. |
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Artifact
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within. |
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Artifact
"What do you have that I cannot obtain?" —Mairsil, the Pretender |
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Artifact
Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life. |
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Artifact
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul. |
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Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. The mine's riches never end, nor do the moans of the spirits doomed to haunt them. |
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Artifact
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet. |
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Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left. |
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Artifact
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Artifact
The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave. |
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Artifact When Prophetic Prism enters the battlefield, draw a card.
"The explorer who found it got a bad deal when he sold it. He merely got rich." |
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Artifact
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon. |
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Artifact
The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree. |
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Artifact
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost. |
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Artifact — Equipment Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip The mind is a beautiful bounty encased in an annoying bone container. |
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Artifact
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold. |
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Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. 2/2 |
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Artifact Creature — Construct Flying
Triskelavus enters the battlefield with three +1/+1 counters on it.
1/1 |
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Land Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
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Land Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
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Land Barren Moor enters the battlefield tapped.
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Land Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
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Land Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
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Land
When defeat is near and guidance is scarce, all eyes look in one direction. |
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Land Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
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Land
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Land
Every world is an organism, able to grow new lands. Some just do it faster than others. |
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Land Forgotten Cave enters the battlefield tapped.
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Land
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Land Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
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Land Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
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Land
"Let your heels point you home." —Ancient blessing |
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Land Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
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Land Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
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Land Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
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Land Lonely Sandbar enters the battlefield tapped.
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Land
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Land Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
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Land Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
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Land Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay |
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Land Secluded Steppe enters the battlefield tapped.
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Land Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
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Land Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
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Land
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Land
Those who bring nothing to the temple take nothing away. |
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Land
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown. |
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Land Tranquil Thicket enters the battlefield tapped.
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Land Vivid Crag enters the battlefield tapped with two charge counters on it.
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Land Vivid Creek enters the battlefield tapped with two charge counters on it.
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Land Vivid Grove enters the battlefield tapped with two charge counters on it.
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Land Vivid Marsh enters the battlefield tapped with two charge counters on it.
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Land Vivid Meadow enters the battlefield tapped with two charge counters on it.
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Land
Nothing lives within it, yet there is life. |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |