Commander Masters
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Legendary Creature — Shapeshifter If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) It is everything and nothing. 3/3 |
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Legendary Creature — Eldrazi When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. A void as cryptic as reality itself. 12/12 |
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Legendary Creature — Shapeshifter Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost 6/6 |
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Creature — Eldrazi Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures. No thought but hunger. No strategy but destruction. 9/9 |
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Legendary Creature — Eldrazi When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. A force as voracious as time itself. 10/10 |
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Creature — Eldrazi Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each combat if able. "Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us." —Nirthu, lone missionary 8/8 |
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Creature — Dog Soldier Outlast "Hold the line, for family and the fallen!" 2/1 |
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Legendary Creature — Human Monk When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.) 3/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. A faerie's glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more. |
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Creature — Cat Cleric Flash If an opponent would draw two or more cards, instead you and that player each draw a card. "There is no justice when some profit and others go without." 3/4 |
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Legendary Creature — Spirit Soldier Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) Martyred for worshipping her ancestors, she now walks among them. 2/2 |
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Artifact — Equipment When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip |
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Creature — Angel Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. Her presence on the battlefield can transform an unruly mob into a disciplined army. 3/3 |
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Legendary Creature — Angel Flying, vigilance, indestructible Other permanents you control have indestructible. A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last. 8/8 |
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Legendary Creature — Human Soldier Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays "The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear." 2/4 |
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Legendary Creature — Cat Knight First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
"What weapon will you bear against one who's mastered them all?" 3/3 |
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Sorcery Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) All sounds harmonize with the Worldsoul. |
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Creature — Bird Flying When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. 2/1 |
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Creature — Spirit Cleric Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. 3/3 |
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Legendary Creature — Human Knight First strike, vigilance, lifelink
Aura and Equipment spells you cast cost "I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less." 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. Infinitely powerless. |
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Creature — Human Soldier When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. 2/3 |
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Creature — Human Soldier Double strike "Go find yourself a couple of friends, and bring me a blindfold. Then we might have a fair fight." 1/1 |
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Instant If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn. "Captain, your units are the tip of our spear. There is zero room for failure." —Jirina Kudro |
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Creature — Human Soldier When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. More than heat and the strength of his arm, it was his faith that gave the blade its unyielding edge. 2/3 |
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Instant Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. The best presents are impossible to regift. |
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Creature — Human Cleric During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. "Your superstitions and mumblings are useless chaff before my righteousness." 2/2 |
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Creature — Angel Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. 3/6 |
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Legendary Enchantment Creature — God Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
5/5 |
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Creature — Angel Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 4/4 |
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Enchantment Creature tokens you control get +1/+1 and have vigilance. In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose. |
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Legendary Creature — Cat Warrior First strike
"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations." —Ajani Goldmane 4/4 |
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Legendary Creature — Horse Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.) She chooses her riders carefully and bears them to glory in battle after battle. 1/1 |
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Legendary Creature — Cat Cleric At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. "We must rebuild Taj-Nar. Not for Raksha, not for the Vanished Ones, but for those who still remain." 2/4 |
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Sorcery Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated. |
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Artifact Creature — Myr Knight
"This one fights like a leonin!" —Jor Kadeen 2/2 |
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Enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. |
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Legendary Creature — Elephant Artificer Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. 2/4 |
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Creature — Human Advisor Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. Because sometimes the greatest enemy is paperwork. 1/1 |
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Creature — Unicorn Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. 3/4 |
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Artifact — Equipment Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.
Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip |
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Legendary Creature — Human Cleric Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. 2/4 |
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Creature — Human Cleric Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) When the price of your sins comes due, the Church of Deals is there to collect. 2/1 |
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Creature — Human Artificer Whenever you cast an artifact spell, you may pay The Auriok see the artificer as a conduit, beckoning new creations into the world. 2/1 |
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Legendary Planeswalker — Nahiri [+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
[−2]: You may put an Equipment card from your hand or graveyard onto the battlefield.
[−10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip |
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Legendary Creature — Human Soldier First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. "Fear holds no place in faith's battle plan." 3/4 |
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Creature — Human Soldier When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. 2/2 |
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Creature — Human Soldier When Palace Sentinels enters the battlefield, you become the monarch. "One who ruled willing subjects would need no such protection." —Adriana, Captain of the Guard 2/4 |
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Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
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Legendary Creature — Human Nomad Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. Some find inspiration in their swords. Others find it in their leaders. 2/2 |
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Creature — Human Knight Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip 2/2 |
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Instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Some timelines forever fray, branch, and intermingle. Others end abruptly. |
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Sorcery Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life. |
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Legendary Creature — Angel You may pay 7/7 |
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Sorcery Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback |
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Instant Target creature you control gains protection from the color of your choice until end of turn. Draw a card. From the storm of hellfire, the angel emerged, smiling. |
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Enchantment Whenever an opponent draws a card, that player may pay "I await your donation." —Dasha, Orzhov priest |
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Enchantment — Aura Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control. |
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Sorcery Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. Some blades seek their own wielders. |
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Sorcery Undaunted (This spell costs Exhale, and let the winds carry your soul for all eternity. |
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Creature — Angel Flying, first strike, vigilance, lifelink At Feather's command, squadrons of battle angels swarmed out of the *Parhelion II*, unsheathing blades made of molten dawn. 3/3 |
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Creature — Cat Soldier As long as Sunspear Shikari is equipped, it has first strike and lifelink. Raksha's sudden departure split the leonin into two prides. The fight for survival reunited them. 2/2 |
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Creature — Dog When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. Good dogs stay by your side until the end. Great dogs leave to bring back aid. 2/2 |
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Instant Destroy target tapped creature. "There's nothing quite as satisfying as delivering a good kick to the face." —Adrasteia, Akroan captain |
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Legendary Creature — Bird Cleric Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) "The Ancestor saved us for a purpose." 2/2 |
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Creature — Human Soldier When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with " "If you've been at this as long as I have, nothing can surprise you. That's the hope, at least." 1/2 |
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Instant Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Entwine |
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Creature — Dinosaur Avatar When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. "Kinjalli's encompassing rays herald new life in the moment of the sun's dawning." —Chitlati, Lightning Rider 7/7 |
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Sorcery Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) "Precise, clean cuts. No one saw anything. Again. Tag the report with my code and file it." —Lavinia |
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Sorcery Destroy all creatures. They can't be regenerated. Legend speaks of the lost coastal polis of Olantin, whose inhabitants' hubris enraged the sun god Heliod. |
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Legendary Creature — Elder Dinosaur Flying, double strike, vigilance, trample, indestructible The sky takes flight and the earth trembles. 4/8 |
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Sorcery Return six target nonland permanents to their owners' hands. The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it. |
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Sorcery Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. |
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Legendary Creature — Human Wizard Tap an untapped Wizard you control: Draw a card. "Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami." —Lady Azami, letter to Sensei Hisoka 0/2 |
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Creature — Shapeshifter You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. "I am who I pretend to be." 0/0 |
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Legendary Creature — Human Wizard At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield. The rifted multiverse became a sea of conflicting realities, each peopled by possible versions of every living being. 2/2 |
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Sorcery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. "It seems your ticket is in order after all, ma'am." |
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Legendary Creature — Kraken When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.) 6/8 |
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Sorcery Take an extra turn after this one. The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei. |
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Instant You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) |
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Instant Counter target spell. The pyromancer summoned up her mightiest onslaught of fire and rage. Jace feigned interest. |
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Creature — Bird Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/4 |
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Creature — Serpent This spell costs It slithers through the senses, constricting consciousness and poisoning perceptions. 6/5 |
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Instant Return target nonland permanent you don't control to its owner's hand.
Overload The Izzet specialize in unnatural disaster. |
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Sorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
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Sorcery Target player draws two cards.
Flashback— "The specimen seems to be broken." |
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Creature — Human Wizard
"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting." 1/1 |
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Enchantment Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. For some of Ghirapur's aerowrights, building thopters is a byproduct of larger construction efforts. |
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Instant Return all creatures to their owners' hands. "Once I supply the breeze, you'll see your warriors for the smoke they truly are." —Alexi, zephyr mage |
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Instant Counter target creature spell. Draw a card. "I don't have time for you right now." —Teferi |
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Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. "Slimefoot, I know I said I wanted to grow our repository of knowledge, but this isn't what I had in mind." |
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Creature — Faerie Artificer Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. 2/2 |
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Enchantment — Aura Enchant creature When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch. |
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Instant If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. "Hunt somewhere else. This is your only warning." —Gavi, nest warden |
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Artifact Creature — Homunculus Flying Filigree Attendant's power is equal to the number of artifacts you control. "The perfect assistant is one that's responsive, dextrous, and capable of reaching all the high shelves." —Coruk, Esper artificer */3 |
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Instant Draw two cards, then discard two cards. Untap up to three lands. It took the banning of temporal manipulation at Tolaria West to teach its students the value of time. |
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Legendary Creature — Spirit Pirate Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.) 2/3 |
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Instant Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. Sometimes it's useful to take a break from existence. |
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Creature — Sphinx Flying He makes his home on the tallest mountain in Sejiri, where the vista is as endless as his patience. 8/7 |
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Legendary Creature — Human Wizard When Inga Rune-Eyes enters the battlefield, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. Each path ever charted by an Omenseeker is etched into her eyes. 3/3 |
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Legendary Creature — Human Wizard When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle.
2/2 |
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Creature — Kor Rogue Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. Unable to touch items of value, he goes forth to steal secrets instead. 1/1 |
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Legendary Creature — Octopus Whenever Lorthos, the Tidemaker attacks, you may pay When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence. 8/8 |
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Creature — Drake Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. "Doves and pigeons are too subtle. When I send a message, I want it to have some teeth." —Aeschel, royal diplomat 2/2 |
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Sorcery Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. |
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Creature — Bird Flying Whenever another creature dies, you may draw a card. If you do, discard a card. Even more than carrion, they crave the last words of the dying. 4/4 |
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Creature — Human Wizard Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. Rumors float through the city like crows, alighting on citizens seemingly at random. 1/5 |
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Instant Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays |
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Legendary Creature — Vedalken Artificer Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card. "Impress me." 1/4 |
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Sorcery Search your library for a sorcery card, reveal it, then shuffle and put that card on top. Lomelda had spent four semesters on the waitlist for Kasmina's Advanced Polymorphological Theory seminar. She was determined not to miss a word. |
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Creature — Phyrexian Beast Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. 3/3 |
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Creature — Human Wizard Flash When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.) 2/2 |
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Instant Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) |
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Creature — Human Artificer
1/3 |
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Instant Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. Critics were struck first by the elemental's surprising grace, and then by its fists. |
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Sorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence. |
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Sorcery Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. "Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates." —Ghoulcaller Gisa |
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Legendary Creature — Human Artificer Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
"Industry without artistry is just a fancy way to fill the junkyard." 1/4 |
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Creature — Merfolk Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Lost at sea doesn't have to mean lost forever. 3/3 |
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Creature — Human Wizard When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. Mages and warriors recruited from across Kylem display their skills at Valor's Reach. 1/1 |
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Legendary Creature — Human Wizard
3/4 |
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Creature — Kraken Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." Most see krakens as wantonly violent, failing to notice their meticulous attention to detail when dismantling a vessel. 5/5 |
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Legendary Creature — Human Soldier Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) "One score and four he reigned, the Southland king: / A dragon coiled, a tiger poised below the mighty Yangtze." 4/4 |
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Legendary Creature — Merfolk Wizard Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. "The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?" 2/2 |
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Legendary Planeswalker — Teferi [+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander. |
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Legendary Creature — Human Rogue Creatures you control with power or toughness 1 or less can't be blocked. "My ancestor Toshiro used to say, 'Life is a series of choices between bad and worse.' I'm a master of making great bad choices." 1/3 |
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Legendary Creature — Elemental Giant Flash
Flying
Spells you cast with mana value 5 or greater cost Even in their mountain fortresses, the Akroans have learned not to anger Thassa. 4/5 |
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Artifact Creature — Construct Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 5/6 |
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Legendary Creature — Kraken Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) 8/8 |
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Legendary Creature — Human Artificer When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add 1/4 |
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Creature — Human Cleric
"Time is like the Luxa River—though it flows in one direction, it can be diverted." 1/3 |
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Creature — Human Rogue Artificer When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. 2/2 |
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Creature — Bird Wizard Flying
Cycling Every cry lifts her allies toward the thunder. 4/3 |
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Creature — Human Wizard Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. "It's an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest." 2/2 |
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Artifact When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
It was built by the Witch of Lochmere. Most of the wishes it grants are its own. |
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Legendary Creature — Djinn You may pay "I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end." 5/6 |
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Creature — Demon Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) 6/6 |
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Enchantment When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. Lives taken are lives not easily forgotten. |
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Enchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |
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Legendary Creature — Human Wizard
5/5 |
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Creature — Imp Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress. 1/1 |
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Creature — Vampire When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add "Later we will mourn those we have lost. First we must end their suffering." —Drana, Kalastria bloodchief 2/1 |
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Creature — Insect Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard. When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.) 0/5 |
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Legendary Creature — Human Minion All Nightmares get +1/+1.
3/3 |
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Creature — Zombie Wizard When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. Even when the flesh grows cold, knowledge waits in the bones for a master to release it. 4/2 |
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Instant Undaunted (This spell costs "We give the audience what they want." —Juri, proprietor of the Juri Revue |
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Instant If you control a commander, you may cast this spell without paying its mana cost. Exile target creature. Otrimi was disappointed at how quickly its new friend got tired and stopped playing. |
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Sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling |
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Creature — Human Cleric When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. Taborax's cultists are the latest in a long history of beings who have desired to see Zendikar torn to pieces. 3/1 |
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Sorcery Search your library for a card, put that card into your hand, then shuffle. Beware the generosity of demons. |
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Legendary Creature — Elder Demon Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. 6/6 |
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Creature — Eldrazi Drone When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add Each Eldrazi ancient spawned a lineage of horrors in unfathomable shapes. 4/1 |
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Sorcery Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Those who forget the horrors of the past are doomed to re-meet them. |
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Sorcery All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) "The sad truth is that the whip of Erebos is long enough to wrap around all our throats." —Perisophia the philosopher |
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Legendary Creature — Human Wizard Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. Creator of life, bringer of death. 2/2 |
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Sorcery Each opponent loses X life. You gain life equal to the life lost this way. "I didn't say I would help you find your way home. I said I would help you finish your adventure." |
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Sorcery Destroy all nonenchantment creatures. Phenax, god of deception, offered the soldiers protection from every poison on Theros. He saw no need to mention that Pharika's poisons were drawn from Nyx. |
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Sorcery All creatures get -4/-4 until end of turn. You become the monarch. "Beware the eager host." —Eligeth, crossroads augur |
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Sorcery Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. "On vile wings and bloody wind, the swarm will rise." —Skyclave inscription |
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Sorcery Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle. "Sleep now, brother. That is the one gift I can give you." —Liliana Vess |
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Legendary Creature — Human Wizard
"Geralf, must you always whine? I agreed to nothing. I'll raise ghouls anytime I wish." 3/4 |
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Legendary Creature — Aetherborn Rogue Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/3 |
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Creature — Demon As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Goremand enters the battlefield, each opponent sacrifices a creature. 5/5 |
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Legendary Creature — Zombie Turtle As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs 4/4 |
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Enchantment Whenever a creature you control dies, each other player sacrifices a creature. Denied the peace of the Blessed Sleep, geists lash out at the living, and the cycle of anger and unrest continues unbroken. |
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Instant Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature. "It's them or us." —General Kudro |
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Instant Change the target of target spell with a single target. You lose life equal to that spell's mana value. "Do the innocent pay for the crimes of the guilty? Of course they do. That's the fate of the weak." —Nicol Bolas |
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Legendary Creature — Human Wizard Deathtouch
Whenever Isareth the Awakener attacks, you may pay 3/3 |
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Sorcery Choose a creature type. Destroy all creatures that aren't of the chosen type. In the end, the lights fade, the land withers, and only the dead and vile remain. |
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Creature — Vampire Soldier
It takes guts to be a trailblazer. 2/2 |
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Creature — Zombie Giant Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard. "I prefer the big and looming to the small and skittering." —Cevraya, Golgari shaman 6/5 |
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Creature — Zombie Menace Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. Zombies work best when they're fed appropriately, so it's prudent to let them eat on the job. 3/1 |
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Legendary Creature — Zombie Cleric Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 |
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Creature — Zombie Merfolk Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. Caught between life and death, between land and sea, between thought and oblivion. 2/1 |
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Creature — Elf Warrior Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. Checking around every corner doesn't help if you forget to look up. 1/3 |
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Legendary Planeswalker — Nixilis [+2]: Each opponent loses 1 life. You gain life equal to the life lost this way.
[−2]: Create a 5/5 black Demon creature token with flying. You lose 2 life.
[−8]: You get an emblem with " |
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Creature — Ogre Rogue Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. "His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too." —Branko One-Ear 3/3 |
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Creature — Phyrexian Horror When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. Other Phyrexians have nightmares about the gargantua. 4/4 |
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Creature — Human Cleric When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life. Some will sacrifice everything for but a taste of power. 2/2 |
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Legendary Creature — Faerie Rogue Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. 3/3 |
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Legendary Creature — Demon Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle. Liliana insisted on coming to Amonkhet to confront one of the two remaining demons to whom she is bound. 8/8 |
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Sorcery Scry 2, then draw two cards. You lose 2 life. The dead know lessons the living haven't learned. |
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Creature — Skeleton Warrior
"They may show up with the wrong thigh bone or mandible, but they always show up." —Zul Ashur, lich lord 1/1 |
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Creature — Demon Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle. The litany of the infernal on his flesh pulses to the beating of his dark heart. 6/6 |
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Creature — Scorpion When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life. Each scorpion's venom is unique, thwarting sanctuary healers' attempts to develop an antidote. 1/2 |
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Legendary Creature — Spirit Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. 2/2 |
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Creature — Demon Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life. 6/6 |
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Instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." "All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity." —Senifet, vizier of Bontu |
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Legendary Creature — Demon Cleric Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. 2/2 |
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Creature — Human Assassin Deathtouch When Thorn of the Black Rose enters the battlefield, you become the monarch. If bribery and intimidation fail, Marchesa turns to her favorite form of persuasion. 1/3 |
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Sorcery As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. "It's a difficult task to quarantine a plague that moves with the clouds." —Esara, healer adept |
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Instant Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. Linger on death's door and risk being invited in. |
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Creature — Vampire Cleric Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. 2/4 |
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Creature — Zombie Mutant
5/3 |
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Sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. "Die. But die knowing that your pathetic life will yield a great bounty for me." —Zul Ashur, lich lord |
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Creature — Zombie Wizard When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life. Heart, mind, soul—weapons all. 4/1 |
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Instant Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. |
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Legendary Creature — Human Cleric
"Look how they beg for the knife! The Demonlord has trained them well." 2/2 |
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Artifact
The best recipes start with reliable cookware. |
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Instant Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand. |
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Legendary Creature — Aetherborn Vampire Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn. "The time for subtlety is over, darling." 2/2 |
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Legendary Creature — Frog Spirit When Belzenlok's lieutenant Yar-Kul grew too ambitious, the Demonlord transformed him into a maggot. The frog that ate the maggot grew and grew, until a ravenous spirit burst from its body. 9/3 |
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Instant Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. The desert is a voracious beast, devouring both flesh and stone. |
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Legendary Enchantment Creature — Demigod Anax's power is equal to your devotion to red. (Each */3 |
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Legendary Creature — Elemental Shaman
1/1 |
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Creature — Avatar All creatures have double strike and attack each combat if able. "Diplomacy has solved nothing. Only bloodspill can end this now. Call forth the warbringer." —Basandra, Battle Seraph 8/8 |
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Creature — Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. If it comes for you, die boldly or die swiftly—for die you will. 6/6 |
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Creature — Satyr Berserker Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.
It's a small step from revel to bloodbath. 1/1 |
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Legendary Creature — Human Pirate Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target. The Spitfire Bastion bristles with cannons claimed from every ship she's conquered. 3/2 |
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Creature — Human Warrior Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. Grand Warlord Radha's challengers are always defeated, but she rewards the most passionate with the Flame of Keld. After that, they burn for her. 1/1 |
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Creature — Ogre Pirate Trample When Crimson Fleet Commodore enters the battlefield, you become the monarch. "Kindly steer your fleet clear of the waters west of Scrub Isle. It would be a shame to incinerate such exquisite maritime craftsmanship." —Commodore Axurik, to Admiral Yelise 5/2 |
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Creature — Cyclops Wizard When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. Every storm has an eye. 4/2 |
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Legendary Planeswalker — Daretti [+2]: Discard up to two cards, then draw that many cards. [−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. [−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander. |
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Instant If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. Archmage attacks are little more than annoyances to Kalamax. |
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Sorcery Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Dinner and politics don't mix. |
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Instant Undaunted (This spell costs |
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Sorcery Create two 1/1 red Goblin creature tokens. Atarka goblins meet their demise as readily as their Temur counterparts did, but usually under big, winged shadows. |
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Legendary Creature — Dragon Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. "Spread out, you idiots! Spread out!" —Marsden, party leader, last words 7/7 |
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Artifact — Equipment When Dwarven Hammer enters the battlefield, you may pay |
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Sorcery Draw two cards, then discard two cards.
Flashback |
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Artifact — Equipment Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip A fiery scourge for both flesh and soul. |
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Sorcery Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact. |
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Instant Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. "Fire has always been my most faithful companion." —Jared Carthalion |
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Creature — Human Warrior Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. She cares little for leaders or loyalties, so long as the battle rages on. 4/4 |
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Enchantment At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise. Klothys set out to mend the destiny of Theros, her fury guiding every stitch. |
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Creature — Beast Trample
Suspend 4— 7/5 |
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Legendary Creature — Human Barbarian When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. 3/3 |
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Legendary Creature — Goblin Rogue Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. "You burn. I'll pillage." 2/2 |
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Creature — Goblin Shaman Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. "I found a new toy. Wanna play?" 2/2 |
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Creature — Devil Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. To the Rakdos, screams of delight and screams of terror are one and the same. 5/5 |
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Legendary Creature — Ogre Shaman
Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned. 4/3 |
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Creature — Dragon Flying, haste
Whenever Hellkite Charger attacks, you may pay 5/5 |
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Creature — Dragon Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand. 4/4 |
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Creature — Goblin Pirate When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with " 1/1 |
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Creature — Giant
6/6 |
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Sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. "Maybe they wanted to be on the winning side for once." —Matoc, lavamancer |
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Legendary Creature — Ogre Warrior Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays Warning to those who scale the cliffs without paying tribute: It's a long way down. 5/4 |
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Legendary Creature — Goblin Warrior
"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions." —Agmand Sarv, Azorius hussar 3/3 |
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Creature — Elemental Shaman When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. Not all storms come from the sky. 3/2 |
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Creature — Human Artificer Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. Those with knowledge are wise to listen to those with imagination. 2/1 |
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Creature — Human Wizard
"Fate is not as fixed as you might think." 3/3 |
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Enchantment
"Grease up a firecannon good and proper with dinosaur-liver oil, and it'll shoot just about anything." |
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Artifact — Equipment Equipped creature gets +4/+0 and has trample.
Equip |
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Legendary Creature — Zombie Minotaur Warrior Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add "This is what glory looks like." —Nicol Bolas 4/6 |
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Creature — Dragon Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ' 5/4 |
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Legendary Enchantment Creature — God Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
6/5 |
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Legendary Creature — Human Shaman Haste
"The finest pawns are those with pawns of their own." —Nicol Bolas 2/2 |
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Creature — Dragon Flying
When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with " "Surely it won't notice if I take—" —Theria the Sly, last words 3/3 |
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Creature — Eldrazi Drone Trample
Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add 5/4 |
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Instant Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. In time, not even the fire monks could keep up with Chandra. |
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Legendary Creature — Dragon Flying, haste In an attempt to restore pride to Shiv and to forge an undying legacy, Rorix traveled far to compete for glory in Otaria's Grand Coliseum. 6/5 |
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Instant Cast this spell only during your turn and only during combat.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine |
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Creature — Dragon Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. 5/5 |
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Creature — Dragon Flying When Skyline Despot enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying. 5/5 |
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Sorcery Slice and Dice deals 4 damage to each creature.
Cycling Tahngarth relished the chance to bloody his blades on those who had ravaged his home. |
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Creature — Goblin Shaman
The path of a goblin shaman is a journey through a thousand ways of hurting people. 1/2 |
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Creature — Elemental When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke Its emotions run high. You should just run. 6/1 |
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Legendary Creature — Goblin At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. "Some goblins are expendable. Some are impossible to get rid of. But he's both—at the same time!" —Starke 1/1 |
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Sorcery Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker. "The visions haunt me. I see the end of the world, brought on by the search for the Immortal Sun." —Shaper Pashona |
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Creature — Dwarf Shaman Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. A captured elemental makes for a potent, albeit unstable, power source. 2/2 |
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Legendary Creature — Human Shaman Haste
2/3 |
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Instant Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. The Keldons used the toxic vents in the cracked earth to bolster their home's defenses. |
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Sorcery Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste. |
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Instant Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater. |
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Creature — Goblin Rogue Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. The Law of Givesies Backsies is respected by every noble pursuer of shiny things. 3/2 |
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Legendary Creature — Human Shaman At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. The hammer strikes. The Flame awakens. 3/2 |
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Sorcery Destroy target artifact you don't control.
Overload Beauty is in the eye of the exploder. |
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Legendary Creature — Goblin Ally Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. "A hedron holds magic for a thousand years—or less, if need be." 3/3 |
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Sorcery Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. "Gaea knows what you need. Do you?" |
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Creature — Ooze Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. It fears no sword and leaves no bones behind. 2/2 |
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Sorcery Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. |
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Instant Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. Every movement is a summons—even your screams. |
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Creature — Elf Artificer When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. Were she not a judge, she'd win the division herself. 3/3 |
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Legendary Creature — Human Monk You may play two additional lands on each of your turns. "I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home." 1/2 |
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Beanstalk Giant // Fertile Footsteps Creature — Giant Beanstalk Giant's power and toughness are each equal to the number of lands you control. */* |
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Beanstalk Giant // Fertile Footsteps Sorcery — Adventure Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.) |
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Creature — Lizard Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. 2/2 |
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Instant Destroy target artifact, enchantment, or creature with flying. Getting airborne with a kitesail is easy. It's everything afterward that takes focus, skill, and luck. |
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Sorcery Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) "Thanks to my father, I know how to fight. He also showed me why I must." |
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Creature — Insect Trample Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands. "When the herd moves, so should you." —Yon Basrel, Oran-Rief survivalist 5/5 |
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Creature — Beast Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. Its footsteps of today are the lakes of tomorrow. 5/5 |
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Enchantment At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. |
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Creature — Spider Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Even dragons fear its silken strands. 1/2 |
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Enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. |
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Creature — Elf Druid
"Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane 1/1 |
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Creature — Elf Soldier When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch. "The dim resort to violence, for which the nimble prepare." —Leovold, emissary of Trest 4/4 |
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Creature — Human Shaman When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. She remembers every word spoken, from the hero's oath to the baby's cry. 2/1 |
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Sorcery For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. "Slaughter the weak ones. They are unworthy of the gift of *compleation.*" |
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Creature — Elf When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. 1/1 |
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Sorcery Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. Some spells sing a quiet tune. Others roar. |
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Legendary Planeswalker — Freyalise [+2]: Create a 1/1 green Elf Druid creature token with " |
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Enchantment
Thallids nurture saprolings, entertain them, and eat them. |
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Legendary Creature — Elder Dinosaur This spell costs The earth walks, strongest of all. 12/12 |
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Legendary Creature — Bear Creature spells you cast with power 4 or greater cost You don't want to know how she got that name. 4/3 |
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Legendary Artifact This spell costs |
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Instant Permanents you control gain hexproof and indestructible until end of turn. "Wherever the strong would harm the weak, I will be there." —Ajani Goldmane |
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Instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. "The predator knows the true way of the world. Life is conflict. Only the strong survive." —Garruk Wildspeaker |
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Creature — Plant
Those who die as heroes are permitted to dwell in Ilysia, a protected realm of the Underworld as tranquil and vibrant as the rest is bleak. 1/1 |
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Creature — Human Shaman
"Loneliness is a symptom of civilization." 2/1 |
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Legendary Creature — Human Druid Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
"Humans bring nothing but suffering and deceit. They are not welcome in my forest." 1/2 |
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Sorcery — Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. "The land grows only where the kami will it." —Dosan the Falling Leaf |
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Creature — Eldrazi Drone When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add It's difficult to outwit something that doesn't speak, strategize, or even think. 3/3 |
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Creature — Boar Beast Cycling 6/5 |
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Creature — Hydra Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power. Pharika has written her secrets on its bones so that only the worthy may discover them. 0/0 |
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Creature — Rhino Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. Each scar on its hide is a badge of honor. 4/4 |
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Legendary Creature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. "My mind is the spread of the canopy. My heart is the embrace of the roots. I am deathless Llanowar, its fury and its peace." */* |
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Legendary Creature — Dog Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead. Wherever Yanggu goes, Mowu follows—sometimes at his side, sometimes obscuring him from view entirely. 3/3 |
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Legendary Creature — Treefolk
"Anyone who believes the elder dragons are the only ancient powers of this world has spent too much time listening to the elder dragons." —Multani 4/5 |
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Instant If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control. Whether hunter or hunted, Kathril chooses when it is seen. |
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Snow Creature — Snake Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. Silent as a snowdrift. Inexorable as an avalanche. 2/6 |
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Legendary Creature — Elemental You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. It gathers against the coming storm. 1/1 |
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Oviya Pashiri, Sage Lifecrafter Legendary Creature — Human Artificer
"Inspiration is reciprocal: we all have a responsibility to each other to create." 1/2 |
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Creature — Elf Druid When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 |
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Sorcery Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. "It is the fate of the weak to fall." —Garruk Wildspeaker |
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Instant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. "Need a medic! And some stonemasons!" —Wyllon, Drannith merchant |
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Creature — Dinosaur Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. Not even the tallest tree stands a chance against the underside of a dinosaur's foot. 7/7 |
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Creature — Dinosaur Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. 5/5 |
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Legendary Creature — Elf Druid When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has " "Aether is the soul of Kaladesh, and all souls should be free." 2/2 |
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Creature — Fungus Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. "If I die, feed me to a shambler. At least that way I'll be doing some good." —Ryza, Oran-Rief scout 1/1 |
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Legendary Creature — Snake Shaman Whenever a creature you control deals combat damage to a player, add that much "My heart beats with the rhythm of the forest." 3/3 |
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Legendary Creature — Elf Scout Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
2/3 |
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Sorcery Search your library for up to two Forest cards, put them onto the battlefield, then shuffle. "Flowstone spreads, but new life spreads faster." |
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Creature — Spider Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.) The only thing more ill-tempered than a griffin in a web is the spider that must subdue it. 6/6 |
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Instant Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) "Does a serpent roar and chase its prey? No. A serpent waits silently for oblivious prey to draw near." |
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Enchantment — Aura Enchant permanent Enchanted permanent is a colorless Forest land. Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears. |
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Creature — Centaur Warrior Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn. The soldiers were hopelessly outmatched, having brought only swords, ballistas, fire, spellcraft, and several large cannons to the battle. 8/8 |
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Legendary Creature — Human Warrior Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. "The greatest honor is to feed Atarka." 5/4 |
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Sorcery Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine |
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Creature — Human Warrior Outlast One quiet word sets off the stampede. 2/3 |
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Sorcery Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
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Legendary Creature — Treefolk Kicker 4/7 |
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Creature — Dinosaur Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. 5/5 |
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Creature — Hydra Wildwood Scourge enters the battlefield with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge. 0/0 |
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Legendary Creature — Treefolk Druid Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) "Even in death, we never stop growing." 5/5 |
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Legendary Creature — Human Rogue Bard
2/3 |
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Legendary Creature — Kor Warrior Whenever you attack a player with one or more equipped creatures, draw a card.
"No angel bars our ascent. Emeria waits above!" 3/3 |
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Legendary Creature — Human Knight Vigilance
4/4 |
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Legendary Creature — Ooze Mutant Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
"Of course it will grow beyond control—it was designed to choose its own evolution." —Momir Vig 4/6 |
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Legendary Creature — Angel Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. 5/5 |
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Legendary Creature — Elephant Warrior This spell costs "I stand with every member of my clan, and they stand with me." 5/5 |
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Legendary Creature — Human Artificer
"I never thought I'd spend my life fighting. I'm a maker, not a destroyer." 1/2 |
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Legendary Creature — Human Shaman Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. At the end of the show, she stands alone on a stage brilliant with blood. 2/2 |
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Legendary Creature — Centaur Spirit This spell costs "Death tried to uncrown me. But now I return, king of a greater realm." 3/4 |
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Legendary Creature — Bird Wizard Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add "The raging gale fans the flames of righteous wrath." 3/3 |
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Legendary Creature — Elemental Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) 7/5 |
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Legendary Creature — Weird Wizard Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. 2/4 |
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Legendary Creature — Human Shaman Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. 3/4 |
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Legendary Creature — Cat Warrior First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. 3/2 |
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Legendary Creature — Goblin Wizard Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost 2/2 |
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Legendary Creature — Zombie Wizard At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along. 2/4 |
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Legendary Creature — Human Assassin Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. 3/3 |
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Legendary Creature — Human Wizard Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) 3/3 |
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Legendary Creature — Human Knight Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. Many sigils, one purpose. 3/3 |
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Legendary Creature — God At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
5/5 |
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Legendary Creature — Orc Shaman Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste. The orcs believe Sek'Kuar still lives in the Karplusan Mountains, gathering his dead army, intent on revenge. 4/3 |
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Legendary Creature — Naga Shaman Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token. 3/3 |
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Legendary Creature — Fungus Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
As Jhoira restored the *Weatherlight*, a mushroom growing in its hold unexpectedly became her first crew member. 2/3 |
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Legendary Creature — Human Wizard Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
3/4 |
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Legendary Creature — Merfolk Druid Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. "Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part." 3/3 |
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Legendary Creature — Human Advisor If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. While Kaya is guildmaster, Teysa waits patiently at the center of the Orzhov web of power. 2/4 |
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Legendary Creature — Human Warrior Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. "Send in your cavalry! Diaglu loves horsemeat." 2/2 |
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Legendary Creature — Dragon Avatar Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost 10/10 |
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Legendary Creature — Phyrexian Minion Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
5/5 |
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Legendary Creature — Sphinx Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card. She talks using riddles her disciples alone can unravel. 3/5 |
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Legendary Creature — Human Ninja Commander ninjutsu 1/3 |
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Legendary Creature — Elder Dinosaur Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
9/9 |
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Legendary Creature — Dinosaur Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness. "Many thought they knew its weakness. They are dead." —Kelsien, the Plague 7/3 |
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Artifact
It started as a mere drop of water. The Magic Mirror crystallized it into much more. |
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Artifact Sacrifice a creature: Add "If you work at sawing up carcasses, you notice how the joints fit, how the nerves are arrayed, and how the skin peels back." —Ashnod, to Tawnos |
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Artifact — Equipment Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip |
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Artifact
"Found families deserve a family crest too." —Kinnan, bonder prodigy |
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Artifact
"Fuses? We have more than enough! Now . . . which one was it?" —Flearan One-Eye, goblin engineer |
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Artifact — Equipment When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip |
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Artifact Creature — Elk
Forged by divine hands to wander mortal realms. 2/2 |
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Artifact
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Artifact — Equipment Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip |
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Artifact Lands you control have " By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground. |
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Artifact
It harmonizes with the essence of its master. |
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Artifact Indestructible (Effects that say "destroy" don't destroy this artifact.)
"It reflects the purity of Mirrodin-that-was." —Koth of the Hammer |
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Artifact Green spells you cast cost |
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Artifact — Equipment Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip |
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Artifact Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced. |
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Artifact
"What do you have that I cannot obtain?" —Mairsil, the Pretender |
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Artifact Firemind Vessel enters the battlefield tapped.
The city mourned Niv-Mizzet's death, but he left behind the components for his rebirth. |
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Artifact — Equipment Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip |
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Artifact Creature — Construct Artifact spells you cast cost Automaton inspectors ensure that the Consulate's stringent standards for mass production are upheld. 3/2 |
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Artifact Creature — Golem Trample Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.) 5/3 |
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Artifact
"The perfection of the lotus reminds me of my hopes for this world . . . and my failures. I will not rest until I've atoned for them." —Karn |
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Legendary Artifact — Equipment Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip |
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Artifact — Equipment Equipped creature has vigilance, trample, and haste.
Equip Bear the weight of so many spirits and you'll surrender civility and restraint to savagery and instinct. |
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Artifact — Equipment Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip |
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Artifact — Equipment Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip The best swords are forged with dragonfire. |
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Artifact
"Arise, great one, and cleanse the world of our enemies!" |
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Legendary Artifact Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost |
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Artifact Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for Ghirapur's most celebrated inventors have been immortalized in clockwork. |
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Artifact Black spells you cast cost |
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Artifact
"I've seen my share of baubles, minister. Whatever ostentatious bit of glitter you have there won't convince me to ... Oh my." —Emperor Ayrelion |
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Artifact
The letter unfolded, inviting the twins to Strixhaven. Will saw a chance for arcane study. Rowan saw a chance for power. |
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Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left. |
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Artifact Creature — Golem When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Herala sighed as the creature pulled itself from the smoldering pit, the ground boiling beneath its still-glowing feet. She had just plowed that field. 3/3 |
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Artifact Creature — Phyrexian Myr When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token. For the Phyrexians, death is not an end, nor a one-time occurrence. 1/1 |
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Artifact White spells you cast cost |
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Artifact Creature — Thopter Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. The kor send their thopter kites to see if the land is in a welcoming mood. 1/1 |
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Artifact
A capable mage can tune its focus, refracting mana through each disk in turn to cast any spell they desire. |
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Artifact When Prophetic Prism enters the battlefield, draw a card.
To understand Ravnica, one must first understand how each guild contributes to its stability. |
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Artifact Red spells you cast cost |
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Artifact Creature — Sphinx Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. 4/4 |
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Artifact Blue spells you cast cost |
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Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip |
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Artifact Creature — Myr Flash You may cast artifact spells as though they had flash. It evades Phyrexians by hiding in the spaces between seconds. 2/2 |
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Artifact
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold. |
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Artifact
The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact. |
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Artifact Creature — Construct Vigilance When Staunch Throneguard enters the battlefield, you become the monarch. "Brago in his arrogance let the throne's defenses fall dormant. Our new queen is not so incautious." —Livio, Oathsworn Sentinel 2/5 |
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Legendary Artifact — Equipment Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip The blade glows only for Zendikar's chosen. |
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Artifact You have no maximum hand size.
Infinite possibilities contained in a finite space. |
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Artifact
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines. |
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Artifact
Its collapse is like the lashing out of a long-dead civilization that resents being forgotten. |
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Artifact
"The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough." —Kunh Mei, last words |
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Artifact — Equipment Equipped creature gets +3/+3.
Equip |
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Land
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Land
When defeat is near and guidance is scarce, all eyes look in one direction. |
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Land Myriad Landscape enters the battlefield tapped.
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Land
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Land Path of Ancestry enters the battlefield tapped.
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Land Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
When they're done pummeling each other, the fighters relax companionably in the springs, warming their sore muscles. |
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Land You have no maximum hand size.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. |
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Land
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth. |
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Land Spectator Seating enters the battlefield tapped unless you have two or more opponents.
The loudest and most heartfelt cheers come from the cheap seats. |
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Land
"The land has its own intentions, beyond the understanding of those who live on it." —Nissa Revane |
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Land Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
As eons passed, the rock wore away, revealing the rich colors at the mountain's heart. |
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Land Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise. |
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Land Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
Wildflowers here bloom not with the season but with the ebb and flow of magic. |
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Land Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
All the wonders of the natural world in one breathtaking microcosm. |
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Land Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
Beauty appears in strange places for those with eyes to see it. |
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Land Training Center enters the battlefield tapped unless you have two or more opponents.
Between matches, combatants practice to stay in peak mental and physical form. |
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Land Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
To get to Valor's Reach, competitors must first make a name for themselves in the smaller arenas. |
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Land Vault of Champions enters the battlefield tapped unless you have two or more opponents.
Where victors are commemorated and moments of glory immortalized. |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Legendary Creature — Eldrazi When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. A void as cryptic as reality itself. 12/12 |
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Legendary Creature — Shapeshifter Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost 6/6 |
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Legendary Creature — Eldrazi When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. A force as voracious as time itself. 10/10 |
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Creature — Cat Cleric Flash If an opponent would draw two or more cards, instead you and that player each draw a card. "There is no justice when some profit and others go without." 3/4 |
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Creature — Angel Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. Her presence on the battlefield can transform an unruly mob into a disciplined army. 3/3 |
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Legendary Creature — Angel Flying, vigilance, indestructible Other permanents you control have indestructible. A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last. 8/8 |
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Legendary Creature — Cat Knight First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
"What weapon will you bear against one who's mastered them all?" 3/3 |
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Instant If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn. "Captain, your units are the tip of our spear. There is zero room for failure." —Jirina Kudro |
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Creature — Human Cleric During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. "Your superstitions and mumblings are useless chaff before my righteousness." 2/2 |
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Creature — Angel Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. 3/6 |
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Legendary Enchantment Creature — God Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
5/5 |
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Legendary Creature — Cat Warrior First strike
"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations." —Ajani Goldmane 4/4 |
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Enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. |
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Creature — Human Advisor Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. Because sometimes the greatest enemy is paperwork. 1/1 |
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Legendary Creature — Human Cleric Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. 2/4 |
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Legendary Planeswalker — Nahiri [+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
[−2]: You may put an Equipment card from your hand or graveyard onto the battlefield.
[−10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip |
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Legendary Creature — Human Soldier First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. "Fear holds no place in faith's battle plan." 3/4 |
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Creature — Human Knight Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip 2/2 |
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Sorcery Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life. |
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Legendary Creature — Angel You may pay 7/7 |
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Sorcery Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback |
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Enchantment Whenever an opponent draws a card, that player may pay "I await your donation." —Dasha, Orzhov priest |
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Sorcery Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. Some blades seek their own wielders. |
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Sorcery Undaunted (This spell costs Exhale, and let the winds carry your soul for all eternity. |
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Creature — Dinosaur Avatar When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. "Kinjalli's encompassing rays herald new life in the moment of the sun's dawning." —Chitlati, Lightning Rider 7/7 |
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Sorcery Destroy all creatures. They can't be regenerated. Legend speaks of the lost coastal polis of Olantin, whose inhabitants' hubris enraged the sun god Heliod. |
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Legendary Creature — Elder Dinosaur Flying, double strike, vigilance, trample, indestructible The sky takes flight and the earth trembles. 4/8 |
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Sorcery Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. |
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Legendary Creature — Human Wizard Tap an untapped Wizard you control: Draw a card. "Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami." —Lady Azami, letter to Sensei Hisoka 0/2 |
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Legendary Creature — Human Wizard At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield. The rifted multiverse became a sea of conflicting realities, each peopled by possible versions of every living being. 2/2 |
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Sorcery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. "It seems your ticket is in order after all, ma'am." |
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Sorcery Take an extra turn after this one. The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei. |
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Instant You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) |
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Instant Return target nonland permanent you don't control to its owner's hand.
Overload The Izzet specialize in unnatural disaster. |
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Sorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
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Instant Return all creatures to their owners' hands. "Once I supply the breeze, you'll see your warriors for the smoke they truly are." —Alexi, zephyr mage |
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Creature — Faerie Artificer Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. 2/2 |
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Instant If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. "Hunt somewhere else. This is your only warning." —Gavi, nest warden |
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Legendary Creature — Octopus Whenever Lorthos, the Tidemaker attacks, you may pay When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence. 8/8 |
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Sorcery Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. |
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Instant Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays |
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Sorcery Search your library for a sorcery card, reveal it, then shuffle and put that card on top. Lomelda had spent four semesters on the waitlist for Kasmina's Advanced Polymorphological Theory seminar. She was determined not to miss a word. |
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Legendary Creature — Human Artificer Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
"Industry without artistry is just a fancy way to fill the junkyard." 1/4 |
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Creature — Human Wizard When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. Mages and warriors recruited from across Kylem display their skills at Valor's Reach. 1/1 |
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Legendary Creature — Human Wizard
3/4 |
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Creature — Kraken Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." Most see krakens as wantonly violent, failing to notice their meticulous attention to detail when dismantling a vessel. 5/5 |
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Legendary Creature — Human Soldier Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) "One score and four he reigned, the Southland king: / A dragon coiled, a tiger poised below the mighty Yangtze." 4/4 |
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Legendary Creature — Merfolk Wizard Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. "The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?" 2/2 |
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Legendary Planeswalker — Teferi [+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander. |
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Artifact Creature — Construct Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 5/6 |
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Legendary Creature — Human Artificer When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add 1/4 |
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Creature — Demon Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) 6/6 |
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Enchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |
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Legendary Creature — Human Minion All Nightmares get +1/+1.
3/3 |
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Instant Undaunted (This spell costs "We give the audience what they want." —Juri, proprietor of the Juri Revue |
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Instant If you control a commander, you may cast this spell without paying its mana cost. Exile target creature. Otrimi was disappointed at how quickly its new friend got tired and stopped playing. |
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Sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling |
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Sorcery Search your library for a card, put that card into your hand, then shuffle. Beware the generosity of demons. |
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Legendary Creature — Elder Demon Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. 6/6 |
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Legendary Creature — Human Wizard Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. Creator of life, bringer of death. 2/2 |
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Legendary Creature — Human Wizard
"Geralf, must you always whine? I agreed to nothing. I'll raise ghouls anytime I wish." 3/4 |
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Enchantment Whenever a creature you control dies, each other player sacrifices a creature. Denied the peace of the Blessed Sleep, geists lash out at the living, and the cycle of anger and unrest continues unbroken. |
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Instant Change the target of target spell with a single target. You lose life equal to that spell's mana value. "Do the innocent pay for the crimes of the guilty? Of course they do. That's the fate of the weak." —Nicol Bolas |
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Sorcery Choose a creature type. Destroy all creatures that aren't of the chosen type. In the end, the lights fade, the land withers, and only the dead and vile remain. |
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Legendary Creature — Zombie Cleric Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 |
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Legendary Planeswalker — Nixilis [+2]: Each opponent loses 1 life. You gain life equal to the life lost this way.
[−2]: Create a 5/5 black Demon creature token with flying. You lose 2 life.
[−8]: You get an emblem with " |
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Creature — Ogre Rogue Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. "His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too." —Branko One-Ear 3/3 |
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Legendary Creature — Faerie Rogue Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. 3/3 |
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Legendary Creature — Demon Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle. Liliana insisted on coming to Amonkhet to confront one of the two remaining demons to whom she is bound. 8/8 |
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Creature — Demon Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle. The litany of the infernal on his flesh pulses to the beating of his dark heart. 6/6 |
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Creature — Demon Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life. 6/6 |
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Sorcery As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. "It's a difficult task to quarantine a plague that moves with the clouds." —Esara, healer adept |
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Creature — Vampire Cleric Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. 2/4 |
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Creature — Zombie Wizard When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life. Heart, mind, soul—weapons all. 4/1 |
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Instant Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. |
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Instant Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand. |
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Legendary Creature — Elemental Shaman
1/1 |
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Creature — Avatar All creatures have double strike and attack each combat if able. "Diplomacy has solved nothing. Only bloodspill can end this now. Call forth the warbringer." —Basandra, Battle Seraph 8/8 |
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Creature — Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. If it comes for you, die boldly or die swiftly—for die you will. 6/6 |
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Legendary Planeswalker — Daretti [+2]: Discard up to two cards, then draw that many cards. [−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. [−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander. |
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Instant If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. Archmage attacks are little more than annoyances to Kalamax. |
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Sorcery Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Dinner and politics don't mix. |
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Instant Undaunted (This spell costs |
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Legendary Creature — Dragon Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. "Spread out, you idiots! Spread out!" —Marsden, party leader, last words 7/7 |
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Sorcery Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact. |
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Legendary Creature — Human Barbarian When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. 3/3 |
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Legendary Creature — Goblin Rogue Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. "You burn. I'll pillage." 2/2 |
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Legendary Creature — Ogre Shaman
Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned. 4/3 |
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Creature — Dragon Flying, haste
Whenever Hellkite Charger attacks, you may pay 5/5 |
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Creature — Giant
6/6 |
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Sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. "Maybe they wanted to be on the winning side for once." —Matoc, lavamancer |
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Legendary Creature — Goblin Warrior
"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions." —Agmand Sarv, Azorius hussar 3/3 |
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Creature — Human Wizard
"Fate is not as fixed as you might think." 3/3 |
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Legendary Creature — Zombie Minotaur Warrior Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add "This is what glory looks like." —Nicol Bolas 4/6 |
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Creature — Dragon Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ' 5/4 |
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Legendary Enchantment Creature — God Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
6/5 |
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Instant Cast this spell only during your turn and only during combat.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine |
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Creature — Dragon Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. 5/5 |
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Sorcery Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker. "The visions haunt me. I see the end of the world, brought on by the search for the Immortal Sun." —Shaper Pashona |
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Sorcery Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste. |
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Creature — Goblin Rogue Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. The Law of Givesies Backsies is respected by every noble pursuer of shiny things. 3/2 |
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Instant Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. Every movement is a summons—even your screams. |
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Legendary Creature — Human Monk You may play two additional lands on each of your turns. "I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home." 1/2 |
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Creature — Lizard Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. 2/2 |
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Creature — Beast Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. Its footsteps of today are the lakes of tomorrow. 5/5 |
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Enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. |
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Sorcery For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. "Slaughter the weak ones. They are unworthy of the gift of *compleation.*" |
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Sorcery Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. Some spells sing a quiet tune. Others roar. |
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Legendary Planeswalker — Freyalise [+2]: Create a 1/1 green Elf Druid creature token with " |
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Legendary Creature — Elder Dinosaur This spell costs The earth walks, strongest of all. 12/12 |
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Legendary Artifact This spell costs |
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Instant Permanents you control gain hexproof and indestructible until end of turn. "Wherever the strong would harm the weak, I will be there." —Ajani Goldmane |
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Legendary Creature — Human Druid Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
"Humans bring nothing but suffering and deceit. They are not welcome in my forest." 1/2 |
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Creature — Hydra Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power. Pharika has written her secrets on its bones so that only the worthy may discover them. 0/0 |
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Instant If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control. Whether hunter or hunted, Kathril chooses when it is seen. |
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Snow Creature — Snake Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. Silent as a snowdrift. Inexorable as an avalanche. 2/6 |
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Legendary Creature — Elemental You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. It gathers against the coming storm. 1/1 |
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Creature — Dinosaur Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. 5/5 |
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Legendary Creature — Snake Shaman Whenever a creature you control deals combat damage to a player, add that much "My heart beats with the rhythm of the forest." 3/3 |
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Legendary Creature — Elf Scout Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
2/3 |
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Enchantment — Aura Enchant permanent Enchanted permanent is a colorless Forest land. Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears. |
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Creature — Centaur Warrior Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn. The soldiers were hopelessly outmatched, having brought only swords, ballistas, fire, spellcraft, and several large cannons to the battle. 8/8 |
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Sorcery Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine |
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Sorcery Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
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Creature — Dinosaur Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. 5/5 |
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Legendary Creature — Human Rogue Bard
2/3 |
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Legendary Creature — Ooze Mutant Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
"Of course it will grow beyond control—it was designed to choose its own evolution." —Momir Vig 4/6 |
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Legendary Creature — Angel Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. 5/5 |
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Legendary Creature — Human Artificer
"I never thought I'd spend my life fighting. I'm a maker, not a destroyer." 1/2 |
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Legendary Creature — Centaur Spirit This spell costs "Death tried to uncrown me. But now I return, king of a greater realm." 3/4 |
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Legendary Creature — Bird Wizard Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add "The raging gale fans the flames of righteous wrath." 3/3 |
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Legendary Creature — Elemental Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) 7/5 |
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Legendary Creature — Human Shaman Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. 3/4 |
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Legendary Creature — Cat Warrior First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. 3/2 |
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Legendary Creature — Goblin Wizard Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost 2/2 |
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Legendary Creature — Zombie Wizard At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along. 2/4 |
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Legendary Creature — Human Assassin Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. 3/3 |
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Legendary Creature — Human Knight Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. Many sigils, one purpose. 3/3 |
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Legendary Creature — God At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
5/5 |
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Legendary Creature — Orc Shaman Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste. The orcs believe Sek'Kuar still lives in the Karplusan Mountains, gathering his dead army, intent on revenge. 4/3 |
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Legendary Creature — Naga Shaman Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token. 3/3 |
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Legendary Creature — Human Advisor If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. While Kaya is guildmaster, Teysa waits patiently at the center of the Orzhov web of power. 2/4 |
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Legendary Creature — Dragon Avatar Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost 10/10 |
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Legendary Creature — Phyrexian Minion Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
5/5 |
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Legendary Creature — Sphinx Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card. She talks using riddles her disciples alone can unravel. 3/5 |
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Legendary Creature — Human Ninja Commander ninjutsu 1/3 |
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Legendary Creature — Elder Dinosaur Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
9/9 |
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Legendary Creature — Dinosaur Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness. "Many thought they knew its weakness. They are dead." —Kelsien, the Plague 7/3 |
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Artifact
"Fuses? We have more than enough! Now . . . which one was it?" —Flearan One-Eye, goblin engineer |
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Artifact — Equipment Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip |
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Artifact Lands you control have " By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground. |
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Artifact Green spells you cast cost |
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Artifact Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced. |
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Artifact
"The perfection of the lotus reminds me of my hopes for this world . . . and my failures. I will not rest until I've atoned for them." —Karn |
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Legendary Artifact — Equipment Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip |
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Artifact
"Arise, great one, and cleanse the world of our enemies!" |
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Legendary Artifact Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost |
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Artifact Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for Ghirapur's most celebrated inventors have been immortalized in clockwork. |
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Artifact Black spells you cast cost |
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Artifact
"I've seen my share of baubles, minister. Whatever ostentatious bit of glitter you have there won't convince me to ... Oh my." —Emperor Ayrelion |
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Artifact White spells you cast cost |
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Artifact Red spells you cast cost |
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Artifact Blue spells you cast cost |
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Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip |
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Legendary Artifact — Equipment Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip The blade glows only for Zendikar's chosen. |
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Land Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
When they're done pummeling each other, the fighters relax companionably in the springs, warming their sore muscles. |
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Land Spectator Seating enters the battlefield tapped unless you have two or more opponents.
The loudest and most heartfelt cheers come from the cheap seats. |
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Land Training Center enters the battlefield tapped unless you have two or more opponents.
Between matches, combatants practice to stay in peak mental and physical form. |
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Land Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
To get to Valor's Reach, competitors must first make a name for themselves in the smaller arenas. |
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Land Vault of Champions enters the battlefield tapped unless you have two or more opponents.
Where victors are commemorated and moments of glory immortalized. |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Anyone who says love is the greatest gift of all has never received a ruby the size of their face. |
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Enchantment — Aura Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. "Dissent will become perfection." —Elesh Norn |
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Instant Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. "Served cold? Nonsense! The best way to serve revenge is with an elephant of nervous disposition! Everyone knows that." —Avenir the Petty |
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Creature — Human Cleric During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. "I've heard enough from you, heretic." 2/2 |
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Instant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Attacking a kami is considered bad luck, so seasoned mages have developed techniques to usher them back to the spirit realm without violence. |
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Creature — Human Knight Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip His heart is pure. His world is not. 2/2 |
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Instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. "What's the big deal? All things will eventually cease to be, this one's just getting a head start." —Edorin, the Timesmith |
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Sorcery Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. A good blacksmith will craft the weapon you ask for. A master will craft the weapon you dream of. |
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Instant Counter target spell. "Nice spell you got there. Be a shame if something happened to it." |
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Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. "Does this choice really seem so simple, syr knight?" |
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Instant Draw two cards, then discard two cards. Untap up to three lands. One half-written novel, a year's worth of lecture notes, and several grocery lists later, Shiori began to wonder if she'd hacked the wrong terminal. |
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Sorcery Search your library for a sorcery card, reveal it, then shuffle and put that card on top. |
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Instant Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) |
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Creature — Human Wizard When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. 1/1 |
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Enchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |
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Sorcery Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) The luckiest acolytes were those who didn't survive long enough to see the archfiend's return. |
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Sorcery Each opponent loses X life. You gain life equal to the life lost this way. "A small sip here and a small sip there, and all of a sudden I need a new dance partner." |
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Enchantment Whenever a creature you control dies, each other player sacrifices a creature. As the ritual neared its climax, the exultant cultists waited with bated breath, unaware of the looming consequences of the scroll's translation error. |
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Sorcery Choose a creature type. Destroy all creatures that aren't of the chosen type. "Today will end with a feast," gloated the dragon. And what a feast it was. |
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Creature — Elf Warrior Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. Keep looking up and you'll miss what's right in front of your face. 1/3 |
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Sorcery Draw two cards, then discard two cards.
Flashback "If they didn't want me to steal this, they should've used more than seven layers of shatterproof antimagus glass." |
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Creature — Human Wizard
"Linear time? You may as well believe in triangular gravity!" 3/3 |
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Creature — Dwarf Shaman Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. "First you summon the lightning, then you make it dance." 2/2 |
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Creature — Goblin Rogue Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. "Opposable thumbs, opposable toes, prehensile tails, boundary issues . . . no treasure is safe from a goblin." —Captain Lannery Storm 3/2 |
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Sorcery Destroy target artifact you don't control.
Overload "I hope the review board was paying attention, because my thesis would be hard to do twice." —Spyracus, Prismari mage-student |
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Instant Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. "Captain, is now a good time to mention I'm allergic to spiders?" |
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Creature — Elf Druid
"Just as new shoots rise from winter's slumber, so too will my people rise to greatness once again." 1/1 |
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Sorcery — Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. "The trees keep our history better than any digital device." —Satsuki, the Living Lore |
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Snow Creature — Snake Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. "Nonsense! Everyone knows that snakes are sluggish and docile when cold!" —Bodrick the Overconfident, last words 2/6 |
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Creature — Dinosaur Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. 5/5 |
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Sorcery Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine |
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Artifact
Matic had only taken the ring to appease his grandmother when she'd pressed it insistently into his palm. As the rats scurried away from its light, he understood her urgency. |
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Artifact — Equipment Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip |
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Artifact
Those who crave power for selfish ends find that it always floats just beyond their fingertips, forever maddeningly out of reach. |
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Artifact Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced. |
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Artifact
Nothing shatters a peaceful life like newfound riches. |
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Artifact
"The 'pinnacle' of advancement is a concept that exists only in the narrow minds of those with no ambition." —Yawgmoth |
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Land
"I'm not sure who's in charge around here, but I'm pretty sure I know where to go to find out." —Corliss the Wanderer |
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Land Myriad Landscape enters the battlefield tapped.
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Land Path of Ancestry enters the battlefield tapped.
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Land Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
"This garden is where my grandmother had her first breakthrough on biomodular logarithmic theory!" —Zimone, Quandrix mage-student |
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Land You have no maximum hand size.
At a certain point, the only thing a wizard wants for is time. And after that, nothing. |
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Land Spectator Seating enters the battlefield tapped unless you have two or more opponents.
"It's almost as exciting as watching a great battle from the Blood Age in person!" —Quintorius, Lorehold mage-student |
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Land Training Center enters the battlefield tapped unless you have two or more opponents.
"Sometimes you just need to be inspired by a massive explosion or a color that didn't exist five seconds ago." —Rootha, Prismari mage-student |
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Land Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
"Witherbloom always has the home-field advantage." —Dina, Witherbloom mage-student |
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Land Vault of Champions enters the battlefield tapped unless you have two or more opponents.
"Sure, true self-worth has to come from within, but trophies are nice too." —Killian, Silverquill mage-student |
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Legendary Creature — Eldrazi When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. 12/12 |
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Legendary Creature — Shapeshifter Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost 6/6 |
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Legendary Creature — Eldrazi When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. 10/10 |
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Legendary Creature — Cat Cleric At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. "Leadership is both a blessing and a burden. Every day I strive to prove myself a worthy steward to those who follow me." 2/4 |
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Legendary Creature — Human Wizard Tap an untapped Wizard you control: Draw a card. "The body has limits. The mind does not." 0/2 |
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Legendary Creature — Merfolk Wizard Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. "I am the bridge between sea and sky. Wind and waves alike rise at my whim." 2/2 |
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Legendary Creature — Human Artificer When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add 1/4 |
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Legendary Creature — Zombie Cleric Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 |
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Legendary Creature — Spirit Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. 2/2 |
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Legendary Creature — Goblin Rogue Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2 |
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Legendary Creature — Zombie Minotaur Warrior Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add "Live an exemplary life. Die a worthy death. Rise in eternal glory." 4/6 |
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Legendary Creature — Human Monk You may play two additional lands on each of your turns. "If you travel only to reach a destination, you will miss the point of the journey." 1/2 |
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Legendary Creature — Elemental You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. As wild and untamed as the Roil from which it was born. 1/1 |
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Legendary Creature — Elf Scout Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
2/3 |
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Legendary Creature — Angel Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. 5/5 |
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Legendary Creature — Bird Wizard Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add "A life is meaningless until put to use." 3/3 |
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Legendary Creature — Elemental Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) 7/5 |
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Legendary Creature — Human Shaman Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. 3/4 |
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Legendary Creature — Fungus Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
Living proof that friendship and loyalty transcend language. 2/3 |
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Legendary Creature — Merfolk Druid Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. "As Yavimaya yearns to grow beyond its boundaries, so must we spend our lives seeking new horizons." 3/3 |
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Legendary Creature — Human Advisor If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. "Life and death are two sides of the same coin." 2/4 |
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Legendary Creature — Dragon Avatar Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost 10/10 |
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Legendary Creature — Human Ninja Commander ninjutsu 1/3 |
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Legendary Creature — Elder Dinosaur Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
9/9 |
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Instant If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn. "I've survived a century's worth of assassination attempts, but this might be the most pathetic of them all." |
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Enchantment Whenever an opponent draws a card, that player may pay All that glitters is yours. |
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Instant If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. "Mindless violence withers in the face of a master's skill." |
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Instant If you control a commander, you may cast this spell without paying its mana cost. Exile target creature. "Anyone can make their audience beg for an encore . . . I prefer mine to beg for mercy!" |
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Sorcery Search your library for a card, put that card into your hand, then shuffle. "Is the knowledge really forbidden because it is dangerous to you? Or perhaps because it is dangerous to those who seek to control you?" |
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Creature — Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. An unwelcome light on a dark and foggy night. 6/6 |
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Instant If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. "Come to slay the dragon for the good of the kingdom? How terribly predictable." |
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Sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. "Why should our fates be decided by pompous decrees from an empty throne? Fight with me and seize the reins of your own destiny!" —Risona, leader of the Asari Uprisers |
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Sorcery Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. With a roar, the forest came alive. |
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Instant If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control. "Be calm, wise spirit. You are in a world that is not your own, but I am not your enemy." |
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Artifact
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Artifact
"Model? I'm insulted. It's by all reasonable metrics a fully functional planetary system, scaled down for easier study." —Urza, to Tawnos |
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Legendary Creature — Eldrazi Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) 7/4 |
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Legendary Enchantment Creature — Demigod Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. 4/4 |
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Legendary Planeswalker — Guff At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
[+1]: Create a 1/1 red Wizard creature token with " |
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Legendary Creature — Sliver The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore 6/6 |
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Legendary Creature — Spirit Naga Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it. 0/0 |
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Legendary Creature — Elemental Cat Flying, vigilance Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies. 3/3 |
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Legendary Creature — Human Bard Lifelink Whenever you sacrifice an enchantment, draw a card. Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value. "All stories eventually come to an end." 3/3 |
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Legendary Creature — Human Wizard As Rukarumel, Biologist enters the battlefield, choose a creature type.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
3/3 |
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Creature — Avatar Vigilance
Unburdened from mortality, archaics wander the Vastlands seeking knowledge only they can comprehend. 3/4 |
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Sorcery As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile each creature and planeswalker with mana value less than the revealed card's mana value. To the Zendikari, an apocalypse. To the Eldrazi, a day like any other. |
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Instant For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield. |
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Creature — Eldrazi When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample 10/10 |
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Sorcery This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi. And still the titans were not sated. |
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Creature — Insect Flash You may cast colorless spells as though they had flash. Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value. 2/2 |
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Enchantment Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield. III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible. |
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Enchantment Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm. Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm. |
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Artifact Gatewatch Beacon enters the battlefield with three loyalty counters on it.
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Creature — Ogre Spirit Creatures can't attack planeswalkers you control unless their controller pays 0/4 |
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Creature — Kor Cleric Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn. "We travel to know the land—its sacred spirit, its perils and blessings." 3/3 |
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Creature — Sliver Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch." "It is possible that some queens are not born queens, but evolve into that form over time." —Rukarumel, field notes 3/3 |
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Legendary Planeswalker — Teyo When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying. [+1]: You and target opponent each draw a card. [−2]: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent. |
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Creature — Human Wizard At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.) 0/5 |
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Creature — Sliver Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) "The way it shakes its hood is astonishingly irritating." —Neena, outland scout 3/3 |
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Creature — Illusion As Titan of Littjara enters the battlefield, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card. 6/6 |
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Legendary Planeswalker — Vronos [+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) [−2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. [−7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked." |
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Enchantment When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment. |
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Enchantment Creature — Demon Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
6/6 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step. |
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Creature — Zombie Sliver Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.) 4/4 |
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Creature — Sliver Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn." They hunt on pure instinct, driven by the will of the hive mind with no time wasted on independent thought. 3/3 |
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Legendary Planeswalker — Chandra At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control.
[+1]: Add |
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Enchantment Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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Instant For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost. |
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Creature — Phoenix Flying, haste Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy. Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield. 3/3 |
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Creature — Satyr Bard Constellation — Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped. 1/3 |
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Instant Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback |
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Creature — Sliver Replicate A single survivor can repopulate a devastated hive within a week. 2/2 |
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Enchantment Creature — Beast This spell costs 10/10 |
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Artifact Indestructible
Once each turn, you may pay Mirrodin's heart beats with Phyrexian oil. |
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Creature — Avatar Vigilance
3/4 |
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Sorcery As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile each creature and planeswalker with mana value less than the revealed card's mana value. |
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Instant For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield. |
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Creature — Eldrazi When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample 10/10 |
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Legendary Creature — Spirit Naga Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it. 0/0 |
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Sorcery This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi. |
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Creature — Insect Flash You may cast colorless spells as though they had flash. Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value. 2/2 |
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Enchantment Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. |
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Legendary Creature — Eldrazi Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) 7/4 |
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Enchantment Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm. Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm. |
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Artifact Gatewatch Beacon enters the battlefield with three loyalty counters on it.
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Creature — Ogre Spirit Creatures can't attack planeswalkers you control unless their controller pays 0/4 |
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Creature — Kor Cleric Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn. 3/3 |
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Creature — Sliver Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch." 3/3 |
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Creature — Human Wizard At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.) 0/5 |
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Creature — Sliver Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3 |
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Creature — Illusion As Titan of Littjara enters the battlefield, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card. 6/6 |
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Enchantment When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment. |
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Enchantment Creature — Demon Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
6/6 |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step. |
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Creature — Zombie Sliver Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.) 4/4 |
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Creature — Sliver Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn." 3/3 |
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Enchantment Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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Instant For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost. |
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Creature — Phoenix Flying, haste Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy. Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield. 3/3 |
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Creature — Satyr Bard Constellation — Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped. 1/3 |
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Instant Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback |
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Creature — Sliver Replicate 2/2 |
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Enchantment Creature — Beast This spell costs 10/10 |
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Legendary Enchantment Creature — Demigod Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. 4/4 |
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Legendary Creature — Elemental Cat Flying, vigilance Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies. 3/3 |
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Legendary Creature — Human Bard Lifelink Whenever you sacrifice an enchantment, draw a card. Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value. 3/3 |
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Legendary Creature — Human Wizard As Rukarumel, Biologist enters the battlefield, choose a creature type.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
3/3 |
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Legendary Creature — Sliver The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore 6/6 |
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Artifact Indestructible
Once each turn, you may pay |
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Legendary Creature — Eldrazi Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) 7/4 |
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Legendary Enchantment Creature — Demigod Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. 4/4 |
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Legendary Planeswalker — Guff At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
[+1]: Create a 1/1 red Wizard creature token with " |
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Legendary Creature — Sliver The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore 6/6 |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Plains ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Island ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Swamp ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Mountain ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Basic Land — Forest ( |
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Tribal Sorcery — Eldrazi Each player sacrifices all permanents they control that are one or more colors. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." —Javad Nasrin, Ondu relic hunter |
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Creature — Eldrazi When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) 10/9 |
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Creature — Eldrazi Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control. The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust. 7/5 |
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Creature — Eldrazi Untap Endbringer during each other player's untap step.
5/5 |
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Creature — Eldrazi Endless One enters the battlefield with X +1/+1 counters on it. It embodies all possible meanings of the word "infinite." 0/0 |
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Creature — Eldrazi Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. All will be harvested. 11/11 |
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Creature — Eldrazi ( 3/2 |
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Tribal Instant — Eldrazi Counter target spell or ability that targets a permanent you control.
This spell costs |
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Creature — Eldrazi When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. The Eldrazi hunger without limit and consume without pause. 5/8 |
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Instant ( "For those without the Planeswalker spark, the merest touch of the Blind Eternities can kill." —Ugin |
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Instant As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power. Dust and memory are all that remain in Ulamog's wake. |
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Legendary Planeswalker — Ugin Colorless spells you cast cost |
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Instant ( |
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Legendary Planeswalker — Ajani [+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. [−7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage." |
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Creature — Archon Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. 3/4 |
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Creature — Sliver Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) "It seems docile enough. Perhaps we could train it to reap the grain—it would be the easiest harvest season of our lives!" —Georgina, farmer, now deceased 2/2 |
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Enchantment Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling |
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Sorcery Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments. In their final moments, the demons gazed upon grace in its purest form. |
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Creature — Sliver Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." Newborn slivers will sometimes wrap themselves playfully around a human's finger. They grow out of the "playful" part. 3/3 |
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Sorcery Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Gideon and Liliana may not have seen eye to eye, but that did not stop them from fighting side by side. |
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Legendary Planeswalker — Elspeth [+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying." |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. |
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Legendary Planeswalker — Gideon [+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. |
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Enchantment When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) Few escape the Underworld. Fewer still escape fate. |
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Creature — Spirit Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 |
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Sorcery Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. "There is no greater burden than choosing who to save." —Kamahl, druid acolyte |
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Legendary Enchantment Creature — God Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each 5/6 |
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Enchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures. |
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Creature — Human Druid Whenever you cast an enchantment spell, you may draw a card. "Scholars seek to understand the way the world is. I wish to shape the world into what it should be." 0/2 |
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Artifact ( |
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Legendary Enchantment When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens. Each planeswalker you control enters the battlefield with an additional loyalty counter on it. "For justice and peace, I will keep watch." |
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Enchantment Flash
When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
"My time will come, when every soul will bask in my glory and obey my law." |
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Creature — Cat Scout When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle. 2/2 |
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Sorcery Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. "It's us against the world. Forever." |
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Instant Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. |
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Creature — Sliver Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) "Nine hells! How does something with no eyes see so far?" —Max, Benalish scout 2/2 |
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Enchantment Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. When Asha left Bant, she ensured that the world would have protection and order in her absence. |
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Creature — Sliver All Sliver creatures get +1/+1. As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the others' rippling flesh. She didn't know what it meant, but she urged Sisay to keep the ship at a safe distance. 1/1 |
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Enchantment Creature — Dog When Spirited Companion enters the battlefield, draw a card. She formed a friendship with several playful spirits, and soon "the pack" was known as the source of much mischief in Eiganjo. 1/1 |
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Creature — Human Cleric Enchantment spells you cast cost "The realm of the gods opens before me!" 2/2 |
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Enchantment At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value. |
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Instant Exile target creature. Its controller gains life equal to its power. The smallest seed of regret can bloom into redemption. |
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Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary. Centuries ago, one man's vengeance plunged the world into ice and darkness. |
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Legendary Planeswalker Prevent all noncombat damage that would be dealt to you and other permanents you control. [−2]: Exile target creature with power 4 or greater. |
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Creature — Fish When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. Its graceful glide paints the ocean floor with strokes of luminescence. 3/3 |
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Creature — Sliver Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays Its call disrupts the delicate balance of the inner ear, disorienting intruders without direct confrontation. 1/1 |
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Sorcery Choose a creature type. Draw a card for each permanent you control of that type. Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her. |
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Creature — Human Wizard Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) "Inform our allies in the Tenth and throw the circuit. It's about to get weird." 2/2 |
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Creature — Wall Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. "The union of sea and sky makes a perfect cover." —Talrand, sky summoner 0/2 |
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Creature — Sliver Sliver creatures you control have flying. "I wish we'd never visited that accursed hive. Even here, surrounded by nothing but clouds, I swear I can still hear the horrible clicking, slithering sounds." —Monihan, aerial surveyor 1/1 |
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Legendary Planeswalker — Jace [+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards. |
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Legendary Planeswalker — Jace [+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. [−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. [−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs. |
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Legendary Planeswalker — Jace Kicker |
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Legendary Planeswalker — Narset Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Legendary Enchantment When Oath of Jace enters the battlefield, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. "For the sake of the Multiverse, I will keep watch." |
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Creature — Sliver Slivers can't be blocked except by Slivers. Once the last few slivers the Riptide Project controlled were dead, there was nothing to keep the island from being completely overrun. 2/2 |
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Creature — Illusion You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. 0/0 |
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Creature — Sliver Whenever a Sliver deals combat damage to a player, its controller may draw a card. "Species XR17 feeds upon the mental energies of its victims. This explains why the goblins remain unaffected." —Riptide Project researcher 3/3 |
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Creature — Phyrexian Bird Horror Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 |
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Sorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. "Rich" is a relative term. |
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Creature — Sliver All Sliver creatures have flying. "Everything around here has cut a deal with gravity." —Gerrard of the Weatherlight 1/1 |
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Creature — Sliver All Slivers have " "One would think I would be accustomed to unexpected returns." —Hanna, *Weatherlight* navigator 1/1 |
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Sorcery Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn. Panic spread like wildfire as the demons of Immersturm poured into Bretagard, slaughtering as they came. |
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Creature — Sliver All Slivers have " "Someone's been tampering with the graves again. But what kind of grave robber uses a pickax?" —Morgan, cemetery groundskeeper 1/1 |
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Enchantment Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. |
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Enchantment Creature — Giant Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. Crippling fear precedes it. A foul stench accompanies it. Death follows in its wake. 4/6 |
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Enchantment At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker. II — Each opponent discards a card. III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control. |
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Legendary Enchantment Creature — God Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
5/6 |
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Enchantment Creature — Harpy Flying At the beginning of combat on your turn, each player mills three cards. Harpies are among the most detested creatures in all of Theros... and they thoroughly deserve it. 3/2 |
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Creature — Sliver Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.) The hive knows no fear or mercy, only hunger. 2/2 |
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Creature — Sliver All Sliver creatures get +1/+0. "A great many dangerous creatures call this region home. They all avoid the slivers." —Foothill guide 2/2 |
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Sorcery This spell costs "Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar |
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Creature — Sliver Sliver creatures you control have haste. (They can attack and Traveling across the desert alone, you might assume you'd see them coming, but that would be your third mistake. 2/2 |
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Creature — Sliver All Sliver creatures get +2/+0. As the time streams grew more and more unstable, Dominaria's creatures struggled to adapt. The intense pressures led to many dead ends but also to lethal new forms that appeared as suddenly as the ashen rains. 2/2 |
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Legendary Planeswalker — Chandra This spell can't be countered. [+2]: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." [−3]: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. [−X]: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
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Legendary Planeswalker — Chandra [+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
[+1]: Add |
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Creature — Sliver Sliver creatures you control get +2/+0. When it wriggled closer to a thrum of slivers, their talons hardened and glinted in the sun. One took a playful swipe at a tree trunk, and its new blade cut clean through. 2/2 |
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Creature — Sliver Sliver creatures you control have " "Brilliant! They evolved away from energy-taxing brains and respond only to spinal reflex arcs from the hive mind." —Rukarumel, field journal 2/2 |
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Instant When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies. It's in the nature of fire to grow. |
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Legendary Planeswalker — Sarkhan Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. [+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. [−3]: Create a 4/4 red Dragon creature token with flying. |
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Creature — Sliver Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." "The key to safely studying any sliver is to find out what provokes it, then absolutely never do that." —Rukarumel, field journal 2/2 |
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Creature — Sliver Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) There is no such thing as surprising a sliver. 1/1 |
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Creature — Sliver All Sliver creatures have menace. (They can't be blocked except by two or more creatures.) When a species becomes so dominant that no other can compete, evolution gets creative. 1/1 |
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Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. |
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Legendary Enchantment Creature — Spider Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld. 3/5 |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills three cards. II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. III — Return target creature or land card from your graveyard to your hand. |
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Creature — Sliver Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token. Within weeks, more slivers nested in Otaria than ever existed on Rath. 3/3 |
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Enchantment Creature — Centaur Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 2/4 |
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Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. All seeds share a common bond, calling to each other across infinity. |
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Enchantment Creature — Human Creature and enchantment spells you control can't be countered.
2/3 |
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Enchantment Creature — Nymph Dryad You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. "Vine-wreathed, he nurtures life among the dead." —Psemilla, Meletian poet 2/4 |
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Enchantment Creature — Spirit Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. The emotional echoes of dryad gatherings attract lost souls. 2/2 |
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Enchantment Whenever you cast an enchantment spell, draw a card. "The wise learn from successes as well as mistakes." |
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Sorcery Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. "How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail." |
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Enchantment
Drink deep, and know the path to the heart of the wilds. |
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Creature — Sliver All Slivers have " Squee had been disemboweled many times before, but never by something so stunningly beautiful. 1/1 |
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Enchantment Creature — Dog Trample
Channel — The kami permit few mortals to dwell in Jukai Forest, but the clever, playful tanuki are welcomed as friends and guardians. 6/5 |
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Creature — Centaur Shaman Enchantment spells you cast cost The distinction of bearing the gods' banner is nothing compared to the glory of being closer to Nyx. 2/2 |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |
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Creature — Sliver Sliver creatures you control have " Their pearlescent scales are highly sought after by those who lack the instincts for self-preservation. 1/1 |
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Creature — Sliver Sliver creatures you control get +3/+3. Slivers will swiftly adapt to fill any evolutionary niche, even if that niche is "earthshaking apex predator." 3/3 |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library. |
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Creature — Sliver All Sliver creatures get +2/+2. "The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee." —Llanach, Skyshroud ranger 2/2 |
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Sorcery Search your library for a Forest card, put that card onto the battlefield, then shuffle. From the cracks in the stone, she reads stories of the past. From the swirling vines, she glimpses visions of the future. |
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Creature — Satyr Scout Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. 1/3 |
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Enchantment Flash
When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"My time will come, when no road will divide the endless verdure of the trees." |
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Creature — Sliver Flash Any player may cast Sliver spells as though they had flash. The directors of the Riptide Project wanted instant results on the sliver experiments. They got their wish. 1/1 |
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Sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Nature grows solutions to its problems. |
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Creature — Shapeshifter Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library. 2/3 |
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Enchantment Creature — Dryad
The arrival of spring's first flowers is a sacred occasion to Karametra's acolytes, who fill the Setessan woods with song in celebration. 0/2 |
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Enchantment Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token. Cantankerous and territorial, sandwurms claim even the skies above their dunes. |
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Creature — Human Warrior Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. "A blessing is not a gift. It is a duty." 1/3 |
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Sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle. Those who love the woods only wish to spread its majesty. |
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Creature — Sliver Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) The venom softens tissue and liquefies internal organs, allowing the slivers to feed freely without wasting time chewing. 1/1 |
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Creature — Human Druid Whenever you cast an enchantment spell, you may draw a card. "Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not." —Fyndhorn elder 0/2 |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Warrior creature token. II — Create a 1/1 green Elf Warrior creature token. III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. |
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Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn. |
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Legendary Planeswalker — Calix [+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. [−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. [−7]: Return all enchantment cards from your graveyard to the battlefield. |
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Creature — Sliver Sliver creatures you control have flying and haste. Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered. 1/1 |
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Creature — Sliver All Slivers have shroud. (They can't be the targets of spells or abilities.) Bred as living shields, these slivers have proven unruly—they know they cannot be caught. 2/2 |
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Sorcery Destroy each nonland permanent with mana value 2 or less. Add "Your own frailty is your undoing. I am merely the one to expose it." |
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Sorcery Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) Anarchy comes in many forms: social, individual, Gruul . . . |
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Creature — Sliver All Sliver creatures have haste.
All Slivers have " "When establishing a new hive in hostile territory, slivers abandon all sense of individual self-preservation to ensure the queen's survival." —Rukarumel, field journal 1/1 |
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Creature — Sliver All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." "Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive." —Llanach, Skyshroud ranger 1/1 |
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Creature — Sliver All Slivers have "Pay 2 life: Return this permanent to its owner's hand." Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature. 2/2 |
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Enchantment Creature — Human Monk Lifelink
Enchantment spells you cast cost He had heard rumors of the cities—the constant noise, the stagnant air, the tainted water—and he had no wish to learn if they were true. 2/2 |
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Creature — Sliver Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." Warm enough to incubate eggs or incinerate those who would eat them. 2/2 |
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Enchantment Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced. Even after a false god tore the magic from Dominaria, power still radiated from the Mirari sword that slew her. |
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Legendary Planeswalker — Nahiri [+2]: You may discard a card. If you do, draw a card. [−2]: Exile target enchantment, tapped artifact, or tapped creature. [−8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step. |
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Legendary Planeswalker — Narset [+1]: You gain 2 life. Add |
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Legendary Creature — Human Monk First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs. 3/2 |
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Creature — Sliver All Slivers have " Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair. 2/2 |
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Enchantment Creature — Spider Reach
At the beginning of your upkeep, mill two cards.
2/3 |
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Legendary Enchantment When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once. "For the lost and forgotten, I will keep watch." |
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Legendary Planeswalker — Saheeli Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. [−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. |
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Creature — Satyr Druid Whenever you cast an enchantment spell, draw a card. "The threads of magic that protect this place were woven by my will." 2/2 |
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Legendary Creature — Sliver Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) "This is the source, the line unbroken since the calamity that brought such monsters to our shores." —Hastric, Thunian scout 5/5 |
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Legendary Enchantment Creature — Nymph Whenever you cast an enchantment spell, you gain 1 life and draw a card. "Through every verdant field, every bough that hangs heavy with fruit, Karametra shows her love." 1/2 |
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Creature — Wall Defender, flying Shroud (This creature can't be the target of spells or abilities.) It provides what every discerning mage requires—time to think. 0/8 |
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Artifact Creature — Golem Flash
This spell costs 12/12 |
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Artifact
The maze-like design embodies the core of Azorius law —strict structure designed to test wills and stall change. |
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Artifact
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride." —Agrus Kos |
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Legendary Artifact At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
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Artifact Creature — Wall Defender
"The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out." —*Legend of the Gilded Knights* 0/4 |
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Artifact
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within. |
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Artifact Creature — Shapeshifter Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. 2/4 |
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Artifact
Guarded by cartographers, disdained by warlords, coveted by adventurers. |
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Artifact Multikicker |
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Artifact — Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip |
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Legendary Artifact Colorless creatures you control get +2/+2.
Whenever you tap a permanent for "We shall forever roam." —Ayli, high priest of the Eternal Pilgrims |
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Artifact Creature — Construct Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
0/0 |
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Artifact
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned." "And how did that work out last time?" asked Jace. |
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Artifact As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost |
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Artifact
Before being presented to its lord, each shaku is blessed by every hero of every region within that lord's domain. |
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Artifact As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
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Artifact — Clue Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.
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Artifact
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet. |
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Legendary Artifact — Equipment Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip |
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Artifact
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Artifact Creature — Construct This spell costs 10/10 |
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Artifact
"What is mana but possibility, an idea not yet given form?" —Jhoira, master artificer |
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Artifact
Most mirrors show your reflection. Others show your potential. |
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Artifact Creature — Construct Kicker 4/4 |
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Artifact You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
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Artifact Nevinyrral's Disk enters the battlefield tapped.
Nevinyrral's final act of spite was to make sure all of his magic was destroyed along with him. |
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Artifact Creature — Thopter Flying
"Through even our darkest days, we must never cease creating. Each new invention brings value to the world, be it beauty, utility, or both." —Rashmi, aether-seer 0/2 |
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Artifact Creature — Myr
The myr are like the Glimmervoid: blank canvases on which to build grand creations. 2/2 |
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Artifact
The spirit dragon Ugin arranged the hedrons of Zendikar to direct leylines of energy. To disrupt one is to unleash devastation and chaos. |
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Artifact Creature — Phyrexian Golem When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore 9/9 |
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Artifact As Pillar of Origins enters the battlefield, choose a creature type.
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Artifact Creature — Scarecrow Whenever Scaretiller becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped. Fields of battle turn to fields of grain. 1/4 |
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Artifact Creature — Construct No more than one creature can attack each combat. No more than one creature can block each combat. Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice. 1/5 |
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Artifact Creature — Golem When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. 2/2 |
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Artifact Creature — Phyrexian Avatar Trample
6/6 |
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Artifact Creature — Dragon Flying
5/5 |
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Artifact Creature — Snake Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge. 0/0 |
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Artifact Creature — Wall Defender
The great library in the Museum of Old Capenna has a million volumes on display—and miles of passages hidden behind them. 0/4 |
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Artifact
"The sun banishes darkness every morning. I too will rise with such assuredness." —Huatli |
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Artifact
"Good ideas don't take time. They take a lot of bad ideas first." —Ral Zarek |
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Artifact
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Artifact Transmogrifying Wand enters the battlefield with three charge counters on it.
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Artifact As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card. |
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Artifact
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea. |
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Artifact Worn Powerstone enters the battlefield tapped.
Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal. |
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Land
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Land Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
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Land Blast Zone enters the battlefield with a charge counter on it.
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Land
There is a sanctuary that reveals itself only to those graced by the *eludha*—the mystical connection between bonder and monster. |
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Land — Forest Plains ( The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground. |
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Land
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby. |
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Land — Mountain Forest ( On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air. |
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Land
Each temple is a door to a horrible future. |
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Land
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist |
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Land Flood Plain enters the battlefield tapped.
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Land
History is not delicately woven. It is hammered with fire. |
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Land As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
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Land Frontier Bivouac enters the battlefield tapped.
"The most powerful dreams visit those who shelter in a dragon's skull." —Chianul, Who Whispers Twice |
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Land As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
A smoldering storm of chilling fire. |
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Land As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
A seething locus of reverent rage. |
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Legendary Land
All are welcome. |
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Land Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
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Land Grasslands enters the battlefield tapped.
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Land Guildless Commons enters the battlefield tapped.
When Guildless Commons enters the battlefield, return a land you control to its owner's hand.
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Land Whenever you cast a planeswalker spell, you gain 1 life.
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Land — Plains Island ( |
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Land Jungle Shrine enters the battlefield tapped.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods. |
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Land
"I can't protect everyone here. But those I can, I will." —Karn |
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Land Krosan Verge enters the battlefield tapped.
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Land
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Land Mirrorpool enters the battlefield tapped.
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Land
Sometimes the strongest weapon you can hold in your hand is another hand. |
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Land Mountain Valley enters the battlefield tapped.
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Land
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape. |
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Land Mystic Monastery enters the battlefield tapped.
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains." |
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Land As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
A hungry lair of flourishing rot. |
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Land Nomad Outpost enters the battlefield tapped.
"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." —Zurgo, khan of the Mardu |
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Land Opulent Palace enters the battlefield tapped.
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace. |
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Land Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
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Land As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
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Land — Plains Island ( The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers. |
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Land Rocky Tar Pit enters the battlefield tapped.
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Land
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits. |
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Land Ruins of Oran-Rief enters the battlefield tapped.
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Land Sandsteppe Citadel enters the battlefield tapped.
That which endures, survives. |
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Land Savage Lands enters the battlefield tapped.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. |
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Land — Forest Plains ( |
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Land — Desert
When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep. |
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Land
Once a center for knowledge, Sea Gate now serves as a reminder of what was lost. |
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Land Seaside Citadel enters the battlefield tapped.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks. |
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Land As Secluded Courtyard enters the battlefield, choose a creature type.
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Land Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
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Land — Mountain Forest ( |
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Land As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
A flickering beacon of righteous corruption. |
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Land
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. |
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Land
Remote but always watching, the soaring city of Otawara moves over Kamigawa with a purpose that few understand. |
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Land — Swamp Mountain ( The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Land
On Otaria, peace and harmony are rare. Places that provide both are cherished. |
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Land — Island Swamp ( On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Land
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Land
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Land Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
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Land Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
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Land Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
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Land Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
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Land Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
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Land
"When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora |
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Land Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
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Land
"The voice calls me here, yet I see only bones. Is this more dragon trickery?" —Sarkhan Vol |
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Land
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Land As Unclaimed Territory enters the battlefield, choose a creature type.
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Land — Urza's Mine
In his hunger for power and knowledge, Urza dug deep into Dominaria's ancient past. |
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Land — Urza's Power-Plant
Urza threw himself into his research, pushing the boundaries of both possibility and morality. |
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Land — Urza's Tower
Urza studied the creations of the Thran not simply to learn from them, but to surpass them. |
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Land
A figure is moved on a map, and the tide of war changes. |
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Basic Land
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Basic Land
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Legendary Creature — Eldrazi When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. 12/12 |
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Legendary Creature — Shapeshifter Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost 6/6 |
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Legendary Creature — Eldrazi When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. 10/10 |
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Legendary Creature — Human Artificer When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add 1/4 |
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Legendary Creature — Zombie Cleric Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 5/5 |
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Legendary Creature — Zombie Minotaur Warrior Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add "Live an exemplary life. Die a worthy death. Rise in eternal glory." 4/6 |
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Legendary Creature — Elemental You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. 1/1 |
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Legendary Creature — Elf Scout Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
2/3 |
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Legendary Creature — Dragon Avatar Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost 10/10 |
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Artifact
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Sorcery Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) *Strixhaven Star* food critic Aspen Van Gnoot's coverage of the fight would go on to win a student journalism award for outstanding war reporting. |
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