Commander Masters

Image Card Info Mana cost
The Prismatic Piper

The Prismatic Piper

Legendary Creature — Shapeshifter

If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.)

It is everything and nothing.

3/3

5
Kozilek, the Great Distortion

Kozilek, the Great Distortion

Legendary Creature — Eldrazi

When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.

A void as cryptic as reality itself.

12/12

8 C C
Morophon, the Boundless

Morophon, the Boundless

Legendary Creature — Shapeshifter

Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.

6/6

7
Pathrazer of Ulamog

Pathrazer of Ulamog

Creature — Eldrazi

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures.

No thought but hunger. No strategy but destruction.

9/9

1 1
Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger

Legendary Creature — Eldrazi

When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.

A force as voracious as time itself.

10/10

1 0
Ulamog's Crusher

Ulamog's Crusher

Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each combat if able.

"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us." —Nirthu, lone missionary

8/8

8
Ainok Bond-Kin

Ainok Bond-Kin

Creature — Dog Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.

"Hold the line, for family and the fallen!"

2/1

1 W
Alharu, Solemn Ritualist

Alharu, Solemn Ritualist

Legendary Creature — Human Monk

When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)

3/3

4 W
All That Glitters

All That Glitters

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

A faerie's glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more.

1 W
Alms Collector

Alms Collector

Creature — Cat Cleric

Flash If an opponent would draw two or more cards, instead you and that player each draw a card.

"There is no justice when some profit and others go without."

3/4

3 W
Anafenza, Kin-Tree Spirit

Anafenza, Kin-Tree Spirit

Legendary Creature — Spirit Soldier

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Martyred for worshipping her ancestors, she now walks among them.

2/2

W W
Ancestral Blade

Ancestral Blade

Artifact — Equipment

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 W
Angelic Field Marshal

Angelic Field Marshal

Creature — Angel

Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Her presence on the battlefield can transform an unruly mob into a disciplined army.

3/3

2 W W
Avacyn, Angel of Hope

Avacyn, Angel of Hope

Legendary Creature — Angel

Flying, vigilance, indestructible Other permanents you control have indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

8/8

5 W W W
Baird, Steward of Argive

Baird, Steward of Argive

Legendary Creature — Human Soldier

Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."

2/4

2 W W
Balan, Wandering Knight

Balan, Wandering Knight

Legendary Creature — Cat Knight

First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. : Attach all Equipment you control to Balan.

"What weapon will you bear against one who's mastered them all?"

3/3

2 W W
Battle Screech

Battle Screech

Sorcery

Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

All sounds harmonize with the Worldsoul.

2 W W
Cartographer's Hawk

Cartographer's Hawk

Creature — Bird

Flying When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

2/1

1 W
Custodi Squire

Custodi Squire

Creature — Spirit Cleric

Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

3/3

4 W
Danitha Capashen, Paragon

Danitha Capashen, Paragon

Legendary Creature — Human Knight

First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast.

"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."

2/2

2 W
Darksteel Mutation

Darksteel Mutation

Enchantment — Aura

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Infinitely powerless.

1 W
Elite Scaleguard

Elite Scaleguard

Creature — Human Soldier

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

2/3

4 W
Fencing Ace

Fencing Ace

Creature — Human Soldier

Double strike

"Go find yourself a couple of friends, and bring me a blindfold. Then we might have a fair fight."

1/1

1 W
Flawless Maneuver

Flawless Maneuver

Instant

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

"Captain, your units are the tip of our spear. There is zero room for failure." —Jirina Kudro

2 W
Gavony Silversmith

Gavony Silversmith

Creature — Human Soldier

When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

More than heat and the strength of his arm, it was his faith that gave the blade its unyielding edge.

2/3

3 W
Generous Gift

Generous Gift

Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

The best presents are impossible to regift.

2 W
Grand Abolisher

Grand Abolisher

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

"Your superstitions and mumblings are useless chaff before my righteousness."

2/2

W W
Heavenly Blademaster

Heavenly Blademaster

Creature — Angel

Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.

3/6

5 W
Heliod, Sun-Crowned

Heliod, Sun-Crowned

Legendary Enchantment Creature — God

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. : Another target creature gains lifelink until end of turn.

5/5

2 W
Herald of the Host

Herald of the Host

Creature — Angel

Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

4/4

3 W W
Intangible Virtue

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

1 W
Jazal Goldmane

Jazal Goldmane

Legendary Creature — Cat Warrior

First strike : Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations." —Ajani Goldmane

4/4

2 W W
Keleth, Sunmane Familiar

Keleth, Sunmane Familiar

Legendary Creature — Horse

Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)

She chooses her riders carefully and bears them to glory in battle after battle.

1/1

1 W
Kemba, Kha Regent

Kemba, Kha Regent

Legendary Creature — Cat Cleric

At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.

"We must rebuild Taj-Nar. Not for Raksha, not for the Vanished Ones, but for those who still remain."

2/4

1 W W
Kirtar's Wrath

Kirtar's Wrath

Sorcery

Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

4 W W
Knighted Myr

Knighted Myr

Artifact Creature — Myr Knight

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.

"This one fights like a leonin!" —Jor Kadeen

2/2

2 W
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

W
Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

Legendary Creature — Elephant Artificer

Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.

2/4

2 W
Loyal Retainers

Loyal Retainers

Creature — Human Advisor

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.

Because sometimes the greatest enemy is paperwork.

1/1

2 W
Loyal Unicorn

Loyal Unicorn

Creature — Unicorn

Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

3/4

3 W
Mace of the Valiant

Mace of the Valiant

Artifact — Equipment

Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. Equip

2 W
Mangara, the Diplomat

Mangara, the Diplomat

Legendary Creature — Human Cleric

Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

2/4

3 W
Ministrant of Obligation

Ministrant of Obligation

Creature — Human Cleric

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

When the price of your sins comes due, the Church of Deals is there to collect.

2/1

2 W
Myrsmith

Myrsmith

Creature — Human Artificer

Whenever you cast an artifact spell, you may pay . If you do, create a 1/1 colorless Myr artifact creature token.

The Auriok see the artificer as a conduit, beckoning new creations into the world.

2/1

1 W
Nahiri, the Lithomancer

Nahiri, the Lithomancer

Legendary Planeswalker — Nahiri

[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. [−2]: You may put an Equipment card from your hand or graveyard onto the battlefield. [−10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip . Nahiri, the Lithomancer can be your commander.

3 W W
Odric, Master Tactician

Odric, Master Tactician

Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

"Fear holds no place in faith's battle plan."

3/4

2 W W
Palace Jailer

Palace Jailer

Creature — Human Soldier

When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.

2/2

2 W W
Palace Sentinels

Palace Sentinels

Creature — Human Soldier

When Palace Sentinels enters the battlefield, you become the monarch.

"One who ruled willing subjects would need no such protection." —Adriana, Captain of the Guard

2/4

3 W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

W
Pianna, Nomad Captain

Pianna, Nomad Captain

Legendary Creature — Human Nomad

Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

Some find inspiration in their swords. Others find it in their leaders.

2/2

1 W W
Puresteel Paladin

Puresteel Paladin

Creature — Human Knight

Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

2/2

W W
Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

2 W W
Righteous Confluence

Righteous Confluence

Sorcery

Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.

3 W W
Sephara, Sky's Blade

Sephara, Sky's Blade

Legendary Creature — Angel

You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

7/7

4 W W W
Sevinne's Reclamation

Sevinne's Reclamation

Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 W
Shelter

Shelter

Instant

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

From the storm of hellfire, the angel emerged, smiling.

1 W
Smothering Tithe

Smothering Tithe

Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"I await your donation." —Dasha, Orzhov priest

3 W
Spectral Grasp

Spectral Grasp

Enchantment — Aura

Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control.

1 W
Steelshaper's Gift

Steelshaper's Gift

Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Some blades seek their own wielders.

W
Sublime Exhalation

Sublime Exhalation

Sorcery

Undaunted (This spell costs less to cast for each opponent.) Destroy all creatures.

Exhale, and let the winds carry your soul for all eternity.

6 W
Sunblade Angel

Sunblade Angel

Creature — Angel

Flying, first strike, vigilance, lifelink

At Feather's command, squadrons of battle angels swarmed out of the *Parhelion II*, unsheathing blades made of molten dawn.

3/3

5 W
Sunspear Shikari

Sunspear Shikari

Creature — Cat Soldier

As long as Sunspear Shikari is equipped, it has first strike and lifelink.

Raksha's sudden departure split the leonin into two prides. The fight for survival reunited them.

2/2

1 W
Supply Runners

Supply Runners

Creature — Dog

When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.

Good dogs stay by your side until the end. Great dogs leave to bring back aid.

2/2

4 W
Swift Response

Swift Response

Instant

Destroy target tapped creature.

"There's nothing quite as satisfying as delivering a good kick to the face." —Adrasteia, Akroan captain

1 W
Teshar, Ancestor's Apostle

Teshar, Ancestor's Apostle

Legendary Creature — Bird Cleric

Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

"The Ancestor saved us for a purpose."

2/2

3 W
Thraben Inspector

Thraben Inspector

Creature — Human Soldier

When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

"If you've been at this as long as I have, nothing can surprise you. That's the hope, at least."

1/2

W
Unbounded Potential

Unbounded Potential

Instant

Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine (Choose both if you pay the entwine cost.)

1 W
Wakening Sun's Avatar

Wakening Sun's Avatar

Creature — Dinosaur Avatar

When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.

"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning." —Chitlati, Lightning Rider

7/7

5 W W W
Wanderer's Strike

Wanderer's Strike

Sorcery

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"Precise, clean cuts. No one saw anything. Again. Tag the report with my code and file it." —Lavinia

4 W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

Legend speaks of the lost coastal polis of Olantin, whose inhabitants' hubris enraged the sun god Heliod.

2 W W
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

6 W W
Aether Gale

Aether Gale

Sorcery

Return six target nonland permanents to their owners' hands.

The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.

3 U U
Aminatou's Augury

Aminatou's Augury

Sorcery

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

6 U U
Azami, Lady of Scrolls

Azami, Lady of Scrolls

Legendary Creature — Human Wizard

Tap an untapped Wizard you control: Draw a card.

"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami." —Lady Azami, letter to Sensei Hisoka

0/2

2 U U U
Body Double

Body Double

Creature — Shapeshifter

You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.

"I am who I pretend to be."

0/0

4 U
Braids, Conjurer Adept

Braids, Conjurer Adept

Legendary Creature — Human Wizard

At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

The rifted multiverse became a sea of conflicting realities, each peopled by possible versions of every living being.

2/2

2 U U
Bribery

Bribery

Sorcery

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

"It seems your ticket is in order after all, ma'am."

3 U U
Brinelin, the Moon Kraken

Brinelin, the Moon Kraken

Legendary Creature — Kraken

When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)

6/8

6 U U
Capture of Jingzhou

Capture of Jingzhou

Sorcery

Take an extra turn after this one.

The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.

3 U U
Commandeer

Commandeer

Instant

You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)

5 U U
Counterspell

Counterspell

Instant

Counter target spell.

The pyromancer summoned up her mightiest onslaught of fire and rage. Jace feigned interest.

U U
Coveted Peacock

Coveted Peacock

Creature — Bird

Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

3/4

3 U U
Cryptic Serpent

Cryptic Serpent

Creature — Serpent

This spell costs less to cast for each instant and sorcery card in your graveyard.

It slithers through the senses, constricting consciousness and poisoning perceptions.

6/5

5 U U
Cyclonic Rift

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

The Izzet specialize in unnatural disaster.

1 U
Day's Undoing

Day's Undoing

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

2 U
Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

3 U
Deranged Assistant

Deranged Assistant

Creature — Human Wizard

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting."

1/1

1 U
Efficient Construction

Efficient Construction

Enchantment

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

For some of Ghirapur's aerowrights, building thopters is a byproduct of larger construction efforts.

3 U
Evacuation

Evacuation

Instant

Return all creatures to their owners' hands.

"Once I supply the breeze, you'll see your warriors for the smoke they truly are." —Alexi, zephyr mage

3 U U
Exclude

Exclude

Instant

Counter target creature spell. Draw a card.

"I don't have time for you right now." —Teferi

2 U
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Slimefoot, I know I said I wanted to grow our repository of knowledge, but this isn't what I had in mind."

3 U
Faerie Artisans

Faerie Artisans

Creature — Faerie Artificer

Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

2/2

3 U
Fall from Favor

Fall from Favor

Enchantment — Aura

Enchant creature When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.

2 U
Fierce Guardianship

Fierce Guardianship

Instant

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

"Hunt somewhere else. This is your only warning." —Gavi, nest warden

2 U
Filigree Attendant

Filigree Attendant

Artifact Creature — Homunculus

Flying Filigree Attendant's power is equal to the number of artifacts you control.

"The perfect assistant is one that's responsive, dextrous, and capable of reaching all the high shelves." —Coruk, Esper artificer

*/3

2 U U
Frantic Search

Frantic Search

Instant

Draw two cards, then discard two cards. Untap up to three lands.

It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.

2 U
Ghost of Ramirez DePietro

Ghost of Ramirez DePietro

Legendary Creature — Spirit Pirate

Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)

2/3

2 U
Ghostly Flicker

Ghostly Flicker

Instant

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Sometimes it's useful to take a break from existence.

2 U
Goliath Sphinx

Goliath Sphinx

Creature — Sphinx

Flying

He makes his home on the tallest mountain in Sejiri, where the vista is as endless as his patience.

8/7

5 U U
Inga Rune-Eyes

Inga Rune-Eyes

Legendary Creature — Human Wizard

When Inga Rune-Eyes enters the battlefield, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

Each path ever charted by an Omenseeker is etched into her eyes.

3/3

3 U
Kaho, Minamo Historian

Kaho, Minamo Historian

Legendary Creature — Human Wizard

When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle. , : You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.

2/2

2 U U
Looter il-Kor

Looter il-Kor

Creature — Kor Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

Unable to touch items of value, he goes forth to steal secrets instead.

1/1

1 U
Lorthos, the Tidemaker

Lorthos, the Tidemaker

Legendary Creature — Octopus

Whenever Lorthos, the Tidemaker attacks, you may pay . If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.

8/8

5 U U U
Loyal Drake

Loyal Drake

Creature — Drake

Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.

"Doves and pigeons are too subtle. When I send a message, I want it to have some teeth." —Aeschel, royal diplomat

2/2

2 U
Minds Aglow

Minds Aglow

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

U
Murder of Crows

Murder of Crows

Creature — Bird

Flying Whenever another creature dies, you may draw a card. If you do, discard a card.

Even more than carrion, they crave the last words of the dying.

4/4

3 U U
Murmuring Mystic

Murmuring Mystic

Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Rumors float through the city like crows, alighting on citizens seemingly at random.

1/5

3 U
Mystic Confluence

Mystic Confluence

Instant

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays . • Return target creature to its owner's hand. • Draw a card.

3 U U
Padeem, Consul of Innovation

Padeem, Consul of Innovation

Legendary Creature — Vedalken Artificer

Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.

"Impress me."

1/4

3 U
Personal Tutor

Personal Tutor

Sorcery

Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

Lomelda had spent four semesters on the waitlist for Kasmina's Advanced Polymorphological Theory seminar. She was determined not to miss a word.

U
Phyrexian Ingester

Phyrexian Ingester

Creature — Phyrexian Beast

Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.

3/3

6 U
Portal Mage

Portal Mage

Creature — Human Wizard

Flash When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)

2/2

2 U
Reality Shift

Reality Shift

Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

1 U
Renowned Weaponsmith

Renowned Weaponsmith

Creature — Human Artificer

: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. , : Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.

1/3

1 U
Resculpt

Resculpt

Instant

Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Critics were struck first by the elemental's surprising grace, and then by its fists.

1 U
Reverse Engineer

Reverse Engineer

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw three cards.

The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence.

3 U U
Rise from the Tides

Rise from the Tides

Sorcery

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

"Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates." —Ghoulcaller Gisa

5 U
Sai, Master Thopterist

Sai, Master Thopterist

Legendary Creature — Human Artificer

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice two artifacts: Draw a card.

"Industry without artistry is just a fancy way to fill the junkyard."

1/4

2 U
Shipwreck Dowser

Shipwreck Dowser

Creature — Merfolk Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Lost at sea doesn't have to mean lost forever.

3/3

3 U U
Spellseeker

Spellseeker

Creature — Human Wizard

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

Mages and warriors recruited from across Kylem display their skills at Valor's Reach.

1/1

2 U
Stitcher Geralf

Stitcher Geralf

Legendary Creature — Human Wizard

, : Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.

3/4

3 U U
Stormsurge Kraken

Stormsurge Kraken

Creature — Kraken

Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."

Most see krakens as wantonly violent, failing to notice their meticulous attention to detail when dismantling a vessel.

5/5

3 U U
Sun Quan, Lord of Wu

Sun Quan, Lord of Wu

Legendary Creature — Human Soldier

Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)

"One score and four he reigned, the Southland king: / A dragon coiled, a tiger poised below the mighty Yangtze."

4/4

4 U U
Talrand, Sky Summoner

Talrand, Sky Summoner

Legendary Creature — Merfolk Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"

2/2

2 U U
Teferi, Temporal Archmage

Teferi, Temporal Archmage

Legendary Planeswalker — Teferi

[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.

4 U U
Tetsuko Umezawa, Fugitive

Tetsuko Umezawa, Fugitive

Legendary Creature — Human Rogue

Creatures you control with power or toughness 1 or less can't be blocked.

"My ancestor Toshiro used to say, 'Life is a series of choices between bad and worse.' I'm a master of making great bad choices."

1/3

1 U
Thryx, the Sudden Storm

Thryx, the Sudden Storm

Legendary Creature — Elemental Giant

Flash Flying Spells you cast with mana value 5 or greater cost less to cast and can't be countered.

Even in their mountain fortresses, the Akroans have learned not to anger Thassa.

4/5

3 U U
Torrential Gearhulk

Torrential Gearhulk

Artifact Creature — Construct

Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

5/6

4 U U
Tromokratis

Tromokratis

Legendary Creature — Kraken

Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)

8/8

5 U U
Urza, Lord High Artificer

Urza, Lord High Artificer

Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add . : Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4

2 U U
Vizier of Tumbling Sands

Vizier of Tumbling Sands

Creature — Human Cleric

: Untap another target permanent. Cycling (, Discard this card: Draw a card.) When you cycle Vizier of Tumbling Sands, untap target permanent.

"Time is like the Luxa River—though it flows in one direction, it can be diverted."

1/3

2 U
Whirler Rogue

Whirler Rogue

Creature — Human Rogue Artificer

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2

2 U U
Windcaller Aven

Windcaller Aven

Creature — Bird Wizard

Flying Cycling (, Discard this card: Draw a card.) When you cycle Windcaller Aven, target creature gains flying until end of turn.

Every cry lifts her allies toward the thunder.

4/3

4 U U
Windrider Wizard

Windrider Wizard

Creature — Human Wizard

Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

"It's an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest."

2/2

2 U
Witching Well

Witching Well

Artifact

When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) , Sacrifice Witching Well: Draw two cards.

It was built by the Witch of Lochmere. Most of the wishes it grants are its own.

U
Zahid, Djinn of the Lamp

Zahid, Djinn of the Lamp

Legendary Creature — Djinn

You may pay and tap an untapped artifact you control rather than pay this spell's mana cost. Flying

"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."

5/6

4 U U
Archfiend of Despair

Archfiend of Despair

Creature — Demon

Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

6/6

6 B B
Bastion of Remembrance

Bastion of Remembrance

Enchantment

When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Lives taken are lives not easily forgotten.

2 B
Bloodchief Ascension

Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

B
Cabal Patriarch

Cabal Patriarch

Legendary Creature — Human Wizard

, Sacrifice a creature: Target creature gets -2/-2 until end of turn. , Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.

5/5

3 B B B
Cadaver Imp

Cadaver Imp

Creature — Imp

Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.

1/1

1 B B
Carrier Thrall

Carrier Thrall

Creature — Vampire

When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."

"Later we will mourn those we have lost. First we must end their suffering." —Drana, Kalastria bloodchief

2/1

1 B
Carrion Grub

Carrion Grub

Creature — Insect

Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard. When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)

0/5

3 B
Chainer, Dementia Master

Chainer, Dementia Master

Legendary Creature — Human Minion

All Nightmares get +1/+1. , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

3/3

3 B B
Corpse Augur

Corpse Augur

Creature — Zombie Wizard

When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.

Even when the flesh grows cold, knowledge waits in the bones for a master to release it.

4/2

3 B
Curtains' Call

Curtains' Call

Instant

Undaunted (This spell costs less to cast for each opponent.) Destroy two target creatures.

"We give the audience what they want." —Juri, proprietor of the Juri Revue

5 B
Deadly Rollick

Deadly Rollick

Instant

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Otrimi was disappointed at how quickly its new friend got tired and stopped playing.

3 B
Decree of Pain

Decree of Pain

Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling (, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

6 B B
Demon's Disciple

Demon's Disciple

Creature — Human Cleric

When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.

Taborax's cultists are the latest in a long history of beings who have desired to see Zendikar torn to pieces.

3/1

2 B
Demonic Tutor

Demonic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Beware the generosity of demons.

1 B
Demonlord Belzenlok

Demonlord Belzenlok

Legendary Creature — Elder Demon

Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

6/6

4 B B
Dread Drone

Dread Drone

Creature — Eldrazi Drone

When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."

Each Eldrazi ancient spawned a lineage of horrors in unfathomable shapes.

4/1

4 B
Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who forget the horrors of the past are doomed to re-meet them.

2 B B
Drown in Sorrow

Drown in Sorrow

Sorcery

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"The sad truth is that the whip of Erebos is long enough to wrap around all our throats." —Perisophia the philosopher

1 B B
Endrek Sahr, Master Breeder

Endrek Sahr, Master Breeder

Legendary Creature — Human Wizard

Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Creator of life, bringer of death.

2/2

4 B
Exsanguinate

Exsanguinate

Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

"I didn't say I would help you find your way home. I said I would help you finish your adventure."

X B B
Extinguish All Hope

Extinguish All Hope

Sorcery

Destroy all nonenchantment creatures.

Phenax, god of deception, offered the soldiers protection from every poison on Theros. He saw no need to mention that Pharika's poisons were drawn from Nyx.

4 B B
Feast of Succession

Feast of Succession

Sorcery

All creatures get -4/-4 until end of turn. You become the monarch.

"Beware the eager host." —Eligeth, crossroads augur

4 B B
Feed the Swarm

Feed the Swarm

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"On vile wings and bloody wind, the swarm will rise." —Skyclave inscription

1 B
Final Parting

Final Parting

Sorcery

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.

"Sleep now, brother. That is the one gift I can give you." —Liliana Vess

3 B B
Ghoulcaller Gisa

Ghoulcaller Gisa

Legendary Creature — Human Wizard

, , Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.

"Geralf, must you always whine? I agreed to nothing. I'll raise ghouls anytime I wish."

3/4

3 B B
Gonti, Lord of Luxury

Gonti, Lord of Luxury

Legendary Creature — Aetherborn Rogue

Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/3

2 B B
Goremand

Goremand

Creature — Demon

As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Goremand enters the battlefield, each opponent sacrifices a creature.

5/5

4 B B
Gorex, the Tombshell

Gorex, the Tombshell

Legendary Creature — Zombie Turtle

As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way. Deathtouch Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.

4/4

6 B B
Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

Denied the peace of the Blessed Sleep, geists lash out at the living, and the cycle of anger and unrest continues unbroken.

1 B B B
Heartless Act

Heartless Act

Instant

Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.

"It's them or us." —General Kudro

1 B
Imp's Mischief

Imp's Mischief

Instant

Change the target of target spell with a single target. You lose life equal to that spell's mana value.

"Do the innocent pay for the crimes of the guilty? Of course they do. That's the fate of the weak." —Nicol Bolas

1 B
Isareth the Awakener

Isareth the Awakener

Legendary Creature — Human Wizard

Deathtouch Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

3/3

1 B B
Kindred Dominance

Kindred Dominance

Sorcery

Choose a creature type. Destroy all creatures that aren't of the chosen type.

In the end, the lights fade, the land withers, and only the dead and vile remain.

5 B B
Legion Vanguard

Legion Vanguard

Creature — Vampire Soldier

, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

It takes guts to be a trailblazer.

2/2

1 B
Lotleth Giant

Lotleth Giant

Creature — Zombie Giant

Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.

"I prefer the big and looming to the small and skittering." —Cevraya, Golgari shaman

6/5

6 B
Loyal Subordinate

Loyal Subordinate

Creature — Zombie

Menace Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.

Zombies work best when they're fed appropriately, so it's prudent to let them eat on the job.

3/1

2 B
Mikaeus, the Unhallowed

Mikaeus, the Unhallowed

Legendary Creature — Zombie Cleric

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/5

3 B B B
Mire Triton

Mire Triton

Creature — Zombie Merfolk

Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

Caught between life and death, between land and sea, between thought and oblivion.

2/1

1 B
Nadier's Nightblade

Nadier's Nightblade

Creature — Elf Warrior

Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.

Checking around every corner doesn't help if you forget to look up.

1/3

2 B
Ob Nixilis of the Black Oath

Ob Nixilis of the Black Oath

Legendary Planeswalker — Nixilis

[+2]: Each opponent loses 1 life. You gain life equal to the life lost this way. [−2]: Create a 5/5 black Demon creature token with flying. You lose 2 life. [−8]: You get an emblem with ", Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander.

3 B B
Ogre Slumlord

Ogre Slumlord

Creature — Ogre Rogue

Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.

"His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too." —Branko One-Ear

3/3

3 B B
Phyrexian Gargantua

Phyrexian Gargantua

Creature — Phyrexian Horror

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.

4/4

4 B B
Priest of the Blood Rite

Priest of the Blood Rite

Creature — Human Cleric

When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.

Some will sacrifice everything for but a taste of power.

2/2

3 B B
Rankle, Master of Pranks

Rankle, Master of Pranks

Legendary Creature — Faerie Rogue

Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature.

3/3

2 B B
Razaketh, the Foulblooded

Razaketh, the Foulblooded

Legendary Creature — Demon

Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.

Liliana insisted on coming to Amonkhet to confront one of the two remaining demons to whom she is bound.

8/8

5 B B B
Read the Bones

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life.

The dead know lessons the living haven't learned.

2 B
Reassembling Skeleton

Reassembling Skeleton

Creature — Skeleton Warrior

: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

"They may show up with the wrong thigh bone or mandible, but they always show up." —Zul Ashur, lich lord

1/1

1 B
Rune-Scarred Demon

Rune-Scarred Demon

Creature — Demon

Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.

The litany of the infernal on his flesh pulses to the beating of his dark heart.

6/6

5 B B
Serrated Scorpion

Serrated Scorpion

Creature — Scorpion

When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.

Each scorpion's venom is unique, thwarting sanctuary healers' attempts to develop an antidote.

1/2

B
Shirei, Shizo's Caretaker

Shirei, Shizo's Caretaker

Legendary Creature — Spirit

Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.

2/2

4 B
Sower of Discord

Sower of Discord

Creature — Demon

Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.

6/6

4 B B
Supernatural Stamina

Supernatural Stamina

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity." —Senifet, vizier of Bontu

B
Taborax, Hope's Demise

Taborax, Hope's Demise

Legendary Creature — Demon Cleric

Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.

2/2

2 B
Thorn of the Black Rose

Thorn of the Black Rose

Creature — Human Assassin

Deathtouch When Thorn of the Black Rose enters the battlefield, you become the monarch.

If bribery and intimidation fail, Marchesa turns to her favorite form of persuasion.

1/3

3 B
Toxic Deluge

Toxic Deluge

Sorcery

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

"It's a difficult task to quarantine a plague that moves with the clouds." —Esara, healer adept

2 B
Tragic Slip

Tragic Slip

Instant

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Linger on death's door and risk being invited in.

B
Twilight Prophet

Twilight Prophet

Creature — Vampire Cleric

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

2/4

2 B B
Twisted Abomination

Twisted Abomination

Creature — Zombie Mutant

: Regenerate Twisted Abomination. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/3

5 B
Victimize

Victimize

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

"Die. But die knowing that your pathetic life will yield a great bounty for me." —Zul Ashur, lich lord

2 B
Vindictive Lich

Vindictive Lich

Creature — Zombie Wizard

When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life.

Heart, mind, soul—weapons all.

4/1

3 B
Wake the Dead

Wake the Dead

Instant

Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.

X B B
Whisper, Blood Liturgist

Whisper, Blood Liturgist

Legendary Creature — Human Cleric

, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.

"Look how they beg for the knife! The Demonlord has trained them well."

2/2

3 B
Witch's Cauldron

Witch's Cauldron

Artifact

, , Sacrifice a creature: You gain 1 life and draw a card.

The best recipes start with reliable cookware.

B
Wretched Confluence

Wretched Confluence

Instant

Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.

3 B B
Yahenni, Undying Partisan

Yahenni, Undying Partisan

Legendary Creature — Aetherborn Vampire

Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.

"The time for subtlety is over, darling."

2/2

2 B
Yargle, Glutton of Urborg

Yargle, Glutton of Urborg

Legendary Creature — Frog Spirit

When Belzenlok's lieutenant Yar-Kul grew too ambitious, the Demonlord transformed him into a maggot. The frog that ate the maggot grew and grew, until a ravenous spirit burst from its body.

9/3

4 B
Abrade

Abrade

Instant

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

The desert is a voracious beast, devouring both flesh and stone.

1 R
Anax, Hardened in the Forge

Anax, Hardened in the Forge

Legendary Enchantment Creature — Demigod

Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

*/3

1 R R
Ashling the Pilgrim

Ashling the Pilgrim

Legendary Creature — Elemental Shaman

: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

1/1

1 R
Avatar of Slaughter

Avatar of Slaughter

Creature — Avatar

All creatures have double strike and attack each combat if able.

"Diplomacy has solved nothing. Only bloodspill can end this now. Call forth the warbringer." —Basandra, Battle Seraph

8/8

6 R R
Balefire Dragon

Balefire Dragon

Creature — Dragon

Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

If it comes for you, die boldly or die swiftly—for die you will.

6/6

5 R R
Blood Aspirant

Blood Aspirant

Creature — Satyr Berserker

Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. , , Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.

It's a small step from revel to bloodbath.

1/1

1 R
Captain Ripley Vance

Captain Ripley Vance

Legendary Creature — Human Pirate

Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.

The Spitfire Bastion bristles with cannons claimed from every ship she's conquered.

3/2

2 R
Champion of the Flame

Champion of the Flame

Creature — Human Warrior

Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

Grand Warlord Radha's challengers are always defeated, but she rewards the most passionate with the Flame of Keld. After that, they burn for her.

1/1

1 R
Crimson Fleet Commodore

Crimson Fleet Commodore

Creature — Ogre Pirate

Trample When Crimson Fleet Commodore enters the battlefield, you become the monarch.

"Kindly steer your fleet clear of the waters west of Scrub Isle. It would be a shame to incinerate such exquisite maritime craftsmanship." —Commodore Axurik, to Admiral Yelise

5/2

3 R
Cyclops Electromancer

Cyclops Electromancer

Creature — Cyclops Wizard

When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Every storm has an eye.

4/2

4 R
Daretti, Scrap Savant

Daretti, Scrap Savant

Legendary Planeswalker — Daretti

[+2]: Discard up to two cards, then draw that many cards. [−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. [−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.

3 R
Deflecting Swat

Deflecting Swat

Instant

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Archmage attacks are little more than annoyances to Kalamax.

2 R
Disrupt Decorum

Disrupt Decorum

Sorcery

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Dinner and politics don't mix.

2 R R
Divergent Transformations

Divergent Transformations

Instant

Undaunted (This spell costs less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

6 R
Dragon Fodder

Dragon Fodder

Sorcery

Create two 1/1 red Goblin creature tokens.

Atarka goblins meet their demise as readily as their Temur counterparts did, but usually under big, winged shadows.

1 R
Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

Legendary Creature — Dragon

Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

"Spread out, you idiots! Spread out!" —Marsden, party leader, last words

7/7

4 R R R
Dwarven Hammer

Dwarven Hammer

Artifact — Equipment

When Dwarven Hammer enters the battlefield, you may pay . If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. Equipped creature gets +3/+0 and has trample. Equip

2 R
Faithless Looting

Faithless Looting

Sorcery

Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

R
Fiendlash

Fiendlash

Artifact — Equipment

Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip

A fiery scourge for both flesh and soul.

1 R
Fiery Confluence

Fiery Confluence

Sorcery

Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.

2 R R
Fists of Flame

Fists of Flame

Instant

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

"Fire has always been my most faithful companion." —Jared Carthalion

1 R
Frontier Warmonger

Frontier Warmonger

Creature — Human Warrior

Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.

She cares little for leaders or loyalties, so long as the battle rages on.

4/4

3 R
Furious Rise

Furious Rise

Enchantment

At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.

Klothys set out to mend the destiny of Theros, her fury guiding every stitch.

2 R
Gargadon

Gargadon

Creature — Beast

Trample Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

7/5

5 R R
Godo, Bandit Warlord

Godo, Bandit Warlord

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

3/3

5 R
Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

Legendary Creature — Goblin Rogue

Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

"You burn. I'll pillage."

2/2

R R
Guttersnipe

Guttersnipe

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

"I found a new toy. Wanna play?"

2/2

2 R
Havoc Jester

Havoc Jester

Creature — Devil

Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.

To the Rakdos, screams of delight and screams of terror are one and the same.

5/5

4 R
Heartless Hidetsugu

Heartless Hidetsugu

Legendary Creature — Ogre Shaman

: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned.

4/3

3 R R
Hellkite Charger

Hellkite Charger

Creature — Dragon

Flying, haste Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

5/5

4 R R
Hoarding Dragon

Hoarding Dragon

Creature — Dragon

Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand.

4/4

3 R R
Impulsive Pilferer

Impulsive Pilferer

Creature — Goblin Pirate

When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

1/1

R
Inferno Titan

Inferno Titan

Creature — Giant

: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

6/6

4 R R
Insurrection

Insurrection

Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

"Maybe they wanted to be on the winning side for once." —Matoc, lavamancer

5 R R R
Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

Legendary Creature — Ogre Warrior

Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .

Warning to those who scale the cliffs without paying tribute: It's a long way down.

5/4

3 R R
Krenko, Mob Boss

Krenko, Mob Boss

Legendary Creature — Goblin Warrior

: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions." —Agmand Sarv, Azorius hussar

3/3

2 R R
Living Lightning

Living Lightning

Creature — Elemental Shaman

When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.

Not all storms come from the sky.

3/2

3 R
Loyal Apprentice

Loyal Apprentice

Creature — Human Artificer

Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Those with knowledge are wise to listen to those with imagination.

2/1

1 R
Magus of the Wheel

Magus of the Wheel

Creature — Human Wizard

, , Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3

2 R
Makeshift Munitions

Makeshift Munitions

Enchantment

, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.

"Grease up a firecannon good and proper with dinosaur-liver oil, and it'll shoot just about anything."

1 R
Meteoric Mace

Meteoric Mace

Artifact — Equipment

Equipped creature gets +4/+0 and has trample. Equip Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

4 R R
Neheb, the Eternal

Neheb, the Eternal

Legendary Creature — Zombie Minotaur Warrior

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add for each 1 life your opponents have lost this turn.

"This is what glory looks like." —Nicol Bolas

4/6

3 R R
Nesting Dragon

Nesting Dragon

Creature — Dragon

Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ': This creature gets +1/+0 until end of turn.'"

5/4

3 R R
Purphoros, God of the Forge

Purphoros, God of the Forge

Legendary Enchantment Creature — God

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. : Creatures you control get +1/+0 until end of turn.

6/5

3 R
Rakka Mar

Rakka Mar

Legendary Creature — Human Shaman

Haste , : Create a 3/1 red Elemental creature token with haste.

"The finest pawns are those with pawns of their own." —Nicol Bolas

2/2

2 R R
Rapacious Dragon

Rapacious Dragon

Creature — Dragon

Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

"Surely it won't notice if I take—" —Theria the Sly, last words

3/3

4 R
Rapacious One

Rapacious One

Creature — Eldrazi Drone

Trample Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."

5/4

5 R
Ravaging Blaze

Ravaging Blaze

Instant

Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

In time, not even the fire monks could keep up with Chandra.

X R R
Rorix Bladewing

Rorix Bladewing

Legendary Creature — Dragon

Flying, haste

In an attempt to restore pride to Shiv and to forge an undying legacy, Rorix traveled far to compete for glory in Otaria's Grand Coliseum.

6/5

3 R R R
Savage Beating

Savage Beating

Instant

Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine (Choose both if you pay the entwine cost.)

3 R R
Scourge of the Throne

Scourge of the Throne

Creature — Dragon

Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

5/5

4 R R
Skyline Despot

Skyline Despot

Creature — Dragon

Flying When Skyline Despot enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.

5/5

5 R R
Slice and Dice

Slice and Dice

Sorcery

Slice and Dice deals 4 damage to each creature. Cycling (, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

Tahngarth relished the chance to bloody his blades on those who had ravaged his home.

4 R R
Spikeshot Goblin

Spikeshot Goblin

Creature — Goblin Shaman

, : Spikeshot Goblin deals damage equal to its power to any target.

The path of a goblin shaman is a journey through a thousand ways of hurting people.

1/2

2 R
Spitebellows

Spitebellows

Creature — Elemental

When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Its emotions run high. You should just run.

6/1

5 R
Squee, Goblin Nabob

Squee, Goblin Nabob

Legendary Creature — Goblin

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

"Some goblins are expendable. Some are impossible to get rid of. But he's both—at the same time!" —Starke

1/1

2 R
Star of Extinction

Star of Extinction

Sorcery

Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.

"The visions haunt me. I see the end of the world, brought on by the search for the Immortal Sun." —Shaper Pashona

5 R R
Storm-Kiln Artist

Storm-Kiln Artist

Creature — Dwarf Shaman

Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

A captured elemental makes for a potent, albeit unstable, power source.

2/2

3 R
Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner

Legendary Creature — Human Shaman

Haste : Another target creature with power 2 or less can't be blocked this turn. , , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

2/3

2 R
Sulfurous Blast

Sulfurous Blast

Instant

Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.

2 R R
Tempt with Vengeance

Tempt with Vengeance

Sorcery

Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.

X R
Temur Battle Rage

Temur Battle Rage

Instant

Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

1 R
Treasure Nabber

Treasure Nabber

Creature — Goblin Rogue

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

The Law of Givesies Backsies is respected by every noble pursuer of shiny things.

3/2

2 R
Valduk, Keeper of the Flame

Valduk, Keeper of the Flame

Legendary Creature — Human Shaman

At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

The hammer strikes. The Flame awakens.

3/2

2 R
Vandalblast

Vandalblast

Sorcery

Destroy target artifact you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Beauty is in the eye of the exploder.

R
Zada, Hedron Grinder

Zada, Hedron Grinder

Legendary Creature — Goblin Ally

Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

"A hedron holds magic for a thousand years—or less, if need be."

3/3

3 R
Abundant Harvest

Abundant Harvest

Sorcery

Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

"Gaea knows what you need. Do you?"

G
Acidic Slime

Acidic Slime

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

It fears no sword and leaves no bones behind.

2/2

3 G G
Animal Magnetism

Animal Magnetism

Sorcery

Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

4 G
Arachnogenesis

Arachnogenesis

Instant

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Every movement is a summons—even your screams.

2 G
Armorcraft Judge

Armorcraft Judge

Creature — Elf Artificer

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Were she not a judge, she'd win the division herself.

3/3

3 G
Azusa, Lost but Seeking

Azusa, Lost but Seeking

Legendary Creature — Human Monk

You may play two additional lands on each of your turns.

"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."

1/2

2 G
Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Creature — Giant

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

*/*

6 G
Beanstalk Giant // Fertile Footsteps

Beanstalk Giant // Fertile Footsteps

Sorcery — Adventure

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

2 G
Bloodspore Thrinax

Bloodspore Thrinax

Creature — Lizard

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.

2/2

2 G G
Broken Wings

Broken Wings

Instant

Destroy target artifact, enchantment, or creature with flying.

Getting airborne with a kitesail is easy. It's everything afterward that takes focus, skill, and luck.

2 G
Courage in Crisis

Courage in Crisis

Sorcery

Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"Thanks to my father, I know how to fight. He also showed me why I must."

2 G
Crash of Rhino Beetles

Crash of Rhino Beetles

Creature — Insect

Trample Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.

"When the herd moves, so should you." —Yon Basrel, Oran-Rief survivalist

5/5

4 G
Craterhoof Behemoth

Craterhoof Behemoth

Creature — Beast

Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Its footsteps of today are the lakes of tomorrow.

5/5

5 G G G
Crawling Infestation

Crawling Infestation

Enchantment

At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.

2 G
Deadly Recluse

Deadly Recluse

Creature — Spider

Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Even dragons fear its silken strands.

1/2

1 G
Doubling Season

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

4 G
Elvish Mystic

Elvish Mystic

Creature — Elf Druid

: Add .

"Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane

1/1

G
Entourage of Trest

Entourage of Trest

Creature — Elf Soldier

When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch.

"The dim resort to violence, for which the nimble prepare." —Leovold, emissary of Trest

4/4

4 G
Eternal Witness

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1

1 G G
Ezuri's Predation

Ezuri's Predation

Sorcery

For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

"Slaughter the weak ones. They are unworthy of the gift of *compleation.*"

5 G G G
Fierce Empath

Fierce Empath

Creature — Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

1/1

2 G
Finale of Devastation

Finale of Devastation

Sorcery

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Some spells sing a quiet tune. Others roar.

X G G
Freyalise, Llanowar's Fury

Freyalise, Llanowar's Fury

Legendary Planeswalker — Freyalise

[+2]: Create a 1/1 green Elf Druid creature token with ": Add ." [−2]: Destroy target artifact or enchantment. [−6]: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.

3 G G
Fungal Plots

Fungal Plots

Enchantment

, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.

Thallids nurture saprolings, entertain them, and eat them.

1 G
Ghalta, Primal Hunger

Ghalta, Primal Hunger

Legendary Creature — Elder Dinosaur

This spell costs less to cast, where X is the total power of creatures you control. Trample

The earth walks, strongest of all.

12/12

1 0 G G
Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

Legendary Creature — Bear

Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

You don't want to know how she got that name.

4/3

3 G
The Great Henge

The Great Henge

Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

7 G G
Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

"Wherever the strong would harm the weak, I will be there." —Ajani Goldmane

1 G
Hunter's Insight

Hunter's Insight

Instant

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

"The predator knows the true way of the world. Life is conflict. Only the strong survive." —Garruk Wildspeaker

2 G
Ilysian Caryatid

Ilysian Caryatid

Creature — Plant

: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

Those who die as heroes are permitted to dwell in Ilysia, a protected realm of the Underworld as tranquil and vibrant as the rest is bleak.

1/1

1 G
Jade Mage

Jade Mage

Creature — Human Shaman

: Create a 1/1 green Saproling creature token.

"Loneliness is a symptom of civilization."

2/1

1 G
Jolrael, Mwonvuli Recluse

Jolrael, Mwonvuli Recluse

Legendary Creature — Human Druid

Whenever you draw your second card each turn, create a 2/2 green Cat creature token. : Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

"Humans bring nothing but suffering and deceit. They are not welcome in my forest."

1/2

1 G
Kodama's Reach

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it." —Dosan the Falling Leaf

2 G
Kozilek's Predator

Kozilek's Predator

Creature — Eldrazi Drone

When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."

It's difficult to outwit something that doesn't speak, strategize, or even think.

3/3

3 G
Krosan Tusker

Krosan Tusker

Creature — Boar Beast

Cycling (, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

6/5

5 G G
Lifeblood Hydra

Lifeblood Hydra

Creature — Hydra

Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.

Pharika has written her secrets on its bones so that only the worthy may discover them.

0/0

X G G G
Loyal Guardian

Loyal Guardian

Creature — Rhino

Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

Each scar on its hide is a badge of honor.

4/4

4 G
Molimo, Maro-Sorcerer

Molimo, Maro-Sorcerer

Legendary Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

"My mind is the spread of the canopy. My heart is the embrace of the roots. I am deathless Llanowar, its fury and its peace."

*/*

4 G G G
Mowu, Loyal Companion

Mowu, Loyal Companion

Legendary Creature — Dog

Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.

Wherever Yanggu goes, Mowu follows—sometimes at his side, sometimes obscuring him from view entirely.

3/3

3 G
Nemata, Grove Guardian

Nemata, Grove Guardian

Legendary Creature — Treefolk

: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.

"Anyone who believes the elder dragons are the only ancient powers of this world has spent too much time listening to the elder dragons." —Multani

4/5

4 G G
Obscuring Haze

Obscuring Haze

Instant

If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.

Whether hunter or hunted, Kathril chooses when it is seen.

2 G
Ohran Frostfang

Ohran Frostfang

Snow Creature — Snake

Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.

Silent as a snowdrift. Inexorable as an avalanche.

2/6

3 G G
Omnath, Locus of Mana

Omnath, Locus of Mana

Legendary Creature — Elemental

You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.

It gathers against the coming storm.

1/1

2 G
Oviya Pashiri, Sage Lifecrafter

Oviya Pashiri, Sage Lifecrafter

Legendary Creature — Human Artificer

, : Create a 1/1 colorless Servo artifact creature token. , : Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.

"Inspiration is reciprocal: we all have a responsibility to each other to create."

1/2

G
Pollenbright Druid

Pollenbright Druid

Creature — Elf Druid

When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/1

1 G
Predatory Rampage

Predatory Rampage

Sorcery

Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

"It is the fate of the weak to fall." —Garruk Wildspeaker

3 G G
Ram Through

Ram Through

Instant

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

"Need a medic! And some stonemasons!" —Wyllon, Drannith merchant

1 G
Rampaging Brontodon

Rampaging Brontodon

Creature — Dinosaur

Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.

Not even the tallest tree stands a chance against the underside of a dinosaur's foot.

7/7

5 G G
Regal Behemoth

Regal Behemoth

Creature — Dinosaur

Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

5/5

4 G G
Rishkar, Peema Renegade

Rishkar, Peema Renegade

Legendary Creature — Elf Druid

When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has ": Add ."

"Aether is the soul of Kaladesh, and all souls should be free."

2/2

2 G
Rot Shambler

Rot Shambler

Creature — Fungus

Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.

"If I die, feed me to a shambler. At least that way I'll be doing some good." —Ryza, Oran-Rief scout

1/1

1 G
Sakiko, Mother of Summer

Sakiko, Mother of Summer

Legendary Creature — Snake Shaman

Whenever a creature you control deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end.

"My heart beats with the rhythm of the forest."

3/3

4 G G
Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

Legendary Creature — Elf Scout

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control.

2/3

1 G G
Skyshroud Claim

Skyshroud Claim

Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

"Flowstone spreads, but new life spreads faster."

3 G
Skysnare Spider

Skysnare Spider

Creature — Spider

Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.)

The only thing more ill-tempered than a griffin in a web is the spider that must subdue it.

6/6

4 G G
Snakeskin Veil

Snakeskin Veil

Instant

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"Does a serpent roar and chase its prey? No. A serpent waits silently for oblivious prey to draw near."

G
Song of the Dryads

Song of the Dryads

Enchantment — Aura

Enchant permanent Enchanted permanent is a colorless Forest land.

Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears.

2 G
Stonehoof Chieftain

Stonehoof Chieftain

Creature — Centaur Warrior

Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.

The soldiers were hopelessly outmatched, having brought only swords, ballistas, fire, spellcraft, and several large cannons to the battle.

8/8

7 G
Surrak, the Hunt Caller

Surrak, the Hunt Caller

Legendary Creature — Human Warrior

Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.

"The greatest honor is to feed Atarka."

5/4

2 G G
Tooth and Nail

Tooth and Nail

Sorcery

Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine (Choose both if you pay the entwine cost.)

5 G G
Tuskguard Captain

Tuskguard Captain

Creature — Human Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.

One quiet word sets off the stampede.

2/3

2 G
Verdant Confluence

Verdant Confluence

Sorcery

Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

4 G G
Verdeloth the Ancient

Verdeloth the Ancient

Legendary Creature — Treefolk

Kicker (You may pay an additional as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.

4/7

4 G G
Wayward Swordtooth

Wayward Swordtooth

Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.

5/5

2 G
Wildwood Scourge

Wildwood Scourge

Creature — Hydra

Wildwood Scourge enters the battlefield with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.

0/0

X G
Yedora, Grave Gardener

Yedora, Grave Gardener

Legendary Creature — Treefolk Druid

Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)

"Even in death, we never stop growing."

5/5

4 G
Yisan, the Wanderer Bard

Yisan, the Wanderer Bard

Legendary Creature — Human Rogue Bard

, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.

2/3

2 G
Akiri, Fearless Voyager

Akiri, Fearless Voyager

Legendary Creature — Kor Warrior

Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

"No angel bars our ascent. Emeria waits above!"

3/3

1 R W
Aryel, Knight of Windgrace

Aryel, Knight of Windgrace

Legendary Creature — Human Knight

Vigilance , : Create a 2/2 white Knight creature token with vigilance. , , Tap X untapped Knights you control: Destroy target creature with power X or less.

4/4

2 W B
Experiment Kraj

Experiment Kraj

Legendary Creature — Ooze Mutant

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. : Put a +1/+1 counter on target creature.

"Of course it will grow beyond control—it was designed to choose its own evolution." —Momir Vig

4/6

2 G G U U
Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

Legendary Creature — Angel

Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

5/5

4 R W W
Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

Legendary Creature — Elephant Warrior

This spell costs less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost less to cast for each creature you control with a +1/+1 counter on it.

"I stand with every member of my clan, and they stand with me."

5/5

4 G W
Hanna, Ship's Navigator

Hanna, Ship's Navigator

Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."

1/2

1 W U
Judith, the Scourge Diva

Judith, the Scourge Diva

Legendary Creature — Human Shaman

Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.

At the end of the show, she stands alone on a stage brilliant with blood.

2/2

1 B R
Karador, Ghost Chieftain

Karador, Ghost Chieftain

Legendary Creature — Centaur Spirit

This spell costs less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.

"Death tried to uncrown me. But now I return, king of a greater realm."

3/4

5 W B G
Kykar, Wind's Fury

Kykar, Wind's Fury

Legendary Creature — Bird Wizard

Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add .

"The raging gale fans the flames of righteous wrath."

3/3

1 U R W
Maelstrom Wanderer

Maelstrom Wanderer

Legendary Creature — Elemental

Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

7/5

5 G U R
Melek, Izzet Paragon

Melek, Izzet Paragon

Legendary Creature — Weird Wizard

Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

2/4

4 U R
Meren of Clan Nel Toth

Meren of Clan Nel Toth

Legendary Creature — Human Shaman

Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

3/4

2 B G
Mirri, Weatherlight Duelist

Mirri, Weatherlight Duelist

Legendary Creature — Cat Warrior

First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

3/2

1 G W
Mizzix of the Izmagnus

Mizzix of the Izmagnus

Legendary Creature — Goblin Wizard

Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost less to cast for each experience counter you have.

2/2

2 U R
Nekusar, the Mindrazer

Nekusar, the Mindrazer

Legendary Creature — Zombie Wizard

At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along.

2/4

2 U B R
Queen Marchesa

Queen Marchesa

Legendary Creature — Human Assassin

Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

3/3

1 R W B
Raff Capashen, Ship's Mage

Raff Capashen, Ship's Mage

Legendary Creature — Human Wizard

Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

3/3

2 W U
Rafiq of the Many

Rafiq of the Many

Legendary Creature — Human Knight

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.

Many sigils, one purpose.

3/3

1 G W U
The Scarab God

The Scarab God

Legendary Creature — God

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. : Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

5/5

3 U B
Sek'Kuar, Deathkeeper

Sek'Kuar, Deathkeeper

Legendary Creature — Orc Shaman

Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.

The orcs believe Sek'Kuar still lives in the Karplusan Mountains, gathering his dead army, intent on revenge.

4/3

2 B R G
Sidisi, Brood Tyrant

Sidisi, Brood Tyrant

Legendary Creature — Naga Shaman

Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.

3/3

1 B G U
Slimefoot, the Stowaway

Slimefoot, the Stowaway

Legendary Creature — Fungus

Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token.

As Jhoira restored the *Weatherlight*, a mushroom growing in its hold unexpectedly became her first crew member.

2/3

1 B G
Taigam, Sidisi's Hand

Taigam, Sidisi's Hand

Legendary Creature — Human Wizard

Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. , , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

3/4

3 U B
Tatyova, Benthic Druid

Tatyova, Benthic Druid

Legendary Creature — Merfolk Druid

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."

3/3

3 G U
Teysa Karlov

Teysa Karlov

Legendary Creature — Human Advisor

If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.

While Kaya is guildmaster, Teysa waits patiently at the center of the Orzhov web of power.

2/4

2 W B
Tuya Bearclaw

Tuya Bearclaw

Legendary Creature — Human Warrior

Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.

"Send in your cavalry! Diaglu loves horsemeat."

2/2

1 R G
The Ur-Dragon

The Ur-Dragon

Legendary Creature — Dragon Avatar

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

10/10

4 W U B R G
Xantcha, Sleeper Agent

Xantcha, Sleeper Agent

Legendary Creature — Phyrexian Minion

Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. : Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.

5/5

1 B R
Yennett, Cryptic Sovereign

Yennett, Cryptic Sovereign

Legendary Creature — Sphinx

Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.

She talks using riddles her disciples alone can unravel.

3/5

2 W U B
Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow

Legendary Creature — Human Ninja

Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

1/3

1 U B
Zacama, Primal Calamity

Zacama, Primal Calamity

Legendary Creature — Elder Dinosaur

Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. : Zacama deals 3 damage to target creature. : Destroy target artifact or enchantment. : You gain 3 life.

9/9

6 R G W
Zilortha, Strength Incarnate

Zilortha, Strength Incarnate

Legendary Creature — Dinosaur

Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

"Many thought they knew its weakness. They are dead." —Kelsien, the Plague

7/3

3 R G
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

2
Ashnod's Altar

Ashnod's Altar

Artifact

Sacrifice a creature: Add .

"If you work at sawing up carcasses, you notice how the joints fit, how the nerves are arrayed, and how the skin peels back." —Ashnod, to Tawnos

3
Assault Suit

Assault Suit

Artifact — Equipment

Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip

4
Bonder's Ornament

Bonder's Ornament

Artifact

: Add one mana of any color. , : Each player who controls a permanent named Bonder's Ornament draws a card.

"Found families deserve a family crest too." —Kinnan, bonder prodigy

3
Boompile

Boompile

Artifact

: Flip a coin. If you win the flip, destroy all nonland permanents.

"Fuses? We have more than enough! Now . . . which one was it?" —Flearan One-Eye, goblin engineer

4
Brass Knuckles

Brass Knuckles

Artifact — Equipment

When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)

4
Burnished Hart

Burnished Hart

Artifact Creature — Elk

, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Forged by divine hands to wander mortal realms.

2/2

3
Campfire

Campfire

Artifact

, : You gain 2 life. , , Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.

1
Champion's Helm

Champion's Helm

Artifact — Equipment

Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip

3
Chromatic Lantern

Chromatic Lantern

Artifact

Lands you control have ": Add one mana of any color." : Add one mana of any color.

By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.

3
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.

3
Darksteel Ingot

Darksteel Ingot

Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.) : Add one mana of any color.

"It reflects the purity of Mirrodin-that-was." —Koth of the Hammer

3
Emerald Medallion

Emerald Medallion

Artifact

Green spells you cast cost less to cast.

2
Explorer's Scope

Explorer's Scope

Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Extraplanar Lens

Extraplanar Lens

Artifact

Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

3
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" —Mairsil, the Pretender

2
Firemind Vessel

Firemind Vessel

Artifact

Firemind Vessel enters the battlefield tapped. : Add two mana of different colors.

The city mourned Niv-Mizzet's death, but he left behind the components for his rebirth.

4
Forebear's Blade

Forebear's Blade

Artifact — Equipment

Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. Equip

3
Foundry Inspector

Foundry Inspector

Artifact Creature — Construct

Artifact spells you cast cost less to cast.

Automaton inspectors ensure that the Consulate's stringent standards for mass production are upheld.

3/2

3
Geode Golem

Geode Golem

Artifact Creature — Golem

Trample Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)

5/3

5
Gilded Lotus

Gilded Lotus

Artifact

: Add three mana of any one color.

"The perfection of the lotus reminds me of my hopes for this world . . . and my failures. I will not rest until I've atoned for them." —Karn

5
Hammer of Nazahn

Hammer of Nazahn

Legendary Artifact — Equipment

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip

4
Haunted Cloak

Haunted Cloak

Artifact — Equipment

Equipped creature has vigilance, trample, and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Bear the weight of so many spirits and you'll surrender civility and restraint to savagery and instinct.

3
Heart-Piercer Bow

Heart-Piercer Bow

Artifact — Equipment

Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2
Hero's Blade

Hero's Blade

Artifact — Equipment

Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)

The best swords are forged with dragonfire.

2
Idol of Oblivion

Idol of Oblivion

Artifact

: Draw a card. Activate only if you created a token this turn. , , Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.

"Arise, great one, and cleanse the world of our enemies!"

2
The Immortal Sun

The Immortal Sun

Legendary Artifact

Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost less to cast. Creatures you control get +1/+1.

6
Inspiring Statuary

Inspiring Statuary

Artifact

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)

Ghirapur's most celebrated inventors have been immortalized in clockwork.

3
Jet Medallion

Jet Medallion

Artifact

Black spells you cast cost less to cast.

2
Jeweled Lotus

Jeweled Lotus

Artifact

, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

"I've seen my share of baubles, minister. Whatever ostentatious bit of glitter you have there won't convince me to ... Oh my." —Emperor Ayrelion

0
Letter of Acceptance

Letter of Acceptance

Artifact

: Add one mana of any color. , , Sacrifice Letter of Acceptance: Draw a card.

The letter unfolded, inviting the twins to Strixhaven. Will saw a chance for arcane study. Rowan saw a chance for power.

3
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

2
Meteor Golem

Meteor Golem

Artifact Creature — Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

Herala sighed as the creature pulled itself from the smoldering pit, the ground boiling beneath its still-glowing feet. She had just plowed that field.

3/3

7
Myr Sire

Myr Sire

Artifact Creature — Phyrexian Myr

When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

For the Phyrexians, death is not an end, nor a one-time occurrence.

1/1

2
Pearl Medallion

Pearl Medallion

Artifact

White spells you cast cost less to cast.

2
Pilgrim's Eye

Pilgrim's Eye

Artifact Creature — Thopter

Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The kor send their thopter kites to see if the land is in a welcoming mood.

1/1

3
Prismatic Lens

Prismatic Lens

Artifact

: Add . , : Add one mana of any color.

A capable mage can tune its focus, refracting mana through each disk in turn to cast any spell they desire.

2
Prophetic Prism

Prophetic Prism

Artifact

When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color.

To understand Ravnica, one must first understand how each guild contributes to its stability.

2
Ruby Medallion

Ruby Medallion

Artifact

Red spells you cast cost less to cast.

2
Sandstone Oracle

Sandstone Oracle

Artifact Creature — Sphinx

Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

4/4

7
Sapphire Medallion

Sapphire Medallion

Artifact

Blue spells you cast cost less to cast.

2
Scytheclaw

Scytheclaw

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip

5
Shimmer Myr

Shimmer Myr

Artifact Creature — Myr

Flash You may cast artifact spells as though they had flash.

It evades Phyrexians by hiding in the spaces between seconds.

2/2

3
Sol Ring

Sol Ring

Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

1
Spectral Searchlight

Spectral Searchlight

Artifact

: Choose a player. That player adds one mana of any color they choose.

The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact.

3
Staunch Throneguard

Staunch Throneguard

Artifact Creature — Construct

Vigilance When Staunch Throneguard enters the battlefield, you become the monarch.

"Brago in his arrogance let the throne's defenses fall dormant. Our new queen is not so incautious." —Livio, Oathsworn Sentinel

2/5

5
Sword of the Animist

Sword of the Animist

Legendary Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip

The blade glows only for Zendikar's chosen.

2
Thought Vessel

Thought Vessel

Artifact

You have no maximum hand size. : Add .

Infinite possibilities contained in a finite space.

2
Thran Dynamo

Thran Dynamo

Artifact

: Add .

Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.

4
Unstable Obelisk

Unstable Obelisk

Artifact

: Add . , , Sacrifice Unstable Obelisk: Destroy target permanent.

Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.

3
Vial of Dragonfire

Vial of Dragonfire

Artifact

, , Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.

"The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough." —Kunh Mei, last words

2
Vulshok Battlegear

Vulshok Battlegear

Artifact — Equipment

Equipped creature gets +3/+3. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

3
Ash Barrens

Ash Barrens

Land

: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Opal Palace

Opal Palace

Land

: Add . , : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Rejuvenating Springs

Rejuvenating Springs

Land

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. : Add or .

When they're done pummeling each other, the fighters relax companionably in the springs, warming their sore muscles.

Reliquary Tower

Reliquary Tower

Land

You have no maximum hand size. : Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Rogue's Passage

Rogue's Passage

Land

: Add . , : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Spectator Seating

Spectator Seating

Land

Spectator Seating enters the battlefield tapped unless you have two or more opponents. : Add or .

The loudest and most heartfelt cheers come from the cheap seats.

Terramorphic Expanse

Terramorphic Expanse

Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"The land has its own intentions, beyond the understanding of those who live on it." —Nissa Revane

Thriving Bluff

Thriving Bluff

Land

Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. : Add or one mana of the chosen color.

As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.

Thriving Grove

Thriving Grove

Land

Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. : Add or one mana of the chosen color.

Far from human eyes, birds flit between vivid blossoms in a hidden paradise.

Thriving Heath

Thriving Heath

Land

Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. : Add or one mana of the chosen color.

Wildflowers here bloom not with the season but with the ebb and flow of magic.

Thriving Isle

Thriving Isle

Land

Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. : Add or one mana of the chosen color.

All the wonders of the natural world in one breathtaking microcosm.

Thriving Moor

Thriving Moor

Land

Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. : Add or one mana of the chosen color.

Beauty appears in strange places for those with eyes to see it.

Training Center

Training Center

Land

Training Center enters the battlefield tapped unless you have two or more opponents. : Add or .

Between matches, combatants practice to stay in peak mental and physical form.

Undergrowth Stadium

Undergrowth Stadium

Land

Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. : Add or .

To get to Valor's Reach, competitors must first make a name for themselves in the smaller arenas.

Vault of Champions

Vault of Champions

Land

Vault of Champions enters the battlefield tapped unless you have two or more opponents. : Add or .

Where victors are commemorated and moments of glory immortalized.

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Kozilek, the Great Distortion

Kozilek, the Great Distortion

Legendary Creature — Eldrazi

When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.

A void as cryptic as reality itself.

12/12

8 C C
Morophon, the Boundless

Morophon, the Boundless

Legendary Creature — Shapeshifter

Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.

6/6

7
Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger

Legendary Creature — Eldrazi

When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.

A force as voracious as time itself.

10/10

1 0
Alms Collector

Alms Collector

Creature — Cat Cleric

Flash If an opponent would draw two or more cards, instead you and that player each draw a card.

"There is no justice when some profit and others go without."

3/4

3 W
Angelic Field Marshal

Angelic Field Marshal

Creature — Angel

Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Her presence on the battlefield can transform an unruly mob into a disciplined army.

3/3

2 W W
Avacyn, Angel of Hope

Avacyn, Angel of Hope

Legendary Creature — Angel

Flying, vigilance, indestructible Other permanents you control have indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

8/8

5 W W W
Balan, Wandering Knight

Balan, Wandering Knight

Legendary Creature — Cat Knight

First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. : Attach all Equipment you control to Balan.

"What weapon will you bear against one who's mastered them all?"

3/3

2 W W
Flawless Maneuver

Flawless Maneuver

Instant

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

"Captain, your units are the tip of our spear. There is zero room for failure." —Jirina Kudro

2 W
Grand Abolisher

Grand Abolisher

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

"Your superstitions and mumblings are useless chaff before my righteousness."

2/2

W W
Heavenly Blademaster

Heavenly Blademaster

Creature — Angel

Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.

3/6

5 W
Heliod, Sun-Crowned

Heliod, Sun-Crowned

Legendary Enchantment Creature — God

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. : Another target creature gains lifelink until end of turn.

5/5

2 W
Jazal Goldmane

Jazal Goldmane

Legendary Creature — Cat Warrior

First strike : Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations." —Ajani Goldmane

4/4

2 W W
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

W
Loyal Retainers

Loyal Retainers

Creature — Human Advisor

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.

Because sometimes the greatest enemy is paperwork.

1/1

2 W
Mangara, the Diplomat

Mangara, the Diplomat

Legendary Creature — Human Cleric

Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

2/4

3 W
Nahiri, the Lithomancer

Nahiri, the Lithomancer

Legendary Planeswalker — Nahiri

[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. [−2]: You may put an Equipment card from your hand or graveyard onto the battlefield. [−10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip . Nahiri, the Lithomancer can be your commander.

3 W W
Odric, Master Tactician

Odric, Master Tactician

Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

"Fear holds no place in faith's battle plan."

3/4

2 W W
Puresteel Paladin

Puresteel Paladin

Creature — Human Knight

Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

2/2

W W
Righteous Confluence

Righteous Confluence

Sorcery

Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.

3 W W
Sephara, Sky's Blade

Sephara, Sky's Blade

Legendary Creature — Angel

You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

7/7

4 W W W
Sevinne's Reclamation

Sevinne's Reclamation

Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 W
Smothering Tithe

Smothering Tithe

Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

"I await your donation." —Dasha, Orzhov priest

3 W
Steelshaper's Gift

Steelshaper's Gift

Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Some blades seek their own wielders.

W
Sublime Exhalation

Sublime Exhalation

Sorcery

Undaunted (This spell costs less to cast for each opponent.) Destroy all creatures.

Exhale, and let the winds carry your soul for all eternity.

6 W
Wakening Sun's Avatar

Wakening Sun's Avatar

Creature — Dinosaur Avatar

When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.

"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning." —Chitlati, Lightning Rider

7/7

5 W W W
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

Legend speaks of the lost coastal polis of Olantin, whose inhabitants' hubris enraged the sun god Heliod.

2 W W
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn

Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8

6 W W
Aminatou's Augury

Aminatou's Augury

Sorcery

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

6 U U
Azami, Lady of Scrolls

Azami, Lady of Scrolls

Legendary Creature — Human Wizard

Tap an untapped Wizard you control: Draw a card.

"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami." —Lady Azami, letter to Sensei Hisoka

0/2

2 U U U
Braids, Conjurer Adept

Braids, Conjurer Adept

Legendary Creature — Human Wizard

At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.

The rifted multiverse became a sea of conflicting realities, each peopled by possible versions of every living being.

2/2

2 U U
Bribery

Bribery

Sorcery

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

"It seems your ticket is in order after all, ma'am."

3 U U
Capture of Jingzhou

Capture of Jingzhou

Sorcery

Take an extra turn after this one.

The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.

3 U U
Commandeer

Commandeer

Instant

You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)

5 U U
Cyclonic Rift

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

The Izzet specialize in unnatural disaster.

1 U
Day's Undoing

Day's Undoing

Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

2 U
Evacuation

Evacuation

Instant

Return all creatures to their owners' hands.

"Once I supply the breeze, you'll see your warriors for the smoke they truly are." —Alexi, zephyr mage

3 U U
Faerie Artisans

Faerie Artisans

Creature — Faerie Artificer

Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

2/2

3 U
Fierce Guardianship

Fierce Guardianship

Instant

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

"Hunt somewhere else. This is your only warning." —Gavi, nest warden

2 U
Lorthos, the Tidemaker

Lorthos, the Tidemaker

Legendary Creature — Octopus

Whenever Lorthos, the Tidemaker attacks, you may pay . If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.

8/8

5 U U U
Minds Aglow

Minds Aglow

Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

U
Mystic Confluence

Mystic Confluence

Instant

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays . • Return target creature to its owner's hand. • Draw a card.

3 U U
Personal Tutor

Personal Tutor

Sorcery

Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

Lomelda had spent four semesters on the waitlist for Kasmina's Advanced Polymorphological Theory seminar. She was determined not to miss a word.

U
Sai, Master Thopterist

Sai, Master Thopterist

Legendary Creature — Human Artificer

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice two artifacts: Draw a card.

"Industry without artistry is just a fancy way to fill the junkyard."

1/4

2 U
Spellseeker

Spellseeker

Creature — Human Wizard

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

Mages and warriors recruited from across Kylem display their skills at Valor's Reach.

1/1

2 U
Stitcher Geralf

Stitcher Geralf

Legendary Creature — Human Wizard

, : Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.

3/4

3 U U
Stormsurge Kraken

Stormsurge Kraken

Creature — Kraken

Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."

Most see krakens as wantonly violent, failing to notice their meticulous attention to detail when dismantling a vessel.

5/5

3 U U
Sun Quan, Lord of Wu

Sun Quan, Lord of Wu

Legendary Creature — Human Soldier

Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)

"One score and four he reigned, the Southland king: / A dragon coiled, a tiger poised below the mighty Yangtze."

4/4

4 U U
Talrand, Sky Summoner

Talrand, Sky Summoner

Legendary Creature — Merfolk Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"

2/2

2 U U
Teferi, Temporal Archmage

Teferi, Temporal Archmage

Legendary Planeswalker — Teferi

[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.

4 U U
Torrential Gearhulk

Torrential Gearhulk

Artifact Creature — Construct

Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

5/6

4 U U
Urza, Lord High Artificer

Urza, Lord High Artificer

Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add . : Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4

2 U U
Archfiend of Despair

Archfiend of Despair

Creature — Demon

Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

6/6

6 B B
Bloodchief Ascension

Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

B
Chainer, Dementia Master

Chainer, Dementia Master

Legendary Creature — Human Minion

All Nightmares get +1/+1. , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

3/3

3 B B
Curtains' Call

Curtains' Call

Instant

Undaunted (This spell costs less to cast for each opponent.) Destroy two target creatures.

"We give the audience what they want." —Juri, proprietor of the Juri Revue

5 B
Deadly Rollick

Deadly Rollick

Instant

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Otrimi was disappointed at how quickly its new friend got tired and stopped playing.

3 B
Decree of Pain

Decree of Pain

Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling (, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

6 B B
Demonic Tutor

Demonic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Beware the generosity of demons.

1 B
Demonlord Belzenlok

Demonlord Belzenlok

Legendary Creature — Elder Demon

Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

6/6

4 B B
Endrek Sahr, Master Breeder

Endrek Sahr, Master Breeder

Legendary Creature — Human Wizard

Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Creator of life, bringer of death.

2/2

4 B
Ghoulcaller Gisa

Ghoulcaller Gisa

Legendary Creature — Human Wizard

, , Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.

"Geralf, must you always whine? I agreed to nothing. I'll raise ghouls anytime I wish."

3/4

3 B B
Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

Denied the peace of the Blessed Sleep, geists lash out at the living, and the cycle of anger and unrest continues unbroken.

1 B B B
Imp's Mischief

Imp's Mischief

Instant

Change the target of target spell with a single target. You lose life equal to that spell's mana value.

"Do the innocent pay for the crimes of the guilty? Of course they do. That's the fate of the weak." —Nicol Bolas

1 B
Kindred Dominance

Kindred Dominance

Sorcery

Choose a creature type. Destroy all creatures that aren't of the chosen type.

In the end, the lights fade, the land withers, and only the dead and vile remain.

5 B B
Mikaeus, the Unhallowed

Mikaeus, the Unhallowed

Legendary Creature — Zombie Cleric

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/5

3 B B B
Ob Nixilis of the Black Oath

Ob Nixilis of the Black Oath

Legendary Planeswalker — Nixilis

[+2]: Each opponent loses 1 life. You gain life equal to the life lost this way. [−2]: Create a 5/5 black Demon creature token with flying. You lose 2 life. [−8]: You get an emblem with ", Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander.

3 B B
Ogre Slumlord

Ogre Slumlord

Creature — Ogre Rogue

Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.

"His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too." —Branko One-Ear

3/3

3 B B
Rankle, Master of Pranks

Rankle, Master of Pranks

Legendary Creature — Faerie Rogue

Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature.

3/3

2 B B
Razaketh, the Foulblooded

Razaketh, the Foulblooded

Legendary Creature — Demon

Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.

Liliana insisted on coming to Amonkhet to confront one of the two remaining demons to whom she is bound.

8/8

5 B B B
Rune-Scarred Demon

Rune-Scarred Demon

Creature — Demon

Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.

The litany of the infernal on his flesh pulses to the beating of his dark heart.

6/6

5 B B
Sower of Discord

Sower of Discord

Creature — Demon

Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.

6/6

4 B B
Toxic Deluge

Toxic Deluge

Sorcery

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

"It's a difficult task to quarantine a plague that moves with the clouds." —Esara, healer adept

2 B
Twilight Prophet

Twilight Prophet

Creature — Vampire Cleric

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

2/4

2 B B
Vindictive Lich

Vindictive Lich

Creature — Zombie Wizard

When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life.

Heart, mind, soul—weapons all.

4/1

3 B
Wake the Dead

Wake the Dead

Instant

Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.

X B B
Wretched Confluence

Wretched Confluence

Instant

Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.

3 B B
Ashling the Pilgrim

Ashling the Pilgrim

Legendary Creature — Elemental Shaman

: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

1/1

1 R
Avatar of Slaughter

Avatar of Slaughter

Creature — Avatar

All creatures have double strike and attack each combat if able.

"Diplomacy has solved nothing. Only bloodspill can end this now. Call forth the warbringer." —Basandra, Battle Seraph

8/8

6 R R
Balefire Dragon

Balefire Dragon

Creature — Dragon

Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

If it comes for you, die boldly or die swiftly—for die you will.

6/6

5 R R
Daretti, Scrap Savant

Daretti, Scrap Savant

Legendary Planeswalker — Daretti

[+2]: Discard up to two cards, then draw that many cards. [−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. [−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.

3 R
Deflecting Swat

Deflecting Swat

Instant

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Archmage attacks are little more than annoyances to Kalamax.

2 R
Disrupt Decorum

Disrupt Decorum

Sorcery

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Dinner and politics don't mix.

2 R R
Divergent Transformations

Divergent Transformations

Instant

Undaunted (This spell costs less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

6 R
Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

Legendary Creature — Dragon

Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.

"Spread out, you idiots! Spread out!" —Marsden, party leader, last words

7/7

4 R R R
Fiery Confluence

Fiery Confluence

Sorcery

Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.

2 R R
Godo, Bandit Warlord

Godo, Bandit Warlord

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

3/3

5 R
Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

Legendary Creature — Goblin Rogue

Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

"You burn. I'll pillage."

2/2

R R
Heartless Hidetsugu

Heartless Hidetsugu

Legendary Creature — Ogre Shaman

: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned.

4/3

3 R R
Hellkite Charger

Hellkite Charger

Creature — Dragon

Flying, haste Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

5/5

4 R R
Inferno Titan

Inferno Titan

Creature — Giant

: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

6/6

4 R R
Insurrection

Insurrection

Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

"Maybe they wanted to be on the winning side for once." —Matoc, lavamancer

5 R R R
Krenko, Mob Boss

Krenko, Mob Boss

Legendary Creature — Goblin Warrior

: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions." —Agmand Sarv, Azorius hussar

3/3

2 R R
Magus of the Wheel

Magus of the Wheel

Creature — Human Wizard

, , Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3

2 R
Neheb, the Eternal

Neheb, the Eternal

Legendary Creature — Zombie Minotaur Warrior

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add for each 1 life your opponents have lost this turn.

"This is what glory looks like." —Nicol Bolas

4/6

3 R R
Nesting Dragon

Nesting Dragon

Creature — Dragon

Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ': This creature gets +1/+0 until end of turn.'"

5/4

3 R R
Purphoros, God of the Forge

Purphoros, God of the Forge

Legendary Enchantment Creature — God

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. : Creatures you control get +1/+0 until end of turn.

6/5

3 R
Savage Beating

Savage Beating

Instant

Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine (Choose both if you pay the entwine cost.)

3 R R
Scourge of the Throne

Scourge of the Throne

Creature — Dragon

Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

5/5

4 R R
Star of Extinction

Star of Extinction

Sorcery

Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.

"The visions haunt me. I see the end of the world, brought on by the search for the Immortal Sun." —Shaper Pashona

5 R R
Tempt with Vengeance

Tempt with Vengeance

Sorcery

Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.

X R
Treasure Nabber

Treasure Nabber

Creature — Goblin Rogue

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

The Law of Givesies Backsies is respected by every noble pursuer of shiny things.

3/2

2 R
Arachnogenesis

Arachnogenesis

Instant

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Every movement is a summons—even your screams.

2 G
Azusa, Lost but Seeking

Azusa, Lost but Seeking

Legendary Creature — Human Monk

You may play two additional lands on each of your turns.

"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."

1/2

2 G
Bloodspore Thrinax

Bloodspore Thrinax

Creature — Lizard

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.

2/2

2 G G
Craterhoof Behemoth

Craterhoof Behemoth

Creature — Beast

Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Its footsteps of today are the lakes of tomorrow.

5/5

5 G G G
Doubling Season

Doubling Season

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

4 G
Ezuri's Predation

Ezuri's Predation

Sorcery

For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

"Slaughter the weak ones. They are unworthy of the gift of *compleation.*"

5 G G G
Finale of Devastation

Finale of Devastation

Sorcery

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Some spells sing a quiet tune. Others roar.

X G G
Freyalise, Llanowar's Fury

Freyalise, Llanowar's Fury

Legendary Planeswalker — Freyalise

[+2]: Create a 1/1 green Elf Druid creature token with ": Add ." [−2]: Destroy target artifact or enchantment. [−6]: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.

3 G G
Ghalta, Primal Hunger

Ghalta, Primal Hunger

Legendary Creature — Elder Dinosaur

This spell costs less to cast, where X is the total power of creatures you control. Trample

The earth walks, strongest of all.

12/12

1 0 G G
The Great Henge

The Great Henge

Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

7 G G
Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

"Wherever the strong would harm the weak, I will be there." —Ajani Goldmane

1 G
Jolrael, Mwonvuli Recluse

Jolrael, Mwonvuli Recluse

Legendary Creature — Human Druid

Whenever you draw your second card each turn, create a 2/2 green Cat creature token. : Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

"Humans bring nothing but suffering and deceit. They are not welcome in my forest."

1/2

1 G
Lifeblood Hydra

Lifeblood Hydra

Creature — Hydra

Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.

Pharika has written her secrets on its bones so that only the worthy may discover them.

0/0

X G G G
Obscuring Haze

Obscuring Haze

Instant

If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.

Whether hunter or hunted, Kathril chooses when it is seen.

2 G
Ohran Frostfang

Ohran Frostfang

Snow Creature — Snake

Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.

Silent as a snowdrift. Inexorable as an avalanche.

2/6

3 G G
Omnath, Locus of Mana

Omnath, Locus of Mana

Legendary Creature — Elemental

You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.

It gathers against the coming storm.

1/1

2 G
Regal Behemoth

Regal Behemoth

Creature — Dinosaur

Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

5/5

4 G G
Sakiko, Mother of Summer

Sakiko, Mother of Summer

Legendary Creature — Snake Shaman

Whenever a creature you control deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end.

"My heart beats with the rhythm of the forest."

3/3

4 G G
Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

Legendary Creature — Elf Scout

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control.

2/3

1 G G
Song of the Dryads

Song of the Dryads

Enchantment — Aura

Enchant permanent Enchanted permanent is a colorless Forest land.

Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears.

2 G
Stonehoof Chieftain

Stonehoof Chieftain

Creature — Centaur Warrior

Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.

The soldiers were hopelessly outmatched, having brought only swords, ballistas, fire, spellcraft, and several large cannons to the battle.

8/8

7 G
Tooth and Nail

Tooth and Nail

Sorcery

Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine (Choose both if you pay the entwine cost.)

5 G G
Verdant Confluence

Verdant Confluence

Sorcery

Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

4 G G
Wayward Swordtooth

Wayward Swordtooth

Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.

5/5

2 G
Yisan, the Wanderer Bard

Yisan, the Wanderer Bard

Legendary Creature — Human Rogue Bard

, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.

2/3

2 G
Experiment Kraj

Experiment Kraj

Legendary Creature — Ooze Mutant

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. : Put a +1/+1 counter on target creature.

"Of course it will grow beyond control—it was designed to choose its own evolution." —Momir Vig

4/6

2 G G U U
Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

Legendary Creature — Angel

Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

5/5

4 R W W
Hanna, Ship's Navigator

Hanna, Ship's Navigator

Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."

1/2

1 W U
Karador, Ghost Chieftain

Karador, Ghost Chieftain

Legendary Creature — Centaur Spirit

This spell costs less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.

"Death tried to uncrown me. But now I return, king of a greater realm."

3/4

5 W B G
Kykar, Wind's Fury

Kykar, Wind's Fury

Legendary Creature — Bird Wizard

Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add .

"The raging gale fans the flames of righteous wrath."

3/3

1 U R W
Maelstrom Wanderer

Maelstrom Wanderer

Legendary Creature — Elemental

Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

7/5

5 G U R
Meren of Clan Nel Toth

Meren of Clan Nel Toth

Legendary Creature — Human Shaman

Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

3/4

2 B G
Mirri, Weatherlight Duelist

Mirri, Weatherlight Duelist

Legendary Creature — Cat Warrior

First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

3/2

1 G W
Mizzix of the Izmagnus

Mizzix of the Izmagnus

Legendary Creature — Goblin Wizard

Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost less to cast for each experience counter you have.

2/2

2 U R
Nekusar, the Mindrazer

Nekusar, the Mindrazer

Legendary Creature — Zombie Wizard

At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along.

2/4

2 U B R
Queen Marchesa

Queen Marchesa

Legendary Creature — Human Assassin

Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

3/3

1 R W B
Rafiq of the Many

Rafiq of the Many

Legendary Creature — Human Knight

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.

Many sigils, one purpose.

3/3

1 G W U
The Scarab God

The Scarab God

Legendary Creature — God

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. : Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

5/5

3 U B
Sek'Kuar, Deathkeeper

Sek'Kuar, Deathkeeper

Legendary Creature — Orc Shaman

Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.

The orcs believe Sek'Kuar still lives in the Karplusan Mountains, gathering his dead army, intent on revenge.

4/3

2 B R G
Sidisi, Brood Tyrant

Sidisi, Brood Tyrant

Legendary Creature — Naga Shaman

Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.

3/3

1 B G U
Teysa Karlov

Teysa Karlov

Legendary Creature — Human Advisor

If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.

While Kaya is guildmaster, Teysa waits patiently at the center of the Orzhov web of power.

2/4

2 W B
The Ur-Dragon

The Ur-Dragon

Legendary Creature — Dragon Avatar

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

10/10

4 W U B R G
Xantcha, Sleeper Agent

Xantcha, Sleeper Agent

Legendary Creature — Phyrexian Minion

Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. : Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.

5/5

1 B R
Yennett, Cryptic Sovereign

Yennett, Cryptic Sovereign

Legendary Creature — Sphinx

Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.

She talks using riddles her disciples alone can unravel.

3/5

2 W U B
Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow

Legendary Creature — Human Ninja

Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

1/3

1 U B
Zacama, Primal Calamity

Zacama, Primal Calamity

Legendary Creature — Elder Dinosaur

Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. : Zacama deals 3 damage to target creature. : Destroy target artifact or enchantment. : You gain 3 life.

9/9

6 R G W
Zilortha, Strength Incarnate

Zilortha, Strength Incarnate

Legendary Creature — Dinosaur

Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

"Many thought they knew its weakness. They are dead." —Kelsien, the Plague

7/3

3 R G
Boompile

Boompile

Artifact

: Flip a coin. If you win the flip, destroy all nonland permanents.

"Fuses? We have more than enough! Now . . . which one was it?" —Flearan One-Eye, goblin engineer

4
Champion's Helm

Champion's Helm

Artifact — Equipment

Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip

3
Chromatic Lantern

Chromatic Lantern

Artifact

Lands you control have ": Add one mana of any color." : Add one mana of any color.

By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.

3
Emerald Medallion

Emerald Medallion

Artifact

Green spells you cast cost less to cast.

2
Extraplanar Lens

Extraplanar Lens

Artifact

Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

3
Gilded Lotus

Gilded Lotus

Artifact

: Add three mana of any one color.

"The perfection of the lotus reminds me of my hopes for this world . . . and my failures. I will not rest until I've atoned for them." —Karn

5
Hammer of Nazahn

Hammer of Nazahn

Legendary Artifact — Equipment

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip

4
Idol of Oblivion

Idol of Oblivion

Artifact

: Draw a card. Activate only if you created a token this turn. , , Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.

"Arise, great one, and cleanse the world of our enemies!"

2
The Immortal Sun

The Immortal Sun

Legendary Artifact

Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost less to cast. Creatures you control get +1/+1.

6
Inspiring Statuary

Inspiring Statuary

Artifact

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)

Ghirapur's most celebrated inventors have been immortalized in clockwork.

3
Jet Medallion

Jet Medallion

Artifact

Black spells you cast cost less to cast.

2
Jeweled Lotus

Jeweled Lotus

Artifact

, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

"I've seen my share of baubles, minister. Whatever ostentatious bit of glitter you have there won't convince me to ... Oh my." —Emperor Ayrelion

0
Pearl Medallion

Pearl Medallion

Artifact

White spells you cast cost less to cast.

2
Ruby Medallion

Ruby Medallion

Artifact

Red spells you cast cost less to cast.

2
Sapphire Medallion

Sapphire Medallion

Artifact

Blue spells you cast cost less to cast.

2
Scytheclaw

Scytheclaw

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip

5
Sword of the Animist

Sword of the Animist

Legendary Artifact — Equipment

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip

The blade glows only for Zendikar's chosen.

2
Rejuvenating Springs

Rejuvenating Springs

Land

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. : Add or .

When they're done pummeling each other, the fighters relax companionably in the springs, warming their sore muscles.

Spectator Seating

Spectator Seating

Land

Spectator Seating enters the battlefield tapped unless you have two or more opponents. : Add or .

The loudest and most heartfelt cheers come from the cheap seats.

Training Center

Training Center

Land

Training Center enters the battlefield tapped unless you have two or more opponents. : Add or .

Between matches, combatants practice to stay in peak mental and physical form.

Undergrowth Stadium

Undergrowth Stadium

Land

Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. : Add or .

To get to Valor's Reach, competitors must first make a name for themselves in the smaller arenas.

Vault of Champions

Vault of Champions

Land

Vault of Champions enters the battlefield tapped unless you have two or more opponents. : Add or .

Where victors are commemorated and moments of glory immortalized.

All That Glitters

All That Glitters

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Anyone who says love is the greatest gift of all has never received a ruby the size of their face.

1 W
Darksteel Mutation

Darksteel Mutation

Enchantment — Aura

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

"Dissent will become perfection." —Elesh Norn

1 W
Generous Gift

Generous Gift

Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

"Served cold? Nonsense! The best way to serve revenge is with an elephant of nervous disposition! Everyone knows that." —Avenir the Petty

2 W
Grand Abolisher

Grand Abolisher

Creature — Human Cleric

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

"I've heard enough from you, heretic."

2/2

W W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Attacking a kami is considered bad luck, so seasoned mages have developed techniques to usher them back to the spirit realm without violence.

W
Puresteel Paladin

Puresteel Paladin

Creature — Human Knight

Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

His heart is pure. His world is not.

2/2

W W
Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

"What's the big deal? All things will eventually cease to be, this one's just getting a head start." —Edorin, the Timesmith

2 W W
Steelshaper's Gift

Steelshaper's Gift

Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

A good blacksmith will craft the weapon you ask for. A master will craft the weapon you dream of.

W
Counterspell

Counterspell

Instant

Counter target spell.

"Nice spell you got there. Be a shame if something happened to it."

U U
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Does this choice really seem so simple, syr knight?"

3 U
Frantic Search

Frantic Search

Instant

Draw two cards, then discard two cards. Untap up to three lands.

One half-written novel, a year's worth of lecture notes, and several grocery lists later, Shiori began to wonder if she'd hacked the wrong terminal.

2 U
Personal Tutor

Personal Tutor

Sorcery

Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

U
Reality Shift

Reality Shift

Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

1 U
Spellseeker

Spellseeker

Creature — Human Wizard

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

1/1

2 U
Bloodchief Ascension

Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

B
Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The luckiest acolytes were those who didn't survive long enough to see the archfiend's return.

2 B B
Exsanguinate

Exsanguinate

Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

"A small sip here and a small sip there, and all of a sudden I need a new dance partner."

X B B
Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

As the ritual neared its climax, the exultant cultists waited with bated breath, unaware of the looming consequences of the scroll's translation error.

1 B B B
Kindred Dominance

Kindred Dominance

Sorcery

Choose a creature type. Destroy all creatures that aren't of the chosen type.

"Today will end with a feast," gloated the dragon. And what a feast it was.

5 B B
Nadier's Nightblade

Nadier's Nightblade

Creature — Elf Warrior

Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.

Keep looking up and you'll miss what's right in front of your face.

1/3

2 B
Faithless Looting

Faithless Looting

Sorcery

Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"If they didn't want me to steal this, they should've used more than seven layers of shatterproof antimagus glass."

R
Magus of the Wheel

Magus of the Wheel

Creature — Human Wizard

, , Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Linear time? You may as well believe in triangular gravity!"

3/3

2 R
Storm-Kiln Artist

Storm-Kiln Artist

Creature — Dwarf Shaman

Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

"First you summon the lightning, then you make it dance."

2/2

3 R
Treasure Nabber

Treasure Nabber

Creature — Goblin Rogue

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

"Opposable thumbs, opposable toes, prehensile tails, boundary issues . . . no treasure is safe from a goblin." —Captain Lannery Storm

3/2

2 R
Vandalblast

Vandalblast

Sorcery

Destroy target artifact you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

"I hope the review board was paying attention, because my thesis would be hard to do twice." —Spyracus, Prismari mage-student

R
Arachnogenesis

Arachnogenesis

Instant

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

"Captain, is now a good time to mention I'm allergic to spiders?"

2 G
Elvish Mystic

Elvish Mystic

Creature — Elf Druid

: Add .

"Just as new shoots rise from winter's slumber, so too will my people rise to greatness once again."

1/1

G
Kodama's Reach

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The trees keep our history better than any digital device." —Satsuki, the Living Lore

2 G
Ohran Frostfang

Ohran Frostfang

Snow Creature — Snake

Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.

"Nonsense! Everyone knows that snakes are sluggish and docile when cold!" —Bodrick the Overconfident, last words

2/6

3 G G
Regal Behemoth

Regal Behemoth

Creature — Dinosaur

Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

5/5

4 G G
Tooth and Nail

Tooth and Nail

Sorcery

Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine (Choose both if you pay the entwine cost.)

5 G G
Arcane Signet

Arcane Signet

Artifact

: Add one mana of any color in your commander's color identity.

Matic had only taken the ring to appease his grandmother when she'd pressed it insistently into his palm. As the rats scurried away from its light, he understood her urgency.

2
Champion's Helm

Champion's Helm

Artifact — Equipment

Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip

3
Commander's Sphere

Commander's Sphere

Artifact

: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Those who crave power for selfish ends find that it always floats just beyond their fingertips, forever maddeningly out of reach.

3
Extraplanar Lens

Extraplanar Lens

Artifact

Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

3
Fellwar Stone

Fellwar Stone

Artifact

: Add one mana of any color that a land an opponent controls could produce.

Nothing shatters a peaceful life like newfound riches.

2
Thran Dynamo

Thran Dynamo

Artifact

: Add .

"The 'pinnacle' of advancement is a concept that exists only in the narrow minds of those with no ambition." —Yawgmoth

4
Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

"I'm not sure who's in charge around here, but I'm pretty sure I know where to go to find out." —Corliss the Wanderer

Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Rejuvenating Springs

Rejuvenating Springs

Land

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. : Add or .

"This garden is where my grandmother had her first breakthrough on biomodular logarithmic theory!" —Zimone, Quandrix mage-student

Reliquary Tower

Reliquary Tower

Land

You have no maximum hand size. : Add .

At a certain point, the only thing a wizard wants for is time. And after that, nothing.

Spectator Seating

Spectator Seating

Land

Spectator Seating enters the battlefield tapped unless you have two or more opponents. : Add or .

"It's almost as exciting as watching a great battle from the Blood Age in person!" —Quintorius, Lorehold mage-student

Training Center

Training Center

Land

Training Center enters the battlefield tapped unless you have two or more opponents. : Add or .

"Sometimes you just need to be inspired by a massive explosion or a color that didn't exist five seconds ago." —Rootha, Prismari mage-student

Undergrowth Stadium

Undergrowth Stadium

Land

Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. : Add or .

"Witherbloom always has the home-field advantage." —Dina, Witherbloom mage-student

Vault of Champions

Vault of Champions

Land

Vault of Champions enters the battlefield tapped unless you have two or more opponents. : Add or .

"Sure, true self-worth has to come from within, but trophies are nice too." —Killian, Silverquill mage-student

Kozilek, the Great Distortion

Kozilek, the Great Distortion

Legendary Creature — Eldrazi

When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.

12/12

8 C C
Morophon, the Boundless

Morophon, the Boundless

Legendary Creature — Shapeshifter

Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.

6/6

7
Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger

Legendary Creature — Eldrazi

When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.

10/10

1 0
Kemba, Kha Regent

Kemba, Kha Regent

Legendary Creature — Cat Cleric

At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.

"Leadership is both a blessing and a burden. Every day I strive to prove myself a worthy steward to those who follow me."

2/4

1 W W
Azami, Lady of Scrolls

Azami, Lady of Scrolls

Legendary Creature — Human Wizard

Tap an untapped Wizard you control: Draw a card.

"The body has limits. The mind does not."

0/2

2 U U U
Talrand, Sky Summoner

Talrand, Sky Summoner

Legendary Creature — Merfolk Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

"I am the bridge between sea and sky. Wind and waves alike rise at my whim."

2/2

2 U U
Urza, Lord High Artificer

Urza, Lord High Artificer

Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add . : Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4

2 U U
Mikaeus, the Unhallowed

Mikaeus, the Unhallowed

Legendary Creature — Zombie Cleric

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/5

3 B B B
Shirei, Shizo's Caretaker

Shirei, Shizo's Caretaker

Legendary Creature — Spirit

Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.

2/2

4 B
Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

Legendary Creature — Goblin Rogue

Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

2/2

R R
Neheb, the Eternal

Neheb, the Eternal

Legendary Creature — Zombie Minotaur Warrior

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add for each 1 life your opponents have lost this turn.

"Live an exemplary life. Die a worthy death. Rise in eternal glory."

4/6

3 R R
Azusa, Lost but Seeking

Azusa, Lost but Seeking

Legendary Creature — Human Monk

You may play two additional lands on each of your turns.

"If you travel only to reach a destination, you will miss the point of the journey."

1/2

2 G
Omnath, Locus of Mana

Omnath, Locus of Mana

Legendary Creature — Elemental

You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.

As wild and untamed as the Roil from which it was born.

1/1

2 G
Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

Legendary Creature — Elf Scout

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control.

2/3

1 G G
Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

Legendary Creature — Angel

Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

5/5

4 R W W
Kykar, Wind's Fury

Kykar, Wind's Fury

Legendary Creature — Bird Wizard

Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add .

"A life is meaningless until put to use."

3/3

1 U R W
Maelstrom Wanderer

Maelstrom Wanderer

Legendary Creature — Elemental

Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

7/5

5 G U R
Meren of Clan Nel Toth

Meren of Clan Nel Toth

Legendary Creature — Human Shaman

Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

3/4

2 B G
Slimefoot, the Stowaway

Slimefoot, the Stowaway

Legendary Creature — Fungus

Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token.

Living proof that friendship and loyalty transcend language.

2/3

1 B G
Tatyova, Benthic Druid

Tatyova, Benthic Druid

Legendary Creature — Merfolk Druid

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

"As Yavimaya yearns to grow beyond its boundaries, so must we spend our lives seeking new horizons."

3/3

3 G U
Teysa Karlov

Teysa Karlov

Legendary Creature — Human Advisor

If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.

"Life and death are two sides of the same coin."

2/4

2 W B
The Ur-Dragon

The Ur-Dragon

Legendary Creature — Dragon Avatar

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

10/10

4 W U B R G
Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow

Legendary Creature — Human Ninja

Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

1/3

1 U B
Zacama, Primal Calamity

Zacama, Primal Calamity

Legendary Creature — Elder Dinosaur

Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. : Zacama deals 3 damage to target creature. : Destroy target artifact or enchantment. : You gain 3 life.

9/9

6 R G W
Flawless Maneuver

Flawless Maneuver

Instant

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

"I've survived a century's worth of assassination attempts, but this might be the most pathetic of them all."

2 W
Smothering Tithe

Smothering Tithe

Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

All that glitters is yours.

3 W
Fierce Guardianship

Fierce Guardianship

Instant

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

"Mindless violence withers in the face of a master's skill."

2 U
Deadly Rollick

Deadly Rollick

Instant

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

"Anyone can make their audience beg for an encore . . . I prefer mine to beg for mercy!"

3 B
Demonic Tutor

Demonic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

"Is the knowledge really forbidden because it is dangerous to you? Or perhaps because it is dangerous to those who seek to control you?"

1 B
Balefire Dragon

Balefire Dragon

Creature — Dragon

Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

An unwelcome light on a dark and foggy night.

6/6

5 R R
Deflecting Swat

Deflecting Swat

Instant

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

"Come to slay the dragon for the good of the kingdom? How terribly predictable."

2 R
Insurrection

Insurrection

Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

"Why should our fates be decided by pompous decrees from an empty throne? Fight with me and seize the reins of your own destiny!" —Risona, leader of the Asari Uprisers

5 R R R
Finale of Devastation

Finale of Devastation

Sorcery

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

With a roar, the forest came alive.

X G G
Obscuring Haze

Obscuring Haze

Instant

If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.

"Be calm, wise spirit. You are in a world that is not your own, but I am not your enemy."

2 G
Jeweled Lotus

Jeweled Lotus

Artifact

, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

0
Sol Ring

Sol Ring

Artifact

: Add .

"Model? I'm insulted. It's by all reasonable metrics a fully functional planetary system, scaled down for easier study." —Urza, to Tawnos

1
Zhulodok, Void Gorger

Zhulodok, Void Gorger

Legendary Creature — Eldrazi

Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

7/4

5 C
Anikthea, Hand of Erebos

Anikthea, Hand of Erebos

Legendary Enchantment Creature — Demigod

Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.

4/4

2 W B G
Commodore Guff

Commodore Guff

Legendary Planeswalker — Guff

At the beginning of your end step, put a loyalty counter on another target planeswalker you control. [+1]: Create a 1/1 red Wizard creature token with ": Add . Spend this mana only to cast a planeswalker spell." [−3]: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander.

1 U R W
Sliver Gravemother

Sliver Gravemother

Legendary Creature — Sliver

The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore , where X is its mana value. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

6/6

W U B R G
Omarthis, Ghostfire Initiate

Omarthis, Ghostfire Initiate

Legendary Creature — Spirit Naga

Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.

0/0

X X
Leori, Sparktouched Hunter

Leori, Sparktouched Hunter

Legendary Creature — Elemental Cat

Flying, vigilance Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.

3/3

U R W
Narci, Fable Singer

Narci, Fable Singer

Legendary Creature — Human Bard

Lifelink Whenever you sacrifice an enchantment, draw a card. Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.

"All stories eventually come to an end."

3/3

1 W B G
Rukarumel, Biologist

Rukarumel, Biologist

Legendary Creature — Human Wizard

As Rukarumel, Biologist enters the battlefield, choose a creature type. Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. , : Create a 1/1 colorless Sliver creature token.

3/3

W U B R G
Abstruse Archaic

Abstruse Archaic

Creature — Avatar

Vigilance , : Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Unburdened from mortality, archaics wander the Vastlands seeking knowledge only they can comprehend.

3/4

4
Calamity of the Titans

Calamity of the Titans

Sorcery

As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile each creature and planeswalker with mana value less than the revealed card's mana value.

To the Zendikari, an apocalypse. To the Eldrazi, a day like any other.

4 C C
Desecrate Reality

Desecrate Reality

Instant

For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.

7
Flayer of Loyalties

Flayer of Loyalties

Creature — Eldrazi

When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample

10/10

8 C C
Rise of the Eldrazi

Rise of the Eldrazi

Sorcery

This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.

And still the titans were not sated.

9 C C C
Skittering Cicada

Skittering Cicada

Creature — Insect

Flash You may cast colorless spells as though they had flash. Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value.

2/2

3
Ugin's Mastery

Ugin's Mastery

Enchantment

Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.

4
Battle at the Helvault

Battle at the Helvault

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield. III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.

4 W W
Boon of the Spirit Realm

Boon of the Spirit Realm

Enchantment

Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm. Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.

3 W W
Gatewatch Beacon

Gatewatch Beacon

Artifact

Gatewatch Beacon enters the battlefield with three loyalty counters on it. : Add . Whenever a planeswalker enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker.

2 W
Onakke Oathkeeper

Onakke Oathkeeper

Creature — Ogre Spirit

Creatures can't attack planeswalkers you control unless their controller pays for each creature they control that's attacking a planeswalker you control. , Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield.

0/4

1 W
Ondu Spiritdancer

Ondu Spiritdancer

Creature — Kor Cleric

Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn.

"We travel to know the land—its sacred spirit, its perils and blessings."

3/3

4 W
Regal Sliver

Regal Sliver

Creature — Sliver

Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."

"It is possible that some queens are not born queens, but evolve into that form over time." —Rukarumel, field notes

3/3

3 W
Teyo, Geometric Tactician

Teyo, Geometric Tactician

Legendary Planeswalker — Teyo

When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying. [+1]: You and target opponent each draw a card. [−2]: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.

2 W
Sparkshaper Visionary

Sparkshaper Visionary

Creature — Human Wizard

At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)

0/5

2 U
Taunting Sliver

Taunting Sliver

Creature — Sliver

Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

"The way it shakes its hood is astonishingly irritating." —Neena, outland scout

3/3

3 U
Titan of Littjara

Titan of Littjara

Creature — Illusion

As Titan of Littjara enters the battlefield, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.

6/6

4 U U
Vronos, Masked Inquisitor

Vronos, Masked Inquisitor

Legendary Planeswalker — Vronos

[+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) [−2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. [−7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."

3 U U
Cacophony Unleashed

Cacophony Unleashed

Enchantment

When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.

5 B B
Demon of Fate's Design

Demon of Fate's Design

Enchantment Creature — Demon

Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. , Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.

6/6

4 B B
Ghoulish Impetus

Ghoulish Impetus

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.

2 B
Lazotep Sliver

Lazotep Sliver

Creature — Zombie Sliver

Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)

4/4

3 B
Capricious Sliver

Capricious Sliver

Creature — Sliver

Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."

They hunt on pure instinct, driven by the will of the hive mind with no time wasted on independent thought.

3/3

3 R
Chandra, Legacy of Fire

Chandra, Legacy of Fire

Legendary Planeswalker — Chandra

At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control. [+1]: Add for each planeswalker you control. [0]: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.

4 R
Descendants' Fury

Descendants' Fury

Enchantment

Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

3 R
Guff Rewrites History

Guff Rewrites History

Instant

For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.

2 R
Jaya's Phoenix

Jaya's Phoenix

Creature — Phoenix

Flying, haste Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy. Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield.

3/3

4 R
Composer of Spring

Composer of Spring

Creature — Satyr Bard

Constellation — Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.

1/3

1 G
For the Ancestors

For the Ancestors

Instant

Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 G
Hatchery Sliver

Hatchery Sliver

Creature — Sliver

Replicate (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)

A single survivor can repopulate a devastated hive within a week.

2/2

1 G
Nyxborn Behemoth

Nyxborn Behemoth

Enchantment Creature — Beast

This spell costs less to cast, where X is the total mana value of noncreature enchantments you control. Trample , Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn.

10/10

1 0 G G
Darksteel Monolith

Darksteel Monolith

Artifact

Indestructible Once each turn, you may pay rather than pay the mana cost for a colorless spell that you cast from your hand.

Mirrodin's heart beats with Phyrexian oil.

8
Abstruse Archaic

Abstruse Archaic

Creature — Avatar

Vigilance , : Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

3/4

4
Calamity of the Titans

Calamity of the Titans

Sorcery

As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile each creature and planeswalker with mana value less than the revealed card's mana value.

4 C C
Desecrate Reality

Desecrate Reality

Instant

For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.

7
Flayer of Loyalties

Flayer of Loyalties

Creature — Eldrazi

When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample

10/10

8 C C
Omarthis, Ghostfire Initiate

Omarthis, Ghostfire Initiate

Legendary Creature — Spirit Naga

Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.

0/0

X X
Rise of the Eldrazi

Rise of the Eldrazi

Sorcery

This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.

9 C C C
Skittering Cicada

Skittering Cicada

Creature — Insect

Flash You may cast colorless spells as though they had flash. Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value.

2/2

3
Ugin's Mastery

Ugin's Mastery

Enchantment

Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.

4
Zhulodok, Void Gorger

Zhulodok, Void Gorger

Legendary Creature — Eldrazi

Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

7/4

5 C
Boon of the Spirit Realm

Boon of the Spirit Realm

Enchantment

Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm. Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.

3 W W
Gatewatch Beacon

Gatewatch Beacon

Artifact

Gatewatch Beacon enters the battlefield with three loyalty counters on it. : Add . Whenever a planeswalker enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker.

2 W
Onakke Oathkeeper

Onakke Oathkeeper

Creature — Ogre Spirit

Creatures can't attack planeswalkers you control unless their controller pays for each creature they control that's attacking a planeswalker you control. , Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield.

0/4

1 W
Ondu Spiritdancer

Ondu Spiritdancer

Creature — Kor Cleric

Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn.

3/3

4 W
Regal Sliver

Regal Sliver

Creature — Sliver

Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."

3/3

3 W
Sparkshaper Visionary

Sparkshaper Visionary

Creature — Human Wizard

At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)

0/5

2 U
Taunting Sliver

Taunting Sliver

Creature — Sliver

Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

3/3

3 U
Titan of Littjara

Titan of Littjara

Creature — Illusion

As Titan of Littjara enters the battlefield, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.

6/6

4 U U
Cacophony Unleashed

Cacophony Unleashed

Enchantment

When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.

5 B B
Demon of Fate's Design

Demon of Fate's Design

Enchantment Creature — Demon

Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. , Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.

6/6

4 B B
Ghoulish Impetus

Ghoulish Impetus

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.

2 B
Lazotep Sliver

Lazotep Sliver

Creature — Zombie Sliver

Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)

4/4

3 B
Capricious Sliver

Capricious Sliver

Creature — Sliver

Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."

3/3

3 R
Descendants' Fury

Descendants' Fury

Enchantment

Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

3 R
Guff Rewrites History

Guff Rewrites History

Instant

For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.

2 R
Jaya's Phoenix

Jaya's Phoenix

Creature — Phoenix

Flying, haste Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy. Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield.

3/3

4 R
Composer of Spring

Composer of Spring

Creature — Satyr Bard

Constellation — Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.

1/3

1 G
For the Ancestors

For the Ancestors

Instant

Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 G
Hatchery Sliver

Hatchery Sliver

Creature — Sliver

Replicate (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)

2/2

1 G
Nyxborn Behemoth

Nyxborn Behemoth

Enchantment Creature — Beast

This spell costs less to cast, where X is the total mana value of noncreature enchantments you control. Trample , Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn.

10/10

1 0 G G
Anikthea, Hand of Erebos

Anikthea, Hand of Erebos

Legendary Enchantment Creature — Demigod

Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.

4/4

2 W B G
Leori, Sparktouched Hunter

Leori, Sparktouched Hunter

Legendary Creature — Elemental Cat

Flying, vigilance Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.

3/3

U R W
Narci, Fable Singer

Narci, Fable Singer

Legendary Creature — Human Bard

Lifelink Whenever you sacrifice an enchantment, draw a card. Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.

3/3

1 W B G
Rukarumel, Biologist

Rukarumel, Biologist

Legendary Creature — Human Wizard

As Rukarumel, Biologist enters the battlefield, choose a creature type. Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. , : Create a 1/1 colorless Sliver creature token.

3/3

W U B R G
Sliver Gravemother

Sliver Gravemother

Legendary Creature — Sliver

The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore , where X is its mana value. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

6/6

W U B R G
Darksteel Monolith

Darksteel Monolith

Artifact

Indestructible Once each turn, you may pay rather than pay the mana cost for a colorless spell that you cast from your hand.

8
Zhulodok, Void Gorger

Zhulodok, Void Gorger

Legendary Creature — Eldrazi

Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

7/4

5 C
Anikthea, Hand of Erebos

Anikthea, Hand of Erebos

Legendary Enchantment Creature — Demigod

Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.

4/4

2 W B G
Commodore Guff

Commodore Guff

Legendary Planeswalker — Guff

At the beginning of your end step, put a loyalty counter on another target planeswalker you control. [+1]: Create a 1/1 red Wizard creature token with ": Add . Spend this mana only to cast a planeswalker spell." [−3]: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander.

1 U R W
Sliver Gravemother

Sliver Gravemother

Legendary Creature — Sliver

The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore , where X is its mana value. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

6/6

W U B R G
Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

All Is Dust

All Is Dust

Tribal Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." —Javad Nasrin, Ondu relic hunter

7
Artisan of Kozilek

Artisan of Kozilek

Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

10/9

9
Bane of Bala Ged

Bane of Bala Ged

Creature — Eldrazi

Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.

The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust.

7/5

7
Endbringer

Endbringer

Creature — Eldrazi

Untap Endbringer during each other player's untap step. : Endbringer deals 1 damage to any target. , : Target creature can't attack or block this turn. , : Draw a card.

5/5

5 C
Endless One

Endless One

Creature — Eldrazi

Endless One enters the battlefield with X +1/+1 counters on it.

It embodies all possible meanings of the word "infinite."

0/0

X
It That Betrays

It That Betrays

Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

All will be harvested.

11/11

1 2
Matter Reshaper

Matter Reshaper

Creature — Eldrazi

( represents colorless mana.) When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand.

3/2

2 C
Not of This World

Not of This World

Tribal Instant — Eldrazi

Counter target spell or ability that targets a permanent you control. This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.

7
Oblivion Sower

Oblivion Sower

Creature — Eldrazi

When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.

The Eldrazi hunger without limit and consume without pause.

5/8

6
Spatial Contortion

Spatial Contortion

Instant

( represents colorless mana.) Target creature gets +3/-3 until end of turn.

"For those without the Planeswalker spark, the merest touch of the Blind Eternities can kill." —Ugin

1 C
Titan's Presence

Titan's Presence

Instant

As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power.

Dust and memory are all that remain in Ulamog's wake.

3
Ugin, the Ineffable

Ugin, the Ineffable

Legendary Planeswalker — Ugin

Colorless spells you cast cost less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors.

6
Warping Wail

Warping Wail

Instant

( represents colorless mana.) Choose one — • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."

1 C
Ajani Steadfast

Ajani Steadfast

Legendary Planeswalker — Ajani

[+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. [−2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. [−7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."

3 W
Archon of Sun's Grace

Archon of Sun's Grace

Creature — Archon

Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

3/4

2 W W
Bonescythe Sliver

Bonescythe Sliver

Creature — Sliver

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

"It seems docile enough. Perhaps we could train it to reap the grain—it would be the easiest harvest season of our lives!" —Georgina, farmer, now deceased

2/2

3 W
Cast Out

Cast Out

Enchantment

Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling (, Discard this card: Draw a card.)

3 W
Cleansing Nova

Cleansing Nova

Sorcery

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

In their final moments, the demons gazed upon grace in its purest form.

3 W W
Constricting Sliver

Constricting Sliver

Creature — Sliver

Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."

Newborn slivers will sometimes wrap themselves playfully around a human's finger. They grow out of the "playful" part.

3/3

5 W
Deploy the Gatewatch

Deploy the Gatewatch

Sorcery

Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Gideon and Liliana may not have seen eye to eye, but that did not stop them from fighting side by side.

4 W W
Elspeth, Sun's Champion

Elspeth, Sun's Champion

Legendary Planeswalker — Elspeth

[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."

4 W W
Felidar Retreat

Felidar Retreat

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

3 W
Gideon Jura

Gideon Jura

Legendary Planeswalker — Gideon

[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

3 W W
Grasp of Fate

Grasp of Fate

Enchantment

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

Few escape the Underworld. Fewer still escape fate.

1 W W
Grateful Apparition

Grateful Apparition

Creature — Spirit

Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/1

1 W
Harsh Mercy

Harsh Mercy

Sorcery

Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

"There is no greater burden than choosing who to save." —Kamahl, druid acolyte

2 W
Heliod, God of the Sun

Heliod, God of the Sun

Legendary Enchantment Creature — God

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. : Create a 2/1 white Cleric enchantment creature token.

5/6

3 W
Love Song of Night and Day

Love Song of Night and Day

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.

2 W
Mesa Enchantress

Mesa Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."

0/2

1 W W
Norn's Annex

Norn's Annex

Artifact

( can be paid with either or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

3 W / P W / P
Oath of Gideon

Oath of Gideon

Legendary Enchantment

When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens. Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

"For justice and peace, I will keep watch."

2 W
Omen of the Sun

Omen of the Sun

Enchantment

Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. , Sacrifice Omen of the Sun: Scry 2.

"My time will come, when every soul will bask in my glory and obey my law."

2 W
Oreskos Explorer

Oreskos Explorer

Creature — Cat Scout

When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.

2/2

1 W
Promise of Loyalty

Promise of Loyalty

Sorcery

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

"It's us against the world. Forever."

4 W
Semester's End

Semester's End

Instant

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

3 W
Sentinel Sliver

Sentinel Sliver

Creature — Sliver

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

"Nine hells! How does something with no eyes see so far?" —Max, Benalish scout

2/2

1 W
Sigil of the Empty Throne

Sigil of the Empty Throne

Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

When Asha left Bant, she ensured that the world would have protection and order in her absence.

3 W W
Sinew Sliver

Sinew Sliver

Creature — Sliver

All Sliver creatures get +1/+1.

As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the others' rippling flesh. She didn't know what it meant, but she urged Sisay to keep the ship at a safe distance.

1/1

1 W
Spirited Companion

Spirited Companion

Enchantment Creature — Dog

When Spirited Companion enters the battlefield, draw a card.

She formed a friendship with several playful spirits, and soon "the pack" was known as the source of much mischief in Eiganjo.

1/1

1 W
Starfield Mystic

Starfield Mystic

Creature — Human Cleric

Enchantment spells you cast cost less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

"The realm of the gods opens before me!"

2/2

1 W
Starfield of Nyx

Starfield of Nyx

Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

4 W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

W
Urza's Ruinous Blast

Urza's Ruinous Blast

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.

Centuries ago, one man's vengeance plunged the world into ice and darkness.

4 W
The Wanderer

The Wanderer

Legendary Planeswalker

Prevent all noncombat damage that would be dealt to you and other permanents you control. [−2]: Exile target creature with power 4 or greater.

3 W
Deepglow Skate

Deepglow Skate

Creature — Fish

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Its graceful glide paints the ocean floor with strokes of luminescence.

3/3

4 U
Diffusion Sliver

Diffusion Sliver

Creature — Sliver

Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

Its call disrupts the delicate balance of the inner ear, disorienting intruders without direct confrontation.

1/1

1 U
Distant Melody

Distant Melody

Sorcery

Choose a creature type. Draw a card for each permanent you control of that type.

Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.

3 U
Flux Channeler

Flux Channeler

Creature — Human Wizard

Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"Inform our allies in the Tenth and throw the circuit. It's about to get weird."

2/2

2 U
Fog Bank

Fog Bank

Creature — Wall

Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.

"The union of sea and sky makes a perfect cover." —Talrand, sky summoner

0/2

1 U
Galerider Sliver

Galerider Sliver

Creature — Sliver

Sliver creatures you control have flying.

"I wish we'd never visited that accursed hive. Even here, surrounded by nothing but clouds, I swear I can still hear the horrible clicking, slithering sounds." —Monihan, aerial surveyor

1/1

U
Jace Beleren

Jace Beleren

Legendary Planeswalker — Jace

[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.

1 U U
Jace, Architect of Thought

Jace, Architect of Thought

Legendary Planeswalker — Jace

[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. [−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. [−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

2 U U
Jace, Mirror Mage

Jace, Mirror Mage

Legendary Planeswalker — Jace

Kicker When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. [+1]: Scry 2. [0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.

1 U U
Narset, Parter of Veils

Narset, Parter of Veils

Legendary Planeswalker — Narset

Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

1 U U
Oath of Jace

Oath of Jace

Legendary Enchantment

When Oath of Jace enters the battlefield, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

"For the sake of the Multiverse, I will keep watch."

2 U
Shifting Sliver

Shifting Sliver

Creature — Sliver

Slivers can't be blocked except by Slivers.

Once the last few slivers the Riptide Project controlled were dead, there was nothing to keep the island from being completely overrun.

2/2

3 U
Spark Double

Spark Double

Creature — Illusion

You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

0/0

3 U
Synapse Sliver

Synapse Sliver

Creature — Sliver

Whenever a Sliver deals combat damage to a player, its controller may draw a card.

"Species XR17 feeds upon the mental energies of its victims. This explains why the goblins remain unaffected." —Riptide Project researcher

3/3

4 U
Thrummingbird

Thrummingbird

Creature — Phyrexian Bird Horror

Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/1

1 U
Windfall

Windfall

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"Rich" is a relative term.

2 U
Winged Sliver

Winged Sliver

Creature — Sliver

All Sliver creatures have flying.

"Everything around here has cut a deal with gravity." —Gerrard of the Weatherlight

1/1

1 U
Clot Sliver

Clot Sliver

Creature — Sliver

All Slivers have ": Regenerate this permanent."

"One would think I would be accustomed to unexpected returns." —Hanna, *Weatherlight* navigator

1/1

1 B
Crippling Fear

Crippling Fear

Sorcery

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Panic spread like wildfire as the demons of Immersturm poured into Bretagard, slaughtering as they came.

2 B B
Crypt Sliver

Crypt Sliver

Creature — Sliver

All Slivers have ": Regenerate target Sliver."

"Someone's been tampering with the graves again. But what kind of grave robber uses a pickax?" —Morgan, cemetery groundskeeper

1/1

1 B
Cunning Rhetoric

Cunning Rhetoric

Enchantment

Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.

2 B
Doomwake Giant

Doomwake Giant

Enchantment Creature — Giant

Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.

Crippling fear precedes it. A foul stench accompanies it. Death follows in its wake.

4/6

4 B
Dreadhorde Invasion

Dreadhorde Invasion

Enchantment

At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

1 B
The Eldest Reborn

The Eldest Reborn

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker. II — Each opponent discards a card. III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

4 B
Erebos, Bleak-Hearted

Erebos, Bleak-Hearted

Legendary Enchantment Creature — God

Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. , Sacrifice another creature: Target creature gets -2/-1 until end of turn.

5/6

3 B
Mindwrack Harpy

Mindwrack Harpy

Enchantment Creature — Harpy

Flying At the beginning of combat on your turn, each player mills three cards.

Harpies are among the most detested creatures in all of Theros... and they thoroughly deserve it.

3/2

3 B
Syphon Sliver

Syphon Sliver

Creature — Sliver

Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)

The hive knows no fear or mercy, only hunger.

2/2

2 B
Blade Sliver

Blade Sliver

Creature — Sliver

All Sliver creatures get +1/+0.

"A great many dangerous creatures call this region home. They all avoid the slivers." —Foothill guide

2/2

2 R
Blasphemous Act

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar

8 R
Blur Sliver

Blur Sliver

Creature — Sliver

Sliver creatures you control have haste. (They can attack and as soon as they come under your control.)

Traveling across the desert alone, you might assume you'd see them coming, but that would be your third mistake.

2/2

2 R
Bonesplitter Sliver

Bonesplitter Sliver

Creature — Sliver

All Sliver creatures get +2/+0.

As the time streams grew more and more unstable, Dominaria's creatures struggled to adapt. The intense pressures led to many dead ends but also to lethal new forms that appeared as suddenly as the ashen rains.

2/2

3 R
Chandra, Awakened Inferno

Chandra, Awakened Inferno

Legendary Planeswalker — Chandra

This spell can't be countered. [+2]: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." [−3]: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. [−X]: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

4 R R
Chandra, Torch of Defiance

Chandra, Torch of Defiance

Legendary Planeswalker — Chandra

[+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. [+1]: Add . [−3]: Chandra, Torch of Defiance deals 4 damage to target creature. [−7]: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."

2 R R
Cleaving Sliver

Cleaving Sliver

Creature — Sliver

Sliver creatures you control get +2/+0.

When it wriggled closer to a thrum of slivers, their talons hardened and glinted in the sun. One took a playful swipe at a tree trunk, and its new blade cut clean through.

2/2

3 R
Hollowhead Sliver

Hollowhead Sliver

Creature — Sliver

Sliver creatures you control have ", Discard a card: Draw a card."

"Brilliant! They evolved away from energy-taxing brains and respond only to spinal reflex arcs from the hive mind." —Rukarumel, field journal

2/2

2 R
Repeated Reverberation

Repeated Reverberation

Instant

When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.

It's in the nature of fire to grow.

2 R R
Sarkhan the Masterless

Sarkhan the Masterless

Legendary Planeswalker — Sarkhan

Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. [+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. [−3]: Create a 4/4 red Dragon creature token with flying.

3 R R
Spiteful Sliver

Spiteful Sliver

Creature — Sliver

Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."

"The key to safely studying any sliver is to find out what provokes it, then absolutely never do that." —Rukarumel, field journal

2/2

2 R
Striking Sliver

Striking Sliver

Creature — Sliver

Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)

There is no such thing as surprising a sliver.

1/1

R
Two-Headed Sliver

Two-Headed Sliver

Creature — Sliver

All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)

When a species becomes so dominant that no other can compete, evolution gets creative.

1/1

1 R
Abundance

Abundance

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

2 G G
Arasta of the Endless Web

Arasta of the Endless Web

Legendary Enchantment Creature — Spider

Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld.

3/5

2 G G
The Binding of the Titans

The Binding of the Titans

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills three cards. II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. III — Return target creature or land card from your graveyard to your hand.

1 G
Brood Sliver

Brood Sliver

Creature — Sliver

Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.

Within weeks, more slivers nested in Otaria than ever existed on Rath.

3/3

4 G
Courser of Kruphix

Courser of Kruphix

Enchantment Creature — Centaur

Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

2/4

1 G G
Cultivate

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

2 G
Destiny Spinner

Destiny Spinner

Enchantment Creature — Human

Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

2/3

1 G
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

Enchantment Creature — Nymph Dryad

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

"Vine-wreathed, he nurtures life among the dead." —Psemilla, Meletian poet

2/4

2 G
Eidolon of Blossoms

Eidolon of Blossoms

Enchantment Creature — Spirit

Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

The emotional echoes of dryad gatherings attract lost souls.

2/2

2 G G
Enchantress's Presence

Enchantress's Presence

Enchantment

Whenever you cast an enchantment spell, draw a card.

"The wise learn from successes as well as mistakes."

2 G
Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

1 G
Font of Fertility

Font of Fertility

Enchantment

, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Drink deep, and know the path to the heart of the wilds.

G
Gemhide Sliver

Gemhide Sliver

Creature — Sliver

All Slivers have ": Add one mana of any color."

Squee had been disemboweled many times before, but never by something so stunningly beautiful.

1/1

1 G
Greater Tanuki

Greater Tanuki

Enchantment Creature — Dog

Trample Channel — , Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The kami permit few mortals to dwell in Jukai Forest, but the clever, playful tanuki are welcomed as friends and guardians.

6/5

4 G G
Herald of the Pantheon

Herald of the Pantheon

Creature — Centaur Shaman

Enchantment spells you cast cost less to cast. Whenever you cast an enchantment spell, you gain 1 life.

The distinction of bearing the gods' banner is nothing compared to the glory of being closer to Nyx.

2/2

1 G
Khalni Heart Expedition

Khalni Heart Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

1 G
Manaweft Sliver

Manaweft Sliver

Creature — Sliver

Sliver creatures you control have ": Add one mana of any color."

Their pearlescent scales are highly sought after by those who lack the instincts for self-preservation.

1/1

1 G
Megantic Sliver

Megantic Sliver

Creature — Sliver

Sliver creatures you control get +3/+3.

Slivers will swiftly adapt to fill any evolutionary niche, even if that niche is "earthshaking apex predator."

3/3

5 G
The Mending of Dominaria

The Mending of Dominaria

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

3 G G
Might Sliver

Might Sliver

Creature — Sliver

All Sliver creatures get +2/+2.

"The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee." —Llanach, Skyshroud ranger

2/2

4 G
Nature's Lore

Nature's Lore

Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

From the cracks in the stone, she reads stories of the past. From the swirling vines, she glimpses visions of the future.

1 G
Nessian Wanderer

Nessian Wanderer

Creature — Satyr Scout

Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

1/3

1 G
Omen of the Hunt

Omen of the Hunt

Enchantment

Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , Sacrifice Omen of the Hunt: Scry 2.

"My time will come, when no road will divide the endless verdure of the trees."

2 G
Quick Sliver

Quick Sliver

Creature — Sliver

Flash Any player may cast Sliver spells as though they had flash.

The directors of the Riptide Project wanted instant results on the sliver experiments. They got their wish.

1/1

1 G
Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Nature grows solutions to its problems.

1 G
Realmwalker

Realmwalker

Creature — Shapeshifter

Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

2/3

2 G
Sanctum Weaver

Sanctum Weaver

Enchantment Creature — Dryad

: Add X mana of any one color, where X is the number of enchantments you control.

The arrival of spring's first flowers is a sacred occasion to Karametra's acolytes, who fill the Setessan woods with song in celebration.

0/2

1 G
Sandwurm Convergence

Sandwurm Convergence

Enchantment

Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.

Cantankerous and territorial, sandwurms claim even the skies above their dunes.

6 G G
Setessan Champion

Setessan Champion

Creature — Human Warrior

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

"A blessing is not a gift. It is a duty."

1/3

2 G
Three Visits

Three Visits

Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Those who love the woods only wish to spread its majesty.

1 G
Venom Sliver

Venom Sliver

Creature — Sliver

Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

The venom softens tissue and liquefies internal organs, allowing the slivers to feed freely without wasting time chewing.

1/1

1 G
Verduran Enchantress

Verduran Enchantress

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not." —Fyndhorn elder

0/2

1 G G
Battle for Bretagard

Battle for Bretagard

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Warrior creature token. II — Create a 1/1 green Elf Warrior creature token. III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

1 G W
Binding the Old Gods

Binding the Old Gods

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.

2 B G
Calix, Destiny's Hand

Calix, Destiny's Hand

Legendary Planeswalker — Calix

[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. [−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. [−7]: Return all enchantment cards from your graveyard to the battlefield.

2 G W
Cloudshredder Sliver

Cloudshredder Sliver

Creature — Sliver

Sliver creatures you control have flying and haste.

Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.

1/1

R W
Crystalline Sliver

Crystalline Sliver

Creature — Sliver

All Slivers have shroud. (They can't be the targets of spells or abilities.)

Bred as living shields, these slivers have proven unruly—they know they cannot be caught.

2/2

W U
Culling Ritual

Culling Ritual

Sorcery

Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.

"Your own frailty is your undoing. I am merely the one to expose it."

2 B G
Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Anarchy comes in many forms: social, individual, Gruul . . .

2 R G
Firewake Sliver

Firewake Sliver

Creature — Sliver

All Sliver creatures have haste. All Slivers have ", Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."

"When establishing a new hive in hostile territory, slivers abandon all sense of individual self-preservation to ensure the queen's survival." —Rukarumel, field journal

1/1

1 R G
Harmonic Sliver

Harmonic Sliver

Creature — Sliver

All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."

"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive." —Llanach, Skyshroud ranger

1/1

1 G W
Hibernation Sliver

Hibernation Sliver

Creature — Sliver

All Slivers have "Pay 2 life: Return this permanent to its owner's hand."

Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature.

2/2

U B
Jukai Naturalist

Jukai Naturalist

Enchantment Creature — Human Monk

Lifelink Enchantment spells you cast cost less to cast.

He had heard rumors of the cities—the constant noise, the stagnant air, the tainted water—and he had no wish to learn if they were true.

2/2

G W
Lavabelly Sliver

Lavabelly Sliver

Creature — Sliver

Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."

Warm enough to incubate eggs or incinerate those who would eat them.

2/2

1 R W
Mirari's Wake

Mirari's Wake

Enchantment

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Even after a false god tore the magic from Dominaria, power still radiated from the Mirari sword that slew her.

3 G W
Nahiri, the Harbinger

Nahiri, the Harbinger

Legendary Planeswalker — Nahiri

[+2]: You may discard a card. If you do, draw a card. [−2]: Exile target enchantment, tapped artifact, or tapped creature. [−8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.

2 R W
Narset of the Ancient Way

Narset of the Ancient Way

Legendary Planeswalker — Narset

[+1]: You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell. [−2]: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker. [−6]: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

1 U R W
Narset, Enlightened Master

Narset, Enlightened Master

Legendary Creature — Human Monk

First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.

3/2

3 U R W
Necrotic Sliver

Necrotic Sliver

Creature — Sliver

All Slivers have ", Sacrifice this permanent: Destroy target permanent."

Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair.

2/2

1 W B
Nyx Weaver

Nyx Weaver

Enchantment Creature — Spider

Reach At the beginning of your upkeep, mill two cards. , Exile Nyx Weaver: Return target card from your graveyard to your hand.

2/3

1 B G
Oath of Teferi

Oath of Teferi

Legendary Enchantment

When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

"For the lost and forgotten, I will keep watch."

3 W U
Saheeli, Sublime Artificer

Saheeli, Sublime Artificer

Legendary Planeswalker — Saheeli

Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. [−2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

1 U / R U / R
Satyr Enchanter

Satyr Enchanter

Creature — Satyr Druid

Whenever you cast an enchantment spell, draw a card.

"The threads of magic that protect this place were woven by my will."

2/2

1 G W
Sliver Hivelord

Sliver Hivelord

Legendary Creature — Sliver

Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)

"This is the source, the line unbroken since the calamity that brought such monsters to our shores." —Hastric, Thunian scout

5/5

W U B R G
Sythis, Harvest's Hand

Sythis, Harvest's Hand

Legendary Enchantment Creature — Nymph

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

"Through every verdant field, every bough that hangs heavy with fruit, Karametra shows her love."

1/2

G W
Wall of Denial

Wall of Denial

Creature — Wall

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

It provides what every discerning mage requires—time to think.

0/8

1 W U
Ancient Stone Idol

Ancient Stone Idol

Artifact Creature — Golem

Flash This spell costs less to cast for each attacking creature. Trample When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.

12/12

1 0
Azorius Signet

Azorius Signet

Artifact

, : Add .

The maze-like design embodies the core of Azorius law —strict structure designed to test wills and stall change.

2
Boros Signet

Boros Signet

Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride." —Agrus Kos

2
The Chain Veil

The Chain Veil

Legendary Artifact

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. , : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

4
Crashing Drawbridge

Crashing Drawbridge

Artifact Creature — Wall

Defender : Creatures you control gain haste until end of turn.

"The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out." —*Legend of the Gilded Knights*

0/4

2
Dreamstone Hedron

Dreamstone Hedron

Artifact

: Add . , , Sacrifice Dreamstone Hedron: Draw three cards.

Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.

6
Duplicant

Duplicant

Artifact Creature — Shapeshifter

Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

2/4

6
Endless Atlas

Endless Atlas

Artifact

, : Draw a card. Activate only if you control three or more lands with the same name.

Guarded by cartographers, disdained by warlords, coveted by adventurers.

2
Everflowing Chalice

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.

0
Fireshrieker

Fireshrieker

Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

3
Forsaken Monument

Forsaken Monument

Legendary Artifact

Colorless creatures you control get +2/+2. Whenever you tap a permanent for , add an additional . Whenever you cast a colorless spell, you gain 2 life.

"We shall forever roam." —Ayli, high priest of the Eternal Pilgrims

5
Hangarback Walker

Hangarback Walker

Artifact Creature — Construct

Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. , : Put a +1/+1 counter on Hangarback Walker.

0/0

X X
Hedron Archive

Hedron Archive

Artifact

: Add . , , Sacrifice Hedron Archive: Draw two cards.

"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned." "And how did that work out last time?" asked Jace.

4
Herald's Horn

Herald's Horn

Artifact

As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

3
Honor-Worn Shaku

Honor-Worn Shaku

Artifact

: Add . Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.

Before being presented to its lord, each shaku is blessed by every hero of every region within that lord's domain.

3
Icon of Ancestry

Icon of Ancestry

Artifact

As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. , : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3
Investigator's Journal

Investigator's Journal

Artifact — Clue

Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. , , Remove a suspect counter from Investigator's Journal: Draw a card. , Sacrifice Investigator's Journal: Draw a card.

2
Izzet Signet

Izzet Signet

Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

2
Kaldra Compleat

Kaldra Compleat

Legendary Artifact — Equipment

Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip

7
Mazemind Tome

Mazemind Tome

Artifact

, Put a page counter on Mazemind Tome: Scry 1. , , Put a page counter on Mazemind Tome: Draw a card. When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.

2
Metalwork Colossus

Metalwork Colossus

Artifact Creature — Construct

This spell costs less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

10/10

1 1
Mind Stone

Mind Stone

Artifact

: Add . , , Sacrifice Mind Stone: Draw a card.

"What is mana but possibility, an idea not yet given form?" —Jhoira, master artificer

2
Mirage Mirror

Mirage Mirror

Artifact

: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.

Most mirrors show your reflection. Others show your potential.

3
Myriad Construct

Myriad Construct

Artifact Creature — Construct

Kicker If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.

4/4

4
Mystic Forge

Mystic Forge

Artifact

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library.

4
Nevinyrral's Disk

Nevinyrral's Disk

Artifact

Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.

Nevinyrral's final act of spite was to make sure all of his magic was destroyed along with him.

4
Ornithopter of Paradise

Ornithopter of Paradise

Artifact Creature — Thopter

Flying : Add one mana of any color.

"Through even our darkest days, we must never cease creating. Each new invention brings value to the world, be it beauty, utility, or both." —Rashmi, aether-seer

0/2

2
Palladium Myr

Palladium Myr

Artifact Creature — Myr

: Add .

The myr are like the Glimmervoid: blank canvases on which to build grand creations.

2/2

3
Perilous Vault

Perilous Vault

Artifact

, , Exile Perilous Vault: Exile all nonland permanents.

The spirit dragon Ugin arranged the hedrons of Zendikar to direct leylines of energy. To disrupt one is to unleash devastation and chaos.

4
Phyrexian Triniform

Phyrexian Triniform

Artifact Creature — Phyrexian Golem

When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

9/9

9
Pillar of Origins

Pillar of Origins

Artifact

As Pillar of Origins enters the battlefield, choose a creature type. : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

2
Scaretiller

Scaretiller

Artifact Creature — Scarecrow

Whenever Scaretiller becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.

Fields of battle turn to fields of grain.

1/4

4
Silent Arbiter

Silent Arbiter

Artifact Creature — Construct

No more than one creature can attack each combat. No more than one creature can block each combat.

Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice.

1/5

4
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.

2/2

4
Soul of New Phyrexia

Soul of New Phyrexia

Artifact Creature — Phyrexian Avatar

Trample : Permanents you control gain indestructible until end of turn. , Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

6/6

6
Steel Hellkite

Steel Hellkite

Artifact Creature — Dragon

Flying : Steel Hellkite gets +1/+0 until end of turn. : Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.

5/5

6
Stonecoil Serpent

Stonecoil Serpent

Artifact Creature — Snake

Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge.

0/0

X
Suspicious Bookcase

Suspicious Bookcase

Artifact Creature — Wall

Defender , : Target creature can't be blocked this turn.

The great library in the Museum of Old Capenna has a million volumes on display—and miles of passages hidden behind them.

0/4

2
Talisman of Conviction

Talisman of Conviction

Artifact

: Add . : Add or . Talisman of Conviction deals 1 damage to you.

"The sun banishes darkness every morning. I too will rise with such assuredness." —Huatli

2
Talisman of Creativity

Talisman of Creativity

Artifact

: Add . : Add or . Talisman of Creativity deals 1 damage to you.

"Good ideas don't take time. They take a lot of bad ideas first." —Ral Zarek

2
Talisman of Progress

Talisman of Progress

Artifact

: Add . : Add or . Talisman of Progress deals 1 damage to you.

2
Transmogrifying Wand

Transmogrifying Wand

Artifact

Transmogrifying Wand enters the battlefield with three charge counters on it. , , Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.

3
Vanquisher's Banner

Vanquisher's Banner

Artifact

As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

5
Wayfarer's Bauble

Wayfarer's Bauble

Artifact

, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.

1
Worn Powerstone

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped. : Add .

Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.

3
Arcane Lighthouse

Arcane Lighthouse

Land

: Add . , : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Arch of Orazca

Arch of Orazca

Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add . , : Draw a card. Activate only if you have the city's blessing.

Blast Zone

Blast Zone

Land

Blast Zone enters the battlefield with a charge counter on it. : Add . , : Put X charge counters on Blast Zone. , , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

Bonders' Enclave

Bonders' Enclave

Land

: Add . , : Draw a card. Activate only if you control a creature with power 4 or greater.

There is a sanctuary that reveals itself only to those graced by the *eludha*—the mystical connection between bonder and monster.

Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Cascade Bluffs

Cascade Bluffs

Land

: Add . , : Add , , or .

Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.

Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Eldrazi Temple

Eldrazi Temple

Land

: Add . : Add . Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Each temple is a door to a horrible future.

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist

Flood Plain

Flood Plain

Land

Flood Plain enters the battlefield tapped. , Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Forge of Heroes

Forge of Heroes

Land

: Add . : Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.

History is not delicately woven. It is hammered with fire.

Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. : Add or .

Frontier Bivouac

Frontier Bivouac

Land

Frontier Bivouac enters the battlefield tapped. : Add , , or .

"The most powerful dreams visit those who shelter in a dragon's skull." —Chianul, Who Whispers Twice

Frostboil Snarl

Frostboil Snarl

Land

As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. : Add or .

A smoldering storm of chilling fire.

Furycalm Snarl

Furycalm Snarl

Land

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. : Add or .

A seething locus of reverent rage.

Geier Reach Sanitarium

Geier Reach Sanitarium

Legendary Land

: Add . , : Each player draws a card, then discards a card.

All are welcome.

Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .

Grasslands

Grasslands

Land

Grasslands enters the battlefield tapped. , Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Guildless Commons

Guildless Commons

Land

Guildless Commons enters the battlefield tapped. When Guildless Commons enters the battlefield, return a land you control to its owner's hand. : Add .

Interplanar Beacon

Interplanar Beacon

Land

Whenever you cast a planeswalker spell, you gain 1 life. : Add . , : Add two mana of different colors. Spend this mana only to cast planeswalker spells.

Irrigated Farmland

Irrigated Farmland

Land — Plains Island

(: Add or .) Irrigated Farmland enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Jungle Shrine

Jungle Shrine

Land

Jungle Shrine enters the battlefield tapped. : Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Karn's Bastion

Karn's Bastion

Land

: Add . , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"I can't protect everyone here. But those I can, I will." —Karn

Krosan Verge

Krosan Verge

Land

Krosan Verge enters the battlefield tapped. : Add . , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Mage-Ring Network

Mage-Ring Network

Land

: Add . , : Put a storage counter on Mage-Ring Network. , Remove any number of storage counters from Mage-Ring Network: Add for each storage counter removed this way.

Mirrorpool

Mirrorpool

Land

Mirrorpool enters the battlefield tapped. : Add . , , Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. , , Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.

Mobilized District

Mobilized District

Land

: Add . : Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control.

Sometimes the strongest weapon you can hold in your hand is another hand.

Mountain Valley

Mountain Valley

Land

Mountain Valley enters the battlefield tapped. , Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Mystic Gate

Mystic Gate

Land

: Add . , : Add , , or .

The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.

Mystic Monastery

Mystic Monastery

Land

Mystic Monastery enters the battlefield tapped. : Add , , or .

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Necroblossom Snarl

Necroblossom Snarl

Land

As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. : Add or .

A hungry lair of flourishing rot.

Nomad Outpost

Nomad Outpost

Land

Nomad Outpost enters the battlefield tapped. : Add , , or .

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." —Zurgo, khan of the Mardu

Opulent Palace

Opulent Palace

Land

Opulent Palace enters the battlefield tapped. : Add , , or .

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

Orzhov Basilica

Orzhov Basilica

Land

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add .

Port Town

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or .

Prairie Stream

Prairie Stream

Land — Plains Island

(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Rocky Tar Pit

Rocky Tar Pit

Land

Rocky Tar Pit enters the battlefield tapped. , Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Rugged Prairie

Rugged Prairie

Land

: Add . , : Add , , or .

Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.

Ruins of Oran-Rief

Ruins of Oran-Rief

Land

Ruins of Oran-Rief enters the battlefield tapped. : Add . ( represents colorless mana.) : Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

Sandsteppe Citadel

Sandsteppe Citadel

Land

Sandsteppe Citadel enters the battlefield tapped. : Add , , or .

That which endures, survives.

Savage Lands

Savage Lands

Land

Savage Lands enters the battlefield tapped. : Add , , or .

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Scattered Groves

Scattered Groves

Land — Forest Plains

(: Add or .) Scattered Groves enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Scavenger Grounds

Scavenger Grounds

Land — Desert

: Add . , , Sacrifice a Desert: Exile all graveyards.

When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep.

Sea Gate Wreckage

Sea Gate Wreckage

Land

: Add . ( represents colorless mana.) , : Draw a card. Activate only if you have no cards in hand.

Once a center for knowledge, Sea Gate now serves as a reminder of what was lost.

Seaside Citadel

Seaside Citadel

Land

Seaside Citadel enters the battlefield tapped. : Add , , or .

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Secluded Courtyard

Secluded Courtyard

Land

As Secluded Courtyard enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .

Sheltered Thicket

Sheltered Thicket

Land — Mountain Forest

(: Add or .) Sheltered Thicket enters the battlefield tapped. Cycling (, Discard this card: Draw a card.)

Shineshadow Snarl

Shineshadow Snarl

Land

As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. : Add or .

A flickering beacon of righteous corruption.

Shrine of the Forsaken Gods

Shrine of the Forsaken Gods

Land

: Add . : Add . Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.

The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek.

Skycloud Expanse

Skycloud Expanse

Land

, : Add .

Remote but always watching, the soaring city of Otawara moves over Kamigawa with a purpose that few understand.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

The continent of Guul Draz is a geothermal swampland reeking of heat and decay.

Sungrass Prairie

Sungrass Prairie

Land

, : Add .

On Otaria, peace and harmony are rare. Places that provide both are cherished.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Tainted Field

Tainted Field

Land

: Add . : Add or . Activate only if you control a Swamp.

Tainted Wood

Tainted Wood

Land

: Add . : Add or . Activate only if you control a Swamp.

Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .

Temple of Epiphany

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or .

Temple of Malady

Temple of Malady

Land

Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. : Add or .

Temple of Plenty

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .

Temple of Silence

Temple of Silence

Land

Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or .

Temple of the False God

Temple of the False God

Land

: Add . Activate only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas." —Kiora

Temple of Triumph

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or .

Tomb of the Spirit Dragon

Tomb of the Spirit Dragon

Land

: Add . , : You gain 1 life for each colorless creature you control.

"The voice calls me here, yet I see only bones. Is this more dragon trickery?" —Sarkhan Vol

Tyrite Sanctum

Tyrite Sanctum

Land

: Add . , : Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. , , Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.

Unclaimed Territory

Unclaimed Territory

Land

As Unclaimed Territory enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Urza's Mine

Urza's Mine

Land — Urza's Mine

: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.

In his hunger for power and knowledge, Urza dug deep into Dominaria's ancient past.

Urza's Power Plant

Urza's Power Plant

Land — Urza's Power-Plant

: Add . If you control an Urza's Mine and an Urza's Tower, add instead.

Urza threw himself into his research, pushing the boundaries of both possibility and morality.

Urza's Tower

Urza's Tower

Land — Urza's Tower

: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.

Urza studied the creations of the Thran not simply to learn from them, but to surpass them.

War Room

War Room

Land

: Add . , , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

A figure is moved on a map, and the tide of war changes.

Wastes

Wastes

Basic Land

: Add .

Wastes

Wastes

Basic Land

: Add .

Kozilek, the Great Distortion

Kozilek, the Great Distortion

Legendary Creature — Eldrazi

When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.

12/12

8 C C
Morophon, the Boundless

Morophon, the Boundless

Legendary Creature — Shapeshifter

Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.

6/6

7
Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger

Legendary Creature — Eldrazi

When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.

10/10

1 0
Urza, Lord High Artificer

Urza, Lord High Artificer

Legendary Creature — Human Artificer

When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add . : Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

1/4

2 U U
Mikaeus, the Unhallowed

Mikaeus, the Unhallowed

Legendary Creature — Zombie Cleric

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/5

3 B B B
Neheb, the Eternal

Neheb, the Eternal

Legendary Creature — Zombie Minotaur Warrior

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add for each 1 life your opponents have lost this turn.

"Live an exemplary life. Die a worthy death. Rise in eternal glory."

4/6

3 R R
Omnath, Locus of Mana

Omnath, Locus of Mana

Legendary Creature — Elemental

You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.

1/1

2 G
Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

Legendary Creature — Elf Scout

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control.

2/3

1 G G
The Ur-Dragon

The Ur-Dragon

Legendary Creature — Dragon Avatar

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

10/10

4 W U B R G
Jeweled Lotus

Jeweled Lotus

Artifact

, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

0
Disrupt Decorum

Disrupt Decorum

Sorcery

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

*Strixhaven Star* food critic Aspen Van Gnoot's coverage of the fight would go on to win a student journalism award for outstanding war reporting.

2 R R