Commander Legends
Image | Card Info | Mana cost |
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Legendary Creature — Shapeshifter If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) It is everything and nothing. 3/3 |
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Legendary Creature — Angel Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6 |
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Instant Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. |
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Legendary Creature — Human Monk When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.) 3/3 |
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Artifact — Equipment When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Creature — Angel Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. She sings for all those who have been silenced. 3/3 |
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Enchantment — Aura Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying. "Zendikar will triumph this day, and our armies will fly with angels." |
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Creature — Angel Flying Whenever a creature attacks, you may pay . When you do, put a +1/+1 counter on that creature. Light streaked down from the heavens, and a voice whispered in the soldier's ear: "You shall not fall today." 3/5 |
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Creature — Archon Flying When Archon of Coronation enters the battlefield, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.) 5/5 |
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Ardenn, Intrepid Archaeologist Legendary Creature — Kor Scout At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) "With the right tools, even the sky is within reach." 2/2 |
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Creature — Cat Knight Flying Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. 3/3 |
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Sorcery Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. |
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Enchantment — Aura Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it. |
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Enchantment — Aura Enchant creature Enchanted creature can't attack or block. : Return Cage of Hands to its owner's hand. |
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Sorcery Create three 1/1 white Soldier creature tokens. "Who among you has the courage to face certain death? Who will heed my call?" —Rayel Vanger, Firstblade of Thune |
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Enchantment When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. A righteous sovereign makes for a blessed realm. |
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Creature — Human Soldier Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. "The Boros fight for justice. The Azorius fight for law. I hold the line between, and make sure the people are given both." 2/2 |
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Artifact , , Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. "I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself." —Dolomarus, Proctor of the Clean |
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Creature — Human Soldier When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. He vowed he would never rest until he reached his destination. He doesn't know how right he was. 1/1 |
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Enchantment — Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. |
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Creature — Human Soldier Double strike His prowess gives the guildless hope that they can hold out against tyranny. 1/1 |
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Enchantment At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token. "There's never a good time for a disaster or an attack. That's why we're here." —Oren, militia captain |
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Sorcery Put a +1/+1 counter on each creature you control. "This is about more than aether or inventions. Tezzeret's schemes must be stopped!" —Ajani Goldmane |
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Enchantment Creature tokens you control get +1/+1 and have vigilance. In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose. |
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Sorcery Exile target creature or enchantment. Beneath the gaze of angels, only the righteous may stand without fear. |
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Creature — Bird Soldier Flying Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 1/1 |
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Creature — Human Soldier At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/4 |
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Legendary Creature — Horse Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.) She chooses her riders carefully and bears them to glory in battle after battle. 1/1 |
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Creature — Kithkin Soldier When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 2/1 |
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Creature — Kor Scout When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Kor have no concept of exploration. They return to homelands forgotten. 2/2 |
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Legendary Creature — Human Knight : Choose another target creature. Its controller may exile it with an aegis counter on it. , : Return all exiled cards with aegis counters on them to the battlefield under their owners' control. Partner (You can have two commanders if both have partner.) 2/2 |
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Instant Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) For a moment they stood tall, all fear forgotten. |
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Creature — Dwarf Soldier Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. The Consulate keeps watch at each of the eleven bridges to ensure that the market remains a haven for commerce, not for con artists. 1/1 |
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Sorcery Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. "Once Avacyn returned, I hoped I'd never need these things again. I didn't think I'd be dusting them off to use against angels." |
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Creature — Human Advisor At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. The Orzhov care not for repentance, only repayment. 1/4 |
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Creature — Human Soldier When Palace Sentinels enters the battlefield, you become the monarch. "One who ruled willing subjects would need no such protection." —Adriana, Captain of the Guard 2/4 |
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Creature — Angel Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. "Bant's most gallant knights wear my sigil, and for that I am humbled." 4/4 |
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Legendary Creature — Cat Soldier As long as it's your turn, creature tokens you control get +1/+4. : Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.) 1/4 |
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Enchantment Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control. Death can wait. |
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Legendary Creature — Angel Flying Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.) 6/4 |
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Instant Create two 1/1 white Soldier creature tokens. Like blinking or breathing, responding to an alarm is an involuntary reflex. |
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Rebbec, Architect of Ascension Legendary Creature — Human Artificer Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.) "She sees beyond technology to what it enables." —Glacian, powerstone engineer 3/4 |
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Instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Some timelines forever fray, branch, and intermingle. Others end abruptly. |
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Creature — Angel Flying, lifelink She parts the clouds so sunlight can reach even the darkest lairs and duskiest tombs. 2/4 |
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Artifact — Equipment Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip Light as a feather. Sharp as an angel's wrath. |
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Instant Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) In the moment of truth, it is as though time stands still, and the whale waits, suspended in the sky. |
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Sorcery Destroy all creatures and planeswalkers except for commanders. The generals each surveyed their devastated forces. Then, slowly, they turned to each other and raised their swords. |
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Sorcery Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. "Cut the beasts out from under them and their strength is nothing." —Vona of Iedo, Butcher of Magan |
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Creature — Slith Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin. 1/1 |
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Creature — Avatar Soul of Eternity's power and toughness are each equal to your life total. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) */* |
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Creature — Human Soldier Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. The strength of the one is the strength of the many. 2/2 |
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Sorcery Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield. In a flash of a light and a burst of aether, despair turned to hope and defeat turned to victory. |
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Creature — Beast When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand. "Margaret has traveled with me to the end of the world and back." —Hewen Frit, merchant 2/3 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control. "I prefer loyalty to be a matter of respect, not of magic. But one does what one must." —Kaalia of the Vast |
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Creature — Salamander Pirate When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
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Enchantment — Aura Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Creature — Bird Scout Flying When Aven Surveyor enters the battlefield, choose one — • Put a +1/+1 counter on Aven Surveyor. • Return target creature to its owner's hand. 2/2 |
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Creature — Human Pirate When Azure Fleet Admiral enters the battlefield, you become the monarch. Azure Fleet Admiral can't be blocked by creatures the monarch controls. "Your concern for my safety is touching, but as long as your gunners remain reliably erratic, I see no reason to change course." —Admiral Yelise, to Commodore Axurik 3/3 |
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Creature — Avatar Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever Body of Knowledge is dealt damage, draw that many cards. */* |
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Legendary Creature — Kraken When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.) 6/8 |
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Sorcery Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection. Jace tumbled down the waterfall and plunged deep into his past. |
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Enchantment — Aura Enchant permanent You control enchanted permanent. "I don't understand why he works so hard on a device to duplicate a sound so easily made with hand and armpit." —Barrin, progress report |
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Enchantment When Court of Cunning enters the battlefield, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) A throne built on wisdom cannot be toppled. |
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Creature — Human Pirate : Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. "They'll never see me coming." 2/1 |
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Creature — Human Wizard , Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.) "Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting." 1/1 |
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Legendary Creature — Sphinx Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.) "There's no better place to divine the future than at a nexus of branching presents." 5/6 |
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Legendary Creature — Bird Flying Spells your opponents cast that target one or more commanders you control cost more to cast. Partner (You can have two commanders if both have partner.) 1/3 |
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Enchantment — Aura Enchant creature When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch. |
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Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Counter target spell. |
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Instant Return target tapped creature to its owner's hand. Draw a card. Strong wings make strong winds. |
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Legendary Creature — Spirit Pirate Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.) 2/3 |
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Legendary Creature — Human Artificer , Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. Partner (You can have two commanders if both have partner.) "His energy is as boundless as the powerstones'." —Rebbec, architect of ascension 3/6 |
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Creature — Sphinx Flying When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/4 |
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Creature — Merfolk Pirate Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") "I don't need a map to find riches." 3/2 |
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Sorcery Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Creature — Human Pirate Kitesail Corsair has flying as long as it's attacking. "Why perch in the crow's nest when I can fly like the crows?" 2/1 |
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Creature — Human Pirate Flying Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/1 |
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Creature — Zombie Horror At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn. "Many hands make light work." —Ludevic, necro-alchemist 3/4 |
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Legendary Creature — Siren Pirate Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.) 2/2 |
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Instant Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value. Enthusiasm is no match for preparation. |
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Creature — Human Pirate Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders. "Tell you what, you keep the rope." 2/4 |
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Sorcery Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge. Past, present, and future surged through the wizard's mind, bringing a flood of possibilities. |
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Creature — Human Wizard When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Her prophecies amaze her even as she speaks them. 1/3 |
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Sorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) |
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Creature — Human Pirate When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") The floating city of High and Dry hasn't yet sunk under the weight of gold, but it's not for want of trying. 3/4 |
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Instant Draw four cards, then discard two cards. "Citizen! Your crime has been recorded. Cease movement and await arrest, or further penalties will be immediately imposed." |
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Instant Choose two target creatures controlled by different players. Return those creatures to their owners' hands. "Virtue is virtue, whatever the heart that nurtures it." —Malacan, Vantress exile |
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Creature — Human Pirate When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") The rising tide of Orazca's plunder lifted all ships. 1/4 |
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Legendary Creature — Human Rogue You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) 3/1 |
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Creature — Shapeshifter Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn. 3/1 |
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Sorcery Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn. |
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Creature — Human Artificer When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. "The path of the stars is as reliable as the instruments that measure them." 3/2 |
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Creature — Human Wizard When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. "I study the past to find hope for the future." 3/3 |
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Creature — Serpent Scrapdiver Serpent can't be blocked as long as defending player controls an artifact. Smart artificers clean up after themselves. 5/5 |
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Legendary Creature — Djinn Monk Flying Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.) 3/2 |
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Creature — Siren Pirate Wizard Flying , Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. He's the calm that hides the coming storm. 1/1 |
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Creature — Zombie Giant As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample Three heads are better than one. 6/9 |
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Creature — Human Artificer When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. 1/3 |
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Creature — Sphinx Flying At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) He watches in silence as the shadows shift, bringing Amonkhet ever nearer to the Hour of Revelation. 6/6 |
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Enchantment — Aura Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. When the body turns, the mind soon follows. |
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Sorcery Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. "Bolas remade this place in his image. He has the advantage here. We must approach carefully." —Jace Beleren |
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Instant Choose one — • Counter target spell unless its controller pays . • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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Instant Draw three cards. Then discard two cards unless you discard an artifact card. "To truly know something, you must become it. The trick is to not lose yourself in the process." |
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Creature — Human Pirate When Trove Tracker dies, draw a card. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) The best treasures are the least shared. 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control. "Soaring is wasted on the winged." —Edric, Spymaster of Trest |
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Creature — Bird Wizard Flying Creature spells with flying you cast cost less to cast. On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes. 2/2 |
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Instant Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.) Its bewildered bellow was met with a stern "shh." |
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Legendary Artifact Creature — Golem Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. Partner (You can have two commanders if both have partner.) 3/2 |
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Sorcery Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. "Here you lie then, Ugin. The corpses of worlds will join you in the tomb." —Sorin Markov |
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Instant Target creature gains deathtouch until end of turn. Draw a card. "The pain of searing iron and razor edges pales beside the pleasure of performance." —Judith, the Scourge Diva |
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Creature — Elf Assassin Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/4 |
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Instant Destroy target nonlegendary creature. "Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed." —*Chainer's Torment* |
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Instant Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) "The distraction of your life has ended. Now your service begins." —Kalitas, thrall of Ulamog |
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Enchantment When Court of Ambition enters the battlefield, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards. Watch your step. |
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Creature — Zombie Bird Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.) "Well, this can't be a good sign." —Old Rutstein 2/1 |
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Creature — Human Wizard : Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice. All things are connected: light to dark, age to youth, blood to blood. 1/3 |
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Creature — Aetherborn Artificer Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery. "I didn't survive that crash just so I could fall to the likes of you." 2/2 |
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Enchantment When Demonic Lore enters the battlefield, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand. "The greatest works of literature leave the reader forever altered." —Nevinyrral, Urborg tyrant |
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Creature — Human Rogue As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. Baral's spies always have the latest technology. 2/2 |
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Creature — Elf Shaman When Elvish Doomsayer dies, each opponent discards a card. "From a tiny doubt, the greatest fears grow and flourish. May the weeds of your mind be equally fruitful." 1/1 |
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Creature — Zombie Elf Deathtouch When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
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Creature — Elf Warrior When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 4/2 |
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Creature — Elf Assassin When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. "Boggart blood disgusts me almost as much as the foul creatures themselves." 2/2 |
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Creature — Elf Warrior When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.) "As long as eyeblights exist, the hunt will never end." —Miara, Thorn of the Glade 3/3 |
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Sorcery Non-Elf creatures get -2/-2 until end of turn. "I've already seen so much evil, so much darkness. Why do you insist on adding more?" —Nissa Revane, to Dwynen |
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Legendary Creature — Nightmare Cat Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.) She sticks to her chosen master closer than their own shadow. 2/2 |
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Sorcery All creatures get -4/-4 until end of turn. You become the monarch. "Beware the eager host." —Eligeth, crossroads augur |
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Creature — Zombie Warrior When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons. 3/1 |
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Instant Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. "Anyone can snap her fingers and yank a soul. I prefer to kill creatively." —Braids, dementia summoner |
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Creature — Elf Warrior Menace (This creature can't be blocked except by two or more creatures.) When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. 4/3 |
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Legendary Creature — Phyrexian Human Artificer , Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Partner (You can have two commanders if both have partner.) "Perfection is elusive. Let us try again." 1/3 |
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Creature — Zombie When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens. "Who am I to break up a family?" —Gisa the Mad 4/4 |
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Legendary Creature — Elf Scout Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.) "Approach from downwind. Tread with care. Aim for the heart." 1/2 |
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Instant Destroy target creature. "No matter how busy my schedule gets, I always try to take time for that personal touch." —Queen Marchesa |
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Legendary Creature — Elf Warrior Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.) 3/3 |
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Creature — Elf Warrior Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. Checking around every corner doesn't help if you forget to look up. 1/3 |
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Sorcery Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens. "You foolish knights pound your breastplates and vow to fight until your last breath. As if that's when it ends." —Tormod, the Desecrator |
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Creature — Elf Shaman Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester. "Anywhere the moonlight touches—that's my garden." 2/2 |
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Creature — Dragon Flying When Noxious Dragon dies, you may destroy target creature with mana value 3 or less. Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work. 4/4 |
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Creature — Vampire Shaman , Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token. Zendikar's defenders include both healers and vampires. One way or another, the fallen will return to the fight. 2/4 |
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Creature — Human Rogue Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. 3/2 |
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Creature — Phyrexian Horror When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. "I believe many worlds will bow to Phyrexia. Mirrodin is merely the first." —Sheoldred, Whispering One 2/2 |
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Creature — Beast At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep. 6/5 |
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Enchantment Elves you control get +2/+0. Like moonglove's flowers, the greatest beauty often masks the greatest dangers. |
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Sorcery Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals. "Those that fall short of perfection can still contribute to the Great Work." —Keskit, the Flesh Sculptor |
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Creature — Demon Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 6/6 |
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Creature — Spirit Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. "Not again." —Hans */* |
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Creature — Skeleton : Return Sanitarium Skeleton from your graveyard to your hand. His mind was lost long before his flesh. 1/2 |
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Legendary Creature — Vampire Noble Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) 4/4 |
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Sorcery As an additional cost to cast this spell, sacrifice a creature or pay . Destroy target creature or planeswalker. With the harvest of Domri's spark, the Elderspell began to fuel Bolas's ascension to godhood. |
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Instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." "All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity." —Senifet, vizier of Bontu |
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Instant Choose one. If you control a commander as you cast this spell, you may choose both. • Each opponent sacrifices a creature they control with the greatest power. • Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way. |
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Legendary Planeswalker — Szat [+2]: Create two 0/1 black Thrull creature tokens. [+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. [−10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner |
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Creature — Human Assassin Deathtouch When Thorn of the Black Rose enters the battlefield, you become the monarch. If bribery and intimidation fail, Marchesa turns to her favorite form of persuasion. 1/3 |
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Legendary Creature — Zombie Wizard Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.) "Life is but the precursor to a long and successful death." 4/2 |
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Instant Search your library for a card, then shuffle and put that card on top. You lose 2 life. True power is achieved through blood and sweat. But mostly blood. |
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Sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. "Die. But die knowing that your pathetic life will yield a great bounty for me." —Zul Ashur, lich lord |
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Creature — Vampire Wizard Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) In matters of life and death, he trusts his gut. 1/1 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.) "Peace is a privilege you haven't earned." —Tevesh Szat |
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Legendary Creature — Human Scout First strike : Add an amount of equal to the greatest power among creatures you control that entered the battlefield this turn. Partner (You can have two commanders if both have partner.) "Halana and I have a bond that'll never be broken." 4/3 |
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Creature — Phoenix Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. 5/3 |
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Sorcery This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. "Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar |
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Creature — Human Pirate Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 6/3 |
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Creature — Human Pirate When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Finders, keepers. 3/3 |
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Legendary Creature — Goblin Pirate Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.) 3/3 |
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Enchantment — Aura Enchant creature Enchanted creature has ": This creature deals damage equal to its power to any target." "With rage as your forge, your hammer can smite anything." |
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Creature — Human Warrior Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. Grand Warlord Radha's challengers are always defeated, but she rewards the most passionate with the Flame of Keld. After that, they burn for her. 1/1 |
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Creature — Human Pirate Trample Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 0/3 |
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Creature — Orc Pirate Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. "Choose, vampire: our hat on your head, or no hat, no head." 4/3 |
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Enchantment When Court of Ire enters the battlefield, you become the monarch. At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. Hold your tongue, lest you burn it. |
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Creature — Ogre Pirate Trample When Crimson Fleet Commodore enters the battlefield, you become the monarch. "Kindly steer your fleet clear of the waters west of Scrub Isle. It would be a shame to incinerate such exquisite maritime craftsmanship." —Commodore Axurik, to Admiral Yelise 5/2 |
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Legendary Creature — Giant Pirate As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs less to cast for each permanent sacrificed this way and less to cast for each other artifact or creature you've sacrificed this turn. Trample Partner (You can have two commanders if both have partner.) 7/5 |
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Creature — Dragon Egg Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn." Dragon birth lairs are littered with treasure to entice the young from their eggs. 0/2 |
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Enchantment — Aura Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has ": This creature gets +1/+0 until end of turn." |
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Creature — Djinn Pirate When Emberwilde Captain enters the battlefield, you become the monarch. Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand. "You are bold, challenger, but flammable." 4/2 |
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Sorcery Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents. "You've got how much gold there?" |
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Creature — Orc Pirate Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 4/3 |
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Instant Fiery Cannonade deals 2 damage to each non-Pirate creature. Wary of the ferocious dinosaurs, the Legion of Dusk built up the walls of their fort—just in time for the pirates to burn them down. |
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Creature — Elemental Wizard Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2 |
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Creature — Orc Warrior Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste. The drumbeats of the horde echo in every heart. 5/4 |
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Enchantment Whenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to any target. Nothing impresses goblins more than something that's bound to kill them. |
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Creature — Goblin Pirate Menace (This creature can't be blocked except by two or more creatures.) "Why are we following the goblin? Can he even read that map?" —Daphne Vail, *Diremore* first mate 2/1 |
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Creature — Dragon Flying When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step. The charge was heralded not by horns, but by the dragon's echoing roar. 6/5 |
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Creature — Human Rogue : Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. "You were once Mardu, so your body and will are strong. Now we must train your mind." —Houn, Jeskai elder 2/1 |
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Creature — Goblin Pirate When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 1/1 |
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Legendary Planeswalker — Jeska Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game. [0]: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. [−X]: Jeska, Thrice Reborn deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner |
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Sorcery Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn. "Gather your strength. Prepare yourself." —Jeska, to Radha |
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Legendary Creature — Elemental Lizard Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.) Kediss loves molten metal, searing flames, and head scratches. 1/1 |
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Legendary Creature — Goblin Wizard Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) "Double or nothing." 2/2 |
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Creature — Goblin Pirate : Lightning-Rig Crew deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap Lightning-Rig Crew. A pirate ship in battle is a storm of activity. 0/5 |
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Enchantment , Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target. "Grease up a firecannon good and proper with dinosaur-liver oil, and it'll shoot just about anything." |
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Artifact — Equipment Equipped creature gets +4/+0 and has trample. Equip Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
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Creature — Orc Pirate Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. Port Razer can't attack a player it has already attacked this turn. "Smash and grab, loot and burn, then it is the next town's turn!" 4/4 |
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Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Sorcery Target creature can't block this turn. Draw a card. "Nothing against you. It's just that waiting for Consulate clearance was never really my thing." |
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Creature — Dinosaur Menace (This creature can't be blocked except by two or more creatures.) As Ravnica's wilds expanded, even advocates for nature had to confront fiercer natural threats. 6/5 |
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Legendary Creature — Kobold Warrior First strike, menace, trample Partner (You can have two commanders if both have partner.) Strength is relative. 0/1 |
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Creature — Goblin Rogue , Discard a card: Draw a card. To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly. 1/1 |
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Creature — Giant Reach She will not be content until hers is the highest head in the sky. 4/3 |
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Instant Target creature you control deals damage equal to its power to any target. An avatar he sculpts of anger and flame. |
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Sorcery Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn. Forsake flesh. Choose fire. |
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Creature — Dragon Flying When Sparktongue Dragon enters the battlefield, you may pay . When you do, it deals 3 damage to any target. Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around. 3/3 |
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Instant Stonefury deals damage to target creature equal to the number of lands you control. Akoum can make any intruder look small. |
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Legendary Creature — Goblin Artificer Landfall — Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has ', , Sacrifice Rock: This creature deals 2 damage to any target'" and equip . Partner (You can have two commanders if both have partner.) 2/2 |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. |
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Creature — Human Shaman : Valakut Invoker deals 3 damage to any target. "As long as we have walked this world, we have known it as a harsh and unforgiving place." —*The Invokers' Tales* 2/3 |
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Creature — Dragon Flying, haste Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock. 4/4 |
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Sorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. |
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Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control. "For all I have lost, for all who have fallen, I will render you to dust." —Jared Carthalion |
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Instant Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. "The fires of invention burn in all of us. I fight for the freedom to unleash those flames." —Pia Nalaar |
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Sorcery Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. |
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Creature — Satyr When Wild Celebrants enters the battlefield, you may destroy target artifact. "You can tell something's really valuable by the sound it makes when you slam your staff into it." 5/3 |
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Creature — Snake Flash Deathtouch "Living creatures seldom impress me. But I like this one." —Uta Falkenrath 2/1 |
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Legendary Creature — Wolf Beast As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.) 4/4 |
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Instant Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) Multani's mind grasped for consciousness as rage itself rebuilt his body. |
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Creature — Dinosaur Reach, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) It pairs a long neck with a short temper. 6/5 |
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Creature — Chimera Hydra Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.) 10/10 |
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Creature — Elf Artificer When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. Were she not a judge, she'd win the division herself. 3/3 |
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Creature — Ooze Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob. "The Simic will be fined for contaminating the waterways. In the meantime, seize that blob!" —Arrester Polgar 0/0 |
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Enchantment When Court of Bounty enters the battlefield, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield. To grow is to triumph. |
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Instant Choose one — • Destroy target creature with flying. • Destroy target artifact. "Your veil's curse won't stop me, deathmage. I have taken down countless night hunters. This dark plane is not big enough for you to hide." —Garruk Wildspeaker, to Liliana Vess |
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Creature — Elk When Dawnglade Regent enters the battlefield, you become the monarch. As long as you're the monarch, permanents you control have hexproof. "Every creature in the glade paused and stared. Overcome, I bowed to the beast." —Endril, Kalonian naturalist 8/8 |
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Creature — Elf Shaman When Elvish Visionary enters the battlefield, draw a card. "From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful." 1/1 |
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Creature — Elf Soldier When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch. "The dim resort to violence, for which the nimble prepare." —Leovold, emissary of Trest 4/4 |
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Creature — Elf Druid When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. "Verdant bloom does exist. It merely hides for its own safety." 1/1 |
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Creature — Elemental Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. 0/0 |
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Creature — Elf Salamander Rogue Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 7/4 |
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Creature — Elf Druid : Add . "We could no more abandon the forest than the stars could abandon the night sky." 1/1 |
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Enchantment — Aura Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has ": Add two mana of any one color." |
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Legendary Creature — Elf Druid : Add . When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.) "Something mighty stirs in the forest. Can't you feel it?" 1/2 |
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Legendary Creature — Human Archer Ranger Reach Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.) 3/4 |
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Instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. "The predator knows the true way of the world. Life is conflict. Only the strong survive." —Garruk Wildspeaker |
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Legendary Creature — Phyrexian Human Artificer When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. Partner (You can have two commanders if both have partner.) 1/1 |
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Creature — Elf Shaman : Put a +1/+1 counter on target creature for each Elf you control. Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art. 2/2 |
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Creature — Elf Warrior Other Elves you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token. In a culture of beauty, the most beautiful are worshipped as gods. 2/2 |
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Creature — Elf Warrior Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. "Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt." 2/3 |
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Legendary Creature — Human Druid At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. : Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5 |
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Instant Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature. |
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Legendary Creature — Spirit Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.) 6/6 |
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Instant Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. The best engineers recognize when a problem has already been solved. |
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Creature — Elf Archer Reach Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. 2/2 |
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Creature — Human Wizard , , Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle. "Life for life. The cost is always the same." 3/3 |
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Creature — Beast Trample Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn. "A trail of scrap metal can lead it into an ambush. But take care not to overfeed it." —Adaran, Tangle hunter 5/3 |
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Sorcery Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell. "Regards from Peema." —Rishkar |
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Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Destroy target artifact or enchantment. |
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Legendary Creature — Elf Warrior At the beginning of combat on your turn, you may pay . When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.) His blade carves a path for his people. His words guide them along it. 2/2 |
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Enchantment — Aura Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |
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Creature — Elf Shaman When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. "What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth." 2/1 |
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Sorcery Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle. "The land is not dead, merely dormant. It will awaken if you know how to ask." —Gilanra, Caller of Wirewood |
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Creature — Elf Druid When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles. 2/1 |
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Creature — Crocodile Hexproof (This creature can't be the target of spells or abilities your opponents control.) Surviving an encounter with it is proof enough that an initiate is ready for the Trial of Strength. 6/7 |
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Creature — Cat Monkey Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. "It was right here a second ago . . ." 0/0 |
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Creature — Spider Vigilance, reach "Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did." —Endril, Kalonian naturalist 4/4 |
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Creature — Wurm Trample When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value. "Rhonas's monument belongs to the wurms now. Look elsewhere for refuge." —Arnun, vizier of the menagerie 7/7 |
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Creature — Ape Shaman Trample When Silverback Shaman dies, draw a card. The apes of Yavimaya draw strength from the spirits of their ancestors. 5/4 |
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Legendary Creature — Ooze Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.) 0/0 |
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Sorcery Put X +1/+1 counters on target creature, where X is that creature's power. An avatar he sculpts of instinct and force. |
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Creature — Spider Reach When Stingerfling Spider enters the battlefield, you may destroy target creature with flying. The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger. 2/5 |
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Sorcery Put two +1/+1 counters on each creature you control. The pack that ambushes, eviscerates, and devours together stays together. |
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Creature — Spider Flash Cascade Reach When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. 0/3 |
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Sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle. Those who love the woods only wish to spread its majesty. |
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Enchantment — Aura Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control. "Savagery is the birthright of every creature that draws breath—or wishes it could." —Karador, Ghost Chieftain |
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Creature — Elf Shaman : Target creature gets +5/+5 and gains trample until end of turn. "Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us." —*The Invokers' Tales* 4/3 |
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Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. Two times the size, four times the smell. |
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Legendary Creature — Elf Horror Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard. "Run!" screamed its living mouths. "Come!" cried its dead ones. */* |
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Legendary Creature — Dragon Flying Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand. "Come closer, dear, and let me see that bauble. I've got a match for it somewhere..." 6/6 |
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Legendary Creature — Merfolk Wizard , Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 1/4 |
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Legendary Creature — Turtle Shaman As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. As long as Archelos is untapped, other permanents enter the battlefield untapped. "Life ... is not ... a race." 2/4 |
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Legendary Creature — Elemental Shaman As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.) "Nature is a dance. Master it, and the world can keep no secrets from you." 4/2 |
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Legendary Creature — Phyrexian Zombie Elf At the beginning of each player's postcombat main phase, that player adds for each of your opponents who lost life this turn. (Damage causes loss of life.) "Those who wish to become evincar must first cast off the shackles of compassion." 2/2 |
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Legendary Creature — Spirit Soldier Note the mana value of each card as it's put into exile. Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. */5 |
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Legendary Creature — Imp Flying Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own. 4/3 |
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Legendary Creature — Orc Pirate Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game. "To be a successful cutthroat, you have to truly enjoy the work." 1/1 |
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Legendary Creature — Treefolk Shaman Vigilance, reach Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand. "To reach my age, you must know when to bend with the winds and when to stand tall." 3/7 |
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Legendary Creature — Human Wizard , , Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield. "Any apprentice with a spellbook and two sticks can churn out a fireball. This is different. This is art." 2/3 |
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Legendary Creature — Chimera : Choose one. X is the number of spells you've cast this turn. • Scry X. • Gnostro, Voice of the Crags deals X damage to target creature. • You gain X life. 3/3 |
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Legendary Creature — Human Scout You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token. "The day of reckoning is coming. Knowledge of the amphin may be our only refuge." 3/2 |
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Legendary Creature — Elephant Warrior This spell costs less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost less to cast for each creature you control with a +1/+1 counter on it. "I stand with every member of my clan, and they stand with me." 5/5 |
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Legendary Creature — Human Scout Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson. "Nothing could ruin such a fine day, Saffi." 1/4 |
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Legendary Creature — Naga Druid Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Spells you cast with mana value 6 or greater have cascade. 3/1 |
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Legendary Creature — Human Warrior When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it. "I'm here for what's mine." 3/3 |
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Legendary Creature — Human Shaman Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. When Juri dies, it deals damage equal to its power to any target. "What a show! We're going to make a killing tonight." 1/1 |
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Legendary Creature — Bird Wizard Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn. "Let their horrors and machines come. We will meet them blow for blow." 3/3 |
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Legendary Creature — Rabbit Wizard : Each player may draw a card, then each player who drew a card this way gains 1 life. "Why so slow, why so slow? Hurry up! You never know what you'll find." 1/3 |
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Legendary Creature — Unicorn Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures. Weeping, the hunter cast aside her bow, struck by the majesty of the creature before her. 2/2 |
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Legendary Creature — Angel Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life. 5/5 |
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Legendary Creature — Zombie Wizard Hexproof from artifacts, creatures, and enchantments When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay . When you do, destroy all artifacts, creatures, and enchantments. 3/6 |
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Legendary Creature — Faerie Knight Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. Mischief is its own reward. 1/6 |
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Legendary Creature — Ogre Wizard : The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) "I'm bored with now." 3/4 |
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Legendary Creature — Dwarf Artificer Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. "There's always room for improvement." 2/2 |
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Legendary Creature — Human Cleric At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn. She hears every voice from the swirling, whispering mist and swears to tell their stories. 3/4 |
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Legendary Creature — Human Warrior Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. "Send in your cavalry! Diaglu loves horsemeat." 2/2 |
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Legendary Creature — Viashino Shaman Vigilance A player losing unspent mana causes that player to lose that much life. , : Each player adds . The gifts of Jund never come without a price. 4/4 |
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Legendary Creature — Human Pirate Flying Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. 4/3 |
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Artifact — Equipment Equipped creature gets +3/+0 and is every creature type. Equip (: Attach to target creature you control. Equip only as a sorcery.) A weapon forged for every hand. |
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Artifact — Equipment Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip (: Attach to target creature you control. Equip only as a sorcery.) Forged in dark hours from the flame that would not die. |
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Artifact : Add one mana of any color in your commander's color identity. It started as a mere drop of water. The Magic Mirror crystallized it into much more. |
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Artifact , , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. The mysterious purpose of two of the rings had eluded Esper mages—until now. |
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Artifact — Equipment Whenever equipped creature attacks, put a +1/+1 counter on it. Equip (: Attach to target creature you control. Equip only as a sorcery.) Each weapon is as unique as the champion who carried it to battle. |
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Artifact Creature — Griffin Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. The new model has improved aerodynamics but introduced a few glitches in the targeting system. 3/2 |
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Artifact Creature — Golem As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. 2/2 |
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Artifact Creature — Elk , Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Forged by divine hands to wander mortal realms. 2/2 |
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Artifact Charcoal Diamond enters the battlefield tapped. : Add . The essence of night to harden the soul. |
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Artifact : Target player mills a card. (They put the top card of their library into their graveyard.) , , Sacrifice Codex Shredder: Return target card from your graveyard to your hand. |
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Artifact — Equipment Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander Equip Not all beautiful things are fragile. |
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Artifact : Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. It harmonizes with the essence of its master. |
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Artifact : Add . , , Sacrifice Dreamstone Hedron: Draw three cards. Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within. |
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Artifact Creature — Fox When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card. "It's the must-have gift for everyone on your list. Get one for yourself, too!" —Chammi, curio vendor 2/2 |
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Artifact Fire Diamond enters the battlefield tapped. : Add . The essence of flame to stoke the spirit. |
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Artifact Creature — Construct Artifact spells you cast cost less to cast. Automaton inspectors ensure that the Consulate's stringent standards for mass production are upheld. 3/2 |
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Artifact Creature — Golem : Target artifact creature gets +1/+1 until end of turn. : Target artifact creature gains your choice of flying, trample, or haste until end of turn. Better living through metallurgy. 3/3 |
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Artifact — Equipment Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact — Equipment Equipped creature has vigilance, trample, and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.) Bear the weight of so many spirits and you'll surrender civility and restraint to savagery and instinct. |
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Artifact — Equipment Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact If you would lose unspent mana, that mana becomes colorless instead. Kruphix once dreamed that he traveled beyond the edge of the world to an unfamiliar land. Curious, he picked up a rock, and awoke to find it had followed him from the dream into reality. |
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Artifact Creature — Golem Whenever Howling Golem attacks or blocks, each player draws a card. It wails of buried riches and the souls lost seeking them. 2/3 |
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Artifact Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) , , Sacrifice an artifact: Return target artifact you control to its owner's hand. |
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Artifact , : Draw a card, then discard a card. Most books simply deliver knowledge. This one expects some in return. |
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Artifact , Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. "I've seen my share of baubles, minister. Whatever ostentatious bit of glitter you have there won't convince me to ... Oh my." —Emperor Ayrelion |
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Artifact , : Draw three cards. This ability costs more to activate for each card in your hand. Mages come from far and wide to bathe in its wisdom. |
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Artifact Creature — Gargoyle Flying "Anything that watches without sleep and fights without fear is a valuable ally against the Phyrexians." —Kara Vrist, Neurok agent 4/4 |
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Artifact Creature — Golem Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) "Nothing of the Maelstrom is quiet or easy." —Ajani Goldmane 7/7 |
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Artifact Marble Diamond enters the battlefield tapped. : Add . The essence of sunlight to brighten the way. |
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Artifact — Equipment Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact Creature — Golem When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. The impact sent the soldiers scattering—then something came out of the crater. 3/3 |
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Artifact Creature — Construct Mindless Automaton enters the battlefield with two +1/+1 counters on it. , Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. 0/0 |
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Artifact Moss Diamond enters the battlefield tapped. : Add . The essence of life to heal the world. |
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Artifact Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments. Nevinyrral's final act of spite was to make sure all of his magic was destroyed along with him. |
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Artifact — Equipment Equipped creature gets +1/+1 for each creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.) Draped with the pennon of a fallen outpost, the sword came to symbolize the peoples of Zendikar becoming one. |
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Artifact Creature — Phyrexian Myr When Perilous Myr dies, it deals 2 damage to any target. To Mirrodin, an explosive. To Phyrexia, a missionary. 1/1 |
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Artifact Creature — Phyrexian Golem When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 9/9 |
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Artifact Creature — Thopter Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. The kor send their thopter kites to see if the land is in a welcoming mood. 1/1 |
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Artifact — Equipment When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color. "The explorer who found it got a bad deal when he sold it. He merely got rich." |
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Artifact Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy. "Without flame, there would be no iron tools, no cooked meals, no purge of old growth to make room for new." —Brighthearth creed |
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Artifact Creature — Sphinx Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. 4/4 |
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Artifact , : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. |
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Artifact : Add . , : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) A light to bring hope in dark times. |
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Artifact Creature — Myr Flash You may cast artifact spells as though they had flash. It evades Phyrexians by hiding in the spaces between seconds. 2/2 |
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Artifact : Add . "With this ring, you have friends in worlds you've never heard of." —Sisay, Captain of the *Weatherlight* |
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Artifact Sky Diamond enters the battlefield tapped. : Add . The essence of wind to lift up the weary. |
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Artifact : Choose a player. That player adds one mana of any color they choose. The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact. |
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Artifact : Untap Staff of Domination. , : You gain 1 life. , : Untap target creature. , : Tap target creature. , : Draw a card. |
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Artifact Creature — Construct Vigilance When Staunch Throneguard enters the battlefield, you become the monarch. "Brago in his arrogance let the throne's defenses fall dormant. Our new queen is not so incautious." —Livio, Oathsworn Sentinel 2/5 |
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Artifact Sunset Pyramid enters the battlefield with three brick counters on it. , , Remove a brick counter from Sunset Pyramid: Draw a card. , : Scry 1. Decades to build. Hours to demolish. |
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Artifact You have no maximum hand size. : Add . Infinite possibilities contained in a finite space. |
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Artifact , , Sacrifice Universal Solvent: Destroy target permanent. "A few drops of this, and the trickiest problems simply melt away." —Thamaz, Weldfast inventor |
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Artifact Creature — Construct When Workshop Assistant dies, return another target artifact card from your graveyard to your hand. Sometimes the smallest things make the biggest difference. 1/2 |
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Land : Add . , Sacrifice Command Beacon: Put your commander into your hand from the command zone. "I gazed once into that light. Now it burns in my mind, forever denying me rest." —Riku of Two Reflections |
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Land : Add one mana of any color in your commander's color identity. When defeat is near and guidance is scarce, all eyes look in one direction. |
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Land Guildless Commons enters the battlefield tapped. When Guildless Commons enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land : Add . , : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. |
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Land Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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Land Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. : Add or . When they're done pummeling each other, the fighters relax companionably in the springs, warming their sore muscles. |
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Land Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . : Add one mana of any color. |
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Land Spectator Seating enters the battlefield tapped unless you have two or more opponents. : Add or . The loudest and most heartfelt cheers come from the cheap seats. |
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Land , Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown. |
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Land Training Center enters the battlefield tapped unless you have two or more opponents. : Add or . Between matches, combatants practice to stay in peak mental and physical form. |
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Land Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. : Add or . To get to Valor's Reach, competitors must first make a name for themselves in the smaller arenas. |
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Land Vault of Champions enters the battlefield tapped unless you have two or more opponents. : Add or . Where victors are commemorated and moments of glory immortalized. |
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Land : Add . , , Pay life equal to the number of colors in your commanders' color identity: Draw a card. A figure is moved on a map, and the tide of war changes. |
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Legendary Creature — Human Warrior Trample Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it. "Two things a warrior needs: a strong sword and a strong will." 2/2 |
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Enchantment — Aura You may cast Timely Ward as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible. Behind every general who leads from the front is a nervous mage with a spell at the ready. |
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Artifact — Equipment Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip Wyleth emerged from the crater unscathed with the sun's fury trapped in his hands. |
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Legendary Creature — Serpent You may play an additional land on each of your turns. Landfall — Whenever a land enters the battlefield under your control, you may draw a card. "To sail through those waters is to offer oneself as tribute." —Captain Hoyrik 5/5 |
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Creature — Kraken Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn. Landfall — Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able. 7/7 |
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Creature — Hydra When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders. In preparation to grow new heads, a hydra may rid itself of older ones. 1/1 |
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Creature — Eldrazi Octopus Flash Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents. 5/6 |
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Instant Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. "No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now." —Alovnek, Boros guildmage |
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Legendary Creature — Human Knight First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast. "I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less." 2/2 |
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Instant Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you. |
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Instant Destroy target artifact or enchantment. Where the holy light of the angels has shone, only purity remains. |
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Enchantment — Aura Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. Enchanted creature gets +2/+2. |
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Creature — Elemental Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Its wings disturb more than air. 3/1 |
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Instant Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. The best presents are impossible to regift. |
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Creature — Human Warrior When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. The best weapon is the one at hand. 3/2 |
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Creature — Kor Scout When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Kor have no concept of exploration. They return to homelands forgotten. 2/2 |
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Sorcery Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Their war forgotten, the nations of Bant stood united in the face of a common threat. |
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Legendary Creature — Human Soldier At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. 3/3 |
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Legendary Enchantment — Aura Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink. "The spirit of Serra raised Brindri high and commanded her to keep the balance." —*Song of All*, canto 524 |
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Creature — Cat Scout When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle. 2/2 |
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Creature — Human Soldier Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. 2/2 |
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Instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Some timelines forever fray, branch, and intermingle. Others end abruptly. |
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Enchantment You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. The Order of Saint Traft found new strength with Sigarda's support. |
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Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. The shield of unimpeachable purity is as strong as any wrought on the anvil. |
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Legendary Creature — Dwarf Advisor Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. "As this conflict grows, it gets harder to prevent the city from breaking down. How much longer can we keep this machinery balanced?" 2/2 |
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Instant Exile target creature. Its controller gains life equal to its power. The smallest seed of regret can bloom into redemption. |
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Instant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Enchantment — Aura Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures. After Gideon cleansed the Ninth District, none of the ganglords challenged the Boros. |
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Instant Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. "Every choice alters the path of fate." —Sarkhan Vol |
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Instant Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage. |
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Sorcery Destroy all creatures that aren't enchanted. They can't be regenerated. "There shall be a vast shout and then a vaster silence." —Oracle *en*-Vec |
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Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. |
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Sorcery Target player draws three cards. Then that player discards two cards unless they discard a land card. "Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?" |
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Instant Counter target spell. |
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Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. "Try to pretend like you understand what's important." |
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Instant Kicker (You may pay an additional as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. "Roil tide! Roil tide! Tie yourselves down!" |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. |
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Legendary Creature — Moonfolk Wizard Flying , Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying. He loved his cities in the clouds. When he traveled to the lands below, he brought many reminders of his home. 2/4 |
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Creature — Elemental Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2 |
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Legendary Creature — Elder Dinosaur This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. 7/7 |
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Instant Return target creature you control and target creature you don't control to their owners' hands. "Soulless demon, you are bound to me. Now we will both dwell in oblivion." |
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Creature — Kraken When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. 6/6 |
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Creature — Kraken : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken. 6/6 |
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Legendary Creature — Leviathan Kicker (You may pay an additional as you cast this spell.) When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents. 8/8 |
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Creature — Sphinx Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 5/6 |
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Creature — Leviathan Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack. 8/8 |
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Legendary Creature — Kraken Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) 8/8 |
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Sorcery Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. "I can see why this appeals to Thassa." —Kiora |
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Instant Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. The desert is a voracious beast, devouring both flesh and stone. |
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Instant Multikicker (You may pay an additional any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them. |
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Creature — Human Wizard Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. "It has been my experience that disasters like to strike in pairs." 2/2 |
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Instant Target creature gains haste until end of turn. Draw a card. "I run, and thunder follows." |
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Instant Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. "Fire has always been my most faithful companion." —Jared Carthalion |
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Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets. Centuries ago, a pyromancer's spark ignited a fiery conflagration. |
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Sorcery Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
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Instant Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater. |
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Instant This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. "How can we outrun the sky?" —Hadran, sunseeder of Naya |
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Instant You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. "May your day never match your expectations." —Scriptus Fleen, flectomancer |
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Instant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. "Obey!" |
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Creature — Ooze Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. It fears no sword and leaves no bones behind. 2/2 |
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Creature — Elemental When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. 5/5 |
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Instant Destroy target permanent. Its controller creates a 3/3 green Beast creature token. "Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher |
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Sorcery Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. All seeds share a common bond, calling to each other across infinity. |
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Creature — Human Shaman When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. She remembers every word spoken, from the hero's oath to the baby's cry. 2/1 |
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Sorcery You may play an additional land this turn. Draw a card. An explorer's reward is a view of tomorrow's possibilities. |
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Sorcery Draw three cards. "Words lie. People lie. The land tells the truth." |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |
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Sorcery — Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. "The land grows only where the kami will it." —Dosan the Falling Leaf |
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Legendary Creature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. "My mind is the spread of the canopy. My heart is the embrace of the roots. I am deathless Llanowar, its fury and its peace." */* |
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Creature — Beast Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. "When the land is angry, so are they." —Nissa Revane 6/6 |
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Sorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Nature grows solutions to its problems. |
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Creature — Naga Cleric You may play lands from your graveyard. "This world was once so much more than the confines of Naktamun." 2/3 |
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Creature — Elf Shaman When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. "What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth." 2/1 |
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Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life. |
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Sorcery Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
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Creature — Fungus Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token. "If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores." —Hadi Kasten, Calla Dale naturalist 3/3 |
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Creature — Elephant When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. 9/9 |
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Creature — Dinosaur Avatar Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. "Ixalli's fertile rays enliven us all. Each of us is a testament to the sun's strength and love." —Chitlati, Lightning Rider 5/5 |
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Creature — Treefolk Shaman Wickerbough Elder enters the battlefield with a -1/-1 counter on it. , Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. "Living scarecrows make a mockery of the natural order. Dead ones make fine hats." 4/4 |
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Creature — Human Druid When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. , Sacrifice Yavimaya Elder: Draw a card. 2/1 |
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Instant Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn. |
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Creature — Snake Elf Druid When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic. 1/1 |
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Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. |
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Creature — Human Wizard Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. 1/1 |
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Instant Draw a card. You may put a land card from your hand onto the battlefield. Cyclical and spiral patterns are the specialty of the Gyre Clade, which seeks to revitalize the cycles of nature. |
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Instant Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block. |
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Creature — Horror Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step. 4/4 |
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Instant Response deals 5 damage to target attacking or blocking creature. |
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Sorcery Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
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Creature — Shark Octopus Crab : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 4/4 |
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Instant Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand. |
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Creature — Leviathan Flying, trample Shroud (This creature can't be the target of spells or abilities.) "We've bred out the shortcomings of the species' natural form and replaced them with assets of our own design." —Momir Vig 6/6 |
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Sorcery Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Spitting is the customary greeting between a creature and its magical impostor. |
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Legendary Creature — Angel Artificer Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. "Nothing is too broken to mend." 3/3 |
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Sorcery Draw three cards. You may play an additional land this turn. As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals. |
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Instant Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.) |
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Instant Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.) |
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Legendary Artifact — Equipment Equipped creature gets +1/+1 for each land you control. Equip legendary creature Equip It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's. |
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Artifact — Equipment Equipped creature gets +2/+0. Equip "It puts an end to what ails you." —Jeorg, Valla battlemaster |
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Artifact , : Add . "Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride." —Agrus Kos |
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Artifact Creature — Myr : Attach target Equipment you control to target creature you control. "I admire it. Few pull off pluck and subservience at the same time." —Ezuri, renegade leader 1/3 |
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Artifact — Equipment Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact — Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact — Equipment Equipped creature has vigilance, trample, and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.) Bear the weight of so many spirits and you'll surrender civility and restraint to savagery and instinct. |
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Artifact — Equipment Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact — Equipment Equipped creature gets +3/+0 and has trample and lifelink. Equip "A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing." —Melira |
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Artifact — Equipment Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip It hides the face and protects the soul. |
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Artifact Creature — Golem When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. The impact sent the soldiers scattering—then something came out of the crater. 3/3 |
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Artifact — Equipment Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact — Equipment Equipped creature has haste. (It can attack and no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Artifact Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card. "The shadow travels toward the apex. I predict we will soon see the true measure of darkness." |
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Artifact , : Add . For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost. |
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Artifact : Add . Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold. |
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Artifact — Equipment Equipped creature gets +4/+0. , Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip |
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Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip "There is great wisdom in rushing headlong into combat . . . if you're prepared." —Kenjek, captain of the Thousand Swords |
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Artifact — Equipment Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip When wielded by a true believer, it matters little whether the sword is a relic or a replica. |
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Land : Add . , , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |
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Land Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land — Gate Boros Guildgate enters the battlefield tapped. : Add or . It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law. |
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Land : Add one mana of any color in your commander's color identity. When defeat is near and guidance is scarce, all eyes look in one direction. |
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Land Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. : Add . |
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Land : Add . , , Sacrifice Encroaching Wastes: Destroy target nonbasic land. Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers. |
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Land , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Without the interfering hands of civilization, nature will always shape itself to its own needs. |
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Land Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.) |
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Land Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. : Add . |
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Land Memorial to Genius enters the battlefield tapped. : Add . , , Sacrifice Memorial to Genius: Draw two cards. |
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Land Memorial to War enters the battlefield tapped. : Add . , , Sacrifice Memorial to War: Destroy target land. |
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Land Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. |
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Land You have no maximum hand size. : Add . Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. |
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Land : Add . , : Target creature can't be blocked this turn. Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth. |
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Land Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . : Add one mana of any color. |
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Land Secluded Steppe enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.) |
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Land Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add . |
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Land — Gate Simic Guildgate enters the battlefield tapped. : Add or . "Mystery is beauty. Within the unknown we plumb revelation." —Vannifar |
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Land : Add . , : Target creature gets +2/+0 and gains vigilance and haste until end of turn. Its courtyards are lit during every hour of the day so that night may never fall within its walls. |
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Land Stone Quarry enters the battlefield tapped. : Add or . The Sun Empire's cities are built from the bones of the earth. |
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Sunhome, Fortress of the Legion Land : Add . , : Target creature gains double strike until end of turn. Sunhome—the stalwart shield, the towering sentinel, the seat of justice. |
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Land , Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown. |
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Land Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. : Add or . |
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Land Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay . : Add one mana of any color. |
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Land Vivid Creek enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Creek: Add one mana of any color. |
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Land Vivid Grove enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Grove: Add one mana of any color. |
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Land Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. : Add or . |
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Land Woodland Stream enters the battlefield tapped. : Add or . Waterways carve their routes through the land to reflect the paths the aether streams cut through the clouds. |
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Basic Land — Plains (: Add .) |
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Basic Land — Plains (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Island (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Mountain (: Add .) |
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Basic Land — Forest (: Add .) |
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Basic Land — Forest (: Add .) |
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Legendary Planeswalker — Szat [+2]: Create two 0/1 black Thrull creature tokens. [+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. [−10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner |
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Legendary Planeswalker — Jeska Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game. [0]: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. [−X]: Jeska, Thrice Reborn deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner |
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Legendary Creature — Human Warrior Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. : Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat. 3/2 |
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Legendary Creature — Kor Soldier Ally First strike, vigilance Akiri, Line-Slinger gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.) Her bold movements are anchored in the careful precision of each rope. 0/3 |
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Legendary Creature — Spirit Noble Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. "My rule persists beyond death itself." 2/4 |
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Legendary Creature — Human Ally Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.) 3/3 |
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Legendary Creature — Bird Wizard Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. : Put Derevi onto the battlefield from the command zone. 2/3 |
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Legendary Creature — Naga Wizard Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.) "Now the scaled ones rule Tarkir." 3/7 |
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Legendary Creature — Bird Monk Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.) "Through me, the Great Teacher's voice will rattle this world." 1/1 |
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Legendary Creature — Centaur Spirit This spell costs less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard. "Death tried to uncrown me. But now I return, king of a greater realm." 3/4 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle. 6/7 |
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Legendary Creature — Zombie Horror Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.) "It lives . . . IT LIVES!" —Ludevic, necro-alchemist 4/4 |
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Legendary Creature — Human Wizard : Add for each card you've drawn this turn. Partner (You can have two commanders if both have partner.) She bears the greatest burden of all: that of knowing. 2/3 |
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Legendary Creature — Human Wizard At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.) "How does one become a self-taught genius? Naturally, it requires brains." 1/4 |
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Legendary Creature — Elemental Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) 7/5 |
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Legendary Creature — Elemental Beast Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. , Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0. 0/0 |
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Legendary Creature — Elemental Avatar During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) "My child grew from rot and ruin, yet she bloomed." —Multani 6/6 |
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Legendary Creature — Zombie Wizard At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along. 2/4 |
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Legendary Creature — Dragon When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn. 5/5 |
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Legendary Creature — Human Assassin Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. 3/3 |
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Legendary Creature — Demon You can't cast this spell unless an opponent lost life this turn. Flying, trample Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn. 6/6 |
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Legendary Creature — Human Cleric Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.) 2/2 |
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Legendary Creature — Human Warrior Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.) 0/0 |
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Legendary Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.) 2/5 |
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Legendary Artifact Creature — Human Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.) 2/2 |
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Legendary Creature — Elf Druid Trample Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.) 2/2 |
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Legendary Creature — Merfolk Wizard : Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.) Beneath crashing waves lies an ocean of secrets waiting to be explored. 1/3 |
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Legendary Creature — Human Cleric Lifelink At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.) 2/2 |
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Legendary Creature — Goblin Berserker Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.) 2/3 |
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Legendary Enchantment Creature — God Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. 6/5 |
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Legendary Creature — Human Ninja Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. 1/3 |
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Legendary Creature — Minotaur Monk At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. : Target opponent gains control of target permanent you control. 2/4 |
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Legendary Creature — Human Wizard Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. 1/4 |
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Legendary Artifact Creature — Dragon Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add . Activate only once each turn. 4/4 |
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Legendary Creature — Shapeshifter If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) It is everything and nothing. 3/3 |
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Legendary Creature — Angel Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6 |
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Legendary Creature — Human Monk When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.) 3/3 |
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Ardenn, Intrepid Archaeologist Legendary Creature — Kor Scout At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) "With the right tools, even the sky is within reach." 2/2 |
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Legendary Creature — Horse Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.) She chooses her riders carefully and bears them to glory in battle after battle. 1/1 |
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Legendary Creature — Human Knight : Choose another target creature. Its controller may exile it with an aegis counter on it. , : Return all exiled cards with aegis counters on them to the battlefield under their owners' control. Partner (You can have two commanders if both have partner.) 2/2 |
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Legendary Creature — Cat Soldier As long as it's your turn, creature tokens you control get +1/+4. : Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.) 1/4 |
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Legendary Creature — Angel Flying Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.) 6/4 |
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Rebbec, Architect of Ascension Legendary Creature — Human Artificer Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.) "She sees beyond technology to what it enables." —Glacian, powerstone engineer 3/4 |
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Legendary Creature — Kraken When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.) 6/8 |
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Legendary Creature — Sphinx Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.) "There's no better place to divine the future than at a nexus of branching presents." 5/6 |
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Legendary Creature — Bird Flying Spells your opponents cast that target one or more commanders you control cost more to cast. Partner (You can have two commanders if both have partner.) 1/3 |
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Legendary Creature — Spirit Pirate Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.) 2/3 |
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Legendary Creature — Human Artificer , Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. Partner (You can have two commanders if both have partner.) "His energy is as boundless as the powerstones'." —Rebbec, architect of ascension 3/6 |
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Legendary Creature — Siren Pirate Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.) 2/2 |
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Legendary Creature — Human Rogue You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) 3/1 |
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Legendary Creature — Djinn Monk Flying Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.) 3/2 |
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Legendary Artifact Creature — Golem Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. Partner (You can have two commanders if both have partner.) 3/2 |
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Legendary Creature — Nightmare Cat Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.) She sticks to her chosen master closer than their own shadow. 2/2 |
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Legendary Creature — Phyrexian Human Artificer , Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Partner (You can have two commanders if both have partner.) "Perfection is elusive. Let us try again." 1/3 |
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Legendary Creature — Elf Scout Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.) "Approach from downwind. Tread with care. Aim for the heart." 1/2 |
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Legendary Creature — Elf Warrior Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.) 3/3 |
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Legendary Creature — Vampire Noble Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) 4/4 |
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Legendary Creature — Zombie Wizard Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.) "Life is but the precursor to a long and successful death." 4/2 |
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Legendary Creature — Human Scout First strike : Add an amount of equal to the greatest power among creatures you control that entered the battlefield this turn. Partner (You can have two commanders if both have partner.) "Halana and I have a bond that'll never be broken." 4/3 |
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Legendary Creature — Goblin Pirate Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.) 3/3 |
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Legendary Creature — Giant Pirate As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs less to cast for each permanent sacrificed this way and less to cast for each other artifact or creature you've sacrificed this turn. Trample Partner (You can have two commanders if both have partner.) 7/5 |
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Legendary Creature — Elemental Lizard Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.) Kediss loves molten metal, searing flames, and head scratches. 1/1 |
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Legendary Creature — Goblin Wizard Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) "Double or nothing." 2/2 |
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Legendary Creature — Kobold Warrior First strike, menace, trample Partner (You can have two commanders if both have partner.) Strength is relative. 0/1 |
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Legendary Creature — Goblin Artificer Landfall — Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has ', , Sacrifice Rock: This creature deals 2 damage to any target'" and equip . Partner (You can have two commanders if both have partner.) 2/2 |
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Legendary Creature — Wolf Beast As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.) 4/4 |
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Legendary Creature — Elf Druid : Add . When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.) "Something mighty stirs in the forest. Can't you feel it?" 1/2 |
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Legendary Creature — Human Archer Ranger Reach Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.) 3/4 |
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Legendary Creature — Phyrexian Human Artificer When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. Partner (You can have two commanders if both have partner.) 1/1 |
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Legendary Creature — Human Druid At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. : Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5 |
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Legendary Creature — Spirit Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.) 6/6 |
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Legendary Creature — Elf Warrior At the beginning of combat on your turn, you may pay . When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.) His blade carves a path for his people. His words guide them along it. 2/2 |
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Legendary Creature — Ooze Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.) 0/0 |
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Legendary Creature — Elf Horror Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard. "Run!" screamed its living mouths. "Come!" cried its dead ones. */* |
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Legendary Creature — Dragon Flying Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand. "Come closer, dear, and let me see that bauble. I've got a match for it somewhere..." 6/6 |
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Legendary Creature — Merfolk Wizard , Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 1/4 |
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Legendary Creature — Turtle Shaman As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. As long as Archelos is untapped, other permanents enter the battlefield untapped. "Life ... is not ... a race." 2/4 |
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Legendary Creature — Elemental Shaman As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.) "Nature is a dance. Master it, and the world can keep no secrets from you." 4/2 |
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Legendary Creature — Phyrexian Zombie Elf At the beginning of each player's postcombat main phase, that player adds for each of your opponents who lost life this turn. (Damage causes loss of life.) "Those who wish to become evincar must first cast off the shackles of compassion." 2/2 |
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Legendary Creature — Spirit Soldier Note the mana value of each card as it's put into exile. Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. */5 |
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Legendary Creature — Imp Flying Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own. 4/3 |
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Legendary Creature — Orc Pirate Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game. "To be a successful cutthroat, you have to truly enjoy the work." 1/1 |
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Legendary Creature — Treefolk Shaman Vigilance, reach Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand. "To reach my age, you must know when to bend with the winds and when to stand tall." 3/7 |
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Legendary Creature — Human Wizard , , Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield. "Any apprentice with a spellbook and two sticks can churn out a fireball. This is different. This is art." 2/3 |
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Legendary Creature — Chimera : Choose one. X is the number of spells you've cast this turn. • Scry X. • Gnostro, Voice of the Crags deals X damage to target creature. • You gain X life. 3/3 |
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Legendary Creature — Human Scout You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token. "The day of reckoning is coming. Knowledge of the amphin may be our only refuge." 3/2 |
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Legendary Creature — Elephant Warrior This spell costs less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost less to cast for each creature you control with a +1/+1 counter on it. "I stand with every member of my clan, and they stand with me." 5/5 |
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Legendary Creature — Human Scout Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson. "Nothing could ruin such a fine day, Saffi." 1/4 |
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Legendary Creature — Naga Druid Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Spells you cast with mana value 6 or greater have cascade. 3/1 |
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Legendary Creature — Human Warrior When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it. "I'm here for what's mine." 3/3 |
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Legendary Creature — Human Shaman Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. When Juri dies, it deals damage equal to its power to any target. "What a show! We're going to make a killing tonight." 1/1 |
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Legendary Creature — Bird Wizard Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn. "Let their horrors and machines come. We will meet them blow for blow." 3/3 |
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Legendary Creature — Rabbit Wizard : Each player may draw a card, then each player who drew a card this way gains 1 life. "Why so slow, why so slow? Hurry up! You never know what you'll find." 1/3 |
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Legendary Creature — Unicorn Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures. Weeping, the hunter cast aside her bow, struck by the majesty of the creature before her. 2/2 |
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Legendary Creature — Angel Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life. 5/5 |
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Legendary Creature — Zombie Wizard Hexproof from artifacts, creatures, and enchantments When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay . When you do, destroy all artifacts, creatures, and enchantments. 3/6 |
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Legendary Creature — Faerie Knight Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. Mischief is its own reward. 1/6 |
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Legendary Creature — Ogre Wizard : The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) "I'm bored with now." 3/4 |
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Legendary Creature — Dwarf Artificer Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn. "There's always room for improvement." 2/2 |
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Legendary Creature — Human Cleric At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn. She hears every voice from the swirling, whispering mist and swears to tell their stories. 3/4 |
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Legendary Creature — Human Warrior Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. "Send in your cavalry! Diaglu loves horsemeat." 2/2 |
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Legendary Creature — Viashino Shaman Vigilance A player losing unspent mana causes that player to lose that much life. , : Each player adds . The gifts of Jund never come without a price. 4/4 |
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Legendary Creature — Human Pirate Flying Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. 4/3 |
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Instant Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn. |
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Creature — Archon Flying When Archon of Coronation enters the battlefield, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.) 5/5 |
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Creature — Cat Knight Flying Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. 3/3 |
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Sorcery Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. |
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Enchantment When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. |
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Instant Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. |
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Creature — Human Soldier At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/4 |
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Enchantment Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control. |
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Instant Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. |
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Artifact — Equipment Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip |
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Sorcery Destroy all creatures and planeswalkers except for commanders. |
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Creature — Avatar Soul of Eternity's power and toughness are each equal to your life total. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) */* |
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Instant Exile target creature. Its controller gains life equal to its power. |
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Sorcery Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield. |
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Creature — Salamander Pirate When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
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Instant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. |
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Creature — Avatar Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever Body of Knowledge is dealt damage, draw that many cards. */* |
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Instant Counter target spell. |
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Enchantment When Court of Cunning enters the battlefield, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) |
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Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. |
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Creature — Merfolk Pirate Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") 3/2 |
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Creature — Zombie Horror At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn. 3/4 |
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Instant Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value. |
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Sorcery Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge. |
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Creature — Elemental Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2 |
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Sorcery Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) |
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Creature — Shapeshifter Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn. 3/1 |
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Sorcery Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn. |
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Creature — Sphinx Flying At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) 6/6 |
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Instant Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.) |
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Enchantment When Court of Ambition enters the battlefield, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards. |
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Creature — Human Wizard : Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice. 1/3 |
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Creature — Zombie Elf Deathtouch When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
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Creature — Zombie Warrior When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. 3/1 |
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Sorcery Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens. |
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Creature — Elf Shaman Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester. 2/2 |
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Creature — Human Rogue Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. 3/2 |
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Creature — Beast At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep. 6/5 |
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Sorcery Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals. |
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Creature — Demon Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 6/6 |
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Instant Choose one. If you control a commander as you cast this spell, you may choose both. • Each opponent sacrifices a creature they control with the greatest power. • Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way. |
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Instant Search your library for a card, then shuffle and put that card on top. You lose 2 life. |
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Sorcery Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. |
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Creature — Vampire Wizard Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 1/1 |
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Instant Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. |
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Creature — Phoenix Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. 5/3 |
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Sorcery This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. |
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Creature — Orc Pirate Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. 4/3 |
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Enchantment When Court of Ire enters the battlefield, you become the monarch. At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. |
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Creature — Djinn Pirate When Emberwilde Captain enters the battlefield, you become the monarch. Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand. 4/2 |
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Creature — Elemental Wizard Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2 |
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Creature — Dragon Flying When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step. 6/5 |
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Creature — Human Rogue : Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. 2/1 |
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Sorcery Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn. |
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Creature — Orc Pirate Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. Port Razer can't attack a player it has already attacked this turn. 4/4 |
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Sorcery Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn. |
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Instant Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater. |
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Sorcery Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. |
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Creature — Ooze Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. 2/2 |
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Creature — Chimera Hydra Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.) 10/10 |
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Creature — Ooze Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob. 0/0 |
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Enchantment When Court of Bounty enters the battlefield, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield. |
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Creature — Elk When Dawnglade Regent enters the battlefield, you become the monarch. As long as you're the monarch, permanents you control have hexproof. 8/8 |
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Creature — Elf Druid : Add . 1/1 |
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Creature — Elf Shaman : Put a +1/+1 counter on target creature for each Elf you control. 2/2 |
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Instant Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature. |
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Sorcery — Arcane Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. |
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Creature — Human Wizard , , Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle. 3/3 |
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Sorcery Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle. |
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Creature — Elf Druid When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles. 2/1 |
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Creature — Spider Flash Cascade Reach When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. 0/3 |
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Sorcery Search your library for a Forest card, put it onto the battlefield, then shuffle. |
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Instant Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn. |
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Creature — Snake Elf Druid When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. 1/1 |
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Artifact : Add one mana of any color in your commander's color identity. |
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Artifact Creature — Griffin Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. 3/2 |
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Artifact Creature — Elk , Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. 2/2 |
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Artifact — Equipment Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander Equip |
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Artifact : Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. |
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Artifact If you would lose unspent mana, that mana becomes colorless instead. |
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Artifact , Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. |
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Artifact Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments. |
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Artifact Creature — Phyrexian Golem When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 9/9 |
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Artifact Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy. |
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Artifact , : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. |
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Artifact : Add . |
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Artifact : Untap Staff of Domination. , : You gain 1 life. , : Untap target creature. , : Tap target creature. , : Draw a card. |
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Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip |
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Artifact You have no maximum hand size. : Add . |
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Land : Add . , Sacrifice Command Beacon: Put your commander into your hand from the command zone. |
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Land : Add one mana of any color in your commander's color identity. |
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Land Myriad Landscape enters the battlefield tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. |
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Land : Add . , : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. |
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Land Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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Land Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. : Add or . |
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Land You have no maximum hand size. : Add . |
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Land Spectator Seating enters the battlefield tapped unless you have two or more opponents. : Add or . |
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Land , Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. |
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Land Training Center enters the battlefield tapped unless you have two or more opponents. : Add or . |
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Land Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. : Add or . |
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Land Vault of Champions enters the battlefield tapped unless you have two or more opponents. : Add or . |
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Land : Add . , , Pay life equal to the number of colors in your commanders' color identity: Draw a card. |
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Land , Pay 1 life: Add one mana of any color. "Ravnica is not its buildings or markets, or even its guilds. Ravnica is its people. As long as we're here, we can rebuild the rest." —Teysa Karlov |
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Legendary Creature — Vampire Noble Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) 4/4 |