Conspiracy: Take the Crown

Image Card Info Mana cost
Adriana's Valor

Adriana's Valor

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name attacks, you may pay . If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Assemble the Rank and Vile

Assemble the Rank and Vile

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "When this creature dies, you may pay . If you do, create a tapped 2/2 black Zombie creature token."

Echoing Boon

Echoing Boon

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

Emissary's Ploy

Emissary's Ploy

Conspiracy

(Start the game with this conspiracy face up in the command zone.) Before drawing your opening hand, choose 1, 2, or 3. You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.

Hired Heist

Hired Heist

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name deals combat damage to a player, you may pay . If you do, draw a card.

Hold the Perimeter

Hold the Perimeter

Conspiracy

(Start the game with this conspiracy face up in the command zone.) At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender. At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."

Hymn of the Wilds

Hymn of the Wilds

Conspiracy

(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs less to cast. You can't cast instant or sorcery spells.

Many attempt to speak with nature. Selvala speaks less, and nature answers more.

Incendiary Dissent

Incendiary Dissent

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have ": This creature gets +1/+0 until end of turn."

Natural Unity

Natural Unity

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on this creature."

Sovereign's Realm

Sovereign's Realm

Conspiracy

(Start the game with this conspiracy face up in the command zone.) Your starting deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn, you may play basic lands from outside the game. Basic lands you control have ": Add one mana of any color."

Summoner's Bond

Summoner's Bond

Conspiracy

Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.) Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.

Weight Advantage

Weight Advantage

Conspiracy

(Start the game with this conspiracy face up in the command zone.) Each creature you control assigns combat damage equal to its toughness rather than its power.

When immovable object turns to unstoppable force, it's best to just get out of the way.

Ballot Broker

Ballot Broker

Creature — Human Advisor

While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

"Merchants and politicians differ only in name." —Queen Marchesa

2/3

2 W
Custodi Peacekeeper

Custodi Peacekeeper

Creature — Human Cleric

Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. , : Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.

2/3

2 W
Custodi Soulcaller

Custodi Soulcaller

Creature — Human Cleric

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.

1/2

1 W W
Lieutenants of the Guard

Lieutenants of the Guard

Creature — Human Soldier

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

2/2

4 W
Noble Banneret

Noble Banneret

Creature — Human Knight

Draft Noble Banneret face up. As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.

3/3

2 W W
Palace Jailer

Palace Jailer

Creature — Human Soldier

When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.

2/2

2 W W
Palace Sentinels

Palace Sentinels

Creature — Human Soldier

When Palace Sentinels enters the battlefield, you become the monarch.

"One who ruled willing subjects would need no such protection." —Adriana, Captain of the Guard

2/4

3 W
Paliano Vanguard

Paliano Vanguard

Creature — Human Soldier

Draft Paliano Vanguard face up. As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.

2/2

1 W
Protector of the Crown

Protector of the Crown

Creature — Giant Soldier

When Protector of the Crown enters the battlefield, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead.

"I gladly offer my weapon and my life to the glory of my sovereign."

2/5

5 W
Recruiter of the Guard

Recruiter of the Guard

Creature — Human Soldier

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Before a cause can have supporters, it has to have a voice.

1/1

2 W
Sanctum Prelate

Sanctum Prelate

Creature — Human Cleric

As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast.

"These halls are sacred. You *will* be silent."

2/2

1 W W
Spectral Grasp

Spectral Grasp

Enchantment — Aura

Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control.

1 W
Throne Warden

Throne Warden

Creature — Human Soldier

At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.

"Rulers come and go, but my allegiance belongs to the throne."

2/2

1 W
Wings of the Guard

Wings of the Guard

Creature — Bird

Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Within the city walls, Adriana's falcons hunt vermin of all kinds.

1/1

1 W
Arcane Savant

Arcane Savant

Creature — Human Wizard

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.

3/3

3 U U
Canal Courier

Canal Courier

Creature — Human Rogue

When Canal Courier enters the battlefield, you become the monarch. Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.

The most effective roadways in Paliano aren't roads at all.

3/5

5 U
Coveted Peacock

Coveted Peacock

Creature — Bird

Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

3/4

3 U U
Expropriate

Expropriate

Sorcery

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Few things are more valuable than time or money—and Leovold has plenty of both.

7 U U
Illusion of Choice

Illusion of Choice

Instant

You choose how each player votes this turn. Draw a card.

"Please vote with a clear head and vigilant heart, knowing each voice is meaningful regardless of the outcome." —Ottavio d'Oro, Electoral Committee Speaker of Paliano

U
Illusionary Informant

Illusionary Informant

Creature — Bird Illusion

Draft Illusionary Informant face up. During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice. Flying

1/3

1 U
Jeering Homunculus

Jeering Homunculus

Creature — Homunculus

When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Mklthd had always hated crowds . . . and they had always hated him.

0/4

1 U
Keeper of Keys

Keeper of Keys

Creature — Human Rogue Mutant

When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

For the right price, he'll unlock your path to the throne.

4/4

3 U U
Messenger Jays

Messenger Jays

Creature — Bird

Flying Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.

2/1

4 U
Skittering Crustacean

Skittering Crustacean

Creature — Crab

: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

2/3

2 U
Spire Phantasm

Spire Phantasm

Creature — Gargoyle Illusion

Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.

3/2

2 U U
Stunt Double

Stunt Double

Creature — Shapeshifter

Flash You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.

No duelist is without equal in Paliano.

0/0

3 U
Archdemon of Paliano

Archdemon of Paliano

Creature — Demon

Draft Archdemon of Paliano face up. As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.) Flying

5/4

2 B B
Capital Punishment

Capital Punishment

Sorcery

Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.

"I did offer them a choice . . ." —Queen Marchesa

4 B B
Custodi Lich

Custodi Lich

Creature — Zombie Cleric

When Custodi Lich enters the battlefield, you become the monarch. Whenever you become the monarch, target player sacrifices a creature.

"Keeping order is a task too important to relinquish in death." —Abrado, Custodi priest

4/2

3 B B
Deadly Designs

Deadly Designs

Enchantment

: Put a plot counter on Deadly Designs. Any player may activate this ability. When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.

1 B
Garrulous Sycophant

Garrulous Sycophant

Creature — Human Advisor

At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.

"Marchesa's poison is delivered by more than daggers." —Adriana, Captain of the Guard

1/4

2 B
Marchesa's Decree

Marchesa's Decree

Enchantment

When Marchesa's Decree enters the battlefield, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

"Those who seize power must have the means to hold it." —Queen Marchesa

3 B
Regicide

Regicide

Instant

Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.

"You're done!"

B
Sinuous Vermin

Sinuous Vermin

Creature — Rat Horror

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)

2/2

1 B
Smuggler Captain

Smuggler Captain

Creature — Human Pirate

Draft Smuggler Captain face up. As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.

2/2

3 B
Thorn of the Black Rose

Thorn of the Black Rose

Creature — Human Assassin

Deathtouch When Thorn of the Black Rose enters the battlefield, you become the monarch.

If bribery and intimidation fail, Marchesa turns to her favorite form of bureaucracy.

1/3

3 B
Besmirch

Besmirch

Sorcery

Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

The whitest robes stain best.

1 R R
Crown-Hunter Hireling

Crown-Hunter Hireling

Creature — Ogre Mercenary

When Crown-Hunter Hireling enters the battlefield, you become the monarch. Crown-Hunter Hireling can't attack unless defending player is the monarch.

While most in Paliano seek fame through favor, he'll settle for infamy through blood.

4/4

4 R
Deputized Protester

Deputized Protester

Creature — Human Warrior

Menace (This creature can't be blocked except by two or more creatures.) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Butcher's training, warrior's heart.

2/1

2 R
Garbage Fire

Garbage Fire

Instant

Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.

2 R
Goblin Racketeer

Goblin Racketeer

Creature — Goblin Rogue

Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

"It, uh, fell off a cart?"

4/2

3 R
Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

Legendary Creature — Goblin Rogue

Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

"You burn. I'll pillage."

2/2

R R
Grenzo's Ruffians

Grenzo's Ruffians

Creature — Goblin

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.

2/2

2 R R
Pyretic Hunter

Pyretic Hunter

Creature — Elemental Cat

Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter. Menace (This creature can't be blocked except by two or more creatures.) Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.

0/0

4 R
Skyline Despot

Skyline Despot

Creature — Dragon

Flying When Skyline Despot enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.

5/5

5 R R
Subterranean Tremors

Subterranean Tremors

Sorcery

Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.

The market is now closed.

X R
Volatile Chimera

Volatile Chimera

Creature — Elemental Chimera

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. : Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability.

3/2

2 R
Animus of Predation

Animus of Predation

Creature — Avatar

Draft Animus of Predation face up. As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

4/4

4 G
Borderland Explorer

Borderland Explorer

Creature — Elf Scout

When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

3/1

1 G
Caller of the Untamed

Caller of the Untamed

Creature — Elf Shaman

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. , : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.

2/4

3 G
Domesticated Hydra

Domesticated Hydra

Creature — Hydra

: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) As long as Domesticated Hydra is monstrous, it has trample.

"Sit. Fetch. Devastate."

3/3

2 G G
Entourage of Trest

Entourage of Trest

Creature — Elf Soldier

When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch.

"The dim resort to violence, for which the nimble prepare." —Leovold, emissary of Trest

4/4

4 G
Fang of the Pack

Fang of the Pack

Creature — Wolf

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

5/3

5 G
Leovold's Operative

Leovold's Operative

Creature — Elf Rogue

Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)

3/2

2 G
Menagerie Liberator

Menagerie Liberator

Creature — Human Warrior

Trample Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

"The wild are neither your thralls nor your amusement."

3/2

3 G
Orchard Elemental

Orchard Elemental

Creature — Elemental

Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.

Fruits for friends, fists for foes.

2/2

5 G
Regal Behemoth

Regal Behemoth

Creature — Dinosaur

Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

5/5

4 G G
Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

Legendary Creature — Elf Scout

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control.

2/3

1 G G
Selvala's Stampede

Selvala's Stampede

Sorcery

Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

4 G G
Splitting Slime

Splitting Slime

Creature — Ooze

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)

3/3

3 G G
Adriana, Captain of the Guard

Adriana, Captain of the Guard

Legendary Creature — Human Knight

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

"My sword is pledged to the defense of this city, not to the throne or this usurper."

4/4

3 R W
Daretti, Ingenious Iconoclast

Daretti, Ingenious Iconoclast

Legendary Planeswalker — Daretti

[+1]: Create a 1/1 colorless Construct artifact creature token with defender. [−1]: You may sacrifice an artifact. If you do, destroy target artifact or creature. [−6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.

1 B R
Kaya, Ghost Assassin

Kaya, Ghost Assassin

Legendary Planeswalker — Kaya

[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. [−1]: Each opponent loses 2 life and you gain 2 life. [−2]: Each opponent discards a card and you draw a card.

2 W B
Knights of the Black Rose

Knights of the Black Rose

Creature — Human Knight

When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.

"Hail to the true queen! Long may she reign!"

4/4

3 W B
Leovold, Emissary of Trest

Leovold, Emissary of Trest

Legendary Creature — Elf Advisor

Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

"I'm sure we can come to an arrangement."

3/3

B G U
Queen Marchesa

Queen Marchesa

Legendary Creature — Human Assassin

Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

3/3

1 R W B
Spy Kit

Spy Kit

Artifact — Equipment

Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip

Imitation is the sincerest form of treachery.

2
Throne of the High City

Throne of the High City

Land

: Add . , , Sacrifice Throne of the High City: You become the monarch.

A shining symbol of Paliano's true ruler—ambition.

Affa Guard Hound

Affa Guard Hound

Creature — Dog

Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.

2/2

2 W
Disenchant

Disenchant

Instant

Destroy target artifact or enchantment.

The scepter of power is fragile in a calloused hand. —Cho-Arrim saying

1 W
Doomed Traveler

Doomed Traveler

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

1/1

W
Faith's Reward

Faith's Reward

Instant

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

"I thought the wind was ushering me to my final destination, but it lifted me to my feet and I fought on." —Idrus, war priest of Thune

3 W
Ghostly Possession

Ghostly Possession

Enchantment — Aura

Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.

2 W
Ghostly Prison

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men." —Great Threshold of Monserkat inscription

2 W
Gleam of Resistance

Gleam of Resistance

Instant

Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

4 W
Gods Willing

Gods Willing

Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Honor the gods of Theros, and they will return the favor.

W
Guardian of the Gateless

Guardian of the Gateless

Creature — Angel

Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

3/3

4 W
Hail of Arrows

Hail of Arrows

Instant

Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo." —General Takeno

X W
Hallowed Burial

Hallowed Burial

Sorcery

Put all creatures on the bottom of their owners' libraries.

"I'd rather hear the screams of battle than the quiet that follows." —Talara, elvish safewright

3 W W
Hollowhenge Spirit

Hollowhenge Spirit

Creature — Spirit

Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

Some spirits mourn. Others terrorize.

2/2

3 W
Hundred-Handed One

Hundred-Handed One

Creature — Giant

Vigilance : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

3/5

2 W W
Kill Shot

Kill Shot

Instant

Destroy target attacking creature.

Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.

2 W
Pariah

Pariah

Enchantment — Aura

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

"It is *not* sad," Radiant chided the lesser angel. "It is right. Every society must have its outcasts."

2 W
Raise the Alarm

Raise the Alarm

Instant

Create two 1/1 white Soldier creature tokens.

Like blinking or breathing, responding to an alarm is an involuntary reflex.

1 W
Reviving Dose

Reviving Dose

Instant

You gain 3 life. Draw a card.

Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.

2 W
Spirit of the Hearth

Spirit of the Hearth

Creature — Cat Spirit

Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Thieves know that a snarl in the night means, "Rob another house."

4/5

4 W W
Wild Griffin

Wild Griffin

Creature — Griffin

Flying

Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.

2/2

2 W
Windborne Charge

Windborne Charge

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.

2 W W
Zealous Strike

Zealous Strike

Instant

Target creature gets +2/+2 and gains first strike until end of turn.

"Cower, fiend. The night is yours no longer."

1 W
Bonds of Quicksilver

Bonds of Quicksilver

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.

The sea's reach extends beyond its shores.

3 U
Caller of Gales

Caller of Gales

Creature — Merfolk Wizard

, : Target creature gains flying until end of turn.

"Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go."

1/1

U
Cloaked Siren

Cloaked Siren

Creature — Siren

Flash (You may cast this spell any time you could cast an instant.) Flying

"That is not the voice of the wind singing on the stones." —Callaphe the mariner

3/2

3 U
Covenant of Minds

Covenant of Minds

Sorcery

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.

Before signing anything on Grixis, always read the fine print.

4 U
Deceiver Exarch

Deceiver Exarch

Creature — Phyrexian Cleric

Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.

1/4

2 U
Desertion

Desertion

Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

First the insult, then the injury.

3 U U
Dismiss

Dismiss

Instant

Counter target spell. Draw a card.

"There is nothing you can do that I cannot simply deny." —Ertai, wizard adept

2 U U
Divination

Divination

Sorcery

Draw two cards.

"The key to unlocking this puzzle is within you." —Doriel, mentor of Mistral Isle

2 U
Fleeting Distraction

Fleeting Distraction

Instant

Target creature gets -1/-0 until end of turn. Draw a card.

The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.

U
Followed Footsteps

Followed Footsteps

Enchantment — Aura

Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature.

Æther can turn a footprint into a blueprint.

3 U U
Into the Void

Into the Void

Sorcery

Return up to two target creatures to their owners' hands.

"The cathars have their swords, the inquisitors their axes. I prefer the 'diplomatic' approach." —Terhold, archmage of Drunau

3 U
Kami of the Crescent Moon

Kami of the Crescent Moon

Legendary Creature — Spirit

At the beginning of each player's draw step, that player draws an additional card.

"He's a lot like me, that masterless little kami . . . unimpressed by grandeur and never at a loss for a trick." —Toshiro Umezawa

1/3

U U
Merfolk Looter

Merfolk Looter

Creature — Merfolk Rogue

: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.

1/1

1 U
Merfolk Skyscout

Merfolk Skyscout

Creature — Merfolk Scout

Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

"Emeria is a pleasant lie, a figment to hide Emrakul's hideous face. I can only hope to uncover a truth that lies deeper still."

2/3

2 U U
Mnemonic Wall

Mnemonic Wall

Creature — Wall

Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

"I'd build an entire fortress of them if I could." —Mzali, Lighthouse archmage

0/4

4 U
Negate

Negate

Instant

Counter target noncreature spell.

"You cannot be an Ojutai monk. They prize wisdom and skill, and you have neither." —Siara, the Dragon's Mouth

1 U
Omenspeaker

Omenspeaker

Creature — Human Wizard

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Her prophecies amaze her even as she speaks them.

1/3

1 U
Repulse

Repulse

Instant

Return target creature to its owner's hand. Draw a card.

"You aren't invited."

2 U
Serum Visions

Serum Visions

Sorcery

Draw a card. Scry 2.

U
Show and Tell

Show and Tell

Sorcery

Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

At the academy, "show and tell" too often becomes "run and hide."

2 U
Sphinx of Magosi

Sphinx of Magosi

Creature — Sphinx

Flying : Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."

6/6

3 U U U
Traumatic Visions

Traumatic Visions

Instant

Counter target spell. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3 U U
Vaporkin

Vaporkin

Creature — Elemental

Flying Vaporkin can block only creatures with flying.

"Mists are carefree. They drift where they will, unencumbered by rocks and river beds." —Thrasios, triton hero

2/1

1 U
Vertigo Spawn

Vertigo Spawn

Creature — Illusion

Defender Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

0/3

1 U
Absorb Vis

Absorb Vis

Sorcery

Target player loses 4 life and you gain 4 life. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

6 B
Altar's Reap

Altar's Reap

Instant

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

"Don't worry, your death will be as informative as possible." —Gorghul, augur of skulls

1 B
Avatar of Woe

Avatar of Woe

Creature — Avatar

If there are ten or more creature cards total in all graveyards, this spell costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated.

6/5

6 B B
Blood-Toll Harpy

Blood-Toll Harpy

Creature — Harpy

Flying When Blood-Toll Harpy enters the battlefield, each player loses 1 life.

When harpies demand a toll to cross through their territory, consider yourself lucky if they permit payment in coin.

2/1

2 B
Child of Night

Child of Night

Creature — Vampire

Lifelink

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.

2/1

1 B
Death Wind

Death Wind

Instant

Target creature gets -X/-X until end of turn.

Leukin stared at the smoldering angel feathers. "Run!" he screamed to his patrol. "We don't stand a chance!"

X B
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The wise always keep an ear open to the whispers of power.

2 B B
Driver of the Dead

Driver of the Dead

Creature — Vampire

When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.

Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.

3/2

3 B
Farbog Boneflinger

Farbog Boneflinger

Creature — Zombie

When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.

"Here are some bones for you to choke on, dear brother!" —Gisa, to Geralf

2/2

4 B
Festergloom

Festergloom

Sorcery

Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.

2 B
Fleshbag Marauder

Fleshbag Marauder

Creature — Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.

3/1

2 B
Guul Draz Specter

Guul Draz Specter

Creature — Specter

Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.

2/2

2 B B
Harvester of Souls

Harvester of Souls

Creature — Demon

Deathtouch Whenever another nontoken creature dies, you may draw a card.

"He is judge, jury, and executioner because he killed them all." —Bishop Cawle of Elgaud

5/5

4 B B
Infest

Infest

Sorcery

All creatures get -2/-2 until end of turn.

"This is why we don't go out in banewasp weather." —Rannon, Vithian holdout

1 B B
Inquisition of Kozilek

Inquisition of Kozilek

Sorcery

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

You will scream out your innermost secrets just to make it stop.

B
Keepsake Gorgon

Keepsake Gorgon

Creature — Gorgon

Deathtouch : Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.

2/5

3 B B
Mausoleum Turnkey

Mausoleum Turnkey

Creature — Ogre Rogue

When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.

When he reaches for his key ring, you should be running for the exit.

3/2

3 B
Murder

Murder

Instant

Destroy target creature.

1 B B
Phyrexian Arena

Phyrexian Arena

Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

A spark of resistance against a tide of corruption.

1 B B
Public Execution

Public Execution

Instant

Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.

Though the executioner did not speak, the villagers got the message.

5 B
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

B
Sangromancer

Sangromancer

Creature — Vampire Shaman

Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.

3/3

2 B B
Shambling Goblin

Shambling Goblin

Creature — Zombie Goblin

When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.

"The Kolaghan send them at us. We kill and raise them. They fight the next wave the Kolaghan send. It's a neat little cycle." —Asmala, Silumgar sorcerer

1/1

B
Stromkirk Patrol

Stromkirk Patrol

Creature — Vampire Soldier

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

"You'd best move along, human. Our palates are far less discerning than our master's."

4/3

4 B
Unnerve

Unnerve

Sorcery

Each opponent discards two cards.

"If fear is the only tool you have left, then you'll never control me." —Xantcha, to Gix

3 B
Burn Away

Burn Away

Instant

Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.

"Your corruption will burn, serpent, until there is nothing left to defile." —Asmala, bloodfire mystic

4 R
Burning Wish

Burning Wish

Sorcery

You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.

She wished for a weapon, but not for the skill to wield it.

1 R
Charmbreaker Devils

Charmbreaker Devils

Creature — Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

4/4

5 R
Coordinated Assault

Coordinated Assault

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

It's hard to shout "Shields up!" with a javelin in your chest.

R
Ember Beast

Ember Beast

Creature — Beast

Ember Beast can't attack or block alone.

The only livestock that will survive for long in the Smelting District, ember beasts serve many functions—none of them willingly.

3/4

2 R
Fiery Fall

Fiery Fall

Instant

Fiery Fall deals 5 damage to target creature. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

5 R
Flame Slash

Flame Slash

Sorcery

Flame Slash deals 4 damage to target creature.

After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.

R
Gang of Devils

Gang of Devils

Creature — Devil

When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.

"Well, how could I know they'd explode?" —Gregel, township militia

3/3

5 R
Goblin Balloon Brigade

Goblin Balloon Brigade

Creature — Goblin Warrior

: Goblin Balloon Brigade gains flying until end of turn.

"The enemy is getting too close! Quick! Inflate the toad!"

1/1

R
Goblin Tunneler

Goblin Tunneler

Creature — Goblin Rogue

: Target creature with power 2 or less can't be blocked this turn.

"The best way over the mountain is through."

1/1

1 R
Gratuitous Violence

Gratuitous Violence

Enchantment

If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Only the Cabal could make a fight to the death more deadly.

2 R R R
Guttersnipe

Guttersnipe

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

He wants to watch Ravnica burn, one soul at a time.

2/2

2 R
Hamletback Goliath

Hamletback Goliath

Creature — Giant Warrior

Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

"If you live on a giant's back, there's only one individual you'll ever need to fear." —Gaddock Teeg

6/6

6 R
Havengul Vampire

Havengul Vampire

Creature — Vampire

Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

2/2

3 R
Hurly-Burly

Hurly-Burly

Sorcery

Choose one — • Hurly-Burly deals 1 damage to each creature without flying. • Hurly-Burly deals 1 damage to each creature with flying.

1 R
Ill-Tempered Cyclops

Ill-Tempered Cyclops

Creature — Cyclops

Trample : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

A cyclops has two moods: angry and asleep.

3/3

3 R
Kiln Fiend

Kiln Fiend

Creature — Elemental Beast

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

It traps an explosion within its stony skin.

1/2

1 R
Ogre Sentry

Ogre Sentry

Creature — Ogre Warrior

Defender

"You have to appreciate the genius of it. Why bother building defenses when you can just fill the pass with angry ogres?" —Javad Nasrin, Ondu relic hunter

3/3

1 R
Stoneshock Giant

Stoneshock Giant

Creature — Giant

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.

5/4

3 R R
Sulfurous Blast

Sulfurous Blast

Instant

Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.

2 R R
Tormenting Voice

Tormenting Voice

Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" —Sarkhan Vol

1 R
Trumpet Blast

Trumpet Blast

Instant

Attacking creatures get +2/+0 until end of turn.

"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned." —Zurgo, khan of the Mardu

2 R
Twin Bolt

Twin Bolt

Instant

Twin Bolt deals 2 damage divided as you choose among one or two targets.

Kolaghan archers are trained in Dakla, the way of the bow. They utilize their dragonlord's lightning to strike their target, no matter how small, how fast, or how far away.

1 R
Beast Within

Beast Within

Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them." ―Euphemia, Nexus watcher

2 G
Berserk

Berserk

Instant

Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

G
Birds of Paradise

Birds of Paradise

Creature — Bird

Flying : Add one mana of any color.

"The gods used their feathers to paint all the colors of the world." —Yare-Tiva, warden of Gramur Forest

0/1

G
Brushstrider

Brushstrider

Creature — Beast

Vigilance

Magistrate Ludy agreed to designate land for the brushstriders only after several broken windows and dozens of missing blini-cakes.

3/1

1 G
Burgeoning

Burgeoning

Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

The first vine shows the others where to grow.

G
Copperhorn Scout

Copperhorn Scout

Creature — Elf Scout

Whenever Copperhorn Scout attacks, untap each other creature you control.

Fangren spur may sound louder, but Viridian resurgents claim that the horn of the vorrac creates a truer, more inspiring note.

1/1

G
Explosive Vegetation

Explosive Vegetation

Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Torching Krosa would be pointless. It grows faster than it burns.

3 G
Fade into Antiquity

Fade into Antiquity

Sorcery

Exile target artifact or enchantment.

"Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?" —Kleon the Iron-Booted

2 G
Forgotten Ancient

Forgotten Ancient

Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Its blood is life. Its body is growth.

0/3

3 G
Irresistible Prey

Irresistible Prey

Sorcery

Target creature must be blocked this turn if able. Draw a card.

The baloth's instincts boiled, its muscles pulled taut, and its razor-spines bristled, as it turned to face—a runt meepling.

G
Lace with Moonglove

Lace with Moonglove

Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card.

"Which is more filled with poison: the flower of the moonglove or the minds of elves?" —Vessifrus, flamekin demagogue

2 G
Lay of the Land

Lay of the Land

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Victory favors neither the righteous nor the wicked. It favors the prepared.

G
Manaplasm

Manaplasm

Creature — Ooze

Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value.

Urak froze when he heard it. That was his first mistake. He turned and cast a dramatic ward spell. That was his last.

1/1

2 G
Nessian Asp

Nessian Asp

Creature — Snake

Reach : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

It's not the two heads you should fear. It's the four fangs.

4/5

4 G
Netcaster Spider

Netcaster Spider

Creature — Spider

Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

It is an expert at culling individuals who stray too far from the herd.

2/3

2 G
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.

2 G G G
Plummet

Plummet

Instant

Destroy target creature with flying.

The elf's blade carved deep into the Eldrazi drone's fleshy lattices. Without a sound, the drone lost equilibrium and tumbled from the sky.

1 G
Prey Upon

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"You don't find many old werewolf hunters." —Paulin, trapper of Somberwald

G
Ravenous Leucrocota

Ravenous Leucrocota

Creature — Beast

Vigilance : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Hunger makes a leucrocota dangerous. A full belly makes it angry and dangerous.

2/4

3 G
Strength in Numbers

Strength in Numbers

Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world." —Uros, Pendelhaven elder

1 G
Sylvan Bounty

Sylvan Bounty

Instant

Target player gains 8 life. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

5 G
Voyaging Satyr

Voyaging Satyr

Creature — Satyr Druid

: Untap target land.

"None can own the land's bounty. The gods made this world for all to share its riches. And I'm not just saying that because you caught me stealing your fruit."

1/2

1 G
Wild Pair

Wild Pair

Enchantment

Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.

4 G G
Akroan Hoplite

Akroan Hoplite

Creature — Human Soldier

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

"Fair fight? How could it be a fair fight? We're Akroans. They're not."

1/2

R W
Ascended Lawmage

Ascended Lawmage

Creature — Vedalken Wizard

Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)

A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.

3/2

2 W U
Carnage Gladiator

Carnage Gladiator

Creature — Skeleton Warrior

Whenever a creature blocks, that creature's controller loses 1 life. : Regenerate Carnage Gladiator.

Not the foulest or bloodiest act at Rix Maadi by a stretch.

4/2

2 B R
Coiling Oracle

Coiling Oracle

Creature — Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.

1/1

G U
Dragonlair Spider

Dragonlair Spider

Creature — Spider

Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.

Swarms thrive in its nest, feeding on leathery bits of discarded wing.

5/6

2 R R G G
Duskmantle Seer

Duskmantle Seer

Creature — Vampire Wizard

Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.

4/4

2 U B
Gruul War Chant

Gruul War Chant

Enchantment

Attacking creatures you control get +1/+0 and have menace.

"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born." —Kroshkar, Gruul shaman

2 R G
Juniper Order Ranger

Juniper Order Ranger

Creature — Human Knight Ranger

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.

2/4

3 G W
Pharika's Mender

Pharika's Mender

Creature — Gorgon

When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.

"The direst venom becomes a panacea under Pharika's guidance. I bring it to the worthy, clinging at the edge of the abyss."

4/3

3 B G
Shipwreck Singer

Shipwreck Singer

Creature — Siren

Flying : Target creature an opponent controls attacks this turn if able. , : Attacking creatures get -1/-1 until end of turn.

1/2

U B
Stormchaser Chimera

Stormchaser Chimera

Creature — Chimera

Flying : Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

2/3

2 U R
Bronze Sable

Bronze Sable

Artifact Creature — Sable

The Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting down scores among hundreds. She would have been overcome if not for the aid of the temple guardians whom Karametra awakened. —*The Theriad*

2/1

2
Hedron Matrix

Hedron Matrix

Artifact — Equipment

Equipped creature gets +X/+X, where X is its mana value. Equip

The hedrons awoke along with the Eldrazi, forming superstructures that radiated overwhelming magic.

4
Hexplate Golem

Hexplate Golem

Artifact Creature — Golem

"Use everything. Iron, rust, scrap . . . even the ground must join our cause." —Ezuri, renegade leader

5/7

7
Horn of Greed

Horn of Greed

Artifact

Whenever a player plays a land, that player draws a card.

"Rath grows, and I am nourished." —Volrath

3
Kitesail

Kitesail

Artifact — Equipment

Equipped creature gets +1/+0 and has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

Kitesailing is a way of life—and without practice, the end of it.

2
Opaline Unicorn

Opaline Unicorn

Artifact Creature — Unicorn

: Add one mana of any color.

Purphoros once loved Nylea, the god of the hunt. His passion inspired his most astounding works of art.

1/2

3
Platinum Angel

Platinum Angel

Artifact Creature — Angel

Flying You can't lose the game and your opponents can't win the game.

She is the apex of the artificer's craft, the spirit of the divine called out of base metal.

4/4

7
Psychosis Crawler

Psychosis Crawler

Artifact Creature — Phyrexian Horror

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

"If that brain can't figure out the secret of the serum, then add more brains." —Rhmir, Hand of the Augur

*/*

5
Runed Servitor

Runed Servitor

Artifact Creature — Construct

When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.

2/2

2
Dread Statuary

Dread Statuary

Land

: Add . : Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

The last reliable landmark in Tazeem just walked away.

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist

Rogue's Passage

Rogue's Passage

Land

: Add . , : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Shimmering Grotto

Shimmering Grotto

Land

: Add . , : Add one mana of any color.

Untold riches await those who forsake the bustling world to search the secret, silent places.

Kaya, Ghost Assassin

Kaya, Ghost Assassin

Legendary Planeswalker — Kaya

[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. [−1]: Each opponent loses 2 life and you gain 2 life. [−2]: Each opponent discards a card and you draw a card.

2 W B