Conspiracy

Image Card Info Mana cost
Advantageous Proclamation

Advantageous Proclamation

Conspiracy

(Start the game with this conspiracy face up in the command zone.) Your minimum deck size is reduced by five.

"The beneficent council deems you worthy of favor. They hope this doesn't provoke envy from your peers."

Backup Plan

Backup Plan

Conspiracy

(Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

"In the market for an alternative, friend?"

Brago's Favor

Brago's Favor

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Spells with the chosen name you cast cost less to cast.

Double Stroke

Double Stroke

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Immediate Action

Immediate Action

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have haste.

Iterative Analysis

Iterative Analysis

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Muzzio's Preparations

Muzzio's Preparations

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Power Play

Power Play

Conspiracy

(Start the game with this conspiracy face up in the command zone.) You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Secret Summoning

Secret Summoning

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.

Secrets of Paradise

Secrets of Paradise

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have ": Add one mana of any color."

Sentinel Dispatch

Sentinel Dispatch

Conspiracy

(Start the game with this conspiracy face up in the command zone.) At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

"Unusual. Security also worth stealing." —Dack Fayden

Unexpected Potential

Unexpected Potential

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) You may spend mana as though it were mana of any color to cast spells with the chosen name.

Worldknit

Worldknit

Conspiracy

(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have ": Add one mana of any color."

Brago's Representative

Brago's Representative

Creature — Human Advisor

While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

On Fiora, no matter is settled until King Brago offers an opinion.

1/4

2 W
Council Guardian

Council Guardian

Creature — Giant Soldier

Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.

5/5

5 W
Council's Judgment

Council's Judgment

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

1 W W
Custodi Soulbinders

Custodi Soulbinders

Creature — Human Cleric

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. , Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

0/0

3 W
Custodi Squire

Custodi Squire

Creature — Spirit Cleric

Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

3/3

4 W
Rousing of Souls

Rousing of Souls

Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.

"We remember. We rise."

2 W
Academy Elite

Academy Elite

Creature — Human Wizard

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. , Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

0/0

3 U
Marchesa's Emissary

Marchesa's Emissary

Creature — Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

"The Black Rose doesn't tolerate weeds."

2/2

3 U
Marchesa's Infiltrator

Marchesa's Infiltrator

Creature — Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.

"Secrets, like coins, are easy to steal."

1/1

2 U
Muzzio, Visionary Architect

Muzzio, Visionary Architect

Legendary Creature — Human Artificer

, : Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

1/3

1 U U
Plea for Power

Plea for Power

Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

3 U
Split Decision

Split Decision

Instant

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

1 U
Bite of the Black Rose

Bite of the Black Rose

Sorcery

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

3 B
Drakestown Forgotten

Drakestown Forgotten

Creature — Zombie

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. , Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

0/0

4 B
Grudge Keeper

Grudge Keeper

Creature — Zombie Wizard

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

"Your defiance is noted."

2/1

1 B
Reign of the Pit

Reign of the Pit

Sorcery

Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.

4 B B
Tyrant's Choice

Tyrant's Choice

Sorcery

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.

1 B
Enraged Revolutionary

Enraged Revolutionary

Creature — Human Warrior

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

When every right is voted away, only rage remains.

2/1

2 R
Grenzo's Cutthroat

Grenzo's Cutthroat

Creature — Goblin Rogue

First strike Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

"Their guards are soft, ready to welcome a sharp dagger."

1/1

1 R
Grenzo's Rebuttal

Grenzo's Rebuttal

Sorcery

Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.

4 R R
Ignition Team

Ignition Team

Creature — Goblin Warrior

Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. , Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

0/0

5 R R
Scourge of the Throne

Scourge of the Throne

Creature — Dragon

Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

5/5

4 R R
Treasonous Ogre

Treasonous Ogre

Creature — Ogre Shaman

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add .

"Everything comes with a price. Especially revolution." —Grenzo, dungeon warden

2/3

3 R
Predator's Howl

Predator's Howl

Instant

Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.

"And Muzzio says my arguments have no teeth." —Selvala, ranger of the Lowlands

3 G
Realm Seekers

Realm Seekers

Creature — Elf Scout

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. , Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.

0/0

4 G G
Selvala's Charge

Selvala's Charge

Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.

Selvala's arrival never goes unnoticed.

4 G
Selvala's Enforcer

Selvala's Enforcer

Creature — Elf Warrior

Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.

2/2

3 G
Brago, King Eternal

Brago, King Eternal

Legendary Creature — Spirit Noble

Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

"My rule persists beyond death itself."

2/4

2 W U
Dack Fayden

Dack Fayden

Legendary Planeswalker — Dack

[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

1 U R
Dack's Duplicate

Dack's Duplicate

Creature — Shapeshifter

You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

0/0

2 U R
Deathreap Ritual

Deathreap Ritual

Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

"All who set foot in Paliano are pawns in someone's play for power." —Marchesa, the Black Rose

2 B G
Extract from Darkness

Extract from Darkness

Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it's best to look below.

3 U B
Flamewright

Flamewright

Creature — Human Artificer

, : Create a 1/1 colorless Construct artifact creature token with defender. , Sacrifice a creature with defender: Flamewright deals 1 damage to any target.

Those who can't conspire, create.

1/1

R W
Grenzo, Dungeon Warden

Grenzo, Dungeon Warden

Legendary Creature — Goblin Rogue

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. : Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

2/2

X B R
Magister of Worth

Magister of Worth

Creature — Angel

Flying Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

4/4

4 W B
Marchesa, the Black Rose

Marchesa, the Black Rose

Legendary Creature — Human Wizard

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

3/3

1 U B R
Marchesa's Smuggler

Marchesa's Smuggler

Creature — Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) : Target creature you control gains haste until end of turn and can't be blocked this turn.

"Watch your head . . . and your back."

1/1

U R
Selvala, Explorer Returned

Selvala, Explorer Returned

Legendary Creature — Elf Scout

Parley — : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.

"The Lowlands refuse to suffer at the whims of the High City."

2/4

1 G W
Woodvine Elemental

Woodvine Elemental

Creature — Elemental

Trample Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

4/4

4 G W
Aether Searcher

Aether Searcher

Artifact Creature — Construct

Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.

6/4

7
Agent of Acquisitions

Agent of Acquisitions

Artifact Creature — Construct

Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

2/1

2
Canal Dredger

Canal Dredger

Artifact Creature — Construct

Draft Canal Dredger face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. : Put target card from your graveyard on the bottom of your library.

1/5

4
Coercive Portal

Coercive Portal

Artifact

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

4
Cogwork Grinder

Cogwork Grinder

Artifact Creature — Construct

Draft Cogwork Grinder face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.

0/0

6
Cogwork Librarian

Cogwork Librarian

Artifact Creature — Construct

Draft Cogwork Librarian face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.

Why wait for answers?

3/3

4
Cogwork Spy

Cogwork Spy

Artifact Creature — Bird Construct

Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying

Paliano's creations provide ample opportunities to plot the downfall of a neighbor.

2/1

3
Cogwork Tracker

Cogwork Tracker

Artifact Creature — Dog Construct

Reveal Cogwork Tracker as you draft it and note the player who passed it to you. Cogwork Tracker attacks each combat if able. Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able.

4/4

4
Deal Broker

Deal Broker

Artifact Creature — Construct

Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. : Draw a card, then discard a card.

2/3

3
Lore Seeker

Lore Seeker

Artifact Creature — Construct

Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)

Each volume contains wonders.

2/2

2
Lurking Automaton

Lurking Automaton

Artifact Creature — Construct

Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.

0/0

5
Whispergear Sneak

Whispergear Sneak

Artifact Creature — Construct

Draft Whispergear Sneak face up. During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.

Spy for today. Plan for tomorrow.

1/1

1
Paliano, the High City

Paliano, the High City

Legendary Land

Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. : Add one mana of any color chosen as you drafted cards named Paliano, the High City.

Ajani's Sunstriker

Ajani's Sunstriker

Creature — Cat Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"Ajani goes where he is needed most and in his name we keep his lands safe."

2/2

W W
Apex Hawks

Apex Hawks

Creature — Bird

Multikicker (You may pay an additional any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

2/2

2 W
Courier Hawk

Courier Hawk

Creature — Bird

Flying, vigilance

The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses.

1/2

1 W
Doomed Traveler

Doomed Traveler

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

1/1

W
Glimmerpoint Stag

Glimmerpoint Stag

Creature — Elk

Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

3/3

2 W W
Guardian Zendikon

Guardian Zendikon

Enchantment — Aura

Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.

2 W
Intangible Virtue

Intangible Virtue

Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

1 W
Kor Chant

Kor Chant

Instant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Sacred rites repurposed to fight an ancient threat.

2 W
Moment of Heroism

Moment of Heroism

Instant

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"My faith is stronger than fang, claw, or mindless hunger."

1 W
Noble Templar

Noble Templar

Creature — Human Cleric Soldier

Vigilance Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3/6

5 W
Pillarfield Ox

Pillarfield Ox

Creature — Ox

"May starving fleas birth a thousand generations on your stubborn hide, cow!" —Bruse Tarl, Goma Fada nomad

2/4

3 W
Pride Guardian

Pride Guardian

Creature — Cat Monk

Defender Whenever Pride Guardian blocks, you gain 3 life.

"Any hotheaded cub can raise a sword in anger."

0/3

W
Pristine Angel

Pristine Angel

Creature — Angel

Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel.

4/4

4 W W
Reya Dawnbringer

Reya Dawnbringer

Legendary Creature — Angel

Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

"You have not died until I consent."

4/6

6 W W W
Rout

Rout

Sorcery

You may cast Rout as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.

"End this. What I seek is far greater." —Elesh Norn, Grand Cenobite

3 W W
Silverchase Fox

Silverchase Fox

Creature — Fox

, Sacrifice Silverchase Fox: Exile target enchantment.

"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den." —Britta, midwife of Gatstaf

2/2

1 W
Soulcatcher

Soulcatcher

Creature — Bird Soldier

Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.

"Their spirits walk the winds and fill my soul."

1/1

1 W
Stave Off

Stave Off

Instant

Target creature gains protection from the color of your choice until end of turn.

"Just a moment of perfect grace and sanctity is enough." —Kal Lior, leonin elder

W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

W
Unquestioned Authority

Unquestioned Authority

Enchantment — Aura

Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.

After Gideon cleansed the Ninth District, none of the ganglords challenged the Boros.

2 W
Valor Made Real

Valor Made Real

Instant

Target creature can block any number of creatures this turn.

"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"

W
Vow of Duty

Vow of Duty

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

"I prefer loyalty to be a matter of respect, not of magic. But one does what one must." —Kaalia of the Vast

2 W
Wakestone Gargoyle

Wakestone Gargoyle

Creature — Gargoyle

Defender, flying : Creatures you control with defender can attack this turn as though they didn't have defender.

Its pulsating cry shatters bonds of iron, granite, and servitude.

3/4

3 W
Aether Tradewinds

Aether Tradewinds

Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

"The wind smells of misfortune. Check your knots." —Anitan, Ondu cleric

2 U
Air Servant

Air Servant

Creature — Elemental

Flying : Tap target creature with flying.

"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered." —Jestus Dreya, *Of Elements and Eternity*

4/3

4 U
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.

U
Breakthrough

Breakthrough

Sorcery

Draw four cards, then choose X cards in your hand and discard the rest.

The ideas came flooding in so fast that they couldn't all be contained.

X U
Compulsive Research

Compulsive Research

Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

2 U
Crookclaw Transmuter

Crookclaw Transmuter

Creature — Bird Wizard

Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

3/1

3 U
Dream Fracture

Dream Fracture

Instant

Counter target spell. Its controller draws a card. Draw a card.

"Creation is a paradox. It hatches from its opposite." —Olka, Mistmeadow witch

1 U U
Enclave Elite

Enclave Elite

Creature — Merfolk Soldier

Multikicker (You may pay an additional any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

2/2

2 U
Fact or Fiction

Fact or Fiction

Instant

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Try to pretend like you understand what's important."

3 U
Favorable Winds

Favorable Winds

Enchantment

Creatures you control with flying get +1/+1.

Long thought to be extinct, flocks of gryffs reappeared with Avacyn's return.

1 U
Grixis Illusionist

Grixis Illusionist

Creature — Human Wizard

: Target land you control becomes the basic land type of your choice until end of turn.

"It's simple, really. If they can't find us, they can't kill us."

1/1

U
Jetting Glasskite

Jetting Glasskite

Creature — Spirit

Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

The bolt struck with a flash, and there was a terrible sound, as of glass shattering, but the creature was unharmed.

4/4

4 U U
Minamo Scrollkeeper

Minamo Scrollkeeper

Creature — Human Wizard

Defender Your maximum hand size is increased by one.

The scrollkeepers never stepped an inch away from the doors of the Great Library, not even when the ogres and their oni masters swept through Minamo.

2/3

1 U
Misdirection

Misdirection

Instant

You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.

3 U U
Plated Seastrider

Plated Seastrider

Creature — Beast

The Neurok buried entangling cables just under the Quicksilver Sea. One seastrider harvest can provide an army's worth of armor and shields.

1/4

U U
Reckless Scholar

Reckless Scholar

Creature — Human Wizard

: Target player draws a card, then discards a card.

"Any good prospector must sift the gold from the sand."

2/1

2 U
Screaming Seahawk

Screaming Seahawk

Creature — Bird

Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.

2/2

4 U
Shoreline Ranger

Shoreline Ranger

Creature — Bird Soldier Ranger

Flying Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

3/4

5 U
Stasis Cell

Stasis Cell

Enchantment — Aura

Enchant creature Enchanted creature doesn't untap during its controller's untap step. : Attach Stasis Cell to target creature.

The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty.

4 U
Stifle

Stifle

Instant

Counter target activated or triggered ability. (Mana abilities can't be targeted.)

"Superior force meets woefully inadequate object. What paradox were you expecting?" —Azguri, archmage of Evos Isle

U
Traveler's Cloak

Traveler's Cloak

Enchantment — Aura

Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)

2 U
Turn the Tide

Turn the Tide

Instant

Creatures your opponents control get -2/-0 until end of turn.

"Let their mindless armies come and face the might of genius." —Varil, Neurok partisan

1 U
Wind Dancer

Wind Dancer

Creature — Faerie

Flying : Target creature gains flying until end of turn.

"Take my hand and dance to the music of the winds."

1/1

1 U
Altar's Reap

Altar's Reap

Instant

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

"Don't worry, your death will be as informative as possible." —Gorghul, augur of skulls

1 B
Assassinate

Assassinate

Sorcery

Destroy target tapped creature.

"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed." —Yurin, royal assassin

2 B
Ill-Gotten Gains

Ill-Gotten Gains

Sorcery

Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.

Urza thought it a crusade. Xantcha knew it was a robbery.

2 B B
Infectious Horror

Infectious Horror

Creature — Zombie Horror

Whenever Infectious Horror attacks, each opponent loses 2 life.

Not once in the history of Grixis has anyone died of old age.

2/2

3 B
Liliana's Specter

Liliana's Specter

Creature — Specter

Flying When Liliana's Specter enters the battlefield, each opponent discards a card.

"The finest minions know what I need without me ever saying a thing." —Liliana Vess

2/1

1 B B
Magus of the Mirror

Magus of the Mirror

Creature — Human Wizard

, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate only during your upkeep.

"Behold! The image of the enemy and all that she has. Trust your envy, and take it."

4/2

4 B B
Morkrut Banshee

Morkrut Banshee

Creature — Spirit

Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

"Let go your grudges, or risk wandering the bogs forever in a murderous rage." —Hildin, priest of Avacyn

4/4

3 B B
Necromantic Thirst

Necromantic Thirst

Enchantment — Aura

Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

2 B B
Phage the Untouchable

Phage the Untouchable

Legendary Creature — Avatar Minion

When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.

4/4

3 B B B B
Plagued Rusalka

Plagued Rusalka

Creature — Spirit

, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies." —Savra

1/1

B
Quag Vampires

Quag Vampires

Creature — Vampire Rogue

Multikicker (You may pay an additional any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.

1/1

B
Reckless Spite

Reckless Spite

Instant

Destroy two target nonblack creatures. You lose 5 life.

"The end is justified in being mean. Or something like that."

1 B B
Skeletal Scrying

Skeletal Scrying

Instant

As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.

His family was a small price to pay for the dark gifts that called to him.

X B
Smallpox

Smallpox

Sorcery

Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.

B B
Stronghold Discipline

Stronghold Discipline

Sorcery

Each player loses 1 life for each creature they control.

In Urborg, the instigators of each new rebellion are soaked in the blood of the last.

2 B B
Syphon Soul

Syphon Soul

Sorcery

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

As Phage drank their energy, a vague memory of Jeska stirred. Then she lost herself again in the joy of her victims' suffering.

2 B
Tragic Slip

Tragic Slip

Instant

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Linger on death's door and risk being invited in.

B
Twisted Abomination

Twisted Abomination

Creature — Zombie Mutant

: Regenerate Twisted Abomination. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/3

5 B
Typhoid Rats

Typhoid Rats

Creature — Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.

1/1

B
Unhallowed Pact

Unhallowed Pact

Enchantment — Aura

Enchant creature When enchanted creature dies, return that card to the battlefield under your control.

Agreements with demons seldom end at the grave.

2 B
Vampire Hexmage

Vampire Hexmage

Creature — Vampire Shaman

First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent.

When the blood hunt lost its thrill, she looked for less tangible means of domination.

2/1

B B
Victimize

Victimize

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

"Die. But die knowing that your pathetic life will yield a great bounty for me." —Zul Ashur, lich lord

2 B
Wakedancer

Wakedancer

Creature — Human Shaman

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.

Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.

2/2

2 B
Zombie Goliath

Zombie Goliath

Creature — Zombie Giant

"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers." —Zul Ashur, lich lord

4/3

4 B
Barbed Shocker

Barbed Shocker

Creature — Insect

Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.

Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.

2/2

3 R
Boldwyr Intimidator

Boldwyr Intimidator

Creature — Giant Warrior

Cowards can't block Warriors. : Target creature becomes a Coward until end of turn. : Target creature becomes a Warrior until end of turn.

"Now everyone knows what you are."

5/5

5 R R
Brimstone Volley

Brimstone Volley

Instant

Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.

2 R
Chartooth Cougar

Chartooth Cougar

Creature — Cat Beast

: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

4/4

5 R
Cinder Wall

Cinder Wall

Creature — Wall

Defender When Cinder Wall blocks, destroy it at end of combat.

"The smell of roasted flesh hung over the valley for hours." —Onean sergeant

3/3

R
Deathforge Shaman

Deathforge Shaman

Creature — Ogre Shaman

Multikicker (You may pay an additional any number of times as you cast this spell.) When Deathforge Shaman enters the battlefield, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.

4/3

4 R
Flaring Flame-Kin

Flaring Flame-Kin

Creature — Elemental Warrior

As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has ": Flaring Flame-Kin gets +1/+0 until end of turn."

A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies.

2/2

2 R
Flowstone Blade

Flowstone Blade

Enchantment — Aura

Enchant creature : Enchanted creature gets +1/-1 until end of turn.

"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight." —Karn

R
Heartless Hidetsugu

Heartless Hidetsugu

Legendary Creature — Ogre Shaman

: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned.

4/3

3 R R
Heckling Fiends

Heckling Fiends

Creature — Devil

: Target creature attacks this turn if able.

Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear.

2/2

2 R
Lizard Warrior

Lizard Warrior

Creature — Lizard Warrior

Don't let its appearance frighten you. Let its claws and teeth do that.

4/2

3 R
Mana Geyser

Mana Geyser

Sorcery

Add for each tapped land your opponents control.

The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.

3 R R
Orcish Cannonade

Orcish Cannonade

Instant

Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.

"Crispy! Scarback! Load another volcano-ball." —Stumphobbler Thuj, orcish captain

1 R R
Pitchburn Devils

Pitchburn Devils

Creature — Devil

When Pitchburn Devils dies, it deals 3 damage to any target.

The ingenuity of goblins, the depravity of demons, and the smarts of sheep.

3/3

4 R
Power of Fire

Power of Fire

Enchantment — Aura

Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."

The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath.

1 R
Skitter of Lizards

Skitter of Lizards

Creature — Lizard

Multikicker (You may pay an additional any number of times as you cast this spell.) Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.

1/1

R
Sulfuric Vortex

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.

1 R R
Torch Fiend

Torch Fiend

Creature — Devil

, Sacrifice Torch Fiend: Destroy target artifact.

Devils redecorate every room with fire.

2/1

1 R
Trumpet Blast

Trumpet Blast

Instant

Attacking creatures get +2/+0 until end of turn.

Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.

2 R
Uncontrollable Anger

Uncontrollable Anger

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.

2 R R
Vent Sentinel

Vent Sentinel

Creature — Elemental

Defender , : Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.

"Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone." —*The War Diaries*

2/4

3 R
Volcanic Fallout

Volcanic Fallout

Instant

This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.

"How can we outrun the sky?" —Hadran, sunseeder of Naya

1 R R
Wrap in Flames

Wrap in Flames

Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

"Our pyromancer's flames may not have killed them, but they bought us the time we needed." —*The War Diaries*

3 R
Charging Rhino

Charging Rhino

Creature — Rhino

Charging Rhino can't be blocked by more than one creature.

"Is it wrong to go straight for what you want? Sneaking is for cats and goblins." —Tahngarth of the *Weatherlight*

4/4

3 G G
Copperhorn Scout

Copperhorn Scout

Creature — Elf Scout

Whenever Copperhorn Scout attacks, untap each other creature you control.

Fangren spur may sound louder, but Viridian resurgents claim that the horn of the vorrac creates a truer, more inspiring note.

1/1

G
Echoing Courage

Echoing Courage

Instant

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

A single seed unleashes a flurry of growth.

1 G
Elephant Guide

Elephant Guide

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.

Nature's strength outlives the strong.

2 G
Elvish Aberration

Elvish Aberration

Creature — Elf Mutant

: Add . Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

4/5

5 G
Exploration

Exploration

Enchantment

You may play an additional land on each of your turns.

"Only when we journey into the unknown can we find the impossible." —Cyrul the Wanderer

G
Gamekeeper

Gamekeeper

Creature — Elf

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

2/2

3 G
Gnarlid Pack

Gnarlid Pack

Creature — Beast

Multikicker (You may pay an additional any number of times as you cast this spell.) Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.

2/2

1 G
Howling Wolf

Howling Wolf

Creature — Wolf

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.

2/2

2 G G
Hunger of the Howlpack

Hunger of the Howlpack

Instant

Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

"Werewolves are an unholy mix of a predator's instinct and a human's hatred." —Alena, trapper of Kessig

G
Hydra Omnivore

Hydra Omnivore

Creature — Hydra

Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.

"We should learn from the hydra. It never plays favorites; it devours everyone equally." —Thrass, elder druid

8/8

4 G G
Lead the Stampede

Lead the Stampede

Sorcery

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

2 G
Nature's Claim

Nature's Claim

Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

"The timeless, tireless jaws of nature shall one day devour us all." —Sildark, artificer of Omu

G
Pelakka Wurm

Pelakka Wurm

Creature — Wurm

Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card.

It eats what it wants to eat—which is anything that moves.

7/7

4 G G G
Plummet

Plummet

Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind." —Dejara, Giltwood druid

1 G
Provoke

Provoke

Instant

Untap target creature you don't control. That creature blocks this turn if able. Draw a card.

"Never start a fight you can't finish." —Padril, council guardian

1 G
Relic Crush

Relic Crush

Instant

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

There are many ruins, but there used to be many more.

4 G
Respite

Respite

Instant

Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

"If they board us we're finished," warned Orim. Crovax nodded. "And if they don't . . . what then?"

1 G
Sakura-Tribe Elder

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

1/1

1 G
Scaled Wurm

Scaled Wurm

Creature — Wurm

The wurms become so big, a single scale can be used as a roof for a human dwelling.

7/6

7 G
Sporecap Spider

Sporecap Spider

Creature — Spider

Reach

"They don't move much, but then again, if you get caught in its web, it has all the time in the world to get to you." —Saidah, Joraga hunter

1/5

2 G
Squirrel Nest

Squirrel Nest

Enchantment — Aura

Enchant land Enchanted land has ": Create a 1/1 green Squirrel creature token."

In the treetops, unseen by many, lurks chittering, skittering death.

1 G G
Terastodon

Terastodon

Creature — Elephant

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

9/9

6 G G
Wolfbriar Elemental

Wolfbriar Elemental

Creature — Elemental

Multikicker (You may pay an additional any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.

4/4

2 G G
Wrap in Vigor

Wrap in Vigor

Instant

Regenerate each creature you control.

Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.

1 G
Basandra, Battle Seraph

Basandra, Battle Seraph

Legendary Creature — Angel

Flying Players can't cast spells during combat. : Target creature attacks this turn if able.

"Why listen to the mumblings of wizards when the lash speaks true?"

4/4

3 R W
Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Anarchy comes in many forms: social, individual, Gruul . . .

2 R G
Dimir Doppelganger

Dimir Doppelganger

Creature — Shapeshifter

: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability.

"Fear not. Your life will not go unlived."

0/2

1 U B
Edric, Spymaster of Trest

Edric, Spymaster of Trest

Legendary Creature — Elf Rogue

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."

2/2

1 G U
Fires of Yavimaya

Fires of Yavimaya

Enchantment

Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Yavimaya lights the quickest path to battle.

1 R G
Mirari's Wake

Mirari's Wake

Enchantment

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

The land drank power from the Mirari as though it had thirsted forever.

3 G W
Mortify

Mortify

Instant

Destroy target creature or enchantment.

Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.

1 W B
Pernicious Deed

Pernicious Deed

Enchantment

, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.

"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."

1 B G
Sky Spirit

Sky Spirit

Creature — Spirit

Flying, first strike

"Like a strain of music: easy to remember but impossible to catch." —Mirri of the *Weatherlight*

2/2

1 W U
Spiritmonger

Spiritmonger

Creature — Beast

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. : Regenerate Spiritmonger. : Spiritmonger becomes the color of your choice until end of turn.

6/6

3 B G
Spontaneous Combustion

Spontaneous Combustion

Instant

As an additional cost to cast this spell, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature.

"Heat of battle" is usually a metaphor.

1 B R
Wood Sage

Wood Sage

Creature — Human Druid

: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

1/1

G U
Altar of Dementia

Altar of Dementia

Artifact

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

"It is not that you will go mad. It is that you will beg for madness." —Volrath

2
Deathrender

Deathrender

Artifact — Equipment

Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip

4
Explorer's Scope

Explorer's Scope

Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Fireshrieker

Fireshrieker

Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

3
Galvanic Juggernaut

Galvanic Juggernaut

Artifact Creature — Juggernaut

Galvanic Juggernaut attacks each combat if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut.

5/5

4
Peace Strider

Peace Strider

Artifact Creature — Construct

When Peace Strider enters the battlefield, you gain 3 life.

"The Vanished must have sent it from beyond to aid us in this struggle." —Kessla, Sylvok shaman

3/3

4
Reito Lantern

Reito Lantern

Artifact

: Put target card from a graveyard on the bottom of its owner's library.

Lanterns carved from the mystic stones of the Reito Mines were said to light the way of lost souls.

2
Runed Servitor

Runed Servitor

Artifact Creature — Construct

When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.

2/2

2
Silent Arbiter

Silent Arbiter

Artifact Creature — Construct

No more than one creature can attack each combat. No more than one creature can block each combat.

Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice.

1/5

4
Spectral Searchlight

Spectral Searchlight

Artifact

: Choose a player. That player adds one mana of any color they choose.

The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact.

3
Vedalken Orrery

Vedalken Orrery

Artifact

You may cast spells as though they had flash.

The model incorporated the fifth sun effortlessly, as if it had always known.

4
Warmonger's Chariot

Warmonger's Chariot

Artifact — Equipment

Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip (: Attach to target creature you control. Equip only as a sorcery.)

The best defense is a good offense.

2
Mirrodin's Core

Mirrodin's Core

Land

: Add . : Put a charge counter on Mirrodin's Core. , Remove a charge counter from Mirrodin's Core: Add one mana of any color.

Quicksand

Quicksand

Land

: Add . , Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Not all deaths are etched with mythic meaning and iconic glory.

Reflecting Pool

Reflecting Pool

Land

: Add one mana of any type that a land you control could produce.

Does it reflect the future that once was or the past that can never be?