Conflux

Image Card Info Mana cost
Aerie Mystics

Aerie Mystics

Creature — Bird Wizard

Flying : Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.

3/3

4 W
Asha's Favor

Asha's Favor

Enchantment — Aura

Enchant creature Enchanted creature has flying, first strike, and vigilance.

As his new wings lifted him high above Bant, Taric felt his earthly aspirations transform into heavenly resolve.

2 W
Aven Squire

Aven Squire

Creature — Bird Soldier

Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

When the meek charge into battle, courage becomes infectious.

1/1

1 W
Aven Trailblazer

Aven Trailblazer

Creature — Bird Soldier

Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

"The bird wore the form of a man, bereft of filigree. Why do the Texts not speak of it?" —Belator of Esper

2/*

2 W
Celestial Purge

Celestial Purge

Instant

Exile target black or red permanent.

"This new chaos confounds us. We must fling it into our winds, our storms. These we can control." —Bezzit Plar, Esper stormcaller

1 W
Court Homunculus

Court Homunculus

Artifact Creature — Homunculus

Court Homunculus gets +1/+1 as long as you control another artifact.

Mages of Esper measure their wealth and status by the number of servants in their retinues.

1/1

W
Darklit Gargoyle

Darklit Gargoyle

Artifact Creature — Gargoyle

Flying : Darklit Gargoyle gets +2/-1 until end of turn.

It shines in the darkness of its master's ambitions.

1/2

1 W
Gleam of Resistance

Gleam of Resistance

Instant

Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

4 W
Lapse of Certainty

Lapse of Certainty

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Without a connection of mind and body, magic is just an idea stuck in the head, a word on the tip of a tongue.

2 W
Mark of Asylum

Mark of Asylum

Enchantment

Prevent all noncombat damage that would be dealt to creatures you control.

A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness.

1 W
Martial Coup

Martial Coup

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Their war forgotten, the nations of Bant stood united in the face of a common threat.

X W W
Mirror-Sigil Sergeant

Mirror-Sigil Sergeant

Creature — Rhino Soldier

Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of Mirror-Sigil Sergeant.

"If I had many lives, I would give them all for Bant."

4/4

5 W
Nacatl Hunt-Pride

Nacatl Hunt-Pride

Creature — Cat Warrior

Vigilance , : Target creature can't block this turn. , : Target creature blocks this turn if able.

"We must hunt and kill the dragon before it can return to raze our ancient city."

5/4

5 W
Paragon of the Amesha

Paragon of the Amesha

Creature — Human Knight

First strike : Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.

"Let my lance sing with the voices of angels and the heathen cower before my shield, for I will teach this land the meaning of honor."

2/2

2 W
Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

W
Rhox Meditant

Rhox Meditant

Creature — Rhino Monk

When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.

The weight of her conviction balances on the harmony of her soul.

2/4

3 W
Scepter of Dominance

Scepter of Dominance

Artifact

, : Tap target permanent.

"Whether or not you will bow to me is not open to debate. The question is, will I ever let you rise?" —Fridius, telemin master

1 W W
Sigil of the Empty Throne

Sigil of the Empty Throne

Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

When Asha left Bant, she ensured that the world would have protection and order in her absence.

3 W W
Valiant Guard

Valiant Guard

Creature — Human Soldier

As the outsiders invaded Bant, soldiers who once saw sigils as the highest marks of glory began to see the scars of battle as tokens of equal worth.

0/3

W
Wall of Reverence

Wall of Reverence

Creature — Spirit Wall

Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.

The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.

1/6

3 W
Brackwater Elemental

Brackwater Elemental

Creature — Elemental

When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4

2 U
Constricting Tendrils

Constricting Tendrils

Instant

Target creature gets -3/-0 until end of turn. Cycling (, Discard this card: Draw a card.)

Priests of Bant protect their temples with traps more elaborate than any mosaic floor.

U
Controlled Instincts

Controlled Instincts

Enchantment — Aura

Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step.

Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death.

U
Cumber Stone

Cumber Stone

Artifact

Creatures your opponents control get -1/-0.

"The stone is more potent than ever. The flesh that creeps into our land will become even more slovenly and weak." —Niclavs, archmage of Esper

3 U
Esperzoa

Esperzoa

Artifact Creature — Jellyfish

Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.

The more metal it digests, the more its jelly will fetch on the alchemists' market.

4/3

2 U
Ethersworn Adjudicator

Ethersworn Adjudicator

Artifact Creature — Vedalken Knight

Flying , : Destroy target creature or enchantment. : Untap Ethersworn Adjudicator.

Esper mages devised their weapons to be so devastating that war seemed unnecessary.

4/4

4 U
Faerie Mechanist

Faerie Mechanist

Artifact Creature — Faerie Artificer

Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

2/2

3 U
Frontline Sage

Frontline Sage

Creature — Human Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , : Draw a card, then discard a card.

The battle was won in the commander's head before the first weapon was drawn.

0/1

2 U
Grixis Illusionist

Grixis Illusionist

Creature — Human Wizard

: Target land you control becomes the basic land type of your choice until end of turn.

"It's simple, really. If they can't find us, they can't kill us."

1/1

U
Inkwell Leviathan

Inkwell Leviathan

Artifact Creature — Leviathan

Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)

"Into its maw went the seventh sea, never to be seen again while the world remains." —Esper fable

7/11

7 U U
Master Transmuter

Master Transmuter

Artifact Creature — Human Artificer

, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.

"Wasted potential surrounds us. Lend me that bauble, and let me see what it can be made to be."

1/2

3 U
Parasitic Strix

Parasitic Strix

Artifact Creature — Bird

Flying When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.

After finding no sustenance on the edges of Grixis, it turned to the skies of Bant.

2/2

2 U
Scepter of Insight

Scepter of Insight

Artifact

, : Draw a card.

"The road to truth has many branches, and so must the cane with which I walk it." —Voln the Elder

1 U U
Scornful Aether-Lich

Scornful Aether-Lich

Artifact Creature — Zombie Wizard

: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)

"With no flesh, there is no pain, no hesitation, no emotion of any kind. He is crafted perfection." —Tezzeret

2/4

3 U
Telemin Performance

Telemin Performance

Sorcery

Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.

3 U U
Traumatic Visions

Traumatic Visions

Instant

Counter target spell. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3 U U
Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

"Send it back to its own strange world so we can avoid another inglorious combat with these wicked beings." —Captain Valek of Jhess

U
View from Above

View from Above

Instant

Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.

"This air feels so heavy and thick. There are no winds to speak of. I fear the knowledge that comes from a place like this."

1 U
Worldly Counsel

Worldly Counsel

Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Every horizon hides a new possibility.

1 U
Absorb Vis

Absorb Vis

Sorcery

Target player loses 4 life and you gain 4 life. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

6 B
Corrupted Roots

Corrupted Roots

Enchantment — Aura

Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life.

The bones of Jund's dead resurfaced in Naya, poisoning the jungle and killing the sunseeders' crops.

B
Drag Down

Drag Down

Instant

Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

The barbarians of Jund believe the bottomless tar pits extend forever into other, darker worlds.

2 B
Dreadwing

Dreadwing

Creature — Zombie

: Dreadwing gets +3/+0 and gains flying until end of turn.

Dreadwings spring from lofty perches to surprise kathari in midflight. They smother their prey and then consume it as they glide gently toward the ground.

1/1

B
Extractor Demon

Extractor Demon

Creature — Demon

Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/5

4 B B
Fleshformer

Fleshformer

Creature — Human Wizard

: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)

Necromancers who discovered the new sources of mana were quick to dream up new nightmares with them.

2/2

2 B
Grixis Slavedriver

Grixis Slavedriver

Creature — Zombie Giant

When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4

5 B
Infectious Horror

Infectious Horror

Creature — Zombie Horror

Whenever Infectious Horror attacks, each opponent loses 2 life.

Not once in the history of Grixis has anyone died of old age.

2/2

3 B
Kederekt Parasite

Kederekt Parasite

Creature — Horror

Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.

When the smell of passing thoughts piques its hunger, its maw becomes primed with acid and a taste for brains.

1/1

B
Nyxathid

Nyxathid

Creature — Elemental

As Nyxathid enters the battlefield, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand.

Born of volcanic forces, it thrives on the absolute panic it inspires.

7/7

1 B B
Pestilent Kathari

Pestilent Kathari

Creature — Bird Warrior

Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) : Pestilent Kathari gains first strike until end of turn.

1/1

2 B
Rotting Rats

Rotting Rats

Creature — Zombie Rat

When Rotting Rats enters the battlefield, each player discards a card. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1/1

1 B
Salvage Slasher

Salvage Slasher

Artifact Creature — Human Rogue

Salvage Slasher gets +1/+0 for each artifact card in your graveyard.

Esper artificers never imagined that one day their scraps would be pressed against their soft and fragile throats.

1/1

1 B
Scepter of Fugue

Scepter of Fugue

Artifact

, : Target player discards a card. Activate only during your turn.

One goes to Tidehollow either to forget or to be forgotten. Either way, the scullers will oblige.

B B
Sedraxis Alchemist

Sedraxis Alchemist

Creature — Zombie Wizard

When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.

The problem with a liquid that can dissolve anything is finding something to carry it in.

2/2

2 B
Voices from the Void

Voices from the Void

Sorcery

Domain — Target player discards a card for each basic land type among lands you control.

As Grixis collided with the rest of Alara, the worlds began to hear the hateful whispers of the forgotten dead.

4 B
Wretched Banquet

Wretched Banquet

Sorcery

Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.

"The meek inherit nothing." —Sedris, the Traitor King

B
Yoke of the Damned

Yoke of the Damned

Enchantment — Aura

Enchant creature When a creature dies, destroy enchanted creature.

The demon's yoke is part leash, part noose.

1 B
Banefire

Banefire

Sorcery

Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.

For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.

X R
Bloodhall Ooze

Bloodhall Ooze

Creature — Ooze

At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.

A drop of blood spilled from the first dragon.

1/1

R
Canyon Minotaur

Canyon Minotaur

Creature — Minotaur Warrior

On Jund, the deep canyons were the best places to hide. When the goblins wandered into Naya, they found that was not so true.

3/3

3 R
Dark Temper

Dark Temper

Instant

Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

When you've got the temperament of a dragon, every argument is one you'll win.

2 R
Dragonsoul Knight

Dragonsoul Knight

Creature — Human Knight

First strike : Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

The farther he roamed from Jund and its dragons, the more he felt their essence in himself.

2/2

2 R
Fiery Fall

Fiery Fall

Instant

Fiery Fall deals 5 damage to target creature. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Jund feasts on the unprepared.

5 R
Goblin Razerunners

Goblin Razerunners

Creature — Goblin Warrior

, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

Finding themselves in a new and unexplored world, they immediately set it on fire.

3/4

2 R R
Hellspark Elemental

Hellspark Elemental

Creature — Elemental

Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/1

1 R
Ignite Disorder

Ignite Disorder

Instant

Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.

"Bant is a world imprisoned by polished stone and tyrannical rule. It yearns to strike back against those who restrain it."

1 R
Kranioceros

Kranioceros

Creature — Beast

: Kranioceros gets +0/+3 until end of turn.

"A surly beast, the kranioceros will raise its defenses at the smallest threat. Stay out of sight and downwind, or you'll disrupt its natural migrations." —Ebrel, godtoucher mentor

5/2

4 R
Maniacal Rage

Maniacal Rage

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't block.

The spikes of sangrite made the goblin stronger, but they didn't make him any smarter.

1 R
Molten Frame

Molten Frame

Instant

Destroy target artifact creature. Cycling (, Discard this card: Draw a card.)

The metal filigree in his body glowed red-hot, and his flesh soon followed.

1 R
Quenchable Fire

Quenchable Fire

Sorcery

Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker's controller pays before that step.

You'd better know how to pray for rain.

3 R
Rakka Mar

Rakka Mar

Legendary Creature — Human Shaman

Haste , : Create a 3/1 red Elemental creature token with haste.

"The finest pawns are those with pawns of their own." —Nicol Bolas

2/2

2 R R
Toxic Iguanar

Toxic Iguanar

Creature — Lizard

Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

There are no "weak" creatures on Jund. Even the smallest can strike a deadly blow.

1/1

R
Viashino Slaughtermaster

Viashino Slaughtermaster

Creature — Viashino Warrior

Double strike : Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.

"I'll fight two at once, and then lick their guts from my blades."

1/1

1 R
Volcanic Fallout

Volcanic Fallout

Instant

This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.

"How can we outrun the sky?" —Hadran, sunseeder of Naya

1 R R
Voracious Dragon

Voracious Dragon

Creature — Dragon

Flying Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Voracious Dragon enters the battlefield, it deals damage to any target equal to twice the number of Goblins it devoured.

4/4

3 R R
Wandering Goblins

Wandering Goblins

Creature — Goblin Warrior

Domain — : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.

0/3

2 R
Worldheart Phoenix

Worldheart Phoenix

Creature — Phoenix

Flying You may cast Worldheart Phoenix from your graveyard by paying rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.

2/2

3 R
Beacon Behemoth

Beacon Behemoth

Creature — Beast

: Target creature with power 5 or greater gains vigilance until end of turn.

When its smoky plumes light Naya's sky, every creature from the smallest pip fawn to the largest rannet heeds the warning.

5/3

3 G G
Cliffrunner Behemoth

Cliffrunner Behemoth

Creature — Rhino Beast

Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent.

It's revered for its power, celebrated for its grace, and feared for the avalanches triggered by its thunderous feet.

5/3

3 G
Cylian Sunsinger

Cylian Sunsinger

Creature — Elf Shaman

: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.

"The sun shines bright upon the strong."

2/2

1 G
Ember Weaver

Ember Weaver

Creature — Spider

Reach (This creature can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky." —Sunseeder myth

2/3

2 G
Filigree Fracture

Filigree Fracture

Instant

Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

The sphinx tyrannized Bant until a rhox mage tested the hardiness of her shiny parts.

2 G
Gluttonous Slime

Gluttonous Slime

Creature — Ooze

Flash Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

On Jund, everything eventually ends up in something else's stomach.

2/2

2 G
Matca Rioters

Matca Rioters

Creature — Human Warrior

Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

When outsiders interrupted the matca championship, things got ugly.

*/*

2 G
Might of Alara

Might of Alara

Instant

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

The combined strength of all five planes spawned creations none had seen before.

G
Nacatl Savage

Nacatl Savage

Creature — Cat Warrior

Protection from artifacts

"Blades dull and armor dents. Marisi taught us that instinct is the only thing a true warrior needs." —Ajani

2/1

1 G
Noble Hierarch

Noble Hierarch

Creature — Human Druid

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add , , or .

She protects the sacred groves from blight, drought, and the Unbeholden.

0/1

G
Paleoloth

Paleoloth

Creature — Beast

Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.

"Gods do not sleep soundly in the earth's embrace." —Mayael the Anima

5/5

4 G G
Sacellum Archers

Sacellum Archers

Creature — Elf Archer

, : Sacellum Archers deals 2 damage to target attacking or blocking creature.

"Our arrows are aimed not at the sacred behemoths but at those who dare to dream of such a trophy."

2/3

2 G
Scattershot Archer

Scattershot Archer

Creature — Elf Archer

: Scattershot Archer deals 1 damage to each creature with flying.

To train her elves for war, Mayael would drop a sackful of acorns from the tree canopy. Each archer tried to split as many as possible before the acorns hit the forest floor below.

1/2

G
Shard Convergence

Shard Convergence

Sorcery

Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.

Alara is broken no more.

3 G
Soul's Majesty

Soul's Majesty

Sorcery

Draw cards equal to the power of target creature you control.

An avatar he sculpts of wisdom and strength.

4 G
Spore Burst

Spore Burst

Sorcery

Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.

Seeds from Jund don't drift gently on the wind. They get up and stampede.

3 G
Sylvan Bounty

Sylvan Bounty

Instant

Target player gains 8 life. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Some who scouted new lands chose to stay.

5 G
Thornling

Thornling

Creature — Elemental Shapeshifter

: Thornling gains haste until end of turn. : Thornling gains trample until end of turn. : Thornling gains indestructible until end of turn. : Thornling gets +1/-1 until end of turn. : Thornling gets -1/+1 until end of turn.

4/4

3 G G
Tukatongue Thallid

Tukatongue Thallid

Creature — Fungus

When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.

Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.

1/1

G
Wild Leotau

Wild Leotau

Creature — Cat

At the beginning of your upkeep, sacrifice Wild Leotau unless you pay .

"Leotau that were born wild make the best mounts. It's like riding a thunderstorm." —Rafiq of the Many

5/4

2 G G
Apocalypse Hydra

Apocalypse Hydra

Creature — Hydra

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. , Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

0/0

X R G
Blood Tyrant

Blood Tyrant

Creature — Vampire

Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

5/5

4 U B R
Charnelhoard Wurm

Charnelhoard Wurm

Creature — Wurm

Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.

6/6

4 B R G
Child of Alara

Child of Alara

Legendary Creature — Avatar

Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.

The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.

6/6

W U B R G
Conflux

Conflux

Sorcery

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

After years of world-bending machinations, Bolas's triumph is at hand.

3 W U B R G
Countersquall

Countersquall

Instant

Counter target noncreature spell. Its controller loses 2 life.

Each of the twenty-three winds of Esper is named and chronicled, and every possible interaction with the flow of magic is exhaustively detailed.

U B
Elder Mastery

Elder Mastery

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.

Taste his power, hunger for his command.

3 U B R
Esper Cormorants

Esper Cormorants

Artifact Creature — Bird

Flying

"The smiths of this land must be mad to reach so far and so high for another creature to decorate." —Cagen Vargan, Jhessian sea scout

3/3

2 W U
Exploding Borders

Exploding Borders

Sorcery

Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.

Reuniting a world is not a gentle process.

2 R G
Fusion Elemental

Fusion Elemental

Creature — Elemental

As the shards merged into the Maelstrom, their mana energies fused into new monstrosities.

8/8

W U B R G
Giltspire Avenger

Giltspire Avenger

Creature — Human Soldier

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Destroy target creature that dealt damage to you this turn.

"To trespass so far from home is to ask for a lonesome grave."

2/2

G W U
Goblin Outlander

Goblin Outlander

Creature — Goblin Scout

Protection from white

Egbol stared in wonder at Naya's landscape. So much to eat. So much to steal.

2/2

B R
Gwafa Hazid, Profiteer

Gwafa Hazid, Profiteer

Legendary Creature — Human Rogue

, : Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.

"Everyone has a price."

2/2

1 W U
Hellkite Hatchling

Hellkite Hatchling

Creature — Dragon

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature.

A killing machine from birth.

2/2

2 R G
Jhessian Balmgiver

Jhessian Balmgiver

Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn. : Target creature can't be blocked this turn.

"You have two choices: heed my advice now or need my healing later."

1/1

1 W U
Knight of the Reliquary

Knight of the Reliquary

Creature — Human Knight

Knight of the Reliquary gets +1/+1 for each land card in your graveyard. , Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

"Knowledge of Bant's landscape and ruins is a weapon that the invaders can't comprehend." —Elspeth

2/2

1 G W
Knotvine Mystic

Knotvine Mystic

Creature — Elf Druid

, : Add .

The elves of Naya were the last to acknowledge the massive shift of mana in their world.

2/2

R G W
Maelstrom Archangel

Maelstrom Archangel

Creature — Angel

Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

There is no world where angels fear to tread.

5/5

W U B R G
Magister Sphinx

Magister Sphinx

Artifact Creature — Sphinx

Flying When Magister Sphinx enters the battlefield, target player's life total becomes 10.

"These benighted worlds are thick with ignorance. I will educate them. They will listen, or they will die."

5/5

4 W U B
Malfegor

Malfegor

Legendary Creature — Demon Dragon

Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.

A demon cannot be trusted, and a dragon will not be ruled.

6/6

2 B B R R
Meglonoth

Meglonoth

Creature — Beast

Vigilance, trample Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.

When the shards merged, Mayael found herself the general of Naya's mightiest army.

6/6

3 R G W
Nacatl Outlander

Nacatl Outlander

Creature — Cat Scout

Protection from blue

Survival in the wilds of Naya left Tiyan well equipped to win the civilized battles of Bant.

2/2

R G
Nicol Bolas, Planeswalker

Nicol Bolas, Planeswalker

Legendary Planeswalker — Bolas

[+3]: Destroy target noncreature permanent. [−2]: Gain control of target creature. [−9]: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.

4 U B B R
Progenitus

Progenitus

Legendary Creature — Hydra Avatar

Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

The Soul of the World has returned.

10/10

W W U U B B R R G G
Rhox Bodyguard

Rhox Bodyguard

Creature — Rhino Monk Soldier

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard enters the battlefield, you gain 3 life.

An enlightened soul caged in a body made for battle.

2/3

3 G W
Scarland Thrinax

Scarland Thrinax

Creature — Lizard

Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.

"There is only one way of life in Jund: feed on the weak until you are cut down by something stronger." —Jorshu of Clan Nel Toth

2/2

B R G
Shambling Remains

Shambling Remains

Creature — Zombie Horror

Shambling Remains can't block. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/3

1 B R
Skyward Eye Prophets

Skyward Eye Prophets

Creature — Human Wizard

Vigilance : Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

They lament the doom that is coming to Bant without realizing the part their own leaders have played in it.

3/3

3 G W U
Sludge Strider

Sludge Strider

Artifact Creature — Insect

Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay . If you do, target player loses 1 life and you gain 1 life.

Underneath the cities of Esper are cycles of life unseen by those who feed them.

3/3

1 W U B
Sphinx Summoner

Sphinx Summoner

Artifact Creature — Sphinx

Flying When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.

3/3

3 U B
Suicidal Charge

Suicidal Charge

Enchantment

Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.

"They think they're winning. But they're just lining up to be dinner." —Rakka Mar

3 B R
Vagrant Plowbeasts

Vagrant Plowbeasts

Creature — Beast

: Regenerate target creature with power 5 or greater.

Plowbeasts of Naya escaped their harnesses in droves, content to snack on the conveniently cultivated fields of Eos and Valeron.

6/6

5 G W
Valeron Outlander

Valeron Outlander

Creature — Human Scout

Protection from black

After years of honing her philosophy in debate with stubborn rhoxes, Niella was ready to convert any heathen.

2/2

G W
Vectis Agents

Vectis Agents

Artifact Creature — Human Rogue

: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn.

With their life energy suppressed under their etherium enhancements, thieves from Esper found it surprisingly easy to explore the ruins of Grixis.

4/3

3 U B
Vedalken Outlander

Vedalken Outlander

Artifact Creature — Vedalken Scout

Protection from red

The Seekers of Carmot searched across the unknown lands for the mystical red stone that could reforge Esper in ethereal perfection.

2/2

W U
Zombie Outlander

Zombie Outlander

Creature — Zombie Scout

Protection from green

The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund.

2/2

U B
Armillary Sphere

Armillary Sphere

Artifact

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

2
Bone Saw

Bone Saw

Artifact — Equipment

Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

In a world where death is always violent, cruel weapons are as common as rocks.

0
Font of Mythos

Font of Mythos

Artifact

At the beginning of each player's draw step, that player draws two additional cards.

Those who drink from Malfegor's cup are tainted with hunger and stained with lies.

4
Kaleidostone

Kaleidostone

Artifact

When Kaleidostone enters the battlefield, draw a card. , , Sacrifice Kaleidostone: Add .

Once broken, who knows what worlds might grow from its shards?

2
Mana Cylix

Mana Cylix

Artifact

, : Add one mana of any color.

Those who dismiss the cylix as an ordinary wooden bowl are blind to the true measure of its worth.

1
Manaforce Mace

Manaforce Mace

Artifact — Equipment

Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip

As the shards merged, relics once thought mundane regained forgotten powers.

4
Obelisk of Alara

Obelisk of Alara

Artifact

, : You gain 5 life. , : Draw a card, then discard a card. , : Target creature gets -2/-2 until end of turn. , : Obelisk of Alara deals 3 damage to target player or planeswalker. , : Target creature gets +4/+4 until end of turn.

6
Ancient Ziggurat

Ancient Ziggurat

Land

: Add one mana of any color. Spend this mana only to cast a creature spell.

Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.

Exotic Orchard

Exotic Orchard

Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them." —Pulan, Bant orchardist

Reliquary Tower

Reliquary Tower

Land

You have no maximum hand size. : Add .

When the aven scouts located the tower in Esper, the Knights of the Reliquary set off on a righteous crusade to recover their lost treasures.

Rupture Spire

Rupture Spire

Land

Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.

Unstable Frontier

Unstable Frontier

Land

: Add . : Target land you control becomes the basic land type of your choice until end of turn.

The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again.