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Kjeldoran Home Guard
Creature — Human Soldier
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.
1/6
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Kjeldoran Pride
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
: Attach Kjeldoran Pride to target creature other than enchanted creature.
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Reinforcements
Instant
Put up to three target creature cards from your graveyard on top of your library.
"Let them send their legions! I will show them that my truth is stronger than their swords."
—General Varchild
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Scars of the Veteran
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
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Disenchant
Instant
Destroy target artifact or enchantment.
"I implore you not to forget the horrors of the past. You would have us start the Brothers' War anew!"
—Sorine Relicbane, Soldevi heretic
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Browse
Enchantment
: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
"Once great literature—now great litter."
—Jaya Ballard, task mage
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Lat-Nam's Legacy
Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
"All the knowledge of Lat-Nam could not protect its sages from the Brothers' War."
—Gerda Äagesdotter, Archmage of the Unseen
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Kjeldoran Elite Guard
Creature — Human Soldier
: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.
The winged helms of the guard are put on for pageants—but taken off for war.
2/2
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Storm Elemental
Creature — Elemental
Flying
, Exile the top card of your library: Tap target creature with flying.
, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
3/4
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Viscerid Drone
Creature — Homarid Drone
, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
Not all of Terisiare's flooding was natural . . . .
1/2
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Balduvian Dead
Creature — Zombie
, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
2/3
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Casting of Bones
Enchantment — Aura
Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.
"Only a necromancer would create such a foul form of divination."
—Gerda Äagesdotter, Archmage of the Unseen
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Insidious Bookworms
Creature — Worm
When Insidious Bookworms dies, you may pay . If you do, target player discards a card at random.
1/1
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Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
"The so-called barbarians will not respect us for our military might—they will respect us for our honor."
—Lucilde Fiksdotter,
leader of the Order of the White Shield
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Phantasmal Fiend
Creature — Illusion
: Phantasmal Fiend gets +1/-1 until end of turn.
: Switch Phantasmal Fiend's power and toughness until end of turn.
1/5
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Binding Grasp
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay .
You control enchanted creature.
Enchanted creature gets +0/+1.
"What I want, I take."
—Gustha Ebbasdotter, Kjeldoran royal mage
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Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
"I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments, victory was mine."
—Gustha Ebbasdotter, Kjeldoran royal mage
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Essence Flare
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Never underestimate the power of the soul unleashed.
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Death Spark
Instant
Death Spark deals 1 damage to any target.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay . If you do, return Death Spark to your hand.
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Gorilla Shaman
Creature — Ape Shaman
: Destroy target noncreature artifact with mana value X.
"Frankly, destruction is best left to professionals."
—Jaya Ballard, task mage
1/1
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Iceberg
Enchantment
Iceberg enters the battlefield with X ice counters on it.
: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add .
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Mistfolk
Creature — Illusion
: Counter target spell that targets Mistfolk.
"Although my official log will state there is no evidence pointing to the existence of the mistfolk, my certainty is lessened by the cursed consistency of the expedition's eyewitness accounts."
—Disa the Restless, journal entry
1/2
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Bounty of the Hunt
Instant
You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
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Deadly Insect
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
"There is no time for pain when this beast leaves its terrible sting."
—Jaeuhl Carthalion, Juniper Order advocate
6/1
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Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
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Snow Devil
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
"Give me wings to fly and speed to strike. In return, the glory I earn shall be yours."
—Steinar Icefist, Balduvian shaman
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Zuran Spellcaster
Creature — Human Wizard
: Zuran Spellcaster deals 1 damage to any target.
"A mage must be precise as well as potent; cautious, as well as clever."
—Zur the Enchanter
1/1
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Ashen Ghoul
Creature — Zombie
Haste
: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
3/1
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Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
"Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither."
—Leshrac, Walker of Night
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Dark Ritual
Instant
Add .
"Leshrac, my liege, grant me the power I am due."
—Lim-Dûl, the Necromancer
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Drift of the Dead
Creature — Wall
Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
"Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose."
—Lim-Dûl, the Necromancer
*/*
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Gangrenous Zombies
Creature — Zombie
, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
2/2
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Kjeldoran Dead
Creature — Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
: Regenerate Kjeldoran Dead.
"They shall kill those whom once they loved."
—Lim-Dûl, the Necromancer
3/1
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Legions of Lim-Dûl
Creature — Zombie
Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
"I have seen the faces of my dead friends among that grim band, and I can bear no more."
—Lucilde Fiksdotter,
leader of the Order of the White Shield
2/3
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Soul Burn
Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Yes, I think 'toast' is an appropriate description."
—Jaya Ballard, task mage
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Orcish Healer
Creature — Orc Cleric
, : Target creature can't be regenerated this turn.
, : Regenerate target black or green creature.
, : Regenerate target black or green creature.
1/1
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Orcish Lumberjack
Creature — Orc
, Sacrifice a Forest: Add three mana in any combination of and/or .
"How did I ever let myself get talked into this project?"
—Toothlicker Harj, orcish captain
1/1
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Aurochs
Creature — Aurochs
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
One aurochs may feed a village, but a herd will flatten it.
2/3
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Tinder Wall
Creature — Plant Wall
Defender (This creature can't attack.)
Sacrifice Tinder Wall: Add .
, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
0/3
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Woolly Mammoths
Creature — Elephant
Woolly Mammoths has trample as long as you control a snow land.
"Mammoths may be good to ride on, but they're certainly bad to fall off of!"
—Disa the Restless, journal entry
3/2
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Giant Trap Door Spider
Creature — Spider
, : Exile Giant Trap Door Spider and target creature without flying that's attacking you.
"So large and so quiet—a combination best avoided."
—Disa the Restless, journal entry
2/3
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Wings of Aesthir
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
"For those of courage, even the sky holds no limit."
—Arnjlot Olasson, sky mage
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Arcum's Weathervane
Artifact
, : Target snow land is no longer snow.
, : Target nonsnow basic land becomes snow.
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Barbed Sextant
Artifact
, , Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
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Skull Catapult
Artifact
, , Sacrifice a creature: Skull Catapult deals 2 damage to any target.
"Let any who doubt the evil of using the ancient devices look at this infernal machine. What manner of fiend would design such a sadistic device?"
—Sorine Relicbane, Soldevi heretic
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Whalebone Glider
Artifact
, : Target creature with power 3 or less gains flying until end of turn.
"It's no ornithopter, but then I'm no Urza."
—Arcum Dagsson, Soldevi machinist
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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