Innistrad: Double Feature

Image Card Info Mana cost
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

Legendary Creature — Human Knight

Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

*/4

1 W W
Ambitious Farmhand // Seasoned Cathar

Ambitious Farmhand // Seasoned Cathar

Creature — Human Peasant

When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Coven — : Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.

1/1

1 W
Ambitious Farmhand // Seasoned Cathar

Ambitious Farmhand // Seasoned Cathar

Creature — Human Knight

Lifelink

"The cathars have taught me many things, but I will never forget the hard, honest work that first callused my hands."

3/3

Beloved Beggar // Generous Soul

Beloved Beggar // Generous Soul

Creature — Human Peasant

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Charity is rare on Innistrad, but kindness is always repaid.

0/4

1 W
Beloved Beggar // Generous Soul

Beloved Beggar // Generous Soul

Creature — Spirit

Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead.

As long as evil threatens his town, the Blessed Sleep can wait.

4/4

Bereaved Survivor // Dauntless Avenger

Bereaved Survivor // Dauntless Avenger

Creature — Human Peasant

When another creature you control dies, transform Bereaved Survivor.

"With Avacyn gone, I no longer knew who to pray to. Alone, I wept for a sister who would never return."

2/1

2 W
Bereaved Survivor // Dauntless Avenger

Bereaved Survivor // Dauntless Avenger

Creature — Human Soldier

Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.

"It was Sigarda who lifted me from despair and gave me the strength to fight on."

3/2

Blessed Defiance

Blessed Defiance

Instant

Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.

"If I'm going, I'm taking you with me!"

W
Borrowed Time

Borrowed Time

Enchantment

When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.

Teferi stepped calmly into the fray. Suddenly the sun paused in the sky and the werewolves' snarls froze on their faces.

2 W
Brutal Cathar // Moonrage Brute

Brutal Cathar // Moonrage Brute

Creature — Human Soldier Werewolf

When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/2

2 W
Brutal Cathar // Moonrage Brute

Brutal Cathar // Moonrage Brute

Creature — Werewolf

First strike Ward—Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

3/3

Candlegrove Witch

Candlegrove Witch

Creature — Human Warlock

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.

"Like a thousand candles fighting back the darkness, we are strongest when we stand together."

2/2

1 W
Candletrap

Candletrap

Enchantment — Aura

Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — , Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

W
Cathar Commando

Cathar Commando

Creature — Human Soldier

Flash , Sacrifice Cathar Commando: Destroy target artifact or enchantment.

"Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I'll stab them in the back while they sleep if I have to."

3/1

1 W
Cathar's Call

Cathar's Call

Enchantment — Aura

Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."

Some cathars succumbed to despair at Avacyn's unmaking. The rest redoubled their efforts to carry out her work.

2 W
Celestus Sanctifier

Celestus Sanctifier

Creature — Human Cleric

If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.

3/2

2 W
Chaplain of Alms // Chapel Shieldgeist

Chaplain of Alms // Chapel Shieldgeist

Creature — Human Cleric

First strike Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

1/1

W
Chaplain of Alms // Chapel Shieldgeist

Chaplain of Alms // Chapel Shieldgeist

Creature — Spirit Cleric

Flying, first strike Each creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.

2/1

Clarion Cathars

Clarion Cathars

Creature — Human Knight

When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.

The sound of the trumpet is both warning and comfort: it tells of approaching danger but also reminds the village folk that someone is there to stand against it.

3/3

3 W
Curse of Silence

Curse of Silence

Enchantment — Aura Curse

Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.

W
Duelcraft Trainer

Duelcraft Trainer

Creature — Human Soldier

First strike Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.

"It's all in the follow-through."

3/3

3 W
Enduring Angel // Angelic Enforcer

Enduring Angel // Angelic Enforcer

Creature — Angel

Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.

3/3

2 W W W
Enduring Angel // Angelic Enforcer

Enduring Angel // Angelic Enforcer

Creature — Angel

Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total.

*/*

Fateful Absence

Fateful Absence

Instant

Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Sensing a plot, Sorin raced to his grandfather's resting-crypt. But someone else had gotten there first.

1 W
Flare of Faith

Flare of Faith

Instant

Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.

"I fell to my knees. I called out to Sigarda. And then I saw my tormentors blaze with blessed sunlight."

1 W
Gavony Dawnguard

Gavony Dawnguard

Creature — Human Soldier

Ward If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.

3/3

1 W W
Gavony Silversmith

Gavony Silversmith

Creature — Human Soldier

When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

More than heat and the strength of his arm, it was his faith that gave the blade its unyielding edge.

2/3

3 W
Gavony Trapper

Gavony Trapper

Creature — Human Soldier

, : Tap target creature.

The elite cathars of the Parish-Blades train in all manner of techniques designed to delay and frustrate the beasts that hunt the crossways.

0/2

W
Hedgewitch's Mask

Hedgewitch's Mask

Artifact — Equipment

Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip (: Attach to target creature you control. Equip only as a sorcery.)

In Kessig, even celebration wears a fearsome face.

W
Homestead Courage

Homestead Courage

Sorcery

Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"C'mon, fiend. I'll carve you up like a Harvesttide ham."

W
Intrepid Adversary

Intrepid Adversary

Creature — Human Scout

Lifelink When Intrepid Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.

3/1

1 W
Loyal Gryff

Loyal Gryff

Creature — Hippogriff

Flash Flying When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.

Silverstreak had lost her rider, but not her instinct to help humankind.

2/2

2 W
Lunarch Veteran // Luminous Phantom

Lunarch Veteran // Luminous Phantom

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, you gain 1 life. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"Even in our darkest times, Avacyn's light still guides us."

1/1

W
Lunarch Veteran // Luminous Phantom

Lunarch Veteran // Luminous Phantom

Creature — Spirit Cleric

Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.

1/1

Mourning Patrol // Morning Apparition

Mourning Patrol // Morning Apparition

Creature — Human Soldier

Vigilance Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"It's creepy out here, isn't it, boy? I always feel like someone's watching us."

2/3

2 W
Mourning Patrol // Morning Apparition

Mourning Patrol // Morning Apparition

Creature — Spirit Soldier

Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead.

"You could see the spirits all along, couldn't you? Well, now I can too."

2/1

Odric's Outrider

Odric's Outrider

Creature — Human Knight

Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.

Terms like "safe route" and "cleared district" are a source of dark humor to the cathars who patrol the ruins of Thraben.

2/4

3 W
Ritual Guardian

Ritual Guardian

Creature — Human Soldier

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.

"By ancient magics, by angels' grace, we will survive this night."

3/2

2 W
Ritual of Hope

Ritual of Hope

Instant

Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.

"Tonight, we can be anything."

1 W
Search Party Captain

Search Party Captain

Creature — Human Soldier

This spell costs less to cast for each creature you attacked with this turn. When Search Party Captain enters the battlefield, draw a card.

"Werewolves leave messy trails. Easy to follow. Hard to forget."

2/2

3 W
Sigarda's Splendor

Sigarda's Splendor

Enchantment

As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life.

2 W W
Sigardian Savior

Sigardian Savior

Creature — Angel

Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.

"Begone, moon-cursed! These folk are no prey of yours."

3/3

3 W W
Soul-Guide Gryff

Soul-Guide Gryff

Creature — Hippogriff Spirit

Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.

It conducts the souls of the righteous to their blessed rest and the spirits of the evil to justice.

3/4

4 W
Sungold Barrage

Sungold Barrage

Instant

Destroy target creature with toughness 4 or greater.

Heida allowed herself a moment of satisfaction as she watched the beast fall, then turned to seek another foe. It would be a long, long night.

2 W
Sungold Sentinel

Sungold Sentinel

Creature — Human Soldier

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

3/2

1 W
Sunset Revelry

Sunset Revelry

Sorcery

If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.

1 W
Thraben Exorcism

Thraben Exorcism

Instant

Exile target Spirit, creature with disturb, or enchantment.

Chandra, Teferi, and Arlinn sought clues to the Moonsilver Key's whereabouts while Kaya dispatched the spirits obstructing their path.

1 W
Unruly Mob

Unruly Mob

Creature — Human

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

"We survived the Travails! Killer angels! Horrors from beyond the moon! Now some big werewolves think they can scare us? Let 'em try."

1/1

1 W
Vanquish the Horde

Vanquish the Horde

Sorcery

This spell costs less to cast for each creature on the battlefield. Destroy all creatures.

Odric took no joy in violence but neither did he mourn for the twisted things he dispatched. All that mattered were the lives he had saved.

6 W W
Baithook Angler // Hook-Haunt Drifter

Baithook Angler // Hook-Haunt Drifter

Creature — Human Peasant

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Geor was determined to stay out until he got a bite from something big.

2/1

1 U
Baithook Angler // Hook-Haunt Drifter

Baithook Angler // Hook-Haunt Drifter

Creature — Spirit

Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.

Even in death, he casts his lines, forever fishing for reasons long forgotten.

1/2

Component Collector

Component Collector

Creature — Homunculus

If it's neither day nor night, it becomes day as Component Collector enters the battlefield. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.

"Keep master busy with new bits or else maybe she wonders if I'm made of bits too."

1/4

2 U
Consider

Consider

Instant

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Ivold gasped in surprise. Either a very strange insect had crawled onto one of the lenses or he was seeing geists at last!

U
Covetous Castaway // Ghostly Castigator

Covetous Castaway // Ghostly Castigator

Creature — Human

When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

1/3

1 U
Covetous Castaway // Ghostly Castigator

Covetous Castaway // Ghostly Castigator

Creature — Spirit

Flying When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.

3/4

Curse of Surveillance

Curse of Surveillance

Enchantment — Aura Curse

Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.

For every eye gouged out, two blinked open.

4 U
Delver of Secrets // Insectile Aberration

Delver of Secrets // Insectile Aberration

Creature — Human Wizard

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

"If my hypothesis is correct . . ."

1/1

U
Delver of Secrets // Insectile Aberration

Delver of Secrets // Insectile Aberration

Creature — Human Insect

Flying

"Aha! Yes! Now I hear it, the beautiful poetry of the lights in the sky. I must reach the moon and ask what it all means!"

3/2

Devious Cover-Up

Devious Cover-Up

Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.

Widow Weber's new scarecrow seemed to attract more crows than it scared off.

2 U U
Dissipate

Dissipate

Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Morning light, morning light, Chase away the fears of night." —Gavony children's rhyme

1 U U
Drownyard Amalgam

Drownyard Amalgam

Creature — Zombie Horror

When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) : Drownyard Amalgam can't be blocked this turn.

When human corpses are in short supply, stitchers get creative.

3/6

4 U
Fading Hope

Fading Hope

Instant

Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"At least I won't become one of . . . those things."

U
Falcon Abomination

Falcon Abomination

Creature — Zombie Bird

Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

The foulest of fowl.

2/2

2 U
Firmament Sage

Firmament Sage

Creature — Human Wizard

If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. Whenever day becomes night or night becomes day, draw a card.

The cause remained unclear, but the fact was undeniable: nights were lengthening faster than in any autumn past.

2/3

3 U
Flip the Switch

Flip the Switch

Instant

Counter target spell unless its controller pays . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

"Works every time! Well, every time they don't explode, anyway." —Barton, stitcher

2 U
Galedrifter // Waildrifter

Galedrifter // Waildrifter

Creature — Hippogriff

Flying Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"If you're lost in a storm, follow a gryff. They always know which way calmer waters lie." —Geor, Havengul fisher

3/2

3 U
Galedrifter // Waildrifter

Galedrifter // Waildrifter

Creature — Hippogriff Spirit

Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead.

"Wait! That's no gryff—at least not anymore." —Geor, Havengul fisher

2/2

Geistwave

Geistwave

Instant

Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Necro-alchemists gained popular support during the Travails, when geist-fueled weapons helped defend towns against mad cultists and Eldrazi monstrosities.

1 U
Grafted Identity

Grafted Identity

Enchantment — Aura

As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1.

Autonomy is only skin deep.

2 U U
Larder Zombie

Larder Zombie

Creature — Zombie

Defender Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

The cathars arrived at the abandoned lab to find many of the unfinished projects gnawing on one another.

1/3

U
Lier, Disciple of the Drowned

Lier, Disciple of the Drowned

Legendary Creature — Human Wizard

Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.

Beneath the waves, lost gods stir in their slumber.

3/4

3 U U
Locked in the Cemetery

Locked in the Cemetery

Enchantment — Aura

Enchant creature When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

"Help! I'm not a zombie! Let me out!"

1 U
Malevolent Hermit // Benevolent Geist

Malevolent Hermit // Benevolent Geist

Creature — Human Wizard

, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays . Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

2/1

1 U
Malevolent Hermit // Benevolent Geist

Malevolent Hermit // Benevolent Geist

Creature — Spirit Wizard

Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.

All his old grudges suddenly seemed laughably petty. So he laughed.

2/2

Memory Deluge

Memory Deluge

Instant

Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 U U
Mysterious Tome // Chilling Chronicle

Mysterious Tome // Chilling Chronicle

Artifact

, : Draw a card. Transform Mysterious Tome.

The villagers pored through the old storybook, hoping that one of the tales within might hold some clue to saving the fading sun.

2 U
Mysterious Tome // Chilling Chronicle

Mysterious Tome // Chilling Chronicle

Artifact

, : Tap target nonland permanent. Transform Chilling Chronicle.

But every story ended the same way: the countryside was captured in the icy grip of winter and darkened by eternal night.

Nebelgast Intruder

Nebelgast Intruder

Creature — Spirit

Flash Flying When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.

2/1

2 U
Ominous Roost

Ominous Roost

Enchantment

When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."

"One raven is a bad omen. Two are a curse. I don't know what this is, but it can't be good." —Verna, priest of Sigarda

2 U
Organ Hoarder

Organ Hoarder

Creature — Zombie

When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.

The stitcher died years ago, but her dutiful assistant still keeps the laboratory well stocked.

3/2

3 U
Otherworldly Gaze

Otherworldly Gaze

Instant

Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

U
Overwhelmed Archivist // Archive Haunt

Overwhelmed Archivist // Archive Haunt

Creature — Human Wizard

When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"Bah! As if I had time to preserve everything."

3/2

2 U
Overwhelmed Archivist // Archive Haunt

Overwhelmed Archivist // Archive Haunt

Creature — Spirit Wizard

Flying Whenever Archive Haunt attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead.

Cleaning up his life's work was his afterlife's work.

2/1

Patrician Geist

Patrician Geist

Creature — Spirit Knight

Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost less to cast.

He rides in agitated circles, snapping orders at servants who've long since found their peace.

2/2

2 U
Phantom Carriage

Phantom Carriage

Creature — Spirit

Flying When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.

Passage to the abyss is free, but the return trip will cost you.

4/4

4 U U
Poppet Stitcher // Poppet Factory

Poppet Stitcher // Poppet Factory

Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.

2/3

2 U
Poppet Stitcher // Poppet Factory

Poppet Stitcher // Poppet Factory

Artifact

Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform Poppet Factory.

It may have been a mistake to give them minds of their own.

Revenge of the Drowned

Revenge of the Drowned

Instant

Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

A heavy net doesn't always mean a good catch.

3 U
Secrets of the Key

Secrets of the Key

Instant

Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Flashback

As Sigarda and Sorin battled, Arlinn and Teferi recovered the key from the Markov catacombs.

U
Shipwreck Sifters

Shipwreck Sifters

Creature — Spirit

When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.

A loyal crew sticks together, even after death.

1/2

1 U
Skaab Wrangler

Skaab Wrangler

Creature — Human Wizard

Tap three untapped creatures you control: Tap target creature.

After Uda's hat boutique in Selhoff was destroyed by werewolves, she relocated outside of town and took up a new type of sewing.

2/1

1 U
Sludge Monster

Sludge Monster

Creature — Horror

Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

Tracking it isn't the hard part.

5/5

3 U U
Spectral Adversary

Spectral Adversary

Creature — Spirit

Flash Flying When Spectral Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.

2/1

1 U
Startle

Startle

Instant

Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card.

1 U
Stormrider Spirit

Stormrider Spirit

Creature — Spirit

Flash Flying

The weary travelers mistook the flickering lights for a candleguilde pointing the way to Harvesttide. Their relief turned to terror as lightning lit the sky.

3/3

4 U
Suspicious Stowaway // Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf

Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

1/1

1 U
Suspicious Stowaway // Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Werewolf

Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

2/1

Triskaidekaphile

Triskaidekaphile

Creature — Human Wizard

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. : Draw a card.

She's always willing to lend a hand. It just won't be her own.

1/3

1 U
Unblinking Observer

Unblinking Observer

Creature — Homunculus

: Add . Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.

"Day 77: The homunculus within the crystal continues to mimic my every movement. I wonder what they are writing?" —Laboratory notes of Yzlkpk

2/1

1 U
Vivisection

Vivisection

Sorcery

As an additional cost to cast this spell, sacrifice a creature. Draw three cards.

Though their work is widely reviled, stitchers see themselves as being on the cutting edge of science.

3 U
Arrogant Outlaw

Arrogant Outlaw

Creature — Vampire Noble

When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.

The debased remnants of the Falkenrath bloodline prowl the passes near their ruined castles.

3/2

2 B
Baneblade Scoundrel // Baneclaw Marauder

Baneblade Scoundrel // Baneclaw Marauder

Creature — Human Rogue Werewolf

Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

"I was a mere cutpurse until I learned the going rate for fresh corpses."

4/3

3 B
Baneblade Scoundrel // Baneclaw Marauder

Baneblade Scoundrel // Baneclaw Marauder

Creature — Werewolf

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5/4

Bat Whisperer

Bat Whisperer

Creature — Vampire

When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.

"My little winged friends tell me which of these townsfolk are worth tasting for myself."

4/2

3 B
Bladebrand

Bladebrand

Instant

Target creature gains deathtouch until end of turn. Draw a card.

Skirsdag cultists believe that the right poison "purifies" a tainted soul before it makes its way to Ormendahl.

1 B
Blood Pact

Blood Pact

Instant

Target player draws two cards and loses 2 life.

Griselbrand's defeat did not mark the end of the Skirsdag cult. They simply turned their worship to the next demon to emerge from the shadows bearing offers of power.

2 B
Bloodline Culling

Bloodline Culling

Instant

Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.

"Forget your human ancestors. You're part of my family now."

1 B B
Bloodtithe Collector

Bloodtithe Collector

Creature — Vampire Noble

Flying When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.

For the more refined vampire, breaking a victim's will is far more satisfying than simply taking their blood.

3/4

4 B
Champion of the Perished

Champion of the Perished

Creature — Zombie

Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.

He rose from the graf for every cobbler, tanner, and fool who'd been slaughtered in the parish—and they rose and shambled after him.

1/1

B
Covert Cutpurse // Covetous Geist

Covert Cutpurse // Covetous Geist

Creature — Human Rogue

When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

2/1

2 B
Covert Cutpurse // Covetous Geist

Covert Cutpurse // Covetous Geist

Creature — Spirit Rogue

Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead.

"It has no need of wealth in the afterlife. It steals and kills purely for its own spiteful amusement." —Kaya

2/2

Crawl from the Cellar

Crawl from the Cellar

Sorcery

Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

B
Curse of Leeches // Leeching Lurker

Curse of Leeches // Leeching Lurker

Enchantment — Aura Curse

Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2 B
Curse of Leeches // Leeching Lurker

Curse of Leeches // Leeching Lurker

Creature — Leech Horror

Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

First darkness falls. Then it burrows in.

4/4

Defenestrate

Defenestrate

Instant

Destroy target creature without flying.

The chaplain would perhaps have found some small comfort had he known that the replacement window would be named in his honor.

2 B
Diregraf Horde

Diregraf Horde

Creature — Zombie

When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

3/4

4 B
Dreadhound

Dreadhound

Creature — Demon Dog

When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.

It herds souls toward eternal torment.

6/6

4 B B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

The Voldaren torture pits are so expansive that prisoners have a nasty tendency to be forgotten for years.

B
Eaten Alive

Eaten Alive

Sorcery

As an additional cost to cast this spell, sacrifice a creature or pay . Exile target creature or planeswalker.

"If you hear a groaning noise in the cellar, don't investigate. Don't split up. Just lock the door and barricade it." —Emili, guard captain

B
Ecstatic Awakener // Awoken Demon

Ecstatic Awakener // Awoken Demon

Creature — Human Wizard

, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.

"Great Ormendahl, I kneel before you, a fragment of your will, a servant of your tyrrany. I beg you, release the strength within me!"

1/1

B
Ecstatic Awakener // Awoken Demon

Ecstatic Awakener // Awoken Demon

Creature — Demon

Bones cracked, flesh split apart, and the screams of euphoric agony gave way to unholy laughter.

4/4

Foul Play

Foul Play

Sorcery

Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

The evidence was overwhelming. Tovolar's howlpack was getting bolder, smarter, and stronger.

1 B
Ghoulish Procession

Ghoulish Procession

Enchantment

Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

It was a family reunion to die for.

1 B
Gisa, Glorious Resurrector

Gisa, Glorious Resurrector

Legendary Creature — Human Wizard

If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

4/4

2 B B
Graveyard Trespasser // Graveyard Glutton

Graveyard Trespasser // Graveyard Glutton

Creature — Human Werewolf

Ward—Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

3/3

2 B
Graveyard Trespasser // Graveyard Glutton

Graveyard Trespasser // Graveyard Glutton

Creature — Werewolf

Ward—Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Heirloom Mirror // Inherited Fiend

Heirloom Mirror // Inherited Fiend

Artifact

, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.

"Speak my name thrice, and be rewarded."

1 B
Heirloom Mirror // Inherited Fiend

Heirloom Mirror // Inherited Fiend

Creature — Demon

Flying : Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.

"Well done, young fool, well done! Now for your reward."

4/4

Hobbling Zombie

Hobbling Zombie

Creature — Zombie

Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

"I see someone tried to stop you, my pet. How delightful." —Ghoulcaller Gisa

2/2

2 B
Infernal Grasp

Infernal Grasp

Instant

Destroy target creature. You lose 2 life.

Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone.

1 B
Jadar, Ghoulcaller of Nephalia

Jadar, Ghoulcaller of Nephalia

Legendary Creature — Human Wizard

At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

"Rise, my pretty thing. Why rot in the river when you can serve at my bidding?"

1/1

1 B
Jerren, Corrupted Bishop // Ormendahl, the Corrupter

Jerren, Corrupted Bishop // Ormendahl, the Corrupter

Legendary Creature — Human Cleric

Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. : Target Human you control gains lifelink until end of turn. At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren.

2/3

2 B
Jerren, Corrupted Bishop // Ormendahl, the Corrupter

Jerren, Corrupted Bishop // Ormendahl, the Corrupter

Legendary Creature — Demon

Flying, trample, lifelink Sacrifice another creature: Draw a card.

"Ah, Jerren. You've been such a faithful, useful insect."

6/6

Lord of the Forsaken

Lord of the Forsaken

Creature — Demon

Flying, trample , Sacrifice another creature: Target player mills three cards. Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.

6/6

4 B B
Mask of Griselbrand

Mask of Griselbrand

Legendary Artifact — Equipment

Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip

The legacy of evil lives on.

1 B B
The Meathook Massacre

The Meathook Massacre

Legendary Enchantment

When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.

X B B
Morbid Opportunist

Morbid Opportunist

Creature — Human Rogue

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

On Innistrad, one person's windfall usually starts with another person lying face down in the mud.

1/3

2 B
Morkrut Behemoth

Morkrut Behemoth

Creature — Zombie Giant

As an additional cost to cast this spell, sacrifice a creature or pay . Menace (This creature can't be blocked except by two or more creatures.)

"Let's see my brother's stitched-up little toys compete with this." —Ghoulcaller Gisa

7/6

4 B
Necrosynthesis

Necrosynthesis

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

1 B
No Way Out

No Way Out

Sorcery

Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

In the maze-like passages of the Erdwal, a wrong turn can be fatal.

2 B
Novice Occultist

Novice Occultist

Creature — Human Wizard

When Novice Occultist dies, you draw a card and you lose 1 life.

All across Gavony, in shuttered bedrooms and locked barns, young people seek the answers their elders failed to provide.

1/2

1 B
Olivia's Midnight Ambush

Olivia's Midnight Ambush

Instant

Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.

"And you were almost finished with that ritual, weren't you, darling? How very rude of me. To make it up to you, I'll send you an invitation to my wedding."

1 B
Rotten Reunion

Rotten Reunion

Instant

Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Aunt and Uncle Greyfield loved dinner guests.

B
Shady Traveler // Stalking Predator

Shady Traveler // Stalking Predator

Creature — Human Werewolf

Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

The stranger spoke to no one, and the townspeople gladly returned the favor.

2/3

2 B
Shady Traveler // Stalking Predator

Shady Traveler // Stalking Predator

Creature — Werewolf

Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Tomorrow a new village, and new victims.

4/4

Siege Zombie

Siege Zombie

Creature — Zombie

Tap three untapped creatures you control: Each opponent loses 1 life.

A barricade only buys time. So the wealthy buy more barricades.

2/2

1 B
Slaughter Specialist

Slaughter Specialist

Creature — Vampire Warrior

When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.

From every kill, a gruesome trophy.

3/3

1 B
Stromkirk Bloodthief

Stromkirk Bloodthief

Creature — Vampire Rogue

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.

With House Voldaren ascendant, some members of the Stromkirk line took it upon themselves to "borrow" from the blood tithes.

2/2

2 B
Tainted Adversary

Tainted Adversary

Creature — Zombie

Deathtouch When Tainted Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

2/3

1 B
Vampire Interloper

Vampire Interloper

Creature — Vampire Scout

Flying Vampire Interloper can't block.

The Voldaren have begun demanding blood offerings from the villagers in their territory. Their agents arrive from the sky to collect the ceremonial bowls in eerie silence.

2/1

1 B
Vengeful Strangler // Strangling Grasp

Vengeful Strangler // Strangling Grasp

Creature — Human Rogue

Vengeful Strangler can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.

As the flames consumed the killer, his eyes remained fixed on the executioner's face, his hands twitching like angry spiders.

2/1

1 B
Vengeful Strangler // Strangling Grasp

Vengeful Strangler // Strangling Grasp

Enchantment — Aura

Enchant creature or planeswalker an opponent controls At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life.

The next day, the executioner was found with ashen handprints on his throat.

Abandon the Post

Abandon the Post

Sorcery

Up to two target creatures can't block this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

You don't have to outrun the werewolf; you only have to outrun your fellow guard.

1 R
Ardent Elementalist

Ardent Elementalist

Creature — Human Shaman

When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

While the Dawnhart witches focus their magic on nature and community, other covens consort with devils and twist the elements to their will.

2/1

3 R
Bloodthirsty Adversary

Bloodthirsty Adversary

Creature — Vampire

Haste When Bloodthirsty Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

2/2

1 R
Brimstone Vandal

Brimstone Vandal

Creature — Devil

Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield. Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.

2/3

2 R
Burn Down the House

Burn Down the House

Sorcery

Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.

3 R R
Burn the Accursed

Burn the Accursed

Instant

Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.

Nothing remained but a few drifting embers and the smell of smoldering hair.

4 R
Cathartic Pyre

Cathartic Pyre

Instant

Choose one — • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards.

"Leave behind this sorrow of this body. Be blessed, being of light."

1 R
Curse of Shaken Faith

Curse of Shaken Faith

Enchantment — Aura Curse

Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.

Even within the chapel's hallowed halls, the devils' laughter pierced his prayers.

1 R
Electric Revelation

Electric Revelation

Instant

As an additional cost to cast this spell, discard a card. Draw two cards. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

2 R
Falkenrath Perforator

Falkenrath Perforator

Creature — Vampire

Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.

"Lady Anje sends her regards. I'll carve the rest of her message into your skin."

2/1

1 R
Falkenrath Pit Fighter

Falkenrath Pit Fighter

Creature — Vampire Warrior

, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.

In the arena, vampires set aside all pretense of honor or civilization and fight like the predators they know themselves to be.

2/1

R
Famished Foragers

Famished Foragers

Creature — Vampire

When Famished Foragers enters the battlefield, if an opponent lost life this turn, add . , Discard a card: Draw a card.

Furious to find the workshop empty, the starving vampires flew into a frenzy.

4/3

3 R
Fangblade Brigand // Fangblade Eviscerator

Fangblade Brigand // Fangblade Eviscerator

Creature — Human Werewolf

: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

As long as the sun is up, you'll only lose your purse.

3/4

3 R
Fangblade Brigand // Fangblade Eviscerator

Fangblade Brigand // Fangblade Eviscerator

Creature — Werewolf

: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. : Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/5

Festival Crasher

Festival Crasher

Creature — Devil

Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.

So many candles. So many flammables. So little time.

1/3

1 R
Flame Channeler // Embodiment of Flame

Flame Channeler // Embodiment of Flame

Creature — Human Wizard

When a spell you control deals damage, transform Flame Channeler.

At the edge of night, on the cusp of winter, the allure of fire grows ever stronger.

2/2

1 R
Flame Channeler // Embodiment of Flame

Flame Channeler // Embodiment of Flame

Creature — Elemental Wizard

Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame. , Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.

Never again would she fear the dusk.

3/3

Geistflame Reservoir

Geistflame Reservoir

Artifact

Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. , , Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target. , : Exile the top card of your library. You may play that card this turn.

2 R
Harvesttide Infiltrator // Harvesttide Assailant

Harvesttide Infiltrator // Harvesttide Assailant

Creature — Human Werewolf

Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

He was one masked stranger among many. Blending in was child's play.

3/2

2 R
Harvesttide Infiltrator // Harvesttide Assailant

Harvesttide Infiltrator // Harvesttide Assailant

Creature — Werewolf

Trample Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

When Tovolar's howl sounded from the woods, it was answered from the heart of the festival.

4/4

Immolation

Immolation

Enchantment — Aura

Enchant creature Enchanted creature gets +2/-2.

Nothing is funnier to a devil than setting someone—anyone—on fire.

R
Lambholt Harrier

Lambholt Harrier

Creature — Wolf

: Target creature can't block this turn.

"This Tovolar is no brainless brute. He sends his howling minions to terrorize a village for months. Sleepless nights and fear take their toll. Only then, when morale is at its worst, does he strike." —Barnes, village watch

2/2

1 R
Light Up the Night

Light Up the Night

Sorcery

Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

X R
Lunar Frenzy

Lunar Frenzy

Instant

Target creature you control gets +X/+0 and gains first strike and trample until end of turn.

In the adrenaline-fueled chaos, she hadn't even felt the bite.

X R
Moonrager's Slash

Moonrager's Slash

Instant

This spell costs less to cast if it's night. Moonrager's Slash deals 3 damage to any target.

The cathars fell like leaves as Tovolar himself joined the fray.

2 R
Moonveil Regent

Moonveil Regent

Creature — Dragon

Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.

4/4

3 R
Mounted Dreadknight

Mounted Dreadknight

Creature — Vampire Knight

Trample Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.

Markov vampires cultivate an image of such decadent elegance that it can be easy to forget they can field a deadly fighting force.

5/4

4 R
Neonate's Rush

Neonate's Rush

Instant

This spell costs less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.

"We spend our entire existence pursuing the joy of our first night's feast." —Anje Falkenrath

2 R
Obsessive Astronomer

Obsessive Astronomer

Creature — Human Wizard

If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.

"Sleep? I can sleep when I'm dead!"

2/2

1 R
Pack's Betrayal

Pack's Betrayal

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Tovolar's howl of command was too much to resist, even for Arlinn's own loyal pack.

2 R
Play with Fire

Play with Fire

Instant

Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Devils find human dwellings to be oppressively cold, dark, and unburnt.

R
Purifying Dragon

Purifying Dragon

Creature — Dragon

Flying Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead.

4/3

3 R R
Raze the Effigy

Raze the Effigy

Instant

Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.

The folk of Kessig build up their courage by burning effigies of the things they fear.

R
Reckless Stormseeker // Storm-Charged Slasher

Reckless Stormseeker // Storm-Charged Slasher

Creature — Human Werewolf

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/3

2 R
Reckless Stormseeker // Storm-Charged Slasher

Reckless Stormseeker // Storm-Charged Slasher

Creature — Werewolf

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

3/4

Seize the Storm

Seize the Storm

Sorcery

Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 R
Smoldering Egg // Ashmouth Dragon

Smoldering Egg // Ashmouth Dragon

Creature — Dragon Egg

Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.

0/4

1 R
Smoldering Egg // Ashmouth Dragon

Smoldering Egg // Ashmouth Dragon

Creature — Dragon

Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.

A dragon is born. A province burns.

4/4

Spellrune Painter // Spellrune Howler

Spellrune Painter // Spellrune Howler

Creature — Human Shaman Werewolf

Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/3

2 R
Spellrune Painter // Spellrune Howler

Spellrune Painter // Spellrune Howler

Creature — Werewolf

Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

3/4

Stolen Vitality

Stolen Vitality

Instant

Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.

"There's nothing like a good meal to really lift the spirit."

1 R
Sunstreak Phoenix

Sunstreak Phoenix

Creature — Phoenix

Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. Whenever day becomes night or night becomes day, you may pay . If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.

4/2

2 R R
Tavern Ruffian // Tavern Smasher

Tavern Ruffian // Tavern Smasher

Creature — Human Warrior Werewolf

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

She dispatched every challenger with a sickening snap of bone.

2/5

3 R
Tavern Ruffian // Tavern Smasher

Tavern Ruffian // Tavern Smasher

Creature — Werewolf

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

With every arm in sight broken, she turned her attention to the furniture.

6/5

Thermo-Alchemist

Thermo-Alchemist

Creature — Human Shaman

Defender : Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

"Madness can't touch a mind ignited by genius."

0/3

1 R
Village Watch // Village Reavers

Village Watch // Village Reavers

Creature — Human Werewolf

Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

"You have my word. You'll see no wolf attacks while we're around!"

4/3

4 R
Village Watch // Village Reavers

Village Watch // Village Reavers

Creature — Werewolf

Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

With no guards to be seen, the cobbled streets of Gatstaf echoed with howls.

5/4

Voldaren Ambusher

Voldaren Ambusher

Creature — Vampire Archer

When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.

"Gotcha."

2/2

2 R
Voldaren Stinger

Voldaren Stinger

Creature — Vampire Warrior

Voldaren Stinger has first strike as long as it's attacking. : Voldaren Stinger gets +2/+0 until end of turn.

A duel to first blood means something very different when a vampire is involved.

1/1

R
Augur of Autumn

Augur of Autumn

Creature — Human Druid

You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

2/3

1 G G
Bird Admirer // Wing Shredder

Bird Admirer // Wing Shredder

Creature — Human Archer Werewolf

Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

She won't rest until she's collected specimens of every bird on Innistrad.

1/4

2 G
Bird Admirer // Wing Shredder

Bird Admirer // Wing Shredder

Creature — Werewolf

Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Her hunger won't be sated until she's tasted every bird on Innistrad.

3/5

Bounding Wolf

Bounding Wolf

Creature — Wolf

Flash Reach

With their usual prey scared off by werewolves, the wolves of the Ulvenwald adopted inventive new hunting techniques.

3/2

2 G
Bramble Armor

Bramble Armor

Artifact — Equipment

When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 G
Briarbridge Tracker

Briarbridge Tracker

Creature — Human Scout

Vigilance When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") As long as you control a token, Briarbridge Tracker gets +2/+0.

2/3

2 G
Brood Weaver

Brood Weaver

Creature — Spider

Reach When Brood Weaver dies, create a 1/2 green Spider creature token with reach.

Travelers in the Somberwald scan the ground for werewolves and other threats, unaware of what lurks above.

2/4

3 G
Burly Breaker // Dire-Strain Demolisher

Burly Breaker // Dire-Strain Demolisher

Creature — Human Werewolf

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

6/5

3 G G
Burly Breaker // Dire-Strain Demolisher

Burly Breaker // Dire-Strain Demolisher

Creature — Werewolf

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8/7

Candlelit Cavalry

Candlelit Cavalry

Creature — Human Knight

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

"On this night, the dark will fear us."

5/5

4 G
Clear Shot

Clear Shot

Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

As werewolf attacks increased, brutal weapons not seen since the Travails were dusted off and put to work.

2 G
Consuming Blob

Consuming Blob

Creature — Ooze

Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."

*/*+1

3 G G
Contortionist Troupe

Contortionist Troupe

Creature — Human

Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.

"Welcome to the greatest show in Kessig!"

0/0

X G
Dawnhart Mentor

Dawnhart Mentor

Creature — Human Warlock

When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven — : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

0/4

2 G
Dawnhart Rejuvenator

Dawnhart Rejuvenator

Creature — Human Warlock

When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. : Add one mana of any color.

"Wherever there is life, there is power for one who knows the old ways."

2/4

3 G
Deathbonnet Sprout // Deathbonnet Hulk

Deathbonnet Sprout // Deathbonnet Hulk

Creature — Fungus

At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.)

1/1

G
Deathbonnet Sprout // Deathbonnet Hulk

Deathbonnet Sprout // Deathbonnet Hulk

Creature — Fungus Horror

At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.

They grow up so fast.

3/3

Defend the Celestus

Defend the Celestus

Instant

Distribute three +1/+1 counters among one, two, or three target creatures you control.

Witch, werewolf, and cathar stood shoulder to shoulder around the Sungold Lock at the center of the ritual, ready to stop Tovolar's assault—or die trying.

2 G G
Dryad's Revival

Dryad's Revival

Sorcery

Return target card from your graveyard to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Pleased to meet you, Seven."

2 G
Duel for Dominance

Duel for Dominance

Instant

Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)

1 G
Eccentric Farmer

Eccentric Farmer

Creature — Human Peasant

When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

"Careful now. Don't want to get the seeds stuck to your feelers like last time."

2/3

2 G
Harvesttide Sentry

Harvesttide Sentry

Creature — Human Warrior

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.

She patrols the darkness so that others can forget their worries for one bright evening.

3/1

1 G
Hound Tamer // Untamed Pup

Hound Tamer // Untamed Pup

Creature — Human Werewolf

Trample : Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

"You and me, we're not built for captivity."

3/3

2 G
Hound Tamer // Untamed Pup

Hound Tamer // Untamed Pup

Creature — Werewolf

Trample Other Wolves and Werewolves you control have trample. : Put a +1/+1 counter on target creature. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Howl of the Hunt

Howl of the Hunt

Enchantment — Aura

Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.

2 G
Might of the Old Ways

Might of the Old Ways

Instant

Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.

Brimming with power from their disrupted ritual, the Dawnhart witches lashed out at the werewolf intruders.

1 G
Outland Liberator // Frenzied Trapbreaker

Outland Liberator // Frenzied Trapbreaker

Creature — Human Werewolf

, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

"Just hold still. I'll help you."

2/2

1 G
Outland Liberator // Frenzied Trapbreaker

Outland Liberator // Frenzied Trapbreaker

Creature — Werewolf

, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

3/3

Path to the Festival

Path to the Festival

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

2 G
Pestilent Wolf

Pestilent Wolf

Creature — Wolf

: Pestilent Wolf gains deathtouch until end of turn.

Wolves that feast on zombie flesh and survive carry the foul diseases of the dead wherever they roam.

2/2

1 G
Plummet

Plummet

Instant

Destroy target creature with flying.

"A creature of stone was never meant to fly. And I see the Ulvenwald agrees with me." —Halana, Kessig ranger

1 G
Primal Adversary

Primal Adversary

Creature — Wolf

Trample When Primal Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.

4/3

2 G
Return to Nature

Return to Nature

Instant

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

"Even steel and stone return to Ghrin-Danu in time." —Katilda, Dawnhart Prime

1 G
Rise of the Ants

Rise of the Ants

Sorcery

Create two 3/3 green Insect creature tokens. You gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 G G
Saryth, the Viper's Fang

Saryth, the Viper's Fang

Legendary Creature — Human Warlock

Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. , : Untap another target creature or land you control.

3/4

2 G G
Shadowbeast Sighting

Shadowbeast Sighting

Sorcery

Create a 4/4 green Beast creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Werewolves leave tracks. Vampires leave wrung-out corpses. This is something else." —Paulin, trapper of Somberwald

3 G
Snarling Wolf

Snarling Wolf

Creature — Wolf

: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.

"Oh, thank the angels. It's not a werewolf, just a regular wo—" —Bruno, Ulvenwald guide, last words

1/1

G
Storm the Festival

Storm the Festival

Sorcery

Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 G G G
Tapping at the Window

Tapping at the Window

Sorcery

Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 G
Timberland Guide

Timberland Guide

Creature — Human Scout

When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.

Hiring an experienced wilderness guide isn't cheap, but it costs less than a search party. Or a funeral.

1/1

1 G
Tireless Hauler // Dire-Strain Brawler

Tireless Hauler // Dire-Strain Brawler

Creature — Human Werewolf

Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

The new hire proved more than enough to replace the three farmhands who disappeared the week before.

4/5

4 G
Tireless Hauler // Dire-Strain Brawler

Tireless Hauler // Dire-Strain Brawler

Creature — Werewolf

Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

A few townsfolk had their suspicions, but none dared accuse him openly.

6/6

Tovolar's Huntmaster // Tovolar's Packleader

Tovolar's Huntmaster // Tovolar's Packleader

Creature — Human Werewolf

When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

"Do you smell that, friends? Fear and despair."

6/6

4 G G
Tovolar's Huntmaster // Tovolar's Packleader

Tovolar's Huntmaster // Tovolar's Packleader

Creature — Werewolf

Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. : Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7/7

Turn the Earth

Turn the Earth

Instant

Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

G
Unnatural Growth

Unnatural Growth

Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

With the cycles of day and night unspooled, the twisted sway of the moon only grew. And grew.

1 G G G G
Willow Geist

Willow Geist

Creature — Treefolk Spirit

Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power.

Die beneath a tree, wake up a part of it.

1/1

G
Wrenn and Seven

Wrenn and Seven

Legendary Planeswalker — Wrenn

[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [−3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [−8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

3 G G
Angelfire Ignition

Angelfire Ignition

Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"My angel is the flint, and I am her steel."

1 R W
Arcane Infusion

Arcane Infusion

Instant

Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

U R
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Legendary Planeswalker — Arlinn

Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [−3]: Create two 2/2 green Wolf creature tokens.

2 R G
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Legendary Planeswalker — Arlinn

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add . [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Bladestitched Skaab

Bladestitched Skaab

Creature — Zombie Soldier

Other Zombies you control get +1/+0.

The surviving militia members reunited with their fallen comrades sooner than they'd hoped.

2/3

U B
Can't Stay Away

Can't Stay Away

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Death is no impediment to dinner.

W B
Corpse Cobble

Corpse Cobble

Instant

As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

U B
Croaking Counterpart

Croaking Counterpart

Sorcery

Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Frog is the sincerest form of flattery.

1 G U
Dawnhart Wardens

Dawnhart Wardens

Creature — Human Warlock

Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.

"The balance of day and night is shattered. We must find the Moonsilver Key."

3/3

1 G W
Dennick, Pious Apprentice // Dennick, Pious Apparition

Dennick, Pious Apprentice // Dennick, Pious Apparition

Legendary Creature — Human Soldier

Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

2/3

W U
Dennick, Pious Apprentice // Dennick, Pious Apparition

Dennick, Pious Apprentice // Dennick, Pious Apparition

Legendary Creature — Spirit Soldier

Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.

3/2

Devoted Grafkeeper // Departed Soulkeeper

Devoted Grafkeeper // Departed Soulkeeper

Creature — Human Peasant

When Devoted Grafkeeper enters the battlefield, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

2/1

W U
Devoted Grafkeeper // Departed Soulkeeper

Devoted Grafkeeper // Departed Soulkeeper

Creature — Spirit

Flying Departed Soulkeeper can block only creatures with flying. If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.

3/1

Dire-Strain Rampage

Dire-Strain Rampage

Sorcery

Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback

1 R G
Diregraf Rebirth

Diregraf Rebirth

Sorcery

This spell costs less to cast for each creature that died this turn. Return target creature card from your graveyard to the battlefield. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 B G
Faithful Mending

Faithful Mending

Instant

You gain 2 life, draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"What has been looted can be restored. The church lives on within us."

W U
Fleshtaker

Fleshtaker

Creature — Human Assassin

Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) , Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.

A soulless husk of endless hunger.

2/2

W B
Florian, Voldaren Scion

Florian, Voldaren Scion

Legendary Creature — Vampire Noble

First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

3/3

1 B R
Galvanic Iteration

Galvanic Iteration

Instant

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Better potent than predictable.

U R
Ghoulcaller's Harvest

Ghoulcaller's Harvest

Sorcery

Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

B G
Grizzly Ghoul

Grizzly Ghoul

Creature — Zombie Bear

Trample Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

The hunters spent the evening celebrating their kill and the rest of the night running from it.

4/3

2 B G
Hallowed Respite

Hallowed Respite

Sorcery

Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

W U
Hungry for More

Hungry for More

Sorcery

Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

B R
Join the Dance

Join the Dance

Sorcery

Create two 1/1 white Human creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"We can go into the dark hand-in-hand or alone. I know which I prefer."

G W
Katilda, Dawnhart Prime

Katilda, Dawnhart Prime

Legendary Creature — Human Warlock

Protection from Werewolves Human creatures you control have ": Add one mana of any of this creature's colors." , : Put a +1/+1 counter on each creature you control.

"The angels may have abandoned us, but Ghrin-Danu has not."

1/1

G W
Kessig Naturalist // Lord of the Ulvenwald

Kessig Naturalist // Lord of the Ulvenwald

Creature — Human Werewolf

Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

"Far from home, little one? I know the feeling."

2/2

R G
Kessig Naturalist // Lord of the Ulvenwald

Kessig Naturalist // Lord of the Ulvenwald

Creature — Werewolf

Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

3/3

Liesa, Forgotten Archangel

Liesa, Forgotten Archangel

Legendary Creature — Angel

Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.

4/5

2 W W B
Ludevic, Necrogenius // Olag, Ludevic's Hubris

Ludevic, Necrogenius // Olag, Ludevic's Hubris

Legendary Creature — Human Wizard

Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. , Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery.

2/3

U B
Ludevic, Necrogenius // Olag, Ludevic's Hubris

Ludevic, Necrogenius // Olag, Ludevic's Hubris

Legendary Creature — Zombie

As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.

4/4

Old Stickfingers

Old Stickfingers

Legendary Creature — Horror

When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.

*/*

X B G
Rem Karolus, Stalwart Slayer

Rem Karolus, Stalwart Slayer

Legendary Creature — Human Knight

Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

2/3

1 R W
Rite of Harmony

Rite of Harmony

Instant

Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Nature bends to the witches' call.

G W
Rite of Oblivion

Rite of Oblivion

Sorcery

As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Revenge is a circle without end.

W B
Rootcoil Creeper

Rootcoil Creeper

Creature — Plant Horror

: Add one mana of any color. : Add two mana of any one color. Spend this mana only to cast spells from your graveyard. , , Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.

2/2

G U
Sacred Fire

Sacred Fire

Instant

Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Do not confuse justice with mercy." —Odric, Order of Saint Traft

R W
Sigarda, Champion of Light

Sigarda, Champion of Light

Legendary Creature — Angel

Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

4/4

1 G W W
Siphon Insight

Siphon Insight

Instant

Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback

U B
Slogurk, the Overslime

Slogurk, the Overslime

Legendary Creature — Ooze

Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.

3/3

1 G U
Storm Skreelix

Storm Skreelix

Creature — Drake Horror

Flying Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.

2/4

3 U R
Sunrise Cavalier

Sunrise Cavalier

Creature — Human Knight

Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.

"Like us, the morning fights for survival."

3/3

1 R W
Teferi, Who Slows the Sunset

Teferi, Who Slows the Sunset

Legendary Planeswalker — Teferi

[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. [−2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. [−7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."

2 W U
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Legendary Creature — Human Werewolf

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound

3/3

1 R G
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Legendary Creature — Werewolf

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound

4/4

Unnatural Moonrise

Unnatural Moonrise

Sorcery

It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

R G
Vadrik, Astral Archmage

Vadrik, Astral Archmage

Legendary Creature — Human Wizard

If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.

1/2

1 U R
Vampire Socialite

Vampire Socialite

Creature — Vampire Noble

Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.

2/2

B R
Wake to Slaughter

Wake to Slaughter

Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3 B R
Winterthorn Blessing

Winterthorn Blessing

Sorcery

Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

G U
The Celestus

The Celestus

Legendary Artifact

If it's neither day nor night, it becomes day as The Celestus enters the battlefield. : Add one mana of any color. , : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.

3
Crossroads Candleguide

Crossroads Candleguide

Artifact Creature — Scarecrow

When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. : Add one mana of any color.

Do the candleguides' heads turn to follow you as you pass, or is it merely a trick of the flickering light?

3/4

4
Jack-o'-Lantern

Jack-o'-Lantern

Artifact

, , Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card. , Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.

By the end of the festival, it was the only thing still grinning.

1
Moonsilver Key

Moonsilver Key

Artifact

, , Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.

To restore the day-night balance, the Celestus mechanism's Sungold Lock must be reunited with its long-lost key.

2
Mystic Skull // Mystic Monstrosity

Mystic Skull // Mystic Monstrosity

Artifact

, : Add one mana of any color. , : Transform Mystic Skull.

It waited on the barn wall for decades, forgotten, looking for the perfect opportunity.

2
Mystic Skull // Mystic Monstrosity

Mystic Skull // Mystic Monstrosity

Artifact Creature — Construct

Lands you control have ": Add one mana of any color."

Under the light of an unnatural moon, it walked out on legs of straw with joints of hinges ripped from the barn doors.

5/6

Pithing Needle

Pithing Needle

Artifact

As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Occasionally a skaab remembers too much of its former life. Luckily, there's an easy cure.

1
Silver Bolt

Silver Bolt

Artifact

, , Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.

"When a werewolf charges, you'll only have time for one shot. Best make it count." —Captain Eberheart

1
Stuffed Bear

Stuffed Bear

Artifact

: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.

It takes a taxidermist of unusual skill to cleanly stuff and mount a beast without severing its primal, predatory drive.

2
Deserted Beach

Deserted Beach

Land

Deserted Beach enters the battlefield tapped unless you control two or more other lands. : Add or .

Drownyard floods and unnatural frost made the once peaceful boardwalk deceptively treacherous.

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Stensia blazes with new heat. Nephalia's tides are chaotic. And everywhere, this unnatural frost. The land is sending a warning." —Katilda, Dawnhart Prime

Field of Ruin

Field of Ruin

Land

: Add . , , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Haunted Ridge

Haunted Ridge

Land

Haunted Ridge enters the battlefield tapped unless you control two or more other lands. : Add or .

Swirling eddies of ash hide crumbling cliffs, treacherous drops, and the slavering maws of unknown evils.

Hostile Hostel // Creeping Inn

Hostile Hostel // Creeping Inn

Land

: Add . , , Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.

Hostile Hostel // Creeping Inn

Hostile Hostel // Creeping Inn

Artifact Creature — Horror Construct

Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn. : Creeping Inn phases out.

3/7

Overgrown Farmland

Overgrown Farmland

Land

Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. : Add or .

A few weed-choked gourd patches are all that remain of the proud, thriving farms that once blanketed the province.

Rockfall Vale

Rockfall Vale

Land

Rockfall Vale enters the battlefield tapped unless you control two or more other lands. : Add or .

Cries of panic echo along Kessig's narrow ravines as howlpacks herd their prey.

Shipwreck Marsh

Shipwreck Marsh

Land

Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. : Add or .

The bones of doomed ships jut out from the muck while the bones of their sailors molder below.

Adamant Will

Adamant Will

Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"I refuse to die before I see the sun rise again."

1 W
Angelic Quartermaster

Angelic Quartermaster

Creature — Angel Soldier

Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

"Stand strong. We will reclaim the dawn."

3/3

3 W W
Arm the Cathars

Arm the Cathars

Sorcery

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

Faith is a cathar's greatest weapon, but a sword of blessed silver is a close second.

1 W W
Bride's Gown

Bride's Gown

Artifact — Equipment

Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 W
By Invitation Only

By Invitation Only

Sorcery

Choose a number between 0 and 13. Each player sacrifices that many creatures.

The red envelopes guarantee safe passage through the Lurenbraum barrier. Olivia left strict instructions: no invitation, no entry, no exceptions.

3 W W
Cemetery Protector

Cemetery Protector

Creature — Human Soldier

Flash When Cemetery Protector enters the battlefield, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

3/4

2 W W
Circle of Confinement

Circle of Confinement

Enchantment

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

1 W
Dawnhart Geist

Dawnhart Geist

Creature — Spirit Warlock

Whenever you cast an enchantment spell, you gain 2 life.

"Our bodies may lie slain, but perhaps we can still complete the ritual. I'd rather not spend my afterlife in this wretched eternal night."

1/3

1 W
Distracting Geist // Clever Distraction

Distracting Geist // Clever Distraction

Creature — Spirit

Whenever Distracting Geist attacks, tap target creature defending player controls. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"I never did enjoy studying."

2/1

2 W
Distracting Geist // Clever Distraction

Distracting Geist // Clever Distraction

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

"Me neither."

Drogskol Infantry // Drogskol Armaments

Drogskol Infantry // Drogskol Armaments

Creature — Spirit Soldier

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

He swore to protect the Moorlands. A little thing like death was no excuse to break his oath.

2/2

1 W
Drogskol Infantry // Drogskol Armaments

Drogskol Infantry // Drogskol Armaments

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

When he could no longer carry on, he imparted his strength to the one who took up his duty.

Estwald Shieldbasher

Estwald Shieldbasher

Creature — Human Soldier

Whenever Estwald Shieldbasher attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The door to her home survived the fires of the Malignus. Now it's her greatest weapon.

4/2

3 W
Faithbound Judge // Sinner's Judgment

Faithbound Judge // Sinner's Judgment

Creature — Spirit Soldier

Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb

4/4

1 W W
Faithbound Judge // Sinner's Judgment

Faithbound Judge // Sinner's Judgment

Enchantment — Aura Curse

Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

Fierce Retribution

Fierce Retribution

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature.

"It won't bring them back, but it will bring me peace."

1 W
Fleeting Spirit

Fleeting Spirit

Creature — Spirit

, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.

3/1

1 W
Gryff Rider

Gryff Rider

Creature — Human Knight

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

"Keep your heels down and bend at the hips as your mount takes flight. She'll do the rest." —Anders, cathar drillmaster

2/1

2 W
Gryffwing Cavalry

Gryffwing Cavalry

Creature — Human Knight

Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.

2/2

3 W
Hallowed Haunting

Hallowed Haunting

Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

2 W W
Heron of Hope

Heron of Hope

Creature — Bird

Flying If you would gain life, you gain that much life plus 1 instead. : Heron of Hope gains lifelink until end of turn.

2/3

3 W
Heron-Blessed Geist

Heron-Blessed Geist

Creature — Spirit

Flying , Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.

3/3

4 W
Hopeful Initiate

Hopeful Initiate

Creature — Human Warlock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) , Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

1/2

W
Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Legendary Creature — Spirit Warlock

Flying, lifelink, protection from Vampires Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

*/*

1 W W
Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Legendary Enchantment — Aura

Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.

Kindly Ancestor // Ancestor's Embrace

Kindly Ancestor // Ancestor's Embrace

Creature — Spirit

Lifelink Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"You look cold, dearie."

2/3

2 W
Kindly Ancestor // Ancestor's Embrace

Kindly Ancestor // Ancestor's Embrace

Enchantment — Aura

Enchant creature Enchanted creature has lifelink. If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.

"Thank you, Grandmother. I love you too."

Lantern Flare

Lantern Flare

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]

1 W
Militia Rallier

Militia Rallier

Creature — Human Soldier

Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature.

"We can wait like helpless children for a hero, or we can gather our courage and *be* the heroes. Who's with me?"

3/3

2 W
Nebelgast Beguiler

Nebelgast Beguiler

Creature — Spirit

, : Tap target creature.

A moment of distraction, an hour off course.

2/5

4 W
Nurturing Presence

Nurturing Presence

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.

1 W
Ollenbock Escort

Ollenbock Escort

Creature — Human Cleric

Vigilance Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.

"Stay in the light. I don't know what lurks in those shadows, and I'd like to keep it that way."

1/1

W
Panicked Bystander // Cackling Culprit

Panicked Bystander // Cackling Culprit

Creature — Human Peasant

Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander.

"Help! There's been a horrible murder!"

2/2

1 W
Panicked Bystander // Cackling Culprit

Panicked Bystander // Cackling Culprit

Creature — Human Rogue

Whenever Cackling Culprit or another creature you control dies, you gain 1 life. : Cackling Culprit gains deathtouch until end of turn.

"Ha! They fall for it every time."

3/5

Parish-Blade Trainee

Parish-Blade Trainee

Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Parish-Blade Trainee dies, put its counters on target creature you control.

The recruits trained in eternal night, fueled by the hope that they might one day see the sun again.

1/2

1 W
Piercing Light

Piercing Light

Instant

Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"Creatures of the night dissolve like shadows in the light of faith." —Thalia, Guardian of Thraben

W
Radiant Grace // Radiant Restraints

Radiant Grace // Radiant Restraints

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.

W
Radiant Grace // Radiant Restraints

Radiant Grace // Radiant Restraints

Enchantment — Aura Curse

Enchant player Creatures enchanted player controls enter the battlefield tapped.

"Even in times of brutal darkness, never mistake beauty and delicacy for weakness." —Thalia, Guardian of Thraben

Resistance Squad

Resistance Squad

Creature — Human Soldier

When Resistance Squad enters the battlefield, if you control another Human, draw a card.

"It's not that I didn't expect some defiance, but I did hope it wouldn't be so heavily armed." —Olivia Voldaren

3/2

2 W
Sanctify

Sanctify

Sorcery

Destroy target artifact or enchantment. You gain 3 life.

"Olivia Voldaren has faith only in herself. We answer to a higher calling." —Thalia, Guardian of Thraben

1 W
Savior of Ollenbock

Savior of Ollenbock

Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

1/2

1 W W
Sigarda's Imprisonment

Sigarda's Imprisonment

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block. : Exile enchanted creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

2 W
Sigarda's Summons

Sigarda's Summons

Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

With Olivia distracted, Sigarda tore free from her bindings and summoned her Host of Herons.

4 W W
Supernatural Rescue

Supernatural Rescue

Enchantment — Aura

This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.

3 W
Thalia, Guardian of Thraben

Thalia, Guardian of Thraben

Legendary Creature — Human Soldier

First strike Noncreature spells cost more to cast.

"Thraben belongs to the living. I will not rest until it is cleansed."

2/1

1 W
Traveling Minister

Traveling Minister

Creature — Human Cleric

: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.

Priests of the Sigardian Sect travel to the farthest reaches to spread hope and healing, even in the darkest times.

1/1

W
Twinblade Geist // Twinblade Invocation

Twinblade Geist // Twinblade Invocation

Creature — Spirit Warrior

Double strike Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

She faced down a howlpack alone, saving her town at the cost of her life.

1/1

1 W
Twinblade Geist // Twinblade Invocation

Twinblade Geist // Twinblade Invocation

Enchantment — Aura

Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

Since her passing, many more travelers have made it home alive.

Unholy Officiant

Unholy Officiant

Creature — Vampire Cleric

Vigilance : Put a +1/+1 counter on Unholy Officiant.

"Is this twisted ceremony simply a mockery of the human rite, or has Olivia fallen for her own charade?" —Sorin Markov

1/2

W
Valorous Stance

Valorous Stance

Instant

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

1 W
Vampire Slayer

Vampire Slayer

Creature — Human Soldier

Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.

When Kaya saved her village, Berit realized even vampires could be killed. When she brought one down herself, she realized she had found her calling.

2/2

1 W
Voice of the Blessed

Voice of the Blessed

Creature — Spirit Cleric

Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.

2/2

W W
Wedding Announcement // Wedding Festivity

Wedding Announcement // Wedding Festivity

Enchantment

At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.

2 W
Wedding Announcement // Wedding Festivity

Wedding Announcement // Wedding Festivity

Enchantment

Creatures you control get +1/+1.

Vampires from every bloodline mingled together, all swelling with pride to be seen at the event of the century.

Welcoming Vampire

Welcoming Vampire

Creature — Vampire

Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

From the moment they arrived, wedding guests were met with a pageant of wealth and excess.

2/3

2 W
Alchemist's Retrieval

Alchemist's Retrieval

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand.

To most, a terrifying apparition. To a necro-alchemist, a potent fuel source.

U
Binding Geist // Spectral Binding

Binding Geist // Spectral Binding

Creature — Spirit

Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

3/1

2 U
Binding Geist // Spectral Binding

Binding Geist // Spectral Binding

Enchantment — Aura

Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead.

Biolume Egg // Biolume Serpent

Biolume Egg // Biolume Serpent

Creature — Serpent Egg

Defender When Biolume Egg enters the battlefield, scry 2. When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.

Serpents leave their eggs in the cold and inky depths...

0/4

2 U
Biolume Egg // Biolume Serpent

Biolume Egg // Biolume Serpent

Creature — Serpent

Sacrifice two Islands: Biolume Serpent can't be blocked this turn.

...knowing their hatchlings are more fearsome than anything else that might come along.

4/4

Cemetery Illuminator

Cemetery Illuminator

Creature — Spirit

Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.

2/3

1 U U
Chill of the Grave

Chill of the Grave

Instant

This spell costs less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.

Frozen is frozen, whether it's with cold, terror, or both.

2 U
Cobbled Lancer

Cobbled Lancer

Creature — Zombie Horse

As an additional cost to cast this spell, exile a creature card from your graveyard. , Exile Cobbled Lancer from your graveyard: Draw a card.

"Don't worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!" —Adin, Moorland villager

3/3

U
Consuming Tide

Consuming Tide

Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Nephalia's tides obey an unforgiving moon.

2 U U
Cradle of Safety

Cradle of Safety

Enchantment — Aura

Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.

1 U
Cruel Witness

Cruel Witness

Creature — Bird Horror

Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

"I escaped, so why do I still feel like I'm being watched?" —Gregel, militia leader

3/3

2 U U
Diver Skaab

Diver Skaab

Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.

It doesn't need to breathe, but the suit does help keep the parts together.

3/5

3 U U
Dreadlight Monstrosity

Dreadlight Monstrosity

Creature — Crab Horror

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.

5/5

4 U U
Dreamshackle Geist

Dreamshackle Geist

Creature — Spirit

Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step.

3/1

1 U U
Fear of Death

Fear of Death

Enchantment — Aura

Enchant creature When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

1 U
Geistlight Snare

Geistlight Snare

Instant

This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment. Counter target spell unless its controller pays .

Tamil had always wanted a closer look at a geist's lantern. Now he had an eternity to study one.

2 U
Geralf, Visionary Stitcher

Geralf, Visionary Stitcher

Legendary Creature — Human Wizard

Zombies you control have flying. , , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.

"Do you like it, Sister? Its dreadful visage was inspired by your own."

1/4

2 U
Gutter Skulker // Gutter Shortcut

Gutter Skulker // Gutter Shortcut

Creature — Spirit

Gutter Skulker can't be blocked as long as it's attacking alone. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Geists have a knack for showing up wherever they're least expected.

3/3

3 U
Gutter Skulker // Gutter Shortcut

Gutter Skulker // Gutter Shortcut

Enchantment — Aura

Enchant creature Enchanted creature can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.

Some people take that as inspiration.

Hullbreaker Horror

Hullbreaker Horror

Creature — Kraken Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

7/8

5 U U
Inspired Idea

Inspired Idea

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]

Stitching is an ever-evolving field, with each new advancement reaching a new height of horror.

2 U
Jacob Hauken, Inspector // Hauken's Insight

Jacob Hauken, Inspector // Hauken's Insight

Legendary Creature — Human Advisor

: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken, Inspector.

"Our world may be dark, but there's still plenty to see."

0/2

1 U
Jacob Hauken, Inspector // Hauken's Insight

Jacob Hauken, Inspector // Hauken's Insight

Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

Lantern Bearer // Lanterns' Lift

Lantern Bearer // Lanterns' Lift

Creature — Spirit

Flying Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Val didn't know what the silent geist was offering . . .

1/1

U
Lantern Bearer // Lanterns' Lift

Lantern Bearer // Lanterns' Lift

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.

. . . but she knew it would be rude to refuse.

Lunar Rejection

Lunar Rejection

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target [Wolf or Werewolf] creature to its owner's hand. Draw a card.

1 U
Mirrorhall Mimic // Ghastly Mimicry

Mirrorhall Mimic // Ghastly Mimicry

Creature — Spirit

You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

0/0

3 U
Mirrorhall Mimic // Ghastly Mimicry

Mirrorhall Mimic // Ghastly Mimicry

Enchantment — Aura

Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.

Mischievous Catgeist // Catlike Curiosity

Mischievous Catgeist // Catlike Curiosity

Creature — Cat Spirit

Whenever Mischievous Catgeist deals combat damage to a player, draw a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"I never get any knitting done, but I don't entirely mind." —Lorn, Lambholt innkeeper

1/1

1 U
Mischievous Catgeist // Catlike Curiosity

Mischievous Catgeist // Catlike Curiosity

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.

Necroduality

Necroduality

Enchantment

Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.

"Geralf's prowess continues to grow. He can now replicate my own creations with near-perfect accuracy." —Ludevic's laboratory notes

3 U
Overcharged Amalgam

Overcharged Amalgam

Creature — Zombie Horror

Flash Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.

3/3

2 U U
Patchwork Crawler

Patchwork Crawler

Creature — Zombie Horror

: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler. Patchwork Crawler has all activated abilities of all creature cards exiled with it.

1/2

1 U
Repository Skaab

Repository Skaab

Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.

Created to capture the spark of genius for later use.

3/3

3 U
Scattered Thoughts

Scattered Thoughts

Instant

Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.

Stitchers delegate the most important tasks to assistants with a good eye for detail.

3 U
Screaming Swarm

Screaming Swarm

Creature — Bird Horror

Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) : Put Screaming Swarm from your graveyard into your library second from the top.

4/4

5 U
Selhoff Entomber

Selhoff Entomber

Creature — Zombie

, Discard a creature card: Draw a card.

It knows one fundamental truth: bodies belong in graves.

1/3

1 U
Serpentine Ambush

Serpentine Ambush

Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

The merchant did guarantee the new bait would bring in something big.

1 U
Skywarp Skaab

Skywarp Skaab

Creature — Zombie Drake

Flying When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card.

"If I wanted all the parts to match, I wouldn't have become a stitcher." —Barton, stitcher

2/5

3 U U
Soulcipher Board // Cipherbound Spirit

Soulcipher Board // Cipherbound Spirit

Artifact

Soulcipher Board enters the battlefield with three omen counters on it. , : Look at the top two cards of your library. Put one of them into your graveyard. Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.

1 U
Soulcipher Board // Cipherbound Spirit

Soulcipher Board // Cipherbound Spirit

Creature — Spirit

Flying Cipherbound Spirit can block only creatures with flying. : Draw two cards, then discard a card.

Rather than consort with demons, the Quietus Cult seeks wisdom from the dead.

3/2

Steelclad Spirit

Steelclad Spirit

Creature — Spirit

Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.

Some geists imitate the lives they left behind. Others follow the dreams they never realized.

3/3

1 U
Stitched Assistant

Stitched Assistant

Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

3/2

2 U
Stormchaser Drake

Stormchaser Drake

Creature — Drake

Flying Whenever Stormchaser Drake becomes the target of a spell you control, draw a card.

"Blasted drake's interfering with the conductivity again. Garl! Go chase it away." —Ludevic, necro-alchemist

2/1

1 U
Syncopate

Syncopate

Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Fool! Can't you see the tide has turned against you?"

X U
Syphon Essence

Syphon Essence

Instant

Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

The third step in creating a skaab requires draining the body of blood and replacing it with *viscus vitae*, a mixture of angel's blood and lamp oil.

2 U
Thirst for Discovery

Thirst for Discovery

Instant

Draw three cards. Then discard two cards unless you discard a basic land card.

"This is your only warning, alchemist. The secrets of the sea are not yours to behold. Lord Krothuss will not be so merciful next time." —Runo Stromkirk

2 U
Wanderlight Spirit

Wanderlight Spirit

Creature — Spirit

Flying Wanderlight Spirit can block only creatures with flying.

The towers and catwalks of the Voldaren fortress are lit by the lanterns of geists endlessly seeking a way out.

2/3

2 U
Wash Away

Wash Away

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell [that wasn't cast from its owner's hand].

"May the ocean take it" —Nephalia expression meaning "good riddance"

U
Whispering Wizard

Whispering Wizard

Creature — Human Wizard

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.

Ivold was aghast when his device revealed the full scope of the geist infestation.

3/2

3 U
Winged Portent

Winged Portent

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature [with flying] you control.

"No, no, it's just a murder of crows, not an omen of murder . . . I think." —York, Kessig tracker

1 U U
Witness the Future

Witness the Future

Sorcery

Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.

2 U
Wretched Throng

Wretched Throng

Creature — Zombie Horror

When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.

"Oh no. Oh no. Oh no. Oh no, again!" —Beltstad, cathar recruit, last words

2/1

1 U
Aim for the Head

Aim for the Head

Sorcery

Choose one — • Exile target Zombie. • Target opponent exiles two cards from their hand.

"Works every time." —Halana, Kessig ranger

2 B
Archghoul of Thraben

Archghoul of Thraben

Creature — Zombie Cleric

Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

3/2

2 B
Bleed Dry

Bleed Dry

Instant

Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.

"Wipe your chin, child. We can't have Olivia thinking we're uncivilized." —Anje Falkenrath

2 B B
Blood Fountain

Blood Fountain

Artifact

When Blood Fountain enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , , Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.

B
Bloodcrazed Socialite

Bloodcrazed Socialite

Creature — Vampire

Menace When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.

3/3

3 B
Bloodsworn Squire // Bloodsworn Knight

Bloodsworn Squire // Bloodsworn Knight

Creature — Vampire Soldier

, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)

3/3

3 B
Bloodsworn Squire // Bloodsworn Knight

Bloodsworn Squire // Bloodsworn Knight

Creature — Vampire Knight

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. , Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

*/*

Bloodvial Purveyor

Bloodvial Purveyor

Creature — Vampire

Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

5/6

2 B B
Catapult Fodder // Catapult Captain

Catapult Fodder // Catapult Captain

Creature — Zombie

At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder.

These days, ghouls are the only abundant resource in Thraben.

1/5

2 B
Catapult Fodder // Catapult Captain

Catapult Fodder // Catapult Captain

Creature — Zombie

, , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.

And they're more than happy to share the wealth.

2/6

Cemetery Desecrator

Cemetery Desecrator

Creature — Zombie

Menace When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one — • Remove X counters from target permanent, where X is the mana value of the exiled card. • Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.

4/4

4 B B
Concealing Curtains // Revealing Eye

Concealing Curtains // Revealing Eye

Creature — Wall

Defender : Transform Concealing Curtains. Activate only as a sorcery.

Specifics were kept secret, but word quickly spread that the show was a must-see.

0/4

B
Concealing Curtains // Revealing Eye

Concealing Curtains // Revealing Eye

Creature — Eye Horror

Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.

3/4

Courier Bat

Courier Bat

Creature — Bat

Flying When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.

Swarms of bats poured from Lurenbraum Fortress carrying wedding invitations to vampires of every bloodline.

2/2

2 B
Demonic Bargain

Demonic Bargain

Sorcery

Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.

"Do not try to negotiate with me, human. You want power? This is the price." —Ormendahl

2 B
Desperate Farmer // Depraved Harvester

Desperate Farmer // Depraved Harvester

Creature — Human Peasant

Lifelink When another creature you control dies, transform Desperate Farmer.

A tragic moment pushed him to a blasphemous act.

2/2

2 B
Desperate Farmer // Depraved Harvester

Desperate Farmer // Depraved Harvester

Creature — Human Knight

Lifelink

Once he'd tasted that dark power, there was no turning back.

4/3

Diregraf Scavenger

Diregraf Scavenger

Creature — Zombie Bear

Deathtouch When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.

It can barely feel the sword anymore.

2/3

3 B
Doomed Dissenter

Doomed Dissenter

Creature — Human

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

The most dangerous place to be in Kessig is alone.

1/1

1 B
Dread Fugue

Dread Fugue

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.

B
Dreadfeast Demon

Dreadfeast Demon

Creature — Demon

Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.

By the sixth day of darkness, the lake was more blood than water.

6/6

5 B B
Dying to Serve

Dying to Serve

Enchantment

Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.

"I used to have hired hands, but I discovered they make better waitstaff with the rest of the body attached." —Olivia Voldaren

2 B
Edgar's Awakening

Edgar's Awakening

Sorcery

Return target creature card from your graveyard to the battlefield. When you discard Edgar's Awakening, you may pay . When you do, return target creature card from your graveyard to your hand.

"Here you go. Can't have you sleeping through your own wedding day."

3 B B
Falkenrath Forebear

Falkenrath Forebear

Creature — Vampire

Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. , Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.

3/1

2 B
Fell Stinger

Fell Stinger

Creature — Zombie Scorpion

Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.

3/2

2 B
Gift of Fangs

Gift of Fangs

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.

"You are one of the few to whom we offer our blessing. What fool would reject immortality?" —Runo Stromkirk

B
Gluttonous Guest

Gluttonous Guest

Creature — Vampire

When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.

1/4

2 B
Graf Reaver

Graf Reaver

Creature — Zombie Warrior

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Graf Reaver exploits a creature, destroy target planeswalker. At the beginning of your upkeep, Graf Reaver deals 1 damage to you.

3/3

1 B
Grisly Ritual

Grisly Ritual

Sorcery

Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")

"You can always tell who's new from the screaming." —Tinua, Skirsdag cultist

5 B
Groom's Finery

Groom's Finery

Artifact — Equipment

Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 B
Headless Rider

Headless Rider

Creature — Zombie

Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

He wanders the Moorlands hoping to one day chop off a head worthy of replacing his own.

3/1

2 B
Henrika Domnathi // Henrika, Infernal Seer

Henrika Domnathi // Henrika, Infernal Seer

Legendary Creature — Vampire

Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature. • You draw a card and you lose 1 life. • Transform Henrika Domnathi.

1/3

2 B B
Henrika Domnathi // Henrika, Infernal Seer

Henrika Domnathi // Henrika, Infernal Seer

Legendary Creature — Vampire

Flying, deathtouch, lifelink : Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.

"Once you've tasted demon blood, you'll wonder why you ever settled for human."

3/4

Hero's Downfall

Hero's Downfall

Instant

Destroy target creature or planeswalker.

Odric resisted the vampire's curse with all his strength. But after a lifetime of fighting monsters, he was doomed to become one himself.

1 B B
Innocent Traveler // Malicious Invader

Innocent Traveler // Malicious Invader

Creature — Human

At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.

"Aren't you going to invite me in?"

1/3

2 B B
Innocent Traveler // Malicious Invader

Innocent Traveler // Malicious Invader

Creature — Vampire

Flying Malicious Invader gets +2/+0 as long as an opponent controls a Human.

"Aren't you going to offer me a drink?"

3/3

Mindleech Ghoul

Mindleech Ghoul

Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.

"This still doesn't make you the brains of the operation." —Ghoulcaller Gisa

2/2

1 B
Parasitic Grasp

Parasitic Grasp

Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.

Some wicked souls linger only to consume the warmth of life.

1 B
Path of Peril

Path of Peril

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy all creatures [with mana value 2 or less].

To Olivia's guests, a welcome. To everyone else, a warning.

1 B B
Persistent Specimen

Persistent Specimen

Creature — Skeleton

: Return Persistent Specimen from your graveyard to the battlefield tapped.

"The jaw bone's connected to the skull bone. The skull bone's connected to the . . . uh . . . hook thingy." —Garl, sticher's assistant

1/1

B
Pointed Discussion

Pointed Discussion

Sorcery

You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

Small talk is a dying art.

2 B
Ragged Recluse // Odious Witch

Ragged Recluse // Odious Witch

Creature — Human Peasant

At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse.

"Forgive my manners. It's been so long since I had a guest for dinner."

2/1

1 B
Ragged Recluse // Odious Witch

Ragged Recluse // Odious Witch

Creature — Human Warlock

Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life.

Her cauldron refilled, she settled in to wait for the next unsuspecting traveler to knock at her door.

3/3

Restless Bloodseeker // Bloodsoaked Reveler

Restless Bloodseeker // Bloodsoaked Reveler

Creature — Vampire

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.

1/3

1 B
Restless Bloodseeker // Bloodsoaked Reveler

Restless Bloodseeker // Bloodsoaked Reveler

Creature — Vampire

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") : Each opponent loses 2 life and you gain 2 life.

3/3

Rot-Tide Gargantua

Rot-Tide Gargantua

Creature — Zombie Kraken

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.

Now that it doesn't need to breathe, its hunting ground extends well beyond the sea.

5/4

3 B B
Skulking Killer

Skulking Killer

Creature — Vampire Assassin

When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.

Olivia set a few villagers loose in the hedge maze as part of the evening's "entertainment."

4/2

3 B
Sorin the Mirthless

Sorin the Mirthless

Legendary Planeswalker — Sorin

[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. [−2]: Create a 2/3 black Vampire creature token with flying and lifelink. [−7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.

2 B B
Toxrill, the Corrosive

Toxrill, the Corrosive

Legendary Creature — Slug Horror

At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. , Sacrifice a Slug: Draw a card.

7/7

5 B B
Undead Butler

Undead Butler

Creature — Zombie

When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.

1/2

1 B
Undying Malice

Undying Malice

Instant

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

Few take kindly to being put in their place, especially if their place is the grave.

B
Unhallowed Phalanx

Unhallowed Phalanx

Creature — Zombie Soldier

Unhallowed Phalanx enters the battlefield tapped.

"In case any of you new recruits were wondering, this is why we don't use mass graves anymore." —Kerren of the Mausoleum Guards

1/13

4 B
Vampire's Kiss

Vampire's Kiss

Sorcery

Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")

Young vampires gorge themselves at every meal, but their elders have learned to savor the smallest bite.

1 B
Voldaren Bloodcaster // Bloodbat Summoner

Voldaren Bloodcaster // Bloodbat Summoner

Creature — Vampire Wizard

Flying Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.

2/1

1 B
Voldaren Bloodcaster // Bloodbat Summoner

Voldaren Bloodcaster // Bloodbat Summoner

Creature — Vampire Wizard

Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.

"Humans throw rice and release doves at their weddings? How quaint."

3/3

Wedding Security

Wedding Security

Creature — Vampire Soldier

Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.

In lieu of payment, he was granted permission to devour any unauthorized visitors.

4/4

3 B B
Abrade

Abrade

Instant

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

The Falkenrath progenitor was a vicious falconer, and the line is quick to remind others of its heritage.

1 R
Alchemist's Gambit

Alchemist's Gambit

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.

1 R R
Alluring Suitor // Deadly Dancer

Alluring Suitor // Deadly Dancer

Creature — Vampire

When you attack with exactly two creatures, transform Alluring Suitor.

"May I have this dance?"

2/3

2 R
Alluring Suitor // Deadly Dancer

Alluring Suitor // Deadly Dancer

Creature — Vampire

Trample When this creature transforms into Deadly Dancer, add . Until end of turn, you don't lose this mana as steps and phases end. : Deadly Dancer and another target creature each get +1/+0 until end of turn.

3/3

Ancestral Anger

Ancestral Anger

Sorcery

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.

"One vampire for every family member I've lost."

R
Ballista Watcher // Ballista Wielder

Ballista Watcher // Ballista Wielder

Creature — Human Soldier Werewolf

, : Ballista Watcher deals 1 damage to any target. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

"Careful, this thing's dangerous. Wouldn't want anyone getting hurt."

4/3

2 R R
Ballista Watcher // Ballista Wielder

Ballista Watcher // Ballista Wielder

Creature — Werewolf

: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5/5

Belligerent Guest

Belligerent Guest

Creature — Vampire

Trample Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

3/2

2 R
Blood Hypnotist

Blood Hypnotist

Creature — Vampire

Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.

Arvon was ecstatic to offer his blood to such a captivating creature.

3/3

2 R
Blood Petal Celebrant

Blood Petal Celebrant

Creature — Vampire

Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

2/1

1 R
Bloody Betrayal

Bloody Betrayal

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

2 R
Cemetery Gatekeeper

Cemetery Gatekeeper

Creature — Vampire

First strike When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.

2/1

1 R
Chandra, Dressed to Kill

Chandra, Dressed to Kill

Legendary Planeswalker — Chandra

[+1]: Add . Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. [+1]: Exile the top card of your library. If it's red, you may cast it this turn. [−7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."

1 R R
Change of Fortune

Change of Fortune

Sorcery

Discard your hand, then draw a card for each card you've discarded this turn.

"We cannot escape change, but with faith and fortitude, we can mold it to our liking." —Marel, Dawnhart witch

3 R
Creepy Puppeteer

Creepy Puppeteer

Creature — Human Rogue

Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.

4/3

3 R
Curse of Hospitality

Curse of Hospitality

Enchantment — Aura Curse

Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.

2 R
Daybreak Combatants

Daybreak Combatants

Creature — Human Warrior

Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.

After weeks of unending darkness, a glimpse of dawn was all the people of Stensia needed to rekindle their will to fight.

2/2

2 R
Dominating Vampire

Dominating Vampire

Creature — Vampire

When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

"You can join me or feed me. Choose fast."

3/3

1 R R
End the Festivities

End the Festivities

Sorcery

End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.

When the defenses around Lurenbraum Fortress faltered, the Crimson Ballroom received some unexpected guests.

R
Falkenrath Celebrants

Falkenrath Celebrants

Creature — Vampire

Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")

4/4

4 R
Fearful Villager // Fearsome Werewolf

Fearful Villager // Fearsome Werewolf

Creature — Human Werewolf

Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

When Harold ran from the wolves, the others called him a coward.

2/3

2 R
Fearful Villager // Fearsome Werewolf

Fearful Villager // Fearsome Werewolf

Creature — Werewolf

Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Come nightfall, they were the ones fleeing in terror.

4/3

Flame-Blessed Bolt

Flame-Blessed Bolt

Instant

Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

"I noticed you were short on party favors, so I brought my own." —Higa, slayer-captain of Gatstaf

R
Frenzied Devils

Frenzied Devils

Creature — Devil

Haste Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn.

"Devils need no reason to stir up chaos. The chaos itself is their reward." —Rem Karolus, Fiendslayer

3/3

4 R
Honeymoon Hearse

Honeymoon Hearse

Artifact — Vehicle

Trample Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.

A carriage crafted from the finest materials. Horses bred from the finest stock. Skulls taken from the finest foes.

5/5

2 R
Hungry Ridgewolf

Hungry Ridgewolf

Creature — Wolf

As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.

Even vampires know to travel faster when they hear howling in the Geier Reach passes.

2/2

1 R
Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Human Werewolf

Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. : Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

3/3

2 R R
Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Werewolf

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. : Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Into the Night

Into the Night

Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

"When lost souls wander into the woods, the wilds have a way of showing them who they really are." —Rahilda, Vildin-Pack alpha

3 R
Kessig Flamebreather

Kessig Flamebreather

Creature — Human Shaman

Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.

"Hunter's fire" was meant for slaying monsters in the Ulvenwald, but that never stopped Ralen from showing it off.

1/3

1 R
Kessig Wolfrider

Kessig Wolfrider

Creature — Human Knight

Menace , , Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.

"It's a perfect partnership. My village is safe from wolf attacks, and she gets to eat any vampires we catch."

1/2

R
Lacerate Flesh

Lacerate Flesh

Sorcery

Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")

4 R
Lambholt Raconteur // Lambholt Ravager

Lambholt Raconteur // Lambholt Ravager

Creature — Human Werewolf

Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/4

3 R
Lambholt Raconteur // Lambholt Ravager

Lambholt Raconteur // Lambholt Ravager

Creature — Werewolf

Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Lightning Wolf

Lightning Wolf

Creature — Wolf

: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.

These thick-furred wolves have adapted to Stensia's storms, channeling their energy into bursts of supernatural speed.

4/3

3 R
Magma Pummeler

Magma Pummeler

Creature — Elemental

Magma Pummeler enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.

0/0

X R R
Manaform Hellkite

Manaform Hellkite

Creature — Dragon

Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.

4/4

2 R R
Markov Retribution

Markov Retribution

Sorcery

Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.

2 R
Olivia's Attendants

Olivia's Attendants

Creature — Vampire

Menace Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.") : Olivia's Attendants deals 1 damage to any target.

6/6

4 R R
Pyre Spawn

Pyre Spawn

Creature — Elemental

When Pyre Spawn dies, it deals 3 damage to any target.

Memories of the Harvesttide tragedy festered until they grew into an incarnate rage that set the world ablaze.

6/4

4 R R
Reckless Impulse

Reckless Impulse

Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

A stitcher looks at their creation and sees the result of years of study and hours of toil. A devil sees a new plaything.

1 R
Rending Flame

Rending Flame

Instant

Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.

"It is our duty to bring the Blessed Sleep to the dead, even if they resist that gift." —Grete, Order of Saint Traft

2 R
Runebound Wolf

Runebound Wolf

Creature — Wolf

, : Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.

The wolf's captor hid his fear, but he knew someday the runes would fail, the collar would break, and the wolf would remember his face.

2/2

1 R
Sanguine Statuette

Sanguine Statuette

Artifact

When Sanguine Statuette enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.

1 R
Stensia Uprising

Stensia Uprising

Enchantment

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.

"Vampires have done nothing but take from us. Tonight, we reclaim what's ours!"

2 R R
Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

Before the officiant even had a chance to ask if anyone objected to the Voldaren-Markov union, Arlinn made her opinion known.

1 R
Vampires' Vengeance

Vampires' Vengeance

Instant

Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

Olivia was quick to make an example of any village that refused to pay her blood tithe.

2 R
Volatile Arsonist // Dire-Strain Anarchist

Volatile Arsonist // Dire-Strain Anarchist

Creature — Human Werewolf

Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4

3 R R
Volatile Arsonist // Dire-Strain Anarchist

Volatile Arsonist // Dire-Strain Anarchist

Creature — Werewolf

Menace, haste Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5/5

Voldaren Epicure

Voldaren Epicure

Creature — Vampire

When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

"If you're not refining your tastes, what's the point of living forever?"

1/1

R
Voltaic Visionary // Volt-Charged Berserker

Voltaic Visionary // Volt-Charged Berserker

Creature — Human Wizard

: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.

She spent many years trying to harness chaos.

3/1

1 R
Voltaic Visionary // Volt-Charged Berserker

Voltaic Visionary // Volt-Charged Berserker

Creature — Human Berserker

Volt-Charged Berserker can't block.

She finally realized that chaos was meant to run rampant, as was she.

4/3

Weary Prisoner // Wrathful Jailbreaker

Weary Prisoner // Wrathful Jailbreaker

Creature — Human Werewolf

Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

"Your guard attacked me. He got what was coming to him."

2/6

3 R
Weary Prisoner // Wrathful Jailbreaker

Weary Prisoner // Wrathful Jailbreaker

Creature — Werewolf

Wrathful Jailbreaker attacks each combat if able. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

"And now I'm coming for you!"

6/6

Apprentice Sharpshooter

Apprentice Sharpshooter

Creature — Human Archer

Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Innistrad's best archers are trained by the Quiver of Kessig, an order of cathars who specialize in ranged combat.

1/4

2 G
Ascendant Packleader

Ascendant Packleader

Creature — Wolf

Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.

2/1

G
Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

Creature — Human Werewolf

Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4

4 G G
Avabruck Caretaker // Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

Creature — Werewolf

Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/6

Bramble Armor

Bramble Armor

Artifact — Equipment

When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

1 G
Bramble Wurm

Bramble Wurm

Creature — Wurm

Reach, trample When Bramble Wurm enters the battlefield, you gain 5 life. , Exile Bramble Wurm from your graveyard: You gain 5 life.

7/6

6 G
Cartographer's Survey

Cartographer's Survey

Sorcery

Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

She monitors the roads in every province, mapping safe routes through hunting grounds and haunting grounds alike.

3 G
Cemetery Prowler

Cemetery Prowler

Creature — Wolf

Vigilance Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard. Spells you cast cost less to cast for each card type they share with cards exiled with Cemetery Prowler.

3/4

1 G G
Cloaked Cadet

Cloaked Cadet

Creature — Human Ranger

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.

2/4

4 G
Crawling Infestation

Crawling Infestation

Enchantment

At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.

2 G
Crushing Canopy

Crushing Canopy

Instant

Choose one — • Destroy target creature with flying. • Destroy target enchantment.

"The forests of this world are unafraid to assert themselves." —Wrenn

2 G
Cultivator Colossus

Cultivator Colossus

Creature — Plant Beast

Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

*/*

4 G G G
Dawnhart Disciple

Dawnhart Disciple

Creature — Human Warlock

Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn.

"Our coven finds strength in nature and purpose in serving our communities."

2/2

1 G
Dig Up

Dig Up

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.

Things buried on Innistrad rarely seem to stay that way.

G
Dormant Grove // Gnarled Grovestrider

Dormant Grove // Gnarled Grovestrider

Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.

As the natural cycle of day and night grew twisted, old powers stirred deep in the Ulvenwald.

3 G
Dormant Grove // Gnarled Grovestrider

Dormant Grove // Gnarled Grovestrider

Creature — Treefolk

Vigilance Other creatures you control have vigilance.

Far from the bloodsoaked wedding, unseen by human eyes, a long-slumbering force arose to protect its home.

3/6

Flourishing Hunter

Flourishing Hunter

Creature — Wolf Spirit

When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.

"I would welcome her into my pack with honor." —Arlinn Kord

6/6

4 G G
Glorious Sunrise

Glorious Sunrise

Enchantment

At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains ": Add " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

3 G G
Hamlet Vanguard

Hamlet Vanguard

Creature — Human Warrior

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.

1/1

2 G
Hiveheart Shaman

Hiveheart Shaman

Creature — Human Shaman

Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. : Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.

3/5

3 G
Hookhand Mariner // Riphook Raider

Hookhand Mariner // Riphook Raider

Creature — Human Werewolf

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

The local gossips swore Nesmith lost his hands in a fight with a werewolf.

4/4

3 G
Hookhand Mariner // Riphook Raider

Hookhand Mariner // Riphook Raider

Creature — Werewolf

Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

They weren't entirely wrong.

6/4

Howling Moon

Howling Moon

Enchantment

At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.

2 G
Howlpack Piper // Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Human Werewolf

This spell can't be countered. , : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/2

3 G
Howlpack Piper // Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Werewolf

Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4

Infestation Expert // Infested Werewolf

Infestation Expert // Infested Werewolf

Creature — Human Werewolf

Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

There's only so many times she can take being asked . . .

3/4

4 G
Infestation Expert // Infested Werewolf

Infestation Expert // Infested Werewolf

Creature — Werewolf

Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

. . . "What's bugging you?"

4/5

Laid to Rest

Laid to Rest

Enchantment

Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

"We are not here to mourn their loss. We are here to celebrate their lives." —Vesna, Dawnhart witch

3 G
Massive Might

Massive Might

Instant

Target creature gets +2/+2 and gains trample until end of turn.

"Run! It's coming for us! Eventually!" —Yaster, Havengul shopkeeper

G
Moldgraf Millipede

Moldgraf Millipede

Creature — Insect Horror

When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.)

Between stitchers, cultists, and scavengers, corpses are in high demand.

2/2

4 G
Mulch

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

"Tread carefully. You remember what happened in the last quiet, peaceful clearing." —Halana, to Alena

1 G
Nature's Embrace

Nature's Embrace

Enchantment — Aura

Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has ": Add two mana of any one color."

2 G
Oakshade Stalker // Moonlit Ambusher

Oakshade Stalker // Moonlit Ambusher

Creature — Human Ranger Werewolf

You may cast Oakshade Stalker as though it had flash if you pay more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

He blends seamlessly into the forest, waiting silently for his prey.

3/3

2 G
Oakshade Stalker // Moonlit Ambusher

Oakshade Stalker // Moonlit Ambusher

Creature — Werewolf

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Even when he strikes, the only sound is the snap of jaws through bone.

6/3

Packsong Pup

Packsong Pup

Creature — Wolf

At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power.

A wolf pup is always dangerous, because a wolf pup is never alone.

1/1

1 G
Reclusive Taxidermist

Reclusive Taxidermist

Creature — Human Druid

Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. : Add one mana of any color.

All druids seek to preserve nature, but some go about it in rather unusual ways.

1/2

1 G
Retrieve

Retrieve

Sorcery

Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.

The roots preserved the armor for a hundred years, safeguarding it for a traveler in need.

2 G
Rural Recruit

Rural Recruit

Creature — Human Peasant

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.

The Dawnhart survivors welcome recruits of all shapes and sizes.

1/1

3 G
Sawblade Slinger

Sawblade Slinger

Creature — Human Archer

When Sawblade Slinger enters the battlefield, choose up to one — • Destroy target artifact an opponent controls. • Sawblade Slinger fights target Zombie an opponent controls.

4/3

3 G
Sheltering Boughs

Sheltering Boughs

Enchantment — Aura

Enchant creature When Sheltering Boughs enters the battlefield, draw a card. Enchanted creature gets +1/+3.

"We're not at odds with the woods. How could we be, when we share so many enemies?" —Marel, Dawnhart witch

2 G
Snarling Wolf

Snarling Wolf

Creature — Wolf

: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.

"Oh, thank the angels. It's not a werewolf, just a regular wo—" —Bruno, Ulvenwald guide, last words

1/1

G
Spiked Ripsaw

Spiked Ripsaw

Artifact — Equipment

Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)

2 G
Splendid Reclamation

Splendid Reclamation

Sorcery

Return all land cards from your graveyard to the battlefield tapped.

"These seeds waited faithfully for the sun to rise again. Now, their patience is rewarded." —Wrenn

3 G
Spore Crawler

Spore Crawler

Creature — Fungus

When Spore Crawler dies, draw a card.

"Remember to come back in a few years when that fungus has died off. Then we'll see what's in the chest." —Old Rutstein

3/2

2 G
Sporeback Wolf

Sporeback Wolf

Creature — Wolf

As long as it's your turn, Sporeback Wolf gets +0/+2.

The mushrooms growing in the wolves' fur possess curative properties incredible enough to tempt many alchemists into risking their lives to track one down.

2/2

1 G
Toxic Scorpion

Toxic Scorpion

Creature — Scorpion

Deathtouch When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.

"You want that venom? Collect it yourself! I'm not losing another pair of dragonhide gloves." —Old Rutstein

1/1

1 G
Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

Creature — Beast

Trample, haste : Transform Ulvenwald Oddity.

"Obviously it's dangerous, but I've never seen anything like it. This could be an entirely new species! I say we follow it." —Halana, Kessig ranger

4/4

2 G G
Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

Creature — Beast Horror

Trample, haste Other creatures you control get +1/+1 and have trample and haste.

"We've learned enough! I say we run." —Alena, Kessig trapper

8/8

Weaver of Blossoms // Blossom-Clad Werewolf

Weaver of Blossoms // Blossom-Clad Werewolf

Creature — Human Werewolf

: Add one mana of any color. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Living in harmony with nature . . .

2/3

2 G
Weaver of Blossoms // Blossom-Clad Werewolf

Weaver of Blossoms // Blossom-Clad Werewolf

Creature — Werewolf

: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

. . . does not always mean living in peace.

3/4

Witch's Web

Witch's Web

Instant

Target creature gets +3/+3 and gains reach until end of turn. Untap it.

Ever since the ritual, Ryla didn't have an appetite at the dinner table, but her long walks in the forest always seemed to satiate her hunger.

1 G
Wolf Strike

Wolf Strike

Instant

Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.

Tovolar's howlpack had scattered, but the Dire-Strain survivors were still on the hunt.

2 G
Wolfkin Outcast // Wedding Crasher

Wolfkin Outcast // Wedding Crasher

Creature — Human Werewolf

This spell costs less to cast if you control a Wolf or Werewolf. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

The villagers feared him. The cathars scorned him. Only in the wilds did he find a family that accepted him.

5/4

5 G
Wolfkin Outcast // Wedding Crasher

Wolfkin Outcast // Wedding Crasher

Creature — Werewolf

Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

He raged not just against vampires, but against civilization itself.

6/5

Ancient Lumberknot

Ancient Lumberknot

Creature — Treefolk

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

The soft creak of trees in the wind is not always cause for comfort.

1/4

2 B G
Anje, Maid of Dishonor

Anje, Maid of Dishonor

Legendary Creature — Vampire

Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

4/5

2 B R
Bloodtithe Harvester

Bloodtithe Harvester

Creature — Vampire

When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

3/2

B R
Brine Comber // Brinebound Gift

Brine Comber // Brinebound Gift

Creature — Spirit

Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

1/1

1 W U
Brine Comber // Brinebound Gift

Brine Comber // Brinebound Gift

Enchantment — Aura

Enchant creature Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.

Child of the Pack // Savage Packmate

Child of the Pack // Savage Packmate

Creature — Human Werewolf

: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Her face shines with youthful innocence.

2/5

2 R G
Child of the Pack // Savage Packmate

Child of the Pack // Savage Packmate

Creature — Werewolf

Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Her claws are another matter.

5/5

Dorothea, Vengeful Victim // Dorothea's Retribution

Dorothea, Vengeful Victim // Dorothea's Retribution

Legendary Creature — Spirit

Flying When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"Every day a Voldaren draws breath is a day I cannot rest."

4/4

W U
Dorothea, Vengeful Victim // Dorothea's Retribution

Dorothea, Vengeful Victim // Dorothea's Retribution

Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.

Edgar, Charmed Groom // Edgar Markov's Coffin

Edgar, Charmed Groom // Edgar Markov's Coffin

Legendary Creature — Vampire Noble

Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.

"Our kind has taken my gift for granted. It is time to correct that folly."

4/4

2 W B
Edgar, Charmed Groom // Edgar Markov's Coffin

Edgar, Charmed Groom // Edgar Markov's Coffin

Legendary Artifact

At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.

Eruth, Tormented Prophet

Eruth, Tormented Prophet

Legendary Creature — Human Wizard

If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.

She is cursed with visions of monsters and suffering . . . and all her visions come true.

2/4

1 U R
Grolnok, the Omnivore

Grolnok, the Omnivore

Legendary Creature — Frog

Whenever a Frog you control attacks, mill three cards. Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it. You may play lands and cast spells from among cards you own in exile with croak counters on them.

3/3

2 G U
Halana and Alena, Partners

Halana and Alena, Partners

Legendary Creature — Human Ranger

First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.

2/3

2 R G
Kaya, Geist Hunter

Kaya, Geist Hunter

Legendary Planeswalker — Kaya

[+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. [−2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. [−6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.

1 W B
Markov Purifier

Markov Purifier

Creature — Vampire Cleric

Lifelink At the beginning of your end step, if you gained life this turn, you may pay . If you do, draw a card.

The ceremonial "incense" was a concoction of Edgar's own design, a precise blend of blood from his favorite human lineages.

2/3

1 W B
Markov Waltzer

Markov Waltzer

Creature — Vampire

Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

"I'll lead."

1/3

2 R W
Odric, Blood-Cursed

Odric, Blood-Cursed

Legendary Creature — Vampire Soldier

When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)

3/3

1 R W
Old Rutstein

Old Rutstein

Legendary Creature — Human Peasant

When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.

1/4

1 B G
Olivia, Crimson Bride

Olivia, Crimson Bride

Legendary Creature — Vampire Noble

Flying, haste Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."

Her grand wedding had one goal: to unite the vampire bloodlines under her rule.

3/4

4 B R
Runo Stromkirk // Krothuss, Lord of the Deep

Runo Stromkirk // Krothuss, Lord of the Deep

Legendary Creature — Vampire Cleric

Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.

1/4

1 U B
Runo Stromkirk // Krothuss, Lord of the Deep

Runo Stromkirk // Krothuss, Lord of the Deep

Legendary Creature — Kraken Horror

Flying Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.

3/5

Sigardian Paladin

Sigardian Paladin

Creature — Human Knight

As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. : Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

4/4

2 G W
Skull Skaab

Skull Skaab

Creature — Zombie

Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.

2/2

U B
Torens, Fist of the Angels

Torens, Fist of the Angels

Legendary Creature — Human Cleric

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

2/2

1 G W
Vilespawn Spider

Vilespawn Spider

Creature — Spider

Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) , , Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.

2/3

G U
Wandering Mind

Wandering Mind

Creature — Horror

Flying When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/1

1 U R
Blood Servitor

Blood Servitor

Artifact Creature — Construct

When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

"Please, my friends, help yourselves to the help." —Olivia Voldaren

2/2

3
Boarded Window

Boarded Window

Artifact

Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.

"Sturdy nails make for sound sleep." —Cosper Lowe of the Silbern Guard

3
Ceremonial Knife

Ceremonial Knife

Artifact — Equipment

Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Equip (: Attach to target creature you control. Equip only as a sorcery.)

1
Dollhouse of Horrors

Dollhouse of Horrors

Artifact

, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

5
Foreboding Statue // Forsaken Thresher

Foreboding Statue // Forsaken Thresher

Artifact Creature — Construct

: Add one mana of any color. Put an omen counter on Foreboding Statue. At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.

As the sand eroded, a faint sound could be heard whirling under the ground.

1/2

3
Foreboding Statue // Forsaken Thresher

Foreboding Statue // Forsaken Thresher

Artifact Creature — Construct

At the beginning of your precombat main phase, add one mana of any color.

Were it not for the cultists' fatal curiosity, the terrible machine might have lain dormant for decades more.

5/5

Honored Heirloom

Honored Heirloom

Artifact

: Add one mana of any color. , : Exile target card from a graveyard.

After the Travails, Runechanters set about repairing twisted symbols of Avacyn as the first step in restoring faith in the Church.

3
Investigator's Journal

Investigator's Journal

Artifact — Clue

Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. , , Remove a suspect counter from Investigator's Journal: Draw a card. , Sacrifice Investigator's Journal: Draw a card.

2
Lantern of the Lost

Lantern of the Lost

Artifact

When Lantern of the Lost enters the battlefield, exile target card from a graveyard. , , Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.

1
Wedding Invitation

Wedding Invitation

Artifact

When Wedding Invitation enters the battlefield, draw a card. , Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.

RSVP at your own risk.

2
Deathcap Glade

Deathcap Glade

Land

Deathcap Glade enters the battlefield tapped unless you control two or more other lands. : Add or .

Deadly mushrooms litter these woods, each waiting for an errant footstep to release its noxious spores.

Dreamroot Cascade

Dreamroot Cascade

Land

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. : Add or .

Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.

Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Spend too much time scanning the shadows for evil and you'll never see the beauty our world has to offer." —Katilda, Dawnhart Prime

Shattered Sanctum

Shattered Sanctum

Land

Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. : Add or .

The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.

Stormcarved Coast

Stormcarved Coast

Land

Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. : Add or .

Frequent, violent storms shape the Nephalia coastline, sculpting cliffs and caves where monsters often lurk.

Sundown Pass

Sundown Pass

Land

Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or .

Riders chase the fading light recklessly through the mountains, desperate for one last glimpse of day.

Voldaren Estate

Voldaren Estate

Land

: Add . , Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. , : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

Endless Ranks of the Dead

Endless Ranks of the Dead

Enchantment

At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

With Thraben's army recalled to its city walls, outlying villages were left to fend for themselves.

2 B B