Duel Decks: Divine vs. Demonic

Image Card Info Mana cost
Akroma, Angel of Wrath

Akroma, Angel of Wrath

Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red

"Wrath is no vice when inflicted upon the deserving."

6/6

5 W W W
Icatian Priest

Icatian Priest

Creature — Human Cleric

: Target creature gets +1/+1 until end of turn.

Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.

1/1

W
Angelic Page

Angelic Page

Creature — Angel Spirit

Flying : Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

1/1

1 W
Charging Paladin

Charging Paladin

Creature — Human Knight

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

"Hope shall be the blade that severs our bonds."

2/2

2 W
Venerable Monk

Venerable Monk

Creature — Human Monk Cleric

When Venerable Monk enters the battlefield, you gain 2 life.

Age wears the flesh but galvanizes the soul.

2/2

2 W
Angelic Protector

Angelic Protector

Creature — Angel

Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

"My family sheltered in her light, the dark was content to wait." —Crovax

2/2

3 W
Serra Advocate

Serra Advocate

Creature — Angel

Flying : Target attacking or blocking creature gets +2/+2 until end of turn.

An angel's blessing prepares a soldier for war better than a thousand military drills.

2/2

3 W
Sustainer of the Realm

Sustainer of the Realm

Creature — Angel

Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

You may break her shield, but you'll never break her spirit.

2/3

2 W W
Angel of Mercy

Angel of Mercy

Creature — Angel

Flying When Angel of Mercy enters the battlefield, you gain 3 life.

Every tear shed is a drop of immortality.

3/3

4 W
Serra Angel

Serra Angel

Creature — Angel

Flying, vigilance

Her sword sings more beautifully than any choir.

4/4

3 W W
Twilight Shepherd

Twilight Shepherd

Creature — Angel

Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

5/5

3 W W W
Luminous Angel

Luminous Angel

Creature — Angel

Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.

"The spread of evil's destruction shall always be matched by the rise of the noble fallen."

4/4

4 W W W
Reya Dawnbringer

Reya Dawnbringer

Legendary Creature — Angel

Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

"You have not died until I consent."

4/6

6 W W W
Healing Salve

Healing Salve

Instant

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

W
Angelsong

Angelsong

Instant

Prevent all combat damage that would be dealt this turn. Cycling (, Discard this card: Draw a card.)

Clash of sword and cry of beast fall mute when angels sound the call to prayer.

1 W
Otherworldly Journey

Otherworldly Journey

Instant — Arcane

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends." —Journal found in Numai

1 W
Pacifism

Pacifism

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block.

Even those born to battle could only lay their blades at Akroma's feet.

1 W
Serra's Boon

Serra's Boon

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

"The light of an angel's glance is warm, but her fixed stare blinds and burns." —Calexis, deacon of the New Order of Serra

2 W
Angelic Benediction

Angelic Benediction

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature.

"Even in single combat, I am never alone." —Rafiq of the Many

3 W
Faith's Fetters

Faith's Fetters

Enchantment — Aura

Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

3 W
Serra's Embrace

Serra's Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.

The touch of Serra's angels bears hopes aloft and empowers noble causes.

2 W W
Righteous Cause

Righteous Cause

Enchantment

Whenever a creature attacks, you gain 1 life.

"Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand." —Akroma, angelic avenger

3 W W
Angel's Feather

Angel's Feather

Artifact

Whenever a player casts a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.

2
Marble Diamond

Marble Diamond

Artifact

Marble Diamond enters the battlefield tapped. : Add .

2
Secluded Steppe

Secluded Steppe

Land

Secluded Steppe enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Lord of the Pit

Lord of the Pit

Creature — Demon

Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

"My summoning begins your debt, planeswalker."

7/7

4 B B B
Abyssal Gatekeeper

Abyssal Gatekeeper

Creature — Horror

When Abyssal Gatekeeper dies, each player sacrifices a creature.

"There are two ways for me to pass this gate. One involves you remaining conscious." —Gerrard of the *Weatherlight*

1/1

1 B
Foul Imp

Foul Imp

Creature — Imp

Flying When Foul Imp enters the battlefield, you lose 2 life.

The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.

2/2

B B
Daggerclaw Imp

Daggerclaw Imp

Creature — Imp

Flying Daggerclaw Imp can't block.

The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.

3/1

2 B
Dusk Imp

Dusk Imp

Creature — Imp

Flying

Imps are just intelligent enough to have an understanding of cruelty.

2/1

2 B
Overeager Apprentice

Overeager Apprentice

Creature — Human Minion

Discard a card, Sacrifice Overeager Apprentice: Add .

Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.

1/2

2 B
Stinkweed Imp

Stinkweed Imp

Creature — Imp

Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

1/2

2 B
Soot Imp

Soot Imp

Creature — Imp

Flying Whenever a player casts a nonblack spell, that player loses 1 life.

"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out." —Hob Heddil

1/2

1 B B
Demon's Jester

Demon's Jester

Creature — Imp

Flying Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.

They knock 'em dead, with or without the punch line.

2/2

3 B
Souldrinker

Souldrinker

Creature — Spirit

Pay 3 life: Put a +1/+1 counter on Souldrinker.

Don't drink and thrive.

2/2

3 B
Abyssal Specter

Abyssal Specter

Creature — Specter

Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.

To gaze under its hood is to invite death.

2/3

2 B B
Cackling Imp

Cackling Imp

Creature — Imp

Flying : Target player loses 1 life.

Its laughter drives needles through your mind.

2/2

2 B B
Fallen Angel

Fallen Angel

Creature — Angel

Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

"Why do you weep for the dead? I rejoice, for they have died for me."

3/3

3 B B
Reiver Demon

Reiver Demon

Creature — Demon

Flying When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

6/6

4 B B B B
Kuro, Pitlord

Kuro, Pitlord

Legendary Creature — Demon Spirit

At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay . Pay 1 life: Target creature gets -1/-1 until end of turn.

9/9

6 B B B
Dark Ritual

Dark Ritual

Instant

Add .

"Leshrac, my liege, grant me the power I am due." —Lim-Dûl, the Necromancer

B
Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one." —Liliana Vess

B
Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+1.

Such power grows the body as it shrinks the soul.

B
Cruel Edict

Cruel Edict

Sorcery

Target opponent sacrifices a creature.

"Choose your next words carefully. They will be your last." —Phage the Untouchable

1 B
Demonic Tutor

Demonic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Liliana learned the secrets she sought, but at a price that was etched on her fate.

1 B
Dark Banishing

Dark Banishing

Instant

Destroy target nonblack creature. It can't be regenerated.

"Ha, banishment? Be merciful, say 'death,' For exile hath more terror in his look, Much more than death." —William Shakespeare, *Romeo and Juliet*

2 B
Oni Possession

Oni Possession

Enchantment — Aura

Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit.

2 B
Barter in Blood

Barter in Blood

Sorcery

Each player sacrifices two creatures.

"In the game of conquest, who cares about the pawns if the king yet reigns?" —Geth, keeper of the Vault

2 B B
Breeding Pit

Breeding Pit

Enchantment

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay . At the beginning of your end step, create a 0/1 black Thrull creature token.

The thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.

3 B
Promise of Power

Promise of Power

Sorcery

Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine (Choose both if you pay the entwine cost.)

2 B B B
Corrupt

Corrupt

Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

There are things beneath the murk for whom the bog is a stew, a thin broth in need of meat.

5 B
Consume Spirit

Consume Spirit

Sorcery

Spend only black mana on X. Consume Spirit deals X damage to any target and you gain X life.

"Your blood, your marrow, your spirit—all are mine." —Mayvar, minion of Geth

X 1 B
Demon's Horn

Demon's Horn

Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

2
Barren Moor

Barren Moor

Land

Barren Moor enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)