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Akroma, Angel of Wrath
Legendary Creature — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
"Wrath is no vice when inflicted upon the deserving."
6/6
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Icatian Priest
Creature — Human Cleric
: Target creature gets +1/+1 until end of turn.
Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.
1/1
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Angelic Page
Creature — Angel Spirit
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
1/1
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Charging Paladin
Creature — Human Knight
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
"Hope shall be the blade that severs our bonds."
2/2
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Venerable Monk
Creature — Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
Age wears the flesh but galvanizes the soul.
2/2
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Angelic Protector
Creature — Angel
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
"My family sheltered in her light, the dark was content to wait."
—Crovax
2/2
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Serra Advocate
Creature — Angel
Flying
: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's blessing prepares a soldier for war better than a thousand military drills.
2/2
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Sustainer of the Realm
Creature — Angel
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
You may break her shield, but you'll never break her spirit.
2/3
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Angel of Mercy
Creature — Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Every tear shed is a drop of immortality.
3/3
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Serra Angel
Creature — Angel
Flying, vigilance
Her sword sings more beautifully than any choir.
4/4
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Twilight Shepherd
Creature — Angel
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5/5
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Luminous Angel
Creature — Angel
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
"The spread of evil's destruction shall always be matched by the rise of the noble fallen."
4/4
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Reya Dawnbringer
Legendary Creature — Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
4/6
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Healing Salve
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
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Angelsong
Instant
Prevent all combat damage that would be dealt this turn.
Cycling (, Discard this card: Draw a card.)
Clash of sword and cry of beast fall mute when angels sound the call to prayer.
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Otherworldly Journey
Instant — Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends."
—Journal found in Numai
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Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Even those born to battle could only lay their blades at Akroma's feet.
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Serra's Boon
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
"The light of an angel's glance is warm, but her fixed stare blinds and burns."
—Calexis, deacon of the New Order of Serra
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Angelic Benediction
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
"Even in single combat, I am never alone."
—Rafiq of the Many
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Faith's Fetters
Enchantment — Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
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Serra's Embrace
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
The touch of Serra's angels bears hopes aloft and empowers noble causes.
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Righteous Cause
Enchantment
Whenever a creature attacks, you gain 1 life.
"Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand."
—Akroma, angelic avenger
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Angel's Feather
Artifact
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
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Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.
: Add .
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Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Lord of the Pit
Creature — Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
"My summoning begins your debt, planeswalker."
7/7
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Abyssal Gatekeeper
Creature — Horror
When Abyssal Gatekeeper dies, each player sacrifices a creature.
"There are two ways for me to pass this gate. One involves you remaining conscious."
—Gerrard of the *Weatherlight*
1/1
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Foul Imp
Creature — Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.
2/2
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Daggerclaw Imp
Creature — Imp
Flying
Daggerclaw Imp can't block.
The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.
3/1
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Dusk Imp
Creature — Imp
Flying
Imps are just intelligent enough to have an understanding of cruelty.
2/1
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Overeager Apprentice
Creature — Human Minion
Discard a card, Sacrifice Overeager Apprentice: Add .
Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.
1/2
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Stinkweed Imp
Creature — Imp
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
1/2
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Soot Imp
Creature — Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."
—Hob Heddil
1/2
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Demon's Jester
Creature — Imp
Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
They knock 'em dead, with or without the punch line.
2/2
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Souldrinker
Creature — Spirit
Pay 3 life: Put a +1/+1 counter on Souldrinker.
Don't drink and thrive.
2/2
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Abyssal Specter
Creature — Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
2/3
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Cackling Imp
Creature — Imp
Flying
: Target player loses 1 life.
Its laughter drives needles through your mind.
2/2
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Fallen Angel
Creature — Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."
3/3
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Reiver Demon
Creature — Demon
Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
6/6
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Kuro, Pitlord
Legendary Creature — Demon Spirit
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay .
Pay 1 life: Target creature gets -1/-1 until end of turn.
9/9
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Dark Ritual
Instant
Add .
"Leshrac, my liege, grant me the power I am due."
—Lim-Dûl, the Necromancer
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Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
—Liliana Vess
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Unholy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
Such power grows the body as it shrinks the soul.
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Cruel Edict
Sorcery
Target opponent sacrifices a creature.
"Choose your next words carefully. They will be your last."
—Phage the Untouchable
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Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Liliana learned the secrets she sought, but at a price that was etched on her fate.
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Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
"Ha, banishment? Be merciful, say 'death,'
For exile hath more terror in his look,
Much more than death."
—William Shakespeare, *Romeo and Juliet*
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Oni Possession
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
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Barter in Blood
Sorcery
Each player sacrifices two creatures.
"In the game of conquest, who cares about the pawns if the king yet reigns?"
—Geth, keeper of the Vault
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Breeding Pit
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay .
At the beginning of your end step, create a 0/1 black Thrull creature token.
The thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.
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Promise of Power
Sorcery
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine (Choose both if you pay the entwine cost.)
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Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
There are things beneath the murk for whom the bog is a stew, a thin broth in need of meat.
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Consume Spirit
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
"Your blood, your marrow, your spirit—all are mine."
—Mayvar, minion of Geth
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Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
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Barren Moor
Land
Barren Moor enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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