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Phyrexian Negator
Creature — Phyrexian Horror
Trample
Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
They exist to cease.
5/5
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Carrion Feeder
Creature — Zombie
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Stinking of rot, it leaps between gravestones in search of its next meal.
1/1
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Phyrexian Battleflies
Creature — Phyrexian Insect
Flying
: Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more than twice each turn.
After encountering them, Squee finally lost his appetite for bugs.
0/1
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Phyrexian Denouncer
Creature — Phyrexian Carrier
, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
"The first stage of the illness: rash and nausea."
—Phyrexian progress notes
1/1
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Bone Shredder
Creature — Phyrexian Minion
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
1/1
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Phyrexian Ghoul
Creature — Phyrexian Zombie
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
Phyrexia wastes nothing. Its food chain is a spiraling cycle.
2/2
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Priest of Gix
Creature — Phyrexian Human Cleric Minion
When Priest of Gix enters the battlefield, add .
"Gix doesn't want a people to rule but puppets to entertain his madness."
—Xantcha, Phyrexian outcast
2/1
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Phyrexian Broodlings
Creature — Phyrexian Minion
, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
With limited resources and near unlimited time, Kerrick used parts from one beast to build another.
2/2
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Sanguine Guard
Creature — Phyrexian Zombie Knight
First strike
: Regenerate Sanguine Guard.
"Father of Machines! Your filigree gaze carves us, and the scars dance upon our grateful flesh."
—*Phyrexian Scriptures*
2/2
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Phyrexian Debaser
Creature — Phyrexian Carrier
Flying
, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
"The second stage of the illness: high fever and severe infectiousness."
—Phyrexian progress notes
2/2
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Order of Yawgmoth
Creature — Phyrexian Zombie Knight
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
2/2
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Phyrexian Defiler
Creature — Phyrexian Carrier
, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
"The third stage of the illness: muscle aches and persistent cough."
—Phyrexian progress notes
3/3
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Phyrexian Plaguelord
Creature — Phyrexian Carrier
, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"The final stage of the illness: delirium, convulsions, and death."
—Phyrexian progress notes
4/4
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Phyrexian Hulk
Artifact Creature — Phyrexian Golem
It doesn't think. It doesn't feel.
It doesn't laugh or cry.
All it does from dusk till dawn
Is make the soldiers die.
—Onean children's rhyme
5/4
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Phyrexian Gargantua
Creature — Phyrexian Horror
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.
4/4
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Phyrexian Colossus
Artifact Creature — Phyrexian Golem
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
8/8
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Voltaic Key
Artifact
, : Untap target artifact.
The key did not work on a single lock, yet it opened many doors.
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Dark Ritual
Instant
Add .
"From void evolved Phyrexia. Great Yawgmoth, Father of Machines, saw its perfection. Thus the Grand Evolution began."
—*Phyrexian Scriptures*
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Lightning Greaves
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
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Phyrexian Totem
Artifact
: Add .
: Phyrexian Totem becomes a 5/5 black Phyrexian Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.
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Phyrexian Vault
Artifact
, , Sacrifice a creature: Draw a card.
"The secrets of Phyrexia are expensive. You will pay in brass and bone, steel and sinew."
—Kaervek
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Puppet Strings
Artifact
, : You may tap or untap target creature.
"Have no illusions," Volrath warned Greven, "about free will."
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Whispersilk Cloak
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Such cloaks are in high demand both by assassins and by those who fear them.
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Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.
: Add .
Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.
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Slay
Instant
Destroy target green creature. It can't be regenerated.
Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
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Hideous End
Instant
Destroy target nonblack creature. Its controller loses 2 life.
Death is a generous author, always willing to grant a stirring final chapter.
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Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
An audience of one with the malice of thousands.
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Hornet Cannon
Artifact
, : Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
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Phyrexian Processor
Artifact
As Phyrexian Processor enters the battlefield, pay any amount of life.
, : Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield.
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Tendrils of Corruption
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness doesn't always send its minions to do its dirty work.
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Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Urza's Rage
Instant
Kicker (You may pay an additional as you cast this spell.)
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
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Thornscape Apprentice
Creature — Human Wizard
, : Target creature gains first strike until end of turn.
, : Tap target creature.
1/1
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Nomadic Elf
Creature — Elf Nomad
: Add one mana of any color.
"I've journeyed across Dominaria. Phyrexians are everywhere. Plague is everywhere. There's no place left to hide."
2/2
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Quirion Elves
Creature — Elf Druid
As Quirion Elves enters the battlefield, choose a color.
: Add .
: Add one mana of the chosen color.
1/1
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Sunscape Battlemage
Creature — Human Wizard
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Sunscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target creature with flying.
When Sunscape Battlemage enters the battlefield, if it was kicked with its kicker, draw two cards.
2/2
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Thunderscape Battlemage
Creature — Human Wizard
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Thunderscape Battlemage enters the battlefield, if it was kicked with its kicker, target player discards two cards.
When Thunderscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target enchantment.
2/2
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Thornscape Battlemage
Creature — Elf Wizard
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Thornscape Battlemage enters the battlefield, if it was kicked with its kicker, it deals 2 damage to any target.
When Thornscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target artifact.
2/2
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Verduran Emissary
Creature — Human Wizard
Kicker (You may pay an additional as you cast this spell.)
When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.
2/3
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Yavimaya Elder
Creature — Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice Yavimaya Elder: Draw a card.
2/1
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Charging Troll
Creature — Troll
Vigilance
: Regenerate Charging Troll.
They stop for nothing, not even the end of a battle.
3/3
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Gerrard Capashen
Legendary Creature — Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
: Tap target creature. Activate only if Gerrard Capashen is attacking.
3/4
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Darigaaz, the Igniter
Legendary Creature — Dragon
Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
6/6
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Rith, the Awakener
Legendary Creature — Dragon
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6/6
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Treva, the Renewer
Legendary Creature — Dragon
Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.
6/6
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Evasive Action
Instant
Domain — Counter target spell unless its controller pays for each basic land type among lands you control.
Effective use of terrain is a lesson good commanders learn quickly.
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Tribal Flames
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
"Fire is the universal language."
—Jhoira, master artificer
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Fertile Ground
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
As Phyrexians descended, Multani paused to reflect on the beauty that might never be seen again.
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Gerrard's Command
Instant
Untap target creature. It gets +3/+3 until end of turn.
"Unless you like the idea of becoming some goblin's lunch, get up and move!"
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Coalition Relic
Artifact
: Add one mana of any color.
: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
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Narrow Escape
Instant
Return target permanent you control to its owner's hand. You gain 4 life.
He could find no strength left to budge, no power left to fight, no will left to live. Luckily, they could find him.
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Exotic Curse
Enchantment — Aura
Enchant creature
Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
Fouler than a necromancer's kiss.
—Jamuraan expression
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Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
No spot in nature is truly barren.
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Armadillo Cloak
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
"Don't laugh. It works."
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Darigaaz's Charm
Instant
Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz's Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.
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Rith's Charm
Instant
Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
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Treva's Charm
Instant
Choose one —
• Destroy target enchantment.
• Exile target attacking creature.
• Draw a card, then discard a card.
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Power Armor
Artifact
Domain — , : Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
"Great peril demands formidable weaponry."
—Urza
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Allied Strategies
Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
Each commander looked at the others and wondered who would be first to break the alliance.
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Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.
: Add or .
Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.
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Shivan Oasis
Land
Shivan Oasis enters the battlefield tapped.
: Add or .
Only the hardiest explorers survive to eat the fruit.
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Terramorphic Expanse
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Plains
Basic Land — Plains
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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