Duel Decks: Elspeth vs. Tezzeret

Image Card Info Mana cost
Elspeth, Knight-Errant

Elspeth, Knight-Errant

Legendary Planeswalker — Elspeth

[+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [−8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

2 W W
Elite Vanguard

Elite Vanguard

Creature — Human Soldier

The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.

2/1

W
Goldmeadow Harrier

Goldmeadow Harrier

Creature — Kithkin Soldier

, : Tap target creature.

"It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest." —Deagan, cenn of Burrenton

1/1

W
Infantry Veteran

Infantry Veteran

Creature — Human Soldier

: Target attacking creature gets +1/+1 until end of turn.

"Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience."

1/1

W
Loyal Sentry

Loyal Sentry

Creature — Human Soldier

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."

1/1

W
Mosquito Guard

Mosquito Guard

Creature — Kithkin Soldier

First strike Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)

His aim is as sure as a mosquito's sting, but with none of the warning.

1/1

W
Glory Seeker

Glory Seeker

Creature — Human Soldier

"There's no contract to sign, no oath to swear. The enlistment procedure is to unsheathe your sword and point it at the enemy."

2/2

1 W
Kor Skyfisher

Kor Skyfisher

Creature — Kor Soldier

Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."

2/3

1 W
Temple Acolyte

Temple Acolyte

Creature — Human Cleric

When Temple Acolyte enters the battlefield, you gain 3 life.

Young, yes. Inexperienced, yes. Weak? Don't count on it.

1/3

1 W
Kor Aeronaut

Kor Aeronaut

Creature — Kor Soldier

Kicker (You may pay an additional as you cast this spell.) Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

2/2

W W
Burrenton Bombardier

Burrenton Bombardier

Creature — Kithkin Soldier

Flying Reinforce 2— (, Discard this card: Put two +1/+1 counters on target creature.)

The flasks provide ballast, a means of steering, and—with a little luck—a way to deliver ward-spells to cohorts below.

2/2

2 W
Kor Hookmaster

Kor Hookmaster

Creature — Kor Soldier

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."

2/2

2 W
Kemba's Skyguard

Kemba's Skyguard

Creature — Cat Knight

Flying When Kemba's Skyguard enters the battlefield, you gain 2 life.

"We're now to dispense aid to any Mirran we see battling anything . . . 'strange.' Regent's orders." —Ranya, skyhunter captain

2/2

1 W W
Celestial Crusader

Celestial Crusader

Creature — Spirit

Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.

2/2

2 W W
Seasoned Marshal

Seasoned Marshal

Creature — Human Soldier

Whenever Seasoned Marshal attacks, you may tap target creature.

There are only two rules of tactics: never be without a plan, and never rely on it.

2/2

2 W W
Conclave Phalanx

Conclave Phalanx

Creature — Human Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.

2/4

4 W
Stormfront Riders

Stormfront Riders

Creature — Human Soldier

Flying When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.

4/3

4 W
Catapult Master

Catapult Master

Creature — Human Soldier

Tap five untapped Soldiers you control: Exile target creature.

"There's no 'I' in 'team,' but there's a 'we' in 'weapon.'"

3/3

3 W W
Conclave Equenaut

Conclave Equenaut

Creature — Human Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying

Equenauts are the seeds of the Conclave, scattered on the four winds, searching for new places to take root.

3/3

4 W W
Angel of Salvation

Angel of Salvation

Creature — Angel

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

5/5

6 W W
Sunlance

Sunlance

Sorcery

Sunlance deals 3 damage to target nonwhite creature.

"It's easy for the innocent to speak of justice. They seldom feel its terrible power." —Orim, Samite inquisitor

W
Swords to Plowshares

Swords to Plowshares

Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

W
Journey to Nowhere

Journey to Nowhere

Enchantment

When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1 W
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

"The southern fortress taken by invaders? Heh, sure . . . when elephants fly." —Brezard Skeinbow, captain of the guard

1 W
Raise the Alarm

Raise the Alarm

Instant

Create two 1/1 white Soldier creature tokens.

"The nim raid our homes without warning. We must defend our homes without hesitation."

1 W
Razor Barrier

Razor Barrier

Instant

Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

"We protect our homelands. Why should they not protect us?"

1 W
Crusade

Crusade

Enchantment

White creatures get +1/+1.

"Finally, I understand. Home isn't where you rest. It's what you fight for." —Elspeth Tirel

W W
Blinding Beam

Blinding Beam

Instant

Choose one — • Tap two target creatures. • Creatures don't untap during target player's next untap step. Entwine (Choose both if you pay the entwine cost.)

2 W
Abolish

Abolish

Instant

You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.

As war raged on, the young mages became more direct in their tactics, often at great cost.

1 W W
Saltblast

Saltblast

Sorcery

Destroy target nonwhite permanent.

Dominaria erodes with each passing gust.

3 W W
Swell of Courage

Swell of Courage

Instant

Creatures you control get +2/+2 until end of turn. Reinforce X— (, Discard this card: Put X +1/+1 counters on target creature.)

"Tideshaping is more than creating a few new puddles."

3 W W
Daru Encampment

Daru Encampment

Land

: Add . , : Target Soldier creature gets +1/+1 until end of turn.

Kabira Crossroads

Kabira Crossroads

Land

Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. : Add .

Rustic Clachan

Rustic Clachan

Land

As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. : Add . Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Tezzeret the Seeker

Tezzeret the Seeker

Legendary Planeswalker — Tezzeret

[+1]: Untap up to two target artifacts. [−X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. [−5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

3 U U
Arcbound Worker

Arcbound Worker

Artifact Creature — Construct

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

The parts are as strong as the whole.

0/0

1
Steel Wall

Steel Wall

Artifact Creature — Wall

Defender (This creature can't attack.)

"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from *commanding* the terrain." —Raksha Golden Cub, leonin kha

0/4

1
Runed Servitor

Runed Servitor

Artifact Creature — Construct

When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.

2/2

2
Silver Myr

Silver Myr

Artifact Creature — Myr

: Add .

The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.

1/1

2
Steel Overseer

Steel Overseer

Artifact Creature — Construct

: Put a +1/+1 counter on each artifact creature you control.

"The world is already run by all manner of machines. One day, they'll remind us of that fact." —Sargis Haz, artificer

1/1

2
Assembly-Worker

Assembly-Worker

Artifact Creature — Assembly-Worker

: Target Assembly-Worker creature gets +1/+1 until end of turn.

With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.

2/2

3
Serrated Biskelion

Serrated Biskelion

Artifact Creature — Construct

: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.

"Whereas I was created to protect, the biskelion was created to destroy." —Karn, silver golem

2/2

3
Esperzoa

Esperzoa

Artifact Creature — Jellyfish

Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.

The more metal it digests, the more its jelly will fetch on the alchemists' market.

4/3

2 U
Master of Etherium

Master of Etherium

Artifact Creature — Vedalken Wizard

Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.

"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."

*/*

2 U
Trinket Mage

Trinket Mage

Creature — Human Wizard

When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.

2/2

2 U
Clockwork Condor

Clockwork Condor

Artifact Creature — Bird

Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

0/0

4
Frogmite

Frogmite

Artifact Creature — Frog

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds.

2/2

4
Juggernaut

Juggernaut

Artifact Creature — Juggernaut

Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.

The mighty city of An Karras, with its rich history, built over thousands of years, fell in three hours.

5/3

4
Synod Centurion

Synod Centurion

Artifact Creature — Construct

When you control no other artifacts, sacrifice Synod Centurion.

"We order them to stand, they stand. We order them to wait, they wait. We order them to die, they die." —Pontifex, elder researcher

4/4

4
Faerie Mechanist

Faerie Mechanist

Artifact Creature — Faerie Artificer

Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

2/2

3 U
Clockwork Hydra

Clockwork Hydra

Artifact Creature — Hydra

Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target. : Put a +1/+1 counter on Clockwork Hydra.

0/0

5
Razormane Masticore

Razormane Masticore

Artifact Creature — Masticore

First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.

5/5

5
Triskelion

Triskelion

Artifact Creature — Construct

Triskelion enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

"Why do bad things always come in threes?" —Gisulf, expedition survivor

1/1

6
Pentavus

Pentavus

Artifact Creature — Construct

Pentavus enters the battlefield with five +1/+1 counters on it. , Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying. , Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

0/0

7
Qumulox

Qumulox

Creature — Beast

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying

Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.

5/4

6 U U
Everflowing Chalice

Everflowing Chalice

Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.

0
Aether Spellbomb

Aether Spellbomb

Artifact

, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. , Sacrifice Aether Spellbomb: Draw a card.

"Release that which was never caged." —Spellbomb inscription

1
Elixir of Immortality

Elixir of Immortality

Artifact

, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect." —Baron Sengir

1
Contagion Clasp

Contagion Clasp

Artifact

When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. , : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2
Energy Chamber

Energy Chamber

Artifact

At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact.

2
Trip Noose

Trip Noose

Artifact

, : Tap target creature.

A taut slipknot trigger is the only thing standing between you and standing.

2
Echoing Truth

Echoing Truth

Instant

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

A single lie unleashes a tide of disbelief.

1 U
Moonglove Extract

Moonglove Extract

Artifact

Sacrifice Moonglove Extract: It deals 2 damage to any target.

Diluted, moonglove can etch living tissue. Concentrated, a drop will kill a giant.

3
Thirst for Knowledge

Thirst for Knowledge

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

"To truly know something, you must become it. The trick is to not lose yourself in the process."

2 U
Argivian Restoration

Argivian Restoration

Sorcery

Return target artifact card from your graveyard to the battlefield.

"The Argivian University taught me two things: always look to the past, and never dismiss what appears useless." —Hanna, *Weatherlight* navigator

2 U U
Foil

Foil

Instant

You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.

2 U U
Thoughtcast

Thoughtcast

Sorcery

Affinity for artifacts (This spell costs less to cast for each artifact you control.) Draw two cards.

Vedalken eyes don't see the beauty in things. They see only what those things can teach.

4 U
Darksteel Citadel

Darksteel Citadel

Artifact Land

Indestructible : Add .

Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper.

Mishra's Factory

Mishra's Factory

Land

: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

Seat of the Synod

Seat of the Synod

Artifact Land

: Add .

Lumengrid, site of the Knowledge Pool, source of vedalken arcana.

Stalking Stones

Stalking Stones

Land

: Add . : Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)