Duel Decks: Knights vs. Dragons

Image Card Info Mana cost
Knight of the Reliquary

Knight of the Reliquary

Creature — Human Knight

Knight of the Reliquary gets +1/+1 for each land card in your graveyard. , Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

2/2

1 G W
Caravan Escort

Caravan Escort

Creature — Human Knight

Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike

1/1

W
Lionheart Maverick

Lionheart Maverick

Creature — Human Knight

Vigilance : Lionheart Maverick gets +1/+2 until end of turn.

"Your signet is no symbol of power. It marks only your need for numbers to aid you. What do you do, guild-rat, now that you face my blade alone?"

1/1

W
Knight of Cliffhaven

Knight of Cliffhaven

Creature — Kor Knight

Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance

2/2

1 W
Knight of Meadowgrain

Knight of Meadowgrain

Creature — Kithkin Knight

First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"

2/2

W W
Knight of the White Orchid

Knight of the White Orchid

Creature — Human Knight

First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Both guide and guard on open plain.

2/2

W W
Leonin Skyhunter

Leonin Skyhunter

Creature — Cat Knight

Flying

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.

2/2

W W
Silver Knight

Silver Knight

Creature — Human Knight

First strike, protection from red

"Hammer out your doubts as you forge your weapon. To slay a dragon, your resolve must be stronger than your steel."

2/2

W W
White Knight

White Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.

2/2

W W
Knotvine Paladin

Knotvine Paladin

Creature — Human Knight

Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.

"He is part of a new breed of guardian, one who embraces the best of both his world and ours." —Mayael the Anima

2/2

G W
Steward of Valeron

Steward of Valeron

Creature — Human Druid Knight

Vigilance : Add .

Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families.

2/2

G W
Benalish Lancer

Benalish Lancer

Creature — Human Knight

Kicker (You may pay an additional as you cast this spell.) If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

2/2

2 W
Zhalfirin Commander

Zhalfirin Commander

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Target Knight creature gets +1/+1 until end of turn.

"Command is the act of balancing on a vine and convincing others that it is firm ground." —Sidar Jabari

2/2

2 W
Knight Exemplar

Knight Exemplar

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

"If you think you are brave enough to walk the path of honor, follow me into the dragon's den."

2/2

1 W W
Wilt-Leaf Cavaliers

Wilt-Leaf Cavaliers

Creature — Elf Knight

Vigilance

Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.

3/4

G / W G / W G / W
Kabira Vindicator

Kabira Vindicator

Creature — Human Knight

Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2.

2/4

3 W
Kinsbaile Cavalier

Kinsbaile Cavalier

Creature — Kithkin Knight

Knight creatures you control have double strike.

Ambidexterity is common among kithkin. The thoughtweft links the minds of the left- and right-handed, giving each the knack of the other.

2/2

3 W
Alaborn Cavalier

Alaborn Cavalier

Creature — Human Knight

Whenever Alaborn Cavalier attacks, you may tap target creature.

"Course he ran! *I* wouldn't want to stare down that barrel, either!" —Alaborn soldier

2/2

2 W W
Skyhunter Patrol

Skyhunter Patrol

Creature — Cat Knight

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

"We leonin have come to rule the plains by taking to the skies." —Raksha Golden Cub

2/3

2 W W
Plover Knights

Plover Knights

Creature — Kithkin Knight

Flying, first strike

The knights are a major attraction at every Lammastide festival. Teams of riders perform daring feats of flight to the delight of all below.

3/3

3 W W
Juniper Order Ranger

Juniper Order Ranger

Creature — Human Knight Ranger

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.

2/4

3 G W
Paladin of Prahv

Paladin of Prahv

Creature — Human Knight

Whenever Paladin of Prahv deals damage, you gain that much life. Forecast — , Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)

3/4

4 W W
Harm's Way

Harm's Way

Instant

The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

Even when fate is already written, there's always time to change the names.

W
Reciprocate

Reciprocate

Instant

Exile target creature that dealt damage to you this turn.

"Just as the noble soul calls virtue to itself, the evil soul summons harm." —Teachings of Eight-and-a-Half-Tails

W
Edge of Autumn

Edge of Autumn

Sorcery

If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

"At harvest are seeds of next year sown."

1 G
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

"The southern fortress taken by invaders? Heh, sure . . . when elephants fly." —Brezard Skeinbow, captain of the guard

1 W
Reprisal

Reprisal

Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

"Fear this no more!"

1 W
Test of Faith

Test of Faith

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Those who survive the test bear a mark of power anyone can recognize.

1 W
Heroes' Reunion

Heroes' Reunion

Instant

Target player gains 7 life.

"You helped save my people from a Phyrexian fate. Did you think I wouldn't return the favor?" —Eladamri, to Gerrard

G W
Sigil Blessing

Sigil Blessing

Instant

Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

"For unwavering commitment and unflinching strength, the Order of the White Orchid confers its sigil. Rise, knight-captain, and do your duty."

G W
Loxodon Warhammer

Loxodon Warhammer

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink. Equip

"Tusks to splinter skulls. Steel to shatter scale." —Warhammer inscription

3
Spidersilk Armor

Spidersilk Armor

Enchantment

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

It hardly weighs anything, but it takes all day to remove.

2 G
Griffin Guide

Griffin Guide

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

2 W
Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2 W
Grasslands

Grasslands

Land

Grasslands enters the battlefield tapped. , Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Sejiri Steppe

Sejiri Steppe

Land

Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. : Add .

Selesnya Sanctuary

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .

Treetop Village

Treetop Village

Land

Treetop Village enters the battlefield tapped. : Add . : Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Bogardan Hellkite

Bogardan Hellkite

Creature — Dragon

Flash Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

5/5

6 R R
Cinder Wall

Cinder Wall

Creature — Wall

Defender When Cinder Wall blocks, destroy it at end of combat.

"The smell of roasted flesh hung over the valley for hours." —Onean sergeant

3/3

R
Skirk Prospector

Skirk Prospector

Creature — Goblin

Sacrifice a Goblin: Add .

"I like goblins. They make funny little popping sounds when they die." —Braids, dementia summoner

1/1

R
Bloodmark Mentor

Bloodmark Mentor

Creature — Goblin Warrior

Red creatures you control have first strike.

Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.

1/1

1 R
Fire-Belly Changeling

Fire-Belly Changeling

Creature — Shapeshifter

Changeling (This card is every creature type.) : Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn.

"My ears say it hisses. My fingers say it burns." —Auntie Wort

1/1

1 R
Mudbutton Torchrunner

Mudbutton Torchrunner

Creature — Goblin Warrior

When Mudbutton Torchrunner dies, it deals 3 damage to any target.

The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.

1/1

2 R
Dragonspeaker Shaman

Dragonspeaker Shaman

Creature — Human Barbarian Shaman

Dragon spells you cast cost less to cast.

"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."

2/2

1 R R
Dragon Whelp

Dragon Whelp

Creature — Dragon

Flying : Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

2/3

2 R R
Henge Guardian

Henge Guardian

Artifact Creature — Dragon Wurm

: Henge Guardian gains trample until end of turn.

Like so many Thran relics, the wurm engine kept operating long after its creators were gone.

3/4

5
Voracious Dragon

Voracious Dragon

Creature — Dragon

Flying Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Voracious Dragon enters the battlefield, it deals damage to any target equal to twice the number of Goblins it devoured.

4/4

3 R R
Bogardan Rager

Bogardan Rager

Creature — Elemental

Flash (You may cast this spell any time you could cast an instant.) When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.

In the erupting heart of Bogardan, it's hard to tell hurtling volcanic rocks from pouncing volcanic beasts.

3/4

5 R
Mordant Dragon

Mordant Dragon

Creature — Dragon

Flying : Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.

5/5

3 R R R
Kilnmouth Dragon

Kilnmouth Dragon

Creature — Dragon

Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying : Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.

5/5

5 R R
Shivan Hellkite

Shivan Hellkite

Creature — Dragon

Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Hellkite deals 1 damage to any target.

A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.

5/5

5 R R
Thunder Dragon

Thunder Dragon

Creature — Dragon

Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.

Sometimes primitive cultures attributed natural phenomena to monsters. Sometimes they were right.

5/5

5 R R
Armillary Sphere

Armillary Sphere

Artifact

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

2
Dragon's Claw

Dragon's Claw

Artifact

Whenever a player casts a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.

2
Breath of Darigaaz

Breath of Darigaaz

Sorcery

Kicker (You may pay an additional as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.

1 R
Dragon Fodder

Dragon Fodder

Sorcery

Create two 1/1 red Goblin creature tokens.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.

1 R
Punishing Fire

Punishing Fire

Instant

Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay . If you do, return Punishing Fire from your graveyard to your hand.

1 R
Spitting Earth

Spitting Earth

Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

"Within each of you is the strength of a landslide." —Kumano, to his pupils

1 R
Captive Flame

Captive Flame

Enchantment

: Target creature gets +1/+0 until end of turn.

"Kills and cooks your food in one easy stroke."

2 R
Ghostfire

Ghostfire

Instant

Ghostfire is colorless. Ghostfire deals 3 damage to any target.

Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath.

2 R
Seething Song

Seething Song

Instant

Add .

If your flesh can withstand the flame, the spirit of the dragon will burn within your soul.

2 R
Seismic Strike

Seismic Strike

Instant

Seismic Strike deals damage to target creature equal to the number of Mountains you control.

"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you." —Kezim, prodigal pyromancer

2 R
Claws of Valakut

Claws of Valakut

Enchantment — Aura

Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

"Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly."

1 R R
Temporary Insanity

Temporary Insanity

Instant

Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

3 R
Shiv's Embrace

Shiv's Embrace

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying. : Enchanted creature gets +1/+0 until end of turn.

2 R R
Cone of Flame

Cone of Flame

Sorcery

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

3 R R
Fiery Fall

Fiery Fall

Instant

Fiery Fall deals 5 damage to target creature. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Jund feasts on the unprepared.

5 R
Jaws of Stone

Jaws of Stone

Sorcery

Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.

When giants find their mountain homes infested, they have a whole range of solutions.

5 R
Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)