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Niv-Mizzet, the Firemind
Legendary Creature — Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
: Draw a card.
4/4
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Kiln Fiend
Creature — Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
It traps an explosion within its stony skin.
1/2
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Goblin Electromancer
Creature — Goblin Wizard
Instant and sorcery spells you cast cost less to cast.
When asked how much power is required, Izzet mages always answer "more."
2/2
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Izzet Guildmage
Creature — Human Wizard
( can be paid with either or .)
: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.
: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
2/2
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Gelectrode
Creature — Weird
: Gelectrode deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"
—Trivaz, Izzet mage
0/1
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Wee Dragonauts
Creature — Faerie Wizard
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
"The blazekite is a simple concept, really—just a vehicular application of dragscoop ionics and electropropulsion magnetronics."
—Juzba, Izzet tinker
1/3
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Steamcore Weird
Creature — Weird
When Steamcore Weird enters the battlefield, if was spent to cast it, it deals 2 damage to any target.
Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.
1/3
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Shrewd Hatchling
Creature — Elemental
Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
6/6
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Ogre Savant
Creature — Ogre Wizard
When Ogre Savant enters the battlefield, if was spent to cast it, return target creature to its owner's hand.
He's an oxymoron.
3/2
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Galvanoth
Creature — Beast
At the beginning of your upkeep, you may look at the top card of your library. You may cast it without paying its mana cost if it's an instant or sorcery spell.
It chews open Mirrodin's husk and feeds on the outpouring of energy.
3/3
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Izzet Chronarch
Creature — Human Wizard
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
He ensures not only whether but also when and where the lightning strikes twice.
2/2
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Djinn Illuminatus
Creature — Djinn
( can be paid with either or .)
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
3/5
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Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.
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Force Spike
Instant
Counter target spell unless its controller pays .
"I don't *think* so."
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Magma Spray
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
"Jund is a wounded world. Beware its searing blood spilling out onto the surface."
—Rakka Mar
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Isochron Scepter
Artifact
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.
, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
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Izzet Signet
Artifact
, : Add .
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
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Call to Heel
Instant
Return target creature to its owner's hand. Its controller draws a card.
On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.
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Train of Thought
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Draw a card.
"But then . . . oh, but . . . which means . . . which would lead to . . . exactly!"
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Pyromatics
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to any target.
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Izzet Charm
Instant
Choose one —
• Counter target noncreature spell unless its controller pays .
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
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Reminisce
Sorcery
Target player shuffles their graveyard into their library.
Leave the door to the past even slightly ajar and it could be blown off its hinges.
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Thunderheads
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
The clouds grew thick, and then they grew teeth.
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Vacuumelt
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand.
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Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"This abomination never belonged in our world. I'm merely setting it free."
—Dierk, geistmage
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Quicksilver Dagger
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."
The dwarves call their quicksilver techniques "improvisational weaponsmithing."
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Prophetic Bolt
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Overwhelming Intellect
Instant
Counter target creature spell. Draw cards equal to that spell's mana value.
"My brain hurts."
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Sphinx-Bone Wand
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
Its host's final curse lies captured within.
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Street Spasm
Instant
Street Spasm deals X damage to target creature without flying you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Invoke the Firemind
Sorcery
Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
To those in tune with the Firemind, there is no difference between knowledge and flame.
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Fire // Ice
Instant
Fire deals 2 damage divided as you choose among one or two targets.
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Fire // Ice
Instant
Tap target permanent.
Draw a card.
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Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
: Add .
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Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Nivix, Aerie of the Firemind
Land
: Add .
, : Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Jarad, Golgari Lich Lord
Legendary Creature — Zombie Elf
Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
2/2
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Plagued Rusalka
Creature — Spirit
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies."
—Savra
1/1
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Elves of Deep Shadow
Creature — Elf Druid
: Add . Elves of Deep Shadow deals 1 damage to you.
Cast out of the Conclave generations ago, these elves found a home in the corrupted districts of the Golgari.
1/1
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Golgari Thug
Creature — Human Warrior
When Golgari Thug dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
1/1
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Ravenous Rats
Creature — Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
Devouring books is only the beginning. The librarian's next.
1/1
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Reassembling Skeleton
Creature — Skeleton Warrior
: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
"They may show up with the wrong thigh bone or mandible, but they always show up."
—Zul Ashur, lich lord
1/1
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Boneyard Wurm
Creature — Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
The only thing it likes more than discovering a pit of bones is adding to it.
*/*
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Korozda Guildmage
Creature — Elf Shaman
: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
2/2
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Putrid Leech
Creature — Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
It reacted to Naya's overabundant food supply by growing additional mouths.
2/2
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Stinkweed Imp
Creature — Imp
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
1/2
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Eternal Witness
Creature — Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
2/1
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Dreg Mangler
Creature — Plant Zombie
Haste
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3/3
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Shambling Shell
Creature — Plant Zombie
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
3/1
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Brain Weevil
Creature — Insect
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sacrifice Brain Weevil: Target player discards two cards. Activate only as a sorcery.
1/1
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Greater Mossdog
Creature — Plant Dog
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Man's best fungus.
3/3
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Golgari Grave-Troll
Creature — Troll Skeleton
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
0/0
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Stingerfling Spider
Creature — Spider
Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
2/5
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Sadistic Hypnotist
Creature — Human Minion
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
"Victory in the pits is almost as rewarding as the methods I use to achieve it."
2/2
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Golgari Rotwurm
Creature — Zombie Wurm
, Sacrifice a creature: Target player loses 1 life.
Like corpse-worms through a carapace, rotwurms slide through the hollowed bones of the undercity.
5/4
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Gleancrawler
Creature — Insect Horror
( can be paid with either or .)
Trample
At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
6/6
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Doomgape
Creature — Elemental
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
It eats and eats until the juiciest morsel it can find is itself.
10/10
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Golgari Signet
Artifact
, : Add .
Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.
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Ghoul's Feast
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Mercadians not wealthy enough to buy a tomb are thrown into a bog called "the Ghoul's Larder."
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Yoke of the Damned
Enchantment — Aura
Enchant creature
When a creature dies, destroy enchanted creature.
The demon's yoke is part leash, part noose.
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Life from the Loam
Sorcery
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
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Golgari Germination
Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
The Golgari don't bury their dead. They plant them.
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Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
"All matter, animate or not, rots when exposed to time. We merely speed up the process."
—Ezoc, Golgari rot farmer
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Feast or Famine
Instant
Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.
"The living cannot understand the benefits of death."
—Chaeska, Keeper of Tresserhorn
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Nightmare Void
Sorcery
Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Vigor Mortis
Sorcery
Return target creature card from your graveyard to the battlefield. If was spent to cast this spell, that creature enters the battlefield with an additional +1/+1 counter on it.
After fear and weakness rot away, that which remains is stronger than its living form.
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Grim Flowering
Sorcery
Draw a card for each creature card in your graveyard.
"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire."
—Halana of Ulvenwald
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Twilight's Call
Sorcery
You may cast Twilight's Call as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Each player returns all creature cards from their graveyard to the battlefield.
Twilight falls. We rise.
—Necropolis inscription
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Life // Death
Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
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Life // Death
Sorcery
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
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Barren Moor
Land
Barren Moor enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Dakmor Salvage
Land
Dakmor Salvage enters the battlefield tapped.
: Add .
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
: Add .
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Svogthos, the Restless Tomb
Land
: Add .
: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
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Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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