Duel Decks: Izzet vs. Golgari

Image Card Info Mana cost
Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind

Legendary Creature — Dragon Wizard

Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. : Draw a card.

4/4

2 U U R R
Kiln Fiend

Kiln Fiend

Creature — Elemental Beast

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

It traps an explosion within its stony skin.

1/2

1 R
Goblin Electromancer

Goblin Electromancer

Creature — Goblin Wizard

Instant and sorcery spells you cast cost less to cast.

When asked how much power is required, Izzet mages always answer "more."

2/2

U R
Izzet Guildmage

Izzet Guildmage

Creature — Human Wizard

( can be paid with either or .) : Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy. : Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.

2/2

U / R U / R
Gelectrode

Gelectrode

Creature — Weird

: Gelectrode deals 1 damage to any target. Whenever you cast an instant or sorcery spell, you may untap Gelectrode.

"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!" —Trivaz, Izzet mage

0/1

1 U R
Wee Dragonauts

Wee Dragonauts

Creature — Faerie Wizard

Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

"The blazekite is a simple concept, really—just a vehicular application of dragscoop ionics and electropropulsion magnetronics." —Juzba, Izzet tinker

1/3

1 U R
Steamcore Weird

Steamcore Weird

Creature — Weird

When Steamcore Weird enters the battlefield, if was spent to cast it, it deals 2 damage to any target.

Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.

1/3

3 U
Shrewd Hatchling

Shrewd Hatchling

Creature — Elemental

Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. : Target creature can't block Shrewd Hatchling this turn. Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.

6/6

3 U / R
Ogre Savant

Ogre Savant

Creature — Ogre Wizard

When Ogre Savant enters the battlefield, if was spent to cast it, return target creature to its owner's hand.

He's an oxymoron.

3/2

4 R
Galvanoth

Galvanoth

Creature — Beast

At the beginning of your upkeep, you may look at the top card of your library. You may cast it without paying its mana cost if it's an instant or sorcery spell.

It chews open Mirrodin's husk and feeds on the outpouring of energy.

3/3

3 R R
Izzet Chronarch

Izzet Chronarch

Creature — Human Wizard

When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

He ensures not only whether but also when and where the lightning strikes twice.

2/2

3 U R
Djinn Illuminatus

Djinn Illuminatus

Creature — Djinn

( can be paid with either or .) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

3/5

5 U / R U / R
Brainstorm

Brainstorm

Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.

U
Force Spike

Force Spike

Instant

Counter target spell unless its controller pays .

"I don't *think* so."

U
Magma Spray

Magma Spray

Instant

Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

"Jund is a wounded world. Beware its searing blood spilling out onto the surface." —Rakka Mar

R
Isochron Scepter

Isochron Scepter

Artifact

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. , : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

2
Izzet Signet

Izzet Signet

Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

2
Call to Heel

Call to Heel

Instant

Return target creature to its owner's hand. Its controller draws a card.

On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.

1 U
Train of Thought

Train of Thought

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost.) Draw a card.

"But then . . . oh, but . . . which means . . . which would lead to . . . exactly!"

1 U
Pyromatics

Pyromatics

Instant

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Pyromatics deals 1 damage to any target.

1 R
Izzet Charm

Izzet Charm

Instant

Choose one — • Counter target noncreature spell unless its controller pays . • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.

U R
Reminisce

Reminisce

Sorcery

Target player shuffles their graveyard into their library.

Leave the door to the past even slightly ajar and it could be blown off its hinges.

2 U
Thunderheads

Thunderheads

Instant

Replicate (When you cast this spell, copy it for each time you paid its replicate cost.) Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.

The clouds grew thick, and then they grew teeth.

2 U
Vacuumelt

Vacuumelt

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target creature to its owner's hand.

2 U
Dissipate

Dissipate

Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"This abomination never belonged in our world. I'm merely setting it free." —Dierk, geistmage

1 U U
Quicksilver Dagger

Quicksilver Dagger

Enchantment — Aura

Enchant creature Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."

The dwarves call their quicksilver techniques "improvisational weaponsmithing."

1 U R
Prophetic Bolt

Prophetic Bolt

Instant

Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.

3 U R
Overwhelming Intellect

Overwhelming Intellect

Instant

Counter target creature spell. Draw cards equal to that spell's mana value.

"My brain hurts."

4 U U
Sphinx-Bone Wand

Sphinx-Bone Wand

Artifact

Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.

Its host's final curse lies captured within.

7
Street Spasm

Street Spasm

Instant

Street Spasm deals X damage to target creature without flying you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

X R
Invoke the Firemind

Invoke the Firemind

Sorcery

Choose one — • Draw X cards. • Invoke the Firemind deals X damage to any target.

To those in tune with the Firemind, there is no difference between knowledge and flame.

X U U R
Fire // Ice

Fire // Ice

Instant

Fire deals 2 damage divided as you choose among one or two targets.

1 R
Fire // Ice

Fire // Ice

Instant

Tap target permanent. Draw a card.

1 U
Forgotten Cave

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Izzet Boilerworks

Izzet Boilerworks

Land

Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add .

Lonely Sandbar

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Nivix, Aerie of the Firemind

Nivix, Aerie of the Firemind

Land

: Add . , : Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.

Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Island

Island

Basic Land — Island

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

Legendary Creature — Zombie Elf

Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. , Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.

2/2

B B G G
Plagued Rusalka

Plagued Rusalka

Creature — Spirit

, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies." —Savra

1/1

B
Elves of Deep Shadow

Elves of Deep Shadow

Creature — Elf Druid

: Add . Elves of Deep Shadow deals 1 damage to you.

Cast out of the Conclave generations ago, these elves found a home in the corrupted districts of the Golgari.

1/1

G
Golgari Thug

Golgari Thug

Creature — Human Warrior

When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)

1/1

1 B
Ravenous Rats

Ravenous Rats

Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

Devouring books is only the beginning. The librarian's next.

1/1

1 B
Reassembling Skeleton

Reassembling Skeleton

Creature — Skeleton Warrior

: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

"They may show up with the wrong thigh bone or mandible, but they always show up." —Zul Ashur, lich lord

1/1

1 B
Boneyard Wurm

Boneyard Wurm

Creature — Wurm

Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

The only thing it likes more than discovering a pit of bones is adding to it.

*/*

1 G
Korozda Guildmage

Korozda Guildmage

Creature — Elf Shaman

: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) , Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.

2/2

B G
Putrid Leech

Putrid Leech

Creature — Zombie Leech

Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.

It reacted to Naya's overabundant food supply by growing additional mouths.

2/2

B G
Stinkweed Imp

Stinkweed Imp

Creature — Imp

Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

1/2

2 B
Eternal Witness

Eternal Witness

Creature — Human Shaman

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1

1 G G
Dreg Mangler

Dreg Mangler

Creature — Plant Zombie

Haste Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

3/3

1 B G
Shambling Shell

Shambling Shell

Creature — Plant Zombie

Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

3/1

1 B G
Brain Weevil

Brain Weevil

Creature — Insect

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Sacrifice Brain Weevil: Target player discards two cards. Activate only as a sorcery.

1/1

3 B
Greater Mossdog

Greater Mossdog

Creature — Plant Dog

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Man's best fungus.

3/3

3 G
Golgari Grave-Troll

Golgari Grave-Troll

Creature — Troll Skeleton

Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. , Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)

0/0

4 G
Stingerfling Spider

Stingerfling Spider

Creature — Spider

Reach When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.

The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.

2/5

4 G
Sadistic Hypnotist

Sadistic Hypnotist

Creature — Human Minion

Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.

"Victory in the pits is almost as rewarding as the methods I use to achieve it."

2/2

3 B B
Golgari Rotwurm

Golgari Rotwurm

Creature — Zombie Wurm

, Sacrifice a creature: Target player loses 1 life.

Like corpse-worms through a carapace, rotwurms slide through the hollowed bones of the undercity.

5/4

3 B G
Gleancrawler

Gleancrawler

Creature — Insect Horror

( can be paid with either or .) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

6/6

3 B / G B / G B / G
Doomgape

Doomgape

Creature — Elemental

Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.

It eats and eats until the juiciest morsel it can find is itself.

10/10

4 B / G B / G B / G
Golgari Signet

Golgari Signet

Artifact

, : Add .

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

2
Ghoul's Feast

Ghoul's Feast

Instant

Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

Mercadians not wealthy enough to buy a tomb are thrown into a bog called "the Ghoul's Larder."

1 B
Yoke of the Damned

Yoke of the Damned

Enchantment — Aura

Enchant creature When a creature dies, destroy enchanted creature.

The demon's yoke is part leash, part noose.

1 B
Life from the Loam

Life from the Loam

Sorcery

Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

1 G
Golgari Germination

Golgari Germination

Enchantment

Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.

The Golgari don't bury their dead. They plant them.

1 B G
Putrefy

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

"All matter, animate or not, rots when exposed to time. We merely speed up the process." —Ezoc, Golgari rot farmer

1 B G
Feast or Famine

Feast or Famine

Instant

Choose one — • Create a 2/2 black Zombie creature token. • Destroy target nonartifact, nonblack creature. It can't be regenerated.

"The living cannot understand the benefits of death." —Chaeska, Keeper of Tresserhorn

3 B
Nightmare Void

Nightmare Void

Sorcery

Target player reveals their hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

3 B
Vigor Mortis

Vigor Mortis

Sorcery

Return target creature card from your graveyard to the battlefield. If was spent to cast this spell, that creature enters the battlefield with an additional +1/+1 counter on it.

After fear and weakness rot away, that which remains is stronger than its living form.

2 B B
Grim Flowering

Grim Flowering

Sorcery

Draw a card for each creature card in your graveyard.

"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire." —Halana of Ulvenwald

5 G
Twilight's Call

Twilight's Call

Sorcery

You may cast Twilight's Call as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Each player returns all creature cards from their graveyard to the battlefield.

Twilight falls. We rise. —Necropolis inscription

4 B B
Life // Death

Life // Death

Sorcery

All lands you control become 1/1 creatures until end of turn. They're still lands.

G
Life // Death

Life // Death

Sorcery

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

1 B
Barren Moor

Barren Moor

Land

Barren Moor enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Dakmor Salvage

Dakmor Salvage

Land

Dakmor Salvage enters the battlefield tapped. : Add . Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Golgari Rot Farm

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .

Svogthos, the Restless Tomb

Svogthos, the Restless Tomb

Land

: Add . : Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Tranquil Thicket

Tranquil Thicket

Land

Tranquil Thicket enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)

Forest

Forest

Basic Land — Forest

(: Add .)