Duel Decks: Sorin vs. Tibalt

Image Card Info Mana cost
Sorin, Lord of Innistrad

Sorin, Lord of Innistrad

Legendary Planeswalker — Sorin

[+1]: Create a 1/1 black Vampire creature token with lifelink. [−2]: You get an emblem with "Creatures you control get +1/+0." [−6]: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.

2 W B
Doomed Traveler

Doomed Traveler

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

1/1

W
Vampire Lacerator

Vampire Lacerator

Creature — Vampire Warrior

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.

2/2

B
Wall of Omens

Wall of Omens

Creature — Wall

Defender When Wall of Omens enters the battlefield, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi." —Expedition journal entry

0/4

1 W
Child of Night

Child of Night

Creature — Vampire

Lifelink

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.

2/1

1 B
Duskhunter Bat

Duskhunter Bat

Creature — Bat

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flying

The swamps go silent at its approach, but it still hears the heartbeat of the prey within.

1/1

1 B
Mesmeric Fiend

Mesmeric Fiend

Creature — Nightmare Horror

When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

1/1

1 B
Gatekeeper of Malakir

Gatekeeper of Malakir

Creature — Vampire Warrior

Kicker (You may pay an additional as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

"You may enter the city—once the toll is paid."

2/2

B B
Twilight Drover

Twilight Drover

Creature — Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. , Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.

1/1

2 W
Bloodrage Vampire

Bloodrage Vampire

Creature — Vampire

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

The most genteel facades hide the most abominable desires.

3/1

2 B
Fiend Hunter

Fiend Hunter

Creature — Human Cleric

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3

1 W W
Vampire Nighthawk

Vampire Nighthawk

Creature — Vampire Shaman

Flying, deathtouch, lifelink

2/3

1 B B
Mausoleum Guard

Mausoleum Guard

Creature — Human Scout

When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.

"Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull."

2/2

3 W
Phantom General

Phantom General

Creature — Spirit Soldier

Creature tokens you control get +1/+1.

After his death, the general was reunited with fallen soldiers from over thirty of his campaigns.

2/3

3 W
Vampire Outcasts

Vampire Outcasts

Creature — Vampire

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2/2

2 B B
Revenant Patriarch

Revenant Patriarch

Creature — Spirit

When Revenant Patriarch enters the battlefield, if was spent to cast it, target player skips their next combat phase. Revenant Patriarch can't block.

4/3

4 B
Sengir Vampire

Sengir Vampire

Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

4/4

3 B B
Butcher of Malakir

Butcher of Malakir

Creature — Vampire Warrior

Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.

5/4

5 B B
Vampire's Bite

Vampire's Bite

Instant

Kicker (You may pay an additional as you cast this spell.) Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

B
Decompose

Decompose

Sorcery

Exile up to three target cards from a single graveyard.

"Sheesh! How am I supposed to make a decent living around here?" —Cabal grave robber

1 B
Sorin's Thirst

Sorin's Thirst

Instant

Sorin's Thirst deals 2 damage to target creature and you gain 2 life.

"All your steel won't protect you if your will is weak."

B B
Urge to Feed

Urge to Feed

Instant

Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

B B
Zealous Persecution

Zealous Persecution

Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

"Jharic returned from Grixis changed, a haunted look in her eyes. She destroyed them with an unholy glee that made me shudder." —Knight-Captain Wyhorn

W B
Lingering Souls

Lingering Souls

Sorcery

Create two 1/1 white Spirit creature tokens with flying. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.

2 W
Mortify

Mortify

Instant

Destroy target creature or enchantment.

Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.

1 W B
Spectral Procession

Spectral Procession

Sorcery

Create three 1/1 white Spirit creature tokens with flying.

"I need never remember my past associates, my victims, my mistakes. Innistrad preserves them all for me." —Sorin Markov

2 / W 2 / W 2 / W
Unmake

Unmake

Instant

Exile target creature.

A gwyllion's favorite trap is the vanity mirror. A bewitched piece of glass traps the looker's soul and does away with the body.

W / B W / B W / B
Ancient Craving

Ancient Craving

Sorcery

You draw three cards and you lose 3 life.

Knowledge demands sacrifice.

3 B
Mark of the Vampire

Mark of the Vampire

Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has lifelink.

"My 'condition' is a trial. The weak are consumed by it. The strong transcend it." —Sorin Markov

3 B
Field of Souls

Field of Souls

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

2 W W
Absorb Vis

Absorb Vis

Sorcery

Target player loses 4 life and you gain 4 life. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

6 B
Death Grasp

Death Grasp

Sorcery

Death Grasp deals X damage to any target. You gain X life.

Plate mail, the skin of the chest, the rib cage, the heart—all useless against the mage who can reach directly for the soul.

X W B
Evolving Wilds

Evolving Wilds

Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Tainted Field

Tainted Field

Land

: Add . : Add or . Activate only if you control a Swamp.

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Plains

Plains

Basic Land — Plains

(: Add .)

Tibalt, the Fiend-Blooded

Tibalt, the Fiend-Blooded

Legendary Planeswalker — Tibalt

[+1]: Draw a card, then discard a card at random. [−4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. [−6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

R R
Goblin Arsonist

Goblin Arsonist

Creature — Goblin Shaman

When Goblin Arsonist dies, you may have it deal 1 damage to any target.

With great power comes great risk of getting yourself killed.

1/1

R
Scorched Rusalka

Scorched Rusalka

Creature — Spirit

, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.

Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.

1/1

R
Reassembling Skeleton

Reassembling Skeleton

Creature — Skeleton Warrior

: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

"They may show up with the wrong thigh bone or mandible, but they always show up." —Zul Ashur, lich lord

1/1

1 B
Ashmouth Hound

Ashmouth Hound

Creature — Elemental Dog

Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.

Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction.

2/1

1 R
Hellspark Elemental

Hellspark Elemental

Creature — Elemental

Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/1

1 R
Vithian Stinger

Vithian Stinger

Creature — Human Shaman

: Vithian Stinger deals 1 damage to any target. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

0/1

2 R
Shambling Remains

Shambling Remains

Creature — Zombie Horror

Shambling Remains can't block. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/3

1 B R
Coal Stoker

Coal Stoker

Creature — Elemental

When Coal Stoker enters the battlefield, if you cast it from your hand, add .

"The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits." —Dobruk the Unstable, pyromancer

3/3

3 R
Lavaborn Muse

Lavaborn Muse

Creature — Spirit

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player.

"Her voice is disaster, painful and final." —Matoc, lavamancer

3/3

3 R
Mad Prophet

Mad Prophet

Creature — Human Shaman

Haste , Discard a card: Draw a card.

"There's no heron in the moon! It's a shrew, a five-legged shrew, with a voice like whispering thunder!"

2/2

3 R
Hellrider

Hellrider

Creature — Devil

Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

"Behind every devil's mayhem lurks a demon's scheme." —Rem Karolus, Blade of the Inquisitors

3/3

2 R R
Skirsdag Cultist

Skirsdag Cultist

Creature — Human Shaman

, , Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.

"Within blood is life. Within life is fire. Within fire is the path to our masters' glory!"

2/2

2 R R
Corpse Connoisseur

Corpse Connoisseur

Creature — Zombie Wizard

When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/3

4 B
Scourge Devil

Scourge Devil

Creature — Devil

When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/3

4 R
Gang of Devils

Gang of Devils

Creature — Devil

When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.

"Well, how could I know they'd explode?" —Gregel, township militia

3/3

5 R
Bump in the Night

Bump in the Night

Sorcery

Target opponent loses 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

It's not just the wind. It's not all in your head. And it's *definitely* something to worry about.

B
Blazing Salvo

Blazing Salvo

Instant

Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.

Barbarians equate courage with the ability to endure pain.

R
Faithless Looting

Faithless Looting

Sorcery

Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Avacyn has abandoned us! We have nothing left except what we can take!"

R
Flame Slash

Flame Slash

Sorcery

Flame Slash deals 4 damage to target creature.

After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.

R
Geistflame

Geistflame

Instant

Geistflame deals 1 damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad pyromancers find their best raw materials in the fury of the dead.

R
Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

Chaos does not choose its enemies.

1 R
Recoup

Recoup

Sorcery

Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 R
Terminate

Terminate

Instant

Destroy target creature. It can't be regenerated.

"I've seen death before. My mother succumbing to illness, my comrades bleeding on the battlefield . . . But I'd never seen anything as dreadful as that." —Taani, berserker of Etlan

B R
Strangling Soot

Strangling Soot

Instant

Destroy target creature with toughness 3 or less. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"What good is your blade without your breath?" —Greht, Gathan warlord

2 B
Browbeat

Browbeat

Sorcery

Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.

"Pained defiance or shameful surrender—every reaction is a pleasant surprise." —Tibalt

2 R
Breaking Point

Breaking Point

Sorcery

Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.

"Enough!"

1 R R
Sulfuric Vortex

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.

1 R R
Blightning

Blightning

Sorcery

Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.

In the spirit of inquiry, Tibalt applied a battery of agony spells. They yielded nothing on the vampire's whereabouts, but the screams were reward enough.

1 B R
Flame Javelin

Flame Javelin

Instant

( can be paid with any two mana or with . This card's mana value is 6.) Flame Javelin deals 4 damage to any target.

Gyara Spearhurler would have been renowned for her deadly accuracy, if it weren't for her deadly accuracy.

2 / R 2 / R 2 / R
Torrent of Souls

Torrent of Souls

Sorcery

Return up to one target creature card from your graveyard to the battlefield if was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast this spell. (Do both if was spent.)

4 B / R
Devil's Play

Devil's Play

Sorcery

Devil's Play deals X damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

A devil's hands are never idle.

X R
Akoum Refuge

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. : Add or .

Rakdos Carnarium

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add .

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Mountain

Mountain

Basic Land — Mountain

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)

Swamp

Swamp

Basic Land — Swamp

(: Add .)