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Sun Titan
Creature — Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
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Somberwald Vigilante
Creature — Human Warrior
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
He has nothing left but his resentment.
1/1
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Figure of Destiny
Creature — Kithkin
: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1/1
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Cavalry Pegasus
Creature — Pegasus
Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
"It is hope, hooved and winged."
—Cymede, queen of Akros
1/1
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Fencing Ace
Creature — Human Soldier
Double strike
His prowess gives the guildless hope that they can hold out against tyranny.
1/1
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Thraben Valiant
Creature — Human Soldier
Vigilance
"Once more into Devil's Breach, soldiers. I want another devil tail for my collection."
2/1
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Stun Sniper
Creature — Human Archer
, : Stun Sniper deals 1 damage to target creature. Tap that creature.
The tips of her bolts are blunt, but her aim is deadly sharp.
1/1
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Truefire Paladin
Creature — Human Knight
Vigilance
: Truefire Paladin gets +2/+0 until end of turn.
: Truefire Paladin gains first strike until end of turn.
2/2
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Auramancer
Creature — Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
2/2
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Freewind Equenaut
Creature — Human Archer
Flying
As long as Freewind Equenaut is enchanted, it has ": Freewind Equenaut deals 2 damage to target attacking or blocking creature."
Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.
2/2
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Anax and Cymede
Legendary Creature — Human Soldier
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Akros's greatest heroes are also its royalty.
3/2
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Armory Guard
Creature — Giant Soldier
Armory Guard has vigilance as long as you control a Gate.
The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."
2/5
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Gustcloak Sentinel
Creature — Human Soldier
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
Entire platoons have mysteriously vanished from battle, leaving enemy weapons to slice through empty air.
3/3
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Dawnstrike Paladin
Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
She crushes darkness beneath her charger's hooves.
2/4
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Nobilis of War
Creature — Spirit Avatar
Flying
Attacking creatures you control get +2/+0.
"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy."
—*The Seer's Parables*
3/4
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Kamahl, Pit Fighter
Legendary Creature — Human Barbarian
Haste (This creature can attack and as soon as it comes under your control.)
: Kamahl, Pit Fighter deals 3 damage to any target.
In times when freedom seems lost, great souls arise to reclaim it.
6/1
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Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."
—Alovnek, Boros guildmage
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Daily Regimen
Enchantment — Aura
Enchant creature
: Put a +1/+1 counter on enchanted creature.
What self-indulgence tears down, discipline builds up again.
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Pay No Heed
Instant
Prevent all damage a source of your choice would deal this turn.
"My course is before me. There is nothing behind me."
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Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
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Stand Firm
Instant
Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Magma Jet
Instant
Magma Jet deals 2 damage to any target. Scry 2.
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Ordeal of Purphoros
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros.
When you sacrifice Ordeal of Purphoros, it deals 3 damage to any target.
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Bonds of Faith
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
"What cannot be destroyed will be bound."
—Oath of Avacyn
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Moment of Heroism
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"My faith is stronger than fang, claw, or mindless hunger."
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Undying Rage
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
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Battle Mastery
Enchantment — Aura
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
"Boom! Boom! Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills!"
—*Clachan Tales*
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Griffin Guide
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
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Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power.
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Miraculous Recovery
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
"I am the rock of the polis. Death only strengthens me."
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Winds of Rath
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
"There shall be a vast shout and then a vaster silence."
—Oracle *en*-Vec
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Pyrokinesis
Instant
You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
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Boros Guildgate
Land — Gate
Boros Guildgate enters the battlefield tapped.
: Add or .
Enter with merciful hearts. Exit with battle cries.
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New Benalia
Land
New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add .
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Polukranos, World Eater
Legendary Creature — Hydra
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
5/5
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Orcish Lumberjack
Creature — Orc
, Sacrifice a Forest: Add three mana in any combination of and/or .
"Wood is wasted in the dirt."
—Orcish proverb
1/1
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Deadly Recluse
Creature — Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Even dragons fear its silken strands.
1/2
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Kavu Predator
Creature — Kavu
Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
In a withered world, the scent of healthy prey is enough to drive a predator to frenzy.
2/2
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Satyr Hedonist
Creature — Satyr
, Sacrifice Satyr Hedonist: Add .
"Any festival you can walk away from wasn't worth attending in the first place."
2/1
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Zhur-Taa Druid
Creature — Human Druid
: Add .
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
"Only the decadent think magic should be pristine and without cost."
1/1
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Blood Ogre
Creature — Ogre Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2
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Troll Ascetic
Creature — Troll Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate Troll Ascetic.
It's no coincidence that the oldest trolls are also the angriest.
3/2
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Crowned Ceratok
Creature — Rhino
Trample
Each creature you control with a +1/+1 counter on it has trample.
The best way to calm a rampaging ceratok is to wait until it dies of natural causes.
4/3
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Gorehorn Minotaurs
Creature — Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
3/3
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Ghor-Clan Savage
Creature — Centaur Berserker
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
The snap of sinew. The crunch of bone. A cry for mercy. These are the music of the Gruul.
2/3
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Deus of Calamity
Creature — Spirit Avatar
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."
—*The Seer's Parables*
6/6
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Conquering Manticore
Creature — Manticore
Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
It speaks no commands but is always obeyed.
5/5
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Crater Hellion
Creature — Hellion Beast
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
6/6
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Skarrgan Firebird
Creature — Phoenix
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
: Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
3/3
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Valley Rannet
Creature — Beast
Mountaincycling , forestcycling (, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)
6/3
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Krosan Tusker
Creature — Boar Beast
Cycling (, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6/5
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Skarrgan Skybreaker
Creature — Giant Shaman
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
, Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target.
"The sky isn't falling—it's being thrown at us!"
—Otak, Tin Street shopkeep
3/3
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Shower of Sparks
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
The viashino had learned how to operate the rig through trial and error—mostly error.
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Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
"You don't find many old werewolf hunters."
—Paulin, trapper of Somberwald
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Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
"Who'd want to ignite things one at a time?"
—Chandra Nalaar
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Regrowth
Sorcery
Return target card from your graveyard to your hand.
While the root remains, the tree yet lives.
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Terrifying Presence
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Elmut had slaughtered vampires, slain werewolves, and destroyed hordes of zombies. Sadly, he never got over his fear of spiders.
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Destructive Revelry
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
"Stoke a fire hot enough and you'll never run out of things to burn."
—Xenagos, the Reveler
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Dragon Blood
Artifact
, : Put a +1/+1 counter on target creature.
A single drop turns skin to scale and fist to claw.
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Volt Charge
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
"Monsters dwell in every heart. We only think civilization tames them."
—Euphemia, Nexus watcher
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Fires of Yavimaya
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Yavimaya lights the quickest path to battle.
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Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
: Add or .
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Llanowar Reborn
Land
Llanowar Reborn enters the battlefield tapped.
: Add .
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
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Skarrg, the Rage Pits
Land
: Add .
, : Target creature gets +1/+1 and gains trample until end of turn.
"This palace will be our fire-spit, and roasted prince our victory meal. Send in the torch-pigs!"
—Ghut Rak, Gruul guildmage
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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