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Jace, Architect of Thought
Legendary Planeswalker — Jace
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
[−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
[−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
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Chronomaton
Artifact Creature — Golem
, : Put a +1/+1 counter on Chronomaton.
On the third night, the villagers destroyed their clocks. The sounds of whirring gears and chiming metal held only dread for them.
1/1
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Jace's Phantasm
Creature — Illusion
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
In the abstract memories of the Iquati, Jace found interesting ideas to improve upon.
1/1
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Phantasmal Bear
Creature — Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
"You know it to be false, but when its claws find you, what you know won't matter much at all."
—Pol Jamaar, illusionist
2/2
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Aether Figment
Creature — Illusion
Kicker (You may pay an additional as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
1/1
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Crosstown Courier
Creature — Vedalken
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
Information travels quickly through Ravnica's network of messengers and thought agents.
2/1
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Dream Stalker
Creature — Illusion
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
What happens when it is the dream that wakes and the sleeper that fades into memory?
1/5
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Krovikan Mist
Creature — Illusion
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
"It's as strong as you believe it is, and it's very convincing."
—Jace Beleren
*/*
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Merfolk Wayfinder
Creature — Merfolk Scout
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1/2
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Sea Gate Oracle
Creature — Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."
1/3
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Stealer of Secrets
Creature — Human Rogue
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.
2/2
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Aether Adept
Creature — Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."
2/2
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Archaeomancer
Creature — Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
1/2
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Phantasmal Dragon
Creature — Dragon Illusion
Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
Its hunger and ire are no less for being wrought of lies and mist.
5/5
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Body Double
Creature — Shapeshifter
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
"I am who I pretend to be."
0/0
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Leyline Phantom
Creature — Illusion
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
"Is the maze itself a phantom? Or is one as real as the other? Perhaps I am as mad as the dragon."
—Jace Beleren, journal
5/5
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Aeon Chronicler
Creature — Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
*/*
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Riftwing Cloudskate
Creature — Illusion
Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
2/2
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Jace's Mindseeker
Creature — Fish Illusion
Flying
When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
4/4
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Errant Ephemeron
Creature — Illusion
Flying
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
4/4
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Thought Scour
Instant
Target player mills two cards.
Draw a card.
"As you inject the *viscus vitae* into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears."
—Stitcher Geralf
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Agoraphobia
Enchantment — Aura
Enchant creature
Enchanted creature gets -5/-0.
: Return Agoraphobia to its owner's hand.
"Everyone in this city is choosing sides. I choose inside."
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Into the Roil
Instant
Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
"Roil tide! Roil tide! Tie yourselves down!"
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Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
"To sculpt a mind is to see every memory and thought as an individual piece that can be rearranged—or removed."
—Jace Beleren
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Prohibit
Instant
Kicker (You may pay an additional as you cast this spell.)
Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
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Remand
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
For the Azorius, the law can be a physical shield against chaos and anarchy.
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Claustrophobia
Enchantment — Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
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Griptide
Instant
Put target creature on top of its owner's library.
"Beware the seagrafs just off the shore. These waters are filled with hungry geists looking for an easy meal."
—Captain Eberhart
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Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
"Heel."
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Control Magic
Enchantment — Aura
Enchant creature
You control enchanted creature.
"Do as I think, not as I do."
—Jace Beleren
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Summoner's Bane
Instant
Counter target creature spell. Create a 2/2 blue Illusion creature token.
"I don't need to have the perfect plan. My foe just has to have an imperfect one."
—Jace Beleren
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Jace's Ingenuity
Instant
Draw three cards.
"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."
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Future Sight
Enchantment
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
"Is the inevitable any less miraculous?"
—Veldka, wandering sage
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Spelltwine
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
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Dread Statuary
Land
: Add .
: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
The last reliable landmark in Tazeem just walked away.
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Halimar Depths
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Add .
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Vraska the Unseen
Legendary Planeswalker — Vraska
[+1]: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
[−3]: Destroy target nonland permanent.
[−7]: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
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Pulse Tracker
Creature — Vampire Rogue
Whenever Pulse Tracker attacks, each opponent loses 1 life.
"You can't think your way out of this, Jace. Thought implies life, and life requires a pulse—music to a hunter's ears."
—Vraska
1/1
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Shadow Alley Denizen
Creature — Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1/1
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Tavern Swindler
Creature — Human Rogue
, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.
2/2
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Wight of Precinct Six
Creature — Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Even the lost and undead need a protector.
1/1
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Death-Hood Cobra
Creature — Phyrexian Snake
: Death-Hood Cobra gains reach until end of turn.
: Death-Hood Cobra gains deathtouch until end of turn.
2/2
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Gatecreeper Vine
Creature — Plant
Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Every inch of Ravnica is home to something.
0/2
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River Boa
Creature — Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Regenerate River Boa.
"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away."
—Nablus, North Hada trapper
2/1
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Vinelasher Kudzu
Creature — Plant
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
It grows to hate you.
1/1
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Putrid Leech
Creature — Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
"The Golgari would say that life comes from death and death comes from life. But sometimes, death comes from the dead."
—Vraska
2/2
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Sadistic Augermage
Creature — Human Wizard
When Sadistic Augermage dies, each player puts a card from their hand on top of their library.
"Don't worry. I know the drill."
3/1
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Slate Street Ruffian
Creature — Human Warrior
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
"Merciless to the point of psychosis. Let's give him a job."
—Zelinas, Orzhov recruiter
2/2
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Oran-Rief Recluse
Creature — Spider
Kicker (You may pay an additional as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
1/3
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Spawnwrithe
Creature — Elemental
Trample
Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.
Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.
2/2
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Stonefare Crocodile
Creature — Crocodile
: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
The Izzet's plans to exploit the undercity ran into a few stubborn obstacles.
3/2
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Ohran Viper
Snow Creature — Snake
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
The ohran viper is not cold-blooded. Its veins course with the same antigelid venom used to kill its prey.
1/3
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Corpse Traders
Creature — Human Rogue
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Those without breath can't complain.
3/3
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Festerhide Boar
Creature — Boar
Trample
Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
"Bury your dead deep. The boars are hungriest while the corpse is still warm."
—Paulin, trapper of Somberwald
3/3
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Mold Shambler
Creature — Fungus Beast
Kicker (You may pay an additional as you cast this spell.)
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
When civilization encroaches on nature, Zendikar encroaches back.
3/3
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Highway Robber
Creature — Human Mercenary
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money *and* your life."
2/2
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Nekrataal
Creature — Human Assassin
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
"You can't protect them all, Jace."
—Vraska
2/1
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Reaper of the Wilds
Creature — Gorgon
Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Reaper of the Wilds gains deathtouch until end of turn.
: Reaper of the Wilds gains hexproof until end of turn.
4/5
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Acidic Slime
Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
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Drooling Groodion
Creature — Beast
, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
"The Golgari expand, yes, but I refuse to call their tainted creations 'growth.'"
—Niszka, Selesnya evangel
4/3
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Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Linger on death's door and risk being invited in.
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Hypnotic Cloud
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Target player discards a card. If this spell was kicked, that player discards three cards instead.
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Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
"I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?"
—Vraska
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Marsh Casualties
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
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Treasured Find
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
Gorgons crave beautiful things: gems, exquisite amulets, the alabaster corpses of the petrified dead . . .
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Last Kiss
Instant
Last Kiss deals 2 damage to target creature and you gain 2 life.
"Romanticize it, glamorize it, call it what you will. To me, it will always be carnal, bloody murder."
—Ayli, Kamsa cleric
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Stab Wound
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
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Underworld Connections
Enchantment — Aura
Enchant land
Enchanted land has ", Pay 1 life: Draw a card."
If you're looking for it, it's available. The question is how much you're willing to pay.
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Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
"You are correct. This is going to hurt."
—Vraska
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Grisly Spectacle
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
"Watch people flock to a murder scene. Then tell me we're not all a little sick in the head."
—Juri, proprietor of the Juri Revue
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Golgari Guildgate
Land — Gate
Golgari Guildgate enters the battlefield tapped.
: Add or .
Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.
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Rogue's Passage
Land
: Add .
, : Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
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Tainted Wood
Land
: Add .
: Add or . Activate only if you control a Swamp.
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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Forest
Basic Land — Forest
(: Add .)
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