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Zurgo Helmsmasher
Legendary Creature — Orc Warrior
Haste
Zurgo Helmsmasher attacks each combat if able.
Zurgo Helmsmasher has indestructible as long as it's your turn.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
7/2
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Frenzied Goblin
Creature — Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
1/1
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Infantry Veteran
Creature — Human Soldier
: Target attacking creature gets +1/+1 until end of turn.
"Swords, to me! We must engage their line to protect our archers and mages. Let no one fail this task!"
1/1
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Leonin Snarecaster
Creature — Cat Soldier
When Leonin Snarecaster enters the battlefield, you may tap target creature.
Formerly oppressed by the polis of Meletis, leonin occasionally "mistake" their old enemies for game.
2/1
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Dregscape Zombie
Creature — Zombie
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
The undead of Grixis are fueled by their hatred of the living.
2/1
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Goblin Deathraiders
Creature — Goblin Warrior
Trample
Every once in a while, when they aren't getting incinerated in lava, crushed under rock slides, or devoured by dragons, goblins experience moments of unmitigated glory in battle.
3/1
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Hellraiser Goblin
Creature — Goblin Berserker
Creatures you control have haste and attack each combat if able.
Don't let him lead the soldiers, but by all means let him lead the way.
2/2
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Fleshbag Marauder
Creature — Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
3/1
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Goblin Warchief
Creature — Goblin Warrior
Goblin spells you cast cost less to cast.
Goblins you control have haste.
They poured from the Skirk Ridge like lava, burning and devouring everything in their path.
2/2
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Hell's Thunder
Creature — Elemental
Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/4
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Kathari Bomber
Creature — Bird Shaman
Flying
When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2
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Shambling Remains
Creature — Zombie Horror
Shambling Remains can't block.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/3
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Mardu Heart-Piercer
Creature — Human Archer
Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.
"Those who have never ridden before the wind do not know the true joy of war."
2/3
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Beetleback Chief
Creature — Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.
2/2
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Krenko, Mob Boss
Legendary Creature — Goblin Warrior
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."
—Agmand Sarv, Azorius hussar
3/3
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Ogre Battledriver
Creature — Ogre Warrior
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
Ogres are driven by passion, rage, and another ogre standing behind them with a whip.
3/3
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Flame-Kin Zealot
Creature — Elemental Berserker
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses.
2/2
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Scourge Devil
Creature — Devil
When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/3
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Oni of Wild Places
Creature — Demon Spirit
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare.
6/5
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Reckless Abandon
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Reckless Abandon deals 4 damage to any target.
The climax of a warlord's career is always death.
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Shock
Instant
Shock deals 2 damage to any target.
"The beauty of it is they never see it coming. Ever."
—Razzix, sparkmage
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Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Witches of the Split-Eye Coven speak of a future when Grixis will overflow with life energy. For now, they must harvest vis from the living to fuel their dark magics.
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Arc Trail
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."
—Spear-Tribe teaching
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Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
With one motion, a pest is removed and a scourge inflicted.
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Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing.
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Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
"Rage courses in every heart, yearning to betray its rational prison."
—Sarkhan Vol
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Dauntless Onslaught
Instant
Up to two target creatures each get +2/+2 until end of turn.
"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail."
—Cymede, queen of Akros
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Orcish Cannonade
Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you.
Draw a card.
"Crispy! Scarback! Load another volcano-ball."
—Stumphobbler Thuj, orcish captain
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Fiery Fall
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Jund feasts on the unprepared.
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Fury of the Horde
Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Banefire
Sorcery
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.
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Evolving Wilds
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
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Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.
: Add , , or .
"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."
—Zurgo, khan of the Mardu
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Swamp
Basic Land — Swamp
(: Add .)
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Arcanis the Omnipotent
Legendary Creature — Wizard
: Draw three cards.
: Return Arcanis the Omnipotent to its owner's hand.
"Do not concern yourself with my origin, my race, or my ancestry. Seek my record in the pits, and then make your wager."
3/4
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Faerie Impostor
Creature — Faerie Rogue
Flying
When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
Many Tin Street shops display a sign on the door: "No cloaks allowed."
2/1
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Coral Trickster
Creature — Merfolk Rogue
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.
They wait in darkened depths, laughing eagerly.
2/1
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Fathom Seer
Creature — Illusion
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.
1/3
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Jeskai Elder
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
1/2
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Willbender
Creature — Human Wizard
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
1/2
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Sparkmage Apprentice
Creature — Human Wizard
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target.
Sparkmages are performance artists of sorts, but pain is the price of admission.
1/1
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Lone Missionary
Creature — Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.
2/1
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Master Decoy
Creature — Human Soldier
, : Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
1/2
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Echo Tracer
Creature — Human Wizard
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Echo Tracer is turned face up, return target creature to its owner's hand.
2/2
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Kor Hookmaster
Creature — Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"For us, a rope represents the ties that bind the kor. For you, it's more literal."
2/2
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Stonecloaker
Creature — Gargoyle
Flash
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
3/2
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Aquamorph Entity
Creature — Shapeshifter
As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
*/*
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Hussar Patrol
Creature — Human Knight
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
"You think no one is watching, you think you're smart enough to escape, and most foolish of all, you think no one cares."
—Arrester Lavinia, Tenth Precinct
2/4
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Lightning Angel
Creature — Angel
Flying, vigilance, haste
Sudden vengeance, echoing fury.
3/4
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Faerie Invaders
Creature — Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.)
Flying
Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin.
3/3
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Thousand Winds
Creature — Elemental
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
5/6
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Sphinx of Uthuun
Creature — Sphinx
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5/6
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Fleeting Distraction
Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
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Stave Off
Instant
Target creature gains protection from the color of your choice until end of turn.
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Swift Justice
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
"Having conviction is more important than being righteous."
—Aurelia
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Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"You call it luck. I call it preparation."
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Mana Leak
Instant
Counter target spell unless its controller pays .
The fatal flaw in every plan is the assumption that you know more than your enemy.
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Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
Though less well-known than its army of soldiers, the Boros Legion's mage-priests are as respected by the innocent as they are hated by the ghosts of the guilty.
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Hold the Line
Instant
Blocking creatures get +7/+7 until end of turn.
"Forgive me, Master Kami, but in the interest of my people I must halt your advance."
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Inferno Trap
Instant — Trap
If you've been dealt damage by two or more creatures this turn, you may pay rather than pay this spell's mana cost.
Inferno Trap deals 4 damage to target creature.
"Do you smell something burning?"
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Steam Augury
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Keranos is a fickle god, delivering punishment as readily as prophecy.
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Traumatic Visions
Instant
Counter target spell.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Whiplash Trap
Instant — Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
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Arrow Volley Trap
Instant — Trap
If four or more creatures are attacking, you may pay rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
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Repeal
Instant
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
"Your deed cannot be undone. You, however, can be."
—Agosto, Azorius imperator
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Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.
: Add , , or .
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
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Terramorphic Expanse
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Island
Basic Land — Island
(: Add .)
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Mountain
Basic Land — Mountain
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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Plains
Basic Land — Plains
(: Add .)
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